WEBVTT - How Tech is Harming its Most Vulnerable Users

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<v Speaker 1>A couple of weeks ago, I went to Boston to

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<v Speaker 1>meet a doctor named Michael Rich. I was sitting in

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<v Speaker 1>a large atrium inside Boston Children's Hospital with one of

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<v Speaker 1>his patients, a fifteen year old called Jared and his

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<v Speaker 1>mom Jen. I'm using only their first names for reasons

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<v Speaker 1>that will become obvious. Good to see you, a guest.

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<v Speaker 1>So are we all doing this? How are we doing this?

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<v Speaker 1>You're the boss, one on one one. Mom there? Who

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<v Speaker 1>do you want? It's up to you if you want

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<v Speaker 1>to be there. That's completely for Michael Rich is a

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<v Speaker 1>pediatrician who specializes in the way as online media can

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<v Speaker 1>affect kids, and he's been seeing Jared because of his

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<v Speaker 1>relationship with video games, especially multiplayer games like Minecraft and

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<v Speaker 1>Mortal Kombat. Where do you feel your gaming is getting

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<v Speaker 1>in the way now? Is it getting in the way

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<v Speaker 1>or do you think you've got it balanced and managed?

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<v Speaker 1>I feel like I got it balanced, but not completely.

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<v Speaker 1>There's define only still improvement, Like if it's staying up

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<v Speaker 1>until a certain hour still playing games, it's definitely something

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<v Speaker 1>to work upon. For a while, Jared was playing video

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<v Speaker 1>games NonStop, but he was also suffering from anxiety and depression.

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<v Speaker 1>When I was so addicted to the media, I had

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<v Speaker 1>a hard time coming out of my room communicating with people.

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<v Speaker 1>I would get consumed into the game and I wouldn't

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<v Speaker 1>really have a sense of time, and I would sometimes

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<v Speaker 1>be playing for hours without noticing it. Gaming started to

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<v Speaker 1>eat up a bigger and bigger part of Jared's life,

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<v Speaker 1>until it eventually threatened to spin out of control. That's

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<v Speaker 1>when his family decided to get help. Hi. I'm brad

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<v Speaker 1>Stone and I'm Pagatari, and this week on Decrypted, we're

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<v Speaker 1>taking a look at a phenomenon widely called addiction to technology.

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<v Speaker 1>But some kids, the Internet is a new kind of sanctuary,

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<v Speaker 1>a place where they know their parents can't track them.

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<v Speaker 1>But for others, screen time can become compulsive, even harmful,

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<v Speaker 1>particularly if they're already prone to anxiety or mood disorders.

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<v Speaker 1>Now some people are raising the alarm with the tech

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<v Speaker 1>companies themselves, saying the industry needs to make sure it's

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<v Speaker 1>most successful products aren't harming its most vulnerable users, and

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<v Speaker 1>some companies might finally be paying attention to stay with us.

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<v Speaker 1>I met Jen in the lobby of my hotel the

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<v Speaker 1>day before Jared's appointment with Michael rich. Jen is lively,

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<v Speaker 1>cracking jokes and laughing a lot. But I could feel

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<v Speaker 1>the emotion as she started talking about her son. He's

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<v Speaker 1>a great kid and he's loving. He's so sweet. He

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<v Speaker 1>is very friendly. He shy. Jared is on the spectrum.

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<v Speaker 1>He has Asperger's um. He's brillant. He's very smart, she said.

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<v Speaker 1>Jared always loved playing with computers, and from a very

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<v Speaker 1>young age he was really good at using them. You know,

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<v Speaker 1>as he got older, if you didn't know how to

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<v Speaker 1>do something, you would ask your four or five and

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<v Speaker 1>six year old, you know, excuse me, can you show

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<v Speaker 1>me how to fix this on the computer, And he'd

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<v Speaker 1>come over and just, you know, tap away, and he'd

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<v Speaker 1>fix it. Jared got his first tablet when he was

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<v Speaker 1>ten years old, and a cell phone about two years later.

