1 00:00:00,320 --> 00:00:03,000 Speaker 1: Brought to you by the reinvented two thousand twelve Camray. 2 00:00:03,240 --> 00:00:08,760 Speaker 1: It's ready. Are you get in touch with technology? With 3 00:00:08,880 --> 00:00:14,720 Speaker 1: tech stuff from how stuff works dot com. Hi there, 4 00:00:14,760 --> 00:00:17,079 Speaker 1: welcome to the podcast. My name is Chris paul At. 5 00:00:17,160 --> 00:00:19,520 Speaker 1: I'm an edder here at How Stuff Works, and today 6 00:00:19,600 --> 00:00:22,599 Speaker 1: I have sitting next to me writer Jonathan Strickland. Thing 7 00:00:24,200 --> 00:00:27,560 Speaker 1: I just leveled up. Okay, yeah, there there's an idea 8 00:00:27,560 --> 00:00:29,960 Speaker 1: that we were playing with, and that was to tackle 9 00:00:30,560 --> 00:00:34,720 Speaker 1: massively multiplayer online role playing games or m m O RPGs. 10 00:00:35,040 --> 00:00:37,440 Speaker 1: It's one of those one of those few times where 11 00:00:37,440 --> 00:00:40,360 Speaker 1: the acronym is is almost, if not more difficult to 12 00:00:40,400 --> 00:00:45,879 Speaker 1: say than the full thing. Right. Yeah, they they're they're very, 13 00:00:46,000 --> 00:00:49,440 Speaker 1: very popular, extremely popular. They're so popular, they're more popular 14 00:00:49,479 --> 00:00:52,080 Speaker 1: than popular things. Okay, I don't know what you know. 15 00:00:52,200 --> 00:00:55,760 Speaker 1: And Korea they're huge too, that's true. That's their enormous 16 00:00:55,800 --> 00:00:58,920 Speaker 1: Actually Asia really they really do dominate. But let's let's 17 00:00:59,240 --> 00:01:01,360 Speaker 1: jump ahead of our kind of talk about what these 18 00:01:01,360 --> 00:01:04,760 Speaker 1: things are. So for those of you who don't know UM, 19 00:01:04,959 --> 00:01:07,440 Speaker 1: and I imagine that's probably a very small minority, but 20 00:01:07,480 --> 00:01:10,840 Speaker 1: this is a there, it's a game that UM that 21 00:01:10,959 --> 00:01:13,880 Speaker 1: you where you take on the persona of a character 22 00:01:14,360 --> 00:01:18,280 Speaker 1: that lives within a certain virtual world. That world could 23 00:01:18,319 --> 00:01:22,959 Speaker 1: be anything from fantasy setting, like a token esque kind 24 00:01:22,959 --> 00:01:26,520 Speaker 1: of fantasy sorcery right sword and sorcery, Or it could 25 00:01:26,560 --> 00:01:29,360 Speaker 1: be science fiction. It could be the wild West, it 26 00:01:29,360 --> 00:01:35,080 Speaker 1: could be a vampire society. Really, it's just limited to 27 00:01:35,160 --> 00:01:38,200 Speaker 1: the imagination of the person creating the game or corporation 28 00:01:38,280 --> 00:01:42,000 Speaker 1: creating the game. Um. But you create a persona that 29 00:01:42,080 --> 00:01:46,119 Speaker 1: exists within this universe, and you play through that persona, 30 00:01:46,680 --> 00:01:52,080 Speaker 1: exploring the world, achieving tasks, making friends and enemies. Um. 31 00:01:52,120 --> 00:01:55,800 Speaker 1: And you're doing it online over the internet along at 32 00:01:56,160 --> 00:01:59,120 Speaker 1: with about you know, a couple of thousand to several 33 00:01:59,160 --> 00:02:03,080 Speaker 1: hundred thousand other people at the same time. So it's 34 00:02:03,600 --> 00:02:07,800 Speaker 1: it's a social thing because you do encounter actual other players. 35 00:02:07,840 --> 00:02:10,079 Speaker 1: I mean they're the characters. Many of the characters you 36 00:02:10,200 --> 00:02:12,640 Speaker 1: encounter will have at the other end of them a real, 37 00:02:12,760 --> 00:02:17,200 Speaker 1: live human being controlling that character. Um. And yet it's 38 00:02:17,200 --> 00:02:20,160 Speaker 1: also a computer game. So that's that's sort of the 39 00:02:20,160 --> 00:02:22,639 Speaker 1: the pie in the sky kind of m m O 40 00:02:22,840 --> 00:02:25,640 Speaker 1: RPG rundown I guess. Yeah. But if you didn't know 41 00:02:25,680 --> 00:02:29,040 Speaker 1: the the acronym and the name for it. You probably 42 00:02:29,080 --> 00:02:31,760 Speaker 1: heard at least of some of the games like World 43 00:02:31,800 --> 00:02:34,880 Speaker 1: of Warcraft, which is by far the most popular it's 44 00:02:34,880 --> 00:02:37,520 Speaker 1: got in the United States. Well, that's true. Well it's 45 00:02:37,560 --> 00:02:41,920 Speaker 1: got quite a few fans overseas as well, but request 46 00:02:42,800 --> 00:02:46,560 Speaker 1: um some others. Right, Well, and we can wait, Loot 47 00:02:47,520 --> 00:02:50,119 Speaker 1: spent a couple of Yeah, we can spend a couple 48 00:02:50,120 --> 00:02:52,840 Speaker 1: of minutes talking about sort of where this whole idea 49 00:02:52,919 --> 00:02:55,519 Speaker 1: came from. Yeah, that's true, that's that's where we are now. 50 00:02:55,560 --> 00:02:58,880 Speaker 1: But you know it didn't happen overnight. No, this is 51 00:02:58,960 --> 00:03:02,960 Speaker 1: this is a It was a process of evolution, and 52 00:03:03,320 --> 00:03:05,880 Speaker 1: Chris and I can probably talk