WEBVTT - Invention Playlist: The Motion Picture, Part 3

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<v Speaker 1>Welcome to Invention, a production of I Heart Radio. Hey,

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<v Speaker 1>welcome to Invention. My name is Robert Land, and I'm

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<v Speaker 1>Joe McCormick, and we're back to finish out our discussion

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<v Speaker 1>of the invention in the early days of the motion picture.

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<v Speaker 1>Now last time I think should have been the episode

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<v Speaker 1>where we talked with Scott Benjamin about the murder mystery

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<v Speaker 1>or the maybe murder mystery, the disappearance mystery of louis

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<v Speaker 1>La Prince, the person who actually did shoot inventive film

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<v Speaker 1>camera and shot movies before anybody before Lumire Brothers, before

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<v Speaker 1>Edison and his team. But in the episode before that

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<v Speaker 1>we talked about the earliest commercially viable motion picture technologies.

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<v Speaker 1>So by the mid eighteen nineties you had the flourishing

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<v Speaker 1>of Thomas Edison and W. K. L. Dixon's kinematograph and

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<v Speaker 1>kinematoscope in America, which made roughly fifteen to sixteen second

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<v Speaker 1>movies that you could watch by sticking your head and

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<v Speaker 1>a viewfinder in a cabinet. Um Again, I love the

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<v Speaker 1>image like you just got your face down in the

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<v Speaker 1>cabinet and somebody walks up behind you and puts the

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<v Speaker 1>Kickney sign on or whatever happens in these parlors. I'm

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<v Speaker 1>sure it was a rowdy scene. And then around the

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<v Speaker 1>same time, you've also got the cinematograph of the Lumier

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<v Speaker 1>Brothers in France, which projected films on a wall. And

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<v Speaker 1>this is a kind of different thing because it allowed

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<v Speaker 1>this communal viewing experience, which is last time we talked

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<v Speaker 1>about how we think this is sort of important both

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<v Speaker 1>culturally and economically, that you can show films for a

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<v Speaker 1>for a big audience all at the same time. Yeah,

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<v Speaker 1>and and I think that when we look at the

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<v Speaker 1>history of film viewing and film technology, we see that

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<v Speaker 1>that push and pull between the communal experience and the

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<v Speaker 1>individual experience, whether it's the communal experience of of the

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<v Speaker 1>Lumiar Brothers invention, or movie houses or let's go, or

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<v Speaker 1>places where we go back towards the the individual experience,

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<v Speaker 1>such as suddenly being able to watch films at home

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<v Speaker 1>on television, or watch films on a vcr um other

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<v Speaker 1>home media advancements, right down to our our modern use

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<v Speaker 1>of smartphones where you can you can just crawl underneath

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<v Speaker 1>the blanket and watch whatever you want with your headphones in,

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<v Speaker 1>and it's you know, you're you're all but just shoving

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<v Speaker 1>the screen directly into your brain. And I do think

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<v Speaker 1>I would bet that film historians have some interesting thoughts

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<v Speaker 1>about how the changes in technology, especially like home video,

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<v Speaker 1>changed the art of film itself. Yeah. Yeah, I mean

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<v Speaker 1>it's had major certainly that I've I've read some about

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<v Speaker 1>its effects, say on the adult cinema industry, where they're

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<v Speaker 1>obvious clearly there, yeah, clear clearly there, you know, obvious

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<v Speaker 1>influences the technology on on that genre. But I was

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<v Speaker 1>thinking just the other night about a different avenue of

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<v Speaker 1>film enjoyment, that being writhing. Oh yes, So we're of

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<v Speaker 1>course both big fans of Mystery Science Theater three thousand.

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<v Speaker 1>If you've never seen it, it's well, you've probably seen

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<v Speaker 1>images of it. It's the old TV show where they

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<v Speaker 1>it was a sci fi comedy premise where they take

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<v Speaker 1>old movies that were generally very bad and poorly made,

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<v Speaker 1>and you'd have hosts who made jokes about the film.

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<v Speaker 1>As you watch, you'd see a little silhouettes bobbing in

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<v Speaker 1>front of the screen. A human and two robots forced

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<v Speaker 1>to watch bad movies, and in order to survive the experience,

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<v Speaker 1>they riff on and they make jokes, they talk back

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<v Speaker 1>to the screen. Um, you know, all the sort of

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<v Speaker 1>you know, humorous shenanigans created by the great Joe Hodgson. Yeah,

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<v Speaker 1>but this is of course turned into a wider genre

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<v Speaker 1>than just the show Mystery Science Theater three thousand that's

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<v Speaker 1>been off the air for twenty years or whatever. Well

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<v Speaker 1>it's back on Netflix. Well that's true, but so it

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<v Speaker 1>was off the air for a long time, but the

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<v Speaker 1>the tradition continued. I think it inspired a sort of

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<v Speaker 1>style of media presentation. And it wasn't the only one.

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<v Speaker 1>I mean there's also you were talking before we went

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<v Speaker 1>on Mike Today about this other phenomenon of not people

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<v Speaker 1>talking during the movie, but the TV movie host what

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<v Speaker 1>do you call that? Like a daytime horror host. Yeah,

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<v Speaker 1>like Grandpa Monster hosting movies back back in the nineties

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<v Speaker 1>on like the Turn Channelsvira Helvira or Joe Bob Briggs

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<v Speaker 1>Monster Vision where they're not chatting during the movie, but

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<v Speaker 1>they're these bumper segments where they're saying, Hey, how about

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<v Speaker 1>that film you're just watched, how about those how about

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<v Speaker 1>that scene with that monster? And then maybe they crack

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<v Speaker 1>a few jokes. Right, So even if you're at home

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<v Speaker 1>alone watching the movie. It's kind of like when you

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<v Speaker 1>go out to the movies with your friends and if

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<v Speaker 1>it's a bad movie, lean over next to each other

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<v Speaker 1>and make jokes about what you're watching. Yeah, so I

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<v Speaker 1>wondered to what extent like these are reactions to to

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<v Speaker 1>these these different technological advancements where movie viewing has leaned

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<v Speaker 1>away from the communal towards the individual experience. But then

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<v Speaker 1>we compensate for that through the pseudo communal experience of

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<v Speaker 1>riffing or the host speaking to you about the film.

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<v Speaker 1>And then later on when we get more into the

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<v Speaker 1>DVD age, you of course have commentary tracks, which I

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<v Speaker 1>think the better commentary tracks I'm thinking of, particularly like

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<v Speaker 1>the John Carpenter and Kurt Russell commentaries. That's commentary tracks,

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<v Speaker 1>you know, where it's it's like you're hanging out in

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<v Speaker 1>the room with them listening to them. You're watching the

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<v Speaker 1>film with them. To a certain extent, listening to any

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<v Speaker 1>Arnold Schwarzenegger commentaries track where it just explains what's happening

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<v Speaker 1>in the scene and it's in total re called the

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<v Speaker 1>the unbelievable distortion of the face. But yeah, even that

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<v Speaker 1>is you know, sort of a communal experience. It's like

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<v Speaker 1>you're you're watching the film with Arnold, So anyway, that's it.

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<v Speaker 1>I haven't researched that to see if anybody else's has

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<v Speaker 1>given you know, a lot more serious and structured thought

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<v Speaker 1>to the nature of riffing and when it's important. But

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<v Speaker 1>it came to mind thinking about the way the technology

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<v Speaker 1>influences our experience. Yeah, I have a hunch that you're

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<v Speaker 1>exactly right that there is this push and pull and

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<v Speaker 1>that we want, you know, we want to be able

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<v Speaker 1>to have privacy privacy bound experiences, you know, within our

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<v Speaker 1>own boundaries, within our own you know, the convenience of

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<v Speaker 1>being able to do it at home whenever we want

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<v Speaker 1>to watch a movie or something. But also there's there's

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<v Speaker 1>part of us that cries out for that kind of

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<v Speaker 1>instant reaction. You're wanting to be able to lean over

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<v Speaker 1>to the person next to you and talk about what

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<v Speaker 1>you're seeing right like, and a counter to that would

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<v Speaker 1>of course be some of these examples that you've seen

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<v Speaker 1>of movie theater innovations designed to limit the communal experience.

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<v Speaker 1>When you're like dividers next to your head, that sort

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<v Speaker 1>of thing. Well, I mean I guess it's it's also

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<v Speaker 1>going to be annoying if you're just trying to pay

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<v Speaker 1>attention to the movie and the people right in front

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<v Speaker 1>of you or having a conversation about whatever. Yeah. Well,

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<v Speaker 1>it's the human experience as a whole. Right. We want

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<v Speaker 1>to be alone, but we want to be surrounded by people.

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<v Speaker 1>And if we're and we have we have whichever we are,

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<v Speaker 1>we want the other one exactly. The grass is always

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<v Speaker 1>a little greener, right, But so we should come back

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<v Speaker 1>to the early days of film and pick up on

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<v Speaker 1>this technological journey. Okay, So yeah, So we had the

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<v Speaker 1>Edison and Dixon kinematograph and kinematoscope, and then you had

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<v Speaker 1>the Lumier brothers with their cinematograph, and these established some

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<v Speaker 1>slightly different early traditions of films. And one of the

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<v Speaker 1>things we talked about before is that there weren't already

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<v Speaker 1>films waiting to be shown. So the people who invented

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<v Speaker 1>these camera and projector technologies had to make their own

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<v Speaker 1>films to go in them. They had to be not

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<v Speaker 1>only inventors of the technology but media producers. So Edison

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<v Speaker 1>and Dixon's early films were usually like short recordings of

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<v Speaker 1>things that would be kind of like circus acts or

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<v Speaker 1>vaudeville performances. Here's the strong Man, here's a dancer, acrobats,

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<v Speaker 1>or something something quick and interesting to look at that

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<v Speaker 1>would be interesting without sound and last about fifteen seconds,

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<v Speaker 1>because that's how long the films could be. Based on

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<v Speaker 1>the limitations of their technology, the loomis Are Brothers created

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<v Speaker 1>these short documentaries of real life with scenes like a

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<v Speaker 1>train approaching the camera, or I was reading about one

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<v Speaker 1>that's just five men diving off of a jetty and

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<v Speaker 1>bathing in the sea. There's one that's got a bunch

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<v Speaker 1>of photographers getting off of a riverboat for a photography

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<v Speaker 1>conference in Leone. It's riveting stuff, but people were really

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<v Speaker 1>into it. Yeah, I mean, just it's the magic of

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<v Speaker 1>seeing the moving picture or without with with without living

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<v Speaker 1>in an age of just ubiquitous moving pictures like we

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<v Speaker 1>have today, exactly. Uh. And so the Lumiar Oh, but

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<v Speaker 1>the Lumiar Brothers also created at least one fictional story

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<v Speaker 1>that we mentioned in that previous episode, the classic The

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<v Speaker 1>Sprinkler Sprinkled Yes, which is yeah, this is one of

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<v Speaker 1>the first ten films that they that they unleashed and

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<v Speaker 1>It is clearly a humorous little fiction piece where a

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<v Speaker 1>gardener's hose is uh is stepped on by a child

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<v Speaker 1>and then of course he does the natural thing, right

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<v Speaker 1>then I comedic clown choice and looks down the hose,

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<v Speaker 1>and then that's when the water squirts him in the face.

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<v Speaker 1>I actually watched it today, and not only does he

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<v Speaker 1>get squirted in the face, then he chases down the

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<v Speaker 1>child and beats the child savagely. That's how it ends.

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<v Speaker 1>You know, it was a different, different type of type

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<v Speaker 1>of humor back in those days. Uh, if only we

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<v Speaker 1>could have had the sprinkler sprinkled cinematic universe where they

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<v Speaker 1>come back and and and that would be explored in

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<v Speaker 1>a later film. But but you know, take the beating aside.

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<v Speaker 1>It is exactly the type of human that has continued

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<v Speaker 1>to be an important part of motion pictures like right

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<v Speaker 1>up until today. Oh of course, yeah, I mean slapstick humor.

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<v Speaker 1>It's still a very cheap way to make a movie

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<v Speaker 1>that can make a lot of money. But by the

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<v Speaker 1>mid eighteen nineties films, we we should say we're still

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<v Speaker 1>mostly something like a curiosity and a technological spectacle and

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<v Speaker 1>less like a fundamental medium. For stories and mass culture

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<v Speaker 1>the way they are in our culture today. So what

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<v Speaker 1>changed in between? You know, how do we get from

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<v Speaker 1>that point to this point? One thing that I think

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<v Speaker 1>is really important along that journey is that, of course,

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<v Speaker 1>there were plenty of technological upgrades that came along to

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<v Speaker 1>improve what people could do with motion picture filming and

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<v Speaker 1>projection early on. But the one innovation that I think

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<v Speaker 1>might be most important early on is something that is

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<v Speaker 1>usually called the Latham loop. Now, we've talked before about

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<v Speaker 1>how early films were less than a minute long, right there.

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<v Speaker 1>There were technical reasons for this. It wasn't an artistic choice.

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<v Speaker 1>One of the technical reasons was the strains put on

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<v Speaker 1>recording media, and so these early films were shot on

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<v Speaker 1>celluloid film strip and celluloid film was good. It was

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<v Speaker 1>more durable than the flimsy paper film of the past,

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<v Speaker 1>but still it had its limits, and one was this,

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<v Speaker 1>the more film you've got coiled up on a roll

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<v Speaker 1>and you know you're pulling on it, the harder it

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<v Speaker 1>is to pull to feed along past the shutter. Like

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<v Speaker 1>you can sort of imagine the physics of this, right,

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<v Speaker 1>you know, trying to pull tape off of a huge

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<v Speaker 1>role and pull it really fast. And the way film

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<v Speaker 1>cameras and projectors worked at the time was to grab

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<v Speaker 1>the film along these perforated holes along the side. So

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<v Speaker 1>if you've seen film before, you know you see these

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<v Speaker 1>sprocket holes along the side of it. That's so the

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<v Speaker 1>latch or the lever can grab the film advanced at

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<v Speaker 1>exactly one frame in front of the shutter and then

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<v Speaker 1>move it along another frame after that. Uh. And so

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<v Speaker 1>if you try to record or project a really long

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<v Speaker 1>piece of motion picture, you would inevitably end up tearing

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<v Speaker 1>it in the process, often by ripping through the sprocket

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<v Speaker 1>hole as you tried to advance the film, and this

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<v Speaker 1>actually put an artistic limit on the medium. Yeah, I

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<v Speaker 1>was reading a article for the American Society of Cinematographers

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<v Speaker 1>by the film filmographer and film historian David Samuelson, and

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<v Speaker 1>Samuelson writes that in the nineties, the problem with the

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<v Speaker 1>tension on celluloid film meant that you couldn't pull more

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<v Speaker 1>than maybe like a hundred feet or so about thirty

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<v Speaker 1>meters of film through the camera projector without tearing it,

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<v Speaker 1>and this limited films to roughly two minutes run time.

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<v Speaker 1>Now in our brands that we're thinking like, how do

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<v Speaker 1>you tell the story of RoboCop in two minutes? This

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<v Speaker 1>is a robocopless world, you can't have it. But but

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<v Speaker 1>it was actually a different question that led to the

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<v Speaker 1>defeat of this technological hurdle. And that question was a

0:11:46.320 --> 0:11:49.800
<v Speaker 1>more I don't know, kind of maybe more mercenary economic one.