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<v Speaker 1>He'd spend a lot of time playing video games like

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<v Speaker 1>Super Mario and Sonic the Hedgehog with his little brother

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<v Speaker 1>on the family we But in his preteen years, Jared's

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<v Speaker 1>taste in games that started to change and he would

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<v Speaker 1>spend more time playing on his own. I started getting

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<v Speaker 1>more into fighting games, like certain games where there would

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<v Speaker 1>be like you could play as a character and you

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<v Speaker 1>would fight against a bunch of other people, not around

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<v Speaker 1>the world, but you would fight against computers like um

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<v Speaker 1>Mortal Kombat. I started getting into that when I was

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<v Speaker 1>somewhere around seventh grade. Jared would spend more and more

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<v Speaker 1>time gaming, and his parents started to notice changes in

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<v Speaker 1>Jared's behavior. If I would tell him to shut it off,

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<v Speaker 1>he would become so angry, and that's not the kid

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<v Speaker 1>he is. He would tantrum um and just get very

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<v Speaker 1>bitter and very angry and lash out. The games were

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<v Speaker 1>becoming all consuming, many of them, like a multiplayer game

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<v Speaker 1>called Minecraft, a social there are other players all joining

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<v Speaker 1>remotely from their own computers, and this became a way

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<v Speaker 1>for Jared to connect with other people. And I think

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<v Speaker 1>that's why Jared liked it so much. Because Jared has

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<v Speaker 1>Asperger's and he has a UM he has social anxiety,

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<v Speaker 1>but he also has a social deficit, so he felt

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<v Speaker 1>more comfortable talking and communicating if the people weren't right

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<v Speaker 1>there in front of him. And that's how he met

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<v Speaker 1>a lot of the people that he would talk to

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<v Speaker 1>and you know, would call his friends because they'd get

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<v Speaker 1>on the computer every afternoon and night and morning and

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<v Speaker 1>play and talk and talk and play and play and

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<v Speaker 1>play and talk. But Jared's moods got worse as he

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<v Speaker 1>went through middle school and he started spending even more

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<v Speaker 1>time online. I noticed he would start staying in his

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<v Speaker 1>room longer. Um. You know, if I would walk into

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<v Speaker 1>his room, he shut the computer down, or UM he

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<v Speaker 1>would switch screens. UM became very secretive. His parents didn't

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<v Speaker 1>know it at the time, but Jared had started visiting

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<v Speaker 1>porn sites, all easily available to him online. One night,

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<v Speaker 1>things came to a head. So one night I went

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<v Speaker 1>to check on the kids before I went to bed

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<v Speaker 1>and make sure the TVs wore off whatever UM, and

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<v Speaker 1>I noticed UM like a light underneath Jared's door, So

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<v Speaker 1>I turned. I opened the door and Jared was not

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<v Speaker 1>asleep and his tablet was on the bed. So I

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<v Speaker 1>went over to grab the tablet and turn it off,

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<v Speaker 1>and there was a porn video playing. So I grabbed

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<v Speaker 1>the tablet and Jared immediately jumped up, and I grabbed

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<v Speaker 1>the tablet and immediately ran into the kitchen and grabbed

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<v Speaker 1>a hammer and shattered it. At first Jared, he immediately

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<v Speaker 1>said that he has a problem, he can't help it.

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<v Speaker 1>And my response to that was your problem is is

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<v Speaker 1>that you got caught and that's the only problem you have.

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<v Speaker 1>But that didn't solve Jared's problem. Even after the tablet

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<v Speaker 1>was gone, he kept plowing hours into video games. He

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<v Speaker 1>was still depressed, and one day Jen found a note

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<v Speaker 1>Jared had scribbled on a napkin that revealed Jared was

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<v Speaker 1>thinking about hurting himself. And then Jen got a call

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<v Speaker 1>from Jared's school Jared had harmed himself in the school bathrooms.

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<v Speaker 1>Jen started looking for help for Jared. He'd been seeing

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<v Speaker 1>a therapist, but that therapist had told Jen the constant

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<v Speaker 1>gaming was just a phase and hadn't taken it seriously.

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<v Speaker 1>I didn't want my child to end up being, you know,

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<v Speaker 1>um on a wall in a police department or a

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<v Speaker 1>post office when he grew up. I didn't want him

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<v Speaker 1>to be a statistic like that. She pulled him out

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<v Speaker 1>of school and enrolled him in a day program for

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<v Speaker 1>three weeks. It helped, but Jared's self esteem was still low.

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<v Speaker 1>He was still grappling with his depression and still spent

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<v Speaker 1>most of his time online. That's when a recommendation from

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<v Speaker 1>a coworker put Jen in touch with a new doctor,

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<v Speaker 1>Michael Rich. Dr Rich is energetic, with silver hair and

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<v Speaker 1>a quick smile. He's a professa at Harvard Medical School

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<v Speaker 1>and specializes in something he calls PAIEMU, problematic interactive media use.

