WEBVTT - 2022 Team Favorites: Gaming Studios

0:00:09.039 --> 0:00:12.840
<v Speaker 1>Hey, I'm Moses with the Bloomberg Crypto Podcast. We're taking

0:00:12.880 --> 0:00:14.840
<v Speaker 1>a little bit of a break to recharge and prep

0:00:14.880 --> 0:00:17.400
<v Speaker 1>for the new year, So this week we're rerunning some

0:00:17.480 --> 0:00:21.600
<v Speaker 1>of the team's best loved episodes. Today, we're reapping one

0:00:21.600 --> 0:00:25.040
<v Speaker 1>of my personal favorites. It's an interview with Mark Venturelli,

0:00:25.440 --> 0:00:29.640
<v Speaker 1>CEO of gaming studio Rogues Noil, and crypto blogger Emily Nicole.

0:00:30.360 --> 0:00:32.960
<v Speaker 1>Mark gives us a philosophical assessment on the role of

0:00:33.080 --> 0:00:36.000
<v Speaker 1>n f t s and gaming and the unintended consequences

0:00:36.040 --> 0:00:38.640
<v Speaker 1>that n f t s could have on gamers, especially

0:00:38.640 --> 0:00:41.639
<v Speaker 1>those from poorer backgrounds. All the best for the new year,

0:00:41.840 --> 0:01:02.840
<v Speaker 1>and we hope you enjoyed this show. Imagine it's October one.

0:01:03.520 --> 0:01:08.600
<v Speaker 1>Crypto prices are rocketing, Celebrities can't stop talking about n

0:01:08.640 --> 0:01:12.360
<v Speaker 1>f t s to other celebrities. There's packed conferences and

0:01:12.480 --> 0:01:17.000
<v Speaker 1>glitzy venues and places like Miami and London attended by

0:01:17.040 --> 0:01:21.960
<v Speaker 1>people wearing T shirts with cartoon monkeys on them. If

0:01:21.959 --> 0:01:25.080
<v Speaker 1>you're an executive at a big gaming studio seeing all

0:01:25.080 --> 0:01:29.520
<v Speaker 1>of this happen, you might might be forgiven for sending

0:01:29.560 --> 0:01:32.560
<v Speaker 1>one of those emails with the subject line like n

0:01:32.600 --> 0:01:36.880
<v Speaker 1>f T strategy question, Mark and several executives of gaming

0:01:36.880 --> 0:01:39.880
<v Speaker 1>companies did indeed send those emails, and some of their

0:01:39.920 --> 0:01:42.360
<v Speaker 1>companies rushed to announce plans about how they were going

0:01:42.440 --> 0:01:46.880
<v Speaker 1>to make blockchain gaming happen. Flash forward about a year

0:01:47.160 --> 0:01:51.720
<v Speaker 1>until right now, October twenties twenty two. Celebrities aren't talking

0:01:51.720 --> 0:01:53.760
<v Speaker 1>about their n f T s, people are trying to

0:01:53.840 --> 0:01:57.520
<v Speaker 1>sell those apes, and gaming studios don't seem quite so

0:01:57.600 --> 0:02:00.920
<v Speaker 1>convinced that they even need an n FT strategy anymore.

0:02:01.680 --> 0:02:04.840
<v Speaker 1>Joining me to discuss this vibe shift our Bloomberg report,

0:02:05.000 --> 0:02:09.240
<v Speaker 1>Emily Nicole. Definitely, the overwhelming reaction to that marketplace was

0:02:09.880 --> 0:02:14.480
<v Speaker 1>not positive from both fans and staff who complained very loudly,

0:02:15.000 --> 0:02:18.400
<v Speaker 1>and game developer Mark Ventarelli. One of the things that

0:02:19.000 --> 0:02:22.200
<v Speaker 1>most concerned me in turn society I think we are,

0:02:22.800 --> 0:02:25.440
<v Speaker 1>it's the depth of imagination, right. I think we're very

0:02:25.520 --> 0:02:41.280
<v Speaker 1>much a literal society. Mark, Emily, Welcome to the show. Mark.

