WEBVTT - Ep20 "Why does your brain care more about some people than others?"

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<v Speaker 1>Why does your brain care more about some groups of

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<v Speaker 1>people than others? Why do we so naturally form in

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<v Speaker 1>groups and out groups? And what does any of that

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<v Speaker 1>have to do with George W. Bush's political commercials, or

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<v Speaker 1>the Greeks or psychopaths or syndrome E or propaganda posters

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<v Speaker 1>and how to develop immunity against them. Welcome to Inner

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<v Speaker 1>Cosmos with me David Eagleman. I'm a neuroscientist and an

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<v Speaker 1>author at Stanford and in these episodes we sail into

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<v Speaker 1>our three pound universe to understand why and how our

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<v Speaker 1>lives look the way they do.

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<v Speaker 2>Today.

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<v Speaker 1>We're going to talk about why we're so wired to

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<v Speaker 1>have in groups and out groups, and what the consequences are,

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<v Speaker 1>and how some knowledge on this goes a long way

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<v Speaker 1>to making us a little smarter in the face of propaganda.

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<v Speaker 1>This is a topic of enormous importance, in no small

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<v Speaker 1>part because repeatedly throughout history, groups of people have inflicted

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<v Speaker 1>violence on other members of their population. Think of the

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<v Speaker 1>Nazis and they're killing of millions of people Jewish communities

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<v Speaker 1>and Gypsies and others based on religious and ethnic and

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<v Speaker 1>political affiliations. Or look at the Nanking massacre, in nineteen

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<v Speaker 1>thirty seven when the Japanese invaded China and killed hundreds

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<v Speaker 1>of thousands of unarmed civilians and systematically raped between eighty

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<v Speaker 1>and one hundred thousand people. And in nineteen fifteen there

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<v Speaker 1>was a systematic killing of the Armenian population by the

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<v Speaker 1>Ottoman Empire. It's estimated that about one million Armenians were

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<v Speaker 1>killed during this. And then in nineteen ninety four, in

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<v Speaker 1>a period of one hundred days, the Hutu in Rwanda

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<v Speaker 1>killed eight hundred thousand Tutsi and this was accomplished mostly

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<v Speaker 1>with machetes, and at the peak of this they were

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<v Speaker 1>actually achieving a higher killing rate with machetes than the

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<v Speaker 1>Nazis had accomplished with gas chambers. And so the question

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<v Speaker 1>is what is going on here? We see this kind

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<v Speaker 1>of thing over and over in history, and often people

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<v Speaker 1>will inflict this kind of violence in coordination with the

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<v Speaker 1>authorities and against groups of people in their society that

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<v Speaker 1>were no direct threat to them and were defenseless. So

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<v Speaker 1>how can we understand this characteristic of human behavior, Because

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<v Speaker 1>it's of deep importance for us to understand this if

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<v Speaker 1>we want to have any hope of preventing this in

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<v Speaker 1>the future. Now, historians look for explanations by digging into

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<v Speaker 1>issues of political and civil strife and economic troubles. But

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<v Speaker 1>the real issue is that the only way these events

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<v Speaker 1>can happen is when there's a distinct change in the

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<v Speaker 1>behavior of individuals, and how can we understand that change

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<v Speaker 1>in behavior. What I want to talk about today is

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<v Speaker 1>the science of what we understand about that about genocide.

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<v Speaker 1>I want to put together a new framework to see

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<v Speaker 1>how we can come to understand events like this, and

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<v Speaker 1>I'm going to end by saying what we can do

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<v Speaker 1>about it. So let's start in the distant past. When

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<v Speaker 1>we think about human evolution. The story we all know

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<v Speaker 1>about Darwinian evolution is that it's survival of the fittest. Right,

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<v Speaker 1>you have to be a strong competitor to survive and thrive,

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<v Speaker 1>and that's a pretty good framework. But people started realizing

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<v Speaker 1>there was a little bit of a problem because the

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<v Speaker 1>issue is altruism. That is, when you give your own

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<v Speaker 1>resources to help other people. How does the basic Darwinian

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<v Speaker 1>story of survival of the fittest explain why people help

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<v Speaker 1>each other out. You can't understand that just by thinking

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<v Speaker 1>about individual selection. And that got people thinking about kin selection,

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<v Speaker 1>So you may have heard of this notion of the

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<v Speaker 1>selfish gene. The idea is that if I share some

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<v Speaker 1>genetic material with my brother, then maybe that explains why

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<v Speaker 1>I want to help him out. The genes want to survive,

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<v Speaker 1>and I share a little bit less genetic material with

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<v Speaker 1>my cousins, and so all sacrifice for them, but maybe

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<v Speaker 1>a little bit less so and so on through my

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<v Speaker 1>family tree. The evolutionary biologist J. S. Haldane famously said

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<v Speaker 1>I would gladly jump in a river to save two

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<v Speaker 1>of my brothers or eight of my cousins. So this

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<v Speaker 1>is known as kin selection rather than individual selection. But

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<v Speaker 1>it turns out even that's not enough to explain the

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<v Speaker 1>world of humans, because in fact, what distinguishes our species

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<v Speaker 1>is that humans get together and cooperate irrespective of kinship.

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<v Speaker 1>So that led people to think about group selection, which

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<v Speaker 1>is to say, if you and your fellow tribe members

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<v Speaker 1>are the type who cooperate, then as a group you

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<v Speaker 1>all increase your chances of survival. Your tribe has a

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<v Speaker 1>better chance of surviving than the other tribe on the

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<v Speaker 1>other side of the mountain, who are not very cooperative

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<v Speaker 1>with each other, no matter how strong they may be

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<v Speaker 1>as individuals. So the term for this is you sociality

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<v Speaker 1>You you meaning good or positive. So if a species

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<v Speaker 1>is you social, then there's this glue that allows them

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<v Speaker 1>to build tribes and groups and nations irrespective of kinship.

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<v Speaker 1>My colleague Jonathan Hate gave a nice analogy for this.

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<v Speaker 1>He said, as a result of the evolutionary history of humans,

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<v Speaker 1>we're sort of ninety percent primate and ten percent honeybee.

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<v Speaker 1>By primates, he means we're mostly about individual competition, but

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<v Speaker 1>by honeybee he means sometimes we work together for the

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<v Speaker 1>good of the hive. So our strong youth social nature

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<v Speaker 1>can't be explained just by individual selection, but instead it

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<v Speaker 1>seems to require this selection for groups who want to work.

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<v Speaker 2>With one another.

