WEBVTT - The Most Hated Buzzwords in Tech

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<v Speaker 1>Welcome to Tech Stuff, a production from iHeartRadio. Hey there,

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<v Speaker 1>and welcome to tech Stuff. I'm your host, Jonathan Strickland.

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<v Speaker 1>I'm an executive producer with iHeart Podcasts and how the

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<v Speaker 1>tech are you? So? Old time Star Trek fans may

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<v Speaker 1>both love and kind of cringe at the use of

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<v Speaker 1>some of the technobabble in scripts for that show. My

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<v Speaker 1>go to Star Trek tech Nonsense always includes the phrase

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<v Speaker 1>reverse the polarity, which typically doesn't mean very much in

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<v Speaker 1>most of the dialogue where it pops up, but it sounds,

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<v Speaker 1>you know, science adjacent. So I suppose, you know, we

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<v Speaker 1>should give writers some slack. They're trying to write stories

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<v Speaker 1>that are set in a far off future about technology

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<v Speaker 1>that really we can only dream about today. I still

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<v Speaker 1>want a replicator, though. Just look at how far the

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<v Speaker 1>tech world has come, however, since the original Star Trek

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<v Speaker 1>series first broadcast back in nineteen sixty. But you don't

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<v Speaker 1>have to go to the future to encounter plenty of

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<v Speaker 1>jargon and buzzwords. They're all over the place, particularly in

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<v Speaker 1>the tech sector, really throughout the business sector in general,

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<v Speaker 1>but tech in particular is incredibly guilty of this. It's

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<v Speaker 1>one of the hallmarks of tech, and you get extra

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<v Speaker 1>points if whatever term you're using is so vague or

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<v Speaker 1>easy to misuse that it may as well be meaningless.

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<v Speaker 1>So today we're going to talk about some tech buzzwords

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<v Speaker 1>that have made various lists for most hated buzzwords in Tech,

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<v Speaker 1>or most hated jargon in Tech, or something along those lines. Now,

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<v Speaker 1>I pulled these terms from a lot of different sources,

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<v Speaker 1>all from articles that were about hated or misused tech buzzwords.

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<v Speaker 1>Some of the buzzwords are used well beyond tech itself.

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<v Speaker 1>Some of them don't even originate from tech, but just

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<v Speaker 1>get reused. And I use sites like The American Genius

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<v Speaker 1>and Smart Company and CMC Global and DNS Research, Vation

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<v Speaker 1>and Forbes and trust Radius and net Suite to gather

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<v Speaker 1>all of these different terms. And the terms span the

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<v Speaker 1>last several years. Some of these buzzwords have faded a

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<v Speaker 1>little bit from use. We're going to talk about some that,

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<v Speaker 1>you know, just a couple of years ago were dominating

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<v Speaker 1>the conversations in tech, and now they're almost forgotten. Now

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<v Speaker 1>I'm going to start with one that I personally find exhausting,

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<v Speaker 1>and I bet a lot of y'all out there feel

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<v Speaker 1>much the same way, and that term is, of course

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<v Speaker 1>the biggest buzzword of the last couple of years in

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<v Speaker 1>tech Artificial intelligence, or more frequently, just plain old AI.

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<v Speaker 1>The explosion in AI development over the last couple of

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<v Speaker 1>years has really elevated the buzz terms use within the

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<v Speaker 1>tech space. And don't get me wrong, AI has been

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<v Speaker 1>a thing in tech for decades, like more than half

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<v Speaker 1>a century. It's a common theme in science fiction stories,

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<v Speaker 1>whether we're talking about comedic droi sidecakes, or you know,

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<v Speaker 1>some omnim present malicious intelligence determined to wipe out humans.

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<v Speaker 1>But in the last couple of years, AI has really

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<v Speaker 1>ramped up in the public consciousness, largely thanks to a

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<v Speaker 1>specific branch of the discipline, that of generative AI. Now

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<v Speaker 1>I don't think anyone out there is unfamiliar with generative

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<v Speaker 1>AI at this point, but just in case this term

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<v Speaker 1>is new to you, Generative AI creates stuff. It generates

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<v Speaker 1>based upon user input. So you might ask a question

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<v Speaker 1>and then it gives you an answer, or you might

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<v Speaker 1>create a suggestion that it makes some sort of content

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<v Speaker 1>like I once tried to use generative AI to make

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<v Speaker 1>I think it was a Shakespearean sonnet about artificial intelligence,

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<v Speaker 1>and it did a decent job at making a very

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<v Speaker 1>clever poem about AI, but it didn't follow the Shakespearean

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<v Speaker 1>sonnet rules, and I'm a stickler for form. Anyway, you

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<v Speaker 1>could even have generative AI that can create images based

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<v Speaker 1>on techs. You're all familiar with this, I'm sure, and

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<v Speaker 1>even today you can get to the point where you

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<v Speaker 1>can create video clips with some of these forms of

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<v Speaker 1>generative AI. And there's no doubt about it. Generative AI

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<v Speaker 1>can be really impressive, at least when it's working properly.

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<v Speaker 1>When it's not working properly, it can be creepy or unsettling.

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<v Speaker 1>Sometimes it could be like that if it's working properly too,

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<v Speaker 1>don't get me wrong, but man, even as recently as

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<v Speaker 1>just a couple of weeks ago, I was using an

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<v Speaker 1>image generator out of curiosity, just trying to create images

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<v Speaker 1>of characters from a friend of mine's podcast. She made

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<v Speaker 1>this podcast, and I was just like, I wonder if

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<v Speaker 1>I could create some like character concept images. And I'm

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<v Speaker 1>not an artist, and I just did this out of curiosity,

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<v Speaker 1>having no desire to actually use the images, but I

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<v Speaker 1>was wondering if I could make it happen, and still

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<v Speaker 1>fingers are hard for AI, y'all. There were so many

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<v Speaker 1>love crafty and monstrosities created by this image generator, and

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<v Speaker 1>it made me really feel calm that if I were

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<v Speaker 1>to actually help my friend create character images for some

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<v Speaker 1>of her creations, I would actually work with an artist.

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<v Speaker 1>I would hire a human artist to work with, because

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<v Speaker 1>then I know I would be one helping an actual

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<v Speaker 1>artist get work, which I think is really important and

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<v Speaker 1>to get what I wanted. But countless startups have launched

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<v Speaker 1>since late twenty twenty two, when open ai really got

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<v Speaker 1>the ball rolling by introducing chat GPT. Though to be clear,

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<v Speaker 1>there were already some generative AI applications available before chat GPT.

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<v Speaker 1>I would just say chat GPT launched everything into the stratosphere.

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<v Speaker 1>But here's my problem. Generative AI is just one implementation

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<v Speaker 1>of artificial intelligence, and it's not the only kind. AI

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<v Speaker 1>is actually an enormous discipline. It covers a huge amount

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<v Speaker 1>of ground like computer vision and image recognition that falls

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<v Speaker 1>under AI. Natural language processing is part of AI, and

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<v Speaker 1>obviously it has to be part of generative AI too.

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<v Speaker 1>If you're going to get anything that even resembles what

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<v Speaker 1>you were asking for, a lot of robotics falls under

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<v Speaker 1>the category of AI. Not all of it, but a

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<v Speaker 1>lot of it does. And on top of that, you

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<v Speaker 1>know the fact that we have all these different kinds

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<v Speaker 1>of AI and not just generative means that using the

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<v Speaker 1>blanket term the umbrella term for one specific implementation is

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<v Speaker 1>really not very accurate. But on top of that, some

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<v Speaker 1>companies are using AI pretty liberally to cover stuff that's

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<v Speaker 1>not even really artificial intelligence, like stuff like just algorithms.

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<v Speaker 1>And yes, algorithms are part of AI, they can be

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<v Speaker 1>part of AI, but that doesn't mean an algorithm by

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<v Speaker 1>itself should be described as AI. So if you've got

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<v Speaker 1>an algorithm that is looking at what I'm browsing, you know,

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<v Speaker 1>I'm looking at maybe vinyl record albums of the New

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<v Speaker 1>York Dolls, and then it do you have a recommendation?

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<v Speaker 1>Algorithm says, hey, maybe you should check out Velvet Underground.

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<v Speaker 1>That's not exactly artificial intelligence, although it is an excellent suggestion.

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<v Speaker 1>But because AI is so buzzy, right, it's such a

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<v Speaker 1>popular buzzword, there have been this ton of startups that

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<v Speaker 1>have begun to use AI to describe their pitch to

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<v Speaker 1>investors and to media. I can't tell you how many

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<v Speaker 1>unsolicited emails I get every single day from PR firms

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<v Speaker 1>representing clients who are trying to position their business as

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<v Speaker 1>the next big thing in AI, and sometimes, in fact,

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<v Speaker 1>I would argue frequently, they have little to no connection

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<v Speaker 1>to the actual discipline of artificial intelligence. On top of that,

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<v Speaker 1>I am also frustrated that so many businesses seem anxious

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<v Speaker 1>to jump into AI or else. I guess they're worried

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<v Speaker 1>they'd be left behind, but it seems to me that

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<v Speaker 1>many of these businesses have very little to no strategy

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<v Speaker 1>that's actually connected to AI. It's almost as if the

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<v Speaker 1>idea of AI is some sort of fix all solution

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<v Speaker 1>to every problem. That is going to be probably the

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<v Speaker 1>coda for this podcast. The motto of this is that

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<v Speaker 1>there are these buzzwords that people use, and it's almost

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<v Speaker 1>like a shortcut or a get out of jail free card,

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<v Speaker 1>where you've got this problem or challenge or goal in mind,

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<v Speaker 1>but you have no idea how to achieve that goal,

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<v Speaker 1>or overcome that challenge or solve that problem, So you

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<v Speaker 1>just use this kind of blanket term to stand in

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<v Speaker 1>place of an actual solution, and then you're just magically

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<v Speaker 1>where you need to be, and we all know that's

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<v Speaker 1>not really how the world works. I wish it were.

