WEBVTT - From the Vault: Tetris Syndrome

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<v Speaker 1>Hey, you welcome to Stuff to blow your mind. My

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<v Speaker 1>name is Robert Lamb and I'm Joe McCormick, and it's Saturday.

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<v Speaker 1>You know what that means. The vault door hangs open,

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<v Speaker 1>the void is within, Will you walk in? Well, of

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<v Speaker 1>course we're going to walk into the void. The question

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<v Speaker 1>is what are we gonna find this week? Well, this

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<v Speaker 1>week we're going to revisit an episode from Tuesday, December one,

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<v Speaker 1>So this is a couple of years old. Now, this

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<v Speaker 1>is the first part of a two part episode. So

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<v Speaker 1>the first part is gonna rerun today and then the

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<v Speaker 1>next part is going to rerun next Saturday. So if

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<v Speaker 1>you want to hear part two of this older episode,

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<v Speaker 1>you can go back in the catalog and and and

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<v Speaker 1>get the old episode, or you can just wait till

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<v Speaker 1>next Saturday and we'll put it back up for you.

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<v Speaker 1>But this episode is called Tetris Syndrome, A Mind Made

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<v Speaker 1>of Blocks. It's fun that this episode came out around

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<v Speaker 1>Christmas time because I realized every Christmas I think back

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<v Speaker 1>to Tetris because it was a game that I received

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<v Speaker 1>as a Christmas gift and it had that wonderful chip

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<v Speaker 1>tune version of the dance of the sugar plum Ferry. Dude,

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<v Speaker 1>we talk about this in the episode. Don't spoil everything, Okay, Well,

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<v Speaker 1>I'm just throwing it out there. If it's the perfect

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<v Speaker 1>post Christmas listen as well well, even if you are

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<v Speaker 1>not interested in puzzle games or video games or anything

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<v Speaker 1>like that. I think this was actually a really interesting topic.

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<v Speaker 1>We had a lot of fun exploring it, so we

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<v Speaker 1>hope you enjoy the Tetras Syndrome episode. Welcome to Stuff

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<v Speaker 1>to Blow Your Mind from how Stuff Works dot com. Hey, you,

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<v Speaker 1>welcome to Stuff to Blow your Mind. My name is

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<v Speaker 1>Robert Lamb and I'm Joe McCormick. Before we get going here,

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<v Speaker 1>I just want to shot up quick reminder to everybody.

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<v Speaker 1>Go on over to stuff of All your Mind dot

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<v Speaker 1>com if you want to learn more about the show,

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<v Speaker 1>You want to find old episodes, you want to explore

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<v Speaker 1>our blog content, our video content, or links out the

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<v Speaker 1>various social media accounts of just Facebook, Twitter, and tumbling.

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<v Speaker 1>And also, hey, if you listen to us through items

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<v Speaker 1>through the Apple system, what did you head on over there?

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<v Speaker 1>Give us a little love on the review there. It'll

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<v Speaker 1>help out the algorithm for our show and it's a

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<v Speaker 1>good way to give back and ensure that we get

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<v Speaker 1>to keep putting out this kind of content for you.

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<v Speaker 1>So this episode today is going to be about Tetris,

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<v Speaker 1>and it's going to be part one of a two

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<v Speaker 1>part series that we're doing on the science of Tetris,

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<v Speaker 1>the ancient mystery puzzle of the universe. Yeah, so the

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<v Speaker 1>first life is a mostly dealing with the power of

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<v Speaker 1>Tetris and the history of Tetris. Second part is going

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<v Speaker 1>to dive into some possible uses for that power and knowledge. So, Robert,

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<v Speaker 1>I have a perhaps pretty weird question for you. All Right,

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<v Speaker 1>hit me with a pretty weird question. If there were

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<v Speaker 1>no thinking beings in the universe, would numbers exist? Oh,

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<v Speaker 1>this is a great question. Yea, Our numbers a human

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<v Speaker 1>discovery or human or are numbers of human invention? Right?

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<v Speaker 1>Like the number seven? Is that an inherent feature of

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<v Speaker 1>the universe or is that just sort of like an

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<v Speaker 1>idea we've come up with to describe what happens when

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<v Speaker 1>there are seven of something. I tend to see it

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<v Speaker 1>as kind of a mix of the two. Like, yes,

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<v Speaker 1>there is there is an inherent number sense to the universe,

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<v Speaker 1>but obviously there's a there's a human ordering system layered

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<v Speaker 1>on top of that so that we can interact with

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<v Speaker 1>it and understand it. Yeah, I think that's a sensible

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<v Speaker 1>way of looking at it. But there are certainly people

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<v Speaker 1>who I think would be called Platonists in this sense

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<v Speaker 1>that they're Platonic in the sense that they believe in

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<v Speaker 1>the real existence of abstract objects that are inherent to

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<v Speaker 1>the universe, like numbers, mathematical objects, the theorems that those

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<v Speaker 1>things actually do exist as objects in some sense, even

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<v Speaker 1>though they don't have physical matter in any way. And

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<v Speaker 1>I sort of feel the same way the Platonists feel

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<v Speaker 1>about numbers. I feel that way about Tetris. So tell

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<v Speaker 1>me your personal Tetris history. Well, I think it is.

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<v Speaker 1>I deal that this episode is publishing during December because

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<v Speaker 1>for me, there's always something kind of Christmas e about

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<v Speaker 1>Tetris because I got it back in the day on

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<v Speaker 1>old school Nintendo. I think I got it for Christmas,

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<v Speaker 1>so it arrived in the Christmas season, and some of

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<v Speaker 1>the wonderful music um that was on that game included

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<v Speaker 1>UM I believe danced with the sugar plumb ferries from

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<v Speaker 1>the Nutcracker, which of course is a Christmas themed ballet.

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<v Speaker 1>Ballet that I had to set through or or got

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<v Speaker 1>to sit through. However you want to look at it

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<v Speaker 1>many many times, as I had two sisters who were

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<v Speaker 1>both involved in dance. Oh, it wasn't one of those

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<v Speaker 1>things where your school took you to the Nutcracker every year. No,

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<v Speaker 1>I had to, I think, go every year to see

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<v Speaker 1>one of my two sisters performing it. And it and

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<v Speaker 1>the Nutcracker is an interesting thing to have to sit

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<v Speaker 1>through because the first is totally front loaded. The first

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<v Speaker 1>half has a rat king, it has battles, it has

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<v Speaker 1>a fabulous candy Land discovery, weird uncles with an eye patch,

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<v Speaker 1>and then the second half is just just a slumber fest,

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<v Speaker 1>various dances that are performed for the victors like they've

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<v Speaker 1>already won. It's just all complete. Afterthought, that's interesting. Yeah,

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<v Speaker 1>it does have a lot of great hallucinatory imagery. I

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<v Speaker 1>recalled though. I remember that there's a lady with a

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<v Speaker 1>huge dress and a bunch of creatures come out from

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<v Speaker 1>under her dresses. Yeah, but anyway, Yeah, the dance of

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<v Speaker 1>the sugar Plum Ferry was on the any S version.

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<v Speaker 1>I played the game Boy version, and I also associate

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<v Speaker 1>this with Christmas. I think maybe because I associate most

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<v Speaker 1>video games I played as a child with Christmas, because

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<v Speaker 1>you know, Christmas is when you get the game and

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<v Speaker 1>then you have that huge allotment of time and to

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<v Speaker 1>vote to the game. You can just completely mild your

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<v Speaker 1>brain to this game play at nine hours a day

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<v Speaker 1>because there's no school and your you know, your parents

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<v Speaker 1>don't want to deal with you during Uh So, yeah,

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<v Speaker 1>I I totally had that. I had a couple other

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<v Speaker 1>games for the Game Boy two back in the early

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<v Speaker 1>nineties when I was a kid. I had Tetris, but

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<v Speaker 1>also had Super Mario Land. I don't know if you

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<v Speaker 1>played that on the game Boy. It involves weird it

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<v Speaker 1>kind of like ancient Egyptian themes that are it wasn't

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<v Speaker 1>like I played that one. It's sort of unique Mario game.

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<v Speaker 1>And then I also had a video game called Altered Space,

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<v Speaker 1>which involved isometric movements that was very hard to control,

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<v Speaker 1>uh and mostly you would just fall on spikes and

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<v Speaker 1>run out of air and die. You played a little

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<v Speaker 1>astronaut who has limited care. Because that was initially imagining

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<v Speaker 1>some sort of Timothy Leary tamed game. Oh no, that

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<v Speaker 1>would have been wonderful, like as a kid, I had

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<v Speaker 1>the game version of the William Hurt movie where he

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<v Speaker 1>takes ayahuasca and gets in the sensory deprivation tank. You

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<v Speaker 1>know another thing about about having it, I wonder if

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<v Speaker 1>this is the case with you as well. I had

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<v Speaker 1>some horrible Nintendo games on myf like I had Mission Impossible,

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<v Speaker 1>which was an impossibly difficult game, and then a few

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<v Speaker 1>other games that really had limited appeal even to me.

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<v Speaker 1>But Tetris was a game that I played like crazy.

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<v Speaker 1>My sister, I am sister who was old enough to

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<v Speaker 1>play the other played like crazy, and even my my

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<v Speaker 1>dad got in on the act and was playing Tetris

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<v Speaker 1>and it just ensnared all to all of us. Yeah,

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<v Speaker 1>it does have this very universal appeal, which has been

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<v Speaker 1>chalked up to several different factors from people we're gonna

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<v Speaker 1>talk about later in this episode. But the reason I

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<v Speaker 1>mentioned those other games I had on the game Boy

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<v Speaker 1>was going back to this very first thing I said,

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<v Speaker 1>which is that I sensed, even as a child, that

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<v Speaker 1>there was something very very different between Tetris and these

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<v Speaker 1>other games, even popular games like you know, the Mario game.

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<v Speaker 1>I mean, like it didn't have to be a bad game.

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<v Speaker 1>Other games to me, felt like human artifacts. They felt

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<v Speaker 1>invented in the sense that you know that that a

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<v Speaker 1>wheelbarrow is invented. Tetris to me felt like a fundamental,

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<v Speaker 1>inherent aspect of the universe that was an ancient, secret mystery,

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<v Speaker 1>and it just seemed to me impossible to believe there

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<v Speaker 1>was ever a time when there wasn't Tetris woven into

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<v Speaker 1>the fabric of physics and mathematics. So you're you're basically

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<v Speaker 1>imagining a scenario where the the Hominids in two thousand

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<v Speaker 1>and one of Space Odyssey are looking up instead of

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<v Speaker 1>seeing a complete um monolith, they're seeing the long bar

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<v Speaker 1>of seeing the Tetris shapes fall and form the monolith. Yeah,

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<v Speaker 1>and it's got to be the long bar, because that's

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<v Speaker 1>the most coveted piece among avid Tetris players as long

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<v Speaker 1>as you've prepared yourself for it's insertion. Yeah, exactly, how

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<v Speaker 1>true that is. No, I see what I see what

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<v Speaker 1>you're saying. Exactly this, Uh, it feels perfectly natural, like

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<v Speaker 1>playing Tetris is like coming home on some level. Um.

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<v Speaker 1>I definitely remember playing it and being obsessed with it,

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<v Speaker 1>and and it was just startled to realize this was

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<v Speaker 1>a new thing in the world. I couldn't believe. I mean,

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<v Speaker 1>this is a game that was invented in nineteen eighty four,

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<v Speaker 1>but it didn't feel that way. I even even old

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<v Speaker 1>old games like go and checkers and chess, I mean,

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<v Speaker 1>these old board games still felt like artifacts. They still

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<v Speaker 1>felt invented by humans in a way that Tetris didn't.

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<v Speaker 1>Tetris felt like an ancient mystery. And I'm still not

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<v Speaker 1>quite sure exactly why that is. But I think throughout

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<v Speaker 1>these couple of episodes we're gonna do on the science

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<v Speaker 1>of Tetris, we we may have some leads about why

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<v Speaker 1>it feels that way to me at least, and I

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<v Speaker 1>think to to some other people too, Or simply the case,

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<v Speaker 1>it could just be the case that God itself is

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<v Speaker 1>the long bar or or some sort of multidimensional um

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<v Speaker 1>shape that we can't quite understand, but that fits into

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<v Speaker 1>all possible Tetris scenarios. But indeed, as we explore here,

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<v Speaker 1>we're also gonna get into some of the recreational mathematical

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<v Speaker 1>roots of Tetris, and even those don't go back tremendously

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<v Speaker 1>far that they only go back into the early twentieth century. Nevertheless,

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<v Speaker 1>I insist there is an ancient mystery at the secret

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<v Speaker 1>of this journey, and maybe by the end will unlock it.

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<v Speaker 1>But I think we should actually look at the game

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<v Speaker 1>Tetris now, it's history and where it comes from. And

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<v Speaker 1>the first thing I've got to start with is uh,

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<v Speaker 1>sort of incidental to the game of Tetris itself. But

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<v Speaker 1>did you know that the famous Tetris music, that theme

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<v Speaker 1>right there is based on a Russian folk song that

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<v Speaker 1>actually has lyrics. I do not know the Tetris theme

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<v Speaker 1>with lyrics. I love it so much I looked it up.

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<v Speaker 1>This is the Wikipedia translation, so this may not be

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<v Speaker 1>the most accurate. But but the first verses, oh my

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<v Speaker 1>crate is so full, I've got chintz and brocade take pity,

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<v Speaker 1>Oh sweetie, of this lad's shoulder nice seems kind of

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<v Speaker 1>appropriate for the game where you're you're stacking the blocks

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<v Speaker 1>drever my great, it overflows. That is a revelation for me. Yeah,

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<v Speaker 1>but surely Tetris didn't just appear out of thin air.

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<v Speaker 1>I mean, obviously it grew out of some kind of

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<v Speaker 1>puzzle tradition. Yes, yes, and so I mean certainly you

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<v Speaker 1>can if you want to to take the roots of

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<v Speaker 1>tetris and extend them back just completely geometrically. Yes, you

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<v Speaker 1>can get back into the history of geometry itself, but

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<v Speaker 1>for the most part, we can begin the birth of

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<v Speaker 1>tetris with something that was called a pin tomino. This

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<v Speaker 1>is an arrangement of five unit squares or cubes, all

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<v Speaker 1>joined along their edges. Um they're twelve free pin tominoes.

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<v Speaker 1>They're shaped roughly like the letters VT, W, x, U,

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<v Speaker 1>z F, P I, N y L. That's funny. I

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<v Speaker 1>looked up some of these designations of like the letter

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<v Speaker 1>to the pintomeno, and some of them makes sense, Like

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<v Speaker 1>the W pintomeno looks like a W, the Y pin

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<v Speaker 1>tom you know, looks like a long bar with a

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<v Speaker 1>lump on the side. Yeah. Yeah. Some of them are

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<v Speaker 1>a little a little more abstract. They're eighteen one sided

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<v Speaker 1>pentomenos in sixty three fixed pintomenos. Okay, So essentially, though,

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<v Speaker 1>the pentomeno is if you take some squares and you

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<v Speaker 1>line them up so that the sides are touching in

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<v Speaker 1>one way or another, how many different shapes can you

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<v Speaker 1>make out of five squares? And that's what it is. Yeah,

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<v Speaker 1>And then you you had pintomeno puzzles that were all

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<v Speaker 1>about arranging them together into a shape, usually something that

0:12:31.120 --> 0:12:34.080
<v Speaker 1>you know, a rectangle, something fairly simple. Now, the first

0:12:34.240 --> 0:12:37.679
<v Speaker 1>published pentomeno puzzle of this nature, even though it was

0:12:37.800 --> 0:12:42.080
<v Speaker 1>not named as such, appeared in Henry Dadeny's The Canterbury

0:12:42.160 --> 0:12:45.400
<v Speaker 1>Puzzles in nineteen o seven. That a companion to the

0:12:45.400 --> 0:12:49.040
<v Speaker 1>Canterbury Tales. Um, if anything, it would be the section

0:12:49.080 --> 0:12:51.280
<v Speaker 1>in the back with a crossroad puzzles too, I guess

0:12:51.640 --> 0:12:56.440
<v Speaker 1>um no. This is basically a puzzle publication. Uh. And

0:12:56.640 --> 0:12:59.920
<v Speaker 1>in this particular one that Dandenny put together, you had

0:13:00.080 --> 0:13:04.920
<v Speaker 1>fit twelve pentomino shapes together with one square traumino. And

0:13:04.920 --> 0:13:07.520
<v Speaker 1>I'll explain the terminology here in a minute. That's four

0:13:07.559 --> 0:13:11.160
<v Speaker 1>squares as you know encounter in tetris later on. You

0:13:11.160 --> 0:13:14.160
<v Speaker 1>have to join these together on an eight by eight checkerboard. Okay,

0:13:14.200 --> 0:13:17.200
<v Speaker 1>So you've got like a puzzle space. That's the board,

0:13:17.559 --> 0:13:19.880
<v Speaker 1>and the problem is you've got all these pieces that

0:13:19.960 --> 0:13:23.080
<v Speaker 1>you've got to fit into the space so that they're

0:13:23.120 --> 0:13:25.360
<v Speaker 1>not you know, poking out the sides or something right.

