WEBVTT - How MMORPGS Work

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<v Speaker 1>Brought to you by the reinvented two thousand twelve Camray.

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<v Speaker 1>It's ready. Are you get in touch with technology? With

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<v Speaker 1>tech stuff from how stuff works dot com. Hi there,

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<v Speaker 1>welcome to the podcast. My name is Chris paul At.

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<v Speaker 1>I'm an edder here at How Stuff Works, and today

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<v Speaker 1>I have sitting next to me writer Jonathan Strickland. Thing

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<v Speaker 1>I just leveled up. Okay, yeah, there there's an idea

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<v Speaker 1>that we were playing with, and that was to tackle

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<v Speaker 1>massively multiplayer online role playing games or m m O RPGs.

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<v Speaker 1>It's one of those one of those few times where

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<v Speaker 1>the acronym is is almost, if not more difficult to

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<v Speaker 1>say than the full thing. Right. Yeah, they they're they're very,

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<v Speaker 1>very popular, extremely popular. They're so popular, they're more popular

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<v Speaker 1>than popular things. Okay, I don't know what you know.

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<v Speaker 1>And Korea they're huge too, that's true. That's their enormous

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<v Speaker 1>Actually Asia really they really do dominate. But let's let's

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<v Speaker 1>jump ahead of our kind of talk about what these

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<v Speaker 1>things are. So for those of you who don't know UM,

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<v Speaker 1>and I imagine that's probably a very small minority, but

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<v Speaker 1>this is a there, it's a game that UM that

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<v Speaker 1>you where you take on the persona of a character

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<v Speaker 1>that lives within a certain virtual world. That world could

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<v Speaker 1>be anything from fantasy setting, like a token esque kind

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<v Speaker 1>of fantasy sorcery right sword and sorcery, Or it could

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<v Speaker 1>be science fiction. It could be the wild West, it

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<v Speaker 1>could be a vampire society. Really, it's just limited to

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<v Speaker 1>the imagination of the person creating the game or corporation

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<v Speaker 1>creating the game. Um. But you create a persona that

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<v Speaker 1>exists within this universe, and you play through that persona,

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<v Speaker 1>exploring the world, achieving tasks, making friends and enemies. Um.

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<v Speaker 1>And you're doing it online over the internet along at

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<v Speaker 1>with about you know, a couple of thousand to several

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<v Speaker 1>hundred thousand other people at the same time. So it's

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<v Speaker 1>it's a social thing because you do encounter actual other players.

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<v Speaker 1>I mean they're the characters. Many of the characters you

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<v Speaker 1>encounter will have at the other end of them a real,

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<v Speaker 1>live human being controlling that character. Um. And yet it's

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<v Speaker 1>also a computer game. So that's that's sort of the

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<v Speaker 1>the pie in the sky kind of m m O

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<v Speaker 1>RPG rundown I guess. Yeah. But if you didn't know

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<v Speaker 1>the the acronym and the name for it. You probably

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<v Speaker 1>heard at least of some of the games like World

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<v Speaker 1>of Warcraft, which is by far the most popular it's

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<v Speaker 1>got in the United States. Well, that's true. Well it's

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<v Speaker 1>got quite a few fans overseas as well, but request

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<v Speaker 1>um some others. Right, Well, and we can wait, Loot

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<v Speaker 1>spent a couple of Yeah, we can spend a couple

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<v Speaker 1>of minutes talking about sort of where this whole idea

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<v Speaker 1>came from. Yeah, that's true, that's that's where we are now.

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<v Speaker 1>But you know it didn't happen overnight. No, this is

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<v Speaker 1>this is a It was a process of evolution, and

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<v Speaker 1>Chris and I can probably talk a little bit about

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<v Speaker 1>the the source for this, UH this kind of game

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<v Speaker 1>because he and I have both been exposed to it. UM.

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<v Speaker 1>Back in the late seventies, UH a war gamer or

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<v Speaker 1>a few war gamers were trying to find a way

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<v Speaker 1>to have smaller UM squad based adventures as opposed to

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<v Speaker 1>giant battle confrontations, and a couple of them UH started

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<v Speaker 1>to develop this idea of a role playing game. This

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<v Speaker 1>was a paper and pencil game. You had you had

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<v Speaker 1>a piece of paper where you would create a character

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<v Speaker 1>and you would generate stats with some sort of random

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<v Speaker 1>number generator, which in those days were dice. Um, different

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<v Speaker 1>sided dice to to create different kind of stats. Yeah,

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<v Speaker 1>I once upon a time had quite the dice bag,

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<v Speaker 1>a huge collection. That is, since I have no idea

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<v Speaker 1>where it is now, it's probably somewhere in my parents house. Um,

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<v Speaker 1>but I have not seen it for many, many years.