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<v Speaker 1>I would love to be able to use that kind

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<v Speaker 1>of logic to fix all sorts of things in my life,

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<v Speaker 1>but that's just not how it works. And you know,

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<v Speaker 1>you can't just open a big old box that has

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<v Speaker 1>the label AI on it and then business will magically

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<v Speaker 1>perform better. It's kind of like how I am with

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<v Speaker 1>electric guitars. So rather than practice on the electric guitar

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<v Speaker 1>I literally have standing right next to me. Sometimes I think,

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<v Speaker 1>you know, I should really buy a new guitar, as

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<v Speaker 1>if some how that new guitar is magically going to

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<v Speaker 1>make me a better player. And I can tell you

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<v Speaker 1>from experience that doesn't work either. And also my partner

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<v Speaker 1>would likely kick me out of the house if I

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<v Speaker 1>try and do that again. So I think the four

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<v Speaker 1>guitars I have are enough. Before we move on, we

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<v Speaker 1>should lump in some other AI related terms in here,

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<v Speaker 1>because AI, while that one alone is extremely buzzy and

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<v Speaker 1>people misuse it or you know, misinterpret it all the time,

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<v Speaker 1>there are others that fall into that same general category,

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<v Speaker 1>like machine learning and deep learning. They do have meaning.

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<v Speaker 1>These terms actually do mean something, so does AI for

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<v Speaker 1>that matter. They have meaning and they have relevance, but

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<v Speaker 1>they are frequently overused or misused by various tech companies

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<v Speaker 1>out there. And that's not good because you know, it

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<v Speaker 1>can set unrealistic or incorrect expectations, and then when those

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<v Speaker 1>expectations aren't met because the person had the incorrect interpretation

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<v Speaker 1>of what the terms actually meant, then support for research

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<v Speaker 1>and development in those kinds of fields can decline. And

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<v Speaker 1>I know that sounds kind of dramatic, but it's happened

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<v Speaker 1>again and again and again. It happened with virtual reality.

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<v Speaker 1>You know, we're seeing it possibly happen with mixed reality.

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<v Speaker 1>If someone's working on a research project and then they

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<v Speaker 1>find out that their funding has been cut because the

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<v Speaker 1>people who are in charge of the purse strings had

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<v Speaker 1>the wrong idea of what your work actually is all about.

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<v Speaker 1>And then once they find out what it is about,

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<v Speaker 1>they're like, oh, well, that's not what I wanted and

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<v Speaker 1>they cut off funding. That stinks, right, That really did

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<v Speaker 1>happen with VR in the nineties. You had people who

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<v Speaker 1>are working on important implementations of VR. I'm not talking

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<v Speaker 1>just like games, which I mean, I think games are important,

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<v Speaker 1>but beyond that, using VR for things like treating mental illness,

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<v Speaker 1>and then all the money for research kind of dried

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<v Speaker 1>up because people were disillusioned with what VR actually was

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<v Speaker 1>compared to what they thought it was. This stuff happens, Okay,

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<v Speaker 1>Next up, I want to talk about disrupt and disruption.

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<v Speaker 1>So these terms have been around for a while, and

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<v Speaker 1>it's a dramatic word. Typically, it just means that someone

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<v Speaker 1>has figured out a new way to do something. Sometimes

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<v Speaker 1>it's not even a new way. Sometimes it's just a

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<v Speaker 1>way that's a little bit different from how everyone else

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<v Speaker 1>is doing it currently. But it might be a very

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<v Speaker 1>old way that just fell out of favor and then

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<v Speaker 1>you kind of resurrect it. Now, the implication of disruption

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<v Speaker 1>is that this new way of doing things is going

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<v Speaker 1>to upend the industry it's in as a whole, and

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<v Speaker 1>that it will threaten the security of companies that refuse

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<v Speaker 1>to adjust to this new method and it will leave

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<v Speaker 1>them in the dust if they're unable to adapt. And

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<v Speaker 1>it's easier to understand if we just consider a couple

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<v Speaker 1>of examples. Amazon, for instance, disrupted retail. But how did

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<v Speaker 1>it do it well? It did retail online starting with

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<v Speaker 1>books and then eventually encompassing pretty much everything you can imagine.

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<v Speaker 1>And I would argue that Amazon really isn't that much

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<v Speaker 1>different from other huge retail companies in that many of

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<v Speaker 1>the strategies employed by Amazon are similar to ones that

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<v Speaker 1>were honed by companies like Walmart. It's just that Amazon

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<v Speaker 1>cut out the brick and mortar stores for the most

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<v Speaker 1>part and employed some other technologies to personalize the experience. Plus,

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<v Speaker 1>you know, buying stuff online means people don't have to

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<v Speaker 1>interact with other human beings, and for a not insignificant

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<v Speaker 1>slice of the population, that is a huge selling point.

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<v Speaker 1>Oh I don't need to talk to a person, I'll

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<v Speaker 1>just buy it online. Uber Lift and other ride haling

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<v Speaker 1>companies disrupted the taxi industry, which obviously has been a

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<v Speaker 1>real sticking point in various places around the world where

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<v Speaker 1>taxi companies have a great deal of influence. We've seen

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<v Speaker 1>examples of local governments cracking down on these kinds of

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<v Speaker 1>startups for sidestepping regulations that the taxi industry must obey,

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<v Speaker 1>and there have been attempts to refer to these as

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<v Speaker 1>ride shares, but because it's actually all about funneling money

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<v Speaker 1>through to the parent organization like Uber or lyft or whatever.

0:12:50.240 --> 0:12:53.600
<v Speaker 1>It's not really ride sharing, it's ride haling, so it

0:12:53.600 --> 0:12:56.360
<v Speaker 1>really is more like a taxi service than say, just

0:12:56.559 --> 0:12:59.360
<v Speaker 1>connecting people who happen to want to get to the

0:12:59.360 --> 0:13:01.360
<v Speaker 1>same place the same time. And there are a lot

0:13:01.400 --> 0:13:04.319
<v Speaker 1>of other examples. Of course, Airbnb is disruptive to not

0:13:04.360 --> 0:13:07.160
<v Speaker 1>only the hospitality industry but also real estate. I mean,

0:13:07.160 --> 0:13:09.200
<v Speaker 1>it's hard for folks who are just starting out to

0:13:09.240 --> 0:13:11.520
<v Speaker 1>go out and buy a house when the market caters

0:13:11.559 --> 0:13:14.160
<v Speaker 1>to rich people who want to add to their portfolio

0:13:14.240 --> 0:13:18.280
<v Speaker 1>of rental properties. But not everything that's being called disruptive

0:13:18.679 --> 0:13:23.000
<v Speaker 1>is actually upsetting apple carts. Sometimes the things that are

0:13:23.000 --> 0:13:25.720
<v Speaker 1>being called disruptive are just a new kind of business.

0:13:26.080 --> 0:13:29.040
<v Speaker 1>Sometimes it's describing a way of doing things that's different,

0:13:29.120 --> 0:13:32.959
<v Speaker 1>but it's not necessarily advantageous compared to how the industry

0:13:33.000 --> 0:13:36.040
<v Speaker 1>as a whole is doing whatever the thing is. And

0:13:36.080 --> 0:13:38.720
<v Speaker 1>a lot of leaders really hate the term disruptive because

0:13:38.760 --> 0:13:41.960
<v Speaker 1>it can distract folks into pursuing disruption at the expense

0:13:42.000 --> 0:13:44.760
<v Speaker 1>of actually making a business model that works. If you're

0:13:44.800 --> 0:13:49.960
<v Speaker 1>banking on everything causing disruption in an established market and

0:13:50.000 --> 0:13:52.520
<v Speaker 1>you're not actually spending effort making sure that your approach

0:13:52.679 --> 0:13:56.240
<v Speaker 1>even makes sense. You're just trying to watch the world burn.

0:13:56.679 --> 0:14:00.560
<v Speaker 1>Related to disrupt is the term game changer. That phrase

0:14:00.600 --> 0:14:03.760
<v Speaker 1>implies that the business model forces a change on an

0:14:03.960 --> 0:14:10.280
<v Speaker 1>entire industry, it changes the game. That very rarely happens. Instead,

0:14:10.320 --> 0:14:13.320
<v Speaker 1>we often hear game changer applied to businesses that are

0:14:13.559 --> 0:14:17.280
<v Speaker 1>just new, even ones that aren't doing anything particularly that

0:14:17.360 --> 0:14:21.280
<v Speaker 1>differently from their competitors or performing better than their competitors.

0:14:21.320 --> 0:14:25.600
<v Speaker 1>Sometimes they're performing worse. That's hardly changing the game. Okay,

0:14:25.640 --> 0:14:28.600
<v Speaker 1>we've got tons of other buzzwords to get through. Before

0:14:28.640 --> 0:14:30.560
<v Speaker 1>we do that, let's take a quick break to thank

0:14:30.600 --> 0:14:43.240
<v Speaker 1>our sponsors. We're back. Time to talk about some more

0:14:43.240 --> 0:14:46.360
<v Speaker 1>buzzwords that get a lot of hate on these lists.

0:14:46.520 --> 0:14:49.520
<v Speaker 1>This next one is a huge one. It sometimes ranks

0:14:49.600 --> 0:14:51.960
<v Speaker 1>is number one depending upon the year, and that is

0:14:52.360 --> 0:14:56.960
<v Speaker 1>digital transformation that popped up on multiple most hated buzzwords

0:14:57.000 --> 0:15:00.640
<v Speaker 1>and tech lists. John Moore of tech Target first this

0:15:00.960 --> 0:15:05.120
<v Speaker 1>definition of digital transformation. He says, it is quote the

0:15:05.240 --> 0:15:11.240
<v Speaker 1>incorporation of computer based technologies into an organization's products, processes,

0:15:11.320 --> 0:15:16.520
<v Speaker 1>and strategies. Organizations undertake digital transformation to better engage and

0:15:16.600 --> 0:15:20.880
<v Speaker 1>serve their workforce and customers and thus improve their ability

0:15:20.920 --> 0:15:26.120
<v Speaker 1>to compete end quote. So it's kind of like modernizing really,

0:15:26.240 --> 0:15:28.240
<v Speaker 1>is what I would call it. You know, you're trying

0:15:28.240 --> 0:15:30.920
<v Speaker 1>to figure out how can we take these various legacy

0:15:31.360 --> 0:15:35.120
<v Speaker 1>systems and processes and bring them into the digital age,

0:15:35.320 --> 0:15:40.880
<v Speaker 1>potentially making things easier to manage and monitor and measure

0:15:40.960 --> 0:15:45.080
<v Speaker 1>and all those sorts of things. Cindy Jondon of IFS,

0:15:45.120 --> 0:15:48.640
<v Speaker 1>which is a cloud computing company, says, quote, it's really

