1 00:00:00,320 --> 00:00:02,880 Speaker 1: Brought to you by the reinvented two thousand twelve camera. 2 00:00:03,200 --> 00:00:09,000 Speaker 1: It's ready. Are you get in touch with technology with 3 00:00:09,080 --> 00:00:17,840 Speaker 1: tex Stuff from how stuff looks dot com. Hello again, everyone, 4 00:00:17,840 --> 00:00:20,320 Speaker 1: and welcome to tech Stuff. My name is Chris Poulette 5 00:00:20,320 --> 00:00:22,920 Speaker 1: and I'm an editor and how stuff works dot Com. 6 00:00:22,920 --> 00:00:26,720 Speaker 1: Sitting across from me, as usual is senior writer Jonathan Strickland. 7 00:00:26,800 --> 00:00:29,200 Speaker 1: The man in black fled across the desert and the 8 00:00:29,240 --> 00:00:33,879 Speaker 1: gun Slinger followed. It's interesting that you would pick black 9 00:00:34,560 --> 00:00:38,360 Speaker 1: Well also, that kind of gives a suggestion of maybe 10 00:00:38,400 --> 00:00:41,560 Speaker 1: like a desert. And uh, we have a special guest 11 00:00:41,720 --> 00:00:47,280 Speaker 1: on today's episode who is from well calling us from Austin, Texas, 12 00:00:48,360 --> 00:00:51,040 Speaker 1: which is not just a desert, but that's what came 13 00:00:51,080 --> 00:00:53,760 Speaker 1: to mind, right. So, guys, this is a very special 14 00:00:53,840 --> 00:00:56,080 Speaker 1: episode of tech Stuff, something that we hope to do 15 00:00:56,120 --> 00:00:58,880 Speaker 1: more of in the future. We've got a special interview 16 00:00:58,920 --> 00:01:02,560 Speaker 1: lined up with this, the Bernie Burns of Rooster Teeth Productions. 17 00:01:02,960 --> 00:01:05,720 Speaker 1: They are the company that make Red versus Blue. So 18 00:01:05,840 --> 00:01:07,880 Speaker 1: we've got the interview ready to go and we're going 19 00:01:07,920 --> 00:01:12,360 Speaker 1: to insert it right here. We've got Bernie Burns on 20 00:01:12,400 --> 00:01:16,200 Speaker 1: the line. Bernie is the founder of Rooster Teeth Productions, 21 00:01:16,360 --> 00:01:19,720 Speaker 1: the producers of the popular web series Red Versus Blue, 22 00:01:19,720 --> 00:01:22,880 Speaker 1: among other things. Bernie, how are you I'm doing find Jonathan, 23 00:01:22,880 --> 00:01:26,600 Speaker 1: how are you doing? I am I'm okay. Chris, how 24 00:01:26,600 --> 00:01:29,880 Speaker 1: are you doing great? Thanks for asking. You're welcome, Chris. 25 00:01:30,080 --> 00:01:33,560 Speaker 1: I don't want you to be left out. So Bernie, 26 00:01:33,840 --> 00:01:36,920 Speaker 1: I wanted to talk to you. Really, you're a pioneer 27 00:01:37,120 --> 00:01:40,760 Speaker 1: in web content, especially when it comes to web videos 28 00:01:40,800 --> 00:01:43,880 Speaker 1: and something beyond just the the one hit wonder web 29 00:01:43,959 --> 00:01:47,440 Speaker 1: videos that that we're sort of the the earmark of 30 00:01:47,720 --> 00:01:51,040 Speaker 1: internet video when it first started to take off, and 31 00:01:51,080 --> 00:01:52,560 Speaker 1: I kind of wanted to talk to you about how 32 00:01:52,600 --> 00:01:56,120 Speaker 1: you got into that and the development of Rooster Teeth 33 00:01:56,160 --> 00:01:59,880 Speaker 1: Productions over time and where you're at today. So to start, 34 00:02:01,120 --> 00:02:03,640 Speaker 1: you were actually involved in creating content for the web 35 00:02:03,720 --> 00:02:07,400 Speaker 1: before there was even a Rooster Teeth, right, that's right, 36 00:02:07,600 --> 00:02:11,000 Speaker 1: I mean really back before video was even really possible 37 00:02:11,040 --> 00:02:14,040 Speaker 1: on the Internet. Um, I mean you can download a 38 00:02:14,520 --> 00:02:16,079 Speaker 1: I think one of the first things video wise ever 39 00:02:16,120 --> 00:02:19,560 Speaker 1: downloaded from the net was the first episode of south 40 00:02:19,600 --> 00:02:23,560 Speaker 1: Park or what became south Park, and that was ten 41 00:02:23,600 --> 00:02:26,320 Speaker 1: minutes short that I think was eighty megs and it 42 00:02:26,360 --> 00:02:28,840 Speaker 1: was the size of a postage stamp on the screen. 43 00:02:28,919 --> 00:02:31,960 Speaker 1: But yeah, I started off writing for video game sites. 44 00:02:32,000 --> 00:02:34,280 Speaker 1: I started writing off for writing for what we're called 45 00:02:34,320 --> 00:02:37,640 Speaker 1: everything Nothing sites where they were sort of like blogs, 46 00:02:37,680 --> 00:02:41,280 Speaker 1: but there were more articles. You know, modern day equivalent 47 00:02:41,280 --> 00:02:45,120 Speaker 1: would be almost like Slate or The Escapist, where their 48 00:02:45,200 --> 00:02:47,680 Speaker 1: articles that are kind of thematic, but they could really 49 00:02:47,720 --> 00:02:53,120 Speaker 1: be about anything. So what led you into starting the 50 00:02:53,480 --> 00:02:58,920 Speaker 1: whole red versus Blue video phenomenon. Well, I was a 51 00:02:58,960 --> 00:03:02,720 Speaker 1: filmmaker and I live in Austin, Texas, and so in 52 00:03:02,800 --> 00:03:06,720 Speaker 1: college I built a non linear editor video captured device 53 00:03:06,800 --> 00:03:09,919 Speaker 1: that could catch her. Back then it was VHS tapes, 54 00:03:10,000 --> 00:03:12,919 Speaker 1: so we transfer film to VHS and then we would 55 00:03:13,040 --> 00:03:16,200 Speaker 1: capture the VHS and edited online. So then after making 56 00:03:16,200 --> 00:03:18,359 Speaker 1: a couple of movies with some friends in Austin, uh, 57 00:03:18,400 --> 00:03:21,840 Speaker 1: they moved out to l A to start their entertainment careers. 58 00:03:22,120 --> 00:03:23,560 Speaker 1: I stayed in Austin because I had a very good 59 00:03:23,560 --> 00:03:26,040 Speaker 1: tech job and I was always just trying to find 60 00:03:26,040 --> 00:03:29,519 Speaker 1: ways to make uh, you know, films or make short 61 00:03:29,560 --> 00:03:32,880 Speaker 1: little videos. And I had all this equipment laying around 62 00:03:32,880 --> 00:03:34,160 Speaker 1: and I thought, well, why don't I just take some 63 00:03:34,160 --> 00:03:36,520 Speaker 1: of these videos I'm producing and start putting them online. 64 00:03:36,560 --> 00:03:39,200 Speaker 1: Forget a way to do that, and so started encoding 65 00:03:39,200 --> 00:03:43,000 Speaker 1: them in quick time and dive x back then and 66 00:03:43,320 --> 00:03:45,800 Speaker 1: we'll just upload them to a site. And did a 67 00:03:45,840 --> 00:03:47,720 Speaker 1: few of those before I made the first episode of 68 00:03:47,720 --> 00:03:52,600 Speaker 1: Red Versus Blue and that immediately caught on. So for 69 00:03:52,600 --> 00:03:54,920 Speaker 1: for our listeners who may not be familiar with Red 70 00:03:55,000 --> 00:03:57,960 Speaker 1: Versus Blue, can you can you get sort of a 71 00:03:58,000 --> 00:04:01,280 Speaker 1: bird's eye view of what the series is and and uh, 72 00:04:01,880 --> 00:04:05,560 Speaker 1: you know the vehicle you use to create the series. Sure, 73 00:04:06,000 --> 00:04:09,280 Speaker 1: So what we do in a nutshell, uh, is we 74 00:04:09,440 --> 00:04:14,360 Speaker 1: use the video game Halo uh to produce short comedic 75 00:04:14,400 --> 00:04:18,040 Speaker 1: cartoons essentially, um, and we use the graphics engine that's 76 00:04:18,040 --> 00:04:21,640 Speaker 1: in Halo to do all of our animation. And probably 77 00:04:21,680 --> 00:04:24,360 Speaker 1: the best way to describe it for something for someone 78 00:04:24,360 --> 00:04:26,760 Speaker 1: who's never seen anything like it before, it's almost like 79 00:04:26,880 --> 00:04:32,320 Speaker 1: using the video game characters as virtual puppets. Um. You know, 80 00:04:32,320 --> 00:04:35,760 Speaker 1: we're not doing animation cell by cell or you know, 81 00:04:35,800 --> 00:04:37,720 Speaker 1: sitting down and plotting on all the character moves. We're 82 00:04:37,720 --> 00:04:40,600 Speaker 1: actually controlling them in real time. So it's a little 83 00:04:40,640 --> 00:04:43,440 Speaker 1: bit like animation, and it's a little bit like live 84 00:04:43,480 --> 00:04:46,760 Speaker 1: action shooting and that we do takes, we do rehearsals, 85 00:04:47,160 --> 00:04:49,400 Speaker 1: and the performance that you're seeing is actually a recorded 86 00:04:49,480 --> 00:04:52,160 Speaker 1: live performance by someone controlling the character in real time. 87 00:04:53,400 --> 00:04:57,719 Speaker 1: That's that's really a very clever way of creating films. 88 00:04:57,720 --> 00:05:01,040 Speaker 1: And of course we now call this mishinima, but back 89 00:05:01,080 --> 00:05:04,400 Speaker 1: then that term probably wasn't very much in use at 90 00:05:04,400 --> 00:05:07,880 Speaker 1: the time you guys were first getting into Red Versus Blue. Right, Yeah, 91 00:05:07,880 --> 00:05:10,040 Speaker 1: it's funny, we didn't know what it was called. We 92 00:05:10,080 --> 00:05:11,960 Speaker 1: didn't know this was the movement that people were doing 93 00:05:12,000 --> 00:05:13,720 Speaker 1: these kind of things. So we felt we were brilliant 94 00:05:13,720 --> 00:05:16,520 Speaker 1: and we had been invented this new technique of shooting, 95 00:05:16,920 --> 00:05:18,840 Speaker 1: and we were actually wondering what we're gonna call it. 96 00:05:18,960 --> 00:05:22,920 Speaker 1: And uh, we we got a phone call from Paul Marino, 97 00:05:23,600 --> 00:05:27,200 Speaker 1: who was the head of the Academy of Machinima Arts 98 00:05:27,200 --> 00:05:29,520 Speaker 1: and Scientists in New York, and you know, they said 99 00:05:29,560 --> 00:05:31,080 Speaker 1: they wanted us to come out and do a presentation 100 00:05:31,120 --> 00:05:33,880 Speaker 1: about Reversus Blue, and um, there was no award ceremony 101 00:05:33,920 --> 00:05:36,880 Speaker 1: that they we had been nominated for, and um, yeah, 102 00:05:36,880 --> 00:05:39,960 Speaker 1: that's how we first found out about the word mishinima. Yeah, 103 00:05:40,120 --> 00:05:43,680 Speaker 1: so and you said that you were it took off 104 00:05:43,680 --> 00:05:47,160 Speaker 1: almost immediately. Was that like from episode one you immediately 105 00:05:47,160 --> 00:05:50,440 Speaker 1: saw a real interest in this Or did it take 106 00:05:50,480 --> 00:05:53,400 Speaker 1: a few before it started looking like you really had 107 00:05:53,400 --> 00:05:56,640 Speaker 1: a hit on your hands. No, it was pretty immediate. 