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<v Speaker 1>Now, this massively social nature is what underlies our ability

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<v Speaker 1>to build and operate cities and industry and do science

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<v Speaker 1>and so on. Humans say, hey, let's link arms and

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<v Speaker 1>cooperate with one another and drive things forward together and

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<v Speaker 1>enjoy all the benefits of that. This kind of thinking

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<v Speaker 1>allows organisms to operate as superorganisms. And by the way,

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<v Speaker 1>I should just note something about religion here. Some scholars

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<v Speaker 1>compare religion to a pathological virus that spreads across minds.

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<v Speaker 1>But that's probably not the optimal way to think about it.

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<v Speaker 1>From an evolutionary point of view, things are judged by

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<v Speaker 1>what they cause people to do, and what religions cause

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<v Speaker 1>is for people to group together, to be usocial. So

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<v Speaker 1>what happens with religions is you define a group, you

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<v Speaker 1>coordinate the behavior of the group, and you incentivize the

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<v Speaker 1>group to cooperate and work together. So, as one evolutionary

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<v Speaker 1>biologist in the late eighteen hundred said, religion is just

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<v Speaker 1>another weapon in the Darwinian struggle for survival. In other words,

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<v Speaker 1>if religion were maladaptive, it would have gone away. But

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<v Speaker 1>it usually is adaptive in the sense that it causes

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<v Speaker 1>groups to come together and work cooperatively. But one of

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<v Speaker 1>the costs of our usociality is that we get in

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<v Speaker 1>groups and outgroups. And today we're going to see what

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<v Speaker 1>all of this has to do with the brain. Historically, traditionally,

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<v Speaker 1>we've always studied the brain by looking at individual parts

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<v Speaker 1>and regions of it. So you say, okay, well, this

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<v Speaker 1>is how vision works, and this is how hearing works,

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<v Speaker 1>and this is how decision making works and so on,

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<v Speaker 1>and it's only in recent years that people began to

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<v Speaker 1>appreciate that a lot of the circuitry of the brain

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<v Speaker 1>has to do with this youth sociality. A lot of

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<v Speaker 1>it has to do with how you interact with other

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<v Speaker 1>brains in terms of trust and reputation and allegiances. And

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<v Speaker 1>I talked a little bit about this in a previous episode.

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<v Speaker 1>And this has led to a new field called social neuroscience,

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<v Speaker 1>which studies this sort of thing. And that's what I'm

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<v Speaker 1>going to tell you about today, and how social neuroscience

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<v Speaker 1>can shed light on group behavior.

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<v Speaker 2>So I mentioned in.

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<v Speaker 1>This previous episode about this philosophical problem called the trolley dilemma,

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<v Speaker 1>And just as a reminder, there is a trolley barreling

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<v Speaker 1>down the.

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<v Speaker 2>Tracks full speed.

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<v Speaker 1>Its brakes are broken, and you see there are five

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<v Speaker 1>workmen farther down the track and they're going to get killed.

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<v Speaker 1>The trolley is going to run over them. But it

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<v Speaker 1>just so happens that you notice you're standing next to

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<v Speaker 1>a lever that can switch the track for the trolley,

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<v Speaker 1>and on this other track, you see.

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<v Speaker 2>There's only one workman there.

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<v Speaker 1>So the question is will you switch the track over

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<v Speaker 1>so it kills only one person instead of five? So

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<v Speaker 1>think about what you would do here. Now, here's scenario

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<v Speaker 1>number two. It's the same thing. The trolley is barreling

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<v Speaker 1>down the track. You see the five workmen. They're going

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<v Speaker 1>to get killed. But this time you're standing on a

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<v Speaker 1>little footbridge over the tracks, and you realize that there

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<v Speaker 1>is a man standing in front of you, and if

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<v Speaker 1>you push him over the edge of the tracks, his

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<v Speaker 1>weight will be sufficient to stop the trolley and save

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<v Speaker 1>the five men. So the question is do you push

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<v Speaker 1>the man or not? Now, in most cases people will

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<v Speaker 1>do it. But the thing to notice is that it's

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<v Speaker 1>exactly the same question. In both cases, will you trade

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<v Speaker 1>one life for five lives or won't you Most people

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<v Speaker 1>will do that in the first case, but they won't

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<v Speaker 1>in the second case, which is interesting, right, it's the

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<v Speaker 1>same math. So my colleagues Joshua Green and Jonathan Cohen

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<v Speaker 1>got interested in this question some years ago and they

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<v Speaker 1>did neuro imaging on people. They put them in the

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<v Speaker 1>brain scanner while they had the people walking through the

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<v Speaker 1>trolley dilemma problem, and essentially what they found is there

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<v Speaker 1>are areas of your brain that are involved in math

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<v Speaker 1>problems that are saying, okay, well, one versus five and

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<v Speaker 1>so on. They make a calculation, and you have other

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<v Speaker 1>areas of your brain that care about emotional issues. They're

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<v Speaker 1>simulating situations and assessing how those make you feel. Those

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<v Speaker 1>areas are generally along the midline of the brain if

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<v Speaker 1>you drew a line from your nose to the back

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<v Speaker 1>of your head. And it turns out that in this

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<v Speaker 1>second scenario where you're asking if you're going to push

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<v Speaker 1>the guy, these emotional areas come online, and that changes

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<v Speaker 1>your decision making. In other words, emotions, how you feel

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<v Speaker 1>about something is a very important part in navigating the decision.

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<v Speaker 1>The first scenario is just an easy math problem. The

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<v Speaker 1>second one is an emotional problem, and it changes what

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<v Speaker 1>you decide. And in fact, the idea that reason and

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<v Speaker 1>emotion are fighting with each other. That's a very old idea.

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<v Speaker 1>The Greeks had this metaphor that life is as though

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<v Speaker 1>you are a charioteer and you're being pulled along by

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<v Speaker 1>the white horse of reason and the black horse of passion,

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<v Speaker 1>and they're always trying to pull you off in opposite directions,

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<v Speaker 1>and your job as the charioteer is to.

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<v Speaker 2>Stay down the middle of the road.

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<v Speaker 1>And it's not easy, right because you've got these two

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<v Speaker 1>different polls going on all the time. So emotions are

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<v Speaker 1>tightly involved in decision making. They serve an important role

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<v Speaker 1>in how we navigate our life.

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<v Speaker 2>And you wouldn't want to live in a world.

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<v Speaker 1>Where everybody is like mister Spock and Star Trek and

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<v Speaker 1>doesn't have emotions, right, because everybody would just push the

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<v Speaker 1>man off the bridge and that would be.