0:02:41.320 --> 0:02:43.239
<v Speaker 1>I'm going to start with you because our listeners know

0:02:43.280 --> 0:02:45.400
<v Speaker 1>who Emily is by now. Please tell us who you

0:02:45.400 --> 0:02:48.360
<v Speaker 1>are and what brings you here today. Thank you, happy

0:02:48.360 --> 0:02:50.799
<v Speaker 1>to be here. My name is Mark Ventorelli and I'm

0:02:50.840 --> 0:02:54.160
<v Speaker 1>the CEO of Roguesdale, which is a game development studio

0:02:54.200 --> 0:02:56.880
<v Speaker 1>here in Brazil, and I've been a professional game designer

0:02:56.919 --> 0:03:01.720
<v Speaker 1>for over fifteen years. Very exciting. As I tell everyone

0:03:01.800 --> 0:03:03.799
<v Speaker 1>at this point, they all know somehow it working the

0:03:03.840 --> 0:03:05.720
<v Speaker 1>video games in the industry is like where I would

0:03:05.720 --> 0:03:07.079
<v Speaker 1>have gone had I not made the decision to be

0:03:07.120 --> 0:03:09.080
<v Speaker 1>a journalist. So it's always a pleasure to get to

0:03:09.080 --> 0:03:12.799
<v Speaker 1>talk about videos. Ha ha. Yeah, don't tell my bosses

0:03:12.840 --> 0:03:18.720
<v Speaker 1>they listen to this podcast. But you are here today

0:03:18.840 --> 0:03:22.600
<v Speaker 1>talking to us because you did a very interesting thing

0:03:22.800 --> 0:03:26.360
<v Speaker 1>a couple of months ago, which is show up on

0:03:26.400 --> 0:03:30.600
<v Speaker 1>a panel virtually at a conference, start to talk about

0:03:30.600 --> 0:03:32.840
<v Speaker 1>one thing and then be like, actually, never mind, we're

0:03:32.880 --> 0:03:34.120
<v Speaker 1>going to talk about n f t s and why

0:03:34.120 --> 0:03:39.520
<v Speaker 1>they're ruining video games. And so perhaps that is a

0:03:39.560 --> 0:03:43.240
<v Speaker 1>strong characterization of your presentation, but you know, I would

0:03:43.280 --> 0:03:45.880
<v Speaker 1>love to get your perspective as a person working in

0:03:45.920 --> 0:03:50.800
<v Speaker 1>the industry on what you have observed in terms of

0:03:50.840 --> 0:03:54.080
<v Speaker 1>this conversation around crypto and gaming, blockchain and gaming, n

0:03:54.120 --> 0:03:57.480
<v Speaker 1>f t s and gaming, and what has happened for

0:03:57.560 --> 0:04:00.400
<v Speaker 1>you in the months after you went some my viral

0:04:00.560 --> 0:04:08.440
<v Speaker 1>for that talk. I think the answer to that question

0:04:08.560 --> 0:04:12.400
<v Speaker 1>also clears up a little bit of a misconception around

0:04:12.400 --> 0:04:16.320
<v Speaker 1>my talk, which is, um, I kind of do change subjects,

0:04:16.360 --> 0:04:18.480
<v Speaker 1>but it is joking. I mean, I'm an entertainer, right,

0:04:18.800 --> 0:04:22.200
<v Speaker 1>I know how to commend people people's attentions, uh, with

0:04:22.960 --> 0:04:25.480
<v Speaker 1>gimmicks and fleshy stuff. That's where we do a lot

0:04:25.480 --> 0:04:30.159
<v Speaker 1>of the game design. But uh. The name of my

0:04:30.240 --> 0:04:33.760
<v Speaker 1>talk originally was uh and still is the future of

0:04:33.800 --> 0:04:37.360
<v Speaker 1>game Design. And in the middle of that talk, I say, actually,

0:04:37.520 --> 0:04:40.080
<v Speaker 1>like I'll change the name. I'll change the title the

0:04:40.120 --> 0:04:41.920
<v Speaker 1>stalk now, and it's going to be why n f

0:04:42.040 --> 0:04:43.840
<v Speaker 1>T S are an imare? And then I start talking

0:04:43.839 --> 0:04:46.360
<v Speaker 1>about that. And then at some point after I give

0:04:46.480 --> 0:04:50.359
<v Speaker 1>enough context about why I think and if he should

0:04:50.360 --> 0:04:52.960
<v Speaker 1>not be part of this future of game design, I

0:04:53.080 --> 0:04:55.440
<v Speaker 1>changed the title back to the future game design, and

0:04:55.440 --> 0:04:58.520
<v Speaker 1>I consuing, and so it was kind of a playful thing,

0:05:00.040 --> 0:05:03.000
<v Speaker 1>but it was all into like a single concise argument.