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<v Speaker 1>But at any rate, you would use these dice to

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<v Speaker 1>create your character, also to kind of determine how random

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<v Speaker 1>or or events that were based on chance, how what

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<v Speaker 1>the outcome was, right? Right, So let's say you're encountering, uh,

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<v Speaker 1>you're playing the most popular one is Dungeons and Dragons.

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<v Speaker 1>I think that most people have probably heard it, right,

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<v Speaker 1>That's the one everyone's probably at least heard in passing. Um.

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<v Speaker 1>So let's say you're playing your Dungeons and Dragons, your

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<v Speaker 1>your your third level paladin, your third level paladin encounters

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<v Speaker 1>a cobald and you want to the cobolds attacking you,

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<v Speaker 1>and you want to attack it. You know, you would

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<v Speaker 1>roll a die to determine, based upon your paladin's abilities,

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<v Speaker 1>whether or not your strike makes contact. Yeah, it's not

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<v Speaker 1>like you have to imagine here if you've never played

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<v Speaker 1>one of these pencil and paper games that it's not

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<v Speaker 1>if you've played World of Warcraft, it all sort of

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<v Speaker 1>happens in real time. The computer is generating those numbers

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<v Speaker 1>as you're playing the game, and it's you know, you

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<v Speaker 1>attack and you can only swing your sword so fast. Um.

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<v Speaker 1>But with these pencil and paper games, there was somebody

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<v Speaker 1>who would run the game. It would tell you what's

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<v Speaker 1>going on, and you'd have to ask, you know, well,

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<v Speaker 1>what does my character see? Like, Well, this is all

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<v Speaker 1>of a sudden, this thing jumps out at you and

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<v Speaker 1>you don't know what it is. It's like, what does

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<v Speaker 1>it look like? And you have to ask because you're

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<v Speaker 1>playing a role you don't know, you know, it's not

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<v Speaker 1>in front of you. You have to guess. And they

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<v Speaker 1>have to say, well, there's a thirty percent chance that

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<v Speaker 1>you're going to completely miss roll the die and it says, well, sorry,

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<v Speaker 1>you missed, and now you're getting ready to die. It

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<v Speaker 1>was really really a kind of interactive storytelling. Sure, and

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<v Speaker 1>some people got more into it than others. Some people

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<v Speaker 1>would really take the role playing part of the game

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<v Speaker 1>very seriously. They would they would be in character as

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<v Speaker 1>they're playing. Yeah, we even have an article called how

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<v Speaker 1>live action role play, which is about people who dress

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<v Speaker 1>up in the costumes and actual to go out and

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<v Speaker 1>and you know, interact with one another in person and

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<v Speaker 1>pretend to be those characters, right and so um, for them,

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<v Speaker 1>the role is the most important part. Other people, it's

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<v Speaker 1>the game part. You know, they're really interested in their

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<v Speaker 1>stats and uh, you know, collecting the weapons exactly. They

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<v Speaker 1>and the same sort of uh, some sort of behaviors

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<v Speaker 1>have kind of spilled into the m M O RPG world.

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<v Speaker 1>But before we get into that, we can go to

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<v Speaker 1>the next step, which really was the computer role playing game,

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<v Speaker 1>which was again text, right, the original ones were text

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<v Speaker 1>and then and then you would get some primitive graphics

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<v Speaker 1>like I played the Wizardry series and the Wizardry one, two,

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<v Speaker 1>and three, infect um, and those were those had some graphics,

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<v Speaker 1>although they were very primitive graphics, and things like Bard's

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<v Speaker 1>Tail and the Ultimate series and uh, but in general,

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<v Speaker 1>you still weren't playing these online with other people. You

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<v Speaker 1>were basically they were just telling you what you were

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<v Speaker 1>doing and you say, okay, I go left. Right. There

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<v Speaker 1>was no real role playing like that. I mean, you

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<v Speaker 1>had you had a character you controlled, but you didn't

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<v Speaker 1>really they told you your role, yeah, you and you

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<v Speaker 1>didn't really you know, you couldn't, especially the early ones,

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<v Speaker 1>you couldn't really talk to anyone. You couldn't establish a personality.

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<v Speaker 1>You were just kind of, you know, taking through stuff right.