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<v Speaker 1>Fifteen years ago he found at the Center on Media

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<v Speaker 1>and Child Health to study it, so he prefers not

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<v Speaker 1>to describe it as an addiction. Dr Rich said, it's

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<v Speaker 1>medically inaccurate, and more importantly for me as a pediatrician,

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<v Speaker 1>is the stigma we attached to the word addict or addiction.

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<v Speaker 1>We think of bums on skid row or junkies in

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<v Speaker 1>a shooting gallery. We don't think about our ten year

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<v Speaker 1>old who's flipping out because he has to stop playing

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<v Speaker 1>Fortnite and go to bed. Dr Rich says he sees

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<v Speaker 1>four main categories of harmful media use. There's gaming, which

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<v Speaker 1>affects mostly boys, social media, which affects mostly girls, and

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<v Speaker 1>then pawn and information binging. Right, that's where you might

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<v Speaker 1>get lost watching one YouTube video after another. Porn and

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<v Speaker 1>information binging affect boys and girls more or less equally.

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<v Speaker 1>For many of Dr Rich's patients, things had to get

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<v Speaker 1>really serious before their families decided to seek out medical help.

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<v Speaker 1>But he said it's a slippery slope. Many children are

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<v Speaker 1>being affected by their use of technology, just less severely.

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<v Speaker 1>We are distracted all the time by that little buzz

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<v Speaker 1>sometimes a fan on buzz in our pocket, right, and

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<v Speaker 1>and so we behave with each other very differently than

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<v Speaker 1>we used to. We can't get into an elevator without

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<v Speaker 1>looking at our phone, or onto a bus or whatever.

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<v Speaker 1>We don't look at each other. We don't talk to

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<v Speaker 1>each other. People don't um observe personal space the same way.

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<v Speaker 1>Six study from the organization Common Sense Media found that

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<v Speaker 1>half of teenagers felt addicted to their devices and said

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<v Speaker 1>they checked their devices at least once an hour. But

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<v Speaker 1>because there's very little awareness of how serious this problem

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<v Speaker 1>can get, some parents may not even notice it. They

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<v Speaker 1>might chalk it up to something else, like bad behavior.

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<v Speaker 1>I think that many, many kids are somewhere on a

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<v Speaker 1>continuum of doing this instead of things that would probably

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<v Speaker 1>be better for them, like taking a walk in the woods,

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<v Speaker 1>or kicking a ball around the backyard, or beating up

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<v Speaker 1>your little brother even you know, because at least that's

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<v Speaker 1>a little social emotional growth. Dr Rich told me something

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<v Speaker 1>else that's interesting. Tim affects some children more than others.

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<v Speaker 1>We have yet to find a young person who does

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<v Speaker 1>not have a known psychiatric or psychological dysfunction that may

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<v Speaker 1>have never expressed itself until it got into the digital space.

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<v Speaker 1>In other words, I am not convinced that these are

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<v Speaker 1>standalone diagnoses, so the technology itself isn't causing the problem.

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<v Speaker 1>The kids who are most negatively affected by technology are

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<v Speaker 1>the ones who have an under lying condition that could

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<v Speaker 1>be attention deficit disorder, anxiety depression. Dr Rich described them

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<v Speaker 1>as mood disorders or relational problems. He said, sometimes children

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<v Speaker 1>are drawn to online media because it's a coping mechanism

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<v Speaker 1>for them. What we're seeing is that, for example, kids

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<v Speaker 1>who have a problem with gaming often have problems with attention,

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<v Speaker 1>and in a way, the computer video game is a

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<v Speaker 1>much safer space than the chaos of real life because

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<v Speaker 1>it gives you a very circumscribed universe with a set

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<v Speaker 1>of clear rules that don't change. The classroom is chaos, right,

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<v Speaker 1>someone's talking over here, there's a bird flying there, you know,

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<v Speaker 1>the teachers of droning on at the blackboard. Someone threw

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<v Speaker 1>a spitball and hitch in the back of the head.

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<v Speaker 1>You know, all of that stuff is going on, and

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<v Speaker 1>that's very hard to manage. So the computer or the

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<v Speaker 1>video game, which is in fact a computer, is an

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<v Speaker 1>environment in which they are masters. Sometimes, like in Jared's case,

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<v Speaker 1>the child's condition may have already been diagnosed, but Dr

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<v Speaker 1>Rich said that he also sees cases when nobody knew

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<v Speaker 1>about the underlying condition until the child started over using technology.