0:05:03.560 --> 0:05:06.320
<v Speaker 1>And to ask your question about like the motivation, I

0:05:06.320 --> 0:05:09.880
<v Speaker 1>think it is impossible to discuss the future of game design,

0:05:09.920 --> 0:05:12.440
<v Speaker 1>the future entertainment, and in many ways the future of

0:05:12.640 --> 0:05:17.400
<v Speaker 1>humanity right without addressing current friends and technology, without talking

0:05:17.440 --> 0:05:21.520
<v Speaker 1>about the blockchain specifically, but also an f d S

0:05:21.680 --> 0:05:24.359
<v Speaker 1>even more specifically. But I felt like I had a

0:05:24.440 --> 0:05:27.080
<v Speaker 1>unique point of view being a game designer and also

0:05:27.120 --> 0:05:30.000
<v Speaker 1>being someone who not only I have working I have

0:05:30.080 --> 0:05:32.720
<v Speaker 1>been working on the entertainment industry for my entire life.

0:05:33.160 --> 0:05:36.840
<v Speaker 1>I also am very much technology enthusiasts. I have been

0:05:37.600 --> 0:05:40.320
<v Speaker 1>into the blockchain and studying into figuring out how to

0:05:40.440 --> 0:05:43.160
<v Speaker 1>use it and trying to do stuff with it for many,

0:05:43.160 --> 0:05:45.640
<v Speaker 1>many years, and I felt like I had a unique

0:05:45.640 --> 0:05:48.400
<v Speaker 1>point of view to contribute to the overall conversation about

0:05:49.279 --> 0:05:53.680
<v Speaker 1>gaming plus blockchain, and that's why I felt need to

0:05:53.720 --> 0:05:59.799
<v Speaker 1>do the talk. As for what changed after the talk,

0:06:00.240 --> 0:06:04.000
<v Speaker 1>got a lot more Twitter phones. So you're saying it's working.

0:06:04.520 --> 0:06:08.160
<v Speaker 1>What you're saying, well, it wasn't my goal right overall,

0:06:08.200 --> 0:06:10.400
<v Speaker 1>I felt like the goal that I had going into

0:06:10.440 --> 0:06:14.200
<v Speaker 1>this event, um, we accomplished that. And when I say we,

0:06:14.920 --> 0:06:17.680
<v Speaker 1>I say not only me, but student everybody who helped

0:06:17.720 --> 0:06:21.440
<v Speaker 1>me make the talk, also the everybody who on the

0:06:21.480 --> 0:06:26.480
<v Speaker 1>side of being developers in Brazil specifically agree with my positions. Uh.

0:06:26.560 --> 0:06:30.800
<v Speaker 1>There was a big movement still is to boycott events

0:06:30.880 --> 0:06:33.120
<v Speaker 1>like Big Festival, which is our equivalence to the game

0:06:33.120 --> 0:06:36.720
<v Speaker 1>developers conference. It's like the biggest bill my conference in Brazil.

0:06:36.839 --> 0:06:38.840
<v Speaker 1>We have right now to bloycott it because he had

0:06:38.880 --> 0:06:41.359
<v Speaker 1>crypto sponsors, or because he had crypto gaming, And I

0:06:41.400 --> 0:06:43.200
<v Speaker 1>said no, like, this is not a crypto event. This

0:06:43.279 --> 0:06:46.080
<v Speaker 1>is a game development event. Like if you boycotted because

0:06:46.080 --> 0:06:48.760
<v Speaker 1>we don't agree with things that are there, like we're

0:06:48.800 --> 0:06:51.240
<v Speaker 1>not doing ourselves any favors we used to be there

0:06:51.800 --> 0:06:55.160
<v Speaker 1>and to say our piece, not to put two final

0:06:55.200 --> 0:06:57.880
<v Speaker 1>points on it. You know you. Emily also interviewed you

0:06:57.960 --> 0:06:59.800
<v Speaker 1>for a follow up story that I'm gonna ask her

0:06:59.800 --> 0:07:04.040
<v Speaker 1>about very shortly, and your quotes in that story, you know,

0:07:04.120 --> 0:07:05.840
<v Speaker 1>just if I may read a piece of it is

0:07:06.440 --> 0:07:10.760
<v Speaker 1>essentially characterizing the idea of n f T s and

0:07:10.840 --> 0:07:14.320
<v Speaker 1>video games as a gimmicky technology that provides nothing of

0:07:14.440 --> 0:07:18.280
<v Speaker 1>value besides and make money quick scheme. What I would

0:07:18.280 --> 0:07:21.840
<v Speaker 1>love to get your perspective on is why, as a

0:07:21.880 --> 0:07:25.520
<v Speaker 1>person who makes games, do you not think there's any

0:07:25.640 --> 0:07:29.920
<v Speaker 1>value in this particular technology, contrary to what other people