0:11:49.840 --> 0:11:51.480
<v Speaker 1>But maybe that's just me saying that because I'm not

0:11:51.520 --> 0:11:54.880
<v Speaker 1>a big, big sports fan. The question was how do

0:11:54.920 --> 0:11:58.840
<v Speaker 1>you shoot and play back an entire boxing match? Now,

0:11:58.920 --> 0:12:02.520
<v Speaker 1>it's funny that and this reveals how little, uh interest

0:12:02.559 --> 0:12:04.800
<v Speaker 1>I have in sports that I didn't even think about

0:12:04.840 --> 0:12:08.240
<v Speaker 1>the idea of filming and exhibiting sports matches as like

0:12:08.280 --> 0:12:10.480
<v Speaker 1>a major early use of film. But of course this

0:12:10.559 --> 0:12:12.520
<v Speaker 1>is this is going to be big money, right yeah,

0:12:12.520 --> 0:12:15.160
<v Speaker 1>I mean I was mainly thinking about the you know,

0:12:15.200 --> 0:12:17.640
<v Speaker 1>the artistic possibilities here and maybe do a certain extent

0:12:17.720 --> 0:12:22.440
<v Speaker 1>of journalistic opportunity possibilities. But then again, journalism would cover

0:12:22.520 --> 0:12:25.000
<v Speaker 1>sports as well. There will be an interest in capturing

0:12:25.040 --> 0:12:28.600
<v Speaker 1>what occurred exactly. So there's a family company run by

0:12:28.640 --> 0:12:32.000
<v Speaker 1>an American named Woodville Latham and his sons, and they

0:12:32.040 --> 0:12:35.800
<v Speaker 1>wanted to pioneer this process to make money off of

0:12:35.920 --> 0:12:38.960
<v Speaker 1>exhibiting boxing matches after they had happened. So the idea,

0:12:39.040 --> 0:12:41.680
<v Speaker 1>as you film the fight, you screen it later, and

0:12:41.679 --> 0:12:45.360
<v Speaker 1>you charge admission. And obviously most boxing matches would have

0:12:45.440 --> 0:12:47.760
<v Speaker 1>been too long, they would tear the film because they're

0:12:47.760 --> 0:12:50.000
<v Speaker 1>going to need more than a hundred feet there. So

0:12:50.080 --> 0:12:53.480
<v Speaker 1>the answer is something called a film loop or a

0:12:53.600 --> 0:12:57.600
<v Speaker 1>Latham loop. And this invention essentially used wheels to spool

0:12:57.679 --> 0:13:02.120
<v Speaker 1>out a kind of short, slackened loop of film ahead

0:13:02.240 --> 0:13:05.280
<v Speaker 1>of the camera or projector shutter, so that when the

0:13:05.360 --> 0:13:08.640
<v Speaker 1>lover grabs the film to pull it down rapidly advanced

0:13:08.679 --> 0:13:11.520
<v Speaker 1>it past the shutter frame by frame, it wouldn't be

0:13:11.600 --> 0:13:15.040
<v Speaker 1>pulling tight on the entire roll of film and just

0:13:15.080 --> 0:13:17.800
<v Speaker 1>be pulling down from this sort of slackened loop of

0:13:17.840 --> 0:13:20.800
<v Speaker 1>film right above it. Does that make sense, Yeah, yeah,

0:13:20.840 --> 0:13:24.959
<v Speaker 1>absolutely so. According to Samuelson, though Woodville Latham gets the

0:13:25.040 --> 0:13:28.080
<v Speaker 1>name credit for this invention the Latham loop, a sworn

0:13:28.160 --> 0:13:30.640
<v Speaker 1>statement by our old friend W. K. L. Dixon, who

0:13:30.679 --> 0:13:35.559
<v Speaker 1>remember invented Edison's kinetograph, indicated that the invention was actually

0:13:35.600 --> 0:13:39.080
<v Speaker 1>the work of a guy named Eugene Lost, who was

0:13:39.160 --> 0:13:42.880
<v Speaker 1>otherwise known for inventing the idoloscope, which was a wide

0:13:43.000 --> 0:13:46.600
<v Speaker 1>film projector, and also as a side note, Samuelson notes

0:13:46.720 --> 0:13:50.640
<v Speaker 1>that years later, in nineteen eleven, Lost would also travel

0:13:50.679 --> 0:13:53.440
<v Speaker 1>to America to quote give the first demonstration there of

0:13:53.480 --> 0:13:58.080
<v Speaker 1>a combined sound on film recording and reproduction system, though

0:13:58.160 --> 0:14:01.520
<v Speaker 1>his method was not ever success fully commercialized, and actually

0:14:01.520 --> 0:14:04.880
<v Speaker 1>synchronized sound didn't become mainstream in films until the late

0:14:04.960 --> 0:14:07.160
<v Speaker 1>nineteen twenties, so there was a ways to go before

0:14:07.200 --> 0:14:09.959
<v Speaker 1>that became big. Lost by the way, it spelled l

0:14:10.000 --> 0:14:12.880
<v Speaker 1>A U s T. Yeah, maybe that's Lost day or

0:14:12.920 --> 0:14:15.360
<v Speaker 1>maybe lust day. I don't I don't know either way,

0:14:15.360 --> 0:14:18.640
<v Speaker 1>he was quite the inventor. Yeah, totally double innovator here.

0:14:18.640 --> 0:14:21.680
<v Speaker 1>The Latham loop was a big deal. In addition to this,

0:14:21.680 --> 0:14:26.480
<v Speaker 1>this later uncommercialized sound on film process uh and the

0:14:26.560 --> 0:14:29.120
<v Speaker 1>Latham loop was such a big deal that Samuelson writes

0:14:29.120 --> 0:14:31.400
<v Speaker 1>about it, quote for filmmakers of the time, it was

0:14:31.560 --> 0:14:34.960
<v Speaker 1>as big a breakthrough as anything that has happened since.

0:14:35.280 --> 0:14:39.040
<v Speaker 1>And think about it again. This is so important because

0:14:39.120 --> 0:14:42.120
<v Speaker 1>this is what makes it possible to have long films.

0:14:42.320 --> 0:14:45.600
<v Speaker 1>Without it, we couldn't have long films right now, obviously,

0:14:45.600 --> 0:14:48.880
<v Speaker 1>I mean Obviously, prior to this technology, we we had

0:14:48.880 --> 0:14:52.160
<v Speaker 1>all these other storytelling mediums that were long form. We

0:14:52.200 --> 0:14:56.960
<v Speaker 1>had books, we had we had plays especially uh. But

0:14:56.960 --> 0:15:00.320
<v Speaker 1>but it but clearly like the medium was not to

0:15:00.480 --> 0:15:05.240
<v Speaker 1>receive uh, those longer form stories. Yet this allowed them

0:15:05.280 --> 0:15:07.920
<v Speaker 1>to receive those forms exactly. And I think this is

0:15:07.960 --> 0:15:10.840
<v Speaker 1>one reason early on you wouldn't have had people quite

0:15:10.920 --> 0:15:14.400
<v Speaker 1>yet thinking yes, this, you know, the film will become

0:15:14.440 --> 0:15:17.320
<v Speaker 1>the medium for visual novels, that we will adapt a

0:15:17.400 --> 0:15:19.960
<v Speaker 1>novel for film. If it would be like saying, look

0:15:20.000 --> 0:15:22.280
<v Speaker 1>at postage stamps, think of the stories we can tell

0:15:22.280 --> 0:15:24.240
<v Speaker 1>with postage stamps. And you're like, no, you can't. It's

0:15:24.280 --> 0:15:26.600
<v Speaker 1>just not that big. You can't put Macbeth on a

0:15:26.640 --> 0:15:29.640
<v Speaker 1>postage stamp. But then suddenly it's like, hey, we just

0:15:29.640 --> 0:15:31.840
<v Speaker 1>figured out whether a way that makes the stamps so

0:15:31.920 --> 0:15:35.200
<v Speaker 1>much bigger. And then suddenly the sky's the limit. Yeah.

0:15:35.240 --> 0:15:38.320
<v Speaker 1>And so there's another piece I read emphasizing the importance

0:15:38.360 --> 0:15:40.440
<v Speaker 1>of the loop that was pretty interesting. It's an article

0:15:40.480 --> 0:15:43.440
<v Speaker 1>I found in the Atlantic in two seventeen by Henry Giardina,

0:15:43.600 --> 0:15:46.920
<v Speaker 1>though originally it was from an essay series called object Lessons,

0:15:47.280 --> 0:15:50.800
<v Speaker 1>and its title is the Camera Technology that turned films

0:15:51.000 --> 0:15:54.560
<v Speaker 1>into stories and just talking about the Latham loop there. Uh,

0:15:54.560 --> 0:15:58.000
<v Speaker 1>and so it notes several things. Of course, I wanted

0:15:58.000 --> 0:16:00.120
<v Speaker 1>to know what's the deal with this boxing match that

0:16:00.200 --> 0:16:02.840
<v Speaker 1>the Lathams were into. Well, it's got the deets on that.

0:16:02.960 --> 0:16:06.760
<v Speaker 1>In May of eighteen nine, the Latham family successfully screened

0:16:06.800 --> 0:16:09.560
<v Speaker 1>a boxing match in New York City and the boxers

0:16:09.600 --> 0:16:14.000
<v Speaker 1>were Charles Barnett and somebody named Young griff. Oh so,

0:16:14.200 --> 0:16:17.200
<v Speaker 1>I'm wondering, is this the inspiration of the character in

0:16:17.240 --> 0:16:19.720
<v Speaker 1>A Song of Ice and Fire. There's a young Griffo.

0:16:19.880 --> 0:16:22.200
<v Speaker 1>You don't remember Young griff He's in the books, but

0:16:22.240 --> 0:16:25.080
<v Speaker 1>not the show. I don't remember Young Griffin. Oh yeah,

0:16:25.160 --> 0:16:28.280
<v Speaker 1>well he's a young griff. I don't know who won

0:16:28.320 --> 0:16:30.920
<v Speaker 1>the fight. By the way, I'm pulling for Young Griffo though.

0:16:31.680 --> 0:16:34.760
<v Speaker 1>But so, this invention obviously wasn't just for boxing. The

0:16:34.760 --> 0:16:38.080
<v Speaker 1>film loop or the Latham loop, made longer motion pictures possible,

0:16:38.120 --> 0:16:40.040
<v Speaker 1>and we all know the stuff that came along with that.

0:16:40.720 --> 0:16:45.200
<v Speaker 1>Uh though. Giardina's article is also interesting in documenting the

0:16:45.280 --> 0:16:50.280
<v Speaker 1>obsessive tactics that Thomas Edison pursued in order to hinder

0:16:50.440 --> 0:16:55.280
<v Speaker 1>the early production of independent films and extract every dime

0:16:55.400 --> 0:16:57.800
<v Speaker 1>he could out of anybody trying to make a movie,

0:16:58.120 --> 0:17:02.200
<v Speaker 1>mostly through you know, uh, obnoxious patent claims, like you

0:17:02.320 --> 0:17:05.000
<v Speaker 1>try to patent every part of the process, and and

0:17:05.040 --> 0:17:07.320
<v Speaker 1>if somebody's doing it, he's going to be making money

0:17:07.400 --> 0:17:10.840
<v Speaker 1>on it. And remember early on, films were not thought

0:17:10.920 --> 0:17:13.679
<v Speaker 1>of yet as primarily as art or in terms of

0:17:13.760 --> 0:17:18.080
<v Speaker 1>copyright law. They were technology primarily framed in terms of

0:17:18.160 --> 0:17:21.280
<v Speaker 1>patent law. So ultimately they I mean, all these films

0:17:21.280 --> 0:17:24.440
<v Speaker 1>that are being produced, like there's still nothing but um

0:17:25.119 --> 0:17:27.600
<v Speaker 1>proof for the technology at this point, like that, like

0:17:27.640 --> 0:17:29.879
<v Speaker 1>the films have not really taken out of life of

0:17:29.920 --> 0:17:33.240
<v Speaker 1>their own, yeah exactly. I mean audiences were enjoying them,

0:17:33.240 --> 0:17:35.919
<v Speaker 1>but I don't think they thought of films yet. The

0:17:35.920 --> 0:17:39.040
<v Speaker 1>way we think of films is like this is another medium.

0:17:39.160 --> 0:17:41.560
<v Speaker 1>It's like, you know, it's like the written word, and

0:17:41.880 --> 0:17:44.800
<v Speaker 1>we think of film as being something like that. And

0:17:45.400 --> 0:17:47.399
<v Speaker 1>before we move on, I just have to mention also

0:17:47.600 --> 0:17:51.120
<v Speaker 1>that in this Jardina piece, it talks about how it's

0:17:51.160 --> 0:17:55.640
<v Speaker 1>been alleged that Edison didn't just use patent harassment on

0:17:55.640 --> 0:17:57.399
<v Speaker 1>on people who were trying to make films at the

0:17:57.480 --> 0:17:59.960
<v Speaker 1>around the turn of the twentieth century. UH. It's also

0:18:00.000 --> 0:18:02.679
<v Speaker 1>been alleged that he used sheer, muscle and intimidation to

0:18:02.760 --> 0:18:05.760
<v Speaker 1>control the early film industry, And the author here talks

0:18:05.800 --> 0:18:09.080
<v Speaker 1>about an interview between Peter Bogdanovich, the you know, the

0:18:09.200 --> 0:18:13.320
<v Speaker 1>nineteen seventies filmmaker and UH and an early film director

0:18:13.320 --> 0:18:16.160
<v Speaker 1>who was working in the earliest days named Alan Duan,

0:18:16.720 --> 0:18:20.680
<v Speaker 1>who said that quote Edison sent gangsters across the country

0:18:20.720 --> 0:18:23.480
<v Speaker 1>to follow them when they when they went west, and

0:18:23.560 --> 0:18:27.480
<v Speaker 1>that the gangsters would shoot at their cameras. Quote most

0:18:27.520 --> 0:18:30.240
<v Speaker 1>companies only had one. Sometimes they'd wait until a fellow

0:18:30.280 --> 0:18:32.639
<v Speaker 1>was cleaning the camera and take a shot at it,

0:18:32.760 --> 0:18:35.919
<v Speaker 1>anything to destroy it. So I don't know if that

0:18:36.000 --> 0:18:38.919
<v Speaker 1>story is accurate, but wow, it does seem like another

0:18:38.960 --> 0:18:43.240
<v Speaker 1>tally in the Edison as villain column. Absolutely absolutely the

0:18:43.280 --> 0:18:45.920
<v Speaker 1>idea that you, I mean, there's so much um, I mean,

0:18:46.880 --> 0:18:49.080
<v Speaker 1>any film that gets made, it's kind of a miracle, right,

0:18:49.720 --> 0:18:51.800
<v Speaker 1>There's so much work that goes into it. And in

0:18:51.880 --> 0:18:54.000
<v Speaker 1>these days that was that was still the case as well.

0:18:54.320 --> 0:18:56.760
<v Speaker 1>But on top of that, you're gonna have Edison's gangsters

0:18:56.800 --> 0:19:00.560
<v Speaker 1>allegedly showing up and UH and potentially messing your camera.

0:19:00.720 --> 0:19:03.160
<v Speaker 1>That's awful. Yeah, So whether or not that story is true,

0:19:03.240 --> 0:19:06.560
<v Speaker 1>of course, Edison couldn't stop, you know, independent films entirely.

0:19:06.600 --> 0:19:09.840
<v Speaker 1>Films continued to develop in France and elsewhere, and then

0:19:09.920 --> 0:19:13.119
<v Speaker 1>even in the United States, filmmakers moved west and spread

0:19:13.119 --> 0:19:15.959
<v Speaker 1>out all over the place, and Edison's power wane. So

0:19:16.000 --> 0:19:18.200
<v Speaker 1>he just he couldn't put a lid on all of it.