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<v Speaker 1>And once kids get in the habit of spending a

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<v Speaker 1>lot of time online, it can be really difficult to

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<v Speaker 1>stop playing or put the device down. That's because online

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<v Speaker 1>media is interactive, which makes it different from other kinds

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<v Speaker 1>of content. A video game that is violent is very

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<v Speaker 1>different than a movie or a television show that is

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<v Speaker 1>violent in that it asks, in fact demands, that the

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<v Speaker 1>player do the violence as opposed to simply witness it.

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<v Speaker 1>That it rewards doing violence better and it punishes doing

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<v Speaker 1>violence less well, which is interesting because technology companies deliberately

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<v Speaker 1>design their products this way. The kid gets involved in

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<v Speaker 1>a situation where the game keeps sucking him back in.

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<v Speaker 1>These games are very sophisticatedly designed to frustrate you just

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<v Speaker 1>enough until you succeed and you get that little sport

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<v Speaker 1>of dopamine, and I've succeeded, and your reward is to

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<v Speaker 1>get to do it again, but a little bit harder,

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<v Speaker 1>so you're frustrated again, and it draws you back in

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<v Speaker 1>and constantly grabs you back in. Social media operates in

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<v Speaker 1>a similar way that feeling of reward comes from seeing

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<v Speaker 1>people liking and sharing your posts. Recently, we've started seeing

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<v Speaker 1>the first signs of the public and people in the

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<v Speaker 1>tech industry are feeling uneasy about this state of affairs.

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<v Speaker 1>In January, to Apple shareholders, the investment firm Jana Partners

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<v Speaker 1>and Coasters that's the pension fund for teachers in California,

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<v Speaker 1>wrote a letter to Apple calling on the company to

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<v Speaker 1>develop features that would help parents control how their children

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<v Speaker 1>use Apple's devices. They also asked Apple to study the

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<v Speaker 1>impact of their devices on children more carefully, and it

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<v Speaker 1>seems like Apple might have started to listen. Back at

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<v Speaker 1>the hospital, Jared has been visiting Dr Rich regularly for

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<v Speaker 1>over a year. Jared's tall with big brown eyes, your

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<v Speaker 1>regular teenager in a ball cap and check shirt. What

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<v Speaker 1>can I help with I've actually been doing better with

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<v Speaker 1>my medication. I'm taking it more often without um, mom

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<v Speaker 1>or dad reminding me. Like for the past few weeks,

0:15:41.320 --> 0:15:44.520
<v Speaker 1>I've been really really Rich has been treating Jared in

0:15:44.600 --> 0:15:48.600
<v Speaker 1>part with medication to reduce his anxiety and improve his concentration,

0:15:49.080 --> 0:15:52.640
<v Speaker 1>but he's also helping Jared develop better habits. How are

0:15:52.640 --> 0:15:54.600
<v Speaker 1>you feeling about taking it? Because I know that you

0:15:54.680 --> 0:15:57.800
<v Speaker 1>had sort of mixed feelings about I still don't like

0:15:57.960 --> 0:16:00.440
<v Speaker 1>taking it, but it's just the fact out it's going

0:16:00.480 --> 0:16:03.640
<v Speaker 1>to help me rom and you're noticing and helping you,

0:16:04.560 --> 0:16:07.320
<v Speaker 1>because I'm noticing and helping you, but I want to

0:16:07.320 --> 0:16:10.280
<v Speaker 1>make sure you do. I'm feeling less anxious over things,

0:16:10.280 --> 0:16:13.560
<v Speaker 1>but I can definitely still tell that my depression will

0:16:13.560 --> 0:16:16.880
<v Speaker 1>act up sometimes, but it's gonna take time for that

0:16:17.000 --> 0:16:21.000
<v Speaker 1>to really adjust. So being responsible for taking his medicine

0:16:21.080 --> 0:16:24.520
<v Speaker 1>is one of those good habits. Dr Rich is also

0:16:24.600 --> 0:16:28.560
<v Speaker 1>helping Jared prioritize his time, so he does his homework

0:16:28.600 --> 0:16:32.000
<v Speaker 1>first and plays video games later. The week when I

0:16:32.040 --> 0:16:35.200
<v Speaker 1>was visiting, they were working on setting a regular bedtime.

0:16:35.440 --> 0:16:38.720
<v Speaker 1>Sleep is the number one thing that suffers with the gaming.

0:16:38.800 --> 0:16:42.160
<v Speaker 1>You know, UM, not just because you're staying up late

0:16:42.200 --> 0:16:45.520
<v Speaker 1>to game, but you're also doing something that's really stimulating

0:16:45.520 --> 0:16:48.880
<v Speaker 1>and arousing UM. And so even when you stop, it

0:16:48.960 --> 0:16:51.360
<v Speaker 1>takes a while to wind down from that to to

0:16:52.040 --> 0:16:54.640
<v Speaker 1>get to sleep. I've actually been going to bed earlier,

0:16:54.640 --> 0:16:57.080
<v Speaker 1>but what I've been noticing is that I'm waking up later.