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<v Speaker 1>The later ones ultimate things like that, there was a

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<v Speaker 1>little bit more where you you know, depending on how

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<v Speaker 1>you talk to people during conversations that could change the

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<v Speaker 1>outcome of the game. So that kind of started getting

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<v Speaker 1>a little bit of a role playing thing in there,

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<v Speaker 1>but still it was it was a one person, one

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<v Speaker 1>computer experience, so there wasn't any real social interaction. You're

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<v Speaker 1>just kind of it's this artificial social interaction with these

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<v Speaker 1>these nonplayer characters that are all controlled by the computer.

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<v Speaker 1>So that moves us on to when the Internet started

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<v Speaker 1>really making it big. One of the first things that

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<v Speaker 1>college students started figuring out how to do was making

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<v Speaker 1>games that they could play with other people over the Internet.

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<v Speaker 1>And there were three major kinds of these games when

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<v Speaker 1>they first started hitting the internet. Um, they were all

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<v Speaker 1>kind of related. Uh. There were MUDs, which stands for

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<v Speaker 1>multi User Dungeon. There were Moves, which was a mud

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<v Speaker 1>object oriented game, so the objects could have their own

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<v Speaker 1>um um abilities and traits and objects or anything in

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<v Speaker 1>the game. Really they could not just necessarily like a

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<v Speaker 1>sword or a pot, but it could be a person,

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<v Speaker 1>that could be a table, it could be you know,

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<v Speaker 1>pretty much anything. And then you had the Mush, which

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<v Speaker 1>was a multi user shared hallucination. A little tripy there,

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<v Speaker 1>but these these were text based games where you could

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<v Speaker 1>actually interact with other people all at the same time.

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<v Speaker 1>So you'd be in this this world um reading about

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<v Speaker 1>it and performing actions and um. There was a bit

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<v Speaker 1>of a role playing aspect to it, although again a

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<v Speaker 1>lot of people were really focusing more on the game

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<v Speaker 1>than on the role and in my experience, a lot

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<v Speaker 1>of them turned into chat rooms. You'd go into a

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<v Speaker 1>section of the castle or whatever, and then people would

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<v Speaker 1>jump out of character and just start talking about whatever.

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<v Speaker 1>It was very it was very much like uh like

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<v Speaker 1>using some of the I r C type chatting, except

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<v Speaker 1>that people were you were theoretically in a castle somewhere

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<v Speaker 1>and you know, and some people just chose it. They'd

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<v Speaker 1>look at it as the challenge to see who could

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<v Speaker 1>get the highest level the fastest. You know. Again, it's

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<v Speaker 1>not a lot of role playing there. But then UM

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<v Speaker 1>as time went on, there were some game developers who

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<v Speaker 1>were really determined on making bringing this to the next level,

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<v Speaker 1>which is really adding graphics to it and having a

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<v Speaker 1>um at least a two D, if not three D

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<v Speaker 1>kind of experience. UM so that it made it more immersive,

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<v Speaker 1>and it wasn't you know, you weren't just reading text

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<v Speaker 1>because a lot of people just skip over the text anyway.

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<v Speaker 1>You might have spent twenty minutes writing the perfect room description,

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<v Speaker 1>but everyone else just wants to see what's the monster

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<v Speaker 1>that's in there and where's the nearest exit. Um. So

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<v Speaker 1>that's when two games in particular really started taking the

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<v Speaker 1>lead on that. One of them was Ultimate Online, which

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<v Speaker 1>was a project that that evolved out of the Ultimate

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<v Speaker 1>Game series developed by Richard Garriott Richard lord Ish Garriott UM.

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<v Speaker 1>And the other was ever Quest, and for the longest

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<v Speaker 1>time that was the that was the Those were the

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<v Speaker 1>two biggies. Ever Quest and Ultimate Online really battled it

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<v Speaker 1>out to be the leader, and ultimon Line I think

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<v Speaker 1>had the early edge, but ever Quest quickly overtook them.

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<v Speaker 1>Um ultimon On line suffered some problems with griefers, which

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<v Speaker 1>are players who specifically make it their purpose in life

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<v Speaker 1>to ruin the good time of everybody else, right right,

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<v Speaker 1>And these, uh, these games are what I think of,

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<v Speaker 1>at least in my from what I've read or what

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<v Speaker 1>I think I was the beginning of the M M

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<v Speaker 1>O RPG economy because people started and and this may

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<v Speaker 1>sound weird to you if you've never played one of

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<v Speaker 1>these games, but people would start selling virtual items for

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<v Speaker 1>real cash. Um. There was an article in Wired magazine

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<v Speaker 1>a few years ago about somebody who was a player

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<v Speaker 1>on Ultima who had a horde of weapons and things