0:19:18.440 --> 0:19:20.879
<v Speaker 1>So I think it's clear that the film loop or

0:19:20.920 --> 0:19:24.760
<v Speaker 1>the Latham loop, was a crucial invention enabling the transformation

0:19:24.760 --> 0:19:28.639
<v Speaker 1>of motion picture from just a technological spectacle into a

0:19:28.760 --> 0:19:32.240
<v Speaker 1>mainstream storytelling medium in an art form. Like it allowed

0:19:32.280 --> 0:19:36.119
<v Speaker 1>the creation of longer films, and it made possible new

0:19:36.160 --> 0:19:38.159
<v Speaker 1>you know, things that you could do with film editing.

0:19:38.560 --> 0:19:40.560
<v Speaker 1>Now we'll have to ask the question in a minute

0:19:41.240 --> 0:19:43.840
<v Speaker 1>who who picked up on this opportunity, Like who were

0:19:43.880 --> 0:19:47.240
<v Speaker 1>the artists who realized I can make art, I can

0:19:47.359 --> 0:19:50.600
<v Speaker 1>tell stories with this new medium? Uh, you know who

0:19:50.600 --> 0:19:53.720
<v Speaker 1>took advantage of the technology. But also I was just

0:19:53.880 --> 0:19:57.960
<v Speaker 1>wondering first about a question about film history as an

0:19:58.040 --> 0:20:01.040
<v Speaker 1>example of something that can be generalized, How does a

0:20:01.119 --> 0:20:07.000
<v Speaker 1>new media technology come to be perceived in culture as

0:20:07.040 --> 0:20:10.440
<v Speaker 1>a legitimate art form? Because I remember maybe you weren't

0:20:10.440 --> 0:20:12.760
<v Speaker 1>aware of this, but I remember some debate in the

0:20:12.800 --> 0:20:16.000
<v Speaker 1>mid to late two thousands where people would go back

0:20:16.000 --> 0:20:18.720
<v Speaker 1>and forth about whether or not video games can ever

0:20:18.800 --> 0:20:23.040
<v Speaker 1>be considered art, And uh, I don't maybe people still

0:20:23.040 --> 0:20:25.680
<v Speaker 1>have that debate today. I would say that to me,

0:20:26.440 --> 0:20:29.080
<v Speaker 1>you know, most video games to me don't seem like

0:20:29.200 --> 0:20:31.640
<v Speaker 1>things that I really think of as art. But I

0:20:31.720 --> 0:20:33.919
<v Speaker 1>don't have any problem at all with the idea that

0:20:33.960 --> 0:20:36.720
<v Speaker 1>they potentially can be, and some probably are. And you're

0:20:36.720 --> 0:20:40.359
<v Speaker 1>talking about the piece itself being in its entirety of

0:20:40.359 --> 0:20:44.200
<v Speaker 1>work of art, not merely like encompassing nice production design. Yeah,

0:20:44.200 --> 0:20:47.480
<v Speaker 1>that's a good question. I mean, certainly video games today,

0:20:47.760 --> 0:20:50.160
<v Speaker 1>you know, a lot of them have some beautiful designs

0:20:50.200 --> 0:20:52.639
<v Speaker 1>in them that you would think of as visual art.

0:20:52.760 --> 0:20:57.360
<v Speaker 1>So the question is once it incorporates gameplay, mechanics and

0:20:57.400 --> 0:20:59.800
<v Speaker 1>all that kind of stuff, like, does does it lose

0:21:00.080 --> 0:21:03.000
<v Speaker 1>some artistic quality? Then? I don't know. I mean people

0:21:03.440 --> 0:21:05.600
<v Speaker 1>have to work that out among themselves. But I also

0:21:05.640 --> 0:21:08.400
<v Speaker 1>think about the same thing with the virtual reality. Can

0:21:08.400 --> 0:21:12.880
<v Speaker 1>you just take a virtual reality environment and say, you know, uh,

0:21:12.920 --> 0:21:14.639
<v Speaker 1>this is art. I mean, it seems to me that

0:21:14.720 --> 0:21:18.280
<v Speaker 1>virtual reality is sort of in a space kind of

0:21:18.320 --> 0:21:21.440
<v Speaker 1>like the films of the first decade of films, where

0:21:21.440 --> 0:21:24.040
<v Speaker 1>in you know, where it's still maybe like a question

0:21:24.080 --> 0:21:26.920
<v Speaker 1>of like is this just sort of a new technology

0:21:26.960 --> 0:21:29.399
<v Speaker 1>and a spectacle that makes use of it. Well, I

0:21:29.400 --> 0:21:30.760
<v Speaker 1>think a lot of it comes down to you how

0:21:30.800 --> 0:21:34.720
<v Speaker 1>you're utilizing the new medium. Because we mentioned plays earlier,

0:21:35.280 --> 0:21:37.240
<v Speaker 1>I think a lot of us. I don't know about

0:21:37.240 --> 0:21:39.719
<v Speaker 1>all of us, but I've certainly seen my share of

0:21:39.840 --> 0:21:43.359
<v Speaker 1>filmed plays, especially when it's like taking Shakespeare courses in

0:21:43.440 --> 0:21:45.920
<v Speaker 1>college and so, and many of them were very good

0:21:45.920 --> 0:21:49.080
<v Speaker 1>because you're in many cases it is a film of

0:21:49.119 --> 0:21:53.320
<v Speaker 1>a wonderful performance. But if it's if the cameras not

0:21:53.400 --> 0:21:56.119
<v Speaker 1>moving or it's barely moving, you know, uh, you know,

0:21:56.680 --> 0:21:59.040
<v Speaker 1>it's it's not the same as watching a film. It's

0:21:59.080 --> 0:22:03.439
<v Speaker 1>not using all of the the the tricks available to

0:22:03.480 --> 0:22:07.840
<v Speaker 1>the filmmaker. U. So it's it's very difficult, I think,

0:22:07.880 --> 0:22:10.159
<v Speaker 1>to make an argument that a film to play is

0:22:10.200 --> 0:22:15.200
<v Speaker 1>a good film, uh, even if it is a great play. Likewise,

0:22:15.240 --> 0:22:17.640
<v Speaker 1>when you're looking at virtual reality or a video game,

0:22:17.720 --> 0:22:21.119
<v Speaker 1>it's like, is the video game just giving me some

0:22:21.240 --> 0:22:23.480
<v Speaker 1>nice visuals and I'm having some fun playing it, or

0:22:23.560 --> 0:22:27.399
<v Speaker 1>is it doing something with gaming itself. They're doing something

0:22:27.400 --> 0:22:29.320
<v Speaker 1>with the way that I interact with it, that it

0:22:29.440 --> 0:22:33.040
<v Speaker 1>is that is refreshing and unique. And likewise with the

0:22:33.119 --> 0:22:36.240
<v Speaker 1>virtual reality, are the mechanics of the invention or the

0:22:36.280 --> 0:22:39.439
<v Speaker 1>technology integral to what the art is or how the

0:22:39.520 --> 0:22:42.800
<v Speaker 1>art works in the same way that they are with films? Yeah, exactly.

0:22:43.040 --> 0:22:45.840
<v Speaker 1>I mean, for example, film, the simplest thing you can

0:22:45.880 --> 0:22:50.520
<v Speaker 1>think of, a film can use an edit to make

0:22:50.560 --> 0:22:53.080
<v Speaker 1>a point. You know, a film can like jump cut

0:22:53.119 --> 0:22:55.720
<v Speaker 1>between two things to cause you to have a connection

0:22:55.760 --> 0:22:58.200
<v Speaker 1>between them in your mind. And that's the thing that's

0:22:58.240 --> 0:23:02.520
<v Speaker 1>sort of unique to fill them as a medium, right, absolutely, Yeah,

0:23:02.680 --> 0:23:04.600
<v Speaker 1>So I guess the question is are there things similar

0:23:04.600 --> 0:23:07.560
<v Speaker 1>in games in virtual reality where the mechanics of it,

0:23:07.720 --> 0:23:10.640
<v Speaker 1>sort of the physical characteristics of the medium are used

0:23:10.680 --> 0:23:13.760
<v Speaker 1>to do things that other media don't do in service

0:23:13.880 --> 0:23:17.439
<v Speaker 1>of an artistic design. Yeah, well, you know, in in gaming,

0:23:17.480 --> 0:23:19.919
<v Speaker 1>I'm thinking the examples would big games that kind of

0:23:20.000 --> 0:23:23.760
<v Speaker 1>lean into trying to create the feeling of watching a

0:23:23.800 --> 0:23:28.359
<v Speaker 1>motion picture. But but but but feels that way, you

0:23:28.400 --> 0:23:29.959
<v Speaker 1>know what I'm saying, Like it feels like, oh, this

0:23:30.040 --> 0:23:32.399
<v Speaker 1>is this is almost like watching a movie. I'm almost

0:23:32.400 --> 0:23:36.240
<v Speaker 1>achieving something, but I'm not, you know, fully immersed in

0:23:36.280 --> 0:23:38.879
<v Speaker 1>the experience. Maybe you're being you know, hit on the

0:23:38.880 --> 0:23:40.960
<v Speaker 1>head with a bunch of cut scenes, and then in

0:23:41.000 --> 0:23:44.280
<v Speaker 1>between the cut scenes there's more traditional video game like maneuvers.

0:23:44.280 --> 0:23:47.520
<v Speaker 1>But then a game like well Soma comes to mind

0:23:47.600 --> 0:23:50.760
<v Speaker 1>is a recent game that that we both played. It's

0:23:50.800 --> 0:23:55.119
<v Speaker 1>a horror horrorci fi game, and like that game felt

0:23:55.160 --> 0:23:58.360
<v Speaker 1>like as I recall it, it was not heavy on

0:23:58.359 --> 0:24:02.240
<v Speaker 1>on cut scenes. You were controlling the elements for the

0:24:02.240 --> 0:24:05.679
<v Speaker 1>most part, and and the way that you interacted with

0:24:05.800 --> 0:24:09.760
<v Speaker 1>elements helped tell the story of your experience. I agree. Yeah,

0:24:09.800 --> 0:24:12.200
<v Speaker 1>I think that's a very good candidate for that kind

0:24:12.240 --> 0:24:15.159
<v Speaker 1>of thing. Yeah, as opposed to say many say fighting

0:24:15.200 --> 0:24:18.159
<v Speaker 1>games or shooting games, where you're just doing the fighting

0:24:18.160 --> 0:24:20.040
<v Speaker 1>and the shooting, and then there are moments that come

0:24:20.040 --> 0:24:22.520
<v Speaker 1>along we're like, hey, I'm here to tell you what

0:24:22.560 --> 0:24:24.560
<v Speaker 1>the narrative is and how the story is progressing, and

0:24:24.560 --> 0:24:26.920
<v Speaker 1>then you move back to the thing you were doing.

0:24:27.720 --> 0:24:32.840
<v Speaker 1>If I know anything, it's the twisted metal is art. Well. Yeah,

0:24:32.880 --> 0:24:35.840
<v Speaker 1>I mean I was thinking about the most recently Mortal

0:24:35.920 --> 0:24:40.280
<v Speaker 1>Kombat game of those. Yeah, but you know, you know,

0:24:40.320 --> 0:24:43.800
<v Speaker 1>I would never say that. I didn't mean that it's

0:24:44.240 --> 0:24:45.880
<v Speaker 1>it's not a game that I would say is art,

0:24:46.240 --> 0:24:48.560
<v Speaker 1>though it combined. It clearly it was built on the

0:24:48.600 --> 0:24:52.760
<v Speaker 1>talents of of numerous you know, very accomplished artists. There's

0:24:52.800 --> 0:24:55.240
<v Speaker 1>a lot of cool art in the game. And then

0:24:55.240 --> 0:24:57.440
<v Speaker 1>there is a certain amount of storytelling that takes place

0:24:57.480 --> 0:25:00.320
<v Speaker 1>in the game, But the core game experience, it's is

0:25:00.400 --> 0:25:04.320
<v Speaker 1>still not a narrative. It is fighting. Yeah, I mean,

0:25:04.440 --> 0:25:06.119
<v Speaker 1>to a certain extent of fight is a narrative. But

0:25:06.160 --> 0:25:07.840
<v Speaker 1>you know what I mean. Then again, if we're starting

0:25:07.880 --> 0:25:10.000
<v Speaker 1>to set a high bar about what counts as art

0:25:10.000 --> 0:25:12.640
<v Speaker 1>and what doesn't, most films probably don't count either. I mean,

0:25:12.920 --> 0:25:16.680
<v Speaker 1>who knows. I'm sorry. I guess this is a pretentious discussion.

0:25:16.680 --> 0:25:18.639
<v Speaker 1>It's my fault because I started. I mean, we're not

0:25:18.760 --> 0:25:21.240
<v Speaker 1>the Council of Wizards that decides what is art and

0:25:21.320 --> 0:25:22.879
<v Speaker 1>what is not. Well, but I think here's one of

0:25:22.960 --> 0:25:24.800
<v Speaker 1>the things that about it though, is like, are you

0:25:24.920 --> 0:25:27.480
<v Speaker 1>using tricks in various bells and whistles of the medium

0:25:27.840 --> 0:25:31.399
<v Speaker 1>to engage the audience? And I think one of the

0:25:31.440 --> 0:25:35.480
<v Speaker 1>important things to keep in mind about about cinema, about

0:25:35.480 --> 0:25:38.960
<v Speaker 1>filmmaking is that a filmmaker benefits from a great number

0:25:39.000 --> 0:25:41.560
<v Speaker 1>of tricks and effects to capture our attention, to manipulate

0:25:41.600 --> 0:25:44.560
<v Speaker 1>our feelings. And these were these weren't just all rolled

0:25:44.560 --> 0:25:47.400
<v Speaker 1>out at once. So it's not like Edison or anybody

0:25:47.400 --> 0:25:49.480
<v Speaker 1>else came along and said, all right, here's here's how

0:25:49.480 --> 0:25:51.960
<v Speaker 1>you make a film. Here all the techniques you can do.

0:25:52.080 --> 0:25:55.119
<v Speaker 1>Here are the types of cuts, et cetera. Like these

0:25:55.160 --> 0:25:59.600
<v Speaker 1>were all developed mostly through trial and error over decades

0:25:59.640 --> 0:26:02.960
<v Speaker 1>in deck gades of of filmmaking. And that means the

0:26:03.080 --> 0:26:07.320
<v Speaker 1>work of you know, highly acclaimed and serious filmmakers as

0:26:07.359 --> 0:26:10.720
<v Speaker 1>well as uh, everybody else involved in the game of

0:26:10.760 --> 0:26:13.119
<v Speaker 1>making films. This was pointed out by the way in

0:26:13.160 --> 0:26:17.840
<v Speaker 1>Psycho Cinematics Issue and Directions by author P. Shimamura. So,

0:26:17.920 --> 0:26:20.320
<v Speaker 1>you know, little changes here in their new advancements in

0:26:20.359 --> 0:26:23.320
<v Speaker 1>cinema that allow a film to get its hooks into us.

0:26:23.320 --> 0:26:25.560
<v Speaker 1>So ultimately, I don't know, I don't think it, you know, matters.