0:16:58.680 --> 0:17:01.120
<v Speaker 1>That's because your body is saying, oh, I'm getting more sleep.

0:17:01.160 --> 0:17:03.480
<v Speaker 1>I like this. We've talked a little bit about how

0:17:03.520 --> 0:17:05.880
<v Speaker 1>you need more sleep as a teenager than you did

0:17:05.920 --> 0:17:08.199
<v Speaker 1>as a little kid. But Jared isn't the only one

0:17:08.240 --> 0:17:11.560
<v Speaker 1>who's learning to adjust. Halfway through, Dr Rich went and

0:17:11.560 --> 0:17:18.439
<v Speaker 1>brought Jared's mom, Jen into the appointment room. So how

0:17:18.480 --> 0:17:21.359
<v Speaker 1>do you think he's doing. I think he's doing good.

0:17:22.560 --> 0:17:25.480
<v Speaker 1>It's still a work in progress, aren't we. I admit

0:17:25.560 --> 0:17:28.280
<v Speaker 1>that myself. Yeah, he said that straight up front. He

0:17:28.320 --> 0:17:30.920
<v Speaker 1>feels like it's improved, that he's got more work to do.

0:17:31.840 --> 0:17:35.240
<v Speaker 1>Dr Rich often talks about the concept of digital parenting.

0:17:35.640 --> 0:17:38.119
<v Speaker 1>He says it's important for parents to engage with what

0:17:38.160 --> 0:17:41.280
<v Speaker 1>their kids are doing online, even though it can sometimes

0:17:41.359 --> 0:17:44.879
<v Speaker 1>be overwhelming or scary for the parent. They feel that

0:17:45.640 --> 0:17:49.240
<v Speaker 1>their kids are so much more facile with these devices

0:17:49.600 --> 0:17:54.159
<v Speaker 1>and with these environments, um that they don't understand that

0:17:54.280 --> 0:17:57.240
<v Speaker 1>they often check out of parenting in the digital space,

0:17:58.040 --> 0:18:01.800
<v Speaker 1>and so the internet and interactive media runs the risk

0:18:01.880 --> 0:18:04.640
<v Speaker 1>of becoming rock and roll in the sense of it's

0:18:04.680 --> 0:18:07.480
<v Speaker 1>something mom and dad don't understand, it's something mom and

0:18:07.560 --> 0:18:10.879
<v Speaker 1>dad hate. How cool is that he wants parents to

0:18:10.960 --> 0:18:14.359
<v Speaker 1>learn how to participate in their children's online activity. What

0:18:14.560 --> 0:18:18.359
<v Speaker 1>I do recommend they do is, instead of saying I

0:18:18.440 --> 0:18:21.040
<v Speaker 1>hate that, turn it off or wag of finger, is

0:18:21.080 --> 0:18:24.480
<v Speaker 1>to sit down and play the video game with their child,

0:18:24.880 --> 0:18:27.959
<v Speaker 1>or go on social media with their child. Um And

0:18:28.080 --> 0:18:30.320
<v Speaker 1>just as you wouldn't just toss the car keys at

0:18:30.320 --> 0:18:33.520
<v Speaker 1>a twelve year old say have at it, or give

0:18:33.880 --> 0:18:37.560
<v Speaker 1>a six year old power saw, we need to give

0:18:37.640 --> 0:18:41.560
<v Speaker 1>them these tools when they are both in need of

0:18:41.600 --> 0:18:46.840
<v Speaker 1>the tool and responsible enough to use it wisely. So, Peter,

0:18:46.920 --> 0:18:49.280
<v Speaker 1>this seems like good advice. But as we said earlier,

0:18:49.320 --> 0:18:52.320
<v Speaker 1>awareness among parents is pretty low. So how do we

0:18:52.359 --> 0:18:55.960
<v Speaker 1>fix that. One thing Dr Rich is working on is

0:18:56.000 --> 0:18:59.800
<v Speaker 1>something he calls anticipatory guidance. That means he wants to

0:19:00.080 --> 0:19:03.560
<v Speaker 1>rain other doctors, other pediatricians about how they should be

0:19:03.600 --> 0:19:07.119
<v Speaker 1>talking to the parents of their young patients about what

0:19:07.160 --> 0:19:10.840
<v Speaker 1>to expect as their children grow up and start using technology. Okay,

0:19:10.840 --> 0:19:12.840
<v Speaker 1>so I'm a I'm a parent of young kids, so

0:19:12.920 --> 0:19:16.440
<v Speaker 1>how how might my kids doctor start talking to me differently?