0:07:29.960 --> 0:07:34.320
<v Speaker 1>who also make games are trying to argue. If I

0:07:34.360 --> 0:07:37.600
<v Speaker 1>had to choose a few core things, I feel like

0:07:37.640 --> 0:07:41.679
<v Speaker 1>it is about what games are for in society, because

0:07:41.760 --> 0:07:43.640
<v Speaker 1>I try and bring a lot about this, like what

0:07:44.000 --> 0:07:50.560
<v Speaker 1>value do we actually offer to society as artists, as entertainers,

0:07:50.600 --> 0:07:55.440
<v Speaker 1>as media creators involved in making video games. I feel

0:07:55.440 --> 0:08:00.520
<v Speaker 1>like to these days, the players, not only video game

0:08:00.520 --> 0:08:03.920
<v Speaker 1>players and young people, but especially young people, the the

0:08:04.120 --> 0:08:08.080
<v Speaker 1>gen z uh, they feel hopeless, they feel powerless, right.

0:08:08.120 --> 0:08:10.880
<v Speaker 1>It's a generation that looks at all the issues and

0:08:10.920 --> 0:08:14.320
<v Speaker 1>all the problems that they have ahead of them, and

0:08:14.360 --> 0:08:16.440
<v Speaker 1>they don't feel like they have what it takes to

0:08:16.520 --> 0:08:20.200
<v Speaker 1>take them on. And I think the video games, among many, many,

0:08:20.200 --> 0:08:23.960
<v Speaker 1>many other things, is a place where you can be powerful,

0:08:23.960 --> 0:08:26.200
<v Speaker 1>where your actions can be meaningful, where you can be

0:08:26.240 --> 0:08:28.640
<v Speaker 1>the hero right, where you can have a power fantasy

0:08:28.640 --> 0:08:31.440
<v Speaker 1>to control fantasy, where you can feel like you're in control.

0:08:31.600 --> 0:08:35.400
<v Speaker 1>You're important, you matter, your actions matter, your decisions matter.

0:08:35.480 --> 0:08:37.640
<v Speaker 1>And this is all relates to your concept, which is

0:08:37.720 --> 0:08:42.480
<v Speaker 1>very important game design technically, which is meaning right, Um,

0:08:42.520 --> 0:08:45.800
<v Speaker 1>And what I think that everything that has been done

0:08:46.080 --> 0:08:48.200
<v Speaker 1>in the space and it was always the intention to

0:08:48.200 --> 0:08:51.240
<v Speaker 1>do that, right, Like, it's not a surprise that and

0:08:51.360 --> 0:08:54.880
<v Speaker 1>if these are doing to bring economic factors into gaming

0:08:55.440 --> 0:08:59.360
<v Speaker 1>in a way that brings the one thing that really

0:08:59.400 --> 0:09:01.760
<v Speaker 1>don't want to from the real world into games or

0:09:01.760 --> 0:09:05.240
<v Speaker 1>any other kind of entertainment, which is oppression. So when

0:09:05.240 --> 0:09:11.480
<v Speaker 1>you bring economic uh, real world economics into game design,

0:09:11.960 --> 0:09:14.400
<v Speaker 1>what you do and again I'm simplifying this very much.

0:09:14.480 --> 0:09:16.720
<v Speaker 1>I go into into this more in depth in My Dog,

0:09:17.360 --> 0:09:20.840
<v Speaker 1>But what effectively what you're doing is you're bringing oppression

0:09:21.000 --> 0:09:24.600
<v Speaker 1>into these into these spaces, right, which you're supposed to

0:09:24.600 --> 0:09:29.320
<v Speaker 1>be fantasy spaces, spaces of imagination, spaces of empowerment, spaces

0:09:29.559 --> 0:09:33.400
<v Speaker 1>spaces of meaning. Right, Like I suddenly you are oppressed

0:09:33.480 --> 0:09:35.920
<v Speaker 1>in the VIG game. You no longer can win. But

0:09:35.960 --> 0:09:37.760
<v Speaker 1>I think that's the thing about one of the things

0:09:37.760 --> 0:09:42.560
<v Speaker 1>about classic games and classic game design is you always

0:09:42.600 --> 0:09:45.880
<v Speaker 1>can win. It's always possible to win. Right. The moments

0:09:45.880 --> 0:09:48.280
<v Speaker 1>where you feel like it's no longer possible to win

0:09:49.160 --> 0:09:51.840
<v Speaker 1>is the moment where the game is no longer relevant,

0:09:51.880 --> 0:09:53.360
<v Speaker 1>like I don't want to play anymore. It's not it's

0:09:53.400 --> 0:09:57.240
<v Speaker 1>not possible to win. And that's not true too many

0:09:57.320 --> 0:10:01.600
<v Speaker 1>real word uh interactions, right, is not always possible to win,

0:10:01.840 --> 0:10:05.360
<v Speaker 1>and and that that's what oppression is. And when you

0:10:05.480 --> 0:10:08.160
<v Speaker 1>bring this into games, you destroy the possibility of winning.

