1 00:00:05,800 --> 00:00:07,720 Speaker 1: Hey, you welcome to Stuff to blow your mind. My 2 00:00:07,800 --> 00:00:10,639 Speaker 1: name is Robert Lamb and I'm Joe McCormick, and it's Saturday. 3 00:00:10,760 --> 00:00:13,320 Speaker 1: You know what that means. The vault door hangs open, 4 00:00:13,520 --> 00:00:17,040 Speaker 1: the void is within, Will you walk in? Well, of 5 00:00:17,120 --> 00:00:19,000 Speaker 1: course we're going to walk into the void. The question 6 00:00:19,040 --> 00:00:21,040 Speaker 1: is what are we gonna find this week? Well, this 7 00:00:21,079 --> 00:00:25,439 Speaker 1: week we're going to revisit an episode from Tuesday, December one, 8 00:00:25,680 --> 00:00:27,720 Speaker 1: So this is a couple of years old. Now, this 9 00:00:27,840 --> 00:00:30,080 Speaker 1: is the first part of a two part episode. So 10 00:00:30,080 --> 00:00:33,640 Speaker 1: the first part is gonna rerun today and then the 11 00:00:33,680 --> 00:00:36,120 Speaker 1: next part is going to rerun next Saturday. So if 12 00:00:36,120 --> 00:00:38,320 Speaker 1: you want to hear part two of this older episode, 13 00:00:38,560 --> 00:00:41,120 Speaker 1: you can go back in the catalog and and and 14 00:00:41,159 --> 00:00:42,879 Speaker 1: get the old episode, or you can just wait till 15 00:00:42,920 --> 00:00:44,760 Speaker 1: next Saturday and we'll put it back up for you. 16 00:00:44,840 --> 00:00:49,520 Speaker 1: But this episode is called Tetris Syndrome, A Mind Made 17 00:00:49,520 --> 00:00:52,720 Speaker 1: of Blocks. It's fun that this episode came out around 18 00:00:52,760 --> 00:00:56,200 Speaker 1: Christmas time because I realized every Christmas I think back 19 00:00:56,240 --> 00:00:58,960 Speaker 1: to Tetris because it was a game that I received 20 00:00:59,000 --> 00:01:02,760 Speaker 1: as a Christmas gift and it had that wonderful chip 21 00:01:02,800 --> 00:01:05,680 Speaker 1: tune version of the dance of the sugar plum Ferry. Dude, 22 00:01:05,720 --> 00:01:08,280 Speaker 1: we talk about this in the episode. Don't spoil everything, Okay, Well, 23 00:01:08,480 --> 00:01:11,000 Speaker 1: I'm just throwing it out there. If it's the perfect 24 00:01:11,000 --> 00:01:13,560 Speaker 1: post Christmas listen as well well, even if you are 25 00:01:13,600 --> 00:01:16,800 Speaker 1: not interested in puzzle games or video games or anything 26 00:01:16,840 --> 00:01:19,479 Speaker 1: like that. I think this was actually a really interesting topic. 27 00:01:20,160 --> 00:01:22,240 Speaker 1: We had a lot of fun exploring it, so we 28 00:01:22,319 --> 00:01:30,120 Speaker 1: hope you enjoy the Tetras Syndrome episode. Welcome to Stuff 29 00:01:30,160 --> 00:01:39,120 Speaker 1: to Blow Your Mind from how Stuff Works dot com. Hey, you, 30 00:01:39,200 --> 00:01:41,040 Speaker 1: welcome to Stuff to Blow your Mind. My name is 31 00:01:41,120 --> 00:01:43,640 Speaker 1: Robert Lamb and I'm Joe McCormick. Before we get going here, 32 00:01:43,640 --> 00:01:45,959 Speaker 1: I just want to shot up quick reminder to everybody. 33 00:01:46,520 --> 00:01:48,120 Speaker 1: Go on over to stuff of All your Mind dot 34 00:01:48,120 --> 00:01:49,560 Speaker 1: com if you want to learn more about the show, 35 00:01:49,600 --> 00:01:52,320 Speaker 1: You want to find old episodes, you want to explore 36 00:01:52,360 --> 00:01:54,880 Speaker 1: our blog content, our video content, or links out the 37 00:01:54,960 --> 00:01:58,000 Speaker 1: various social media accounts of just Facebook, Twitter, and tumbling. 38 00:01:58,480 --> 00:02:01,200 Speaker 1: And also, hey, if you listen to us through items 39 00:02:01,360 --> 00:02:03,840 Speaker 1: through the Apple system, what did you head on over there? 40 00:02:03,880 --> 00:02:06,240 Speaker 1: Give us a little love on the review there. It'll 41 00:02:06,240 --> 00:02:09,040 Speaker 1: help out the algorithm for our show and it's a 42 00:02:09,080 --> 00:02:11,119 Speaker 1: good way to give back and ensure that we get 43 00:02:11,120 --> 00:02:13,200 Speaker 1: to keep putting out this kind of content for you. 44 00:02:13,480 --> 00:02:16,480 Speaker 1: So this episode today is going to be about Tetris, 45 00:02:16,639 --> 00:02:18,520 Speaker 1: and it's going to be part one of a two 46 00:02:18,520 --> 00:02:22,880 Speaker 1: part series that we're doing on the science of Tetris, 47 00:02:22,919 --> 00:02:25,520 Speaker 1: the ancient mystery puzzle of the universe. Yeah, so the 48 00:02:25,520 --> 00:02:27,880 Speaker 1: first life is a mostly dealing with the power of 49 00:02:27,919 --> 00:02:30,480 Speaker 1: Tetris and the history of Tetris. Second part is going 50 00:02:30,520 --> 00:02:35,400 Speaker 1: to dive into some possible uses for that power and knowledge. So, Robert, 51 00:02:35,440 --> 00:02:38,960 Speaker 1: I have a perhaps pretty weird question for you. All Right, 52 00:02:39,040 --> 00:02:41,000 Speaker 1: hit me with a pretty weird question. If there were 53 00:02:41,040 --> 00:02:47,280 Speaker 1: no thinking beings in the universe, would numbers exist? Oh, 54 00:02:47,320 --> 00:02:49,840 Speaker 1: this is a great question. Yea, Our numbers a human 55 00:02:50,240 --> 00:02:53,480 Speaker 1: discovery or human or are numbers of human invention? Right? 56 00:02:53,520 --> 00:02:56,800 Speaker 1: Like the number seven? Is that an inherent feature of 57 00:02:56,840 --> 00:02:58,800 Speaker 1: the universe or is that just sort of like an 58 00:02:58,840 --> 00:03:02,080 Speaker 1: idea we've come up with to describe what happens when 59 00:03:02,160 --> 00:03:05,560 Speaker 1: there are seven of something. I tend to see it 60 00:03:05,600 --> 00:03:07,720 Speaker 1: as kind of a mix of the two. Like, yes, 61 00:03:07,800 --> 00:03:11,560 Speaker 1: there is there is an inherent number sense to the universe, 62 00:03:12,160 --> 00:03:14,880 Speaker 1: but obviously there's a there's a human ordering system layered 63 00:03:14,880 --> 00:03:16,640 Speaker 1: on top of that so that we can interact with 64 00:03:16,680 --> 00:03:18,840 Speaker 1: it and understand it. Yeah, I think that's a sensible 65 00:03:18,880 --> 00:03:21,120 Speaker 1: way of looking at it. But there are certainly people 66 00:03:21,200 --> 00:03:24,359 Speaker 1: who I think would be called Platonists in this sense 67 00:03:24,360 --> 00:03:28,080 Speaker 1: that they're Platonic in the sense that they believe in 68 00:03:28,120 --> 00:03:32,799 Speaker 1: the real existence of abstract objects that are inherent to 69 00:03:32,840 --> 00:03:37,840 Speaker 1: the universe, like numbers, mathematical objects, the theorems that those 70 00:03:37,880 --> 00:03:41,680 Speaker 1: things actually do exist as objects in some sense, even 71 00:03:41,720 --> 00:03:46,840 Speaker 1: though they don't have physical matter in any way. And 72 00:03:47,080 --> 00:03:49,680 Speaker 1: I sort of feel the same way the Platonists feel 73 00:03:49,720 --> 00:03:55,560 Speaker 1: about numbers. I feel that way about Tetris. So tell 74 00:03:55,600 --> 00:03:59,640 Speaker 1: me your personal Tetris history. Well, I think it is. 75 00:03:59,720 --> 00:04:04,320 Speaker 1: I deal that this episode is publishing during December because 76 00:04:04,320 --> 00:04:07,000 Speaker 1: for me, there's always something kind of Christmas e about 77 00:04:07,320 --> 00:04:10,000 Speaker 1: Tetris because I got it back in the day on 78 00:04:10,640 --> 00:04:13,680 Speaker 1: old school Nintendo. I think I got it for Christmas, 79 00:04:13,680 --> 00:04:16,279 Speaker 1: so it arrived in the Christmas season, and some of 80 00:04:16,279 --> 00:04:19,720 Speaker 1: the wonderful music um that was on that game included 81 00:04:20,200 --> 00:04:22,760 Speaker 1: UM I believe danced with the sugar plumb ferries from 82 00:04:22,960 --> 00:04:26,359 Speaker 1: the Nutcracker, which of course is a Christmas themed ballet. 83 00:04:27,480 --> 00:04:30,280 Speaker 1: Ballet that I had to set through or or got 84 00:04:30,320 --> 00:04:31,919 Speaker 1: to sit through. However you want to look at it 85 00:04:32,160 --> 00:04:34,560 Speaker 1: many many times, as I had two sisters who were 86 00:04:34,560 --> 00:04:36,920 Speaker 1: both involved in dance. Oh, it wasn't one of those 87 00:04:36,920 --> 00:04:39,720 Speaker 1: things where your school took you to the Nutcracker every year. No, 88 00:04:39,880 --> 00:04:41,760 Speaker 1: I had to, I think, go every year to see 89 00:04:42,279 --> 00:04:45,080 Speaker 1: one of my two sisters performing it. And it and 90 00:04:45,120 --> 00:04:47,719 Speaker 1: the Nutcracker is an interesting thing to have to sit 91 00:04:47,760 --> 00:04:50,400 Speaker 1: through because the first is totally front loaded. The first 92 00:04:50,400 --> 00:04:52,880 Speaker 1: half has a rat king, it has battles, it has 93 00:04:52,880 --> 00:04:57,480 Speaker 1: a fabulous candy Land discovery, weird uncles with an eye patch, 94 00:04:57,680 --> 00:05:02,040 Speaker 1: and then the second half is just just a slumber fest, 95 00:05:02,960 --> 00:05:06,560 Speaker 1: various dances that are performed for the victors like they've 96 00:05:06,560 --> 00:05:10,800 Speaker 1: already won. It's just all complete. Afterthought, that's interesting. Yeah, 97 00:05:10,839 --> 00:05:13,039 Speaker 1: it does have a lot of great hallucinatory imagery. I 98 00:05:13,080 --> 00:05:15,320 Speaker 1: recalled though. I remember that there's a lady with a 99 00:05:15,400 --> 00:05:18,240 Speaker 1: huge dress and a bunch of creatures come out from 100 00:05:18,320 --> 00:05:22,240 Speaker 1: under her dresses. Yeah, but anyway, Yeah, the dance of 101 00:05:22,240 --> 00:05:24,680 Speaker 1: the sugar Plum Ferry was on the any S version. 102 00:05:25,040 --> 00:05:28,640 Speaker 1: I played the game Boy version, and I also associate 103 00:05:28,680 --> 00:05:32,360 Speaker 1: this with Christmas. I think maybe because I associate most 104 00:05:32,520 --> 00:05:35,160 Speaker 1: video games I played as a child with Christmas, because 105 00:05:35,400 --> 00:05:37,719 Speaker 1: you know, Christmas is when you get the game and 106 00:05:37,760 --> 00:05:40,919 Speaker 1: then you have that huge allotment of time and to 107 00:05:41,160 --> 00:05:45,279 Speaker 1: vote to the game. You can just completely mild your 108 00:05:45,320 --> 00:05:47,839 Speaker 1: brain to this game play at nine hours a day 109 00:05:47,960 --> 00:05:50,360 Speaker 1: because there's no school and your you know, your parents 110 00:05:50,360 --> 00:05:53,360 Speaker 1: don't want to deal with you during Uh So, yeah, 111 00:05:53,520 --> 00:05:56,159 Speaker 1: I I totally had that. I had a couple other 112 00:05:56,200 --> 00:05:58,200 Speaker 1: games for the Game Boy two back in the early 113 00:05:58,279 --> 00:06:00,479 Speaker 1: nineties when I was a kid. I had Tetris, but 114 00:06:00,520 --> 00:06:02,920 Speaker 1: also had Super Mario Land. I don't know if you 115 00:06:03,000 --> 00:06:06,240 Speaker 1: played that on the game Boy. It involves weird it 116 00:06:06,400 --> 00:06:10,279 Speaker 1: kind of like ancient Egyptian themes that are it wasn't 117 00:06:10,320 --> 00:06:12,719 Speaker 1: like I played that one. It's sort of unique Mario game. 118 00:06:13,000 --> 00:06:15,960 Speaker 1: And then I also had a video game called Altered Space, 119 00:06:16,160 --> 00:06:20,320 Speaker 1: which involved isometric movements that was very hard to control, 120 00:06:20,839 --> 00:06:23,120 Speaker 1: uh and mostly you would just fall on spikes and 121 00:06:23,200 --> 00:06:24,960 Speaker 1: run out of air and die. You played a little 122 00:06:25,000 --> 00:06:29,159 Speaker 1: astronaut who has limited care. Because that was initially imagining 123 00:06:29,200 --> 00:06:31,720 Speaker 1: some sort of Timothy Leary tamed game. Oh no, that 124 00:06:31,720 --> 00:06:33,960 Speaker 1: would have been wonderful, like as a kid, I had 125 00:06:34,000 --> 00:06:37,480 Speaker 1: the game version of the William Hurt movie where he 126 00:06:37,800 --> 00:06:41,279 Speaker 1: takes ayahuasca and gets in the sensory deprivation tank. You 127 00:06:41,279 --> 00:06:43,480 Speaker 1: know another thing about about having it, I wonder if 128 00:06:43,480 --> 00:06:45,520 Speaker 1: this is the case with you as well. I had 129 00:06:45,560 --> 00:06:50,200 Speaker 1: some horrible Nintendo games on myf like I had Mission Impossible, 130 00:06:50,360 --> 00:06:54,200 Speaker 1: which was an impossibly difficult game, and then a few 131 00:06:54,200 --> 00:06:57,320 Speaker 1: other games that really had limited appeal even to me. 132 00:06:57,640 --> 00:07:00,560 Speaker 1: But Tetris was a game that I played like crazy. 133 00:07:00,680 --> 00:07:02,760 Speaker 1: My sister, I am sister who was old enough to 134 00:07:02,760 --> 00:07:05,240 Speaker 1: play the other played like crazy, and even my my 135 00:07:05,320 --> 00:07:07,400 Speaker 1: dad got in on the act and was playing Tetris 136 00:07:07,440 --> 00:07:10,240 Speaker 1: and it just ensnared all to all of us. Yeah, 137 00:07:10,280 --> 00:07:13,600 Speaker 1: it does have this very universal appeal, which has been 138 00:07:13,800 --> 00:07:16,760 Speaker 1: chalked up to several different factors from people we're gonna 139 00:07:17,000 --> 00:07:19,760 Speaker 1: talk about later in this episode. But the reason I 140 00:07:19,800 --> 00:07:21,840 Speaker 1: mentioned those other games I had on the game Boy 141 00:07:21,960 --> 00:07:24,239 Speaker 1: was going back to this very first thing I said, 142 00:07:24,320 --> 00:07:27,120 Speaker 1: which is that I sensed, even as a child, that 143 00:07:27,200 --> 00:07:31,760 Speaker 1: there was something very very different between Tetris and these 144 00:07:31,760 --> 00:07:34,560 Speaker 1: other games, even popular games like you know, the Mario game. 145 00:07:34,600 --> 00:07:36,640 Speaker 1: I mean, like it didn't have to be a bad game. 146 00:07:37,160 --> 00:07:41,480 Speaker 1: Other games to me, felt like human artifacts. They felt 147 00:07:41,600 --> 00:07:45,400 Speaker 1: invented in the sense that you know that that a 148 00:07:46,280 --> 00:07:52,400 Speaker 1: wheelbarrow is invented. Tetris to me felt like a fundamental, 149 00:07:52,640 --> 00:07:59,000 Speaker 1: inherent aspect of the universe that was an ancient, secret mystery, 150 00:07:59,080 --> 00:08:02,080 Speaker 1: and it just seemed to me impossible to believe there 151 00:08:02,160 --> 00:08:06,400 Speaker 1: was ever a time when there wasn't Tetris woven into 152 00:08:06,400 --> 00:08:10,720 Speaker 1: the fabric of physics and mathematics. So you're you're basically 153 00:08:10,760 --> 00:08:14,880 Speaker 1: imagining a scenario where the the Hominids in two thousand 154 00:08:14,920 --> 00:08:16,840 Speaker 1: and one of Space Odyssey are looking up instead of 155 00:08:16,880 --> 00:08:21,480 Speaker 1: seeing a complete um monolith, they're seeing the long bar 156 00:08:22,960 --> 00:08:26,240 Speaker 1: of seeing the Tetris shapes fall and form the monolith. Yeah, 157 00:08:26,240 --> 00:08:28,120 Speaker 1: and it's got to be