WEBVTT - Steam in a Box

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<v Speaker 1>Get in test with technology with text stuff from dot com. Heyl, everyone,

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<v Speaker 1>and welcome to tex Stuff. I'm Jonathan Strickland and I'm

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<v Speaker 1>Lauren and Lauren, you pulled an interesting quote that I'm

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<v Speaker 1>going to read out at the top of this episode

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<v Speaker 1>before we really get into the topic. This is a

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<v Speaker 1>quote from a fellow named Greg Komer who said, there's

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<v Speaker 1>a strong desire from our customers that we've heard for

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<v Speaker 1>a long time. They love all those game titles, but

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<v Speaker 1>they also like their families, and whenever they had to

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<v Speaker 1>go into the living room, they've had to abandon everything

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<v Speaker 1>they loved about the games in the other room of

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<v Speaker 1>the house. So here's a problem, right, I mean, if

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<v Speaker 1>you erode serious video gamer, particularly if you're a serious

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<v Speaker 1>PC gamer and you love those games, but you also

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<v Speaker 1>want to you know, not strange yourself from your family.

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<v Speaker 1>Occasionally you have to move away from the gaming computer.

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<v Speaker 1>Sometimes you have to stay end up from your from

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<v Speaker 1>your game chair, leave all of your you know, cans

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<v Speaker 1>of mellow yellow behind. Yeah, and your your your Frito's

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<v Speaker 1>and Derrito's and other salty snacks. Okay, we are officially

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<v Speaker 1>talking down to the statement of the population. This is

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<v Speaker 1>me actually talking about myself. I don't mean to suggest

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<v Speaker 1>that there is a stereotype. I'm just saying that if

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<v Speaker 1>there is, I fit it at any rate. Now, what

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<v Speaker 1>if you could solve this problem? What if you were

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<v Speaker 1>able to bring the joy of the video games, of

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<v Speaker 1>PC games, specifically into the realm of the living room

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<v Speaker 1>with the rest of your family. That, in fact, is

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<v Speaker 1>the promise that we hope the steam box will deliver upon,

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<v Speaker 1>or at least that's what they're hoping. But that is

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<v Speaker 1>certainly what they're hoping. So we're talking about steam boxes, y'all. Yeah,

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<v Speaker 1>this is this is Valve's entire crazy idea, or maybe

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<v Speaker 1>not so crazy idea. We will find out soon because

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<v Speaker 1>the first ones are debuting this year. Will definitely talk

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<v Speaker 1>about some of the perceived pros and perceived cons. But

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<v Speaker 1>before we get into all of that, it probably would

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<v Speaker 1>help us to give a quick rundown on what Valve is,

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<v Speaker 1>who they are, why are they a big deal, and

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<v Speaker 1>why they're trying to produce this living room console for

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<v Speaker 1>PC gamers. Yeah, so let's let's first of all, obviously

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<v Speaker 1>this is gonna be another video game episode, so everyone

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<v Speaker 1>who hates video games stick with it, because This is

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<v Speaker 1>actually kind of interesting from an industry point of view, right,

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<v Speaker 1>this is talking about trying to create a new market.

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<v Speaker 1>So let's talk about Valve. For those of you who

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<v Speaker 1>are not into computer games, you may not know that

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<v Speaker 1>much about Valve. You might have played a few of

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<v Speaker 1>their titles because some of the titles have been ported

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<v Speaker 1>two consoles, things like Left or Dead and you know,

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<v Speaker 1>even the Half Life games. Obviously kind of portal, Yeah,

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<v Speaker 1>a little game called Portals Still Alive. Uh So in

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<v Speaker 1>nine six, that's when Gabe Newell and uh and and

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<v Speaker 1>Mike Harrington both had left the company they had worked

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<v Speaker 1>for for several years, Microsoft. Both of them had made

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<v Speaker 1>boot Cous of Cash. They were very successful at Microsoft. Yes, yes,

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<v Speaker 1>uh And so they left Microsoft and they launched a

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<v Speaker 1>gaming company called Valve l l c. That was right

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<v Speaker 1>there in Bellevue, Washington, just a few miles away from

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<v Speaker 1>the headquarters of Microsoft. And their first title they started

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<v Speaker 1>to develop was Half Life. They collaborated with another former

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<v Speaker 1>Microsoft employee named Michael Abrash who was working at ID Software,

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<v Speaker 1>and so he helped Harrington the Newell get a license

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<v Speaker 1>for a little thing called the Quake Engine to act

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<v Speaker 1>as the physics engine for Half Life kind of the

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<v Speaker 1>backbone exactly. So that gave them a big leg up, right,

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<v Speaker 1>you know, they had this licensing agreement so they didn't

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<v Speaker 1>have to build their own physics engine from the ground

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<v Speaker 1>up for this. Half Life would launch two years later,

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<v Speaker 1>and in fact the publisher was Sierra Online because Valve

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<v Speaker 1>was not a publisher at this point. They were a developer.

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<v Speaker 1>And so the game, um, you probably have heard of it,

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<v Speaker 1>Half Life turned out to be a huge hit. They

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<v Speaker 1>also in acquired a company called TF Software p t Y,

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<v Speaker 1>which was a company that had developed a mod for

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<v Speaker 1>the Quake engine called Team Fortress. This would come in

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<v Speaker 1>handy later on. Team Fortress also another big title that

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<v Speaker 1>a lot of gamers are are fond of. I've watched gameplay.

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<v Speaker 1>That game moves faster than I can think, so I've

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<v Speaker 1>never actually sat down for it. So another thing that

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<v Speaker 1>made Valve really important really early on. You know the title. Yeah,

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<v Speaker 1>so the title resonates with the gamer community. But beyond that,

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<v Speaker 1>Valve actually opens up a software developer kit for free

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<v Speaker 1>that people can download, which would allow them to create

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<v Speaker 1>their own mods of Half Life. So they're they're trying

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<v Speaker 1>to create a community of players that are not just

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<v Speaker 1>players but creators. And that was that was really innovative

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<v Speaker 1>for the time. Not that many video game companies were

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<v Speaker 1>willing to do that with their code, and especially not big,

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<v Speaker 1>big titles. Right. You could see it in things like Doom,

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<v Speaker 1>Like there were Doom mods out there, and there were

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<v Speaker 1>some mods that were completely unauthorized mods that came out.

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<v Speaker 1>But this was a company saying, you know, please, we

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<v Speaker 1>want to see what you're gonna do. Ye make stuff

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<v Speaker 1>and uh and people did. In fact, you started to

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<v Speaker 1>see some pretty incredible ones, including one that would become

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<v Speaker 1>an insanely popular game in its own right, counter Strike.

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<v Speaker 1>Um So. In two thousand, Harrington left Valve, so Newell

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<v Speaker 1>was left behind to be kind of the head and

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<v Speaker 1>ahead of the company and as well as you know,

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<v Speaker 1>very public facing figure. Right. He's somewhat controversial. Sometimes he

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<v Speaker 1>likes he likes saying things a lot, and and and

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<v Speaker 1>frequently they're very energizing, wonderful things, and sometimes they're very

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<v Speaker 1>inflammatory there. They can be a little brassy, you know,

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<v Speaker 1>he's not he's not necessarily one of those who speaks

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<v Speaker 1>in a corporate uh speak. You know, he's very plain spoken.

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<v Speaker 1>Two thousand two at the Game Developer Conference that's g

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<v Speaker 1>d cum big big event for video games, Valve unveiled Steam,

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<v Speaker 1>which obviously is going to be very important in this

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<v Speaker 1>in this episode to talk about steam boxes. The Steam

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<v Speaker 1>it was really as an online digital platform. It was

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<v Speaker 1>meant as a digital distribution platform originally mostly for things

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<v Speaker 1>like putting out game patches and updates. Right, it wasn't

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<v Speaker 1>a full store to begin with. These days it's a

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<v Speaker 1>it's a store. But then it was really just to

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<v Speaker 1>have a smoother interface for forgetting those important little bits

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<v Speaker 1>of update to games that people were playing. Right, So

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<v Speaker 1>if a game goes out and there is something to

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<v Speaker 1>address either a vulnerability or a glitch, it made it

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<v Speaker 1>easier for players to get that. Well, hypothetically, it didn't

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<v Speaker 1>actually work that way for several years where there were

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<v Speaker 1>there were a lot of problems upon launch um there

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<v Speaker 1>was a rip server overload most of the time. Yeah,

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<v Speaker 1>that was that. That meant that the entire service was

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<v Speaker 1>somewhat unsteady. It could crash at a moment's notice. But

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<v Speaker 1>and they furthermore were including a bunch of DRM and

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<v Speaker 1>an online authentication kind of things just coming up the system. Yeah,

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<v Speaker 1>and and the Valves. Valves history with DRM is one

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<v Speaker 1>of those things that a lot of players have cited

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<v Speaker 1>as a negative about the company. Now that's really something

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<v Speaker 1>in the industry as a whole. It's you know, industry

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<v Speaker 1>trying to make sure that people are not exploiting the system.

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<v Speaker 1>But you know, depending upon how you implement that, it

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<v Speaker 1>can be restrictive, like beyond what it was intended to do.

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<v Speaker 1>There are ways where this system can restrict a person

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<v Speaker 1>who has a legitimate copy of the game from playing

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<v Speaker 1>that game. We'll talk about that a little bit as well.

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<v Speaker 1>So it also was a system that allowed for multiplayer

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<v Speaker 1>modes on several games. You know, that was another purpose

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<v Speaker 1>of the Steam plat right it could It could again

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<v Speaker 1>hypothetic connect users for for those multiplayer matches in those

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<v Speaker 1>early days. It was certainly more hypothetical than than realistic.

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<v Speaker 1>In two thousand three, Valve l l C. Becomes Valve Corporation,

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<v Speaker 1>which in my notes I wrote, no longer would its

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<v Speaker 1>liability be limited. Thundercrash. That's a thundercrash noise um or

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<v Speaker 1>maybe a kitten. I don't know either one. I'm bad.

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<v Speaker 1>I'm bad at sound effects, y'all. But in two thousand

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<v Speaker 1>three was also the year that that Steam officially launched,

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<v Speaker 1>because it was just an unveiled the previous launched right

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<v Speaker 1>and in two thousand four, Valve made an announcement that

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<v Speaker 1>was met with some criticism. I think that this is

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<v Speaker 1>more the thundercrash moment. Actually, yeah, this is when Valves

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<v Speaker 1>said that all future games from from that company would

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<v Speaker 1>require Steam to play. So even if it were a

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<v Speaker 1>single player, offline game that you bought on a disc,

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<v Speaker 1>you would have to have Steam as an authentication tool

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<v Speaker 1>to be able to play, which of course means that

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<v Speaker 1>if Steam is not completely reliable, then you could have

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<v Speaker 1>a game on your computer that is single player, there's

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<v Speaker 1>no online element to it at all, need to get

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<v Speaker 1>online that you cannot play because the service itself is down.

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<v Speaker 1>And a lot of gamers said that doesn't sound right.

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<v Speaker 1>So this was one of the things that was kind

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<v Speaker 1>of a little um controversial. I mean, ultimately, the Steam

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<v Speaker 1>service got better. Uh. It took some time for it

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<v Speaker 1>to get up to speed, but once it did, and

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<v Speaker 1>once it got better, uh and started to add more

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<v Speaker 1>value to games, And that was when gamers started to

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<v Speaker 1>kind of come round. Sure, but but that wouldn't happen

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<v Speaker 1>for another couple of years. Back in these early days

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<v Speaker 1>at half Life two also launched that year, and um

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<v Speaker 1>it took players in some instances hours or even days

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<v Speaker 1>to just get online to authenticate because of the server overload.

