WEBVTT - Interview with Game Maker Sam Barlow (Her Story)

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<v Speaker 1>It could happen here, Mike is possibly anyway, I'm Robert Evans. Uh,

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<v Speaker 1>you know who I am, because you're listening to this

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<v Speaker 1>show unless you stumbled upon this having never heard of

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<v Speaker 1>the Internet before, in which case this is a show

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<v Speaker 1>about how things are kind of falling apart, and we

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<v Speaker 1>also try to talk every now and then about how

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<v Speaker 1>to maybe put them back together a little bit. My

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<v Speaker 1>co host is Garrison Davis. Garrison, say hello to the people. Hello, people.

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<v Speaker 1>I'd also like you to say hello to Sean. Hi. Sean. Yeah,

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<v Speaker 1>there's a Sean somewhere out there. Listen. Probably a few sans. Yeah,

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<v Speaker 1>it was at least one or two. Garrison, what do we?

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<v Speaker 1>What do we? What do we? What? What? What are we? Well,

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<v Speaker 1>we're finally doing something I've been wanting to do for

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<v Speaker 1>a while. Is branching off into kind of covering different

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<v Speaker 1>parts of like media and culture UM that kind of

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<v Speaker 1>relate to all of these topics UM. I know both

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<v Speaker 1>the with me, but both me a little bit and

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<v Speaker 1>and Robert more so have worked for or have have

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<v Speaker 1>written for UM like an online investigative journalism website called

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<v Speaker 1>Belling Cat that deals in open source UM like research

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<v Speaker 1>and One of the things that we're big fans of,

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<v Speaker 1>that belling Cat I've talked with a few of the

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<v Speaker 1>other people is a game called Her Story, which is

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<v Speaker 1>a video game that has maybe one of the better

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<v Speaker 1>better depictions of kind of open source um investigations. Uh

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<v Speaker 1>it's it's a it's a very it's a very good game.

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<v Speaker 1>I highly recommended. I played it a few years ago.

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<v Speaker 1>It was lovely and I recently uh well, Originally, when

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<v Speaker 1>I bought Her Story, I bought both that game and

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<v Speaker 1>like a spiritual sequel called Telling Lies, which I did

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<v Speaker 1>did not play for a while because I was too

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<v Speaker 1>busy um. And then I went to the Earth First

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<v Speaker 1>Gathering this summer and I and I came back and

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<v Speaker 1>I had some free time, so I played Telling Lies,

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<v Speaker 1>And because of the content of that game, I found

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<v Speaker 1>it really interesting. Because I'm not gonna spoil tons of it,

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<v Speaker 1>I think you should play it for yourself, and part

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<v Speaker 1>of it is solving the mystery on your own. But

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<v Speaker 1>but part of it does take place to like green

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<v Speaker 1>environmentalism activism setting, and it has one of the more

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<v Speaker 1>honest depictions of environments like that. So I have we

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<v Speaker 1>are we are graced with bringing on the creator of

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<v Speaker 1>both Her Story and telling lies. Uh. Sam Barlow, Hello, Hey,

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<v Speaker 1>exciting to be Lovely Interest. Yeah I am. I am.

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<v Speaker 1>I'm very excited to talk with you. These games are

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<v Speaker 1>some of my favorite things. Um. First off, I guess

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<v Speaker 1>I would just like to kind of talk about your

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<v Speaker 1>inspiration for this type of detective game, because it is

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<v Speaker 1>it is unique to every other kind of investigative game

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<v Speaker 1>out there. UM. And it's you know, very much grounded

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<v Speaker 1>in open source research. Um. And like you think computers

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<v Speaker 1>that in the real world. What what kind of got

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<v Speaker 1>you onto that kind of storytelling concept? I mean, I

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<v Speaker 1>think there was a whole bunch of things that all

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<v Speaker 1>kind of sparked off at once. Like when I made

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<v Speaker 1>Her Story, this was my first independent video game. So

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<v Speaker 1>I've been making video games for ten plus years, um,

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<v Speaker 1>working on other people's franchises, more traditional things kind of

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<v Speaker 1>when I started out working on like Nicolas Cage movie,

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<v Speaker 1>Tiants and extreme sports games and all these kind of things. Um.

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<v Speaker 1>But at some point I got to work on the

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<v Speaker 1>Silent Health franchise, which is this very cool psychological horror franchise,

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<v Speaker 1>and it's one of the certainly at that point in time,

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<v Speaker 1>it was one of the few kind of established gaming

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<v Speaker 1>franchises that had a story that was interesting and took

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<v Speaker 1>place in the real world and had characters and things,

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<v Speaker 1>So kind of from that point, I was really digging

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<v Speaker 1>into kind of a lifelong interest in storytelling as actually

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<v Speaker 1>what we can do with it interactively and continue to

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<v Speaker 1>be frustrated somewhat by working for these bigger publishers. And

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<v Speaker 1>at one point I worked for three years I was

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<v Speaker 1>directing and writing this this big budget video game that

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<v Speaker 1>got canceled, and that kind of gave me a moment

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<v Speaker 1>to kind of sit and think, like, what what do

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<v Speaker 1>I want to do? Do I want to get on

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<v Speaker 1>board another of these big video games. I was very

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<v Speaker 1>frustrated at the kind of incremental change that you see

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<v Speaker 1>in the kind of bigger budget video game space. It

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<v Speaker 1>feels like things happened very slowly, which can be frustrating.

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<v Speaker 1>So I was kind of looking around. This was when

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<v Speaker 1>like iPhones, people gaming on their iPhones and stuff was

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<v Speaker 1>kind of starting to blow up. The fact that you

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<v Speaker 1>could now distribute a game individually digitally and reach an

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<v Speaker 1>audience was sort of changing the landscape. So I kind

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<v Speaker 1>of felt like I should get into that and so

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<v Speaker 1>at its conception, her story was was me sing, what

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<v Speaker 1>are all the things I've wanted to do that that

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<v Speaker 1>I wasn't able to do when I was working with

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<v Speaker 1>these bigger budgets, with these more established kind of gaming templates.

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<v Speaker 1>So from the get go it was I wanted to

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<v Speaker 1>deal with characters that essentially lived in the real world,

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<v Speaker 1>which is a hard pitch. You know, if you're asking

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<v Speaker 1>for big bucks, every video game has to essentially be

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<v Speaker 1>about superhero It needs to be some kind of wish

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<v Speaker 1>fulfillment for a teenage boy is generally what people are

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<v Speaker 1>asking for. And the big thing with her story was

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<v Speaker 1>subtext as someone's interesting storytelling. Us always trying to push

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<v Speaker 1>how important subtext is and the idea that there is.

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<v Speaker 1>You know, there are layers to a narrative that you're

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<v Speaker 1>not spelling out for the audience that they're going to

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<v Speaker 1>extract through performance or through whatever U and that was

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<v Speaker 1>always a hard sell when you were kind of dealing

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<v Speaker 1>with these kind of bigger companies that had a very

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<v Speaker 1>simple idea of what their audience was. So I wanted

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<v Speaker 1>to prove that the audience was actually smarter than we

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<v Speaker 1>were giving them credit for, and that if you gave

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<v Speaker 1>more control to them, if you gave more of the

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<v Speaker 1>kind of work of piecing these stories together, that that

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<v Speaker 1>would be not not just something they could do, but

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<v Speaker 1>which would actually be more interesting and more personal and um,

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<v Speaker 1>you know, and with her story, I had a kind

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<v Speaker 1>of lifelong love of like crime fiction and slightly more

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<v Speaker 1>kind of Gothic leaning crime fiction, and so I was like, right,

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<v Speaker 1>I'm going to create a video game which is in

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<v Speaker 1>that world and which kind of breaks a lot of

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<v Speaker 1>the established rules of how you might tell a story. Um,

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<v Speaker 1>and you know, a lot of that I was pulling from, Yeah,

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<v Speaker 1>my love of some of the more kind of avant

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<v Speaker 1>garde literary stuff, interesting pieces of kind of movies and things.

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<v Speaker 1>But it was, it was, it was pulling from a

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<v Speaker 1>lot of different kind of storytelling traditions and ending up

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<v Speaker 1>in this this interesting place where, like you say, it's

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<v Speaker 1>kind of a game experience where you're essentially researching the

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<v Speaker 1>story yourself and kind of putting the pieces together. Yeah. Yeah.

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<v Speaker 1>For for people who don't know, it's like you're basically

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<v Speaker 1>on a virtual desktop, um, and you're sorting through like

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<v Speaker 1>a hard drive full of footage and the versatility of

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<v Speaker 1>the game, and you know, people learning how to use

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<v Speaker 1>like search terms, right, just like people try to use

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<v Speaker 1>like um in open source it's called like using like

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<v Speaker 1>um Google operators. It's the same kind of the same thing, UM.

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<v Speaker 1>But also there's like the other side of things. I

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<v Speaker 1>think a belling Cat wrote an article about your game

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<v Speaker 1>where they like made like a Python script to scan

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<v Speaker 1>all of the videos for specific keywords and put them

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<v Speaker 1>into like different folders and files. So it's like you

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<v Speaker 1>can do the thing where you just like search it,

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<v Speaker 1>but you could like take this to a ridiculous level

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<v Speaker 1>or you're like breaking the game open and doing it

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<v Speaker 1>like you're actually like investigating this and you need to

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<v Speaker 1>be very quick. Um. So I think her story is

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<v Speaker 1>is a lovely intro to this type of game concept.

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<v Speaker 1>And then for telling lies, you kind of changed you

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<v Speaker 1>change things with it. Um you made like I guess,

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<v Speaker 1>I guess like an expansion would be the way I

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<v Speaker 1>would describe it for how it like takes the same

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<v Speaker 1>concept and pushes it further. And I think watching these

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<v Speaker 1>things now, it's very different after being like two years

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<v Speaker 1>on Zoom right, I'm I'm sure I'm sure you've heard

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<v Speaker 1>this from other people as well as like you know,

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<v Speaker 1>because because because of how Telling Lies operates, it's like

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<v Speaker 1>a lot of it is well you open the game,

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<v Speaker 1>because you're basically cracking open and then I say hard drive.

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<v Speaker 1>So all of it is video from like webcams and stuff. Um,

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<v Speaker 1>so you know, watching people talking to their computer camera

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<v Speaker 1>like this after spending years on Zoom definitely uh hits harder.

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<v Speaker 1>I guess it was one of those things. So when

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<v Speaker 1>we would first working on this and conceiving of it,

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<v Speaker 1>which was I don't know, maybe and something like that, Um,

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<v Speaker 1>there was a leap, right and as a storyteller, you

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<v Speaker 1>allow yourself sometimes to take that one leap that the

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<v Speaker 1>orders to take with you. And the leap was like

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<v Speaker 1>these people are using video chat a lot. But I

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<v Speaker 1>mean and as I was starting to put it together,

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<v Speaker 1>I would start noticing people around that time doing video

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<v Speaker 1>chat in the street on their phones, which was something

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<v Speaker 1>I was not used to sing and I was like, oh, ship,

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<v Speaker 1>maybe this is not too big of a leap. But yeah,

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<v Speaker 1>I think I think it was The Virgin or somebody

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<v Speaker 1>ran an article that like Telling Lies is still a

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<v Speaker 1>great game mid pandemic, it's just real hard to play

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<v Speaker 1>now that like this zoom thing is our lives. I

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<v Speaker 1>mean that was like, that was that was a big

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<v Speaker 1>thing I was interested in at the time, was like,

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<v Speaker 1>what what is this doing to us? What is communicating

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<v Speaker 1>over the internet, How does that change how conversations and

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<v Speaker 1>things happened? And was kind of looking into some of

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<v Speaker 1>the research there. So that, Yeah, that was wild. Was

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<v Speaker 1>was was kind of living in that world for several

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<v Speaker 1>years putting the game out and then spending two years

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<v Speaker 1>on zoom calls. Yeah. I mean in a few ways,

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<v Speaker 1>think the game has aged very well because of that,

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<v Speaker 1>and because the way people. People are more used to

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<v Speaker 1>interacting with the computer in that format now, so when

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<v Speaker 1>they're you know, trying to search for these like hundreds

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<v Speaker 1>of video files, I think they can understand it better.

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<v Speaker 1>Um So, in some ways, I think it's not it's

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<v Speaker 1>not necessarily a bad thing. Um But yeah, let's see.

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<v Speaker 1>So I think, well, I want to talk a bit

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<v Speaker 1>about kind of the influences for kind of the surveillance aspect,

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<v Speaker 1>because like her story is filmed in like a police

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<v Speaker 1>um interrogation room for based basically basically the whole thing,

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<v Speaker 1>whereas this pulls video footage of people like in private moments. Essentially,

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<v Speaker 1>of course, this was like after like the Snowden stuff

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<v Speaker 1>and after all of the other kind of after the

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<v Speaker 1>you know, surveillance became a bigger talking point. Um, But

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<v Speaker 1>what what got you to decide you wanted to kind

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<v Speaker 1>of revolve the game around this concept of internet surveillance

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<v Speaker 1>and then you know, different three letter agencies kind of

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<v Speaker 1>fighting each other a little bit. So I think it

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<v Speaker 1>was two things. One was in making her story and

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<v Speaker 1>making lots of decisions somewhat intuitively kind of when it

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<v Speaker 1>was finished and it was a big success, and I

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<v Speaker 1>looked back on it, and then kind of when a

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<v Speaker 1>little bit of time and passed, I then had this

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<v Speaker 1>very different relationship where I had forgotten that I was

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<v Speaker 1>the person that had made it and so could have

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<v Speaker 1>opinions about it. And I was really interested in how

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<v Speaker 1>that that game established a level of intimacy with the

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<v Speaker 1>main character that Viva plays, that you're seeing being interrogated,

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<v Speaker 1>despite the fact that it's happening through a computer desktop,

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<v Speaker 1>despite the fact that there's none of what traditionally you

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<v Speaker 1>know that the agency you were traditionally having a video game,

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<v Speaker 1>which you know, conventional logic would be that's how you

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<v Speaker 1>would establish the idea that this person is alive and

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<v Speaker 1>that you're in contact with them. But the act of

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<v Speaker 1>like digging into all this video footage of Viva and

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<v Speaker 1>seeing her on screen talking essentially at you created this

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<v Speaker 1>this interesting amount of intimacy that a lot of people

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<v Speaker 1>responded to. So I was like, well, that's one of

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<v Speaker 1>the things that is interesting to me to take further,

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<v Speaker 1>because it's it's very rare that a video game creates

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<v Speaker 1>this sensation of kind of intimacy or of getting close

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<v Speaker 1>to or understanding people. And then it was Snowden UM.

