WEBVTT - Anita Sarkeesian and Video Game Journalism

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<v Speaker 1>Get in touch with technology with text stuff from stuff com.

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<v Speaker 1>Hey there, and welcome to tex Stuff. I'm Jonathan Strickland

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<v Speaker 1>and I have a special guest today. Kristen from Stuff

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<v Speaker 1>Mom Never Told You has decided that she is going

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<v Speaker 1>to lower herself to the bar of tech stuff and

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<v Speaker 1>join me in the studio. Jonathan Lowering, Lowering, I'm happy

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<v Speaker 1>to be here. Thanks for having me on. I'm happy

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<v Speaker 1>to have you on. We've done a couple of we've

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<v Speaker 1>done a brain stuff together, which was a lot of fun. Yeah.

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<v Speaker 1>But and I got to be on an episode of

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<v Speaker 1>Stuff Mom Never Told You. That's right, you came you

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<v Speaker 1>were our expert on trolling, not not because of your trolling.

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<v Speaker 1>I kept that past locked up. Yeah, yeah, we didn't

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<v Speaker 1>talk about that. It's just my expertise on the subject

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<v Speaker 1>of trolls. And we're going to be talking about something

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<v Speaker 1>that very much involves trolling today, although that's not the

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<v Speaker 1>focus of this conversation. We're gonna be talking a lot

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<v Speaker 1>about Anita Sarkisian and her tropes against women, tropes versus

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<v Speaker 1>women's series, specifically the troops versus women in video games. Uh,

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<v Speaker 1>And because we're gonna be talking about a really serious

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<v Speaker 1>subject that has had a lot of attention devoted to

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<v Speaker 1>it from all quarters of the Internet, including some of

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<v Speaker 1>the darkest ones. I think it it's important to let

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<v Speaker 1>all of you guys know out there, we're gonna be

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<v Speaker 1>talking about some heavy stuff. Uh, it is not all

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<v Speaker 1>sunshine and roses. There's some really unpleasantness going on here,

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<v Speaker 1>So trigger warnings out there. I mean, a lot of

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<v Speaker 1>the stuff we're gonna be talking about is specifically things

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<v Speaker 1>like violence or implied violence, or threats against women or

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<v Speaker 1>anyone who actually supports them in their their quest to

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<v Speaker 1>just be heard. So keep that in mind because we

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<v Speaker 1>don't usually explore those sort of things on Texa. But

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<v Speaker 1>it's an important conversation and it's certainly one that's dominated

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<v Speaker 1>the tech world. I mean, if you are on Twitter

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<v Speaker 1>and you're following any uh folks in the technology sector,

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<v Speaker 1>you're going to have seen stuff about Sarkasian at some point. Yeah.

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<v Speaker 1>I have a feeling that for a lot of your listeners,

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<v Speaker 1>her name probably rings a bell, whether they've seen a

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<v Speaker 1>Tropes Versus Women video or simply heard about her. Because

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<v Speaker 1>there's been so much conversation and critique, and not even critique,

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<v Speaker 1>just trending into outright hatred. There have been there have

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<v Speaker 1>been some attacks that have nothing to do with any

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<v Speaker 1>of her work, as at least the attack itself has

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<v Speaker 1>nothing to do with her work. The attack would just

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<v Speaker 1>be a nasty, terrible thing to say. I mean, you

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<v Speaker 1>read some of these attacks and you think, when would

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<v Speaker 1>you ever say this to another human being? I mean,

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<v Speaker 1>well you wouldn't you think It's see, the chances are

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<v Speaker 1>if some of these people would see Sarkasian face to

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<v Speaker 1>face on the street, they would not say the kinds

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<v Speaker 1>of things that they would say online, which is something

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<v Speaker 1>that we talked about. Actually when you came on stuff.

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<v Speaker 1>I've never told you to talk about trolling, just how

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<v Speaker 1>the anonymity of the internet can sometimes fuel the sort

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<v Speaker 1>of vile because it's easier to type something out than

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<v Speaker 1>to say something to someone's face. Well, you don't have

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<v Speaker 1>the social pressures that you have in real life. Right,

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<v Speaker 1>in real life, I have the social pressure It is

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<v Speaker 1>socially unacceptable for me to rent and rave against somebody,

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<v Speaker 1>to threaten somebody. That is not acceptable in society. But

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<v Speaker 1>online there are a different set of rules and or

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<v Speaker 1>or sometimes just a complete lack of rules, depending upon

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<v Speaker 1>what areas of the internet you're talking about. But to

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<v Speaker 1>really dig down into this, first we need to talk

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<v Speaker 1>about who Anita Sarkisian is. And she's a media critic.

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<v Speaker 1>And while the recent conversation has all been about her

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<v Speaker 1>work in studying women's roles in video games, that's not

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<v Speaker 1>the only thing she's ever done. The Troops Versus Women

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<v Speaker 1>is actually a series that pre day. It's the video

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<v Speaker 1>game critique. Yeah, it's It's been interesting too and startling

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<v Speaker 1>to to see the development of Sarkasian's career around this

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<v Speaker 1>video games project, because when I first came across her work,

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<v Speaker 1>it was with a series of six videos that she

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<v Speaker 1>produced looking specifically at a trope surrounding female characters on

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<v Speaker 1>film and in TV. So the first video that she

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<v Speaker 1>put out, for instance, was about the Manic Pixie dream Girl.

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<v Speaker 1>She clearly did not receive any death threats for talking

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<v Speaker 1>about the Manic Pixie dream Girl, but then didn't say,

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<v Speaker 1>you know, I built my career on this. Yeah, she

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<v Speaker 1>was gonna smash her over the head with her ukulele

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<v Speaker 1>or anything like that. And she also devoted videos to

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<v Speaker 1>things like women in refrigerators, which does tie into comics

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<v Speaker 1>the smurfet principle, which comes up again in her video

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<v Speaker 1>game series The Evil Seductress Mystical Pregnancy, and then finally

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<v Speaker 1>the st a feminist, which for people unfamiliar with this trope,

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<v Speaker 1>it's essentially hyper feminist character used in shows or movies

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<v Speaker 1>too at the same time lampoon feminism. And it's a

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<v Speaker 1>little ironic that this was the last video I'm aware

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<v Speaker 1>of that she made before she started in on this

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<v Speaker 1>video game project, because she has now sort of been

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<v Speaker 1>treated as a straw feminist by her haters. Well, well, yeah,

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<v Speaker 1>this is one of those things where you start to

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<v Speaker 1>attribute arguments to someone that they have never personally put

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<v Speaker 1>forth as their own, and then you go forward and

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<v Speaker 1>knocked down that argument and say, see this person was wrong. Well,

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<v Speaker 1>if the person never made that argument in the first place,

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<v Speaker 1>no they're not wrong. That's that's the whole straw man

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<v Speaker 1>argument from the beginning. So for those of you out

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<v Speaker 1>there who may be confused just by the term trope,

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<v Speaker 1>we're really talking about a figurative use of some concept

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<v Speaker 1>that tends to become sort of common currency. It's not

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<v Speaker 1>quite the same as cliche, although the two can be related,

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<v Speaker 1>but a trope is something that, uh, you know, it's

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<v Speaker 1>an element that you see within a work that you

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<v Speaker 1>can identify and say, oh, I also saw this in

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<v Speaker 1>this other thing. And it may be a completely different medium.

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<v Speaker 1>It doesn't have to be the same medium. So here's

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<v Speaker 1>an example, Jump the shark. That's a phrase everyone has heard.

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<v Speaker 1>Jump the shark. Is this trope about a moment in

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<v Speaker 1>a series that changes the the tone of that series

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<v Speaker 1>enough so there's no longer what it used to be.

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<v Speaker 1>It is lesser than what it used to be, and

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<v Speaker 1>we view it as something negative at that point. Uh.

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<v Speaker 1>The the woman in the Fridge trope that you mentioned

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<v Speaker 1>comes from Green Lantern specifically. That's that was a comic

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<v Speaker 1>book where the hero Green Lantern comes back and finds

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<v Speaker 1>that his girlfriend had been murdered and shoved into his refrigerator,

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<v Speaker 1>and the whole purpose of it was to give Green

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<v Speaker 1>Lantern a a story arc. Had nothing to do with

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<v Speaker 1>the female character she was. She was just the kind

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<v Speaker 1>of the launching point for his story. And that's sort

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<v Speaker 1>of where a lot of the criticism comes in from

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<v Speaker 1>Sarkasian towards video games and and different types of media

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<v Speaker 1>as well. She was specifically focusing on video games for

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<v Speaker 1>this project. Now, it's a project that she sought crowdfunding for.

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<v Speaker 1>Back in two thousand and twelve, she launched a Kickstarter campaign.

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<v Speaker 1>She had a goal of six thousand dollars to produce

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<v Speaker 1>a series of videos where she would critique video games

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<v Speaker 1>and she would look at a broad spectrum of games

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<v Speaker 1>and see how women's roles were depicted in these various

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<v Speaker 1>video games. And it wasn't it wasn't a crusade to

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<v Speaker 1>go and destroy video games. She makes a point that

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<v Speaker 1>video games are designed to be fun, and you can

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<v Speaker 1>enjoy a video game while still applying critical thinking and

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<v Speaker 1>saying this game is the gameplay is great, I really

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<v Speaker 1>enjoy elements of the story. This one thing really bothers me, though,

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<v Speaker 1>And she also is very careful to say a trope

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<v Speaker 1>is a trope. It's not. It's not the definition of

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<v Speaker 1>an entire game. But the presence or even the ubiquity

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<v Speaker 1>of certain tropes in the video game industry can be

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<v Speaker 1>troubling because that is a reflection of and a reinforcement

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<v Speaker 1>of certain cultural ideas that can be harmful not just

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<v Speaker 1>to women, but to men as well. And so the

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<v Speaker 1>thing is that I think a lot of people don't

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<v Speaker 1>pay enough attention to the actual arguments. They have a

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<v Speaker 1>knee jerk reaction of you are attacking something that I love,

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<v Speaker 1>therefore you need to be destroyed, which is it sounds dramatic,

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<v Speaker 1>but that's very much what's happening, absolutely, and I mean

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<v Speaker 1>it's it was notable that she wanted to dig into

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<v Speaker 1>tropes and video games at this point where it is

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<v Speaker 1>important as a media critic that she is to look

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<v Speaker 1>into video games considering just how widely their play, and

