WEBVTT - TechStuff Talks to Rooster Teeth

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<v Speaker 1>Brought to you by the reinvented two thousand twelve camera.

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<v Speaker 1>It's ready. Are you get in touch with technology with

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<v Speaker 1>tex Stuff from how stuff looks dot com. Hello again, everyone,

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<v Speaker 1>and welcome to tech Stuff. My name is Chris Poulette

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<v Speaker 1>and I'm an editor and how stuff works dot Com.

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<v Speaker 1>Sitting across from me, as usual is senior writer Jonathan Strickland.

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<v Speaker 1>The man in black fled across the desert and the

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<v Speaker 1>gun Slinger followed. It's interesting that you would pick black

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<v Speaker 1>Well also, that kind of gives a suggestion of maybe

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<v Speaker 1>like a desert. And uh, we have a special guest

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<v Speaker 1>on today's episode who is from well calling us from Austin, Texas,

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<v Speaker 1>which is not just a desert, but that's what came

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<v Speaker 1>to mind, right. So, guys, this is a very special

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<v Speaker 1>episode of tech Stuff, something that we hope to do

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<v Speaker 1>more of in the future. We've got a special interview

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<v Speaker 1>lined up with this, the Bernie Burns of Rooster Teeth Productions.

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<v Speaker 1>They are the company that make Red versus Blue. So

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<v Speaker 1>we've got the interview ready to go and we're going

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<v Speaker 1>to insert it right here. We've got Bernie Burns on

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<v Speaker 1>the line. Bernie is the founder of Rooster Teeth Productions,

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<v Speaker 1>the producers of the popular web series Red Versus Blue,

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<v Speaker 1>among other things. Bernie, how are you I'm doing find Jonathan,

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<v Speaker 1>how are you doing? I am I'm okay. Chris, how

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<v Speaker 1>are you doing great? Thanks for asking. You're welcome, Chris.

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<v Speaker 1>I don't want you to be left out. So Bernie,

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<v Speaker 1>I wanted to talk to you. Really, you're a pioneer

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<v Speaker 1>in web content, especially when it comes to web videos

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<v Speaker 1>and something beyond just the the one hit wonder web

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<v Speaker 1>videos that that we're sort of the the earmark of

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<v Speaker 1>internet video when it first started to take off, and

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<v Speaker 1>I kind of wanted to talk to you about how

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<v Speaker 1>you got into that and the development of Rooster Teeth

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<v Speaker 1>Productions over time and where you're at today. So to start,

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<v Speaker 1>you were actually involved in creating content for the web

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<v Speaker 1>before there was even a Rooster Teeth, right, that's right,

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<v Speaker 1>I mean really back before video was even really possible

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<v Speaker 1>on the Internet. Um, I mean you can download a

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<v Speaker 1>I think one of the first things video wise ever

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<v Speaker 1>downloaded from the net was the first episode of south

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<v Speaker 1>Park or what became south Park, and that was ten

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<v Speaker 1>minutes short that I think was eighty megs and it

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<v Speaker 1>was the size of a postage stamp on the screen.

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<v Speaker 1>But yeah, I started off writing for video game sites.

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<v Speaker 1>I started writing off for writing for what we're called

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<v Speaker 1>everything Nothing sites where they were sort of like blogs,

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<v Speaker 1>but there were more articles. You know, modern day equivalent

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<v Speaker 1>would be almost like Slate or The Escapist, where their

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<v Speaker 1>articles that are kind of thematic, but they could really

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<v Speaker 1>be about anything. So what led you into starting the

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<v Speaker 1>whole red versus Blue video phenomenon. Well, I was a

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<v Speaker 1>filmmaker and I live in Austin, Texas, and so in

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<v Speaker 1>college I built a non linear editor video captured device

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<v Speaker 1>that could catch her. Back then it was VHS tapes,

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<v Speaker 1>so we transfer film to VHS and then we would

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<v Speaker 1>capture the VHS and edited online. So then after making

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<v Speaker 1>a couple of movies with some friends in Austin, uh,

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<v Speaker 1>they moved out to l A to start their entertainment careers.

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<v Speaker 1>I stayed in Austin because I had a very good

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<v Speaker 1>tech job and I was always just trying to find

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<v Speaker 1>ways to make uh, you know, films or make short

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<v Speaker 1>little videos. And I had all this equipment laying around

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<v Speaker 1>and I thought, well, why don't I just take some

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<v Speaker 1>of these videos I'm producing and start putting them online.

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<v Speaker 1>Forget a way to do that, and so started encoding

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<v Speaker 1>them in quick time and dive x back then and

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<v Speaker 1>we'll just upload them to a site. And did a

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<v Speaker 1>few of those before I made the first episode of

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<v Speaker 1>Red Versus Blue and that immediately caught on. So for

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<v Speaker 1>for our listeners who may not be familiar with Red

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<v Speaker 1>Versus Blue, can you can you get sort of a

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<v Speaker 1>bird's eye view of what the series is and and uh,

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<v Speaker 1>you know the vehicle you use to create the series. Sure,

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<v Speaker 1>So what we do in a nutshell, uh, is we

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<v Speaker 1>use the video game Halo uh to produce short comedic

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<v Speaker 1>cartoons essentially, um, and we use the graphics engine that's

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<v Speaker 1>in Halo to do all of our animation. And probably

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<v Speaker 1>the best way to describe it for something for someone

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<v Speaker 1>who's never seen anything like it before, it's almost like

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<v Speaker 1>using the video game characters as virtual puppets. Um. You know,

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<v Speaker 1>we're not doing animation cell by cell or you know,

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<v Speaker 1>sitting down and plotting on all the character moves. We're

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<v Speaker 1>actually controlling them in real time. So it's a little

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<v Speaker 1>bit like animation, and it's a little bit like live

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<v Speaker 1>action shooting and that we do takes, we do rehearsals,

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<v Speaker 1>and the performance that you're seeing is actually a recorded

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<v Speaker 1>live performance by someone controlling the character in real time.

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<v Speaker 1>That's that's really a very clever way of creating films.

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<v Speaker 1>And of course we now call this mishinima, but back

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<v Speaker 1>then that term probably wasn't very much in use at

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<v Speaker 1>the time you guys were first getting into Red Versus Blue. Right, Yeah,

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<v Speaker 1>it's funny, we didn't know what it was called. We

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<v Speaker 1>didn't know this was the movement that people were doing

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<v Speaker 1>these kind of things. So we felt we were brilliant

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<v Speaker 1>and we had been invented this new technique of shooting,

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<v Speaker 1>and we were actually wondering what we're gonna call it.

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<v Speaker 1>And uh, we we got a phone call from Paul Marino,

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<v Speaker 1>who was the head of the Academy of Machinima Arts

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<v Speaker 1>and Scientists in New York, and you know, they said

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<v Speaker 1>they wanted us to come out and do a presentation

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<v Speaker 1>about Reversus Blue, and um, there was no award ceremony

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<v Speaker 1>that they we had been nominated for, and um, yeah,

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<v Speaker 1>that's how we first found out about the word mishinima. Yeah,

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<v Speaker 1>so and you said that you were it took off

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<v Speaker 1>almost immediately. Was that like from episode one you immediately

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<v Speaker 1>saw a real interest in this Or did it take

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<v Speaker 1>a few before it started looking like you really had

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<v Speaker 1>a hit on your hands. No, it was pretty immediate.

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<v Speaker 1>We put up the We put up the first episode

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<v Speaker 1>and end we along with it, we put up a

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<v Speaker 1>p s A which was just the characters looking into

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<v Speaker 1>the screen and talking and um, we were doing jokes

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<v Speaker 1>about it. It was so long ago as weapons of

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<v Speaker 1>mass destruction. Uh, this was back in two thousand and three,

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<v Speaker 1>very very timely at the time, was very very topical.

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<v Speaker 1>Um and uh. We were linked the first episode of

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<v Speaker 1>the series was linked on Fark and slash dot and

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<v Speaker 1>penny Arcade, and so it went from three thousand views

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<v Speaker 1>the first day that we put up the episode to

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<v Speaker 1>the next day we had about fifteen thousand views on it.

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<v Speaker 1>By the time we put out the second video. A

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<v Speaker 1>quarter of a million people showed up the day of

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<v Speaker 1>the first day to watch the second video. And but yeah,

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<v Speaker 1>by the end of the month, we were up to

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<v Speaker 1>about seven hundred and fifty thousand viewers a week within

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<v Speaker 1>within four weeks. That's that's it was. It was. It

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<v Speaker 1>was the biggest problem for us was figuring out how

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<v Speaker 1>to get it out there. Yeah, the bandwidth issues, Yeah,

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<v Speaker 1>I mean we were we were paying tons of money

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<v Speaker 1>to deliver it because I mean, I'm sure you remember

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<v Speaker 1>back in the day, people will get bannedidth bills when

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<v Speaker 1>they would put up, you know, things on servers and

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<v Speaker 1>then get a popular site. Um, And so we were

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<v Speaker 1>trying to figure out how to host what we're at

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<v Speaker 1>the time pretty massive files. I mean, these were, you know,

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<v Speaker 1>seventy megabyte files people were downloading in you know, two

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<v Speaker 1>thousand and to two thousand and three. It was it

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<v Speaker 1>was hard to figure out how to stir all that.

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<v Speaker 1>And YouTube didn't exist at the time, so we couldn't

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<v Speaker 1>just throw it up on YouTube and hope for the best,

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<v Speaker 1>you know. I have I have a question, um, about

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<v Speaker 1>what's your recording schedule look like? I mean, how many

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<v Speaker 1>of these How fast can you do one of these videos?