a little bit about 53 00:03:05,919 --> 00:03:09,919 Speaker 1: the the source for this, UH this kind of game 54 00:03:10,120 --> 00:03:14,920 Speaker 1: because he and I have both been exposed to it. UM. 55 00:03:14,960 --> 00:03:18,720 Speaker 1: Back in the late seventies, UH a war gamer or 56 00:03:18,720 --> 00:03:21,920 Speaker 1: a few war gamers were trying to find a way 57 00:03:22,000 --> 00:03:28,640 Speaker 1: to have smaller UM squad based adventures as opposed to 58 00:03:28,800 --> 00:03:34,440 Speaker 1: giant battle confrontations, and a couple of them UH started 59 00:03:34,480 --> 00:03:37,840 Speaker 1: to develop this idea of a role playing game. This 60 00:03:37,880 --> 00:03:40,000 Speaker 1: was a paper and pencil game. You had you had 61 00:03:40,000 --> 00:03:43,320 Speaker 1: a piece of paper where you would create a character 62 00:03:43,760 --> 00:03:46,920 Speaker 1: and you would generate stats with some sort of random 63 00:03:47,000 --> 00:03:51,200 Speaker 1: number generator, which in those days were dice. Um, different 64 00:03:51,240 --> 00:03:55,960 Speaker 1: sided dice to to create different kind of stats. Yeah, 65 00:03:56,280 --> 00:03:59,240 Speaker 1: I once upon a time had quite the dice bag, 66 00:04:00,240 --> 00:04:02,960 Speaker 1: a huge collection. That is, since I have no idea 67 00:04:03,040 --> 00:04:07,200 Speaker 1: where it is now, it's probably somewhere in my parents house. Um, 68 00:04:07,240 --> 00:04:09,040 Speaker 1: but I have not seen it for many, many years. 69 00:04:09,360 --> 00:04:11,800 Speaker 1: But at any rate, you would use these dice to 70 00:04:11,800 --> 00:04:15,520 Speaker 1: create your character, also to kind of determine how random 71 00:04:15,760 --> 00:04:18,479 Speaker 1: or or events that were based on chance, how what 72 00:04:18,600 --> 00:04:22,440 Speaker 1: the outcome was, right? Right, So let's say you're encountering, uh, 73 00:04:22,960 --> 00:04:26,120 Speaker 1: you're playing the most popular one is Dungeons and Dragons. 74 00:04:26,120 --> 00:04:28,320 Speaker 1: I think that most people have probably heard it, right, 75 00:04:28,320 --> 00:04:32,360 Speaker 1: That's the one everyone's probably at least heard in passing. Um. 76 00:04:32,440 --> 00:04:34,840 Speaker 1: So let's say you're playing your Dungeons and Dragons, your 77 00:04:34,880 --> 00:04:38,560 Speaker 1: your your third level paladin, your third level paladin encounters 78 00:04:38,720 --> 00:04:42,800 Speaker 1: a cobald and you want to the cobolds attacking you, 79 00:04:42,839 --> 00:04:44,599 Speaker 1: and you want to attack it. You know, you would 80 00:04:44,680 --> 00:04:48,159 Speaker 1: roll a die to determine, based upon your paladin's abilities, 81 00:04:48,480 --> 00:04:52,960 Speaker 1: whether or not your strike makes contact. Yeah, it's not 82 00:04:53,040 --> 00:04:56,480 Speaker 1: like you have to imagine here if you've never played 83 00:04:56,560 --> 00:04:59,800 Speaker 1: one of these pencil and paper games that it's not 84 00:05:00,279 --> 00:05:02,400 Speaker 1: if you've played World of Warcraft, it all sort of 85 00:05:02,440 --> 00:05:05,400 Speaker 1: happens in real time. The computer is generating those numbers 86 00:05:05,640 --> 00:05:07,880 Speaker 1: as you're playing the game, and it's you know, you 87 00:05:07,960 --> 00:05:11,760 Speaker 1: attack and you can only swing your sword so fast. Um. 88 00:05:11,800 --> 00:05:14,280 Speaker 1: But with these pencil and paper games, there was somebody 89 00:05:14,320 --> 00:05:16,640 Speaker 1: who would run the game. It would tell you what's 90 00:05:16,680 --> 00:05:18,480 Speaker 1: going on, and you'd have to ask, you know, well, 91 00:05:18,680 --> 00:05:21,000 Speaker 1: what does my character see? Like, Well, this is all 92 00:05:21,040 --> 00:05:22,719 Speaker 1: of a sudden, this thing jumps out at you and 93 00:05:22,760 --> 00:05:25,000 Speaker 1: you don't know what it is. It's like, what does 94 00:05:25,040 --> 00:05:27,360 Speaker 1: it look like? And you have to ask because you're 95 00:05:27,360 --> 00:05:29,919 Speaker 1: playing a role you don't know, you know, it's not 96 00:05:29,960 --> 00:05:31,920 Speaker 1: in front of you. You have to guess. And they 97 00:05:31,960 --> 00:05:34,600 Speaker 1: have to say, well, there's a thirty percent chance that 98 00:05:34,640 --> 00:05:38,800 Speaker 1: you're going to completely miss roll the die and it says, well, sorry, 99 00:05:38,839 --> 00:05:41,320 Speaker 1: you missed, and now you're getting ready to die. It 100 00:05:41,360 --> 00:05:44,120 Speaker 1: was really really a kind of interactive storytelling. Sure, and 101 00:05:44,960 --> 00:05:46,880 Speaker 1: some people got more into it than others. Some people 102 00:05:46,920 --> 00:05:49,359 Speaker 1: would really take the role playing part of the game 103 00:05:49,600 --> 00:05:52,760 Speaker 1: very seriously. They would they would be in character as 104 00:05:52,760 --> 00:05:55,279 Speaker 1: they're playing. Yeah, we even have