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<v Speaker 1>I mean in the same way. I mean she started

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<v Speaker 1>out with film and television, which you know, again another

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<v Speaker 1>thing that so many people are consuming. And to say

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<v Speaker 1>that what you see on screen, the kinds of tropes

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<v Speaker 1>that are on screen, the portrayals of different people, not

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<v Speaker 1>just women, but people of color or men, people with disabilities,

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<v Speaker 1>et cetera, the way that they are portrayed on screen

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<v Speaker 1>certainly does have an off screen impact. And with that

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<v Speaker 1>Kickstarter campaign, she initially just you know, like you said,

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<v Speaker 1>one six thousand dollars take five videos, and she immediately

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<v Speaker 1>as soon as the Kickstar video went up, people started

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<v Speaker 1>just making so many vile comments and attacking her and

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<v Speaker 1>essentially trying to. I think her Wikipedia page was hacked

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<v Speaker 1>at one point. Vandalism, Yeah, like all sorts of incidents

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<v Speaker 1>happening to where everyone, like a lot of other people

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<v Speaker 1>came to her aid and she ended up raising almost

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<v Speaker 1>one fift nine thousand dollars and with that money, since

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<v Speaker 1>it was so overfunded, said okay, well guess what, haters

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<v Speaker 1>instead of five videos and making twelve right, So the

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<v Speaker 1>and of course a lot of the haters ended up

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<v Speaker 1>saying that she was conning Kickstarter. That's not how kickstarter

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<v Speaker 1>works people. All right, let me let me just break

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<v Speaker 1>this down for you. Um, there are a lot of

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<v Speaker 1>things that you can criticize people for. I mean, I

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<v Speaker 1>think I think criticism of arguments is important, but you

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<v Speaker 1>have to make sure that you're actually criticizing the argument.

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<v Speaker 1>Conning Kickstarter, No, she put forth exactly what she wanted

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<v Speaker 1>to do and people decided to support her. Kicksterter has

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<v Speaker 1>nothing to do with that. Kickstarter has an interest if

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<v Speaker 1>a project does well, because that's how they make money.

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<v Speaker 1>But Kickstarter is not being conned. They had a platform,

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<v Speaker 1>she submitted a project, the project was approved, and the

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<v Speaker 1>project did really really well. It was quote unquote overfunded,

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<v Speaker 1>This is not unique to Sarkasian. We see it all

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<v Speaker 1>the time. I've been part of Kickstarter projects, you know,

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<v Speaker 1>I've can tributed to some that got crazy over funded too,

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<v Speaker 1>and you never hear anyone complain about those. Um it's

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<v Speaker 1>it's so, let's let's set that aside. There's also, like

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<v Speaker 1>you said, this crazy uh flurry of insults and attacks

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<v Speaker 1>against sarkasi And before she's ever produced a single video. Now,

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<v Speaker 1>back in two thousand twelve, before she had ever even

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<v Speaker 1>scripted out the first video, she was already becoming the

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<v Speaker 1>target of attacks. And this pretty much to me says

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<v Speaker 1>the goal is to silence her. There's no you can't

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<v Speaker 1>criticize an argument that hasn't been made. You don't know

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<v Speaker 1>what the argument is yet. Well, she has a website

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<v Speaker 1>called Feminist Frequency, and I think simply by virtue of

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<v Speaker 1>the title or word feminist being anywhere near her name,

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<v Speaker 1>that's going to attract a lot of negative attention. And

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<v Speaker 1>I also find it kind of hilarious that because of

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<v Speaker 1>that swarm of attack with the intent of silencing her,

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<v Speaker 1>if that hadn't happened, Jonathan, I have a feeling she

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<v Speaker 1>wouldn't have gotten so much attention. Because of that, maybe

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<v Speaker 1>her Kickstarter would have funded, but maybe that maybe it

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<v Speaker 1>would have been a series that a handful of people

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<v Speaker 1>would have seen and it never would have gone beyond that.

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<v Speaker 1>But because of this intense focused hatred, it ended up

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<v Speaker 1>grabbing a lot more attention, which also, to me, tells

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<v Speaker 1>me that it's a much more important issue than a

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<v Speaker 1>lot of people would say. I mean, the fact that

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<v Speaker 1>there is so much vitriolic hatred aimed at her tells

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<v Speaker 1>me that even as as careful as she is to say, look,

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<v Speaker 1>I'm not saying that video games make people go out

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<v Speaker 1>and be terrible. What I'm saying is that it is

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<v Speaker 1>a reflection of and a reinforcement of certain ideas and culture,

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<v Speaker 1>and that we cannot be immune to those. Those are

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<v Speaker 1>influences on us. Whether or not we end up, uh,

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<v Speaker 1>you know, embracing them as our own fullosophy is another matter,

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<v Speaker 1>but they do influence us. You know, she's very careful

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<v Speaker 1>to make that distinction. The fact that she's been the

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<v Speaker 1>target of such incredible attacks says to me that maybe

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<v Speaker 1>she was being a little conservative in that, and that

0:13:11.960 --> 0:13:15.000
<v Speaker 1>perhaps her you know, it's a little it's a little

0:13:15.000 --> 0:13:17.120
<v Speaker 1>bit more of an impact than she had given it credit,

0:13:17.240 --> 0:13:20.640
<v Speaker 1>although she is being very methodical about this, which I think,

0:13:20.760 --> 0:13:25.640
<v Speaker 1>you know, is laudable, especially considering the incredible, you know,

0:13:26.080 --> 0:13:29.960
<v Speaker 1>opposition she's faced. I can't imagine having encountered this kind

0:13:30.000 --> 0:13:33.520
<v Speaker 1>of thing. It was kind of crazy. So her series started,

0:13:33.960 --> 0:13:37.040
<v Speaker 1>uh and launched in March of two thousand thirteen, and

0:13:37.120 --> 0:13:42.320
<v Speaker 1>the very first episode was a discussion of part one

0:13:42.360 --> 0:13:46.719
<v Speaker 1>of three on the Damsel in Distress trope, and she

0:13:47.120 --> 0:13:50.320
<v Speaker 1>pretty much breaks it down as the damsel in distress

0:13:50.559 --> 0:13:54.360
<v Speaker 1>is the the object that the hero is trying to

0:13:55.280 --> 0:13:59.200
<v Speaker 1>uh to to rescue. She she's Princess Pea. Yeah, she

0:13:59.240 --> 0:14:02.760
<v Speaker 1>has princess speech, which Princess Peach. The only reason Princess

0:14:02.760 --> 0:14:06.000
<v Speaker 1>Peach exists is for Mario to have something to go after. Right.

0:14:06.040 --> 0:14:08.400
<v Speaker 1>She doesn't have any personality of her own, She has

0:14:08.520 --> 0:14:10.120
<v Speaker 1>no But then again, you know, you could say, oh,

0:14:10.240 --> 0:14:12.679
<v Speaker 1>Mario didn't have any personality. But the thing is that

0:14:12.760 --> 0:14:16.800
<v Speaker 1>this this trope extends well beyond the Mario era, but

0:14:16.880 --> 0:14:21.000
<v Speaker 1>you still get a Princess Peach, right. The character uh,

0:14:21.040 --> 0:14:24.440
<v Speaker 1>there's no intrinsic value to her. The only value is

0:14:24.520 --> 0:14:27.320
<v Speaker 1>the fact that she quote unquote belongs to the hero,

0:14:27.480 --> 0:14:30.240
<v Speaker 1>but has been stolen away by the villain or some

0:14:30.320 --> 0:14:34.040
<v Speaker 1>variation thereof. And so the first three episodes really focus

0:14:34.120 --> 0:14:37.359
<v Speaker 1>on this damsel in distressed trope. The first one specifically

0:14:37.400 --> 0:14:41.200
<v Speaker 1>looks at the basic trope, the Princess Peach version, and

0:14:41.240 --> 0:14:44.520
<v Speaker 1>the second one looks at more recent examples, which get

0:14:44.600 --> 0:14:48.960
<v Speaker 1>pretty grim. We're talking about, uh, not just a a

0:14:49.160 --> 0:14:51.760
<v Speaker 1>female character who has no real agency, she has no

0:14:51.840 --> 0:14:55.480
<v Speaker 1>control over her existence. She's either being rescued by someone

0:14:55.560 --> 0:14:58.040
<v Speaker 1>or kidnapped by someone. She's not doing anything on her own.

0:14:58.800 --> 0:15:02.920
<v Speaker 1>But often she's also the m of some pretty nasty violence,

0:15:03.200 --> 0:15:05.720
<v Speaker 1>uh in more recent ones. And this is sometimes an

0:15:05.720 --> 0:15:10.080
<v Speaker 1>effort to make a video game seem darker and more edgy. Uh.

0:15:10.080 --> 0:15:12.280
<v Speaker 1>The idea being that, well, if we show the villain

0:15:12.600 --> 0:15:18.280
<v Speaker 1>hitting a quote unquote defenseless, vulnerable, helpless woman, then that

0:15:18.320 --> 0:15:21.160
<v Speaker 1>makes him a really bad guy, and you're a really

0:15:21.200 --> 0:15:24.440
<v Speaker 1>good guy for stopping him and rescuing the woman. Meanwhile,

0:15:24.440 --> 0:15:27.320
<v Speaker 1>the woman has She's just there to be the recipient

0:15:27.440 --> 0:15:31.960
<v Speaker 1>of abuse. She has no other purpose. And her point

0:15:32.080 --> 0:15:35.720
<v Speaker 1>is that you don't have any you know, the sort

0:15:35.760 --> 0:15:39.120
<v Speaker 1>of investment that you put into the male protagonist. There's

0:15:39.160 --> 0:15:42.080
<v Speaker 1>none of that in the female character. She can't do

0:15:42.160 --> 0:15:46.120
<v Speaker 1>anything for herself. She's not even really a person. She's

0:15:46.160 --> 0:15:48.800
<v Speaker 1>just a thing for a character to win. If if

0:15:48.800 --> 0:15:52.640
<v Speaker 1>she were replaced with some other like object of value,

0:15:53.280 --> 0:15:55.920
<v Speaker 1>there'd be no difference there, except for the fact that

0:15:55.960 --> 0:15:58.600
<v Speaker 1>it would be truly an object and not a person,

0:15:59.200 --> 0:16:02.240
<v Speaker 1>or the depiction of a person being treated as an object.