0:19:16.480 --> 0:19:19.400
<v Speaker 1>About their tech use. Okay, well, when your kids see

0:19:19.400 --> 0:19:22.400
<v Speaker 1>their pediatrician for their annual check up, let's say, Um,

0:19:22.480 --> 0:19:26.040
<v Speaker 1>your doctor might talk to you about things like vaccination, nutrition,

0:19:26.560 --> 0:19:29.359
<v Speaker 1>you know how much weight your kids might gain. Right and,

0:19:29.600 --> 0:19:32.000
<v Speaker 1>by the way, tech never comes up in that discussion, right,

0:19:32.040 --> 0:19:34.560
<v Speaker 1>And and Dr Rich wants tech to become part of

0:19:34.600 --> 0:19:37.440
<v Speaker 1>that discussion. He wants doctors to be kind of giving

0:19:37.440 --> 0:19:40.400
<v Speaker 1>parents a heads up that you know, these are healthy habits,

0:19:40.400 --> 0:19:42.440
<v Speaker 1>but this might be too much for your child who's

0:19:42.480 --> 0:19:45.840
<v Speaker 1>only X number of years old. Um. And for and

0:19:45.880 --> 0:19:48.120
<v Speaker 1>for parents to be aware of the fact that, yes,

0:19:48.160 --> 0:19:50.399
<v Speaker 1>tech is having an impact on the way the child

0:19:50.480 --> 0:19:53.560
<v Speaker 1>is developing. It's interesting as a parent, I mean, you're

0:19:53.600 --> 0:19:55.760
<v Speaker 1>just you know, I kind of feel like I'm in

0:19:55.760 --> 0:19:58.280
<v Speaker 1>the dark a little bit. Kids are drawn to the

0:19:58.320 --> 0:20:03.440
<v Speaker 1>technology offer and instead of TV or like conventional toys. Um,

0:20:03.480 --> 0:20:06.240
<v Speaker 1>some of the some of the games they play seem

0:20:06.320 --> 0:20:09.600
<v Speaker 1>like they're pretty stimulating. But sometimes the hours they're spending

0:20:09.640 --> 0:20:12.879
<v Speaker 1>staring into a screen can feel a little recome. And

0:20:12.920 --> 0:20:15.679
<v Speaker 1>that's something that Apple, for example, has just decided it's

0:20:15.680 --> 0:20:17.960
<v Speaker 1>going to take some action on to help parents limit

0:20:18.359 --> 0:20:21.399
<v Speaker 1>the amount of time that their kids spend on their devices, right,

0:20:21.440 --> 0:20:24.959
<v Speaker 1>they made They made some announcements at their recent developers conference. Um. Well,

0:20:25.000 --> 0:20:27.040
<v Speaker 1>the main new feature that's going to come in the

0:20:27.080 --> 0:20:31.919
<v Speaker 1>next version of the iPhone operating system that's iOS twelve.

0:20:32.000 --> 0:20:34.840
<v Speaker 1>The main software it's called screen Time, and it will

0:20:34.880 --> 0:20:38.000
<v Speaker 1>help people track how long they're spending on their own devices.

0:20:38.320 --> 0:20:40.840
<v Speaker 1>Apples planning to break that out by apps, so you

0:20:40.880 --> 0:20:43.320
<v Speaker 1>can see how much time you've spent on Facebook versus

0:20:43.359 --> 0:20:46.520
<v Speaker 1>your emails, for example. Um. But then for parents, you'll

0:20:46.560 --> 0:20:48.679
<v Speaker 1>also be able to see how much time your children

0:20:48.680 --> 0:20:51.000
<v Speaker 1>are spending on their devices, and you'll be able to

0:20:51.000 --> 0:20:53.960
<v Speaker 1>set time limits or even set kind of off off

0:20:54.000 --> 0:20:56.920
<v Speaker 1>limits time when your kids can't use their devices at all.