an article called how 105 00:05:55,520 --> 00:05:58,920 Speaker 1: live action role play, which is about people who dress 106 00:05:59,000 --> 00:06:00,919 Speaker 1: up in the costumes and actual to go out and 107 00:06:00,920 --> 00:06:03,159 Speaker 1: and you know, interact with one another in person and 108 00:06:03,600 --> 00:06:07,279 Speaker 1: pretend to be those characters, right and so um, for them, 109 00:06:07,360 --> 00:06:09,680 Speaker 1: the role is the most important part. Other people, it's 110 00:06:09,720 --> 00:06:12,520 Speaker 1: the game part. You know, they're really interested in their 111 00:06:12,520 --> 00:06:16,080 Speaker 1: stats and uh, you know, collecting the weapons exactly. They 112 00:06:16,600 --> 00:06:19,440 Speaker 1: and the same sort of uh, some sort of behaviors 113 00:06:19,440 --> 00:06:22,080 Speaker 1: have kind of spilled into the m M O RPG world. 114 00:06:22,080 --> 00:06:23,880 Speaker 1: But before we get into that, we can go to 115 00:06:23,920 --> 00:06:27,240 Speaker 1: the next step, which really was the computer role playing game, 116 00:06:27,800 --> 00:06:31,440 Speaker 1: which was again text, right, the original ones were text 117 00:06:31,440 --> 00:06:33,799 Speaker 1: and then and then you would get some primitive graphics 118 00:06:33,800 --> 00:06:36,640 Speaker 1: like I played the Wizardry series and the Wizardry one, two, 119 00:06:36,680 --> 00:06:39,600 Speaker 1: and three, infect um, and those were those had some graphics, 120 00:06:39,640 --> 00:06:42,279 Speaker 1: although they were very primitive graphics, and things like Bard's 121 00:06:42,320 --> 00:06:45,880 Speaker 1: Tail and the Ultimate series and uh, but in general, 122 00:06:45,920 --> 00:06:48,599 Speaker 1: you still weren't playing these online with other people. You 123 00:06:48,600 --> 00:06:50,480 Speaker 1: were basically they were just telling you what you were 124 00:06:50,520 --> 00:06:52,800 Speaker 1: doing and you say, okay, I go left. Right. There 125 00:06:52,839 --> 00:06:55,080 Speaker 1: was no real role playing like that. I mean, you 126 00:06:55,080 --> 00:06:57,840 Speaker 1: had you had a character you controlled, but you didn't 127 00:06:57,880 --> 00:07:00,359 Speaker 1: really they told you your role, yeah, you and you 128 00:07:00,360 --> 00:07:03,440 Speaker 1: didn't really you know, you couldn't, especially the early ones, 129 00:07:03,440 --> 00:07:06,520 Speaker 1: you couldn't really talk to anyone. You couldn't establish a personality. 130 00:07:06,560 --> 00:07:09,520 Speaker 1: You were just kind of, you know, taking through stuff right. 131 00:07:10,200 --> 00:07:13,200 Speaker 1: The later ones ultimate things like that, there was a 132 00:07:13,240 --> 00:07:15,360 Speaker 1: little bit more where you you know, depending on how 133 00:07:15,440 --> 00:07:18,200 Speaker 1: you talk to people during conversations that could change the 134 00:07:18,200 --> 00:07:21,200 Speaker 1: outcome of the game. So that kind of started getting 135 00:07:21,200 --> 00:07:22,680 Speaker 1: a little bit of a role playing thing in there, 136 00:07:22,680 --> 00:07:24,880 Speaker 1: but still it was it was a one person, one 137 00:07:24,920 --> 00:07:28,080 Speaker 1: computer experience, so there wasn't any real social interaction. You're 138 00:07:28,120 --> 00:07:31,280 Speaker 1: just kind of it's this artificial social interaction with these 139 00:07:31,320 --> 00:07:34,320 Speaker 1: these nonplayer characters that are all controlled by the computer. 140 00:07:35,680 --> 00:07:39,400 Speaker 1: So that moves us on to when the Internet started 141 00:07:39,440 --> 00:07:41,800 Speaker 1: really making it big. One of the first things that 142 00:07:41,840 --> 00:07:44,200 Speaker 1: college students started figuring out how to do was making 143 00:07:44,240 --> 00:07:47,800 Speaker 1: games that they could play with other people over the Internet. 144 00:07:48,440 --> 00:07:52,080 Speaker 1: And there were three major kinds of these games when 145 00:07:52,120 --> 00:07:54,360 Speaker 1: they first started hitting the internet. Um, they were all 146 00:07:54,440 --> 00:07:57,640 Speaker 1: kind of related. Uh. There were MUDs, which stands for 147 00:07:57,880 --> 00:08:01,280 Speaker 1: multi User Dungeon. There were Moves, which was a mud 148 00:08:01,440 --> 00:08:04,400 Speaker 1: object oriented game, so the objects could have their own 149 00:08:04,600 --> 00:08:09,160 Speaker 1: um um abilities and traits and objects or anything in 150 00:08:09,200 --> 00:08:11,720 Speaker 1: the game. Really they could not just necessarily like a 151 00:08:11,760 --> 00:08:13,720 Speaker 1: sword or a pot, but it could be a person, 152 00:08:13,800 --> 00:08:15,200 Speaker 1: that could be a table, it could be you know, 153 00:08:15,200 --> 00:08:18,400 Speaker 1: pretty much anything. And then you had the Mush, which 154 00:08:18,440 --> 00:08:22,840 Speaker 1: was a multi user shared hallucination. A little tripy there, 155 00:08:22,880 --> 