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<v Speaker 2>The end of it.

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<v Speaker 1>But instead, we use emotions to steer the decisions we make,

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<v Speaker 1>and if something feels wrong, we try not to do it.

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<v Speaker 1>So the question is how do we understand or interpret

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<v Speaker 1>the things that we see during wartime. There's a horrifying

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<v Speaker 1>photograph from World War Two where there's a crying mother

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<v Speaker 1>who's clutching her small child to her chest, and there's

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<v Speaker 1>a German soldier about six feet behind her with his

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<v Speaker 1>rifle poised aimed at her head, ready to execute her

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<v Speaker 1>while she's holding her baby in her arms. Now, there

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<v Speaker 1>are several things to note about this photograph. First, the

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<v Speaker 1>fact that he's doing this in front of someone in

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<v Speaker 1>front of the cameraman suggests that he has a diminished

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<v Speaker 1>emotional reactivity to this situation. He's not distressed by the situation.

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<v Speaker 1>He's not feeling like you felt when you thought about

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<v Speaker 1>pushing the man off the bridge. Now, if this were

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<v Speaker 1>the one guy committing atrocities during wartime, we might just

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<v Speaker 1>write him off as a psychopath.

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<v Speaker 2>But there were hundreds of.

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<v Speaker 1>Thousands of young men doing awful stuff everywhere you looked,

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<v Speaker 1>including running the concentration camps, or raping women in the towns,

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<v Speaker 1>or lining up dozens of people along ditches and machine

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<v Speaker 1>gunning them. So it wasn't just one psychopath. What was

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<v Speaker 1>going on here? The neurosurgeon you talk Freed in the

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<v Speaker 1>late nineties started thinking about this question a lot, and

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<v Speaker 1>he said, you know, when you look across all these

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<v Speaker 1>different events in the world, you find this kind of

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<v Speaker 1>behavior everywhere. People seem to lose their normal way that

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<v Speaker 1>their brain functions, and they become different in how they

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<v Speaker 1>make decisions, they act differently than they would under normal circumstances.

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<v Speaker 1>And he said, when you look at the signs and

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<v Speaker 1>the symptoms of their behavior, it's like there's a medical

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<v Speaker 1>condition going on here. So he named this syndrome E,

0:14:23.560 --> 0:14:27.080
<v Speaker 1>and he said there are very particular signs and symptoms

0:14:27.640 --> 0:14:29.400
<v Speaker 1>that you look for here, just like you would look

0:14:29.440 --> 0:14:32.960
<v Speaker 1>for coughing or fever with pneumonia. You look for particular

0:14:33.120 --> 0:14:39.920
<v Speaker 1>things that characterize people's behavior during wartime. First, there's diminished

0:14:40.000 --> 0:14:45.720
<v Speaker 1>emotional reactivity that gives people this ability to do repetitive

0:14:46.000 --> 0:14:49.480
<v Speaker 1>acts of violence. Maybe people start off having a little

0:14:49.480 --> 0:14:51.920
<v Speaker 1>bit of a hard time with it, but they rapidly

0:14:52.480 --> 0:14:57.160
<v Speaker 1>desensitize it doesn't bother them anymore. Second, he noticed there's

0:14:57.200 --> 0:15:01.080
<v Speaker 1>a hyper arousal or as the Germans called it, raush,

0:15:01.440 --> 0:15:06.400
<v Speaker 1>which is this feeling of elation when committing these horrific acts.

0:15:06.840 --> 0:15:11.080
<v Speaker 1>Another sign is group contagion, which is an important one

0:15:11.080 --> 0:15:14.520
<v Speaker 1>that I'll come back to. The issue is everybody's doing

0:15:14.560 --> 0:15:18.000
<v Speaker 1>something and it catches on and it spreads. He also

0:15:18.160 --> 0:15:22.960
<v Speaker 1>pointed to compartmentalization. Someone can care about their own family

0:15:23.360 --> 0:15:25.040
<v Speaker 1>and yet at the same time do this sort of

0:15:25.040 --> 0:15:28.640
<v Speaker 1>thing to another family. So these are the signs of

0:15:28.680 --> 0:15:34.840
<v Speaker 1>syndrome E. Diminished emotional reactivity, repetitive acts of violence, hyper arousal,

0:15:35.360 --> 0:15:40.520
<v Speaker 1>group contagion, compartmentalization. And the interesting thing from a neuroscience

0:15:40.520 --> 0:15:43.560
<v Speaker 1>point of view is that the other functions of the

0:15:43.560 --> 0:15:46.880
<v Speaker 1>brain are working just fine. Things like language and memory

0:15:46.920 --> 0:15:50.720
<v Speaker 1>and problem solving, those are completely intact so that gives

0:15:50.800 --> 0:15:53.920
<v Speaker 1>us a clue into what's happening under the hood. And

0:15:54.000 --> 0:15:57.280
<v Speaker 1>what's happening in the case of syndrome E is something

0:15:57.400 --> 0:16:03.280
<v Speaker 1>like this. The emotional networks of the brain are short circuited.

0:16:04.120 --> 0:16:07.800
<v Speaker 1>They are not participating in the decision making anymore. They

0:16:07.840 --> 0:16:11.960
<v Speaker 1>are now sidelined. They're out of the equation. So that

0:16:12.160 --> 0:16:16.200
<v Speaker 1>allows a soldier to execute a woman clutching her baby,

0:16:16.520 --> 0:16:18.760
<v Speaker 1>just like it would allow you to push the man

0:16:18.800 --> 0:16:21.520
<v Speaker 1>off the bridge without really thinking twice about it. In

0:16:21.560 --> 0:16:24.840
<v Speaker 1>other words, their decision making is being steered by parts

0:16:24.840 --> 0:16:27.400
<v Speaker 1>of the brain that can do logic and reasoning and

0:16:27.480 --> 0:16:29.920
<v Speaker 1>memory and so on, but not the parts of the

0:16:29.960 --> 0:16:33.760
<v Speaker 1>brain that normally navigate things with emotion. And what this

0:16:33.920 --> 0:16:38.480
<v Speaker 1>leads to is a moral disengagement. A person becomes like

0:16:38.600 --> 0:16:41.400
<v Speaker 1>a car that's in neutral going down the hill. He

0:16:41.440 --> 0:16:44.560
<v Speaker 1>doesn't have all these systems anymore that tell him the

0:16:44.640 --> 0:16:47.560
<v Speaker 1>right way to steer his actions. Now, can this sort

0:16:47.600 --> 0:16:51.200
<v Speaker 1>of thing be studied in the laboratory, Yes it can.