the long bar, because that's 158 00:08:28,160 --> 00:08:31,960 Speaker 1: the most coveted piece among avid Tetris players as long 159 00:08:32,000 --> 00:08:37,440 Speaker 1: as you've prepared yourself for it's insertion. Yeah, exactly, how 160 00:08:37,520 --> 00:08:39,560 Speaker 1: true that is. No, I see what I see what 161 00:08:39,559 --> 00:08:43,880 Speaker 1: you're saying. Exactly this, Uh, it feels perfectly natural, like 162 00:08:43,920 --> 00:08:48,160 Speaker 1: playing Tetris is like coming home on some level. Um. 163 00:08:48,480 --> 00:08:51,360 Speaker 1: I definitely remember playing it and being obsessed with it, 164 00:08:51,600 --> 00:08:54,480 Speaker 1: and and it was just startled to realize this was 165 00:08:54,520 --> 00:08:57,679 Speaker 1: a new thing in the world. I couldn't believe. I mean, 166 00:08:57,679 --> 00:09:00,240 Speaker 1: this is a game that was invented in nineteen eighty four, 167 00:09:00,720 --> 00:09:04,199 Speaker 1: but it didn't feel that way. I even even old 168 00:09:04,240 --> 00:09:07,679 Speaker 1: old games like go and checkers and chess, I mean, 169 00:09:07,880 --> 00:09:11,200 Speaker 1: these old board games still felt like artifacts. They still 170 00:09:11,240 --> 00:09:14,000 Speaker 1: felt invented by humans in a way that Tetris didn't. 171 00:09:14,480 --> 00:09:17,640 Speaker 1: Tetris felt like an ancient mystery. And I'm still not 172 00:09:17,720 --> 00:09:20,280 Speaker 1: quite sure exactly why that is. But I think throughout 173 00:09:20,400 --> 00:09:22,600 Speaker 1: these couple of episodes we're gonna do on the science 174 00:09:22,600 --> 00:09:26,600 Speaker 1: of Tetris, we we may have some leads about why 175 00:09:26,679 --> 00:09:28,480 Speaker 1: it feels that way to me at least, and I 176 00:09:28,520 --> 00:09:32,520 Speaker 1: think to to some other people too, Or simply the case, 177 00:09:32,559 --> 00:09:35,440 Speaker 1: it could just be the case that God itself is 178 00:09:35,520 --> 00:09:39,000 Speaker 1: the long bar or or some sort of multidimensional um 179 00:09:39,960 --> 00:09:43,120 Speaker 1: shape that we can't quite understand, but that fits into 180 00:09:43,280 --> 00:09:47,280 Speaker 1: all possible Tetris scenarios. But indeed, as we explore here, 181 00:09:47,280 --> 00:09:50,679 Speaker 1: we're also gonna get into some of the recreational mathematical 182 00:09:50,760 --> 00:09:54,000 Speaker 1: roots of Tetris, and even those don't go back tremendously 183 00:09:54,040 --> 00:09:58,800 Speaker 1: far that they only go back into the early twentieth century. Nevertheless, 184 00:09:58,840 --> 00:10:01,960 Speaker 1: I insist there is an ancient mystery at the secret 185 00:10:02,000 --> 00:10:04,600 Speaker 1: of this journey, and maybe by the end will unlock it. 186 00:10:04,800 --> 00:10:07,200 Speaker 1: But I think we should actually look at the game 187 00:10:07,280 --> 00:10:11,000 Speaker 1: Tetris now, it's history and where it comes from. And 188 00:10:11,040 --> 00:10:14,160 Speaker 1: the first thing I've got to start with is uh, 189 00:10:14,440 --> 00:10:16,800 Speaker 1: sort of incidental to the game of Tetris itself. But 190 00:10:16,840 --> 00:10:34,040 Speaker 1: did you know that the famous Tetris music, that theme 191 00:10:34,120 --> 00:10:37,040 Speaker 1: right there is based on a Russian folk song that 192 00:10:37,120 --> 00:10:40,560 Speaker 1: actually has lyrics. I do not know the Tetris theme 193 00:10:40,600 --> 00:10:42,800 Speaker 1: with lyrics. I love it so much I looked it up. 194 00:10:43,600 --> 00:10:46,080 Speaker 1: This is the Wikipedia translation, so this may not be 195 00:10:46,160 --> 00:10:49,120 Speaker 1: the most accurate. But but the first verses, oh my 196 00:10:49,240 --> 00:10:53,040 Speaker 1: crate is so full, I've got chintz and brocade take pity, 197 00:10:53,120 --> 00:10:56,760 Speaker 1: Oh sweetie, of this lad's shoulder nice seems kind of 198 00:10:56,760 --> 00:10:59,080 Speaker 1: appropriate for the game where you're you're stacking the blocks 199 00:10:59,160 --> 00:11:05,360 Speaker 1: drever my great, it overflows. That is a revelation for me. Yeah, 200 00:11:05,360 --> 00:11:09,120 Speaker 1: but surely Tetris didn't just appear out of thin air. 201 00:11:09,160 --> 00:11:12,480 Speaker 1: I mean, obviously it grew out of some kind of 202 00:11:12,559 --> 00:11:17,280 Speaker 1: puzzle tradition. Yes, yes, and so I mean certainly you 203 00:11:17,320 --> 00:11:19,760 Speaker 1: can if you want to to take the roots of 204 00:11:19,800 --> 00:11:23,560 Speaker 1: tetris and extend them back just completely geometrically. Yes, you 205 00:11:23,559 --> 00:11:26,079 Speaker 1: can get back into the history of geometry itself, but 206 00:11:26,400 --> 00:11:29,920 Speaker 1: for the most part, we can begin the birth of 207 00:11:29,960 --> 00:11:34,560 Speaker 1: tetris with something that was called a pin tomino. This 208 00:11:34,640 --> 00:11:37,840 Speaker 1: is an arrangement of five unit squares or cubes, all 209 00:11:37,960 --> 00:11:43,160 Speaker 1: joined along their edges. Um they're twelve free pin tominoes. 210 00:11:43,600 --> 00:11:46,880 Speaker 1: They're shaped roughly like the letters VT, W, x, U, 211 00:11:47,040 --> 00:11:51,000 Speaker 1: z F, P I, N y L. That's funny. I 212 00:11:51,040 --> 00:11:53,800 Speaker 1: looked up some of these designations of like the letter 213 00:11:54,000 --> 00:11:56,240 Speaker 1: to the pintomeno, and some of them makes sense, Like 214 00:11:56,280 --> 00:11:59,640 Speaker 1: the W pintomeno looks like a W, the Y pin 215 00:11:59,720 --> 00:12:01,719 Speaker 1: tom you know, looks like a long bar with a 216 00:12:01,800 --> 00:12:03,560 Speaker 1: lump on the side. Yeah. Yeah. Some of them are 217 00:12:03,559 --> 00:12:07,080 Speaker 1: a little a little more abstract. They're eighteen one sided 218 00:12:07,200 --> 00:12:11,880 Speaker 1: pentomenos in sixty three fixed pintomenos. Okay, So essentially, though, 219 00:12:11,920 --> 00:12:15,559 Speaker 1: the pentomeno is if you take some squares and you 220 00:12:15,720 --> 00:12:18,240 Speaker 1: line them up so that the sides are touching in 221 00:12:18,240 --> 00:12:20,800 Speaker 1: one way or another, how many different shapes can you 222 00:12:20,840 --> 00:12:23,920 Speaker 1: make out of five squares? And that's what it is. Yeah, 223 00:12:23,960 --> 00:12:27,160 Speaker 1: And then you you had pintomeno puzzles that were all 224 00:12:27,160 --> 00:12:31,079 Speaker 1: about arranging them together into a shape, usually something that 225 00:12:31,120 --> 00:12:34,080 Speaker 1: you know, a rectangle, something fairly simple. Now, the first 226 00:12:34,240 --> 00:12:37,679 Speaker 1: published pentomeno puzzle of this nature, even though it was 227 00:12:37,800 --> 00:12:42,080 Speaker 1: not named as such, appeared in Henry Dadeny's The Canterbury 228 00:12:42,160 --> 00:12:45,400 Speaker 1: Puzzles in nineteen o seven. That a companion to the 229 00:12:45,400 --> 00:12:49,040 Speaker 1: Canterbury Tales. Um, if anything, it would be the section 230 00:12:49,080 --> 00:12:51,280 Speaker 1: in the back with a crossroad puzzles too, I guess 231 00:12:51,640 --> 00:12:56,440 Speaker 1: um no. This is basically a puzzle publication. Uh. And 232 00:12:56,640 --> 00:12:59,920 Speaker 1: in this particular one that Dandenny put together, you had 233 00:13:00,080 --> 00:13:04,920 Speaker 1: fit twelve pentomino shapes together with one square traumino. And 234 00:13:04,920 --> 00:13:07,520 Speaker 1: I'll explain the terminology here in a minute. That's four 235 00:13:07,559 --> 00:13:11,160 Speaker 1: squares as you know encounter in tetris later on. You 236 00:13:11,160 --> 00:13:14,160 Speaker 1: have to join these together on an eight by eight checkerboard. Okay, 237 00:13:14,200 --> 00:13:17,200 Speaker 1: So you've got like a puzzle space. That's the board, 238 00:13:17,559 --> 00:13:19,880 Speaker 1: and the problem is you've got all these pieces that 239 00:13:19,960 --> 00:13:23,080 Speaker 1: you've got to fit into the space so that they're 240 00:13:23,120 --> 00:13:25,360 Speaker 1: not you know, poking out the sides or something right. 241 00:13:25,400 --> 00:13:27,920 Speaker 1: And like any good game, um, there's a there's part 242 00:13:27,960 --> 00:13:29,720 Speaker 1: of it is the mechanics, which I've described, but the 243 00:13:29,720 --> 00:13:32,520 Speaker 1: other part was the fluff. And the fluff here was 244 00:13:32,960 --> 00:13:36,520 Speaker 1: that William the Conqueror had, out of rage, broken a 245 00:13:36,640 --> 00:13:39,079 Speaker 1: chess up board, and you had to have to reassemble 246 00:13:39,160 --> 00:13:42,360 Speaker 1: the chessboard. That these each of these shapes is a 247 00:13:42,360 --> 00:13:45,360 Speaker 1: piece of the shattered board. O the story behind the game. Yeah, 248 00:13:45,480 --> 00:13:47,480 Speaker 1: I kind of love that when there's a game that's 249 00:13:47,520 --> 00:13:50,320 Speaker 1: not like an adventure action game with characters, but it's 250 00:13:50,360 --> 00:13:53,480 Speaker 1: a puzzle game, and yet it has a backstory. Yeah, yeah, 251 00:13:53,520 --> 00:13:55,160 Speaker 1: I mean I think that's essential. I don't want to 252 00:13:55,160 --> 00:13:58,880 Speaker 1: play a game that's just pure abstract mathematics and mechanics. 253 00:13:59,000 --> 00:14:00,959 Speaker 1: I want some cool off in there. That's how I 254 00:14:01,000 --> 00:14:05,079 Speaker 1: get engaged with. Of course, the exception would be Tetris exactly, yes, 255 00:14:05,120 --> 00:14:08,000 Speaker 1: because there is well we'll discuss some that have some 256 00:14:08,040 --> 00:14:10,200 Speaker 1: fluff added on, and sometimes the fluff is delightful, but 257 00:14:10,240 --> 00:14:13,439 Speaker 1: for the most part, Tetris is the exception to the rule. Okay, 258 00:14:13,440 --> 00:14:16,320 Speaker 1: but so William the Conqueror gets a chessboard, smashes it 259 00:14:16,320 --> 00:14:18,800 Speaker 1: into a bunch of pentominoes, and you've got to fit 260 00:14:18,880 --> 00:14:21,120 Speaker 1: them back together, right though of course they're not called 261 00:14:21,120 --> 00:14:25,120 Speaker 1: pentominoes at the time. It's not until nine three that 262 00:14:25,240 --> 00:14:29,720 Speaker 1: American professor Solomon W. Golam actually coins the term. So 263 00:14:29,760 --> 00:14:33,480 Speaker 1: what he did is he took the word domino, which, 264 00:14:33,520 --> 00:14:35,760 Speaker 1: of course we know is a little a little block 265 00:14:35,880 --> 00:14:38,040 Speaker 1: that you line up a play dominoes, whether you do 266 00:14:38,120 --> 00:14:40,800 Speaker 1: cascading domino, the guy who makes the pizza, yeah, exactly, 267 00:14:41,000 --> 00:14:43,240 Speaker 1: that that sort of domino. So he took the word domino, 268 00:14:43,480 --> 00:14:45,600 Speaker 1: and then he and it. He treated it kind of 269 00:14:45,600 --> 00:14:48,920 Speaker 1: whimsically as if it was die domino, as if omino 270 00:14:49,000 --> 00:14:51,880 Speaker 1: were a shape, and die referred to the number of 271 00:14:51,920 --> 00:14:55,280 Speaker 1: squares cubes making it up, because there are two squares 272 00:14:55,320 --> 00:14:57,320 Speaker 1: in a domino exactly, So he said, what if there 273 00:14:57,360 --> 00:15:01,840 Speaker 1: were other omino's, So in this case, a pent domino 274 00:15:02,160 --> 00:15:07,400 Speaker 1: is penta or five plus domino. Likewise, we already mentioned tetromino, 275 00:15:07,520 --> 00:15:12,840 Speaker 1: which would be tetra for plus domino, right, um and uh. 276 00:15:12,880 --> 00:15:16,800 Speaker 1: And he also threw out just a general polyominos, a 277 00:15:16,960 --> 00:15:20,760 Speaker 1: term for these various constructions depending on how many different 278 00:15:20,760 --> 00:15:23,120 Speaker 1: square cute elements are making them up. So there could 279 00:15:23,120 --> 00:15:26,240 Speaker 1: be like sex dominoes or sept dominoes exactly, though I 280 00:15:26,120 --> 00:15:28,960 Speaker 1: imagine as you go higher and higher up the list 281 00:15:28,960 --> 00:15:33,440 Speaker 1: of cardinal numbers. There, the number of possible shapes just explodes, right, 282 00:15:33,560 --> 00:15:36,640 Speaker 1: because as you add more squares to move around in 283 00:15:36,680 --> 00:15:40,320 Speaker 1: different positions, you could probably make an ultimately infinite number 284 00:15:40,360 --> 00:15:42,240 Speaker 1: of shapes. Yeah, Like, I mean, the bigger ones are 285 00:15:42,240 --> 00:15:46,360 Speaker 1: going to resemble full blown levels from video games or 286 00:15:46,880 --> 00:15:50,040 Speaker 1: or dungeoning adventures from Dungeons and Dragons with each of 287 00:15:50,080 --> 00:15:54,320 Speaker 1: the cubes, right. Um. Now, all of this comes to 288 00:15:54,720 --> 00:15:59,160 Speaker 1: a head publicly with his nine article Checkerboards and Polyominos 289 00:15:59,320 --> 00:16:03,080 Speaker 1: in Ameri Ken Mathematical Monthly. And this this really came out. 290 00:16:03,120 --> 00:16:07,080 Speaker 1: This kick started a lot of interest in these shapes 291 00:16:07,120 --> 00:16:10,280 Speaker 1: and the kind of puzzles you could have with them. 292 00:16:10,320 --> 00:16:14,200 Speaker 1: So Pentomino puzzles good stuff, big business. Yeah, well, I 293 00:16:14,240 --> 00:16:16,960 Speaker 1: mean its big business is you're gonna have in recreational 294 00:16:17,000 --> 00:16:19,840 Speaker 1: mathematics in the mid twentieth century. But but it's certainly 295 00:16:19,840 --> 00:16:22,480 Speaker 1: we're not talking about Marl Borrows here, right, But it's 296 00:16:22,480 --> 00:16:24,880 Speaker 1: still it's catching on. It's it already has an addictive 297 00:16:24,880 --> 00:16:28,360 Speaker 1: property to it. And then in night it actually launches 298 00:16:28,760 --> 00:16:31,560 Speaker 1: off the pin and paper off the table and into 299 00:16:31,560 --> 00:16:34,000 Speaker 1: the world world of computers. Because at this point, we 300 00:16:34,080 --> 00:16:36,840 Speaker 1: end up with a computer program that generates solutions for 301 00:16:36,920 --> 00:16:42,760 Speaker 1: an eight by eight polyomino puzzle. So we're all already obsolete. Yeah, yeah, 302 00:16:42,760 --> 00:16:44,880 Speaker 1: we're already getting the human element out of it, and 303 00:16:44,880 --> 00:16:48,120 Speaker 1: we're already seeing it take off into the world of 304 00:16:48,120 --> 00:16:51,280 Speaker 1: computer programming in a very early stage. So I imagine 305 00:16:51,280 --> 00:16:54,800 Speaker 1: if you're just trying to cram pieces together into a checkerboard, 306 00:16:54,840 --> 00:16:56,880 Speaker 1: and you've got a fixed number of pieces and a 307 00:16:56,960 --> 00:17:00,680 Speaker 1: fixed board size, there are a limited number of solutions, 308 00:17:00,800 --> 00:17:04,119 Speaker 1: right Yeah. According to the University of Victoria Department of 309 00:17:04,160 --> 00:17:07,240 Speaker 1: Computer Sciences, it's now known that there are two thousand, 310 00:17:07,320 --> 00:17:10,040 Speaker 1: three hundred and thirty nine solutions for the six by 311 00:17:10,119 --> 00:17:13,400 Speaker 1: ten rectangle, a thousand and ten solutions for the five 312 00:17:13,440 --> 00:17:16,080 Speaker 1: by twelve rectangle, three hundred and sixty eight solutions for 313 00:17:16,119 --> 00:17:19,000 Speaker 1: the four by fifteen rectangle, and two solutions for the 314 00:17:19,080 --> 00:17:23,919 Speaker 1: three by twenty rectangle. So so yeah, this is you 315 00:17:23,960 --> 00:17:27,439 Speaker 1: see this, this idea, this new um type of shape 316 00:17:27,440 --> 00:17:30,680 Speaker 1: puzzle just taking off in the world of recreational mathematics. Uh, 317 00:17:30,800 --> 00:17:34,840 Speaker 1: finding a warrant warm home there, and that's the sort 318 00:17:34,880 --> 00:17:38,439 Speaker 1: of sort of soil from which this maddening tetris vine 319 00:17:38,480 --> 00:17:40,879 Speaker 1: emerges and you can. The interesting thing here is you 320 00:17:40,920 --> 00:17:44,040 Speaker 1: can even factor in some uh, some interesting non Tetris 321 00:17:44,040 --> 00:17:47,679 Speaker 1: stuff here. For instance, John Horton Conway's seventy Game of 322 00:17:47,800 --> 00:17:52,920 Speaker 1: Life cellular automaton simulation. Is that. Oh um. I think 323 00:17:52,920 --> 00:17:55,080 Speaker 1: we may have mentioned it on here in some past episodes, 324 00:17:55,119 --> 00:17:57,840 Speaker 1: and we should probably discover it in more depth later on. 325 00:17:58,000 --> 00:18:03,240 Speaker 1: But it's essentially a very simple, uh, geometric based simulation. 