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<v Speaker 1>I think it was one of the the early reports

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<v Speaker 1>UM from from all the various things that came out

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<v Speaker 1>via Snowden. There was a particular UM operation in the UK,

0:12:30.679 --> 0:12:33.000
<v Speaker 1>which I think was called Optic Nerve or something, and

0:12:33.320 --> 0:12:36.600
<v Speaker 1>the idea there was that they were spying on everyone's

0:12:36.600 --> 0:12:38.400
<v Speaker 1>Internet traffic and I think it's a little bit easier

0:12:38.440 --> 0:12:41.959
<v Speaker 1>to do that in the UK than it is elsewhere.

0:12:42.080 --> 0:12:45.040
<v Speaker 1>And this one particular operation, I remember there was a

0:12:45.080 --> 0:12:48.040
<v Speaker 1>PowerPoint slide that was leaked that was like their internal

0:12:48.280 --> 0:12:53.600
<v Speaker 1>presentation which proved that, like in any leaked government PowerPoint

0:12:53.679 --> 0:12:55.959
<v Speaker 1>will be the worst power point you've ever seen, like

0:12:56.040 --> 0:13:00.120
<v Speaker 1>the clip part and this terrible nous, right, um. But

0:13:00.200 --> 0:13:02.320
<v Speaker 1>in this scheme what they did and this blew my

0:13:02.360 --> 0:13:04.880
<v Speaker 1>mind was for a period if I think it was

0:13:04.880 --> 0:13:09.199
<v Speaker 1>two years, every single video chat that went through Yahoo

0:13:09.240 --> 0:13:14.040
<v Speaker 1>in the UK was captured and recorded, and they had

0:13:14.080 --> 0:13:16.120
<v Speaker 1>this issue, which I think is if you want to

0:13:16.120 --> 0:13:22.560
<v Speaker 1>go about surveillance kind of post eleven, the big problem

0:13:22.600 --> 0:13:25.280
<v Speaker 1>with surveillance and the extent to which is now used,

0:13:25.360 --> 0:13:27.200
<v Speaker 1>is like what you do with all this data, Like

0:13:27.720 --> 0:13:32.880
<v Speaker 1>it's it's it's just too much. So they they were

0:13:32.920 --> 0:13:38.240
<v Speaker 1>capturing all this Yahoo video chat and attempting to add

0:13:38.280 --> 0:13:40.760
<v Speaker 1>the metadata and sort it, which is kind of interesting

0:13:40.800 --> 0:13:42.880
<v Speaker 1>because that's kind of to some extent kind of how

0:13:42.920 --> 0:13:46.040
<v Speaker 1>something like her story worked. Yeah, yeah, totally. And the

0:13:46.080 --> 0:13:48.440
<v Speaker 1>biggest issue they had, and they put up this power

0:13:48.520 --> 0:13:53.440
<v Speaker 1>point and it blew my mind, was thirty of all

0:13:53.559 --> 0:13:56.600
<v Speaker 1>the video chat through Yahoo at this point was sexual

0:13:56.679 --> 0:14:01.040
<v Speaker 1>in nature, and they were concerned about the feelings of

0:14:01.080 --> 0:14:04.000
<v Speaker 1>their operatives who were doing the tagging of all this data.

0:14:04.480 --> 0:14:06.719
<v Speaker 1>So they'd put their best computer minds on it and

0:14:06.760 --> 0:14:09.000
<v Speaker 1>they'd come up with an algorithm which would detect an

0:14:09.000 --> 0:14:12.040
<v Speaker 1>excessive amount of skin tone and would then kind of

0:14:12.040 --> 0:14:14.880
<v Speaker 1>flag and silo those clips, and I just remember reading

0:14:14.880 --> 0:14:17.320
<v Speaker 1>this and being like, what about the feelings of the

0:14:17.360 --> 0:14:21.360
<v Speaker 1>people whose skin tone you're capturing? Right? Like you weren't

0:14:21.600 --> 0:14:23.600
<v Speaker 1>you weren't stopping to think like why are we doing this?

0:14:23.600 --> 0:14:26.080
<v Speaker 1>Shouldn't we be doing this? You're you're you're solving for

0:14:26.120 --> 0:14:28.000
<v Speaker 1>the problem of like how do we stop our agents

0:14:28.080 --> 0:14:30.400
<v Speaker 1>seeing all this unity? And I think there was there

0:14:30.440 --> 0:14:32.080
<v Speaker 1>was a bunch of other anecdotes right in the snowed

0:14:32.120 --> 0:14:37.440
<v Speaker 1>and stuff of people alongside him, like you know, looking

0:14:37.480 --> 0:14:39.680
<v Speaker 1>through people's webcoum data and stuff and in a in

0:14:39.720 --> 0:14:45.080
<v Speaker 1>a voyeuristic way, and just this constant invasion of people's rights.

0:14:45.120 --> 0:14:47.320
<v Speaker 1>So I think that it was one of those things

0:14:47.360 --> 0:14:51.720
<v Speaker 1>where I was like, oh, this is this is like new,

0:14:52.000 --> 0:14:56.040
<v Speaker 1>Like you know, we now have you know you you

0:14:56.040 --> 0:15:00.720
<v Speaker 1>you worry about certain levels of like your privacy being invaded,

0:15:00.760 --> 0:15:03.240
<v Speaker 1>and you would certainly worry if someone was letting themselves

0:15:03.280 --> 0:15:06.360
<v Speaker 1>into your house at night. But we suddenly found ourselves

0:15:06.360 --> 0:15:08.760
<v Speaker 1>in this position where we have these phones that we

0:15:08.840 --> 0:15:11.240
<v Speaker 1>put by our bedside at night, that have cameras and

0:15:11.320 --> 0:15:16.320
<v Speaker 1>microphones that are pretty much just running right and capturing

0:15:16.360 --> 0:15:21.120
<v Speaker 1>and just the extent to which now technology has transformed

0:15:21.160 --> 0:15:24.960
<v Speaker 1>surveillance and that that was really interesting to me because

0:15:25.080 --> 0:15:28.840
<v Speaker 1>I um and a big thing I wanted to do.

0:15:29.720 --> 0:15:32.840
<v Speaker 1>You know, I've made her story. And like, growing up,

0:15:32.880 --> 0:15:37.440
<v Speaker 1>I loved cop shows, and I particularly loved the good ones,

0:15:37.520 --> 0:15:40.320
<v Speaker 1>like like Homicide, Life on the Street in the US.

0:15:40.360 --> 0:15:43.000
<v Speaker 1>There was a show in the UK called Cracker Um

0:15:43.040 --> 0:15:45.360
<v Speaker 1>and these were like, you know, somewhat nuanced in how

0:15:45.400 --> 0:15:50.240
<v Speaker 1>they with policing, but you know, you're you're still you know,

0:15:50.240 --> 0:15:52.520
<v Speaker 1>we're in this position now where we're starting to ask

0:15:52.840 --> 0:15:57.720
<v Speaker 1>deeper questions about whether we should watch this many cops shows. Yeah,

0:15:57.760 --> 0:16:00.160
<v Speaker 1>when they're like the main thing on a'll tell itsh

0:16:00.200 --> 0:16:03.840
<v Speaker 1>and all the time. Yeah, exactly, And that would be

0:16:03.920 --> 0:16:07.560
<v Speaker 1>like when I made her story. Partly I pitched the

0:16:07.560 --> 0:16:10.440
<v Speaker 1>bigger publishers like we should do the equivalent of a

0:16:10.480 --> 0:16:12.760
<v Speaker 1>cop show like that, we should do crime fictional cop show,

0:16:13.240 --> 0:16:16.000
<v Speaker 1>video game, and they would always be like nah, and

0:16:16.040 --> 0:16:18.120
<v Speaker 1>I would say, well, look, this is like the evergreen.

0:16:18.480 --> 0:16:19.880
<v Speaker 1>You know, if you're a book publisher, you have a

0:16:19.880 --> 0:16:21.440
<v Speaker 1>crime show, you have a crime book. You know, if

0:16:21.480 --> 0:16:25.200
<v Speaker 1>you doing movies, you're going to have some movies with

0:16:25.280 --> 0:16:29.160
<v Speaker 1>this genres. It works, and they would always kind of

0:16:29.160 --> 0:16:31.920
<v Speaker 1>push against that. So when I made her story, that was,

0:16:32.000 --> 0:16:34.680
<v Speaker 1>in fact, like the arc of of playing her story

0:16:35.440 --> 0:16:38.200
<v Speaker 1>to some extent, mirrors my ark in that. Like at

0:16:38.200 --> 0:16:39.760
<v Speaker 1>the top of it, I was like, I want to

0:16:39.760 --> 0:16:44.120
<v Speaker 1>make an interesting detective game, and I want to deconstruct

0:16:44.160 --> 0:16:48.120
<v Speaker 1>how detective stories work. And I then started to do

0:16:48.160 --> 0:16:52.480
<v Speaker 1>a bunch of research whereas digging into, well, how do

0:16:52.560 --> 0:16:56.000
<v Speaker 1>actual criminal investigations work, how does one interrogate the suspect

0:16:56.600 --> 0:16:58.680
<v Speaker 1>doing all that stuff? And then I started to pull

0:16:58.800 --> 0:17:01.560
<v Speaker 1>up what at the time like there was a bit

0:17:01.800 --> 0:17:04.600
<v Speaker 1>it was slightly ahead of like the true crime explosion,

0:17:04.680 --> 0:17:07.240
<v Speaker 1>but there was starting to be stuff on YouTube and

0:17:07.240 --> 0:17:11.080
<v Speaker 1>in various places where footage from real investigations was online,

0:17:11.400 --> 0:17:14.639
<v Speaker 1>and it was starting to get a bit weird and interesting,

0:17:14.680 --> 0:17:18.000
<v Speaker 1>and that people were kind of vicariously watching these things.

0:17:18.040 --> 0:17:21.199
<v Speaker 1>And yeah, that raised also questions they were trying to

0:17:21.480 --> 0:17:24.080
<v Speaker 1>piece Thegether their own kind of conclusions based on these

0:17:24.600 --> 0:17:28.680
<v Speaker 1>leaked or sometimes officially released interview segments. Yeah, and and

0:17:29.080 --> 0:17:32.399
<v Speaker 1>there was one in particularly got really into the Jodi

0:17:32.480 --> 0:17:35.760
<v Speaker 1>Arias case. It's just like a and and the way

0:17:35.760 --> 0:17:40.240
<v Speaker 1>the media spun that story and just really dug into, Oh,

0:17:40.359 --> 0:17:42.960
<v Speaker 1>there's like sex and murder and Mormons, and there's this

0:17:43.000 --> 0:17:45.760
<v Speaker 1>beautiful blond woman who now when she goes to court

0:17:46.119 --> 0:17:50.879
<v Speaker 1>has gone brunette, and they were endlessly talking about on

0:17:50.920 --> 0:17:53.920
<v Speaker 1>cable news like her parents and setting her up as

0:17:53.960 --> 0:17:59.800
<v Speaker 1>this kind of them fatile kind of ice maiden. Um.

0:18:00.000 --> 0:18:01.800
<v Speaker 1>On the slip side of this, I think there's like

0:18:02.160 --> 0:18:05.160
<v Speaker 1>the thing with them the Making the Murderer documentary, which

0:18:05.200 --> 0:18:07.280
<v Speaker 1>I think I have some issues with how they handle

0:18:07.359 --> 0:18:11.480
<v Speaker 1>the main guy, but particularly how they showed the totally

0:18:11.480 --> 0:18:16.200
<v Speaker 1>immoral interrogation tactics used on used on Brandon the kid um,

0:18:16.280 --> 0:18:19.320
<v Speaker 1>and that really cracked that whole thing open, being like, yeah,

0:18:19.400 --> 0:18:23.000
<v Speaker 1>the way the police are interrogating miners without it was

0:18:23.119 --> 0:18:26.080
<v Speaker 1>the lawyers is shocking. And that was that was that

0:18:26.200 --> 0:18:28.560
<v Speaker 1>was part of this transition for me. Was was was

0:18:28.840 --> 0:18:30.760
<v Speaker 1>going into her story with like, the hero of this

0:18:30.840 --> 0:18:33.080
<v Speaker 1>is the detective. It's Andre Brower and homicide of life

0:18:33.119 --> 0:18:34.920
<v Speaker 1>in the Street, it's the genius detective that's going to

0:18:35.000 --> 0:18:38.240
<v Speaker 1>come in there and crack this case. And the more

0:18:38.280 --> 0:18:42.680
<v Speaker 1>I dug into in cases like Jody's where um the

0:18:42.800 --> 0:18:49.480
<v Speaker 1>word various um aspects to that case, she definitely did

0:18:49.600 --> 0:18:52.840
<v Speaker 1>murder her lover, but there are lots of questions around

0:18:53.040 --> 0:18:56.760
<v Speaker 1>whether the relationship itself was particularly healthy. Um And by

0:18:56.760 --> 0:18:58.879
<v Speaker 1>the end of it, like all of my sympathy was

0:18:58.920 --> 0:19:03.080
<v Speaker 1>with Jody, not the interrogator who You watch it and

0:19:03.760 --> 0:19:06.399
<v Speaker 1>you realize that, like, the reason this person is in

0:19:06.400 --> 0:19:10.920
<v Speaker 1>this situation is because their life has gone very badly,

0:19:11.520 --> 0:19:13.800
<v Speaker 1>and the reason for that is everything that's happened in

0:19:13.800 --> 0:19:16.240
<v Speaker 1>their life prior to this, and they've never spoken to

0:19:16.280 --> 0:19:19.080
<v Speaker 1>anyone about any of this stuff. And suddenly they're in

0:19:19.080 --> 0:19:21.760
<v Speaker 1>this room with the homicide detective who's like, hey, you

0:19:21.800 --> 0:19:23.879
<v Speaker 1>can talk to me. I'm the first person that's going

0:19:23.920 --> 0:19:26.359
<v Speaker 1>to sit and listen to you, and all these tricks

0:19:26.359 --> 0:19:29.040
<v Speaker 1>that they use to just get people talking, and it

0:19:29.119 --> 0:19:31.679
<v Speaker 1>becomes very intimate and becomes kind of like therapy session.