0:16:51.840 --> 0:16:57.280
<v Speaker 1>So consider this study. People are shown photographs of other

0:16:57.320 --> 0:16:59.960
<v Speaker 1>people and you measure what's going on in their brain.

0:17:00.520 --> 0:17:02.680
<v Speaker 1>And what the researchers found is that if you show

0:17:02.760 --> 0:17:08.240
<v Speaker 1>participants pictures of people they admire, Olympic athletes and hard workers,

0:17:08.240 --> 0:17:10.800
<v Speaker 1>and so on. Various parts of the brain light up,

0:17:11.560 --> 0:17:14.040
<v Speaker 1>and the area I want to draw attention to is

0:17:14.200 --> 0:17:18.199
<v Speaker 1>a part along the brain's midline called the medial prefrontal cortex.

0:17:18.560 --> 0:17:23.040
<v Speaker 1>The medial prefrontal cortex is involved in these emotional systems,

0:17:23.040 --> 0:17:26.680
<v Speaker 1>and it's also involved in social cognition. In other words,

0:17:26.760 --> 0:17:31.120
<v Speaker 1>this area is active whenever you're dealing with another person

0:17:31.280 --> 0:17:33.639
<v Speaker 1>as opposed to an object like a coffee cup or

0:17:33.640 --> 0:17:37.399
<v Speaker 1>a laptop. Even if you show participants photographs of people

0:17:37.440 --> 0:17:40.439
<v Speaker 1>they don't like very much, like people they envy or

0:17:40.440 --> 0:17:44.280
<v Speaker 1>people they pity, you still get medial prefrontal cortex activation.

0:17:44.400 --> 0:17:47.760
<v Speaker 1>In other words, people still see them as humans even

0:17:47.800 --> 0:17:50.639
<v Speaker 1>though they're maybe not in their in group. But if

0:17:50.680 --> 0:17:54.159
<v Speaker 1>you go even further along the spectrum of outgroups and

0:17:54.200 --> 0:17:58.520
<v Speaker 1>show pictures of people that they feel very separated from,

0:17:58.600 --> 0:18:02.280
<v Speaker 1>like homeless people are drug addicts, the medial prefrontal cortex

0:18:02.560 --> 0:18:06.399
<v Speaker 1>turns off. It just doesn't come online in the same way.

0:18:06.560 --> 0:18:10.000
<v Speaker 1>And what that means is that they're viewing these people

0:18:10.480 --> 0:18:14.080
<v Speaker 1>the same way that they do objects. So again, when

0:18:14.119 --> 0:18:17.520
<v Speaker 1>you view objects, this area doesn't come online, and it

0:18:17.600 --> 0:18:21.639
<v Speaker 1>comes online when you're looking at humans, except for really

0:18:21.800 --> 0:18:25.840
<v Speaker 1>outgroup humans, when it simply doesn't activate anymore. So when

0:18:25.880 --> 0:18:30.640
<v Speaker 1>we talk about dehumanization, what we're really talking about are

0:18:30.760 --> 0:18:34.800
<v Speaker 1>regions of the brain that think about other humans that

0:18:35.000 --> 0:18:38.280
<v Speaker 1>don't come online anymore. These regions are now out of

0:18:38.320 --> 0:18:42.200
<v Speaker 1>the equation, and in this scenario, when you are making

0:18:42.320 --> 0:18:46.520
<v Speaker 1>moral decisions about people who are in your outgroup, you

0:18:46.560 --> 0:18:52.760
<v Speaker 1>don't have these use social mechanisms steering your behavior. With psychopaths,

0:18:52.760 --> 0:18:55.680
<v Speaker 1>by the way, there are many subtle differences in their brains,

0:18:55.680 --> 0:18:57.800
<v Speaker 1>but one of the issues you see is this, they

0:18:57.880 --> 0:19:00.439
<v Speaker 1>just don't have these areas like the medial pre frontal

0:19:00.440 --> 0:19:04.760
<v Speaker 1>cortex emotionally steering their behavior, and so they're capable of

0:19:04.840 --> 0:19:08.080
<v Speaker 1>doing things like violence and murder because they don't care

0:19:08.119 --> 0:19:11.159
<v Speaker 1>about you. They're not simulating what it is like to

0:19:11.280 --> 0:19:15.919
<v Speaker 1>be you. They don't have the emotional feeling that's steering

0:19:16.000 --> 0:19:20.400
<v Speaker 1>around their decisions. And this is what happens when groups

0:19:20.880 --> 0:19:25.359
<v Speaker 1>dehumanize their neighbors. I have a photograph of a group

0:19:25.400 --> 0:19:28.320
<v Speaker 1>of German citizens and soldiers at the beginning of World

0:19:28.359 --> 0:19:33.480
<v Speaker 1>War Two making their Jewish neighbors scrub the pavement with toothbrushes,

0:19:33.880 --> 0:19:36.880
<v Speaker 1>and the Germans watching are having a great time posing

0:19:36.920 --> 0:19:39.679
<v Speaker 1>and laughing. And what's happening is that, because of the

0:19:39.760 --> 0:19:45.160
<v Speaker 1>social context that allows syndrome E, these emotional regions are

0:19:45.200 --> 0:19:49.480
<v Speaker 1>no longer online, and so their neighbors are not like

0:19:49.560 --> 0:19:55.400
<v Speaker 1>humans to them anymore. And this situation typifies genocides. Here's

0:19:55.440 --> 0:19:59.520
<v Speaker 1>a quotation from a Japanese general talking about his behavior

0:20:00.160 --> 0:20:03.880
<v Speaker 1>during the invasion of China. He explained his soldier's behavior

0:20:03.920 --> 0:20:07.160
<v Speaker 1>by saying, it was quote because we thought of them

0:20:07.280 --> 0:20:10.240
<v Speaker 1>as things, not as people like us.

0:20:10.440 --> 0:20:10.879
<v Speaker 2>End quote.

0:20:11.200 --> 0:20:14.440
<v Speaker 1>Here's a statement from a woman in Rwanda who orchestrated

0:20:14.480 --> 0:20:17.800
<v Speaker 1>the killing of thousands of Tutsi. She said, quote, we

0:20:18.000 --> 0:20:21.840
<v Speaker 1>thought of them as nothing more than insects or cockroaches.

0:20:22.359 --> 0:20:26.240
<v Speaker 1>Here's a quotation from an American sergeant stationed in Iraq.