108 00:05:56,920 --> 00:05:59,080 Speaker 1: We put up the We put up the first episode 109 00:05:59,760 --> 00:06:02,680 Speaker 1: and end we along with it, we put up a 110 00:06:03,040 --> 00:06:06,000 Speaker 1: p s A which was just the characters looking into 111 00:06:06,040 --> 00:06:08,680 Speaker 1: the screen and talking and um, we were doing jokes 112 00:06:08,680 --> 00:06:10,560 Speaker 1: about it. It was so long ago as weapons of 113 00:06:10,600 --> 00:06:13,600 Speaker 1: mass destruction. Uh, this was back in two thousand and three, 114 00:06:13,920 --> 00:06:16,599 Speaker 1: very very timely at the time, was very very topical. 115 00:06:17,160 --> 00:06:20,600 Speaker 1: Um and uh. We were linked the first episode of 116 00:06:20,600 --> 00:06:25,520 Speaker 1: the series was linked on Fark and slash dot and 117 00:06:25,560 --> 00:06:31,360 Speaker 1: penny Arcade, and so it went from three thousand views 118 00:06:31,400 --> 00:06:34,919 Speaker 1: the first day that we put up the episode to 119 00:06:35,080 --> 00:06:38,080 Speaker 1: the next day we had about fifteen thousand views on it. 120 00:06:38,560 --> 00:06:42,360 Speaker 1: By the time we put out the second video. A 121 00:06:42,560 --> 00:06:44,920 Speaker 1: quarter of a million people showed up the day of 122 00:06:44,920 --> 00:06:47,800 Speaker 1: the first day to watch the second video. And but yeah, 123 00:06:47,839 --> 00:06:49,359 Speaker 1: by the end of the month, we were up to 124 00:06:49,440 --> 00:06:53,279 Speaker 1: about seven hundred and fifty thousand viewers a week within 125 00:06:53,520 --> 00:06:57,920 Speaker 1: within four weeks. That's that's it was. It was. It 126 00:06:58,000 --> 00:07:00,680 Speaker 1: was the biggest problem for us was figuring out how 127 00:07:00,720 --> 00:07:03,560 Speaker 1: to get it out there. Yeah, the bandwidth issues, Yeah, 128 00:07:03,640 --> 00:07:06,039 Speaker 1: I mean we were we were paying tons of money 129 00:07:06,040 --> 00:07:08,839 Speaker 1: to deliver it because I mean, I'm sure you remember 130 00:07:08,839 --> 00:07:10,880 Speaker 1: back in the day, people will get bannedidth bills when 131 00:07:10,880 --> 00:07:12,520 Speaker 1: they would put up, you know, things on servers and 132 00:07:12,520 --> 00:07:15,360 Speaker 1: then get a popular site. Um, And so we were 133 00:07:15,360 --> 00:07:17,120 Speaker 1: trying to figure out how to host what we're at 134 00:07:17,120 --> 00:07:19,920 Speaker 1: the time pretty massive files. I mean, these were, you know, 135 00:07:20,040 --> 00:07:22,720 Speaker 1: seventy megabyte files people were downloading in you know, two 136 00:07:22,800 --> 00:07:25,200 Speaker 1: thousand and to two thousand and three. It was it 137 00:07:25,240 --> 00:07:26,600 Speaker 1: was hard to figure out how to stir all that. 138 00:07:26,680 --> 00:07:28,840 Speaker 1: And YouTube didn't exist at the time, so we couldn't 139 00:07:28,840 --> 00:07:30,320 Speaker 1: just throw it up on YouTube and hope for the best, 140 00:07:32,120 --> 00:07:34,640 Speaker 1: you know. I have I have a question, um, about 141 00:07:34,880 --> 00:07:37,200 Speaker 1: what's your recording schedule look like? I mean, how many 142 00:07:37,200 --> 00:07:40,120 Speaker 1: of these How fast can you do one of these videos? 143 00:07:40,160 --> 00:07:42,800 Speaker 1: And and about how long does it take to uh, 144 00:07:42,880 --> 00:07:44,679 Speaker 1: you know, from beginning to end. When you're talking about 145 00:07:44,720 --> 00:07:47,200 Speaker 1: scripting and going through rehearsals and things like that, how 146 00:07:47,200 --> 00:07:49,760 Speaker 1: long does that take. Well, we're a lot faster than 147 00:07:49,760 --> 00:07:50,840 Speaker 1: we used to be. As soon as we've been doing 148 00:07:50,840 --> 00:07:53,000 Speaker 1: it for nine seasons that we're we're just going into 149 00:07:53,040 --> 00:07:55,960 Speaker 1: season ten right now. But if you look at like 150 00:07:56,000 --> 00:07:59,040 Speaker 1: a Pixar movie and the machinima, what we produced is 151 00:07:59,080 --> 00:08:02,000 Speaker 1: not on the fidelity of a Pixel movie. We do 152 00:08:02,080 --> 00:08:05,000 Speaker 1: more custom animation now. But um, the big thing about 153 00:08:05,040 --> 00:08:07,600 Speaker 1: Sinim is how efficient it is. So a Pixar movie 154 00:08:07,680 --> 00:08:10,800 Speaker 1: might take a team of three people the course of 155 00:08:11,280 --> 00:08:15,680 Speaker 1: three years. Um, we can produce five minutes a week 156 00:08:15,880 --> 00:08:18,960 Speaker 1: with about This is now just neglecting voice actors, who 157 00:08:19,120 --> 00:08:20,680 Speaker 1: you have to have a different actor for every character. 158 00:08:21,040 --> 00:08:22,800 Speaker 1: But we can produce five minutes a week with about 159 00:08:22,840 --> 00:08:25,840 Speaker 1: three people. Uh, and that will take us about you know, 160 00:08:25,880 --> 00:08:28,600 Speaker 1: thirty or forty hours to do that. So every year 161 00:08:29,080 --> 00:08:32,320 Speaker 1: we put out of a full feature on DVD, and 162 00:08:32,360 --> 00:08:34,320 Speaker 1: we can do that with perruption crew of anywhere between 163 00:08:34,679 --> 00:08:38,240 Speaker 1: you know, three to five people. Now, now that in 164 00:08:38,360 --> 00:08:40,800 Speaker 1: later seasons we've been adding more custom animation. Just because 165 00:08:40,800 --> 00:08:43,640 Speaker 1: of cinema got more popular, we found we had to 166 00:08:43,679 --> 00:08:46,160 Speaker 1: do more to stand out. And you know, like anything, 167 00:08:46,200 --> 00:08:49,079 Speaker 1: it's like if it stays the same, it'll it'll get stale. 168 00:08:49,120 --> 00:08:52,400 Speaker 1: So we had to kind of evolved the series while 169 00:08:52,440 --> 00:08:54,640 Speaker 1: it was in place. And so now we have a 170 00:08:54,679 --> 00:08:56,280 Speaker 1: much bigger team now. We have a team of about 171 00:08:56,280 --> 00:08:58,400 Speaker 1: twenty people that work on it, uh and they do 172 00:08:58,440 --> 00:09:01,200 Speaker 1: a lot of custom animations and really fun on action scenes, 173 00:09:01,240 --> 00:09:04,240 Speaker 1: fighting scenes, that kind of thing. So when you guys 174 00:09:04,240 --> 00:09:08,960 Speaker 1: were first exploring motion capture, UH, when did you guys 175 00:09:09,040 --> 00:09:12,720 Speaker 1: actually sit down and consciously make that decision? And was 176 00:09:12,760 --> 00:09:15,120 Speaker 1: that a huge challenge? Was it that or what? Was 177 00:09:15,160 --> 00:09:19,400 Speaker 1: it surprisingly easy compared to everything else he had been doing. Well, 178 00:09:19,440 --> 00:09:21,880 Speaker 1: we we made one higher that made it a lot easier, 179 00:09:21,960 --> 00:09:26,960 Speaker 1: and that was Monty Home. I'm a big consumer of 180 00:09:27,000 --> 00:09:30,199 Speaker 1: all things internet as well, so I'm always online, always 181 00:09:30,200 --> 00:09:32,480 Speaker 1: like looking at you know, online video. I just I 182 00:09:32,559 --> 00:09:35,480 Speaker 1: love it, and um, it's it's fun to spot people 183 00:09:35,480 --> 00:09:38,880 Speaker 1: who were doing cool new stuff. And montyme put up 184 00:09:38,880 --> 00:09:43,440 Speaker 1: a video where he custom animated master Chief from Halo 185 00:09:43,960 --> 00:09:49,600 Speaker 1: fighting Sammy's from Metroid and it was the models were 186 00:09:49,640 --> 00:09:53,080 Speaker 1: okay in a texture okay, but the animation was outrageously 187 00:09:53,120 --> 00:09:55,760 Speaker 1: sophisticated and the choreography of what he was doing. And 188 00:09:55,760 --> 00:09:58,040 Speaker 1: so we contacted him and we tried to work with 189 00:09:58,040 --> 00:10:00,120 Speaker 1: them for like two or three years before we we're 190 00:10:00,120 --> 00:10:03,080 Speaker 1: finally able to hire him. And that was in season eight, 191 00:10:03,120 --> 00:10:08,319 Speaker 1: and so we essentially built an animation pipeline. That's he's 192 00:10:08,440 --> 00:10:12,079 Speaker 1: the centerpiece of it. We built it around him, essentially. Cool. Well, 193 00:10:12,240 --> 00:10:15,319 Speaker 1: jumping back again back to the early days, about how 194 00:10:15,360 --> 00:10:18,719 Speaker 1: long did it did it take before you realize that 195 00:10:18,760 --> 00:10:21,679 Speaker 1: you actually had a viable company on your hands? I mean, 196 00:10:21,720 --> 00:10:24,680 Speaker 1: the show was a hit, but there's a big difference 197 00:10:24,679 --> 00:10:27,200 Speaker 1: between something that ends up getting really viral on the 198 00:10:27,200 --> 00:10:29,800 Speaker 1: internet and then turning that into something that can actually 199 00:10:29,840 --> 00:10:32,680 Speaker 1: sustain itself as a business. Did that happen right away 200 00:10:32,679 --> 00:10:35,920 Speaker 1: as well? Well? I mean it came in the sense 201 00:10:36,000 --> 00:10:38,480 Speaker 1: that we all of a sudden had these major expenses 202 00:10:39,040 --> 00:10:44,360 Speaker 1: for that's what a great way to start a business, right? Well, 203 00:10:44,920 --> 00:10:47,680 Speaker 1: if you know, if there's a massive expense side of this, 204 00:10:47,720 --> 00:10:50,280 Speaker 1: then they're they're they're theoretically should be some kind of 205 00:10:50,600 --> 00:10:54,280 Speaker 1: revenue help service that I mean, there's there's obviously demand 206 00:10:54,320 --> 00:10:57,520 Speaker 1: for this. So if you sit still, the demand will 207 00:10:57,559 --> 00:11:01,000 Speaker 1: generate bills. Uh, you have to a proactive figure a 208 00:11:01,000 --> 00:11:03,079 Speaker 1: way to generate some revenue from it. And you know, 209 00:11:03,120 --> 00:11:07,080 Speaker 1: I think there's a big opinion, uh that a common opinion. 