0:16:02.880 --> 0:16:06.520
<v Speaker 1>And it really makes you think, um, for someone who

0:16:06.680 --> 0:16:11.200
<v Speaker 1>like shocking news here, I'm a guy, so yeah, I know,

0:16:11.560 --> 0:16:15.120
<v Speaker 1>and as a guy, the thing is that the video

0:16:15.120 --> 0:16:19.160
<v Speaker 1>games do cater to my demographic, right, I'm I'm a male,

0:16:19.560 --> 0:16:22.600
<v Speaker 1>and so there are a lot of things that are

0:16:22.680 --> 0:16:25.640
<v Speaker 1>in video games that I may have been kind of

0:16:25.680 --> 0:16:28.280
<v Speaker 1>aware of under the surface, but never really given much

0:16:28.320 --> 0:16:31.480
<v Speaker 1>thought to because it didn't directly affect me. I was

0:16:31.640 --> 0:16:34.720
<v Speaker 1>I was the character that was the protagonist watching these

0:16:34.800 --> 0:16:38.200
<v Speaker 1>videos in sequence and seeing sarkas and lay them out

0:16:38.240 --> 0:16:43.760
<v Speaker 1>methodically and compelling lee and giving endless examples. I mean,

0:16:43.840 --> 0:16:46.320
<v Speaker 1>it's it's when she sits there and says, all right, here,

0:16:46.360 --> 0:16:49.920
<v Speaker 1>here's an example of uh, a character who has no

0:16:50.080 --> 0:16:52.800
<v Speaker 1>power of her own. Here's another one, and here are

0:16:52.880 --> 0:16:56.280
<v Speaker 1>twelve more of them. It really starts to sink in,

0:16:56.400 --> 0:17:00.960
<v Speaker 1>and I think, wow, I have been largely ignorant of this,

0:17:01.520 --> 0:17:03.680
<v Speaker 1>and I think a lot of it has to do

0:17:03.800 --> 0:17:07.520
<v Speaker 1>with that that being ingrained in culture overall, not just

0:17:07.680 --> 0:17:12.800
<v Speaker 1>video games. That's a microcosm of where this extends beyond

0:17:13.280 --> 0:17:16.800
<v Speaker 1>in all realms of life. And I think I needed

0:17:16.800 --> 0:17:18.920
<v Speaker 1>to wake up a long time ago. This series really

0:17:18.960 --> 0:17:21.399
<v Speaker 1>needed to happen years ago, I think. But well, and

0:17:21.440 --> 0:17:24.520
<v Speaker 1>I think that that often is a point lost on

0:17:25.480 --> 0:17:28.160
<v Speaker 1>a lot of people who don't want to hear what

0:17:28.200 --> 0:17:30.919
<v Speaker 1>she has to say. Um. I think, first of all,

0:17:30.920 --> 0:17:33.880
<v Speaker 1>a lot of times it seems like many of her

0:17:34.480 --> 0:17:37.960
<v Speaker 1>loudest hitters don't even watch the videos themselves, and also

0:17:38.320 --> 0:17:41.920
<v Speaker 1>don't understand the broader point that the video game is

0:17:42.000 --> 0:17:46.760
<v Speaker 1>more of the example, or more of a symptom of

0:17:46.920 --> 0:17:51.359
<v Speaker 1>a broader issue of and reflection of these kinds of

0:17:51.400 --> 0:17:56.199
<v Speaker 1>patterns that have been happening historically in real life are

0:17:56.200 --> 0:17:59.320
<v Speaker 1>reflected on you know, big screens, small screen in or

0:17:59.320 --> 0:18:03.120
<v Speaker 1>now understand or in stories in literature, and now understandably

0:18:03.840 --> 0:18:08.200
<v Speaker 1>are showing up again and again in video games as well.

0:18:08.280 --> 0:18:11.680
<v Speaker 1>So it's not I think it's just often misinterpreted as

0:18:12.359 --> 0:18:15.240
<v Speaker 1>her just wanting to take down video games where it's

0:18:15.280 --> 0:18:18.560
<v Speaker 1>really like, no, what, what's trying. What she's attempting to

0:18:18.600 --> 0:18:22.320
<v Speaker 1>maybe highlight and dismantle is that issue that we are

0:18:22.440 --> 0:18:25.679
<v Speaker 1>seeing in the video game. It's having wrong with playing

0:18:25.800 --> 0:18:28.280
<v Speaker 1>video game. Yeah. She actually gives quite a few examples

0:18:28.320 --> 0:18:32.439
<v Speaker 1>of games that either attempt to overturn these things and

0:18:32.480 --> 0:18:38.480
<v Speaker 1>sometimes unsuccessfully so because the attempt was perhaps a poor

0:18:38.520 --> 0:18:42.280
<v Speaker 1>attempt or misunderstanding of what the underlying cause of the

0:18:42.320 --> 0:18:44.840
<v Speaker 1>issue was, and so it ends up being kind of

0:18:44.840 --> 0:18:48.680
<v Speaker 1>a surface level way of dealing with it. Or it's

0:18:48.800 --> 0:18:53.080
<v Speaker 1>there's some that just apparently have a beautiful way of

0:18:53.160 --> 0:18:57.560
<v Speaker 1>treating the subject matter entirely, so you just you don't

0:18:57.680 --> 0:19:00.320
<v Speaker 1>have those same tropes that you run into. So the

0:19:00.359 --> 0:19:04.199
<v Speaker 1>Damsel in Distressed ones are pretty, um, pretty tough to

0:19:04.200 --> 0:19:07.160
<v Speaker 1>get around. And she in the third episode, the part

0:19:07.240 --> 0:19:09.680
<v Speaker 1>three of the Damsels in Distress, that's where she really

0:19:09.720 --> 0:19:11.560
<v Speaker 1>looks at some of the video games that tried to

0:19:12.359 --> 0:19:16.720
<v Speaker 1>counteract it, including the Dudes in Distress video games where

0:19:16.760 --> 0:19:18.800
<v Speaker 1>it turns it on its head, and she makes a

0:19:18.880 --> 0:19:21.120
<v Speaker 1>really good point that I think a lot of gamers

0:19:21.119 --> 0:19:23.600
<v Speaker 1>miss out on, and that really good point is that

0:19:24.160 --> 0:19:27.040
<v Speaker 1>a dude in distress is never going to be the

0:19:27.119 --> 0:19:29.679
<v Speaker 1>same as a damsel in distress. It either ends up

0:19:29.680 --> 0:19:33.480
<v Speaker 1>being played as a joke, because that's not how things happen.

0:19:34.080 --> 0:19:37.680
<v Speaker 1>Look at the last couple of millennia of fiction, and

0:19:37.800 --> 0:19:40.479
<v Speaker 1>you have the damsel in distressed trope well and truly

0:19:40.560 --> 0:19:44.880
<v Speaker 1>ingrained in Western literature and not just video games. Uh.

0:19:45.240 --> 0:19:47.639
<v Speaker 1>She says. It either becomes across as a joke or

0:19:47.760 --> 0:19:50.439
<v Speaker 1>it doesn't. Even if it's not a joke, that you

0:19:50.520 --> 0:19:54.800
<v Speaker 1>don't have that cultural weight, that cultural baggage behind it, right,

0:19:55.240 --> 0:19:58.200
<v Speaker 1>for the damsel in distress for women, that's something that

0:19:58.400 --> 0:20:01.760
<v Speaker 1>has been a depiction women in literature, like I said,

0:20:01.800 --> 0:20:05.399
<v Speaker 1>for millennia. For men, it's not. So there's not that

0:20:05.440 --> 0:20:08.480
<v Speaker 1>cultural baggage for men. So turning that on its head

0:20:08.560 --> 0:20:12.200
<v Speaker 1>doesn't necessarily work. It doesn't. It doesn't really be like, oh,

0:20:12.200 --> 0:20:14.720
<v Speaker 1>look the tables are turned. How does it feel. Well,

0:20:15.080 --> 0:20:18.040
<v Speaker 1>it's the exception, right, So it's it's like, well, that's

0:20:18.040 --> 0:20:21.800
<v Speaker 1>that's weird. Well, and it's a good example too of

0:20:21.880 --> 0:20:27.240
<v Speaker 1>how the how it's erroneous to think that the solution

0:20:27.760 --> 0:20:33.040
<v Speaker 1>to perhaps let's say, in video game terms of violence

0:20:33.040 --> 0:20:36.919
<v Speaker 1>being perpetuated toward women women being the victims of violence

0:20:36.960 --> 0:20:40.600
<v Speaker 1>is to simply just switch those roles and have men

0:20:40.640 --> 0:20:44.320
<v Speaker 1>being the victims of violence. That doesn't really necessarily solve things.

0:20:44.400 --> 0:20:47.240
<v Speaker 1>And she makes another good point of that in the

0:20:47.280 --> 0:20:51.399
<v Speaker 1>fourth episode with the Mrs Mail video game character. Is

0:20:51.400 --> 0:20:54.240
<v Speaker 1>talking about how there have been a number of video games,

0:20:54.240 --> 0:20:58.400
<v Speaker 1>such as, most prominently Mrs pac Man, where you take

0:20:58.440 --> 0:21:01.600
<v Speaker 1>the stock Mail video game character and just put a

0:21:01.640 --> 0:21:05.159
<v Speaker 1>bow on her head and then problems solved. But it's like, no,

0:21:05.320 --> 0:21:08.360
<v Speaker 1>that's not really, that's not really what we're getting at here. Yeah,

0:21:08.400 --> 0:21:11.800
<v Speaker 1>where where where, through the use of some signifiers that

0:21:11.840 --> 0:21:16.280
<v Speaker 1>we associate with the female gender, you have magically equated

0:21:16.920 --> 0:21:21.160
<v Speaker 1>male and female video game experiences, which is not exactly true,

0:21:21.200 --> 0:21:24.560
<v Speaker 1>and it's missing the point largely. Um. Yeah. That one

0:21:24.840 --> 0:21:29.040
<v Speaker 1>I think is also very relevant for a larger conversation

0:21:29.080 --> 0:21:34.760
<v Speaker 1>in technology, where you see companies that are marketing products

0:21:35.080 --> 0:21:38.520
<v Speaker 1>as being meant for women, and they very often fall

0:21:38.560 --> 0:21:42.359
<v Speaker 1>into the same sort of tropes in in a in

0:21:42.400 --> 0:21:46.800
<v Speaker 1>a slightly different way. So example, and everything that's pink, right,