0:19:32.680 --> 0:19:35.520
<v Speaker 1>But by the end of it, so for me, like

0:19:35.560 --> 0:19:37.639
<v Speaker 1>the hook of her story is, oh, you get to

0:19:37.680 --> 0:19:39.920
<v Speaker 1>solve a murder, but really, by the end of it,

0:19:39.920 --> 0:19:45.080
<v Speaker 1>it's like a character Portney should entirely be with her

0:19:45.520 --> 0:19:50.760
<v Speaker 1>and is less about seeing justice done right. So even

0:19:50.880 --> 0:19:53.600
<v Speaker 1>but even coming away from that, I was like, I

0:19:53.600 --> 0:19:56.760
<v Speaker 1>still feel slightly uncomfortable with with kind of having made

0:19:56.800 --> 0:20:00.080
<v Speaker 1>this thing that is reveling in how much fun it

0:20:00.200 --> 0:20:02.879
<v Speaker 1>is to be involved in the police work or whatever.

0:20:04.080 --> 0:20:07.200
<v Speaker 1>And so I was definitely thinking about the snows and

0:20:07.280 --> 0:20:10.960
<v Speaker 1>stuff thinking about that aspect and the extent to which

0:20:11.080 --> 0:20:18.600
<v Speaker 1>technology has just so empowered policing in general to the

0:20:18.640 --> 0:20:22.320
<v Speaker 1>point where it's there's this great um. Like one of

0:20:22.359 --> 0:20:24.240
<v Speaker 1>the core themes that I wanted to dig into and

0:20:24.240 --> 0:20:26.800
<v Speaker 1>telling lies was that when you see people try and

0:20:26.840 --> 0:20:30.440
<v Speaker 1>defend this stuff and defend policing in generally, is they

0:20:30.480 --> 0:20:33.760
<v Speaker 1>try and set it up so that you basically have

0:20:34.000 --> 0:20:38.200
<v Speaker 1>They talk in terms of families and very close relationships,

0:20:38.240 --> 0:20:40.760
<v Speaker 1>so they're kind of like, well, the government is your parent,

0:20:41.480 --> 0:20:43.960
<v Speaker 1>and they're trying to look after you, and you understand

0:20:43.960 --> 0:20:48.640
<v Speaker 1>as a parent, you're going to sometimes invade the privacy

0:20:48.680 --> 0:20:50.760
<v Speaker 1>of your children or sometimes you're going to inhibit their

0:20:50.800 --> 0:20:54.040
<v Speaker 1>freedoms because you're trying to protect them. And we all

0:20:54.119 --> 0:20:56.480
<v Speaker 1>understand that and that's part of being human, and that's

0:20:56.520 --> 0:20:58.520
<v Speaker 1>all that's happening here with government, right We're trying to

0:20:58.560 --> 0:21:00.920
<v Speaker 1>protect you from the big bad add the evil. I

0:21:01.000 --> 0:21:04.520
<v Speaker 1>sort of like there's some tweet from the NYPD the

0:21:04.560 --> 0:21:07.560
<v Speaker 1>other day that was like, you'll become you'll come running

0:21:07.560 --> 0:21:10.600
<v Speaker 1>when evil is on your doorstep. Someone was saying something

0:21:10.680 --> 0:21:15.920
<v Speaker 1>bacrops and and and for me, once you you take

0:21:15.960 --> 0:21:19.199
<v Speaker 1>that understanding of how people relate directly to each they

0:21:19.200 --> 0:21:23.040
<v Speaker 1>have families, work. The second you scale it so the

0:21:23.080 --> 0:21:26.240
<v Speaker 1>size of government, it breaks like that you cannot extend

0:21:26.280 --> 0:21:30.040
<v Speaker 1>that metaphor. And then when you add in tech, Um,

0:21:30.080 --> 0:21:34.320
<v Speaker 1>you know, the extent to which uh, you know, privacy

0:21:34.359 --> 0:21:37.159
<v Speaker 1>has been degraded, our freedoms. Um, you know when you

0:21:37.200 --> 0:21:42.720
<v Speaker 1>start just blanket looking for crime, right, you start creating

0:21:42.760 --> 0:21:47.960
<v Speaker 1>all the systemic issues that we have just suddenly become amplified. Um.

0:21:48.040 --> 0:21:53.040
<v Speaker 1>So that that to me was kind of interesting. Um, well,

0:21:53.200 --> 0:21:57.080
<v Speaker 1>you know, here is like a means to explore that.

0:21:57.200 --> 0:22:00.480
<v Speaker 1>And I like one of the things that was interesting

0:22:00.480 --> 0:22:04.560
<v Speaker 1>to me about her story that in retrospect was the

0:22:04.560 --> 0:22:07.200
<v Speaker 1>extent to which it was about watching video, which seems

0:22:07.240 --> 0:22:09.280
<v Speaker 1>like a dumb thing to say, but like the choice

0:22:09.320 --> 0:22:13.199
<v Speaker 1>to use real video kind of inspired by watching all

0:22:13.200 --> 0:22:16.840
<v Speaker 1>this interrogation piece of footage from Jodi and people. Um,

0:22:17.440 --> 0:22:19.680
<v Speaker 1>you know, it was was kind of made Oh yeah,

0:22:19.720 --> 0:22:21.080
<v Speaker 1>that makes sense, and I just kind of got on

0:22:21.119 --> 0:22:22.920
<v Speaker 1>with it. But then looking back, I was like, oh, well,

0:22:22.920 --> 0:22:26.119
<v Speaker 1>it's interesting because people talk about this game as being

0:22:26.119 --> 0:22:28.840
<v Speaker 1>an interactive movie, but it's nothing like a movie. No,

0:22:28.880 --> 0:22:31.080
<v Speaker 1>not at all, And it's not how movies work. It

0:22:31.160 --> 0:22:35.240
<v Speaker 1>just happens that it uses a video camera. Only similarity

0:22:35.280 --> 0:22:38.479
<v Speaker 1>is that it has live action footage. That so I

0:22:38.560 --> 0:22:40.920
<v Speaker 1>was like, I really want to go even further into

0:22:40.960 --> 0:22:43.040
<v Speaker 1>that texture. And so I was just thinking about and

0:22:43.240 --> 0:22:45.320
<v Speaker 1>when I was starting to do my research, like the

0:22:45.359 --> 0:22:50.240
<v Speaker 1>idea of surveillance and and the commonalities between like classic

0:22:50.280 --> 0:22:53.439
<v Speaker 1>old school surveillance, I you know, someone sat in a

0:22:53.560 --> 0:22:58.920
<v Speaker 1>car some binoculars watching someone and and modern surveillance, the

0:22:59.160 --> 0:23:02.880
<v Speaker 1>commonalities of it's quite boring, right, there's just a lot

0:23:03.000 --> 0:23:07.720
<v Speaker 1>of sitting and watching doing nothing. Yeah, right. And but

0:23:08.160 --> 0:23:10.560
<v Speaker 1>out of that and when you kind of read the

0:23:10.560 --> 0:23:13.199
<v Speaker 1>first hand accounts of the people doing the surveillance or

0:23:13.440 --> 0:23:16.520
<v Speaker 1>some of the depictions of this media, like there's a

0:23:16.600 --> 0:23:19.840
<v Speaker 1>level of intimacy that you get with the person you're

0:23:19.880 --> 0:23:24.000
<v Speaker 1>surveilling right where you know, if you're just sat watching

0:23:24.040 --> 0:23:26.000
<v Speaker 1>the menucha, if someone's life, if you're listening to a

0:23:26.040 --> 0:23:28.520
<v Speaker 1>bug in someone's kitchen and just hearing all the just

0:23:28.640 --> 0:23:32.239
<v Speaker 1>everyday ship in their lives or if you are, you know,

0:23:32.400 --> 0:23:36.000
<v Speaker 1>watching them through some kind of technology. Um, you're just

0:23:36.000 --> 0:23:38.600
<v Speaker 1>spending all this time with them, and that's like a

0:23:38.680 --> 0:23:41.800
<v Speaker 1>that's like a very non cinematic thing. It's it's like

0:23:41.840 --> 0:23:44.680
<v Speaker 1>this that manutia and the time stretching out of just

0:23:45.000 --> 0:23:48.920
<v Speaker 1>being present with somebody. And that was kind of interesting

0:23:48.960 --> 0:23:52.680
<v Speaker 1>to me of just kind of putting you in that

0:23:52.720 --> 0:23:57.359
<v Speaker 1>headspace and kind of thinking about what that means. I

0:23:57.400 --> 0:24:00.400
<v Speaker 1>think that totally gets through because of the way you

0:24:00.480 --> 0:24:02.919
<v Speaker 1>break up the conversations and telling lies. You have to

0:24:02.960 --> 0:24:06.280
<v Speaker 1>sit and watch these characters as they're just doing nothing

0:24:06.400 --> 0:24:09.719
<v Speaker 1>for sometimes like like over five minutes. They're just like

0:24:09.760 --> 0:24:13.280
<v Speaker 1>sitting there, um, and you do get like very intimate

0:24:13.320 --> 0:24:15.480
<v Speaker 1>with these characters, but it almost like in a very

0:24:15.480 --> 0:24:19.439
<v Speaker 1>like creepy way where you like you feel like I

0:24:19.480 --> 0:24:22.639
<v Speaker 1>shouldn't be here, which is kind of the general feeling

0:24:22.640 --> 0:24:25.399
<v Speaker 1>of telling It's really interesting because I like some people

0:24:25.440 --> 0:24:27.399
<v Speaker 1>would have a very and and this was you know,

0:24:27.480 --> 0:24:32.120
<v Speaker 1>completely again like trying to process how I felt watching

0:24:33.160 --> 0:24:36.080
<v Speaker 1>the like the videos of all the various police interrogations

0:24:36.080 --> 0:24:39.119
<v Speaker 1>and stuff. Was like, this is fascinating because the human

0:24:39.119 --> 0:24:41.840
<v Speaker 1>beings were fascinated by the human beings and here is

0:24:41.880 --> 0:24:45.159
<v Speaker 1>this extremely interesting, dramatic stuff where people are just really

0:24:45.200 --> 0:24:48.520
<v Speaker 1>spilling their lives out. That's why true crime blew up, right,

0:24:48.560 --> 0:24:50.600
<v Speaker 1>But then you have all these moral questions around it.

0:24:51.040 --> 0:24:54.760
<v Speaker 1>And obviously with telling lies, it's inspired by lots of

0:24:54.760 --> 0:24:58.359
<v Speaker 1>real things, but it's fake and you're watching actors act

0:24:58.400 --> 0:25:00.480
<v Speaker 1>this stuff. But still some people would have this real

0:25:00.600 --> 0:25:03.080
<v Speaker 1>visceral reaction of like I shouldn't be watching some of

0:25:03.080 --> 0:25:07.120
<v Speaker 1>this stuff, and I'd be like, I mean, you can.

0:25:07.320 --> 0:25:10.240
<v Speaker 1>It's like that was that was where it became really

0:25:10.280 --> 0:25:12.680
<v Speaker 1>not cinematic to me, was like, you know, if you're

0:25:12.720 --> 0:25:17.199
<v Speaker 1>watching a you know, a noir film or you know,

0:25:17.280 --> 0:25:21.320
<v Speaker 1>a thriller and you have you know, or even like

0:25:21.560 --> 0:25:23.879
<v Speaker 1>the The thing for the domestic stuff for me was,

0:25:23.960 --> 0:25:26.280
<v Speaker 1>you know, you could watch a sitcom, watching any a

0:25:26.359 --> 0:25:29.720
<v Speaker 1>normal sitcom, and the husband and wife are sat in

0:25:29.800 --> 0:25:32.679
<v Speaker 1>bed chatting. At no point do you feel like I

0:25:32.680 --> 0:25:35.240
<v Speaker 1>shouldn't be here because you're in the kind of classic

0:25:35.280 --> 0:25:38.840
<v Speaker 1>Hollywood invisible camera set up. You're this you know, you

0:25:38.920 --> 0:25:41.960
<v Speaker 1>had permission to be there as the invisible camera spectator,

0:25:42.000 --> 0:25:44.239
<v Speaker 1>and it doesn't feel as weird as it would if

0:25:44.240 --> 0:25:47.600
<v Speaker 1>you're hiding in the closet of this couple's bedroom. Um,

0:25:47.640 --> 0:25:52.440
<v Speaker 1>So with the setup I'm Telling Lies, you immediately feel like, oh,

0:25:52.600 --> 0:25:55.960
<v Speaker 1>like this, I am in this position that I shouldn't be.