210 00:11:07,120 --> 00:11:09,199 Speaker 1: I should say that if you make something on the 211 00:11:09,280 --> 00:11:12,800 Speaker 1: internet and you get a ton of views. Um, that 212 00:11:12,920 --> 00:11:15,520 Speaker 1: the ad companies just show up like the ad trucks 213 00:11:15,520 --> 00:11:18,320 Speaker 1: shows up in your driveway. It does. It doesn't work 214 00:11:18,320 --> 00:11:22,480 Speaker 1: that way. Getting advertisers for content is very hard and 215 00:11:22,520 --> 00:11:24,880 Speaker 1: it's always been hard. It was never it was never 216 00:11:24,920 --> 00:11:26,920 Speaker 1: easy to do it on the internet. UM. And there's 217 00:11:26,920 --> 00:11:29,839 Speaker 1: a lot of places that will abstract that for you now, 218 00:11:29,880 --> 00:11:32,360 Speaker 1: a lot of a lot of video services that will 219 00:11:32,400 --> 00:11:34,960 Speaker 1: do that for you. But it's a very difficult process, 220 00:11:34,960 --> 00:11:36,360 Speaker 1: and so we had to go through and figure out 221 00:11:36,400 --> 00:11:39,320 Speaker 1: a way to build a business model. UM. We actually 222 00:11:39,320 --> 00:11:43,040 Speaker 1: built one that was based not on advertising, and we 223 00:11:43,040 --> 00:11:47,520 Speaker 1: reran on that for five years. UM. We just did merchandise, UM, 224 00:11:47,679 --> 00:11:50,640 Speaker 1: premium memberships and DVD sales, and that's how we funded 225 00:11:50,679 --> 00:11:52,200 Speaker 1: the company for the first five years. We never we 226 00:11:52,240 --> 00:11:54,760 Speaker 1: never ran a single ad on anything, uh for the 227 00:11:54,760 --> 00:11:56,680 Speaker 1: first round of the show. Yeah. That actually brings me 228 00:11:56,720 --> 00:12:00,280 Speaker 1: to the question about the sponsorship, the premium membership that 229 00:12:00,360 --> 00:12:03,400 Speaker 1: you rant. I've been a fan of Red Versus Blue 230 00:12:03,440 --> 00:12:07,280 Speaker 1: since season one. I've been following it since season one, 231 00:12:07,400 --> 00:12:10,520 Speaker 1: and so I'm familiar with the idea of you became 232 00:12:10,559 --> 00:12:13,440 Speaker 1: a premium member and you would get access to certain 233 00:12:13,559 --> 00:12:17,240 Speaker 1: videos sometimes you get access early, sometimes you get exclusive access, 234 00:12:17,520 --> 00:12:20,480 Speaker 1: and also for the first few seasons. I remember you 235 00:12:20,520 --> 00:12:22,240 Speaker 1: would even get the DVD at the end of the 236 00:12:22,280 --> 00:12:27,120 Speaker 1: season when you are premium member. Yeah yeah, so, uh so, 237 00:12:27,440 --> 00:12:30,120 Speaker 1: clearly building a community was an important part of your 238 00:12:30,160 --> 00:12:33,760 Speaker 1: business model as well, right, and we built a community 239 00:12:33,800 --> 00:12:37,800 Speaker 1: site to that. We knew that eventually the popularity of 240 00:12:37,840 --> 00:12:41,160 Speaker 1: the show would wane, or at the very least that 241 00:12:41,360 --> 00:12:44,840 Speaker 1: people watching the show, you know, the individuals would you know, 242 00:12:44,880 --> 00:12:48,280 Speaker 1: say well, I can't watch something for you know, ten years. Um, 243 00:12:48,440 --> 00:12:50,880 Speaker 1: you know, people just naturally fall out, and so we 244 00:12:50,920 --> 00:12:53,959 Speaker 1: wanted to have something in place to hold people uh as, 245 00:12:54,000 --> 00:12:56,640 Speaker 1: like our portion of the internet, so that people would 246 00:12:56,640 --> 00:12:58,520 Speaker 1: always know where they can find us. And when we 247 00:12:58,600 --> 00:12:59,800 Speaker 1: put new things out, it would be great to be 248 00:12:59,840 --> 00:13:01,559 Speaker 1: able to show it to people, to get that initial 249 00:13:01,600 --> 00:13:04,200 Speaker 1: seed of a of a new project. And that's that 250 00:13:04,280 --> 00:13:06,480 Speaker 1: was probably one of the smartest things we did, was 251 00:13:06,520 --> 00:13:08,600 Speaker 1: making sure that we carved out our own portion of 252 00:13:08,600 --> 00:13:13,320 Speaker 1: the Internet. Yeah, it's it's still a very popular portal. 253 00:13:13,400 --> 00:13:15,440 Speaker 1: I mean, if people want to go and check out 254 00:13:15,960 --> 00:13:19,400 Speaker 1: the you have several different your l's that all lead 255 00:13:19,440 --> 00:13:23,200 Speaker 1: into this kind of uh hub really of all the 256 00:13:23,200 --> 00:13:25,360 Speaker 1: different products Rooster Teeth does because it's not just Red 257 00:13:25,440 --> 00:13:27,880 Speaker 1: Versus Blue. Although we'll get into that in a little bit. 258 00:13:28,920 --> 00:13:31,880 Speaker 1: I did have another question about the tone of Red 259 00:13:32,000 --> 00:13:35,000 Speaker 1: Versus Blue and the early seasons the Blood Gulch Chronicles 260 00:13:35,000 --> 00:13:37,160 Speaker 1: in particular, which is the first five seasons of Red 261 00:13:37,280 --> 00:13:40,680 Speaker 1: Versus Blue. Uh, it was it was almost exclusively comedic, 262 00:13:41,160 --> 00:13:43,959 Speaker 1: and then you began to experiment by inserting some more 263 00:13:44,040 --> 00:13:49,000 Speaker 1: dramatic elements into the storyline, sometimes with uh tertiary characters 264 00:13:49,000 --> 00:13:52,920 Speaker 1: who were not playing directly with your main cast. What time, 265 00:13:52,960 --> 00:13:54,600 Speaker 1: at what point did you decide to do that? Was 266 00:13:54,640 --> 00:13:56,640 Speaker 1: that something you had wanted to do from the beginning, 267 00:13:56,800 --> 00:13:59,360 Speaker 1: or as you were going, were you thinking, hey, you 268 00:13:59,360 --> 00:14:02,720 Speaker 1: know what, we could actually try something new here and 269 00:14:02,760 --> 00:14:06,680 Speaker 1: try and do almost like an action movie type script 270 00:14:07,200 --> 00:14:11,360 Speaker 1: parallel to the comedic stuff we're doing on this other side. Yeah, 271 00:14:11,360 --> 00:14:13,679 Speaker 1: So it was essentially when it first started, essentially, like 272 00:14:13,920 --> 00:14:16,320 Speaker 1: somebody described it as Stripes in Space, which I think 273 00:14:16,360 --> 00:14:17,920 Speaker 1: is a great way to describe it. It's just just 274 00:14:18,480 --> 00:14:22,360 Speaker 1: it's very lighthearted. It's a it's a military comedy which 275 00:14:22,400 --> 00:14:25,720 Speaker 1: which focuses on a lot of bureaucracy humor, which I 276 00:14:25,720 --> 00:14:28,640 Speaker 1: think crosses over a lot of industries, not just you know, 277 00:14:28,960 --> 00:14:34,200 Speaker 1: the military, but also business and school and everything else. UM. 278 00:14:34,360 --> 00:14:36,280 Speaker 1: I was always as a as a writer, I was 279 00:14:36,320 --> 00:14:42,080 Speaker 1: always writing though background threads so that the story could 280 00:14:42,080 --> 00:14:45,080 Speaker 1: stay consistent. If you base it in a universe, you know, 281 00:14:45,200 --> 00:14:48,360 Speaker 1: then it seems more honest. And I was doing all 282 00:14:48,360 --> 00:14:49,960 Speaker 1: of that. And when we got towards the end of 283 00:14:50,000 --> 00:14:53,600 Speaker 1: the fifth season, UM, I was talking with people about 284 00:14:53,600 --> 00:14:55,960 Speaker 1: stories in the background that we're going that audience members 285 00:14:55,960 --> 00:14:58,720 Speaker 1: had picked up on. But I had this whole fleshed out, 286 00:14:59,400 --> 00:15:01,800 Speaker 1: uh you know verse kind of behind the scenes, and 287 00:15:01,840 --> 00:15:04,120 Speaker 1: I was talking with somebody here about it and I 288 00:15:04,200 --> 00:15:05,760 Speaker 1: described it all, was writing on the on the white 289 00:15:05,760 --> 00:15:08,880 Speaker 1: board about all these things, and they said, maybe you 290 00:15:08,920 --> 00:15:11,400 Speaker 1: should show this to the audience, you know, I mean, 291 00:15:11,440 --> 00:15:13,640 Speaker 1: maybe you should, Maybe you should put this out there. 292 00:15:13,680 --> 00:15:16,160 Speaker 1: And I thought, yeah, maybe, maybe, you know, maybe we should. 