0:13:25.400 --> 0:13:27.920
<v Speaker 1>And like any good game, um, there's a there's part

0:13:27.960 --> 0:13:29.720
<v Speaker 1>of it is the mechanics, which I've described, but the

0:13:29.720 --> 0:13:32.520
<v Speaker 1>other part was the fluff. And the fluff here was

0:13:32.960 --> 0:13:36.520
<v Speaker 1>that William the Conqueror had, out of rage, broken a

0:13:36.640 --> 0:13:39.079
<v Speaker 1>chess up board, and you had to have to reassemble

0:13:39.160 --> 0:13:42.360
<v Speaker 1>the chessboard. That these each of these shapes is a

0:13:42.360 --> 0:13:45.360
<v Speaker 1>piece of the shattered board. O the story behind the game. Yeah,

0:13:45.480 --> 0:13:47.480
<v Speaker 1>I kind of love that when there's a game that's

0:13:47.520 --> 0:13:50.320
<v Speaker 1>not like an adventure action game with characters, but it's

0:13:50.360 --> 0:13:53.480
<v Speaker 1>a puzzle game, and yet it has a backstory. Yeah, yeah,

0:13:53.520 --> 0:13:55.160
<v Speaker 1>I mean I think that's essential. I don't want to

0:13:55.160 --> 0:13:58.880
<v Speaker 1>play a game that's just pure abstract mathematics and mechanics.

0:13:59.000 --> 0:14:00.959
<v Speaker 1>I want some cool off in there. That's how I

0:14:01.000 --> 0:14:05.079
<v Speaker 1>get engaged with. Of course, the exception would be Tetris exactly, yes,

0:14:05.120 --> 0:14:08.000
<v Speaker 1>because there is well we'll discuss some that have some

0:14:08.040 --> 0:14:10.200
<v Speaker 1>fluff added on, and sometimes the fluff is delightful, but

0:14:10.240 --> 0:14:13.439
<v Speaker 1>for the most part, Tetris is the exception to the rule. Okay,

0:14:13.440 --> 0:14:16.320
<v Speaker 1>but so William the Conqueror gets a chessboard, smashes it

0:14:16.320 --> 0:14:18.800
<v Speaker 1>into a bunch of pentominoes, and you've got to fit

0:14:18.880 --> 0:14:21.120
<v Speaker 1>them back together, right though of course they're not called

0:14:21.120 --> 0:14:25.120
<v Speaker 1>pentominoes at the time. It's not until nine three that

0:14:25.240 --> 0:14:29.720
<v Speaker 1>American professor Solomon W. Golam actually coins the term. So

0:14:29.760 --> 0:14:33.480
<v Speaker 1>what he did is he took the word domino, which,

0:14:33.520 --> 0:14:35.760
<v Speaker 1>of course we know is a little a little block

0:14:35.880 --> 0:14:38.040
<v Speaker 1>that you line up a play dominoes, whether you do

0:14:38.120 --> 0:14:40.800
<v Speaker 1>cascading domino, the guy who makes the pizza, yeah, exactly,

0:14:41.000 --> 0:14:43.240
<v Speaker 1>that that sort of domino. So he took the word domino,

0:14:43.480 --> 0:14:45.600
<v Speaker 1>and then he and it. He treated it kind of

0:14:45.600 --> 0:14:48.920
<v Speaker 1>whimsically as if it was die domino, as if omino

0:14:49.000 --> 0:14:51.880
<v Speaker 1>were a shape, and die referred to the number of

0:14:51.920 --> 0:14:55.280
<v Speaker 1>squares cubes making it up, because there are two squares

0:14:55.320 --> 0:14:57.320
<v Speaker 1>in a domino exactly, So he said, what if there

0:14:57.360 --> 0:15:01.840
<v Speaker 1>were other omino's, So in this case, a pent domino

0:15:02.160 --> 0:15:07.400
<v Speaker 1>is penta or five plus domino. Likewise, we already mentioned tetromino,

0:15:07.520 --> 0:15:12.840
<v Speaker 1>which would be tetra for plus domino, right, um and uh.

0:15:12.880 --> 0:15:16.800
<v Speaker 1>And he also threw out just a general polyominos, a

0:15:16.960 --> 0:15:20.760
<v Speaker 1>term for these various constructions depending on how many different

0:15:20.760 --> 0:15:23.120
<v Speaker 1>square cute elements are making them up. So there could

0:15:23.120 --> 0:15:26.240
<v Speaker 1>be like sex dominoes or sept dominoes exactly, though I

0:15:26.120 --> 0:15:28.960
<v Speaker 1>imagine as you go higher and higher up the list

0:15:28.960 --> 0:15:33.440
<v Speaker 1>of cardinal numbers. There, the number of possible shapes just explodes, right,

0:15:33.560 --> 0:15:36.640
<v Speaker 1>because as you add more squares to move around in

0:15:36.680 --> 0:15:40.320
<v Speaker 1>different positions, you could probably make an ultimately infinite number

0:15:40.360 --> 0:15:42.240
<v Speaker 1>of shapes. Yeah, Like, I mean, the bigger ones are

0:15:42.240 --> 0:15:46.360
<v Speaker 1>going to resemble full blown levels from video games or

0:15:46.880 --> 0:15:50.040
<v Speaker 1>or dungeoning adventures from Dungeons and Dragons with each of

0:15:50.080 --> 0:15:54.320
<v Speaker 1>the cubes, right. Um. Now, all of this comes to

0:15:54.720 --> 0:15:59.160
<v Speaker 1>a head publicly with his nine article Checkerboards and Polyominos

0:15:59.320 --> 0:16:03.080
<v Speaker 1>in Ameri Ken Mathematical Monthly. And this this really came out.

0:16:03.120 --> 0:16:07.080
<v Speaker 1>This kick started a lot of interest in these shapes

0:16:07.120 --> 0:16:10.280
<v Speaker 1>and the kind of puzzles you could have with them.

0:16:10.320 --> 0:16:14.200
<v Speaker 1>So Pentomino puzzles good stuff, big business. Yeah, well, I

0:16:14.240 --> 0:16:16.960
<v Speaker 1>mean its big business is you're gonna have in recreational

0:16:17.000 --> 0:16:19.840
<v Speaker 1>mathematics in the mid twentieth century. But but it's certainly

0:16:19.840 --> 0:16:22.480
<v Speaker 1>we're not talking about Marl Borrows here, right, But it's

0:16:22.480 --> 0:16:24.880
<v Speaker 1>still it's catching on. It's it already has an addictive

0:16:24.880 --> 0:16:28.360
<v Speaker 1>property to it. And then in night it actually launches

0:16:28.760 --> 0:16:31.560
<v Speaker 1>off the pin and paper off the table and into

0:16:31.560 --> 0:16:34.000
<v Speaker 1>the world world of computers. Because at this point, we

0:16:34.080 --> 0:16:36.840
<v Speaker 1>end up with a computer program that generates solutions for

0:16:36.920 --> 0:16:42.760
<v Speaker 1>an eight by eight polyomino puzzle. So we're all already obsolete. Yeah, yeah,

0:16:42.760 --> 0:16:44.880
<v Speaker 1>we're already getting the human element out of it, and

0:16:44.880 --> 0:16:48.120
<v Speaker 1>we're already seeing it take off into the world of

0:16:48.120 --> 0:16:51.280
<v Speaker 1>computer programming in a very early stage. So I imagine

0:16:51.280 --> 0:16:54.800
<v Speaker 1>if you're just trying to cram pieces together into a checkerboard,

0:16:54.840 --> 0:16:56.880
<v Speaker 1>and you've got a fixed number of pieces and a

0:16:56.960 --> 0:17:00.680
<v Speaker 1>fixed board size, there are a limited number of solutions,

0:17:00.800 --> 0:17:04.119
<v Speaker 1>right Yeah. According to the University of Victoria Department of

0:17:04.160 --> 0:17:07.240
<v Speaker 1>Computer Sciences, it's now known that there are two thousand,

0:17:07.320 --> 0:17:10.040
<v Speaker 1>three hundred and thirty nine solutions for the six by

0:17:10.119 --> 0:17:13.400
<v Speaker 1>ten rectangle, a thousand and ten solutions for the five

0:17:13.440 --> 0:17:16.080
<v Speaker 1>by twelve rectangle, three hundred and sixty eight solutions for

0:17:16.119 --> 0:17:19.000
<v Speaker 1>the four by fifteen rectangle, and two solutions for the

0:17:19.080 --> 0:17:23.919
<v Speaker 1>three by twenty rectangle. So so yeah, this is you

0:17:23.960 --> 0:17:27.439
<v Speaker 1>see this, this idea, this new um type of shape

0:17:27.440 --> 0:17:30.680
<v Speaker 1>puzzle just taking off in the world of recreational mathematics. Uh,

0:17:30.800 --> 0:17:34.840
<v Speaker 1>finding a warrant warm home there, and that's the sort

0:17:34.880 --> 0:17:38.439
<v Speaker 1>of sort of soil from which this maddening tetris vine

0:17:38.480 --> 0:17:40.879
<v Speaker 1>emerges and you can. The interesting thing here is you

0:17:40.920 --> 0:17:44.040
<v Speaker 1>can even factor in some uh, some interesting non Tetris

0:17:44.040 --> 0:17:47.679
<v Speaker 1>stuff here. For instance, John Horton Conway's seventy Game of

0:17:47.800 --> 0:17:52.920
<v Speaker 1>Life cellular automaton simulation. Is that. Oh um. I think

0:17:52.920 --> 0:17:55.080
<v Speaker 1>we may have mentioned it on here in some past episodes,

0:17:55.119 --> 0:17:57.840
<v Speaker 1>and we should probably discover it in more depth later on.

0:17:58.000 --> 0:18:03.240
<v Speaker 1>But it's essentially a very simple, uh, geometric based simulation.

0:18:03.520 --> 0:18:05.560
<v Speaker 1>Many of you may have seen images from this where

0:18:05.560 --> 0:18:09.480
<v Speaker 1>it basically looks like crazy little Tetris shapes moving around

0:18:09.480 --> 0:18:12.639
<v Speaker 1>and changing form on a screen, sort of one of

0:18:12.640 --> 0:18:16.520
<v Speaker 1>those uh cell evolution simulators along those lines. Yeah, the

0:18:16.520 --> 0:18:19.520
<v Speaker 1>big one really um and uh yeah, it's a fascinating

0:18:19.560 --> 0:18:20.840
<v Speaker 1>topic on to its own, so we may have to

0:18:20.840 --> 0:18:22.880
<v Speaker 1>come back on on that one at a later date. Okay, well,

0:18:22.920 --> 0:18:25.440
<v Speaker 1>you have laid the soil out of which you, as

0:18:25.440 --> 0:18:27.920
<v Speaker 1>you say, the vines of Tetris grow. But I think

0:18:27.960 --> 0:18:31.320
<v Speaker 1>we should turn to the vines themselves, because what fascinating

0:18:31.440 --> 0:18:34.399
<v Speaker 1>vines they are, a lot of people might not have

0:18:34.520 --> 0:18:37.479
<v Speaker 1>guessed this, so some people probably already know the story. Uh.

0:18:37.720 --> 0:18:42.600
<v Speaker 1>The creation of Tetris, strangely enough, takes place in a

0:18:42.720 --> 0:18:48.720
<v Speaker 1>nineteen eighties Soviet computing lab in Moscow with a slightly

0:18:48.760 --> 0:18:53.879
<v Speaker 1>board artificial intelligence researcher discovering the ancient secret of Tetris

0:18:54.040 --> 0:18:59.080
<v Speaker 1>under the ruse of testing computer hardware capabilities um SO.

0:18:59.320 --> 0:19:04.199
<v Speaker 1>The the creator of Tetris is named Alexei Petknov, and

0:19:04.280 --> 0:19:08.080
<v Speaker 1>he was a computer programmer and artificial intelligence researcher working

0:19:08.119 --> 0:19:10.960
<v Speaker 1>for the Academy of Science of the u S sr SO,

0:19:11.200 --> 0:19:15.560
<v Speaker 1>the Soviet Union Zone Academy of Science. And he was

0:19:15.600 --> 0:19:18.600
<v Speaker 1>working in a lab that would occasionally be sent a

0:19:18.640 --> 0:19:21.800
<v Speaker 1>new piece of computer hardware, and in this case, in

0:19:21.840 --> 0:19:24.040
<v Speaker 1>the case of Tetris, they were sent this thing called

0:19:24.080 --> 0:19:28.720
<v Speaker 1>the Electronica sixty. It sounds fancy, yeah, wonderful. And a

0:19:28.840 --> 0:19:32.360
<v Speaker 1>part of paget Knov's duties would be to create software

0:19:32.680 --> 0:19:35.240
<v Speaker 1>to run on the new computers of the new hardware

0:19:35.240 --> 0:19:37.879
<v Speaker 1>they're being sent in order to test what it was

0:19:37.920 --> 0:19:40.880
<v Speaker 1>capable of, so to say like, oh, okay, yeah, this

0:19:40.880 --> 0:19:43.560
<v Speaker 1>this computer is fine because it can run this demanding

0:19:43.560 --> 0:19:47.439
<v Speaker 1>piece of software a okay. So in in paget Knov's

0:19:47.480 --> 0:19:51.240
<v Speaker 1>own words, this became his quote excuse for making games,

0:19:52.040 --> 0:19:54.800
<v Speaker 1>which I mean, that's gonna be a pretty cool job.

0:19:54.840 --> 0:19:58.360
<v Speaker 1>Comparatively in the Soviet Union in Oh yeah. I mean

0:19:58.359 --> 0:20:01.879
<v Speaker 1>that's a pretty great situation anywhere where you find the

0:20:01.920 --> 0:20:05.680
<v Speaker 1>way to make your job even more engaging, or make

0:20:05.680 --> 0:20:09.560
<v Speaker 1>it engaging to begin with, without actually just completely knocking

0:20:09.560 --> 0:20:12.560
<v Speaker 1>off and doing your own thing. Right. So, Paget knobs

0:20:12.560 --> 0:20:16.240
<v Speaker 1>in this lab testing the Electronica sixty, and what he

0:20:16.359 --> 0:20:20.800
<v Speaker 1>comes up with to test it is Tetris. Tetris is

0:20:20.840 --> 0:20:24.479
<v Speaker 1>one of these games he creates. And I don't know

0:20:24.560 --> 0:20:27.480
<v Speaker 1>to what extent we really should try to describe Tetris,

0:20:27.560 --> 0:20:30.480
<v Speaker 1>because I feel like almost everybody who's going to be

0:20:30.520 --> 0:20:33.280
<v Speaker 1>listening to this has seen Tetris. If you haven't, you

0:20:33.320 --> 0:20:35.879
<v Speaker 1>should go watch a video of somebody playing Tetris on you.

