1 00:00:00,280 --> 00:00:02,840 Speaker 1: Brought to you by the reinvented two thousand twelve camera. 2 00:00:03,160 --> 00:00:08,920 Speaker 1: It's ready. Are you get in touch with technology? With 3 00:00:09,039 --> 00:00:17,880 Speaker 1: tech Stuff from how stuff works dot com. Hello again, everyone, 4 00:00:17,920 --> 00:00:20,320 Speaker 1: Welcome to tech Stuff. My name is Chris Poulette and 5 00:00:20,360 --> 00:00:22,439 Speaker 1: I am an editor at how stuff works dot com. 6 00:00:22,480 --> 00:00:25,440 Speaker 1: Sitting across from me as usual as senior writer Jonathan Strickland. 7 00:00:25,560 --> 00:00:31,240 Speaker 1: Oh and that's a bad miss wice. I like that one. Yeah. 8 00:00:32,080 --> 00:00:36,720 Speaker 1: So today we're going to talk about some interesting technology. Um, 9 00:00:36,760 --> 00:00:39,640 Speaker 1: and this was something that has been requested of us 10 00:00:39,680 --> 00:00:46,000 Speaker 1: from a couple of different people. We're gonna talk about sports, specifically, 11 00:00:46,159 --> 00:00:50,840 Speaker 1: specifically hawkeye, right, but but there are other sports we 12 00:00:50,840 --> 00:00:53,159 Speaker 1: we actually we struggled with what we were going to 13 00:00:53,240 --> 00:00:59,200 Speaker 1: call this podcast because down yep I had said hawkeye 14 00:00:59,440 --> 00:01:03,360 Speaker 1: not an avenger, but was told that that was not 15 00:01:04,200 --> 00:01:08,360 Speaker 1: s c O worthy. Well, I you know, when we 16 00:01:08,360 --> 00:01:13,760 Speaker 1: we started thinking about the technology used in sports officiating 17 00:01:13,760 --> 00:01:18,080 Speaker 1: and sports broadcasting, they're all kinds of technologies that they 18 00:01:18,160 --> 00:01:21,280 Speaker 1: used for for a variety of different things. And um, 19 00:01:21,360 --> 00:01:25,440 Speaker 1: Jonathan and I researched some of the same technologies and 20 00:01:25,520 --> 00:01:27,640 Speaker 1: some of different technologies, and in fact, I'm not sure 21 00:01:27,640 --> 00:01:29,400 Speaker 1: we'll get to everything we looked at. We may have 22 00:01:29,480 --> 00:01:31,720 Speaker 1: to come back to it in the future, write it 23 00:01:31,760 --> 00:01:33,840 Speaker 1: down and and and come back to some of it. 24 00:01:33,880 --> 00:01:37,720 Speaker 1: But specifically, we wanted to talk about the Hawkeye officiating 25 00:01:37,720 --> 00:01:39,440 Speaker 1: system because that's one of the topics that both of 26 00:01:39,520 --> 00:01:41,040 Speaker 1: us worked on. And if you haven't heard of this, 27 00:01:41,959 --> 00:01:45,880 Speaker 1: um it may depend on which sports you follow. Hawkeye 28 00:01:45,920 --> 00:01:49,760 Speaker 1: is used. Americans probably would know what best for tennis. 29 00:01:50,640 --> 00:01:53,800 Speaker 1: If you're a tennis fan, you know that for years 30 00:01:53,800 --> 00:01:57,760 Speaker 1: they've used systems to try to help them officiate whether 31 00:01:57,840 --> 00:02:01,400 Speaker 1: or not the ball hits on the line or next 32 00:02:01,440 --> 00:02:04,000 Speaker 1: to the line, Is it in? Is it out? Uh? 33 00:02:04,200 --> 00:02:07,600 Speaker 1: Is Wacknrow going to throw a complete fit that really 34 00:02:07,600 --> 00:02:09,800 Speaker 1: has almost nothing to do with whether or not the 35 00:02:09,800 --> 00:02:11,280 Speaker 1: ball was in or ound. No, but there's like a 36 00:02:12,200 --> 00:02:14,560 Speaker 1: chance that will happen. Yes, and it's always entertaining when 37 00:02:14,560 --> 00:02:18,120 Speaker 1: he does. It was wonderful anyway, But yeah, and to 38 00:02:18,520 --> 00:02:21,920 Speaker 1: varying degrees, Hawkeye is the newest, I would guess, newest system, 39 00:02:22,560 --> 00:02:24,320 Speaker 1: or at least the newest one I've heard of that's 40 00:02:24,440 --> 00:02:28,520 Speaker 1: used for this purpose. And it's highly highly accurate, and 41 00:02:28,560 --> 00:02:31,240 Speaker 1: I see I see in looking into it in greater depth, 42 00:02:31,320 --> 00:02:33,760 Speaker 1: why people are so interested in it. Yeah, and it's 43 00:02:33,800 --> 00:02:36,120 Speaker 1: not just used in tennis, of course, that's that's what 44 00:02:36,200 --> 00:02:38,200 Speaker 1: Chris was mentioning. That was the one that the American 45 00:02:38,280 --> 00:02:41,240 Speaker 1: folks would probably be most familiar with, but it's also 46 00:02:41,320 --> 00:02:44,640 Speaker 1: been used quite a bit in cricket, which as I 47 00:02:44,680 --> 00:02:46,920 Speaker 1: studied and as I learned more and more about the 48 00:02:46,919 --> 00:02:51,400 Speaker 1: hawkeye system, I realized that compared to cricket, hawkeye is 49 00:02:51,520 --> 00:02:59,160 Speaker 1: really easy to understand. Cricket is impenetrable. I seriously, you 50 00:03:00,040 --> 00:03:03,440 Speaker 1: it's an asseason. All the folks out there playing cricket, 51 00:03:03,520 --> 00:03:07,400 Speaker 1: it's pretty much everybody. How do you even understand what's happening? 52 00:03:07,520 --> 00:03:09,480 Speaker 1: Like do you wake up in the middle of the 53 00:03:09,520 --> 00:03:12,240 Speaker 1: game and say, are you just making the rules up 54 00:03:12,240 --> 00:03:15,480 Speaker 1: as you go along? Seriously, I don't understand. Yeah, you 55 00:03:15,480 --> 00:03:17,000 Speaker 1: know you're gonna get hate mail for that. And we 56 00:03:17,040 --> 00:03:19,360 Speaker 1: need to have a podcast just on cricket so I 57 00:03:19,360 --> 00:03:22,000 Speaker 1: can listen to it, because I sure as heck couldn't 58 00:03:22,320 --> 00:03:24,639 Speaker 1: talk about all right, anyway, that's neither here nor there. 59 00:03:25,080 --> 00:03:29,360 Speaker 1: So well, it's the too share similarities in that you 60 00:03:29,400 --> 00:03:34,000 Speaker 1: have a smallish balls being thrown or hit, and the 61 00:03:34,000 --> 00:03:36,559 Speaker 1: thing is you have to tell whether or not it's 62 00:03:36,680 --> 00:03:41,440 Speaker 1: landing in a certain spot. Um And what hawkeye does 63 00:03:41,560 --> 00:03:45,400 Speaker 1: It can it can tell you, uh, for one thing, 64 00:03:45,440 --> 00:03:47,360 Speaker 1: where the ball is hitting, whether it's in or out 65 00:03:47,920 --> 00:03:50,960 Speaker 1: hits on online. But it also can tell you it 66 00:03:50,960 --> 00:03:54,960 Speaker 1: can give you an idea of the distribution of where 67 00:03:55,000 --> 00:03:57,800 Speaker 1: the ball is landing. And it's a lot easier to tell, 68 00:03:58,000 --> 00:04:00,360 Speaker 1: you know, for example, where a a sock car ball 69 00:04:00,440 --> 00:04:02,840 Speaker 1: or a football or football depending on how you look 70 00:04:02,840 --> 00:04:05,960 Speaker 1: at it, or a basketball, those those balls are are large, 71 00:04:06,360 --> 00:04:10,200 Speaker 1: considerably larger, and they're easier to spot. But yeah, I mean, 72 00:04:10,560 --> 00:04:13,160 Speaker 1: trying to follow something like a hockey puck or a 73 00:04:13,200 --> 00:04:17,200 Speaker 1: cricket ball or a tennis ball is or baseball you 74 00:04:17,240 --> 00:04:20,000 Speaker 1: know there. That's why a lot of these technologies are 75 00:04:20,000 --> 00:04:24,760 Speaker 1: being developed to help augment human ability to see where 76 00:04:24,800 --> 00:04:27,320 Speaker 1: it's going and maybe give us some insight on how 77 00:04:27,360 --> 00:04:30,000 Speaker 1: to play the game a little better. Yeah, So in hawkeye, 78 00:04:30,040 --> 00:04:33,200 Speaker 1: for I mean, it's it's not unusual to think of 79 00:04:33,440 --> 00:04:36,719 Speaker 1: cameras on a sporting event and cameras being used to 80 00:04:36,760 --> 00:04:40,200 Speaker 1: try and determine whether or not a ball has passed 81 00:04:40,240 --> 00:04:42,640 Speaker 1: out of play, and that we've seen that in lots 82 00:04:42,680 --> 00:04:44,400 Speaker 1: of different sports, and you know, you'll see it in 83 00:04:44,400 --> 00:04:46,839 Speaker 1: football even then, where you'll you know, they'll have to 84 00:04:46,880 --> 00:04:49,400 Speaker 1: do a slow motion replay and the referees will be 85 00:04:49,760 --> 00:04:51,839 Speaker 1: looking at to make sure that the call they made 86 00:04:51,920 --> 00:04:55,360 Speaker 1: was an accurate call um if their call has been challenged. 