0:21:47.119 --> 0:21:50.080
<v Speaker 1>like it's you know, it's a smartphone for women because

0:21:50.119 --> 0:21:53.439
<v Speaker 1>it's pink. That sort of thing where it becomes it

0:21:53.480 --> 0:21:59.879
<v Speaker 1>relies on these female signifiers. This incredibly shallow and dismiss

0:22:00.040 --> 0:22:03.720
<v Speaker 1>a way of saying this is for for this specific audience,

0:22:04.000 --> 0:22:06.359
<v Speaker 1>because you're clearly not smart enough to be able to

0:22:06.400 --> 0:22:09.360
<v Speaker 1>pick up on that or to enjoy something just as

0:22:09.359 --> 0:22:12.840
<v Speaker 1>a consumer, we have to to spell it out. So

0:22:13.200 --> 0:22:15.600
<v Speaker 1>this pink think, that's for you ladies. Everything else is

0:22:15.600 --> 0:22:18.320
<v Speaker 1>for the dudes. Yeah, there's even a handy marketing term

0:22:18.359 --> 0:22:21.600
<v Speaker 1>for that, and it's pink it and shrink it done,

0:22:21.760 --> 0:22:25.720
<v Speaker 1>and it's for it's odd little hands, twny little things

0:22:25.800 --> 0:22:28.600
<v Speaker 1>and like pink and she and she points out in

0:22:28.640 --> 0:22:31.200
<v Speaker 1>the world of video games, what this means for female

0:22:31.280 --> 0:22:34.320
<v Speaker 1>characters is they tend to look like in a lot

0:22:34.359 --> 0:22:37.000
<v Speaker 1>of video games, they tend to be a slight variation

0:22:37.119 --> 0:22:40.679
<v Speaker 1>on whatever the main protagonist is, so you get a

0:22:40.680 --> 0:22:43.439
<v Speaker 1>female version of that. That and she goes so far

0:22:43.480 --> 0:22:45.600
<v Speaker 1>as to say this isn't the case for all video

0:22:45.640 --> 0:22:48.280
<v Speaker 1>games everywhere. She's saying, there are a lot of video

0:22:48.320 --> 0:22:50.960
<v Speaker 1>games that do fall into this category. But you get

0:22:51.119 --> 0:22:54.520
<v Speaker 1>one female protagonist that looks kind of like the main

0:22:54.600 --> 0:22:57.080
<v Speaker 1>male protagonist, and if you have other characters you can unlock,

0:22:57.720 --> 0:23:00.840
<v Speaker 1>they tend to be other male protagonists that look very

0:23:00.880 --> 0:23:04.199
<v Speaker 1>differently from the original ones, so they all seem to

0:23:04.240 --> 0:23:09.439
<v Speaker 1>have things that distinguish them from the main protagonist. The female, however,

0:23:09.600 --> 0:23:12.639
<v Speaker 1>is just a female counterpart to the male protagonists. You

0:23:12.680 --> 0:23:17.159
<v Speaker 1>don't get dozens of different females who have looks that

0:23:17.200 --> 0:23:22.040
<v Speaker 1>are informed by their own personalities. It's just a variation

0:23:22.040 --> 0:23:26.200
<v Speaker 1>on the male character. So again you're talking about identity

0:23:26.200 --> 0:23:29.439
<v Speaker 1>and agency and dependence, like the fact that the female

0:23:29.560 --> 0:23:32.399
<v Speaker 1>character's existence depends upon the male character, because without the

0:23:32.400 --> 0:23:35.800
<v Speaker 1>male protagonist version there, you don't have a female version.

0:23:35.880 --> 0:23:38.960
<v Speaker 1>She doesn't stand on her own. So these are great

0:23:39.000 --> 0:23:41.720
<v Speaker 1>points again, and it's stuff that really makes you start

0:23:41.760 --> 0:23:44.359
<v Speaker 1>to think, and especially if you've just been playing games

0:23:44.359 --> 0:23:48.720
<v Speaker 1>and not really spending any time considering the the underlying

0:23:49.080 --> 0:23:53.680
<v Speaker 1>factors there. And it doesn't mean that game designers are

0:23:53.720 --> 0:23:57.000
<v Speaker 1>setting out with an agenda to oppress women. You know,

0:23:57.080 --> 0:23:59.520
<v Speaker 1>she she doesn't say that, she doesn't make these claims,

0:23:59.520 --> 0:24:01.600
<v Speaker 1>which is why a lot of the attacks seem to

0:24:01.640 --> 0:24:05.280
<v Speaker 1>suggest that she's got this agenda to destroy video game developers.

0:24:05.280 --> 0:24:08.040
<v Speaker 1>And that's not what she's saying. Uh, you know, it's

0:24:08.119 --> 0:24:10.440
<v Speaker 1>it's she's saying these are these are just tropes that

0:24:10.480 --> 0:24:13.800
<v Speaker 1>are so deeply ingrained in our culture, we don't necessarily

0:24:13.840 --> 0:24:16.199
<v Speaker 1>even realize that when we start to incorporate them in

0:24:16.200 --> 0:24:19.120
<v Speaker 1>our own work. So if I were to go out

0:24:19.160 --> 0:24:21.679
<v Speaker 1>and write a story, it maybe after I've written it

0:24:21.720 --> 0:24:23.399
<v Speaker 1>and I read over and I realized, hey, you know

0:24:23.440 --> 0:24:25.600
<v Speaker 1>what I I I've committed one of those two. It's

0:24:25.600 --> 0:24:30.040
<v Speaker 1>just one of those things that I associate with storytelling,

0:24:30.119 --> 0:24:33.919
<v Speaker 1>which is my hang up. So I gotta really, you know,

0:24:34.080 --> 0:24:36.520
<v Speaker 1>examine that and figure out, well, how can I tell

0:24:36.560 --> 0:24:39.640
<v Speaker 1>a story that doesn't depend upon this stuff. I mean

0:24:39.680 --> 0:24:41.840
<v Speaker 1>that that is just a crutch that I don't want

0:24:41.840 --> 0:24:44.639
<v Speaker 1>to rely upon. And uh. And so that seems to

0:24:44.640 --> 0:24:47.320
<v Speaker 1>be a lot of the focus of her um of

0:24:47.359 --> 0:24:51.359
<v Speaker 1>her work. Now. You also mentioned the Smurfett principle, which

0:24:51.440 --> 0:24:54.399
<v Speaker 1>falls into video games as well. That's where you have

0:24:54.960 --> 0:24:59.080
<v Speaker 1>a group of characters, all of whom save one are male,

0:24:59.680 --> 0:25:03.120
<v Speaker 1>and then you have the one token female character. Uh.

0:25:03.119 --> 0:25:05.000
<v Speaker 1>And this happens in video games all the time, where

0:25:05.000 --> 0:25:08.639
<v Speaker 1>you'll have you'll have groups where one character is female

0:25:08.640 --> 0:25:11.240
<v Speaker 1>and all the rest are male. Um, that doesn't mean

0:25:11.240 --> 0:25:13.880
<v Speaker 1>that it's the only the only thing that you see

0:25:13.920 --> 0:25:16.840
<v Speaker 1>out there. Like again, there are exceptions, but she points

0:25:16.840 --> 0:25:20.800
<v Speaker 1>out how this is a frequent trope in video games.

0:25:20.880 --> 0:25:23.040
<v Speaker 1>So the Left for Dead series, you can have a

0:25:23.160 --> 0:25:27.680
<v Speaker 1>you know, there's one female character and then three male characters. Uh,

0:25:27.720 --> 0:25:31.080
<v Speaker 1>so you know that's an example there. There are plenty

0:25:31.160 --> 0:25:33.359
<v Speaker 1>of them. And of course there are a lot of

0:25:33.400 --> 0:25:36.480
<v Speaker 1>games where there's no female counterpart at all. You play

0:25:36.520 --> 0:25:38.639
<v Speaker 1>as a male protagonist and that's it. There are a

0:25:38.640 --> 0:25:41.520
<v Speaker 1>couple where you play as a female protagonist. The Portal

0:25:41.840 --> 0:25:45.159
<v Speaker 1>games are an example, and they're they're phenomenal, and I

0:25:45.200 --> 0:25:47.639
<v Speaker 1>wish they're being more games like them. Um, and I

0:25:47.680 --> 0:25:50.080
<v Speaker 1>think She points out Beyond Good and Evil as one

0:25:50.080 --> 0:25:54.800
<v Speaker 1>of her favorites. Um, but yeah, that's a another trope.

0:25:54.840 --> 0:25:58.920
<v Speaker 1>She she explores she also looks at women as background decoration.

0:25:59.040 --> 0:26:01.600
<v Speaker 1>This is These are a couple of her more recent

0:26:01.680 --> 0:26:06.719
<v Speaker 1>videos which have really ramped up the abuse uh leveled

0:26:06.720 --> 0:26:10.560
<v Speaker 1>against her, and in these episodes she specifically talks about

0:26:11.000 --> 0:26:13.600
<v Speaker 1>female They can't you can't even call the characters, but

0:26:13.720 --> 0:26:17.560
<v Speaker 1>female depictions and video games that are just there as background.

0:26:17.960 --> 0:26:20.240
<v Speaker 1>They are not meant in any way to impact the

0:26:20.280 --> 0:26:24.680
<v Speaker 1>story or to be a character. They're just there, um

0:26:24.880 --> 0:26:28.080
<v Speaker 1>to to add to the tone of whatever the video

0:26:28.119 --> 0:26:31.880
<v Speaker 1>game is. And they are far more frequently than men

0:26:32.119 --> 0:26:36.879
<v Speaker 1>hyper sexualized. They are sexual objects more frequently than men are. Usually,

0:26:36.880 --> 0:26:39.640
<v Speaker 1>if a man is treated as a sexual object within

0:26:39.680 --> 0:26:42.920
<v Speaker 1>a video game, it's for some sort of joke, whereas

0:26:42.960 --> 0:26:47.640
<v Speaker 1>for women, in a lot of video games, that's the default, right.

0:26:47.720 --> 0:26:52.399
<v Speaker 1>And what's telling about the how common these types of

0:26:52.440 --> 0:26:55.480
<v Speaker 1>female characters are is that, you know, as we've just

0:26:55.480 --> 0:26:58.560
<v Speaker 1>been talking about the past few minutes, there there's such

0:26:58.600 --> 0:27:02.560
<v Speaker 1>a lack of those main female protagonists who have any

0:27:02.560 --> 0:27:04.879
<v Speaker 1>sort of depth to them whatsoever. And yet when you

0:27:04.920 --> 0:27:08.879
<v Speaker 1>look in the background, oh, they're the women. They're the

0:27:08.920 --> 0:27:13.159
<v Speaker 1>women being objectified or just sort of randomly disposed of.