0:20:36.680 --> 0:20:40.680
<v Speaker 1>Any number of official Tetris or Tetris knockoff versions that

0:20:40.720 --> 0:20:43.680
<v Speaker 1>you can just play online. I found a free website.

0:20:43.680 --> 0:20:45.800
<v Speaker 1>I don't know if this is legal, it's probably not, actually,

0:20:45.800 --> 0:20:48.119
<v Speaker 1>but I found a website that has an emulator that

0:20:48.160 --> 0:20:52.040
<v Speaker 1>will emulate the any S version of Tetris that's in browser.

0:20:52.240 --> 0:20:54.919
<v Speaker 1>And it's pretty great that the any S version. I

0:20:54.960 --> 0:20:57.960
<v Speaker 1>really like the graphics. Yeah, yeah, it was a great

0:20:58.040 --> 0:21:02.040
<v Speaker 1>use of the you know, simple graphics to deliver the

0:21:02.080 --> 0:21:04.680
<v Speaker 1>Tetris experience, though I do still prefer the music from

0:21:04.680 --> 0:21:07.320
<v Speaker 1>the game Boy version, but Dance of the Sugar Plumb

0:21:07.359 --> 0:21:09.880
<v Speaker 1>Ferry is good to either way. You should you should

0:21:09.880 --> 0:21:13.359
<v Speaker 1>play Tetris a little get in the mood for this episode. Uh,

0:21:13.440 --> 0:21:15.199
<v Speaker 1>you can pause right here and go do that and

0:21:15.240 --> 0:21:18.720
<v Speaker 1>come back if you like, otherwise we will continue. But basically,

0:21:18.760 --> 0:21:22.879
<v Speaker 1>what Tetris is is you've got seven blocks of different

0:21:22.880 --> 0:21:25.160
<v Speaker 1>shapes and these are the tetrominos that we were talking

0:21:25.200 --> 0:21:27.320
<v Speaker 1>about earlier, and they fall from the top of the

0:21:27.359 --> 0:21:30.080
<v Speaker 1>screen towards the bottom of the screen on a little

0:21:30.119 --> 0:21:33.280
<v Speaker 1>playing area, and the player can move the blocks around

0:21:33.359 --> 0:21:36.000
<v Speaker 1>left to right and can rotate them in increments of

0:21:36.080 --> 0:21:38.480
<v Speaker 1>ninety degrees, so you can flip the piece and you

0:21:38.480 --> 0:21:40.720
<v Speaker 1>can move it side to side, but what you can't

0:21:40.760 --> 0:21:44.520
<v Speaker 1>do is stop it from falling. There's the inexorable creep

0:21:44.720 --> 0:21:47.560
<v Speaker 1>towards the bottom of the screen. And so what the

0:21:47.560 --> 0:21:51.000
<v Speaker 1>player does is arrange the blocks to form and then

0:21:51.040 --> 0:21:56.160
<v Speaker 1>clear solid horizontal lines. Oh yeah, that's satisfying moment where

0:21:56.320 --> 0:21:58.600
<v Speaker 1>you have blocks all the way across a single line

0:21:58.640 --> 0:22:01.639
<v Speaker 1>and then that that line just anishes. Yeah. And so

0:22:01.680 --> 0:22:03.240
<v Speaker 1>if the blocks stack up all the way to the

0:22:03.280 --> 0:22:06.200
<v Speaker 1>top of the screen the game is over. Interestingly enough,

0:22:06.240 --> 0:22:09.800
<v Speaker 1>Paget and Nov said that originally the lines did not

0:22:09.960 --> 0:22:11.879
<v Speaker 1>clear in the version of the game he was making,

0:22:12.200 --> 0:22:15.199
<v Speaker 1>that you would just try to stack them, but he

0:22:15.240 --> 0:22:17.399
<v Speaker 1>found that the screen filled up too quick. You know,

0:22:17.480 --> 0:22:20.680
<v Speaker 1>you'd make these stacked rows, and eventually it reached the

0:22:20.720 --> 0:22:22.280
<v Speaker 1>top of the screen. So then he came up with

0:22:22.320 --> 0:22:24.960
<v Speaker 1>the idea of every time you created a solid row,

0:22:25.119 --> 0:22:28.960
<v Speaker 1>having it vanish and and just turned into magical abstract points.

0:22:29.680 --> 0:22:32.400
<v Speaker 1>Then I think it's interesting because it you can see

0:22:32.440 --> 0:22:37.359
<v Speaker 1>the roots of the recreational mathematical puzzle there right, because

0:22:37.400 --> 0:22:40.680
<v Speaker 1>you wouldn't have um that much space if you were

0:22:40.720 --> 0:22:43.600
<v Speaker 1>just filling this out on a sheet of paper. Yeah. Yeah,

0:22:43.640 --> 0:22:45.840
<v Speaker 1>So if if the blocks stack up all the way

0:22:45.880 --> 0:22:47.880
<v Speaker 1>to the top of the screen, of course games over

0:22:47.960 --> 0:22:51.680
<v Speaker 1>that that's your death in the game terms. And as

0:22:51.720 --> 0:22:54.200
<v Speaker 1>the game goes on, the blocks begin to fall faster

0:22:54.359 --> 0:22:57.440
<v Speaker 1>and faster, which of course makes it harder to fit

0:22:57.480 --> 0:23:00.639
<v Speaker 1>them in as time goes on, and eventually in most

0:23:00.760 --> 0:23:03.320
<v Speaker 1>versions of the game, you get to something that the

0:23:03.359 --> 0:23:06.600
<v Speaker 1>players would call a kill screen or a death screen,

0:23:07.119 --> 0:23:09.639
<v Speaker 1>which is in the any S version at least level

0:23:09.680 --> 0:23:13.639
<v Speaker 1>twenty nine, or the transition between level twenty nine and thirty,

0:23:13.680 --> 0:23:16.560
<v Speaker 1>where the blocks just fall so fast it's impossible to

0:23:16.600 --> 0:23:20.600
<v Speaker 1>play anymore. You cannot continue though. Actually, before we did

0:23:20.600 --> 0:23:24.240
<v Speaker 1>this episode, I watched a documentary called The Ecstasy of

0:23:24.359 --> 0:23:28.000
<v Speaker 1>Order about Tetris Champions, that which I recommend if if

0:23:28.000 --> 0:23:29.359
<v Speaker 1>you all at home, want to watch it. It was

0:23:29.359 --> 0:23:31.880
<v Speaker 1>really interesting, and there are a couple of players who

0:23:31.920 --> 0:23:34.760
<v Speaker 1>do manage to get to level thirty. In it, it's

0:23:34.800 --> 0:23:37.960
<v Speaker 1>a very brief, fleeting victory does it so that the

0:23:38.000 --> 0:23:40.560
<v Speaker 1>game itself does not stop and say, hey, you've won Tetris,

0:23:40.600 --> 0:23:43.840
<v Speaker 1>but you've merely you've made it to a threshold of

0:23:44.080 --> 0:23:47.159
<v Speaker 1>survivability that no one else has reached, right with a

0:23:47.200 --> 0:23:49.840
<v Speaker 1>vast majority of players, you know, it's not like you've won.

0:23:50.080 --> 0:23:53.199
<v Speaker 1>You've still died. You've just died a little bit farther

0:23:53.359 --> 0:23:56.879
<v Speaker 1>along the track the trail, than anybody else has gone before.

0:24:06.160 --> 0:24:08.680
<v Speaker 1>And that's an interesting thing about Tetris too. You can

0:24:08.760 --> 0:24:12.639
<v Speaker 1>never win. There is no winning, there's only getting farther

0:24:12.760 --> 0:24:16.040
<v Speaker 1>before you die, which makes Tetris a lot like life.

0:24:16.240 --> 0:24:18.679
<v Speaker 1>It is, yeah, and been probably a good lesson for

0:24:18.720 --> 0:24:22.359
<v Speaker 1>a young gamer to encounter where you especially if you're

0:24:22.440 --> 0:24:25.919
<v Speaker 1>up against the impossibility of mission impossible, where there's just

0:24:26.000 --> 0:24:27.760
<v Speaker 1>no getting to the end of it, you just feel

0:24:28.240 --> 0:24:31.919
<v Speaker 1>constantly like the metal gear these dogs stop. Well, now

0:24:31.960 --> 0:24:34.280
<v Speaker 1>I'll play Tetris. It's like the experience of the game

0:24:34.600 --> 0:24:36.520
<v Speaker 1>is you're never gonna get your money's worth out of

0:24:36.520 --> 0:24:39.000
<v Speaker 1>that game because you're not getting to the end of it,

0:24:39.040 --> 0:24:40.720
<v Speaker 1>to the narrative end of the game. But there is

0:24:40.760 --> 0:24:43.679
<v Speaker 1>no narrative in Tetris other than the simple narrative of

0:24:44.000 --> 0:24:47.119
<v Speaker 1>shapes coming at you better stack them and try to

0:24:47.359 --> 0:24:50.400
<v Speaker 1>stave off the inevitable. Yeah, so what happened when Alexei

0:24:50.400 --> 0:24:54.600
<v Speaker 1>Pajitnov made this game? So he claimed he was inspired

0:24:54.600 --> 0:24:57.080
<v Speaker 1>by his love of puzzle games like Pin tomino Is,

0:24:57.119 --> 0:24:59.359
<v Speaker 1>the ones we were talking about before, and he he

0:24:59.440 --> 0:25:03.679
<v Speaker 1>came up with the mechanics of Tetris with pentominoes in mind,

0:25:04.080 --> 0:25:07.600
<v Speaker 1>but then he decided to go with tetrauminos to simplify things, basically,

0:25:07.600 --> 0:25:11.359
<v Speaker 1>to make the game simpler. Uh fun fact, since the

0:25:11.359 --> 0:25:14.200
<v Speaker 1>Electronica sixty that he was using had very little in

0:25:14.240 --> 0:25:17.320
<v Speaker 1>the way of graphical capabilities, the original shapes were made

0:25:17.320 --> 0:25:21.320
<v Speaker 1>out of text characters. I think they were brackets, so

0:25:21.400 --> 0:25:24.160
<v Speaker 1>that would make sense. So falling shapes made out of brackets,

0:25:24.480 --> 0:25:26.440
<v Speaker 1>I do want to throw in that there. There are

0:25:26.440 --> 0:25:28.880
<v Speaker 1>plenty of other knockoffs of Tetris out there, and apparently

0:25:28.920 --> 0:25:32.280
<v Speaker 1>some of them do use pin dominoes rather than tetrauminose,

0:25:32.359 --> 0:25:35.080
<v Speaker 1>oh dude. In preparing for this episode, I played one.

0:25:35.280 --> 0:25:38.520
<v Speaker 1>There's one online called pent Trist that uses not pent

0:25:38.560 --> 0:25:43.639
<v Speaker 1>Trist but but pent Trists like Tetris, and it uses

0:25:43.680 --> 0:25:46.120
<v Speaker 1>pin dominoes, and at least in the time I played

0:25:46.160 --> 0:25:49.359
<v Speaker 1>it, it it was significantly harder than Tetris. Yeah. Yeah, I

0:25:49.359 --> 0:25:52.600
<v Speaker 1>imagine it would be just one more piece. Likewise, if

0:25:52.640 --> 0:25:56.000
<v Speaker 1>you were to play Tetris with simpler shapes, I imagine

0:25:56.040 --> 0:25:58.199
<v Speaker 1>it would the game would fall apart too easily. Like

0:25:58.200 --> 0:26:00.440
<v Speaker 1>what if you were playing them with dominoes, that would

0:26:00.480 --> 0:26:03.840
<v Speaker 1>be that would just be base level, way too easy,

0:26:03.960 --> 0:26:05.679
<v Speaker 1>to the point if you would get bored of it

0:26:05.840 --> 0:26:08.920
<v Speaker 1>almost immediately. Yeah, I think four really is the perfect number.

0:26:09.000 --> 0:26:14.160
<v Speaker 1>I I will argue very strongly in that in that

0:26:14.359 --> 0:26:18.000
<v Speaker 1>proposition's defense. But anyway, past Not recounts to The Guardian

0:26:18.080 --> 0:26:20.200
<v Speaker 1>where he told his own story about this. He says,

0:26:20.320 --> 0:26:24.800
<v Speaker 1>quote I pretended I was debugging my program, but in truth,

0:26:24.840 --> 0:26:27.879
<v Speaker 1>I just couldn't stop playing it. When other people tried it,

0:26:27.960 --> 0:26:31.200
<v Speaker 1>they couldn't either. It was so abstract that was its

0:26:31.240 --> 0:26:34.399
<v Speaker 1>great quality. It appealed to everybody. And I think this

0:26:34.520 --> 0:26:38.280
<v Speaker 1>may be something about why so many people can get

0:26:38.320 --> 0:26:41.359
<v Speaker 1>into Tetris, Even people who don't usually play video games.

0:26:41.400 --> 0:26:44.080
<v Speaker 1>They can pick up Tetris and immediately feel at home

0:26:44.800 --> 0:26:47.520
<v Speaker 1>and intrigued. And and I think it has something to

0:26:47.560 --> 0:26:51.359
<v Speaker 1>do with the lack of representational nature of it. It's

0:26:51.480 --> 0:26:55.560
<v Speaker 1>like geometrical art you might see in a mosque or something.

0:26:55.680 --> 0:27:01.080
<v Speaker 1>You know. It's like it doesn't have characters or familiar objects.

0:27:01.280 --> 0:27:08.400
<v Speaker 1>It's just shapes and space and time and movement. Utterly universal, yeah, yeah,

0:27:08.400 --> 0:27:13.520
<v Speaker 1>completely devoid of any dependency on on its uh its

0:27:13.560 --> 0:27:17.040
<v Speaker 1>similarity to a real world scenario. It's completely in its

0:27:17.040 --> 0:27:21.359
<v Speaker 1>own universe. Yeah. So what happens when you create an

0:27:21.400 --> 0:27:26.440
<v Speaker 1>amazing and addictive game while employed by the Soviet Union,

0:27:26.800 --> 0:27:29.320
<v Speaker 1>Well that was an interesting question for peasant Nov and

0:27:29.320 --> 0:27:31.960
<v Speaker 1>he kind of feared what would happen if he tried

0:27:32.000 --> 0:27:33.840
<v Speaker 1>to make money off of his game. So the game

0:27:33.960 --> 0:27:37.440
<v Speaker 1>started getting passed around from place to place, in in Russia,

0:27:38.280 --> 0:27:41.359
<v Speaker 1>there were floppy disks of it that people were taking

0:27:41.400 --> 0:27:44.719
<v Speaker 1>two different workplaces, and then everybody would get addicted to

0:27:44.760 --> 0:27:47.359
<v Speaker 1>it and not do their jobs, so it sort of

0:27:47.440 --> 0:27:50.800
<v Speaker 1>posed a problem. Eventually it made its way to Hungary,

0:27:51.440 --> 0:27:54.119
<v Speaker 1>and then from Hungary it made its way to the

0:27:54.160 --> 0:27:58.679
<v Speaker 1>rest of Europe, the United States, Japan, and the whole world. Um.

0:27:58.760 --> 0:28:03.359
<v Speaker 1>But for ten years Paget Knobs seeded the game rights

0:28:03.440 --> 0:28:06.320
<v Speaker 1>to the government to the Soviet Union and so he

0:28:06.359 --> 0:28:09.320
<v Speaker 1>didn't really see much money from Tetris for a long time.