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<v Speaker 1>that he was selling for American dollars um, so you

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<v Speaker 1>could he Basically, they would play the game. And there

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<v Speaker 1>are people if you look on some of the search engines,

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<v Speaker 1>you can find a way to play for money. And

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<v Speaker 1>I think what they're doing, I didn't, you know, it's

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<v Speaker 1>in a hurry, but I think what they're doing is

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<v Speaker 1>they pay you to go on, create a character, play through,

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<v Speaker 1>get some weapons, and then also they will give you

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<v Speaker 1>cash for those weapons so that they can turn around

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<v Speaker 1>and give uh, you know, get five for a plus

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<v Speaker 1>two sort of cleaving vegetables. Right. There's also there are

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<v Speaker 1>also people who will play your character for you so

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<v Speaker 1>that you advanced. There will be an experienced grinders, right,

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<v Speaker 1>just so that you have a stronger character faster, and

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<v Speaker 1>you don't have to go through the drudgery of leveling up,

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<v Speaker 1>which really kind of defeats the whole purpose of a

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<v Speaker 1>game when you think about it. I mean, they're looking

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<v Speaker 1>for the reward, and yeah, there, it depends on what

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<v Speaker 1>you're trying to get out of virtual reward. It's not

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<v Speaker 1>a real reward. The whole point of the game is

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<v Speaker 1>to enjoy it while you're playing it, and the only

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<v Speaker 1>enjoyment you get is having the strongest character. How long

0:11:52.760 --> 0:11:56.160
<v Speaker 1>does that last? That's that's true. That's true, And and

0:11:56.320 --> 0:11:59.600
<v Speaker 1>there are other examples. A Second Life had a crash

0:11:59.640 --> 0:12:02.840
<v Speaker 1>of its it's bank system a few months ago. Of course,

0:12:02.880 --> 0:12:05.000
<v Speaker 1>Second Life isn't really a role playing game, well it

0:12:05.120 --> 0:12:07.840
<v Speaker 1>kind of, I guess in a way, it's more I

0:12:07.840 --> 0:12:09.560
<v Speaker 1>think of it more of as a virtual environment. But

0:12:09.600 --> 0:12:12.040
<v Speaker 1>it does definitely have some m m O RPG elements

0:12:12.080 --> 0:12:15.080
<v Speaker 1>to it, and and do create an avatar. And I

0:12:15.120 --> 0:12:17.240
<v Speaker 1>have I have a controversial thing. I want to uh

0:12:17.320 --> 0:12:18.720
<v Speaker 1>to mention it. I don't know. I don't want to

0:12:18.720 --> 0:12:20.120
<v Speaker 1>take you off the track because you had some things

0:12:20.120 --> 0:12:23.080
<v Speaker 1>you wanted to talk about. But um here here's what

0:12:23.200 --> 0:12:26.439
<v Speaker 1>I think we should rename mm O RPGs. I think

0:12:26.440 --> 0:12:30.400
<v Speaker 1>we should just call them games because pretty much everything

0:12:30.440 --> 0:12:33.320
<v Speaker 1>now has some kind of online component to it. You

0:12:33.320 --> 0:12:37.040
<v Speaker 1>can get a console game like Halo or you know

0:12:37.080 --> 0:12:39.319
<v Speaker 1>some of the even some of the sports games and things,

0:12:39.360 --> 0:12:41.360
<v Speaker 1>and you can play with other people and essentially you

0:12:41.360 --> 0:12:44.360
<v Speaker 1>are playing maybe you're playing you know, Madden Football with

0:12:44.400 --> 0:12:47.480
<v Speaker 1>somebody else online while you're playing you know, the Kansas

0:12:47.480 --> 0:12:50.880
<v Speaker 1>City Chiefs. It's a it's a role and to some

0:12:50.960 --> 0:12:53.400
<v Speaker 1>degree it is a role playing game. Yeah, you can

0:12:53.440 --> 0:12:55.480
<v Speaker 1>think of it as a spectrum. I think. I mean

0:12:55.840 --> 0:12:57.920
<v Speaker 1>because when I think of role playing games, I really

0:12:57.920 --> 0:13:02.400
<v Speaker 1>do think that you're you're taking on a character. And ideally,

0:13:03.160 --> 0:13:06.520
<v Speaker 1>if it's a true role playing game, you're you're in character,

0:13:06.640 --> 0:13:10.160
<v Speaker 1>you're playing as that character. You're not you're not you

0:13:10.160 --> 0:13:14.800
<v Speaker 1>wouldn't be Chris who happens to be playing the Dark