0:25:56.080 --> 0:26:02.240
<v Speaker 1>So suddenly all those more domestic moments a very different vibe. Yeah,

0:26:02.240 --> 0:26:05.400
<v Speaker 1>because you're watching them and you're you're not invited, Like right,

0:26:05.440 --> 0:26:07.840
<v Speaker 1>you're you know, you're sitting looking at this ns A

0:26:07.840 --> 0:26:09.320
<v Speaker 1>hard drive and you're like, yeah, I'm not supposed to

0:26:09.320 --> 0:26:11.760
<v Speaker 1>be watching this like this, this, this isn't They never

0:26:11.840 --> 0:26:26.000
<v Speaker 1>invited me into this conversation. Telling Lies very much feels

0:26:26.040 --> 0:26:29.159
<v Speaker 1>like a much more mature game than her story. Not

0:26:29.200 --> 0:26:31.320
<v Speaker 1>in terms of like has like more mature content, but

0:26:31.400 --> 0:26:34.080
<v Speaker 1>like in terms of like this concept growing up and

0:26:34.119 --> 0:26:37.800
<v Speaker 1>like evolving and and gaining more depth. Um, particularly because

0:26:37.800 --> 0:26:40.000
<v Speaker 1>you know, not only just because it has way more characters,

0:26:40.280 --> 0:26:42.560
<v Speaker 1>but because you know, you get to know all of

0:26:42.560 --> 0:26:44.639
<v Speaker 1>your kind of games deal with some degree of like

0:26:45.280 --> 0:26:47.320
<v Speaker 1>characters lying to you and like just doing like straight

0:26:47.359 --> 0:26:49.480
<v Speaker 1>lines to your face. That's kind of a that's my

0:26:49.560 --> 0:26:52.040
<v Speaker 1>read on a lot of a lot of your games. Um,

0:26:52.080 --> 0:26:55.560
<v Speaker 1>I mean, you're the game is called Telling Lies, so

0:26:55.560 --> 0:26:57.760
<v Speaker 1>so you definitely see like elements of of you know,

0:26:57.800 --> 0:26:59.760
<v Speaker 1>all of these trying to figure out what is true

0:26:59.800 --> 0:27:02.040
<v Speaker 1>and it is not. I think it is interesting looking

0:27:02.080 --> 0:27:06.440
<v Speaker 1>at like how easier it is to lie via these

0:27:06.480 --> 0:27:10.159
<v Speaker 1>technological platforms. Um, I don't have to, just like you

0:27:10.240 --> 0:27:13.000
<v Speaker 1>feel like telling the truth is just so much more

0:27:13.040 --> 0:27:15.159
<v Speaker 1>work and you may as well just get through this

0:27:15.200 --> 0:27:17.240
<v Speaker 1>conversation by doing a few white lives, which is that

0:27:17.280 --> 0:27:20.280
<v Speaker 1>inspiral out of control. Um. When you combine this with

0:27:20.320 --> 0:27:22.600
<v Speaker 1>you know, law enforcement, infiltration and all this kind of stuff,

0:27:22.600 --> 0:27:25.720
<v Speaker 1>he gets it gets very complicated, very quickly. Um. One

0:27:25.760 --> 0:27:27.480
<v Speaker 1>thing that I think you guys handled very well in

0:27:27.520 --> 0:27:30.359
<v Speaker 1>telling lies was kind of the activism side of things.

0:27:30.520 --> 0:27:32.840
<v Speaker 1>So like when when I play this game, like almost

0:27:32.840 --> 0:27:36.680
<v Speaker 1>immediately after coming back from the stop lining three protests, um,

0:27:36.840 --> 0:27:39.320
<v Speaker 1>and like and and like an Earth First gathering, you

0:27:39.320 --> 0:27:42.840
<v Speaker 1>know everyone there is always very people try to be

0:27:42.880 --> 0:27:44.680
<v Speaker 1>aware of surveillance to be like, okay, you know, you

0:27:44.720 --> 0:27:47.159
<v Speaker 1>don't talk about certain things if there's phones nearby and stuff.

0:27:47.640 --> 0:27:51.680
<v Speaker 1>So so that whole side of things was very interesting

0:27:51.720 --> 0:27:54.200
<v Speaker 1>to like play this game right afterwards because you get

0:27:54.200 --> 0:27:56.320
<v Speaker 1>to see like the other side of things, being like, okay,

0:27:56.320 --> 0:27:59.320
<v Speaker 1>if the the FBI is infiltrating this group, here's you know,

0:27:59.680 --> 0:28:01.040
<v Speaker 1>one of the ways that they do it, and like

0:28:01.200 --> 0:28:05.240
<v Speaker 1>that from my perspective being you know, in activism spaces

0:28:05.240 --> 0:28:07.439
<v Speaker 1>for a while, not just like environmental ones, but you

0:28:07.480 --> 0:28:11.119
<v Speaker 1>know other ones like here in Portland. Um, you had

0:28:11.440 --> 0:28:16.360
<v Speaker 1>you handled this topic very accurately. Um, what what kind

0:28:16.400 --> 0:28:18.639
<v Speaker 1>of stuff did you pull from to kind of create

0:28:18.720 --> 0:28:23.280
<v Speaker 1>these like these you know environments and interactions between people.

0:28:23.320 --> 0:28:25.080
<v Speaker 1>Because I'm not sure if you have any experience yourself

0:28:25.119 --> 0:28:27.240
<v Speaker 1>and stuff like this, or if you've got people onto

0:28:27.520 --> 0:28:30.320
<v Speaker 1>like you talk to people who are more experienced activists.

0:28:30.640 --> 0:28:32.760
<v Speaker 1>What was kind of your inspiration for like, you know,

0:28:32.840 --> 0:28:35.480
<v Speaker 1>the opposite side of things, not on the law enforcement.

0:28:35.800 --> 0:28:37.600
<v Speaker 1>So that was that was like one of the big

0:28:38.000 --> 0:28:43.160
<v Speaker 1>initial jumping off points. So uh like in terms of

0:28:43.200 --> 0:28:46.960
<v Speaker 1>the kind of real life inspirations, Like the seed of

0:28:46.960 --> 0:28:51.040
<v Speaker 1>this whole thing was Remember when this was it was

0:28:51.520 --> 0:28:54.640
<v Speaker 1>I'm gonna say two ten could be completely wrong here,

0:28:55.000 --> 0:28:58.000
<v Speaker 1>but it was The Guardian in the UK I think

0:28:58.120 --> 0:29:01.200
<v Speaker 1>broke the story, but it was and we've recently had

0:29:01.240 --> 0:29:05.960
<v Speaker 1>some good progress in this this area, but broke the

0:29:06.000 --> 0:29:11.680
<v Speaker 1>story of this UK spy Cops operation, which was a

0:29:11.800 --> 0:29:16.480
<v Speaker 1>specific unit within the London Police whose job was to

0:29:16.840 --> 0:29:23.120
<v Speaker 1>infiltrate groups, to surveil them from the inside, and um,

0:29:23.160 --> 0:29:26.520
<v Speaker 1>it was horrific and they were like a couple of

0:29:26.560 --> 0:29:29.520
<v Speaker 1>things about it that were horrific. One of them was

0:29:29.600 --> 0:29:34.000
<v Speaker 1>that like, essentially their modus operandi was to find vulnerable

0:29:34.040 --> 0:29:38.520
<v Speaker 1>young women on the periphery of groups, target them romantically,

0:29:38.880 --> 0:29:41.959
<v Speaker 1>and then they would be the collateral to get you know,

0:29:42.000 --> 0:29:46.040
<v Speaker 1>to have people then more solidly enter into these groups.

0:29:46.080 --> 0:29:49.720
<v Speaker 1>And then they had like a whole you know, stepped

0:29:49.800 --> 0:29:52.040
<v Speaker 1>plan of like once you're in, how you kind of

0:29:52.240 --> 0:29:57.400
<v Speaker 1>would would destabilize steer these groups from within U And

0:29:58.400 --> 0:30:04.280
<v Speaker 1>the that thing that really made this even worse, um

0:30:04.600 --> 0:30:07.960
<v Speaker 1>was the fact that most of the groups, I think

0:30:07.960 --> 0:30:11.040
<v Speaker 1>maybe all of the groups targeted with this particular unit

0:30:11.240 --> 0:30:19.080
<v Speaker 1>were green activists. There's this incredible, incredible, like you couldn't

0:30:19.080 --> 0:30:23.320
<v Speaker 1>make this stuff up. But there's a famous libel case

0:30:23.600 --> 0:30:26.480
<v Speaker 1>where McDonald's was suing these these two activists in the

0:30:26.560 --> 0:30:31.840
<v Speaker 1>UK right because they were putting up flyers exposing some

0:30:31.920 --> 0:30:36.440
<v Speaker 1>of the practices of McDonald's and the group that they

0:30:36.480 --> 0:30:38.880
<v Speaker 1>were members of, which I think at this point was

0:30:38.880 --> 0:30:41.440
<v Speaker 1>called Green Piece, but it was different to the kind

0:30:41.440 --> 0:30:46.000
<v Speaker 1>of more famous Green Piece in London. Prior to them

0:30:46.040 --> 0:30:50.640
<v Speaker 1>doing this big kind of McDonald's thing, um was losing

0:30:50.680 --> 0:30:53.239
<v Speaker 1>members and it got to a point where there were

0:30:53.280 --> 0:30:56.280
<v Speaker 1>so few people in this group that it would have

0:30:56.360 --> 0:30:59.560
<v Speaker 1>shut down had it not been for the fact that

0:31:00.560 --> 0:31:05.720
<v Speaker 1>there were a large number of undercover cops in this group.

0:31:05.960 --> 0:31:08.360
<v Speaker 1>So you know, if you imagine at some point they

0:31:08.360 --> 0:31:11.840
<v Speaker 1>were actually more undercover cops and private security people undercover

0:31:11.920 --> 0:31:15.480
<v Speaker 1>in this group that actual activists, which has enabled the

0:31:15.480 --> 0:31:19.600
<v Speaker 1>group to continue. And in fact, the original flyer that

0:31:19.640 --> 0:31:23.280
<v Speaker 1>they put out was written I forget the guy's name

0:31:23.320 --> 0:31:27.120
<v Speaker 1>now by one of these undercover cops. He wrote the

0:31:27.280 --> 0:31:31.440
<v Speaker 1>copy for this flyer that went out and then was

0:31:31.560 --> 0:31:33.680
<v Speaker 1>you know, saw this these people dragged up in court

0:31:33.720 --> 0:31:36.280
<v Speaker 1>and was this huge you know, McDonald's won the case,

0:31:36.320 --> 0:31:39.000
<v Speaker 1>but in terms of pr it was hugely damaging to them.

0:31:39.080 --> 0:31:42.560
<v Speaker 1>But yeah, that that for me was the thing that

0:31:42.600 --> 0:31:44.760
<v Speaker 1>seemed even more point because because here you had this

0:31:44.840 --> 0:31:50.720
<v Speaker 1>story of the state sanctioning the you know, one of

0:31:50.760 --> 0:31:54.000
<v Speaker 1>the most terrible abuses, Like essentially, you know, what was

0:31:54.040 --> 0:31:59.840
<v Speaker 1>happening was pretty easy to to kind of call it rape, right.

0:32:00.000 --> 0:32:04.760
<v Speaker 1>There was women in sexual relationships with people and thinking

0:32:04.800 --> 0:32:07.800
<v Speaker 1>it was consensual, but not realizing that they this was

0:32:07.880 --> 0:32:09.800
<v Speaker 1>you know, what they were getting into was not what

0:32:09.840 --> 0:32:14.120
<v Speaker 1>they thought it was. And so this was just so

0:32:14.200 --> 0:32:18.880
<v Speaker 1>appalling and like from a just to kind of base

0:32:18.920 --> 0:32:26.800
<v Speaker 1>emotional level, just it was so hard for me to

0:32:26.840 --> 0:32:30.960
<v Speaker 1>imagine the pain of um and these women win relationships

0:32:31.000 --> 0:32:34.840
<v Speaker 1>with these undercover officers for years. Yeah, and then and

0:32:34.840 --> 0:32:36.800
<v Speaker 1>and and part of the modus operanda was when you

0:32:36.800 --> 0:32:39.320
<v Speaker 1>were done, you had to exit and disappear. And they

0:32:39.320 --> 0:32:43.120
<v Speaker 1>had this whole plan where the cops would claim that

0:32:43.120 --> 0:32:45.120
<v Speaker 1>they were being followed and that they were worried, and

0:32:45.160 --> 0:32:48.240
<v Speaker 1>then they would disappear, and then they would call from

0:32:48.320 --> 0:32:50.200
<v Speaker 1>some European country and say that they had kind of

0:32:50.200 --> 0:32:53.080
<v Speaker 1>fled the country because they were worried that the cops

0:32:53.080 --> 0:32:55.200
<v Speaker 1>were onto them, and then they would slowly kind of

0:32:55.240 --> 0:32:57.480
<v Speaker 1>disappear and this you know, some of these were kind

0:32:57.480 --> 0:33:00.040
<v Speaker 1>of pre modern internet, so it was easier for I

0:33:00.120 --> 0:33:03.719
<v Speaker 1>want to kind of disappear. But this stuff totally happened

0:33:03.720 --> 0:33:05.959
<v Speaker 1>in the Green Scare in the States, in you know,

0:33:06.120 --> 0:33:10.000
<v Speaker 1>around this was around this was My big question was

0:33:10.000 --> 0:33:13.240
<v Speaker 1>was this you know, some of these cases were kind

0:33:13.240 --> 0:33:15.520
<v Speaker 1>of the original inspiration. And when I started thinking about

0:33:16.480 --> 0:33:19.480
<v Speaker 1>trying to tell a story inspired by this. Originally it

0:33:19.560 --> 0:33:22.920
<v Speaker 1>starts off and and and it's still in based in

0:33:22.960 --> 0:33:25.040
<v Speaker 1>the UK, and based on these things. And there was

0:33:25.040 --> 0:33:30.400
<v Speaker 1>a particular, ah, a particular flavor to it where the

0:33:30.440 --> 0:33:33.200
<v Speaker 1>cops doing this work it was part of the matt Police,

0:33:33.240 --> 0:33:37.640
<v Speaker 1>who were you know, that's the more kind of gang story.