0:27:14.520 --> 0:27:17.919
<v Speaker 1>There was another one disposability and la vulnerability where you know,

0:27:18.080 --> 0:27:27.040
<v Speaker 1>the sort of um, the fact that they can be destroyed, killed, dismembered,

0:27:27.200 --> 0:27:30.840
<v Speaker 1>i mean tortured, uh, pretty much in the background, and

0:27:30.880 --> 0:27:33.280
<v Speaker 1>that's just part of that's just part of the game world.

0:27:33.320 --> 0:27:35.679
<v Speaker 1>And they're meant to be there as a way of

0:27:35.960 --> 0:27:40.119
<v Speaker 1>again creating that tone is pretty rough because again, you know,

0:27:40.200 --> 0:27:44.240
<v Speaker 1>there there's they're not meant to create an a deep

0:27:44.359 --> 0:27:48.520
<v Speaker 1>emotional uh impact on the player. You know, it's not

0:27:48.680 --> 0:27:52.960
<v Speaker 1>there to to actually have the person ask why this

0:27:53.040 --> 0:27:56.800
<v Speaker 1>thing happens or uh, what is the you know, what

0:27:56.880 --> 0:27:59.800
<v Speaker 1>are the ramifications of it? Where the implications of it

0:27:59.840 --> 0:28:02.440
<v Speaker 1>is just like this world is bad because of this

0:28:02.640 --> 0:28:06.720
<v Speaker 1>or this world is seedy because this happens. Um And

0:28:06.960 --> 0:28:10.480
<v Speaker 1>she brings out a lot in Grand Theft Auto about

0:28:10.520 --> 0:28:12.840
<v Speaker 1>how I mean, there are a lot of characters and

0:28:12.960 --> 0:28:15.720
<v Speaker 1>female characters and Grand Theft Auto or female figures. I

0:28:15.720 --> 0:28:18.680
<v Speaker 1>guess you could even say a lady bodies and Grand

0:28:18.680 --> 0:28:24.360
<v Speaker 1>Theft Auto that are specifically meant for a sexual objectification there.

0:28:24.480 --> 0:28:26.600
<v Speaker 1>There there are other female characters that are not or

0:28:26.600 --> 0:28:29.520
<v Speaker 1>female bodies that are not, but a lot of them

0:28:29.520 --> 0:28:33.280
<v Speaker 1>in Grand Theft Auto are Yeah. Well, and so there's

0:28:33.320 --> 0:28:38.240
<v Speaker 1>this one controversy in quotes about it was either episode

0:28:38.280 --> 0:28:40.200
<v Speaker 1>five or episode six, in which she calls out the

0:28:40.280 --> 0:28:43.920
<v Speaker 1>video game hit Man and a scene in which and

0:28:43.960 --> 0:28:48.600
<v Speaker 1>she shows the gameplay in the Trops versus Women video

0:28:48.880 --> 0:28:53.040
<v Speaker 1>of the male protagonists walking past a couple of exotic

0:28:53.080 --> 0:28:56.240
<v Speaker 1>dancers and you can like shoot them in the head

0:28:56.320 --> 0:28:59.400
<v Speaker 1>and they die. You can either sneak by them or

0:29:00.160 --> 0:29:07.480
<v Speaker 1>kill them. Yeah, And so there's a particularly vocal hater

0:29:08.040 --> 0:29:11.840
<v Speaker 1>um user name Thunderfoot, who made this video all about

0:29:11.920 --> 0:29:15.840
<v Speaker 1>how a Nita Sarkasian is, is clearly trying to you know,

0:29:15.840 --> 0:29:19.680
<v Speaker 1>as a clear and complete liar because and he showed

0:29:19.680 --> 0:29:23.760
<v Speaker 1>in his video gameplay, you can just sneak by them,

0:29:24.000 --> 0:29:27.680
<v Speaker 1>which the argument was on his end that that just

0:29:27.720 --> 0:29:30.640
<v Speaker 1>dismantles everything that she has to say, but it doesn't

0:29:30.680 --> 0:29:33.360
<v Speaker 1>erase the fact that, okay, but you can still kill them.

0:29:33.480 --> 0:29:37.880
<v Speaker 1>And it's even more troubling if we think about, Okay, well,

0:29:37.880 --> 0:29:39.880
<v Speaker 1>what are the real world impacts of this kind of

0:29:39.960 --> 0:29:44.320
<v Speaker 1>video gameplay? That a lot of the indiscriminate violence toward

0:29:44.360 --> 0:29:48.800
<v Speaker 1>women in video games is toward these nameless women. I

0:29:48.800 --> 0:29:50.840
<v Speaker 1>feel like it's one thing if you have a female

0:29:50.840 --> 0:29:55.000
<v Speaker 1>protagonist and she gets really violent, and you know, she's

0:29:55.040 --> 0:29:58.920
<v Speaker 1>like moving on like through a story and violence is

0:29:59.040 --> 0:30:02.800
<v Speaker 1>part of it, whereas you know, a lot of the

0:30:02.960 --> 0:30:07.840
<v Speaker 1>violence in women is just perpetuated toward these nameless characters,

0:30:07.840 --> 0:30:09.160
<v Speaker 1>do you know what I mean? Like it seems a

0:30:09.200 --> 0:30:11.320
<v Speaker 1>little more distinct where you're saying, you've got these these

0:30:11.440 --> 0:30:15.640
<v Speaker 1>characters that the only reason they exist is for you

0:30:15.720 --> 0:30:19.520
<v Speaker 1>to either sneak by them or kill them. So if

0:30:20.040 --> 0:30:23.200
<v Speaker 1>you know, if it were a sense where if you

0:30:23.440 --> 0:30:28.000
<v Speaker 1>killed the characters automatically, your your mission failed, and it

0:30:28.120 --> 0:30:29.880
<v Speaker 1>was clear that you had to sneak by them. That's

0:30:29.880 --> 0:30:32.920
<v Speaker 1>one thing. That's that's a game mechanic that is trying

0:30:32.960 --> 0:30:35.240
<v Speaker 1>to say, no, that's that's the wrong You're going to

0:30:35.240 --> 0:30:37.800
<v Speaker 1>fail the mission this way. But giving that as an

0:30:37.800 --> 0:30:41.320
<v Speaker 1>option was really what Sarkisian was pointing towards. She said,

0:30:41.320 --> 0:30:45.160
<v Speaker 1>these are the characters who are already sexual objects because

0:30:45.400 --> 0:30:48.360
<v Speaker 1>of the nature of what their profession is supposed to

0:30:48.440 --> 0:30:50.680
<v Speaker 1>be and the way that they are designed, the actual

0:30:50.760 --> 0:30:54.920
<v Speaker 1>character designs, they are sexual objects. And there if you

0:30:55.080 --> 0:30:59.000
<v Speaker 1>have given characters the option of killing them, then that

0:30:59.200 --> 0:31:02.040
<v Speaker 1>already is an issue. It's not whether or not the

0:31:02.080 --> 0:31:04.959
<v Speaker 1>player does do that. It's the fact that the option

0:31:05.040 --> 0:31:07.120
<v Speaker 1>is there in the first place. That was her argument,

0:31:07.200 --> 0:31:09.440
<v Speaker 1>not that you were forced to kill In fact that

0:31:09.480 --> 0:31:11.520
<v Speaker 1>she never, as far as I recall, says that you're

0:31:11.520 --> 0:31:13.840
<v Speaker 1>forced to kill them. She says, that's one of the

0:31:13.920 --> 0:31:16.600
<v Speaker 1>things you can do. And then you hide their body

0:31:16.720 --> 0:31:19.640
<v Speaker 1>so that they won't be discovered. Uh, And that's what

0:31:19.800 --> 0:31:22.160
<v Speaker 1>she says. You know, that's the problem. It's it's not

0:31:22.440 --> 0:31:24.320
<v Speaker 1>it's not whether or not the players forced to do it.

0:31:24.320 --> 0:31:26.920
<v Speaker 1>It's the fact that this is existing that's an issue,

0:31:26.960 --> 0:31:31.760
<v Speaker 1>because violence against women is a very real, very serious problem,

0:31:31.800 --> 0:31:36.920
<v Speaker 1>and to make it to gamify it is another serious problem.

0:31:36.960 --> 0:31:40.800
<v Speaker 1>It again reflects and reinforces an idea in the culture

0:31:41.200 --> 0:31:43.760
<v Speaker 1>that is not a great idea well, and one thing

0:31:43.760 --> 0:31:47.680
<v Speaker 1>that Sarcausian doesn't get into in the videos, largely because

0:31:47.680 --> 0:31:49.280
<v Speaker 1>she doesn't have time too, because there's so much to

0:31:49.280 --> 0:31:53.880
<v Speaker 1>talk about just within the gameplay. But all a number

0:31:53.880 --> 0:31:58.640
<v Speaker 1>of studies that have been done looking at how video

0:31:58.680 --> 0:32:04.800
<v Speaker 1>games do influence wants perceptions toward women. So, for instance,

0:32:05.200 --> 0:32:07.880
<v Speaker 1>there was a two thousand twelve study which found that

0:32:08.240 --> 0:32:12.720
<v Speaker 1>video games depicting sexual objectification of women and violence against

0:32:12.760 --> 0:32:18.640
<v Speaker 1>women resulted in statistically significant increased rape myth acceptance i e.

0:32:19.120 --> 0:32:22.320
<v Speaker 1>This idea that women are asking for it among male

0:32:22.400 --> 0:32:27.320
<v Speaker 1>study participants, but also it impacts female players as well.