0:13:14.840 --> 0:13:19.280
<v Speaker 1>Elf Mohawk like like Mr t Um. I don't know

0:13:19.280 --> 0:13:22.960
<v Speaker 1>if you've seen that commercial. It's awesome, but it's uh yeah,

0:13:23.040 --> 0:13:26.400
<v Speaker 1>so you you would want to you would want to

0:13:26.440 --> 0:13:29.199
<v Speaker 1>be kind of part of this world, right, You're not,

0:13:29.520 --> 0:13:31.920
<v Speaker 1>You're not just someone who's controlling a little guy. It's

0:13:31.960 --> 0:13:35.400
<v Speaker 1>not like a remote control car. Ideally, ideally you are

0:13:35.480 --> 0:13:38.400
<v Speaker 1>an inhabitant of this world. Um and I think, but

0:13:38.480 --> 0:13:40.760
<v Speaker 1>even in games that are designed for that, you don't

0:13:40.760 --> 0:13:44.800
<v Speaker 1>really find that the majority of players treated that way. Um.

0:13:44.840 --> 0:13:47.360
<v Speaker 1>There there's always a core of players who really are

0:13:47.400 --> 0:13:49.240
<v Speaker 1>serious about it, and they have a good time and

0:13:49.280 --> 0:13:51.079
<v Speaker 1>they have fun with each other. But there are a

0:13:51.120 --> 0:13:52.920
<v Speaker 1>lot more people, I think, who just go on there

0:13:52.960 --> 0:13:54.680
<v Speaker 1>just to you know, kill a couple of hours, so

0:13:54.800 --> 0:13:57.000
<v Speaker 1>they're not really into the hole. Let me take on

0:13:57.040 --> 0:13:59.240
<v Speaker 1>this role and play this character. I think you have

0:13:59.280 --> 0:14:01.680
<v Speaker 1>to be if you're one of the serious, more serious

0:14:01.720 --> 0:14:03.600
<v Speaker 1>minded gamers, you have to be a little tolerant of

0:14:03.600 --> 0:14:05.200
<v Speaker 1>the people who are just there to kill a couple

0:14:05.160 --> 0:14:07.640
<v Speaker 1>of hours, right, And unfortunately the people are just there

0:14:07.679 --> 0:14:09.680
<v Speaker 1>to kill a couple of hours aren't always tolerant of

0:14:09.760 --> 0:14:12.760
<v Speaker 1>the core players because I mean, we think about it, it

0:14:12.640 --> 0:14:14.920
<v Speaker 1>it does seem a little strange to run into someone

0:14:14.960 --> 0:14:16.880
<v Speaker 1>who's something you know, it's a real person on the

0:14:16.880 --> 0:14:18.959
<v Speaker 1>other end of this character, but they're still talking to you.

0:14:19.120 --> 0:14:22.440
<v Speaker 1>Kind of funny that there there's a disconnect there that's

0:14:22.480 --> 0:14:24.160
<v Speaker 1>hard to get past. But there are tons of these

0:14:24.200 --> 0:14:27.040
<v Speaker 1>games out there right now, yea. And they're not all

0:14:27.080 --> 0:14:29.680
<v Speaker 1>you know, shoot them ups. There are things like uh,

0:14:30.040 --> 0:14:32.840
<v Speaker 1>you know, Puzzle Pirates, which is one of my favorite hope,

0:14:32.840 --> 0:14:35.680
<v Speaker 1>Puzzle Pirates in which you solve puzzles to do your

0:14:36.280 --> 0:14:38.240
<v Speaker 1>h to do your duties on the ship with your

0:14:38.320 --> 0:14:41.920
<v Speaker 1>your mates, but you everyone talks like a pirate and

0:14:42.200 --> 0:14:44.440
<v Speaker 1>they basically there is a chat element of it. It's

0:14:44.480 --> 0:14:48.960
<v Speaker 1>a casual gaming thing. Um. They are other things like

0:14:49.200 --> 0:14:53.600
<v Speaker 1>Club Penguin for kids or Hello Kitty online. You can

0:14:53.640 --> 0:14:59.040
<v Speaker 1>tell I have a daughter in kindergarten because actually, oh stop,

0:14:59.040 --> 0:15:02.200
<v Speaker 1>I just like um and and my my personal favorite

0:15:02.240 --> 0:15:04.400
<v Speaker 1>that I'm really interested to see come out, which is

0:15:04.440 --> 0:15:07.160
<v Speaker 1>supposed to be here in two thousand nine Lego Universe,

0:15:07.240 --> 0:15:10.640
<v Speaker 1>in which you can play a Lego minifig, which is