0:28:09.320 --> 0:28:13.000
<v Speaker 1>But eventually once that expired in the nineties, he got

0:28:13.040 --> 0:28:15.960
<v Speaker 1>more involved. And uh, I'm not sure if how much

0:28:16.000 --> 0:28:19.600
<v Speaker 1>money he eventually made off of Tetris. I I hope,

0:28:19.720 --> 0:28:21.480
<v Speaker 1>I hope it did well for him. Yeah, yeah, I

0:28:21.480 --> 0:28:24.280
<v Speaker 1>hope so too. I certainly remember seeing his name on

0:28:24.440 --> 0:28:28.000
<v Speaker 1>even the ne s because his ties. Your eyes were

0:28:28.000 --> 0:28:30.080
<v Speaker 1>glued to the program and you couldn't help but notice

0:28:30.080 --> 0:28:34.480
<v Speaker 1>anything in the system that resembled the outside world, such

0:28:34.520 --> 0:28:37.960
<v Speaker 1>as such as his name or St. Basil's Cathedral which

0:28:37.960 --> 0:28:40.560
<v Speaker 1>was on the loading screen. Yeah or yeah, if you

0:28:40.600 --> 0:28:42.280
<v Speaker 1>did really well in the game, I think you could

0:28:42.280 --> 0:28:47.320
<v Speaker 1>watch St. Basil's Cathedral being launched into space. Good goodness, gracious, Yes, yes,

0:28:47.720 --> 0:28:49.640
<v Speaker 1>why I haven't thought about that and forever I never

0:28:49.680 --> 0:28:53.520
<v Speaker 1>really understood why that happens, but it was. Was it

0:28:53.600 --> 0:28:56.680
<v Speaker 1>the idea that the cathedral is secretly an alien spaceship

0:28:56.760 --> 0:28:59.680
<v Speaker 1>that has been planted on Earth? And yes, and it

0:28:59.840 --> 0:29:02.440
<v Speaker 1>just it had to use our brain power, the collective

0:29:02.480 --> 0:29:07.400
<v Speaker 1>brain power of a Tetris obsessed planet, to to actually

0:29:07.440 --> 0:29:11.400
<v Speaker 1>launch it back into the stars. Yeah. But so, paget

0:29:11.480 --> 0:29:14.760
<v Speaker 1>Of gives a pretty cool perspective on the role Tetris

0:29:14.800 --> 0:29:18.880
<v Speaker 1>played in the early consumer adoption of the computer. Actually,

0:29:18.920 --> 0:29:21.760
<v Speaker 1>he says Tetris came along early and had a very

0:29:21.800 --> 0:29:26.000
<v Speaker 1>important role in breaking down ordinary people's inhibitions in front

0:29:26.000 --> 0:29:29.880
<v Speaker 1>of computers, which were scary objects to non professionals used

0:29:29.920 --> 0:29:32.480
<v Speaker 1>to pen and paper. But the fact that something so

0:29:32.560 --> 0:29:36.160
<v Speaker 1>simple and beautiful could appear on screen destroyed that barrier.

0:29:36.880 --> 0:29:39.040
<v Speaker 1>I like to think that's true. Yeah, yeah, I would

0:29:39.040 --> 0:29:41.080
<v Speaker 1>think so. I mean you think of if you think

0:29:41.080 --> 0:29:44.479
<v Speaker 1>back to early computer games too, some many but not

0:29:44.520 --> 0:29:48.440
<v Speaker 1>all of them. We're a bit abstract looking on the screen,

0:29:48.560 --> 0:29:50.680
<v Speaker 1>to the point where I could see them being very intimidating.

0:29:50.720 --> 0:29:53.400
<v Speaker 1>Like I remember as a kid, we were at somebody's

0:29:53.400 --> 0:29:55.960
<v Speaker 1>house and they had at some sort of submarine simulation game,

0:29:56.520 --> 0:29:59.400
<v Speaker 1>and only you really had to use your imagination to

0:29:59.600 --> 0:30:05.800
<v Speaker 1>see the any kind of actual submarine uh simulation going on. Yeah, well,

0:30:05.840 --> 0:30:07.640
<v Speaker 1>I mean, have you seen any of the old TAR

0:30:07.840 --> 0:30:11.240
<v Speaker 1>twenty hundred Star Wars games where they're trying to represent

0:30:11.280 --> 0:30:14.400
<v Speaker 1>the characters from Star Wars or the ships from Star Wars,

0:30:14.440 --> 0:30:16.880
<v Speaker 1>But you know they've got a an a T a

0:30:16.960 --> 0:30:21.680
<v Speaker 1>T walker like in the Empire Strikes Back, and it's

0:30:21.800 --> 0:30:25.280
<v Speaker 1>just it's a big dog, it's like, or it's a horse,

0:30:25.400 --> 0:30:28.240
<v Speaker 1>it's a four legged animal of some kind, and you're

0:30:28.280 --> 0:30:30.960
<v Speaker 1>just like some pixels flying around shooting at it. And

0:30:30.960 --> 0:30:35.320
<v Speaker 1>I don't want to to criticize limited graphics and the

0:30:35.320 --> 0:30:38.800
<v Speaker 1>importance of imagination because some of my favorite gaming experiences

0:30:39.000 --> 0:30:42.280
<v Speaker 1>that have yet uh to be equaled by our our

0:30:42.320 --> 0:30:45.040
<v Speaker 1>heavy graphics age are some of those where you had

0:30:45.080 --> 0:30:48.360
<v Speaker 1>just enough graphics graph graphical detail to give you an

0:30:48.400 --> 0:30:50.680
<v Speaker 1>idea of what it was, and the rest was your imagination.

0:30:50.760 --> 0:30:53.120
<v Speaker 1>So yeah, yeah, that that's true. I just think that

0:30:53.160 --> 0:30:55.760
<v Speaker 1>there's less of a gap when you're talking about using

0:30:55.840 --> 0:30:59.040
<v Speaker 1>limited graphics to do something abstract versus to do something

0:30:59.080 --> 0:31:04.800
<v Speaker 1>that's supposed to be representational of images you recognize. But anyway,

0:31:05.000 --> 0:31:08.280
<v Speaker 1>Tetris after this went on to become big business all

0:31:08.320 --> 0:31:11.280
<v Speaker 1>around the world. It was eventually licensed from the Russians

0:31:11.760 --> 0:31:15.400
<v Speaker 1>by a video game licensor named Hank Rogers, which led

0:31:15.440 --> 0:31:17.800
<v Speaker 1>to what was, as I've said, in my opinion, the

0:31:17.880 --> 0:31:22.160
<v Speaker 1>definitive version of the of Tetris with the definitive music,

0:31:22.280 --> 0:31:25.960
<v Speaker 1>Tetris on the game Boy. And so in nineteen nine

0:31:26.040 --> 0:31:28.840
<v Speaker 1>Nintendo released Tetris for the game Boy and the nes

0:31:28.960 --> 0:31:32.240
<v Speaker 1>and sold millions of copies. And then, of course in

0:31:32.320 --> 0:31:37.000
<v Speaker 1>ninete Tetris became the central game in the Do you

0:31:37.000 --> 0:31:41.120
<v Speaker 1>remember these the Nintendo World Championships. Oh this was there

0:31:41.160 --> 0:31:44.680
<v Speaker 1>was the Fred Savage movie The Wizard. Huh. I think

0:31:44.680 --> 0:31:47.640
<v Speaker 1>it was all promotion for that. Yes, so tech was

0:31:47.680 --> 0:31:50.680
<v Speaker 1>Tetris in The Wizard. It's been I've seen you know what,

0:31:50.800 --> 0:31:54.200
<v Speaker 1>I've never actually seen The Wizard. I remember virtually nothing.

0:31:54.280 --> 0:31:56.800
<v Speaker 1>I think it was. Wasn't it just a commercial for

0:31:56.840 --> 0:32:00.800
<v Speaker 1>the power of love pretty much? But this is the

0:32:00.800 --> 0:32:03.160
<v Speaker 1>perfect game for for that kind of scenario, right, because

0:32:03.200 --> 0:32:07.920
<v Speaker 1>it's a it's a test of a true test of skill. Yeah, absolutely,

0:32:07.960 --> 0:32:10.000
<v Speaker 1>I think it makes perfect sense for this to be

0:32:10.200 --> 0:32:14.200
<v Speaker 1>the central game and a video game competition, because, like

0:32:14.280 --> 0:32:18.360
<v Speaker 1>I say, it's so universal, it feels so core, so ancient,

0:32:18.480 --> 0:32:23.360
<v Speaker 1>it's like the ultimate game, and there's something about playing

0:32:23.440 --> 0:32:27.480
<v Speaker 1>Tetris that is so inherently human. One of the things,

0:32:27.520 --> 0:32:31.040
<v Speaker 1>an interesting fact I came across about Tetris is that

0:32:31.360 --> 0:32:36.920
<v Speaker 1>Tetris is considered, it's in computational theory, a hard problem.

0:32:37.000 --> 0:32:41.480
<v Speaker 1>It's considered MP complete, meaning that even a computer cannot

0:32:41.480 --> 0:32:45.480
<v Speaker 1>play perfect Tetris. You can't write a computer program that

0:32:45.600 --> 0:32:49.720
<v Speaker 1>automatically optimizes Tetris moves and always makes the best move

0:32:49.800 --> 0:32:53.640
<v Speaker 1>because there is no known strategy for always determining the

0:32:53.680 --> 0:32:56.000
<v Speaker 1>optimal move. And this is not the case for a

0:32:56.000 --> 0:32:59.120
<v Speaker 1>lot of games. There are games like Connect four or

0:32:59.560 --> 0:33:02.240
<v Speaker 1>you know, play many of other puzzle games where there

0:33:02.520 --> 0:33:05.800
<v Speaker 1>is inherently a best move you can make that you know,

0:33:06.000 --> 0:33:08.840
<v Speaker 1>a lot of times humans might not have enough computational

0:33:08.880 --> 0:33:12.040
<v Speaker 1>ability to know what it is, but a computer can know. Yeah,

0:33:12.080 --> 0:33:13.880
<v Speaker 1>I think we can all relate to that and from

0:33:13.880 --> 0:33:16.400
<v Speaker 1>our Tetris playing experience. Because you start off with the

0:33:16.520 --> 0:33:19.480
<v Speaker 1>definite strategy in mind, generally you want to build it

0:33:19.600 --> 0:33:22.320
<v Speaker 1>up so that you can shoot down a vertical um

0:33:22.680 --> 0:33:25.680
<v Speaker 1>tetramino and just clear four rows at once, and then

0:33:25.680 --> 0:33:27.640
<v Speaker 1>do that again. Do that as many times as you can,

0:33:27.920 --> 0:33:30.200
<v Speaker 1>but you're gonna reach that point where that's no longer

0:33:30.240 --> 0:33:33.400
<v Speaker 1>an option. Where each shape, each new shape as it comes,

0:33:33.520 --> 0:33:35.200
<v Speaker 1>and maybe you have the preview box that tells you

0:33:35.240 --> 0:33:36.760
<v Speaker 1>what the next one is going to be. You can

0:33:36.800 --> 0:33:39.080
<v Speaker 1>try and crunch that data as well, but it's very

0:33:39.160 --> 0:33:43.920
<v Speaker 1>much a real time problem from from block to block. Yeah. Yeah,

0:33:43.960 --> 0:33:47.200
<v Speaker 1>the preview boxes actually, I think a really important part

0:33:47.200 --> 0:33:49.320
<v Speaker 1>of Tetris strategy. I don't know if I mentioned that

0:33:49.360 --> 0:33:52.120
<v Speaker 1>when I was describing Tetris earlier. I mean, you've played Tetris,

0:33:52.160 --> 0:33:55.360
<v Speaker 1>you know. But the big thing about Tetris strategy is

0:33:55.400 --> 0:33:57.959
<v Speaker 1>it will show you not just the block that's currently falling,

0:33:58.000 --> 0:34:01.280
<v Speaker 1>but what the next block up is. But after that

0:34:01.440 --> 0:34:04.720
<v Speaker 1>it's a big mystery. And and even the computer can't

0:34:04.720 --> 0:34:08.040
<v Speaker 1>solve this problem. There is no computer that that can

0:34:08.040 --> 0:34:12.400
<v Speaker 1>solve Tetris. It's a it's a mystery. It's an ancient mystery,

0:34:12.440 --> 0:34:16.560
<v Speaker 1>I insist it is. Okay, So in this episode, we're

0:34:16.560 --> 0:34:21.120
<v Speaker 1>eventually going to talk about the neurological effects of Tetris

0:34:21.160 --> 0:34:23.840
<v Speaker 1>on the human brain, the sort of the psychology and

0:34:23.880 --> 0:34:26.400
<v Speaker 1>neurology of Tetris. But before we get into that, we

0:34:26.440 --> 0:34:29.400
<v Speaker 1>got to mention one more thing about Tetris and culture,

0:34:29.440 --> 0:34:32.640
<v Speaker 1>which is all of the wonderful Tetris knockoffs that have

0:34:32.920 --> 0:34:35.000
<v Speaker 1>that have come from this game. Because, like anything that

0:34:35.080 --> 0:34:38.239
<v Speaker 1>sells millions and millions of copies and becomes up a

0:34:38.280 --> 0:34:41.680
<v Speaker 1>phenomenon like Tetris, you're gonna see other people want to

0:34:41.719 --> 0:34:43.960
<v Speaker 1>get in on the on the action and put their

0:34:44.000 --> 0:34:47.120
<v Speaker 1>own particular spin on it. And a lot of many

0:34:47.160 --> 0:34:49.440
<v Speaker 1>of them are great, They're perfectly serviceable. They're just complete

0:34:49.520 --> 0:34:52.640
<v Speaker 1>rip offs. Sometimes they try and add their own thing,

0:34:52.680 --> 0:34:55.560
<v Speaker 1>like trying to use a different polyomino in order in

0:34:55.640 --> 0:34:59.160
<v Speaker 1>order to spice things up. But one of my favorites

0:34:59.680 --> 0:35:04.439
<v Speaker 1>is just pure fluff on top of a traditional Tetris game,

0:35:04.600 --> 0:35:08.360
<v Speaker 1>and that's the release Monty Python and the Quest for

0:35:08.360 --> 0:35:11.200
<v Speaker 1>the Holy Grail, a PC game which included a Tetris

0:35:11.280 --> 0:35:16.560
<v Speaker 1>mini game called drop Dead that involved fabulously throwing plague

0:35:16.640 --> 0:35:20.439
<v Speaker 1>victims into a mass grave. So so they were shaped, Yes,

0:35:20.520 --> 0:35:26.080
<v Speaker 1>each Tetromino is shaped like a medieval peasant, and sometimes

0:35:26.080 --> 0:35:27.880
<v Speaker 1>their body has been you know this way or that,

0:35:28.080 --> 0:35:31.720
<v Speaker 1>or they're just completely straight, but you're throw you're throwing

0:35:31.719 --> 0:35:35.240
<v Speaker 1>those into the mass grave, and the bodies keep piling

0:35:35.360 --> 0:35:37.640
<v Speaker 1>up and they're falling faster like any kind of a

0:35:37.640 --> 0:35:42.040
<v Speaker 1>Tetris game, with the added feature that sometimes one isn't

0:35:42.120 --> 0:35:45.920
<v Speaker 1>quite dead yet and makes it makes moving it around

0:35:46.000 --> 0:35:49.560
<v Speaker 1>more challenging because it's you know, fighting back and trying

0:35:49.600 --> 0:35:51.680
<v Speaker 1>to to wiggle free, and you just want to throw

0:35:51.719 --> 0:35:54.520
<v Speaker 1>as many bodies into the mass grave as possible, right, Yeah,

0:35:54.560 --> 0:35:57.000
<v Speaker 1>you got a job to do. Yeah, So that's that's

0:35:57.040 --> 0:36:00.719
<v Speaker 1>the best I've I've ever seen. Um, you have been

0:36:00.800 --> 0:36:03.560
<v Speaker 1>various other attempts to spice it up. There was a

0:36:04.080 --> 0:36:07.200
<v Speaker 1>particularly it was a two thousand four mini game in

0:36:07.320 --> 0:36:10.640
<v Speaker 1>Mortal Kombat Deception. Oh man, they're still making Mortal Kombat

0:36:10.680 --> 0:36:13.279
<v Speaker 1>games in two thousand four. Yeah, they still make them today,

0:36:13.520 --> 0:36:16.160
<v Speaker 1>I guess. So. Yeah, in Mortal Kombat X just came out.