0:15:48.680 --> 0:15:53.000
<v Speaker 1>a seismic shift forcing organizations to better enable their teams

0:15:53.040 --> 0:15:56.920
<v Speaker 1>and improve asset usage and customer experiences end quote. To me,

0:15:57.040 --> 0:16:00.560
<v Speaker 1>that's teetering pretty darn close to being too vain to

0:16:00.640 --> 0:16:03.400
<v Speaker 1>be really useful. But at the same time, you could

0:16:03.600 --> 0:16:06.120
<v Speaker 1>argue that each organization is going to have its own

0:16:06.160 --> 0:16:09.840
<v Speaker 1>specific set of requirements and challenges, and so therefore it's

0:16:09.880 --> 0:16:12.880
<v Speaker 1>impossible to get specific, right because if you get specific,

0:16:13.080 --> 0:16:16.200
<v Speaker 1>then you're leaving out lots of other use cases, so

0:16:16.240 --> 0:16:19.160
<v Speaker 1>you have to be really general. But yeah, that particular

0:16:19.640 --> 0:16:23.640
<v Speaker 1>description to me borders on not being very useful. Now,

0:16:23.680 --> 0:16:27.600
<v Speaker 1>as pointed out on CMC Globals site, and issue with

0:16:27.760 --> 0:16:31.520
<v Speaker 1>the concept of digital transformation is that there's a tendency

0:16:31.560 --> 0:16:35.360
<v Speaker 1>to treat it again as a magical panacea similar to AI,

0:16:35.800 --> 0:16:39.440
<v Speaker 1>right that by somehow just porting processes over into a

0:16:39.480 --> 0:16:43.160
<v Speaker 1>computerized system, maybe even one that's networked, based on the cloud,

0:16:43.200 --> 0:16:47.400
<v Speaker 1>whatever it may be, you have somehow transformed the business inherently,

0:16:47.600 --> 0:16:50.120
<v Speaker 1>even though it's the exact same processes and everything, it's

0:16:50.160 --> 0:16:53.240
<v Speaker 1>just now it's done in a different way. Business strategy

0:16:53.280 --> 0:16:57.520
<v Speaker 1>is still absolutely important, and without business strategy, shifting how

0:16:57.560 --> 0:16:59.960
<v Speaker 1>you do things from one model to another doesn't actually

0:17:00.160 --> 0:17:03.920
<v Speaker 1>address fundamental issues. Again, it's like you're slapping a band

0:17:03.960 --> 0:17:06.720
<v Speaker 1>aid on something and you don't even understand it. It's

0:17:06.720 --> 0:17:08.879
<v Speaker 1>like if someone had a cold and you put a

0:17:08.920 --> 0:17:12.520
<v Speaker 1>band aid on their arm doesn't really address the problem.

0:17:12.760 --> 0:17:15.800
<v Speaker 1>There's no denying that modernizing systems so that they're more

0:17:15.840 --> 0:17:19.320
<v Speaker 1>easily accessible and adaptable is really important. But as Mark

0:17:19.359 --> 0:17:24.199
<v Speaker 1>Bilger of One Call puts it, quote digital transformations do

0:17:24.359 --> 0:17:28.159
<v Speaker 1>not magically transform the business. A fool with a tool

0:17:28.560 --> 0:17:31.639
<v Speaker 1>is still a fool, end quote. Kind of dig that.

0:17:31.960 --> 0:17:33.439
<v Speaker 1>There are a lot of companies out there that do

0:17:33.520 --> 0:17:36.719
<v Speaker 1>consulting work on digital transformation. I'm sure some of them

0:17:36.720 --> 0:17:39.320
<v Speaker 1>are quite good at it, but in my experienced consultants

0:17:39.320 --> 0:17:41.840
<v Speaker 1>are the absolute worst when it comes to leaning on

0:17:41.960 --> 0:17:45.679
<v Speaker 1>buzzwords in jargon to obfuscate what they mean. And I

0:17:45.680 --> 0:17:47.960
<v Speaker 1>feel like I can say that with some authority because

0:17:47.960 --> 0:17:52.679
<v Speaker 1>in my previous professional life, before I ever worked for iHeart,

0:17:52.720 --> 0:17:55.159
<v Speaker 1>before I work for Discovery Communications, before I work for

0:17:55.240 --> 0:17:58.879
<v Speaker 1>house stuffworks dot com, I spent more than seven years

0:17:58.920 --> 0:18:02.040
<v Speaker 1>working for management consultants. And I've read a lot of

0:18:02.080 --> 0:18:04.760
<v Speaker 1>proposals and a lot of reports, y'all, And one thing

0:18:04.800 --> 0:18:07.720
<v Speaker 1>I walked away with is that consultants just love to

0:18:07.840 --> 0:18:11.840
<v Speaker 1>use language that ultimately doesn't mean very much but sounds good.

0:18:12.280 --> 0:18:15.800
<v Speaker 1>Another big buzzword that makes these lists, and it's been

0:18:15.840 --> 0:18:19.320
<v Speaker 1>around for quite some time at this point, is the cloud. Now,

0:18:19.320 --> 0:18:22.320
<v Speaker 1>there's a meme that goes around that is one hundred

0:18:22.320 --> 0:18:25.560
<v Speaker 1>percent accurate that says there is no cloud, It's just

0:18:25.800 --> 0:18:29.679
<v Speaker 1>somebody else's computer. That's true. That's the basic truth of

0:18:29.680 --> 0:18:33.720
<v Speaker 1>what the cloud is. Cloud computing, cloud storage, cloud development,

0:18:33.720 --> 0:18:37.040
<v Speaker 1>whatever cloud service you're talking about. Ultimately, these all describe

0:18:37.080 --> 0:18:40.080
<v Speaker 1>a situation in which the thing you are using is

0:18:40.280 --> 0:18:44.159
<v Speaker 1>a computer system that's provided by a third party, and

0:18:44.200 --> 0:18:47.879
<v Speaker 1>that's it. That's the magic of the cloud. So It

0:18:47.920 --> 0:18:51.159
<v Speaker 1>may be that it's an operating environment. It may be

0:18:51.359 --> 0:18:54.520
<v Speaker 1>that it's you know again, storage. It could be any

0:18:54.520 --> 0:18:57.240
<v Speaker 1>of those things. But really it just means that these

0:18:57.640 --> 0:19:00.840
<v Speaker 1>these services are living on computers that are some else. Now,

0:19:00.880 --> 0:19:03.679
<v Speaker 1>cloud solutions free up businesses so that they don't have

0:19:03.720 --> 0:19:07.800
<v Speaker 1>to host their own services on premises or in tech speak,

0:19:08.080 --> 0:19:11.200
<v Speaker 1>on prem. I cannot tell you how much I hate

0:19:11.320 --> 0:19:16.000
<v Speaker 1>on prem not the concept but the actual use of that,

0:19:16.320 --> 0:19:18.920
<v Speaker 1>as if on prem is somehow saving you a huge

0:19:18.920 --> 0:19:21.560
<v Speaker 1>amount of time as opposed to saying on premises. In

0:19:21.640 --> 0:19:23.800
<v Speaker 1>my humble opinion, on prem is just a way to

0:19:23.840 --> 0:19:28.080
<v Speaker 1>create a code language that in small ways excludes outsiders

0:19:28.119 --> 0:19:30.040
<v Speaker 1>from your group. It's kind of akin to the Little

0:19:30.119 --> 0:19:34.040
<v Speaker 1>Rascals having the he Man Woman Haters Club, though I

0:19:34.080 --> 0:19:36.280
<v Speaker 1>really guess only a fraction of y'all probably know who

0:19:36.280 --> 0:19:39.560
<v Speaker 1>the little Rascals are. I'm old, but anyway, my commentary

0:19:39.560 --> 0:19:44.600
<v Speaker 1>aside the issue many take with cloud terminology is that

0:19:44.680 --> 0:19:47.439
<v Speaker 1>people will frequently use the phrase, similar to what we

0:19:47.480 --> 0:19:50.800
<v Speaker 1>saw with AI and digital transformation, that it's some kind

0:19:50.840 --> 0:19:54.119
<v Speaker 1>of cure all for any business challenge. There are definitely

0:19:54.160 --> 0:19:57.800
<v Speaker 1>really good reasons to use cloud services, right like you

0:19:57.920 --> 0:20:01.000
<v Speaker 1>might not be able to scale your services to your

0:20:01.040 --> 0:20:05.240
<v Speaker 1>customers if it became really popular. Right, if you host

0:20:05.359 --> 0:20:08.879
<v Speaker 1>everything yourself and everything's running on servers that are in

0:20:08.960 --> 0:20:13.040
<v Speaker 1>your own office space or garage, whatever it may be,

0:20:13.359 --> 0:20:16.080
<v Speaker 1>and you suddenly get really popular, you could end up

0:20:16.119 --> 0:20:19.240
<v Speaker 1>having your service completely overwhelmed and now you can't provide

0:20:19.280 --> 0:20:22.639
<v Speaker 1>services to anybody. And this is also kind of a

0:20:22.680 --> 0:20:24.560
<v Speaker 1>good problem to have. It means that your services are

0:20:24.600 --> 0:20:27.679
<v Speaker 1>resonating with customers, but you don't want the experience for

0:20:27.800 --> 0:20:30.600
<v Speaker 1>them to be to log in and find out they

0:20:30.640 --> 0:20:33.639
<v Speaker 1>can't access the thing that they're paying for. That's bad.

0:20:33.960 --> 0:20:37.119
<v Speaker 1>So leaning on a large, established cloud provider could be

0:20:37.160 --> 0:20:39.600
<v Speaker 1>the solution. It might be that, oh, well, we can

0:20:39.680 --> 0:20:44.080
<v Speaker 1>scale just by purchasing more compute power or more storage

0:20:44.119 --> 0:20:48.240
<v Speaker 1>from this provider. But just poorting stuff from your own

0:20:48.280 --> 0:20:51.440
<v Speaker 1>systems to the cloud doesn't automatically make them work better

0:20:51.760 --> 0:20:54.560
<v Speaker 1>or reach more customers. It's not like the company providing

0:20:54.560 --> 0:20:56.920
<v Speaker 1>the cloud services is going to be doing your marketing

0:20:57.000 --> 0:20:59.680
<v Speaker 1>for you or anything, because they've already got their customer.