293 00:15:16,240 --> 00:15:18,960 Speaker 1: It's it's it's interesting to us. And you know, our 294 00:15:18,960 --> 00:15:22,120 Speaker 1: philosophy here is, um, if we make things that we like, 295 00:15:22,240 --> 00:15:24,200 Speaker 1: we just have faith that there's enough people on the 296 00:15:24,200 --> 00:15:26,880 Speaker 1: internet that are like us that they'll like it too. 297 00:15:26,920 --> 00:15:29,720 Speaker 1: So yeah, it's just a natural evolution. Like I said, 298 00:15:29,720 --> 00:15:31,720 Speaker 1: it's you know, we started off the very first episode 299 00:15:31,720 --> 00:15:34,200 Speaker 1: of the very first season saying, all these guys do 300 00:15:34,240 --> 00:15:36,920 Speaker 1: we stand around and talk? That's what they were doing 301 00:15:37,000 --> 00:15:38,800 Speaker 1: last week. That's what we were doing five minutes from now, 302 00:15:39,040 --> 00:15:41,320 Speaker 1: and for five seasons. You know it's it works very 303 00:15:41,360 --> 00:15:44,800 Speaker 1: well standing around and talking, but you really do run 304 00:15:44,840 --> 00:15:47,080 Speaker 1: the risk of becoming stale. Five years on the internet 305 00:15:47,200 --> 00:15:49,920 Speaker 1: is is like a it's like a glacier, you know, 306 00:15:49,960 --> 00:15:53,640 Speaker 1: it's it's like an eon. It seems like, um, that's 307 00:15:53,680 --> 00:15:56,880 Speaker 1: the rise and fall of my Space. Yeah. Yeah, And 308 00:15:57,080 --> 00:15:58,360 Speaker 1: you know we talked about that to you, like the 309 00:15:58,920 --> 00:16:00,840 Speaker 1: when I was talking you earlier about the carving out 310 00:16:00,880 --> 00:16:02,400 Speaker 1: your own space on the internet. It's like a lot 311 00:16:02,440 --> 00:16:05,000 Speaker 1: of people today, you know, they don't do that. There's 312 00:16:05,000 --> 00:16:08,640 Speaker 1: a big opinion that the the web is dead and 313 00:16:08,720 --> 00:16:10,960 Speaker 1: that you should just go all in on Facebook or 314 00:16:11,000 --> 00:16:13,040 Speaker 1: all in on YouTube or what you know, whatever the 315 00:16:13,160 --> 00:16:16,080 Speaker 1: darling uh site of the moment happens to be. But 316 00:16:16,480 --> 00:16:18,160 Speaker 1: I mean, we've been doing this for so long. I 317 00:16:18,320 --> 00:16:20,400 Speaker 1: remember when if we just spent all of our time 318 00:16:20,440 --> 00:16:23,640 Speaker 1: building up our Facebook or assuming are MySpace friends in 319 00:16:23,720 --> 00:16:28,360 Speaker 1: two thousand three and two tho four, we would I 320 00:16:28,440 --> 00:16:31,320 Speaker 1: think you know, uh, you know we're dealing with rever 321 00:16:31,520 --> 00:16:33,560 Speaker 1: or something like that. You know, it's just it's it's 322 00:16:34,000 --> 00:16:37,600 Speaker 1: it's Twitter, Twitter follower accounts, and you know, Facebook like 323 00:16:37,720 --> 00:16:40,000 Speaker 1: seemed very important right now, but five years from now 324 00:16:40,000 --> 00:16:43,080 Speaker 1: they probably won't seem all than important. Yeah. The biggest 325 00:16:43,120 --> 00:16:46,520 Speaker 1: shifts that I see right now are really more platform shifts. 326 00:16:46,600 --> 00:16:50,280 Speaker 1: So it's more like the emphasis now is on mobile 327 00:16:50,440 --> 00:16:54,400 Speaker 1: as opposed to the desktop and laptop models, which that 328 00:16:54,560 --> 00:16:56,680 Speaker 1: makes more sense. I mean, that's an access thing, not 329 00:16:56,880 --> 00:16:59,880 Speaker 1: a not a you know, this is the particular website 330 00:16:59,880 --> 00:17:04,240 Speaker 1: that in vogue right now. Well, oh no, go ahead, 331 00:17:04,240 --> 00:17:06,879 Speaker 1: I'm sorry. No, it's crazy. It's crazy how much mobile 332 00:17:07,040 --> 00:17:09,960 Speaker 1: has taken off. I mean, it's just it's just insane. Yes, yeah, 333 00:17:10,040 --> 00:17:12,119 Speaker 1: we we talk about that all the time here at 334 00:17:12,119 --> 00:17:16,119 Speaker 1: how stuff works as well. I mean it's it's completely changed, uh, 335 00:17:16,560 --> 00:17:19,520 Speaker 1: the way that we create certain types of content. Because 336 00:17:19,560 --> 00:17:23,399 Speaker 1: there are some kinds that are perfect for the mobile 337 00:17:23,520 --> 00:17:27,280 Speaker 1: platform and that's just people love them. There are other 338 00:17:27,400 --> 00:17:30,200 Speaker 1: types that just don't quite fit as well. It's a 339 00:17:30,240 --> 00:17:33,920 Speaker 1: real challenge to try and find the balance there. Fortunately, 340 00:17:34,000 --> 00:17:36,879 Speaker 1: I think web video is one of those that it 341 00:17:37,080 --> 00:17:39,960 Speaker 1: transcends the platform you don't have. You don't have to 342 00:17:40,000 --> 00:17:43,879 Speaker 1: worry about that as much. UM. Let me ask you 343 00:17:44,040 --> 00:17:46,879 Speaker 1: also about some of the tricks you guys did working 344 00:17:47,000 --> 00:17:52,199 Speaker 1: within the confines of a video game universe and actually 345 00:17:52,400 --> 00:17:56,199 Speaker 1: within the actual physics engine of the video game itself. Uh. 346 00:17:56,560 --> 00:17:59,040 Speaker 1: Watching some of the behind the scenes stuff, I love 347 00:17:59,160 --> 00:18:01,800 Speaker 1: the idea that you has got really creative were the 348 00:18:01,840 --> 00:18:05,159 Speaker 1: ways you shot the series, especially early on, when there 349 00:18:05,160 --> 00:18:07,520 Speaker 1: weren't as many tools for you to use, tools that 350 00:18:07,600 --> 00:18:11,440 Speaker 1: I think have been built into games like Halo because 351 00:18:11,600 --> 00:18:14,040 Speaker 1: of the work you've done when they didn't exist back then. 352 00:18:14,080 --> 00:18:16,800 Speaker 1: You found really creative ways of getting around it. The 353 00:18:16,880 --> 00:18:18,880 Speaker 1: one I think of off the top of my head 354 00:18:19,080 --> 00:18:25,399 Speaker 1: is using a tank as a crane for crane shots, right. 355 00:18:25,440 --> 00:18:26,800 Speaker 1: I mean, that's just goes back to how it's a 356 00:18:26,840 --> 00:18:28,959 Speaker 1: lot like live action. It's like we wanted to get 357 00:18:29,000 --> 00:18:31,159 Speaker 1: a shot where we raised up, how do we do? 358 00:18:31,359 --> 00:18:34,159 Speaker 1: How do we do that? Um, there wasn't any ability 359 00:18:34,200 --> 00:18:37,040 Speaker 1: within the retail game to raise the camera above eye level. 360 00:18:37,119 --> 00:18:39,640 Speaker 1: I mean the entire first three seasons of the show, 361 00:18:40,240 --> 00:18:42,520 Speaker 1: you're seeing the entire show through another character's eyes that 362 00:18:42,600 --> 00:18:46,080 Speaker 1: never appeared on screen. It's it's literally a camera man, um, 363 00:18:46,440 --> 00:18:48,399 Speaker 1: and so we would walk him around in order to 364 00:18:48,440 --> 00:18:50,960 Speaker 1: set up shots and to meet the camera. And so 365 00:18:51,640 --> 00:18:52,800 Speaker 1: we thought, well, how can we do this? I thought, 366 00:18:52,800 --> 00:18:55,480 Speaker 1: why don't we just put him on the end of 367 00:18:55,520 --> 00:18:57,920 Speaker 1: the barrel of the tank and just slowly raised the 368 00:18:58,000 --> 00:18:59,840 Speaker 1: tank barrel up and sure enough, that allowed us to 369 00:18:59,840 --> 00:19:02,920 Speaker 1: get a crane shot with it. Likewise, we would put 370 00:19:03,000 --> 00:19:06,800 Speaker 1: people on the tops of banshees and fly them around 371 00:19:06,880 --> 00:19:08,600 Speaker 1: if we wanted to get a really high view of 372 00:19:08,680 --> 00:19:11,639 Speaker 1: the canyon or something like that. Yeah, we had to 373 00:19:11,680 --> 00:19:13,879 Speaker 1: be really creative. Um. In a later season. One of 374 00:19:13,920 --> 00:19:16,359 Speaker 1: the things we would also just employ like some of 375 00:19:16,400 --> 00:19:19,800 Speaker 1: the oldest tricks that there are in filmmaking. Um, we 376 00:19:19,880 --> 00:19:22,639 Speaker 1: had a character, a baby alien, so we need a 377 00:19:22,800 --> 00:19:25,320 Speaker 1: small alien. Well, you can't shrink a character in the game, 378 00:19:25,840 --> 00:19:28,280 Speaker 1: so we would just do forced perspective where we would 379 00:19:28,760 --> 00:19:32,119 Speaker 1: set the alien far back in the shot and because 380 00:19:32,160 --> 00:19:34,240 Speaker 1: there's no depth of field in the game, it's an 381 00:19:34,280 --> 00:19:37,720 Speaker 1: infinite focus. Um, we would just set up the scene 382 00:19:37,720 --> 00:19:39,280 Speaker 1: so that one character is really far away and they 383 00:19:39,320 --> 00:19:41,680 Speaker 1: just happen to look a lot smaller. And it worked perfectly. 384 00:19:41,760 --> 00:19:43,920 Speaker 1: I mean it it the illusion was great. It's you 385 00:19:44,000 --> 00:19:45,399 Speaker 1: know just like old things they used to do back 386 00:19:45,400 --> 00:19:47,159 Speaker 1: in the days when they would you know, shoot King 387 00:19:47,280 --> 00:19:51,200 Speaker 1: Kong and voyage the Moon. I imagine getting eyelines in 388 00:19:51,320 --> 00:19:54,920 Speaker 1: this series is a bit of a challenge. It definitely is. 389 00:19:55,000 --> 00:19:56,600 Speaker 1: I mean there's nothing in the game where it's like 390 00:19:56,720 --> 00:19:59,359 Speaker 1: everyone looks in the same direction, you know, And so 391 00:19:59,560 --> 00:20:04,000 Speaker 1: we're probably the best people in the world at playing 392 00:20:04,080 --> 00:20:08,119 Speaker 1: Halo in a very specific way. Like ever, if you 393 00:20:08,280 --> 00:20:10,879 Speaker 1: ever put us in a matchmaking game where all the 394 00:20:11,119 --> 00:20:12,720 Speaker 1: players on the team have to look in the same 395 00:20:12,760 --> 00:20:15,200 Speaker 1: direction or all run in the same line while looking 396 00:20:15,240 --> 00:20:17,639 Speaker 1: at their feet, we would we would kill at that. 397 00:20:19,200 --> 00:20:21,880 Speaker 1: So so yeah, we ever created Days of our Lives 398 00:20:22,520 --> 00:20:26,440 Speaker 1: game within Halo, you guys will rock it. Yes, we 399 00:20:26,520 --> 00:20:32,400 Speaker 1: would be the dramatic reaction team. Well, let's talk about 400 00:20:32,480 --> 00:20:35,040 Speaker 1: some of the other content that Rister Teeth produces. I mean, 401 00:20:35,119 --> 00:20:37,480 Speaker 1: Red versus Blue is probably what got you guys on 402 00:20:37,600 --> 00:20:40,199 Speaker 1: the map for most people, but you do a lot 403 00:20:40,280 --> 00:20:44,600 Speaker 1: of other, uh things as well, including some live action stuff. 