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<v Speaker 1>Yeah now, but half Life two would end up giving

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<v Speaker 1>us things like Gary's mod, which ind up being huge

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<v Speaker 1>in Mashinima circles. People were using Gary's mod to create

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<v Speaker 1>uh little Mashinima movies. Mashinima. For those who do not remember,

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<v Speaker 1>I text stuff to an episode ages ago about Mashinima.

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<v Speaker 1>It's essentially a machine animation. It's using uh, computer generated

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<v Speaker 1>characters that are pre generated by something like a video

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<v Speaker 1>game as sort of digital puppets, and you use those

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<v Speaker 1>to tell your stories. And then there are a lot

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<v Speaker 1>of different examples out there. The one I always cite

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<v Speaker 1>because it was what introduced me to Mashinima is Red

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<v Speaker 1>versus Blue from Rooster Teeth. But there are lots of

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<v Speaker 1>different examples, and in fact, Gary's mod ended up being

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<v Speaker 1>kind of a you know, kind of a renaissance for

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<v Speaker 1>that are really a launching point for a lot of

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<v Speaker 1>people to create these, uh, these creative projects. Two thousand five,

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<v Speaker 1>Valve ended up making agreements with third party publishers to

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<v Speaker 1>allow non Valve games in the Steam Store. And this

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<v Speaker 1>is really where things are starting to pick up for Steam,

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<v Speaker 1>because it's becoming a viable marketplace, not just not just

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<v Speaker 1>a thing where you could get patches and fit the

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<v Speaker 1>systems up, or just a thing that allows you to

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<v Speaker 1>play your game. Because of the d r M. Now

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<v Speaker 1>you have a store where you can go and buy

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<v Speaker 1>games and have and download the game, and you never

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<v Speaker 1>end up getting a physical copy at all, exactly, you

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<v Speaker 1>just you just buy it on. In fact, most gamers

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<v Speaker 1>I think these days, as long as they have a

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<v Speaker 1>decent Internet connection, this is how they buy games. Now.

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<v Speaker 1>You know, they're buying them online, downloading them, and usually

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<v Speaker 1>you have some sort of cloud element. This is certainly

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<v Speaker 1>true with Steam. But you have a cloud element where

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<v Speaker 1>you can buy a game, install it on your computer,

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<v Speaker 1>play it, and then if you ever were to need

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<v Speaker 1>that space, you could delete it from your hard drive

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<v Speaker 1>and then maybe later down the road, you think, along

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<v Speaker 1>with your saves. Yeah, because because it's all cloud based, right,

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<v Speaker 1>because if it weren't cloud based then you'd really be stuck.

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<v Speaker 1>But that was another thing that Steam did that again

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<v Speaker 1>added value to the service and to the game themselves.

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<v Speaker 1>And I think partially because they started becoming accountable to

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<v Speaker 1>third party publishers, they really got their act together. I

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<v Speaker 1>think that that was the tipping point of them going like, oh,

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<v Speaker 1>I guess that we need to have more servers and

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<v Speaker 1>uhstability for our services, make it stable. And yeah, they

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<v Speaker 1>also added in achievements, which for some people is the

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<v Speaker 1>only reason to play games. Uh. And then also that

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<v Speaker 1>was a little bit of commentary. Well, I mean, I like,

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<v Speaker 1>I like achievements. I like the feeling I get when

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<v Speaker 1>I unlock an achievement, but I don't like feeling. There's

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<v Speaker 1>some players who treat it so like it's such an

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<v Speaker 1>important part of the game that it almost feels like

0:12:37.280 --> 0:12:41.360
<v Speaker 1>they're concentrating on getting the achievements and not experiencing the game.

0:12:42.080 --> 0:12:44.120
<v Speaker 1>And then I feel like I get talked down to

0:12:44.200 --> 0:12:46.640
<v Speaker 1>if I don't get all the achievements. Well, don't don't

0:12:46.679 --> 0:12:49.160
<v Speaker 1>don't hit on their version of gameplay, let live and

0:12:49.240 --> 0:12:51.439
<v Speaker 1>let live. I don't hate on the fact that they're wrong.

0:12:51.520 --> 0:12:56.120
<v Speaker 1>I just point out that they're wrong anyway. So they

0:12:56.160 --> 0:12:58.560
<v Speaker 1>also introduced chat clients, things like that. So there are

0:12:58.559 --> 0:13:03.000
<v Speaker 1>a lot of different elements to stee besides just the store. Uh,

0:13:03.200 --> 0:13:07.160
<v Speaker 1>we're gonna jump ahead to So between two thousand five

0:13:07.200 --> 0:13:09.280
<v Speaker 1>and twenty ten, a lot of stuff developed, But twenty

0:13:09.360 --> 0:13:12.640
<v Speaker 1>ten was when Steam got a makeover. Uh. The user

0:13:12.679 --> 0:13:16.040
<v Speaker 1>interface was retooled, so it made it more attractive and

0:13:16.320 --> 0:13:20.680
<v Speaker 1>easier to use. They also released versions for Mac and Lennox. Yeah,

0:13:20.720 --> 0:13:23.800
<v Speaker 1>big deal there, because before that it was PC only,

0:13:23.880 --> 0:13:27.000
<v Speaker 1>Windows based PC only. You know, PC we use as

0:13:27.080 --> 0:13:30.360
<v Speaker 1>just shorthand for Windows machine, but obviously personal computer could

0:13:30.360 --> 0:13:34.120
<v Speaker 1>mean anything. Um. The store also began to carry stuff

0:13:34.120 --> 0:13:39.600
<v Speaker 1>besides games, like user generated content, so again expanding the

0:13:39.800 --> 0:13:44.080
<v Speaker 1>offering of Steam itself. And in eleven, that's when a

0:13:44.160 --> 0:13:48.760
<v Speaker 1>bad story happened. Yeah, there was a big hack hack attack, yeah,

0:13:49.160 --> 0:13:51.440
<v Speaker 1>right on Steam. I mean it was and it was huge.

0:13:51.720 --> 0:13:53.520
<v Speaker 1>I remember when this happened. I mean I wasn't a

0:13:53.600 --> 0:13:57.280
<v Speaker 1>Steam user at the time because and we'll get into

0:13:57.280 --> 0:13:59.120
<v Speaker 1>this when we talk about the Steam boxes themselves. I

0:13:59.160 --> 0:14:02.040
<v Speaker 1>was one of those gamers who had migrated away from

0:14:02.080 --> 0:14:04.880
<v Speaker 1>PCs and towards consoles, and we'll talk about kind of

0:14:04.880 --> 0:14:07.360
<v Speaker 1>the reasoning behind that, which is one of the reasons

0:14:07.400 --> 0:14:09.640
<v Speaker 1>why Valve is behind the steam box thing in the

0:14:09.640 --> 0:14:13.120
<v Speaker 1>first place. Anyway, I was aware of this, but I

0:14:13.160 --> 0:14:17.479
<v Speaker 1>wasn't affected by it directly. So hackers ended up defacing

0:14:17.600 --> 0:14:21.520
<v Speaker 1>the forums over at Valve. But then beyond that, the

0:14:21.840 --> 0:14:25.680
<v Speaker 1>Valve employees discovered that the hackers had access some databases,

0:14:26.000 --> 0:14:29.000
<v Speaker 1>which meant they potentially got their hands on things like

0:14:29.040 --> 0:14:33.800
<v Speaker 1>credit card information and personal identification. So that raised a

0:14:33.840 --> 0:14:39.720
<v Speaker 1>big scare, and months after it happened, Newell went public saying, uh,

0:14:39.840 --> 0:14:42.400
<v Speaker 1>we still haven't found any evidence that they actually took

0:14:42.480 --> 0:14:48.320
<v Speaker 1>any recent personal information. However, they probably access to database

0:14:48.320 --> 0:14:51.200
<v Speaker 1>which gave them access to all transactions that took place

0:14:51.240 --> 0:14:54.360
<v Speaker 1>between two thousand four and two thousand eight. This is

0:14:54.440 --> 0:14:58.240
<v Speaker 1>in early twelve when he made this announcement, so again

0:14:58.280 --> 0:15:01.360
<v Speaker 1>these were transactions that were four years old, so you know,

0:15:01.800 --> 0:15:03.280
<v Speaker 1>for a lot of people, I'm sure the credit card

0:15:03.320 --> 0:15:05.560
<v Speaker 1>information was no longer accurate. But still when you have

0:15:05.680 --> 0:15:10.040
<v Speaker 1>that personal identification the trouble there is identity theft. Not

0:15:10.160 --> 0:15:13.440
<v Speaker 1>just someone's used your credit card, which is minor in

0:15:13.480 --> 0:15:16.240
<v Speaker 1>the grand scheme of things, but someone has access to

0:15:16.280 --> 0:15:18.560
<v Speaker 1>your personal identification, which means they can do a lot

0:15:18.640 --> 0:15:24.000
<v Speaker 1>more harm. So that was definitely a black mark against Steam.

0:15:24.040 --> 0:15:27.120
<v Speaker 1>So but then in two thousand twelve, UM, that's when

0:15:27.200 --> 0:15:30.640
<v Speaker 1>we start really getting towards the steam box movement. That's

0:15:30.640 --> 0:15:33.880
<v Speaker 1>when Valve announced that they were going to have Big

0:15:33.960 --> 0:15:37.680
<v Speaker 1>Picture Mode in Steam, which means that you would be

0:15:37.720 --> 0:15:42.040
<v Speaker 1>able to enable this and that would optimize whatever game

0:15:42.080 --> 0:15:44.200
<v Speaker 1>you were playing, whatever Steam based game you were playing

0:15:44.320 --> 0:15:49.600
<v Speaker 1>for a television display, not a computer display. So if

0:15:49.640 --> 0:15:52.400
<v Speaker 1>you were to hook up your computer to a TV

0:15:52.720 --> 0:15:55.280
<v Speaker 1>and put big Picture mode on, it would actually optimize

0:15:55.280 --> 0:15:58.440
<v Speaker 1>that to show on your big television. So this was

0:15:58.480 --> 0:16:01.000
<v Speaker 1>the first step towards the steam box movement, and in fact,

0:16:01.040 --> 0:16:03.560
<v Speaker 1>some people started calling any sort of PC that you

0:16:03.600 --> 0:16:05.880
<v Speaker 1>would hook up to your computer and use this a

0:16:06.000 --> 0:16:09.200
<v Speaker 1>steam box, right, And previously people had found kind of

0:16:09.520 --> 0:16:12.640
<v Speaker 1>kind of jakie workarounds to making this happen. Yeah, but

0:16:12.680 --> 0:16:15.920
<v Speaker 1>it wasn't optimized. It wasn't optimized, and and you know,

0:16:15.960 --> 0:16:18.200
<v Speaker 1>this was still a little bit, a little bit clunky.