87 00:04:55,400 --> 00:04:57,520 Speaker 1: The same thing in other sports. There are other sports 88 00:04:57,560 --> 00:05:00,919 Speaker 1: where you are allowed to challenge the ruling of a 89 00:05:00,960 --> 00:05:05,760 Speaker 1: referee or umpire and uh, and then you usually have 90 00:05:05,920 --> 00:05:09,640 Speaker 1: either a moment where the referees will talk amongst themselves 91 00:05:09,760 --> 00:05:13,560 Speaker 1: or they will refer to whatever the tape is right right. 92 00:05:13,680 --> 00:05:15,800 Speaker 1: Of course, there is much debate about whether or not 93 00:05:15,920 --> 00:05:18,880 Speaker 1: this is okay or not, and whether, you know, should 94 00:05:18,960 --> 00:05:23,400 Speaker 1: we bring technology into it? Should it just be like 95 00:05:23,520 --> 00:05:26,680 Speaker 1: human error is part of the game, and therefore it's 96 00:05:26,720 --> 00:05:28,000 Speaker 1: part of the game, both on the part of the 97 00:05:28,000 --> 00:05:31,200 Speaker 1: players and the officiates. And other people are saying, can 98 00:05:31,240 --> 00:05:33,800 Speaker 1: we please just take the officiate error out so that 99 00:05:33,880 --> 00:05:36,279 Speaker 1: we just have to worry about the player or well, 100 00:05:36,320 --> 00:05:41,120 Speaker 1: considering how good the technology has gotten, it's understandable that 101 00:05:41,200 --> 00:05:46,840 Speaker 1: this debate has continued because hawkeye itself is at least 102 00:05:46,839 --> 00:05:51,040 Speaker 1: according to my research, accurate within three point six millimeters, 103 00:05:51,160 --> 00:05:53,800 Speaker 1: possibly a little bit better. At least according to the 104 00:05:53,800 --> 00:05:58,440 Speaker 1: person who invented it, Dr Paul Hawkins. Now hawk, Okay, 105 00:05:58,480 --> 00:06:01,920 Speaker 1: you feel like I've heard that Plkins. At any rate. 106 00:06:02,800 --> 00:06:07,520 Speaker 1: The the the interesting thing to me about hawkeye is 107 00:06:07,560 --> 00:06:13,039 Speaker 1: not that it's it's not that it's it's a you know, 108 00:06:13,480 --> 00:06:17,000 Speaker 1: a complex camera system. That part's interesting. But what's really 109 00:06:17,040 --> 00:06:21,560 Speaker 1: interesting to me is that using these cameras and triangulating 110 00:06:21,680 --> 00:06:26,280 Speaker 1: the images captured by these different cameras um and measuring 111 00:06:26,440 --> 00:06:29,080 Speaker 1: the speed of the ball and the path of the ball, 112 00:06:29,640 --> 00:06:33,080 Speaker 1: Hawkeye is able to project where that ball would have 113 00:06:33,279 --> 00:06:37,640 Speaker 1: gone had it not encountered something. All Right, So this 114 00:06:37,720 --> 00:06:41,080 Speaker 1: is not necessarily important in every sport, but in some 115 00:06:41,120 --> 00:06:43,440 Speaker 1: sports it means a great deal. This is where we 116 00:06:43,440 --> 00:06:45,640 Speaker 1: get back to cricket, where I was having a really 117 00:06:45,640 --> 00:06:47,839 Speaker 1: hard time figure out why do you even need this 118 00:06:47,920 --> 00:06:51,200 Speaker 1: for cricket? Um Because for those of you who are 119 00:06:51,279 --> 00:06:53,960 Speaker 1: cricket fans who or perhaps you're not familiar with say 120 00:06:53,960 --> 00:06:58,520 Speaker 1: American baseball, we don't really look at replays for baseball 121 00:06:58,760 --> 00:07:03,640 Speaker 1: that that doesn't really have been well often. Yeah, and 122 00:07:03,800 --> 00:07:05,960 Speaker 1: that's another one of those things that keeps coming up, 123 00:07:06,279 --> 00:07:09,080 Speaker 1: should there be should there be a replay system in baseball? 124 00:07:09,240 --> 00:07:10,720 Speaker 1: So That's why I was wondering, like, why do you 125 00:07:10,760 --> 00:07:12,880 Speaker 1: need it for? Why do you need it for a cricket? Well, cricket, 126 00:07:12,960 --> 00:07:15,280 Speaker 1: you know, they have their elements in cricket that are 127 00:07:15,280 --> 00:07:18,760 Speaker 1: similar to baseball. But that just fools you. It reels 128 00:07:18,800 --> 00:07:20,720 Speaker 1: you in and then think makes you think you understand 129 00:07:20,720 --> 00:07:22,560 Speaker 1: how what's happening, but you really don't. Well, the two 130 00:07:22,600 --> 00:07:25,760 Speaker 1: sports are cousins, they do share some similarity. So the 131 00:07:26,320 --> 00:07:31,960 Speaker 1: batsman in cricket stand in front of the stumps right 132 00:07:32,000 --> 00:07:34,960 Speaker 1: the wicket based based on what I know of cricket. Okay, 133 00:07:35,040 --> 00:07:39,640 Speaker 1: so you have the bowler who lobs the ball, uh, 134 00:07:40,160 --> 00:07:43,120 Speaker 1: and the bowler's aim is to knock over the wicket, 135 00:07:43,200 --> 00:07:45,840 Speaker 1: to knock over the stumps, and the batsman is defending 136 00:07:45,840 --> 00:07:47,440 Speaker 1: the stomps, trying to hit the ball out of the 137 00:07:47,440 --> 00:07:51,840 Speaker 1: way and earn runs. Well, sometimes the ball will hit 138 00:07:52,040 --> 00:07:59,120 Speaker 1: the batsman and there there is a a a term 139 00:07:59,200 --> 00:08:02,120 Speaker 1: called leg for wicket, which is essentially meaning that the 140 00:08:02,120 --> 00:08:06,160 Speaker 1: batsman's body has has encountered the ball and that the 141 00:08:06,200 --> 00:08:09,600 Speaker 1: ball would have continued had the batsman not gotten in 142 00:08:09,640 --> 00:08:12,520 Speaker 1: the way and then knocked the wicket over. Well, clearly 143 00:08:12,560 --> 00:08:17,040 Speaker 1: that would be an unsportsmanlike way to prevent the bowler 144 00:08:17,160 --> 00:08:21,600 Speaker 1: from hitting the wicket. So hawkeye has been used in 145 00:08:21,640 --> 00:08:25,280 Speaker 1: cricket to project where the path of the ball would 146 00:08:25,280 --> 00:08:28,160 Speaker 1: have been had the batter not batsman, not been in 147 00:08:28,200 --> 00:08:31,320 Speaker 1: the way. So the idea is that, well, sometimes the 148 00:08:31,360 --> 00:08:33,760 Speaker 1: ball would have hit the wicket, sometimes it would have 149 00:08:33,800 --> 00:08:35,680 Speaker 1: bounced over the wicket or bounced to the left or 150 00:08:35,679 --> 00:08:38,479 Speaker 1: to the right of the wicket. And yet if you're officiating, 151 00:08:38,480 --> 00:08:41,080 Speaker 1: if you make this call, uh, you know, you're basing 152 00:08:41,080 --> 00:08:43,880 Speaker 1: it on your own perception of what's happening right, your 153 00:08:43,920 --> 00:08:47,000 Speaker 1: own the angle that you're looking at, and um uh 154 00:08:47,120 --> 00:08:51,360 Speaker 1: you know how closely you're paying attention. Hawkeye is supposed 155 00:08:51,400 --> 00:08:53,679 Speaker 1: to try and take some of that guess workout by 156 00:08:53,720 --> 00:08:57,680 Speaker 1: stating by by measuring the path of the ball, the 