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<v Speaker 1>And and about how long does it take to uh,

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<v Speaker 1>you know, from beginning to end. When you're talking about

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<v Speaker 1>scripting and going through rehearsals and things like that, how

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<v Speaker 1>long does that take. Well, we're a lot faster than

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<v Speaker 1>we used to be. As soon as we've been doing

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<v Speaker 1>it for nine seasons that we're we're just going into

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<v Speaker 1>season ten right now. But if you look at like

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<v Speaker 1>a Pixar movie and the machinima, what we produced is

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<v Speaker 1>not on the fidelity of a Pixel movie. We do

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<v Speaker 1>more custom animation now. But um, the big thing about

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<v Speaker 1>Sinim is how efficient it is. So a Pixar movie

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<v Speaker 1>might take a team of three people the course of

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<v Speaker 1>three years. Um, we can produce five minutes a week

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<v Speaker 1>with about This is now just neglecting voice actors, who

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<v Speaker 1>you have to have a different actor for every character.

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<v Speaker 1>But we can produce five minutes a week with about

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<v Speaker 1>three people. Uh, and that will take us about you know,

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<v Speaker 1>thirty or forty hours to do that. So every year

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<v Speaker 1>we put out of a full feature on DVD, and

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<v Speaker 1>we can do that with perruption crew of anywhere between

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<v Speaker 1>you know, three to five people. Now, now that in

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<v Speaker 1>later seasons we've been adding more custom animation. Just because

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<v Speaker 1>of cinema got more popular, we found we had to

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<v Speaker 1>do more to stand out. And you know, like anything,

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<v Speaker 1>it's like if it stays the same, it'll it'll get stale.

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<v Speaker 1>So we had to kind of evolved the series while

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<v Speaker 1>it was in place. And so now we have a

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<v Speaker 1>much bigger team now. We have a team of about

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<v Speaker 1>twenty people that work on it, uh and they do

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<v Speaker 1>a lot of custom animations and really fun on action scenes,

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<v Speaker 1>fighting scenes, that kind of thing. So when you guys

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<v Speaker 1>were first exploring motion capture, UH, when did you guys

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<v Speaker 1>actually sit down and consciously make that decision? And was

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<v Speaker 1>that a huge challenge? Was it that or what? Was

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<v Speaker 1>it surprisingly easy compared to everything else he had been doing. Well,

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<v Speaker 1>we we made one higher that made it a lot easier,

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<v Speaker 1>and that was Monty Home. I'm a big consumer of

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<v Speaker 1>all things internet as well, so I'm always online, always

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<v Speaker 1>like looking at you know, online video. I just I

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<v Speaker 1>love it, and um, it's it's fun to spot people

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<v Speaker 1>who were doing cool new stuff. And montyme put up

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<v Speaker 1>a video where he custom animated master Chief from Halo

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<v Speaker 1>fighting Sammy's from Metroid and it was the models were

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<v Speaker 1>okay in a texture okay, but the animation was outrageously

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<v Speaker 1>sophisticated and the choreography of what he was doing. And

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<v Speaker 1>so we contacted him and we tried to work with

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<v Speaker 1>them for like two or three years before we we're

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<v Speaker 1>finally able to hire him. And that was in season eight,

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<v Speaker 1>and so we essentially built an animation pipeline. That's he's

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<v Speaker 1>the centerpiece of it. We built it around him, essentially. Cool. Well,

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<v Speaker 1>jumping back again back to the early days, about how

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<v Speaker 1>long did it did it take before you realize that

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<v Speaker 1>you actually had a viable company on your hands? I mean,

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<v Speaker 1>the show was a hit, but there's a big difference

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<v Speaker 1>between something that ends up getting really viral on the

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<v Speaker 1>internet and then turning that into something that can actually

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<v Speaker 1>sustain itself as a business. Did that happen right away

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<v Speaker 1>as well? Well? I mean it came in the sense

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<v Speaker 1>that we all of a sudden had these major expenses

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<v Speaker 1>for that's what a great way to start a business, right? Well,

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<v Speaker 1>if you know, if there's a massive expense side of this,

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<v Speaker 1>then they're they're they're theoretically should be some kind of

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<v Speaker 1>revenue help service that I mean, there's there's obviously demand

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<v Speaker 1>for this. So if you sit still, the demand will

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<v Speaker 1>generate bills. Uh, you have to a proactive figure a

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<v Speaker 1>way to generate some revenue from it. And you know,

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<v Speaker 1>I think there's a big opinion, uh that a common opinion.

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<v Speaker 1>I should say that if you make something on the

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<v Speaker 1>internet and you get a ton of views. Um, that

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<v Speaker 1>the ad companies just show up like the ad trucks

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<v Speaker 1>shows up in your driveway. It does. It doesn't work

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<v Speaker 1>that way. Getting advertisers for content is very hard and

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<v Speaker 1>it's always been hard. It was never it was never

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<v Speaker 1>easy to do it on the internet. UM. And there's

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<v Speaker 1>a lot of places that will abstract that for you now,

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<v Speaker 1>a lot of a lot of video services that will

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<v Speaker 1>do that for you. But it's a very difficult process,

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<v Speaker 1>and so we had to go through and figure out

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<v Speaker 1>a way to build a business model. UM. We actually

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<v Speaker 1>built one that was based not on advertising, and we

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<v Speaker 1>reran on that for five years. UM. We just did merchandise, UM,

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<v Speaker 1>premium memberships and DVD sales, and that's how we funded

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<v Speaker 1>the company for the first five years. We never we

0:11:52.240 --> 0:11:54.760
<v Speaker 1>never ran a single ad on anything, uh for the

0:11:54.760 --> 0:11:56.680
<v Speaker 1>first round of the show. Yeah. That actually brings me

0:11:56.720 --> 0:12:00.280
<v Speaker 1>to the question about the sponsorship, the premium membership that

0:12:00.360 --> 0:12:03.400
<v Speaker 1>you rant. I've been a fan of Red Versus Blue

0:12:03.440 --> 0:12:07.280
<v Speaker 1>since season one. I've been following it since season one,

0:12:07.400 --> 0:12:10.520
<v Speaker 1>and so I'm familiar with the idea of you became

0:12:10.559 --> 0:12:13.440
<v Speaker 1>a premium member and you would get access to certain

0:12:13.559 --> 0:12:17.240
<v Speaker 1>videos sometimes you get access early, sometimes you get exclusive access,

0:12:17.520 --> 0:12:20.480
<v Speaker 1>and also for the first few seasons. I remember you

0:12:20.520 --> 0:12:22.240
<v Speaker 1>would even get the DVD at the end of the

0:12:22.280 --> 0:12:27.120
<v Speaker 1>season when you are premium member. Yeah yeah, so, uh so,

0:12:27.440 --> 0:12:30.120
<v Speaker 1>clearly building a community was an important part of your

0:12:30.160 --> 0:12:33.760
<v Speaker 1>business model as well, right, and we built a community

0:12:33.800 --> 0:12:37.800
<v Speaker 1>site to that. We knew that eventually the popularity of

0:12:37.840 --> 0:12:41.160
<v Speaker 1>the show would wane, or at the very least that

0:12:41.360 --> 0:12:44.840
<v Speaker 1>people watching the show, you know, the individuals would you know,

0:12:44.880 --> 0:12:48.280
<v Speaker 1>say well, I can't watch something for you know, ten years. Um,

0:12:48.440 --> 0:12:50.880
<v Speaker 1>you know, people just naturally fall out, and so we

0:12:50.920 --> 0:12:53.959
<v Speaker 1>wanted to have something in place to hold people uh as,

0:12:54.000 --> 0:12:56.640
<v Speaker 1>like our portion of the internet, so that people would

0:12:56.640 --> 0:12:58.520
<v Speaker 1>always know where they can find us. And when we

0:12:58.600 --> 0:12:59.800
<v Speaker 1>put new things out, it would be great to be

0:12:59.840 --> 0:13:01.559
<v Speaker 1>able to show it to people, to get that initial

0:13:01.600 --> 0:13:04.200
<v Speaker 1>seed of a of a new project. And that's that

0:13:04.280 --> 0:13:06.480
<v Speaker 1>was probably one of the smartest things we did, was

0:13:06.520 --> 0:13:08.600
<v Speaker 1>making sure that we carved out our own portion of

0:13:08.600 --> 0:13:13.320
<v Speaker 1>the Internet. Yeah, it's it's still a very popular portal.

0:13:13.400 --> 0:13:15.440
<v Speaker 1>I mean, if people want to go and check out

0:13:15.960 --> 0:13:19.400
<v Speaker 1>the you have several different your l's that all lead

0:13:19.440 --> 0:13:23.200
<v Speaker 1>into this kind of uh hub really of all the

0:13:23.200 --> 0:13:25.360
<v Speaker 1>different products Rooster Teeth does because it's not just Red

0:13:25.440 --> 0:13:27.880
<v Speaker 1>Versus Blue. Although we'll get into that in a little bit.

0:13:28.920 --> 0:13:31.880
<v Speaker 1>I did have another question about the tone of Red

0:13:32.000 --> 0:13:35.000
<v Speaker 1>Versus Blue and the early seasons the Blood Gulch Chronicles

0:13:35.000 --> 0:13:37.160
<v Speaker 1>in particular, which is the first five seasons of Red

0:13:37.280 --> 0:13:40.680
<v Speaker 1>Versus Blue. Uh, it was it was almost exclusively comedic,

0:13:41.160 --> 0:13:43.959
<v Speaker 1>and then you began to experiment by inserting some more

0:13:44.040 --> 0:13:49.000
<v Speaker 1>dramatic elements into the storyline, sometimes with uh tertiary characters

0:13:49.000 --> 0:13:52.920
<v Speaker 1>who were not playing directly with your main cast. What time,

0:13:52.960 --> 0:13:54.600
<v Speaker 1>at what point did you decide to do that? Was

0:13:54.640 --> 0:13:56.640
<v Speaker 1>that something you had wanted to do from the beginning,

0:13:56.800 --> 0:13:59.360
<v Speaker 1>or as you were going, were you thinking, hey, you

0:13:59.360 --> 0:14:02.720
<v Speaker 1>know what, we could actually try something new here and

0:14:02.760 --> 0:14:06.680
<v Speaker 1>try and do almost like an action movie type script

0:14:07.200 --> 0:14:11.360
<v Speaker 1>parallel to the comedic stuff we're doing on this other side. Yeah,

0:14:11.360 --> 0:14:13.679
<v Speaker 1>So it was essentially when it first started, essentially, like

0:14:13.920 --> 0:14:16.320
<v Speaker 1>somebody described it as Stripes in Space, which I think

0:14:16.360 --> 0:14:17.920
<v Speaker 1>is a great way to describe it. It's just just

0:14:18.480 --> 0:14:22.360
<v Speaker 1>it's very lighthearted. It's a it's a military comedy which

0:14:22.400 --> 0:14:25.720
<v Speaker 1>which focuses on a lot of bureaucracy humor, which I

0:14:25.720 --> 0:14:28.640
<v Speaker 1>think crosses over a lot of industries, not just you know,

0:14:28.960 --> 0:14:34.200
<v Speaker 1>the military, but also business and school and everything else. UM.