0:21:00.080 --> 0:21:02.639
<v Speaker 1>Their customer is you. It's your job to go out

0:21:02.680 --> 0:21:05.600
<v Speaker 1>and get your own customers. But yeah, cloud computing is

0:21:05.640 --> 0:21:08.760
<v Speaker 1>often used as sort of this hand wavy way of saying,

0:21:09.000 --> 0:21:12.440
<v Speaker 1>don't worry about these problems, we got it covered, when

0:21:12.440 --> 0:21:14.919
<v Speaker 1>in fact, the cloud does not magically solve stuff on

0:21:14.960 --> 0:21:17.280
<v Speaker 1>its own. Again, this is a real issue with a

0:21:17.280 --> 0:21:19.920
<v Speaker 1>lot of these buzzwords. If I'm being honest, it's really

0:21:19.920 --> 0:21:24.280
<v Speaker 1>it's not the word's fault necessarily, it's that folks are lazy.

0:21:24.480 --> 0:21:27.480
<v Speaker 1>People are lazy and they don't want to have to

0:21:27.600 --> 0:21:31.840
<v Speaker 1>really tackle and define the real challenging business or tech

0:21:31.880 --> 0:21:35.120
<v Speaker 1>issues that they're facing. That's hard. This is very hard

0:21:35.160 --> 0:21:40.639
<v Speaker 1>to actually identify and then solve these tough business problems.

0:21:40.680 --> 0:21:42.879
<v Speaker 1>It's really hard work. So it's way easier to just

0:21:43.000 --> 0:21:45.639
<v Speaker 1>use a phrase or a term and to take a shortcut,

0:21:45.760 --> 0:21:49.000
<v Speaker 1>especially if you're an executive, and then you foist the

0:21:49.040 --> 0:21:53.040
<v Speaker 1>actual problem onto your underlings and it's their job to

0:21:53.119 --> 0:21:55.320
<v Speaker 1>actually figure out, Okay, well, how do we do the

0:21:55.359 --> 0:21:58.080
<v Speaker 1>thing that our boss wants us to do when all

0:21:58.119 --> 0:22:02.280
<v Speaker 1>our boss says is cloud compute or digital transformation. To me,

0:22:02.520 --> 0:22:05.720
<v Speaker 1>this is kind of like the underpants gnomes in South Park,

0:22:05.880 --> 0:22:08.199
<v Speaker 1>You know the underpants domes. They say phase one is

0:22:08.240 --> 0:22:11.359
<v Speaker 1>collect underpants, phase two is something, and phase three is

0:22:11.440 --> 0:22:14.159
<v Speaker 1>profit that's what a lot of these buzzwords are. You know,

0:22:14.240 --> 0:22:17.520
<v Speaker 1>the buzzwords are phase one, Phase two is completely undefined,

0:22:17.560 --> 0:22:20.480
<v Speaker 1>and then phase three is somehow huge success. And I'm

0:22:20.480 --> 0:22:23.240
<v Speaker 1>sad to report again it usually does not work out

0:22:23.280 --> 0:22:26.200
<v Speaker 1>that way. All right, So what's next? Well, I guess,

0:22:26.280 --> 0:22:27.840
<v Speaker 1>I mean, I didn't want to have to do this

0:22:28.000 --> 0:22:31.679
<v Speaker 1>because I really don't like covering these kinds of things,

0:22:31.720 --> 0:22:35.280
<v Speaker 1>but it's time to tackle blockchain and the related buzz

0:22:35.359 --> 0:22:39.640
<v Speaker 1>terms around that. So blockchain is a thing, right, I'm

0:22:39.640 --> 0:22:43.240
<v Speaker 1>not saying that blockchain doesn't mean anything. It absolutely does

0:22:43.400 --> 0:22:46.720
<v Speaker 1>mean something. It's mostly a thing that people associate with

0:22:46.760 --> 0:22:50.480
<v Speaker 1>cryptocurrencies because that's where it's seen the most use and

0:22:50.520 --> 0:22:54.880
<v Speaker 1>I would argue the most success. But blockchain evangelists proclaim

0:22:54.960 --> 0:22:57.639
<v Speaker 1>that blockchain is going to underpin the entirety of the

0:22:57.680 --> 0:23:00.240
<v Speaker 1>Web of the future. This will play into a another

0:23:00.240 --> 0:23:04.080
<v Speaker 1>buzz term we'll talk about shortly, web three. Now, these

0:23:04.119 --> 0:23:08.960
<v Speaker 1>evangelists aren't always super good at articulating how blockchain will

0:23:09.000 --> 0:23:12.320
<v Speaker 1>actually underpin the web of the future, just somehow that

0:23:12.440 --> 0:23:15.720
<v Speaker 1>it will, and often a lot of details get glossed

0:23:15.720 --> 0:23:18.560
<v Speaker 1>over in the process. I mean, blockchain has a lot

0:23:18.560 --> 0:23:21.720
<v Speaker 1>of challenges facing it too, Like a lot of those

0:23:21.720 --> 0:23:24.880
<v Speaker 1>systems are very slow, they're inefficient, some of them are

0:23:24.920 --> 0:23:29.000
<v Speaker 1>extremely thirsty for electricity if it's based on a proof

0:23:29.040 --> 0:23:32.920
<v Speaker 1>of work approach to blockchain. So there are a lot

0:23:32.960 --> 0:23:38.400
<v Speaker 1>of issues that evangelists usually don't directly address, and they

0:23:38.400 --> 0:23:41.440
<v Speaker 1>have pretty glib answers if you start asking follow up questions.

0:23:41.600 --> 0:23:45.240
<v Speaker 1>But what does blockchain actually mean? Well, basically, a blockchain

0:23:45.440 --> 0:23:49.359
<v Speaker 1>is a record of transactions. Typically we're talking about a

0:23:49.440 --> 0:23:52.920
<v Speaker 1>decentralized ledger, meaning this ledger does not exist in any

0:23:53.160 --> 0:23:58.400
<v Speaker 1>one given computer, it is distributed across lots of different computers,

0:23:58.680 --> 0:24:02.000
<v Speaker 1>and this ledger is a record of all these transactions.

0:24:02.200 --> 0:24:05.040
<v Speaker 1>And not only is it a record, it's viewable by

0:24:05.119 --> 0:24:08.560
<v Speaker 1>a collection of stakeholders. So in some cases those stakeholders

0:24:08.600 --> 0:24:11.639
<v Speaker 1>could be everyone who is connected to and is using

0:24:11.720 --> 0:24:14.960
<v Speaker 1>the system. So in other words, it's as public as

0:24:15.000 --> 0:24:17.280
<v Speaker 1>it gets, right, as long as you are part of

0:24:17.320 --> 0:24:20.560
<v Speaker 1>the system, you can actually view the ledger. But in

0:24:20.600 --> 0:24:23.280
<v Speaker 1>other cases, we could be talking about a closed blockchain

0:24:23.320 --> 0:24:26.000
<v Speaker 1>and which only a select number of parties have access

0:24:26.040 --> 0:24:28.720
<v Speaker 1>to that ledger, even if the blockchain itself is a

0:24:28.760 --> 0:24:31.760
<v Speaker 1>foundation for a service that lots of other people are using.

0:24:31.920 --> 0:24:34.520
<v Speaker 1>So you might have tons of people using, say a

0:24:34.520 --> 0:24:38.880
<v Speaker 1>specific cryptocurrency, but only a small collection of stakeholders are

0:24:38.920 --> 0:24:42.520
<v Speaker 1>able to actually view the ledger itself. That is problem

0:24:42.640 --> 0:24:46.040
<v Speaker 1>number one. Actually, often I hear or read about projects

0:24:46.080 --> 0:24:48.439
<v Speaker 1>that are pitched to be built on top of a blockchain,

0:24:48.600 --> 0:24:52.920
<v Speaker 1>and the implication is that this makes the system inherently transparent.

0:24:53.320 --> 0:24:56.840
<v Speaker 1>It doesn't. For example, there was Facebook, which is of

0:24:56.880 --> 0:25:00.280
<v Speaker 1>course now called Meta, and Facebook's attempt to ch a

0:25:00.320 --> 0:25:04.560
<v Speaker 1>cryptocurrency initially called Libra, later it was called DM. Actually

0:25:04.560 --> 0:25:07.760
<v Speaker 1>technically Libra itself was I think the second name for it,

0:25:07.800 --> 0:25:11.080
<v Speaker 1>but Libra and then DIM. The blockchain serving as the

0:25:11.080 --> 0:25:14.560
<v Speaker 1>foundation for this particular cryptocurrency was going to be the

0:25:14.600 --> 0:25:18.320
<v Speaker 1>domain of a consortium of companies that initially was called

0:25:18.359 --> 0:25:22.720
<v Speaker 1>the Libra Association, later became the DM Association. So instead

0:25:22.720 --> 0:25:25.320
<v Speaker 1>of a community of users all having access to this

0:25:25.440 --> 0:25:29.040
<v Speaker 1>distributed ledger of transactions, it would be this consortium. But

0:25:29.480 --> 0:25:32.120
<v Speaker 1>that ultimately did not work out. The whole project got

0:25:32.160 --> 0:25:35.679
<v Speaker 1>bogged down, a ton of companies that initially had signed

0:25:35.720 --> 0:25:38.760
<v Speaker 1>on to be part of the consortium bailed on it. Ultimately,

0:25:38.800 --> 0:25:41.639
<v Speaker 1>the consortium sold off what few assets it still had

0:25:41.800 --> 0:25:44.760
<v Speaker 1>to a bank called Silvergate Capital for a couple hundred

0:25:44.760 --> 0:25:47.639
<v Speaker 1>million dollars. At least that was the belief. The money

0:25:48.119 --> 0:25:51.760
<v Speaker 1>amount was never made public, but then Silvergate subsequently shut

0:25:51.840 --> 0:25:54.480
<v Speaker 1>down the following year. Because this stuff is hard, y'all.

0:25:54.680 --> 0:25:57.919
<v Speaker 1>I mean, if Facebook can't do it, it's really hard.

0:25:58.600 --> 0:26:01.720
<v Speaker 1>We'll come back to that when we talk about the metaverse. Anyway,

0:26:01.920 --> 0:26:04.920
<v Speaker 1>the selling point for blockchain technology is that the record

0:26:04.960 --> 0:26:08.119
<v Speaker 1>of transactions is both transparent and it is reliable because

0:26:08.200 --> 0:26:11.919
<v Speaker 1>each block of transactions is cryptographically linked to all the

0:26:11.960 --> 0:26:16.240
<v Speaker 1>previous transactions in that ledger, and we'll be linked to

0:26:16.320 --> 0:26:21.040
<v Speaker 1>all subsequent transactions in that ledger. And this means that

0:26:21.160 --> 0:26:24.480
<v Speaker 1>no one can tamper with the records of previous transactions.