0:20:57.160 --> 0:20:59.600
<v Speaker 1>And what what does Dr Rich think about what Apple

0:20:59.600 --> 0:21:02.040
<v Speaker 1>announced stuff? Well, actually I had a chance to ask

0:21:02.119 --> 0:21:04.360
<v Speaker 1>him about that because I was with him in Boston

0:21:04.400 --> 0:21:07.480
<v Speaker 1>when Apple made those announcements. Do you think the stuff

0:21:07.480 --> 0:21:10.680
<v Speaker 1>Apple announced yesterday is going to be helpful? I think

0:21:10.680 --> 0:21:13.560
<v Speaker 1>it's a move in the right direction. I think that

0:21:15.240 --> 0:21:20.560
<v Speaker 1>what I'm hopeful of is that the tech companies and

0:21:20.720 --> 0:21:25.520
<v Speaker 1>media makers will see the information we have on how

0:21:25.520 --> 0:21:28.439
<v Speaker 1>we're changed by our media as something that will allow

0:21:28.560 --> 0:21:32.080
<v Speaker 1>them to evolve their product to the next step where

0:21:32.119 --> 0:21:35.679
<v Speaker 1>they're dealing with the second bottom line of of social

0:21:35.720 --> 0:21:40.639
<v Speaker 1>and individual outcomes, not just profit, and to recognize and

0:21:40.720 --> 0:21:43.159
<v Speaker 1>not deny that the media have an effect on us

0:21:43.200 --> 0:21:45.560
<v Speaker 1>they do. I think this is going to require a

0:21:45.640 --> 0:21:48.640
<v Speaker 1>major ce change in the way they do business, which

0:21:48.640 --> 0:21:51.439
<v Speaker 1>has been very much proprietary and very much, you know,

0:21:51.720 --> 0:21:55.120
<v Speaker 1>behind closed doors. But I think that there's a good

0:21:55.160 --> 0:22:00.159
<v Speaker 1>possibility that that's the solution for this current suspicion and

0:22:01.400 --> 0:22:06.440
<v Speaker 1>concerned about what these products are doing and how they

0:22:06.440 --> 0:22:08.840
<v Speaker 1>are affecting kids in the way they grow up. So

0:22:08.880 --> 0:22:11.639
<v Speaker 1>it's interesting that Apple is being responsive to the letters

0:22:11.680 --> 0:22:14.560
<v Speaker 1>sent by shareholders and to what folks like Dr Rich

0:22:14.880 --> 0:22:17.960
<v Speaker 1>are saying, Pa, do you think they're authentic and wanting

0:22:18.000 --> 0:22:20.280
<v Speaker 1>to solve the problem or or do they just want

0:22:20.320 --> 0:22:24.560
<v Speaker 1>to avoid getting blamed. I mean, it's interesting Apple has

0:22:24.640 --> 0:22:26.960
<v Speaker 1>been ahead of the curve on some issues like privacy,

0:22:27.000 --> 0:22:29.680
<v Speaker 1>for example. At the same time, I guess Apple must

0:22:29.720 --> 0:22:31.840
<v Speaker 1>be sort of looking at the way the kind of

0:22:31.840 --> 0:22:35.760
<v Speaker 1>press coverage that some of their big tech competitors are

0:22:35.800 --> 0:22:38.359
<v Speaker 1>getting in in the press right now, and you know,

0:22:38.440 --> 0:22:40.560
<v Speaker 1>maybe they're they're deciding this is an issue they want

0:22:40.560 --> 0:22:43.760
<v Speaker 1>to get out in front of UM. It's interesting. Other

0:22:44.480 --> 0:22:47.680
<v Speaker 1>other tech companies like Amazon, for example, have recently rolled

0:22:47.680 --> 0:22:52.280
<v Speaker 1>out some kind of child friendly parent controls UM for

0:22:52.480 --> 0:22:55.600
<v Speaker 1>their Echo devices, and it could be that Apple is

0:22:55.640 --> 0:22:57.560
<v Speaker 1>kind of realizing they're going to have to follow suit.

0:22:58.359 --> 0:23:01.480
<v Speaker 1>You know, Apple is so good at marking its devices

0:23:01.560 --> 0:23:03.720
<v Speaker 1>and some of the big features of its devices. It

0:23:03.760 --> 0:23:07.399
<v Speaker 1>will be interesting to see if they advertise some of

0:23:07.400 --> 0:23:10.240
<v Speaker 1>these new tools to limit the use of their devices. UM.

0:23:10.280 --> 0:23:17.400
<v Speaker 1>I guess we'll I guess we'll see. So what's next

0:23:17.400 --> 0:23:20.440
<v Speaker 1>for Jared? Well, for now, Jared is still making regular

0:23:20.520 --> 0:23:23.320
<v Speaker 1>visits to Dr Rich and with the school here ending soon,

0:23:23.720 --> 0:23:26.600
<v Speaker 1>Jared's looking for a summer job. Jared and Dr Rich

0:23:26.680 --> 0:23:29.000
<v Speaker 1>came up with the idea of becoming a camp counselor.