0:32:27.360 --> 0:32:29.920
<v Speaker 1>There was a two thousand thirteen study finding that women

0:32:29.960 --> 0:32:34.480
<v Speaker 1>who played with sexualized doppleganger avatars i e. Like you know,

0:32:34.600 --> 0:32:39.280
<v Speaker 1>sexy avatars that looked like themselves engaged in higher levels

0:32:39.280 --> 0:32:43.480
<v Speaker 1>of self objectification and again higher rape myth acceptance. So

0:32:44.080 --> 0:32:48.160
<v Speaker 1>while again the it's not the argument is not that

0:32:48.560 --> 0:32:53.000
<v Speaker 1>video games or evil, but rather that it is important

0:32:53.040 --> 0:33:00.800
<v Speaker 1>to consider how these on screen behaviors in lunce our

0:33:01.480 --> 0:33:07.000
<v Speaker 1>offscreen beliefs about the kinds of treatment towards women and

0:33:07.320 --> 0:33:10.479
<v Speaker 1>what is and is not acceptable. Because there, I mean,

0:33:10.520 --> 0:33:13.280
<v Speaker 1>there's and those were just two of many studies that

0:33:13.320 --> 0:33:15.840
<v Speaker 1>I could sit here and take off finding again and

0:33:15.840 --> 0:33:19.640
<v Speaker 1>again and again a very strong relationship between beating up

0:33:19.680 --> 0:33:24.200
<v Speaker 1>and or sexually assaulting women in video games and just

0:33:24.280 --> 0:33:26.480
<v Speaker 1>the belief not saying that it turns, you know, men

0:33:26.480 --> 0:33:32.080
<v Speaker 1>into rapists, but the belief that, well, it's not, it's

0:33:32.120 --> 0:33:36.400
<v Speaker 1>not terrible, it just lowers the bar. The way she

0:33:36.520 --> 0:33:39.280
<v Speaker 1>was dressed is the reason why that happened. To it's

0:33:39.440 --> 0:33:43.880
<v Speaker 1>it's essentially taking the accountability off the person who commits

0:33:43.920 --> 0:33:47.840
<v Speaker 1>the heinous crime and then applying at least part of it,

0:33:47.880 --> 0:33:51.280
<v Speaker 1>if not all of it to the victim of that crime. Uh,

0:33:51.320 --> 0:33:53.640
<v Speaker 1>that's you know, that's a terrible thing. That it's something

0:33:53.680 --> 0:33:57.840
<v Speaker 1>we should strive to get away from. And Sarkasian's point

0:33:58.000 --> 0:34:01.760
<v Speaker 1>is that again, these these games don't exist in a vacuum.

0:34:01.880 --> 0:34:05.120
<v Speaker 1>If the game existed in a world where violence against

0:34:05.120 --> 0:34:08.919
<v Speaker 1>women was not a systemic problem, around the world. If

0:34:09.360 --> 0:34:13.200
<v Speaker 1>women had true equality with men throughout the world, if

0:34:13.239 --> 0:34:16.600
<v Speaker 1>people of color had the same equality as as white

0:34:16.719 --> 0:34:19.759
<v Speaker 1>people do all around the world, then the video game thing,

0:34:19.760 --> 0:34:22.040
<v Speaker 1>it would just be a curiosity, you'd say. You might

0:34:22.080 --> 0:34:24.200
<v Speaker 1>say it's in poor taste, you might say, oh, this

0:34:24.280 --> 0:34:27.440
<v Speaker 1>is this is not realistic. You might say many things,

0:34:27.640 --> 0:34:29.640
<v Speaker 1>But it doesn't exist in a vacuum. It exists in

0:34:29.680 --> 0:34:33.040
<v Speaker 1>our world where these are real issues. And again, the

0:34:33.080 --> 0:34:38.560
<v Speaker 1>way it's depicted can very much affect our perceptions and

0:34:38.760 --> 0:34:41.400
<v Speaker 1>or at least reinforce ideas that we might already have,

0:34:41.640 --> 0:34:44.480
<v Speaker 1>rather than challenge them. That's a great point she makes,

0:34:45.000 --> 0:34:49.400
<v Speaker 1>is that you can make games that challenge these notions,

0:34:49.760 --> 0:34:56.359
<v Speaker 1>where characters actually do make real critical thinking choices that

0:34:56.880 --> 0:35:01.399
<v Speaker 1>will end up showing that this is, you know, this

0:35:01.480 --> 0:35:06.000
<v Speaker 1>is not something to be desired. But that replication of

0:35:06.040 --> 0:35:11.719
<v Speaker 1>those those um those situations does not mean criticism, right,

0:35:12.239 --> 0:35:17.280
<v Speaker 1>saying look how miserable this world is. Isn't saying, uh, misery,

0:35:17.400 --> 0:35:19.799
<v Speaker 1>is this terrible thing that we need to fix. It's

0:35:19.840 --> 0:35:23.320
<v Speaker 1>It's a different thing. So you know, again, I think,

0:35:23.640 --> 0:35:25.279
<v Speaker 1>like you were saying, I think a lot of the

0:35:25.280 --> 0:35:30.160
<v Speaker 1>criticism that has leveled against Sarkisian in particular, and other

0:35:30.360 --> 0:35:36.080
<v Speaker 1>other female journalists and and female developers, female developers, female

0:35:36.760 --> 0:35:41.319
<v Speaker 1>uh gamers, I mean the whole fake gamer girl. Uh

0:35:41.920 --> 0:35:45.480
<v Speaker 1>mean that's out there, is ridiculous. Uh. All of these

0:35:45.480 --> 0:35:51.640
<v Speaker 1>sort of things are are certainly problematic is the wrong word.

0:35:51.680 --> 0:35:55.000
<v Speaker 1>It's it's too big for problematic. But these are things

0:35:55.000 --> 0:35:57.080
<v Speaker 1>that really need to have this kind of attention and

0:35:57.120 --> 0:35:59.600
<v Speaker 1>it and it shows me that the critics in large

0:35:59.640 --> 0:36:02.880
<v Speaker 1>part are not really listening to what she has to say.

0:36:02.960 --> 0:36:06.400
<v Speaker 1>And again, I think if you find fault in the arguments,

0:36:06.840 --> 0:36:08.760
<v Speaker 1>then what you have to do is you have to

0:36:08.800 --> 0:36:12.080
<v Speaker 1>create your own argument that addresses whatever the point is,

0:36:12.640 --> 0:36:16.640
<v Speaker 1>use evidence to support your argument, and engage in a

0:36:16.719 --> 0:36:21.080
<v Speaker 1>debate or a conversation about it. What is actually happening, though,

0:36:21.600 --> 0:36:24.520
<v Speaker 1>is people are attacking the person, not the argument, or

0:36:24.520 --> 0:36:27.839
<v Speaker 1>if they attack the argument, they also attack the person. Um.

0:36:28.239 --> 0:36:31.879
<v Speaker 1>And it's really an effort to silence the person, not

0:36:32.000 --> 0:36:35.600
<v Speaker 1>to say here's why I disagree. Um, you know what

0:36:35.800 --> 0:36:39.040
<v Speaker 1>is your response to that? And it's pretty clear that

0:36:39.080 --> 0:36:41.880
<v Speaker 1>the people who are attacking have no interest in discourse

0:36:42.280 --> 0:36:46.920
<v Speaker 1>at all. But moving away from tropes versus women, like

0:36:46.960 --> 0:36:49.800
<v Speaker 1>the actual videos and what she's arguing, this whole question

0:36:49.880 --> 0:36:56.640
<v Speaker 1>of how video gameplay impacts and reflects real world situations.

0:36:57.360 --> 0:37:02.520
<v Speaker 1>What to me is even more telling and is worth

0:37:02.520 --> 0:37:08.400
<v Speaker 1>paying even closer attention to, is how this vocal minority,

0:37:09.040 --> 0:37:11.160
<v Speaker 1>and at least I hope it's a minority, It seems

0:37:11.160 --> 0:37:16.000
<v Speaker 1>to be a minority of gamers who really, really really

0:37:16.080 --> 0:37:19.400
<v Speaker 1>hate everything that has to do with Anita Sarkasian and

0:37:19.560 --> 0:37:23.799
<v Speaker 1>want to hear absolutely nothing about any critique of this

0:37:24.080 --> 0:37:27.480
<v Speaker 1>sort about video games. Seems like if you look at

0:37:27.600 --> 0:37:32.279
<v Speaker 1>the kinds of threats that they make against her that

0:37:32.520 --> 0:37:38.440
<v Speaker 1>usually involve rape threats, death threats, etcetera, is really confirming

0:37:38.680 --> 0:37:42.400
<v Speaker 1>a lot of what she is saying and arguing about

0:37:42.520 --> 0:37:45.520
<v Speaker 1>how maybe this is, you know, this sandbox that they're

0:37:45.520 --> 0:37:50.320
<v Speaker 1>playing in isn't so healthy. Yeah, I mean I completely

0:37:50.360 --> 0:37:53.960
<v Speaker 1>agree with that. I think that the the nature of

0:37:54.000 --> 0:37:57.040
<v Speaker 1>the threats again, if they were if they were intelligently

0:37:57.960 --> 0:38:02.200
<v Speaker 1>debating the point that she made, and if they were

0:38:02.239 --> 0:38:07.640
<v Speaker 1>actually coming up with counter evidence and saying, uh, you know,

0:38:08.239 --> 0:38:10.200
<v Speaker 1>I know that this is how you frame that in

0:38:10.200 --> 0:38:12.239
<v Speaker 1>the argument, I don't agree with it. Here is my

0:38:12.680 --> 0:38:16.000
<v Speaker 1>here's my approach. Here's why I think that what do

0:38:16.040 --> 0:38:18.879
<v Speaker 1>you think of that that's the civilized way to enter

0:38:18.880 --> 0:38:21.360
<v Speaker 1>a debate. That's not what's happening. What they're doing is

0:38:21.360 --> 0:38:26.839
<v Speaker 1>falling into behaviors that are reinforcing her arguments and completely

0:38:27.680 --> 0:38:31.839
<v Speaker 1>reinforcing it. I mean, they're making the same sort of

0:38:31.920 --> 0:38:34.759
<v Speaker 1>threats where they are showing a disregard for her as

0:38:34.760 --> 0:38:39.560
<v Speaker 1>a human being and using uh charged words you know,

0:38:39.680 --> 0:38:44.680
<v Speaker 1>that are based upon her gender that clearly indicate that

0:38:45.120 --> 0:38:48.160
<v Speaker 1>the argument she makes have some merit. Yeah, I mean,

0:38:48.200 --> 0:38:52.160
<v Speaker 1>like after she released her most recent video as of

0:38:52.320 --> 0:38:55.760
<v Speaker 1>this podcast recording, she had to leave her home because

0:38:55.920 --> 0:39:00.319
<v Speaker 1>the threats against her and her family became so specific. Um,

0:39:00.360 --> 0:39:02.640
<v Speaker 1>and she you know, she's been docked over and over

0:39:02.680 --> 0:39:06.120
<v Speaker 1>again that she no longer felt safe in her home.