0:10:11.800 --> 0:10:14.200
<v Speaker 1>You say, you know the phrase that you use there

0:10:14.240 --> 0:10:15.920
<v Speaker 1>which I find is very interesting, is kind of like

0:10:16.000 --> 0:10:20.640
<v Speaker 1>in classic or classical game design, because the idea of

0:10:20.720 --> 0:10:24.760
<v Speaker 1>pay to win was certainly not invented by crypto people.

0:10:25.320 --> 0:10:28.360
<v Speaker 1>You know that that is the casualization of mobile gaming,

0:10:28.440 --> 0:10:31.760
<v Speaker 1>the idea of loop boxes, the idea of gotcha, the

0:10:32.120 --> 0:10:34.680
<v Speaker 1>whole notion of sure, you can get to level five,

0:10:34.679 --> 0:10:36.040
<v Speaker 1>but if you want to get to level fifty, it's

0:10:36.040 --> 0:10:38.720
<v Speaker 1>gonna cost you either tens of thousands of hours of

0:10:38.720 --> 0:10:43.840
<v Speaker 1>your life or hundreds of dollars. Um has been extremely

0:10:43.920 --> 0:10:47.080
<v Speaker 1>prevalent in in games for a long time, you know,

0:10:47.360 --> 0:10:50.000
<v Speaker 1>like from in app purchase to d l c s too.

0:10:50.320 --> 0:10:53.360
<v Speaker 1>Like you buy a hero, you know, forget just kind

0:10:53.400 --> 0:10:57.319
<v Speaker 1>of the economics of consumables, but the the actual mechanical

0:10:57.640 --> 0:11:00.920
<v Speaker 1>pricing of if you really want the sword and this

0:11:01.000 --> 0:11:02.520
<v Speaker 1>sort is the thing that you're gonna need to you know,

0:11:02.600 --> 0:11:05.320
<v Speaker 1>be the hero, it's gonna cost you money. So those

0:11:05.840 --> 0:11:09.720
<v Speaker 1>those elements aren't crypto specific what you're describing, but they are,

0:11:09.760 --> 0:11:14.920
<v Speaker 1>in your argument, even more profound in a crypto context. Yes,

0:11:15.440 --> 0:11:19.000
<v Speaker 1>I think so, either equivalent or worse. We'll be right

0:11:19.040 --> 0:11:21.800
<v Speaker 1>back with more from Bloomberg reporters Emily Nicole and video

0:11:21.800 --> 0:11:43.960
<v Speaker 1>game developer Mark Ventarelli. Emily, I'm gonna go to you

0:11:44.400 --> 0:11:47.880
<v Speaker 1>to just, you know, sort of zoom out a little bit,

0:11:47.960 --> 0:11:52.520
<v Speaker 1>because you started reporting on the intersection of crypto and

0:11:52.559 --> 0:11:57.080
<v Speaker 1>gaming when various executives at other studios, particularly the larger ones,

0:11:57.200 --> 0:11:59.839
<v Speaker 1>thought it was a good idea, and you know, you

0:12:00.040 --> 0:12:03.360
<v Speaker 1>had various folks who you will name, be like, yeah,

0:12:03.400 --> 0:12:05.600
<v Speaker 1>what we actually need to do is design an n

0:12:05.679 --> 0:12:09.959
<v Speaker 1>FT exchange thing where players can monetize, and they made

0:12:10.080 --> 0:12:11.800
<v Speaker 1>you know, it's They took all of the arguments that

0:12:11.840 --> 0:12:15.199
<v Speaker 1>Mark is making that are negative and thrown them into

0:12:15.280 --> 0:12:17.200
<v Speaker 1>things and like, here the reasons why these are good

0:12:17.240 --> 0:12:20.120
<v Speaker 1>for our players? Who were some of those folks, and

0:12:20.160 --> 0:12:25.920
<v Speaker 1>what's the status of those projects right now? I think

0:12:25.960 --> 0:12:29.840
<v Speaker 1>one of the easiest and the largest publishers to point

0:12:29.880 --> 0:12:33.240
<v Speaker 1>to on that front is the French publisher Ubisoft, which

0:12:33.280 --> 0:12:37.600
<v Speaker 1>makes the very very very popular game franchise Assassin's Creed.