0:36:16.320 --> 0:36:19.000
<v Speaker 1>I don't think. I don't think everyone beyond Mortal Kombat

0:36:19.360 --> 0:36:22.319
<v Speaker 1>three in the arcade game version, well there was. You know,

0:36:22.440 --> 0:36:25.200
<v Speaker 1>four was kind of a I think a dark point

0:36:25.560 --> 0:36:27.279
<v Speaker 1>for a lot of people. But I know that they

0:36:27.320 --> 0:36:30.120
<v Speaker 1>put up They've put out some great games in recent times. Uh,

0:36:30.600 --> 0:36:34.200
<v Speaker 1>but the Tetris mini game in two thousand four was

0:36:34.280 --> 0:36:37.480
<v Speaker 1>not actually so great. It was just like typical Tetris

0:36:37.560 --> 0:36:40.759
<v Speaker 1>with some little bobble head Mortal Kombat characters. I think

0:36:40.760 --> 0:36:43.439
<v Speaker 1>they would have been far better off just ripping off

0:36:43.760 --> 0:36:46.600
<v Speaker 1>Monty Python's take on it and just have you know,

0:36:46.800 --> 0:36:50.239
<v Speaker 1>dead monks and ninjas falling into a pit. Yeah, so, uh,

0:36:50.680 --> 0:36:54.080
<v Speaker 1>Katana's out there doing finishing moves on people and throwing

0:36:54.120 --> 0:36:56.560
<v Speaker 1>all their dead body parts into the I can see that,

0:36:56.600 --> 0:36:58.799
<v Speaker 1>but they were probably you know, pressed for time, So

0:36:58.960 --> 0:37:02.839
<v Speaker 1>that seems like they've got uh, just violent variations on

0:37:02.880 --> 0:37:07.399
<v Speaker 1>Tetris basically. Yeah. But then there's also the sexy take.

0:37:07.560 --> 0:37:10.680
<v Speaker 1>And I'm going to leave you the listener to explore

0:37:10.719 --> 0:37:12.399
<v Speaker 1>this more on your own. I don't know if there

0:37:12.480 --> 0:37:15.399
<v Speaker 1>is a definitive sexy Tetris, but it looks like they're

0:37:15.520 --> 0:37:21.200
<v Speaker 1>various scenarios that involve humanoid tetraumino's interlocking with each other.

0:37:21.600 --> 0:37:27.440
<v Speaker 1>So it's it seems inherently disturbing, like stacking sex. I guess,

0:37:27.760 --> 0:37:31.520
<v Speaker 1>you know, kind of a Kama Sutra um group sex

0:37:31.600 --> 0:37:34.400
<v Speaker 1>take on Tetris. It's out there if you want to

0:37:34.400 --> 0:37:37.200
<v Speaker 1>explore it. Uh, and then I think they also just

0:37:37.280 --> 0:37:42.200
<v Speaker 1>have Tetris with a backdrop of a naked person or something,

0:37:42.239 --> 0:37:46.160
<v Speaker 1>so that exists as well, um an interesting attempt to

0:37:46.239 --> 0:37:49.279
<v Speaker 1>put some sort of fluff on top of of this

0:37:49.440 --> 0:37:52.200
<v Speaker 1>most perfect game. You don't need that. That would be distracting.

0:37:52.200 --> 0:37:55.279
<v Speaker 1>It's Tetris, That's what I'm thinking. I mean, are you

0:37:55.320 --> 0:37:57.680
<v Speaker 1>trying to mess with Tetris. Yeah, it seems like you

0:37:57.719 --> 0:38:00.120
<v Speaker 1>would have only that's the kind of game, and you

0:38:00.160 --> 0:38:02.160
<v Speaker 1>would only play for a few minutes and go like

0:38:02.200 --> 0:38:04.360
<v Speaker 1>ha ha, that's clever, or oh, that's not really clever,

0:38:04.719 --> 0:38:07.239
<v Speaker 1>and then you'd move back to just playing pure Tetris. Right.

0:38:07.480 --> 0:38:10.120
<v Speaker 1>One of the Tetris arcade games I saw in the

0:38:10.320 --> 0:38:12.680
<v Speaker 1>in the documentary I was talking about earlier, the Ecstasy

0:38:12.680 --> 0:38:16.400
<v Speaker 1>of Order is invisible Tetris. I didn't know about this before,

0:38:16.440 --> 0:38:19.200
<v Speaker 1>but that's where you can only see the blocks while

0:38:19.280 --> 0:38:22.879
<v Speaker 1>they're falling, but once they land, they become invisible. I

0:38:22.960 --> 0:38:25.480
<v Speaker 1>can't even imagine trying to play that. That sounds really

0:38:25.520 --> 0:38:29.040
<v Speaker 1>frustratingly hard. I would again, I'd rather just play regular Tetris,

0:38:29.120 --> 0:38:30.640
<v Speaker 1>And of course would be remiss if we didn't mention

0:38:30.680 --> 0:38:32.719
<v Speaker 1>the various three D forms of Tetris that have come

0:38:32.760 --> 0:38:36.160
<v Speaker 1>out where you're using three dimensional tetrominos and trying to

0:38:36.239 --> 0:38:39.880
<v Speaker 1>assemble them, and I've played those before. Those those I

0:38:40.640 --> 0:38:42.960
<v Speaker 1>feel like those are also fun for a limited amount

0:38:43.000 --> 0:38:44.520
<v Speaker 1>of time, and then you want to go back to

0:38:44.760 --> 0:38:48.520
<v Speaker 1>good old two dimensional Tetris. We keep saying Texas instead

0:38:48.560 --> 0:38:50.560
<v Speaker 1>of Tetris. It makes me think that there should be

0:38:50.640 --> 0:38:56.160
<v Speaker 1>a geographical representations or like you know, US States represented

0:38:56.239 --> 0:38:59.960
<v Speaker 1>as as as square block formations that you try to

0:39:00.080 --> 0:39:04.239
<v Speaker 1>fit together. Yeah, yeah, the United States as an assemblage,

0:39:04.280 --> 0:39:07.640
<v Speaker 1>like how does Tennessee fit into Texas? And I guess

0:39:07.680 --> 0:39:10.600
<v Speaker 1>you couldn't do it proportionally because every time in Alaska fell,

0:39:10.719 --> 0:39:15.040
<v Speaker 1>the game would just be over. But we should take

0:39:15.120 --> 0:39:17.319
<v Speaker 1>a break to hear from our sponsor, and then when

0:39:17.360 --> 0:39:20.279
<v Speaker 1>we come back, we're going to talk about some of

0:39:20.360 --> 0:39:23.520
<v Speaker 1>the brain science of Tetris, some of the science that

0:39:23.560 --> 0:39:36.000
<v Speaker 1>has been done on how Tetris affects our minds. Hey,

0:39:36.080 --> 0:39:39.040
<v Speaker 1>we're back, So it is time to talk about something

0:39:39.080 --> 0:39:42.880
<v Speaker 1>that has been called in the media the Tetris effect

0:39:43.280 --> 0:39:46.160
<v Speaker 1>or Tetris syndrome, which I like that one even more

0:39:46.200 --> 0:39:49.399
<v Speaker 1>because it has a slotting, nefarious air to it. Yeah,

0:39:49.440 --> 0:39:52.320
<v Speaker 1>so I have talked about how I think Tetris is

0:39:52.360 --> 0:39:55.839
<v Speaker 1>an ancient mystery, But have you ever noticed how the

0:39:56.040 --> 0:39:59.640
<v Speaker 1>six rectangular pains on each half of a home window

0:40:00.040 --> 0:40:03.320
<v Speaker 1>and form all of the Tetris blocks, except, of course

0:40:03.520 --> 0:40:06.680
<v Speaker 1>the most beautiful and most cherished of all blocks, the

0:40:06.719 --> 0:40:09.440
<v Speaker 1>long bar. But all the other blocks, you know, you

0:40:09.600 --> 0:40:12.959
<v Speaker 1>with you've got the six pains arranged in the two

0:40:12.960 --> 0:40:16.120
<v Speaker 1>by three formation. You can make the T, you can

0:40:16.160 --> 0:40:18.719
<v Speaker 1>make the L, you can make the S and the

0:40:18.840 --> 0:40:21.840
<v Speaker 1>Z and the square. And how the corners of the

0:40:21.880 --> 0:40:24.239
<v Speaker 1>coffee table in your house are kind of like L

0:40:24.320 --> 0:40:27.360
<v Speaker 1>blocks that just fits so nicely against the square block.

0:40:27.480 --> 0:40:32.360
<v Speaker 1>That really is the essence of this foot rest. And really,

0:40:32.400 --> 0:40:35.960
<v Speaker 1>when droplets of water bed together on a rain splashed

0:40:36.000 --> 0:40:38.719
<v Speaker 1>window and eventually flow away, it really is a lot

0:40:38.760 --> 0:40:41.600
<v Speaker 1>like how the stacks of blocks will away from viewing

0:40:41.680 --> 0:40:45.640
<v Speaker 1>Tetris once you've completed four solid lines. And then of

0:40:45.680 --> 0:40:48.880
<v Speaker 1>course you begin to see how the Tetris blocks do

0:40:49.080 --> 0:40:51.560
<v Speaker 1>come creeping down from the darkness at night when you

0:40:51.600 --> 0:40:54.640
<v Speaker 1>lie in bed, and they follow you into your dreams.

0:40:54.680 --> 0:40:57.000
<v Speaker 1>And how I'm going to stop you there, Joe, because

0:40:57.239 --> 0:41:00.680
<v Speaker 1>this sounds like, if not Tetris in drone, or the

0:41:00.680 --> 0:41:04.359
<v Speaker 1>Tetris effect, perhaps even Tetris madness, full blown Tetris madness. Yeah,

0:41:04.360 --> 0:41:08.760
<v Speaker 1>this is what most people have described as the Tetris effect.

0:41:09.000 --> 0:41:12.720
<v Speaker 1>It's in short, when Tetris players have dreams or mild

0:41:12.800 --> 0:41:17.160
<v Speaker 1>hallucinations about the game, the mechanics and visual aesthetic of

0:41:17.200 --> 0:41:20.919
<v Speaker 1>the game follow you beyond the game play itself into

0:41:21.000 --> 0:41:24.759
<v Speaker 1>your life. You see Tetris in the world, You hallucinate

0:41:24.800 --> 0:41:27.840
<v Speaker 1>blocks and places where they're not, and you dream about

0:41:27.880 --> 0:41:30.400
<v Speaker 1>them as you're falling asleep at night. I definitely remember

0:41:30.440 --> 0:41:33.520
<v Speaker 1>this from that Christmas that we got Tetris, playing it

0:41:33.600 --> 0:41:37.560
<v Speaker 1>for ab certain a number of hours, and then afterwards

0:41:37.840 --> 0:41:40.200
<v Speaker 1>you close your eyes and then against the darkness, you

0:41:40.239 --> 0:41:42.359
<v Speaker 1>see the blocks falling. And then you're trying to sleep

0:41:42.400 --> 0:41:43.960
<v Speaker 1>at night and you see the blocks following, and you're

0:41:44.040 --> 0:41:46.680
<v Speaker 1>dreaming and the blocks are still falling. And it was

0:41:46.760 --> 0:41:50.760
<v Speaker 1>never frightening, but it was just it was like unlike

0:41:50.760 --> 0:41:56.640
<v Speaker 1>anything I'd experienced before. It was essentially a paranormal experience, uh,

0:41:56.680 --> 0:41:59.759
<v Speaker 1>but but one that was so abstract, so so with

0:42:00.000 --> 0:42:03.680
<v Speaker 1>out narrative. It wasn't like I was seeing space, aliens

0:42:03.760 --> 0:42:07.040
<v Speaker 1>or anything. You were just seeing the pure uh, geometric

0:42:07.080 --> 0:42:10.520
<v Speaker 1>wonder of Tetris playing through your your vision, you know.

0:42:10.680 --> 0:42:13.880
<v Speaker 1>I looked up online to see if this had happened

0:42:13.920 --> 0:42:16.960
<v Speaker 1>with any other games, and it certainly has, I think,

0:42:16.960 --> 0:42:19.239
<v Speaker 1>maybe not to the same extent as Tetris. But I

0:42:19.320 --> 0:42:23.640
<v Speaker 1>googled Minecraft hallucinations. I've never played Minecraft, but I just

0:42:23.840 --> 0:42:25.879
<v Speaker 1>wanted to see what you'd come up with, and oh yeah,

0:42:25.920 --> 0:42:30.160
<v Speaker 1>I found some Yahoo q and Yahoo answers and some

0:42:30.400 --> 0:42:34.960
<v Speaker 1>forum threads where people are like, I'm I'm dreaming about

0:42:34.960 --> 0:42:38.160
<v Speaker 1>things from Minecraft and I'm seeing Minecraft blocks all over

0:42:38.200 --> 0:42:41.880
<v Speaker 1>the place. This does seem to be a way in

0:42:41.920 --> 0:42:48.719
<v Speaker 1>which our brains are susceptible to visuospatial tasks or images

0:42:48.800 --> 0:42:52.239
<v Speaker 1>that we have to manipulate in a virtual world, especially

0:42:52.440 --> 0:42:58.000
<v Speaker 1>in something as addictive and engrossing as Tetris. And this

0:42:58.040 --> 0:43:00.759
<v Speaker 1>has been reported on for a while now. The earliest

0:43:00.800 --> 0:43:06.160
<v Speaker 1>reference I can find to the term the Tetris effect, uh,

0:43:06.200 --> 0:43:08.880
<v Speaker 1>and this seems to be Most people say that this

0:43:08.960 --> 0:43:12.560
<v Speaker 1>is the first time the term appears is in article

0:43:13.040 --> 0:43:16.799
<v Speaker 1>called this is Your Brain on Tetris from Wired. Yes,

0:43:17.440 --> 0:43:20.520
<v Speaker 1>great article, it's still off online, you can still access it. Yeah.

0:43:20.560 --> 0:43:23.560
<v Speaker 1>So it was written by Jeffrey Goldsmith and if you're

0:43:23.600 --> 0:43:26.000
<v Speaker 1>too young to remember the this is your brain on

0:43:26.080 --> 0:43:29.680
<v Speaker 1>drugs commercials, And I don't know how widespread that reference

0:43:29.680 --> 0:43:32.359
<v Speaker 1>point is anymore. Uh. It was, well, it was one

0:43:32.400 --> 0:43:35.239
<v Speaker 1>of the most charming touchstones of the nineteen eighties propaganda

0:43:35.280 --> 0:43:38.479
<v Speaker 1>war against narcotics. But guy's got an egg. He holds

0:43:38.520 --> 0:43:40.279
<v Speaker 1>up the egg, he says, this is your brain. He

0:43:40.400 --> 0:43:43.239
<v Speaker 1>cracks it, drops it in a pan, fries it says,

0:43:43.360 --> 0:43:47.480
<v Speaker 1>this is your brain on drugs. Yeah. Great, great marketing. Uh,

0:43:47.640 --> 0:43:51.200
<v Speaker 1>but but the the effectiveness of that marketing is a

0:43:51.320 --> 0:43:54.160
<v Speaker 1>is a topic unto itself for sure. Yeah. So the

0:43:54.200 --> 0:43:57.719
<v Speaker 1>obvious implication is of Goldsmith's title this is your Brain

0:43:57.760 --> 0:44:00.600
<v Speaker 1>on Tetris is that he's sort of accusing Tetris of

0:44:00.640 --> 0:44:04.880
<v Speaker 1>being a hallucinogen or some kind of psychotropic agent. Uh.

0:44:05.000 --> 0:44:08.319
<v Speaker 1>Yet he also brings over the associations with addictiveness or

0:44:08.400 --> 0:44:11.319
<v Speaker 1>compulsive behavior. And I would just want to read a

0:44:11.400 --> 0:44:16.160
<v Speaker 1>quote from his article. He says, no home was sweet

0:44:16.160 --> 0:44:19.520
<v Speaker 1>without a game boy. In nineteen that year, I stayed

0:44:19.560 --> 0:44:22.480
<v Speaker 1>for a week with a friend in Tokyo. For a

0:44:22.520 --> 0:44:26.279
<v Speaker 1>week in quotation marks I think meaning longer. Uh, And

0:44:26.440 --> 0:44:30.960
<v Speaker 1>Tetris enslaved my brain at night, geometric shapes fell in

0:44:31.000 --> 0:44:33.360
<v Speaker 1>the darkness as I lay on the loan to Tommy

0:44:33.440 --> 0:44:37.240
<v Speaker 1>floor space days I sat on a lavender suede sofa

0:44:37.280 --> 0:44:41.200
<v Speaker 1>and played Tetris furiously. During rare jaunts from the house,

0:44:41.400 --> 0:44:45.360
<v Speaker 1>I visually fit cars and trees and people together, dubiously.