157 00:08:57,679 --> 00:09:03,200 Speaker 1: speed of the ball, and and essentially guessing or calculating 158 00:09:03,360 --> 00:09:05,800 Speaker 1: where the future path would have been. So that's a 159 00:09:05,880 --> 00:09:10,800 Speaker 1: very useful feature there because it takes theoretically, if it works, 160 00:09:11,240 --> 00:09:14,760 Speaker 1: it takes the human element, the guessing, the estimation out 161 00:09:14,800 --> 00:09:18,160 Speaker 1: of it. Now, what I find interesting about this is 162 00:09:18,200 --> 00:09:23,280 Speaker 1: that humans we tend to really like this kind of prediction, right, 163 00:09:23,320 --> 00:09:26,320 Speaker 1: predicting where something's going to go based upon the angle 164 00:09:26,360 --> 00:09:30,280 Speaker 1: and the speed. Because if we didn't love that, angry 165 00:09:30,280 --> 00:09:33,719 Speaker 1: Birds never would have become a huge hit. But this 166 00:09:33,800 --> 00:09:35,880 Speaker 1: is serious, I'm serious. Think about it. Think of all 167 00:09:35,920 --> 00:09:41,479 Speaker 1: the games that we play that depend upon accurately assessing 168 00:09:41,760 --> 00:09:44,640 Speaker 1: how the path of an object is moving through the air. 169 00:09:44,679 --> 00:09:47,720 Speaker 1: I mean baseball and football, and both depend on it 170 00:09:47,720 --> 00:09:49,000 Speaker 1: because you have to be at the right place at 171 00:09:49,000 --> 00:09:51,959 Speaker 1: the right time to intercept it. Right. Let's let I 172 00:09:52,040 --> 00:09:55,400 Speaker 1: mean get right down to it. Sports. A lot of 173 00:09:55,400 --> 00:09:59,079 Speaker 1: geeks say that they don't like sports, and that may 174 00:09:59,200 --> 00:10:02,840 Speaker 1: necessarily be true. Two, but there is a geeky element 175 00:10:02,960 --> 00:10:06,400 Speaker 1: to sports otherwise, and I don't know of a sport 176 00:10:06,520 --> 00:10:08,559 Speaker 1: for which this is not true. We wouldn't be keeping 177 00:10:08,600 --> 00:10:12,560 Speaker 1: these elaborate statistics about the you know, well, in the 178 00:10:12,600 --> 00:10:16,680 Speaker 1: fourth quarter, the team that is a head is likely 179 00:10:16,720 --> 00:10:18,839 Speaker 1: to win by seventy six percent of the time. And 180 00:10:19,080 --> 00:10:21,400 Speaker 1: you know, he gets on base, he's likely to score 181 00:10:22,080 --> 00:10:24,600 Speaker 1: you know, four d per cent. You know as well, 182 00:10:25,440 --> 00:10:27,600 Speaker 1: you get into them and totally messed that up. But 183 00:10:27,600 --> 00:10:31,400 Speaker 1: I'm basically they keep a lot of the sports statisticians 184 00:10:31,480 --> 00:10:36,000 Speaker 1: keep all kinds of amazingly uh minute statistics about every 185 00:10:36,000 --> 00:10:39,040 Speaker 1: living every little thing you know, on days when it's 186 00:10:39,040 --> 00:10:43,520 Speaker 1: seventy six degrees and you know this kind of right here, 187 00:10:43,559 --> 00:10:47,199 Speaker 1: his name is Paul Revere. That's just going to open 188 00:10:47,280 --> 00:10:49,360 Speaker 1: another door to another world we don't want to go 189 00:10:49,400 --> 00:10:54,160 Speaker 1: to right now. But yeah, I mean, this is another 190 00:10:54,160 --> 00:10:57,440 Speaker 1: one of those examples of adding technology that's going to 191 00:10:57,520 --> 00:11:02,840 Speaker 1: help us track that much more information about the sport 192 00:11:03,120 --> 00:11:05,199 Speaker 1: and gives us something else to argue about, which is 193 00:11:05,240 --> 00:11:09,000 Speaker 1: another sporting tradition, right, but that's sometimes more entertaining than 194 00:11:09,040 --> 00:11:12,959 Speaker 1: whatever is actually going on, depends on the sport. But 195 00:11:12,960 --> 00:11:15,840 Speaker 1: but yeah, I mean, we're interested in what would have 196 00:11:16,000 --> 00:11:20,240 Speaker 1: happened and how likely is this particular outcome versus that 197 00:11:20,240 --> 00:11:26,920 Speaker 1: particular outcome based on history and the ambient temperature and 198 00:11:26,960 --> 00:11:29,200 Speaker 1: all kinds of other things. And hawkeye does take a 199 00:11:29,200 --> 00:11:31,640 Speaker 1: lot of that into account. That's the one of the 200 00:11:31,679 --> 00:11:35,400 Speaker 1: interesting things about hawkeye is, um, there's a battery of cameras. 201 00:11:35,960 --> 00:11:39,960 Speaker 1: They go around the playing surface, whatever sport you're playing. 202 00:11:40,480 --> 00:11:42,920 Speaker 1: And there are people who want hawkeye used for baseball, 203 00:11:43,120 --> 00:11:49,400 Speaker 1: American baseball, cricket. It's the pitch, right or but yeah, 204 00:11:49,520 --> 00:11:51,760 Speaker 1: but but the cameras are only part of the story, 205 00:11:51,800 --> 00:11:54,600 Speaker 1: as Jonathan pointed out earlier, and yes there is there 206 00:11:54,640 --> 00:11:58,000 Speaker 1: are computers on the back end, but what what really 207 00:11:58,080 --> 00:12:01,800 Speaker 1: fascinated me is and the number cameras depends on whatever 208 00:12:02,080 --> 00:12:04,839 Speaker 1: sport is in question. There might be more or fewer 209 00:12:04,880 --> 00:12:10,079 Speaker 1: depending on the area. Ten yea cameras. It is a 210 00:12:10,120 --> 00:12:13,319 Speaker 1: lot of cameras, especially considering the size of a tennis court. 211 00:12:13,920 --> 00:12:17,520 Speaker 1: But the fascinating thing to me is the prep work 212 00:12:17,559 --> 00:12:19,800 Speaker 1: that takes to go in. And the reason that Hawkeye 213 00:12:19,800 --> 00:12:23,200 Speaker 1: isn't used more wide in a more widespread way is 214 00:12:23,320 --> 00:12:27,360 Speaker 1: it's expensive. You might say, why, it's just some cameras. Well, yeah, 215 00:12:27,480 --> 00:12:31,480 Speaker 1: and they're sophisticated cameras, sure, but you also require people 216 00:12:31,520 --> 00:12:35,280 Speaker 1: to run the system. And part of that is it 217 00:12:35,320 --> 00:12:39,679 Speaker 1: takes prep work. The surface of the playing surface, whatever 218 00:12:39,720 --> 00:12:43,840 Speaker 1: it is, is mapped because it's I can't think of 219 00:12:43,840 --> 00:12:46,200 Speaker 1: a playing surface and it seems flat to us when 220 00:12:46,200 --> 00:12:47,839 Speaker 1: we go out to stand on the on the tennis 221 00:12:47,880 --> 00:12:51,640 Speaker 1: court or or the cricket pitch, but it's not. And 222 00:12:51,760 --> 00:12:55,080 Speaker 1: the computer maps. The Hawkeye system needs to map the 223 00:12:55,160 --> 00:12:58,400 Speaker 1: surface of the ground and where the lines are and 224 00:12:58,440 --> 00:13:00,520 Speaker 1: where all the things are on the feet yield so 225 00:13:00,600 --> 00:13:03,959 Speaker 1: that it knows essentially where everything is. It takes into 226 00:13:04,000 --> 00:13:08,960 Speaker 1: account the temperature and other factors because of course, the 227 00:13:08,480 --> 00:13:12,319 Speaker 1: the tennis court could heat up depending on the color 228 00:13:12,400 --> 00:13:14,560 Speaker 1: of the tennis court, that the material the court is 229 00:13:14,559 --> 00:13:18,559 Speaker 1: made of, grass for example, or clay. Um clay is 230 00:13:18,559 --> 00:13:20,920 Speaker 1: a little bit different because you know the clay, you 231 00:13:20,960 --> 00:13:25,120 Speaker 1: can actually see if you've ever watched a clay court match, uh, 232 00:13:25,240 --> 00:13:27,520 Speaker 1: you'll see that it leaves a little dust mark when 233 00:13:27,559 --> 00:13:29,600 Speaker 1: the when the ball hits. That's easier