0:33:38.160 --> 0:33:41.400
<v Speaker 1>Like there's there's a real reputation that the Met police have,

0:33:41.640 --> 0:33:45.160
<v Speaker 1>So these cops that were chosen for this work were

0:33:45.160 --> 0:33:46.959
<v Speaker 1>the ones that were a bit more kind of marcho

0:33:47.080 --> 0:33:49.360
<v Speaker 1>and edgy. And there we was there was I mean,

0:33:49.360 --> 0:33:50.800
<v Speaker 1>there was so much stuff to it that that was horrific,

0:33:50.880 --> 0:33:56.320
<v Speaker 1>Like they would only pick cops that were married, um,

0:33:56.360 --> 0:34:02.920
<v Speaker 1>because they felt that that gave them some level of

0:34:02.920 --> 0:34:06.880
<v Speaker 1>ability to be sleeping with these activists and not lose

0:34:07.160 --> 0:34:09.920
<v Speaker 1>themselves in it. Um. But obviously the wives didn't know

0:34:09.960 --> 0:34:12.840
<v Speaker 1>what was ending um And and there's just there's so

0:34:12.880 --> 0:34:15.880
<v Speaker 1>many layers of this that I just thought was it

0:34:16.000 --> 0:34:19.080
<v Speaker 1>was awful, And coming off the first story, I was like, well,

0:34:19.719 --> 0:34:23.319
<v Speaker 1>I would love to tell an undercover cops story in

0:34:23.360 --> 0:34:28.640
<v Speaker 1>which we acknowledge that the undercover cop is bad. They

0:34:28.680 --> 0:34:31.560
<v Speaker 1>aren't like, you know, because because it's such a classic

0:34:31.600 --> 0:34:34.680
<v Speaker 1>trope is the undercover cops story because you get to

0:34:34.680 --> 0:34:36.080
<v Speaker 1>have your cake and eat it. You get to see

0:34:36.120 --> 0:34:38.439
<v Speaker 1>someone on both sides the law. You get you get

0:34:38.440 --> 0:34:43.040
<v Speaker 1>all the tension and thrills of it. But usually, you know, whatever,

0:34:43.200 --> 0:34:45.400
<v Speaker 1>even if the if the movie or the story or

0:34:45.400 --> 0:34:49.799
<v Speaker 1>whatever has a bittersweet ending, the protagonists always the undercover cop.

0:34:49.960 --> 0:34:53.160
<v Speaker 1>And ultimately, because they're the protagonist, they're the one that

0:34:53.280 --> 0:34:56.880
<v Speaker 1>your heart goes to, right. And the secondary characters, whether

0:34:56.920 --> 0:34:59.320
<v Speaker 1>that's like the wife and Donnie Brasco or good Fellows

0:34:59.360 --> 0:35:01.800
<v Speaker 1>or something, you know, they basically serve as a foil

0:35:01.960 --> 0:35:04.680
<v Speaker 1>to the main character. So I was like, well, can

0:35:05.000 --> 0:35:09.520
<v Speaker 1>we tell a story where, um, we we treat the

0:35:09.560 --> 0:35:12.040
<v Speaker 1>wife and the activist who's being targeted and the other

0:35:12.040 --> 0:35:16.680
<v Speaker 1>people on the periphery of this guy think more about

0:35:16.760 --> 0:35:20.279
<v Speaker 1>their perspective on this world, and let's acknowledge from our

0:35:20.360 --> 0:35:24.480
<v Speaker 1>perspective that this is wrong. Everything that's happening is wrong

0:35:24.520 --> 0:35:26.719
<v Speaker 1>and it's not justified. And then let's just see what

0:35:26.840 --> 0:35:29.920
<v Speaker 1>the impact is on people. Um. So, once we started

0:35:29.920 --> 0:35:33.720
<v Speaker 1>developing it, and when I was speaking to Anna partner

0:35:33.760 --> 0:35:36.800
<v Speaker 1>about doing it, um, I felt like, oh, we should

0:35:36.960 --> 0:35:42.360
<v Speaker 1>move this to the States, um to make it feel

0:35:43.080 --> 0:35:46.320
<v Speaker 1>certainly as well, because the larger audiences American to to

0:35:46.400 --> 0:35:49.520
<v Speaker 1>kind of reiterate and make it feel kind of more

0:35:49.560 --> 0:35:53.040
<v Speaker 1>identifiable and have it be less quaint and British. Um.

0:35:53.040 --> 0:35:55.279
<v Speaker 1>So my number one question from day one was like, well,

0:35:55.280 --> 0:35:58.160
<v Speaker 1>does this ship happen in the States and as much

0:35:58.200 --> 0:35:59.759
<v Speaker 1>does it happen in the same way. And so we

0:36:00.120 --> 0:36:03.480
<v Speaker 1>on a researcher who then started pulling stuff up and

0:36:03.480 --> 0:36:08.000
<v Speaker 1>and the big thing for me was replacing the undercover

0:36:08.080 --> 0:36:13.440
<v Speaker 1>group the met with the FBI. And and then I

0:36:13.680 --> 0:36:16.399
<v Speaker 1>that became fascinating to me because then I started digging

0:36:16.400 --> 0:36:20.200
<v Speaker 1>into the FBI and understanding their history and everything that's

0:36:20.200 --> 0:36:25.040
<v Speaker 1>wrong there. But yeah, immediately I start seeing all these

0:36:25.120 --> 0:36:30.800
<v Speaker 1>great examples of yeah, this explicit infiltration of green groups UM,

0:36:30.960 --> 0:36:35.759
<v Speaker 1>some pretty horrific cases of entrapment um, where you know,

0:36:35.840 --> 0:36:40.160
<v Speaker 1>people infiltrate these groups and then encourage them to do

0:36:40.520 --> 0:36:43.640
<v Speaker 1>more extreme and violent things on the record. It's the

0:36:43.640 --> 0:36:49.360
<v Speaker 1>point where you're listening to like recorded FBI stuff and

0:36:49.360 --> 0:36:50.960
<v Speaker 1>and you can hear the group being like I'm not

0:36:51.000 --> 0:36:53.960
<v Speaker 1>sure about that, Like that doesn't sound like a great idea, dude,

0:36:54.320 --> 0:36:58.040
<v Speaker 1>And the the FBI person is They're going like, Wow,

0:36:58.080 --> 0:37:00.919
<v Speaker 1>I don't know, I I really do think we should

0:37:00.920 --> 0:37:05.200
<v Speaker 1>blow this bridge up, guys. And it's so obvious, like

0:37:05.320 --> 0:37:07.319
<v Speaker 1>when you listen to which is why a lot of

0:37:07.360 --> 0:37:10.880
<v Speaker 1>these cases have ultimately been thrown out. But yeah, it

0:37:10.920 --> 0:37:14.560
<v Speaker 1>was it was. It was I guess for the project,

0:37:14.600 --> 0:37:18.279
<v Speaker 1>reassuring to see that all this stuff was happening over here. Yeah.

0:37:18.600 --> 0:37:23.000
<v Speaker 1>I mean, and the FBI, like the specific FBI agent

0:37:23.040 --> 0:37:26.000
<v Speaker 1>that we kind of follow definitely feels very American and

0:37:26.040 --> 0:37:30.319
<v Speaker 1>feels very real. Um. I really like the actor that

0:37:30.360 --> 0:37:32.960
<v Speaker 1>you got to play him. Um, he definitely feels like

0:37:33.000 --> 0:37:36.160
<v Speaker 1>a lot of kind of the law enforcement dudes who

0:37:36.239 --> 0:37:40.520
<v Speaker 1>kind of handle this side of things. Um. That was

0:37:40.640 --> 0:37:43.080
<v Speaker 1>that was That was definitely that was like an FBI.

0:37:43.920 --> 0:37:46.520
<v Speaker 1>He became like the fbiis of it became very important

0:37:46.520 --> 0:37:49.120
<v Speaker 1>to it. And it was interesting the way that the

0:37:49.200 --> 0:37:53.359
<v Speaker 1>FBI they had this brand, which is partly reinforced by

0:37:53.360 --> 0:37:55.200
<v Speaker 1>the media, Like they had the great idea back in

0:37:55.280 --> 0:38:00.360
<v Speaker 1>like forties or fifties to themselves fund and support cop shows.

0:38:00.960 --> 0:38:03.400
<v Speaker 1>So this whole idea we have through the X Files,

0:38:03.400 --> 0:38:07.440
<v Speaker 1>through pretty much every serial killer media whatever. The idea

0:38:07.480 --> 0:38:09.960
<v Speaker 1>of the FBI is being like the smartest and the best,

0:38:10.960 --> 0:38:13.800
<v Speaker 1>like that's put out by them, but it's really interesting

0:38:13.840 --> 0:38:18.840
<v Speaker 1>to see they believe that, like they are beyond approach

0:38:18.960 --> 0:38:22.279
<v Speaker 1>and like they have higher standards for like, you know,

0:38:22.280 --> 0:38:24.000
<v Speaker 1>if you want to join the FBI, there is in

0:38:24.080 --> 0:38:27.279
<v Speaker 1>theory this kind of moral moral check that you have

0:38:27.360 --> 0:38:32.359
<v Speaker 1>to pass. But into ABI age and flipping backwards and

0:38:32.400 --> 0:38:34.800
<v Speaker 1>shooting somebody when his gun falls out of his pants

0:38:34.800 --> 0:38:38.040
<v Speaker 1>at a clock, Well, then you read about it and

0:38:38.080 --> 0:38:41.160
<v Speaker 1>you're like, actually the experience, the lived experience, and we

0:38:41.239 --> 0:38:43.960
<v Speaker 1>were it was it was so bizarre because I was like,

0:38:44.000 --> 0:38:46.120
<v Speaker 1>I really want to understand what it's like to be

0:38:46.160 --> 0:38:50.279
<v Speaker 1>an FBI wife, and um, let's find let's reach out

0:38:50.920 --> 0:38:52.960
<v Speaker 1>the research I've done. Some of the stuff we pulled up.

0:38:53.000 --> 0:38:56.240
<v Speaker 1>I was like, oh, it, it does sound pretty bad.

0:38:56.600 --> 0:38:59.400
<v Speaker 1>Like there's a requirement if you're an FBI age and

0:38:59.560 --> 0:39:02.640
<v Speaker 1>you have to move every three years or something. So

0:39:03.160 --> 0:39:05.120
<v Speaker 1>if you're the wife to an FBI agent, you essentially

0:39:05.200 --> 0:39:07.160
<v Speaker 1>move every three years, and so you never get a

0:39:07.239 --> 0:39:10.320
<v Speaker 1>chance to build your own career or to make roots,

0:39:10.560 --> 0:39:13.080
<v Speaker 1>and so you're generally and the wage is not great,

0:39:13.320 --> 0:39:19.080
<v Speaker 1>which is why they're very vulnerable to corruption. Really Um,

0:39:19.640 --> 0:39:23.359
<v Speaker 1>so you're generally living there's usually kind of areas where

0:39:23.360 --> 0:39:26.640
<v Speaker 1>all the FBI families live, so it's this very insular

0:39:26.719 --> 0:39:32.520
<v Speaker 1>world and you you start to see where some of

0:39:32.560 --> 0:39:35.920
<v Speaker 1>these wives have come out and spoken about it. They're like,

0:39:36.120 --> 0:39:40.319
<v Speaker 1>it's really shitty because our husbands, who believe themselves to

0:39:40.360 --> 0:39:43.680
<v Speaker 1>be like you know, March of superheroes, get to disappear

0:39:43.719 --> 0:39:45.279
<v Speaker 1>for three days at a time and we can never

0:39:45.320 --> 0:39:47.239
<v Speaker 1>ask where they are or what they're doing. And there's

0:39:47.280 --> 0:39:48.960
<v Speaker 1>this kind of internal code which you see in a

0:39:48.960 --> 0:39:50.920
<v Speaker 1>lot of law enforcement right where they will cover for

0:39:51.000 --> 0:39:55.920
<v Speaker 1>each other and protect each other. Um. And you suddenly

0:39:55.960 --> 0:40:01.080
<v Speaker 1>start see that like, ah, you know the this is

0:40:01.200 --> 0:40:05.920
<v Speaker 1>not like And in fact, I remember reading sort of

0:40:06.440 --> 0:40:09.080
<v Speaker 1>the guy who inspired like Silenced the Lambs. The TV

0:40:09.120 --> 0:40:11.920
<v Speaker 1>show mind Hunter was based on him in his book. Um,

0:40:12.200 --> 0:40:14.399
<v Speaker 1>this guy who was one of the early kind of

0:40:15.880 --> 0:40:19.840
<v Speaker 1>serial killer profiling people within the FBI. You read his book,

0:40:20.800 --> 0:40:24.080
<v Speaker 1>It's a terrible book. When I heard that Fincher was adapting,

0:40:24.120 --> 0:40:27.480
<v Speaker 1>I was like, wow, good luck. Um, but it's incredible

0:40:27.600 --> 0:40:30.879
<v Speaker 1>the lack of self awareness he has. Um, this guy

0:40:31.000 --> 0:40:34.880
<v Speaker 1>is so sexist and so bad. Every time he introduces

0:40:34.960 --> 0:40:37.560
<v Speaker 1>a woman, it starts by from the legs up like

0:40:37.600 --> 0:40:41.360
<v Speaker 1>he's describing it and um. At the very end of

0:40:41.400 --> 0:40:43.759
<v Speaker 1>the book, he reveals that his wife leaves him, and

0:40:43.800 --> 0:40:45.880
<v Speaker 1>he kind of writes as if this is a huge surprise,

0:40:45.920 --> 0:40:49.080
<v Speaker 1>and yeah, he's calling us from chapter one and he

0:40:49.120 --> 0:40:51.640
<v Speaker 1>has the best buddy. So like the guy who's who's

0:40:51.960 --> 0:40:54.319
<v Speaker 1>the kind of number two in mind Hunter on TV,

0:40:55.280 --> 0:40:57.800
<v Speaker 1>there's like a real life version of him. And halfway

0:40:57.800 --> 0:41:01.719
<v Speaker 1>through the book, his wife high is an assassin to

0:41:01.960 --> 0:41:04.480
<v Speaker 1>kind of hitman to come in and kill him, and

0:41:04.520 --> 0:41:07.200
<v Speaker 1>the guy just narrowly avoids it. And the guy writing

0:41:07.200 --> 0:41:10.360
<v Speaker 1>the book is like, what an evil woman, like my

0:41:10.440 --> 0:41:12.360
<v Speaker 1>poor friend, and you're like, well, hang on a minute,

0:41:12.360 --> 0:41:14.320
<v Speaker 1>what did your what was your friend like? Yeah, what

0:41:14.440 --> 0:41:17.560
<v Speaker 1>was what was going on? Yeah, there's there's there's probably

0:41:17.560 --> 0:41:22.200
<v Speaker 1>something going on there. So yeah it was Yeah, that

0:41:22.200 --> 0:41:27.680
<v Speaker 1>that sense that which I think for me, expanded beautifully

0:41:27.960 --> 0:41:30.400
<v Speaker 1>to the bigger picture of like that character kind of

0:41:30.480 --> 0:41:33.919
<v Speaker 1>believing that he's the good guy absolutely, you know, he's

0:41:33.920 --> 0:41:36.040
<v Speaker 1>the sheriff in the Western. He's coming in and he's

0:41:36.080 --> 0:41:39.840
<v Speaker 1>fixing problems and he's saving the world. M but and

0:41:39.840 --> 0:41:43.640
<v Speaker 1>then hes apart and and and his inability like it's

0:41:43.680 --> 0:41:47.759
<v Speaker 1>such a brittle world view that. Yeah, he is he

0:41:47.920 --> 0:41:51.719
<v Speaker 1>is very once yeah, once he's exposed to thinking that

0:41:51.760 --> 0:41:55.839
<v Speaker 1>the world is maybe different, it just totally breaks them. Yeah.