326 00:18:03,520 --> 00:18:05,560 Speaker 1: Many of you may have seen images from this where 327 00:18:05,560 --> 00:18:09,480 Speaker 1: it basically looks like crazy little Tetris shapes moving around 328 00:18:09,480 --> 00:18:12,639 Speaker 1: and changing form on a screen, sort of one of 329 00:18:12,640 --> 00:18:16,520 Speaker 1: those uh cell evolution simulators along those lines. Yeah, the 330 00:18:16,520 --> 00:18:19,520 Speaker 1: big one really um and uh yeah, it's a fascinating 331 00:18:19,560 --> 00:18:20,840 Speaker 1: topic on to its own, so we may have to 332 00:18:20,840 --> 00:18:22,880 Speaker 1: come back on on that one at a later date. Okay, well, 333 00:18:22,920 --> 00:18:25,440 Speaker 1: you have laid the soil out of which you, as 334 00:18:25,440 --> 00:18:27,920 Speaker 1: you say, the vines of Tetris grow. But I think 335 00:18:27,960 --> 00:18:31,320 Speaker 1: we should turn to the vines themselves, because what fascinating 336 00:18:31,440 --> 00:18:34,399 Speaker 1: vines they are, a lot of people might not have 337 00:18:34,520 --> 00:18:37,479 Speaker 1: guessed this, so some people probably already know the story. Uh. 338 00:18:37,720 --> 00:18:42,600 Speaker 1: The creation of Tetris, strangely enough, takes place in a 339 00:18:42,720 --> 00:18:48,720 Speaker 1: nineteen eighties Soviet computing lab in Moscow with a slightly 340 00:18:48,760 --> 00:18:53,879 Speaker 1: board artificial intelligence researcher discovering the ancient secret of Tetris 341 00:18:54,040 --> 00:18:59,080 Speaker 1: under the ruse of testing computer hardware capabilities um SO. 342 00:18:59,320 --> 00:19:04,199 Speaker 1: The the creator of Tetris is named Alexei Petknov, and 343 00:19:04,280 --> 00:19:08,080 Speaker 1: he was a computer programmer and artificial intelligence researcher working 344 00:19:08,119 --> 00:19:10,960 Speaker 1: for the Academy of Science of the u S sr SO, 345 00:19:11,200 --> 00:19:15,560 Speaker 1: the Soviet Union Zone Academy of Science. And he was 346 00:19:15,600 --> 00:19:18,600 Speaker 1: working in a lab that would occasionally be sent a 347 00:19:18,640 --> 00:19:21,800 Speaker 1: new piece of computer hardware, and in this case, in 348 00:19:21,840 --> 00:19:24,040 Speaker 1: the case of Tetris, they were sent this thing called 349 00:19:24,080 --> 00:19:28,720 Speaker 1: the Electronica sixty. It sounds fancy, yeah, wonderful. And a 350 00:19:28,840 --> 00:19:32,360 Speaker 1: part of paget Knov's duties would be to create software 351 00:19:32,680 --> 00:19:35,240 Speaker 1: to run on the new computers of the new hardware 352 00:19:35,240 --> 00:19:37,879 Speaker 1: they're being sent in order to test what it was 353 00:19:37,920 --> 00:19:40,880 Speaker 1: capable of, so to say like, oh, okay, yeah, this 354 00:19:40,880 --> 00:19:43,560 Speaker 1: this computer is fine because it can run this demanding 355 00:19:43,560 --> 00:19:47,439 Speaker 1: piece of software a okay. So in in paget Knov's 356 00:19:47,480 --> 00:19:51,240 Speaker 1: own words, this became his quote excuse for making games, 357 00:19:52,040 --> 00:19:54,800 Speaker 1: which I mean, that's gonna be a pretty cool job. 358 00:19:54,840 --> 00:19:58,360 Speaker 1: Comparatively in the Soviet Union in Oh yeah. I mean 359 00:19:58,359 --> 00:20:01,879 Speaker 1: that's a pretty great situation anywhere where you find the 360 00:20:01,920 --> 00:20:05,680 Speaker 1: way to make your job even more engaging, or make 361 00:20:05,680 --> 00:20:09,560 Speaker 1: it engaging to begin with, without actually just completely knocking 362 00:20:09,560 --> 00:20:12,560 Speaker 1: off and doing your own thing. Right. So, Paget knobs 363 00:20:12,560 --> 00:20:16,240 Speaker 1: in this lab testing the Electronica sixty, and what he 364 00:20:16,359 --> 00:20:20,800 Speaker 1: comes up with to test it is Tetris. Tetris is 365 00:20:20,840 --> 00:20:24,479 Speaker 1: one of these games he creates. And I don't know 366 00:20:24,560 --> 00:20:27,480 Speaker 1: to what extent we really should try to describe Tetris, 367 00:20:27,560 --> 00:20:30,480 Speaker 1: because I feel like almost everybody who's going to be 368 00:20:30,520 --> 00:20:33,280 Speaker 1: listening to this has seen Tetris. If you haven't, you 369 00:20:33,320 --> 00:20:35,879 Speaker 1: should go watch a video of somebody playing Tetris on you. 370 00:20:36,680 --> 00:20:40,680 Speaker 1: Any number of official Tetris or Tetris knockoff versions that 371 00:20:40,720 --> 00:20:43,680 Speaker 1: you can just play online. I found a free website. 372 00:20:43,680 --> 00:20:45,800 Speaker 1: I don't know if this is legal, it's probably not, actually, 373 00:20:45,800 --> 00:20:48,119 Speaker 1: but I found a website that has an emulator that 374 00:20:48,160 --> 00:20:52,040 Speaker 1: will emulate the any S version of Tetris that's in browser. 375 00:20:52,240 --> 00:20:54,919 Speaker 1: And it's pretty great that the any S version. I 376 00:20:54,960 --> 00:20:57,960 Speaker 1: really like the graphics. Yeah, yeah, it was a great 377 00:20:58,040 --> 00:21:02,040 Speaker 1: use of the you know, simple graphics to deliver the 378 00:21:02,080 --> 00:21:04,680 Speaker 1: Tetris experience, though I do still prefer the music from 379 00:21:04,680 --> 00:21:07,320 Speaker 1: the game Boy version, but Dance of the Sugar Plumb 380 00:21:07,359 --> 00:21:09,880 Speaker 1: Ferry is good to either way. You should you should 381 00:21:09,880 --> 00:21:13,359 Speaker 1: play Tetris a little get in the mood for this episode. Uh, 382 00:21:13,440 --> 00:21:15,199 Speaker 1: you can pause right here and go do that and 383 00:21:15,240 --> 00:21:18,720 Speaker 1: come back if you like, otherwise we will continue. But basically, 384 00:21:18,760 --> 00:21:22,879 Speaker 1: what Tetris is is you've got seven blocks of different 385 00:21:22,880 --> 00:21:25,160 Speaker 1: shapes and these are the tetrominos that we were talking 386 00:21:25,200 --> 00:21:27,320 Speaker 1: about earlier, and they fall from the top of the 387 00:21:27,359 --> 00:21:30,080 Speaker 1: screen towards the bottom of the screen on a little 388 00:21:30,119 --> 00:21:33,280 Speaker 1: playing area, and the player can move the blocks around 389 00:21:33,359 --> 00:21:36,000 Speaker 1: left to right and can rotate them in increments of 390 00:21:36,080 --> 00:21:38,480 Speaker 1: ninety degrees, so you can flip the piece and you 391 00:21:38,480 --> 00:21:40,720 Speaker 1: can move it side to side, but what you can't 392 00:21:40,760 --> 00:21:44,520 Speaker 1: do is stop it from falling. There's the inexorable creep 393 00:21:44,720 --> 00:21:47,560 Speaker 1: towards the bottom of the screen. And so what the 394 00:21:47,560 --> 00:21:51,000 Speaker 1: player does is arrange the blocks to form and then 395 00:21:51,040 --> 00:21:56,160 Speaker 1: clear solid horizontal lines. Oh yeah, that's satisfying moment where 396 00:21:56,320 --> 00:21:58,600 Speaker 1: you have blocks all the way across a single line 397 00:21:58,640 --> 00:22:01,639 Speaker 1: and then that that line just anishes. Yeah. And so 398 00:22:01,680 --> 00:22:03,240 Speaker 1: if the blocks stack up all the way to the 399 00:22:03,280 --> 00:22:06,200 Speaker 1: top of the screen the game is over. Interestingly enough, 400 00:22:06,240 --> 00:22:09,800 Speaker 1: Paget and Nov said that originally the lines did not 401 00:22:09,960 --> 00:22:11,879 Speaker 1: clear in the version of the game he was making, 402 00:22:12,200 --> 00:22:15,199 Speaker 1: that you would just try to stack them, but he 403 00:22:15,240 --> 00:22:17,399 Speaker 1: found that the screen filled up too quick. You know, 404 00:22:17,480 --> 00:22:20,680 Speaker 1: you'd make these stacked rows, and eventually it reached the 405 00:22:20,720 --> 00:22:22,280 Speaker 1: top of the screen. So then he came up with 406 00:22:22,320 --> 00:22:24,960 Speaker 1: the idea of every time you created a solid row, 407 00:22:25,119 --> 00:22:28,960 Speaker 1: having it vanish and and just turned into magical abstract points. 408 00:22:29,680 --> 00:22:32,400 Speaker 1: Then I think it's interesting because it you can see 409 00:22:32,440 --> 00:22:37,359 Speaker 1: the roots of the recreational mathematical puzzle there right, because 410 00:22:37,400 --> 00:22:40,680 Speaker 1: you wouldn't have um that much space if you were 411 00:22:40,720 --> 00:22:43,600 Speaker 1: just filling this out on a sheet of paper. Yeah. Yeah, 412 00:22:43,640 --> 00:22:45,840 Speaker 1: So if if the blocks stack up all the way 413 00:22:45,880 --> 00:22:47,880 Speaker 1: to the top of the screen, of course games over 414 00:22:47,960 --> 00:22:51,680 Speaker 1: that that's your death in the game terms. And as 415 00:22:51,720 --> 00:22:54,200 Speaker 1: the game goes on, the blocks begin to fall faster 416 00:22:54,359 --> 00:22:57,440 Speaker 1: and faster, which of course makes it harder to fit 417 00:22:57,480 --> 00:23:00,639 Speaker 1: them in as time goes on, and eventually in most 418 00:23:00,760 --> 00:23:03,320 Speaker 1: versions of the game, you get to something that the 419 00:23:03,359 --> 00:23:06,600 Speaker 1: players would call a kill screen or a death screen, 420 00:23:07,119 --> 00:23:09,639 Speaker 1: which is in the any S version at least level 421 00:23:09,680 --> 00:23:13,639 Speaker 1: twenty nine, or the transition between level twenty nine and thirty, 422 00:23:13,680 --> 00:23:16,560 Speaker 1: where the blocks just fall so fast it's impossible to 423 00:23:16,600 --> 00:23:20,600 Speaker 1: play anymore. You cannot continue though. Actually, before we did 424 00:23:20,600 --> 00:23:24,240 Speaker 1: this episode, I watched a documentary called The Ecstasy of 425 00:23:24,359 --> 00:23:28,000 Speaker 1: Order about Tetris Champions, that which I recommend if if 426 00:23:28,000 --> 00:23:29,359 Speaker 1: you all at home, want to watch it. It was 427 00:23:29,359 --> 00:23:31,880 Speaker 1: really interesting, and there are a couple of players who 428 00:23:31,920 --> 00:23:34,760 Speaker 1: do manage to get to level thirty. In it, it's 429 00:23:34,800 --> 00:23:37,960 Speaker 1: a very brief, fleeting victory does it so that the 430 00:23:38,000 --> 00:23:40,560 Speaker 1: game itself does not stop and say, hey, you've won Tetris, 431 00:23:40,600 --> 00:23:43,840 Speaker 1: but you've merely you've made it to a threshold of 432 00:23:44,080 --> 00:23:47,159 Speaker 1: survivability that no one else has reached, right with a 433 00:23:47,200 --> 00:23:49,840 Speaker 1: vast majority of players, you know, it's not like you've won. 434 00:23:50,080 --> 00:23:53,199 Speaker 1: You've still died. You've just died a little bit farther 435 00:23:53,359 --> 00:23:56,879 Speaker 1: along the track the trail, than anybody else has gone before. 436 00:24:06,160 --> 00:24:08,680 Speaker 1: And that's an interesting thing about Tetris too. You can 437 00:24:08,760 --> 00:24:12,639 Speaker 1: never win. There is no winning, there's only getting farther 438 00:24:12,760 --> 00:24:16,040 Speaker 1: before you die, which makes Tetris a lot like life. 439 00:24:16,240 --> 00:24:18,679 Speaker 1: It is, yeah, and been probably a good lesson for 440 00:24:18,720 --> 00:24:22,359 Speaker 1: a young gamer to encounter where you especially if you're 441 00:24:22,440 --> 00:24:25,919 Speaker 1: up against the impossibility of mission impossible, where there's just 442 00:24:26,000 --> 00:24:27,760 Speaker 1: no getting to the end of it, you just feel 443 00:24:28,240 --> 00:24:31,919 Speaker 1: constantly like the metal gear these dogs stop. Well, now 444 00:24:31,960 --> 00:24:34,280 Speaker 1: I'll play Tetris. It's like the experience of the game 445 00:24:34,600 --> 00:24:36,520 Speaker 1: is you're never gonna get your money's worth out of 446 00:24:36,520 --> 00:24:39,000 Speaker 1: that game because you're not getting to the end of it, 447 00:24:39,040 --> 00:24:40,720 Speaker 1: to the narrative end of the game. But there is 448 00:24:40,760 --> 00:24:43,679 Speaker 1: no narrative in Tetris other than the simple narrative of 449 00:24:44,000 --> 00:24:47,119 Speaker 1: shapes coming at you better stack them and try to 450 00:24:47,359 --> 00:24:50,400 Speaker 1: stave off the inevitable. Yeah, so what happened when Alexei 451 00:24:50,400 --> 00:24:54,600 Speaker 1: Pajitnov made this game? So he claimed he was inspired 452 00:24:54,600 --> 00:24:57,080 Speaker 1: by his love of puzzle games like Pin tomino Is, 453 00:24:57,119 --> 00:24:59,359 Speaker 1: the ones we were talking about before, and he he 454 00:24:59,440 --> 00:25:03,679 Speaker 1: came up with the mechanics of Tetris with pentominoes in mind, 455 00:25:04,080 --> 00:25:07,600 Speaker 1: but then he decided to go with tetrauminos to simplify things, basically, 456 00:25:07,600 --> 00:25:11,359 Speaker 1: to make the game simpler. Uh fun fact, since the 457 00:25:11,359 --> 00:25:14,200 Speaker 1: Electronica sixty that he was using had very little in 458 00:25:14,240 --> 00:25:17,320 Speaker 1: the way of graphical capabilities, the original shapes were made 459 00:25:17,320 --> 00:25:21,320 Speaker 1: out of text characters. I think they were brackets, so 460 00:25:21,400 --> 00:25:24,160 Speaker 1: that would make sense. So falling shapes made out of brackets, 461 00:25:24,480 --> 00:25:26,440 Speaker 1: I do want to throw in that there. There are 462 00:25:26,440 --> 00:25:28,880 Speaker 1: plenty of other knockoffs of Tetris out there, and apparently 463 00:25:28,920 --> 00:25:32,280 Speaker 1: some of them do use pin dominoes rather than tetrauminose, 464 00:25:32,359 --> 00:25:35,080 Speaker 1: oh dude. In preparing for this episode, I played one. 465 00:25:35,280 --> 00:25:38,520 Speaker 1: There's one online called pent Trist that uses not pent 466 00:25:38,560 --> 00:25:43,639 Speaker 1: Trist but but pent Trists like Tetris, and it uses 467 00:25:43,680 --> 00:25:46,120 Speaker 1: pin dominoes, and at least in the time I played 468 00:25:46,160 --> 00:25:49,359 Speaker 1: it, it it was significantly harder than Tetris. Yeah. Yeah, I 469 00:25:49,359 --> 00:25:52,600 Speaker 1: imagine it would be just one more piece. Likewise, if 470 00:25:52,640 --> 00:25:56,000 Speaker 1: you were to play Tetris with simpler shapes, I imagine 471 00:25:56,040 --> 00:25:58,199 Speaker 1: it would the game would fall apart too easily. Like 472 00:25:58,200 --> 00:26:00,440 Speaker 1: what if you were playing them with dominoes, that would 473 00:26:00,480 --> 00:26:03,840 Speaker 1: be that would just be base level, way too easy, 474 00:26:03,960 --> 00:26:05,679 Speaker 1: to the point if you would get bored of it 475 00:26:05,840 --> 00:26:08,920 Speaker 1: almost immediately. Yeah, I think four really is the perfect number. 