00:08:25,680 Speaker 1: but these these were text based games where you could 156 00:08:25,720 --> 00:08:28,520 Speaker 1: actually interact with other people all at the same time. 157 00:08:28,640 --> 00:08:32,880 Speaker 1: So you'd be in this this world um reading about 158 00:08:32,920 --> 00:08:36,360 Speaker 1: it and performing actions and um. There was a bit 159 00:08:36,400 --> 00:08:38,480 Speaker 1: of a role playing aspect to it, although again a 160 00:08:38,520 --> 00:08:40,720 Speaker 1: lot of people were really focusing more on the game 161 00:08:40,960 --> 00:08:43,720 Speaker 1: than on the role and in my experience, a lot 162 00:08:43,800 --> 00:08:46,360 Speaker 1: of them turned into chat rooms. You'd go into a 163 00:08:46,440 --> 00:08:49,200 Speaker 1: section of the castle or whatever, and then people would 164 00:08:49,240 --> 00:08:53,520 Speaker 1: jump out of character and just start talking about whatever. 165 00:08:53,880 --> 00:08:56,480 Speaker 1: It was very it was very much like uh like 166 00:08:57,000 --> 00:08:59,920 Speaker 1: using some of the I r C type chatting, except 167 00:09:00,160 --> 00:09:03,360 Speaker 1: that people were you were theoretically in a castle somewhere 168 00:09:03,440 --> 00:09:07,000 Speaker 1: and you know, and some people just chose it. They'd 169 00:09:07,040 --> 00:09:09,240 Speaker 1: look at it as the challenge to see who could 170 00:09:09,280 --> 00:09:12,120 Speaker 1: get the highest level the fastest. You know. Again, it's 171 00:09:12,160 --> 00:09:14,760 Speaker 1: not a lot of role playing there. But then UM 172 00:09:15,120 --> 00:09:18,600 Speaker 1: as time went on, there were some game developers who 173 00:09:18,679 --> 00:09:21,560 Speaker 1: were really determined on making bringing this to the next level, 174 00:09:21,600 --> 00:09:23,920 Speaker 1: which is really adding graphics to it and having a 175 00:09:24,559 --> 00:09:27,160 Speaker 1: um at least a two D, if not three D 176 00:09:27,360 --> 00:09:31,079 Speaker 1: kind of experience. UM so that it made it more immersive, 177 00:09:31,320 --> 00:09:33,160 Speaker 1: and it wasn't you know, you weren't just reading text 178 00:09:33,200 --> 00:09:35,120 Speaker 1: because a lot of people just skip over the text anyway. 179 00:09:35,160 --> 00:09:38,600 Speaker 1: You might have spent twenty minutes writing the perfect room description, 180 00:09:38,920 --> 00:09:40,880 Speaker 1: but everyone else just wants to see what's the monster 181 00:09:41,000 --> 00:09:44,360 Speaker 1: that's in there and where's the nearest exit. Um. So 182 00:09:44,679 --> 00:09:48,280 Speaker 1: that's when two games in particular really started taking the 183 00:09:48,880 --> 00:09:52,679 Speaker 1: lead on that. One of them was Ultimate Online, which 184 00:09:52,920 --> 00:09:55,960 Speaker 1: was a project that that evolved out of the Ultimate 185 00:09:56,000 --> 00:10:01,560 Speaker 1: Game series developed by Richard Garriott Richard lord Ish Garriott UM. 186 00:10:01,600 --> 00:10:03,840 Speaker 1: And the other was ever Quest, and for the longest 187 00:10:03,840 --> 00:10:05,920 Speaker 1: time that was the that was the Those were the 188 00:10:05,960 --> 00:10:09,080 Speaker 1: two biggies. Ever Quest and Ultimate Online really battled it 189 00:10:09,080 --> 00:10:11,280 Speaker 1: out to be the leader, and ultimon Line I think 190 00:10:11,280 --> 00:10:14,559 Speaker 1: had the early edge, but ever Quest quickly overtook them. 191 00:10:14,760 --> 00:10:17,719 Speaker 1: Um ultimon On line suffered some problems with griefers, which 192 00:10:17,760 --> 00:10:20,720 Speaker 1: are players who specifically make it their purpose in life 193 00:10:20,760 --> 00:10:23,840 Speaker 1: to ruin the good time of everybody else, right right, 194 00:10:24,280 --> 00:10:28,160 Speaker 1: And these, uh, these games are what I think of, 195 00:10:28,360 --> 00:10:31,920 Speaker 1: at least in my from what I've read or what 196 00:10:32,080 --> 00:10:34,160 Speaker 1: I think I was the beginning of the M M 197 00:10:34,200 --> 00:10:38,360 Speaker 1: O RPG economy because people started and and this may 198 00:10:38,400 --> 00:10:39,719 Speaker 1: sound weird to you if you've never played one of 199 00:10:39,720 --> 00:10:43,800 Speaker 1: these games, but people would start selling virtual items for 200 00:10:44,000 --> 00:10:47,280 Speaker 1: real cash. Um. There was an article in Wired magazine 201 00:10:47,280 --> 00:10:49,560 Speaker 1: a few years ago about somebody who was a player 202 00:10:49,559 --> 00:10:53,439 Speaker 1: on Ultima who had a horde of weapons and things 203 00:10:53,440 --> 00:10:57,240 Speaker 1: that he was selling for American dollars um, so you 204 00:10:57,280 --> 00:10:59,400 Speaker 1: could he Basically, they would play the game. And there 205 00:10:59,400 --> 00:11:01,720 Speaker 1: are people if you look on some of the search engines, 206 00:11:01,800 --> 00:11:04,640 Speaker 1: you can find a way to play for money. And 207 00:11:04,679 --> 00:11:07,079 