0:16:18.280 --> 0:16:20.200
<v Speaker 1>You know, you still had to have a PC keyboard

0:16:20.200 --> 0:16:22.360
<v Speaker 1>and mouse rigged up in your living room. You can

0:16:22.440 --> 0:16:25.040
<v Speaker 1>play some games with a controller, but it's it was

0:16:25.080 --> 0:16:29.800
<v Speaker 1>a relatively maybe somewhere between fifty games, but that's still

0:16:29.880 --> 0:16:31.640
<v Speaker 1>left a lot of games out, oh sure. And even

0:16:31.640 --> 0:16:34.560
<v Speaker 1>if something was controller compatible, you usually have to set

0:16:34.600 --> 0:16:37.360
<v Speaker 1>them up with the mouse and keep right right. So

0:16:38.160 --> 0:16:43.560
<v Speaker 1>you know, it wasn't something that your average player who

0:16:43.680 --> 0:16:45.880
<v Speaker 1>is not a PC player like, like you know, we

0:16:45.880 --> 0:16:50.160
<v Speaker 1>we think of gamers in different buckets, often like different populations,

0:16:50.240 --> 0:16:52.760
<v Speaker 1>and to some extent that's true. I mean, there are

0:16:52.840 --> 0:16:57.040
<v Speaker 1>some gamers who identify themselves as console gamers, and it's

0:16:57.080 --> 0:17:00.000
<v Speaker 1>not that they looked down on PC gamers some of them.

0:17:00.120 --> 0:17:02.200
<v Speaker 1>Some of them do. But but it's just that, you know,

0:17:02.320 --> 0:17:06.080
<v Speaker 1>they're the consoles are more attractive to them than a PC.

0:17:06.200 --> 0:17:09.280
<v Speaker 1>Either the PC is too intimidating, or they don't like

0:17:09.359 --> 0:17:12.879
<v Speaker 1>the idea of a system that they need to upgrade

0:17:13.000 --> 0:17:15.440
<v Speaker 1>fairly regularly in order to keep pace with the games

0:17:15.440 --> 0:17:18.120
<v Speaker 1>that come out. There are a lot of different reasons. Meanwhile,

0:17:18.160 --> 0:17:21.840
<v Speaker 1>you have the the PC gamers who kind of they

0:17:21.880 --> 0:17:24.359
<v Speaker 1>may some of them look down on console gamers because

0:17:24.400 --> 0:17:26.560
<v Speaker 1>they like to be able to run stuff that is

0:17:27.040 --> 0:17:31.159
<v Speaker 1>constantly pushing the envelope of what is possible graphically and

0:17:31.160 --> 0:17:34.040
<v Speaker 1>and sound and all other aspects of gaming. And they

0:17:34.119 --> 0:17:37.000
<v Speaker 1>might be a little bit more um technologically inclined in

0:17:37.119 --> 0:17:39.879
<v Speaker 1>terms of being really excited about those specific bits of

0:17:39.920 --> 0:17:42.919
<v Speaker 1>hardware and building the best machine right. And also, you know,

0:17:42.960 --> 0:17:45.120
<v Speaker 1>you've got the whole Twitch based argument of the fact

0:17:45.160 --> 0:17:47.880
<v Speaker 1>that you know, keyboard and mouse gives you precise control

0:17:47.960 --> 0:17:51.360
<v Speaker 1>compared to a game pad. So there's a lot of different,

0:17:51.440 --> 0:17:54.800
<v Speaker 1>you know, things between these different populations. But one thing

0:17:54.840 --> 0:17:58.720
<v Speaker 1>that PC gamers do envy about console gamers is that

0:17:58.800 --> 0:18:02.600
<v Speaker 1>it's really easy the play console game on a big

0:18:02.640 --> 0:18:05.480
<v Speaker 1>screen television. Not that it's impossible to play a PC

0:18:05.640 --> 0:18:08.720
<v Speaker 1>game on a big screen television, it's just not generally speaking,

0:18:08.800 --> 0:18:12.000
<v Speaker 1>optimized or as easy, you know, because it wasn't it

0:18:12.040 --> 0:18:14.920
<v Speaker 1>wasn't built with that purpose in mind. And that's where

0:18:14.920 --> 0:18:18.000
<v Speaker 1>Steam starts going huh yeah, And and that's that's where

0:18:18.000 --> 0:18:20.119
<v Speaker 1>they you know, it was really exciting that they were

0:18:20.119 --> 0:18:22.679
<v Speaker 1>getting into this space, and they wanted to let everyone

0:18:22.760 --> 0:18:24.840
<v Speaker 1>know that they were really excited about it, even even

0:18:24.840 --> 0:18:28.880
<v Speaker 1>in these relatively early days of they were teasing the

0:18:28.920 --> 0:18:32.280
<v Speaker 1>concept of steam boxes pretty hard. Yeah, So there was

0:18:32.480 --> 0:18:35.960
<v Speaker 1>a lot of speculation when Big Picture Mode came out,

0:18:36.000 --> 0:18:39.119
<v Speaker 1>it is Valve making some hardware. Are they going to

0:18:39.160 --> 0:18:42.600
<v Speaker 1>get into the console game by building what is essentially

0:18:42.600 --> 0:18:45.280
<v Speaker 1>a computer but has all the benefits of a console,

0:18:45.320 --> 0:18:47.800
<v Speaker 1>and that it's simple to set up, you know, even

0:18:47.840 --> 0:18:51.159
<v Speaker 1>if you are intimidated by building your own computer, this

0:18:51.200 --> 0:18:53.199
<v Speaker 1>is something. This is a different avenue you can go

0:18:53.320 --> 0:18:56.560
<v Speaker 1>to that will give you access to all the benefits

0:18:56.720 --> 0:19:01.159
<v Speaker 1>of the Steam library, but without the the hardship of

0:19:01.240 --> 0:19:05.800
<v Speaker 1>either planning out or building a gaming PC. But that

0:19:05.840 --> 0:19:08.760
<v Speaker 1>was before we actually knew any details about steam Box.

0:19:09.080 --> 0:19:11.600
<v Speaker 1>So we got a lot more to say about steam boxes,

0:19:11.640 --> 0:19:13.320
<v Speaker 1>you know now that we're actually getting into the topic.

0:19:13.359 --> 0:19:16.200
<v Speaker 1>But before we do that, let's take a quick break

0:19:16.320 --> 0:19:20.320
<v Speaker 1>to thank our sponsor. Al Right, back to steam boxes.

0:19:20.400 --> 0:19:24.240
<v Speaker 1>So we've teased it, but it wasn't until last year,

0:19:24.320 --> 0:19:29.960
<v Speaker 1>that's spoiler alert now, but the last year and that

0:19:30.000 --> 0:19:35.160
<v Speaker 1>we finally start to hear more details about a an actual,

0:19:35.280 --> 0:19:38.400
<v Speaker 1>honest to goodness steam Box, and that was mostly through

0:19:38.520 --> 0:19:42.040
<v Speaker 1>valves announcement that they were creating a Steam OS. Yeah,

0:19:42.160 --> 0:19:45.399
<v Speaker 1>so Steam operating system, so that this is beyond the

0:19:45.600 --> 0:19:49.280
<v Speaker 1>platform that's online where you can you know, shop for

0:19:49.359 --> 0:19:53.760
<v Speaker 1>games and and uh have your DRM authenticated. This is

0:19:53.800 --> 0:19:56.639
<v Speaker 1>actually an operating system that sits on top of another

0:19:56.680 --> 0:20:01.399
<v Speaker 1>operating system, Linux, So Linux is an open source operating system,

0:20:01.440 --> 0:20:04.280
<v Speaker 1>meaning that people are free to get at that source

0:20:04.320 --> 0:20:07.520
<v Speaker 1>code and alter it and make their own versions of Linux.

0:20:07.520 --> 0:20:12.879
<v Speaker 1>These are called distributions or distros um and so SteamOS

0:20:12.960 --> 0:20:15.280
<v Speaker 1>is sort of a flavor of Linux, or at least

0:20:15.280 --> 0:20:19.600
<v Speaker 1>it's built on top of an Ubuntu based Linux operating system. Now,

0:20:19.640 --> 0:20:23.080
<v Speaker 1>this is interesting. It definitely hearkens back to their days

0:20:23.160 --> 0:20:25.960
<v Speaker 1>of half life and opening up the Software Developer Kit,

0:20:26.480 --> 0:20:28.960
<v Speaker 1>saying that they like the ability of people if they

0:20:28.960 --> 0:20:32.399
<v Speaker 1>want to get down and dirty and modify stuff, then

0:20:32.600 --> 0:20:35.080
<v Speaker 1>this is kind of in line with that. Sure, and

0:20:35.160 --> 0:20:37.960
<v Speaker 1>they also were making sure that that by using Linux,

0:20:37.960 --> 0:20:40.760
<v Speaker 1>they could offer SteamOS as a free download. Yes, because

0:20:40.800 --> 0:20:44.720
<v Speaker 1>you didn't have to worry about paying a licensing fee

0:20:44.800 --> 0:20:46.600
<v Speaker 1>like you would if you were buying something that was

0:20:47.000 --> 0:20:51.359
<v Speaker 1>Windows based or mac Os based. Uh. There are some limitations.

0:20:51.359 --> 0:20:54.040
<v Speaker 1>Will get into those in a little bit, but you know,

0:20:54.320 --> 0:20:58.600
<v Speaker 1>it was it's an interesting approach. They also announced that

0:20:59.040 --> 0:21:01.800
<v Speaker 1>that both the Steam MOS and the desktop platform would

0:21:01.800 --> 0:21:07.040
<v Speaker 1>be gaining some features right streaming, uh family sharing, which

0:21:07.040 --> 0:21:09.560
<v Speaker 1>which means that it's it's like a digital borrowing system

0:21:09.600 --> 0:21:12.080
<v Speaker 1>that will let up to ten Steam accounts pull from

0:21:12.080 --> 0:21:15.760
<v Speaker 1>the same library um, just not simultaneously, Like you can't

0:21:15.800 --> 0:21:17.840
<v Speaker 1>have more than one account working on the same game

0:21:17.880 --> 0:21:20.000
<v Speaker 1>at the same time. This is this is a big

0:21:20.000 --> 0:21:24.000
<v Speaker 1>deal for you know, families or you know, maybe groups

0:21:24.000 --> 0:21:26.280
<v Speaker 1>of friends or whatever, where you've got you know a

0:21:26.320 --> 0:21:31.399
<v Speaker 1>bunch of people who are interacting often Like I just

0:21:31.400 --> 0:21:33.320
<v Speaker 1>think of like your typical family where you might have

0:21:33.400 --> 0:21:35.040
<v Speaker 1>a couple of you know, a couple of kids you've

0:21:35.040 --> 0:21:38.159
<v Speaker 1>got maybe maybe the adults like to play too. If

0:21:38.200 --> 0:21:40.800
<v Speaker 1>you're going with an old system where it's one account

0:21:41.160 --> 0:21:44.960
<v Speaker 1>per console, then that really can limit, you know, what

0:21:45.119 --> 0:21:47.760
<v Speaker 1>each person can do, especially if you are interested in

0:21:47.760 --> 0:21:50.320
<v Speaker 1>things like achievements. Right, So, Lauren, if you and I

0:21:50.480 --> 0:21:53.800
<v Speaker 1>share an account on Xbox, like if we're sharing a

0:21:53.880 --> 0:21:56.040
<v Speaker 1>tech Stuff account, which by the way, does not exist,

0:21:56.080 --> 0:21:58.200
<v Speaker 1>so don't go looking for it, or if it does exist,

0:21:58.359 --> 0:22:01.320
<v Speaker 1>it's not us um. And if we were sharing that account,

0:22:01.400 --> 0:22:03.280
<v Speaker 1>and then you went in and played a game, and

0:22:03.280 --> 0:22:05.000
<v Speaker 1>then later on I'm like, oh, I want to play

0:22:05.040 --> 0:22:07.239
<v Speaker 1>that game too, And I keep wondering why I'm not

0:22:07.320 --> 0:22:09.800
<v Speaker 1>good at this game because I haven't unlocked any achievements,

0:22:09.840 --> 0:22:11.280
<v Speaker 1>And then I go and check and I see, oh,

0:22:11.320 --> 0:22:14.160
<v Speaker 1>it's because Lauren unlocked all the achievements when she went

0:22:14.200 --> 0:22:18.399
<v Speaker 1>on that marathon gaming spree three days ago. That's, you know,

0:22:18.440 --> 0:22:21.480
<v Speaker 1>not a very satisfying experience. So this digital borrowing or

0:22:21.520 --> 0:22:24.800
<v Speaker 1>sharing program allows multiple people to have that kind of

0:22:24.840 --> 0:22:28.000
<v Speaker 1>experience on their own. And yet because it doesn't allow

0:22:28.040 --> 0:22:31.720
<v Speaker 1>simultaneous play, it also doesn't you know, end up making

0:22:32.040 --> 0:22:36.359
<v Speaker 1>game developers feel like they're they're being taken to advantage. Um.