for them to tell. 234 00:13:29,600 --> 00:13:33,160 Speaker 1: But on other surfaces like grass, it's not as easy 235 00:13:33,200 --> 00:13:35,800 Speaker 1: to tell, but it will heat up and that can 236 00:13:35,840 --> 00:13:39,600 Speaker 1: actually change whether or not the the court is expanding 237 00:13:39,679 --> 00:13:41,839 Speaker 1: or contracting depending on the temperature. And Hawkeye has to 238 00:13:41,880 --> 00:13:45,760 Speaker 1: take all of that information into account um so that 239 00:13:45,840 --> 00:13:49,160 Speaker 1: when the cameras do record the trajectory of the ball, 240 00:13:49,480 --> 00:13:50,920 Speaker 1: and it also needs to know how the ball is 241 00:13:50,960 --> 00:13:53,680 Speaker 1: going to act. Right if you're you're looking at a 242 00:13:53,679 --> 00:13:56,600 Speaker 1: tennis ball, how does a tennis ball behave when it 243 00:13:56,679 --> 00:14:01,480 Speaker 1: hits the earth versus cricket ball. Sure, so it takes 244 00:14:01,480 --> 00:14:03,120 Speaker 1: all of this stuff into account, which is why the 245 00:14:03,120 --> 00:14:08,359 Speaker 1: system is so sophisticated and so remarkably accurate. At tracking 246 00:14:08,480 --> 00:14:11,679 Speaker 1: where the ball is going to land based on you know, 247 00:14:11,720 --> 00:14:14,720 Speaker 1: the way the ball is hit or is thrown, and 248 00:14:14,960 --> 00:14:17,640 Speaker 1: the surface it hits in the in the environment that 249 00:14:17,679 --> 00:14:20,560 Speaker 1: it hits. I think that is absolutely amazing how how 250 00:14:21,160 --> 00:14:24,080 Speaker 1: how it works like that, And it does require human 251 00:14:24,160 --> 00:14:28,240 Speaker 1: intervention too, because people have to operate the equipment beforehand 252 00:14:28,280 --> 00:14:31,560 Speaker 1: and during the game or the match to h to 253 00:14:31,640 --> 00:14:35,800 Speaker 1: make it work. And there's definitely some controversy here as well, 254 00:14:35,840 --> 00:14:38,120 Speaker 1: because you're talking about I mean, yes, Christmas pointing out 255 00:14:38,160 --> 00:14:40,880 Speaker 1: it is very precise as a margin of error around 256 00:14:40,920 --> 00:14:44,800 Speaker 1: three point six millimeters, that's pretty tiny. But should you 257 00:14:44,960 --> 00:14:49,520 Speaker 1: have a situation where Hawkeye is essentially telling you that 258 00:14:49,640 --> 00:14:52,320 Speaker 1: let's let's say that it's a tennis match. Okay, let's 259 00:14:52,320 --> 00:14:57,000 Speaker 1: say it's a Test match and the the the the 260 00:14:57,040 --> 00:15:00,600 Speaker 1: referee has said that it is uh that the ball 261 00:15:00,720 --> 00:15:05,600 Speaker 1: was hit out, and then the other the player who 262 00:15:05,680 --> 00:15:08,320 Speaker 1: hit the ball, challenges that call and so they review 263 00:15:08,360 --> 00:15:11,680 Speaker 1: it and Hawkeye says it was in, but it was 264 00:15:11,800 --> 00:15:15,480 Speaker 1: in by one millimeter. Well that's within that range of 265 00:15:15,600 --> 00:15:18,080 Speaker 1: error at every point six. So then you have to 266 00:15:18,120 --> 00:15:21,200 Speaker 1: decide does that does the is the referees call upheld 267 00:15:21,920 --> 00:15:25,320 Speaker 1: or overturned. If it's overturned, how do you justify that 268 00:15:25,400 --> 00:15:29,920 Speaker 1: when the the the the distance that it was you 269 00:15:29,960 --> 00:15:32,720 Speaker 1: know that that it fell within is less than the 270 00:15:32,760 --> 00:15:35,560 Speaker 1: margin of error for the system. See, there's an all 271 00:15:35,640 --> 00:15:40,400 Speaker 1: new uh, all the dimension of arguing about sports to 272 00:15:40,440 --> 00:15:42,280 Speaker 1: be like, no, that's within the margin of error. You 273 00:15:42,320 --> 00:15:45,080 Speaker 1: cannot you cannot overturn a call based upon that. I 274 00:15:45,120 --> 00:15:47,880 Speaker 1: mean that that that could become that could be the 275 00:15:47,920 --> 00:15:50,960 Speaker 1: outcome of that argument. Or they could say, all right, 276 00:15:51,000 --> 00:15:54,000 Speaker 1: well we're gonna trust the machine over the person even 277 00:15:54,000 --> 00:15:58,040 Speaker 1: though the machine gave us a reading that could theoretically 278 00:15:58,080 --> 00:16:01,600 Speaker 1: be wrong. Um. Yeah, that's the sticky thing. And of course, 279 00:16:01,600 --> 00:16:04,160 Speaker 1: when you're talking about one millimeter, you get into a 280 00:16:04,200 --> 00:16:07,280 Speaker 1: point where without the system, you know, you just have 281 00:16:07,360 --> 00:16:12,560 Speaker 1: to go with whatever the the referee or or officiate says. 282 00:16:12,600 --> 00:16:15,240 Speaker 1: I mean, you don't have you don't have the benefit 283 00:16:15,320 --> 00:16:19,800 Speaker 1: of checking back on with another call, and sometimes you 284 00:16:19,920 --> 00:16:23,000 Speaker 1: just you know, you got to accept the fact that 285 00:16:23,040 --> 00:16:25,640 Speaker 1: there is this element of error that's going to happen 286 00:16:25,680 --> 00:16:28,880 Speaker 1: because there's no perfect system to judge it. I think 287 00:16:29,000 --> 00:16:31,560 Speaker 1: if there were a perfect system, would it change the game? 288 00:16:34,160 --> 00:16:39,280 Speaker 1: It can? Um from what I've seen Uh, A lot 289 00:16:39,320 --> 00:16:43,120 Speaker 1: of the tennis players seem to like Hawkeye. They seem 290 00:16:43,160 --> 00:16:45,960 Speaker 1: to feel that it's pretty accurate. And if you're willing, 291 00:16:47,760 --> 00:16:50,240 Speaker 1: if you're willing to agree that the system is accurate 292 00:16:50,280 --> 00:16:53,440 Speaker 1: and to trust it, then that's one thing. But I 293 00:16:53,480 --> 00:16:57,040 Speaker 1: think you're right, Jonathan that if if a call comes 294 00:16:57,080 --> 00:16:59,640 Speaker 1: within that margin of error, even when you said, yes, 295 00:16:59,720 --> 00:17:03,240 Speaker 1: you know what, I trust this computerized system over the 296 00:17:03,280 --> 00:17:05,840 Speaker 1: official when it's a really tight call like that, I 297 00:17:06,160 --> 00:17:09,440 Speaker 1: believe it to be accurate. If they says one millimeter 298 00:17:09,520 --> 00:17:13,480 Speaker 1: and you go, well, yeah, but it's precise to within three, 299 00:17:15,320 --> 00:17:17,040 Speaker 1: it really could have been out. I mean, I think 300 00:17:17,080 --> 00:17:20,639 Speaker 1: that causes even the people who are really behind the 301 00:17:20,720 --> 00:17:24,800 Speaker 1: technology too, you know, because it's an emotional issue, especially 302 00:17:24,840 --> 00:17:27,159 Speaker 1: when you've been playing hard and it's it's you know, 303 00:17:27,200 --> 00:17:30,560 Speaker 1: it's an important match like you know, the Wimbledon final 304 00:17:30,680 --> 00:17:33,320 Speaker 1: for example, or the French Open, one of the Grand 305 00:17:33,359 --> 00:17:36,720 Speaker 1: Slam championships. It's you know, I think even the people 306 00:17:36,760 --> 00:17:39,040 Speaker 1: that are behind it are going to be a little 307 00:17:39,600 --> 00:17:43,919 Speaker 1: reticent to just trust the machine. But that's that you 308 00:17:43,920 --> 00:17:46,920 Speaker 1: have to trust the humans. If you don't trust the machines. Yeah, 309 00:17:46,960 --> 00:17:49,000 Speaker 1: that that does come down. Yeah, exactly. You're like, well, 310 00:17:49,119 --> 00:17:52,120 Speaker 1: does that mean that something we know of that's accurate 311 00:17:52,200 --> 00:17:56,040 Speaker 1: up to three point six millimeters is somehow worse than 312 00:17:56,240 --> 00:18:00,400 Speaker 1: a humans perception? Is the humans perception actually more accurate 313 00:18:00,400 --> 00:18:02,960 Speaker 1: in this case? I mean it's a delicate subject. And 314 00:18:03,040 --> 00:18:05,680 Speaker 1: like like we said before, with the the clay courts, 315 00:18:06,359 --> 00:18:08,520 Speaker 1: that's where you're you start thinking, hey, maybe we just 316 00:18:08,560 --> 00:18:11,160 Speaker 1: need to start playing on clay a lot, because then 317 00:18:11,200 --> 00:18:13,199 Speaker 1: at least we can look at where the mark is 318 00:18:13,240 --> 00:18:14,960 Speaker 1: and say, all right, now, clearly this is where the 319 00:18:14,960 --> 00:18:17,800 Speaker 1: ball hit and you know the ball, Yeah, the ball 320 00:18:17,840 --> 00:18:21,320 Speaker 1: bounced out, but the ball initially hit within the lines. 