0:39:06.160 --> 0:39:08.960
<v Speaker 1>And she's not the She's by no means the first

0:39:09.360 --> 0:39:15.839
<v Speaker 1>prominent loud feminist leaning woman on the internet who has

0:39:16.160 --> 0:39:20.799
<v Speaker 1>gone through this. So I'm just wondering, though, do you

0:39:20.840 --> 0:39:27.320
<v Speaker 1>think at some point gamers at large will turn on

0:39:28.440 --> 0:39:32.160
<v Speaker 1>this subset of them who are making so much trouble

0:39:32.160 --> 0:39:36.000
<v Speaker 1>Because around this time we also have gamer Gate happening,

0:39:36.239 --> 0:39:39.200
<v Speaker 1>and it's just it's it's become so ugly that I'm

0:39:39.200 --> 0:39:43.760
<v Speaker 1>seeing more and more articles and blog posts by other

0:39:44.600 --> 0:39:48.080
<v Speaker 1>more rational gamers saying, oh my god, you are just

0:39:48.280 --> 0:39:52.120
<v Speaker 1>ruining this for everybody. I think we're seeing more of that.

0:39:52.280 --> 0:39:54.920
<v Speaker 1>I think I think it's I think it took this

0:39:55.160 --> 0:40:03.120
<v Speaker 1>terrible uh sequence of events of people really being just

0:40:03.280 --> 0:40:08.360
<v Speaker 1>ridiculously awful. I mean, they're the words I want to

0:40:08.480 --> 0:40:11.360
<v Speaker 1>use I can't use on this podcast. UM, but I

0:40:11.680 --> 0:40:13.479
<v Speaker 1>think we're starting to see that. I think we're seeing

0:40:13.520 --> 0:40:15.680
<v Speaker 1>a lot more people speak out against it. We're hearing

0:40:15.719 --> 0:40:20.120
<v Speaker 1>podcasts like this where people are trying to actually intelligently

0:40:20.640 --> 0:40:23.759
<v Speaker 1>discuss what is this the central issue and why is

0:40:23.760 --> 0:40:28.600
<v Speaker 1>there so much vitriolic anger around it. We have people

0:40:28.640 --> 0:40:31.759
<v Speaker 1>making videos saying, look, guys, it's not okay to do this.

0:40:32.280 --> 0:40:34.759
<v Speaker 1>We have videos saying, look, it's not okay to not

0:40:34.960 --> 0:40:38.719
<v Speaker 1>say anything either. If you know someone who is engaging

0:40:38.719 --> 0:40:42.040
<v Speaker 1>in this, it's you know, go ahead and just tell them, like, dude,

0:40:42.560 --> 0:40:45.040
<v Speaker 1>that's that's not cool, that's not that's not okay. The

0:40:45.120 --> 0:40:47.759
<v Speaker 1>same sort of social pressures need to exist online as

0:40:47.800 --> 0:40:51.600
<v Speaker 1>do exist in our regular society, UH, and only through

0:40:52.239 --> 0:40:55.920
<v Speaker 1>this kind of UH. For first, you have to acknowledge

0:40:55.960 --> 0:40:58.800
<v Speaker 1>that that that the problem exists and then grow to

0:40:58.880 --> 0:41:01.600
<v Speaker 1>understand what the problem is is and then work to

0:41:01.640 --> 0:41:03.799
<v Speaker 1>make sure you're not part of the problem, and then

0:41:03.880 --> 0:41:06.960
<v Speaker 1>also work to make sure that the problem stops being

0:41:06.960 --> 0:41:10.160
<v Speaker 1>a problem. There's the series of steps here. I think

0:41:10.200 --> 0:41:12.920
<v Speaker 1>I'm somewhere on between three and four right now. You know,

0:41:12.960 --> 0:41:14.799
<v Speaker 1>I guess this is probably my part. Four right now

0:41:15.000 --> 0:41:18.320
<v Speaker 1>is contributing in this way. Um. I think we're starting

0:41:18.320 --> 0:41:20.160
<v Speaker 1>to see more and more of that. I think we'll

0:41:20.200 --> 0:41:26.319
<v Speaker 1>see the industry change over time as more awareness grows. Um.

0:41:26.320 --> 0:41:29.920
<v Speaker 1>It's one of those things that is going to still

0:41:29.920 --> 0:41:33.120
<v Speaker 1>take time. It's not gonna be overnight, as much as

0:41:33.120 --> 0:41:38.000
<v Speaker 1>I wish it would be, UM, but it's gonna also

0:41:38.040 --> 0:41:42.240
<v Speaker 1>take the part of gamers, those that minority to admit

0:41:42.280 --> 0:41:47.600
<v Speaker 1>the fact that m acknowledging these as problems and addressing

0:41:47.640 --> 0:41:51.400
<v Speaker 1>those problems doesn't mean video games go away, doesn't mean

0:41:51.480 --> 0:41:53.960
<v Speaker 1>video games become less fun, doesn't mean that all of

0:41:54.000 --> 0:41:57.720
<v Speaker 1>your video games are gonna suddenly become you know, match

0:41:57.840 --> 0:42:02.360
<v Speaker 1>these cute shapes together. Stein Um goes to the library

0:42:02.400 --> 0:42:05.640
<v Speaker 1>to find a copy of The Feminine Mystique. Can you

0:42:05.680 --> 0:42:08.560
<v Speaker 1>get out of the library before it closes? Jane Austin

0:42:08.640 --> 0:42:13.560
<v Speaker 1>first person shooter game or something you just you throw

0:42:13.600 --> 0:42:17.239
<v Speaker 1>quips at people. Um that I'd play that too, But no,

0:42:17.440 --> 0:42:19.680
<v Speaker 1>I don't think that's gonna be the case either. It

0:42:19.760 --> 0:42:22.799
<v Speaker 1>just ends up being something that that the industry needs

0:42:22.800 --> 0:42:27.280
<v Speaker 1>to become more aware of, gamers need to acknowledge and uh.

0:42:27.320 --> 0:42:31.800
<v Speaker 1>And I think overall, the outcome of this, when people

0:42:32.160 --> 0:42:34.839
<v Speaker 1>do come to this sort of agreement, which I think

0:42:34.920 --> 0:42:36.959
<v Speaker 1>is going to be years down the road, I'm sad

0:42:37.040 --> 0:42:41.000
<v Speaker 1>to say that the whole industry as all will benefit,

0:42:41.120 --> 0:42:44.240
<v Speaker 1>will have better games, will have games designed for more people,

0:42:44.320 --> 0:42:48.239
<v Speaker 1>more inclusion, and I actually think that will be a

0:42:48.320 --> 0:42:51.839
<v Speaker 1>fantastic thing for games. I don't like playing online right

0:42:51.840 --> 0:42:55.680
<v Speaker 1>now because of the way a lot of people behave online.

0:42:56.320 --> 0:42:58.520
<v Speaker 1>You know, I find if I do play online, I

0:42:58.640 --> 0:43:01.400
<v Speaker 1>turn off my heads it. I don't want to hear it.

0:43:01.520 --> 0:43:03.000
<v Speaker 1>I don't want to hear what people have to say,

0:43:03.000 --> 0:43:05.799
<v Speaker 1>because they say horrible, horrible things. I'd like to think

0:43:05.840 --> 0:43:08.600
<v Speaker 1>that if we as a culture work together to really

0:43:08.640 --> 0:43:11.920
<v Speaker 1>address these issues and say, now, it's not really funny.

0:43:12.160 --> 0:43:15.680
<v Speaker 1>It's not funny the stuff you're saying, it's not cool. Uh,

0:43:15.800 --> 0:43:20.240
<v Speaker 1>it just makes you seem to be uneducated and hateful,

0:43:20.520 --> 0:43:24.680
<v Speaker 1>which are not good qualities. Well, and there's hope for

0:43:24.719 --> 0:43:26.920
<v Speaker 1>that kind of future as well, because on the flip

0:43:26.960 --> 0:43:30.399
<v Speaker 1>side of all of those kinds of studies linking sort

0:43:30.440 --> 0:43:32.959
<v Speaker 1>of the terrible things on screen with the terrible things

0:43:33.000 --> 0:43:36.600
<v Speaker 1>off screen, there are also an equal number, if not more,

0:43:36.680 --> 0:43:40.520
<v Speaker 1>studies talking about how kids who play highly social games

0:43:40.520 --> 0:43:43.719
<v Speaker 1>tend to be more social people who play avatars that

0:43:43.719 --> 0:43:47.080
<v Speaker 1>aren't exactly like them. You know, games that allow you

0:43:47.120 --> 0:43:52.040
<v Speaker 1>to embody new experiences can actually have positive effects in

0:43:52.120 --> 0:43:56.040
<v Speaker 1>terms of increasing your capacities for empathy and things like that.

0:43:56.080 --> 0:44:01.040
<v Speaker 1>There's so much positive power within video games as well

0:44:01.520 --> 0:44:06.279
<v Speaker 1>that you know, there's still so much out there to harness. Yeah, yeah,

0:44:06.400 --> 0:44:09.239
<v Speaker 1>and and you know, look at some of the most

0:44:09.239 --> 0:44:12.759
<v Speaker 1>amazing games out there that have nothing to do with

0:44:12.840 --> 0:44:16.319
<v Speaker 1>this sort of of of problem. I mean, you can

0:44:17.600 --> 0:44:19.839
<v Speaker 1>Minecraft is an example I like to think of. It's

0:44:19.920 --> 0:44:23.880
<v Speaker 1>it's I'm you know, you do have an avatar, and

0:44:23.920 --> 0:44:27.080
<v Speaker 1>you can choose what your avatar looks like. But since

0:44:27.120 --> 0:44:29.400
<v Speaker 1>I play, and since most people I know play in

0:44:29.480 --> 0:44:33.040
<v Speaker 1>first person mode, they're not even the avatar is meaningless. Like,

0:44:33.200 --> 0:44:36.040
<v Speaker 1>you know, you're just a pair of hands. Occasionally you're

0:44:36.080 --> 0:44:38.640
<v Speaker 1>holding something and really the game is more about an

0:44:38.640 --> 0:44:42.359
<v Speaker 1>expression of creativity. It is wildly popular, is one of

0:44:42.400 --> 0:44:45.239
<v Speaker 1>the most popular computer games out there. A game can

0:44:45.280 --> 0:44:49.960
<v Speaker 1>be really tons of fun and it's not sacrificing anything

0:44:50.040 --> 0:44:52.560
<v Speaker 1>in terms of game play, and you can still have

0:44:52.760 --> 0:44:55.680
<v Speaker 1>gritty games and these sort of things that give you

0:44:55.760 --> 0:44:59.560
<v Speaker 1>this ability to live a heroes life. That's another issue

0:44:59.600 --> 0:45:01.600
<v Speaker 1>is that a lot of the games are catering to

0:45:01.680 --> 0:45:06.320
<v Speaker 1>the juvenile male power uh fantasy. You know, this idea

0:45:06.320 --> 0:45:10.520
<v Speaker 1>of women to No, I'm not I'm not arguing, it's

0:45:10.520 --> 0:45:14.160
<v Speaker 1>just that this is a particular flavor meant for juvenile males.