0:26:24.600 --> 0:26:27.080
<v Speaker 1>If you went back and tried to change the record

0:26:27.400 --> 0:26:29.879
<v Speaker 1>further back on the list, like let's say it's three

0:26:29.960 --> 0:26:33.080
<v Speaker 1>blocks back, well, that would actually make changes to the

0:26:33.119 --> 0:26:36.159
<v Speaker 1>next two blocks. It would be impossible to hide. So

0:26:37.040 --> 0:26:40.199
<v Speaker 1>there's no bacxies. Every transaction is permanent. You know, you

0:26:40.200 --> 0:26:43.400
<v Speaker 1>could do a new transaction with the exact same assets,

0:26:43.480 --> 0:26:45.560
<v Speaker 1>right Like if you had purchased something and then you

0:26:45.600 --> 0:26:47.600
<v Speaker 1>wanted to turn around and sell it you could do that,

0:26:47.880 --> 0:26:51.159
<v Speaker 1>but you couldn't purchase something and then go back and

0:26:51.200 --> 0:26:53.960
<v Speaker 1>erase the record of you purchasing it so that you

0:26:54.080 --> 0:26:57.840
<v Speaker 1>magically get your cryptocurrency back. You can't reverse an earlier

0:26:57.840 --> 0:27:01.080
<v Speaker 1>transaction that way. So this leads some to say, aha,

0:27:01.200 --> 0:27:04.280
<v Speaker 1>we can use blockchain to serve as the bedrock for

0:27:04.440 --> 0:27:07.440
<v Speaker 1>all online transactions. I mean, you could do it to

0:27:07.520 --> 0:27:09.879
<v Speaker 1>keep record of like buying a house. You know, you

0:27:10.119 --> 0:27:13.239
<v Speaker 1>enter that transaction into a blockchain that shows proof of

0:27:13.280 --> 0:27:16.160
<v Speaker 1>this transition of ownership of the property. No one else

0:27:16.240 --> 0:27:18.879
<v Speaker 1>can claim to own your property. You've got the record

0:27:18.960 --> 0:27:22.560
<v Speaker 1>right there, and it is unalterable and irreversible. So the

0:27:22.560 --> 0:27:25.200
<v Speaker 1>blockchain will show that the transaction happened and will serve

0:27:25.200 --> 0:27:28.600
<v Speaker 1>as proof that ownership has changed hands. Moreover, it can

0:27:28.720 --> 0:27:31.399
<v Speaker 1>serve as a record for digital transactions, which are a

0:27:31.400 --> 0:27:34.000
<v Speaker 1>lot more whibly wobbly than stuff that you can buy

0:27:34.080 --> 0:27:37.160
<v Speaker 1>and sell an actual meat space. So, for example, let's

0:27:37.160 --> 0:27:39.920
<v Speaker 1>say I wanted to buy a clip of music. Maybe

0:27:39.960 --> 0:27:42.280
<v Speaker 1>I even want a smart contract that gives me the

0:27:42.359 --> 0:27:45.720
<v Speaker 1>license to use that music clip in some other work,

0:27:45.840 --> 0:27:48.240
<v Speaker 1>such as an episode of a podcast. Well, you could

0:27:48.280 --> 0:27:51.399
<v Speaker 1>set that up on a blockchain ecosystem to show proof

0:27:51.440 --> 0:27:54.280
<v Speaker 1>of this transaction, and that could stand as the record

0:27:54.280 --> 0:27:57.280
<v Speaker 1>indicating that I, as a customer, have legally purchased the

0:27:57.320 --> 0:28:00.280
<v Speaker 1>license to use a clip of someone else's music in

0:28:00.320 --> 0:28:04.960
<v Speaker 1>my work. Now that's just one hypothetical example. This does

0:28:05.000 --> 0:28:08.040
<v Speaker 1>tie into n fts or non fungible tokens. But there

0:28:08.119 --> 0:28:11.400
<v Speaker 1>was obviously a huge problem with NFTs as they rolled out, Namely,

0:28:11.640 --> 0:28:15.840
<v Speaker 1>they became a target for insane and unsustainable speculation. So

0:28:15.880 --> 0:28:18.720
<v Speaker 1>folks were buying up NFTs with the expectation that these

0:28:18.720 --> 0:28:22.320
<v Speaker 1>digital assets were going to escalate in value, and a

0:28:22.359 --> 0:28:24.639
<v Speaker 1>lot of companies got in on the NFT craze. They

0:28:24.640 --> 0:28:27.520
<v Speaker 1>saw it as a way to essentially print money, or

0:28:27.560 --> 0:28:30.600
<v Speaker 1>they were afraid of being left behind, and ultimately the

0:28:30.680 --> 0:28:34.560
<v Speaker 1>NFT bubble popped and laid waste to the entire landscape,

0:28:34.560 --> 0:28:36.959
<v Speaker 1>and it also did an enormous amount of pr damage

0:28:36.960 --> 0:28:39.680
<v Speaker 1>to the NFT concept as a whole. So even folks

0:28:39.720 --> 0:28:43.120
<v Speaker 1>who were coming up with undeniably interesting ideas for NFTs

0:28:43.240 --> 0:28:46.959
<v Speaker 1>found themselves scrambling for interest and support because the speculative

0:28:47.000 --> 0:28:51.400
<v Speaker 1>market had burned so many people. Okay, we're coming up

0:28:51.440 --> 0:28:55.640
<v Speaker 1>on the last third of our podcast and speaking of thirds,

0:28:55.640 --> 0:28:58.760
<v Speaker 1>we'll be talking about Web three next, but first let's

0:28:58.760 --> 0:29:11.360
<v Speaker 1>take another quick break to thank our sponsors. All right,

0:29:11.440 --> 0:29:15.280
<v Speaker 1>we're back and we're going to talk about web three now.

0:29:15.280 --> 0:29:17.160
<v Speaker 1>A lot of the buzzwords we've talked about so far

0:29:17.560 --> 0:29:21.920
<v Speaker 1>have an actual meaning, right, They do have meaning to them,

0:29:22.160 --> 0:29:25.880
<v Speaker 1>but often there's this issue of people misinterpreting or misusing

0:29:25.920 --> 0:29:31.520
<v Speaker 1>the terminology, misconstruing something, and then the meaning of those

0:29:31.560 --> 0:29:34.240
<v Speaker 1>other terms gets a little fuzzy. Web three is not

0:29:34.440 --> 0:29:37.200
<v Speaker 1>like that, though, because it doesn't really have a definition.

0:29:37.560 --> 0:29:40.600
<v Speaker 1>It's kind of like the term metaverse, which we will

0:29:40.640 --> 0:29:42.920
<v Speaker 1>talk about in a second. In fact, I would argue

0:29:43.000 --> 0:29:46.000
<v Speaker 1>web three and metaverse are very similar in that regard.

0:29:46.280 --> 0:29:49.000
<v Speaker 1>They are both words used by people to make some

0:29:49.160 --> 0:29:53.400
<v Speaker 1>pretty vague statements about a kind of hazy future of

0:29:53.480 --> 0:29:57.680
<v Speaker 1>online interaction and commerce and society. But once you start

0:29:57.680 --> 0:30:00.200
<v Speaker 1>to dive down into it, you start to discover that

0:30:00.320 --> 0:30:02.640
<v Speaker 1>there actually are a lot of different takes on what

0:30:02.800 --> 0:30:06.080
<v Speaker 1>these things are ultimately going to be, and so it

0:30:06.120 --> 0:30:09.040
<v Speaker 1>doesn't seem like anyone's really on the same page, Like

0:30:09.080 --> 0:30:11.560
<v Speaker 1>there are a lot of similarities, but there are a

0:30:11.560 --> 0:30:15.280
<v Speaker 1>lot of differences too, and this ultimately means there's not

0:30:15.360 --> 0:30:18.200
<v Speaker 1>a really meaningful way to talk about these kinds of things.

0:30:18.600 --> 0:30:21.320
<v Speaker 1>But you still have companies jumping on board in an

0:30:21.360 --> 0:30:24.600
<v Speaker 1>attempt to establish a presence in an undefined field or

0:30:24.680 --> 0:30:29.560
<v Speaker 1>else lose some sort of unknowable advantage. So generally speaking,

0:30:29.920 --> 0:30:33.520
<v Speaker 1>most versions of Web three share certain qualities. One of

0:30:33.560 --> 0:30:37.200
<v Speaker 1>the big ones is decentralization. So a big criticism of

0:30:37.240 --> 0:30:41.480
<v Speaker 1>the current web is that power and influence gravitates toward

0:30:41.560 --> 0:30:45.440
<v Speaker 1>a few massive players in the space. We're talking big

0:30:45.520 --> 0:30:49.080
<v Speaker 1>companies like Amazon and Google, for example, and there's no

0:30:49.200 --> 0:30:53.080
<v Speaker 1>denying it, Like, there are certain companies that have a

0:30:53.160 --> 0:30:57.440
<v Speaker 1>stranglehold on the massive amounts of data that pass over

0:30:57.520 --> 0:31:00.160
<v Speaker 1>the Web, And so the thought is, wouldn't it be

0:31:00.160 --> 0:31:04.680
<v Speaker 1>better if we democratize that power somewhat? We took it

0:31:04.760 --> 0:31:06.680
<v Speaker 1>so that the next version of the Web is not

0:31:07.280 --> 0:31:10.560
<v Speaker 1>entrusted into the hands of these corporate mega giants, but

0:31:10.640 --> 0:31:14.560
<v Speaker 1>rather to the users. You know, that's what evangelists like

0:31:14.600 --> 0:31:16.640
<v Speaker 1>to say, put the power in the hands of the users,

0:31:16.680 --> 0:31:20.360
<v Speaker 1>which is kind of like tron. Critics of Web three

0:31:20.480 --> 0:31:23.280
<v Speaker 1>say that most of the Web three implementation ideas would

0:31:23.280 --> 0:31:26.360
<v Speaker 1>really just create different power brokers for the Web. It

0:31:26.400 --> 0:31:28.400
<v Speaker 1>wouldn't be the big companies that we talk about, the

0:31:28.400 --> 0:31:31.240
<v Speaker 1>big tech companies, but it would go into the hands

0:31:31.280 --> 0:31:35.160
<v Speaker 1>of a wealthy subculture that would be able to afford

0:31:35.600 --> 0:31:38.280
<v Speaker 1>to act as the cornerstones of this new web. So

0:31:38.360 --> 0:31:41.120
<v Speaker 1>really it doesn't democratize who owns the web. It just

0:31:41.200 --> 0:31:44.760
<v Speaker 1>designates different stakeholders, the folks in charge of overseeing the

0:31:44.840 --> 0:31:47.520
<v Speaker 1>various systems that Web three is actually built upon, which

0:31:47.760 --> 0:31:51.760
<v Speaker 1>usually involves some kind of blockchain technology and token economy.