Speaker 1: I think what they're doing, I didn't, you know, it's 208 00:11:07,120 --> 00:11:09,280 Speaker 1: in a hurry, but I think what they're doing is 209 00:11:09,520 --> 00:11:12,960 Speaker 1: they pay you to go on, create a character, play through, 210 00:11:13,080 --> 00:11:15,360 Speaker 1: get some weapons, and then also they will give you 211 00:11:15,400 --> 00:11:17,200 Speaker 1: cash for those weapons so that they can turn around 212 00:11:17,240 --> 00:11:20,400 Speaker 1: and give uh, you know, get five for a plus 213 00:11:20,480 --> 00:11:23,680 Speaker 1: two sort of cleaving vegetables. Right. There's also there are 214 00:11:23,679 --> 00:11:26,319 Speaker 1: also people who will play your character for you so 215 00:11:26,360 --> 00:11:30,040 Speaker 1: that you advanced. There will be an experienced grinders, right, 216 00:11:30,080 --> 00:11:32,040 Speaker 1: just so that you have a stronger character faster, and 217 00:11:32,040 --> 00:11:34,959 Speaker 1: you don't have to go through the drudgery of leveling up, 218 00:11:35,559 --> 00:11:37,840 Speaker 1: which really kind of defeats the whole purpose of a 219 00:11:37,960 --> 00:11:40,040 Speaker 1: game when you think about it. I mean, they're looking 220 00:11:40,080 --> 00:11:42,160 Speaker 1: for the reward, and yeah, there, it depends on what 221 00:11:42,200 --> 00:11:45,000 Speaker 1: you're trying to get out of virtual reward. It's not 222 00:11:45,120 --> 00:11:47,839 Speaker 1: a real reward. The whole point of the game is 223 00:11:47,880 --> 00:11:49,800 Speaker 1: to enjoy it while you're playing it, and the only 224 00:11:49,880 --> 00:11:52,719 Speaker 1: enjoyment you get is having the strongest character. How long 225 00:11:52,760 --> 00:11:56,160 Speaker 1: does that last? That's that's true. That's true, And and 226 00:11:56,320 --> 00:11:59,600 Speaker 1: there are other examples. A Second Life had a crash 227 00:11:59,640 --> 00:12:02,840 Speaker 1: of its it's bank system a few months ago. Of course, 228 00:12:02,880 --> 00:12:05,000 Speaker 1: Second Life isn't really a role playing game, well it 229 00:12:05,120 --> 00:12:07,840 Speaker 1: kind of, I guess in a way, it's more I 230 00:12:07,840 --> 00:12:09,560 Speaker 1: think of it more of as a virtual environment. But 231 00:12:09,600 --> 00:12:12,040 Speaker 1: it does definitely have some m m O RPG elements 232 00:12:12,080 --> 00:12:15,080 Speaker 1: to it, and and do create an avatar. And I 233 00:12:15,120 --> 00:12:17,240 Speaker 1: have I have a controversial thing. I want to uh 234 00:12:17,320 --> 00:12:18,720 Speaker 1: to mention it. I don't know. I don't want to 235 00:12:18,720 --> 00:12:20,120 Speaker 1: take you off the track because you had some things 236 00:12:20,120 --> 00:12:23,080 Speaker 1: you wanted to talk about. But um here here's what 237 00:12:23,200 --> 00:12:26,439 Speaker 1: I think we should rename mm O RPGs. I think 238 00:12:26,440 --> 00:12:30,400 Speaker 1: we should just call them games because pretty much everything 239 00:12:30,440 --> 00:12:33,320 Speaker 1: now has some kind of online component to it. You 240 00:12:33,320 --> 00:12:37,040 Speaker 1: can get a console game like Halo or you know 241 00:12:37,080 --> 00:12:39,319 Speaker 1: some of the even some of the sports games and things, 242 00:12:39,360 --> 00:12:41,360 Speaker 1: and you can play with other people and essentially you 243 00:12:41,360 --> 00:12:44,360 Speaker 1: are playing maybe you're playing you know, Madden Football with 244 00:12:44,400 --> 00:12:47,480 Speaker 1: somebody else online while you're playing you know, the Kansas 245 00:12:47,480 --> 00:12:50,880 Speaker 1: City Chiefs. It's a it's a role and to some 246 00:12:50,960 --> 00:12:53,400 Speaker 1: degree it is a role playing game. Yeah, you can 247 00:12:53,440 --> 00:12:55,480 Speaker 1: think of it as a spectrum. I think. I mean 248 00:12:55,840 --> 00:12:57,920 Speaker 1: because when I think of role playing games, I really 249 00:12:57,920 --> 00:13:02,400 Speaker 1: do think that you're you're taking on a character. And ideally, 250 00:13:03,160 --> 00:13:06,520 Speaker 1: if it's a true role playing game, you're you're in character, 251 00:13:06,640 --> 00:13:10,160 Speaker 1: you're playing as that character. You're not you're not you 252 00:13:10,160 --> 00:13:14,800 Speaker 1: wouldn't be Chris who happens to be playing the Dark 253 00:13:14,840 --> 00:13:19,280 Speaker 1: Elf Mohawk like like Mr t Um. I don't know 254 00:13:19,280 --> 00:13:22,960 Speaker 1: if you've seen that commercial. It's awesome, but it's uh yeah, 255 00:13:23,040 --> 00:13:26,400 Speaker 1: so you you would want to you would want to 256 00:13:26,440 --> 00:13:29,199 Speaker 1: be kind of part of this world, right, You're not, 257 00:13:29,520 --> 00:13:31,920 Speaker 1: You're not just someone who's controlling a little guy. It's 258 00:13:31,960 --> 00:13:35,400 Speaker 1: not like a remote control car. Ideally, ideally you are 259 00:13:35,480 --> 00:13:38,400 Speaker 1: an inhabitant