0:20:26.359 --> 0:20:29.359
<v Speaker 1>He says, quote, you just sort of tried to block

0:20:29.400 --> 0:20:32.200
<v Speaker 1>out the fact that they're human beings and you see

0:20:32.200 --> 0:20:35.919
<v Speaker 1>them as enemies. So what we're talking about here is

0:20:35.960 --> 0:20:41.439
<v Speaker 1>the same neural issue across place and time. Dehumanization is

0:20:41.480 --> 0:20:44.600
<v Speaker 1>about turning off the parts of your brain that allow

0:20:44.680 --> 0:20:48.680
<v Speaker 1>you to understand what it is like to be someone else.

0:20:49.119 --> 0:20:53.880
<v Speaker 1>You may remember Anders Bravik, the Norwegian who murdered seventy

0:20:54.000 --> 0:20:57.520
<v Speaker 1>seven young people in twenty eleven. So back in twenty twelve,

0:20:57.560 --> 0:21:01.600
<v Speaker 1>I was following his trial closely, and here's what he said.

0:21:01.920 --> 0:21:04.159
<v Speaker 1>One might say I was quite normal in two thousand

0:21:04.160 --> 0:21:09.920
<v Speaker 1>and six when I started training, when I commenced de emotionalizing.

0:21:10.160 --> 0:21:15.240
<v Speaker 1>He said, I've had a dehumanization strategy towards those I

0:21:15.320 --> 0:21:19.240
<v Speaker 1>considered valid targets so I could come to the point

0:21:19.520 --> 0:21:23.240
<v Speaker 1>of killing them. He nailed it here. He knew that

0:21:23.359 --> 0:21:28.200
<v Speaker 1>his own training regime was about de emotionalizing. I mean,

0:21:28.200 --> 0:21:30.960
<v Speaker 1>he phrased exactly what we've been talking about here so far.

0:21:31.359 --> 0:21:36.000
<v Speaker 1>He worked, for example, with meditation, to hammer away any

0:21:36.119 --> 0:21:40.400
<v Speaker 1>emotional response he had to the idea of killing someone.

0:21:41.040 --> 0:21:43.480
<v Speaker 1>That's the way he trained. He worked to diminish the

0:21:43.520 --> 0:21:47.320
<v Speaker 1>response of his medial prefrontal cortex in other areas and

0:21:47.359 --> 0:21:50.960
<v Speaker 1>the networks involved in emotion. Now, we might lament the

0:21:51.040 --> 0:21:54.040
<v Speaker 1>fact that these programs are able to be overridden, but

0:21:54.119 --> 0:21:57.200
<v Speaker 1>we should be thankful for the fact that they're so

0:21:57.200 --> 0:22:03.000
<v Speaker 1>so difficult to override. Act like bravics is extremely rare.

0:22:03.240 --> 0:22:06.440
<v Speaker 1>Despite the logical ease of anyone pulling it off. Now,

0:22:06.440 --> 0:22:08.560
<v Speaker 1>if you're not that good at turning off your own

0:22:08.640 --> 0:22:11.840
<v Speaker 1>medial prefrontal cortex, you should know that there are always

0:22:11.960 --> 0:22:14.920
<v Speaker 1>groups that are willing to do this for you, and

0:22:15.000 --> 0:22:19.920
<v Speaker 1>that is the art and science of propaganda. So something

0:22:19.960 --> 0:22:23.280
<v Speaker 1>that I have always found amazing is looking at war posters.

0:22:23.720 --> 0:22:26.680
<v Speaker 1>For example, I have an American poster from World War One.

0:22:26.800 --> 0:22:31.600
<v Speaker 1>It shows a giant, crazy looking ape wearing a German helmet,

0:22:31.680 --> 0:22:34.760
<v Speaker 1>and on the helmet it reads militarism. And in one

0:22:34.800 --> 0:22:37.720
<v Speaker 1>hand the ape is carrying a huge club, and in

0:22:37.760 --> 0:22:41.920
<v Speaker 1>the other arm he's holding a beautiful woman whose arms

0:22:41.960 --> 0:22:45.959
<v Speaker 1>are flung over her head, and the poster reads, destroy

0:22:46.200 --> 0:22:50.199
<v Speaker 1>this mad brute enlist US Army. Now, I want to

0:22:50.240 --> 0:22:52.800
<v Speaker 1>point out that if you look at any propaganda poster

0:22:52.960 --> 0:22:56.480
<v Speaker 1>from any war at any time, on any side, you'll

0:22:56.480 --> 0:23:01.199
<v Speaker 1>see a common theme. You make your enemy less than human,

0:23:01.520 --> 0:23:04.639
<v Speaker 1>and making them explicitly an animal.

0:23:04.320 --> 0:23:05.919
<v Speaker 2>Is a very popular choice.

0:23:06.040 --> 0:23:08.600
<v Speaker 1>So in this case, the Germans are portrayed as a

0:23:09.040 --> 0:23:12.600
<v Speaker 1>bellicose ape coming onto American shores, and the fact that

0:23:12.640 --> 0:23:17.080
<v Speaker 1>he's stealing away a half naked, beautiful American woman makes

0:23:17.080 --> 0:23:19.520
<v Speaker 1>you even more mad about the whole thing. And this

0:23:19.680 --> 0:23:23.800
<v Speaker 1>is typical of propaganda posters. You always give the enemy

0:23:24.320 --> 0:23:28.240
<v Speaker 1>fangs and feral features. And the idea is you want

0:23:28.280 --> 0:23:32.200
<v Speaker 1>to shut off the networks that are involved in humanization.

0:23:32.880 --> 0:23:35.600
<v Speaker 1>You want your population to feel like we can do this,

0:23:35.720 --> 0:23:38.119
<v Speaker 1>We can go to war with these guys because they're

0:23:38.119 --> 0:23:42.560
<v Speaker 1>not like us, they're animals. Or consider this other propaganda

0:23:42.600 --> 0:23:46.040
<v Speaker 1>poster I have from Germany during World War Two, which

0:23:46.160 --> 0:23:52.400
<v Speaker 1>represents America as a giant mechanical robot monster toting guns

0:23:52.440 --> 0:23:56.119
<v Speaker 1>and bombs and destroying Europe. So it doesn't have to

0:23:56.119 --> 0:23:59.680
<v Speaker 1>be animals, just anything that's not human. And in fact,

0:23:59.720 --> 0:24:02.720
<v Speaker 1>when our Winian thinking got introduced in the eighteen hundreds,

0:24:02.760 --> 0:24:07.800
<v Speaker 1>lots of people took the opportunity to generate pseudoscience, suggesting

0:24:07.800 --> 0:24:11.480
<v Speaker 1>that whoever their enemy was, they were less than human.