0:22:36.440 --> 0:22:38.960
<v Speaker 1>And then in addition to those things also some some

0:22:39.080 --> 0:22:43.800
<v Speaker 1>parental restriction abilities and more media playback kind of stuff,

0:22:43.840 --> 0:22:46.000
<v Speaker 1>which is really important these days. I mean, you've got

0:22:46.040 --> 0:22:48.359
<v Speaker 1>a lot of consoles when when you're doing something in

0:22:48.359 --> 0:22:51.840
<v Speaker 1>in that living room space, you're expected to have media capacity,

0:22:51.960 --> 0:22:54.919
<v Speaker 1>especially with the president that's been set. I mean, the

0:22:54.920 --> 0:22:58.720
<v Speaker 1>fact that you can access all sorts of different streaming

0:22:58.760 --> 0:23:02.399
<v Speaker 1>options on various souls, I mean, everything has at least

0:23:02.800 --> 0:23:06.880
<v Speaker 1>a few options. That was really important. So, um, yeah,

0:23:06.960 --> 0:23:09.879
<v Speaker 1>this is the basis. The steam Os was really what

0:23:10.040 --> 0:23:12.040
<v Speaker 1>got people talking about the fact that there was gonna

0:23:12.080 --> 0:23:15.000
<v Speaker 1>be a steam Box. Now, at that time, there still

0:23:15.080 --> 0:23:18.480
<v Speaker 1>was no official word on whether or not Valve was

0:23:18.520 --> 0:23:20.639
<v Speaker 1>going to make one sell for if it was going

0:23:20.720 --> 0:23:23.400
<v Speaker 1>to be a third party thing. Valve did end up

0:23:23.440 --> 0:23:27.840
<v Speaker 1>making three hundred steam boxes. The prototypes that they were

0:23:27.880 --> 0:23:30.440
<v Speaker 1>releasing as a or I guess are kind of currently

0:23:30.440 --> 0:23:33.760
<v Speaker 1>releasing as a beta. Yeah, and those three hundred, as

0:23:33.800 --> 0:23:36.439
<v Speaker 1>far as we know, that's all there ever will be.

0:23:36.600 --> 0:23:38.480
<v Speaker 1>Valve has not said that they are ever going to

0:23:38.520 --> 0:23:41.520
<v Speaker 1>make more. They might, but they have not, at least

0:23:41.560 --> 0:23:44.560
<v Speaker 1>as the recording of this podcast, they have not said

0:23:44.560 --> 0:23:47.000
<v Speaker 1>that they're ever going to make anymore. So those three

0:23:47.040 --> 0:23:50.200
<v Speaker 1>hundred that's it. Yeah, Um, but then they they are

0:23:50.240 --> 0:23:52.560
<v Speaker 1>of course, Um, I mean, since they're not making their

0:23:52.600 --> 0:23:54.920
<v Speaker 1>own hardware, that means that they are opening that license

0:23:55.080 --> 0:23:58.280
<v Speaker 1>up to any number of hardware partners. Yeah, and steam

0:23:58.280 --> 0:24:01.080
<v Speaker 1>os because it's free to download. Technically, you can build

0:24:01.080 --> 0:24:02.879
<v Speaker 1>your own you can build your own steam Box. You

0:24:02.880 --> 0:24:06.440
<v Speaker 1>don't have to go out and buy a branded steam

0:24:06.520 --> 0:24:10.280
<v Speaker 1>Box computer. So but here's here's kind of the reasoning

0:24:10.320 --> 0:24:13.479
<v Speaker 1>behind it. So we talked about how console players. One

0:24:13.520 --> 0:24:15.920
<v Speaker 1>of the things that they benefit from is the fact

0:24:15.920 --> 0:24:19.480
<v Speaker 1>that it's really easy to set up and play a console.

0:24:19.760 --> 0:24:23.480
<v Speaker 1>Right the consoles are made with a certain set of specifications.

0:24:23.920 --> 0:24:27.200
<v Speaker 1>They plug directly into your entertainment center. Yeah, it's it's

0:24:27.280 --> 0:24:29.160
<v Speaker 1>really simple it's plug and play. You just go out,

0:24:29.200 --> 0:24:31.640
<v Speaker 1>you buy a box. You you open the box, and

0:24:31.760 --> 0:24:34.000
<v Speaker 1>it's all the stuff that you need right off the bat.

0:24:34.040 --> 0:24:36.679
<v Speaker 1>You don't need to fox with wires and worry about

0:24:36.760 --> 0:24:39.120
<v Speaker 1>you know, oh, is this bit compatible with that bit?

0:24:39.160 --> 0:24:41.120
<v Speaker 1>And is it the best bit that I can possibly buy?

0:24:41.160 --> 0:24:43.160
<v Speaker 1>It's just nope, that's it. That's what you get, right.

0:24:43.200 --> 0:24:45.080
<v Speaker 1>And then if you buy a game for that system,

0:24:45.160 --> 0:24:49.320
<v Speaker 1>it'll work on that system. Yeah, there are a course

0:24:49.320 --> 0:24:53.879
<v Speaker 1>exceptions when some manufacturing flaw happens, but you know, generally speaking,

0:24:53.920 --> 0:24:55.600
<v Speaker 1>you buy a game for a system, it'll work on

0:24:55.640 --> 0:24:59.520
<v Speaker 1>that system. So that comes in a premium. Yeah, it

0:24:59.600 --> 0:25:03.439
<v Speaker 1>does well. It also it depends too, because there's another

0:25:03.480 --> 0:25:07.080
<v Speaker 1>benefit that these companies have in that Microsoft, Sony, and

0:25:07.200 --> 0:25:10.360
<v Speaker 1>Nintendo they all are not just in the hardware business.

0:25:10.480 --> 0:25:13.440
<v Speaker 1>They're also in the game business, right, So that means

0:25:13.520 --> 0:25:17.679
<v Speaker 1>that these games, these companies can mark down those consoles

0:25:18.000 --> 0:25:20.040
<v Speaker 1>so that they can sell them for less money than

0:25:20.119 --> 0:25:22.439
<v Speaker 1>they can essentially sell them at a loss, but they

0:25:22.440 --> 0:25:26.280
<v Speaker 1>can make up that loss in game sales because they're

0:25:26.320 --> 0:25:29.680
<v Speaker 1>also in the business of producing games. Now, this puts

0:25:29.680 --> 0:25:34.280
<v Speaker 1>them in an advantage over steam box manufacturers, which for

0:25:34.359 --> 0:25:37.600
<v Speaker 1>the most part, they're just making the hardware. So a

0:25:37.600 --> 0:25:41.919
<v Speaker 1>steam box manufacturer cannot mark down the steam box without

0:25:42.000 --> 0:25:44.520
<v Speaker 1>just taking the hit because there's nowhere else for them

0:25:44.560 --> 0:25:47.800
<v Speaker 1>to make money. So yeah, that that's one of the

0:25:47.840 --> 0:25:51.119
<v Speaker 1>big challenges for steam box manufacturers as being able to

0:25:51.200 --> 0:25:55.400
<v Speaker 1>price their products so that they are making a profit.

0:25:56.240 --> 0:25:58.000
<v Speaker 1>But you know that means that these are in general

0:25:58.040 --> 0:26:00.640
<v Speaker 1>probably gonna be a little more expensive than or average

0:26:00.720 --> 0:26:03.520
<v Speaker 1>video game console is because they can't they can't discount

0:26:03.560 --> 0:26:05.160
<v Speaker 1>it and then make it up in the video games

0:26:05.160 --> 0:26:08.240
<v Speaker 1>themselves because they're not in the video game business. Right. Sure,

0:26:08.280 --> 0:26:10.879
<v Speaker 1>although you know, I would argue that steam boxes have

0:26:11.040 --> 0:26:14.320
<v Speaker 1>a have advantage is a species here because you know,

0:26:14.400 --> 0:26:18.440
<v Speaker 1>top of the line for hardware changes what like hourly um,

0:26:18.800 --> 0:26:21.639
<v Speaker 1>and even with with modern consoles, for more updates and

0:26:21.680 --> 0:26:24.760
<v Speaker 1>storage upgrades and and that undercut of prices that they

0:26:24.760 --> 0:26:28.720
<v Speaker 1>can that they can accomplish just by being vertical. Um,

0:26:28.760 --> 0:26:33.920
<v Speaker 1>you know, the big three we and uh, you know, Nintendo,

0:26:34.119 --> 0:26:37.879
<v Speaker 1>Xbox and PlayStation. I'll have to design something that is

0:26:37.920 --> 0:26:40.840
<v Speaker 1>going to last for years, for the five plus years,

0:26:40.920 --> 0:26:44.480
<v Speaker 1>meaning that that even games like five or six years

0:26:44.480 --> 0:26:46.920
<v Speaker 1>down the road, they're still going to be capped by

0:26:46.960 --> 0:26:51.639
<v Speaker 1>whatever whatever hardware right you had on the original console,

0:26:51.800 --> 0:26:54.720
<v Speaker 1>right right, Whereas steam Box, at least in theory, you

0:26:54.760 --> 0:26:57.960
<v Speaker 1>could have a machine that could be upgradeable. Now some

0:26:58.119 --> 0:27:01.240
<v Speaker 1>of the manufacturers have built it into or at least

0:27:01.240 --> 0:27:03.760
<v Speaker 1>we assume that's being built in because they've unveiled them

0:27:03.760 --> 0:27:06.520
<v Speaker 1>at CS two thousand fourteen. But these are things that

0:27:06.520 --> 0:27:10.080
<v Speaker 1>are going to become available throughout two thousand fourteen, like

0:27:10.480 --> 0:27:12.560
<v Speaker 1>and beyond. I mean, I'm sure that you know. And

0:27:12.760 --> 0:27:15.159
<v Speaker 1>that's kind of my my other concept here, that is,

0:27:15.200 --> 0:27:17.960
<v Speaker 1>as a species, your steam boxes are going to be

0:27:17.960 --> 0:27:23.120
<v Speaker 1>able to evolve, whereas the Xbox one is what it is. Yeah,

0:27:23.320 --> 0:27:25.920
<v Speaker 1>and if it's a box that is allowed that allows

0:27:25.960 --> 0:27:28.720
<v Speaker 1>the user to upgrade it, that makes perfect sense, right, Well,

0:27:28.720 --> 0:27:30.679
<v Speaker 1>not not even not even upgrades I'm talking about, but

0:27:30.680 --> 0:27:32.639
<v Speaker 1>but just you know, the fact that a company can

0:27:32.640 --> 0:27:34.600
<v Speaker 1>come out with a new steam Box and capture a

0:27:34.600 --> 0:27:37.439
<v Speaker 1>new segment of the of the audience that it perhaps

0:27:37.440 --> 0:27:40.040
<v Speaker 1>had not captured before the danger of that, though, I

0:27:40.040 --> 0:27:44.800
<v Speaker 1>would argue, is that you might confuse the conser like

0:27:44.920 --> 0:27:47.480
<v Speaker 1>that all depends on who the steam boxes is aimed at. Right.