0:14:34.360 --> 0:14:36.280
<v Speaker 1>I was always as a as a writer, I was

0:14:36.320 --> 0:14:42.080
<v Speaker 1>always writing though background threads so that the story could

0:14:42.080 --> 0:14:45.080
<v Speaker 1>stay consistent. If you base it in a universe, you know,

0:14:45.200 --> 0:14:48.360
<v Speaker 1>then it seems more honest. And I was doing all

0:14:48.360 --> 0:14:49.960
<v Speaker 1>of that. And when we got towards the end of

0:14:50.000 --> 0:14:53.600
<v Speaker 1>the fifth season, UM, I was talking with people about

0:14:53.600 --> 0:14:55.960
<v Speaker 1>stories in the background that we're going that audience members

0:14:55.960 --> 0:14:58.720
<v Speaker 1>had picked up on. But I had this whole fleshed out,

0:14:59.400 --> 0:15:01.800
<v Speaker 1>uh you know verse kind of behind the scenes, and

0:15:01.840 --> 0:15:04.120
<v Speaker 1>I was talking with somebody here about it and I

0:15:04.200 --> 0:15:05.760
<v Speaker 1>described it all, was writing on the on the white

0:15:05.760 --> 0:15:08.880
<v Speaker 1>board about all these things, and they said, maybe you

0:15:08.920 --> 0:15:11.400
<v Speaker 1>should show this to the audience, you know, I mean,

0:15:11.440 --> 0:15:13.640
<v Speaker 1>maybe you should, Maybe you should put this out there.

0:15:13.680 --> 0:15:16.160
<v Speaker 1>And I thought, yeah, maybe, maybe, you know, maybe we should.

0:15:16.240 --> 0:15:18.960
<v Speaker 1>It's it's it's interesting to us. And you know, our

0:15:18.960 --> 0:15:22.120
<v Speaker 1>philosophy here is, um, if we make things that we like,

0:15:22.240 --> 0:15:24.200
<v Speaker 1>we just have faith that there's enough people on the

0:15:24.200 --> 0:15:26.880
<v Speaker 1>internet that are like us that they'll like it too.

0:15:26.920 --> 0:15:29.720
<v Speaker 1>So yeah, it's just a natural evolution. Like I said,

0:15:29.720 --> 0:15:31.720
<v Speaker 1>it's you know, we started off the very first episode

0:15:31.720 --> 0:15:34.200
<v Speaker 1>of the very first season saying, all these guys do

0:15:34.240 --> 0:15:36.920
<v Speaker 1>we stand around and talk? That's what they were doing

0:15:37.000 --> 0:15:38.800
<v Speaker 1>last week. That's what we were doing five minutes from now,

0:15:39.040 --> 0:15:41.320
<v Speaker 1>and for five seasons. You know it's it works very

0:15:41.360 --> 0:15:44.800
<v Speaker 1>well standing around and talking, but you really do run

0:15:44.840 --> 0:15:47.080
<v Speaker 1>the risk of becoming stale. Five years on the internet

0:15:47.200 --> 0:15:49.920
<v Speaker 1>is is like a it's like a glacier, you know,

0:15:49.960 --> 0:15:53.640
<v Speaker 1>it's it's like an eon. It seems like, um, that's

0:15:53.680 --> 0:15:56.880
<v Speaker 1>the rise and fall of my Space. Yeah. Yeah, And

0:15:57.080 --> 0:15:58.360
<v Speaker 1>you know we talked about that to you, like the

0:15:58.920 --> 0:16:00.840
<v Speaker 1>when I was talking you earlier about the carving out

0:16:00.880 --> 0:16:02.400
<v Speaker 1>your own space on the internet. It's like a lot

0:16:02.440 --> 0:16:05.000
<v Speaker 1>of people today, you know, they don't do that. There's

0:16:05.000 --> 0:16:08.640
<v Speaker 1>a big opinion that the the web is dead and

0:16:08.720 --> 0:16:10.960
<v Speaker 1>that you should just go all in on Facebook or

0:16:11.000 --> 0:16:13.040
<v Speaker 1>all in on YouTube or what you know, whatever the

0:16:13.160 --> 0:16:16.080
<v Speaker 1>darling uh site of the moment happens to be. But

0:16:16.480 --> 0:16:18.160
<v Speaker 1>I mean, we've been doing this for so long. I

0:16:18.320 --> 0:16:20.400
<v Speaker 1>remember when if we just spent all of our time

0:16:20.440 --> 0:16:23.640
<v Speaker 1>building up our Facebook or assuming are MySpace friends in

0:16:23.720 --> 0:16:28.360
<v Speaker 1>two thousand three and two tho four, we would I

0:16:28.440 --> 0:16:31.320
<v Speaker 1>think you know, uh, you know we're dealing with rever

0:16:31.520 --> 0:16:33.560
<v Speaker 1>or something like that. You know, it's just it's it's

0:16:34.000 --> 0:16:37.600
<v Speaker 1>it's Twitter, Twitter follower accounts, and you know, Facebook like

0:16:37.720 --> 0:16:40.000
<v Speaker 1>seemed very important right now, but five years from now

0:16:40.000 --> 0:16:43.080
<v Speaker 1>they probably won't seem all than important. Yeah. The biggest

0:16:43.120 --> 0:16:46.520
<v Speaker 1>shifts that I see right now are really more platform shifts.

0:16:46.600 --> 0:16:50.280
<v Speaker 1>So it's more like the emphasis now is on mobile

0:16:50.440 --> 0:16:54.400
<v Speaker 1>as opposed to the desktop and laptop models, which that

0:16:54.560 --> 0:16:56.680
<v Speaker 1>makes more sense. I mean, that's an access thing, not

0:16:56.880 --> 0:16:59.880
<v Speaker 1>a not a you know, this is the particular website

0:16:59.880 --> 0:17:04.240
<v Speaker 1>that in vogue right now. Well, oh no, go ahead,

0:17:04.240 --> 0:17:06.879
<v Speaker 1>I'm sorry. No, it's crazy. It's crazy how much mobile

0:17:07.040 --> 0:17:09.960
<v Speaker 1>has taken off. I mean, it's just it's just insane. Yes, yeah,

0:17:10.040 --> 0:17:12.119
<v Speaker 1>we we talk about that all the time here at

0:17:12.119 --> 0:17:16.119
<v Speaker 1>how stuff works as well. I mean it's it's completely changed, uh,

0:17:16.560 --> 0:17:19.520
<v Speaker 1>the way that we create certain types of content. Because

0:17:19.560 --> 0:17:23.399
<v Speaker 1>there are some kinds that are perfect for the mobile

0:17:23.520 --> 0:17:27.280
<v Speaker 1>platform and that's just people love them. There are other

0:17:27.400 --> 0:17:30.200
<v Speaker 1>types that just don't quite fit as well. It's a

0:17:30.240 --> 0:17:33.920
<v Speaker 1>real challenge to try and find the balance there. Fortunately,

0:17:34.000 --> 0:17:36.879
<v Speaker 1>I think web video is one of those that it

0:17:37.080 --> 0:17:39.960
<v Speaker 1>transcends the platform you don't have. You don't have to

0:17:40.000 --> 0:17:43.879
<v Speaker 1>worry about that as much. UM. Let me ask you

0:17:44.040 --> 0:17:46.879
<v Speaker 1>also about some of the tricks you guys did working

0:17:47.000 --> 0:17:52.199
<v Speaker 1>within the confines of a video game universe and actually

0:17:52.400 --> 0:17:56.199
<v Speaker 1>within the actual physics engine of the video game itself. Uh.

0:17:56.560 --> 0:17:59.040
<v Speaker 1>Watching some of the behind the scenes stuff, I love

0:17:59.160 --> 0:18:01.800
<v Speaker 1>the idea that you has got really creative were the

0:18:01.840 --> 0:18:05.159
<v Speaker 1>ways you shot the series, especially early on, when there

0:18:05.160 --> 0:18:07.520
<v Speaker 1>weren't as many tools for you to use, tools that

0:18:07.600 --> 0:18:11.440
<v Speaker 1>I think have been built into games like Halo because

0:18:11.600 --> 0:18:14.040
<v Speaker 1>of the work you've done when they didn't exist back then.

0:18:14.080 --> 0:18:16.800
<v Speaker 1>You found really creative ways of getting around it. The

0:18:16.880 --> 0:18:18.880
<v Speaker 1>one I think of off the top of my head

0:18:19.080 --> 0:18:25.399
<v Speaker 1>is using a tank as a crane for crane shots, right.

0:18:25.440 --> 0:18:26.800
<v Speaker 1>I mean, that's just goes back to how it's a

0:18:26.840 --> 0:18:28.959
<v Speaker 1>lot like live action. It's like we wanted to get

0:18:29.000 --> 0:18:31.159
<v Speaker 1>a shot where we raised up, how do we do?

0:18:31.359 --> 0:18:34.159
<v Speaker 1>How do we do that? Um, there wasn't any ability

0:18:34.200 --> 0:18:37.040
<v Speaker 1>within the retail game to raise the camera above eye level.