0:26:25.640 --> 0:26:29.720
<v Speaker 1>They say the Blob is a work of art, uh,

0:26:30.280 --> 0:26:33.800
<v Speaker 1>but but clearly it's using all of these various artistic

0:26:33.880 --> 0:26:37.000
<v Speaker 1>tools that were created, uh to better tell the story,

0:26:37.040 --> 0:26:40.920
<v Speaker 1>to better engage a viewer. Through the medium of cinema. Yeah,

0:26:40.920 --> 0:26:42.880
<v Speaker 1>and I would also say that I think you can

0:26:43.560 --> 0:26:46.639
<v Speaker 1>make the make the point that commercial cinema develops te

0:26:47.000 --> 0:26:51.119
<v Speaker 1>techniques that are crucial to later art. Yeah. Anyway, so

0:26:51.119 --> 0:26:52.439
<v Speaker 1>I think maybe we should take a break and then

0:26:52.440 --> 0:26:54.199
<v Speaker 1>when we come back, we will discuss some of these

0:26:54.280 --> 0:27:03.000
<v Speaker 1>early innovators in the art form of film. All right,

0:27:03.040 --> 0:27:06.280
<v Speaker 1>we're back, Okay. So we've been asking this question throughout

0:27:06.280 --> 0:27:10.240
<v Speaker 1>of how did film and motion picture transition from being

0:27:10.640 --> 0:27:15.480
<v Speaker 1>just a technological curiosity, you know, a new invention and

0:27:15.560 --> 0:27:19.400
<v Speaker 1>a spectacle into something that was more oriented around narrative

0:27:19.400 --> 0:27:22.240
<v Speaker 1>and story and something that might be considered a legitimate

0:27:22.359 --> 0:27:24.680
<v Speaker 1>art form. Uh. And so we want to talk about

0:27:24.720 --> 0:27:27.240
<v Speaker 1>just a couple of important figures here. One that I

0:27:27.240 --> 0:27:31.120
<v Speaker 1>think is definitely worth mentioning is an interesting figure named

0:27:31.160 --> 0:27:35.439
<v Speaker 1>Alice gi Blush. In the words of the American filmmaker

0:27:35.520 --> 0:27:39.920
<v Speaker 1>and film scholar Wheeler Winston Dixon from the University of Nebraska, Lincoln,

0:27:40.200 --> 0:27:43.760
<v Speaker 1>she was quote the foremost pioneer of cinema, which I

0:27:44.200 --> 0:27:47.320
<v Speaker 1>think is interesting because before preparing for this episode, I

0:27:47.359 --> 0:27:50.320
<v Speaker 1>want to be honest, I had not heard of her. Yeah,

0:27:50.560 --> 0:27:52.919
<v Speaker 1>and most of the names that come up are our

0:27:53.000 --> 0:27:57.679
<v Speaker 1>men from cinema history, so it's refreshing to see a

0:27:57.720 --> 0:28:00.280
<v Speaker 1>woman playing such an important role early on. And I

0:28:00.320 --> 0:28:03.359
<v Speaker 1>think it is highly possible that her gender might have

0:28:03.359 --> 0:28:05.879
<v Speaker 1>had something to do with the reasons she wasn't remembered

0:28:05.920 --> 0:28:09.000
<v Speaker 1>as much as she probably should have been. So. Alice

0:28:09.040 --> 0:28:12.480
<v Speaker 1>Ki Blasche was born Alice ge in France in eighteen

0:28:12.520 --> 0:28:15.679
<v Speaker 1>seventy three. She grew up going to Catholic school and

0:28:15.720 --> 0:28:18.800
<v Speaker 1>she early on had a love of narrative literature and theater.

0:28:18.920 --> 0:28:20.399
<v Speaker 1>She you know, she was a fan of the arts,

0:28:20.920 --> 0:28:23.560
<v Speaker 1>and she began her career in eighteen ninety four as

0:28:23.600 --> 0:28:29.080
<v Speaker 1>a secretary working for the engineer, inventor and industrialist Leon Gomant.

0:28:29.640 --> 0:28:32.880
<v Speaker 1>In the mid eighteen nineties, Gomont ran a photography company

0:28:32.880 --> 0:28:36.159
<v Speaker 1>and so he made equipment and materials for this brand

0:28:36.160 --> 0:28:40.480
<v Speaker 1>new film industry. For example, this company had a relationship

0:28:40.680 --> 0:28:44.480
<v Speaker 1>producing equipment for the loumi Are Brothers, and through her

0:28:44.520 --> 0:28:47.680
<v Speaker 1>work with Gomant's company, she was able to attend the

0:28:47.720 --> 0:28:51.560
<v Speaker 1>loumi Are Brothers projected film premiere in eighteen We talked

0:28:51.560 --> 0:28:53.720
<v Speaker 1>about this in the previous episode, so she she got

0:28:53.760 --> 0:28:56.600
<v Speaker 1>to see the sprinkler sprinkle at the premiere. She was

0:28:56.680 --> 0:28:58.680
<v Speaker 1>there and by by the way, all of these old

0:28:58.760 --> 0:29:01.880
<v Speaker 1>films were talking about these these little short films. They

0:29:01.880 --> 0:29:05.000
<v Speaker 1>are all available on YouTube. Well, the Loomis Air Brothers ones,

0:29:05.040 --> 0:29:06.760
<v Speaker 1>I think, yeah, well yeah, but as some of these

0:29:06.760 --> 0:29:09.280
<v Speaker 1>others that we are discussing, like, we've looked up on YouTube.

0:29:09.760 --> 0:29:13.840
<v Speaker 1>So there's a YouTube for all of its crimes. And since, uh,

0:29:14.000 --> 0:29:16.760
<v Speaker 1>it's still a great place to find these little tidbits

0:29:16.760 --> 0:29:20.120
<v Speaker 1>of cinematic history. Yeah, well, the ones that are available, yeah,

0:29:20.160 --> 0:29:22.520
<v Speaker 1>you should definitely look up and check out. A lot

0:29:22.560 --> 0:29:24.920
<v Speaker 1>of them are actually lost to history. The ones that

0:29:24.960 --> 0:29:26.560
<v Speaker 1>are lost you're not going to find on YouTube. But

0:29:26.840 --> 0:29:29.080
<v Speaker 1>the others are fair game. We'll talk about that in

0:29:29.080 --> 0:29:32.240
<v Speaker 1>a minute. So so, yeah, so she's working for Gomants company,

0:29:32.440 --> 0:29:35.560
<v Speaker 1>she attends the Loomis Air premiere. Uh, and by eighteen

0:29:35.640 --> 0:29:38.280
<v Speaker 1>ninety six it appears she'd gotten a bug. Even though

0:29:38.320 --> 0:29:42.560
<v Speaker 1>she was still officially only a secretary at Gomant's company.

0:29:42.800 --> 0:29:46.680
<v Speaker 1>He had become interested in filmmaking as an art form

0:29:46.720 --> 0:29:50.200
<v Speaker 1>and wanted to see what she could do crafting films herself. Now,

0:29:50.240 --> 0:29:53.120
<v Speaker 1>remember this is an age dominated by films that are

0:29:53.160 --> 0:29:56.200
<v Speaker 1>less than one minute long. They're mostly like documentaries about

0:29:56.200 --> 0:29:59.320
<v Speaker 1>people getting off a boat, you know. Yeah, So that

0:29:59.400 --> 0:30:03.680
<v Speaker 1>year in eighteen, Gee got Gomant to let her use

0:30:03.760 --> 0:30:07.480
<v Speaker 1>the company's equipment to direct her own feature, to direct

0:30:07.520 --> 0:30:10.680
<v Speaker 1>a roughly one minute film of her own called The

0:30:10.720 --> 0:30:14.960
<v Speaker 1>Cabbage Fairy or Lafe oh Shoe on her lunch break.

0:30:15.000 --> 0:30:16.920
<v Speaker 1>This is she made. So she made the movie at lunch.

0:30:17.600 --> 0:30:21.240
<v Speaker 1>And this film involves this beaming fairy woman in a

0:30:21.320 --> 0:30:25.440
<v Speaker 1>gated garden pulling real babies out of giant heads of cabbage.

0:30:25.720 --> 0:30:29.280
<v Speaker 1>It's pretty creepy. There is something I think captivating about it.

0:30:29.320 --> 0:30:32.600
<v Speaker 1>I mean it's it doesn't have much of a plot,

0:30:32.600 --> 0:30:34.920
<v Speaker 1>but I couldn't take my eyes off it. Yeah. I

0:30:35.160 --> 0:30:37.000
<v Speaker 1>watched this as well that he and this was definitely

0:30:37.080 --> 0:30:40.360
<v Speaker 1>on YouTube, and uh yeah, it's it's pretty captivating and

0:30:40.560 --> 0:30:44.800
<v Speaker 1>kind of predicts the popularity of cabbage patrick kids later on. Oh,

0:30:44.880 --> 0:30:47.600
<v Speaker 1>I hadn't even thought about that. So this is sometimes

0:30:47.600 --> 0:30:50.720
<v Speaker 1>cited as the first fictional film. I do think that's

0:30:50.800 --> 0:30:55.240
<v Speaker 1>debatable because why doesn't the Sprinkler sprinkled from eight count

0:30:55.280 --> 0:30:58.240
<v Speaker 1>I think, and he doesn't. That doesn't contain a specative element, right,

0:30:58.440 --> 0:31:01.560
<v Speaker 1>that's true, Whereas you know, babies coming out of Cabbage.

0:31:01.640 --> 0:31:05.080
<v Speaker 1>That's clearly that is exactly what I was about to say.

0:31:05.120 --> 0:31:08.120
<v Speaker 1>Whatever one comes down to on that question whether it's

0:31:08.160 --> 0:31:11.120
<v Speaker 1>the first fictional film, it did occur to me. Is

0:31:11.160 --> 0:31:14.800
<v Speaker 1>this the first ever fantasy film? It's possible I'm missing something,

0:31:14.840 --> 0:31:17.719
<v Speaker 1>but I can't find an earlier example. Uh, And the

0:31:17.760 --> 0:31:21.280
<v Speaker 1>films you see most often cited as the earliest fantasy

0:31:21.280 --> 0:31:24.240
<v Speaker 1>films are films by a filmmaker we're about to talk

0:31:24.240 --> 0:31:28.000
<v Speaker 1>about named George milliais from like nineteen o two. So

0:31:28.080 --> 0:31:30.520
<v Speaker 1>this is much earlier than that. Unless somebody can provide

0:31:30.520 --> 0:31:32.920
<v Speaker 1>a counter example, I'm going to say that this is

0:31:33.000 --> 0:31:36.120
<v Speaker 1>the first fantasy film ever made. The Cabbage Ferry. Now,

0:31:36.160 --> 0:31:41.000
<v Speaker 1>what was the date on Edison's um Frankenstein adaptation, nineteen ten? Alright,

0:31:41.040 --> 0:31:43.640
<v Speaker 1>so she's still beat him way after Yeah, that's way

0:31:43.640 --> 0:31:48.000
<v Speaker 1>after Milliers though. That is worth a look, especially looking

0:31:48.040 --> 0:31:51.400
<v Speaker 1>Frankenstein monster there, especially given what you know about Edison.

0:31:51.720 --> 0:31:56.440
<v Speaker 1>It's almost like a metaphor um. But so anyway, Alice

0:31:56.520 --> 0:31:59.560
<v Speaker 1>Ky the Cabbage Ferry. Based on her success in directing

0:31:59.600 --> 0:32:02.560
<v Speaker 1>The Cabach Ferry, g went on to direct and produce

0:32:02.640 --> 0:32:05.040
<v Speaker 1>more films, and she was eventually made the head of

0:32:05.120 --> 0:32:09.960
<v Speaker 1>production when Gomant's company transitioned from being a technical camera

0:32:09.960 --> 0:32:13.280
<v Speaker 1>and equipment business into a full fledged film studio. And

0:32:13.320 --> 0:32:16.640
<v Speaker 1>it's interesting how you see this transition happening over and

0:32:16.720 --> 0:32:20.960
<v Speaker 1>over again with like with Edison, with Lumierer, with Gomant,

0:32:21.080 --> 0:32:23.400
<v Speaker 1>you know, like people get into the film business and

0:32:23.440 --> 0:32:25.360
<v Speaker 1>then they're like, I don't want to be just on

0:32:25.400 --> 0:32:28.280
<v Speaker 1>the technical side. I want to be making movies. So

0:32:28.400 --> 0:32:32.280
<v Speaker 1>he directed hundreds of films, and she oversaw the production

0:32:32.360 --> 0:32:35.760
<v Speaker 1>of hundreds more. Perhaps her most famous film, and the

0:32:36.040 --> 0:32:38.880
<v Speaker 1>best remembered one, is one from nineteen o six called

0:32:38.960 --> 0:32:41.000
<v Speaker 1>The Life of Christ. Of course, it is a silent

0:32:41.080 --> 0:32:43.600
<v Speaker 1>retelling of the life of Jesus. It's a little over

0:32:43.640 --> 0:32:45.920
<v Speaker 1>thirty minutes long. And I watched some scenes from it,

0:32:46.200 --> 0:32:49.000
<v Speaker 1>for example, the scene where Mary Magdalen watches the feet

0:32:49.000 --> 0:32:51.800
<v Speaker 1>of Christ, and I watched the crucifixion scene, and it's

0:32:52.080 --> 0:32:54.480
<v Speaker 1>beautiful film in any ways, like the sets and the

0:32:54.560 --> 0:32:57.480
<v Speaker 1>costumes and the staging are wonderful for nineteen o six.

0:32:58.160 --> 0:33:02.240
<v Speaker 1>In nineteen o seven, she married a Gauman camera operator

0:33:02.360 --> 0:33:06.800
<v Speaker 1>named Herbert Blache, and she became Alice G. Blache, And

0:33:06.840 --> 0:33:09.120
<v Speaker 1>after that the two of them traveled to the United States,

0:33:09.160 --> 0:33:12.120
<v Speaker 1>where Alice founded a new film production company of her

0:33:12.120 --> 0:33:16.080
<v Speaker 1>own in New York called the Soulas Company, and so

0:33:16.200 --> 0:33:19.120
<v Speaker 1>g Blache was prolific over the course of for her career,

0:33:19.200 --> 0:33:22.400
<v Speaker 1>she wrote, directed, and produced more than a thousand movies,

0:33:22.840 --> 0:33:26.200
<v Speaker 1>sometimes like three movies a week. The last movie she

0:33:26.240 --> 0:33:28.880
<v Speaker 1>made was in nineteen twenty. She died in New Jersey

0:33:28.920 --> 0:33:32.840
<v Speaker 1>in nineteen sixty eight. Unfortunately, most of her films, like

0:33:32.960 --> 0:33:35.560
<v Speaker 1>many films of this era, have been lost, so we

0:33:35.600 --> 0:33:38.600
<v Speaker 1>can't go back now and watch them. For a long time,

0:33:38.680 --> 0:33:42.120
<v Speaker 1>it seems g Blache was left out of many film histories,

0:33:42.160 --> 0:33:45.000
<v Speaker 1>like we were talking about there, so there'd be histories

0:33:45.040 --> 0:33:48.080
<v Speaker 1>of the period that just didn't really mention her some did.