of this world. Um and I think, but 260 00:13:38,480 --> 00:13:40,760 Speaker 1: even in games that are designed for that, you don't 261 00:13:40,760 --> 00:13:44,800 Speaker 1: really find that the majority of players treated that way. Um. 262 00:13:44,840 --> 00:13:47,360 Speaker 1: There there's always a core of players who really are 263 00:13:47,400 --> 00:13:49,240 Speaker 1: serious about it, and they have a good time and 264 00:13:49,280 --> 00:13:51,079 Speaker 1: they have fun with each other. But there are a 265 00:13:51,120 --> 00:13:52,920 Speaker 1: lot more people, I think, who just go on there 266 00:13:52,960 --> 00:13:54,680 Speaker 1: just to you know, kill a couple of hours, so 267 00:13:54,800 --> 00:13:57,000 Speaker 1: they're not really into the hole. Let me take on 268 00:13:57,040 --> 00:13:59,240 Speaker 1: this role and play this character. I think you have 269 00:13:59,280 --> 00:14:01,680 Speaker 1: to be if you're one of the serious, more serious 270 00:14:01,720 --> 00:14:03,600 Speaker 1: minded gamers, you have to be a little tolerant of 271 00:14:03,600 --> 00:14:05,200 Speaker 1: the people who are just there to kill a couple 272 00:14:05,160 --> 00:14:07,640 Speaker 1: of hours, right, And unfortunately the people are just there 273 00:14:07,679 --> 00:14:09,680 Speaker 1: to kill a couple of hours aren't always tolerant of 274 00:14:09,760 --> 00:14:12,760 Speaker 1: the core players because I mean, we think about it, it 275 00:14:12,640 --> 00:14:14,920 Speaker 1: it does seem a little strange to run into someone 276 00:14:14,960 --> 00:14:16,880 Speaker 1: who's something you know, it's a real person on the 277 00:14:16,880 --> 00:14:18,959 Speaker 1: other end of this character, but they're still talking to you. 278 00:14:19,120 --> 00:14:22,440 Speaker 1: Kind of funny that there there's a disconnect there that's 279 00:14:22,480 --> 00:14:24,160 Speaker 1: hard to get past. But there are tons of these 280 00:14:24,200 --> 00:14:27,040 Speaker 1: games out there right now, yea. And they're not all 281 00:14:27,080 --> 00:14:29,680 Speaker 1: you know, shoot them ups. There are things like uh, 282 00:14:30,040 --> 00:14:32,840 Speaker 1: you know, Puzzle Pirates, which is one of my favorite hope, 283 00:14:32,840 --> 00:14:35,680 Speaker 1: Puzzle Pirates in which you solve puzzles to do your 284 00:14:36,280 --> 00:14:38,240 Speaker 1: h to do your duties on the ship with your 285 00:14:38,320 --> 00:14:41,920 Speaker 1: your mates, but you everyone talks like a pirate and 286 00:14:42,200 --> 00:14:44,440 Speaker 1: they basically there is a chat element of it. It's 287 00:14:44,480 --> 00:14:48,960 Speaker 1: a casual gaming thing. Um. They are other things like 288 00:14:49,200 --> 00:14:53,600 Speaker 1: Club Penguin for kids or Hello Kitty online. You can 289 00:14:53,640 --> 00:14:59,040 Speaker 1: tell I have a daughter in kindergarten because actually, oh stop, 290 00:14:59,040 --> 00:15:02,200 Speaker 1: I just like um and and my my personal favorite 291 00:15:02,240 --> 00:15:04,400 Speaker 1: that I'm really interested to see come out, which is 292 00:15:04,440 --> 00:15:07,160 Speaker 1: supposed to be here in two thousand nine Lego Universe, 293 00:15:07,240 --> 00:15:10,640 Speaker 1: in which you can play a Lego minifig, which is 294 00:15:10,680 --> 00:15:12,760 Speaker 1: just really cool. And but they're I mean, you're right, 295 00:15:12,800 --> 00:15:15,480 Speaker 1: it's a there's a spectrum. There's everything from you know, 296 00:15:15,600 --> 00:15:18,720 Speaker 1: going online to play Capture the Flag and Unreal to 297 00:15:19,080 --> 00:15:21,440 Speaker 1: you know, where you're actually one of the soldiers go 298 00:15:21,600 --> 00:15:25,880 Speaker 1: running around or you know, a little mini fig. Yeah, 299 00:15:25,880 --> 00:15:29,440 Speaker 1: and you've got I would say that fantasy probably dominates 300 00:15:29,640 --> 00:15:33,440 Speaker 1: the genre, and we've got things like the Ultuan Line EverQuest, 301 00:15:33,560 --> 00:15:36,480 Speaker 1: World of Warcraft, Age of Conan, which came out not 302 00:15:36,520 --> 00:15:40,520 Speaker 1: that long ago. Um uh, the role. Let's see, there's 303 00:15:40,720 --> 00:15:43,480 Speaker 1: a Warhammer online which is shipping right now. I think 304 00:15:43,520 --> 00:15:47,400 Speaker 1: it's Brandon according this podcast. Um yeah, a Lord of 305 00:15:47,440 --> 00:15:50,840 Speaker 1: the Rings online. So there are all these games that 306 00:15:50,840 --> 00:15:53,880 Speaker 1: that kind of stem off of existing licenses as well. 307 00:15:54,000 --> 00:15:56,520 Speaker 1: I'll tell you one that I almost joined, but then 308 00:15:56,520 --> 00:15:58,200 Speaker 1: I waited to kind of see how it would go. 309 00:15:58,320 --> 00:16:00,440 Speaker 1: And then I'm glad I waited because it's like I 310 00:16:00,440 --> 00:16:04,720 Speaker 1: would have been disappointed was Star Wars Galaxies, because you know, 311 00:16:04,760 --> 00:16:08,120 Speaker 1: I'm a big