476 00:26:09,000 --> 00:26:14,160 Speaker 1: I I will argue very strongly in that in that 477 00:26:14,359 --> 00:26:18,000 Speaker 1: proposition's defense. But anyway, past Not recounts to The Guardian 478 00:26:18,080 --> 00:26:20,200 Speaker 1: where he told his own story about this. He says, 479 00:26:20,320 --> 00:26:24,800 Speaker 1: quote I pretended I was debugging my program, but in truth, 480 00:26:24,840 --> 00:26:27,879 Speaker 1: I just couldn't stop playing it. When other people tried it, 481 00:26:27,960 --> 00:26:31,200 Speaker 1: they couldn't either. It was so abstract that was its 482 00:26:31,240 --> 00:26:34,399 Speaker 1: great quality. It appealed to everybody. And I think this 483 00:26:34,520 --> 00:26:38,280 Speaker 1: may be something about why so many people can get 484 00:26:38,320 --> 00:26:41,359 Speaker 1: into Tetris, Even people who don't usually play video games. 485 00:26:41,400 --> 00:26:44,080 Speaker 1: They can pick up Tetris and immediately feel at home 486 00:26:44,800 --> 00:26:47,520 Speaker 1: and intrigued. And and I think it has something to 487 00:26:47,560 --> 00:26:51,359 Speaker 1: do with the lack of representational nature of it. It's 488 00:26:51,480 --> 00:26:55,560 Speaker 1: like geometrical art you might see in a mosque or something. 489 00:26:55,680 --> 00:27:01,080 Speaker 1: You know. It's like it doesn't have characters or familiar objects. 490 00:27:01,280 --> 00:27:08,400 Speaker 1: It's just shapes and space and time and movement. Utterly universal, yeah, yeah, 491 00:27:08,400 --> 00:27:13,520 Speaker 1: completely devoid of any dependency on on its uh its 492 00:27:13,560 --> 00:27:17,040 Speaker 1: similarity to a real world scenario. It's completely in its 493 00:27:17,040 --> 00:27:21,359 Speaker 1: own universe. Yeah. So what happens when you create an 494 00:27:21,400 --> 00:27:26,440 Speaker 1: amazing and addictive game while employed by the Soviet Union, 495 00:27:26,800 --> 00:27:29,320 Speaker 1: Well that was an interesting question for peasant Nov and 496 00:27:29,320 --> 00:27:31,960 Speaker 1: he kind of feared what would happen if he tried 497 00:27:32,000 --> 00:27:33,840 Speaker 1: to make money off of his game. So the game 498 00:27:33,960 --> 00:27:37,440 Speaker 1: started getting passed around from place to place, in in Russia, 499 00:27:38,280 --> 00:27:41,359 Speaker 1: there were floppy disks of it that people were taking 500 00:27:41,400 --> 00:27:44,719 Speaker 1: two different workplaces, and then everybody would get addicted to 501 00:27:44,760 --> 00:27:47,359 Speaker 1: it and not do their jobs, so it sort of 502 00:27:47,440 --> 00:27:50,800 Speaker 1: posed a problem. Eventually it made its way to Hungary, 503 00:27:51,440 --> 00:27:54,119 Speaker 1: and then from Hungary it made its way to the 504 00:27:54,160 --> 00:27:58,679 Speaker 1: rest of Europe, the United States, Japan, and the whole world. Um. 505 00:27:58,760 --> 00:28:03,359 Speaker 1: But for ten years Paget Knobs seeded the game rights 506 00:28:03,440 --> 00:28:06,320 Speaker 1: to the government to the Soviet Union and so he 507 00:28:06,359 --> 00:28:09,320 Speaker 1: didn't really see much money from Tetris for a long time. 508 00:28:09,320 --> 00:28:13,000 Speaker 1: But eventually once that expired in the nineties, he got 509 00:28:13,040 --> 00:28:15,960 Speaker 1: more involved. And uh, I'm not sure if how much 510 00:28:16,000 --> 00:28:19,600 Speaker 1: money he eventually made off of Tetris. I I hope, 511 00:28:19,720 --> 00:28:21,480 Speaker 1: I hope it did well for him. Yeah, yeah, I 512 00:28:21,480 --> 00:28:24,280 Speaker 1: hope so too. I certainly remember seeing his name on 513 00:28:24,440 --> 00:28:28,000 Speaker 1: even the ne s because his ties. Your eyes were 514 00:28:28,000 --> 00:28:30,080 Speaker 1: glued to the program and you couldn't help but notice 515 00:28:30,080 --> 00:28:34,480 Speaker 1: anything in the system that resembled the outside world, such 516 00:28:34,520 --> 00:28:37,960 Speaker 1: as such as his name or St. Basil's Cathedral which 517 00:28:37,960 --> 00:28:40,560 Speaker 1: was on the loading screen. Yeah or yeah, if you 518 00:28:40,600 --> 00:28:42,280 Speaker 1: did really well in the game, I think you could 519 00:28:42,280 --> 00:28:47,320 Speaker 1: watch St. Basil's Cathedral being launched into space. Good goodness, gracious, Yes, yes, 520 00:28:47,720 --> 00:28:49,640 Speaker 1: why I haven't thought about that and forever I never 521 00:28:49,680 --> 00:28:53,520 Speaker 1: really understood why that happens, but it was. Was it 522 00:28:53,600 --> 00:28:56,680 Speaker 1: the idea that the cathedral is secretly an alien spaceship 523 00:28:56,760 --> 00:28:59,680 Speaker 1: that has been planted on Earth? And yes, and it 524 00:28:59,840 --> 00:29:02,440 Speaker 1: just it had to use our brain power, the collective 525 00:29:02,480 --> 00:29:07,400 Speaker 1: brain power of a Tetris obsessed planet, to to actually 526 00:29:07,440 --> 00:29:11,400 Speaker 1: launch it back into the stars. Yeah. But so, paget 527 00:29:11,480 --> 00:29:14,760 Speaker 1: Of gives a pretty cool perspective on the role Tetris 528 00:29:14,800 --> 00:29:18,880 Speaker 1: played in the early consumer adoption of the computer. Actually, 529 00:29:18,920 --> 00:29:21,760 Speaker 1: he says Tetris came along early and had a very 530 00:29:21,800 --> 00:29:26,000 Speaker 1: important role in breaking down ordinary people's inhibitions in front 531 00:29:26,000 --> 00:29:29,880 Speaker 1: of computers, which were scary objects to non professionals used 532 00:29:29,920 --> 00:29:32,480 Speaker 1: to pen and paper. But the fact that something so 533 00:29:32,560 --> 00:29:36,160 Speaker 1: simple and beautiful could appear on screen destroyed that barrier. 534 00:29:36,880 --> 00:29:39,040 Speaker 1: I like to think that's true. Yeah, yeah, I would 535 00:29:39,040 --> 00:29:41,080 Speaker 1: think so. I mean you think of if you think 536 00:29:41,080 --> 00:29:44,479 Speaker 1: back to early computer games too, some many but not 537 00:29:44,520 --> 00:29:48,440 Speaker 1: all of them. We're a bit abstract looking on the screen, 538 00:29:48,560 --> 00:29:50,680 Speaker 1: to the point where I could see them being very intimidating. 539 00:29:50,720 --> 00:29:53,400 Speaker 1: Like I remember as a kid, we were at somebody's 540 00:29:53,400 --> 00:29:55,960 Speaker 1: house and they had at some sort of submarine simulation game, 541 00:29:56,520 --> 00:29:59,400 Speaker 1: and only you really had to use your imagination to 542 00:29:59,600 --> 00:30:05,800 Speaker 1: see the any kind of actual submarine uh simulation going on. Yeah, well, 543 00:30:05,840 --> 00:30:07,640 Speaker 1: I mean, have you seen any of the old TAR 544 00:30:07,840 --> 00:30:11,240 Speaker 1: twenty hundred Star Wars games where they're trying to represent 545 00:30:11,280 --> 00:30:14,400 Speaker 1: the characters from Star Wars or the ships from Star Wars, 546 00:30:14,440 --> 00:30:16,880 Speaker 1: But you know they've got a an a T a 547 00:30:16,960 --> 00:30:21,680 Speaker 1: T walker like in the Empire Strikes Back, and it's 548 00:30:21,800 --> 00:30:25,280 Speaker 1: just it's a big dog, it's like, or it's a horse, 549 00:30:25,400 --> 00:30:28,240 Speaker 1: it's a four legged animal of some kind, and you're 550 00:30:28,280 --> 00:30:30,960 Speaker 1: just like some pixels flying around shooting at it. And 551 00:30:30,960 --> 00:30:35,320 Speaker 1: I don't want to to criticize limited graphics and the 552 00:30:35,320 --> 00:30:38,800 Speaker 1: importance of imagination because some of my favorite gaming experiences 553 00:30:39,000 --> 00:30:42,280 Speaker 1: that have yet uh to be equaled by our our 554 00:30:42,320 --> 00:30:45,040 Speaker 1: heavy graphics age are some of those where you had 555 00:30:45,080 --> 00:30:48,360 Speaker 1: just enough graphics graph graphical detail to give you an 556 00:30:48,400 --> 00:30:50,680 Speaker 1: idea of what it was, and the rest was your imagination. 557 00:30:50,760 --> 00:30:53,120 Speaker 1: So yeah, yeah, that that's true. I just think that 558 00:30:53,160 --> 00:30:55,760 Speaker 1: there's less of a gap when you're talking about using 559 00:30:55,840 --> 00:30:59,040 Speaker 1: limited graphics to do something abstract versus to do something 560 00:30:59,080 --> 00:31:04,800 Speaker 1: that's supposed to be representational of images you recognize. But anyway, 561 00:31:05,000 --> 00:31:08,280 Speaker 1: Tetris after this went on to become big business all 562 00:31:08,320 --> 00:31:11,280 Speaker 1: around the world. It was eventually licensed from the Russians 563 00:31:11,760 --> 00:31:15,400 Speaker 1: by a video game licensor named Hank Rogers, which led 564 00:31:15,440 --> 00:31:17,800 Speaker 1: to what was, as I've said, in my opinion, the 565 00:31:17,880 --> 00:31:22,160 Speaker 1: definitive version of the of Tetris with the definitive music, 566 00:31:22,280 --> 00:31:25,960 Speaker 1: Tetris on the game Boy. And so in nineteen nine 567 00:31:26,040 --> 00:31:28,840 Speaker 1: Nintendo released Tetris for the game Boy and the nes 568 00:31:28,960 --> 00:31:32,240 Speaker 1: and sold millions of copies. And then, of course in 569 00:31:32,320 --> 00:31:37,000 Speaker 1: ninete Tetris became the central game in the Do you 570 00:31:37,000 --> 00:31:41,120 Speaker 1: remember these the Nintendo World Championships. Oh this was there 571 00:31:41,160 --> 00:31:44,680 Speaker 1: was the Fred Savage movie The Wizard. Huh. I think 572 00:31:44,680 --> 00:31:47,640 Speaker 1: it was all promotion for that. Yes, so tech was 573 00:31:47,680 --> 00:31:50,680 Speaker 1: Tetris in The Wizard. It's been I've seen you know what, 574 00:31:50,800 --> 00:31:54,200 Speaker 1: I've never actually seen The Wizard. I remember virtually nothing. 575 00:31:54,280 --> 00:31:56,800 Speaker 1: I think it was. Wasn't it just a commercial for 576 00:31:56,840 --> 00:32:00,800 Speaker 1: the power of love pretty much? But this is the 577 00:32:00,800 --> 00:32:03,160 Speaker 1: perfect game for for that kind of scenario, right, because 578 00:32:03,200 --> 00:32:07,920 Speaker 1: it's a it's a test of a true test of skill. Yeah, absolutely, 579 00:32:07,960 --> 00:32:10,000 Speaker 1: I think it makes perfect sense for this to be 580 00:32:10,200 --> 00:32:14,200 Speaker 1: the central game and a video game competition, because, like 581 00:32:14,280 --> 00:32:18,360 Speaker 1: I say, it's so universal, it feels so core, so ancient, 582 00:32:18,480 --> 00:32:23,360 Speaker 1: it's like the ultimate game, and there's something about playing 583 00:32:23,440 --> 00:32:27,480 Speaker 1: Tetris that is so inherently human. One of the things, 584 00:32:27,520 --> 00:32:31,040 Speaker 1: an interesting fact I came across about Tetris is that 585 00:32:31,360 --> 00:32:36,920 Speaker 1: Tetris is considered, it's in computational theory, a hard problem. 586 00:32:37,000 --> 00:32:41,480 Speaker 1: It's considered MP complete, meaning that even a computer cannot 587 00:32:41,480 --> 00:32:45,480 Speaker 1: play perfect Tetris. You can't write a computer program that 588 00:32:45,600 --> 00:32:49,720 Speaker 1: automatically optimizes Tetris moves and always makes the best move 589 00:32:49,800 --> 00:32:53,640 Speaker 1: because there is no known strategy for always determining the 590 00:32:53,680 --> 00:32:56,000 Speaker 1: optimal move. And this is not the case for a 591 00:32:56,000 --> 00:32:59,120 Speaker 1: lot of games. There are games like Connect four or 592 00:32:59,560 --> 00:33:02,240 Speaker 1: you know, play many of other puzzle games where there 593 00:33:02,520 --> 00:33:05,800 Speaker 1: is inherently a best move you can make that you know, 594 00:33:06,000 --> 00:33:08,840 Speaker 1: a lot of times humans might not have enough computational 595 00:33:08,880 --> 00:33:12,040 Speaker 1: ability to know what it is, but a computer can know. Yeah, 596 00:33:12,080 --> 00:33:13,880 Speaker 1: I think we can all relate to that and from 597 00:33:13,880 --> 00:33:16,400 Speaker 1: our Tetris playing experience. Because you start off with the 598 00:33:16,520 --> 00:33:19,480 Speaker 1: definite strategy in mind, generally you want to build it 599 00:33:19,600 --> 00:33:22,320 Speaker 1: up so that you can shoot down a vertical um 600 00:33:22,680 --> 00:33:25,680 Speaker 1: tetramino and just clear four rows at once, and then 601 00:33:25,680 --> 00:33:27,640 Speaker 1: do that again. Do that as many times as you can, 602 00:33:27,920 --> 00:33:30,200 Speaker 1: but you're gonna reach that point where that's no longer 603 00:33:30,240 --> 00:33:33,400 Speaker 1: an option. Where each shape, each new shape as it comes, 604 00:33:33,520 --> 00:33:35,200 Speaker 1: and maybe you have the preview box that tells you 605 00:33:35,240 --> 00:33:36,760 Speaker 1: what the next one is going to be. You can 606 00:33:36,800 --> 00:33:39,080 Speaker 1: try and crunch that data as well, but it's very 607 00:33:39,160 --> 00:33:43,920 Speaker 1: much a real time problem from from block to block. Yeah. Yeah, 608 00:33:43,960 --> 00:33:47,200 Speaker 1: the preview boxes actually, I think a really important part 609 00:33:47,200 --> 00:33:49,320 Speaker 1: of Tetris strategy. I don't know if I mentioned that 610 00:33:49,360 --> 00:33:52,120 Speaker 1: when I was describing Tetris earlier. I mean, you've played Tetris, 611 00:33:52,160 --> 00:33:55,360 Speaker 1: you know. But the big thing about Tetris strategy is 612 00:33:55,400 --> 00:33:57,959 Speaker 1: it will show you not just the block that's currently falling, 613 00:33:58,000 --> 00:34:01,280 Speaker 1: but what the next block up is. But after that 614 00:34:01,440 --> 00:34:04,720 Speaker 1: it's a big mystery. And and even the computer can't 615 00:34:04,720 --> 00:34:08,040 Speaker 1: solve this problem. There is no computer that