0:44:45.440 --> 0:44:47.879
<v Speaker 1>Hunting a job in a house. I was still there

0:44:47.920 --> 0:44:52.840
<v Speaker 1>two months later, still jobless, still playing. My friend, an economist,

0:44:52.960 --> 0:44:56.440
<v Speaker 1>threatened a battery deprivation, but he knew my habit ran deep,

0:44:56.719 --> 0:44:59.680
<v Speaker 1>knew that I could always tilt, blinded by sunlight, to

0:44:59.800 --> 0:45:02.680
<v Speaker 1>a convenience store to save face. I would buy a

0:45:02.719 --> 0:45:06.040
<v Speaker 1>box of tiny chocolate filled bears, as if double A

0:45:06.120 --> 0:45:09.560
<v Speaker 1>power cells were an afterthought, not the meaning of my

0:45:09.640 --> 0:45:13.120
<v Speaker 1>wretched life. Uh. And he also refers to Tetris later

0:45:13.160 --> 0:45:16.759
<v Speaker 1>in the article as an electronic drug or and this

0:45:16.840 --> 0:45:20.880
<v Speaker 1>is a great term, a pharmatronic pharmatronic. I like it.

0:45:22.400 --> 0:45:24.680
<v Speaker 1>I don't know if that later appeared in like William

0:45:24.680 --> 0:45:27.400
<v Speaker 1>Gibson novels or something, but it sounds like it should.

0:45:28.200 --> 0:45:31.400
<v Speaker 1>But anyway. Goldsmith then reports on some research we're going

0:45:31.440 --> 0:45:34.880
<v Speaker 1>to describe in in just a minute about what the

0:45:34.920 --> 0:45:38.359
<v Speaker 1>brain of a Tetris player looks like. But the term

0:45:38.640 --> 0:45:42.359
<v Speaker 1>Tetris effect shows up later in his article where he says,

0:45:42.360 --> 0:45:46.600
<v Speaker 1>the Tetris effect is a biochemical reductionistic metaphor, if you will,

0:45:46.719 --> 0:45:52.120
<v Speaker 1>for curiosity invention. The creative urge to fit shapes together

0:45:52.239 --> 0:45:55.360
<v Speaker 1>is to organize, to build, to make deals, to fix,

0:45:55.480 --> 0:45:59.560
<v Speaker 1>to understand, to fold sheets. All of our mental activities

0:45:59.600 --> 0:46:03.240
<v Speaker 1>are now all guess each as potentially addictive as the next.

0:46:03.920 --> 0:46:07.600
<v Speaker 1>So once again we see that tetris it's a perfect

0:46:07.680 --> 0:46:11.000
<v Speaker 1>metaphor for just about everything we do in our life. Yeah,

0:46:11.040 --> 0:46:15.320
<v Speaker 1>I mean not only just the inevitability of of annihilation,

0:46:15.880 --> 0:46:18.160
<v Speaker 1>but just the it's just our the basic way that

0:46:18.200 --> 0:46:23.960
<v Speaker 1>we tackle mental tasks. It combines the the seeking order effect,

0:46:24.080 --> 0:46:27.680
<v Speaker 1>like we're trying to create solid blocks out of these

0:46:28.360 --> 0:46:33.239
<v Speaker 1>you know, disordered, unfitting shapes, and so we're seeking to

0:46:33.280 --> 0:46:36.279
<v Speaker 1>create order to impose order on a chaotic universe. But

0:46:36.360 --> 0:46:41.160
<v Speaker 1>it also has the uh, the task clearance type of

0:46:41.239 --> 0:46:44.160
<v Speaker 1>mechanic that we use throughout our daily work lives. You know,

0:46:44.200 --> 0:46:46.399
<v Speaker 1>you have a you have a to do list, and

0:46:46.680 --> 0:46:49.600
<v Speaker 1>the most satisfying part of every day is crossing that

0:46:49.760 --> 0:46:52.840
<v Speaker 1>thing off your to do list, which in Tetris, you get,

0:46:52.920 --> 0:46:55.319
<v Speaker 1>you get to do constantly. You know, every some number

0:46:55.400 --> 0:46:58.320
<v Speaker 1>of seconds you clear a line and it disappears and

0:46:58.480 --> 0:47:02.839
<v Speaker 1>quite literally disappear years and and being crossed automatically off

0:47:02.880 --> 0:47:07.800
<v Speaker 1>your to do list. So it Tetris again mimics life,

0:47:09.520 --> 0:47:12.680
<v Speaker 1>and sometimes life throws some bad blocks at you and

0:47:12.719 --> 0:47:14.920
<v Speaker 1>you just have to accept that you're not going to

0:47:15.040 --> 0:47:18.680
<v Speaker 1>fit into your order. But maybe that next block will

0:47:18.680 --> 0:47:21.359
<v Speaker 1>help you work this one out and it is eventually

0:47:21.680 --> 0:47:24.400
<v Speaker 1>you'll create some sort of order around it. Yeah, I

0:47:24.440 --> 0:47:27.840
<v Speaker 1>think that's entirely true. And if you listen to these

0:47:27.840 --> 0:47:30.359
<v Speaker 1>professional Tetris players, the one who are the ones who

0:47:30.400 --> 0:47:33.040
<v Speaker 1>get really deep into it, you know they'll they'll talk

0:47:33.080 --> 0:47:37.040
<v Speaker 1>about the sort of the fortune goddess of Tetris, the

0:47:37.440 --> 0:47:41.400
<v Speaker 1>Tetris god who doles out good blocks and bad blocks,

0:47:41.440 --> 0:47:43.680
<v Speaker 1>and you know they to a certain extent, the blocks

0:47:43.719 --> 0:47:47.239
<v Speaker 1>you get are randomized, um, but they're randomized in a

0:47:47.239 --> 0:47:49.800
<v Speaker 1>particular way. There's this thing referred to as a bag

0:47:49.880 --> 0:47:51.799
<v Speaker 1>that keeps a certain number of blocks in it and

0:47:51.800 --> 0:47:54.080
<v Speaker 1>you get you get the blocks from the bag and

0:47:54.120 --> 0:47:58.520
<v Speaker 1>then it's re randomized. But uh that like you can

0:47:58.560 --> 0:48:00.600
<v Speaker 1>get a good run where they'll get view lots of

0:48:00.640 --> 0:48:05.520
<v Speaker 1>long bars, and it's very nice happy times to be

0:48:06.480 --> 0:48:08.799
<v Speaker 1>to to be irritating though, if you've got too many

0:48:08.800 --> 0:48:10.399
<v Speaker 1>long bars, Like, why am I getting all these long

0:48:10.440 --> 0:48:12.960
<v Speaker 1>bars now? I'm just having to just throw them on

0:48:13.040 --> 0:48:15.919
<v Speaker 1>top of each other horizontally at the bottom. I need

0:48:15.920 --> 0:48:18.879
<v Speaker 1>these later to to really drive home and kill Yeah,

0:48:18.920 --> 0:48:20.960
<v Speaker 1>why wasn't I getting these long bars when I was

0:48:21.000 --> 0:48:25.640
<v Speaker 1>getting like seventeen s and Z bars. Uh? Those S

0:48:25.719 --> 0:48:27.959
<v Speaker 1>and Z bars really are the worst. They're the ones

0:48:28.000 --> 0:48:31.040
<v Speaker 1>that make the game as as cruel as it is.

0:48:31.960 --> 0:48:33.960
<v Speaker 1>But there was another quote I wanted to read, actually,

0:48:34.000 --> 0:48:39.400
<v Speaker 1>that was from a psychologist, Russian psychologist named Vladimir Pokilko,

0:48:39.719 --> 0:48:43.200
<v Speaker 1>and this sort of addresses the Tetris effect. Pokilko was

0:48:43.520 --> 0:48:46.800
<v Speaker 1>a friend and partner of Alexei Pechetna, of the creator

0:48:46.840 --> 0:48:49.520
<v Speaker 1>of Tetris Tetris and he was one of the original

0:48:49.560 --> 0:48:53.000
<v Speaker 1>patients in the first outbreak of Tetris madness in Russia

0:48:53.040 --> 0:48:55.200
<v Speaker 1>in nineteen eighty four. He he got to play it

0:48:55.280 --> 0:48:58.319
<v Speaker 1>before it was a commercial item, back when it was

0:48:58.719 --> 0:49:03.240
<v Speaker 1>a secret brain infection being traded on floppy disks around

0:49:03.239 --> 0:49:07.520
<v Speaker 1>in Moscow. And he says about Tetris quote. The main

0:49:07.600 --> 0:49:10.960
<v Speaker 1>part is visual insight. You make your visual decision and

0:49:11.000 --> 0:49:15.399
<v Speaker 1>it happens almost immediately. Insight means emotion, small but many

0:49:15.480 --> 0:49:19.279
<v Speaker 1>of them every two three seconds. The second mechanism is

0:49:19.360 --> 0:49:23.680
<v Speaker 1>unfinished action. Tetris has many unfinished actions that force you

0:49:23.719 --> 0:49:28.280
<v Speaker 1>to continue and make it very addictive. The third is automization.

0:49:28.640 --> 0:49:32.200
<v Speaker 1>In a couple of hours, the activity becomes automatic, a habit,

0:49:32.480 --> 0:49:36.520
<v Speaker 1>a motivation to repeat. So, yeah, you've got some explanations

0:49:36.520 --> 0:49:39.520
<v Speaker 1>there for maybe some of the cognitive appeal of constantly

0:49:39.640 --> 0:49:42.280
<v Speaker 1>returning to thoughts of Tetris. Of it's sort of taking

0:49:42.320 --> 0:49:45.400
<v Speaker 1>over your brain because you've got the pleasing feeling of

0:49:45.440 --> 0:49:49.920
<v Speaker 1>solving a visual problem. You've got in the constant reward

0:49:49.960 --> 0:49:53.040
<v Speaker 1>every time you solve it. You've got the unfinished action

0:49:53.080 --> 0:49:55.279
<v Speaker 1>always drawing you back to the problem. There is no

0:49:55.360 --> 0:49:59.640
<v Speaker 1>conclusion to Tetris. You never finish it. It's impossible, and

0:49:59.680 --> 0:50:04.360
<v Speaker 1>so failure is never super frustrating because failure is inevitable. Yeah,

0:50:04.440 --> 0:50:07.160
<v Speaker 1>and then, of course the thirty says is automization. Eventually

0:50:07.160 --> 0:50:10.680
<v Speaker 1>it becomes uh, not so much a deliberate action, but

0:50:10.800 --> 0:50:13.440
<v Speaker 1>just an automatic part of your brain. You do it

0:50:13.480 --> 0:50:17.040
<v Speaker 1>without even thinking. Yeah, I do also want to mention,

0:50:17.080 --> 0:50:20.960
<v Speaker 1>while researching the articles about the Tetris effect in the

0:50:21.040 --> 0:50:25.880
<v Speaker 1>nineteen nineties, that I came across some frankly hilarious or

0:50:25.920 --> 0:50:31.359
<v Speaker 1>at least retrospectively hilarious scare articles about games and technology

0:50:31.719 --> 0:50:35.239
<v Speaker 1>destroying your brain. Uh there, Oh man, it was so

0:50:35.280 --> 0:50:39.800
<v Speaker 1>funny about talking about this theory from the ninety nineties

0:50:39.800 --> 0:50:43.400
<v Speaker 1>called cyber sickness. There there was a paper from the

0:50:43.440 --> 0:50:46.920
<v Speaker 1>Technology Review in the nineties called cyber Sickness Virtual Reality's

0:50:47.000 --> 0:50:50.840
<v Speaker 1>dark Side. It's really funny looking back on the techno

0:50:50.880 --> 0:50:54.200
<v Speaker 1>paranoia of a previous age, especially when it's addressed at

0:50:54.280 --> 0:50:58.880
<v Speaker 1>things that we now consider to be so inherently harmless.

0:50:59.280 --> 0:51:03.120
<v Speaker 1>I mean, who is worried about a virtual reality because

0:51:03.120 --> 0:51:07.120
<v Speaker 1>it turned out to be such a bust and be Tetris? Yeah? Well,

0:51:07.520 --> 0:51:09.120
<v Speaker 1>I think you could. There is a case to be

0:51:09.200 --> 0:51:13.200
<v Speaker 1>made that certainly there are destructive elements to obsessive video

0:51:13.280 --> 0:51:15.319
<v Speaker 1>game playing. So well sure, I mean if it comes

0:51:15.320 --> 0:51:17.840
<v Speaker 1>at a if you spend enough time on it, that

0:51:17.880 --> 0:51:20.680
<v Speaker 1>it's at a cost to your life. But that's certainly

0:51:20.760 --> 0:51:24.120
<v Speaker 1>not that. Yeah, nothing that would that that that really

0:51:24.200 --> 0:51:28.120
<v Speaker 1>matches up to that headline cyber sickness. Virtual reality is

0:51:28.160 --> 0:51:30.880
<v Speaker 1>dark side. Yeah, but I think now we need to

0:51:30.920 --> 0:51:35.839
<v Speaker 1>look at some neuroscience and psychiatry to see what's going

0:51:35.920 --> 0:51:40.560
<v Speaker 1>on when you play Tetris and how it affects your brain. Yes,

0:51:40.880 --> 0:51:45.080
<v Speaker 1>certainly the research underlying these Tetris observations that we've been

0:51:45.080 --> 0:51:49.000
<v Speaker 1>discussing here. So one of the first big ones came

0:51:49.000 --> 0:51:53.279
<v Speaker 1>out in ninet This is from a Richard Hare of

0:51:53.320 --> 0:51:56.960
<v Speaker 1>the University of California at Irvine's Department of Psychiatry and

0:51:57.040 --> 0:52:00.879
<v Speaker 1>Human Behavior. So they did what you not expect. They

0:52:00.960 --> 0:52:04.440
<v Speaker 1>scanned the brains of Tetris players. Okay, this is interesting

0:52:04.480 --> 0:52:07.000
<v Speaker 1>because it's not just psychology here. They're not just getting

0:52:07.000 --> 0:52:10.319
<v Speaker 1>people to reflect subjectively on their Tetris experience, but they're

0:52:10.320 --> 0:52:14.759
<v Speaker 1>gathering physical evidence about playing Tetris. What does it actually

0:52:14.800 --> 0:52:18.160
<v Speaker 1>look like? Yeah? So yeah, they're looking and and actually

0:52:18.160 --> 0:52:21.359
<v Speaker 1>looking at brain behavior during the playing of Tetris at

0:52:21.400 --> 0:52:26.960
<v Speaker 1>varying stages. So hair is suspected and ultimately found that

0:52:27.040 --> 0:52:31.040
<v Speaker 1>the brain requires less energy to play higher levels of

0:52:31.120 --> 0:52:35.160
<v Speaker 1>tetris um as opposed to lower levels, which which sounds

0:52:35.160 --> 0:52:38.240
<v Speaker 1>crazy at first because we all know how how easy

0:52:38.320 --> 0:52:40.759
<v Speaker 1>those early levels are and when you first start playing it.