0:45:14.400 --> 0:45:16.440
<v Speaker 1>You know, the idea of you're the big brownie guy

0:45:16.480 --> 0:45:20.799
<v Speaker 1>who gets to rescue the incredibly attractive lady who is

0:45:20.800 --> 0:45:23.960
<v Speaker 1>completely helpless unless you rush to her aid. Hey, listen, John,

0:45:24.040 --> 0:45:26.719
<v Speaker 1>if some women want to rescue other women too, I

0:45:26.719 --> 0:45:29.040
<v Speaker 1>don't know. You know, I'm not gonna I'm not gonna,

0:45:29.160 --> 0:45:33.040
<v Speaker 1>you know, judge them or anything. I'm just saying the

0:45:33.160 --> 0:45:36.480
<v Speaker 1>games are tend to be made in that vein. So

0:45:37.320 --> 0:45:40.720
<v Speaker 1>you know, it's I want to see this conversation continue.

0:45:40.840 --> 0:45:45.480
<v Speaker 1>I want to see people really really take a critical

0:45:45.600 --> 0:45:49.560
<v Speaker 1>look at video games, use critical thinking, don't just have

0:45:49.560 --> 0:45:54.640
<v Speaker 1>a knee jerk reaction, and don't equate criticism with a

0:45:54.640 --> 0:45:57.440
<v Speaker 1>desire for an entire industry to go away. These are

0:45:58.000 --> 0:46:00.520
<v Speaker 1>you know, I think Bernie Burns of us your teeth.

0:46:00.560 --> 0:46:03.399
<v Speaker 1>He said this on a podcast not too long ago.

0:46:03.920 --> 0:46:06.640
<v Speaker 1>He said, the way he sees it, video game players

0:46:06.680 --> 0:46:09.959
<v Speaker 1>often see the world as either winning or losing. There's

0:46:09.960 --> 0:46:12.320
<v Speaker 1>no in between. So it's either a win or a loss.

0:46:12.400 --> 0:46:16.000
<v Speaker 1>So that's why these these things that fall in between,

0:46:16.040 --> 0:46:19.319
<v Speaker 1>and uh, you know, get lost in the in the mix.

0:46:19.760 --> 0:46:23.640
<v Speaker 1>So any criticism against the thing they love, that's someone

0:46:23.680 --> 0:46:26.400
<v Speaker 1>who's saying video games are at a loss and the

0:46:26.400 --> 0:46:30.640
<v Speaker 1>only way to combat it is to go full guns

0:46:30.680 --> 0:46:32.520
<v Speaker 1>at the person who's making the critiques so that you

0:46:32.560 --> 0:46:35.000
<v Speaker 1>can be back in the win category. Uh. And I

0:46:35.080 --> 0:46:37.080
<v Speaker 1>think there's a lot of truth to that. So I'm

0:46:37.080 --> 0:46:39.319
<v Speaker 1>hoping that the conversations that go around show that, no,

0:46:39.520 --> 0:46:41.560
<v Speaker 1>there are degrees here, and there are things that we

0:46:41.600 --> 0:46:46.200
<v Speaker 1>need to really take a hard look at and say, uh,

0:46:46.280 --> 0:46:48.560
<v Speaker 1>you know, why is this a thing and does it

0:46:48.680 --> 0:46:51.279
<v Speaker 1>need to be or if it needs to be, what's

0:46:51.280 --> 0:46:56.280
<v Speaker 1>your justification for it. So yeah, and anyone who's scared

0:46:56.360 --> 0:46:59.120
<v Speaker 1>that their video games are going to be taken away.

0:46:59.280 --> 0:47:02.000
<v Speaker 1>Video games are not going anywhere. Just look just based

0:47:02.040 --> 0:47:06.799
<v Speaker 1>on the money. No one's letting video games go anywhere, right, Yeah.

0:47:06.840 --> 0:47:09.600
<v Speaker 1>The only question is what is the you know, what's

0:47:09.640 --> 0:47:11.560
<v Speaker 1>the tone going to be? How are how are women

0:47:11.600 --> 0:47:13.640
<v Speaker 1>going to be treated in those games? Will it be

0:47:13.680 --> 0:47:18.680
<v Speaker 1>an inclusive sort of culture where we actually are being

0:47:18.760 --> 0:47:21.200
<v Speaker 1>nice to one another? I mean, you can be nasty

0:47:21.320 --> 0:47:24.520
<v Speaker 1>to those those uh video game enemies as much as

0:47:24.520 --> 0:47:27.040
<v Speaker 1>you need to be to make sure you get to

0:47:27.080 --> 0:47:28.960
<v Speaker 1>that end of that level and go to the next

0:47:28.960 --> 0:47:31.880
<v Speaker 1>one so that you get another onslaught of enemies. But

0:47:32.960 --> 0:47:35.000
<v Speaker 1>be nice to people and make sure that when you're

0:47:35.040 --> 0:47:38.839
<v Speaker 1>creating characters in the game, their characters. Yeah, and not

0:47:38.960 --> 0:47:44.000
<v Speaker 1>just not just you know, a decoration on the background. Um. Yeah.

0:47:44.120 --> 0:47:47.480
<v Speaker 1>And there's so much more to say. Obviously, Sarkasian's work

0:47:47.520 --> 0:47:49.360
<v Speaker 1>is not done in this regard. She has more videos

0:47:49.360 --> 0:47:51.480
<v Speaker 1>to make. Yeah, she has what six more to make?

0:47:51.520 --> 0:47:53.920
<v Speaker 1>She's only halfway through? Yeah, I think so. And so

0:47:54.080 --> 0:47:56.359
<v Speaker 1>we're gonna keep an eye on the rest of those.

0:47:56.440 --> 0:48:00.160
<v Speaker 1>If you have not watched the feminist frequency page and

0:48:00.160 --> 0:48:03.160
<v Speaker 1>watch the tropes versus women in video game series, I

0:48:03.280 --> 0:48:07.360
<v Speaker 1>highly recommend it. Uh. Sarkisian does again make a point

0:48:07.360 --> 0:48:10.840
<v Speaker 1>at the beginning of nearly every episode that critiquing something

0:48:10.880 --> 0:48:13.799
<v Speaker 1>doesn't mean you can't love it. Uh and uh, and

0:48:13.920 --> 0:48:17.000
<v Speaker 1>just keep that in mind. Really, that's that's the important

0:48:17.040 --> 0:48:19.520
<v Speaker 1>thing to take away, and then you know, just take

0:48:19.560 --> 0:48:23.279
<v Speaker 1>a nice critical look. Well, Kristen, thank you so much

0:48:23.320 --> 0:48:25.640
<v Speaker 1>for joining me on this episode to talk about this

0:48:26.160 --> 0:48:29.759
<v Speaker 1>incredibly important topic. Jonathan, thanks so much for having me on.

0:48:30.000 --> 0:48:31.960
<v Speaker 1>It was a pleasure. I'll be sure to ask you

0:48:32.000 --> 0:48:34.440
<v Speaker 1>back in the future for for things that may not

0:48:34.520 --> 0:48:38.120
<v Speaker 1>be quite so emotionally charged this is, but this, I

0:48:38.160 --> 0:48:40.600
<v Speaker 1>feel is one of those discussions. It's very prevalent on

0:48:41.160 --> 0:48:43.440
<v Speaker 1>in the text circles. It's an important one to have.

0:48:43.520 --> 0:48:46.040
<v Speaker 1>It's an important one to think about. I am a

0:48:46.040 --> 0:48:50.040
<v Speaker 1>big advocate for compassion and empathy, and so for people

0:48:50.120 --> 0:48:52.440
<v Speaker 1>who are not familiar with your work and shame on

0:48:52.480 --> 0:48:54.680
<v Speaker 1>you you all should be let them know where to

0:48:54.719 --> 0:48:58.000
<v Speaker 1>go to find more. You can go to stuff Mom

0:48:58.120 --> 0:49:02.360
<v Speaker 1>Never Told You dot com, which has all of our blogs,

0:49:02.640 --> 0:49:07.680
<v Speaker 1>videos and podcasts, which includes a two parter on women

0:49:07.800 --> 0:49:10.560
<v Speaker 1>in video games, which might be a nice addendum to

0:49:10.920 --> 0:49:13.799
<v Speaker 1>this conversation. Jonathan yeah, if you want to get you know,

0:49:13.840 --> 0:49:17.560
<v Speaker 1>you further into this and really really get involved, I

0:49:17.560 --> 0:49:20.120
<v Speaker 1>think it's it's important to you know, listen to those

0:49:20.160 --> 0:49:23.200
<v Speaker 1>sort of things, make sure you're informed. So guys, thank

0:49:23.200 --> 0:49:25.520
<v Speaker 1>you so much for listening. If you need to get

0:49:25.520 --> 0:49:27.960
<v Speaker 1>in touch with me while, I've got an email address

0:49:28.000 --> 0:49:30.839
<v Speaker 1>tech stuff at how stuff works dot com, or draw

0:49:30.880 --> 0:49:33.840
<v Speaker 1>me a line on Facebook, Twitter or Tumbler. The handle

0:49:33.920 --> 0:49:37.359
<v Speaker 1>at all three is tech stuff hs W and I'll

0:49:37.360 --> 0:49:43.080
<v Speaker 1>talk to you again really soon for more on this

0:49:43.320 --> 0:49:45.800
<v Speaker 1>and thousands of other topics because it has stuff works

0:49:45.800 --> 0:49:55.920
<v Speaker 1>dot com