0:27:47.800 --> 0:27:51.600
<v Speaker 1>If the steam boxes aimed at at console players who

0:27:51.840 --> 0:27:54.879
<v Speaker 1>so far have not really gotten into PC games. Then

0:27:54.920 --> 0:27:57.199
<v Speaker 1>you run the risk of confusing the market because you

0:27:57.240 --> 0:28:01.080
<v Speaker 1>have so many different choices with different capability. Whereas you know,

0:28:01.119 --> 0:28:03.600
<v Speaker 1>the old console game one size fits all. I mean,

0:28:03.640 --> 0:28:06.120
<v Speaker 1>you might have different models that have different hard drive

0:28:06.359 --> 0:28:09.600
<v Speaker 1>space size, and some people might not be tolerant. I

0:28:09.920 --> 0:28:12.720
<v Speaker 1>I totally see your point of getting in there and

0:28:12.840 --> 0:28:17.040
<v Speaker 1>figuring out which box to purchase. And because the discussion

0:28:17.080 --> 0:28:18.879
<v Speaker 1>we're having right now is actually making me think a

0:28:18.920 --> 0:28:22.560
<v Speaker 1>lot about smartphones. So for example, an iPhone user and

0:28:22.600 --> 0:28:26.639
<v Speaker 1>an Android user have different experiences and that iPhones come

0:28:26.680 --> 0:28:30.600
<v Speaker 1>out once a year usually I assume so far that's

0:28:30.600 --> 0:28:32.040
<v Speaker 1>going to be the case, because it's not like the

0:28:32.080 --> 0:28:34.560
<v Speaker 1>iPad where occasionally three of them come out in a year.

0:28:34.920 --> 0:28:37.280
<v Speaker 1>But iPhones come out once a year. So even if

0:28:37.280 --> 0:28:40.880
<v Speaker 1>you are upgrading every year and you're paying extra money

0:28:40.880 --> 0:28:43.640
<v Speaker 1>so that you can do it, um, it's once a year.

0:28:43.920 --> 0:28:48.040
<v Speaker 1>Whereas Android, if you buy an Android smartphone, the next week,

0:28:48.280 --> 0:28:50.840
<v Speaker 1>you could have a newer phone come out that blows

0:28:50.880 --> 0:28:53.160
<v Speaker 1>the one you just bought out of the water. So

0:28:53.320 --> 0:28:55.560
<v Speaker 1>but you also, I mean, you know, for using the

0:28:55.560 --> 0:28:58.040
<v Speaker 1>two of us as an example, I have a very

0:28:58.520 --> 0:29:03.920
<v Speaker 1>I don't care that much about about customizing my smartphone experience,

0:29:03.920 --> 0:29:06.240
<v Speaker 1>So an iPhone is just fun. Like, I'm fine with

0:29:06.320 --> 0:29:08.680
<v Speaker 1>keeping one for three or four years because that's that's

0:29:08.720 --> 0:29:11.600
<v Speaker 1>all I need. I don't really anything fancier, whereas I,

0:29:11.840 --> 0:29:14.840
<v Speaker 1>you know, you took a much more personalized approach about

0:29:14.880 --> 0:29:17.920
<v Speaker 1>it and found have found ones that you're excited about

0:29:18.000 --> 0:29:20.960
<v Speaker 1>from very specific brands, right. I just think that as

0:29:21.000 --> 0:29:24.960
<v Speaker 1>a gamer, that makes it really tricky because because you're

0:29:25.080 --> 0:29:28.280
<v Speaker 1>you know, as a gamer, I want to have personally,

0:29:28.400 --> 0:29:30.880
<v Speaker 1>I want to have a system that's going to run

0:29:31.400 --> 0:29:35.080
<v Speaker 1>the best games at the best the best settings for

0:29:35.200 --> 0:29:37.440
<v Speaker 1>as long as I possibly can. And in this approach,

0:29:37.760 --> 0:29:41.480
<v Speaker 1>that's tricky because even if you are buying a top

0:29:41.480 --> 0:29:44.040
<v Speaker 1>of the line steam Box for by the way, a

0:29:44.200 --> 0:29:47.880
<v Speaker 1>huge premium, you could end up building a computer much

0:29:47.920 --> 0:29:50.800
<v Speaker 1>less expensive than some of the high high end steam Box.

0:29:50.880 --> 0:29:52.280
<v Speaker 1>I mean, the top of the line is like six

0:29:52.280 --> 0:29:57.560
<v Speaker 1>thousand dollars. That's a really expensive computer. Um, if you know,

0:29:57.640 --> 0:29:59.680
<v Speaker 1>you could go out and buy the most expensive one,

0:30:00.000 --> 0:30:04.240
<v Speaker 1>but you do so knowing that because of this rapid development,

0:30:04.720 --> 0:30:09.360
<v Speaker 1>it's going to be outdated before too terribly long. So

0:30:09.520 --> 0:30:13.880
<v Speaker 1>it's tough to justify that kind of investment for a

0:30:13.960 --> 0:30:17.920
<v Speaker 1>certain population, right. I mean, I'm sure there's some people

0:30:17.920 --> 0:30:20.959
<v Speaker 1>out there who six thousand dollars. They're like, yeah, I'm

0:30:20.960 --> 0:30:23.280
<v Speaker 1>gonna be paying another six thousand dollars in six months.

0:30:23.280 --> 0:30:26.600
<v Speaker 1>But hey, I have a gold Jet, So what do

0:30:26.680 --> 0:30:28.840
<v Speaker 1>I care that? That's that? I think for the vast

0:30:28.840 --> 0:30:31.760
<v Speaker 1>population that's not true. It's but see, here's the other

0:30:31.760 --> 0:30:34.640
<v Speaker 1>thing is that if this is actually aimed at PC gamers,

0:30:35.480 --> 0:30:41.680
<v Speaker 1>the steam boxes, then then you have other questions, right, like, Okay, uh,

0:30:41.800 --> 0:30:45.440
<v Speaker 1>I'm a PC gamer. I've got a tower, you know,

0:30:45.680 --> 0:30:49.680
<v Speaker 1>at home where it's my PC rig. It maybe I

0:30:49.680 --> 0:30:51.520
<v Speaker 1>don't want to bring that rig into the living room.

0:30:51.560 --> 0:30:54.520
<v Speaker 1>And that's what's preventing me. Because technically I could just

0:30:54.640 --> 0:30:57.880
<v Speaker 1>download SteamOS, I could use big picture mode. I could

0:30:57.920 --> 0:31:01.280
<v Speaker 1>just port that entire machine over into the living room

0:31:01.320 --> 0:31:03.680
<v Speaker 1>and hook it up and everything be cool. Maybe it

0:31:03.680 --> 0:31:06.680
<v Speaker 1>wouldn't look so nice because it's an enormous tower. Maybe

0:31:06.720 --> 0:31:09.080
<v Speaker 1>then I would want a steam Box because I could

0:31:09.760 --> 0:31:12.640
<v Speaker 1>use that as a secondary gaming device hooked up to

0:31:12.680 --> 0:31:15.640
<v Speaker 1>the television. It would also address one of the other

0:31:16.120 --> 0:31:19.960
<v Speaker 1>problems of Steambox that I'll get into in a second. Um,

0:31:20.080 --> 0:31:22.360
<v Speaker 1>that would, I guess makes sense, except that if I'm

0:31:22.520 --> 0:31:25.560
<v Speaker 1>if I'm a PC gamer and I've got a long

0:31:25.680 --> 0:31:28.840
<v Speaker 1>history of either building a gaming rig or knowing exactly

0:31:28.880 --> 0:31:31.480
<v Speaker 1>what I want, I'm not sure that I would go

0:31:31.520 --> 0:31:37.680
<v Speaker 1>out and buy a h a Steambox, a branded Steambox,

0:31:37.880 --> 0:31:41.240
<v Speaker 1>rather than build my own. So in other words, I'm

0:31:41.280 --> 0:31:43.080
<v Speaker 1>not sure who the steam box is for, is what

0:31:43.120 --> 0:31:45.200
<v Speaker 1>I'm getting at, Because if it's for the console gamer,

0:31:45.520 --> 0:31:48.560
<v Speaker 1>it's really confusing to have so many flavors. If it's

0:31:48.600 --> 0:31:51.720
<v Speaker 1>for the PC gamer, a lot of them already have

0:31:51.720 --> 0:31:53.800
<v Speaker 1>built their own gaming rigs, so I don't know that

0:31:53.880 --> 0:31:56.960
<v Speaker 1>they'd be tempted, right, I see what you're saying, And

0:31:56.960 --> 0:31:59.040
<v Speaker 1>I think that what they're hoping to do here is

0:31:59.280 --> 0:32:03.160
<v Speaker 1>utilize all the best parts of both console and PC gaming.

0:32:03.200 --> 0:32:08.280
<v Speaker 1>There therefore, uh, you know, marketing this to everybody, and

0:32:08.280 --> 0:32:11.080
<v Speaker 1>and what they're hoping and again this might be, this

0:32:11.200 --> 0:32:13.520
<v Speaker 1>might be a pretty high hope, is that they're going

0:32:13.560 --> 0:32:17.760
<v Speaker 1>to avoid all of the downfalls of each Also, and

0:32:17.880 --> 0:32:19.680
<v Speaker 1>I'm not you know, I'm I'm not positive how well

0:32:19.720 --> 0:32:22.080
<v Speaker 1>that's gonna work out, But you know, they've they've got

0:32:22.120 --> 0:32:25.480
<v Speaker 1>some good things going for them. They've they've potentially they're

0:32:25.520 --> 0:32:28.640
<v Speaker 1>potentially connecting a huge list of established gamers. You know,

0:32:28.680 --> 0:32:33.040
<v Speaker 1>they've got like sixty five million active gamers on Steam

0:32:33.360 --> 0:32:37.600
<v Speaker 1>circa from from as of November. In fact, they've even

0:32:38.000 --> 0:32:41.600
<v Speaker 1>poked fun at other companies saying, Oh, it's so nice

0:32:41.600 --> 0:32:43.840
<v Speaker 1>that you've got ten million. I remember when we hit

0:32:43.920 --> 0:32:47.760
<v Speaker 1>ten million. Yeah. Yeah, they're they're certainly not above a

0:32:47.800 --> 0:32:50.560
<v Speaker 1>wee bit of snart snark there, um, but but they're

0:32:50.720 --> 0:32:54.200
<v Speaker 1>you know, they're potentially connecting this this list of established

0:32:54.200 --> 0:32:58.160
<v Speaker 1>gamers with a new console market. And as we've all

0:32:58.200 --> 0:33:00.440
<v Speaker 1>seen with stuff like this, it can be really hard

0:33:00.480 --> 0:33:03.200
<v Speaker 1>for new hardware to gain adopters unless it has an

0:33:03.240 --> 0:33:08.280
<v Speaker 1>exciting game library at launch, right right right, simple example,

0:33:08.400 --> 0:33:10.160
<v Speaker 1>I have yet to buy an Xbox One because I'm

0:33:10.160 --> 0:33:11.840
<v Speaker 1>still waiting for the game that I really want to

0:33:11.880 --> 0:33:14.680
<v Speaker 1>play absolutely um. And conversely, it can be really hard

0:33:14.720 --> 0:33:17.920
<v Speaker 1>to convince developers to create games for new hardware unless

0:33:17.920 --> 0:33:22.920
<v Speaker 1>they're assured a large player base. Um. Steam already has

0:33:22.960 --> 0:33:26.000
<v Speaker 1>at least three hundred games available that run on Linux,

0:33:26.320 --> 0:33:29.040
<v Speaker 1>which is a small portion of their overall game library,

0:33:29.080 --> 0:33:32.160
<v Speaker 1>which is like three thousands, still a huge library to

0:33:32.240 --> 0:33:35.240
<v Speaker 1>start for launch. If you think of a typical game

0:33:35.400 --> 0:33:38.720
<v Speaker 1>company launching a console, you're talking about launch titles that

0:33:39.000 --> 0:33:42.760
<v Speaker 1>usually you're maybe a couple dozen maybe, so three is

0:33:42.960 --> 0:33:46.240
<v Speaker 1>pretty impressive. H and their their blockbuster games are basically

0:33:46.560 --> 0:33:48.840
<v Speaker 1>the Valve games, but they do have a lot of

0:33:48.840 --> 0:33:54.200
<v Speaker 1>of really popular indies involved in that. Yeah, I think, um,

0:33:54.560 --> 0:33:59.160
<v Speaker 1>Don't Starve, perhaps as I remember hearing about Don't Starve.