0:24:12.160 --> 0:24:15.959
<v Speaker 1>This is a typical strategy to implement, and it can

0:24:16.000 --> 0:24:18.840
<v Speaker 1>even be done subtly. Some of you may remember that

0:24:18.960 --> 0:24:22.480
<v Speaker 1>when George W. Bush was running for president against Al Gore,

0:24:22.840 --> 0:24:26.160
<v Speaker 1>he did the same thing. His commercial ran and said

0:24:26.720 --> 0:24:30.000
<v Speaker 1>the Gore prescription plan, and then you see this big

0:24:30.000 --> 0:24:33.920
<v Speaker 1>word rats on the screen, and then after about half

0:24:33.960 --> 0:24:36.280
<v Speaker 1>a second is the word zooms out. You see it

0:24:36.359 --> 0:24:41.040
<v Speaker 1>actually says bureaucrats, and eventually, when it's all zoomed out,

0:24:41.080 --> 0:24:44.520
<v Speaker 1>it says bureaucrats decide. But what it starts with is

0:24:44.560 --> 0:24:49.680
<v Speaker 1>this giant word rats. The strategy of dehumanization is one

0:24:49.680 --> 0:24:52.720
<v Speaker 1>that people use to make your brain feel like it

0:24:52.760 --> 0:24:55.959
<v Speaker 1>doesn't have to think about the other person as a

0:24:56.000 --> 0:24:58.119
<v Speaker 1>fellow human. And I have a lot of goals with

0:24:58.160 --> 0:25:00.919
<v Speaker 1>this podcast, but one of them is to expose this

0:25:01.160 --> 0:25:05.080
<v Speaker 1>simple neural tricks that have been employed forever so that

0:25:05.160 --> 0:25:07.880
<v Speaker 1>you can know what to watch for. We'll come back

0:25:07.920 --> 0:25:09.600
<v Speaker 1>to this at the end. But the thing I want

0:25:09.640 --> 0:25:11.400
<v Speaker 1>you to keep an eye out for as you move

0:25:11.520 --> 0:25:15.280
<v Speaker 1>forward is when is someone using the technique of trying

0:25:15.320 --> 0:25:19.359
<v Speaker 1>to manipulate your assessment about some other group by making

0:25:19.400 --> 0:25:24.000
<v Speaker 1>them less than human, like animals or machines, or viruses

0:25:24.080 --> 0:25:28.280
<v Speaker 1>or insects. Once you start seeing the tricks of propaganda,

0:25:28.720 --> 0:25:33.000
<v Speaker 1>you'll find yourself more immune to them. So how does

0:25:33.040 --> 0:25:37.760
<v Speaker 1>the issue of dehumanization get studied in the laboratory? While

0:25:37.800 --> 0:25:41.600
<v Speaker 1>in nineteen seventy five, a researcher named Albert Bandura set

0:25:41.640 --> 0:25:44.520
<v Speaker 1>up a simple study. He had college students come in

0:25:44.600 --> 0:25:47.400
<v Speaker 1>to do an experiment. So you come into a room

0:25:47.480 --> 0:25:50.760
<v Speaker 1>and you're told that in this other room are three

0:25:50.880 --> 0:25:54.840
<v Speaker 1>college students and they're trying to learn some associations with words,

0:25:55.160 --> 0:25:58.240
<v Speaker 1>and you're there to help teach them. Whenever they get

0:25:58.240 --> 0:26:01.600
<v Speaker 1>a wrong answer, you you are to send an electrical

0:26:01.720 --> 0:26:04.040
<v Speaker 1>shock to them in the other room, but you get

0:26:04.040 --> 0:26:07.320
<v Speaker 1>to choose how high the level of that shock is

0:26:07.359 --> 0:26:09.360
<v Speaker 1>from one to ten, and you get to choose each

0:26:09.440 --> 0:26:10.480
<v Speaker 1>time they make a mistake.

0:26:10.960 --> 0:26:12.560
<v Speaker 2>So those are the rules of the game.

0:26:12.760 --> 0:26:16.639
<v Speaker 1>And what happens is just before the experiment starts, the

0:26:16.760 --> 0:26:21.959
<v Speaker 1>experiment to running, it accidentally leaves the intercom on and

0:26:22.040 --> 0:26:25.960
<v Speaker 1>you overhear him say these guys meaning the students that

0:26:26.000 --> 0:26:28.879
<v Speaker 1>you don't see, these guys are a bunch of animals,

0:26:29.640 --> 0:26:32.280
<v Speaker 1>or in a different condition he says, oh, those guys

0:26:32.320 --> 0:26:35.080
<v Speaker 1>are really nice, or in a third condition, he doesn't

0:26:35.080 --> 0:26:35.800
<v Speaker 1>say anything at all.

0:26:35.920 --> 0:26:36.520
<v Speaker 2>So that's it.

0:26:36.880 --> 0:26:40.800
<v Speaker 1>The only experimental variable is what you overhear him say.

0:26:41.240 --> 0:26:43.560
<v Speaker 2>So the experiment begins, and every time they get.

0:26:43.480 --> 0:26:46.480
<v Speaker 1>A wrong answer, you get to decide between one and

0:26:46.600 --> 0:26:49.960
<v Speaker 1>ten what level of electrical shock you're going to send.

0:26:50.320 --> 0:26:55.600
<v Speaker 1>And what Bandura found was striking in the dehumanized condition

0:26:55.760 --> 0:27:00.840
<v Speaker 1>where they're called animals, people send stronger sho the only

0:27:00.880 --> 0:27:03.560
<v Speaker 1>difference being that they heard them described as animals at

0:27:03.560 --> 0:27:07.280
<v Speaker 1>the beginning. In the neutral condition, where nothing is overheard,

0:27:07.320 --> 0:27:12.120
<v Speaker 1>they send milder shocks, And in the humanized condition, where

0:27:12.119 --> 0:27:15.600
<v Speaker 1>they overheard the compliment that they were nice, they sent

0:27:15.840 --> 0:27:19.680
<v Speaker 1>even smaller shocks on average, just by dint of having

0:27:19.720 --> 0:27:40.680
<v Speaker 1>heard a simple sentence that humanized them. So I want

0:27:40.720 --> 0:27:42.960
<v Speaker 1>to be clear that the issue of humanization is not

0:27:43.080 --> 0:27:46.600
<v Speaker 1>something that's just turned on or off. It's more subtle.