404 00:20:44,760 --> 00:20:48,960 Speaker 1: When did you guys decide to start producing live action shorts? Well, 405 00:20:49,000 --> 00:20:51,560 Speaker 1: that's our that's our background is live action, and I 406 00:20:51,600 --> 00:20:53,480 Speaker 1: mean we start off like I made a feature film 407 00:20:53,680 --> 00:20:56,080 Speaker 1: in college. I was a computer science student, but I 408 00:20:56,119 --> 00:20:59,160 Speaker 1: wanted to learn how to uh make films because that's 409 00:20:59,320 --> 00:21:02,119 Speaker 1: from premedic computer science, and surprisingly not a lot of 410 00:21:02,160 --> 00:21:04,520 Speaker 1: stuff transferred. So I had a bunch of I have 411 00:21:04,640 --> 00:21:07,000 Speaker 1: like organic chemistry as a as an elective on my 412 00:21:07,040 --> 00:21:09,840 Speaker 1: transcript um, and so I had a bunch of hours 413 00:21:09,920 --> 00:21:11,720 Speaker 1: on campus where I was trying to kill time, and 414 00:21:11,760 --> 00:21:15,240 Speaker 1: I found the student run TV station down there, t STV, 415 00:21:16,119 --> 00:21:19,200 Speaker 1: and started meeting film students and wanting to get involved 416 00:21:19,240 --> 00:21:21,720 Speaker 1: in video editing in film production. But I did not 417 00:21:21,920 --> 00:21:24,960 Speaker 1: want to go and sit through um film classes. So 418 00:21:24,960 --> 00:21:27,560 Speaker 1: I thought, you know what, Robert Arriguez just made El 419 00:21:27,640 --> 00:21:30,240 Speaker 1: Mariachi at ut I went to the University of Texas. 420 00:21:30,600 --> 00:21:32,800 Speaker 1: He made elm act just a few years ago. There 421 00:21:32,880 --> 00:21:34,760 Speaker 1: was this idea that you could just make an independent 422 00:21:34,800 --> 00:21:36,840 Speaker 1: movie and set the world on fire. So I thought, 423 00:21:36,960 --> 00:21:41,040 Speaker 1: why don't I just make a feature film, uh, you know, 424 00:21:41,320 --> 00:21:43,840 Speaker 1: spend ten thousand dollars doing that as opposed to spending 425 00:21:43,840 --> 00:21:45,960 Speaker 1: it in a classroom, and then I'll probably know everything 426 00:21:46,000 --> 00:21:48,320 Speaker 1: I need to know about filmmaking by the time it's over. Well, 427 00:21:48,359 --> 00:21:50,879 Speaker 1: that took about eighteen months to get that done, you know, 428 00:21:51,320 --> 00:21:53,520 Speaker 1: we we actually did shoot a feature on film on 429 00:21:53,600 --> 00:21:58,000 Speaker 1: sixteen millimeter film. That was a long process, but uh yeah, 430 00:21:58,040 --> 00:21:59,600 Speaker 1: that's that's just how I got involved with it, and 431 00:21:59,720 --> 00:22:02,560 Speaker 1: I uh um, you know it was it was work 432 00:22:02,600 --> 00:22:04,080 Speaker 1: out pretty well. I mean, you know, I own a 433 00:22:04,119 --> 00:22:05,879 Speaker 1: production company and I don't have a degree in in 434 00:22:05,960 --> 00:22:08,480 Speaker 1: any kind of entertainment. I have a computer science degree 435 00:22:08,560 --> 00:22:11,960 Speaker 1: that just hangs on my wall and I never used basically. So, 436 00:22:12,440 --> 00:22:15,160 Speaker 1: uh so, who are the writers on your on your staff? 437 00:22:15,200 --> 00:22:18,679 Speaker 1: I know you write red versus blue? Right, Yes, that's right, 438 00:22:18,840 --> 00:22:21,200 Speaker 1: I write versus blue. Uh. And you know the actors 439 00:22:21,240 --> 00:22:23,560 Speaker 1: add a ton when they get in the booth. Uh. 440 00:22:24,080 --> 00:22:26,080 Speaker 1: All the actors know their characters so well now that 441 00:22:26,200 --> 00:22:29,000 Speaker 1: they you know, sometimes I just like have blanks that 442 00:22:29,040 --> 00:22:31,120 Speaker 1: they can fill in for ad libs, you know, where 443 00:22:31,160 --> 00:22:33,240 Speaker 1: they add a lot in as well. Uh. And then 444 00:22:33,320 --> 00:22:35,520 Speaker 1: we have a team of writers upstairs, um that work 445 00:22:35,600 --> 00:22:39,800 Speaker 1: on our shorts. And that's a it's a very collaborative effort. Um. 446 00:22:39,960 --> 00:22:41,480 Speaker 1: They have a whole team like a writing room where 447 00:22:41,520 --> 00:22:44,280 Speaker 1: they go in and pitch ideas and then they take 448 00:22:44,320 --> 00:22:46,120 Speaker 1: them away and then come back with scripts and trade 449 00:22:46,200 --> 00:22:48,359 Speaker 1: them off in new drafts. It's a it's a very 450 00:22:48,400 --> 00:22:52,560 Speaker 1: fun process. Cool well, and we're pretty familiar with the 451 00:22:52,600 --> 00:22:55,840 Speaker 1: writing process around here too, it's not not this similar, 452 00:22:56,560 --> 00:23:00,920 Speaker 1: although we of course write articles and not not not scripts. 453 00:23:01,000 --> 00:23:05,040 Speaker 1: But tell me about the Immersion series, which kind of 454 00:23:05,160 --> 00:23:08,640 Speaker 1: married this video game and and live action short thing 455 00:23:08,840 --> 00:23:14,200 Speaker 1: into an increasingly hilarious series of misadventures. Well, that was 456 00:23:14,280 --> 00:23:17,440 Speaker 1: kind of fun. That was had this idea that we 457 00:23:17,560 --> 00:23:21,080 Speaker 1: could take things from video games and test them in 458 00:23:21,200 --> 00:23:23,920 Speaker 1: real life. And I had the idea for a while 459 00:23:24,080 --> 00:23:25,600 Speaker 1: and eventually I said, you know what, I should make 460 00:23:25,720 --> 00:23:27,520 Speaker 1: one of these because someone else is going to do 461 00:23:27,640 --> 00:23:29,639 Speaker 1: this if we don't. And that's a big thing on 462 00:23:29,680 --> 00:23:31,520 Speaker 1: the internet. Man. It seems like by the time you 463 00:23:31,680 --> 00:23:34,159 Speaker 1: think of an idea, you should go look it up 464 00:23:34,160 --> 00:23:37,040 Speaker 1: because somebody's probably already done it, you know, and things 465 00:23:37,119 --> 00:23:41,399 Speaker 1: move that fast. And so this, this idea, this probably 466 00:23:41,440 --> 00:23:43,960 Speaker 1: gives you a good example of what the whole series 467 00:23:44,119 --> 00:23:47,600 Speaker 1: was about. When you play a Grand Theft auto game 468 00:23:47,680 --> 00:23:51,680 Speaker 1: or one of those open world urban environment games, when 469 00:23:51,720 --> 00:23:54,400 Speaker 1: you drive a car, you drive from a third person perspective. 470 00:23:54,440 --> 00:23:57,840 Speaker 1: Your your view of the car is behind the car, 471 00:23:58,440 --> 00:23:59,560 Speaker 1: and that's not the way you drive a car in 472 00:23:59,600 --> 00:24:01,399 Speaker 1: the real old, So we thought, okay, let's try that. 473 00:24:01,560 --> 00:24:04,879 Speaker 1: Let's set up a car in real life that is 474 00:24:04,960 --> 00:24:07,600 Speaker 1: a third person perspective. So we blacked out the windshield 475 00:24:07,680 --> 00:24:11,320 Speaker 1: safety first, UH and black out the entire cockpit, and 476 00:24:11,400 --> 00:24:14,000 Speaker 1: then suspended a camera on a rig behind the vehicle 477 00:24:14,640 --> 00:24:16,879 Speaker 1: and then ran that down to a monitor that was 478 00:24:16,920 --> 00:24:18,359 Speaker 1: on the dashboard of the car. So you're in the 479 00:24:18,480 --> 00:24:21,720 Speaker 1: car driving it through a course and you're looking at 480 00:24:21,760 --> 00:24:24,040 Speaker 1: the car from behind your viewers from behind the car. 481 00:24:24,600 --> 00:24:27,440 Speaker 1: And we shot that episode. He took us about six 482 00:24:27,560 --> 00:24:30,159 Speaker 1: hours to shoot the pilot um to the driving part 483 00:24:30,240 --> 00:24:32,840 Speaker 1: of it, and then we spent another four hours out 484 00:24:32,880 --> 00:24:34,760 Speaker 1: there afterwards because everyone in the crew want to drive 485 00:24:34,800 --> 00:24:37,600 Speaker 1: the car, which we said. We had a blast doing it. 486 00:24:37,640 --> 00:24:39,920 Speaker 1: It was great. It reminds me there was a guy 487 00:24:40,040 --> 00:24:42,280 Speaker 1: there was a It was more of an art project 488 00:24:42,280 --> 00:24:44,000 Speaker 1: than anything else, but there was a guy who built 489 00:24:44,080 --> 00:24:48,040 Speaker 1: an MMO suit that did sort of the same thing, 490 00:24:48,200 --> 00:24:50,080 Speaker 1: but it was just a It was just a person 491 00:24:50,280 --> 00:24:52,679 Speaker 1: in a in a suit where you have a helmet 492 00:24:52,800 --> 00:24:55,200 Speaker 1: that has a monitor built into it. There's a rig 493 00:24:55,320 --> 00:24:58,600 Speaker 1: that's UH worn like a backpack that suspends the camera 494 00:24:58,720 --> 00:25:02,280 Speaker 1: above and behind to of that that MMO view of 495 00:25:02,359 --> 00:25:04,720 Speaker 1: a character running around the world, so the only view 496 00:25:04,760 --> 00:25:06,920 Speaker 1: you had of yourself was as a third person, and 497 00:25:07,000 --> 00:25:09,640 Speaker 1: of course they added spikes on the helmet to give 498 00:25:09,640 --> 00:25:14,919 Speaker 1: it that authentic MMO feel. And apparently anyone who put 499 00:25:15,000 --> 00:25:18,920 Speaker 1: this on would first spend the first half hour struggling 500 00:25:19,040 --> 00:25:21,880 Speaker 1: to interact with the world in a way that wasn't 501 00:25:21,920 --> 00:25:23,280 Speaker 1: going to feel like it was going to kill them 502 00:25:23,720 --> 00:25:25,640 Speaker 1: because it was so weird to be have an out 503 00:25:25,680 --> 00:25:28,120 Speaker 1: of body experience like that, And then the next half 504 00:25:28,160 --> 00:25:30,520 Speaker 1: hour was spent stomping around and swinging your arms around 505 00:25:30,560 --> 00:25:35,720 Speaker 1: because you look like the incredible Hulk. So, yeah, walk 506 00:25:35,840 --> 00:25:39,640 Speaker 1: up to people and ask them for quests, right exactly, Yes, Yeah, 507 00:25:39,720 --> 00:25:42,199 Speaker 1: that was yeah. No, there there are people who are 508 00:25:42,240 --> 00:25:45,600 Speaker 1: still in therapy because of that art project. So we 509 00:25:45,680 --> 00:25:47,359 Speaker 1: did a funny one like that where we tested what 510 00:25:47,400 --> 00:25:49,760 Speaker 1: it would be like to be in a side scrolling 511 00:25:49,800 --> 00:25:54,400 Speaker 1: environment where we had a wireless rig that we can 512 00:25:54,440 --> 00:25:56,880 Speaker 1: send a video signal to to goggles that the person 513 00:25:56,960 --> 00:25:59,080 Speaker 1: would wear, and we shot them from a ninety three 514 00:25:59,119 --> 00:26:01,159 Speaker 1: angle directly from their side, and so we had like 515 00:26:01,240 --> 00:26:03,520 Speaker 1: a Mario course that these guys had to navigate while 516 00:26:03,600 --> 00:26:06,600 Speaker 1: only being able to see themselves from the side. So 517 00:26:06,720 --> 00:26:09,399 Speaker 1: what short straw that Gus and Jeff draw that they 518 00:26:09,480 --> 00:26:11,920 Speaker 1: have to be in all of these They drew the 519 00:26:12,040 --> 00:26:14,600 Speaker 1: academic short straw. They should have just been better in 520 00:26:14,680 --> 00:26:18,840 Speaker 1: school and they would have better career opportunities and they 521 00:26:18,840 --> 00:26:21,000 Speaker 1: wouldn't have to be subjected to all this terrible stuff. 