321 00:18:21,400 --> 00:18:23,120 Speaker 1: Of course, then you're gonna have all the players who 322 00:18:23,160 --> 00:18:26,240 Speaker 1: specialize on all the other courts say no, no, no, no, no, 323 00:18:26,240 --> 00:18:29,359 Speaker 1: no grass courts where it's at. Yeah, And then you 324 00:18:29,440 --> 00:18:33,960 Speaker 1: have the well, how how accurate is the little dust mark? Right? 325 00:18:34,560 --> 00:18:38,000 Speaker 1: Is that within three millimeters Someone's been standing over there 326 00:18:38,000 --> 00:18:40,520 Speaker 1: stomping a lot. So I'm not going to totally entrust 327 00:18:40,560 --> 00:18:45,280 Speaker 1: that either. Yeah, right here, sports is one that's one 328 00:18:45,280 --> 00:18:49,119 Speaker 1: of the that's one of those issues where uh, seemingly 329 00:18:49,920 --> 00:18:54,639 Speaker 1: tiny events can erupt in huge controversy. Yeah, so at 330 00:18:54,680 --> 00:18:57,960 Speaker 1: any rate, I do think this is a pretty cool 331 00:18:58,320 --> 00:19:01,320 Speaker 1: um device. And when Christmas talking about the back end 332 00:19:01,359 --> 00:19:06,119 Speaker 1: with the computers, they're all obviously running algorithms that allow 333 00:19:06,280 --> 00:19:11,080 Speaker 1: the the Hawkeye system to project where the ball either 334 00:19:11,640 --> 00:19:13,840 Speaker 1: was going to go or it can predict where the 335 00:19:13,880 --> 00:19:19,800 Speaker 1: ball actually landed. UM. The usually if you're talking about triangulation, 336 00:19:19,800 --> 00:19:22,520 Speaker 1: you're talking about at least feeds from at least three 337 00:19:22,600 --> 00:19:28,120 Speaker 1: cameras being the triangle right, and then based upon those 338 00:19:28,160 --> 00:19:32,680 Speaker 1: three those three streams of data, that's what the Hawkeye 339 00:19:32,720 --> 00:19:36,160 Speaker 1: system uses to predict where exactly it landed or where 340 00:19:36,200 --> 00:19:39,680 Speaker 1: it was going to go. Uh. It's a pretty interesting 341 00:19:39,680 --> 00:19:43,399 Speaker 1: system and I would be very interested to see it 342 00:19:43,560 --> 00:19:46,720 Speaker 1: applied to other sports as well. UM. I think, for 343 00:19:46,800 --> 00:19:48,639 Speaker 1: one thing, even if you're not using it as a 344 00:19:48,680 --> 00:19:53,560 Speaker 1: way to to back up calls or overturned calls, it 345 00:19:53,680 --> 00:19:58,080 Speaker 1: could in theory be a really useful system just for 346 00:19:58,119 --> 00:20:01,920 Speaker 1: players and teams and to to really kind of see, 347 00:20:02,320 --> 00:20:07,200 Speaker 1: you know, well, I meant to throw this kind of ball, 348 00:20:07,280 --> 00:20:09,320 Speaker 1: you know, the ball this way, but it actually came 349 00:20:09,359 --> 00:20:13,280 Speaker 1: out that way, or you know, uh, how accurate am 350 00:20:13,359 --> 00:20:20,040 Speaker 1: I when I'm trying to hit the wicket in cricket? Um, 351 00:20:20,119 --> 00:20:22,119 Speaker 1: that sort of thing. It could be really useful, although 352 00:20:22,160 --> 00:20:25,000 Speaker 1: again it's very expensive system, so really you only see 353 00:20:25,040 --> 00:20:28,040 Speaker 1: these things trotted it out for actual games as opposed 354 00:20:28,080 --> 00:20:31,600 Speaker 1: to you know, practices and things like that. Yeah, it's uh, 355 00:20:31,800 --> 00:20:34,520 Speaker 1: it's interesting to note to based on on what you 356 00:20:34,600 --> 00:20:37,480 Speaker 1: just said and the numbers I saw. UM. And I 357 00:20:37,520 --> 00:20:41,119 Speaker 1: should say that I did UM most of my or 358 00:20:41,160 --> 00:20:43,560 Speaker 1: a lot of my research from an article uh in 359 00:20:43,600 --> 00:20:46,040 Speaker 1: the New York Times that appeared in two thousand and 360 00:20:46,080 --> 00:20:50,919 Speaker 1: eight by Aaron Pilloffer. UM. He said, the system itself 361 00:20:50,960 --> 00:20:56,760 Speaker 1: actually costs around a hundred thousand dollars or so. UM. 362 00:20:56,800 --> 00:20:59,840 Speaker 1: That probably goes up a little bit or has gone 363 00:20:59,880 --> 00:21:02,080 Speaker 1: up a little bit in the last couple of years. 364 00:21:02,720 --> 00:21:04,560 Speaker 1: And I think it probably depends on the arena and 365 00:21:04,600 --> 00:21:06,399 Speaker 1: the and the type of system, the number of cameras 366 00:21:06,400 --> 00:21:09,840 Speaker 1: you have to have. UM. It also requires again you 367 00:21:09,880 --> 00:21:12,280 Speaker 1: have to pay people to run the equipment, so it 368 00:21:12,440 --> 00:21:14,960 Speaker 1: is not inexpensive, and it's not the kind of thing 369 00:21:15,680 --> 00:21:18,080 Speaker 1: you know, you'd have to set aside a good chunk 370 00:21:18,080 --> 00:21:21,760 Speaker 1: of change to put that on your practice fields. UM. 371 00:21:21,840 --> 00:21:24,639 Speaker 1: But you know, if you want to be really, really good, 372 00:21:25,520 --> 00:21:28,240 Speaker 1: maybe it's worth it. Yeah, I saw that. I saw 373 00:21:28,280 --> 00:21:35,320 Speaker 1: it was also used in UM the snooker Championships. Really yeah, wow, 374 00:21:35,400 --> 00:21:37,480 Speaker 1: I wen't have how many cameras you would need because 375 00:21:37,520 --> 00:21:41,720 Speaker 1: that's a really small playing surface relative to say a 376 00:21:41,800 --> 00:21:44,480 Speaker 1: cricket pitch. Yes, but you know what that that would 377 00:21:44,520 --> 00:21:49,119 Speaker 1: be fascinating though, because you could you could measure. I 378 00:21:49,119 --> 00:21:52,159 Speaker 1: would assume that a surface that small would be easier 379 00:21:52,160 --> 00:21:56,400 Speaker 1: to map with a computer UM, and the temperature would 380 00:21:56,400 --> 00:22:00,480 Speaker 1: be more controlled because it's something that you do indoors mostly. 381 00:22:02,040 --> 00:22:05,640 Speaker 1: I don't think they don't think they play arena. Yeah, 382 00:22:05,680 --> 00:22:09,320 Speaker 1: but but yeah, that would be kind of interesting. And yeah, 383 00:22:09,600 --> 00:22:12,520 Speaker 1: well the idea is that it'll it'll kind of show 384 00:22:12,560 --> 00:22:16,840 Speaker 1: why shots went awry. Yeah, right, like someone when you 385 00:22:16,880 --> 00:22:20,640 Speaker 1: see a championship snooker player. I'm not gonna make any 386 00:22:20,720 --> 00:22:23,119 Speaker 1: jokes about them, but when you see them line up 387 00:22:23,119 --> 00:22:25,760 Speaker 1: a shot, you think, you know, well, why did that 388 00:22:25,800 --> 00:22:28,720 Speaker 1: shot not work out the way it was planned? And 389 00:22:29,000 --> 00:22:31,600 Speaker 1: that's the ideas that with this system you could actually 390 00:22:31,640 --> 00:22:36,320 Speaker 1: review that particular shot and see what exactly went wrong. 