0:15:10.680 --> 0:15:12.760
<v Speaker 1>just really cool. And but they're I mean, you're right,

0:15:12.800 --> 0:15:15.480
<v Speaker 1>it's a there's a spectrum. There's everything from you know,

0:15:15.600 --> 0:15:18.720
<v Speaker 1>going online to play Capture the Flag and Unreal to

0:15:19.080 --> 0:15:21.440
<v Speaker 1>you know, where you're actually one of the soldiers go

0:15:21.600 --> 0:15:25.880
<v Speaker 1>running around or you know, a little mini fig. Yeah,

0:15:25.880 --> 0:15:29.440
<v Speaker 1>and you've got I would say that fantasy probably dominates

0:15:29.640 --> 0:15:33.440
<v Speaker 1>the genre, and we've got things like the Ultuan Line EverQuest,

0:15:33.560 --> 0:15:36.480
<v Speaker 1>World of Warcraft, Age of Conan, which came out not

0:15:36.520 --> 0:15:40.520
<v Speaker 1>that long ago. Um uh, the role. Let's see, there's

0:15:40.720 --> 0:15:43.480
<v Speaker 1>a Warhammer online which is shipping right now. I think

0:15:43.520 --> 0:15:47.400
<v Speaker 1>it's Brandon according this podcast. Um yeah, a Lord of

0:15:47.440 --> 0:15:50.840
<v Speaker 1>the Rings online. So there are all these games that

0:15:50.840 --> 0:15:53.880
<v Speaker 1>that kind of stem off of existing licenses as well.

0:15:54.000 --> 0:15:56.520
<v Speaker 1>I'll tell you one that I almost joined, but then

0:15:56.520 --> 0:15:58.200
<v Speaker 1>I waited to kind of see how it would go.

0:15:58.320 --> 0:16:00.440
<v Speaker 1>And then I'm glad I waited because it's like I

0:16:00.440 --> 0:16:04.720
<v Speaker 1>would have been disappointed was Star Wars Galaxies, because you know,

0:16:04.760 --> 0:16:08.120
<v Speaker 1>I'm a big original trilogy Star Wars I'm gonna say

0:16:08.120 --> 0:16:12.400
<v Speaker 1>that again, Original trilogy Star Wars band and uh and

0:16:12.400 --> 0:16:14.960
<v Speaker 1>and just the thought of being able to play, and

0:16:15.200 --> 0:16:17.120
<v Speaker 1>immediately I was like, I want to be I want

0:16:17.120 --> 0:16:18.480
<v Speaker 1>to be on the Empire. I want to be in

0:16:18.480 --> 0:16:20.240
<v Speaker 1>the Empire and I want to hunt down those rebel

0:16:20.280 --> 0:16:23.320
<v Speaker 1>scum and um, which kind of gives you incited into

0:16:23.320 --> 0:16:27.000
<v Speaker 1>my personality. But uh, but it didn't pan out so well.

0:16:27.040 --> 0:16:28.960
<v Speaker 1>Apparently there are a lot of problems with it. So

0:16:29.440 --> 0:16:31.200
<v Speaker 1>I'm glad I kind of took my time. But there

0:16:31.200 --> 0:16:33.240
<v Speaker 1>are tons of them out there and pretty much they'll

0:16:33.360 --> 0:16:36.840
<v Speaker 1>you know, just like you can find websites all cater

0:16:36.960 --> 0:16:38.800
<v Speaker 1>to just about anything, you can probably find a game

0:16:38.840 --> 0:16:42.040
<v Speaker 1>that caters to just about any kind of genre. But

0:16:42.120 --> 0:16:44.840
<v Speaker 1>be prepared if you're interested in in starting these. Not

0:16:44.880 --> 0:16:47.240
<v Speaker 1>all of them have a giant financial commitment where you

0:16:47.280 --> 0:16:49.880
<v Speaker 1>have to pay dollars to buy the game and then

0:16:50.040 --> 0:16:54.120
<v Speaker 1>loaded in. Uh. Some of them are are free, yeah,

0:16:54.160 --> 0:16:56.280
<v Speaker 1>and they'll give you an opportunity to try the game

0:16:56.400 --> 0:16:59.480
<v Speaker 1>or or you can play all that you want for free.