0:18:37.119 --> 0:18:39.640
<v Speaker 1>I mean the entire first three seasons of the show,

0:18:40.240 --> 0:18:42.520
<v Speaker 1>you're seeing the entire show through another character's eyes that

0:18:42.600 --> 0:18:46.080
<v Speaker 1>never appeared on screen. It's it's literally a camera man, um,

0:18:46.440 --> 0:18:48.399
<v Speaker 1>and so we would walk him around in order to

0:18:48.440 --> 0:18:50.960
<v Speaker 1>set up shots and to meet the camera. And so

0:18:51.640 --> 0:18:52.800
<v Speaker 1>we thought, well, how can we do this? I thought,

0:18:52.800 --> 0:18:55.480
<v Speaker 1>why don't we just put him on the end of

0:18:55.520 --> 0:18:57.920
<v Speaker 1>the barrel of the tank and just slowly raised the

0:18:58.000 --> 0:18:59.840
<v Speaker 1>tank barrel up and sure enough, that allowed us to

0:18:59.840 --> 0:19:02.920
<v Speaker 1>get a crane shot with it. Likewise, we would put

0:19:03.000 --> 0:19:06.800
<v Speaker 1>people on the tops of banshees and fly them around

0:19:06.880 --> 0:19:08.600
<v Speaker 1>if we wanted to get a really high view of

0:19:08.680 --> 0:19:11.639
<v Speaker 1>the canyon or something like that. Yeah, we had to

0:19:11.680 --> 0:19:13.879
<v Speaker 1>be really creative. Um. In a later season. One of

0:19:13.920 --> 0:19:16.359
<v Speaker 1>the things we would also just employ like some of

0:19:16.400 --> 0:19:19.800
<v Speaker 1>the oldest tricks that there are in filmmaking. Um, we

0:19:19.880 --> 0:19:22.639
<v Speaker 1>had a character, a baby alien, so we need a

0:19:22.800 --> 0:19:25.320
<v Speaker 1>small alien. Well, you can't shrink a character in the game,

0:19:25.840 --> 0:19:28.280
<v Speaker 1>so we would just do forced perspective where we would

0:19:28.760 --> 0:19:32.119
<v Speaker 1>set the alien far back in the shot and because

0:19:32.160 --> 0:19:34.240
<v Speaker 1>there's no depth of field in the game, it's an

0:19:34.280 --> 0:19:37.720
<v Speaker 1>infinite focus. Um, we would just set up the scene

0:19:37.720 --> 0:19:39.280
<v Speaker 1>so that one character is really far away and they

0:19:39.320 --> 0:19:41.680
<v Speaker 1>just happen to look a lot smaller. And it worked perfectly.

0:19:41.760 --> 0:19:43.920
<v Speaker 1>I mean it it the illusion was great. It's you

0:19:44.000 --> 0:19:45.399
<v Speaker 1>know just like old things they used to do back

0:19:45.400 --> 0:19:47.159
<v Speaker 1>in the days when they would you know, shoot King

0:19:47.280 --> 0:19:51.200
<v Speaker 1>Kong and voyage the Moon. I imagine getting eyelines in

0:19:51.320 --> 0:19:54.920
<v Speaker 1>this series is a bit of a challenge. It definitely is.

0:19:55.000 --> 0:19:56.600
<v Speaker 1>I mean there's nothing in the game where it's like

0:19:56.720 --> 0:19:59.359
<v Speaker 1>everyone looks in the same direction, you know, And so

0:19:59.560 --> 0:20:04.000
<v Speaker 1>we're probably the best people in the world at playing

0:20:04.080 --> 0:20:08.119
<v Speaker 1>Halo in a very specific way. Like ever, if you

0:20:08.280 --> 0:20:10.879
<v Speaker 1>ever put us in a matchmaking game where all the

0:20:11.119 --> 0:20:12.720
<v Speaker 1>players on the team have to look in the same

0:20:12.760 --> 0:20:15.200
<v Speaker 1>direction or all run in the same line while looking

0:20:15.240 --> 0:20:17.639
<v Speaker 1>at their feet, we would we would kill at that.

0:20:19.200 --> 0:20:21.880
<v Speaker 1>So so yeah, we ever created Days of our Lives

0:20:22.520 --> 0:20:26.440
<v Speaker 1>game within Halo, you guys will rock it. Yes, we

0:20:26.520 --> 0:20:32.400
<v Speaker 1>would be the dramatic reaction team. Well, let's talk about

0:20:32.480 --> 0:20:35.040
<v Speaker 1>some of the other content that Rister Teeth produces. I mean,

0:20:35.119 --> 0:20:37.480
<v Speaker 1>Red versus Blue is probably what got you guys on

0:20:37.600 --> 0:20:40.199
<v Speaker 1>the map for most people, but you do a lot

0:20:40.280 --> 0:20:44.600
<v Speaker 1>of other, uh things as well, including some live action stuff.

0:20:44.760 --> 0:20:48.960
<v Speaker 1>When did you guys decide to start producing live action shorts? Well,

0:20:49.000 --> 0:20:51.560
<v Speaker 1>that's our that's our background is live action, and I

0:20:51.600 --> 0:20:53.480
<v Speaker 1>mean we start off like I made a feature film

0:20:53.680 --> 0:20:56.080
<v Speaker 1>in college. I was a computer science student, but I

0:20:56.119 --> 0:20:59.160
<v Speaker 1>wanted to learn how to uh make films because that's

0:20:59.320 --> 0:21:02.119
<v Speaker 1>from premedic computer science, and surprisingly not a lot of

0:21:02.160 --> 0:21:04.520
<v Speaker 1>stuff transferred. So I had a bunch of I have

0:21:04.640 --> 0:21:07.000
<v Speaker 1>like organic chemistry as a as an elective on my

0:21:07.040 --> 0:21:09.840
<v Speaker 1>transcript um, and so I had a bunch of hours

0:21:09.920 --> 0:21:11.720
<v Speaker 1>on campus where I was trying to kill time, and

0:21:11.760 --> 0:21:15.240
<v Speaker 1>I found the student run TV station down there, t STV,

0:21:16.119 --> 0:21:19.200
<v Speaker 1>and started meeting film students and wanting to get involved

0:21:19.240 --> 0:21:21.720
<v Speaker 1>in video editing in film production. But I did not

0:21:21.920 --> 0:21:24.960
<v Speaker 1>want to go and sit through um film classes. So

0:21:24.960 --> 0:21:27.560
<v Speaker 1>I thought, you know what, Robert Arriguez just made El

0:21:27.640 --> 0:21:30.240
<v Speaker 1>Mariachi at ut I went to the University of Texas.

0:21:30.600 --> 0:21:32.800
<v Speaker 1>He made elm act just a few years ago. There

0:21:32.880 --> 0:21:34.760
<v Speaker 1>was this idea that you could just make an independent

0:21:34.800 --> 0:21:36.840
<v Speaker 1>movie and set the world on fire. So I thought,

0:21:36.960 --> 0:21:41.040
<v Speaker 1>why don't I just make a feature film, uh, you know,

0:21:41.320 --> 0:21:43.840
<v Speaker 1>spend ten thousand dollars doing that as opposed to spending

0:21:43.840 --> 0:21:45.960
<v Speaker 1>it in a classroom, and then I'll probably know everything

0:21:46.000 --> 0:21:48.320
<v Speaker 1>I need to know about filmmaking by the time it's over. Well,

0:21:48.359 --> 0:21:50.879
<v Speaker 1>that took about eighteen months to get that done, you know,

0:21:51.320 --> 0:21:53.520
<v Speaker 1>we we actually did shoot a feature on film on

0:21:53.600 --> 0:21:58.000
<v Speaker 1>sixteen millimeter film. That was a long process, but uh yeah,

0:21:58.040 --> 0:21:59.600
<v Speaker 1>that's that's just how I got involved with it, and

0:21:59.720 --> 0:22:02.560
<v Speaker 1>I uh um, you know it was it was work

0:22:02.600 --> 0:22:04.080
<v Speaker 1>out pretty well. I mean, you know, I own a

0:22:04.119 --> 0:22:05.879
<v Speaker 1>production company and I don't have a degree in in

0:22:05.960 --> 0:22:08.480
<v Speaker 1>any kind of entertainment. I have a computer science degree

0:22:08.560 --> 0:22:11.960
<v Speaker 1>that just hangs on my wall and I never used basically. So,

0:22:12.440 --> 0:22:15.160
<v Speaker 1>uh so, who are the writers on your on your staff?

0:22:15.200 --> 0:22:18.679
<v Speaker 1>I know you write red versus blue? Right, Yes, that's right,

0:22:18.840 --> 0:22:21.200
<v Speaker 1>I write versus blue. Uh. And you know the actors

0:22:21.240 --> 0:22:23.560
<v Speaker 1>add a ton when they get in the booth. Uh.

0:22:24.080 --> 0:22:26.080
<v Speaker 1>All the actors know their characters so well now that

0:22:26.200 --> 0:22:29.000
<v Speaker 1>they you know, sometimes I just like have blanks that

0:22:29.040 --> 0:22:31.120
<v Speaker 1>they can fill in for ad libs, you know, where

0:22:31.160 --> 0:22:33.240
<v Speaker 1>they add a lot in as well. Uh. And then

0:22:33.320 --> 0:22:35.520
<v Speaker 1>we have a team of writers upstairs, um that work

0:22:35.600 --> 0:22:39.800
<v Speaker 1>on our shorts. And that's a it's a very collaborative effort. Um.

0:22:39.960 --> 0:22:41.480
<v Speaker 1>They have a whole team like a writing room where

0:22:41.520 --> 0:22:44.280
<v Speaker 1>they go in and pitch ideas and then they take

0:22:44.320 --> 0:22:46.120
<v Speaker 1>them away and then come back with scripts and trade

0:22:46.200 --> 0:22:48.359
<v Speaker 1>them off in new drafts. It's a it's a very

0:22:48.400 --> 0:22:52.560
<v Speaker 1>fun process. Cool well, and we're pretty familiar with the

0:22:52.600 --> 0:22:55.840
<v Speaker 1>writing process around here too, it's not not this similar,

0:22:56.560 --> 0:23:00.920
<v Speaker 1>although we of course write articles and not not not scripts.