0:12:37.720 --> 0:12:41.440
<v Speaker 1>Because they started their kind of I guess you call

0:12:41.480 --> 0:12:45.839
<v Speaker 1>them web three n f T experiments last year and

0:12:45.880 --> 0:12:49.040
<v Speaker 1>they came out with a marketplace that was specifically for

0:12:49.080 --> 0:12:53.680
<v Speaker 1>one of their games, um and it was released to

0:12:53.760 --> 0:12:56.960
<v Speaker 1>the public pretty early. Did have all the usual markers

0:12:56.960 --> 0:12:59.480
<v Speaker 1>of like this is a beta test, etcetera. But you know,

0:12:59.520 --> 0:13:01.520
<v Speaker 1>anybody can access to Anybody could buy the n f

0:13:01.640 --> 0:13:03.920
<v Speaker 1>t s if they were things like swords and guns

0:13:03.960 --> 0:13:07.480
<v Speaker 1>and um and various outfits and things that you could

0:13:07.480 --> 0:13:10.520
<v Speaker 1>play in this game. But after a few months of

0:13:10.600 --> 0:13:14.640
<v Speaker 1>being active, pretty much nobody was buying them. The prices

0:13:14.640 --> 0:13:18.600
<v Speaker 1>were pretty low, and within you know, by April this year,

0:13:18.679 --> 0:13:20.880
<v Speaker 1>the whole thing was shut down and it was no

0:13:20.920 --> 0:13:24.520
<v Speaker 1>longer active. And if you hear Upisoft talk about that

0:13:24.600 --> 0:13:28.760
<v Speaker 1>project now, the conversation very much goes like, well, this

0:13:28.840 --> 0:13:31.440
<v Speaker 1>was early research. We were thinking about Web three, we

0:13:31.440 --> 0:13:33.520
<v Speaker 1>were thinking about how we could do this, and we're

0:13:33.600 --> 0:13:36.600
<v Speaker 1>exploring things. And just because we shut it down doesn't

0:13:36.600 --> 0:13:39.400
<v Speaker 1>mean we're not thinking about Web three anymore. We're not

0:13:39.440 --> 0:13:43.480
<v Speaker 1>doing things on blockchain. But definitely, the overwhelming reaction to

0:13:43.559 --> 0:13:48.040
<v Speaker 1>that marketplace was not positive, from both fans and staff,

0:13:48.080 --> 0:13:52.080
<v Speaker 1>who complained very loudly externally and internally about the fact

0:13:52.080 --> 0:13:59.120
<v Speaker 1>that uposoft was doing something with npt s. Mark I

0:13:59.160 --> 0:14:02.960
<v Speaker 1>have a question for you about It's it's based on,

0:14:03.040 --> 0:14:06.960
<v Speaker 1>you know, the cleon phrase like great artists steal. Is

0:14:07.000 --> 0:14:11.400
<v Speaker 1>there anything about the arguments that proponents of n f

0:14:11.400 --> 0:14:13.960
<v Speaker 1>T S, etcetera making about blockchain about you know this,

0:14:14.480 --> 0:14:17.720
<v Speaker 1>this theoretical future in which more of your fun in

0:14:17.800 --> 0:14:22.080
<v Speaker 1>game things are interoperable. Are any of those as concepts

0:14:22.120 --> 0:14:24.360
<v Speaker 1>separate from the you know what folks like to call

0:14:24.440 --> 0:14:27.880
<v Speaker 1>the to economics or the economics of these tokens interesting

0:14:28.280 --> 0:14:34.480
<v Speaker 1>to game developers? Honestly, Um, there isn't, in my opinion,

0:14:34.680 --> 0:14:39.400
<v Speaker 1>anything in that space that works separately from toconomics. That's

0:14:39.800 --> 0:14:43.960
<v Speaker 1>actually the one question that if you ask people are

0:14:43.960 --> 0:14:48.760
<v Speaker 1>proposing these kinds of systems usually breaks them, like like

0:14:48.840 --> 0:14:52.360
<v Speaker 1>if it's okay, but besides the economics, besides the economic factor,

0:14:52.440 --> 0:14:56.240
<v Speaker 1>besides all these things, what are you proposing here? And

0:14:56.320 --> 0:14:59.720
<v Speaker 1>it's usually like said everything you'll just new again, like

0:15:00.080 --> 0:15:05.120
<v Speaker 1>the things about, for example, interpreterability, like this is not

0:15:05.560 --> 0:15:11.040
<v Speaker 1>in itself a new idea. Uh, at large scale is