0:52:41.640 --> 0:52:44.360
<v Speaker 1>You know, it's it's pretty easy going higher levels. That

0:52:44.440 --> 0:52:47.160
<v Speaker 1>gets so fast. Yeah, that's when the stress really you

0:52:47.280 --> 0:52:48.880
<v Speaker 1>think that would be when it was just you'd have

0:52:49.000 --> 0:52:53.200
<v Speaker 1>maximum cognition levels going on. But uh, so, this is

0:52:53.239 --> 0:52:56.440
<v Speaker 1>what they found in first time users. Tetris significantly raises

0:52:56.680 --> 0:53:02.160
<v Speaker 1>cerebral glucose metabolic rates or g m rs. So brain

0:53:02.320 --> 0:53:06.720
<v Speaker 1>energy consumption soars as your head cheese tackles this puzzle

0:53:06.800 --> 0:53:09.680
<v Speaker 1>for the first time. So your your brain is it's

0:53:09.800 --> 0:53:12.200
<v Speaker 1>it's dealing with a difficult task and it says, I

0:53:12.239 --> 0:53:15.320
<v Speaker 1>need sugar, give me energy. Yeah, and especially with Tetris,

0:53:15.400 --> 0:53:18.360
<v Speaker 1>and I imagine especially for someone who is, you know,

0:53:18.360 --> 0:53:21.480
<v Speaker 1>a novice to puzzle games of this nature, you're suddenly

0:53:21.520 --> 0:53:25.480
<v Speaker 1>encountering this game that is easy to get into but

0:53:25.640 --> 0:53:28.759
<v Speaker 1>drastically different in its presentation compared to anything else you've

0:53:28.760 --> 0:53:31.000
<v Speaker 1>done before. Yeah, so you said this was funny. You

0:53:31.040 --> 0:53:34.240
<v Speaker 1>said in first time users, I assume you meant players,

0:53:34.280 --> 0:53:35.839
<v Speaker 1>But I don't know if you were making a drug

0:53:35.960 --> 0:53:38.520
<v Speaker 1>joke there. I can't remember you have users the term

0:53:38.600 --> 0:53:40.160
<v Speaker 1>that I threw in or if I picked that up

0:53:40.200 --> 0:53:43.680
<v Speaker 1>from the original study. But um, but so, so those

0:53:43.680 --> 0:53:46.439
<v Speaker 1>were the novices. What happened after that? Okay, So after

0:53:46.520 --> 0:53:50.399
<v Speaker 1>four to eight weeks of daily doses of Tetris, uh,

0:53:50.680 --> 0:53:56.720
<v Speaker 1>g mrs sink to normal while performance increases seven fold. Okay,

0:53:57.120 --> 0:54:01.680
<v Speaker 1>and so ultimately Tetris masters have the lowest final g

0:54:01.960 --> 0:54:05.239
<v Speaker 1>mrs of all. So as your skill increases and you

0:54:05.280 --> 0:54:08.640
<v Speaker 1>get more and more, you become the Tetris master. The

0:54:08.640 --> 0:54:10.040
<v Speaker 1>thing it tells you at the end, if you do

0:54:10.080 --> 0:54:14.320
<v Speaker 1>really good, congratulations, you are Tetris master. Um, your brain

0:54:14.440 --> 0:54:17.279
<v Speaker 1>uses less energy to get you there. Yeah, I mean,

0:54:17.520 --> 0:54:21.440
<v Speaker 1>in effect, Tetris tain't trains your brain, uh and become

0:54:21.560 --> 0:54:25.279
<v Speaker 1>to become more efficient at carrying the cognitive load required

0:54:25.280 --> 0:54:28.160
<v Speaker 1>to solve the puzzle. Man, that seems so counterintuitive. Yeah,

0:54:28.239 --> 0:54:31.120
<v Speaker 1>but here's the thing. Those high GMR levels they leave

0:54:31.120 --> 0:54:33.880
<v Speaker 1>you feeling all amped up and uh and this is uh,

0:54:34.040 --> 0:54:36.359
<v Speaker 1>this is your brain amped up to learn something new

0:54:36.440 --> 0:54:39.359
<v Speaker 1>and guzzling down that energy to make it happen. And uh,

0:54:39.640 --> 0:54:43.680
<v Speaker 1>once it has acquired the skills, it ceases to guzzle

0:54:43.760 --> 0:54:47.600
<v Speaker 1>all that glucose. So so yeah, it's your brain crunching

0:54:47.640 --> 0:54:49.960
<v Speaker 1>this new problem, figuring out how to how to solve it,

0:54:50.000 --> 0:54:52.440
<v Speaker 1>and figuring out how to solve it, uh with with

0:54:52.520 --> 0:54:55.640
<v Speaker 1>a with a lower energy expenditure. Yeah. So, as Hair says,

0:54:55.880 --> 0:54:59.919
<v Speaker 1>the brain might just become more efficient as the tet

0:55:00.040 --> 0:55:03.520
<v Speaker 1>trisp becomes or the Tetris solving program in your brain,

0:55:04.200 --> 0:55:08.200
<v Speaker 1>as he says, becomes more unconscious and automatic. Yeah. Alright,

0:55:08.200 --> 0:55:10.440
<v Speaker 1>So the next study we're gonna look at answers that

0:55:10.520 --> 0:55:12.480
<v Speaker 1>question that many of you might have. What if the

0:55:12.560 --> 0:55:16.799
<v Speaker 1>dude from Memento, the guy, the Guy Pierce character, what

0:55:16.840 --> 0:55:19.440
<v Speaker 1>would happen if he played Tetris? Okay, so you're not

0:55:19.480 --> 0:55:22.799
<v Speaker 1>talking about Joe Panaliono. No, we're talking talking about Guy

0:55:23.040 --> 0:55:28.480
<v Speaker 1>Pierce's uh no short no, no new memories, dude, Interiro

0:55:28.600 --> 0:55:31.879
<v Speaker 1>grade amnesia. He can't form new episodic memories and things

0:55:31.880 --> 0:55:33.759
<v Speaker 1>that have recently happened. Yeah, what would happen if he

0:55:33.800 --> 0:55:37.239
<v Speaker 1>played Tetris? Well, Luckily there's a study that examines this.

0:55:37.239 --> 0:55:39.759
<v Speaker 1>This is a two thousand study by Harvard psychiatrist Robert

0:55:39.800 --> 0:55:43.560
<v Speaker 1>Stitt Gold. So he set out to study a similar

0:55:43.600 --> 0:55:46.680
<v Speaker 1>feeling to that of playing Tetris, uh, that of a

0:55:46.719 --> 0:55:50.319
<v Speaker 1>mountain climber who continues to feel the rocks beneath his

0:55:50.480 --> 0:55:53.359
<v Speaker 1>or her hands after a day of climbing, and I

0:55:53.360 --> 0:55:56.400
<v Speaker 1>imagine this is similar to you know, that feeling as

0:55:56.400 --> 0:55:58.240
<v Speaker 1>you lay in bad after a day on the beach

0:55:58.280 --> 0:56:00.880
<v Speaker 1>and the surf, where you still feel the surf, or

0:56:01.360 --> 0:56:04.520
<v Speaker 1>certainly something that comes to my mind and also and

0:56:04.560 --> 0:56:08.040
<v Speaker 1>also reminds me of of Tetris hallucinations and Tetris dreams

0:56:08.400 --> 0:56:10.960
<v Speaker 1>is that when I worked in newspapers, I did a

0:56:10.960 --> 0:56:14.840
<v Speaker 1>lot of pagination in design to build these pages in

0:56:14.880 --> 0:56:17.200
<v Speaker 1>the paper, sort of a form of tetris. Really yeah.

0:56:17.239 --> 0:56:19.960
<v Speaker 1>I would often refer to it as word tetris, because

0:56:19.960 --> 0:56:23.040
<v Speaker 1>it's just words and images articles, and you're blocking all

0:56:23.080 --> 0:56:24.879
<v Speaker 1>the pieces together and a lot of times they are

0:56:25.080 --> 0:56:28.640
<v Speaker 1>shaped like Tetris blocks to form this complete whole. And

0:56:28.680 --> 0:56:31.040
<v Speaker 1>of course there's the added stress though that this is

0:56:31.120 --> 0:56:33.120
<v Speaker 1>a product that is eventually going to be printed and

0:56:33.160 --> 0:56:35.560
<v Speaker 1>sent out to all these people, and you don't want

0:56:35.560 --> 0:56:38.000
<v Speaker 1>there to be any errors. And there's so many, so

0:56:38.080 --> 0:56:40.160
<v Speaker 1>many places that there can be an error if only

0:56:40.239 --> 0:56:42.960
<v Speaker 1>you could have the crutch of adjusting the kerning on

0:56:43.000 --> 0:56:47.319
<v Speaker 1>a real Tetris block. So the uh, yeah, a little

0:56:47.480 --> 0:56:51.640
<v Speaker 1>little pagination humor for for everyone out there. Um, But

0:56:51.640 --> 0:56:54.799
<v Speaker 1>but I remember having dreams at night where I was

0:56:54.880 --> 0:56:57.520
<v Speaker 1>in my bed, laying in my bed, and the pillows

0:56:57.560 --> 0:57:01.239
<v Speaker 1>in the bed were either illustration or articles on a

0:57:01.560 --> 0:57:03.799
<v Speaker 1>on a on a page and in design, and that

0:57:03.840 --> 0:57:06.200
<v Speaker 1>if I moved in the bed at all, it would

0:57:06.320 --> 0:57:10.120
<v Speaker 1>upset the arrangement of the front page of the newspaper. Yeah,

0:57:10.600 --> 0:57:12.440
<v Speaker 1>so it's that sort of thing. Or if you're if

0:57:12.480 --> 0:57:15.000
<v Speaker 1>you're a Tetris player, it's Tetris hallucinations. If you're a

0:57:15.080 --> 0:57:19.640
<v Speaker 1>rock climber, it's uh, it's kind of rock hasustinagency experience

0:57:19.680 --> 0:57:23.120
<v Speaker 1>after the fact. Yeah, So I gotta mention talking about

0:57:23.120 --> 0:57:25.240
<v Speaker 1>the study the title of it, because the title is

0:57:25.280 --> 0:57:29.520
<v Speaker 1>too good to miss. It's called replaying the game hypnogogic

0:57:29.600 --> 0:57:36.600
<v Speaker 1>images in normals and amnesis normals, normals, normals, alright, normals.

0:57:36.640 --> 0:57:38.720
<v Speaker 1>This is how it all went down. So stick Old

0:57:38.720 --> 0:57:42.360
<v Speaker 1>asked twenty seven participants to play seven hours of Tetris

0:57:42.360 --> 0:57:45.280
<v Speaker 1>over the course of three days. There are three groups

0:57:45.280 --> 0:57:50.920
<v Speaker 1>involved in the study, twelve novices okay, okay, novice Tatris players,

0:57:51.040 --> 0:57:55.920
<v Speaker 1>ten experts they're referred to as Tetris masters, and five

0:57:56.120 --> 0:58:02.800
<v Speaker 1>amnesis with extensive bilateral medial temporal lobe damage. These five

0:58:02.880 --> 0:58:08.600
<v Speaker 1>individuals were absolutely unable to learn and retain new episodic memories. Okay,

0:58:08.600 --> 0:58:10.880
<v Speaker 1>so if you sat them down and taught them how

0:58:10.880 --> 0:58:13.600
<v Speaker 1>to play Tetris and then met them again the next day,

0:58:13.600 --> 0:58:16.479
<v Speaker 1>they would not remember that that had happened exactly. Yeah,

0:58:16.880 --> 0:58:19.000
<v Speaker 1>so this is what they found. So the novices and

0:58:19.040 --> 0:58:22.360
<v Speaker 1>experts all reported that they saw Tetris pieces floating down

0:58:22.400 --> 0:58:24.240
<v Speaker 1>in front of their eyes as they were going to

0:58:24.280 --> 0:58:26.680
<v Speaker 1>sleep at night. Not surprising, we know that's how it works.

0:58:27.160 --> 0:58:32.440
<v Speaker 1>It's expected. However, the even the amnesics saw the blocks

0:58:32.440 --> 0:58:35.680
<v Speaker 1>at night, even though they could not remember playing the game,

0:58:36.640 --> 0:58:39.040
<v Speaker 1>and as it turns out, they actually could play it.

0:58:39.120 --> 0:58:42.280
<v Speaker 1>Just find the quote. The performance of the amnesic patients

0:58:42.360 --> 0:58:47.840
<v Speaker 1>showed only minimal, albeit significant improvement over seven hours of play.

0:58:48.080 --> 0:58:51.520
<v Speaker 1>So their brains were still learning to play Tetris even

0:58:51.560 --> 0:58:54.480
<v Speaker 1>though they had no memories. Yeah, they weren't learning as

0:58:54.520 --> 0:58:57.720
<v Speaker 1>well as the other novices, right, but they still were learning. Yeah.

0:58:58.360 --> 0:59:02.439
<v Speaker 1>Uh strange And and this gets in of course, into

0:59:02.600 --> 0:59:06.680
<v Speaker 1>the fact that there are numerous ways that memory works

0:59:06.680 --> 0:59:08.960
<v Speaker 1>in the brain. There are different forms of memory. The

0:59:09.600 --> 0:59:14.400
<v Speaker 1>two most important ones here for our purposes are as follows.

0:59:14.400 --> 0:59:16.520
<v Speaker 1>First of all, in the hippocampus you have. This is

0:59:16.520 --> 0:59:19.600
<v Speaker 1>the area that registers those episodic memories, the very memories

0:59:19.600 --> 0:59:23.040
<v Speaker 1>that the musics here could not form, explicit memories of

0:59:23.120 --> 0:59:27.800
<v Speaker 1>actual life events, episodic memories, Yeah, what happened yesterday? What

0:59:27.840 --> 0:59:30.760
<v Speaker 1>did I do? What was it like? Playing tetris? But

0:59:30.800 --> 0:59:35.360
<v Speaker 1>then the cortex registers implicit memories. This is stuff we learned,

0:59:35.440 --> 0:59:38.880
<v Speaker 1>but no, don't necessarily have conscious access to. So might

0:59:38.920 --> 0:59:41.200
<v Speaker 1>this be something like how to ride a bike or

0:59:41.760 --> 0:59:46.080
<v Speaker 1>things like that? Yeah? Things uh? Or imagine many of

0:59:46.120 --> 0:59:49.920
<v Speaker 1>you encounter this with with passwords or things you type

0:59:49.960 --> 0:59:52.760
<v Speaker 1>into the computer. Sometimes you can't you can't say what

0:59:52.800 --> 0:59:54.480
<v Speaker 1>it is. You have to do it too and then

0:59:55.120 --> 0:59:59.000
<v Speaker 1>rediscover what you're actually doing. You've made that method memory,

0:59:59.080 --> 1:00:02.000
<v Speaker 1>but but you don't have a direct recall of the event.

1:00:03.240 --> 1:00:07.520
<v Speaker 1>So this study the experiences of the amnesics here's suggests

1:00:07.600 --> 1:00:11.360
<v Speaker 1>that tetris syndrome is as much a matter of implicit

1:00:11.400 --> 1:00:14.360
<v Speaker 1>memory as anything else, and that the brain is extracting

1:00:14.360 --> 1:00:19.360
<v Speaker 1>memories from our experience even subconsciously. Um. And then furthermore

1:00:19.520 --> 1:00:25.000
<v Speaker 1>that as memory consolidation UH takes place during sleep, tetris

1:00:25.000 --> 1:00:27.840
<v Speaker 1>divisions may stand out as a manifestation of that process.