0:23:01.000 --> 0:23:05.040
<v Speaker 1>But tell me about the Immersion series, which kind of

0:23:05.160 --> 0:23:08.640
<v Speaker 1>married this video game and and live action short thing

0:23:08.840 --> 0:23:14.200
<v Speaker 1>into an increasingly hilarious series of misadventures. Well, that was

0:23:14.280 --> 0:23:17.440
<v Speaker 1>kind of fun. That was had this idea that we

0:23:17.560 --> 0:23:21.080
<v Speaker 1>could take things from video games and test them in

0:23:21.200 --> 0:23:23.920
<v Speaker 1>real life. And I had the idea for a while

0:23:24.080 --> 0:23:25.600
<v Speaker 1>and eventually I said, you know what, I should make

0:23:25.720 --> 0:23:27.520
<v Speaker 1>one of these because someone else is going to do

0:23:27.640 --> 0:23:29.639
<v Speaker 1>this if we don't. And that's a big thing on

0:23:29.680 --> 0:23:31.520
<v Speaker 1>the internet. Man. It seems like by the time you

0:23:31.680 --> 0:23:34.159
<v Speaker 1>think of an idea, you should go look it up

0:23:34.160 --> 0:23:37.040
<v Speaker 1>because somebody's probably already done it, you know, and things

0:23:37.119 --> 0:23:41.399
<v Speaker 1>move that fast. And so this, this idea, this probably

0:23:41.440 --> 0:23:43.960
<v Speaker 1>gives you a good example of what the whole series

0:23:44.119 --> 0:23:47.600
<v Speaker 1>was about. When you play a Grand Theft auto game

0:23:47.680 --> 0:23:51.680
<v Speaker 1>or one of those open world urban environment games, when

0:23:51.720 --> 0:23:54.400
<v Speaker 1>you drive a car, you drive from a third person perspective.

0:23:54.440 --> 0:23:57.840
<v Speaker 1>Your your view of the car is behind the car,

0:23:58.440 --> 0:23:59.560
<v Speaker 1>and that's not the way you drive a car in

0:23:59.600 --> 0:24:01.399
<v Speaker 1>the real old, So we thought, okay, let's try that.

0:24:01.560 --> 0:24:04.879
<v Speaker 1>Let's set up a car in real life that is

0:24:04.960 --> 0:24:07.600
<v Speaker 1>a third person perspective. So we blacked out the windshield

0:24:07.680 --> 0:24:11.320
<v Speaker 1>safety first, UH and black out the entire cockpit, and

0:24:11.400 --> 0:24:14.000
<v Speaker 1>then suspended a camera on a rig behind the vehicle

0:24:14.640 --> 0:24:16.879
<v Speaker 1>and then ran that down to a monitor that was

0:24:16.920 --> 0:24:18.359
<v Speaker 1>on the dashboard of the car. So you're in the

0:24:18.480 --> 0:24:21.720
<v Speaker 1>car driving it through a course and you're looking at

0:24:21.760 --> 0:24:24.040
<v Speaker 1>the car from behind your viewers from behind the car.

0:24:24.600 --> 0:24:27.440
<v Speaker 1>And we shot that episode. He took us about six

0:24:27.560 --> 0:24:30.159
<v Speaker 1>hours to shoot the pilot um to the driving part

0:24:30.240 --> 0:24:32.840
<v Speaker 1>of it, and then we spent another four hours out

0:24:32.880 --> 0:24:34.760
<v Speaker 1>there afterwards because everyone in the crew want to drive

0:24:34.800 --> 0:24:37.600
<v Speaker 1>the car, which we said. We had a blast doing it.

0:24:37.640 --> 0:24:39.920
<v Speaker 1>It was great. It reminds me there was a guy

0:24:40.040 --> 0:24:42.280
<v Speaker 1>there was a It was more of an art project

0:24:42.280 --> 0:24:44.000
<v Speaker 1>than anything else, but there was a guy who built

0:24:44.080 --> 0:24:48.040
<v Speaker 1>an MMO suit that did sort of the same thing,

0:24:48.200 --> 0:24:50.080
<v Speaker 1>but it was just a It was just a person

0:24:50.280 --> 0:24:52.679
<v Speaker 1>in a in a suit where you have a helmet

0:24:52.800 --> 0:24:55.200
<v Speaker 1>that has a monitor built into it. There's a rig

0:24:55.320 --> 0:24:58.600
<v Speaker 1>that's UH worn like a backpack that suspends the camera

0:24:58.720 --> 0:25:02.280
<v Speaker 1>above and behind to of that that MMO view of

0:25:02.359 --> 0:25:04.720
<v Speaker 1>a character running around the world, so the only view

0:25:04.760 --> 0:25:06.920
<v Speaker 1>you had of yourself was as a third person, and

0:25:07.000 --> 0:25:09.640
<v Speaker 1>of course they added spikes on the helmet to give

0:25:09.640 --> 0:25:14.919
<v Speaker 1>it that authentic MMO feel. And apparently anyone who put

0:25:15.000 --> 0:25:18.920
<v Speaker 1>this on would first spend the first half hour struggling

0:25:19.040 --> 0:25:21.880
<v Speaker 1>to interact with the world in a way that wasn't

0:25:21.920 --> 0:25:23.280
<v Speaker 1>going to feel like it was going to kill them

0:25:23.720 --> 0:25:25.640
<v Speaker 1>because it was so weird to be have an out

0:25:25.680 --> 0:25:28.120
<v Speaker 1>of body experience like that, And then the next half

0:25:28.160 --> 0:25:30.520
<v Speaker 1>hour was spent stomping around and swinging your arms around

0:25:30.560 --> 0:25:35.720
<v Speaker 1>because you look like the incredible Hulk. So, yeah, walk

0:25:35.840 --> 0:25:39.640
<v Speaker 1>up to people and ask them for quests, right exactly, Yes, Yeah,

0:25:39.720 --> 0:25:42.199
<v Speaker 1>that was yeah. No, there there are people who are

0:25:42.240 --> 0:25:45.600
<v Speaker 1>still in therapy because of that art project. So we

0:25:45.680 --> 0:25:47.359
<v Speaker 1>did a funny one like that where we tested what

0:25:47.400 --> 0:25:49.760
<v Speaker 1>it would be like to be in a side scrolling

0:25:49.800 --> 0:25:54.400
<v Speaker 1>environment where we had a wireless rig that we can

0:25:54.440 --> 0:25:56.880
<v Speaker 1>send a video signal to to goggles that the person

0:25:56.960 --> 0:25:59.080
<v Speaker 1>would wear, and we shot them from a ninety three

0:25:59.119 --> 0:26:01.159
<v Speaker 1>angle directly from their side, and so we had like

0:26:01.240 --> 0:26:03.520
<v Speaker 1>a Mario course that these guys had to navigate while

0:26:03.600 --> 0:26:06.600
<v Speaker 1>only being able to see themselves from the side. So

0:26:06.720 --> 0:26:09.399
<v Speaker 1>what short straw that Gus and Jeff draw that they

0:26:09.480 --> 0:26:11.920
<v Speaker 1>have to be in all of these They drew the

0:26:12.040 --> 0:26:14.600
<v Speaker 1>academic short straw. They should have just been better in

0:26:14.680 --> 0:26:18.840
<v Speaker 1>school and they would have better career opportunities and they

0:26:18.840 --> 0:26:21.000
<v Speaker 1>wouldn't have to be subjected to all this terrible stuff.

0:26:21.800 --> 0:26:23.480
<v Speaker 1>We we got to the point where we were torturing them,

0:26:23.520 --> 0:26:25.720
<v Speaker 1>I think, I mean we we did this one thing

0:26:25.760 --> 0:26:27.800
<v Speaker 1>where we tested video game foods. You know, when you're

0:26:28.040 --> 0:26:30.560
<v Speaker 1>playing a video game and your character is hurt, if

0:26:30.640 --> 0:26:32.600
<v Speaker 1>he eats a steak, then he immediately feels better. I

0:26:32.640 --> 0:26:34.480
<v Speaker 1>don't know what they think the healing properties of food

0:26:34.520 --> 0:26:37.399
<v Speaker 1>are in video games. So we took them out. We

0:26:37.480 --> 0:26:39.080
<v Speaker 1>didn't tell them this. We took him on drink until

0:26:39.119 --> 0:26:42.760
<v Speaker 1>two in the morning and to celebrate something. It was

0:26:42.840 --> 0:26:44.760
<v Speaker 1>all a ruse. And then the next day we showed

0:26:44.800 --> 0:26:46.440
<v Speaker 1>up in the production crew at their house at five

0:26:46.480 --> 0:26:48.200
<v Speaker 1>in the morning. They just, I mean they literally just

0:26:48.280 --> 0:26:49.639
<v Speaker 1>gone to bed so they would woke up and they

0:26:49.640 --> 0:26:52.359
<v Speaker 1>were just miserable, and we just like fed him food

0:26:52.440 --> 0:26:54.760
<v Speaker 1>for about an hour and a half, big hams and

0:26:54.960 --> 0:26:58.159
<v Speaker 1>pizzas and strawberries. Everything you see in a game that

0:26:58.359 --> 0:27:00.320
<v Speaker 1>is supposed to cure you, and let's just it this way,

0:27:00.359 --> 0:27:05.240
<v Speaker 1>it did not cure them. Yes. To learn more, visit

0:27:05.880 --> 0:27:08.280
<v Speaker 1>rooster Teeth's website and you can watch all of these

0:27:08.480 --> 0:27:10.960
<v Speaker 1>or get the DVDs if you want to be able

0:27:11.000 --> 0:27:14.920
<v Speaker 1>to have them for posterity's sake. Uh. Well, let's also

0:27:15.000 --> 0:27:19.480
<v Speaker 1>talk there's another another project, Achievement Hunter, which is again