0:41:56.680 --> 0:42:00.719
<v Speaker 1>His specific arc I think is extremely interesting. Um, but

0:42:00.760 --> 0:42:02.480
<v Speaker 1>I don't want to spoil it because I think it's

0:42:02.480 --> 0:42:05.319
<v Speaker 1>it's it's too it's too shocking. Once you get to

0:42:05.360 --> 0:42:09.080
<v Speaker 1>the final piece of his story, you're like, oh wow, um,

0:42:09.120 --> 0:42:11.080
<v Speaker 1>I think that was laid out in a really beautiful way.

0:42:11.080 --> 0:42:13.160
<v Speaker 1>But it's it's it's not like shocking away, like oh

0:42:13.200 --> 0:42:15.319
<v Speaker 1>this this like doesn't make sense. It's like, oh no, yeah,

0:42:15.360 --> 0:42:17.239
<v Speaker 1>I can see that, I can see why he's doing this,

0:42:17.800 --> 0:42:20.200
<v Speaker 1>but it's still it's like you kind of slowly watched

0:42:20.200 --> 0:42:24.000
<v Speaker 1>this guy get broken down piece by piece. Um, you know,

0:42:24.040 --> 0:42:26.759
<v Speaker 1>because he starts he's very much like the superhero FBI agent.

0:42:26.800 --> 0:42:28.920
<v Speaker 1>He's like, yeah, ha ha, I'm gonna I'm gonna stop

0:42:28.960 --> 0:42:31.520
<v Speaker 1>these terrorists or whatever, and then he just like yeah,

0:42:31.680 --> 0:42:34.080
<v Speaker 1>watching him progress throughout the story and you can see

0:42:34.080 --> 0:42:36.319
<v Speaker 1>like how pathetic he is. Sometimes there's a there's a

0:42:36.400 --> 0:42:40.719
<v Speaker 1>great uh one of the UK spy cops, Um, I

0:42:40.760 --> 0:42:43.239
<v Speaker 1>forget his name. If we're doing this three years ago

0:42:43.280 --> 0:42:44.880
<v Speaker 1>and I've had all these names in my head. But

0:42:45.040 --> 0:42:49.080
<v Speaker 1>he UM. Uh. So he was assigned and he was

0:42:49.360 --> 0:42:52.440
<v Speaker 1>infiltrated this screen group somewhere in the UK for a

0:42:52.440 --> 0:42:56.240
<v Speaker 1>couple of years, had this relationship with this girl. UM

0:42:56.520 --> 0:43:00.960
<v Speaker 1>was participating and facilitating. UM. The the one detail that

0:43:01.040 --> 0:43:02.839
<v Speaker 1>I loved and tried to make sure he's accurate was

0:43:03.360 --> 0:43:06.799
<v Speaker 1>all these cops would have a van or they would

0:43:06.800 --> 0:43:10.040
<v Speaker 1>have like a big truck in the UK because they

0:43:10.160 --> 0:43:12.759
<v Speaker 1>realized that, like in these smaller groups, like being the

0:43:12.800 --> 0:43:15.840
<v Speaker 1>transportation was like your superpower. So like if you are

0:43:15.880 --> 0:43:18.200
<v Speaker 1>someone was like, oh, I'll drive everyone to the thing.

0:43:18.320 --> 0:43:21.520
<v Speaker 1>I'll get us all there because I have this big van. UM.

0:43:21.560 --> 0:43:23.640
<v Speaker 1>That was the easiest way to just kind of make

0:43:23.680 --> 0:43:26.200
<v Speaker 1>yourself useful. UM. But this guy is doing all that.

0:43:26.360 --> 0:43:30.920
<v Speaker 1>At some point, UM, they decided to pull him and

0:43:32.000 --> 0:43:34.440
<v Speaker 1>they pull him out. He returns to his wife and

0:43:34.480 --> 0:43:39.000
<v Speaker 1>his normal life back in London. UM. But he can't

0:43:39.040 --> 0:43:41.440
<v Speaker 1>go back to his normal life, and so he starts

0:43:41.800 --> 0:43:44.960
<v Speaker 1>and he's done all the stuff of disappearing, but he

0:43:45.080 --> 0:43:48.040
<v Speaker 1>just starts getting up and driving and maybe he's in

0:43:48.080 --> 0:43:50.400
<v Speaker 1>the north of England somewhere, just just shows back up

0:43:50.440 --> 0:43:52.399
<v Speaker 1>and he's like oh, I'm back, guys, And they're like, oh, Ship,

0:43:52.440 --> 0:43:54.400
<v Speaker 1>what happened? I thought you had to like disappear because

0:43:54.520 --> 0:43:56.120
<v Speaker 1>people are after you. And he's like, no, it's all right,

0:43:56.760 --> 0:44:01.960
<v Speaker 1>ah and just goes back to live as an activist. UM.

0:44:02.000 --> 0:44:05.920
<v Speaker 1>And at some point one of his superiors notices that

0:44:06.040 --> 0:44:12.040
<v Speaker 1>the mileage on his police paid vehicle is huge, and

0:44:12.040 --> 0:44:14.360
<v Speaker 1>they're like, why is this guy doing so much my

0:44:14.440 --> 0:44:17.160
<v Speaker 1>legions because he's driving all the way back uh and

0:44:17.360 --> 0:44:20.600
<v Speaker 1>and continuing to live this life and inhabit this character

0:44:20.640 --> 0:44:24.799
<v Speaker 1>that he's set up. Um. And at some point I

0:44:24.840 --> 0:44:28.080
<v Speaker 1>think he gets found out and it all goes horribly

0:44:28.080 --> 0:44:30.840
<v Speaker 1>wrong because he no longer has like the fake idea

0:44:30.880 --> 0:44:33.799
<v Speaker 1>and stuff that they gave him. But yeah, I mean that,

0:44:35.200 --> 0:44:37.279
<v Speaker 1>and it's like that stuff is interesting. But then you

0:44:37.520 --> 0:44:41.759
<v Speaker 1>it was always important to never be overly sympathetic when

0:44:41.760 --> 0:44:46.719
<v Speaker 1>you see them struggling. There is an of life. There

0:44:46.800 --> 0:44:49.400
<v Speaker 1>is certain points where you see the FBI agents struggling

0:44:49.520 --> 0:44:52.000
<v Speaker 1>because of how like smug he is. You're like, yes,

0:44:52.080 --> 0:44:54.719
<v Speaker 1>he's struggling, and you like get excited when he gets

0:44:54.760 --> 0:44:57.400
<v Speaker 1>like when he gets like reprimanded or he you know,

0:44:57.520 --> 0:45:00.040
<v Speaker 1>people are like mad at him for various reasons. It

0:45:00.160 --> 0:45:02.440
<v Speaker 1>very interesting how you like how sympathies get pulled in

0:45:02.480 --> 0:45:04.160
<v Speaker 1>certain directions, because like, by the end of the game,

0:45:04.200 --> 0:45:07.520
<v Speaker 1>you definitely have a much fuller perspective on who this

0:45:07.520 --> 0:45:10.960
<v Speaker 1>guy is and how his kind of psyche works, because

0:45:11.000 --> 0:45:13.480
<v Speaker 1>he is really in a lot of ways like kind

0:45:13.520 --> 0:45:16.160
<v Speaker 1>of pathetic as like a person um and he like

0:45:16.320 --> 0:45:19.400
<v Speaker 1>needs to like hype himself up for himself to like

0:45:19.440 --> 0:45:22.120
<v Speaker 1>make himself feel like he's special. Then when that gets

0:45:22.120 --> 0:45:35.160
<v Speaker 1>broken down, he just completely collapses. M I guess one

0:45:35.160 --> 0:45:37.279
<v Speaker 1>of the last things I want to talk about is

0:45:37.320 --> 0:45:40.239
<v Speaker 1>like throughout all of your games you have kind of

0:45:40.280 --> 0:45:42.640
<v Speaker 1>a through line of like fairy tales. You kind of

0:45:42.680 --> 0:45:46.320
<v Speaker 1>you bring in fairy tale concepts into all of these games.

0:45:46.920 --> 0:45:49.000
<v Speaker 1>Um And. I like how a lot of your games

0:45:49.040 --> 0:45:50.640
<v Speaker 1>are very open ended in some ways. I think that

0:45:50.760 --> 0:45:53.680
<v Speaker 1>her story being much more open ended than than telling

0:45:53.719 --> 0:45:56.680
<v Speaker 1>lies in some ways. Um And, I really like that

0:45:57.040 --> 0:45:59.759
<v Speaker 1>you kind of you can't like look up, like what

0:46:00.080 --> 0:46:01.600
<v Speaker 1>is the ending of this game. It's like no, like

0:46:01.640 --> 0:46:03.520
<v Speaker 1>you have to piece it together in your own brain

0:46:03.560 --> 0:46:06.200
<v Speaker 1>like that, and whatever you think the story is, that's

0:46:06.200 --> 0:46:08.719
<v Speaker 1>where it is for you. There's no like definitive ending,

0:46:08.840 --> 0:46:12.319
<v Speaker 1>especially like especially for her story, um and how this

0:46:12.400 --> 0:46:14.840
<v Speaker 1>combines with fairy tales. I think it's it's really interesting

0:46:14.920 --> 0:46:18.240
<v Speaker 1>way to like include like mythology into these more modern stories.

0:46:18.680 --> 0:46:20.839
<v Speaker 1>What's kind of your pot process behind you know, kind

0:46:20.920 --> 0:46:24.480
<v Speaker 1>of kind of including mythology and fairy tales into these

0:46:24.520 --> 0:46:27.480
<v Speaker 1>more like modern stories of like you know, people interacting

0:46:27.480 --> 0:46:29.520
<v Speaker 1>with like government, law enforcement, and then just you know,

0:46:29.560 --> 0:46:34.080
<v Speaker 1>breaking down their own psyches under these heightensed situations. Yeah,

0:46:34.080 --> 0:46:37.080
<v Speaker 1>I mean I think it. I think it came initially

0:46:37.120 --> 0:46:41.799
<v Speaker 1>with her story of yeah, thinking about the kind of

0:46:41.920 --> 0:46:45.560
<v Speaker 1>meta storytelling nous of these things, right of the expense

0:46:45.640 --> 0:46:48.720
<v Speaker 1>which their experiments and like how we tell stories, um

0:46:48.800 --> 0:46:51.920
<v Speaker 1>and but a lot of times, like the myths and

0:46:51.960 --> 0:46:55.319
<v Speaker 1>the the kind of classic stories that people go to

0:46:55.480 --> 0:46:59.319
<v Speaker 1>those right to try and understand the bigger questions or

0:47:00.280 --> 0:47:07.359
<v Speaker 1>certainly like um, I guess partly came out of the

0:47:07.400 --> 0:47:09.840
<v Speaker 1>start of first story. I had like two youngest kids,

0:47:09.920 --> 0:47:12.319
<v Speaker 1>and you're so you're reading them all the classic stories

0:47:12.320 --> 0:47:14.080
<v Speaker 1>and you realize the extent to which these are just

0:47:14.239 --> 0:47:18.200
<v Speaker 1>encoding our society's values. Right. But I had this incredible

0:47:18.239 --> 0:47:23.200
<v Speaker 1>book that was my parents got for me, and I

0:47:23.280 --> 0:47:25.200
<v Speaker 1>tracked down and made sure we still had when I

0:47:25.239 --> 0:47:27.959
<v Speaker 1>had my kids. That was called it was like folk

0:47:28.000 --> 0:47:31.160
<v Speaker 1>tales of the people's of the Soviet Republic from like

0:47:31.920 --> 0:47:34.880
<v Speaker 1>the early eighties, and it was collected like a lot

0:47:34.920 --> 0:47:38.319
<v Speaker 1>of it was. It was Ukrainian folk tales, and they

0:47:38.320 --> 0:47:42.600
<v Speaker 1>were amazing because they were so dark. Like the message