522 00:26:21,800 --> 00:26:23,480 Speaker 1: We we got to the point where we were torturing them, 523 00:26:23,520 --> 00:26:25,720 Speaker 1: I think, I mean we we did this one thing 524 00:26:25,760 --> 00:26:27,800 Speaker 1: where we tested video game foods. You know, when you're 525 00:26:28,040 --> 00:26:30,560 Speaker 1: playing a video game and your character is hurt, if 526 00:26:30,640 --> 00:26:32,600 Speaker 1: he eats a steak, then he immediately feels better. I 527 00:26:32,640 --> 00:26:34,480 Speaker 1: don't know what they think the healing properties of food 528 00:26:34,520 --> 00:26:37,399 Speaker 1: are in video games. So we took them out. We 529 00:26:37,480 --> 00:26:39,080 Speaker 1: didn't tell them this. We took him on drink until 530 00:26:39,119 --> 00:26:42,760 Speaker 1: two in the morning and to celebrate something. It was 531 00:26:42,840 --> 00:26:44,760 Speaker 1: all a ruse. And then the next day we showed 532 00:26:44,800 --> 00:26:46,440 Speaker 1: up in the production crew at their house at five 533 00:26:46,480 --> 00:26:48,200 Speaker 1: in the morning. They just, I mean they literally just 534 00:26:48,280 --> 00:26:49,639 Speaker 1: gone to bed so they would woke up and they 535 00:26:49,640 --> 00:26:52,359 Speaker 1: were just miserable, and we just like fed him food 536 00:26:52,440 --> 00:26:54,760 Speaker 1: for about an hour and a half, big hams and 537 00:26:54,960 --> 00:26:58,159 Speaker 1: pizzas and strawberries. Everything you see in a game that 538 00:26:58,359 --> 00:27:00,320 Speaker 1: is supposed to cure you, and let's just it this way, 539 00:27:00,359 --> 00:27:05,240 Speaker 1: it did not cure them. Yes. To learn more, visit 540 00:27:05,880 --> 00:27:08,280 Speaker 1: rooster Teeth's website and you can watch all of these 541 00:27:08,480 --> 00:27:10,960 Speaker 1: or get the DVDs if you want to be able 542 00:27:11,000 --> 00:27:14,920 Speaker 1: to have them for posterity's sake. Uh. Well, let's also 543 00:27:15,000 --> 00:27:19,480 Speaker 1: talk there's another another project, Achievement Hunter, which is again 544 00:27:20,160 --> 00:27:24,000 Speaker 1: hosted by rooster Teeth, which is all about achievements on 545 00:27:24,200 --> 00:27:26,640 Speaker 1: Xbox three sixty games, although you guys also cover other 546 00:27:26,720 --> 00:27:31,200 Speaker 1: games occasionally as well. Right, yes, we cover it's the 547 00:27:31,520 --> 00:27:34,400 Speaker 1: achievement focus does seem to make it teams, although achievements 548 00:27:34,400 --> 00:27:37,880 Speaker 1: are bleeding into bobile games and Steam games as well. Um, 549 00:27:38,160 --> 00:27:39,879 Speaker 1: it does seem to think it's like a three sixty 550 00:27:40,240 --> 00:27:42,639 Speaker 1: uh site, but now they cover all different games, like 551 00:27:42,680 --> 00:27:44,640 Speaker 1: they've been covering a lot of the Star Wars Older 552 00:27:44,680 --> 00:27:48,840 Speaker 1: public MMO lately. But it's just it's a celebration of 553 00:27:49,160 --> 00:27:51,439 Speaker 1: video game culture, which which we love. We love online 554 00:27:51,480 --> 00:27:54,520 Speaker 1: culture and video game culture, and we're actually holding a 555 00:27:54,600 --> 00:27:58,280 Speaker 1: convention uh in Austin this year rt X, which is 556 00:27:58,359 --> 00:28:01,280 Speaker 1: the intersection of gaming and on like culture. But Achievement 557 00:28:01,320 --> 00:28:05,080 Speaker 1: Hunter has been a huge, huge success. Um, it's just 558 00:28:05,200 --> 00:28:07,320 Speaker 1: been It's something that you know, we kind of kicked 559 00:28:07,320 --> 00:28:11,200 Speaker 1: around for a while of you know, recording actual gameplay 560 00:28:11,480 --> 00:28:15,120 Speaker 1: from our footage from gameplay video games and then commenting 561 00:28:15,160 --> 00:28:18,480 Speaker 1: on it and uh we Jeff Ramsey, who plays Griffin 562 00:28:18,520 --> 00:28:20,560 Speaker 1: our Reverend Blue series, he ended up, he hit it 563 00:28:20,600 --> 00:28:23,000 Speaker 1: up the project and he's just been. Man, it's been 564 00:28:23,160 --> 00:28:25,919 Speaker 1: an enormous thing. We're about to hit uh one billion 565 00:28:26,000 --> 00:28:29,719 Speaker 1: total views on YouTube across all of our videos and achievement. 566 00:28:29,800 --> 00:28:32,440 Speaker 1: Hunter has been a huge part of that. That is incredible. 567 00:28:32,560 --> 00:28:36,240 Speaker 1: And I also should add the the successive Rooster Teeth 568 00:28:36,280 --> 00:28:39,880 Speaker 1: has been truly phenomenal and that your effects. You know, 569 00:28:40,000 --> 00:28:44,280 Speaker 1: you guys talk about how you have absorbed video game culture, 570 00:28:44,680 --> 00:28:46,520 Speaker 1: but you've also become part of it. I mean you 571 00:28:47,200 --> 00:28:51,880 Speaker 1: several people from Rooster Teeth have been featured in games 572 00:28:52,120 --> 00:28:54,600 Speaker 1: as voiceover talent and other things. Can you talk a 573 00:28:54,640 --> 00:28:57,240 Speaker 1: little bit about some of those, you know, we actually 574 00:28:57,280 --> 00:28:59,720 Speaker 1: are trying to go through and compile a list of 575 00:29:00,640 --> 00:29:02,920 Speaker 1: the places where Richarchiefs has been referenced. The Rivers and 576 00:29:02,920 --> 00:29:06,480 Speaker 1: Blue has been referenced, um just in most recently. Um, 577 00:29:07,200 --> 00:29:10,760 Speaker 1: there's a there's a reference in the World of Warcraft 578 00:29:10,840 --> 00:29:14,040 Speaker 1: expansion where there's a I forget the name of the thing, 579 00:29:14,120 --> 00:29:16,000 Speaker 1: but it's essentially like a parody of Blood Gulch And 580 00:29:16,000 --> 00:29:18,680 Speaker 1: there's a character in there that's based on griff um 581 00:29:19,560 --> 00:29:21,920 Speaker 1: Uh in there. And then we just did a like 582 00:29:22,000 --> 00:29:26,640 Speaker 1: a commentary, a bonus commentary for gun Stringer Twisted Pixel, 583 00:29:27,160 --> 00:29:28,880 Speaker 1: and then we always it's funny these we would end 584 00:29:28,920 --> 00:29:31,440 Speaker 1: up been achievements, references and achievements, Like there's a lot 585 00:29:31,480 --> 00:29:34,800 Speaker 1: of Red versus Blue referential achievements. Um, there's Wanting Gears 586 00:29:34,840 --> 00:29:39,000 Speaker 1: of War. Um, there's a dishwasher, Samurai dishwasher. They just 587 00:29:39,040 --> 00:29:40,360 Speaker 1: put out a new version of the game that has 588 00:29:40,840 --> 00:29:44,880 Speaker 1: the Caboose is achievable system as part of the game. 589 00:29:45,360 --> 00:29:47,040 Speaker 1: And what the coolest things ever is that we got 590 00:29:47,120 --> 00:29:48,960 Speaker 1: to be voices in Halo three. I mean that was 591 00:29:49,800 --> 00:29:52,320 Speaker 1: that was an honor to actually participate in the game 592 00:29:52,360 --> 00:29:54,840 Speaker 1: that we're obviously such a huge fans in. That's that's 593 00:29:54,880 --> 00:29:57,719 Speaker 1: pretty incredible. That's like a full circle right there. Well, 594 00:29:57,760 --> 00:29:59,720 Speaker 1: when we started Reversus Blue, mean, when you have your 595 00:29:59,760 --> 00:30:03,120 Speaker 1: you know, your initial meetings and you know you're talking about, well, 596 00:30:03,200 --> 00:30:05,000 Speaker 1: what's the coolest thing that can happen. I mean, we 597 00:30:05,080 --> 00:30:07,120 Speaker 1: thought the coolest thing that can happen, by far was 598 00:30:07,160 --> 00:30:10,760 Speaker 1: that we somehow get referenced in an actual Halo video 599 00:30:10,880 --> 00:30:12,880 Speaker 1: game or like some kind of east Rin because Bungee 600 00:30:13,440 --> 00:30:15,480 Speaker 1: had always pretty put east Eggs in their games. And 601 00:30:15,920 --> 00:30:18,880 Speaker 1: getting getting to play marines and contribute, you know, contribute 602 00:30:18,880 --> 00:30:21,840 Speaker 1: our voices to the game. That was just it was nuts. Yeah, 603 00:30:21,880 --> 00:30:24,400 Speaker 1: it's fantastic that, uh, that that turned out that way, 604 00:30:24,480 --> 00:30:27,280 Speaker 1: especially that Bungee ended up being such fans of your work, 605 00:30:27,440 --> 00:30:30,720 Speaker 1: because if they had gone another way, especially when we 606 00:30:30,840 --> 00:30:33,640 Speaker 1: see things like on tech stuff, we talked about a 607 00:30:33,640 --> 00:30:37,240 Speaker 1: lot of stuff