original trilogy Star Wars I'm gonna say 312 00:16:08,120 --> 00:16:12,400 Speaker 1: that again, Original trilogy Star Wars band and uh and 313 00:16:12,400 --> 00:16:14,960 Speaker 1: and just the thought of being able to play, and 314 00:16:15,200 --> 00:16:17,120 Speaker 1: immediately I was like, I want to be I want 315 00:16:17,120 --> 00:16:18,480 Speaker 1: to be on the Empire. I want to be in 316 00:16:18,480 --> 00:16:20,240 Speaker 1: the Empire and I want to hunt down those rebel 317 00:16:20,280 --> 00:16:23,320 Speaker 1: scum and um, which kind of gives you incited into 318 00:16:23,320 --> 00:16:27,000 Speaker 1: my personality. But uh, but it didn't pan out so well. 319 00:16:27,040 --> 00:16:28,960 Speaker 1: Apparently there are a lot of problems with it. So 320 00:16:29,440 --> 00:16:31,200 Speaker 1: I'm glad I kind of took my time. But there 321 00:16:31,200 --> 00:16:33,240 Speaker 1: are tons of them out there and pretty much they'll 322 00:16:33,360 --> 00:16:36,840 Speaker 1: you know, just like you can find websites all cater 323 00:16:36,960 --> 00:16:38,800 Speaker 1: to just about anything, you can probably find a game 324 00:16:38,840 --> 00:16:42,040 Speaker 1: that caters to just about any kind of genre. But 325 00:16:42,120 --> 00:16:44,840 Speaker 1: be prepared if you're interested in in starting these. Not 326 00:16:44,880 --> 00:16:47,240 Speaker 1: all of them have a giant financial commitment where you 327 00:16:47,280 --> 00:16:49,880 Speaker 1: have to pay dollars to buy the game and then 328 00:16:50,040 --> 00:16:54,120 Speaker 1: loaded in. Uh. Some of them are are free, yeah, 329 00:16:54,160 --> 00:16:56,280 Speaker 1: and they'll give you an opportunity to try the game 330 00:16:56,400 --> 00:16:59,480 Speaker 1: or or you can play all that you want for free. 331 00:16:59,720 --> 00:17:01,840 Speaker 1: It's up you can't access certain features, which is how 332 00:17:01,840 --> 00:17:03,640 Speaker 1: they lure you in to pay your ten dollars a 333 00:17:03,680 --> 00:17:06,200 Speaker 1: month to get access. Well, you know, you can't have 334 00:17:06,400 --> 00:17:08,760 Speaker 1: the ability to change your character's clothes, but if you 335 00:17:08,800 --> 00:17:10,680 Speaker 1: paid the ten dollars a month, you could. Or you 336 00:17:10,880 --> 00:17:14,440 Speaker 1: won't be able to use this particular really cool sword exactly. 337 00:17:14,440 --> 00:17:16,800 Speaker 1: But if you pay this the subscription fee and become 338 00:17:16,840 --> 00:17:20,240 Speaker 1: a premium member, you totally could and uh if you 339 00:17:20,359 --> 00:17:22,280 Speaker 1: if you do start doing that, you may find out 340 00:17:22,280 --> 00:17:25,600 Speaker 1: why the people who played EverQuest used to call it 341 00:17:25,640 --> 00:17:29,240 Speaker 1: Evercrack because, as a friend of mine found out as 342 00:17:29,240 --> 00:17:31,159 Speaker 1: he came in bleary eyed to work one day, They 343 00:17:31,200 --> 00:17:33,440 Speaker 1: can be extremely addictive, and all of a sudden, it's 344 00:17:33,440 --> 00:17:35,160 Speaker 1: four thirty in the morning, you find you've been playing 345 00:17:35,160 --> 00:17:38,320 Speaker 1: all night, and then you end up doing that every night, 346 00:17:39,000 --> 00:17:43,560 Speaker 1: your job performance mighty suffer. Well. Uh, you know, so 347 00:17:43,840 --> 00:17:46,880 Speaker 1: be be warned if you get into this there could 348 00:17:46,880 --> 00:17:49,440 Speaker 1: be some financial commitment to it and uh maybe a 349 00:17:49,480 --> 00:17:53,360 Speaker 1: little lost time. Right. Yeah, if you have an addictive personality, 350 00:17:53,400 --> 00:17:55,400 Speaker 1: you might want to take it easy on these exactly. 351 00:17:55,400 --> 00:17:57,080 Speaker 1: But they can be a lot of fun. Yeah, I 352 00:17:57,400 --> 00:18:00,479 Speaker 1: thought i'd mentioned one other kind of tangential. It's kind 353 00:18:00,520 --> 00:18:02,440 Speaker 1: of interesting here. Um I was going to talk a 354 00:18:02,480 --> 00:18:06,399 Speaker 1: little bit about the Avatar Machine. This is just just 355 00:18:06,440 --> 00:18:11,040 Speaker 1: a cool little project that um I engineering and art 356 00:18:11,200 --> 00:18:14,760 Speaker 1: student named Mark Owens created and he's over in the 357 00:18:14,840 --> 00:18:17,959 Speaker 1: United Kingdom, and the Avatar Machine. The purpose of it 358 00:18:18,000 --> 00:18:21,919 Speaker 1: was to see how because Owens is very interested in 359 00:18:22,040 --> 00:18:25,680 Speaker 1: the way that people and objects interact and whether or 360 00:18:25,720 --> 00:18:31,359 Speaker 1: not we imprint an emotional kind of UH status to 361 00:18:31,400 --> 00:18:35,400 Speaker 1: certain objects like UH and he's done lots of experiments 362 00:18:35,440 --> 00:18:38,320 Speaker 1: with this very kind of interesting philosophical experiments. One of 363 00:18:38,320 --> 00:18:41,359 Speaker 1: them is the Avatar Machine, and the idea behind it 364 00:18:41,400 --> 00:18:45,000 Speaker 1: was that he made an observation that people within these 365 00:18:45,040 --> 00:18:50,160 Speaker 1: worlds often have show a lack of empathy towards others. Um, 366 00:18:50,400 --> 00:18:53,280 Speaker 1: they're not real, right. You know you're you're interacting with 367 00:18:53,359 --> 00:18:57,400 Speaker 1: a computer generated character. You know you've you're removed from 368 00:18:57,400 --> 00:19:01,280 Speaker 1: the actual person who is controlling that other character. So 369 00:19:01,480 --> 00:19:04,160 Speaker 1: it's harder to think of things like, oh, I could 370 00:19:04,200 --> 00:19:06,119 Speaker 1: be hurting this person's feelings or I could you know, 371 00:19:06,240 --> 00:19:08,360 Speaker 1: how would how would I feel if this person were 372 00:19:08,400 --> 00:19:11,240 Speaker 1: doing that what I'm doing to them to me? Um. 373 00:19:11,400 --> 00:19:13,480 Speaker 1: So he created this thing called the Avatar Machine, and 374 00:19:13,520 --> 00:19:15,439 Speaker 1: what it is is it's a helmet that has a 375 00:19:15,440 --> 00:19:20,080 Speaker 1: monitor in it um and a harness that that that 376 00:19:20,240 --> 00:19:24,520 Speaker 1: suspends a camera a few feet above and behind the 377 00:19:24,600 --> 00:19:27,719 Speaker 1: person who's wearing the costume and behind their head, so 378 00:19:27,760 --> 00:19:30,400 Speaker 1: the cameras focused down on the person wearing the gig. 379 00:19:31,080 --> 00:19:34,800 Speaker 1: So you're like wearing this thing, and from your view 380 00:19:34,880 --> 00:19:37,080 Speaker 1: when you look in the monitor, you see yourself from 381 00:19:37,080 --> 00:19:40,560 Speaker 1: a third person perspective, just like you would in a 382 00:19:40,600 --> 00:19:43,880 Speaker 1: lot of them. Many of the M M O RPGs 383 00:19:43,880 --> 00:19:45,760 Speaker 1: had that same thing, and he even designed it so 384 00:19:45,800 --> 00:19:47,840 Speaker 1: it had a kind of world of warcraft look to it. 385 00:19:48,480 --> 00:19:51,320 Speaker 1: Decided that as one of his inspirations, and so he 386 00:19:51,359 --> 00:19:53,080 Speaker 1: said that you know, at first when people start wearing it, 387 00:19:53,119 --> 00:19:56,399 Speaker 1: they're a little disoriented, and then they they start to 388 00:19:56,400 --> 00:19:58,359 Speaker 1: move around once they gain a little confidence. You know, 389 00:19:58,359 --> 00:20:00,439 Speaker 1: It's it's weird to look at your alf from the 390 00:20:00,440 --> 00:20:03,119 Speaker 1: third person perspective and then still try and move in 391 00:20:03,200 --> 00:20:05,280 Speaker 1: a space because you know, you're not seeing the ground 392 00:20:05,280 --> 00:20:08,640 Speaker 1: immediately in front of you as you would normally. It's 393 00:20:08,720 --> 00:20:11,080 Speaker 1: pretty literally an out of body experience, it really is. 394 00:20:11,240 --> 00:20:15,040 Speaker 1: It's a it's a computerized out of experience. And um. 395 00:20:15,400 --> 00:20:18,280 Speaker 1: He said that after a few minutes, people would start 396 00:20:18,280 --> 00:20:20,720 Speaker 1: swinging their arms and stomping around as if they were 397 00:20:20,760 --> 00:20:25,040 Speaker 1: this giant, you know, character, and even intimidating other people. 398 00:20:25,160 --> 00:20:28,360 Speaker 1: And they were behaving the way that people who control 399 00:20:28,400 --> 00:20:33,800 Speaker 1: a third person perspective character behave online. So maybe there's 400 00:20:33,840 --> 00:20:36,320 Speaker 1: this thing that if you're not within your own skin, 401 00:20:37,280 --> 00:20:39,879 Speaker 1: you just don't have that kind of ability to feel 402 00:20:40,440 --> 00:20:43,200 Speaker 1: empathy for other people, or at least it's reduced. I mean, 403 00:20:43,240 --> 00:20:45,840 Speaker 1: you're no one like went on a spree and started, 404 00:20:46,200 --> 00:20:48,680 Speaker 1: you know, picked up a branch and start whacking people 405 00:20:48,760 --> 00:20:51,040 Speaker 1: over the head. I mean, nothing in that extreme, but 406 00:20:51,160 --> 00:20:54,119 Speaker 1: you know, there was definitely a change in behavior. It 407 00:20:54,119 --> 00:20:57,159 Speaker 1: helps to be in work. Yeah, So, if you'd like 408 00:20:57,240 --> 00:21:00,240 Speaker 1: to read more, you can check out how m m 409 00:21:00,320 --> 00:21:02,840 Speaker 1: O RPGs work and that's live right now on how 410 00:21:02,880 --> 00:21:07,040 Speaker 1: stuff works dot com. Farewell, good gentles, we'll talk to 411 00:21:07,040 --> 00:21:11,080 Speaker 1: you again soon. For more on this and thousands of 412 00:21:11,080 --> 00:21:14,760 Speaker 1: other topics, visit how stuff works dot com. Let us 413 00:21:14,760 --> 00:21:17,680 Speaker 1: know what you think. Send an email to podcast at 414 00:21:17,680 --> 00:21:23,399 Speaker 1: how stuff works dot com. Brought to you by the 415 00:21:23,440 --> 00:21:26,800 Speaker 1: reinvented two thousand twelve camera. It's ready, are you