0:47:42.760 --> 0:47:46.000
<v Speaker 1>of each of these stories was trust nobody. The rich

0:47:46.040 --> 0:47:49.640
<v Speaker 1>will always win, you will end up dead and unhappy, right,

0:47:49.719 --> 0:47:53.440
<v Speaker 1>And each story would start with the poor peasant his

0:47:53.560 --> 0:47:57.000
<v Speaker 1>brother gets rich, he asks for help. The brother like

0:47:57.480 --> 0:48:01.080
<v Speaker 1>is horrible. Like there's one story where there's this brother

0:48:01.080 --> 0:48:04.200
<v Speaker 1>who's like, oh, if you want some grain because you're starving,

0:48:04.960 --> 0:48:06.879
<v Speaker 1>and then gouge out your own eye and I'll give

0:48:06.880 --> 0:48:08.360
<v Speaker 1>you some grain. And then it comes back from more

0:48:08.400 --> 0:48:10.640
<v Speaker 1>grain later and he's like, gauge out your other eye. Now,

0:48:10.719 --> 0:48:13.080
<v Speaker 1>chop off your hand. And it's like they're so dark,

0:48:13.600 --> 0:48:18.120
<v Speaker 1>and I'm like, but this is reflecting what it was

0:48:18.239 --> 0:48:20.680
<v Speaker 1>like to live in that world and grew up and

0:48:20.680 --> 0:48:25.680
<v Speaker 1>you're preparing people for the realities. So um, you know,

0:48:25.680 --> 0:48:28.680
<v Speaker 1>I think that to me was really interesting in and

0:48:28.760 --> 0:48:30.840
<v Speaker 1>her story tells this story that kind of to some extent,

0:48:31.360 --> 0:48:34.680
<v Speaker 1>grows out of this childhood and then we're tell him lies. Definitely,

0:48:34.680 --> 0:48:40.240
<v Speaker 1>it was part of this idea of of, yeah, how

0:48:41.160 --> 0:48:45.640
<v Speaker 1>Logan's character David sees the world and relates to his

0:48:45.760 --> 0:48:48.400
<v Speaker 1>part in it and like his utter inability to realize

0:48:48.400 --> 0:48:50.640
<v Speaker 1>that he's the bad guy in the story, right, and yeah,

0:48:51.040 --> 0:48:54.120
<v Speaker 1>he's the good guy. Um. And and that was like

0:48:54.200 --> 0:48:57.600
<v Speaker 1>that was partly the key to breaking his character. And

0:48:57.640 --> 0:48:59.680
<v Speaker 1>it was his daughter. So he has this character who's

0:48:59.840 --> 0:49:03.520
<v Speaker 1>this six seven year old daughter and that's like, you know,

0:49:03.600 --> 0:49:07.000
<v Speaker 1>he lets down and does horrible things to a whole

0:49:07.040 --> 0:49:10.480
<v Speaker 1>bunch of people. Um, but the thing he's not going

0:49:10.520 --> 0:49:12.560
<v Speaker 1>to be able to get over is knowing that he's

0:49:12.600 --> 0:49:14.799
<v Speaker 1>laid his daughter down, right, knowing that at some point

0:49:14.880 --> 0:49:18.600
<v Speaker 1>she will grow up and be an adult woman who

0:49:18.680 --> 0:49:22.000
<v Speaker 1>if she learns about what her father has done, we'll

0:49:22.239 --> 0:49:25.560
<v Speaker 1>we'll think less of him and you know, we'll realize

0:49:25.560 --> 0:49:27.719
<v Speaker 1>that he's the bad guy in the fairy tale whatever.

0:49:27.840 --> 0:49:31.719
<v Speaker 1>So um, that was like just interesting to me to

0:49:31.920 --> 0:49:34.239
<v Speaker 1>set him in that moment and have him reading those

0:49:34.280 --> 0:49:37.560
<v Speaker 1>stories and see see his relationship with his daughter. Um

0:49:38.239 --> 0:49:43.759
<v Speaker 1>and yeah, I think that that ye just relating those

0:49:43.800 --> 0:49:46.840
<v Speaker 1>things back to what are these these kind of base values,

0:49:46.880 --> 0:49:49.600
<v Speaker 1>and so much of those foe tales is preparing you

0:49:49.640 --> 0:49:51.160
<v Speaker 1>for the fact that people are going to lie to

0:49:51.160 --> 0:49:53.520
<v Speaker 1>you and trick you and you know all those kind

0:49:53.520 --> 0:49:57.359
<v Speaker 1>of aspects. Yeah. Well a lot of them do deal with, like,

0:49:58.160 --> 0:50:02.160
<v Speaker 1>you know, failures of trusting people and you know, getting

0:50:02.400 --> 0:50:04.160
<v Speaker 1>getting let down and being misled. A lot a lot

0:50:04.200 --> 0:50:06.000
<v Speaker 1>of those do kind of follow on these same same

0:50:06.080 --> 0:50:10.040
<v Speaker 1>kind of rough templates. UM, let's see, is there anything

0:50:10.080 --> 0:50:12.640
<v Speaker 1>you're working on now that you wanna that you wanna

0:50:12.920 --> 0:50:15.560
<v Speaker 1>plug um, And of course you know people should pick

0:50:15.640 --> 0:50:18.600
<v Speaker 1>up Telling Lies her story. UM. I have them on Steam.

0:50:18.600 --> 0:50:20.879
<v Speaker 1>I think they are best suited to be playing on PC,

0:50:21.360 --> 0:50:23.160
<v Speaker 1>but you can get them on console. We can get

0:50:23.160 --> 0:50:28.120
<v Speaker 1>them on iOS. But in any anything anything upcoming. Yeah,

0:50:28.200 --> 0:50:34.320
<v Speaker 1>we're working on currently this project called Immortality UM which

0:50:34.800 --> 0:50:39.040
<v Speaker 1>is very ambitious. Uh. It will be out next year.

0:50:39.560 --> 0:50:42.759
<v Speaker 1>It deals with the story of an actress who only

0:50:42.800 --> 0:50:47.080
<v Speaker 1>ever made three movies the latter half the twentieth century UM,

0:50:47.120 --> 0:50:51.799
<v Speaker 1>and then disappeared. And we have recovered footage from these

0:50:51.800 --> 0:50:58.080
<v Speaker 1>three movies. UM. It. It's been interesting because with Telling Lies, like,

0:50:58.200 --> 0:51:01.600
<v Speaker 1>I've always been someone that m when I think about

0:51:01.640 --> 0:51:03.400
<v Speaker 1>the kinds of stories I want to tell I've always

0:51:03.440 --> 0:51:05.960
<v Speaker 1>thought that I'm not a capital P politics person, right,

0:51:06.040 --> 0:51:08.640
<v Speaker 1>I tend to be interested in how people relate to

0:51:08.680 --> 0:51:10.760
<v Speaker 1>each other and some of the kind of smaller politics.

0:51:11.360 --> 0:51:15.560
<v Speaker 1>Um And once I got to telling lies, it was like, oh, actually,

0:51:16.600 --> 0:51:20.480
<v Speaker 1>like there is some capital P politics tied to all this,

0:51:21.200 --> 0:51:23.440
<v Speaker 1>and so dug into that was like, well, so I

0:51:23.480 --> 0:51:25.560
<v Speaker 1>want to do right by this, right, So we did

0:51:25.600 --> 0:51:27.520
<v Speaker 1>involve speaking to lots of people, didn't involve bringing in

0:51:27.560 --> 0:51:30.000
<v Speaker 1>all the research and everything. Um So, coming away from

0:51:30.000 --> 0:51:33.600
<v Speaker 1>telling lies, and as I mean, it was making the

0:51:33.680 --> 0:51:39.640
<v Speaker 1>game was insane because it was during Trump Trump happens,

0:51:40.320 --> 0:51:42.760
<v Speaker 1>and I remember going into it thing like we're making

0:51:42.760 --> 0:51:46.920
<v Speaker 1>this story about the FBI being bad. That's a pretty

0:51:46.960 --> 0:51:50.319
<v Speaker 1>reasonable endpoint. And then once we hit Trump, you had

0:51:50.360 --> 0:51:52.440
<v Speaker 1>all that stuff of like the good FBI agents and

0:51:52.520 --> 0:51:55.359
<v Speaker 1>theory or the FBI might be the people that bring

0:51:55.400 --> 0:51:59.040
<v Speaker 1>Trump down and suddenly they it was leaning into the

0:51:59.160 --> 0:52:01.759
<v Speaker 1>myth of the FBI and I'll stick down it and

0:52:02.040 --> 0:52:05.719
<v Speaker 1>just everything getting worse, and it was like, oh, this

0:52:05.840 --> 0:52:09.360
<v Speaker 1>is like so intense to be making something and speaking

0:52:09.360 --> 0:52:11.920
<v Speaker 1>to some of these issues whilst this is all happening.

0:52:12.320 --> 0:52:14.520
<v Speaker 1>Um So, finishing that I was like, well, Okay, for

0:52:14.560 --> 0:52:19.760
<v Speaker 1>the next project, we are definitely going away from talking

0:52:19.760 --> 0:52:23.440
<v Speaker 1>about real life issues and capital p politics, and then

0:52:23.480 --> 0:52:27.600
<v Speaker 1>just accidentally it's become because we're talking about an actress

0:52:27.600 --> 0:52:32.320
<v Speaker 1>in the twentieth century and what it means to make movies,

0:52:32.360 --> 0:52:38.479
<v Speaker 1>and ah, digging into that suddenly becomes about a whole

0:52:38.480 --> 0:52:43.120
<v Speaker 1>other bunch of systemic issues. So yeah, not not managed

0:52:43.160 --> 0:52:45.799
<v Speaker 1>to avoid the politics again, but it's it's been a

0:52:45.840 --> 0:52:48.360
<v Speaker 1>really really interesting project. I think. I think once you

0:52:48.440 --> 0:52:51.200
<v Speaker 1>crack that egg open of realizing that politics are kind

0:52:51.200 --> 0:52:54.640
<v Speaker 1>of intrinsic to every story we tell, it's hard to hand.

0:52:54.640 --> 0:52:56.440
<v Speaker 1>It's hard to kind of put that back in the box.

0:52:56.520 --> 0:52:58.759
<v Speaker 1>Because once you realize you can use politics and a

0:52:58.960 --> 0:53:02.000
<v Speaker 1>very interesting and calm storytelling way that still doesn't relily

0:53:02.080 --> 0:53:04.799
<v Speaker 1>need a lot of audiences, it's like, oh, yeah, this

0:53:04.840 --> 0:53:07.600
<v Speaker 1>is just using another way to interact with the world.

0:53:07.680 --> 0:53:10.239
<v Speaker 1>I think that was that was one of the things

0:53:10.239 --> 0:53:13.560
<v Speaker 1>that were slightly disappointing. I guess We're telling lies was

0:53:13.719 --> 0:53:15.279
<v Speaker 1>like we were working on it, I'm like, well, to

0:53:15.280 --> 0:53:17.399
<v Speaker 1>make sure we get these things right, because like, these

0:53:17.400 --> 0:53:20.400
<v Speaker 1>are very important issues and there are some nuances, and

0:53:20.480 --> 0:53:23.640
<v Speaker 1>so we you know, we don't want to accidentally say

0:53:23.719 --> 0:53:25.959
<v Speaker 1>something that is incorrect, or we don't want to give

0:53:25.960 --> 0:53:29.359
<v Speaker 1>people the impression that we're you know, yeah yeah, yeah wrong.

0:53:30.120 --> 0:53:33.799
<v Speaker 1>So I was expecting some level of scrutiny in terms

0:53:33.800 --> 0:53:37.319
<v Speaker 1>of discussing the games themes and everything, um, and I

0:53:37.360 --> 0:53:39.960
<v Speaker 1>guess like the video games world is still not quite

0:53:41.320 --> 0:53:43.640
<v Speaker 1>ready for that. Like they're quite happy to talk about

0:53:43.680 --> 0:53:45.600
<v Speaker 1>the game mechanics and how this thing will work since

0:53:45.760 --> 0:53:49.560
<v Speaker 1>a big picture emotional responses, but no one's willing to

0:53:49.640 --> 0:53:53.040
<v Speaker 1>kind of dig deeper. And we had like as the

0:53:53.080 --> 0:53:55.160
<v Speaker 1>game was coming out and continues to be, you have

0:53:55.960 --> 0:53:58.160
<v Speaker 1>the bigger name developers being like there's no politics and

0:53:58.200 --> 0:54:02.720
<v Speaker 1>our video games as they're like invading make a game

0:54:02.800 --> 0:54:07.319
<v Speaker 1>about you know, being a black Ops unit taking down

0:54:07.360 --> 0:54:10.319
<v Speaker 1>communist countries. We're not gonna abou politics. We're gonna yeah

0:54:10.360 --> 0:54:15.360
<v Speaker 1>that constantly a constantly just saying it's it's possible, and

0:54:15.400 --> 0:54:17.440
<v Speaker 1>they'll always say we we both sides it right, Well,

0:54:17.480 --> 0:54:19.640
<v Speaker 1>we'll tell both sides and let people make the decision.

0:54:20.000 --> 0:54:22.920
<v Speaker 1>And something that I was very adamant was very imported

0:54:23.000 --> 0:54:26.680
<v Speaker 1>to me on telling lies was like, if we're making

0:54:26.760 --> 0:54:31.240
<v Speaker 1>this game, it is not the point of the game

0:54:31.320 --> 0:54:34.719
<v Speaker 1>is not to give you a mush of information and

0:54:34.920 --> 0:54:40.279
<v Speaker 1>have you decide the moral yeah, you know, good or bad?