0:33:59.200 --> 0:34:02.160
<v Speaker 1>I haven't played that one, but uh, I know that. Um.

0:34:02.200 --> 0:34:05.160
<v Speaker 1>I think Gone Home was on Steam and uh yeah,

0:34:05.240 --> 0:34:08.360
<v Speaker 1>definitely Gone Home by the way, I just downloaded the

0:34:08.360 --> 0:34:11.160
<v Speaker 1>other day. I Yet, I won't spoil it for you.

0:34:11.520 --> 0:34:14.520
<v Speaker 1>I've heard great things about Phenomenal. I think it's more

0:34:14.560 --> 0:34:17.680
<v Speaker 1>of an interactive story than the game maybe, but it's

0:34:17.719 --> 0:34:20.319
<v Speaker 1>a great story, which sounds good because I I'm one

0:34:20.360 --> 0:34:23.080
<v Speaker 1>of those people that genuinely enjoyed, not only missed, but

0:34:23.200 --> 0:34:28.800
<v Speaker 1>also riven. It's really well done, very highly recommended. Cool. Okay,

0:34:29.520 --> 0:34:32.239
<v Speaker 1>another good point that I think the Steam steam boxes Steam.

0:34:32.280 --> 0:34:34.920
<v Speaker 1>But I keep wanting to say boxing. That's what I

0:34:34.920 --> 0:34:37.239
<v Speaker 1>always I end up saying calling it that too. I'm

0:34:37.280 --> 0:34:41.080
<v Speaker 1>just gonna call it that's the plural steam boxing. There

0:34:41.120 --> 0:34:43.560
<v Speaker 1>we go. We are we are making decisions here tex

0:34:43.560 --> 0:34:47.120
<v Speaker 1>stuff today. Um, you know they can. One of the

0:34:47.120 --> 0:34:50.239
<v Speaker 1>things about Valve is that they can really undercut the

0:34:50.239 --> 0:34:55.680
<v Speaker 1>big three consoles game prices. Yes, because Steam is isn't

0:34:55.719 --> 0:34:58.279
<v Speaker 1>beholden to brick and mortar stores the way that they are. Um,

0:34:58.600 --> 0:35:00.920
<v Speaker 1>you know, there's an advantage for brick and mortar stores

0:35:01.000 --> 0:35:04.080
<v Speaker 1>to keep game disc prices above a certain minimum and

0:35:04.160 --> 0:35:07.480
<v Speaker 1>steams sales. If you guys have never been on Steam sales,

0:35:08.080 --> 0:35:10.680
<v Speaker 1>they are the best things ever on the entire I mean,

0:35:10.680 --> 0:35:14.680
<v Speaker 1>you can get incredible games for a dollar, couple dollars. Well,

0:35:14.719 --> 0:35:16.480
<v Speaker 1>and see, here's the thing is that they count on

0:35:16.520 --> 0:35:20.479
<v Speaker 1>the fact that people will indulge in impulse buys during

0:35:20.480 --> 0:35:22.759
<v Speaker 1>those sales. I know people who have bought games that

0:35:22.840 --> 0:35:25.319
<v Speaker 1>they had never intended to buy, but they were so

0:35:25.440 --> 0:35:27.600
<v Speaker 1>cheap that it was one of those things that I

0:35:27.640 --> 0:35:29.360
<v Speaker 1>have to act on it now because it's a sale,

0:35:29.400 --> 0:35:31.560
<v Speaker 1>So eventually it's gonna the price is gonna go back up,

0:35:31.920 --> 0:35:34.120
<v Speaker 1>and even though I may never play this game, it's

0:35:34.160 --> 0:35:36.560
<v Speaker 1>never gonna be this price again, so I'm gonna buy it.

0:35:36.560 --> 0:35:39.560
<v Speaker 1>It's kind of an incredible play on psychology. Also, it

0:35:39.600 --> 0:35:42.000
<v Speaker 1>means that people get access to games that they might

0:35:42.040 --> 0:35:46.480
<v Speaker 1>not ever have played otherwise, and they broughten their gaming horizons. Sure, sure,

0:35:46.719 --> 0:35:49.400
<v Speaker 1>you know. And so furthermore, I think that Valve is

0:35:49.400 --> 0:35:52.200
<v Speaker 1>really hoping that with with steam Os, games will be

0:35:52.239 --> 0:35:55.359
<v Speaker 1>able to get more out of the hardware than your

0:35:55.400 --> 0:35:58.719
<v Speaker 1>average gaming PC since the system can be more streamlined,

0:35:58.880 --> 0:36:02.399
<v Speaker 1>um thus help and keep box prices down a little bit.

0:36:02.440 --> 0:36:05.520
<v Speaker 1>Although certainly everything that you were saying earlier, Jonathan about

0:36:06.040 --> 0:36:08.480
<v Speaker 1>about the fact that the manufacturers don't have a direct

0:36:08.520 --> 0:36:10.960
<v Speaker 1>stake in the video games makes it a lot harder

0:36:11.000 --> 0:36:13.600
<v Speaker 1>to absolute. And plus, you know, here's another thing. You know,

0:36:13.640 --> 0:36:16.040
<v Speaker 1>I mentioned that I don't know who these steam boxes

0:36:16.040 --> 0:36:19.600
<v Speaker 1>are for or steam Boxing are for. Uh, that's really

0:36:19.640 --> 0:36:22.560
<v Speaker 1>not valves problem either. You know, they're they're just making

0:36:22.640 --> 0:36:25.160
<v Speaker 1>the platform. They're not making the hardware, so they're not

0:36:25.239 --> 0:36:28.680
<v Speaker 1>running any risk. Really, they're just creating yet another way

0:36:28.719 --> 0:36:31.319
<v Speaker 1>for their games to become available and playable in the

0:36:31.360 --> 0:36:34.960
<v Speaker 1>living room space. I mean, so hypothetically, if anybody adopts this,

0:36:35.200 --> 0:36:37.920
<v Speaker 1>it's time well spent. And even if even if all

0:36:37.920 --> 0:36:41.400
<v Speaker 1>the manufacturers who are building branded steam boxing, even if

0:36:41.440 --> 0:36:45.440
<v Speaker 1>those never take off, if if players, if gamers go

0:36:45.480 --> 0:36:48.760
<v Speaker 1>out and they build their own living room PCs running

0:36:48.760 --> 0:36:51.839
<v Speaker 1>Steam os. That's still a win for Valve. So in

0:36:51.880 --> 0:36:54.759
<v Speaker 1>a way, it's a brilliant strategy because there's very little

0:36:54.880 --> 0:36:59.200
<v Speaker 1>risk and huge reward. Sure. So okay, so what are

0:36:59.239 --> 0:37:02.920
<v Speaker 1>some of these other problems that we're looking at for

0:37:03.160 --> 0:37:05.839
<v Speaker 1>wide adoptions? Okay, so Lauren, I'm in my I'm in

0:37:05.840 --> 0:37:08.600
<v Speaker 1>my living room and I want to play me some games,

0:37:09.040 --> 0:37:11.360
<v Speaker 1>but I don't want to be doing that w A

0:37:11.560 --> 0:37:15.960
<v Speaker 1>s D and mouse click scheme for controlling? What do

0:37:16.040 --> 0:37:20.640
<v Speaker 1>I do? You use a controller? Yeah, but we're talking

0:37:20.680 --> 0:37:23.839
<v Speaker 1>PC games, you know? Do they make controllers that work

0:37:23.880 --> 0:37:27.720
<v Speaker 1>with PCs? Actually, Valve makes their own controller that works

0:37:27.719 --> 0:37:30.439
<v Speaker 1>with this PC. That is the only hardware I think,

0:37:30.719 --> 0:37:36.680
<v Speaker 1>mostly OTAs um that they are actually producing in house.

0:37:36.800 --> 0:37:41.399
<v Speaker 1>And there are some excellent galleries of their prototypes up online. Yeah.

0:37:41.440 --> 0:37:44.960
<v Speaker 1>I know that they changed it recently, recently as of

0:37:45.000 --> 0:37:47.600
<v Speaker 1>the recording of this podcast, that there was a they

0:37:47.680 --> 0:37:50.560
<v Speaker 1>kind of it underwent a makeover where I think they

0:37:50.600 --> 0:37:53.360
<v Speaker 1>even added some more buttons and removed some other stuff.

0:37:53.800 --> 0:37:56.400
<v Speaker 1>There's so many buttons, um, it's they settled on this

0:37:56.520 --> 0:38:00.520
<v Speaker 1>two track pad design, using track pads instead of stem

0:38:00.640 --> 0:38:04.600
<v Speaker 1>six sure, UM, and the track pads include haptic and

0:38:04.640 --> 0:38:07.640
<v Speaker 1>audio feedback so that you can feel and hear what

0:38:07.680 --> 0:38:11.160
<v Speaker 1>they're doing. UM, which sounds pretty cool to me. I

0:38:11.200 --> 0:38:13.239
<v Speaker 1>haven't seen it, but that's but that's the kind of

0:38:13.480 --> 0:38:15.560
<v Speaker 1>that's the kind of sentence that makes me excited about

0:38:16.160 --> 0:38:18.640
<v Speaker 1>see and I saw it at CES, but their line

0:38:19.160 --> 0:38:21.040
<v Speaker 1>to actually use it with so long that I didn't

0:38:21.040 --> 0:38:22.800
<v Speaker 1>have a chance to play with it, and I really

0:38:22.840 --> 0:38:25.319
<v Speaker 1>wanted to because I was like, I want to. I

0:38:25.400 --> 0:38:27.400
<v Speaker 1>understand that it takes a little getting used to the

0:38:27.400 --> 0:38:30.319
<v Speaker 1>track pad, but once you do, it's natural. It's not

0:38:30.400 --> 0:38:34.200
<v Speaker 1>like something where after five or six game sessions you're

0:38:34.239 --> 0:38:37.480
<v Speaker 1>still thinking like this is terrible. Apparently, like within half

0:38:37.480 --> 0:38:40.840
<v Speaker 1>an hour you're thinking, oh, this is this makes perfect sense. Yeah,