1:00:28.680 --> 1:00:32.120
<v Speaker 1>So yeah, I think this is taken as evidence in

1:00:32.200 --> 1:00:35.000
<v Speaker 1>favor of the hypothesis. I don't know to what degree

1:00:35.160 --> 1:00:38.880
<v Speaker 1>it's a hypothesis or a widely accepted theory, but the

1:00:38.960 --> 1:00:43.120
<v Speaker 1>idea at least that memory consolidation is what dreaming is

1:00:43.200 --> 1:00:46.920
<v Speaker 1>largely about, yes, in sleep. Do you know how accepted

1:00:46.960 --> 1:00:49.640
<v Speaker 1>that idea is? I mean, is that pretty solid or

1:00:50.760 --> 1:00:55.000
<v Speaker 1>it's pretty solid based on an episode recorded earlier in

1:00:55.000 --> 1:00:58.240
<v Speaker 1>the year where I was researching the power of naps

1:00:58.240 --> 1:01:01.040
<v Speaker 1>and the importance of naps at the Nott. Memory formation

1:01:01.080 --> 1:01:03.200
<v Speaker 1>came up a lot in that, so I think it's

1:01:03.520 --> 1:01:07.400
<v Speaker 1>pretty accepted. Huh. Okay, Well, that's interesting because the idea

1:01:07.520 --> 1:01:12.520
<v Speaker 1>that memory consolidation takes place during dreams and sleeping is

1:01:12.520 --> 1:01:15.520
<v Speaker 1>going to come into play in a paper that I'm

1:01:15.520 --> 1:01:17.680
<v Speaker 1>going to reference in the next episode, which will also

1:01:17.680 --> 1:01:22.560
<v Speaker 1>be Tetris themed. So this science is fascinating because, uh,

1:01:22.600 --> 1:01:26.800
<v Speaker 1>it explains something that is disturbingly common. I mean, one

1:01:26.840 --> 1:01:29.320
<v Speaker 1>of it would be one thing if every now and

1:01:29.360 --> 1:01:33.120
<v Speaker 1>then some weirdo said, well I I hallucinated Tetris blocks.

1:01:33.160 --> 1:01:36.680
<v Speaker 1>But this seems to be completely normal, completely widespread for

1:01:36.680 --> 1:01:38.840
<v Speaker 1>people who play the game. It takes over their brain

1:01:38.880 --> 1:01:41.600
<v Speaker 1>in this way and sticks with them, and they hallucinate

1:01:41.640 --> 1:01:44.680
<v Speaker 1>the blocks later. So I decided, as I said earlier,

1:01:44.720 --> 1:01:47.120
<v Speaker 1>to search around and see if this happened with other games.

1:01:47.160 --> 1:01:51.240
<v Speaker 1>Like I mentioned, there are people talking about Minecraft hallucinations,

1:01:51.520 --> 1:01:54.200
<v Speaker 1>and there are people who talk about hallucinations related to

1:01:54.240 --> 1:01:57.920
<v Speaker 1>other games. So the principle of seeing the world in

1:01:58.120 --> 1:02:03.200
<v Speaker 1>terms of visuo space, show game elements, or even experiencing

1:02:03.240 --> 1:02:06.920
<v Speaker 1>hallucinations of auditory and visual elements from games is not

1:02:07.160 --> 1:02:10.400
<v Speaker 1>unique to Tetris, though with Tetris it might be stronger

1:02:10.400 --> 1:02:14.600
<v Speaker 1>than average, or maybe even much stronger than average. But anyway,

1:02:14.720 --> 1:02:18.200
<v Speaker 1>that leads some experts to want to group what we're

1:02:18.240 --> 1:02:22.240
<v Speaker 1>calling the Tetris effect under the broader category of what's

1:02:22.240 --> 1:02:27.440
<v Speaker 1>called game transfer phenomenon. Uh So, there has been some

1:02:27.560 --> 1:02:31.560
<v Speaker 1>research on this, but essentially it's been based on interviews

1:02:31.600 --> 1:02:35.240
<v Speaker 1>and interacting with people who play video games and cataloging

1:02:35.240 --> 1:02:39.920
<v Speaker 1>their experience to see if they transfer elements of game

1:02:40.000 --> 1:02:45.080
<v Speaker 1>content or game interface into their real lives. I've seen

1:02:45.120 --> 1:02:48.920
<v Speaker 1>accounts of individuals claiming to see health buyers from playing

1:02:49.000 --> 1:02:52.560
<v Speaker 1>a World of Warcraft, and I definitely remember like the

1:02:52.640 --> 1:02:57.520
<v Speaker 1>only other game transfer um phenomenon that I can attest

1:02:57.520 --> 1:02:59.720
<v Speaker 1>to my own life would be from playing way too

1:02:59.800 --> 1:03:03.160
<v Speaker 1>my grand Theft Auto Vice City, and I can't for

1:03:03.200 --> 1:03:05.360
<v Speaker 1>the life of me, I can't exactly remember what I

1:03:05.400 --> 1:03:08.400
<v Speaker 1>was seeing, but I would go from playing a lot

1:03:08.400 --> 1:03:12.560
<v Speaker 1>of that too, then driving to work, which was stealing

1:03:12.600 --> 1:03:15.640
<v Speaker 1>cars also well luckily I didn't go that far, but certainly,

1:03:15.680 --> 1:03:19.320
<v Speaker 1>the the experience of driving the cars in the game

1:03:19.920 --> 1:03:23.840
<v Speaker 1>was was what was was impacting the way that I

1:03:23.960 --> 1:03:28.040
<v Speaker 1>observed driving a car in real life, which was a

1:03:28.040 --> 1:03:30.120
<v Speaker 1>little scary considering all the things you do with cars

1:03:30.160 --> 1:03:32.280
<v Speaker 1>in that game. That is a little scary. And that

1:03:32.360 --> 1:03:35.680
<v Speaker 1>figure is big into how the media has covered this, uh,

1:03:35.760 --> 1:03:40.560
<v Speaker 1>this scientific recognition of video game of game transfer phenomenon.

1:03:41.160 --> 1:03:45.040
<v Speaker 1>But there there are much smaller, more innocuous versions of this.

1:03:45.120 --> 1:03:48.360
<v Speaker 1>I mean, have you ever said, let's press pause or

1:03:48.560 --> 1:03:51.920
<v Speaker 1>I just leveled up on something about a real world situation,

1:03:52.160 --> 1:03:57.120
<v Speaker 1>achievement unlocked exactly? Yeah, somebody somebody tweets achievement unlocked Swedish

1:03:57.120 --> 1:04:01.400
<v Speaker 1>meatballs for breakfast. I mean, uh, that is that is

1:04:01.440 --> 1:04:05.120
<v Speaker 1>an example of game transfer phenomenon. You're you're porting something

1:04:05.120 --> 1:04:08.320
<v Speaker 1>about the game content or experience into your daily life

1:04:08.360 --> 1:04:10.040
<v Speaker 1>outside the game. It kind of goes back to our

1:04:10.080 --> 1:04:13.200
<v Speaker 1>techno religionist episodes that we recorded where we talked about

1:04:13.200 --> 1:04:18.160
<v Speaker 1>how you can't help but incorporate technology into your symbolic

1:04:18.280 --> 1:04:22.400
<v Speaker 1>metaphorical understanding of reality. And so I often think of

1:04:22.560 --> 1:04:25.640
<v Speaker 1>like in many different topics that apply to the human experience.

1:04:25.680 --> 1:04:27.920
<v Speaker 1>I often think in terms of the health bar and

1:04:27.960 --> 1:04:30.640
<v Speaker 1>some of the type of bar or whether you're talking particularly.

1:04:30.640 --> 1:04:34.840
<v Speaker 1>I remember in researching willpower and how willpower works, and

1:04:34.880 --> 1:04:36.800
<v Speaker 1>it in its state at status, is this kind of

1:04:36.960 --> 1:04:40.200
<v Speaker 1>depletable resource in the human mind. You end up thinking

1:04:40.240 --> 1:04:42.800
<v Speaker 1>about video games. It's the logical way to make sense

1:04:42.800 --> 1:04:45.640
<v Speaker 1>of that and to picture it. Yeah, so some media

1:04:45.760 --> 1:04:48.640
<v Speaker 1>coverage about exactly the kind of thing you're talking about

1:04:48.720 --> 1:04:51.400
<v Speaker 1>the intersection of of science and video games is of

1:04:51.440 --> 1:04:55.040
<v Speaker 1>course not so sensible. And and as we've said, this

1:04:55.120 --> 1:04:59.280
<v Speaker 1>example is no exception. In response to the game transfer phenomenon,

1:04:59.560 --> 1:05:03.080
<v Speaker 1>I know UK newspaper ran the headline gamers can't tell

1:05:03.160 --> 1:05:08.320
<v Speaker 1>real world from fantasy, and generally much coverage has focused

1:05:08.360 --> 1:05:12.120
<v Speaker 1>on sensational, violent implications of this kind of faulty premise.

1:05:12.160 --> 1:05:16.120
<v Speaker 1>The researchers themselves disown that kind of coverage. They're like, no,

1:05:16.360 --> 1:05:19.600
<v Speaker 1>that's not what we're saying. Almost all of this is harmless,

1:05:19.600 --> 1:05:21.360
<v Speaker 1>and they sort of they compare it to the ways

1:05:21.720 --> 1:05:25.680
<v Speaker 1>we incorporate other metaphors from other types of content and

1:05:25.800 --> 1:05:28.040
<v Speaker 1>media we consume into our lives. I mean, it's just

1:05:28.840 --> 1:05:31.280
<v Speaker 1>you could express things in terms of a TV show

1:05:31.360 --> 1:05:34.480
<v Speaker 1>you watched or a book you read. When you participate

1:05:34.520 --> 1:05:38.080
<v Speaker 1>with media, you you get some metaphors or some uh

1:05:38.320 --> 1:05:41.800
<v Speaker 1>you know, cognitive sticking points from it. Yeah, Like it's

1:05:41.880 --> 1:05:43.760
<v Speaker 1>not that weird. Yeah, Like I think of any other

1:05:43.760 --> 1:05:46.840
<v Speaker 1>phrases that we have, you know, fast forwarding through something again,

1:05:46.880 --> 1:05:50.560
<v Speaker 1>pot something, or let's put a pin in this, which

1:05:50.560 --> 1:05:54.120
<v Speaker 1>of course indicates that the speaker likes to torture insects

1:05:54.160 --> 1:05:56.840
<v Speaker 1>in the spare time. So keep that one in mind. Yeah,

1:05:56.920 --> 1:06:01.720
<v Speaker 1>the the malevolent lepidopterist of your office. Yeah. So while

1:06:02.040 --> 1:06:05.680
<v Speaker 1>the using the phrase achievement un locked or something isn't

1:06:05.680 --> 1:06:08.120
<v Speaker 1>all that weird, I do still think the Tetris effect

1:06:08.320 --> 1:06:12.600
<v Speaker 1>is remarkable and strange. The idea of these uh these

1:06:12.640 --> 1:06:17.680
<v Speaker 1>consistent and nearly universal Tetris hallucinations and dreams, and that

1:06:17.760 --> 1:06:21.320
<v Speaker 1>makes me wonder, well, does the Tetris effect belong in

1:06:21.320 --> 1:06:25.760
<v Speaker 1>this category of game transfer phenomena or is it something unique,

1:06:25.880 --> 1:06:28.760
<v Speaker 1>is it something on a separate at a different level.

1:06:29.000 --> 1:06:32.040
<v Speaker 1>Pretty much, I feel like it might be. And in

1:06:33.040 --> 1:06:35.600
<v Speaker 1>the next episode that we that we're doing on Tetris,

1:06:36.000 --> 1:06:39.200
<v Speaker 1>I think we'll see elements of that now. I've been

1:06:39.240 --> 1:06:43.240
<v Speaker 1>thinking about it in terms of Tetris being the purest

1:06:43.280 --> 1:06:46.560
<v Speaker 1>form of the drug, and you can, certainly and maybe

1:06:46.600 --> 1:06:50.360
<v Speaker 1>you should dilute the purity of that drug when you're

1:06:50.400 --> 1:06:54.360
<v Speaker 1>applying it in certain scenarios, right, because, like spice, it

1:06:55.000 --> 1:06:58.400
<v Speaker 1>may enable you to to have some precognition and to

1:06:58.520 --> 1:07:00.840
<v Speaker 1>stand at the top of the dune of the universe

1:07:00.840 --> 1:07:04.320
<v Speaker 1>of space time and see beyond what normal humans can.

1:07:04.640 --> 1:07:08.160
<v Speaker 1>But you've got to keep coming back. Oh man, I

1:07:08.200 --> 1:07:11.200
<v Speaker 1>wonder how spice would affect your ability to play Tetris, Like,

1:07:11.200 --> 1:07:16.320
<v Speaker 1>what would you see the entire bag your preview screen

1:07:16.360 --> 1:07:20.320
<v Speaker 1>would have hundreds of blocks in it, and then what

1:07:20.320 --> 1:07:22.880
<v Speaker 1>what well the guild navigator, of course would you would

1:07:23.200 --> 1:07:26.000
<v Speaker 1>would make sure to pick the best block possible for

1:07:26.000 --> 1:07:29.160
<v Speaker 1>the next turn, whatever the safest block choices. But as

1:07:29.240 --> 1:07:32.000
<v Speaker 1>we've showed, there is no such thing. There is no

1:07:32.120 --> 1:07:35.320
<v Speaker 1>optimal Tetris play. There there's better and worse Tetris play,

1:07:35.400 --> 1:07:38.400
<v Speaker 1>but there's no perfect Tetris play. So would you be

1:07:38.480 --> 1:07:42.400
<v Speaker 1>able to find that golden path and through Tetris? You couldn't,

1:07:42.480 --> 1:07:47.800
<v Speaker 1>I guess an unsolved game. Yeah. Anyway, we are so

1:07:47.840 --> 1:07:49.960
<v Speaker 1>excited about the science of Tetris that we're going to

1:07:50.040 --> 1:07:53.360
<v Speaker 1>come back next time to talk about some very fascinating

1:07:53.400 --> 1:07:57.400
<v Speaker 1>Tetris research, more about how Tetris interacts with our brains.

1:07:58.000 --> 1:08:01.280
<v Speaker 1>We're going to talk about why Tetris feels so good

1:08:01.320 --> 1:08:03.840
<v Speaker 1>to play, but we're also going to talk about Tetris

1:08:03.880 --> 1:08:08.520
<v Speaker 1>based therapies for the Tetris cure. Essentially. Yeah, so we're

1:08:08.560 --> 1:08:11.240
<v Speaker 1>going to continue to dive into the power of Tetris.

1:08:11.280 --> 1:08:13.200
<v Speaker 1>But then what can we do with that power? How

1:08:13.240 --> 1:08:16.160
<v Speaker 1>can we utilize it? How can we harness Tetris and

1:08:16.320 --> 1:08:18.880
<v Speaker 1>use it to improve our lives? In the meantime, if

1:08:19.000 --> 1:08:21.680
<v Speaker 1>you haven't played Tetris in a while, I encourage you

1:08:22.280 --> 1:08:26.400
<v Speaker 1>to unlock that ancient secret yet again, open the puzzle box,

1:08:26.640 --> 1:08:28.720
<v Speaker 1>play a little bit of Tetris, and then come back

1:08:28.760 --> 1:08:32.040
<v Speaker 1>and visit with us again next time and and share

1:08:32.280 --> 1:08:35.439
<v Speaker 1>in the deep mystery and wonder of the Platonic puzzle

1:08:35.560 --> 1:08:39.280
<v Speaker 1>universe with us, So until next time, check out stuff

1:08:39.280 --> 1:08:41.160
<v Speaker 1>to blow your mind dot com. That's where we find

1:08:41.640 --> 1:08:45.160
<v Speaker 1>all of our blog posts are podcast episodes are videos,

1:08:45.280 --> 1:08:48.080
<v Speaker 1>and indeed the landing page for this episode will include

1:08:48.280 --> 1:08:50.880
<v Speaker 1>links out through some related materials on the site as

1:08:50.920 --> 1:08:53.200
<v Speaker 1>well as some of the resources we've been discussing here

1:08:53.200 --> 1:08:54.880
<v Speaker 1>with you today. And if you want to get in

1:08:54.920 --> 1:08:57.320
<v Speaker 1>touch with us and let us know your personal Tetris

1:08:57.400 --> 1:09:02.080
<v Speaker 1>history or your thoughts about cognition, human neurology and in

1:09:02.200 --> 1:09:05.160
<v Speaker 1>video gameplay, you can email us at blow the Mind

1:09:05.200 --> 1:09:17.160
<v Speaker 1>at how stuff works dot com for more on this

1:09:17.400 --> 1:09:19.880
<v Speaker 1>and thousands of other topics. Does it how stuff works

1:09:19.920 --> 1:09:26.960
<v Speaker 1>dot com. The