0:16:59.720 --> 0:17:01.840
<v Speaker 1>It's up you can't access certain features, which is how

0:17:01.840 --> 0:17:03.640
<v Speaker 1>they lure you in to pay your ten dollars a

0:17:03.680 --> 0:17:06.200
<v Speaker 1>month to get access. Well, you know, you can't have

0:17:06.400 --> 0:17:08.760
<v Speaker 1>the ability to change your character's clothes, but if you

0:17:08.800 --> 0:17:10.680
<v Speaker 1>paid the ten dollars a month, you could. Or you

0:17:10.880 --> 0:17:14.440
<v Speaker 1>won't be able to use this particular really cool sword exactly.

0:17:14.440 --> 0:17:16.800
<v Speaker 1>But if you pay this the subscription fee and become

0:17:16.840 --> 0:17:20.240
<v Speaker 1>a premium member, you totally could and uh if you

0:17:20.359 --> 0:17:22.280
<v Speaker 1>if you do start doing that, you may find out

0:17:22.280 --> 0:17:25.600
<v Speaker 1>why the people who played EverQuest used to call it

0:17:25.640 --> 0:17:29.240
<v Speaker 1>Evercrack because, as a friend of mine found out as

0:17:29.240 --> 0:17:31.159
<v Speaker 1>he came in bleary eyed to work one day, They

0:17:31.200 --> 0:17:33.440
<v Speaker 1>can be extremely addictive, and all of a sudden, it's

0:17:33.440 --> 0:17:35.160
<v Speaker 1>four thirty in the morning, you find you've been playing

0:17:35.160 --> 0:17:38.320
<v Speaker 1>all night, and then you end up doing that every night,

0:17:39.000 --> 0:17:43.560
<v Speaker 1>your job performance mighty suffer. Well. Uh, you know, so

0:17:43.840 --> 0:17:46.880
<v Speaker 1>be be warned if you get into this there could

0:17:46.880 --> 0:17:49.440
<v Speaker 1>be some financial commitment to it and uh maybe a

0:17:49.480 --> 0:17:53.360
<v Speaker 1>little lost time. Right. Yeah, if you have an addictive personality,

0:17:53.400 --> 0:17:55.400
<v Speaker 1>you might want to take it easy on these exactly.

0:17:55.400 --> 0:17:57.080
<v Speaker 1>But they can be a lot of fun. Yeah, I

0:17:57.400 --> 0:18:00.479
<v Speaker 1>thought i'd mentioned one other kind of tangential. It's kind

0:18:00.520 --> 0:18:02.440
<v Speaker 1>of interesting here. Um I was going to talk a

0:18:02.480 --> 0:18:06.399
<v Speaker 1>little bit about the Avatar Machine. This is just just

0:18:06.440 --> 0:18:11.040
<v Speaker 1>a cool little project that um I engineering and art

0:18:11.200 --> 0:18:14.760
<v Speaker 1>student named Mark Owens created and he's over in the

0:18:14.840 --> 0:18:17.959
<v Speaker 1>United Kingdom, and the Avatar Machine. The purpose of it

0:18:18.000 --> 0:18:21.919
<v Speaker 1>was to see how because Owens is very interested in

0:18:22.040 --> 0:18:25.680
<v Speaker 1>the way that people and objects interact and whether or

0:18:25.720 --> 0:18:31.359
<v Speaker 1>not we imprint an emotional kind of UH status to

0:18:31.400 --> 0:18:35.400
<v Speaker 1>certain objects like UH and he's done lots of experiments

0:18:35.440 --> 0:18:38.320
<v Speaker 1>with this very kind of interesting philosophical experiments. One of

0:18:38.320 --> 0:18:41.359
<v Speaker 1>them is the Avatar Machine, and the idea behind it

0:18:41.400 --> 0:18:45.000
<v Speaker 1>was that he made an observation that people within these

0:18:45.040 --> 0:18:50.160
<v Speaker 1>worlds often have show a lack of empathy towards others. Um,

0:18:50.400 --> 0:18:53.280
<v Speaker 1>they're not real, right. You know you're you're interacting with

0:18:53.359 --> 0:18:57.400
<v Speaker 1>a computer generated character. You know you've you're removed from

0:18:57.400 --> 0:19:01.280
<v Speaker 1>the actual person who is controlling that other character. So

0:19:01.480 --> 0:19:04.160
<v Speaker 1>it's harder to think of things like, oh, I could

0:19:04.200 --> 0:19:06.119
<v Speaker 1>be hurting this person's feelings or I could you know,

0:19:06.240 --> 0:19:08.360
<v Speaker 1>how would how would I feel if this person were

0:19:08.400 --> 0:19:11.240
<v Speaker 1>doing that what I'm doing to them to me? Um.