0:31:52.000 --> 0:31:54.440
<v Speaker 1>Now I don't mean a token economy. I mean an

0:31:54.440 --> 0:31:57.840
<v Speaker 1>economy based upon the minting, buying, selling, and trading of

0:31:57.880 --> 0:32:00.800
<v Speaker 1>digital tokens. And we heard a lot of buzz about

0:32:00.880 --> 0:32:03.840
<v Speaker 1>Web three just a couple of years ago. And to

0:32:03.880 --> 0:32:06.960
<v Speaker 1>be clear, there are still companies that are working toward

0:32:07.040 --> 0:32:11.840
<v Speaker 1>making something along the lines of a Web three implementation happen.

0:32:11.960 --> 0:32:15.040
<v Speaker 1>But the excitement around this has fizzled out quite a bit.

0:32:15.640 --> 0:32:18.760
<v Speaker 1>And I honestly I think that artificial intelligence has managed

0:32:18.800 --> 0:32:23.120
<v Speaker 1>to drink an awful lot of tech milkshakes. So you

0:32:23.120 --> 0:32:25.280
<v Speaker 1>can also look at the metaverse as an example of this,

0:32:25.400 --> 0:32:30.160
<v Speaker 1>where some of that excitement has been ported over for AI.

0:32:30.600 --> 0:32:33.360
<v Speaker 1>In fact, according to Gopal Solanki, who wrote a piece

0:32:33.400 --> 0:32:37.360
<v Speaker 1>on Medium that's titled is Web three dead already? He

0:32:37.400 --> 0:32:40.160
<v Speaker 1>said investment in Web three companies has fallen by more

0:32:40.200 --> 0:32:43.000
<v Speaker 1>than seventy five percent in twenty twenty three compared to

0:32:43.040 --> 0:32:45.640
<v Speaker 1>the levels it had in twenty twenty one. He went

0:32:45.680 --> 0:32:48.960
<v Speaker 1>on to say, we cannot say that Web three is dead,

0:32:49.120 --> 0:32:52.640
<v Speaker 1>but it has surely failed to deliver the promises it made.

0:32:52.720 --> 0:32:56.280
<v Speaker 1>Each innovative idea presented in the form of renovated web

0:32:56.440 --> 0:33:00.800
<v Speaker 1>version has turned into complete dust on unless it has

0:33:00.840 --> 0:33:04.080
<v Speaker 1>something to do with the native cryptocurrency token. All the

0:33:04.120 --> 0:33:07.160
<v Speaker 1>developments and projects introduced in the Web three hype are

0:33:07.280 --> 0:33:10.200
<v Speaker 1>majorly underperforming. That seems to sum it up to me.

0:33:10.520 --> 0:33:13.200
<v Speaker 1>I can't disagree with that, and not to say that

0:33:13.600 --> 0:33:16.880
<v Speaker 1>something called Web three won't come down the line, but

0:33:17.320 --> 0:33:21.920
<v Speaker 1>in the meantime, that term is largely without meaning, and

0:33:21.960 --> 0:33:26.040
<v Speaker 1>it's mostly used by people who are scrambling for funding

0:33:26.280 --> 0:33:30.680
<v Speaker 1>for something that's unproven and potentially no better than what

0:33:30.800 --> 0:33:33.920
<v Speaker 1>we already have. In fact, potentially it could be worse.

0:33:34.360 --> 0:33:39.040
<v Speaker 1>Things like transmission speeds and stuff could be drastically affected

0:33:39.160 --> 0:33:43.600
<v Speaker 1>because again, blockchain transactions are not the most efficient. So

0:33:43.840 --> 0:33:47.360
<v Speaker 1>if you build everything based on blockchain transactions like online

0:33:47.400 --> 0:33:50.440
<v Speaker 1>commerce is completely based on blockchain. It could mean that

0:33:50.520 --> 0:33:54.040
<v Speaker 1>it's just overwhelmed that it's far too slow to deal

0:33:54.280 --> 0:33:58.000
<v Speaker 1>with that level of responsibility. All right, Well, then let's

0:33:58.040 --> 0:34:01.400
<v Speaker 1>tackle metaverse and mixed reality, more stuff that went through

0:34:01.440 --> 0:34:05.320
<v Speaker 1>the hype cycle and recently has struggled to remain relevant.

0:34:05.640 --> 0:34:09.120
<v Speaker 1>Starting off with the metaverse, we're talking about a concept that, again,

0:34:09.239 --> 0:34:12.440
<v Speaker 1>like Web three, does not have a firm definition. There

0:34:12.480 --> 0:34:17.359
<v Speaker 1>are a distinct lack of details. Generally speaking, most definitions,

0:34:17.360 --> 0:34:20.840
<v Speaker 1>if you can call them, that, imply a persistent virtual

0:34:20.880 --> 0:34:24.600
<v Speaker 1>world in which you can explore and socialize and shop

0:34:24.760 --> 0:34:29.080
<v Speaker 1>and create and consume, kind of like a computer generated

0:34:29.160 --> 0:34:33.279
<v Speaker 1>alternate reality to the reality we experience if we step

0:34:33.320 --> 0:34:37.240
<v Speaker 1>outside our houses. Some versions of the metaverse tap into

0:34:37.239 --> 0:34:39.960
<v Speaker 1>similar stuff that we hear about in Web three, like

0:34:40.040 --> 0:34:44.000
<v Speaker 1>cryptocurrencies and blockchain. Other versions of the metaverse focus more

0:34:44.080 --> 0:34:47.120
<v Speaker 1>on the virtual reality aspect and things like creating your

0:34:47.120 --> 0:34:52.080
<v Speaker 1>own avatar and being able to maneuver around these virtual environments.

0:34:52.440 --> 0:34:56.880
<v Speaker 1>Some versions of the metaverse describe a huge, interconnected series

0:34:57.000 --> 0:35:00.640
<v Speaker 1>of virtual worlds kind of hosted by different intit so

0:35:00.920 --> 0:35:04.719
<v Speaker 1>there might be one that's owned and operated by Meta

0:35:04.760 --> 0:35:07.280
<v Speaker 1>and another one owned and operated by Amazon, and maybe

0:35:07.280 --> 0:35:10.439
<v Speaker 1>they're interlinked together so you can pass through from one

0:35:10.520 --> 0:35:12.920
<v Speaker 1>to the other, kind of like how the web itself

0:35:13.000 --> 0:35:15.720
<v Speaker 1>is a big interconnected series of web pages, but instead

0:35:15.719 --> 0:35:19.160
<v Speaker 1>you're talking about a virtual world with like three dimensional

0:35:19.239 --> 0:35:22.080
<v Speaker 1>virtual space, but like web three. A lot of the

0:35:22.200 --> 0:35:25.160
<v Speaker 1>enthusiasm and excitement around the metaverse has kind of gone

0:35:25.200 --> 0:35:28.080
<v Speaker 1>cup put in recent years. There was a flurry of

0:35:28.120 --> 0:35:31.160
<v Speaker 1>excitement about the metaverse idea for a while, and you

0:35:31.239 --> 0:35:34.040
<v Speaker 1>had people and companies that were rushing to establish a

0:35:34.120 --> 0:35:38.759
<v Speaker 1>presence on various platforms, claiming that these platforms would become

0:35:38.880 --> 0:35:42.920
<v Speaker 1>pillars of the upcoming metaverse. But you don't hear about

0:35:42.960 --> 0:35:46.000
<v Speaker 1>that as frequently these days. It kind of blows my

0:35:46.080 --> 0:35:49.960
<v Speaker 1>mind that virtual real estate sold for real money, sometimes

0:35:50.239 --> 0:35:54.279
<v Speaker 1>a significant amount of real money, even before any such

0:35:54.320 --> 0:35:57.319
<v Speaker 1>platform had established itself, as you know, a real thing

0:35:57.360 --> 0:36:00.160
<v Speaker 1>that people wanted to go and spend time at. It's

0:36:00.239 --> 0:36:03.600
<v Speaker 1>kind of like this wild land rush, except land in

0:36:03.640 --> 0:36:06.520
<v Speaker 1>the real world is a finite resource, and the only

0:36:06.560 --> 0:36:10.319
<v Speaker 1>thing stopping yet another company from launching a virtual real

0:36:10.480 --> 0:36:14.560
<v Speaker 1>estate company is computational hardware. Scarcity is not really a

0:36:14.640 --> 0:36:17.480
<v Speaker 1>thing in the digital space, which again brings us back

0:36:17.480 --> 0:36:21.759
<v Speaker 1>to the challenges of digital assets and transactions anyway. Obviously,

0:36:21.800 --> 0:36:24.680
<v Speaker 1>there are still companies that are working on creating a metaverse,

0:36:24.719 --> 0:36:26.799
<v Speaker 1>but the question I have is how many folks are

0:36:26.840 --> 0:36:30.520
<v Speaker 1>actually itching for a metaverse. I wondered that from the

0:36:30.600 --> 0:36:33.720
<v Speaker 1>very beginning. I definitely wonder it. Now. Meta has spent

0:36:34.080 --> 0:36:37.759
<v Speaker 1>billions with a b of dollars on such efforts. It

0:36:37.800 --> 0:36:41.120
<v Speaker 1>continues to do this, much to the chagrin of investors,

0:36:41.320 --> 0:36:43.600
<v Speaker 1>and I am still not convinced that those efforts will

0:36:43.640 --> 0:36:46.880
<v Speaker 1>have a good return on investment. Maybe we'll get some

0:36:46.960 --> 0:36:49.319
<v Speaker 1>virtual environments out of it, and some of them might

0:36:49.360 --> 0:36:52.200
<v Speaker 1>even be really good and compelling experiences, but I don't

0:36:52.200 --> 0:36:54.200
<v Speaker 1>know that that's going to be enough to get the

0:36:54.239 --> 0:36:58.200
<v Speaker 1>results needed to make those billions of dollars a sound investment.