391 00:22:37,200 --> 00:22:40,440 Speaker 1: Was there some sort of imperfection in the table surface 392 00:22:41,200 --> 00:22:44,920 Speaker 1: or was it merely the technique the player used that 393 00:22:45,640 --> 00:22:49,240 Speaker 1: you know, it made a wrong judgment and that's why 394 00:22:49,280 --> 00:22:53,119 Speaker 1: it didn't work out. That's kind of interesting. Yeah, it's funny. 395 00:22:53,119 --> 00:22:56,280 Speaker 1: We're we're past the twenty minute mark of our podcast, 396 00:22:56,320 --> 00:22:58,680 Speaker 1: and and I'm thinking I've already thought of a couple 397 00:22:58,680 --> 00:23:01,119 Speaker 1: of things that I didn't do any research on sports 398 00:23:01,200 --> 00:23:03,880 Speaker 1: related technology that we can talk about later. But yeah, 399 00:23:03,920 --> 00:23:07,359 Speaker 1: I think we can definitely do a couple of sports podcasts. 400 00:23:07,359 --> 00:23:10,560 Speaker 1: And it's I do think that it's an illustration of uh, 401 00:23:10,600 --> 00:23:12,800 Speaker 1: you know, it's not sports aren't just for the athletes. 402 00:23:12,840 --> 00:23:15,480 Speaker 1: There's something for the geeks to get into as well. Yeah, 403 00:23:15,520 --> 00:23:19,359 Speaker 1: I have two very simple camera systems I wanted to 404 00:23:19,400 --> 00:23:22,640 Speaker 1: talk about are not These are not Hawkeye systems. This 405 00:23:22,760 --> 00:23:24,960 Speaker 1: is unrelated to that, but I wanted to talk about 406 00:23:24,960 --> 00:23:29,000 Speaker 1: it because it ties into a podcast we did um 407 00:23:29,200 --> 00:23:32,560 Speaker 1: earlier several months ago. And it also I just think 408 00:23:32,680 --> 00:23:36,359 Speaker 1: is it's kind of those cool innovations in technology that 409 00:23:36,400 --> 00:23:38,359 Speaker 1: aren't as you know, we talked about a lot of 410 00:23:38,359 --> 00:23:42,240 Speaker 1: stuff that's really high tech, you know, complex computer systems 411 00:23:42,280 --> 00:23:45,200 Speaker 1: and high speed like these cameras, and that the Hawkeye 412 00:23:45,240 --> 00:23:49,280 Speaker 1: system uses their high definition, high speed cameras so they 413 00:23:49,280 --> 00:23:52,520 Speaker 1: can slow this action down to a crawl. But not 414 00:23:52,560 --> 00:23:56,480 Speaker 1: all systems need to be quite that complex. And a 415 00:23:56,520 --> 00:23:58,720 Speaker 1: good example of this is I don't have to thank 416 00:23:58,760 --> 00:24:01,959 Speaker 1: Tyler Klang for this, our producer, because he he actually 417 00:24:01,960 --> 00:24:06,640 Speaker 1: sent me the information. UM. Some systems designed by Garrett 418 00:24:06,680 --> 00:24:12,679 Speaker 1: Brown are actually deceptively simple and yet they have really 419 00:24:12,720 --> 00:24:16,320 Speaker 1: helped with capturing footage, specifically for events like the Olympics. 420 00:24:17,200 --> 00:24:19,560 Speaker 1: And Garrett Brown, if that name sounds familiar to you, 421 00:24:19,720 --> 00:24:23,320 Speaker 1: he's the guy who invented the steady cam. So we've 422 00:24:23,320 --> 00:24:25,960 Speaker 1: talked about the steady cam in a previous episode, and 423 00:24:26,000 --> 00:24:30,640 Speaker 1: Garrett Brown has continued to innovate camera systems. UM. He's 424 00:24:30,720 --> 00:24:34,159 Speaker 1: retired from shooting films himself, but he still works on 425 00:24:34,200 --> 00:24:40,639 Speaker 1: designing systems to capture footage in unusual situations and for 426 00:24:40,720 --> 00:24:44,119 Speaker 1: some of those he developed systems for to capture footage 427 00:24:44,160 --> 00:24:48,240 Speaker 1: for the Olympics. One of them is called the mob cam. Now, 428 00:24:48,240 --> 00:24:52,440 Speaker 1: the mob cam is designed for swimming events, so if 429 00:24:52,480 --> 00:24:56,960 Speaker 1: you're watching the races, you know, a swimming race. UM, 430 00:24:56,960 --> 00:24:59,159 Speaker 1: this is the camera that's on the bottom of the 431 00:24:59,200 --> 00:25:03,160 Speaker 1: pool that can take footage shot upward, so you get 432 00:25:03,160 --> 00:25:06,520 Speaker 1: to see the swimmers as they swim through the pool. 433 00:25:07,520 --> 00:25:11,919 Speaker 1: It's actually mounted on a track a little thin track 434 00:25:12,640 --> 00:25:17,920 Speaker 1: and it's operated by pulleys manually. So Garrett Brown would 435 00:25:17,960 --> 00:25:20,440 Speaker 1: demonstrate this by you don't have this pulley system where 436 00:25:20,880 --> 00:25:24,720 Speaker 1: he would have a crank that would be attached to 437 00:25:24,760 --> 00:25:27,600 Speaker 1: a spool and then what he could do is turn 438 00:25:27,760 --> 00:25:32,120 Speaker 1: that and it would pull the line which would then 439 00:25:32,760 --> 00:25:36,440 Speaker 1: and pull the the camera on the track under the water, 440 00:25:36,760 --> 00:25:38,960 Speaker 1: so you could follow along with the swimmers, and he 441 00:25:38,960 --> 00:25:40,800 Speaker 1: would watch on a monitor so he could keep the 442 00:25:40,920 --> 00:25:42,960 Speaker 1: right speed, and then when it would get to the 443 00:25:43,000 --> 00:25:44,520 Speaker 1: when the swimmer would get to the end, if they 444 00:25:44,640 --> 00:25:48,400 Speaker 1: it was like a race that had multiple lengths, then 445 00:25:48,480 --> 00:25:51,280 Speaker 1: he would just reverse start turning the crank the other 446 00:25:51,320 --> 00:25:54,160 Speaker 1: way and the camera would move the other way down 447 00:25:54,480 --> 00:25:57,840 Speaker 1: the pool. Um it's all. The reason why I decided 448 00:25:57,880 --> 00:25:59,960 Speaker 1: to go manual was because he was afraid that using 449 00:26:00,160 --> 00:26:06,080 Speaker 1: some sort of motorized or robotic system would um would 450 00:26:06,520 --> 00:26:10,359 Speaker 1: raise ire among judges and athletes because it would it 451 00:26:10,440 --> 00:26:14,080 Speaker 1: could theoretically change the conditions of the pool, and you 452 00:26:14,080 --> 00:26:15,840 Speaker 1: don't want to do that when you're talking about world 453 00:26:15,840 --> 00:26:21,159 Speaker 1: class Olympic athletes where the tiniest detail can affect his 454 00:26:21,320 --> 00:26:25,360 Speaker 1: or her performance, you don't want to create cause for concern. 455 00:26:25,840 --> 00:26:28,840 Speaker 1: So Yeah, it's a neat little camera and you just 456 00:26:28,960 --> 00:26:30,720 Speaker 1: and it just scoots along the bottom. And that one's 457 00:26:30,760 --> 00:26:33,919 Speaker 1: a couple of decades old actually, but a more recent 458 00:26:33,960 --> 00:26:36,920 Speaker 1: one that was introduced in the two thousand Olympics his 459 00:26:37,040 --> 00:26:42,200 Speaker 1: the dive cam. Now the dive cam again deceptively simple. 