0:27:20.160 --> 0:27:24.000
<v Speaker 1>hosted by rooster Teeth, which is all about achievements on

0:27:24.200 --> 0:27:26.640
<v Speaker 1>Xbox three sixty games, although you guys also cover other

0:27:26.720 --> 0:27:31.200
<v Speaker 1>games occasionally as well. Right, yes, we cover it's the

0:27:31.520 --> 0:27:34.400
<v Speaker 1>achievement focus does seem to make it teams, although achievements

0:27:34.400 --> 0:27:37.880
<v Speaker 1>are bleeding into bobile games and Steam games as well. Um,

0:27:38.160 --> 0:27:39.879
<v Speaker 1>it does seem to think it's like a three sixty

0:27:40.240 --> 0:27:42.639
<v Speaker 1>uh site, but now they cover all different games, like

0:27:42.680 --> 0:27:44.640
<v Speaker 1>they've been covering a lot of the Star Wars Older

0:27:44.680 --> 0:27:48.840
<v Speaker 1>public MMO lately. But it's just it's a celebration of

0:27:49.160 --> 0:27:51.439
<v Speaker 1>video game culture, which which we love. We love online

0:27:51.480 --> 0:27:54.520
<v Speaker 1>culture and video game culture, and we're actually holding a

0:27:54.600 --> 0:27:58.280
<v Speaker 1>convention uh in Austin this year rt X, which is

0:27:58.359 --> 0:28:01.280
<v Speaker 1>the intersection of gaming and on like culture. But Achievement

0:28:01.320 --> 0:28:05.080
<v Speaker 1>Hunter has been a huge, huge success. Um, it's just

0:28:05.200 --> 0:28:07.320
<v Speaker 1>been It's something that you know, we kind of kicked

0:28:07.320 --> 0:28:11.200
<v Speaker 1>around for a while of you know, recording actual gameplay

0:28:11.480 --> 0:28:15.120
<v Speaker 1>from our footage from gameplay video games and then commenting

0:28:15.160 --> 0:28:18.480
<v Speaker 1>on it and uh we Jeff Ramsey, who plays Griffin

0:28:18.520 --> 0:28:20.560
<v Speaker 1>our Reverend Blue series, he ended up, he hit it

0:28:20.600 --> 0:28:23.000
<v Speaker 1>up the project and he's just been. Man, it's been

0:28:23.160 --> 0:28:25.919
<v Speaker 1>an enormous thing. We're about to hit uh one billion

0:28:26.000 --> 0:28:29.719
<v Speaker 1>total views on YouTube across all of our videos and achievement.

0:28:29.800 --> 0:28:32.440
<v Speaker 1>Hunter has been a huge part of that. That is incredible.

0:28:32.560 --> 0:28:36.240
<v Speaker 1>And I also should add the the successive Rooster Teeth

0:28:36.280 --> 0:28:39.880
<v Speaker 1>has been truly phenomenal and that your effects. You know,

0:28:40.000 --> 0:28:44.280
<v Speaker 1>you guys talk about how you have absorbed video game culture,

0:28:44.680 --> 0:28:46.520
<v Speaker 1>but you've also become part of it. I mean you

0:28:47.200 --> 0:28:51.880
<v Speaker 1>several people from Rooster Teeth have been featured in games

0:28:52.120 --> 0:28:54.600
<v Speaker 1>as voiceover talent and other things. Can you talk a

0:28:54.640 --> 0:28:57.240
<v Speaker 1>little bit about some of those, you know, we actually

0:28:57.280 --> 0:28:59.720
<v Speaker 1>are trying to go through and compile a list of

0:29:00.640 --> 0:29:02.920
<v Speaker 1>the places where Richarchiefs has been referenced. The Rivers and

0:29:02.920 --> 0:29:06.480
<v Speaker 1>Blue has been referenced, um just in most recently. Um,

0:29:07.200 --> 0:29:10.760
<v Speaker 1>there's a there's a reference in the World of Warcraft

0:29:10.840 --> 0:29:14.040
<v Speaker 1>expansion where there's a I forget the name of the thing,

0:29:14.120 --> 0:29:16.000
<v Speaker 1>but it's essentially like a parody of Blood Gulch And

0:29:16.000 --> 0:29:18.680
<v Speaker 1>there's a character in there that's based on griff um

0:29:19.560 --> 0:29:21.920
<v Speaker 1>Uh in there. And then we just did a like

0:29:22.000 --> 0:29:26.640
<v Speaker 1>a commentary, a bonus commentary for gun Stringer Twisted Pixel,

0:29:27.160 --> 0:29:28.880
<v Speaker 1>and then we always it's funny these we would end

0:29:28.920 --> 0:29:31.440
<v Speaker 1>up been achievements, references and achievements, Like there's a lot

0:29:31.480 --> 0:29:34.800
<v Speaker 1>of Red versus Blue referential achievements. Um, there's Wanting Gears

0:29:34.840 --> 0:29:39.000
<v Speaker 1>of War. Um, there's a dishwasher, Samurai dishwasher. They just

0:29:39.040 --> 0:29:40.360
<v Speaker 1>put out a new version of the game that has

0:29:40.840 --> 0:29:44.880
<v Speaker 1>the Caboose is achievable system as part of the game.

0:29:45.360 --> 0:29:47.040
<v Speaker 1>And what the coolest things ever is that we got

0:29:47.120 --> 0:29:48.960
<v Speaker 1>to be voices in Halo three. I mean that was

0:29:49.800 --> 0:29:52.320
<v Speaker 1>that was an honor to actually participate in the game

0:29:52.360 --> 0:29:54.840
<v Speaker 1>that we're obviously such a huge fans in. That's that's

0:29:54.880 --> 0:29:57.719
<v Speaker 1>pretty incredible. That's like a full circle right there. Well,

0:29:57.760 --> 0:29:59.720
<v Speaker 1>when we started Reversus Blue, mean, when you have your

0:29:59.760 --> 0:30:03.120
<v Speaker 1>you know, your initial meetings and you know you're talking about, well,

0:30:03.200 --> 0:30:05.000
<v Speaker 1>what's the coolest thing that can happen. I mean, we

0:30:05.080 --> 0:30:07.120
<v Speaker 1>thought the coolest thing that can happen, by far was

0:30:07.160 --> 0:30:10.760
<v Speaker 1>that we somehow get referenced in an actual Halo video

0:30:10.880 --> 0:30:12.880
<v Speaker 1>game or like some kind of east Rin because Bungee

0:30:13.440 --> 0:30:15.480
<v Speaker 1>had always pretty put east Eggs in their games. And

0:30:15.920 --> 0:30:18.880
<v Speaker 1>getting getting to play marines and contribute, you know, contribute

0:30:18.880 --> 0:30:21.840
<v Speaker 1>our voices to the game. That was just it was nuts. Yeah,

0:30:21.880 --> 0:30:24.400
<v Speaker 1>it's fantastic that, uh, that that turned out that way,

0:30:24.480 --> 0:30:27.280
<v Speaker 1>especially that Bungee ended up being such fans of your work,

0:30:27.440 --> 0:30:30.720
<v Speaker 1>because if they had gone another way, especially when we

0:30:30.840 --> 0:30:33.640
<v Speaker 1>see things like on tech stuff, we talked about a

0:30:33.640 --> 0:30:37.240
<v Speaker 1>lot of stuff like uh, intellectual property and patent wars

0:30:37.360 --> 0:30:40.200
<v Speaker 1>and about this sort of litigious side to a lot

0:30:40.280 --> 0:30:43.720
<v Speaker 1>of companies. Uh, it could have gone a totally different way.

0:30:43.720 --> 0:30:45.240
<v Speaker 1>It could have been that one episode went up and

0:30:45.280 --> 0:30:46.840
<v Speaker 1>then you've got a cease and desist and then no

0:30:47.000 --> 0:30:50.880
<v Speaker 1>more opportunity. So I'm so glad that this was a

0:30:50.960 --> 0:30:54.560
<v Speaker 1>case where a company said, no, they're they're adding benefit

0:30:54.680 --> 0:30:56.680
<v Speaker 1>to what we do. We enjoy their work, we want

0:30:56.680 --> 0:30:59.440
<v Speaker 1>to see them succeed. Well, I mean, I think that

0:30:59.480 --> 0:31:01.720
<v Speaker 1>would be what you're saying about the episode going up

0:31:01.760 --> 0:31:03.000
<v Speaker 1>and then it gets pulled out. I think a lot

0:31:03.000 --> 0:31:06.000
<v Speaker 1>of people say, that is the expectation of what would happen. Um,

0:31:06.200 --> 0:31:08.320
<v Speaker 1>And certainly that was in our minds as we were

0:31:08.360 --> 0:31:12.280
<v Speaker 1>doing it. And UM, you know, I can't speak for them,

0:31:12.480 --> 0:31:14.520
<v Speaker 1>you know, why they made the decisions they made, but

0:31:14.640 --> 0:31:17.480
<v Speaker 1>I mean, you know, Microsoft took a look at it

0:31:17.560 --> 0:31:21.560
<v Speaker 1>and said, you know, here's something that's innovative and creative.

0:31:21.640 --> 0:31:24.200
<v Speaker 1>Then let's see what happens, you know, And that's that

0:31:24.280 --> 0:31:25.920
<v Speaker 1>was the attitude they took, like, let's let's just go

0:31:26.080 --> 0:31:28.320
<v Speaker 1>forward and see where this goes. And I met with

0:31:28.400 --> 0:31:30.920
<v Speaker 1>them and told them, you know, here's the plans for

0:31:31.000 --> 0:31:32.600
<v Speaker 1>what I want to do with it. More importantly, here's

0:31:32.600 --> 0:31:35.000
<v Speaker 1>what we're not trying to do. Um, you know, we're

0:31:35.000 --> 0:31:37.040
<v Speaker 1>just trying to have some fun and do something and

0:31:37.080 --> 0:31:39.800
<v Speaker 1>we're huge fans of Halo, and um, you know, let's

0:31:39.800 --> 0:31:42.320
<v Speaker 1>see what happened turned into a three relationship and has

0:31:42.320 --> 0:31:44.880
<v Speaker 1>now turned into a tenny relationship. So I can't I

0:31:44.960 --> 0:31:48.640
<v Speaker 1>cannot say enough good things about the risk that Microsoft

0:31:48.800 --> 0:31:50.640
<v Speaker 1>took on us and how much that is meant to

0:31:50.640 --> 0:31:53.480
<v Speaker 1>our business because they have been very open and and

0:31:53.760 --> 0:31:57.920
<v Speaker 1>very cool, fantastic. Well, I I have just two more questions.