that can 616 00:34:08,040 --> 00:34:12,400 Speaker 1: solve Tetris. It's a it's a mystery. It's an ancient mystery, 617 00:34:12,440 --> 00:34:16,560 Speaker 1: I insist it is. Okay, So in this episode, we're 618 00:34:16,560 --> 00:34:21,120 Speaker 1: eventually going to talk about the neurological effects of Tetris 619 00:34:21,160 --> 00:34:23,840 Speaker 1: on the human brain, the sort of the psychology and 620 00:34:23,880 --> 00:34:26,400 Speaker 1: neurology of Tetris. But before we get into that, we 621 00:34:26,440 --> 00:34:29,400 Speaker 1: got to mention one more thing about Tetris and culture, 622 00:34:29,440 --> 00:34:32,640 Speaker 1: which is all of the wonderful Tetris knockoffs that have 623 00:34:32,920 --> 00:34:35,000 Speaker 1: that have come from this game. Because, like anything that 624 00:34:35,080 --> 00:34:38,239 Speaker 1: sells millions and millions of copies and becomes up a 625 00:34:38,280 --> 00:34:41,680 Speaker 1: phenomenon like Tetris, you're gonna see other people want to 626 00:34:41,719 --> 00:34:43,960 Speaker 1: get in on the on the action and put their 627 00:34:44,000 --> 00:34:47,120 Speaker 1: own particular spin on it. And a lot of many 628 00:34:47,160 --> 00:34:49,440 Speaker 1: of them are great, They're perfectly serviceable. They're just complete 629 00:34:49,520 --> 00:34:52,640 Speaker 1: rip offs. Sometimes they try and add their own thing, 630 00:34:52,680 --> 00:34:55,560 Speaker 1: like trying to use a different polyomino in order in 631 00:34:55,640 --> 00:34:59,160 Speaker 1: order to spice things up. But one of my favorites 632 00:34:59,680 --> 00:35:04,439 Speaker 1: is just pure fluff on top of a traditional Tetris game, 633 00:35:04,600 --> 00:35:08,360 Speaker 1: and that's the release Monty Python and the Quest for 634 00:35:08,360 --> 00:35:11,200 Speaker 1: the Holy Grail, a PC game which included a Tetris 635 00:35:11,280 --> 00:35:16,560 Speaker 1: mini game called drop Dead that involved fabulously throwing plague 636 00:35:16,640 --> 00:35:20,439 Speaker 1: victims into a mass grave. So so they were shaped, Yes, 637 00:35:20,520 --> 00:35:26,080 Speaker 1: each Tetromino is shaped like a medieval peasant, and sometimes 638 00:35:26,080 --> 00:35:27,880 Speaker 1: their body has been you know this way or that, 639 00:35:28,080 --> 00:35:31,720 Speaker 1: or they're just completely straight, but you're throw you're throwing 640 00:35:31,719 --> 00:35:35,240 Speaker 1: those into the mass grave, and the bodies keep piling 641 00:35:35,360 --> 00:35:37,640 Speaker 1: up and they're falling faster like any kind of a 642 00:35:37,640 --> 00:35:42,040 Speaker 1: Tetris game, with the added feature that sometimes one isn't 643 00:35:42,120 --> 00:35:45,920 Speaker 1: quite dead yet and makes it makes moving it around 644 00:35:46,000 --> 00:35:49,560 Speaker 1: more challenging because it's you know, fighting back and trying 645 00:35:49,600 --> 00:35:51,680 Speaker 1: to to wiggle free, and you just want to throw 646 00:35:51,719 --> 00:35:54,520 Speaker 1: as many bodies into the mass grave as possible, right, Yeah, 647 00:35:54,560 --> 00:35:57,000 Speaker 1: you got a job to do. Yeah, So that's that's 648 00:35:57,040 --> 00:36:00,719 Speaker 1: the best I've I've ever seen. Um, you have been 649 00:36:00,800 --> 00:36:03,560 Speaker 1: various other attempts to spice it up. There was a 650 00:36:04,080 --> 00:36:07,200 Speaker 1: particularly it was a two thousand four mini game in 651 00:36:07,320 --> 00:36:10,640 Speaker 1: Mortal Kombat Deception. Oh man, they're still making Mortal Kombat 652 00:36:10,680 --> 00:36:13,279 Speaker 1: games in two thousand four. Yeah, they still make them today, 653 00:36:13,520 --> 00:36:16,160 Speaker 1: I guess. So. Yeah, in Mortal Kombat X just came out. 654 00:36:16,320 --> 00:36:19,000 Speaker 1: I don't think. I don't think everyone beyond Mortal Kombat 655 00:36:19,360 --> 00:36:22,319 Speaker 1: three in the arcade game version, well there was. You know, 656 00:36:22,440 --> 00:36:25,200 Speaker 1: four was kind of a I think a dark point 657 00:36:25,560 --> 00:36:27,279 Speaker 1: for a lot of people. But I know that they 658 00:36:27,320 --> 00:36:30,120 Speaker 1: put up They've put out some great games in recent times. Uh, 659 00:36:30,600 --> 00:36:34,200 Speaker 1: but the Tetris mini game in two thousand four was 660 00:36:34,280 --> 00:36:37,480 Speaker 1: not actually so great. It was just like typical Tetris 661 00:36:37,560 --> 00:36:40,759 Speaker 1: with some little bobble head Mortal Kombat characters. I think 662 00:36:40,760 --> 00:36:43,439 Speaker 1: they would have been far better off just ripping off 663 00:36:43,760 --> 00:36:46,600 Speaker 1: Monty Python's take on it and just have you know, 664 00:36:46,800 --> 00:36:50,239 Speaker 1: dead monks and ninjas falling into a pit. Yeah, so, uh, 665 00:36:50,680 --> 00:36:54,080 Speaker 1: Katana's out there doing finishing moves on people and throwing 666 00:36:54,120 --> 00:36:56,560 Speaker 1: all their dead body parts into the I can see that, 667 00:36:56,600 --> 00:36:58,799 Speaker 1: but they were probably you know, pressed for time, So 668 00:36:58,960 --> 00:37:02,839 Speaker 1: that seems like they've got uh, just violent variations on 669 00:37:02,880 --> 00:37:07,399 Speaker 1: Tetris basically. Yeah. But then there's also the sexy take. 670 00:37:07,560 --> 00:37:10,680 Speaker 1: And I'm going to leave you the listener to explore 671 00:37:10,719 --> 00:37:12,399 Speaker 1: this more on your own. I don't know if there 672 00:37:12,480 --> 00:37:15,399 Speaker 1: is a definitive sexy Tetris, but it looks like they're 673 00:37:15,520 --> 00:37:21,200 Speaker 1: various scenarios that involve humanoid tetraumino's interlocking with each other. 674 00:37:21,600 --> 00:37:27,440 Speaker 1: So it's it seems inherently disturbing, like stacking sex. I guess, 675 00:37:27,760 --> 00:37:31,520 Speaker 1: you know, kind of a Kama Sutra um group sex 676 00:37:31,600 --> 00:37:34,400 Speaker 1: take on Tetris. It's out there if you want to 677 00:37:34,400 --> 00:37:37,200 Speaker 1: explore it. Uh, and then I think they also just 678 00:37:37,280 --> 00:37:42,200 Speaker 1: have Tetris with a backdrop of a naked person or something, 679 00:37:42,239 --> 00:37:46,160 Speaker 1: so that exists as well, um an interesting attempt to 680 00:37:46,239 --> 00:37:49,279 Speaker 1: put some sort of fluff on top of of this 681 00:37:49,440 --> 00:37:52,200 Speaker 1: most perfect game. You don't need that. That would be distracting. 682 00:37:52,200 --> 00:37:55,279 Speaker 1: It's Tetris, That's what I'm thinking. I mean, are you 683 00:37:55,320 --> 00:37:57,680 Speaker 1: trying to mess with Tetris. Yeah, it seems like you 684 00:37:57,719 --> 00:38:00,120 Speaker 1: would have only that's the kind of game, and you 685 00:38:00,160 --> 00:38:02,160 Speaker 1: would only play for a few minutes and go like 686 00:38:02,200 --> 00:38:04,360 Speaker 1: ha ha, that's clever, or oh, that's not really clever, 687 00:38:04,719 --> 00:38:07,239 Speaker 1: and then you'd move back to just playing pure Tetris. Right. 688 00:38:07,480 --> 00:38:10,120 Speaker 1: One of the Tetris arcade games I saw in the 689 00:38:10,320 --> 00:38:12,680 Speaker 1: in the documentary I was talking about earlier, the Ecstasy 690 00:38:12,680 --> 00:38:16,400 Speaker 1: of Order is invisible Tetris. I didn't know about this before, 691 00:38:16,440 --> 00:38:19,200 Speaker 1: but that's where you can only see the blocks while 692 00:38:19,280 --> 00:38:22,879 Speaker 1: they're falling, but once they land, they become invisible. I 693 00:38:22,960 --> 00:38:25,480 Speaker 1: can't even imagine trying to play that. That sounds really 694 00:38:25,520 --> 00:38:29,040 Speaker 1: frustratingly hard. I would again, I'd rather just play regular Tetris, 695 00:38:29,120 --> 00:38:30,640 Speaker 1: And of course would be remiss if we didn't mention 696 00:38:30,680 --> 00:38:32,719 Speaker 1: the various three D forms of Tetris that have come 697 00:38:32,760 --> 00:38:36,160 Speaker 1: out where you're using three dimensional tetrominos and trying to 698 00:38:36,239 --> 00:38:39,880 Speaker 1: assemble them, and I've played those before. Those those I 699 00:38:40,640 --> 00:38:42,960 Speaker 1: feel like those are also fun for a limited amount 700 00:38:43,000 --> 00:38:44,520 Speaker 1: of time, and then you want to go back to 701 00:38:44,760 --> 00:38:48,520 Speaker 1: good old two dimensional Tetris. We keep saying Texas instead 702 00:38:48,560 --> 00:38:50,560 Speaker 1: of Tetris. It makes me think that there should be 703 00:38:50,640 --> 00:38:56,160 Speaker 1: a geographical representations or like you know, US States represented 704 00:38:56,239 --> 00:38:59,960 Speaker 1: as as as square block formations that you try to 705 00:39:00,080 --> 00:39:04,239 Speaker 1: fit together. Yeah, yeah, the United States as an assemblage, 706 00:39:04,280 --> 00:39:07,640 Speaker 1: like how does Tennessee fit into Texas? And I guess 707 00:39:07,680 --> 00:39:10,600 Speaker 1: you couldn't do it proportionally because every time in Alaska fell, 708 00:39:10,719 --> 00:39:15,040 Speaker 1: the game would just be over. But we should take 709 00:39:15,120 --> 00:39:17,319 Speaker 1: a break to hear from our sponsor, and then when 710 00:39:17,360 --> 00:39:20,279 Speaker 1: we come back, we're going to talk about some of 711 00:39:20,360 --> 00:39:23,520 Speaker 1: the brain science of Tetris, some of the science that 712 00:39:23,560 --> 00:39:36,000 Speaker 1: has been done on how Tetris affects our minds. Hey, 713 00:39:36,080 --> 00:39:39,040 Speaker 1: we're back, So it is time to talk about something 714 00:39:39,080 --> 00:39:42,880 Speaker 1: that has been called in the media the Tetris effect 715 00:39:43,280 --> 00:39:46,160 Speaker 1: or Tetris syndrome, which I like that one even more 716 00:39:46,200 --> 00:39:49,399 Speaker 1: because it has a slotting, nefarious air to it. Yeah, 717 00:39:49,440 --> 00:39:52,320 Speaker 1: so I have talked about how I think Tetris is 718 00:39:52,360 --> 00:39:55,839 Speaker 1: an ancient mystery, But have you ever noticed how the 719 00:39:56,040 --> 00:39:59,640 Speaker 1: six rectangular pains on each half of a home window 720 00:40:00,040 --> 00:40:03,320 Speaker 1: and form all of the Tetris blocks, except, of course 721 00:40:03,520 --> 00:40:06,680 Speaker 1: the most beautiful and most cherished of all blocks, the 722 00:40:06,719 --> 00:40:09,440 Speaker 1: long bar. But all the other blocks, you know, you 723 00:40:09,600 --> 00:40:12,959 Speaker 1: with you've got the six pains arranged in the two 724 00:40:12,960 --> 00:40:16,120 Speaker 1: by three formation. You can make the T, you can 725 00:40:16,160 --> 00:40:18,719 Speaker 1: make the L, you can make the S and the 726 00:40:18,840 --> 00:40:21,840 Speaker 1: Z and the square. And how the corners of the 727 00:40:21,880 --> 00:40:24,239 Speaker 1: coffee table in your house are kind of like L 728 00:40:24,320 --> 00:40:27,360 Speaker 1: blocks that just fits so nicely against the square block. 729 00:40:27,480 --> 00:40:32,360 Speaker 1: That really is the essence of this foot rest. And really, 730 00:40:32,400 --> 00:40:35,960 Speaker 1: when droplets of water bed together on a rain splashed 731 00:40:36,000 --> 00:40:38,719 Speaker 1: window and eventually flow away, it really is a lot 732 00:40:38,760 --> 00:40:41,600 Speaker 1: like how the stacks of blocks will away from viewing 733 00:40:41,680 --> 00:40:45,640 Speaker 1: Tetris once you've completed four solid lines. And then of 734 00:40:45,680 --> 00:40:48,880 Speaker 1: course you begin to see how the Tetris blocks do 735 00:40:49,080 --> 00:40:51,560 Speaker 1: come creeping down from the darkness at night when you 736 00:40:51,600 --> 00:40:54,640 Speaker 1: lie in bed, and they follow you into your dreams. 737 00:40:54,680 --> 00:40:57,000 Speaker 1: And how I'm going to stop you there, Joe, because 738 00:40:57,239 --> 00:41:00,680 Speaker 1: this sounds like, if not Tetris in drone, or the 739 00:41:00,680 --> 00:41:04,359 Speaker 1: Tetris effect, perhaps even Tetris madness, full blown Tetris madness. Yeah, 740 00:41:04,360 --> 00:41:08,760 Speaker 1: this is what most people have described as the Tetris effect. 741 00:41:09,000 --> 00:41:12,720 Speaker 1: It's in short, when Tetris players have dreams or mild 742 00:41:12,800 --> 00:41:17,160 Speaker 1: hallucinations about the game, the mechanics and visual aesthetic of 743 00:41:17,200 --> 00:41:20,919 Speaker 1: the game follow you beyond the game play itself into 744 00:41:21,000 --> 00:41:24,759 Speaker 1: your life. You see Tetris in the world, You hallucinate 745 00:41:24,800 --> 00:41:27,840 Speaker 1: blocks and places where they're not, and you dream about 746 00:41:27,880 --> 00:41:30,400 Speaker 1: them as you're falling asleep at night. I definitely remember 747 00:41:30,440 --> 00:41:33,520 Speaker 1: this from that Christmas that we got Tetris, playing it 748 00:41:33,600 --> 00:41:37,560 Speaker 1: for ab certain a number of hours, and then afterwards 749 00:41:37,840 --> 00:41:40,200 Speaker 1: you close your eyes and then against the darkness, you 750 00:41:40,239 --> 00:41:42,359 Speaker 1: see the blocks falling. And then you're trying to sleep 751 00:41:42,400 --> 00:41:43,960 Speaker 1: at night and you see the blocks following, and you're 752 00:41:44,040 --> 00:41:46,680 Speaker 1: dreaming and the blocks are still falling. And it was 753 00:41:46,760 --> 00:41:50,760 Speaker 1: never frightening, but it was just it was like unlike 754 00:41:50,760 --> 00:41:56,640 Speaker 1: anything I'd experienced before. It was essentially a paranormal experience, uh, 755 00:41:56,680 --> 00:41:59,759 Speaker 1: but but one that was so abstract, so so with 756 00:42:00,000 --> 00:42:03,680 Speaker 1: out narrative. It wasn't like I was seeing space, aliens 757 00:42:03,760 --> 00:42:07,040 Speaker 1: or anything. You were just seeing the pure uh, geometric 758 00:42:07,080 --> 00:42:10,520 Speaker 1: wonder of Tetris playing through your your vision, you know. 759 00:42:10,680 --> 00:42:13,880 Speaker 1: I looked up online to see if this had happened 760 00:42:13,920 --> 00:42:16,960 Speaker 1: with any other games, and it certainly has, I think, 761 00:42:16,960 --> 00:42:19,239 Speaker 1: maybe not to the same extent as Tetris. But I 762 00:42:19,320 --> 00:42:23,640 Speaker 1: googled Minecraft hallucinations. I've never played Minecraft, but I just 763 00:42:23,840 --> 00:42:25,879 Speaker 1: wanted to see what you'd come up with, and oh yeah, 764 00:42:25,920 --> 00:42:30,160 Speaker 1: I found some Yahoo q and Yahoo answers and some 765 00:42:30,400 --> 00:42:34,960 Speaker 1: forum threads where people are like, I'm I'm dreaming about 766 00:42:34,960 --> 00:42:38,160 Speaker 1: things from Minecraft and I'm seeing Minecraft blocks all over 767 00:42:38,200 --> 00:42:41,880 Speaker 1: the place. This does seem to be a way in 768 00:42:41,920 --> 00:42:48,719 Speaker 1: which our brains are susceptible to visuospatial tasks or images 769 