0:36:58.400 --> 0:37:00.880
<v Speaker 1>I don't know if it's going to make that, you know,

0:37:00.920 --> 0:37:04.839
<v Speaker 1>the metaverse the future of online interaction. But then again,

0:37:04.920 --> 0:37:08.520
<v Speaker 1>I'm not a genius anyway. There are tons of barriers

0:37:08.520 --> 0:37:10.719
<v Speaker 1>that the metaverse will have to overcome in order to

0:37:10.760 --> 0:37:13.439
<v Speaker 1>become a real thing. And real thing you can put

0:37:13.440 --> 0:37:16.560
<v Speaker 1>in air quotes. I guess, assuming that you know it

0:37:16.600 --> 0:37:19.680
<v Speaker 1>does involve virtual reality. One of the hurdles for the

0:37:19.680 --> 0:37:23.759
<v Speaker 1>metaverse is the cost to the consumer, because VR headsets

0:37:23.760 --> 0:37:26.920
<v Speaker 1>aren't cheap. Now, there are some headsets that are significantly

0:37:26.960 --> 0:37:30.520
<v Speaker 1>less expensive than earlier models, so they aren't necessarily as

0:37:30.600 --> 0:37:33.160
<v Speaker 1>expensive as they used to be, but they're still not cheap.

0:37:33.239 --> 0:37:36.840
<v Speaker 1>And computers are really versatile technologies, right, You can do

0:37:36.920 --> 0:37:39.719
<v Speaker 1>a lot of stuff on a computer. Now, you could

0:37:39.840 --> 0:37:42.560
<v Speaker 1>arguably do most of that same stuff, if not all

0:37:42.600 --> 0:37:45.719
<v Speaker 1>of it, while wearing VR gear as well, But that

0:37:45.760 --> 0:37:48.560
<v Speaker 1>requires a lot of work to design a really good

0:37:48.640 --> 0:37:51.360
<v Speaker 1>user interface so that the person who's wearing the VR

0:37:51.480 --> 0:37:53.560
<v Speaker 1>gear can do whatever it is they want to do

0:37:53.840 --> 0:37:56.840
<v Speaker 1>in a way that makes sense and feels natural. But

0:37:56.960 --> 0:37:58.840
<v Speaker 1>if you can already do pretty much all of that

0:37:58.920 --> 0:38:01.359
<v Speaker 1>stuff on a computer, you know, with the exception of

0:38:01.400 --> 0:38:05.000
<v Speaker 1>being in an immersive virtual environment, I'm not sure the

0:38:05.040 --> 0:38:08.360
<v Speaker 1>sales pitch is good enough to get people to buy in. Also,

0:38:08.440 --> 0:38:11.640
<v Speaker 1>this whole concept of an online world that is persistent

0:38:11.680 --> 0:38:15.120
<v Speaker 1>and virtual and even three dimensional isn't new. Folks have

0:38:15.120 --> 0:38:17.719
<v Speaker 1>been talking about that for years. Heck, you watch old

0:38:17.760 --> 0:38:21.560
<v Speaker 1>Hollywood films that represent the web, and it almost always

0:38:21.719 --> 0:38:24.400
<v Speaker 1>has someone seeing at a computer, and it looks like

0:38:24.440 --> 0:38:28.040
<v Speaker 1>they're playing some sort of weird first person shooter navigating

0:38:28.080 --> 0:38:30.880
<v Speaker 1>through stuff, because that looks way more exciting than just

0:38:30.920 --> 0:38:33.960
<v Speaker 1>staring at a page full of text and hyperlinks. Right,

0:38:34.160 --> 0:38:36.680
<v Speaker 1>But you know, navigating through a virtual space in order

0:38:36.719 --> 0:38:39.000
<v Speaker 1>to get to a destination has never made much sense

0:38:39.040 --> 0:38:42.600
<v Speaker 1>to me. Like, instead of having websites, having you know,

0:38:42.680 --> 0:38:46.080
<v Speaker 1>maybe like a virtual mall of stores and you have

0:38:46.120 --> 0:38:48.719
<v Speaker 1>to wander around in order to go to places, that

0:38:48.800 --> 0:38:51.520
<v Speaker 1>just doesn't make sense. Clicking on a link is super

0:38:51.640 --> 0:38:54.200
<v Speaker 1>fast and efficient, and sure you could build that kind

0:38:54.239 --> 0:38:56.440
<v Speaker 1>of capability into the metaverse, you know, maybe you make

0:38:56.480 --> 0:38:58.920
<v Speaker 1>it a voice command. But is the experience of just

0:38:59.000 --> 0:39:02.880
<v Speaker 1>teleporting from one virtual spot to another, perhaps, you know,

0:39:02.960 --> 0:39:04.799
<v Speaker 1>just to do some shopping, or maybe even just check

0:39:04.840 --> 0:39:07.399
<v Speaker 1>the news. Does that really sound like an experience most

0:39:07.400 --> 0:39:09.520
<v Speaker 1>people want to have, because I think it would be

0:39:09.560 --> 0:39:12.960
<v Speaker 1>pretty disorienting and distracting and inefficient. You could do it

0:39:13.160 --> 0:39:16.160
<v Speaker 1>so much faster just using a computer or a smartphone.

0:39:16.400 --> 0:39:18.480
<v Speaker 1>But really, whether you think like I do and you

0:39:18.520 --> 0:39:21.960
<v Speaker 1>find the whole metaverse concept puzzling, or if you think

0:39:22.000 --> 0:39:24.920
<v Speaker 1>it's a great idea, there's no getting around that. Tons

0:39:24.920 --> 0:39:28.080
<v Speaker 1>of folks and companies. We're using metaverse as shorthand for

0:39:28.840 --> 0:39:32.320
<v Speaker 1>this is the future. Nearly every press release or announcement

0:39:32.360 --> 0:39:35.040
<v Speaker 1>I saw relating to the metaverse said very little apart

0:39:35.040 --> 0:39:38.839
<v Speaker 1>from we're forward thinking and we're super cool, without you know,

0:39:39.120 --> 0:39:41.800
<v Speaker 1>doing anything to back up those claims. Just as cloud

0:39:41.800 --> 0:39:44.920
<v Speaker 1>computing and digital transformation can be used as buzzy shortcuts

0:39:44.960 --> 0:39:47.960
<v Speaker 1>to avoid addressing real challenges, I feel like the metaverse

0:39:47.960 --> 0:39:51.280
<v Speaker 1>and web three come across as more or less meaningless

0:39:51.360 --> 0:39:55.239
<v Speaker 1>terms used to proclaim relevance. You know, they might not

0:39:55.840 --> 0:39:58.879
<v Speaker 1>be anything today, but maybe tomorrow. Right, you'll see and

0:39:58.920 --> 0:40:01.359
<v Speaker 1>you'll see it from us, because we're hip and we're

0:40:01.400 --> 0:40:05.040
<v Speaker 1>with it. Okay, I'm really old, So maybe I'm just

0:40:05.120 --> 0:40:07.799
<v Speaker 1>way too cynical. Maybe it's brought on by the fact

0:40:07.840 --> 0:40:10.440
<v Speaker 1>that a lot of early attempts at showcasing ideas that

0:40:10.440 --> 0:40:13.400
<v Speaker 1>are at least intended to be incorporated into the metaverse

0:40:13.440 --> 0:40:17.320
<v Speaker 1>have been a bit disappointing. This brings me to mixed

0:40:17.520 --> 0:40:21.719
<v Speaker 1>reality now, y'all. I love me some mixed reality. I'm

0:40:21.760 --> 0:40:24.840
<v Speaker 1>not as big on VR these days. I acknowledge that

0:40:24.920 --> 0:40:28.000
<v Speaker 1>VR is the far more successful end of the mixed

0:40:28.040 --> 0:40:31.759
<v Speaker 1>reality spectrum. VR at least has established use cases in

0:40:31.800 --> 0:40:36.040
<v Speaker 1>the form of gaming. My problem is physiological because as

0:40:36.080 --> 0:40:38.840
<v Speaker 1>I get older, I get more prone to motion sickness,

0:40:38.880 --> 0:40:42.520
<v Speaker 1>which stinks. It's not the technology's fault necessarily, unless latency

0:40:42.560 --> 0:40:45.080
<v Speaker 1>is really bad, in which case it is the technology's fault.

0:40:45.239 --> 0:40:46.879
<v Speaker 1>But you know, I used to be the guy who

0:40:46.880 --> 0:40:49.680
<v Speaker 1>would ride a roller coaster two dozen times in a

0:40:49.800 --> 0:40:52.280
<v Speaker 1>day and think nothing of it. Now, if I ride

0:40:52.320 --> 0:40:54.520
<v Speaker 1>two different roller coasters in a row, I have to

0:40:54.560 --> 0:40:58.120
<v Speaker 1>lie down for forty minutes, So that's on me. But

0:40:58.400 --> 0:41:01.120
<v Speaker 1>VR has a place at the table, right It's an

0:41:01.239 --> 0:41:04.239
<v Speaker 1>established technology, and there are some great VR games and

0:41:04.280 --> 0:41:08.360
<v Speaker 1>experiences out there. It's still not necessarily a large enough

0:41:08.400 --> 0:41:11.800
<v Speaker 1>library of experiences to get a critical mass of users

0:41:11.800 --> 0:41:14.680
<v Speaker 1>on board, but the audience for VR tends to be

0:41:14.719 --> 0:41:18.720
<v Speaker 1>fairly enthusiastic or at least curious to try VR stuff.

0:41:18.800 --> 0:41:21.280
<v Speaker 1>I do know a few people who have VR setups

0:41:21.320 --> 0:41:23.440
<v Speaker 1>that have gone untouched for you know, long enough for

0:41:23.480 --> 0:41:25.800
<v Speaker 1>them to gather dust, So I don't know how common

0:41:25.840 --> 0:41:27.560
<v Speaker 1>that is. I'm sure there are people who use it

0:41:27.680 --> 0:41:30.279
<v Speaker 1>every day, you know. I've got a friend who uses

0:41:30.360 --> 0:41:33.759
<v Speaker 1>VR to do exercise with beat saber and that's you know,

0:41:33.840 --> 0:41:36.040
<v Speaker 1>she's not alone. Lots of people do that. It's on

0:41:36.120 --> 0:41:39.760
<v Speaker 1>the augmented reality side where I am actually the most interested.