0:31:58.280 --> 0:32:00.240
<v Speaker 1>Here's the second to last one. This was one that

0:32:00.320 --> 0:32:04.040
<v Speaker 1>was suggested by a follower of mine on Twitter. Um,

0:32:04.920 --> 0:32:08.200
<v Speaker 1>how frequently are you mistaken as the guy who does

0:32:08.320 --> 0:32:14.920
<v Speaker 1>the voice for Caboose? All all, it's so insulting. It's uh, Yeah,

0:32:15.000 --> 0:32:18.360
<v Speaker 1>Caboose is easily our most popular character. And uh, you

0:32:18.440 --> 0:32:21.239
<v Speaker 1>know it's uh. Whenever we go to conventions, it's, oh,

0:32:21.280 --> 0:32:23.880
<v Speaker 1>here's Bernie. He plays the Uh. He's the writer and

0:32:23.920 --> 0:32:26.640
<v Speaker 1>director and created the show and plays the lead character.

0:32:26.720 --> 0:32:28.640
<v Speaker 1>Because I write it. Of course I make myself lead character,

0:32:29.000 --> 0:32:33.280
<v Speaker 1>and like, hey, that's great, where's Caboos? Yeah? And and

0:32:33.440 --> 0:32:35.720
<v Speaker 1>often it is like, it's not so much getting mistaken

0:32:35.760 --> 0:32:39.000
<v Speaker 1>for Caboose, it's the it's the raw disappointment that you

0:32:39.080 --> 0:32:42.520
<v Speaker 1>see in people's faces when they realize that you're not Caboose.

0:32:42.640 --> 0:32:45.479
<v Speaker 1>That's the problem when you have the gut check as

0:32:45.480 --> 0:32:48.960
<v Speaker 1>an artist, I um no, I I can sort of

0:32:49.000 --> 0:32:52.280
<v Speaker 1>identify it with that, because a couple of years ago,

0:32:52.440 --> 0:32:53.959
<v Speaker 1>not so much now, but a couple of years ago

0:32:54.000 --> 0:32:59.240
<v Speaker 1>I bore a passing resemblance to Jamie Hyneman of MythBusters.

0:32:59.640 --> 0:33:01.720
<v Speaker 1>I could see that now you say that, Yeah, I

0:33:01.720 --> 0:33:05.120
<v Speaker 1>can see that, So yeah, I have different glasses. Now.

0:33:05.280 --> 0:33:07.800
<v Speaker 1>The glasses apparently are what made it. But I had

0:33:07.840 --> 0:33:10.240
<v Speaker 1>two people within the span of a week make that

0:33:10.800 --> 0:33:14.520
<v Speaker 1>that comment to me. And Dragon Con, which some Rooster

0:33:14.560 --> 0:33:16.720
<v Speaker 1>Chief people have been to in the past. But Dragon

0:33:16.760 --> 0:33:20.760
<v Speaker 1>Con here in Atlanta was hosting several members of the

0:33:20.800 --> 0:33:24.640
<v Speaker 1>build team from MythBusters as guests, and so I thought, oh,

0:33:24.760 --> 0:33:27.440
<v Speaker 1>this will be fun. I'll go and buy a military beret,

0:33:27.760 --> 0:33:29.760
<v Speaker 1>I'll wear an Oxford shirt, and I'll just show up

0:33:29.840 --> 0:33:33.000
<v Speaker 1>as Jamie. I'm clearly I'm clearly not Jamie, but that's

0:33:33.040 --> 0:33:36.920
<v Speaker 1>gonna be my costume. And um. Then I discovered the

0:33:37.080 --> 0:33:40.880
<v Speaker 1>joy and and and heartbreak of revealing to people that

0:33:41.000 --> 0:33:43.880
<v Speaker 1>I was not actually Jamie from MythBusters and see that

0:33:44.200 --> 0:33:48.880
<v Speaker 1>moment of realization where they're their joy turned to disappointment.

0:33:49.640 --> 0:33:54.320
<v Speaker 1>I actually disappointed an entire battalion of the first Stormtrooper

0:33:54.560 --> 0:33:58.280
<v Speaker 1>Brigade that was you never want to piss off armed

0:33:58.280 --> 0:34:01.200
<v Speaker 1>people with no no. It is funny to watch them

0:34:01.240 --> 0:34:05.160
<v Speaker 1>all like deflate. At the same time, it kind of

0:34:05.200 --> 0:34:06.680
<v Speaker 1>made you feel like what it would have been like

0:34:06.800 --> 0:34:08.960
<v Speaker 1>to be on Coruscant when they revealed that the Death

0:34:09.040 --> 0:34:15.520
<v Speaker 1>Star had exploded. Yeah, guys. All right, you know we

0:34:15.600 --> 0:34:18.319
<v Speaker 1>had a good run. Um, so here's my last one.

0:34:18.360 --> 0:34:20.840
<v Speaker 1>Are there any other projects that you're working on that

0:34:20.920 --> 0:34:22.920
<v Speaker 1>you would like to talk about. We've talked about the

0:34:22.960 --> 0:34:25.560
<v Speaker 1>live action stuff and Red Versus Blue and r t X.

0:34:25.880 --> 0:34:28.760
<v Speaker 1>Is there anything specific you would like to to mention

0:34:28.840 --> 0:34:31.759
<v Speaker 1>to our listeners. Well, yeah, it's a crazy thing. Um,

0:34:31.880 --> 0:34:35.240
<v Speaker 1>it's it's it's pretty irreverent. Uh, it's a lot different

0:34:35.280 --> 0:34:38.880
<v Speaker 1>tone than this interview. Even but our podcast on that

0:34:39.040 --> 0:34:42.200
<v Speaker 1>that's on iTunes is the Rishi podcast has actually turned

0:34:42.239 --> 0:34:45.840
<v Speaker 1>into one of our biggest hits. Um, and I just

0:34:45.960 --> 0:34:47.880
<v Speaker 1>love making it. We just talked about we just get

0:34:47.960 --> 0:34:50.160
<v Speaker 1>on Mike and talked for an hour about you know,

0:34:50.280 --> 0:34:52.719
<v Speaker 1>what's going on, you know with video games, what's going

0:34:52.760 --> 0:34:55.000
<v Speaker 1>on with online culture, what's going on you know in

0:34:55.400 --> 0:34:58.239
<v Speaker 1>current events, and you know and our interpretation of it,

0:34:58.280 --> 0:35:01.120
<v Speaker 1>which is basically our misunderstanding of what of it all? Uh.

0:35:01.239 --> 0:35:03.160
<v Speaker 1>And it's just fun. It's just you know, working Rooster Teeth.

0:35:03.160 --> 0:35:05.640
<v Speaker 1>It's it's a bunch of friends working together and so um,

0:35:05.760 --> 0:35:07.000
<v Speaker 1>it's fun to get on there for an hour and

0:35:07.080 --> 0:35:09.120
<v Speaker 1>just jaw with your buddies and um, you know, we're

0:35:09.120 --> 0:35:12.160
<v Speaker 1>working on some ways to punch up the podcast and

0:35:12.239 --> 0:35:14.799
<v Speaker 1>maybe change the way we delivered a little bit um.

0:35:15.040 --> 0:35:18.320
<v Speaker 1>But we're really looking forward to this year to growing

0:35:18.400 --> 0:35:21.960
<v Speaker 1>the podcast and also bringing people out to Austin July

0:35:22.080 --> 0:35:23.960
<v Speaker 1>seventh and eighth for r t X, which is our

0:35:24.000 --> 0:35:27.520
<v Speaker 1>convention here. We're really excited about that. Fantastic And yes,

0:35:27.600 --> 0:35:30.360
<v Speaker 1>I am also a fan of your podcast. And I

0:35:30.360 --> 0:35:33.799
<v Speaker 1>should mention that both the Rooster Teeth podcast and tech

0:35:33.880 --> 0:35:37.800
<v Speaker 1>Stuff we're mentioned as the rewind best of two thousand

0:35:37.880 --> 0:35:41.360
<v Speaker 1>eleven on iTunes. Yeah, so we've got we've got that

0:35:41.440 --> 0:35:44.080
<v Speaker 1>in common going for us. Yeah. The the show that

0:35:44.200 --> 0:35:48.560
<v Speaker 1>you guys do is is incredibly hilarious, especially if you

0:35:48.600 --> 0:35:52.320
<v Speaker 1>can get one of the more clueless members of Rooster

0:35:52.480 --> 0:35:57.640
<v Speaker 1>Teeth on Mike's art or or you know, or just Joel.

0:35:57.840 --> 0:36:00.520
<v Speaker 1>If Joel's on there and and all you have to

0:36:00.600 --> 0:36:02.480
<v Speaker 1>do is say one thing and you realize that he's

0:36:02.520 --> 0:36:04.719
<v Speaker 1>gone off on a completely different tangent and he's really

0:36:04.800 --> 0:36:07.799
<v Speaker 1>angry about it for no apparent reason. For apparent reason,

0:36:07.920 --> 0:36:12.160
<v Speaker 1>now you can see why he played the voice of Caboose. Yes, well, well, Bernie,

0:36:12.280 --> 0:36:15.560
<v Speaker 1>this has been a great time. I'm it's it's been

0:36:15.600 --> 0:36:17.640
<v Speaker 1>a one of those things I've always wanted to do. I.