like uh, intellectual property and patent wars 608 00:30:37,360 --> 00:30:40,200 Speaker 1: and about this sort of litigious side to a lot 609 00:30:40,280 --> 00:30:43,720 Speaker 1: of companies. Uh, it could have gone a totally different way. 610 00:30:43,720 --> 00:30:45,240 Speaker 1: It could have been that one episode went up and 611 00:30:45,280 --> 00:30:46,840 Speaker 1: then you've got a cease and desist and then no 612 00:30:47,000 --> 00:30:50,880 Speaker 1: more opportunity. So I'm so glad that this was a 613 00:30:50,960 --> 00:30:54,560 Speaker 1: case where a company said, no, they're they're adding benefit 614 00:30:54,680 --> 00:30:56,680 Speaker 1: to what we do. We enjoy their work, we want 615 00:30:56,680 --> 00:30:59,440 Speaker 1: to see them succeed. Well, I mean, I think that 616 00:30:59,480 --> 00:31:01,720 Speaker 1: would be what you're saying about the episode going up 617 00:31:01,760 --> 00:31:03,000 Speaker 1: and then it gets pulled out. I think a lot 618 00:31:03,000 --> 00:31:06,000 Speaker 1: of people say, that is the expectation of what would happen. Um, 619 00:31:06,200 --> 00:31:08,320 Speaker 1: And certainly that was in our minds as we were 620 00:31:08,360 --> 00:31:12,280 Speaker 1: doing it. And UM, you know, I can't speak for them, 621 00:31:12,480 --> 00:31:14,520 Speaker 1: you know, why they made the decisions they made, but 622 00:31:14,640 --> 00:31:17,480 Speaker 1: I mean, you know, Microsoft took a look at it 623 00:31:17,560 --> 00:31:21,560 Speaker 1: and said, you know, here's something that's innovative and creative. 624 00:31:21,640 --> 00:31:24,200 Speaker 1: Then let's see what happens, you know, And that's that 625 00:31:24,280 --> 00:31:25,920 Speaker 1: was the attitude they took, like, let's let's just go 626 00:31:26,080 --> 00:31:28,320 Speaker 1: forward and see where this goes. And I met with 627 00:31:28,400 --> 00:31:30,920 Speaker 1: them and told them, you know, here's the plans for 628 00:31:31,000 --> 00:31:32,600 Speaker 1: what I want to do with it. More importantly, here's 629 00:31:32,600 --> 00:31:35,000 Speaker 1: what we're not trying to do. Um, you know, we're 630 00:31:35,000 --> 00:31:37,040 Speaker 1: just trying to have some fun and do something and 631 00:31:37,080 --> 00:31:39,800 Speaker 1: we're huge fans of Halo, and um, you know, let's 632 00:31:39,800 --> 00:31:42,320 Speaker 1: see what happened turned into a three relationship and has 633 00:31:42,320 --> 00:31:44,880 Speaker 1: now turned into a tenny relationship. So I can't I 634 00:31:44,960 --> 00:31:48,640 Speaker 1: cannot say enough good things about the risk that Microsoft 635 00:31:48,800 --> 00:31:50,640 Speaker 1: took on us and how much that is meant to 636 00:31:50,640 --> 00:31:53,480 Speaker 1: our business because they have been very open and and 637 00:31:53,760 --> 00:31:57,920 Speaker 1: very cool, fantastic. Well, I I have just two more questions. 638 00:31:58,280 --> 00:32:00,240 Speaker 1: Here's the second to last one. This was one that 639 00:32:00,320 --> 00:32:04,040 Speaker 1: was suggested by a follower of mine on Twitter. Um, 640 00:32:04,920 --> 00:32:08,200 Speaker 1: how frequently are you mistaken as the guy who does 641 00:32:08,320 --> 00:32:14,920 Speaker 1: the voice for Caboose? All all, it's so insulting. It's uh, Yeah, 642 00:32:15,000 --> 00:32:18,360 Speaker 1: Caboose is easily our most popular character. And uh, you 643 00:32:18,440 --> 00:32:21,239 Speaker 1: know it's uh. Whenever we go to conventions, it's, oh, 644 00:32:21,280 --> 00:32:23,880 Speaker 1: here's Bernie. He plays the Uh. He's the writer and 645 00:32:23,920 --> 00:32:26,640 Speaker 1: director and created the show and plays the lead character. 646 00:32:26,720 --> 00:32:28,640 Speaker 1: Because I write it. Of course I make myself lead character, 647 00:32:29,000 --> 00:32:33,280 Speaker 1: and like, hey, that's great, where's Caboos? Yeah? And and 648 00:32:33,440 --> 00:32:35,720 Speaker 1: often it is like, it's not so much getting mistaken 649 00:32:35,760 --> 00:32:39,000 Speaker 1: for Caboose, it's the it's the raw disappointment that you 650 00:32:39,080 --> 00:32:42,520 Speaker 1: see in people's faces when they realize that you're not Caboose. 651 00:32:42,640 --> 00:32:45,479 Speaker 1: That's the problem when you have the gut check as 652 00:32:45,480 --> 00:32:48,960 Speaker 1: an artist, I um no, I I can sort of 653 00:32:49,000 --> 00:32:52,280 Speaker 1: identify it with that, because a couple of years ago, 654 00:32:52,440 --> 00:32:53,959 Speaker 1: not so much now, but a couple of years ago 655 00:32:54,000 --> 00:32:59,240 Speaker 1: I bore a passing resemblance to Jamie Hyneman of MythBusters. 656 00:32:59,640 --> 00:33:01,720 Speaker 1: I could see that now you say that, Yeah, I 657 00:33:01,720 --> 00:33:05,120 Speaker 1: can see that, So yeah, I have different glasses. Now. 658 00:33:05,280 --> 00:33:07,800 Speaker 1: The glasses apparently are what made it. But I had 659 00:33:07,840 --> 00:33:10,240 Speaker 1: two people within the span of a week make that 660 00:33:10,800 --> 00:33:14,520 Speaker 1: that comment to me. And Dragon Con, which some Rooster 661 00:33:14,560 --> 00:33:16,720 Speaker 1: Chief people have been to in the past. But Dragon 662 00:33:16,760 --> 00:33:20,760 Speaker 1: Con here in Atlanta was hosting several members of the 663 00:33:20,800 --> 00:33:24,640 Speaker 1: build team from MythBusters as guests, and so I thought, oh, 664 00:33:24,760 --> 00:33:27,440 Speaker 1: this will be fun. I'll go and buy a military beret, 665 00:33:27,760 --> 00:33:29,760 Speaker 1: I'll wear an Oxford shirt, and I'll just show up 666 00:33:29,840 --> 00:33:33,000 Speaker 1: as Jamie. I'm clearly I'm clearly not Jamie, but that's 667 00:33:33,040 --> 00:33:36,920 Speaker 1: gonna be my costume. And um. Then I discovered the 668 00:33:37,080 --> 00:33:40,880 Speaker 1: joy and and and heartbreak of revealing to people that 669 00:33:41,000 --> 00:33:43,880 Speaker 1: I was not actually Jamie from MythBusters and see that 670 00:33:44,200 --> 00:33:48,880 Speaker 1: moment of realization where they're their joy turned to disappointment. 671 00:33:49,640 --> 00:33:54,320 Speaker 1: I actually disappointed an entire battalion of the first Stormtrooper 672 00:33:54,560 --> 00:33:58,280 Speaker 1: Brigade that was you never want to piss off armed 673 00:33:58,280 --> 00:34:01,200 Speaker 1: people with no no. It is funny to watch them 674 00:34:01,240 --> 00:34:05,160 Speaker 1: all like deflate. At the same time, it kind of 675 00:34:05,200 --> 00:34:06,680 Speaker 1: made you feel like what it would have been like 676 00:34:06,800 --> 00:34:08,960 Speaker 1: to be on Coruscant when they revealed that the Death 677 00:34:09,040 --> 00:34:15,520 Speaker 1: Star had exploded. Yeah, guys. All right, you know we 678 00:34:15,600 --> 00:34:18,319 Speaker 1: had a good run. Um, so here's my last one. 679 00:34:18,360 --> 00:34:20,840 Speaker 1: Are there any other projects that you're working on that 680 00:34:20,920 --> 00:34:22,920 Speaker 1: you would like to talk about. We've talked about the 681 00:34:22,960 --> 00:34:25,560 Speaker 1: live action stuff and Red Versus Blue and r t X. 682 00:34:25,880 --> 00:34:28,760 Speaker 1: Is there anything specific you would like to to mention 683 00:34:28,840 --> 00:34:31,759 Speaker 1: to our listeners. Well, yeah, it's a crazy thing. Um, 684 00:34:31,880 --> 00:34:35,240 Speaker 1: it's it's it's pretty irreverent. Uh, it's a lot different 685 00:34:35,280 --> 00:34:38,880 Speaker 1: tone than this interview. Even but our podcast on that 686 00:34:39,040 --> 00:34:42,200 Speaker 1: that's on iTunes is the Rishi podcast has actually turned 687 00:34:42,239 --> 00:34:45,840 Speaker 1: into one of our biggest hits. Um, and I just 688 00:34:45,960 --> 00:34:47,880 Speaker 1: love making it. We just talked about we just get 689 00:34:47,960 --> 00:34:50,160 Speaker 1: on Mike and talked for an hour about you know, 690 00:34:50,280 --> 00:34:52,719 Speaker 1: what's going on, you know with video games, what's going 691 00:34:52,760 --> 00:34:55,000 Speaker 1: on with online culture, what's going on you know in 692 00:34:55,400 --> 00:34:58,239 Speaker 1: current events, and you know and our interpretation of it, 693 00:34:58,280 --> 00:35:01,120 Speaker 1: which is basically our misunderstanding of what of it all? Uh. 694 00:35:01,239 --> 00:35:03,160 Speaker 1: And it's just fun. It's just you know, working Rooster Teeth. 695 00:35:03,160 --> 00:35:05,640 Speaker 1: It's it's a bunch of friends working together and so um, 696 00:35:05,760 --> 00:35:07,000 Speaker 1: it's fun to get on there for an hour and 697 00:35:07,080 --> 00:35:09,120 Speaker 1: just jaw with your buddies and um, you know, we're 698 00:35:09,120 --> 00:35:12,160 Speaker 1: working on some ways to punch up the podcast and 699 00:35:12,239 --> 00:35:14,799 Speaker 1: maybe change the way we delivered a little bit um. 700 00:35:15,040 --> 00:35:18,320 Speaker 1: But we're really looking forward to this year to growing 701 00:35:18,400 --> 00:35:21,960 Speaker 1: the podcast and also bringing people out to Austin July 702 00:35:22,080 --> 00:35:23,960 Speaker 1: seventh and eighth for r t X, which is our 703 00:35:24,000 --> 00:35:27,520 Speaker 1: convention here. We're really excited about that. Fantastic And yes, 704 00:35:27,600 --> 00:35:30,360 Speaker 1: I am also a fan of your podcast. And I 705 00:35:30,360 --> 00:35:33,799 Speaker 1: should mention that both the Rooster Teeth podcast and tech 706 00:35:33,880 --> 00:35:37,800 Speaker 1: Stuff we're mentioned as the rewind best of two thousand 707 00:35:37,880 --> 00:35:41,360 Speaker 1: eleven on iTunes. Yeah, so we've got we've got that 708 00:35:41,440 --> 00:35:44,080 Speaker 1: in common going for us. Yeah. The the show that 709 00:35:44,200 --> 00:35:48,560 Speaker 1: you guys do is is incredibly hilarious, especially if you 710 00:35:48,600 --> 00:35:52,320 Speaker 1: can get one of the more clueless members of Rooster 711 00:35:52,480 --> 00:35:57,640 Speaker 1: Teeth on Mike's art or or you know, or just Joel. 712 00:35:57,840 --> 00:36:00,520 Speaker 1: If Joel's on there and and all you have to 713 00:36:00,600 --> 00:36:02,480 Speaker 1: do is say one thing and you realize that he's 714 00:36:02,520 --> 00:36:04,719 Speaker 1: gone off on a completely different tangent and he's really 715 00:36:04,800 --> 00:36:07,799 Speaker 1: angry about it for no apparent reason. For apparent reason, 716 00:36:07,920 --> 00:36:12,160 Speaker 1: now you can see why he played the voice of Caboose. Yes, well, well, Bernie, 717 00:36:12,280 --> 00:36:15,560 Speaker 1: this has been a great time. I'm it's it's been 718 00:36:15,600 --> 00:36:17,640 Speaker 1: a one of those things I've always wanted to do. I. 719 00:36:18,000 --> 00:36:19,319 Speaker 1: Like I said, I've been a fan of the show 720 00:36:19,440 --> 00:36:22,000 Speaker 1: from season one, and I'm glad we had this opportunity. 