0:33:48.160 --> 0:33:50.320
<v Speaker 1>I want to say that there have been some people

0:33:50.840 --> 0:33:53.920
<v Speaker 1>I've read saying that she was like completely forgotten until

0:33:53.960 --> 0:33:56.440
<v Speaker 1>recent years, and that's not entirely true, but it does

0:33:56.480 --> 0:33:58.840
<v Speaker 1>seem that her role in the history of film has

0:33:58.880 --> 0:34:02.400
<v Speaker 1>been grossly under emphasized, and it does seem now that

0:34:02.400 --> 0:34:05.040
<v Speaker 1>there's sort of a revival in attention to her story

0:34:05.080 --> 0:34:07.200
<v Speaker 1>in the past few years, including I was looking. There

0:34:07.240 --> 0:34:10.080
<v Speaker 1>was a documentary film about her that came out in

0:34:10.120 --> 0:34:14.040
<v Speaker 1>teen called be Natural narrated by Jodie Foster, and I

0:34:14.040 --> 0:34:16.440
<v Speaker 1>haven't seen the movie, but I like the title because

0:34:17.200 --> 0:34:19.120
<v Speaker 1>I think the title comes from another thing I've read

0:34:19.120 --> 0:34:21.799
<v Speaker 1>about her, which is that in her studio she hung

0:34:21.880 --> 0:34:25.880
<v Speaker 1>up a sign urging actors to be natural, which is

0:34:26.000 --> 0:34:28.640
<v Speaker 1>kind of hilarious if you think about the other staged

0:34:28.680 --> 0:34:31.160
<v Speaker 1>films from this time, such as those of the great

0:34:31.160 --> 0:34:35.640
<v Speaker 1>George Milliers, with all these wild exaggerated gestures and movements

0:34:35.640 --> 0:34:39.960
<v Speaker 1>in them, you know, which, which really I think was

0:34:40.000 --> 0:34:42.760
<v Speaker 1>a benefit to those films, because I mean, you're dealing

0:34:42.800 --> 0:34:46.160
<v Speaker 1>with you're so far far removed from from capturing a

0:34:46.239 --> 0:34:49.400
<v Speaker 1>natural performance. Yeah, there's no sound, right, there's no sound,

0:34:50.040 --> 0:34:53.279
<v Speaker 1>So yes, like scream and contort your face as much

0:34:53.320 --> 0:34:56.320
<v Speaker 1>as possible because you're you really almost have to shout

0:34:56.440 --> 0:34:59.799
<v Speaker 1>through the limitations of the medium. Yeah. So, to quote

0:34:59.800 --> 0:35:02.880
<v Speaker 1>again from Wheeler Winston Dixon, the scholar who called her

0:35:02.920 --> 0:35:06.560
<v Speaker 1>the foremost pioneer of cinema. UH. Dixon also argues, quote,

0:35:06.600 --> 0:35:09.239
<v Speaker 1>she's basically the first person to make a film with

0:35:09.280 --> 0:35:12.200
<v Speaker 1>the plot, the first person to use color, and this

0:35:12.280 --> 0:35:16.000
<v Speaker 1>wasn't color photography, this would mean hand tinted films. Uh.

0:35:16.000 --> 0:35:19.240
<v Speaker 1>And also the first person to use the chronophone process,

0:35:19.280 --> 0:35:21.840
<v Speaker 1>which was an early sound on film method that, like

0:35:21.920 --> 0:35:24.440
<v Speaker 1>the other one we mentioned earlier, it did not commercially

0:35:24.480 --> 0:35:26.640
<v Speaker 1>take off for a while. Again, sound on film didn't

0:35:26.640 --> 0:35:29.720
<v Speaker 1>become mainstream until the late nineteen twenties. Yeah, but she's

0:35:30.800 --> 0:35:32.840
<v Speaker 1>she's looking ahead though, she kind of sees the future

0:35:32.840 --> 0:35:34.960
<v Speaker 1>and ultimately the whole idea of asking the actors to

0:35:34.960 --> 0:35:39.120
<v Speaker 1>be natural. I mean that's the same thing nowadays. Um.

0:35:39.200 --> 0:35:41.680
<v Speaker 1>You know, well a lot of movies, certainly in your

0:35:41.719 --> 0:35:46.000
<v Speaker 1>more um, you know, serious dramatic pieces like that's where

0:35:46.000 --> 0:35:48.680
<v Speaker 1>the focus is. You want to capture all the emotional

0:35:48.760 --> 0:35:52.920
<v Speaker 1>nuance of her performance, and she saw that when others

0:35:52.920 --> 0:35:55.680
<v Speaker 1>did not. Yeah, these early films were very well, again,

0:35:55.719 --> 0:35:57.680
<v Speaker 1>they were still it was still the spirit of spectacle

0:35:57.719 --> 0:35:59.719
<v Speaker 1>in a way. They were very stagy, you know, these

0:36:00.040 --> 0:36:03.520
<v Speaker 1>huge motions, not to capture any kind of nuance of

0:36:03.520 --> 0:36:05.880
<v Speaker 1>the characters, but but more in the spirit of vaudeville,

0:36:05.920 --> 0:36:10.000
<v Speaker 1>exaggerated motions to to really draw the eye and engage

0:36:10.080 --> 0:36:14.280
<v Speaker 1>people and not ask them to to like very boldly

0:36:14.360 --> 0:36:18.400
<v Speaker 1>telegraph everything to avoid subtlety. Right, Because another thing to

0:36:18.440 --> 0:36:20.360
<v Speaker 1>keep in mind is that the medium is ultimately going

0:36:20.440 --> 0:36:23.919
<v Speaker 1>to change the way that you can. You can bring

0:36:23.960 --> 0:36:27.200
<v Speaker 1>an actor's performance alive, like it's gonna make those really

0:36:27.280 --> 0:36:32.080
<v Speaker 1>close tense, studied the scenes of an actor's facial expressions

0:36:32.120 --> 0:36:36.280
<v Speaker 1>possible in ways that a stage production never would. Yeah,

0:36:36.320 --> 0:36:40.360
<v Speaker 1>and these these earlier films were generally more like stage productions.

0:36:40.400 --> 0:36:43.400
<v Speaker 1>They I mean, they usually didn't have things like close ups.

0:36:43.800 --> 0:36:45.879
<v Speaker 1>Right now, I think maybe we should take another break,

0:36:45.920 --> 0:36:47.760
<v Speaker 1>and then when we come back we will discuss another

0:36:47.920 --> 0:36:58.600
<v Speaker 1>better known but also genuinely amazing and influential early film pioneer. Alright,

0:36:58.640 --> 0:37:02.000
<v Speaker 1>we're back, So let's let's go to the moon. Oh,

0:37:02.080 --> 0:37:04.480
<v Speaker 1>I think we should. Uh so. One of the most

0:37:04.520 --> 0:37:08.440
<v Speaker 1>important people in the transition from film as straightforward recording

0:37:08.480 --> 0:37:13.160
<v Speaker 1>of documentary spectacle to longer narrative form is George Milliers,

0:37:13.200 --> 0:37:16.399
<v Speaker 1>who lived eighteen sixty one to nineteen thirty eight. And

0:37:16.760 --> 0:37:19.280
<v Speaker 1>even if you don't know much about early film history,

0:37:19.280 --> 0:37:22.160
<v Speaker 1>you are probably still a little bit familiar with Maliais

0:37:22.400 --> 0:37:25.760
<v Speaker 1>through his nineteen o two film The Voyage Don Laloon,

0:37:25.960 --> 0:37:29.000
<v Speaker 1>or A Trip to the Moon, in which some learned

0:37:29.000 --> 0:37:32.960
<v Speaker 1>astronomers dressed like goobery wizards fly to the Moon in

0:37:33.000 --> 0:37:36.000
<v Speaker 1>a giant artillery shell. They land there, they meet some

0:37:36.080 --> 0:37:39.600
<v Speaker 1>moon men, they smash them with umbrellas and make them explode,

0:37:39.760 --> 0:37:44.040
<v Speaker 1>They capture a moon being, and then they travel back home. Yeah,

0:37:44.080 --> 0:37:47.480
<v Speaker 1>that's the plot. Yeah, and yeah, I think everyone out

0:37:47.520 --> 0:37:50.120
<v Speaker 1>there either you have seen this in its entirety, then

0:37:50.160 --> 0:37:52.799
<v Speaker 1>you have seen allusions to it, right, or you've seen

0:37:52.840 --> 0:37:55.280
<v Speaker 1>did the Smashing Pumpkins I think, had a music video

0:37:55.800 --> 0:37:59.279
<v Speaker 1>that that they utilize a lot of the visuals from

0:37:59.520 --> 0:38:01.920
<v Speaker 1>this picture. Well, the most famous image from it is

0:38:01.960 --> 0:38:03.600
<v Speaker 1>something you've probably seen this, the one where the ship

0:38:03.680 --> 0:38:05.520
<v Speaker 1>lands on the Moon and there's a close up of

0:38:05.560 --> 0:38:09.120
<v Speaker 1>the moon which has a human face and the so

0:38:09.360 --> 0:38:11.720
<v Speaker 1>there are special effects that do a do a cut

0:38:11.920 --> 0:38:14.399
<v Speaker 1>to make the ship smash into the face and then

0:38:14.400 --> 0:38:17.719
<v Speaker 1>the face looks very displeased. And so A Trip to

0:38:17.719 --> 0:38:20.680
<v Speaker 1>the Moon is just still excellent to watch today. Yeah,

0:38:20.719 --> 0:38:23.480
<v Speaker 1>it's just really kind of whack a doodle to watch

0:38:23.520 --> 0:38:26.040
<v Speaker 1>because it's it's not quite it's certainly not a film

0:38:26.080 --> 0:38:29.160
<v Speaker 1>of play, but there is a sense of it's kind

0:38:29.160 --> 0:38:31.839
<v Speaker 1>of like a film, a film spectacle, like there are

0:38:31.880 --> 0:38:35.879
<v Speaker 1>these these scenes on but that you're presented with where

0:38:35.880 --> 0:38:40.040
<v Speaker 1>you're just there's there's something fantasmagoric about it. Oh yeah,

0:38:40.040 --> 0:38:43.560
<v Speaker 1>and only thirteen minutes long, very short time. Now it's

0:38:43.600 --> 0:38:46.479
<v Speaker 1>like it's really the perfect film for today's attention span.

0:38:47.400 --> 0:38:49.560
<v Speaker 1>And it wasn't Malia's only film, of course. I mean

0:38:49.600 --> 0:38:52.040
<v Speaker 1>he made all kinds of stuff. He was another great

0:38:52.120 --> 0:38:55.520
<v Speaker 1>pioneer in early film production. And I like that you

0:38:55.560 --> 0:38:58.759
<v Speaker 1>say that it does incorporate more of that tradition of spectacle,

0:38:59.560 --> 0:39:01.920
<v Speaker 1>because there are some things about him that I think

0:39:01.960 --> 0:39:05.560
<v Speaker 1>will explain that now. Like Ghi Blache, he was one

0:39:05.560 --> 0:39:09.160
<v Speaker 1>of the first to see the storytelling potential of film

0:39:09.200 --> 0:39:12.799
<v Speaker 1>as a medium. In the mid eight nineties, Maliais was

0:39:12.920 --> 0:39:17.440
<v Speaker 1>a stage magician and a theater director in Paris. And also,

0:39:17.719 --> 0:39:21.600
<v Speaker 1>like Gi Blush, he was present for the earliest demonstrations

0:39:21.640 --> 0:39:24.160
<v Speaker 1>of the Loumier Brothers. So when they're showing this thing

0:39:24.200 --> 0:39:26.960
<v Speaker 1>on the wall, Loomier Brothers are like, check out our cinematograph,

0:39:27.320 --> 0:39:29.920
<v Speaker 1>and multiple members are the of the audience are like,

0:39:30.000 --> 0:39:32.080
<v Speaker 1>I can do this. I can make a career at this,

0:39:32.360 --> 0:39:34.080
<v Speaker 1>or or he's probably thinking I could do better that.

0:39:34.239 --> 0:39:37.160
<v Speaker 1>You're just filming people leaving a factory. I could build

0:39:37.160 --> 0:39:40.120
<v Speaker 1>you a set, I could perform you for you an illusion,

0:39:40.280 --> 0:39:42.000
<v Speaker 1>I can make you a cabbage ferry, and you know,

0:39:42.120 --> 0:39:44.520
<v Speaker 1>I can take you to the moon and so Yeah.

0:39:44.600 --> 0:39:48.080
<v Speaker 1>So when Mallier saw what the Loumier's camera and projector

0:39:48.120 --> 0:39:51.480
<v Speaker 1>could do, he pretty much immediately imagined the potential of

0:39:51.520 --> 0:39:53.960
<v Speaker 1>the medium. He acquired a camera of his own, He

0:39:54.080 --> 0:39:56.600
<v Speaker 1>founded a film studio which I've seen described as like

0:39:56.640 --> 0:39:59.480
<v Speaker 1>a giant glass house to let in as much light

0:39:59.520 --> 0:40:02.680
<v Speaker 1>as possible bowl for filming, and he started making movies

0:40:03.080 --> 0:40:05.759
<v Speaker 1>and millias. In a way brought the spirit of a

0:40:05.880 --> 0:40:09.920
<v Speaker 1>stage magician to the technology of the movie camera. He

0:40:10.080 --> 0:40:13.920
<v Speaker 1>employed trickery, and that is one thing that he really

0:40:14.320 --> 0:40:18.600
<v Speaker 1>revolutionized about early film. He pioneered many kinds of editing

0:40:18.680 --> 0:40:23.040
<v Speaker 1>techniques and in camera special effects that are inspired by

0:40:23.120 --> 0:40:26.840
<v Speaker 1>the tricks that stage magicians would use. Yeah, the trickery

0:40:27.040 --> 0:40:31.600
<v Speaker 1>is so essential to the filmmaking process. We we lose

0:40:31.640 --> 0:40:34.120
<v Speaker 1>sight of it, Like I I really had, I lose

0:40:34.120 --> 0:40:38.360
<v Speaker 1>sight of that aspect until I'm find myself explaining films

0:40:38.440 --> 0:40:41.040
<v Speaker 1>to my son who asked, like, how did they do that?

0:40:41.120 --> 0:40:44.120
<v Speaker 1>How did this? You know, how the skexies disappear in

0:40:44.120 --> 0:40:46.680
<v Speaker 1>this scene? Or you know, how did this happen? How

0:40:46.680 --> 0:40:49.080
<v Speaker 1>did that the special effect occur? And then I have

0:40:49.160 --> 0:40:51.319
<v Speaker 1>to stop and break it down a little bit like, well,

0:40:51.360 --> 0:40:54.200
<v Speaker 1>it's it's it's a trick. They stopped filming and then

0:40:54.239 --> 0:40:56.719
<v Speaker 1>they move things around and then they start filming. Uh,

0:40:56.800 --> 0:40:59.600
<v Speaker 1>you know, explanations of that manner. But yeah, they are

0:40:59.640 --> 0:41:03.640
<v Speaker 1>all essentially based in tricking the audience into thinking something

0:41:03.719 --> 0:41:06.160
<v Speaker 1>happened that didn't happen. Well, I'm sorry, I've forgotten the

0:41:06.160 --> 0:41:08.319
<v Speaker 1>source on this because I this is a story I

0:41:08.360 --> 0:41:10.279
<v Speaker 1>remember from years ago. But I think there is a

0:41:10.320 --> 0:41:13.759
<v Speaker 1>story that Malia's told that, you know, that he discovered

0:41:13.840 --> 0:41:17.440
<v Speaker 1>the possibilities of for special effects when one day, like

0:41:17.520 --> 0:41:20.279
<v Speaker 1>he was filming something and then he just stopped while

0:41:20.280 --> 0:41:23.440
<v Speaker 1>he was and then he started filming again, and then

0:41:23.480 --> 0:41:26.400
<v Speaker 1>when he watched it played back, there was a jump cut,

0:41:26.520 --> 0:41:29.239
<v Speaker 1>and he you know, that was like, oh, oh, I

0:41:29.280 --> 0:41:32.759
<v Speaker 1>can just transition from one thing immediately to another if

0:41:32.760 --> 0:41:35.040
<v Speaker 1>I stopped working the camera and then started up with

0:41:35.080 --> 0:41:37.840
<v Speaker 1>something different in place, and it's like magic. It's like

0:41:37.920 --> 0:41:43.160
<v Speaker 1>something disappears and appears somewhere else. That's so obvious to us. Now,

0:41:43.200 --> 0:41:46.160
<v Speaker 1>who you know, we're familiar with movie special effects. It's

0:41:46.280 --> 0:41:49.560
<v Speaker 1>hard for us to appreciate how revolutionary of an insight

0:41:49.640 --> 0:41:51.560
<v Speaker 1>that was, right, and it would make sense that a

0:41:51.600 --> 0:41:56.319
<v Speaker 1>magician would see it like who's whose trade depends on misdirection?