0:15:11.080 --> 0:15:14.480
<v Speaker 1>a terrible idea. I see people talking about the metaverse,

0:15:14.520 --> 0:15:17.720
<v Speaker 1>for example, as if well, like you can get an

0:15:17.760 --> 0:15:20.440
<v Speaker 1>item from game acts and then you can use it

0:15:20.480 --> 0:15:24.240
<v Speaker 1>on the game. Why that that sounds fun and it

0:15:24.240 --> 0:15:28.320
<v Speaker 1>could be fun if it is designed with intent. But

0:15:29.360 --> 0:15:32.440
<v Speaker 1>the idea of the metaverse and the there's an idea

0:15:32.480 --> 0:15:35.920
<v Speaker 1>of interpretability that people would have on the dog free space.

0:15:36.600 --> 0:15:40.280
<v Speaker 1>It's to make it ubiquitous. Right. When you do that,

0:15:40.920 --> 0:15:43.760
<v Speaker 1>this is actually a nightmare. You're just from moving designers

0:15:43.800 --> 0:15:47.680
<v Speaker 1>the ability to create meaning. Like a talk about this

0:15:47.760 --> 0:15:50.040
<v Speaker 1>in my talk as well. Like there's a thing game

0:15:50.040 --> 0:15:52.720
<v Speaker 1>design called the magic circle, which is a way that

0:15:52.920 --> 0:15:56.680
<v Speaker 1>game designers we can imbute things with meaning. Right. So

0:15:56.880 --> 0:15:58.840
<v Speaker 1>here in Brazil, we play a lot of soccer on

0:15:58.880 --> 0:16:01.640
<v Speaker 1>the streets, right, and then we use flip flops to

0:16:01.840 --> 0:16:04.760
<v Speaker 1>mark where the goal is. Right, So we're just taking

0:16:04.760 --> 0:16:07.280
<v Speaker 1>flip flops and saying, hey, this is the goal. They

0:16:07.280 --> 0:16:10.080
<v Speaker 1>are no longer flip flops inside of this magic circle

0:16:10.160 --> 0:16:15.520
<v Speaker 1>that we're defining here. So that is one of the

0:16:15.560 --> 0:16:20.800
<v Speaker 1>poor verbs of game designers to imbue with meaning, right. Uh.

0:16:20.960 --> 0:16:25.320
<v Speaker 1>And when you try to create these ubiquitous interpretability rising games,

0:16:25.800 --> 0:16:29.760
<v Speaker 1>but what you're actually doing is you're creating these like

0:16:29.800 --> 0:16:34.160
<v Speaker 1>a ooze of everything is the same thing as the

0:16:34.680 --> 0:16:38.400
<v Speaker 1>like token token ization in terms of cultural terms, right,

0:16:38.480 --> 0:16:42.160
<v Speaker 1>it's the end goal these these people, right, they actually

0:16:42.160 --> 0:16:44.960
<v Speaker 1>want to destroy art, like, uh, is the same thing

0:16:45.000 --> 0:16:48.120
<v Speaker 1>like if you see like Fortnite, for example, like you

0:16:48.360 --> 0:16:51.320
<v Speaker 1>really like Spider Man. Well, you can be Spiderman Fortnite

0:16:51.640 --> 0:16:53.920
<v Speaker 1>and then you can like shoot an a K for

0:16:54.000 --> 0:16:56.680
<v Speaker 1>a seven at Naruto or something like that. Right when

0:16:56.720 --> 0:17:00.320
<v Speaker 1>you're doing that, it's no longer the Spider Man. Right.

0:17:00.400 --> 0:17:03.360
<v Speaker 1>If you like Peter Parker, if you like Miles Morause,

0:17:03.840 --> 0:17:06.400
<v Speaker 1>like if you like these kinds of characters, and that's

0:17:06.400 --> 0:17:08.679
<v Speaker 1>why you like Peer Parker, and that's why I like

0:17:08.720 --> 0:17:12.240
<v Speaker 1>Spider Man. Sorry, uh, that person there, that character there

0:17:12.720 --> 0:17:15.280
<v Speaker 1>is just the brand. It's just a token. It's not

0:17:15.359 --> 0:17:19.080
<v Speaker 1>Miles Morause. It's just Spider Man, the token, right, it is.

0:17:19.280 --> 0:17:22.240
<v Speaker 1>It's it's not there's no death to it. There's no

0:17:22.359 --> 0:17:26.040
<v Speaker 1>real meaning to it. It's empty. It's soulless. And what

0:17:26.280 --> 0:17:29.960
<v Speaker 1>you actually achieve if you try to do a large

0:17:29.960 --> 0:17:34.040
<v Speaker 1>scale interoperability between games is that you destroy this meaning.