721 00:36:22,040 --> 00:36:24,920 Speaker 1: And we did do an episode on tech stuff about Mishinima. 722 00:36:25,600 --> 00:36:28,160 Speaker 1: Uh oh, I guess that was one of our first episodes. 723 00:36:28,200 --> 00:36:31,359 Speaker 1: We're coming up on episode four hundred before too long, 724 00:36:31,920 --> 00:36:36,000 Speaker 1: so yeah, yeah, people are still listening. So this was 725 00:36:36,120 --> 00:36:37,879 Speaker 1: really and we we talked a lot about Red Versus 726 00:36:37,920 --> 00:36:40,600 Speaker 1: Blue in our Mishinima podcast, So this was really a 727 00:36:40,719 --> 00:36:43,279 Speaker 1: thrill for me. Thank you so much for joining us, 728 00:36:43,360 --> 00:36:45,320 Speaker 1: and we really do appreciate it. Guys, if you have 729 00:36:45,440 --> 00:36:48,520 Speaker 1: not checked out Rooster Teeth, I do recommend you go 730 00:36:48,640 --> 00:36:52,000 Speaker 1: and look at their stuff, watched some Red Versus Blue, 731 00:36:52,040 --> 00:36:55,400 Speaker 1: watch some of their live action and uh and really 732 00:36:55,719 --> 00:36:59,000 Speaker 1: pay attention because these guys have found a way before 733 00:36:59,160 --> 00:37:02,320 Speaker 1: almost anyone else did to make new media work in 734 00:37:02,360 --> 00:37:04,480 Speaker 1: a sustainable way and build a business out of it. 735 00:37:04,640 --> 00:37:07,000 Speaker 1: And that that to me, is probably the best story 736 00:37:07,600 --> 00:37:09,239 Speaker 1: out of all of this, is that not only do 737 00:37:09,320 --> 00:37:12,040 Speaker 1: you guys create great content, but you found a way 738 00:37:12,400 --> 00:37:15,360 Speaker 1: to make that, you know, pay for itself and and 739 00:37:15,520 --> 00:37:18,239 Speaker 1: to actually keep it going over time and not just 740 00:37:18,400 --> 00:37:20,919 Speaker 1: be Wow. That was incredible. I just wish they could 741 00:37:20,920 --> 00:37:23,319 Speaker 1: have found a way to make it work. Yeah, why 742 00:37:23,400 --> 00:37:25,200 Speaker 1: you make it sound so legitimate. I'm gonna record that 743 00:37:25,600 --> 00:37:28,560 Speaker 1: and play it back at dinner parties. All right, you 744 00:37:28,640 --> 00:37:31,279 Speaker 1: have my permission to do that. That's fine, especially if 745 00:37:31,280 --> 00:37:34,160 Speaker 1: you if you if you subscribe to text stuff, that 746 00:37:34,200 --> 00:37:36,279 Speaker 1: would that would help us out, because you know, every 747 00:37:36,320 --> 00:37:40,080 Speaker 1: listener counts it. All right, awesome, Thank you so much, Bernie, 748 00:37:40,760 --> 00:37:43,239 Speaker 1: Thank you very much. Appreciate it. Well, I hope you 749 00:37:43,400 --> 00:37:46,960 Speaker 1: enjoyed that interview. I think it went pretty well, don't you, Chris, Yes, definitely. 750 00:37:47,040 --> 00:37:50,080 Speaker 1: So we only have one little, uh little glitch in 751 00:37:50,120 --> 00:37:52,400 Speaker 1: the middle there that we could tell anyway. We'll be 752 00:37:52,440 --> 00:37:55,480 Speaker 1: able to tell more once this goes live. But I 753 00:37:55,520 --> 00:37:58,120 Speaker 1: wouldn't call your one question a glitch though, Chris, Well, 754 00:37:58,160 --> 00:37:59,880 Speaker 1: it's being a little hard in yourself. Well, you know, 755 00:38:00,040 --> 00:38:02,880 Speaker 1: I'm a perfectionist. What can I say? And uh, you know, 756 00:38:03,480 --> 00:38:06,919 Speaker 1: after having done that episode on Machinema a while back, 757 00:38:07,320 --> 00:38:10,200 Speaker 1: it was nice to have the perspective of somebody who's 758 00:38:10,200 --> 00:38:12,719 Speaker 1: really involved with it. Yeah, someone who's actually gone through 759 00:38:12,760 --> 00:38:15,959 Speaker 1: and done it. It was that was a real thrill 760 00:38:16,080 --> 00:38:19,400 Speaker 1: for me as well, just to hear about, you know, 761 00:38:19,600 --> 00:38:23,399 Speaker 1: experimenting with this new form of media. Yeah, that's also 762 00:38:23,520 --> 00:38:26,359 Speaker 1: very exciting. So guys, we're hoping we can do more 763 00:38:26,400 --> 00:38:28,600 Speaker 1: of these, right, Yeah, I was. I was really surprised. 764 00:38:28,600 --> 00:38:30,120 Speaker 1: I just want to say, I was really surprised by 765 00:38:30,480 --> 00:38:34,520 Speaker 1: how similar it was to live action in some respects um, 766 00:38:34,840 --> 00:38:36,480 Speaker 1: you know, of course they have to use tricks, or 767 00:38:36,640 --> 00:38:39,759 Speaker 1: had to use tricks, especially in the beginning, but I was, 768 00:38:39,880 --> 00:38:42,759 Speaker 1: I was surprised. Yeah, lining up shots and things like that. Yeah, 769 00:38:42,840 --> 00:38:44,480 Speaker 1: this stuff that you want to think about when you're 770 00:38:44,480 --> 00:38:46,919 Speaker 1: playing a video game, like, oh, yeah, we totally could 771 00:38:46,920 --> 00:38:48,960 Speaker 1: tell a story like this. Well, if you don't have 772 00:38:49,280 --> 00:38:52,160 Speaker 1: that that background where you know how to line up 773 00:38:52,200 --> 00:38:54,520 Speaker 1: shots and you know the importance of that kind of composition, 774 00:38:55,080 --> 00:38:57,200 Speaker 1: then you might make something that's amusing, but you're not 775 00:38:57,280 --> 00:38:59,799 Speaker 1: necessarily going to make something that's that's going to last 776 00:39:00,040 --> 00:39:03,680 Speaker 1: long time. But these guys had not just the writing talent, 777 00:39:03,800 --> 00:39:08,640 Speaker 1: but also the the technical talent to create a compelling 778 00:39:08,760 --> 00:39:14,920 Speaker 1: looking shot using let's be honest, very limited tools. I mean, 779 00:39:14,960 --> 00:39:16,920 Speaker 1: the video game is not designed to give you a 780 00:39:17,000 --> 00:39:19,840 Speaker 1: lot of flexibility. So hats off to them. And of 781 00:39:19,880 --> 00:39:22,360 Speaker 1: course now a lot of those tools have been built 782 00:39:22,440 --> 00:39:25,200 Speaker 1: into those video games so that you can have a 783 00:39:25,320 --> 00:39:27,719 Speaker 1: free floating camera that has no limitations, that you can 784 00:39:27,760 --> 00:39:30,520 Speaker 1: put it anywhere you want, which now you've got more 785 00:39:30,600 --> 00:39:35,000 Speaker 1: options than any any live action director would have without 786 00:39:35,080 --> 00:39:37,640 Speaker 1: the use of of c G. I. Yes, so it's 787 00:39:37,719 --> 00:39:40,160 Speaker 1: it's kind of again come full circle from the days 788 00:39:40,200 --> 00:39:42,720 Speaker 1: when you were pretty much limited to whatever your character 789 00:39:42,840 --> 00:39:46,040 Speaker 1: could see. So yeah, great time there. I'm so glad, 790 00:39:46,320 --> 00:39:49,239 Speaker 1: huge thanks to Bernie Burns of Rooster Teeth doing that. 791 00:39:49,800 --> 00:39:51,720 Speaker 1: And guys, we want to do more interviews in the future, 792 00:39:51,760 --> 00:39:54,920 Speaker 1: so we're hoping that if you have someone or a 793 00:39:55,000 --> 00:39:57,720 Speaker 1: company you think that we should interview for tech Stuff 794 00:39:57,719 --> 00:40:00,919 Speaker 1: in the future, let us know. We uh, we can't 795 00:40:00,920 --> 00:40:02,800 Speaker 1: guarantee that we're going to be able to get everyone. 796 00:40:02,880 --> 00:40:05,200 Speaker 1: It all depends on their schedule in our schedule, but 797 00:40:05,400 --> 00:40:07,960 Speaker 1: we will try our best to to land some more 798 00:40:08,160 --> 00:40:11,000 Speaker 1: cool interviews in the near future. You can let us 799 00:40:11,040 --> 00:40:13,919 Speaker 1: know on Facebook or Twitter are handled. There is text 800 00:40:13,960 --> 00:40:17,440 Speaker 1: stuff hsw or shoot us an email. That address is 801 00:40:17,640 --> 00:40:20,320 Speaker 1: tech Stuff at Discovery dot com and Chris and I 802 00:40:20,360 --> 00:40:24,560 Speaker 1: will talk to you again really soon. Be sure to 803 00:40:24,640 --> 00:40:27,440 Speaker 1: check out our new video podcast, Stuff from the Future. 804 00:40:27,760 --> 00:40:30,040 Speaker 1: Join how Stuff Work staff as we explore the most 805 00:40:30,080 --> 00:40:34,879 Speaker 1: promising and perplexing possibilities of tomorrow the house Stuff Works. 806 00:40:34,960 --> 00:40:38,160 Speaker 1: I Find app has arrived. Download it today on iTunes. 807 00:40:42,840 --> 00:40:45,400 Speaker 1: Brought to you by the reinvented two thousand twelve camera. 808 00:40:45,719 --> 00:40:46,759 Speaker 1: It's ready, are you