0:41:56.920 --> 0:42:00.439
<v Speaker 1>And uh, you know, and and also playing with expectations. Yeah,

0:42:00.480 --> 0:42:03.680
<v Speaker 1>and so Malias was the first great special effects wizard.

0:42:03.760 --> 0:42:07.200
<v Speaker 1>He used all kinds of tricks. He pioneered a double exposures,

0:42:07.239 --> 0:42:09.000
<v Speaker 1>you know, where you would run the film through the

0:42:09.040 --> 0:42:12.319
<v Speaker 1>camera twice and the second time it would also pick

0:42:12.400 --> 0:42:14.759
<v Speaker 1>up a trace of an image. One would be like

0:42:15.000 --> 0:42:17.080
<v Speaker 1>would come through stronger on the film than the other.

0:42:17.480 --> 0:42:19.240
<v Speaker 1>But you know, you could do all kinds of interesting

0:42:19.280 --> 0:42:22.640
<v Speaker 1>special effects like that. He used jump cut editing like

0:42:22.680 --> 0:42:25.680
<v Speaker 1>we were just talking about. And his movies are generally

0:42:25.880 --> 0:42:28.200
<v Speaker 1>still pretty wonderful to behold. There was a nineteen o

0:42:28.320 --> 0:42:30.720
<v Speaker 1>one film he did called The Man with the Rubber

0:42:30.760 --> 0:42:33.840
<v Speaker 1>Head that I watched earlier today. And in this film,

0:42:33.840 --> 0:42:37.319
<v Speaker 1>Maliais uses special effects to make duplicates of his own

0:42:37.360 --> 0:42:40.479
<v Speaker 1>severed head, which he then inflates with the furnace pump

0:42:40.560 --> 0:42:44.759
<v Speaker 1>until it explodes. And I believe from reading about his

0:42:44.840 --> 0:42:48.640
<v Speaker 1>films he also put an emphasis on music. Yes, like

0:42:48.719 --> 0:42:52.520
<v Speaker 1>having like like having some form of live music present

0:42:52.840 --> 0:42:55.560
<v Speaker 1>to fully bring the production alive. But this was still

0:42:55.560 --> 0:42:58.200
<v Speaker 1>the silent film era, so there was no sound on film.

0:42:58.280 --> 0:43:01.759
<v Speaker 1>The film would not have a dead catered soundtrack that

0:43:01.800 --> 0:43:04.160
<v Speaker 1>went along with it, unless like you know, you had

0:43:04.160 --> 0:43:06.720
<v Speaker 1>like a score written out and had to say, okay,

0:43:06.719 --> 0:43:09.200
<v Speaker 1>give this to the piano player in the theater or something,

0:43:09.400 --> 0:43:10.880
<v Speaker 1>or in some cases I believe there would be like

0:43:10.920 --> 0:43:13.360
<v Speaker 1>recommendations like here, here's a song you can play for

0:43:13.400 --> 0:43:17.120
<v Speaker 1>this particular this particular short film. Uh. And it's the

0:43:17.160 --> 0:43:20.080
<v Speaker 1>case of a trip to the Moon. Makes me think

0:43:20.120 --> 0:43:23.719
<v Speaker 1>about an interesting modern phenomenon with early film, which is

0:43:23.760 --> 0:43:28.040
<v Speaker 1>this thing I've encountered several times of rescoring old silent

0:43:28.120 --> 0:43:31.439
<v Speaker 1>films or films that were made with older soundtracks by

0:43:31.520 --> 0:43:35.719
<v Speaker 1>modern musicians. And I really am interested in this phenomenon

0:43:35.760 --> 0:43:38.680
<v Speaker 1>and I like it. I want more bands to create,

0:43:38.840 --> 0:43:42.799
<v Speaker 1>you know, a track synchronized to a voyage to the Moon. Yeah,

0:43:42.880 --> 0:43:45.920
<v Speaker 1>not enough of them do it. Um. Of course that

0:43:46.080 --> 0:43:49.120
<v Speaker 1>Air did a soundtrack to a Voyage of the Moon

0:43:49.400 --> 0:43:54.000
<v Speaker 1>two thousand twelves le Voyage downs La Luna, which I

0:43:54.040 --> 0:43:56.919
<v Speaker 1>remember when it came out, And because because I love Air,

0:43:56.960 --> 0:44:00.239
<v Speaker 1>air terrific act Um and I remember liking it at

0:44:00.239 --> 0:44:02.560
<v Speaker 1>the time. I haven't listened to it a lot. I

0:44:02.640 --> 0:44:05.640
<v Speaker 1>haven't heard it. It's a good um that. But that

0:44:05.680 --> 0:44:08.320
<v Speaker 1>being said, I have not listened to the album synced

0:44:08.400 --> 0:44:13.560
<v Speaker 1>with the movie itself. I see. I know people have

0:44:13.640 --> 0:44:16.799
<v Speaker 1>done this with In fact, I've watched more than one

0:44:17.320 --> 0:44:22.400
<v Speaker 1>modern rescoring of Metropolis, the Fritz Long movie, which is

0:44:22.840 --> 0:44:25.280
<v Speaker 1>of course you know, it doesn't have its own sound

0:44:25.320 --> 0:44:28.239
<v Speaker 1>and it's this, but it's different because it's like a

0:44:28.320 --> 0:44:31.920
<v Speaker 1>long uh science fiction feature for it is a full

0:44:32.120 --> 0:44:37.640
<v Speaker 1>full feature. Yeah, for sure. Yeah. Marouder the French electronic artiste,

0:44:39.480 --> 0:44:42.840
<v Speaker 1>which I remember like getting into. I was like, all right,

0:44:42.880 --> 0:44:45.960
<v Speaker 1>I'm gonna watch Metropolis. I'm gonna use this score. And

0:44:46.040 --> 0:44:47.920
<v Speaker 1>I really wanted to like it more than I did,

0:44:48.440 --> 0:44:50.080
<v Speaker 1>so I ended up just playing a bunch of Kraft

0:44:50.080 --> 0:44:52.960
<v Speaker 1>Work over it instead of anything that had been you know,

0:44:53.560 --> 0:44:56.520
<v Speaker 1>there was a dedicated composition for Metropolis, and I have

0:44:56.600 --> 0:44:59.600
<v Speaker 1>to say kraftworked worked really well. I think Auto Bond

0:44:59.600 --> 0:45:03.680
<v Speaker 1>did a good one too. Um. But various folks have

0:45:03.719 --> 0:45:06.480
<v Speaker 1>covered Metropolis over the years. I found one that was

0:45:06.520 --> 0:45:11.160
<v Speaker 1>really interesting by a group called the New Pollutants, and uh,

0:45:11.320 --> 0:45:14.239
<v Speaker 1>they did a pretty cool rescore of it that's as

0:45:14.280 --> 0:45:17.319
<v Speaker 1>of this recording fully available on YouTube is from Like,

0:45:18.520 --> 0:45:21.000
<v Speaker 1>I think I may have actually watched it with this

0:45:21.040 --> 0:45:24.600
<v Speaker 1>soundtrack before I've watched it with multiple soundtracks. Another one

0:45:24.640 --> 0:45:26.279
<v Speaker 1>that comes to mind that you you brought this one

0:45:26.360 --> 0:45:30.040
<v Speaker 1>up Dracula, which was not a silent film, but it

0:45:30.120 --> 0:45:33.320
<v Speaker 1>has been rescored. Yeah. Uh, this one was by Philip

0:45:33.360 --> 0:45:36.960
<v Speaker 1>Glass and the most famous performance was by the Chronos Quartet.

0:45:38.120 --> 0:45:40.680
<v Speaker 1>And then uh. Of some other silent films that have

0:45:40.719 --> 0:45:43.360
<v Speaker 1>been rescored many times include The Passion of Joan of

0:45:43.480 --> 0:45:47.160
<v Speaker 1>arc From and of course nineteen twenties the Cabinet of

0:45:47.239 --> 0:45:51.040
<v Speaker 1>Dr Caligari. And I think that that one great creepy felt,

0:45:51.080 --> 0:45:54.400
<v Speaker 1>great creepy film with some wonderful like you know, surreal

0:45:56.440 --> 0:45:59.680
<v Speaker 1>German sets and the German expression this period. The sets

0:45:59.680 --> 0:46:02.400
<v Speaker 1>are not designed to be realistic, you know they they

0:46:02.560 --> 0:46:06.520
<v Speaker 1>they are all these bizarre sharp angles. I remember a scene,

0:46:06.560 --> 0:46:08.600
<v Speaker 1>and maybe I'm imagining this. I remember a scene where

0:46:08.600 --> 0:46:10.960
<v Speaker 1>somebody sits on the stool is just way too tall

0:46:11.040 --> 0:46:14.320
<v Speaker 1>to be a stool. But yeah, I would love to

0:46:14.320 --> 0:46:17.040
<v Speaker 1>see more of this sort of exercise with films. Yeah,

0:46:17.120 --> 0:46:19.000
<v Speaker 1>So if you're an electronic artist or any kind of

0:46:19.080 --> 0:46:22.120
<v Speaker 1>musician out there, and you like these old films as well,

0:46:22.400 --> 0:46:25.439
<v Speaker 1>score some George Melia's yes, and then tell us about

0:46:25.480 --> 0:46:27.360
<v Speaker 1>it and we will we will promote it on the show.

0:46:27.719 --> 0:46:30.920
<v Speaker 1>Or score some Alice sky Blache. That would be cool too, Yeah,

0:46:30.960 --> 0:46:32.960
<v Speaker 1>but that's probably gonna be just like part of a track,

0:46:33.120 --> 0:46:35.080
<v Speaker 1>right for most of this, well, for the early ones

0:46:35.120 --> 0:46:36.920
<v Speaker 1>it well, I mean, like so the Cabbage Ferry is

0:46:36.960 --> 0:46:39.120
<v Speaker 1>less than a minute long, but of course along her career,

0:46:39.160 --> 0:46:41.240
<v Speaker 1>films got longer. In the films she made got longer.

0:46:41.600 --> 0:46:43.719
<v Speaker 1>But I could see that could also be a worthwhile experiment,

0:46:43.760 --> 0:46:46.520
<v Speaker 1>like what can you do with a really short film,

0:46:46.560 --> 0:46:49.239
<v Speaker 1>like what you know, what can you apply to it

0:46:49.400 --> 0:46:52.920
<v Speaker 1>musically to really bring it to life? Especially for modern viewers.

0:46:52.960 --> 0:46:55.640
<v Speaker 1>All Right, so we've talked a little bit about, you know,

0:46:55.719 --> 0:47:00.600
<v Speaker 1>how just how effective films are and manipulating our cognitive functions,

0:47:00.680 --> 0:47:03.239
<v Speaker 1>because because that's ultimately the thing about it, right, when

0:47:03.320 --> 0:47:07.279
<v Speaker 1>you watch certainly a great film or even a good

0:47:07.320 --> 0:47:10.400
<v Speaker 1>film or even a bad film that has something captivating

0:47:10.440 --> 0:47:14.000
<v Speaker 1>about it, like it is captivating, it takes over your mind.

0:47:14.120 --> 0:47:17.760
<v Speaker 1>It takes over your thought processes, like it it becomes

0:47:17.800 --> 0:47:23.439
<v Speaker 1>your new site. It uh, it becomes reality for your brain. Well, yeah,

0:47:23.440 --> 0:47:25.680
<v Speaker 1>we have the expression that you can become lost in

0:47:25.719 --> 0:47:28.160
<v Speaker 1>a film and lost in a narrative, and of course

0:47:28.200 --> 0:47:30.759
<v Speaker 1>that's a metaphor, but to some degree it's kind of

0:47:30.800 --> 0:47:33.160
<v Speaker 1>a little bit literally correct. I mean, at least in

0:47:33.200 --> 0:47:38.280
<v Speaker 1>the mental sense that, Uh, there's often while you're watching

0:47:38.280 --> 0:47:40.880
<v Speaker 1>a film some degree of distance where you're sort of

0:47:40.920 --> 0:47:44.040
<v Speaker 1>going in and out of being there with the characters

0:47:44.080 --> 0:47:47.160
<v Speaker 1>and then having a thought that's disconnected. But there are

0:47:47.280 --> 0:47:52.000
<v Speaker 1>times when you just disappear. You just become the narrative.

0:47:52.080 --> 0:47:55.080
<v Speaker 1>You just become a part of it. Your whole consciousness

0:47:55.640 --> 0:47:58.920
<v Speaker 1>is the character within the narrative. And films do this

0:47:58.960 --> 0:48:01.759
<v Speaker 1>in a way that I think, uh, it's even more seamless,

0:48:01.760 --> 0:48:04.319
<v Speaker 1>and it's easier for it to happen with films than

0:48:04.360 --> 0:48:07.360
<v Speaker 1>it is with something that that requires more cognitive effort,

0:48:07.480 --> 0:48:11.520
<v Speaker 1>like like reading a text. Narrative. Yeah, I mean, well, also,

0:48:11.640 --> 0:48:14.399
<v Speaker 1>the film, a really good film, certainly a modern film

0:48:14.680 --> 0:48:17.839
<v Speaker 1>is going to employ music, it's going to employ visuals.

0:48:17.960 --> 0:48:22.240
<v Speaker 1>It's you know, it's it's really using our most powerful

0:48:22.280 --> 0:48:26.279
<v Speaker 1>senses and uh, and and and changing the way you know,

0:48:26.320 --> 0:48:28.040
<v Speaker 1>the way we're viewing the world, at least for a

0:48:28.040 --> 0:48:31.400
<v Speaker 1>short period of time. So I was looking into this

0:48:31.440 --> 0:48:34.520
<v Speaker 1>little bit and I was reading the Science of Cinematic

0:48:34.800 --> 0:48:39.040
<v Speaker 1>Perception on the OSCARS website. They the OSCARS website has

0:48:39.080 --> 0:48:44.360
<v Speaker 1>a wonderful um overview of a series of of lectures

0:48:44.480 --> 0:48:47.359
<v Speaker 1>that they that they hosted. I didn't even though they

0:48:47.360 --> 0:48:49.279
<v Speaker 1>did features and stuff. Yeah, yeah, and this one was

0:48:49.320 --> 0:48:52.440
<v Speaker 1>a pretty cool and this one, UM, this one involved

0:48:52.560 --> 0:48:57.239
<v Speaker 1>a series like basically you had professional researchers in in

0:48:57.360 --> 0:49:00.000
<v Speaker 1>film and cognition and then they were paired on stage

0:49:00.040 --> 0:49:03.680
<v Speaker 1>with various directors and filmmakers and sort of film world experts,

0:49:04.080 --> 0:49:06.760
<v Speaker 1>and they talked about you know what what the evidence

0:49:06.880 --> 0:49:10.440
<v Speaker 1>uh you know said about the psychological the neurological effects

0:49:10.440 --> 0:49:14.280
<v Speaker 1>of film. Um. For instance, that some of the lectures

0:49:14.280 --> 0:49:18.239
<v Speaker 1>included Tim J. Smith, a senior lecturer and psychological sciences

0:49:18.280 --> 0:49:22.200
<v Speaker 1>at Brokeback University of London who specializes in the study

0:49:22.239 --> 0:49:26.080
<v Speaker 1>of visual cognition, as well as your Ree Hassan Oh, Yeah,

0:49:26.160 --> 0:49:29.760
<v Speaker 1>an associate professor of psychology and Neurosciences at Princeton University

0:49:29.760 --> 0:49:32.080
<v Speaker 1>who used f m R I to look at how

0:49:32.120 --> 0:49:35.080
<v Speaker 1>we view films. We've talked about Rehassen before on Stuff

0:49:35.080 --> 0:49:37.160
<v Speaker 1>to Blow Your Mind. I think we discussed him in

0:49:37.200 --> 0:49:42.280
<v Speaker 1>part two of our episode about about against narratives. So Hassen,

0:49:42.360 --> 0:49:46.040
<v Speaker 1>for instance, they pointed out observed that showing uh, the

0:49:46.120 --> 0:49:51.640
<v Speaker 1>movie Dog Day Afternoon from engaged sixty three to seventy

0:49:51.719 --> 0:49:54.000
<v Speaker 1>three of a viewer's brain, well, that's a good one

0:49:54.000 --> 0:49:57.919
<v Speaker 1>to use. Dog Day Afternoon will engage seventy three percent

0:49:57.960 --> 0:50:00.799
<v Speaker 1>of my entire body. Well, and it's it's a it's

0:50:00.840 --> 0:50:02.400
<v Speaker 1>a it's a very well made movie with you know,

0:50:02.400 --> 0:50:04.840
<v Speaker 1>a great pacing to it. But but yeah, it just

0:50:04.840 --> 0:50:08.560
<v Speaker 1>shows like how you know, how well it captivates this up.