460 00:26:42,560 --> 00:26:45,320 Speaker 1: Imagine you've got an Olympic sized swimming pool. You've got 461 00:26:45,359 --> 00:26:49,800 Speaker 1: a tube that is uh extends all the way up 462 00:26:49,840 --> 00:26:54,040 Speaker 1: to the height of the um diving board and down 463 00:26:54,240 --> 00:26:58,520 Speaker 1: into the water. The tube is weighted, it's it's got 464 00:26:58,520 --> 00:27:02,080 Speaker 1: air on the inside. It's capped at the top, so 465 00:27:02,520 --> 00:27:06,119 Speaker 1: it's weighted so that it doesn't float away. But the 466 00:27:06,160 --> 00:27:08,920 Speaker 1: tube is set up so that the cameras at the 467 00:27:09,000 --> 00:27:11,000 Speaker 1: very top of the tube when the diver is about 468 00:27:11,000 --> 00:27:13,960 Speaker 1: to begin his or her dive, and there's a release 469 00:27:14,480 --> 00:27:17,119 Speaker 1: another Pulley system, but there's a release where you where 470 00:27:17,440 --> 00:27:19,960 Speaker 1: the operator releases the camera just as the diver starts 471 00:27:20,000 --> 00:27:24,480 Speaker 1: to dive. And because we all obey the law of gravity, 472 00:27:24,960 --> 00:27:28,040 Speaker 1: we all fall at the same speed. So the camera 473 00:27:28,119 --> 00:27:31,160 Speaker 1: falls at the same speed as the diver and goes 474 00:27:31,200 --> 00:27:33,680 Speaker 1: all the way down and even goes down into below 475 00:27:33,720 --> 00:27:35,760 Speaker 1: the water line, right, which you can do because the 476 00:27:35,800 --> 00:27:39,000 Speaker 1: tube exactly the tube extends beneath the water line, so 477 00:27:39,160 --> 00:27:41,600 Speaker 1: the camera continues to go down and capture footage of 478 00:27:41,640 --> 00:27:44,359 Speaker 1: the diver as he or she enters the water. And 479 00:27:44,400 --> 00:27:47,320 Speaker 1: then there's some bungee cords attached to the camera that 480 00:27:47,359 --> 00:27:49,919 Speaker 1: will slow it's descent so it doesn't just crash at 481 00:27:49,960 --> 00:27:52,840 Speaker 1: the bottom. And then you use a pulley system to 482 00:27:53,040 --> 00:27:55,679 Speaker 1: raise the camera back up and you're ready to go 483 00:27:55,760 --> 00:27:57,919 Speaker 1: for the next dive. So it's really kind of a 484 00:27:57,920 --> 00:28:00,280 Speaker 1: neat way to follow a diver all the way down 485 00:28:00,359 --> 00:28:04,760 Speaker 1: the entire uh length of his or her dive. Yes, 486 00:28:05,760 --> 00:28:08,200 Speaker 1: and I'm sorry, no, no, go ahead. You were about 487 00:28:08,200 --> 00:28:10,840 Speaker 1: to say something, it's gonna say. UM, I could talk 488 00:28:10,880 --> 00:28:15,879 Speaker 1: about one other technology that I investigated, UM and UH 489 00:28:15,920 --> 00:28:20,760 Speaker 1: That basically is another camera related technology, and it's very 490 00:28:20,800 --> 00:28:25,480 Speaker 1: similar to Hawkeye in some ways, UM, most notably in 491 00:28:25,600 --> 00:28:31,000 Speaker 1: that it requires UM it requires mapping the field of play, 492 00:28:31,240 --> 00:28:34,359 Speaker 1: and that's UH something we actually have a great article 493 00:28:34,480 --> 00:28:37,960 Speaker 1: on on how stuff works dot com. UM It's something 494 00:28:38,160 --> 00:28:42,760 Speaker 1: originally developed apparently by a company called sport Vision, a 495 00:28:42,800 --> 00:28:46,840 Speaker 1: New York City company that debuted its first and ten 496 00:28:46,960 --> 00:28:50,360 Speaker 1: system on a game between the Cincinnati Bengals and Baltimore 497 00:28:50,440 --> 00:28:55,120 Speaker 1: Ravens on septem So we're talking about American football here, 498 00:28:56,160 --> 00:28:58,800 Speaker 1: and that's if you've ever wondered watched a football game 499 00:28:58,800 --> 00:29:02,520 Speaker 1: and wondered how they it the first down line to appear, 500 00:29:02,600 --> 00:29:05,160 Speaker 1: that yellow line to appear on the field, because you 501 00:29:05,200 --> 00:29:11,360 Speaker 1: know that's not painted on there. UM. In American football, uh, 502 00:29:11,560 --> 00:29:14,840 Speaker 1: you play with a the team has given four downs 503 00:29:15,000 --> 00:29:16,920 Speaker 1: to make a first down. Basically, they have to go 504 00:29:17,160 --> 00:29:20,520 Speaker 1: ten yards UM to get a first down, and they 505 00:29:20,560 --> 00:29:22,880 Speaker 1: have four chances to do that in order to advance 506 00:29:22,920 --> 00:29:25,719 Speaker 1: down the field and hopefully score. That's the objective anyway, 507 00:29:25,720 --> 00:29:29,240 Speaker 1: while the other team tries to prevent that from happening. UM. 508 00:29:29,520 --> 00:29:32,240 Speaker 1: So there is a line of scrimmage, which is the line, 509 00:29:32,520 --> 00:29:35,760 Speaker 1: the imaginary line on on which the ball starts when 510 00:29:35,800 --> 00:29:38,720 Speaker 1: they start to play. And then they have a line 511 00:29:39,040 --> 00:29:42,920 Speaker 1: that is originally at the first down uh ten yards 512 00:29:42,920 --> 00:29:47,120 Speaker 1: away and usually this is marked by a giant piece 513 00:29:47,160 --> 00:29:51,719 Speaker 1: of orange appears to be plastic. I've never actually touched one, UM, 514 00:29:51,760 --> 00:29:54,640 Speaker 1: but it's on the side of the field, and really 515 00:29:55,440 --> 00:29:57,800 Speaker 1: from a televised angle, it's very hard to see because 516 00:29:57,800 --> 00:30:00,160 Speaker 1: they like to zoom in on the players and and 517 00:30:00,200 --> 00:30:03,040 Speaker 1: see what they're doing. So they don't usually zoom out 518 00:30:03,080 --> 00:30:05,920 Speaker 1: to the point where you can actually see that. So somebody, 519 00:30:06,320 --> 00:30:10,000 Speaker 1: apparently Sport Vision, decided to create a system by which 520 00:30:10,040 --> 00:30:13,720 Speaker 1: you could actually show this to the viewer. Now. Um, 521 00:30:14,000 --> 00:30:18,040 Speaker 1: Like uh, tennis courts and and cricket pitches, the football 522 00:30:18,040 --> 00:30:21,520 Speaker 1: field is not flat, not completely flat. Of course, people 523 00:30:21,840 --> 00:30:26,440 Speaker 1: tear it up, especially outdoor arenas where it's been rainy. Uh. 524 00:30:26,480 --> 00:30:28,920 Speaker 1: You know, the cleats tear up the field, It gets 525 00:30:28,920 --> 00:30:32,360 Speaker 1: mashed up. Plus um, the field is raised a little 526 00:30:32,360 --> 00:30:35,040 Speaker 1: bit in the center to help it drain. UM. So 527 00:30:35,120 --> 00:30:36,800 Speaker 1: it has to take the system has to take that 528 00:30:36,840 --> 00:30:39,280 Speaker 1: into account. And I should point out to that there 529 00:30:39,280 --> 00:30:42,959 Speaker 1: are other companies that offer this technology. UM. But in 530 00:30:43,040 --> 00:30:45,360 Speaker 1: order to make this happen, there is a truck full 531 00:30:45,400 --> 00:30:48,720 Speaker 1: of equipment off the field as well, and it requires 532 00:30:48,720 --> 00:30:51,400 Speaker 1: some chroma key the green screen effect that we've talked 533 00:30:51,440 --> 00:30:55,080 Speaker 1: about and UM and other podcasts as well. They have 534 00:30:55,120 --> 00:30:58,920 Speaker 1: to key out the colors of the players uniforms. UM. 535 00:30:58,960 --> 00:31:03,000 Speaker 1: But they showed the imaginary line on the field and 536 00:31:03,240 --> 00:31:06,360 Speaker 1: UM by by using the chroma key technology, they can 537 00:31:06,400 --> 00:31:08,920 Speaker 1: avoid showing the line on top of the players are 538 00:31:08,920 --> 00:31:13,080 Speaker 1: on top of the ball um and uh, they can 539 00:31:13,120 --> 00:31:15,720 Speaker 1: they can show this imaginary line to the viewers. Now, 540 00:31:15,760 --> 00:31:19,120 Speaker 1: of course it's not it's there just to illustrate, So 541 00:31:19,160 --> 00:31:21,600 Speaker 1: it's not supposed to have the same kind of accuracy 542 00:31:21,640 --> 00:31:23,880 Speaker 1: that the Hawkeye system does. It's just to give a 543 00:31:23,880 --> 00:31:26,240 Speaker 1: little frame of reference to the viewer. Yeah, so you 544 00:31:26,280 --> 00:31:29,800 Speaker 1: have an idea, and that's why you know when uh. 545 00:31:29,880 --> 00:31:32,760 Speaker 1: And of course, like most sports, UH, it can be 546 00:31:32,800 --> 00:31:35,160 Speaker 1: a game of very very small I mean we're talking 547 00:31:35,200 --> 00:31:41,120 Speaker 1: to the Hawkeye system millimeters, very small increments of of measurement. 