00:42:48,800 --> 00:42:52,239 Speaker 1: that we have to manipulate in a virtual world, especially 770 00:42:52,440 --> 00:42:58,000 Speaker 1: in something as addictive and engrossing as Tetris. And this 771 00:42:58,040 --> 00:43:00,759 Speaker 1: has been reported on for a while now. The earliest 772 00:43:00,800 --> 00:43:06,160 Speaker 1: reference I can find to the term the Tetris effect, uh, 773 00:43:06,200 --> 00:43:08,880 Speaker 1: and this seems to be Most people say that this 774 00:43:08,960 --> 00:43:12,560 Speaker 1: is the first time the term appears is in article 775 00:43:13,040 --> 00:43:16,799 Speaker 1: called this is Your Brain on Tetris from Wired. Yes, 776 00:43:17,440 --> 00:43:20,520 Speaker 1: great article, it's still off online, you can still access it. Yeah. 777 00:43:20,560 --> 00:43:23,560 Speaker 1: So it was written by Jeffrey Goldsmith and if you're 778 00:43:23,600 --> 00:43:26,000 Speaker 1: too young to remember the this is your brain on 779 00:43:26,080 --> 00:43:29,680 Speaker 1: drugs commercials, And I don't know how widespread that reference 780 00:43:29,680 --> 00:43:32,359 Speaker 1: point is anymore. Uh. It was, well, it was one 781 00:43:32,400 --> 00:43:35,239 Speaker 1: of the most charming touchstones of the nineteen eighties propaganda 782 00:43:35,280 --> 00:43:38,479 Speaker 1: war against narcotics. But guy's got an egg. He holds 783 00:43:38,520 --> 00:43:40,279 Speaker 1: up the egg, he says, this is your brain. He 784 00:43:40,400 --> 00:43:43,239 Speaker 1: cracks it, drops it in a pan, fries it says, 785 00:43:43,360 --> 00:43:47,480 Speaker 1: this is your brain on drugs. Yeah. Great, great marketing. Uh, 786 00:43:47,640 --> 00:43:51,200 Speaker 1: but but the the effectiveness of that marketing is a 787 00:43:51,320 --> 00:43:54,160 Speaker 1: is a topic unto itself for sure. Yeah. So the 788 00:43:54,200 --> 00:43:57,719 Speaker 1: obvious implication is of Goldsmith's title this is your Brain 789 00:43:57,760 --> 00:44:00,600 Speaker 1: on Tetris is that he's sort of accusing Tetris of 790 00:44:00,640 --> 00:44:04,880 Speaker 1: being a hallucinogen or some kind of psychotropic agent. Uh. 791 00:44:05,000 --> 00:44:08,319 Speaker 1: Yet he also brings over the associations with addictiveness or 792 00:44:08,400 --> 00:44:11,319 Speaker 1: compulsive behavior. And I would just want to read a 793 00:44:11,400 --> 00:44:16,160 Speaker 1: quote from his article. He says, no home was sweet 794 00:44:16,160 --> 00:44:19,520 Speaker 1: without a game boy. In nineteen that year, I stayed 795 00:44:19,560 --> 00:44:22,480 Speaker 1: for a week with a friend in Tokyo. For a 796 00:44:22,520 --> 00:44:26,279 Speaker 1: week in quotation marks I think meaning longer. Uh, And 797 00:44:26,440 --> 00:44:30,960 Speaker 1: Tetris enslaved my brain at night, geometric shapes fell in 798 00:44:31,000 --> 00:44:33,360 Speaker 1: the darkness as I lay on the loan to Tommy 799 00:44:33,440 --> 00:44:37,240 Speaker 1: floor space days I sat on a lavender suede sofa 800 00:44:37,280 --> 00:44:41,200 Speaker 1: and played Tetris furiously. During rare jaunts from the house, 801 00:44:41,400 --> 00:44:45,360 Speaker 1: I visually fit cars and trees and people together, dubiously. 802 00:44:45,440 --> 00:44:47,879 Speaker 1: Hunting a job in a house. I was still there 803 00:44:47,920 --> 00:44:52,840 Speaker 1: two months later, still jobless, still playing. My friend, an economist, 804 00:44:52,960 --> 00:44:56,440 Speaker 1: threatened a battery deprivation, but he knew my habit ran deep, 805 00:44:56,719 --> 00:44:59,680 Speaker 1: knew that I could always tilt, blinded by sunlight, to 806 00:44:59,800 --> 00:45:02,680 Speaker 1: a convenience store to save face. I would buy a 807 00:45:02,719 --> 00:45:06,040 Speaker 1: box of tiny chocolate filled bears, as if double A 808 00:45:06,120 --> 00:45:09,560 Speaker 1: power cells were an afterthought, not the meaning of my 809 00:45:09,640 --> 00:45:13,120 Speaker 1: wretched life. Uh. And he also refers to Tetris later 810 00:45:13,160 --> 00:45:16,759 Speaker 1: in the article as an electronic drug or and this 811 00:45:16,840 --> 00:45:20,880 Speaker 1: is a great term, a pharmatronic pharmatronic. I like it. 812 00:45:22,400 --> 00:45:24,680 Speaker 1: I don't know if that later appeared in like William 813 00:45:24,680 --> 00:45:27,400 Speaker 1: Gibson novels or something, but it sounds like it should. 814 00:45:28,200 --> 00:45:31,400 Speaker 1: But anyway. Goldsmith then reports on some research we're going 815 00:45:31,440 --> 00:45:34,880 Speaker 1: to describe in in just a minute about what the 816 00:45:34,920 --> 00:45:38,359 Speaker 1: brain of a Tetris player looks like. But the term 817 00:45:38,640 --> 00:45:42,359 Speaker 1: Tetris effect shows up later in his article where he says, 818 00:45:42,360 --> 00:45:46,600 Speaker 1: the Tetris effect is a biochemical reductionistic metaphor, if you will, 819 00:45:46,719 --> 00:45:52,120 Speaker 1: for curiosity invention. The creative urge to fit shapes together 820 00:45:52,239 --> 00:45:55,360 Speaker 1: is to organize, to build, to make deals, to fix, 821 00:45:55,480 --> 00:45:59,560 Speaker 1: to understand, to fold sheets. All of our mental activities 822 00:45:59,600 --> 00:46:03,240 Speaker 1: are now all guess each as potentially addictive as the next. 823 00:46:03,920 --> 00:46:07,600 Speaker 1: So once again we see that tetris it's a perfect 824 00:46:07,680 --> 00:46:11,000 Speaker 1: metaphor for just about everything we do in our life. Yeah, 825 00:46:11,040 --> 00:46:15,320 Speaker 1: I mean not only just the inevitability of of annihilation, 826 00:46:15,880 --> 00:46:18,160 Speaker 1: but just the it's just our the basic way that 827 00:46:18,200 --> 00:46:23,960 Speaker 1: we tackle mental tasks. It combines the the seeking order effect, 828 00:46:24,080 --> 00:46:27,680 Speaker 1: like we're trying to create solid blocks out of these 829 00:46:28,360 --> 00:46:33,239 Speaker 1: you know, disordered, unfitting shapes, and so we're seeking to 830 00:46:33,280 --> 00:46:36,279 Speaker 1: create order to impose order on a chaotic universe. But 831 00:46:36,360 --> 00:46:41,160 Speaker 1: it also has the uh, the task clearance type of 832 00:46:41,239 --> 00:46:44,160 Speaker 1: mechanic that we use throughout our daily work lives. You know, 833 00:46:44,200 --> 00:46:46,399 Speaker 1: you have a you have a to do list, and 834 00:46:46,680 --> 00:46:49,600 Speaker 1: the most satisfying part of every day is crossing that 835 00:46:49,760 --> 00:46:52,840 Speaker 1: thing off your to do list, which in Tetris, you get, 836 00:46:52,920 --> 00:46:55,319 Speaker 1: you get to do constantly. You know, every some number 837 00:46:55,400 --> 00:46:58,320 Speaker 1: of seconds you clear a line and it disappears and 838 00:46:58,480 --> 00:47:02,839 Speaker 1: quite literally disappear years and and being crossed automatically off 839 00:47:02,880 --> 00:47:07,800 Speaker 1: your to do list. So it Tetris again mimics life, 840 00:47:09,520 --> 00:47:12,680 Speaker 1: and sometimes life throws some bad blocks at you and 841 00:47:12,719 --> 00:47:14,920 Speaker 1: you just have to accept that you're not going to 842 00:47:15,040 --> 00:47:18,680 Speaker 1: fit into your order. But maybe that next block will 843 00:47:18,680 --> 00:47:21,359 Speaker 1: help you work this one out and it is eventually 844 00:47:21,680 --> 00:47:24,400 Speaker 1: you'll create some sort of order around it. Yeah, I 845 00:47:24,440 --> 00:47:27,840 Speaker 1: think that's entirely true. And if you listen to these 846 00:47:27,840 --> 00:47:30,359 Speaker 1: professional Tetris players, the one who are the ones who 847 00:47:30,400 --> 00:47:33,040 Speaker 1: get really deep into it, you know they'll they'll talk 848 00:47:33,080 --> 00:47:37,040 Speaker 1: about the sort of the fortune goddess of Tetris, the 849 00:47:37,440 --> 00:47:41,400 Speaker 1: Tetris god who doles out good blocks and bad blocks, 850 00:47:41,440 --> 00:47:43,680 Speaker 1: and you know they to a certain extent, the blocks 851 00:47:43,719 --> 00:47:47,239 Speaker 1: you get are randomized, um, but they're randomized in a 852 00:47:47,239 --> 00:47:49,800 Speaker 1: particular way. There's this thing referred to as a bag 853 00:47:49,880 --> 00:47:51,799 Speaker 1: that keeps a certain number of blocks in it and 854 00:47:51,800 --> 00:47:54,080 Speaker 1: you get you get the blocks from the bag and 855 00:47:54,120 --> 00:47:58,520 Speaker 1: then it's re randomized. But uh that like you can 856 00:47:58,560 --> 00:48:00,600 Speaker 1: get a good run where they'll get view lots of 857 00:48:00,640 --> 00:48:05,520 Speaker 1: long bars, and it's very nice happy times to be 858 00:48:06,480 --> 00:48:08,799 Speaker 1: to to be irritating though, if you've got too many 859 00:48:08,800 --> 00:48:10,399 Speaker 1: long bars, Like, why am I getting all these long 860 00:48:10,440 --> 00:48:12,960 Speaker 1: bars now? I'm just having to just throw them on 861 00:48:13,040 --> 00:48:15,919 Speaker 1: top of each other horizontally at the bottom. I need 862 00:48:15,920 --> 00:48:18,879 Speaker 1: these later to to really drive home and kill Yeah, 863 00:48:18,920 --> 00:48:20,960 Speaker 1: why wasn't I getting these long bars when I was 864 00:48:21,000 --> 00:48:25,640 Speaker 1: getting like seventeen s and Z bars. Uh? Those S 865 00:48:25,719 --> 00:48:27,959 Speaker 1: and Z bars really are the worst. They're the ones 866 00:48:28,000 --> 00:48:31,040 Speaker 1: that make the game as as cruel as it is. 867 00:48:31,960 --> 00:48:33,960 Speaker 1: But there was another quote I wanted to read, actually, 868 00:48:34,000 --> 00:48:39,400 Speaker 1: that was from a psychologist, Russian psychologist named Vladimir Pokilko, 869 00:48:39,719 --> 00:48:43,200 Speaker 1: and this sort of addresses the Tetris effect. Pokilko was 870 00:48:43,520 --> 00:48:46,800 Speaker 1: a friend and partner of Alexei Pechetna, of the creator 871 00:48:46,840 --> 00:48:49,520 Speaker 1: of Tetris Tetris and he was one of the original 872 00:48:49,560 --> 00:48:53,000 Speaker 1: patients in the first outbreak of Tetris madness in Russia 873 00:48:53,040 --> 00:48:55,200 Speaker 1: in nineteen eighty four. He he got to play it 874 00:48:55,280 --> 00:48:58,319 Speaker 1: before it was a commercial item, back when it was 875 00:48:58,719 --> 00:49:03,240 Speaker 1: a secret brain infection being traded on floppy disks around 876 00:49:03,239 --> 00:49:07,520 Speaker 1: in Moscow. And he says about Tetris quote. The main 877 00:49:07,600 --> 00:49:10,960 Speaker 1: part is visual insight. You make your visual decision and 878 00:49:11,000 --> 00:49:15,399 Speaker 1: it happens almost immediately. Insight means emotion, small but many 879 00:49:15,480 --> 00:49:19,279 Speaker 1: of them every two three seconds. The second mechanism is 880 00:49:19,360 --> 00:49:23,680 Speaker 1: unfinished action. Tetris has many unfinished actions that force you 881 00:49:23,719 --> 00:49:28,280 Speaker 1: to continue and make it very addictive. The third is automization. 882 00:49:28,640 --> 00:49:32,200 Speaker 1: In a couple of hours, the activity becomes automatic, a habit, 883 00:49:32,480 --> 00:49:36,520 Speaker 1: a motivation to repeat. So, yeah, you've got some explanations 884 00:49:36,520 --> 00:49:39,520 Speaker 1: there for maybe some of the cognitive appeal of constantly 885 00:49:39,640 --> 00:49:42,280 Speaker 1: returning to thoughts of Tetris. Of it's sort of taking 886 00:49:42,320 --> 00:49:45,400 Speaker 1: over your brain because you've got the pleasing feeling of 887 00:49:45,440 --> 00:49:49,920 Speaker 1: solving a visual problem. You've got in the constant reward 888 00:49:49,960 --> 00:49:53,040 Speaker 1: every time you solve it. You've got the unfinished action 889 00:49:53,080 --> 00:49:55,279 Speaker 1: always drawing you back to the problem. There is no 890 00:49:55,360 --> 00:49:59,640 Speaker 1: conclusion to Tetris. You never finish it. It's impossible, and 891 00:49:59,680 --> 00:50:04,360 Speaker 1: so failure is never super frustrating because failure is inevitable. Yeah, 892 00:50:04,440 --> 00:50:07,160 Speaker 1: and then, of course the thirty says is automization. Eventually 893 00:50:07,160 --> 00:50:10,680 Speaker 1: it becomes uh, not so much a deliberate action, but 894 00:50:10,800 --> 00:50:13,440 Speaker 1: just an automatic part of your brain. You do it 895 00:50:13,480 --> 00:50:17,040 Speaker 1: without even thinking. Yeah, I do also want to mention, 896 00:50:17,080 --> 00:50:20,960 Speaker 1: while researching the articles about the Tetris effect in the 897 00:50:21,040 --> 00:50:25,880 Speaker 1: nineteen nineties, that I came across some frankly hilarious or 898 00:50:25,920 --> 00:50:31,359 Speaker 1: at least retrospectively hilarious scare articles about games and technology 899 00:50:31,719 --> 00:50:35,239 Speaker 1: destroying your brain. Uh there, Oh man, it was so 900 00:50:35,280 --> 00:50:39,800 Speaker 1: funny about talking about this theory from the ninety nineties 901 00:50:39,800 --> 00:50:43,400 Speaker 1: called cyber sickness. There there was a paper from the 902 00:50:43,440 --> 00:50:46,920 Speaker 1: Technology Review in the nineties called cyber Sickness Virtual Reality's 903 00:50:47,000 --> 00:50:50,840 Speaker 1: dark Side. It's really funny looking back on the techno 904 00:50:50,880 --> 00:50:54,200 Speaker 1: paranoia of a previous age, especially when it's addressed at 905 00:50:54,280 --> 00:50:58,880 Speaker 1: things that we now consider to be so inherently harmless. 