0:50:09.000 --> 0:50:11.000
<v Speaker 1>You know, some other things that came up in this,

0:50:11.120 --> 0:50:14.239
<v Speaker 1>in this article and in these lectures that there's some

0:50:14.280 --> 0:50:17.480
<v Speaker 1>connection between blinks and cuts, and between our blinks and

0:50:17.520 --> 0:50:21.160
<v Speaker 1>the character's blinks. James Cutting, chair of the Department of

0:50:21.200 --> 0:50:24.960
<v Speaker 1>Psychology at Cornell University, has tracked the downward trajectory in

0:50:25.080 --> 0:50:29.520
<v Speaker 1>average shot duration, which he says has been quote consistent

0:50:29.640 --> 0:50:32.520
<v Speaker 1>and uninterrupted since the silent era. Oh yeah, this is

0:50:32.680 --> 0:50:36.000
<v Speaker 1>so films used to have longer uninterrupted shots. You just

0:50:36.040 --> 0:50:39.239
<v Speaker 1>have the camera trained on something without cutting away and

0:50:39.400 --> 0:50:42.439
<v Speaker 1>the cuts are getting faster and faster on the whole.

0:50:42.520 --> 0:50:45.400
<v Speaker 1>Now you still sign plenty of you know, smaller films

0:50:45.400 --> 0:50:47.839
<v Speaker 1>are art art films especially that will really go for

0:50:47.840 --> 0:50:53.040
<v Speaker 1>those long, uh drawn out scenes. But for the most part, yeah,

0:50:53.080 --> 0:50:56.000
<v Speaker 1>everything gets flashier and flashier. I mean, if you've seen

0:50:56.080 --> 0:50:58.839
<v Speaker 1>like a battle scene in Game of Thrones, you'll you'll

0:50:58.840 --> 0:51:01.839
<v Speaker 1>know what we're talking about. Yeah, or heck, I feel

0:51:01.880 --> 0:51:04.120
<v Speaker 1>like everything is more laid back there. If you watch

0:51:04.200 --> 0:51:07.200
<v Speaker 1>something like a Transformers movie or a modern teage Mutant

0:51:07.239 --> 0:51:09.440
<v Speaker 1>Ninja Turtles movie, it's like, I don't even know what's happening.

0:51:09.440 --> 0:51:12.319
<v Speaker 1>It's just a million things happening a second. It's just

0:51:12.400 --> 0:51:18.360
<v Speaker 1>bombarding the eyes and the brain, constant changes. Um. Some

0:51:18.440 --> 0:51:21.880
<v Speaker 1>more findings, this one, according to Jeffrey M. Zach's, a

0:51:21.920 --> 0:51:26.600
<v Speaker 1>psychologist and neuroscientists, found that scenes from the film's step

0:51:26.640 --> 0:51:30.239
<v Speaker 1>Mom Sophie's Choice and oddly enough The Ring to The

0:51:30.320 --> 0:51:32.160
<v Speaker 1>Ring too. I don't know why the Ring too, and

0:51:32.200 --> 0:51:33.840
<v Speaker 1>not that I mean the Ring. The first Ring, the

0:51:33.880 --> 0:51:37.040
<v Speaker 1>first American Ring film, is terrific and probably one of

0:51:37.080 --> 0:51:41.120
<v Speaker 1>my favorite horror films. Second One is a sequel to

0:51:41.360 --> 0:51:44.440
<v Speaker 1>a great film. The Second One takes everything that's scary

0:51:44.520 --> 0:51:47.400
<v Speaker 1>in the first one and makes it funny. So I

0:51:47.440 --> 0:51:49.920
<v Speaker 1>don't know, that's sort of interesting. I remember, I mainly

0:51:50.040 --> 0:51:53.000
<v Speaker 1>just remember being kind of boring and at times wet,

0:51:53.120 --> 0:51:54.799
<v Speaker 1>like there's a lot of water and interest. Yeah, it's

0:51:54.800 --> 0:51:58.560
<v Speaker 1>pretty wet, I mean. But but anyway, he's got that,

0:51:58.600 --> 0:52:01.080
<v Speaker 1>he's got that creepy girl scamper like a cockroach all

0:52:01.080 --> 0:52:03.040
<v Speaker 1>over the place. Yeah. Well, that in and of itself

0:52:03.160 --> 0:52:05.839
<v Speaker 1>is good, I guess. But at any rate, scenes from

0:52:05.840 --> 0:52:08.359
<v Speaker 1>these films were shown to individuals in FM or I,

0:52:08.640 --> 0:52:11.680
<v Speaker 1>and it was found to produce quote complex responses deep

0:52:11.719 --> 0:52:16.600
<v Speaker 1>within the brain and generated activity beyond normal cognitive levels. So,

0:52:17.160 --> 0:52:19.800
<v Speaker 1>as much as we might harp on the ring to

0:52:20.520 --> 0:52:23.480
<v Speaker 1>the the idea is that when you're watching it, it

0:52:23.560 --> 0:52:27.760
<v Speaker 1>can engage your mind more than most things in life.

0:52:28.800 --> 0:52:31.040
<v Speaker 1>And then another one that is no, I mean, we

0:52:31.120 --> 0:52:35.680
<v Speaker 1>are profoundly familiar with having deep thoughts about bad movies.

0:52:36.080 --> 0:52:38.719
<v Speaker 1>We talk about this all the time. Absolutely, Yeah, I

0:52:38.719 --> 0:52:40.799
<v Speaker 1>I'm probably I feel like I'm more engaged with a

0:52:40.920 --> 0:52:44.560
<v Speaker 1>with a good bad film with a you know, It's

0:52:44.840 --> 0:52:46.640
<v Speaker 1>part of it is like is the movie doing the

0:52:46.680 --> 0:52:49.400
<v Speaker 1>thinking for me? Or am I left to do the thinking?

0:52:49.520 --> 0:52:53.120
<v Speaker 1>And sometimes it's the latter example that produces the most

0:52:53.120 --> 0:52:56.279
<v Speaker 1>brain activity. I think you're right about that. And then

0:52:56.360 --> 0:52:58.640
<v Speaker 1>one more bit from this UH from this article, in

0:52:58.680 --> 0:53:02.080
<v Speaker 1>this UH this lecture series, Talma Hendler, founder and director

0:53:02.120 --> 0:53:06.000
<v Speaker 1>of the Functional Brain Center at Tel Aviv Saurowski Medical Center,

0:53:06.280 --> 0:53:10.000
<v Speaker 1>has found that certain scenes from Black Swan this is

0:53:10.040 --> 0:53:14.359
<v Speaker 1>of course the surreal kind of horror movie about Ballerina's

0:53:14.760 --> 0:53:19.200
<v Speaker 1>is it during Aronofsky starring Natalie Portman, right, Yeah, kind

0:53:19.200 --> 0:53:23.360
<v Speaker 1>of a kind of a Susperia feel to it. Anyway,

0:53:23.400 --> 0:53:27.520
<v Speaker 1>the Hindler found UH that watching certain scenes from this

0:53:27.680 --> 0:53:31.920
<v Speaker 1>UH would produce quote results that Hindler compared to a

0:53:31.960 --> 0:53:35.960
<v Speaker 1>schizophrenia like state with the cognitive and emotional centers of

0:53:36.000 --> 0:53:40.080
<v Speaker 1>the brain operating dramatically in and out of sync. Well

0:53:40.280 --> 0:53:43.239
<v Speaker 1>that's kind of interesting. I mean, so one thing I

0:53:43.280 --> 0:53:46.120
<v Speaker 1>think we could say from this that movies do is

0:53:46.200 --> 0:53:50.080
<v Speaker 1>in a way, they produce a slightly altered state of consciousness,

0:53:50.480 --> 0:53:53.799
<v Speaker 1>which also, of course some drugs do. I mean, there's

0:53:53.840 --> 0:53:56.520
<v Speaker 1>a whole thing about like people taking a psychoactive or

0:53:56.560 --> 0:54:02.360
<v Speaker 1>psychogenic drugs to produce some effects. It's somewhat mirror aspects

0:54:02.440 --> 0:54:05.680
<v Speaker 1>of psychosis in many cases, people you know, like intentionally

0:54:05.719 --> 0:54:07.719
<v Speaker 1>do things to their brains that they wouldn't want to

0:54:07.760 --> 0:54:10.719
<v Speaker 1>be like stuck with or unable to turn off, but

0:54:10.840 --> 0:54:14.600
<v Speaker 1>like they'll experiment with them in a in a controlled setting.

0:54:14.600 --> 0:54:19.240
<v Speaker 1>And I wonder if visual storytelling like film can also

0:54:19.280 --> 0:54:22.520
<v Speaker 1>be considered a form of that. Yeah, I mean yeah,

0:54:22.560 --> 0:54:24.280
<v Speaker 1>I think you think of like, for instance, just really

0:54:24.920 --> 0:54:28.120
<v Speaker 1>interesting examples of psychedelic cinema. You know how some examples

0:54:28.120 --> 0:54:30.919
<v Speaker 1>of psychedelic cinema are just you know, bad movies trying

0:54:30.920 --> 0:54:33.520
<v Speaker 1>to cash you on on whatever the psychedelic craze was

0:54:33.560 --> 0:54:36.480
<v Speaker 1>at the time, certainly like in the sixties or or

0:54:36.760 --> 0:54:39.000
<v Speaker 1>or even in the seventies. But but then you have

0:54:39.040 --> 0:54:43.400
<v Speaker 1>those examples where they're really like playing with your perceptions

0:54:43.400 --> 0:54:46.680
<v Speaker 1>of reality in a way that feels more authentic and

0:54:46.800 --> 0:54:51.160
<v Speaker 1>is ultimately more upsetting. Um and and you can you

0:54:51.400 --> 0:54:54.600
<v Speaker 1>point to various examples of this. I mean even two

0:54:54.600 --> 0:54:57.120
<v Speaker 1>thousand and one A Space Odyssey. You know that that's

0:54:57.160 --> 0:54:59.960
<v Speaker 1>a film that really kind of messes with your perception

0:55:00.400 --> 0:55:03.320
<v Speaker 1>of reality, not in terms of like thinking about the

0:55:03.400 --> 0:55:07.000
<v Speaker 1>nature of reality, but just like purely the way that

0:55:07.040 --> 0:55:09.799
<v Speaker 1>you're experiencing the film. One of my favorites, definitely, And

0:55:09.840 --> 0:55:11.719
<v Speaker 1>if you'd like to hear Robert and I talk more

0:55:11.719 --> 0:55:13.600
<v Speaker 1>about two thousand one of Space. Obviously, we have a

0:55:13.640 --> 0:55:15.680
<v Speaker 1>whole episode of stuff to blow your mind about it,

0:55:15.680 --> 0:55:18.759
<v Speaker 1>you can go look up. I want to come back

0:55:18.800 --> 0:55:21.200
<v Speaker 1>just briefly though, too. You know we're talking earlier about

0:55:21.280 --> 0:55:25.560
<v Speaker 1>how all the tools of filmmaking were not developed at once,

0:55:25.560 --> 0:55:28.520
<v Speaker 1>so they would develop gradually over time. I wanted to

0:55:28.560 --> 0:55:30.879
<v Speaker 1>just run through one quick example of this and that.

0:55:31.280 --> 0:55:33.000
<v Speaker 1>For that, I want to talk about the jump scare.

0:55:33.120 --> 0:55:36.960
<v Speaker 1>Oh boy, so one of the best. Joe Joe, describe

0:55:36.960 --> 0:55:39.120
<v Speaker 1>a good jump scare to to our listeners in case

0:55:39.160 --> 0:55:43.120
<v Speaker 1>they're not familiar. Okay, So a little bit of tension

0:55:43.280 --> 0:55:46.520
<v Speaker 1>building goes on. This is usually aided by a character

0:55:46.640 --> 0:55:48.480
<v Speaker 1>being a I mean, it can be anything, but I'll

0:55:48.480 --> 0:55:50.560
<v Speaker 1>paint one for you. A character is left alone in

0:55:50.600 --> 0:55:53.640
<v Speaker 1>a horror movie. Nothing all that dangerous has happened in

0:55:53.680 --> 0:55:56.040
<v Speaker 1>a while, so the audience is guard is up. They

0:55:56.080 --> 0:55:59.280
<v Speaker 1>think maybe something's about to happen. A character is alone

0:55:59.360 --> 0:56:04.200
<v Speaker 1>in a house, wandering around, asking is anybody there? Hello? Hello.

0:56:04.600 --> 0:56:07.719
<v Speaker 1>The music is not in full force, maybe it's tinkling

0:56:07.719 --> 0:56:10.600
<v Speaker 1>a little bit on the little you know, and then

0:56:10.719 --> 0:56:13.520
<v Speaker 1>the character opens the closet and a cat jumps out,

0:56:14.480 --> 0:56:17.400
<v Speaker 1>not only a jump scare, but a cat scare. The

0:56:17.440 --> 0:56:20.160
<v Speaker 1>cat scare is the classic jump scare because it's because

0:56:20.200 --> 0:56:23.840
<v Speaker 1>something suddenly happens. There's a blast of music, something flies

0:56:23.880 --> 0:56:27.239
<v Speaker 1>at the camera and h and then oh, it's just

0:56:27.440 --> 0:56:30.080
<v Speaker 1>just a cat. So I mean, it's it's wonderful because

0:56:30.120 --> 0:56:32.880
<v Speaker 1>that we've talked about on on some of our shows before,

0:56:33.200 --> 0:56:35.520
<v Speaker 1>that that when you're scared in a film and then

0:56:35.560 --> 0:56:38.279
<v Speaker 1>that that that scare is deflated, like you realize it's

0:56:38.320 --> 0:56:40.640
<v Speaker 1>not a threat after all. Like that is that that

0:56:40.640 --> 0:56:44.239
<v Speaker 1>that is one of the pivotal um, you know, emotional

0:56:44.440 --> 0:56:47.960
<v Speaker 1>roller coaster experiences that you have in watching a film.