0:41:40.120 --> 0:41:43.520
<v Speaker 1>But I simultaneously have to admit that not nearly enough

0:41:43.520 --> 0:41:45.960
<v Speaker 1>has been done in the AR space to make it

0:41:46.080 --> 0:41:49.840
<v Speaker 1>really useful outside of some very specific implementations. And I

0:41:49.880 --> 0:41:53.240
<v Speaker 1>think it's easy to imagine how AR could be useful,

0:41:53.560 --> 0:41:56.759
<v Speaker 1>Like if you can overlay digital information on your view

0:41:56.840 --> 0:41:59.520
<v Speaker 1>of the real world around you. There are countless ways

0:41:59.560 --> 0:42:03.080
<v Speaker 1>to make that really useful, everything from just entertaining to

0:42:03.360 --> 0:42:06.920
<v Speaker 1>genuinely answering questions or letting you do things more efficiently.

0:42:07.200 --> 0:42:10.239
<v Speaker 1>But while the technology has potential, we haven't really seen

0:42:10.280 --> 0:42:13.640
<v Speaker 1>that potential realized, and it's been a challenge so difficult

0:42:13.680 --> 0:42:16.800
<v Speaker 1>that even Apple appears to be struggling with it. Apple

0:42:16.920 --> 0:42:20.000
<v Speaker 1>launched the Vision Pro earlier this year. The year in

0:42:20.120 --> 0:42:22.760
<v Speaker 1>question is twenty twenty four for many of y'all listening

0:42:22.760 --> 0:42:25.759
<v Speaker 1>from the future. An initially word was that despite the

0:42:26.320 --> 0:42:29.920
<v Speaker 1>incredibly hefty price tag of three thousand, five hundred dollars

0:42:29.960 --> 0:42:33.680
<v Speaker 1>for the base model of this headset, the company was

0:42:33.719 --> 0:42:37.040
<v Speaker 1>actually going to sell out of its initial production run. However,

0:42:37.080 --> 0:42:39.880
<v Speaker 1>it's just a few months later and the story has changed.

0:42:40.000 --> 0:42:43.759
<v Speaker 1>An Apple analyst named Ming chi Quo posted that the

0:42:43.800 --> 0:42:46.640
<v Speaker 1>company was cutting orders by nearly half for the rest

0:42:46.680 --> 0:42:50.680
<v Speaker 1>of twenty twenty four, downgrading the expected unit sales that

0:42:50.760 --> 0:42:53.359
<v Speaker 1>initially were projected to be seven hundred to eight hundred

0:42:53.400 --> 0:42:56.800
<v Speaker 1>thousand units down to four hundred thousand to four hundred

0:42:56.800 --> 0:42:59.480
<v Speaker 1>and fifty thousand, which is a big old' oof because

0:42:59.480 --> 0:43:03.160
<v Speaker 1>demand dropped very quickly. Wes Davis of The Verge posted

0:43:03.200 --> 0:43:06.120
<v Speaker 1>an article recently that said he was finding listings on

0:43:06.160 --> 0:43:08.800
<v Speaker 1>eBay in which the headsets were selling for far below

0:43:08.880 --> 0:43:11.640
<v Speaker 1>market price, and Davis says it stings to know that

0:43:11.719 --> 0:43:14.000
<v Speaker 1>he could have waited and purchased a Vision Pro for

0:43:14.200 --> 0:43:16.480
<v Speaker 1>much less than what he actually paid for it when

0:43:16.520 --> 0:43:19.040
<v Speaker 1>it first became available. But really, I would argue that's

0:43:19.080 --> 0:43:21.480
<v Speaker 1>just the tip of the iceberg for consumer pain when

0:43:21.520 --> 0:43:24.319
<v Speaker 1>it comes to mixed reality, because I think the real

0:43:24.400 --> 0:43:28.240
<v Speaker 1>problem is that, facing a lack of a really big

0:43:28.360 --> 0:43:31.239
<v Speaker 1>user base, developers don't have a lot of reason to

0:43:31.320 --> 0:43:35.240
<v Speaker 1>make applications for AR hardware, because why would you spend

0:43:35.239 --> 0:43:38.360
<v Speaker 1>your time and your energy and your skills making something

0:43:38.640 --> 0:43:41.400
<v Speaker 1>that hardly anyone is going to get to use? But

0:43:41.480 --> 0:43:45.120
<v Speaker 1>if developers don't embrace the hardware, then consumers don't really

0:43:45.120 --> 0:43:48.040
<v Speaker 1>have an incentive to shell out the considerable amount of

0:43:48.080 --> 0:43:50.920
<v Speaker 1>money it costs to buy one of these headsets. It's

0:43:50.920 --> 0:43:53.759
<v Speaker 1>a catch twenty two issue, right because I don't want

0:43:53.760 --> 0:43:56.560
<v Speaker 1>a vision pro because I feel there aren't enough applications

0:43:56.560 --> 0:43:59.279
<v Speaker 1>for it. But no one's going to build applications for

0:43:59.360 --> 0:44:02.440
<v Speaker 1>the vision proh because people like me don't want to

0:44:02.520 --> 0:44:05.879
<v Speaker 1>purchase one. And then it's very possible that Apple will

0:44:05.960 --> 0:44:08.719
<v Speaker 1>either have to scale the tech way back so it

0:44:08.760 --> 0:44:12.719
<v Speaker 1>can introduce a significantly less expensive headset, which presumably would

0:44:12.719 --> 0:44:15.880
<v Speaker 1>have far fewer features and make it less attractive, or

0:44:16.480 --> 0:44:19.879
<v Speaker 1>just back away from the effort entirely and say this

0:44:19.960 --> 0:44:24.000
<v Speaker 1>one is a loss. My whole point is that if Apple,

0:44:24.360 --> 0:44:29.040
<v Speaker 1>with its famous reality distortion field, can't get mixed reality

0:44:29.040 --> 0:44:31.040
<v Speaker 1>to work in the market, it might just be too

0:44:31.120 --> 0:44:34.520
<v Speaker 1>early for that technology to take hold. Now, maybe someday

0:44:34.560 --> 0:44:37.200
<v Speaker 1>it'll be a big success, but it's going through its

0:44:37.200 --> 0:44:39.759
<v Speaker 1>own rough time, kind of similar to how VR really

0:44:39.800 --> 0:44:44.520
<v Speaker 1>struggled after a similar issue in the nineteen nineties after

0:44:44.560 --> 0:44:48.160
<v Speaker 1>that hype cycle kind of deflated. And this brings me

0:44:48.200 --> 0:44:50.799
<v Speaker 1>to a conclusion as well as a general warning that

0:44:50.920 --> 0:44:53.440
<v Speaker 1>I think it's really good to remember. If someone is

0:44:53.440 --> 0:44:57.319
<v Speaker 1>pushing very hard to sell you an idea, whether that

0:44:57.440 --> 0:45:01.640
<v Speaker 1>idea is AI, it's web three, a blockchain, or the

0:45:01.680 --> 0:45:05.600
<v Speaker 1>metaverse or mixed reality or anything like that, it often

0:45:05.840 --> 0:45:10.160
<v Speaker 1>indicates that the person talking to you is heavily invested

0:45:10.200 --> 0:45:13.640
<v Speaker 1>in that particular technology, and in order for their investment

0:45:13.680 --> 0:45:15.719
<v Speaker 1>to pay off, they need to get other folks to

0:45:15.760 --> 0:45:18.080
<v Speaker 1>buy into it. Now, I don't mean to say that

0:45:18.160 --> 0:45:21.239
<v Speaker 1>all of these ideas are ultimately nothing more than a

0:45:21.239 --> 0:45:24.560
<v Speaker 1>pyramid scheme, but they sure do operate that way in

0:45:24.600 --> 0:45:27.040
<v Speaker 1>the early days, and you don't get paid out unless

0:45:27.080 --> 0:45:31.080
<v Speaker 1>folks lower down the chain buy in. So buyer beware

0:45:31.160 --> 0:45:34.200
<v Speaker 1>is what I'm saying. Use critical thinking, make sure you

0:45:34.280 --> 0:45:37.360
<v Speaker 1>ask questions and make sure that the answers are satisfying

0:45:37.360 --> 0:45:39.520
<v Speaker 1>and that they mean something, and it's not just filled

0:45:39.520 --> 0:45:42.479
<v Speaker 1>with buzzwords and jargon. And for the leaders out there,

0:45:43.239 --> 0:45:46.320
<v Speaker 1>really think about different ways you can communicate your ideas

0:45:46.320 --> 0:45:51.279
<v Speaker 1>that aren't necessarily reliant on buzzwords, that actually do define

0:45:51.560 --> 0:45:56.680
<v Speaker 1>challenges and problems and solutions, because otherwise it starts to

0:45:56.840 --> 0:46:02.319
<v Speaker 1>sound like you're using language to cover the possibility that

0:46:02.360 --> 0:46:04.120
<v Speaker 1>you don't know what you're doing, and that's not a

0:46:04.120 --> 0:46:07.120
<v Speaker 1>good look at all. Doesn't serve anyone well in the

0:46:07.160 --> 0:46:09.839
<v Speaker 1>long run. All Right, that's it. Like I said, there

0:46:09.840 --> 0:46:13.520
<v Speaker 1>are tons of other buzzwords that we could include here,

0:46:13.760 --> 0:46:15.880
<v Speaker 1>and maybe I'll do another episode in the future with

0:46:15.960 --> 0:46:18.920
<v Speaker 1>more of these, but I thought this was a good

0:46:19.440 --> 0:46:23.399
<v Speaker 1>roundup for an episode like this. I hope you are

0:46:23.440 --> 0:46:27.080
<v Speaker 1>all well, and I'll talk to you again really soon.

0:46:32.960 --> 0:46:37.640
<v Speaker 1>Tech Stuff is an iHeartRadio production. For more podcasts from iHeartRadio,

0:46:37.960 --> 0:46:41.680
<v Speaker 1>visit the iHeartRadio app, Apple Podcasts, or wherever you listen

0:46:41.680 --> 0:46:46.360
<v Speaker 1>to your favorite shows.