0:38:40.880 --> 0:38:42.560
<v Speaker 1>and it's different, but it works. I've heard that it

0:38:42.640 --> 0:38:46.439
<v Speaker 1>is a very design specific experience that that right takes

0:38:46.440 --> 0:38:49.240
<v Speaker 1>you a little bit of getting used to. But UM

0:38:49.480 --> 0:38:51.880
<v Speaker 1>also in order to solve some of the problems of

0:38:51.960 --> 0:38:55.959
<v Speaker 1>pouring a keyboard into a controller, since there are many

0:38:56.000 --> 0:38:58.359
<v Speaker 1>more buttons on a keyboard than you could possibly ever

0:38:58.400 --> 0:39:01.799
<v Speaker 1>fit on even an extreme only fancy controller, you know,

0:39:01.840 --> 0:39:03.479
<v Speaker 1>they do have a bunch of buttons. But they also

0:39:03.560 --> 0:39:08.800
<v Speaker 1>have a a little a little customizable display screen so

0:39:08.920 --> 0:39:12.120
<v Speaker 1>that you can program virtual buttons in there. And and

0:39:12.200 --> 0:39:15.960
<v Speaker 1>players can even create I mean, like like with anything,

0:39:16.000 --> 0:39:20.239
<v Speaker 1>players can create for any given game button configuration. Right,

0:39:20.239 --> 0:39:23.200
<v Speaker 1>they can map buttons to specific functions, but then they

0:39:23.200 --> 0:39:26.319
<v Speaker 1>can share them online and um and and it'll have

0:39:26.360 --> 0:39:28.600
<v Speaker 1>a little ranking for the most popular one, so that

0:39:28.680 --> 0:39:30.759
<v Speaker 1>if you don't want to spend that half an hour

0:39:30.880 --> 0:39:32.959
<v Speaker 1>or forty five minutes at the beginning of your game

0:39:32.960 --> 0:39:35.920
<v Speaker 1>experience setting up a customer control, you can download a

0:39:35.920 --> 0:39:38.400
<v Speaker 1>few popular ones and see what works for you. So, gamers,

0:39:38.400 --> 0:39:42.040
<v Speaker 1>here's my advice for you. First, become the best at

0:39:42.080 --> 0:39:48.480
<v Speaker 1>any given video games. Second, create a fake controller configuration

0:39:48.520 --> 0:39:51.840
<v Speaker 1>that you claim is what gives you that amazing ability.

0:39:52.239 --> 0:39:55.880
<v Speaker 1>Put that online. Anyone who downloads it will be worse

0:39:55.920 --> 0:39:59.160
<v Speaker 1>than you are because you're using the real configuration that

0:39:59.239 --> 0:40:03.279
<v Speaker 1>you keep just for your own purposes. Also, having a

0:40:03.360 --> 0:40:08.120
<v Speaker 1>friends to up vote that crappy thing. Yes, yeah, you may.

0:40:08.120 --> 0:40:11.200
<v Speaker 1>It may require you to actually make lots of friends,

0:40:11.960 --> 0:40:14.880
<v Speaker 1>which maybe if you're the kind of person who is

0:40:15.000 --> 0:40:17.719
<v Speaker 1>doing this sort of underhanded gaming scheme, you're not the

0:40:17.760 --> 0:40:19.799
<v Speaker 1>kind of person who has a lot of Maybe if

0:40:19.840 --> 0:40:23.000
<v Speaker 1>you're a host on a popular podcast and you have

0:40:23.120 --> 0:40:26.520
<v Speaker 1>this plan, your listeners will totally back you up on

0:40:26.600 --> 0:40:30.719
<v Speaker 1>it and you will dominate in at least one video game.

0:40:30.760 --> 0:40:32.799
<v Speaker 1>Come on, people, give me this one thing. It's all

0:40:32.800 --> 0:40:37.120
<v Speaker 1>I'm asking. I've heard you let out peels of megalomaniachel

0:40:37.239 --> 0:40:40.440
<v Speaker 1>laughter before, and actually that was the most like Bond

0:40:40.520 --> 0:40:42.680
<v Speaker 1>villain that I've ever heard. You sound a little blow

0:40:42.719 --> 0:40:47.880
<v Speaker 1>filled occasionally. Oh uh, this is not cat hair on me,

0:40:47.920 --> 0:40:51.160
<v Speaker 1>it's actually dog hair. But otherwise I'm very very close

0:40:51.239 --> 0:40:54.719
<v Speaker 1>to my specter friends. Uh So, yeah, that that that's

0:40:54.760 --> 0:40:57.520
<v Speaker 1>controller was certainly a challenge. How do you make a

0:40:57.560 --> 0:41:02.279
<v Speaker 1>controller that will work with the computer based games but

0:41:02.480 --> 0:41:05.120
<v Speaker 1>within the context of a living room. And you know,

0:41:05.280 --> 0:41:07.759
<v Speaker 1>I have that twitch capacity that people talk about for

0:41:07.760 --> 0:41:12.279
<v Speaker 1>for preferring the mouse and keyboard decision exactly. So you know,

0:41:12.360 --> 0:41:14.600
<v Speaker 1>I haven't used it yet, so I don't know personally

0:41:14.640 --> 0:41:17.040
<v Speaker 1>what it's like, but the reports I've seen have said

0:41:17.080 --> 0:41:19.520
<v Speaker 1>that it's really you know, once you get the hang

0:41:19.520 --> 0:41:22.320
<v Speaker 1>of it, once you get over that learning curve, it's

0:41:22.360 --> 0:41:26.880
<v Speaker 1>it's pretty natural. So, uh, now we're going on to

0:41:27.200 --> 0:41:30.680
<v Speaker 1>some other some other challenges the the big one that

0:41:30.760 --> 0:41:33.960
<v Speaker 1>I think is this one's getting a little technical, folks,

0:41:34.000 --> 0:41:36.640
<v Speaker 1>but uh so, a lot of PC games, a lot

0:41:36.640 --> 0:41:39.239
<v Speaker 1>of games rather are being made specifically for Windows based

0:41:39.280 --> 0:41:43.239
<v Speaker 1>PCs because that tends to be the operating system that

0:41:43.360 --> 0:41:46.759
<v Speaker 1>most gamers are using. So if you're a game developer

0:41:46.840 --> 0:41:49.879
<v Speaker 1>and you want the largest potential audience, you're obviously going

0:41:49.960 --> 0:41:52.960
<v Speaker 1>to develop games for that platform, and then if you

0:41:53.080 --> 0:41:56.080
<v Speaker 1>have the capacity and time, you'll develop it for other

0:41:56.120 --> 0:41:59.560
<v Speaker 1>platforms as well. Right, but if if you know, if

0:41:59.560 --> 0:42:03.800
<v Speaker 1>you're looking out there and of your intended audience is

0:42:03.880 --> 0:42:07.120
<v Speaker 1>using one platform, that's what you developed for. Well, there's

0:42:07.160 --> 0:42:12.760
<v Speaker 1>this collection of application programming interfaces that are all collected

0:42:12.840 --> 0:42:17.560
<v Speaker 1>under a label of direct X, which is from Microsoft.

0:42:18.120 --> 0:42:21.160
<v Speaker 1>So this is lots of different stuff that is involved

0:42:21.160 --> 0:42:24.440
<v Speaker 1>in video games and other multi media applications, but in

0:42:24.440 --> 0:42:27.359
<v Speaker 1>particular Direct three D would be a good example. So

0:42:27.600 --> 0:42:31.200
<v Speaker 1>you're talking about like rendering engines, things like that that

0:42:31.440 --> 0:42:35.040
<v Speaker 1>video game developers use, and that means that in order

0:42:35.040 --> 0:42:36.759
<v Speaker 1>for you to play those video games, you have to

0:42:36.800 --> 0:42:40.799
<v Speaker 1>run an operating system that's that's uh compatible. So here's

0:42:40.800 --> 0:42:44.120
<v Speaker 1>the thing. It's a Microsoft product. So take a wild

0:42:44.280 --> 0:42:47.719
<v Speaker 1>guess at what operating system is compatible with it? That

0:42:47.719 --> 0:42:50.479
<v Speaker 1>would be Windows. So if you are running a game

0:42:50.520 --> 0:42:54.440
<v Speaker 1>that has UH that relies on direct X and you

0:42:54.480 --> 0:42:57.279
<v Speaker 1>want to run it on Lenox, you can't. Lennox has

0:42:57.320 --> 0:43:01.279
<v Speaker 1>its own open source approach called open l which is

0:43:01.640 --> 0:43:04.640
<v Speaker 1>its own rendering engine. So that would if it's a

0:43:04.640 --> 0:43:07.279
<v Speaker 1>game that's been developed for Linux, then you're fine. Right.

0:43:07.320 --> 0:43:09.640
<v Speaker 1>If it's any Linux based game that will run on

0:43:09.680 --> 0:43:12.720
<v Speaker 1>a steam Box, just fine. But if it's a Windows

0:43:12.719 --> 0:43:15.040
<v Speaker 1>based direct X game, it won't. So how do you

0:43:15.080 --> 0:43:17.200
<v Speaker 1>get around that? Because, like you were saying, Lauren, three

0:43:17.280 --> 0:43:21.239
<v Speaker 1>hundred titles are so on Steam are Linux compatible right now,

0:43:21.360 --> 0:43:25.680
<v Speaker 1>and the other uh two thousand, seven hundred plus games

0:43:25.719 --> 0:43:28.279
<v Speaker 1>are not. So how do you how do you get

0:43:28.280 --> 0:43:32.040
<v Speaker 1>around that problem? Well, the way that they're suggesting that

0:43:32.120 --> 0:43:34.080
<v Speaker 1>this works, and this is why I think it makes

0:43:34.080 --> 0:43:37.319
<v Speaker 1>sense that this is what makes me feel like they're

0:43:37.360 --> 0:43:41.439
<v Speaker 1>marketing it toward a PC gaming population already, is that

0:43:41.480 --> 0:43:45.520
<v Speaker 1>they you could stream the content from one computer that

0:43:45.719 --> 0:43:48.480
<v Speaker 1>is Windows based or even Mac based, if you're a

0:43:48.520 --> 0:43:51.080
<v Speaker 1>max Steam player, and there are max Steam players out

0:43:51.120 --> 0:43:54.400
<v Speaker 1>there too, But if you're Windows based, you'll be running

0:43:54.400 --> 0:43:58.080
<v Speaker 1>the game on your Windows based computer and streaming it

0:43:58.320 --> 0:44:00.680
<v Speaker 1>to the steam box that's in your living room. So

0:44:00.719 --> 0:44:04.799
<v Speaker 1>it's a a multi step process. You're you're kind of

0:44:04.880 --> 0:44:07.880
<v Speaker 1>running not really an emulator, but you know, you're putting

0:44:07.920 --> 0:44:10.120
<v Speaker 1>all the commands through the steam box, but that's sending

0:44:10.120 --> 0:44:13.680
<v Speaker 1>it to your main computer which is running the actual game.