0:56:48.000 --> 0:56:49.799
<v Speaker 1>But but when we look at the history of the

0:56:49.880 --> 0:56:52.920
<v Speaker 1>jump scare, I was looking around and it seems like

0:56:53.200 --> 0:56:57.040
<v Speaker 1>the first jump scare that we really have was probably

0:56:57.200 --> 0:57:00.680
<v Speaker 1>the luten Bus scene in Cat People from ninety forty two.

0:57:01.640 --> 0:57:03.600
<v Speaker 1>This okay, so this is just very similar to what

0:57:03.640 --> 0:57:07.239
<v Speaker 1>you just described actually except no, no, no, not no,

0:57:07.280 --> 0:57:11.560
<v Speaker 1>not completely. But basically you have a female character walking

0:57:11.560 --> 0:57:16.120
<v Speaker 1>down this this superbly darkly lit street. Like the use

0:57:16.160 --> 0:57:19.160
<v Speaker 1>of shadows in this movie is phenomenal, especially for the time.

0:57:19.760 --> 0:57:21.880
<v Speaker 1>And uh, and you're just getting a little more tense,

0:57:21.880 --> 0:57:24.280
<v Speaker 1>a little more tense, and then a bus pulls up

0:57:24.600 --> 0:57:27.480
<v Speaker 1>and it just scares the hell out of you. Like

0:57:27.560 --> 0:57:30.040
<v Speaker 1>I watched it on YouTube, you can kind of find

0:57:30.040 --> 0:57:32.440
<v Speaker 1>the scene isolated on YouTube. I watched it before I

0:57:32.440 --> 0:57:35.240
<v Speaker 1>came in here, and it got me. It It legitimately

0:57:35.240 --> 0:57:38.000
<v Speaker 1>gave me a fright, even though it's just a bus.

0:57:38.040 --> 0:57:40.160
<v Speaker 1>It doesn't hit her or anything. It just comes out

0:57:40.360 --> 0:57:42.520
<v Speaker 1>of nowhere and it's a surprise. And then she, you know,

0:57:42.800 --> 0:57:45.400
<v Speaker 1>she boards it or whatever, just sudden and loud. Yeah,

0:57:45.480 --> 0:57:47.600
<v Speaker 1>and it's a it's a famous scene for this purpose.

0:57:47.640 --> 0:57:51.800
<v Speaker 1>But after this film, you see other jump scare sprinkled

0:57:51.800 --> 0:57:55.880
<v Speaker 1>across the decades that followed. But jump scare mania doesn't

0:57:56.000 --> 0:57:58.640
<v Speaker 1>really kick into the nineteen eighties. It's almost as if

0:57:58.680 --> 0:58:01.800
<v Speaker 1>it's not till the eighties that you have enough filmmakers

0:58:02.280 --> 0:58:05.200
<v Speaker 1>who realize, oh, this is this is some potent magic.

0:58:05.320 --> 0:58:08.040
<v Speaker 1>Let's let's just overuse the hell out of this. And

0:58:08.040 --> 0:58:10.760
<v Speaker 1>then of course it becomes a cliche and then becomes

0:58:10.760 --> 0:58:13.120
<v Speaker 1>a hated cliche. Can I tell you one of my

0:58:13.120 --> 0:58:16.600
<v Speaker 1>favorite examples of the hated cliche jump scare. It's the

0:58:16.680 --> 0:58:21.000
<v Speaker 1>mirror scare. How many movies is this in? Some horror

0:58:21.000 --> 0:58:23.360
<v Speaker 1>directors picked up on it, I think sometime in the

0:58:23.800 --> 0:58:26.640
<v Speaker 1>like nineties to two thousands. They're like, Oh, wouldn't it

0:58:26.640 --> 0:58:29.440
<v Speaker 1>be great to have something suddenly appear behind somebody in

0:58:29.440 --> 0:58:33.360
<v Speaker 1>a mirror? Or of course they or it's the medical

0:58:33.400 --> 0:58:36.880
<v Speaker 1>cabinet exactly, Yeah, the medicine cabinet, mirror of somebody looks

0:58:36.920 --> 0:58:40.120
<v Speaker 1>inside the medicine cabinet. If you you're in a horror movie,

0:58:40.160 --> 0:58:42.840
<v Speaker 1>somebody looks inside, sees what pills are in there or whatever,

0:58:43.120 --> 0:58:45.880
<v Speaker 1>and then they close the medicine cabinet, you've got a

0:58:46.040 --> 0:58:49.280
<v Speaker 1>nine nine percent chance that when it closes there's something

0:58:49.280 --> 0:58:52.320
<v Speaker 1>creepy in the mirror. Either the person's face looking back

0:58:52.320 --> 0:58:54.640
<v Speaker 1>at them isn't really their face and it's all distorted

0:58:54.680 --> 0:58:56.800
<v Speaker 1>and scary, or there's somebody looking at them over their

0:58:56.840 --> 0:58:58.960
<v Speaker 1>shoulder or something like that, and then you're throw in

0:58:58.960 --> 0:59:02.600
<v Speaker 1>a nice pearl the sound effect, and and just to

0:59:02.760 --> 0:59:05.680
<v Speaker 1>drive at home. Yeah, I mean, at the same time,

0:59:05.840 --> 0:59:07.840
<v Speaker 1>if we start really thinking and there are these other

0:59:07.880 --> 0:59:10.520
<v Speaker 1>sort of counter examples of jump scares done really well,

0:59:11.040 --> 0:59:15.240
<v Speaker 1>I mean Alfred Hitchcock, he has jumped scares. Um. John

0:59:15.240 --> 0:59:17.960
<v Speaker 1>Carpenter has some really nice jump scares that shot to

0:59:17.960 --> 0:59:20.200
<v Speaker 1>show up a time or two, such as Prints of Darkness.

0:59:20.200 --> 0:59:22.880
<v Speaker 1>It has a wonderful jump scare with a mirror that

0:59:23.000 --> 0:59:27.200
<v Speaker 1>kind of plays with the format of b oh Man,

0:59:27.240 --> 0:59:31.600
<v Speaker 1>I Love Friends of Darkness. It's an unpopular opinion. That's

0:59:32.240 --> 0:59:36.440
<v Speaker 1>that's in my top three John Carpenter movies. Yeah, but

0:59:36.440 --> 0:59:38.520
<v Speaker 1>but but again. Yeah, the jump scare is just one

0:59:38.800 --> 0:59:43.960
<v Speaker 1>of so many examples of cinematic techniques tricks, and it's

0:59:44.040 --> 0:59:47.640
<v Speaker 1>it's probably ultimately more of like a a an obnoxious

0:59:47.720 --> 0:59:49.760
<v Speaker 1>one to bring out because there's so many other tricks

0:59:49.760 --> 0:59:51.760
<v Speaker 1>that we don't even think of is being tricks. We

0:59:51.800 --> 0:59:53.960
<v Speaker 1>don't say it's only because it's gotten to the point

0:59:54.000 --> 0:59:55.680
<v Speaker 1>where it kind of irritates its at times that we

0:59:55.720 --> 0:59:58.720
<v Speaker 1>can even single it out. But every film we watch

0:59:59.160 --> 1:00:02.920
<v Speaker 1>is just a non stop barrage of tricks. One of

1:00:02.920 --> 1:00:05.560
<v Speaker 1>the things that bugs me the most about myself is

1:00:05.600 --> 1:00:08.440
<v Speaker 1>when I catch myself using cliches, and I know I

1:00:08.520 --> 1:00:12.040
<v Speaker 1>use them all the time. Everybody does. Everybody talks in cliches.

1:00:12.080 --> 1:00:16.240
<v Speaker 1>It's just it happens effortlessly, automatically they just come out

1:00:16.280 --> 1:00:18.760
<v Speaker 1>of you and you don't know where they came from. Uh.

1:00:18.800 --> 1:00:21.000
<v Speaker 1>And I try to cut them out. When I catch

1:00:21.080 --> 1:00:23.760
<v Speaker 1>myself using a cliche and speech, I always kind of

1:00:23.760 --> 1:00:26.840
<v Speaker 1>WinCE and I'm like, I'll try not to do that again,

1:00:27.440 --> 1:00:30.440
<v Speaker 1>but there's no way to stop it. And in films

1:00:30.520 --> 1:00:33.480
<v Speaker 1>there are also they're they're like visual cliches, like the

1:00:33.520 --> 1:00:36.840
<v Speaker 1>mirror scare, but there's a zillion of them, you know there,

1:00:37.080 --> 1:00:40.560
<v Speaker 1>You see them, and they're invisible to you because they're

1:00:40.600 --> 1:00:43.120
<v Speaker 1>so common, but they just pass right over you. You

1:00:43.160 --> 1:00:47.120
<v Speaker 1>don't stop to notice how frequently you've been exposed to one. Yeah,

1:00:47.160 --> 1:00:50.840
<v Speaker 1>I mean, it's fool me once. Shame on, you fool

1:00:50.920 --> 1:00:54.240
<v Speaker 1>me for three hours straight. Well, I guess it's my fault.

1:00:54.240 --> 1:00:56.720
<v Speaker 1>But if I enjoyed the picture, I'm happy being fooled.

1:00:56.880 --> 1:00:59.680
<v Speaker 1>But I do think it's interesting that these like film cliches,

1:00:59.800 --> 1:01:03.480
<v Speaker 1>are not they're not just artistic laziness. A lot of

1:01:03.480 --> 1:01:07.600
<v Speaker 1>them also come out of the material realities of making

1:01:07.600 --> 1:01:12.160
<v Speaker 1>a film, Like, Uh, film cliches happened because of what

1:01:12.280 --> 1:01:16.200
<v Speaker 1>filmmakers can do with the techniques they have, and like

1:01:16.240 --> 1:01:19.240
<v Speaker 1>what's cheap to do and that kind of thing. The

1:01:19.320 --> 1:01:23.280
<v Speaker 1>same way that I think often verbal cliches come out

1:01:23.280 --> 1:01:26.280
<v Speaker 1>of our mouths because we might suddenly find ourselves limited

1:01:26.400 --> 1:01:29.680
<v Speaker 1>to have limited in vocabulary. Right. But to come back

1:01:29.680 --> 1:01:33.160
<v Speaker 1>to the jump scare, Yes, it's overused in films these days,

1:01:33.400 --> 1:01:36.480
<v Speaker 1>but a good jump scare still works, and there's nothing

1:01:36.560 --> 1:01:40.120
<v Speaker 1>like it for getting a viewer that's watching it by

1:01:40.160 --> 1:01:44.960
<v Speaker 1>themselves on their iPhone at work, or an entire audience,

1:01:45.240 --> 1:01:49.120
<v Speaker 1>an entire theaters audience, uh, they're watching it together. And

1:01:49.200 --> 1:01:51.520
<v Speaker 1>so I mean you might say it's good as gold. Yeah,

1:01:51.560 --> 1:01:54.840
<v Speaker 1>I mean you're it's almost foolish to resist at least

1:01:54.960 --> 1:01:57.160
<v Speaker 1>one good jumps here. I'm not saying, you know, back

1:01:57.200 --> 1:01:59.840
<v Speaker 1>to back, but you kind of you kind of gotta

1:02:00.120 --> 1:02:03.520
<v Speaker 1>one in there, I feel. Look, I don't begrudge that

1:02:03.680 --> 1:02:06.680
<v Speaker 1>horror horror filmmaker one or two good jump scares. You

1:02:06.720 --> 1:02:10.560
<v Speaker 1>just can't build a whole film out of them. Well

1:02:10.600 --> 1:02:12.960
<v Speaker 1>that's what we say, but I think the box office

1:02:13.280 --> 1:02:16.720
<v Speaker 1>probably probably says otherwise. And I would say, also, if

1:02:16.720 --> 1:02:18.600
<v Speaker 1>you're a horror filmmaker and you want to put a

1:02:18.640 --> 1:02:23.920
<v Speaker 1>cat scare in your film, don't make it an orangutang scare. Instead,

1:02:24.360 --> 1:02:26.840
<v Speaker 1>just hav an orangutang jump out of the closet and

1:02:26.840 --> 1:02:28.919
<v Speaker 1>then like scampered down the hallway and have it never

1:02:28.960 --> 1:02:35.480
<v Speaker 1>addressed again like that. Okay, I guess this must this

1:02:35.560 --> 1:02:38.760
<v Speaker 1>must mean we're done. I think so yeah, so yeah,

1:02:38.760 --> 1:02:41.880
<v Speaker 1>we have not. We've not given you an exhaustive history

1:02:42.120 --> 1:02:45.320
<v Speaker 1>of of cinema here. That was, of course, but we've

1:02:45.440 --> 1:02:48.840
<v Speaker 1>but hopefully we've given you like a grounding in where

1:02:49.160 --> 1:02:51.800
<v Speaker 1>the motion picture came from, how it emerges from these

1:02:51.840 --> 1:02:57.800
<v Speaker 1>other visual technological UM traditions that came before it, and

1:02:57.800 --> 1:03:00.600
<v Speaker 1>in a sense of just why it is so pervasive,

1:03:00.640 --> 1:03:03.960
<v Speaker 1>why it is so potent, and why we we continue

1:03:04.000 --> 1:03:07.360
<v Speaker 1>to worship at the theater. Do you have early favorite

1:03:07.440 --> 1:03:10.880
<v Speaker 1>films or early favorite filmmakers that we didn't talk about

1:03:10.920 --> 1:03:13.360
<v Speaker 1>in today's episode. If so, let us know. I want

1:03:13.360 --> 1:03:15.960
<v Speaker 1>to hear what else is out there. Absolutely, your thoughts

1:03:16.000 --> 1:03:19.040
<v Speaker 1>on jump scares, your thoughts on pairing um, you know,

1:03:19.120 --> 1:03:22.440
<v Speaker 1>new scores with old films. Anything we discussed in here

1:03:22.480 --> 1:03:25.320
<v Speaker 1>is fair game. In the meantime, if you want more

1:03:25.520 --> 1:03:28.920
<v Speaker 1>episodes of Invention while you can find us wherever you

1:03:28.920 --> 1:03:32.120
<v Speaker 1>get your podcasts. We also have a website. It is

1:03:32.120 --> 1:03:34.600
<v Speaker 1>invention pod dot com. You can go there and see

1:03:35.120 --> 1:03:37.960
<v Speaker 1>the various topics we've been discussing. As always, the best

1:03:38.000 --> 1:03:40.160
<v Speaker 1>way to support the show is to make sure you

1:03:40.160 --> 1:03:42.280
<v Speaker 1>have subscribed to it and then write and review it

1:03:42.360 --> 1:03:44.720
<v Speaker 1>wherever you have the power to do so. Huge thanks

1:03:44.800 --> 1:03:48.400
<v Speaker 1>to our friends Scott Benjamin for research assistance on this podcast,

1:03:48.720 --> 1:03:52.200
<v Speaker 1>and thanks to our excellent audio producer Torry Harrison. If

1:03:52.200 --> 1:03:53.680
<v Speaker 1>you would like to get in touch with us with

1:03:53.800 --> 1:03:56.240
<v Speaker 1>feedback on this episode or any other, to suggest a

1:03:56.320 --> 1:03:58.240
<v Speaker 1>topic for the future, or just to say hello, you

1:03:58.240 --> 1:04:07.360
<v Speaker 1>can email us at cont act at invention pod dot com.

1:04:07.360 --> 1:04:10.520
<v Speaker 1>Invention is production of I Heart Radio. For more podcasts

1:04:10.520 --> 1:04:13.400
<v Speaker 1>for My Heart Radio, visit the iHeart Radio app, Apple Podcasts,

1:04:13.440 --> 1:04:20.000
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