0:36:18.000 --> 0:36:19.319
<v Speaker 1>Like I said, I've been a fan of the show

0:36:19.440 --> 0:36:22.000
<v Speaker 1>from season one, and I'm glad we had this opportunity.

0:36:22.040 --> 0:36:24.920
<v Speaker 1>And we did do an episode on tech stuff about Mishinima.

0:36:25.600 --> 0:36:28.160
<v Speaker 1>Uh oh, I guess that was one of our first episodes.

0:36:28.200 --> 0:36:31.359
<v Speaker 1>We're coming up on episode four hundred before too long,

0:36:31.920 --> 0:36:36.000
<v Speaker 1>so yeah, yeah, people are still listening. So this was

0:36:36.120 --> 0:36:37.879
<v Speaker 1>really and we we talked a lot about Red Versus

0:36:37.920 --> 0:36:40.600
<v Speaker 1>Blue in our Mishinima podcast, So this was really a

0:36:40.719 --> 0:36:43.279
<v Speaker 1>thrill for me. Thank you so much for joining us,

0:36:43.360 --> 0:36:45.320
<v Speaker 1>and we really do appreciate it. Guys, if you have

0:36:45.440 --> 0:36:48.520
<v Speaker 1>not checked out Rooster Teeth, I do recommend you go

0:36:48.640 --> 0:36:52.000
<v Speaker 1>and look at their stuff, watched some Red Versus Blue,

0:36:52.040 --> 0:36:55.400
<v Speaker 1>watch some of their live action and uh and really

0:36:55.719 --> 0:36:59.000
<v Speaker 1>pay attention because these guys have found a way before

0:36:59.160 --> 0:37:02.320
<v Speaker 1>almost anyone else did to make new media work in

0:37:02.360 --> 0:37:04.480
<v Speaker 1>a sustainable way and build a business out of it.

0:37:04.640 --> 0:37:07.000
<v Speaker 1>And that that to me, is probably the best story

0:37:07.600 --> 0:37:09.239
<v Speaker 1>out of all of this, is that not only do

0:37:09.320 --> 0:37:12.040
<v Speaker 1>you guys create great content, but you found a way

0:37:12.400 --> 0:37:15.360
<v Speaker 1>to make that, you know, pay for itself and and

0:37:15.520 --> 0:37:18.239
<v Speaker 1>to actually keep it going over time and not just

0:37:18.400 --> 0:37:20.919
<v Speaker 1>be Wow. That was incredible. I just wish they could

0:37:20.920 --> 0:37:23.319
<v Speaker 1>have found a way to make it work. Yeah, why

0:37:23.400 --> 0:37:25.200
<v Speaker 1>you make it sound so legitimate. I'm gonna record that

0:37:25.600 --> 0:37:28.560
<v Speaker 1>and play it back at dinner parties. All right, you

0:37:28.640 --> 0:37:31.279
<v Speaker 1>have my permission to do that. That's fine, especially if

0:37:31.280 --> 0:37:34.160
<v Speaker 1>you if you if you subscribe to text stuff, that

0:37:34.200 --> 0:37:36.279
<v Speaker 1>would that would help us out, because you know, every

0:37:36.320 --> 0:37:40.080
<v Speaker 1>listener counts it. All right, awesome, Thank you so much, Bernie,

0:37:40.760 --> 0:37:43.239
<v Speaker 1>Thank you very much. Appreciate it. Well, I hope you

0:37:43.400 --> 0:37:46.960
<v Speaker 1>enjoyed that interview. I think it went pretty well, don't you, Chris, Yes, definitely.

0:37:47.040 --> 0:37:50.080
<v Speaker 1>So we only have one little, uh little glitch in

0:37:50.120 --> 0:37:52.400
<v Speaker 1>the middle there that we could tell anyway. We'll be

0:37:52.440 --> 0:37:55.480
<v Speaker 1>able to tell more once this goes live. But I

0:37:55.520 --> 0:37:58.120
<v Speaker 1>wouldn't call your one question a glitch though, Chris, Well,

0:37:58.160 --> 0:37:59.880
<v Speaker 1>it's being a little hard in yourself. Well, you know,

0:38:00.040 --> 0:38:02.880
<v Speaker 1>I'm a perfectionist. What can I say? And uh, you know,

0:38:03.480 --> 0:38:06.919
<v Speaker 1>after having done that episode on Machinema a while back,

0:38:07.320 --> 0:38:10.200
<v Speaker 1>it was nice to have the perspective of somebody who's

0:38:10.200 --> 0:38:12.719
<v Speaker 1>really involved with it. Yeah, someone who's actually gone through

0:38:12.760 --> 0:38:15.959
<v Speaker 1>and done it. It was that was a real thrill

0:38:16.080 --> 0:38:19.400
<v Speaker 1>for me as well, just to hear about, you know,

0:38:19.600 --> 0:38:23.399
<v Speaker 1>experimenting with this new form of media. Yeah, that's also

0:38:23.520 --> 0:38:26.359
<v Speaker 1>very exciting. So guys, we're hoping we can do more

0:38:26.400 --> 0:38:28.600
<v Speaker 1>of these, right, Yeah, I was. I was really surprised.

0:38:28.600 --> 0:38:30.120
<v Speaker 1>I just want to say, I was really surprised by

0:38:30.480 --> 0:38:34.520
<v Speaker 1>how similar it was to live action in some respects um,

0:38:34.840 --> 0:38:36.480
<v Speaker 1>you know, of course they have to use tricks, or

0:38:36.640 --> 0:38:39.759
<v Speaker 1>had to use tricks, especially in the beginning, but I was,

0:38:39.880 --> 0:38:42.759
<v Speaker 1>I was surprised. Yeah, lining up shots and things like that. Yeah,

0:38:42.840 --> 0:38:44.480
<v Speaker 1>this stuff that you want to think about when you're

0:38:44.480 --> 0:38:46.919
<v Speaker 1>playing a video game, like, oh, yeah, we totally could

0:38:46.920 --> 0:38:48.960
<v Speaker 1>tell a story like this. Well, if you don't have

0:38:49.280 --> 0:38:52.160
<v Speaker 1>that that background where you know how to line up

0:38:52.200 --> 0:38:54.520
<v Speaker 1>shots and you know the importance of that kind of composition,

0:38:55.080 --> 0:38:57.200
<v Speaker 1>then you might make something that's amusing, but you're not

0:38:57.280 --> 0:38:59.799
<v Speaker 1>necessarily going to make something that's that's going to last

0:39:00.040 --> 0:39:03.680
<v Speaker 1>long time. But these guys had not just the writing talent,

0:39:03.800 --> 0:39:08.640
<v Speaker 1>but also the the technical talent to create a compelling

0:39:08.760 --> 0:39:14.920
<v Speaker 1>looking shot using let's be honest, very limited tools. I mean,

0:39:14.960 --> 0:39:16.920
<v Speaker 1>the video game is not designed to give you a

0:39:17.000 --> 0:39:19.840
<v Speaker 1>lot of flexibility. So hats off to them. And of

0:39:19.880 --> 0:39:22.360
<v Speaker 1>course now a lot of those tools have been built

0:39:22.440 --> 0:39:25.200
<v Speaker 1>into those video games so that you can have a

0:39:25.320 --> 0:39:27.719
<v Speaker 1>free floating camera that has no limitations, that you can

0:39:27.760 --> 0:39:30.520
<v Speaker 1>put it anywhere you want, which now you've got more

0:39:30.600 --> 0:39:35.000
<v Speaker 1>options than any any live action director would have without

0:39:35.080 --> 0:39:37.640
<v Speaker 1>the use of of c G. I. Yes, so it's

0:39:37.719 --> 0:39:40.160
<v Speaker 1>it's kind of again come full circle from the days

0:39:40.200 --> 0:39:42.720
<v Speaker 1>when you were pretty much limited to whatever your character

0:39:42.840 --> 0:39:46.040
<v Speaker 1>could see. So yeah, great time there. I'm so glad,

0:39:46.320 --> 0:39:49.239
<v Speaker 1>huge thanks to Bernie Burns of Rooster Teeth doing that.

0:39:49.800 --> 0:39:51.720
<v Speaker 1>And guys, we want to do more interviews in the future,

0:39:51.760 --> 0:39:54.920
<v Speaker 1>so we're hoping that if you have someone or a

0:39:55.000 --> 0:39:57.720
<v Speaker 1>company you think that we should interview for tech Stuff

0:39:57.719 --> 0:40:00.919
<v Speaker 1>in the future, let us know. We uh, we can't

0:40:00.920 --> 0:40:02.800
<v Speaker 1>guarantee that we're going to be able to get everyone.

0:40:02.880 --> 0:40:05.200
<v Speaker 1>It all depends on their schedule in our schedule, but

0:40:05.400 --> 0:40:07.960
<v Speaker 1>we will try our best to to land some more

0:40:08.160 --> 0:40:11.000
<v Speaker 1>cool interviews in the near future. You can let us

0:40:11.040 --> 0:40:13.919
<v Speaker 1>know on Facebook or Twitter are handled. There is text

0:40:13.960 --> 0:40:17.440
<v Speaker 1>stuff hsw or shoot us an email. That address is

0:40:17.640 --> 0:40:20.320
<v Speaker 1>tech Stuff at Discovery dot com and Chris and I

0:40:20.360 --> 0:40:24.560
<v Speaker 1>will talk to you again really soon. Be sure to

0:40:24.640 --> 0:40:27.440
<v Speaker 1>check out our new video podcast, Stuff from the Future.

0:40:27.760 --> 0:40:30.040
<v Speaker 1>Join how Stuff Work staff as we explore the most

0:40:30.080 --> 0:40:34.879
<v Speaker 1>promising and perplexing possibilities of tomorrow the house Stuff Works.

0:40:34.960 --> 0:40:38.160
<v Speaker 1>I Find app has arrived. Download it today on iTunes.

0:40:42.840 --> 0:40:45.400
<v Speaker 1>Brought to you by the reinvented two thousand twelve camera.

0:40:45.719 --> 0:40:46.759
<v Speaker 1>It's ready, are you