0:19:11.400 --> 0:19:13.480
<v Speaker 1>So he created this thing called the Avatar Machine, and

0:19:13.520 --> 0:19:15.439
<v Speaker 1>what it is is it's a helmet that has a

0:19:15.440 --> 0:19:20.080
<v Speaker 1>monitor in it um and a harness that that that

0:19:20.240 --> 0:19:24.520
<v Speaker 1>suspends a camera a few feet above and behind the

0:19:24.600 --> 0:19:27.719
<v Speaker 1>person who's wearing the costume and behind their head, so

0:19:27.760 --> 0:19:30.400
<v Speaker 1>the cameras focused down on the person wearing the gig.

0:19:31.080 --> 0:19:34.800
<v Speaker 1>So you're like wearing this thing, and from your view

0:19:34.880 --> 0:19:37.080
<v Speaker 1>when you look in the monitor, you see yourself from

0:19:37.080 --> 0:19:40.560
<v Speaker 1>a third person perspective, just like you would in a

0:19:40.600 --> 0:19:43.880
<v Speaker 1>lot of them. Many of the M M O RPGs

0:19:43.880 --> 0:19:45.760
<v Speaker 1>had that same thing, and he even designed it so

0:19:45.800 --> 0:19:47.840
<v Speaker 1>it had a kind of world of warcraft look to it.

0:19:48.480 --> 0:19:51.320
<v Speaker 1>Decided that as one of his inspirations, and so he

0:19:51.359 --> 0:19:53.080
<v Speaker 1>said that you know, at first when people start wearing it,

0:19:53.119 --> 0:19:56.399
<v Speaker 1>they're a little disoriented, and then they they start to

0:19:56.400 --> 0:19:58.359
<v Speaker 1>move around once they gain a little confidence. You know,

0:19:58.359 --> 0:20:00.439
<v Speaker 1>It's it's weird to look at your alf from the

0:20:00.440 --> 0:20:03.119
<v Speaker 1>third person perspective and then still try and move in

0:20:03.200 --> 0:20:05.280
<v Speaker 1>a space because you know, you're not seeing the ground

0:20:05.280 --> 0:20:08.640
<v Speaker 1>immediately in front of you as you would normally. It's

0:20:08.720 --> 0:20:11.080
<v Speaker 1>pretty literally an out of body experience, it really is.

0:20:11.240 --> 0:20:15.040
<v Speaker 1>It's a it's a computerized out of experience. And um.

0:20:15.400 --> 0:20:18.280
<v Speaker 1>He said that after a few minutes, people would start

0:20:18.280 --> 0:20:20.720
<v Speaker 1>swinging their arms and stomping around as if they were

0:20:20.760 --> 0:20:25.040
<v Speaker 1>this giant, you know, character, and even intimidating other people.

0:20:25.160 --> 0:20:28.360
<v Speaker 1>And they were behaving the way that people who control

0:20:28.400 --> 0:20:33.800
<v Speaker 1>a third person perspective character behave online. So maybe there's

0:20:33.840 --> 0:20:36.320
<v Speaker 1>this thing that if you're not within your own skin,

0:20:37.280 --> 0:20:39.879
<v Speaker 1>you just don't have that kind of ability to feel

0:20:40.440 --> 0:20:43.200
<v Speaker 1>empathy for other people, or at least it's reduced. I mean,

0:20:43.240 --> 0:20:45.840
<v Speaker 1>you're no one like went on a spree and started,

0:20:46.200 --> 0:20:48.680
<v Speaker 1>you know, picked up a branch and start whacking people

0:20:48.760 --> 0:20:51.040
<v Speaker 1>over the head. I mean, nothing in that extreme, but

0:20:51.160 --> 0:20:54.119
<v Speaker 1>you know, there was definitely a change in behavior. It

0:20:54.119 --> 0:20:57.159
<v Speaker 1>helps to be in work. Yeah, So, if you'd like

0:20:57.240 --> 0:21:00.240
<v Speaker 1>to read more, you can check out how m m

0:21:00.320 --> 0:21:02.840
<v Speaker 1>O RPGs work and that's live right now on how

0:21:02.880 --> 0:21:07.040
<v Speaker 1>stuff works dot com. Farewell, good gentles, we'll talk to

0:21:07.040 --> 0:21:11.080
<v Speaker 1>you again soon. For more on this and thousands of

0:21:11.080 --> 0:21:14.760
<v Speaker 1>other topics, visit how stuff works dot com. Let us

0:21:14.760 --> 0:21:17.680
<v Speaker 1>know what you think. Send an email to podcast at

0:21:17.680 --> 0:21:23.399
<v Speaker 1>how stuff works dot com. Brought to you by the

0:21:23.440 --> 0:21:26.800
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