0:27:46.840 --> 0:27:49.840
<v Speaker 1>It's not just human or nonhuman. Your notion of what

0:27:49.880 --> 0:27:54.080
<v Speaker 1>you think about someone can be modulated quite subtly, and

0:27:54.119 --> 0:27:56.600
<v Speaker 1>this is one of the things we've studied in my laboratory.

0:27:57.040 --> 0:27:59.080
<v Speaker 1>So for me to explain this, let's talk for a

0:27:59.119 --> 0:28:03.840
<v Speaker 1>second about pain. Let's say you put your hand on

0:28:03.920 --> 0:28:06.760
<v Speaker 1>the table and I stab your hand with a syringe

0:28:06.840 --> 0:28:12.000
<v Speaker 1>needle that activates a particular series of areas in your brain,

0:28:12.400 --> 0:28:16.639
<v Speaker 1>a network that we summarize as the pain matrix, and

0:28:16.680 --> 0:28:18.840
<v Speaker 1>that network says out, I'm feeling pain.

0:28:19.520 --> 0:28:23.560
<v Speaker 2>Now. If you watch somebody else's hand get stabbed, it's

0:28:23.560 --> 0:28:24.320
<v Speaker 2>not your hand.

0:28:24.640 --> 0:28:27.720
<v Speaker 1>You're watching a video of someone else's hand get stabbed

0:28:27.760 --> 0:28:28.400
<v Speaker 1>with a syringe.

0:28:28.440 --> 0:28:28.760
<v Speaker 2>Needle.

0:28:29.200 --> 0:28:33.240
<v Speaker 1>What happens in the brain, most of this same network

0:28:33.480 --> 0:28:37.480
<v Speaker 1>becomes active. So these areas respond when you're in pain

0:28:37.800 --> 0:28:42.680
<v Speaker 1>or when you're watching somebody else in pain, and this

0:28:42.720 --> 0:28:46.800
<v Speaker 1>is the neural basis of empathy. Watching someone else in

0:28:46.840 --> 0:28:51.200
<v Speaker 1>pain and simulating what it is like for them. You're

0:28:51.240 --> 0:28:55.240
<v Speaker 1>running a simulation as if it were your hand. That's

0:28:55.240 --> 0:28:58.600
<v Speaker 1>what empathy is. You're literally simulating what it is like

0:28:58.640 --> 0:29:04.360
<v Speaker 1>to be the other person. Now, the surprise is, even

0:29:04.400 --> 0:29:07.600
<v Speaker 1>though this is a very low level neural response, it

0:29:07.640 --> 0:29:10.680
<v Speaker 1>can be modulated by what you think about the other person.

0:29:10.920 --> 0:29:13.640
<v Speaker 1>So there was an experiment done by my colleague Tania

0:29:13.800 --> 0:29:17.000
<v Speaker 1>Singer in which she had people play a little game

0:29:17.120 --> 0:29:21.200
<v Speaker 1>with other people where they're making decisions about exchanging money.

0:29:20.920 --> 0:29:21.440
<v Speaker 2>With each other.

0:29:21.520 --> 0:29:24.480
<v Speaker 1>What's called an economic decision game. I'll skip to details.

0:29:24.520 --> 0:29:26.920
<v Speaker 1>The important part is that the other person that you're

0:29:26.960 --> 0:29:30.600
<v Speaker 1>playing with is a shill, someone who's secretly working with

0:29:30.640 --> 0:29:35.360
<v Speaker 1>the experimenter, and they can either play fairly or unfairly.

0:29:35.600 --> 0:29:38.120
<v Speaker 1>So you're either playing with someone who you feel does

0:29:38.160 --> 0:29:40.640
<v Speaker 1>the right thing or against the person that you conclude

0:29:40.760 --> 0:29:43.120
<v Speaker 1>is a bit of a cheat. And then you get

0:29:43.120 --> 0:29:46.400
<v Speaker 1>to see the person get an electrical shock. Now the

0:29:46.480 --> 0:29:50.840
<v Speaker 1>question is how much does your brain care? Just based

0:29:50.880 --> 0:29:54.680
<v Speaker 1>on their behavior, whether they're fair or a cheater, your

0:29:54.800 --> 0:29:59.720
<v Speaker 1>empathy can be modulated you care more or less about

0:29:59.760 --> 0:30:02.440
<v Speaker 1>their pain. Now, I'll link to all these papers on

0:30:02.480 --> 0:30:06.040
<v Speaker 1>Eagleman dot com slash podcast, but I'll just mention there

0:30:06.080 --> 0:30:09.640
<v Speaker 1>are a lot of individual differences between the participants, and

0:30:09.920 --> 0:30:13.560
<v Speaker 1>on average, men showed this effect of losing their empathy

0:30:13.600 --> 0:30:16.280
<v Speaker 1>more than women did. But once again, the point is

0:30:16.280 --> 0:30:20.240
<v Speaker 1>that this very basic neural response about seeing someone else

0:30:20.280 --> 0:30:24.640
<v Speaker 1>in pain can get modulated. Now, this is based on

0:30:24.680 --> 0:30:27.800
<v Speaker 1>their behavior. And one of the things that I started

0:30:27.840 --> 0:30:30.440
<v Speaker 1>wondering about in my work was could this be based

0:30:30.480 --> 0:30:33.280
<v Speaker 1>on something that's not even behavior. You never even meet

0:30:33.320 --> 0:30:36.160
<v Speaker 1>the person, You never see the person, but it's just

0:30:36.360 --> 0:30:39.080
<v Speaker 1>based on the in group or outgroup that they're in.

0:30:39.520 --> 0:30:43.720
<v Speaker 1>Could that modulate empathy? So my student Don Vaughan and

0:30:43.760 --> 0:30:46.960
<v Speaker 1>I put people into the brain scanner and we show

0:30:47.000 --> 0:30:50.560
<v Speaker 1>you six hands on the screen. Then on each round,

0:30:50.560 --> 0:30:53.560
<v Speaker 1>the computer goes around and randomly picks one of those hands,

0:30:54.040 --> 0:30:56.360
<v Speaker 1>and that hand expands to the middle of the screen,

0:30:56.680 --> 0:30:59.200
<v Speaker 1>and then you see that hand get touched with a

0:30:59.280 --> 0:31:02.600
<v Speaker 1>Q tip or stabbed with a syringe needle. We can

0:31:02.680 --> 0:31:05.800
<v Speaker 1>trast those two conditions to find those areas of the

0:31:05.840 --> 0:31:09.560
<v Speaker 1>brain that are just involved in that difference. And as

0:31:09.600 --> 0:31:12.320
<v Speaker 1>I mentioned before, this is where we find a network

0:31:12.360 --> 0:31:17.280
<v Speaker 1>that we summarize as the pain matrix. Now that we've

0:31:17.400 --> 0:31:22.040
<v Speaker 1>established this baseline condition, we just make one very simple change,

0:31:22.400 --> 0:31:24.760
<v Speaker 1>which is now we label the six hands on the

0:31:24.760 --> 0:31:32.760
<v Speaker 1>screen with a one word label Christian, Jewish, Atheist, Muslim, Hindu, scientologist.