548 00:31:41,440 --> 00:31:44,200 Speaker 1: So when a player appears to get to have earned 549 00:31:44,200 --> 00:31:48,160 Speaker 1: a first down through a running player passing play um, 550 00:31:48,240 --> 00:31:50,400 Speaker 1: and it appears that way to us watching at home, 551 00:31:50,800 --> 00:31:53,120 Speaker 1: it may not actually be the case because that yellow 552 00:31:53,200 --> 00:31:58,040 Speaker 1: line is not accurate. It's a a very good approximation 553 00:31:58,120 --> 00:32:00,280 Speaker 1: of where the line is supposed to be. So that's 554 00:32:00,280 --> 00:32:02,680 Speaker 1: why you will still see the officials use the chains 555 00:32:02,680 --> 00:32:06,800 Speaker 1: to measure um. Although you know that's always kind of 556 00:32:07,400 --> 00:32:09,160 Speaker 1: made me laugh too, because they carry the chain out 557 00:32:09,200 --> 00:32:11,000 Speaker 1: in the middle of the field and I'm going, you 558 00:32:11,000 --> 00:32:12,680 Speaker 1: guys just ran out here with that thing, you know, 559 00:32:12,800 --> 00:32:17,240 Speaker 1: you're going that looks about right, um, But which always 560 00:32:17,240 --> 00:32:19,640 Speaker 1: amuses me. But um, but that's how they do that. 561 00:32:19,800 --> 00:32:21,680 Speaker 1: And I had always wondered that too, and I thought, 562 00:32:21,760 --> 00:32:25,080 Speaker 1: you know, since it does involve cameras, it does involve um, 563 00:32:25,320 --> 00:32:29,840 Speaker 1: a special camera for that purpose. Um. According to our 564 00:32:29,920 --> 00:32:32,200 Speaker 1: our article, it does require quite a bit of computer 565 00:32:32,200 --> 00:32:34,320 Speaker 1: technology as well, because you have to take into account 566 00:32:34,360 --> 00:32:37,600 Speaker 1: the orientation of the camera. UM. You know, they do. 567 00:32:37,720 --> 00:32:41,120 Speaker 1: The producer of the broadcast is also choosing which camera 568 00:32:41,160 --> 00:32:43,000 Speaker 1: to focus on, So it has to the line has 569 00:32:43,040 --> 00:32:45,880 Speaker 1: to appear and roughly the same spot no matter where 570 00:32:45,920 --> 00:32:47,960 Speaker 1: you're you're showing it from. So it has taken to 571 00:32:48,000 --> 00:32:54,200 Speaker 1: account the perspective of the vision angle. UM. But you know, 572 00:32:54,240 --> 00:32:56,000 Speaker 1: and it also has to to be able to show 573 00:32:56,040 --> 00:32:58,000 Speaker 1: the line on the field and not on the top 574 00:32:58,040 --> 00:33:01,360 Speaker 1: of the players and referees in the ball. UM. But 575 00:33:01,440 --> 00:33:03,960 Speaker 1: that's a pretty neat system. And I assume that that's 576 00:33:04,040 --> 00:33:07,320 Speaker 1: pretty close to the system they used to broadcast graphics 577 00:33:07,360 --> 00:33:11,160 Speaker 1: when they show ads or other information about what's going 578 00:33:11,200 --> 00:33:13,120 Speaker 1: on in the field. They you know, they'll show it 579 00:33:13,160 --> 00:33:16,080 Speaker 1: in a place where the players aren't. UM tell you 580 00:33:16,120 --> 00:33:18,000 Speaker 1: what down it is or how many yards they have 581 00:33:18,080 --> 00:33:21,040 Speaker 1: to go. UM. But that's that's pretty neat and it 582 00:33:21,040 --> 00:33:23,680 Speaker 1: does require again, like like the other technologies we've talked 583 00:33:23,720 --> 00:33:27,640 Speaker 1: about today, a special uh special cameras um and it 584 00:33:27,680 --> 00:33:31,360 Speaker 1: does you know, the camera itself has to be communicate 585 00:33:31,760 --> 00:33:34,680 Speaker 1: where it is in regard to the play and the 586 00:33:34,760 --> 00:33:37,080 Speaker 1: line of scrimmage, in the line of where the first 587 00:33:37,080 --> 00:33:40,440 Speaker 1: down is supposed to be earned in order to help 588 00:33:40,480 --> 00:33:45,200 Speaker 1: the camera or help the computers know roughly where to 589 00:33:45,240 --> 00:33:48,280 Speaker 1: put the line. So that's uh, it's fascinating stuff. It's 590 00:33:48,280 --> 00:33:50,480 Speaker 1: something I always wondered about and never really took the 591 00:33:50,520 --> 00:33:52,000 Speaker 1: time to look into until it was time to do 592 00:33:52,040 --> 00:33:54,080 Speaker 1: the research. So I'm glad. I'm glad we did. But 593 00:33:54,120 --> 00:33:56,400 Speaker 1: there are other things that I would like to talk 594 00:33:56,440 --> 00:33:59,840 Speaker 1: about in a future podcast perhaps maybe uh maybe down 595 00:33:59,880 --> 00:34:02,680 Speaker 1: the and we've tackled some other topics first. Yeah, sure, 596 00:34:02,680 --> 00:34:05,760 Speaker 1: I've got I've got a great patent for a a 597 00:34:05,800 --> 00:34:09,080 Speaker 1: pitch speed and strike zone invention that I think would 598 00:34:09,120 --> 00:34:11,040 Speaker 1: never ever ever see the light of day, but I'd 599 00:34:11,080 --> 00:34:13,400 Speaker 1: love to talk about it. Yeah, that's that's definitely one 600 00:34:13,400 --> 00:34:16,840 Speaker 1: of those. And the baseball tracking technology where the baseball 601 00:34:16,880 --> 00:34:19,759 Speaker 1: crosses the plate. Uh, if you're not a baseball fan, 602 00:34:19,840 --> 00:34:23,239 Speaker 1: a lot of times they'll show uh. During the game, 603 00:34:23,239 --> 00:34:25,719 Speaker 1: they'll show an angle camera angle where you see from 604 00:34:25,760 --> 00:34:28,680 Speaker 1: behind the picture where the where the pitch is going 605 00:34:29,000 --> 00:34:33,799 Speaker 1: to the batter, and as they analyze it, the commentators 606 00:34:33,800 --> 00:34:36,399 Speaker 1: will put on a tracker where we'll show you where 607 00:34:36,400 --> 00:34:39,320 Speaker 1: where it was in the strike zone. Right, I'm curious 608 00:34:39,360 --> 00:34:41,480 Speaker 1: to see. I haven't gone enough research on that yet 609 00:34:41,480 --> 00:34:44,200 Speaker 1: to talk about it confidently, but I want to talk 610 00:34:44,200 --> 00:34:46,680 Speaker 1: about that. And possibly even that glow puck they used 611 00:34:46,719 --> 00:34:51,319 Speaker 1: to use in hockey globe. Well, we'll just have to 612 00:34:51,320 --> 00:34:53,759 Speaker 1: save that for a later discussion. We're gonna wrap this 613 00:34:53,800 --> 00:34:56,320 Speaker 1: one up. If you guys have any questions or comments, 614 00:34:56,360 --> 00:34:58,040 Speaker 1: you can let us know. You can let us know 615 00:34:58,080 --> 00:35:01,160 Speaker 1: on Facebook or Twitter. Are handled the is tech Stuff 616 00:35:01,480 --> 00:35:05,120 Speaker 1: hs W, or you can email us. That email address 617 00:35:05,239 --> 00:35:07,960 Speaker 1: is tech stuff at how stuff works dot com and 618 00:35:08,000 --> 00:35:10,399 Speaker 1: Chris and I will talk to you again really soon. 619 00:35:12,680 --> 00:35:15,560 Speaker 1: For moralness and thousands of other topics. Visit how stuff 620 00:35:15,560 --> 00:35:18,400 Speaker 1: works dot com. To learn more about the podcast, click 621 00:35:18,400 --> 00:35:20,759 Speaker 1: on the podcast icon in the upper right corner of 622 00:35:20,760 --> 00:35:24,840 Speaker 1: our homepage. The How Stuff Works iPhone app has arrived. 623 00:35:24,920 --> 00:35:32,200 Speaker 1: Download it today on iTunes. Brought to you by the 624 00:35:32,239 --> 00:35:35,600 Speaker 1: Reinvented two thousand twelve camera. It's ready. Are you