0:17:34.119 --> 0:17:36.560
<v Speaker 1>You just try that. You destroy arts to start expression,

0:17:36.600 --> 0:17:40.760
<v Speaker 1>you strike character, you destroy subjectivity, like, uh, you're just

0:17:40.840 --> 0:17:43.879
<v Speaker 1>everything becomes literal. And that's one of the things that

0:17:44.480 --> 0:17:47.679
<v Speaker 1>most concerned me in current society. I think we are

0:17:48.240 --> 0:17:50.919
<v Speaker 1>it's the death of imagination, right, I think we're very

0:17:50.960 --> 0:17:54.560
<v Speaker 1>much a literal society. Like the current rise of like

0:17:54.800 --> 0:17:57.760
<v Speaker 1>alt rights and stuff like that is very much connected

0:17:57.800 --> 0:18:00.880
<v Speaker 1>to people being very literal as a spons to an

0:18:00.920 --> 0:18:04.399
<v Speaker 1>overload of our of our senses, of our ability to

0:18:05.160 --> 0:18:08.600
<v Speaker 1>interpret this overload of information coming at us, right, the

0:18:08.640 --> 0:18:11.800
<v Speaker 1>swarm of information coming at us, and to make everything

0:18:11.880 --> 0:18:15.720
<v Speaker 1>just literal. That is extremely dangerous, not only to video

0:18:15.720 --> 0:18:20.200
<v Speaker 1>game an artistic expression in general and entertainment, but for

0:18:20.320 --> 0:18:24.159
<v Speaker 1>us as a society. I love a podcast that is

0:18:24.200 --> 0:18:26.879
<v Speaker 1>both existential and spicy at the same time. So I

0:18:26.920 --> 0:18:29.960
<v Speaker 1>think we are. I think we're gonna end it there.

0:18:30.200 --> 0:18:33.040
<v Speaker 1>Thank you both, Emily, Thank you very much, Mark Brigada.

0:18:33.520 --> 0:18:35.240
<v Speaker 1>It was a pleasure having you both on the show.

0:18:36.840 --> 0:18:38.760
<v Speaker 1>You can find more of Emily Nicole's reporting on the

0:18:38.800 --> 0:18:41.720
<v Speaker 1>Bloomberg Terminal on Bloomberg dot com or follow her on Twitter.

0:18:42.119 --> 0:18:47.960
<v Speaker 1>She's at Emily J. Nicole. On the next episode of

0:18:48.000 --> 0:18:51.919
<v Speaker 1>Bloomberg Crypto, there's nothing straightforward about a crypto bankruptcy, and

0:18:51.920 --> 0:18:55.200
<v Speaker 1>in finance, where there's complexity, there's gonna be someone ready

0:18:55.240 --> 0:18:58.200
<v Speaker 1>to make money from the chaos. On this next episode,

0:18:58.320 --> 0:19:00.720
<v Speaker 1>you'll hear from one of the people who's finding opportunities

0:19:00.760 --> 0:19:07.240
<v Speaker 1>in the crypto distress. This is Bloomberg Crypto, a daily

0:19:07.280 --> 0:19:10.680
<v Speaker 1>podcast from Bloomberg and I Heart Radio. For more shows

0:19:10.680 --> 0:19:13.040
<v Speaker 1>from I Heart Radio, visit the I Heart Radio app,

0:19:13.280 --> 0:19:17.399
<v Speaker 1>Apple Podcasts, or wherever you get your podcast. Send us

0:19:17.400 --> 0:19:20.280
<v Speaker 1>your comments, questions, or suggestions for the show to Crypto

0:19:20.359 --> 0:19:23.480
<v Speaker 1>at Bloomberg dot net or find us on Twitter. We're

0:19:23.520 --> 0:19:29.200
<v Speaker 1>at Crypto. The supervising producer of Bloomberg Crypto is Vicky Verglina.

0:19:29.600 --> 0:19:33.479
<v Speaker 1>Our senior producer is Janet Babin. Our producer is Mohammed Faruk.

0:19:33.960 --> 0:19:37.439
<v Speaker 1>Associate producer is Moses on the Desto wonder At is

0:19:37.440 --> 0:19:42.480
<v Speaker 1>our engineer. Original music by Leo Sidran. I'm Stacy Maria Ishmael.

0:19:42.760 --> 0:20:00.320
<v Speaker 1>We'll be back tomorrow two