0:23:29.640 --> 0:23:32.600
<v Speaker 1>That caused some anxiety for his mom. And then the

0:23:32.640 --> 0:23:35.520
<v Speaker 1>other thing is I think it would be great if

0:23:35.560 --> 0:23:37.800
<v Speaker 1>we could get him a job. Yeah, I think so too.

0:23:38.320 --> 0:23:42.639
<v Speaker 1>You think you could be a counselor that camp, the

0:23:42.760 --> 0:23:46.320
<v Speaker 1>camp he was a c I ta, why not? He's

0:23:46.320 --> 0:23:49.200
<v Speaker 1>going to be miserable. I don't want him going to no,

0:23:49.440 --> 0:23:52.159
<v Speaker 1>hold going back, hold on, hold On. By the end

0:23:52.160 --> 0:23:54.720
<v Speaker 1>of the session, Jen had agreed to let Jared apply

0:23:54.840 --> 0:23:58.000
<v Speaker 1>for the camp counselor role, and because Jared's grades are improving,

0:23:58.160 --> 0:24:00.280
<v Speaker 1>He's been chosen for a school trip to the Okay

0:24:00.359 --> 0:24:05.040
<v Speaker 1>next year. So I'm excited. I'm I'm a little concerned

0:24:05.119 --> 0:24:08.480
<v Speaker 1>because it's like the farthest I've been away from home. Um,

0:24:08.480 --> 0:24:10.600
<v Speaker 1>I'm not going to be with family, so that's kind

0:24:10.640 --> 0:24:15.520
<v Speaker 1>of scary for me. But I'm mentally preparing myself for it.

0:24:21.040 --> 0:24:23.480
<v Speaker 1>And Michael Rich is working on getting the word out

0:24:23.480 --> 0:24:25.960
<v Speaker 1>to more parents about how to raise kids in the

0:24:26.040 --> 0:24:32.040
<v Speaker 1>digital age. I would um reassure parents that parenting is

0:24:32.119 --> 0:24:34.440
<v Speaker 1>more of an art than a science, and that all

0:24:34.520 --> 0:24:37.600
<v Speaker 1>the science we bring to bear on it just helps

0:24:37.640 --> 0:24:41.200
<v Speaker 1>that art be better. So they shouldn't approach this as

0:24:41.280 --> 0:24:44.199
<v Speaker 1>something that they feel they've failed because they've given their

0:24:44.240 --> 0:24:47.440
<v Speaker 1>kids a smartphone or a Facebook account or something like this,

0:24:48.119 --> 0:24:51.920
<v Speaker 1>but as something we can always be perfecting, even though

0:24:52.000 --> 0:25:09.199
<v Speaker 1>we're imperfect at it. Yeah, and that's it for this

0:25:09.240 --> 0:25:12.600
<v Speaker 1>week's episode of Decrypted. Thanks for listening. If you'd like

0:25:12.640 --> 0:25:15.000
<v Speaker 1>to get in contact with Dr Rich, you can write

0:25:15.040 --> 0:25:18.200
<v Speaker 1>to him at Ask the Media Attrition. The link is

0:25:18.480 --> 0:25:23.240
<v Speaker 1>c m h dot TV. Forward slash of parents, forward Slash,

0:25:23.320 --> 0:25:26.360
<v Speaker 1>ask the Mediatrician, and let us know what you thought

0:25:26.400 --> 0:25:29.520
<v Speaker 1>of the show. You can email us at decrypted at

0:25:29.520 --> 0:25:33.240
<v Speaker 1>bloomberg dot net or I'm on Twitter at pa Gadkari

0:25:33.960 --> 0:25:36.600
<v Speaker 1>and I'm at brad Stone. If you have it already,

0:25:36.760 --> 0:25:38.960
<v Speaker 1>please take a moment to rate and review our show.

0:25:39.280 --> 0:25:42.600
<v Speaker 1>It really helps us find new listeners. This episode was

0:25:42.640 --> 0:25:46.520
<v Speaker 1>produced by TOFA forehead Liz Smith and Magnus Hendrickson, and

0:25:46.720 --> 0:25:50.040
<v Speaker 1>edited by Anne vander May. A special thanks to Jen

0:25:50.160 --> 0:25:53.280
<v Speaker 1>and Jared for telling us their story. Francesco Levi is

0:25:53.359 --> 0:25:55.840
<v Speaker 1>head of Bloomberg Podcasts. We'll see you next week.