906 00:50:59,280 --> 00:51:03,120 Speaker 1: I mean, who is worried about a virtual reality because 907 00:51:03,120 --> 00:51:07,120 Speaker 1: it turned out to be such a bust and be Tetris? Yeah? Well, 908 00:51:07,520 --> 00:51:09,120 Speaker 1: I think you could. There is a case to be 909 00:51:09,200 --> 00:51:13,200 Speaker 1: made that certainly there are destructive elements to obsessive video 910 00:51:13,280 --> 00:51:15,319 Speaker 1: game playing. So well sure, I mean if it comes 911 00:51:15,320 --> 00:51:17,840 Speaker 1: at a if you spend enough time on it, that 912 00:51:17,880 --> 00:51:20,680 Speaker 1: it's at a cost to your life. But that's certainly 913 00:51:20,760 --> 00:51:24,120 Speaker 1: not that. Yeah, nothing that would that that that really 914 00:51:24,200 --> 00:51:28,120 Speaker 1: matches up to that headline cyber sickness. Virtual reality is 915 00:51:28,160 --> 00:51:30,880 Speaker 1: dark side. Yeah, but I think now we need to 916 00:51:30,920 --> 00:51:35,839 Speaker 1: look at some neuroscience and psychiatry to see what's going 917 00:51:35,920 --> 00:51:40,560 Speaker 1: on when you play Tetris and how it affects your brain. Yes, 918 00:51:40,880 --> 00:51:45,080 Speaker 1: certainly the research underlying these Tetris observations that we've been 919 00:51:45,080 --> 00:51:49,000 Speaker 1: discussing here. So one of the first big ones came 920 00:51:49,000 --> 00:51:53,279 Speaker 1: out in ninet This is from a Richard Hare of 921 00:51:53,320 --> 00:51:56,960 Speaker 1: the University of California at Irvine's Department of Psychiatry and 922 00:51:57,040 --> 00:52:00,879 Speaker 1: Human Behavior. So they did what you not expect. They 923 00:52:00,960 --> 00:52:04,440 Speaker 1: scanned the brains of Tetris players. Okay, this is interesting 924 00:52:04,480 --> 00:52:07,000 Speaker 1: because it's not just psychology here. They're not just getting 925 00:52:07,000 --> 00:52:10,319 Speaker 1: people to reflect subjectively on their Tetris experience, but they're 926 00:52:10,320 --> 00:52:14,759 Speaker 1: gathering physical evidence about playing Tetris. What does it actually 927 00:52:14,800 --> 00:52:18,160 Speaker 1: look like? Yeah? So yeah, they're looking and and actually 928 00:52:18,160 --> 00:52:21,359 Speaker 1: looking at brain behavior during the playing of Tetris at 929 00:52:21,400 --> 00:52:26,960 Speaker 1: varying stages. So hair is suspected and ultimately found that 930 00:52:27,040 --> 00:52:31,040 Speaker 1: the brain requires less energy to play higher levels of 931 00:52:31,120 --> 00:52:35,160 Speaker 1: tetris um as opposed to lower levels, which which sounds 932 00:52:35,160 --> 00:52:38,240 Speaker 1: crazy at first because we all know how how easy 933 00:52:38,320 --> 00:52:40,759 Speaker 1: those early levels are and when you first start playing it. 934 00:52:41,640 --> 00:52:44,360 Speaker 1: You know, it's it's pretty easy going higher levels. That 935 00:52:44,440 --> 00:52:47,160 Speaker 1: gets so fast. Yeah, that's when the stress really you 936 00:52:47,280 --> 00:52:48,880 Speaker 1: think that would be when it was just you'd have 937 00:52:49,000 --> 00:52:53,200 Speaker 1: maximum cognition levels going on. But uh, so, this is 938 00:52:53,239 --> 00:52:56,440 Speaker 1: what they found in first time users. Tetris significantly raises 939 00:52:56,680 --> 00:53:02,160 Speaker 1: cerebral glucose metabolic rates or g m rs. So brain 940 00:53:02,320 --> 00:53:06,720 Speaker 1: energy consumption soars as your head cheese tackles this puzzle 941 00:53:06,800 --> 00:53:09,680 Speaker 1: for the first time. So your your brain is it's 942 00:53:09,800 --> 00:53:12,200 Speaker 1: it's dealing with a difficult task and it says, I 943 00:53:12,239 --> 00:53:15,320 Speaker 1: need sugar, give me energy. Yeah, and especially with Tetris, 944 00:53:15,400 --> 00:53:18,360 Speaker 1: and I imagine especially for someone who is, you know, 945 00:53:18,360 --> 00:53:21,480 Speaker 1: a novice to puzzle games of this nature, you're suddenly 946 00:53:21,520 --> 00:53:25,480 Speaker 1: encountering this game that is easy to get into but 947 00:53:25,640 --> 00:53:28,759 Speaker 1: drastically different in its presentation compared to anything else you've 948 00:53:28,760 --> 00:53:31,000 Speaker 1: done before. Yeah, so you said this was funny. You 949 00:53:31,040 --> 00:53:34,240 Speaker 1: said in first time users, I assume you meant players, 950 00:53:34,280 --> 00:53:35,839 Speaker 1: But I don't know if you were making a drug 951 00:53:35,960 --> 00:53:38,520 Speaker 1: joke there. I can't remember you have users the term 952 00:53:38,600 --> 00:53:40,160 Speaker 1: that I threw in or if I picked that up 953 00:53:40,200 --> 00:53:43,680 Speaker 1: from the original study. But um, but so, so those 954 00:53:43,680 --> 00:53:46,439 Speaker 1: were the novices. What happened after that? Okay, So after 955 00:53:46,520 --> 00:53:50,399 Speaker 1: four to eight weeks of daily doses of Tetris, uh, 956 00:53:50,680 --> 00:53:56,720 Speaker 1: g mrs sink to normal while performance increases seven fold. Okay, 957 00:53:57,120 --> 00:54:01,680 Speaker 1: and so ultimately Tetris masters have the lowest final g 958 00:54:01,960 --> 00:54:05,239 Speaker 1: mrs of all. So as your skill increases and you 959 00:54:05,280 --> 00:54:08,640 Speaker 1: get more and more, you become the Tetris master. The 960 00:54:08,640 --> 00:54:10,040 Speaker 1: thing it tells you at the end, if you do 961 00:54:10,080 --> 00:54:14,320 Speaker 1: really good, congratulations, you are Tetris master. Um, your brain 962 00:54:14,440 --> 00:54:17,279 Speaker 1: uses less energy to get you there. Yeah, I mean, 963 00:54:17,520 --> 00:54:21,440 Speaker 1: in effect, Tetris tain't trains your brain, uh and become 964 00:54:21,560 --> 00:54:25,279 Speaker 1: to become more efficient at carrying the cognitive load required 965 00:54:25,280 --> 00:54:28,160 Speaker 1: to solve the puzzle. Man, that seems so counterintuitive. Yeah, 966 00:54:28,239 --> 00:54:31,120 Speaker 1: but here's the thing. Those high GMR levels they leave 967 00:54:31,120 --> 00:54:33,880 Speaker 1: you feeling all amped up and uh and this is uh, 968 00:54:34,040 --> 00:54:36,359 Speaker 1: this is your brain amped up to learn something new 969 00:54:36,440 --> 00:54:39,359 Speaker 1: and guzzling down that energy to make it happen. And uh, 970 00:54:39,640 --> 00:54:43,680 Speaker 1: once it has acquired the skills, it ceases to guzzle 971 00:54:43,760 --> 00:54:47,600 Speaker 1: all that glucose. So so yeah, it's your brain crunching 972 00:54:47,640 --> 00:54:49,960 Speaker 1: this new problem, figuring out how to how to solve it, 973 00:54:50,000 --> 00:54:52,440 Speaker 1: and figuring out how to solve it, uh with with 974 00:54:52,520 --> 00:54:55,640 Speaker 1: a with a lower energy expenditure. Yeah. So, as Hair says, 975 00:54:55,880 --> 00:54:59,919 Speaker 1: the brain might just become more efficient as the tet 976 00:55:00,040 --> 00:55:03,520 Speaker 1: trisp becomes or the Tetris solving program in your brain, 977 00:55:04,200 --> 00:55:08,200 Speaker 1: as he says, becomes more unconscious and automatic. Yeah. Alright, 978 00:55:08,200 --> 00:55:10,440 Speaker 1: So the next study we're gonna look at answers that 979 00:55:10,520 --> 00:55:12,480 Speaker 1: question that many of you might have. What if the 980 00:55:12,560 --> 00:55:16,799 Speaker 1: dude from Memento, the guy, the Guy Pierce character, what 981 00:55:16,840 --> 00:55:19,440 Speaker 1: would happen if he played Tetris? Okay, so you're not 982 00:55:19,480 --> 00:55:22,799 Speaker 1: talking about Joe Panaliono. No, we're talking talking about Guy 983 00:55:23,040 --> 00:55:28,480 Speaker 1: Pierce's uh no short no, no new memories, dude, Interiro 984 00:55:28,600 --> 00:55:31,879 Speaker 1: grade amnesia. He can't form new episodic memories and things 985 00:55:31,880 --> 00:55:33,759 Speaker 1: that have recently happened. Yeah, what would happen if he 986 00:55:33,800 --> 00:55:37,239 Speaker 1: played Tetris? Well, Luckily there's a study that examines this. 987 00:55:37,239 --> 00:55:39,759 Speaker 1: This is a two thousand study by Harvard psychiatrist Robert 988 00:55:39,800 --> 00:55:43,560 Speaker 1: Stitt Gold. So he set out to study a similar 989 00:55:43,600 --> 00:55:46,680 Speaker 1: feeling to that of playing Tetris, uh, that of a 990 00:55:46,719 --> 00:55:50,319 Speaker 1: mountain climber who continues to feel the rocks beneath his 991 00:55:50,480 --> 00:55:53,359 Speaker 1: or her hands after a day of climbing, and I 992 00:55:53,360 --> 00:55:56,400 Speaker 1: imagine this is similar to you know, that feeling as 993 00:55:56,400 --> 00:55:58,240 Speaker 1: you lay in bad after a day on the beach 994 00:55:58,280 --> 00:56:00,880 Speaker 1: and the surf, where you still feel the surf, or 995 00:56:01,360 --> 00:56:04,520 Speaker 1: certainly something that comes to my mind and also and 996 00:56:04,560 --> 00:56:08,040 Speaker 1: also reminds me of of Tetris hallucinations and Tetris dreams 997 00:56:08,400 --> 00:56:10,960 Speaker 1: is that when I worked in newspapers, I did a 998 00:56:10,960 --> 00:56:14,840 Speaker 1: lot of pagination in design to build these pages in 999 00:56:14,880 --> 00:56:17,200 Speaker 1: the paper, sort of a form of tetris. Really yeah. 1000 00:56:17,239 --> 00:56:19,960 Speaker 1: I would often refer to it as word tetris, because 1001 00:56:19,960 --> 00:56:23,040 Speaker 1: it's just words and images articles, and you're blocking all 1002 00:56:23,080 --> 00:56:24,879 Speaker 1: the pieces together and a lot of times they are 1003 00:56:25,080 --> 00:56:28,640 Speaker 1: shaped like Tetris blocks to form this complete whole. And 1004 00:56:28,680 --> 00:56:31,040 Speaker 1: of course there's the added stress though that this is 1005 00:56:31,120 --> 00:56:33,120 Speaker 1: a product that is eventually going to be printed and 1006 00:56:33,160 --> 00:56:35,560 Speaker 1: sent out to all these people, and you don't want 1007 00:56:35,560 --> 00:56:38,000 Speaker 1: there to be any errors. And there's so many, so 1008 00:56:38,080 --> 00:56:40,160 Speaker 1: many places that there can be an error if only 1009 00:56:40,239 --> 00:56:42,960 Speaker 1: you could have the crutch of adjusting the kerning on 1010 00:56:43,000 --> 00:56:47,319 Speaker 1: a real Tetris block. So the uh, yeah, a little 1011 00:56:47,480 --> 00:56:51,640 Speaker 1: little pagination humor for for everyone out there. Um, But 1012 00:56:51,640 --> 00:56:54,799 Speaker 1: but I remember having dreams at night where I was 1013 00:56:54,880 --> 00:56:57,520 Speaker 1: in my bed, laying in my bed, and the pillows 1014 00:56:57,560 --> 00:57:01,239 Speaker 1: in the bed were either illustration or articles on a 1015 00:57:01,560 --> 00:57:03,799 Speaker 1: on a on a page and in design, and that 1016 00:57:03,840 --> 00:57:06,200 Speaker 1: if I moved in the bed at all, it would 1017 00:57:06,320 --> 00:57:10,120 Speaker 1: upset the arrangement of the front page of the newspaper. Yeah, 1018 00:57:10,600 --> 00:57:12,440 Speaker 1: so it's that sort of thing. Or if you're if 1019 00:57:12,480 --> 00:57:15,000 Speaker 1: you're a Tetris player, it's Tetris hallucinations. If you're a 1020 00:57:15,080 --> 00:57:19,640 Speaker 1: rock climber, it's uh, it's kind of rock hasustinagency experience 1021 00:57:19,680 --> 00:57:23,120 Speaker 1: after the fact. Yeah, So I gotta mention talking about 1022 00:57:23,120 --> 00:57:25,240 Speaker 1: the study the title of it, because the title is 1023 00:57:25,280 --> 00:57:29,520 Speaker 1: too good to miss. It's called replaying the game hypnogogic 1024 00:57:29,600 --> 00:57:36,600 Speaker 1: images in normals and amnesis normals, normals, normals, alright, normals. 1025 00:57:36,640 --> 00:57:38,720 Speaker 1: This is how it all went down. So stick Old 1026 00:57:38,720 --> 00:57:42,360 Speaker 1: asked twenty seven participants to play seven hours of Tetris 1027 00:57:42,360 --> 00:57:45,280 Speaker 1: over the course of three days. There are three groups 1028 00:57:45,280 --> 00:57:50,920 Speaker 1: involved in the study, twelve novices okay, okay, novice Tatris players, 1029 00:57:51,040 --> 00:57:55,920 Speaker 1: ten experts they're referred to as Tetris masters, and five 1030 00:57:56,120 --> 00:58:02,800 Speaker 1: amnesis with extensive bilateral medial temporal lobe damage. These five 1031 00:58:02,880 --> 00:58:08,600 Speaker 1: individuals were absolutely unable to learn and retain new episodic memories. Okay, 1032 00:58:08,600 --> 00:58:10,880 Speaker 1: so if you sat them down and taught them how 1033 00:58:10,880 --> 00:58:13,600 Speaker 1: to play Tetris and then met them again the next day, 1034 00:58:13,600 --> 00:58:16,479 Speaker 1: they would not remember that that had happened exactly. Yeah, 1035 00:58:16,880 --> 00:58:19,000 Speaker 1: so this is what they found. So the novices and 1036 00:58:19,040 --> 00:58:22,360 Speaker 1: experts all reported that they saw Tetris pieces floating down 1037 00:58:22,400 --> 00:58:24,240 Speaker 1: in front of their eyes as they were going to 1038 00:58:24,280 --> 00:58:26,680 Speaker 1: sleep at night. Not surprising, we know that's how it works. 1039 00:58:27,160 --> 00:58:32,440 Speaker 1: It's expected. However, the even the amnesics saw the blocks 1040 00:58:32,440 --> 00:58:35,680 Speaker 1: at night, even though they could not remember playing the game, 1041 00:58:36,640 --> 00:58:39,040 Speaker 1: and as it turns out, they actually could play it. 1042 00:58:39,120 --> 00:58:42,280 Speaker 1: Just find the quote. The performance of the amnesic patients 1043 00:58:42,360 --> 00:58:47,840 Speaker 1: showed only minimal, albeit significant improvement over seven hours of play. 1044 00:58:48,080 --> 00:58:51,520 Speaker 1: So their brains were still learning to play Tetris even 1045 00:58:51,560 --> 00:58:54,480 Speaker 1: though they had no memories. Yeah, they weren't learning as 1046 00:58:54,520 --> 00:58:57,720 Speaker 1: well as the other novices, right, but they still were learning. Yeah. 1047 00:58:58,360 --> 00:59:02,439 Speaker 1: Uh strange And and this gets in of course, into 1048 00:59:02,600 --> 00:59:06,680 Speaker 1: the fact that there are numerous ways that memory works 1049 00:59:06,680 --> 00:59:08,960 Speaker 1: in the brain. There are different forms of memory. The 1050 00:59:09,600 --> 00:59:14,400 Speaker 1: two most important ones here for our purposes are as follows. 1051 00:59:14,400 --> 00:59:16,520 Speaker 1: First of all, in the hippocampus you have. This is 1052 00:59:16,520 --> 00:59:19,600 Speaker 1: the area that registers those episodic memories, the very memories 1053 00:59:19,600 --> 00:59:23,040 Speaker 1: that the musics here could not form, explicit memories of 1054 00:59:23,120 --> 00:59:27,800 Speaker 1: actual life events, episodic memories, Yeah, what happened yesterday? What 1055 00:59:27,840 --> 00:59:30,760 Speaker 1: did I do? What was it like? Playing tetris? But 1056 00:59:30,800 --> 00:59:35,360 Speaker 1: then the cortex registers implicit memories. This is stuff we learned, 1057 00:59:35,440 --> 00:59:38,880 Speaker 1: but no, don't necessarily have conscious access to. So might 1058 00:59:38,920 --> 00:59:41,200 Speaker 1: this be something like how to ride a bike or 1059 00:59:41,760 --> 00:59:46,080 Speaker 1: things like that? Yeah? Things uh? Or imagine many of 1060 00:59:46,120 --> 00:59:49,920 Speaker 1: you encounter this with with passwords or things you type 1061 00:59:49,960 --> 00:59:52,760 Speaker 1: into the computer. Sometimes you can't you can't say what 1062 00:59:52,800 --> 00:59:54,480 Speaker 1: it is. You have to do it too and then 1063 00:59:55,120 --> 00:59:59,000 Speaker 1: rediscover what you're actually doing. You've made that method memory, 1064 00:59:59,080 --> 01:00:02,000 Speaker 1: but but you don't have a direct recall of the event. 1065 01:00:03,240 --> 01:00:07,520 Speaker 1: So this study the experiences of the amnesics here's suggests 1066 01:00:07,600 --> 01:00:11,360 Speaker 1: that tetris syndrome is as much a matter of implicit 1067 01:00:11,400 --> 01:00:14,360 Speaker 1: memory as anything else, and that the brain is extracting 1068 01:00:14,360 --> 01:00:19,360 Speaker 1: memories from our experience even subconsciously. Um. And then furthermore 1069 01:00:19,520 --> 01:00:25,000 Speaker 1: that as memory consolidation UH takes place during sleep, tetris 1070 01:00:25,000 --> 01:00:27,840 Speaker 1: divisions may stand out as a manifestation of that process. 