0:44:14.400 --> 0:44:17.279
<v Speaker 1>It's not the most elegantive solutions because it requires you

0:44:17.360 --> 0:44:19.919
<v Speaker 1>to have at least two computers. You have a box

0:44:19.960 --> 0:44:21.520
<v Speaker 1>in the PC, and that's also going to be a

0:44:21.560 --> 0:44:23.759
<v Speaker 1>little bit of a bottleneck i'd imagine with with your

0:44:23.800 --> 0:44:26.560
<v Speaker 1>network system. Yeah, if you're if you are not, you know,

0:44:26.640 --> 0:44:30.280
<v Speaker 1>if you're running an old version of the wireless uh,

0:44:30.560 --> 0:44:32.920
<v Speaker 1>the wireless standards will first of all, just go and

0:44:32.920 --> 0:44:35.440
<v Speaker 1>get a new router because they're not that expensive and

0:44:35.640 --> 0:44:37.759
<v Speaker 1>it will really help you out. But if there are

0:44:37.800 --> 0:44:39.680
<v Speaker 1>a lot of demands on that router system, then that

0:44:39.680 --> 0:44:43.400
<v Speaker 1>could be a problem. If you don't have a good connection,

0:44:43.520 --> 0:44:47.120
<v Speaker 1>like if either hardwired or wireless in your home, that

0:44:47.160 --> 0:44:48.960
<v Speaker 1>could be a problem. It can be spotty or go

0:44:49.000 --> 0:44:51.120
<v Speaker 1>in and out, even even if you've got really good

0:44:51.120 --> 0:44:53.479
<v Speaker 1>equipment in there. And it's also expensive because it means

0:44:53.480 --> 0:44:56.520
<v Speaker 1>that you have to have two computers capable of doing

0:44:56.560 --> 0:44:58.880
<v Speaker 1>this stuff. So you have to have one that's capable

0:44:58.960 --> 0:45:01.319
<v Speaker 1>of running the game, one that's capable of being hooked

0:45:01.400 --> 0:45:03.600
<v Speaker 1>up to your your living room. Which is why again

0:45:04.040 --> 0:45:06.160
<v Speaker 1>that I think that a lot of players are going

0:45:06.200 --> 0:45:09.160
<v Speaker 1>to take it upon themselves to build their own devices.

0:45:09.400 --> 0:45:11.400
<v Speaker 1>Now you could if you built your own device, you

0:45:11.440 --> 0:45:15.040
<v Speaker 1>could in theory dual boot, so you could run Linux

0:45:15.160 --> 0:45:18.440
<v Speaker 1>operating system and Windows on the same computer because you

0:45:18.760 --> 0:45:23.640
<v Speaker 1>create essentially a virtual partition. But that also would mean

0:45:23.719 --> 0:45:26.360
<v Speaker 1>that you wouldn't be necessarily running steam os, but you

0:45:26.360 --> 0:45:28.160
<v Speaker 1>can maybe run big picture modes, So in other words,

0:45:28.200 --> 0:45:30.919
<v Speaker 1>there are a lot of different workarounds. It's also why

0:45:30.960 --> 0:45:34.160
<v Speaker 1>I really feel ultimately that a lot of gamers are

0:45:34.200 --> 0:45:37.000
<v Speaker 1>going to go would build your own people who don't

0:45:37.040 --> 0:45:40.040
<v Speaker 1>want to really take that time. Obviously, the steam boxes

0:45:40.080 --> 0:45:43.280
<v Speaker 1>the easier approach, but you still need that secondary computer

0:45:43.360 --> 0:45:45.040
<v Speaker 1>if you want to take advantage of all those Windows

0:45:45.040 --> 0:45:48.040
<v Speaker 1>based games. Sure, I think that what Valve is banking

0:45:48.080 --> 0:45:50.919
<v Speaker 1>on here is that big developers are going to see

0:45:50.960 --> 0:45:55.480
<v Speaker 1>potential in steam boxes and um and have the resources

0:45:55.560 --> 0:45:58.239
<v Speaker 1>to do ports of all of their popular ships that

0:45:58.280 --> 0:46:00.440
<v Speaker 1>they're going to want to do ports well. And also

0:46:00.520 --> 0:46:03.080
<v Speaker 1>they're they're creating a new market to this way. So

0:46:03.239 --> 0:46:06.640
<v Speaker 1>if they create a market that's incredibly attractive to gamers,

0:46:07.080 --> 0:46:09.400
<v Speaker 1>then the developers are going to follow suit. They're going

0:46:09.440 --> 0:46:13.319
<v Speaker 1>to start developing games specifically for the Linux platform, not

0:46:13.440 --> 0:46:16.960
<v Speaker 1>necessarily for Windows. So in the long run, this could

0:46:16.960 --> 0:46:21.680
<v Speaker 1>be a power play that hurts Microsoft because if they

0:46:21.719 --> 0:46:25.879
<v Speaker 1>shift the balance over to Linux based systems and game

0:46:25.880 --> 0:46:28.799
<v Speaker 1>developers say, well, now our audience is here, we don't

0:46:28.840 --> 0:46:30.920
<v Speaker 1>need to worry about Windows so much, that could in

0:46:30.960 --> 0:46:35.000
<v Speaker 1>the long term hurt you know, PC manufacturers, Oh definitely.

0:46:35.440 --> 0:46:39.200
<v Speaker 1>Valve has also talked about being less worried about about

0:46:39.280 --> 0:46:43.000
<v Speaker 1>Microsoft and Sony as they are about Apple. Um, they've

0:46:43.000 --> 0:46:46.719
<v Speaker 1>they've talked about, you know, the potential of Apple to

0:46:46.760 --> 0:46:48.839
<v Speaker 1>come out with a with an Apple TV update that's

0:46:48.880 --> 0:46:50.879
<v Speaker 1>going to bring the app store to the living room,

0:46:51.000 --> 0:46:55.480
<v Speaker 1>and you know, citing the fact that the iPad has

0:46:55.520 --> 0:46:58.040
<v Speaker 1>had such a huge upset on PC sales and that

0:46:58.160 --> 0:47:01.279
<v Speaker 1>you know, if if Apple chose to, they could absolutely

0:47:01.280 --> 0:47:04.520
<v Speaker 1>do the same thing in this home entertainment gaming market,

0:47:04.800 --> 0:47:07.239
<v Speaker 1>right And you know, as tech stuff has predicted for

0:47:07.360 --> 0:47:10.560
<v Speaker 1>I think five consecutive years that Apple TV is on

0:47:10.600 --> 0:47:13.320
<v Speaker 1>the way, I think did we actually make that. We

0:47:13.360 --> 0:47:16.959
<v Speaker 1>didn't do it this year, sorry, which which may mean

0:47:17.680 --> 0:47:19.839
<v Speaker 1>this is the year to see it. But yeah, this

0:47:19.880 --> 0:47:22.239
<v Speaker 1>was the first year I think in a while where

0:47:22.280 --> 0:47:24.080
<v Speaker 1>we have not predicted that Apple will come out with

0:47:24.080 --> 0:47:26.799
<v Speaker 1>a TV. You know, it's certainly a space that they

0:47:26.840 --> 0:47:29.640
<v Speaker 1>have to be watching because there's so many different players

0:47:29.680 --> 0:47:32.560
<v Speaker 1>in that in that area and no one has dominated

0:47:32.600 --> 0:47:35.080
<v Speaker 1>it yet. I mean, you could argue that the consoles

0:47:35.080 --> 0:47:37.600
<v Speaker 1>have definitely you know, they disrupted it quite a bit too,

0:47:37.640 --> 0:47:39.959
<v Speaker 1>because you know, why would you need a smart TV

0:47:40.120 --> 0:47:42.640
<v Speaker 1>If the console that you're already using is really smart,

0:47:42.760 --> 0:47:46.840
<v Speaker 1>then makes your dumb TV work just like a smart TV. Anyway,

0:47:47.239 --> 0:47:49.319
<v Speaker 1>it will be interesting to see how this plays out.

0:47:49.400 --> 0:47:51.759
<v Speaker 1>I mean, it may be that I'm just too shortsighted

0:47:51.800 --> 0:47:53.759
<v Speaker 1>and that's the problem. Maybe I just don't see it.

0:47:53.800 --> 0:47:56.800
<v Speaker 1>But like I said, I think valve strategy ultimately is

0:47:56.840 --> 0:48:00.760
<v Speaker 1>brilliant because very low risk on themselves, huge central reward.

0:48:01.680 --> 0:48:04.399
<v Speaker 1>It's the manufacturers that I worry about, although, I mean,

0:48:04.440 --> 0:48:06.560
<v Speaker 1>like like alien Ware is signed up to to make

0:48:06.600 --> 0:48:10.120
<v Speaker 1>steave boxing. So yeah, and if if if alien Ware

0:48:10.239 --> 0:48:13.040
<v Speaker 1>ends up having a couple of models of its computers

0:48:13.200 --> 0:48:16.960
<v Speaker 1>not do so well. Ultimately, isn't going to sweat that one.

0:48:17.000 --> 0:48:19.560
<v Speaker 1>I mean, that's going to be an a long has

0:48:19.560 --> 0:48:22.120
<v Speaker 1>definitely got a name for itself in the gaming space anyway.

0:48:22.320 --> 0:48:24.879
<v Speaker 1>But but I think that that the you know, such

0:48:24.920 --> 0:48:28.840
<v Speaker 1>a large company and and forward facing, popular, long running

0:48:28.960 --> 0:48:31.719
<v Speaker 1>company like that, if if they are willing to throw

0:48:31.800 --> 0:48:34.160
<v Speaker 1>in with this, then it's it's got an at least

0:48:34.719 --> 0:48:37.440
<v Speaker 1>some potential. Yeah, So we'll we'll wait and see how

0:48:37.480 --> 0:48:39.960
<v Speaker 1>it turns out. I mean, I don't know that I'll

0:48:40.000 --> 0:48:42.920
<v Speaker 1>run out and buy a steam Box immediately, but I

0:48:43.000 --> 0:48:47.640
<v Speaker 1>might actually start looking into building a living room PC

0:48:47.920 --> 0:48:49.919
<v Speaker 1>because there are a lot of games that come out

0:48:50.320 --> 0:48:53.560
<v Speaker 1>for the PC that I have not played I would

0:48:53.560 --> 0:48:57.480
<v Speaker 1>love to play on my my television. And also, uh,

0:48:57.520 --> 0:48:59.600
<v Speaker 1>there are games that come out for the consoles, and

0:48:59.640 --> 0:49:02.080
<v Speaker 1>I am fully aware that the versions that come out

0:49:02.080 --> 0:49:05.560
<v Speaker 1>for the PCs often have Yeah, they're better, they have

0:49:05.680 --> 0:49:09.120
<v Speaker 1>better graphics, they have better sometimes better gameplay, sometimes they

0:49:09.160 --> 0:49:13.319
<v Speaker 1>have additional content. So I mean, I'm fully aware of that.

0:49:13.880 --> 0:49:17.080
<v Speaker 1>I'm also lazy. So we'll see, maybe that I'm just

0:49:17.120 --> 0:49:20.000
<v Speaker 1>sticking with console, maybe that I'm sticking with the last

0:49:20.000 --> 0:49:23.000
<v Speaker 1>generation of consoles. We'll we'll have to wait. But anyway,

0:49:23.040 --> 0:49:25.600
<v Speaker 1>if you guys have any suggestions for future episodes of

0:49:25.600 --> 0:49:28.480
<v Speaker 1>tech Stuff, let us know. Send us an email. Our

0:49:28.560 --> 0:49:31.640
<v Speaker 1>address is tech Stuff at Discovery dot com, or drop

0:49:31.680 --> 0:49:35.200
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0:49:35.239 --> 0:49:38.600
<v Speaker 1>at all three locations is text stuff H. S. W

0:49:38.880 --> 0:49:41.360
<v Speaker 1>and Lauren and I will talk to you again really

0:49:41.400 --> 0:49:46.360
<v Speaker 1>soon for more on this and thousands of other topics.

0:49:46.440 --> 0:49:53.480
<v Speaker 1>Because it has to work dot com