0:54:40.520 --> 0:54:44.920
<v Speaker 1>Something like. We are going into this with the assumption

0:54:44.960 --> 0:54:47.040
<v Speaker 1>that we and the audience or most of the audience

0:54:47.120 --> 0:54:51.520
<v Speaker 1>believe that people doing these things are wrong, and then

0:54:51.560 --> 0:54:53.759
<v Speaker 1>we're just And then I'm interested in what does it

0:54:53.840 --> 0:54:56.000
<v Speaker 1>due to the people, What what is it like to

0:54:56.080 --> 0:54:58.720
<v Speaker 1>be in this world? What are the consequences of ramifications?

0:54:59.080 --> 0:55:01.200
<v Speaker 1>How does one exist, ist and continue to live a

0:55:01.239 --> 0:55:04.520
<v Speaker 1>life after having been involved in these things? So, for me,

0:55:04.560 --> 0:55:09.160
<v Speaker 1>a political game is it can't be a political story

0:55:09.160 --> 0:55:12.439
<v Speaker 1>in any media. It can't be going back to first

0:55:12.440 --> 0:55:14.759
<v Speaker 1>principles pretending we're in debate club, because I just I

0:55:14.800 --> 0:55:17.839
<v Speaker 1>think that's just that's absolutely lies the audience. I think

0:55:17.880 --> 0:55:22.160
<v Speaker 1>you can say a political story is one which embraces

0:55:22.200 --> 0:55:26.239
<v Speaker 1>and acknowledges the reality of the various power struggles and

0:55:26.400 --> 0:55:28.920
<v Speaker 1>inequalities that we have and and then has something to

0:55:28.920 --> 0:55:32.239
<v Speaker 1>say about or has a particular angle it wants to interrogate,

0:55:32.360 --> 0:55:34.759
<v Speaker 1>or something it wants to shed light on. Um. But

0:55:34.800 --> 0:55:38.080
<v Speaker 1>it's very childish and I think we're definitely struggling with

0:55:38.080 --> 0:55:41.000
<v Speaker 1>this in video games. To be like, oh, if it's

0:55:41.040 --> 0:55:43.880
<v Speaker 1>about politics, then it should be a big question and

0:55:43.920 --> 0:55:46.359
<v Speaker 1>we should assume no answers, right, And it's like, yeah,

0:55:46.600 --> 0:55:49.399
<v Speaker 1>this is a completely bullshit and and it kind of

0:55:49.560 --> 0:55:52.080
<v Speaker 1>it can lead to some problematic ways, which is why

0:55:52.600 --> 0:55:54.880
<v Speaker 1>you see a lot of you know, game footage in

0:55:55.680 --> 0:55:59.520
<v Speaker 1>actual like terrorist propaganda, like with like like with like

0:55:59.600 --> 0:56:01.719
<v Speaker 1>Nazi the white supremacist stuff, they use a lot of

0:56:01.760 --> 0:56:05.319
<v Speaker 1>game footage in their propaganda videos when especially when it's

0:56:05.320 --> 0:56:08.440
<v Speaker 1>like both sides of these issues. Yeah, it's a I

0:56:08.440 --> 0:56:11.680
<v Speaker 1>have have a particular interest in the intersection between politics, extremism,

0:56:11.719 --> 0:56:14.520
<v Speaker 1>and gaming because the gaming is very important to our

0:56:14.600 --> 0:56:19.040
<v Speaker 1>modern kind of extremist ecosystem um, particularly around like four

0:56:19.120 --> 0:56:20.880
<v Speaker 1>Chan and like you know, like mass shootings. All of

0:56:20.920 --> 0:56:23.480
<v Speaker 1>these things play into game culture. Not not not saying games

0:56:23.560 --> 0:56:26.520
<v Speaker 1>cause these events to happen, they don't, but like the

0:56:26.560 --> 0:56:29.960
<v Speaker 1>way they interact with these people is actually interesting. You know.

0:56:30.000 --> 0:56:31.319
<v Speaker 1>This is very different from like the way like this

0:56:31.360 --> 0:56:33.560
<v Speaker 1>Senate is like, oh, games are causing mas shooting because

0:56:33.680 --> 0:56:35.200
<v Speaker 1>they're not. Yeah, I think it's it's it's it's it's

0:56:35.200 --> 0:56:38.480
<v Speaker 1>it's it's a completely separate thing. It's it's there is

0:56:38.600 --> 0:56:42.480
<v Speaker 1>there is a Fox News kind of hysteria around gaming.

0:56:42.640 --> 0:56:45.880
<v Speaker 1>But at the same time, like and and clearly, you know,

0:56:46.040 --> 0:56:48.280
<v Speaker 1>one way I pitched her story when I was telling

0:56:48.280 --> 0:56:49.799
<v Speaker 1>people why it was interesting, it's like, this is a

0:56:49.800 --> 0:56:54.319
<v Speaker 1>game about listening. I was like, that's cool because, you know,

0:56:54.840 --> 0:56:57.160
<v Speaker 1>whatever you think about the larger politics of it, or

0:56:57.760 --> 0:57:00.279
<v Speaker 1>the question of whether video games themselves are inherently MPLO

0:57:00.320 --> 0:57:04.160
<v Speaker 1>or anything, like, the fact that's still the stories we

0:57:04.200 --> 0:57:05.839
<v Speaker 1>tell are about someone with a gun in their hand

0:57:05.920 --> 0:57:10.160
<v Speaker 1>or assorting their hand, and the power dynamics and the story,

0:57:10.200 --> 0:57:13.600
<v Speaker 1>the types of stories and the types of protagonists, Like,

0:57:13.680 --> 0:57:15.920
<v Speaker 1>it's screwed up. And I think to the same extent

0:57:15.960 --> 0:57:20.000
<v Speaker 1>that the fact that, like the Marvel Cinematic Universe is

0:57:20.040 --> 0:57:23.520
<v Speaker 1>about a bunch of glorified cops going around saying the

0:57:23.520 --> 0:57:28.760
<v Speaker 1>world like, you know, if you continue to reinforce these things, Yeah,

0:57:29.840 --> 0:57:31.840
<v Speaker 1>all of the art we make are saying certain things

0:57:31.880 --> 0:57:34.600
<v Speaker 1>about the world, and we're reinforcing a certain narrative over

0:57:34.640 --> 0:57:37.240
<v Speaker 1>and over again and not really thinking critically about it. Yeah,

0:57:37.920 --> 0:57:41.240
<v Speaker 1>that's the problem with making art. I mean, I'm not

0:57:41.280 --> 0:57:43.200
<v Speaker 1>trying to conference being anti gamer. I would play a

0:57:43.240 --> 0:57:45.040
<v Speaker 1>lot of games. I really like gaming. I just think

0:57:45.440 --> 0:57:49.880
<v Speaker 1>some some companies need to figure out why why certain

0:57:49.960 --> 0:57:54.240
<v Speaker 1>games are used in mass shooting manifestoes in certain games

0:57:54.240 --> 0:57:57.040
<v Speaker 1>aren't um particularly around like politics like this is a

0:57:57.040 --> 0:58:00.320
<v Speaker 1>particularly particularly talking about like white supremacy and how certain

0:58:00.320 --> 0:58:03.040
<v Speaker 1>games kind of playing too certain things. Because even even

0:58:03.080 --> 0:58:04.680
<v Speaker 1>a game like Wolf in Stein, which I think handles

0:58:04.680 --> 0:58:07.360
<v Speaker 1>this topic very well, still will you know, get brought

0:58:07.440 --> 0:58:10.000
<v Speaker 1>up in certain you know, propaganda videos because they do

0:58:10.040 --> 0:58:12.400
<v Speaker 1>have cool shots and Nazis walking around, right, that's the

0:58:12.880 --> 0:58:15.640
<v Speaker 1>kind of the problem with some of these things. Um

0:58:15.680 --> 0:58:17.520
<v Speaker 1>And you know, if they weren't killing if Nazis weren't

0:58:17.560 --> 0:58:19.080
<v Speaker 1>killing people as much as wouldn't be as much of

0:58:19.080 --> 0:58:21.600
<v Speaker 1>a problem. But because that's still a thing, that's still

0:58:21.600 --> 0:58:24.520
<v Speaker 1>a thing that needs to get talked about. Anyway, this

0:58:24.600 --> 0:58:27.400
<v Speaker 1>this this took a very sad sad turned towards the

0:58:27.560 --> 0:58:31.000
<v Speaker 1>end of anyway. Yeah, I but I will I will

0:58:31.120 --> 0:58:35.800
<v Speaker 1>just strongly recommend playing her story, playing telling lies. I

0:58:35.840 --> 0:58:42.280
<v Speaker 1>think these games, you know, interrogate our our predispositions about

0:58:42.320 --> 0:58:46.600
<v Speaker 1>about kind of police detective work. Um and you just

0:58:46.640 --> 0:58:47.840
<v Speaker 1>get to learn a lot. You get to learn a

0:58:47.880 --> 0:58:50.000
<v Speaker 1>lot about like people on characters because like a lot

0:58:50.040 --> 0:58:51.520
<v Speaker 1>of these games, you know, are the setup is like, oh,

0:58:51.560 --> 0:58:54.560
<v Speaker 1>solve this crime or mystery, but then by the end

0:58:54.560 --> 0:58:56.640
<v Speaker 1>you're solving a very different mystery and you're kind of

0:58:56.640 --> 0:58:58.920
<v Speaker 1>solving what makes the person tick. And it's very You've

0:58:59.440 --> 0:59:01.240
<v Speaker 1>I really like the ark that you have in your games.

0:59:01.520 --> 0:59:04.360
<v Speaker 1>They've brought me a lot of happiness. So thank you.

0:59:04.400 --> 0:59:06.640
<v Speaker 1>Thank you for that, and thank you for talking with

0:59:06.680 --> 0:59:11.680
<v Speaker 1>all of us, um about your work, I mean doing it.

0:59:11.720 --> 0:59:14.040
<v Speaker 1>Thank you, thank you for having me and uh yeah,

0:59:14.080 --> 0:59:16.160
<v Speaker 1>like I say, I was, I was hoping to have

0:59:17.440 --> 0:59:21.200
<v Speaker 1>hundreds more conversations about what Telling Lies was about and

0:59:21.480 --> 0:59:24.280
<v Speaker 1>about these issues when it came out. But it's uh,

0:59:25.440 --> 0:59:29.240
<v Speaker 1>you know that, it's I mean, it's hot just general

0:59:29.280 --> 0:59:31.400
<v Speaker 1>media landscape now, like you put something out there and

0:59:31.440 --> 0:59:34.200
<v Speaker 1>it comes out and people consume it, Yeah, move on,

0:59:34.320 --> 0:59:39.040
<v Speaker 1>Like you don't have that. It's bad of like discussion

0:59:39.320 --> 0:59:41.760
<v Speaker 1>that that. I don't know, it feels like it used

0:59:41.760 --> 0:59:43.520
<v Speaker 1>to used to be a thing. Yeah, I think it

0:59:43.520 --> 0:59:45.680
<v Speaker 1>definitely did. It used to be a thing. And definitely

0:59:45.720 --> 0:59:50.280
<v Speaker 1>your games have had an influence on media in certain ways.

0:59:50.280 --> 0:59:52.080
<v Speaker 1>And I know there's been like a few other like

0:59:52.120 --> 0:59:54.360
<v Speaker 1>projects that like Netflix is doing that is kind of

0:59:54.360 --> 0:59:58.880
<v Speaker 1>taking your concept but not really doing it correctly. Yeah,

0:59:58.920 --> 1:00:01.360
<v Speaker 1>they're coming now. Yeah, there's definitely been a lot. Yeah.

1:00:01.360 --> 1:00:03.200
<v Speaker 1>People always send me them. They're like, oh, this sounds

1:00:03.200 --> 1:00:05.960
<v Speaker 1>a lot like a story, this thing, and it's like, oh,

1:00:06.000 --> 1:00:10.560
<v Speaker 1>but it's it's built non linear. Yeah, exactly like you

1:00:11.240 --> 1:00:13.960
<v Speaker 1>let people don't ye. Usually it's like watch there are

1:00:13.960 --> 1:00:16.000
<v Speaker 1>eight episodes. You can watch them in any order, which

1:00:16.080 --> 1:00:18.800
<v Speaker 1>isn't how her story works. No, Yeah, like, yeah, there's

1:00:18.840 --> 1:00:20.440
<v Speaker 1>there's a Yeah, there's a whole different thing going on.

1:00:20.680 --> 1:00:24.320
<v Speaker 1>But no, I mean it's it's interesting times for that

1:00:24.360 --> 1:00:28.760
<v Speaker 1>sort of stuff. But anyway, play these games on Steam

1:00:28.840 --> 1:00:31.120
<v Speaker 1>and that that doesn't for today. You can follow the

1:00:31.160 --> 1:00:34.000
<v Speaker 1>show on Twitter and Instagram at Happening here, pod and

1:00:34.120 --> 1:00:36.440
<v Speaker 1>cool Zone Media. Do you have Do you have a

1:00:36.480 --> 1:00:38.360
<v Speaker 1>social media that you would like to plug or would

1:00:38.360 --> 1:00:43.280
<v Speaker 1>your people if people are on Twitter, that's where I

1:00:43.320 --> 1:00:47.360
<v Speaker 1>tend to be despite its Yeah, I know I am.

1:00:47.400 --> 1:00:51.600
<v Speaker 1>I am Mr Sambalo on Twitter, Ma Sambal. I will

1:00:51.640 --> 1:00:54.240
<v Speaker 1>say I I actually actually do like your Twitter account.

1:00:54.400 --> 1:00:56.720
<v Speaker 1>You do? You do post some fun stuff every once

1:00:56.720 --> 1:01:01.320
<v Speaker 1>in a while. That's that's kind of a weird contescen

1:01:01.320 --> 1:01:04.720
<v Speaker 1>thing we think to say of anyway, Bye for Punny.

1:01:08.440 --> 1:01:10.800
<v Speaker 1>It Could Happen Here as a production of cool Zone Media.

1:01:11.040 --> 1:01:13.720
<v Speaker 1>For more podcasts from cool zone Media, visit our website

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<v Speaker 1>slash sources. Thanks for listening.