1071 01:00:28,680 --> 01:00:32,120 Speaker 1: So yeah, I think this is taken as evidence in 1072 01:00:32,200 --> 01:00:35,000 Speaker 1: favor of the hypothesis. I don't know to what degree 1073 01:00:35,160 --> 01:00:38,880 Speaker 1: it's a hypothesis or a widely accepted theory, but the 1074 01:00:38,960 --> 01:00:43,120 Speaker 1: idea at least that memory consolidation is what dreaming is 1075 01:00:43,200 --> 01:00:46,920 Speaker 1: largely about, yes, in sleep. Do you know how accepted 1076 01:00:46,960 --> 01:00:49,640 Speaker 1: that idea is? I mean, is that pretty solid or 1077 01:00:50,760 --> 01:00:55,000 Speaker 1: it's pretty solid based on an episode recorded earlier in 1078 01:00:55,000 --> 01:00:58,240 Speaker 1: the year where I was researching the power of naps 1079 01:00:58,240 --> 01:01:01,040 Speaker 1: and the importance of naps at the Nott. Memory formation 1080 01:01:01,080 --> 01:01:03,200 Speaker 1: came up a lot in that, so I think it's 1081 01:01:03,520 --> 01:01:07,400 Speaker 1: pretty accepted. Huh. Okay, Well, that's interesting because the idea 1082 01:01:07,520 --> 01:01:12,520 Speaker 1: that memory consolidation takes place during dreams and sleeping is 1083 01:01:12,520 --> 01:01:15,520 Speaker 1: going to come into play in a paper that I'm 1084 01:01:15,520 --> 01:01:17,680 Speaker 1: going to reference in the next episode, which will also 1085 01:01:17,680 --> 01:01:22,560 Speaker 1: be Tetris themed. So this science is fascinating because, uh, 1086 01:01:22,600 --> 01:01:26,800 Speaker 1: it explains something that is disturbingly common. I mean, one 1087 01:01:26,840 --> 01:01:29,320 Speaker 1: of it would be one thing if every now and 1088 01:01:29,360 --> 01:01:33,120 Speaker 1: then some weirdo said, well I I hallucinated Tetris blocks. 1089 01:01:33,160 --> 01:01:36,680 Speaker 1: But this seems to be completely normal, completely widespread for 1090 01:01:36,680 --> 01:01:38,840 Speaker 1: people who play the game. It takes over their brain 1091 01:01:38,880 --> 01:01:41,600 Speaker 1: in this way and sticks with them, and they hallucinate 1092 01:01:41,640 --> 01:01:44,680 Speaker 1: the blocks later. So I decided, as I said earlier, 1093 01:01:44,720 --> 01:01:47,120 Speaker 1: to search around and see if this happened with other games. 1094 01:01:47,160 --> 01:01:51,240 Speaker 1: Like I mentioned, there are people talking about Minecraft hallucinations, 1095 01:01:51,520 --> 01:01:54,200 Speaker 1: and there are people who talk about hallucinations related to 1096 01:01:54,240 --> 01:01:57,920 Speaker 1: other games. So the principle of seeing the world in 1097 01:01:58,120 --> 01:02:03,200 Speaker 1: terms of visuo space, show game elements, or even experiencing 1098 01:02:03,240 --> 01:02:06,920 Speaker 1: hallucinations of auditory and visual elements from games is not 1099 01:02:07,160 --> 01:02:10,400 Speaker 1: unique to Tetris, though with Tetris it might be stronger 1100 01:02:10,400 --> 01:02:14,600 Speaker 1: than average, or maybe even much stronger than average. But anyway, 1101 01:02:14,720 --> 01:02:18,200 Speaker 1: that leads some experts to want to group what we're 1102 01:02:18,240 --> 01:02:22,240 Speaker 1: calling the Tetris effect under the broader category of what's 1103 01:02:22,240 --> 01:02:27,440 Speaker 1: called game transfer phenomenon. Uh So, there has been some 1104 01:02:27,560 --> 01:02:31,560 Speaker 1: research on this, but essentially it's been based on interviews 1105 01:02:31,600 --> 01:02:35,240 Speaker 1: and interacting with people who play video games and cataloging 1106 01:02:35,240 --> 01:02:39,920 Speaker 1: their experience to see if they transfer elements of game 1107 01:02:40,000 --> 01:02:45,080 Speaker 1: content or game interface into their real lives. I've seen 1108 01:02:45,120 --> 01:02:48,920 Speaker 1: accounts of individuals claiming to see health buyers from playing 1109 01:02:49,000 --> 01:02:52,560 Speaker 1: a World of Warcraft, and I definitely remember like the 1110 01:02:52,640 --> 01:02:57,520 Speaker 1: only other game transfer um phenomenon that I can attest 1111 01:02:57,520 --> 01:02:59,720 Speaker 1: to my own life would be from playing way too 1112 01:02:59,800 --> 01:03:03,160 Speaker 1: my grand Theft Auto Vice City, and I can't for 1113 01:03:03,200 --> 01:03:05,360 Speaker 1: the life of me, I can't exactly remember what I 1114 01:03:05,400 --> 01:03:08,400 Speaker 1: was seeing, but I would go from playing a lot 1115 01:03:08,400 --> 01:03:12,560 Speaker 1: of that too, then driving to work, which was stealing 1116 01:03:12,600 --> 01:03:15,640 Speaker 1: cars also well luckily I didn't go that far, but certainly, 1117 01:03:15,680 --> 01:03:19,320 Speaker 1: the the experience of driving the cars in the game 1118 01:03:19,920 --> 01:03:23,840 Speaker 1: was was what was was impacting the way that I 1119 01:03:23,960 --> 01:03:28,040 Speaker 1: observed driving a car in real life, which was a 1120 01:03:28,040 --> 01:03:30,120 Speaker 1: little scary considering all the things you do with cars 1121 01:03:30,160 --> 01:03:32,280 Speaker 1: in that game. That is a little scary. And that 1122 01:03:32,360 --> 01:03:35,680 Speaker 1: figure is big into how the media has covered this, uh, 1123 01:03:35,760 --> 01:03:40,560 Speaker 1: this scientific recognition of video game of game transfer phenomenon. 1124 01:03:41,160 --> 01:03:45,040 Speaker 1: But there there are much smaller, more innocuous versions of this. 1125 01:03:45,120 --> 01:03:48,360 Speaker 1: I mean, have you ever said, let's press pause or 1126 01:03:48,560 --> 01:03:51,920 Speaker 1: I just leveled up on something about a real world situation, 1127 01:03:52,160 --> 01:03:57,120 Speaker 1: achievement unlocked exactly? Yeah, somebody somebody tweets achievement unlocked Swedish 1128 01:03:57,120 --> 01:04:01,400 Speaker 1: meatballs for breakfast. I mean, uh, that is that is 1129 01:04:01,440 --> 01:04:05,120 Speaker 1: an example of game transfer phenomenon. You're you're porting something 1130 01:04:05,120 --> 01:04:08,320 Speaker 1: about the game content or experience into your daily life 1131 01:04:08,360 --> 01:04:10,040 Speaker 1: outside the game. It kind of goes back to our 1132 01:04:10,080 --> 01:04:13,200 Speaker 1: techno religionist episodes that we recorded where we talked about 1133 01:04:13,200 --> 01:04:18,160 Speaker 1: how you can't help but incorporate technology into your symbolic 1134 01:04:18,280 --> 01:04:22,400 Speaker 1: metaphorical understanding of reality. And so I often think of 1135 01:04:22,560 --> 01:04:25,640 Speaker 1: like in many different topics that apply to the human experience. 1136 01:04:25,680 --> 01:04:27,920 Speaker 1: I often think in terms of the health bar and 1137 01:04:27,960 --> 01:04:30,640 Speaker 1: some of the type of bar or whether you're talking particularly. 1138 01:04:30,640 --> 01:04:34,840 Speaker 1: I remember in researching willpower and how willpower works, and 1139 01:04:34,880 --> 01:04:36,800 Speaker 1: it in its state at status, is this kind of 1140 01:04:36,960 --> 01:04:40,200 Speaker 1: depletable resource in the human mind. You end up thinking 1141 01:04:40,240 --> 01:04:42,800 Speaker 1: about video games. It's the logical way to make sense 1142 01:04:42,800 --> 01:04:45,640 Speaker 1: of that and to picture it. Yeah, so some media 1143 01:04:45,760 --> 01:04:48,640 Speaker 1: coverage about exactly the kind of thing you're talking about 1144 01:04:48,720 --> 01:04:51,400 Speaker 1: the intersection of of science and video games is of 1145 01:04:51,440 --> 01:04:55,040 Speaker 1: course not so sensible. And and as we've said, this 1146 01:04:55,120 --> 01:04:59,280 Speaker 1: example is no exception. In response to the game transfer phenomenon, 1147 01:04:59,560 --> 01:05:03,080 Speaker 1: I know UK newspaper ran the headline gamers can't tell 1148 01:05:03,160 --> 01:05:08,320 Speaker 1: real world from fantasy, and generally much coverage has focused 1149 01:05:08,360 --> 01:05:12,120 Speaker 1: on sensational, violent implications of this kind of faulty premise. 1150 01:05:12,160 --> 01:05:16,120 Speaker 1: The researchers themselves disown that kind of coverage. They're like, no, 1151 01:05:16,360 --> 01:05:19,600 Speaker 1: that's not what we're saying. Almost all of this is harmless, 1152 01:05:19,600 --> 01:05:21,360 Speaker 1: and they sort of they compare it to the ways 1153 01:05:21,720 --> 01:05:25,680 Speaker 1: we incorporate other metaphors from other types of content and 1154 01:05:25,800 --> 01:05:28,040 Speaker 1: media we consume into our lives. I mean, it's just 1155 01:05:28,840 --> 01:05:31,280 Speaker 1: you could express things in terms of a TV show 1156 01:05:31,360 --> 01:05:34,480 Speaker 1: you watched or a book you read. When you participate 1157 01:05:34,520 --> 01:05:38,080 Speaker 1: with media, you you get some metaphors or some uh 1158 01:05:38,320 --> 01:05:41,800 Speaker 1: you know, cognitive sticking points from it. Yeah, Like it's 1159 01:05:41,880 --> 01:05:43,760 Speaker 1: not that weird. Yeah, Like I think of any other 1160 01:05:43,760 --> 01:05:46,840 Speaker 1: phrases that we have, you know, fast forwarding through something again, 1161 01:05:46,880 --> 01:05:50,560 Speaker 1: pot something, or let's put a pin in this, which 1162 01:05:50,560 --> 01:05:54,120 Speaker 1: of course indicates that the speaker likes to torture insects 1163 01:05:54,160 --> 01:05:56,840 Speaker 1: in the spare time. So keep that one in mind. Yeah, 1164 01:05:56,920 --> 01:06:01,720 Speaker 1: the the malevolent lepidopterist of your office. Yeah. So while 1165 01:06:02,040 --> 01:06:05,680 Speaker 1: the using the phrase achievement un locked or something isn't 1166 01:06:05,680 --> 01:06:08,120 Speaker 1: all that weird, I do still think the Tetris effect 1167 01:06:08,320 --> 01:06:12,600 Speaker 1: is remarkable and strange. The idea of these uh these 1168 01:06:12,640 --> 01:06:17,680 Speaker 1: consistent and nearly universal Tetris hallucinations and dreams, and that 1169 01:06:17,760 --> 01:06:21,320 Speaker 1: makes me wonder, well, does the Tetris effect belong in 1170 01:06:21,320 --> 01:06:25,760 Speaker 1: this category of game transfer phenomena or is it something unique, 1171 01:06:25,880 --> 01:06:28,760 Speaker 1: is it something on a separate at a different level. 1172 01:06:29,000 --> 01:06:32,040 Speaker 1: Pretty much, I feel like it might be. And in 1173 01:06:33,040 --> 01:06:35,600 Speaker 1: the next episode that we that we're doing on Tetris, 1174 01:06:36,000 --> 01:06:39,200 Speaker 1: I think we'll see elements of that now. I've been 1175 01:06:39,240 --> 01:06:43,240 Speaker 1: thinking about it in terms of Tetris being the purest 1176 01:06:43,280 --> 01:06:46,560 Speaker 1: form of the drug, and you can, certainly and maybe 1177 01:06:46,600 --> 01:06:50,360 Speaker 1: you should dilute the purity of that drug when you're 1178 01:06:50,400 --> 01:06:54,360 Speaker 1: applying it in certain scenarios, right, because, like spice, it 1179 01:06:55,000 --> 01:06:58,400 Speaker 1: may enable you to to have some precognition and to 1180 01:06:58,520 --> 01:07:00,840 Speaker 1: stand at the top of the dune of the universe 1181 01:07:00,840 --> 01:07:04,320 Speaker 1: of space time and see beyond what normal humans can. 1182 01:07:04,640 --> 01:07:08,160 Speaker 1: But you've got to keep coming back. Oh man, I 1183 01:07:08,200 --> 01:07:11,200 Speaker 1: wonder how spice would affect your ability to play Tetris, Like, 1184 01:07:11,200 --> 01:07:16,320 Speaker 1: what would you see the entire bag your preview screen 1185 01:07:16,360 --> 01:07:20,320 Speaker 1: would have hundreds of blocks in it, and then what 1186 01:07:20,320 --> 01:07:22,880 Speaker 1: what well the guild navigator, of course would you would 1187 01:07:23,200 --> 01:07:26,000 Speaker 1: would make sure to pick the best block possible for 1188 01:07:26,000 --> 01:07:29,160 Speaker 1: the next turn, whatever the safest block choices. But as 1189 01:07:29,240 --> 01:07:32,000 Speaker 1: we've showed, there is no such thing. There is no 1190 01:07:32,120 --> 01:07:35,320 Speaker 1: optimal Tetris play. There there's better and worse Tetris play, 1191 01:07:35,400 --> 01:07:38,400 Speaker 1: but there's no perfect Tetris play. So would you be 1192 01:07:38,480 --> 01:07:42,400 Speaker 1: able to find that golden path and through Tetris? You couldn't, 1193 01:07:42,480 --> 01:07:47,800 Speaker 1: I guess an unsolved game. Yeah. Anyway, we are so 1194 01:07:47,840 --> 01:07:49,960 Speaker 1: excited about the science of Tetris that we're going to 1195 01:07:50,040 --> 01:07:53,360 Speaker 1: come back next time to talk about some very fascinating 1196 01:07:53,400 --> 01:07:57,400 Speaker 1: Tetris research, more about how Tetris interacts with our brains. 1197 01:07:58,000 --> 01:08:01,280 Speaker 1: We're going to talk about why Tetris feels so good 1198 01:08:01,320 --> 01:08:03,840 Speaker 1: to play, but we're also going to talk about Tetris 1199 01:08:03,880 --> 01:08:08,520 Speaker 1: based therapies for the Tetris cure. Essentially. Yeah, so we're 1200 01:08:08,560 --> 01:08:11,240 Speaker 1: going to continue to dive into the power of Tetris. 1201 01:08:11,280 --> 01:08:13,200 Speaker 1: But then what can we do with that power? How 1202 01:08:13,240 --> 01:08:16,160 Speaker 1: can we utilize it? How can we harness Tetris and 1203 01:08:16,320 --> 01:08:18,880 Speaker 1: use it to improve our lives? In the meantime, if 1204 01:08:19,000 --> 01:08:21,680 Speaker 1: you haven't played Tetris in a while, I encourage you 1205 01:08:22,280 --> 01:08:26,400 Speaker 1: to unlock that ancient secret yet again, open the puzzle box, 1206 01:08:26,640 --> 01:08:28,720 Speaker 1: play a little bit of Tetris, and then come back 1207 01:08:28,760 --> 01:08:32,040 Speaker 1: and visit with us again next time and and share 1208 01:08:32,280 --> 01:08:35,439 Speaker 1: in the deep mystery and wonder of the Platonic puzzle 1209 01:08:35,560 --> 01:08:39,280 Speaker 1: universe with us, So until next time, check out stuff 1210 01:08:39,280 --> 01:08:41,160 Speaker 1: to blow your mind dot com. That's where we find 1211 01:08:41,640 --> 01:08:45,160 Speaker 1: all of our blog posts are podcast episodes are videos, 1212 01:08:45,280 --> 01:08:48,080 Speaker 1: and indeed the landing page for this episode will include 1213 01:08:48,280 --> 01:08:50,880 Speaker 1: links out through some related materials on the site as 1214 01:08:50,920 --> 01:08:53,200 Speaker 1: well as some of the resources we've been discussing here 1215 01:08:53,200 --> 01:08:54,880 Speaker 1: with you today. And if you want to get in 1216 01:08:54,920 --> 01:08:57,320 Speaker 1: touch with us and let us know your personal Tetris 1217 01:08:57,400 --> 01:09:02,080 Speaker 1: history or your thoughts about cognition, human neurology and in 1218 01:09:02,200 --> 01:09:05,160 Speaker 1: video gameplay, you can email us at blow the Mind 1219 01:09:05,200 --> 01:09:17,160 Speaker 1: at how stuff works dot com for more on this 1220 01:09:17,400 --> 01:09:19,880 Speaker 1: and thousands of other topics. Does it how stuff works 1221 01:09:19,920 --> 01:09:26,960 Speaker 1: dot com. The