0:31:33.400 --> 0:31:36.959
<v Speaker 1>A hand gets selected, comes to the middle of the screen,

0:31:37.280 --> 0:31:39.000
<v Speaker 1>and then you either see if get touched with a

0:31:39.080 --> 0:31:43.360
<v Speaker 1>Q tip or stabbed. And the question is what's your

0:31:43.480 --> 0:31:46.440
<v Speaker 1>in group and how does your brain respond to seeing

0:31:46.600 --> 0:31:49.440
<v Speaker 1>that hand get hurt as opposed to one of the

0:31:49.480 --> 0:31:52.720
<v Speaker 1>other hands get hurt. So in the baseline case, where

0:31:52.720 --> 0:31:55.560
<v Speaker 1>there's no label, your brain shows a lot of activity

0:31:55.560 --> 0:31:58.920
<v Speaker 1>in this network. This is the empathic response. When you

0:31:59.000 --> 0:32:03.360
<v Speaker 1>watch your in group gets stabbed, you see this response

0:32:03.440 --> 0:32:07.280
<v Speaker 1>but larger. Your brain really really cares about your in

0:32:07.400 --> 0:32:10.520
<v Speaker 1>group in pain. And when you watch a hand labeled

0:32:10.520 --> 0:32:14.000
<v Speaker 1>as one of your out groups get stabbed, the response

0:32:14.240 --> 0:32:17.680
<v Speaker 1>is diminished, so you care a lot about your in

0:32:17.760 --> 0:32:21.960
<v Speaker 1>group and less about your out groups. And by the way,

0:32:22.000 --> 0:32:25.800
<v Speaker 1>we recruited participants of all different religions, and we see

0:32:25.840 --> 0:32:29.280
<v Speaker 1>this same in group out group effects for everyone. And

0:32:29.320 --> 0:32:31.360
<v Speaker 1>by the way of interest, is that we see the

0:32:31.400 --> 0:32:32.960
<v Speaker 1>same effect even.

0:32:32.760 --> 0:32:34.000
<v Speaker 2>For that atheists.

0:32:34.160 --> 0:32:37.520
<v Speaker 1>Atheists care when they see an atheist hand get stabbed,

0:32:37.640 --> 0:32:39.400
<v Speaker 1>and they don't care as much when they see someone

0:32:39.440 --> 0:32:42.240
<v Speaker 1>else's hand get stabbed. So this is a very basic

0:32:42.400 --> 0:32:47.400
<v Speaker 1>issue about labels. It's about who's team you're on. Now,

0:32:47.440 --> 0:32:52.120
<v Speaker 1>something that got me interested is understanding how flexible these

0:32:52.160 --> 0:32:55.760
<v Speaker 1>sorts of designations are. So if you look, for example,

0:32:56.200 --> 0:32:58.960
<v Speaker 1>before World War Two, the Americans and the Soviets hated

0:32:58.960 --> 0:33:01.840
<v Speaker 1>each other, and then during World War two they were

0:33:01.880 --> 0:33:05.200
<v Speaker 1>both allied against the Axis powers. So now they were

0:33:05.280 --> 0:33:08.280
<v Speaker 1>buddies and fighting side by side, and when the war ended,

0:33:08.280 --> 0:33:11.400
<v Speaker 1>they went back to a position of enmity. And I thought,

0:33:11.440 --> 0:33:15.360
<v Speaker 1>it's interesting how flexible labels are. So we did the

0:33:15.400 --> 0:33:17.960
<v Speaker 1>same experiment. We put you in the scanner, and now

0:33:18.000 --> 0:33:21.960
<v Speaker 1>it says the year is twenty thirty two, and three

0:33:22.080 --> 0:33:25.800
<v Speaker 1>of these religions have teamed up against the other three religions,

0:33:25.840 --> 0:33:28.880
<v Speaker 1>and it's randomly selected every time. Okay, so now you're

0:33:28.920 --> 0:33:30.760
<v Speaker 1>in the scanner and you see the six hands on

0:33:30.800 --> 0:33:35.840
<v Speaker 1>the screen. But now you have teammates, allies, these other

0:33:35.920 --> 0:33:39.320
<v Speaker 1>religions that you didn't care about a minute ago, Now

0:33:39.360 --> 0:33:42.400
<v Speaker 1>they're on your team. And the question is what happens

0:33:42.440 --> 0:33:45.560
<v Speaker 1>when you see someone else's hand get stabbed if they're

0:33:45.600 --> 0:33:49.040
<v Speaker 1>an in group but happen to be an ally And

0:33:49.080 --> 0:33:52.360
<v Speaker 1>the answer is we find particular regions in the brain

0:33:52.840 --> 0:33:56.560
<v Speaker 1>that are sensitive to these alliances, which is to say,

0:33:56.720 --> 0:33:58.920
<v Speaker 1>you know, five minutes ago, you didn't care at all

0:33:58.960 --> 0:34:01.760
<v Speaker 1>about this outgroup, and now just because we've told you

0:34:01.760 --> 0:34:05.160
<v Speaker 1>in a single sentenced narrative that this outgroup is on

0:34:05.200 --> 0:34:08.239
<v Speaker 1>your team, now you care a little more about them

0:34:08.239 --> 0:34:11.759
<v Speaker 1>when you see them get stabbed. So, even though labels,

0:34:11.800 --> 0:34:16.319
<v Speaker 1>like religious labels, run so deep, things are flexible, and

0:34:16.360 --> 0:34:18.480
<v Speaker 1>that got me interested in a third phase of the

0:34:18.520 --> 0:34:23.239
<v Speaker 1>experiment to really understand about the arbitrariness of labels. So

0:34:23.320 --> 0:34:25.560
<v Speaker 1>what we do is we have you come into the

0:34:25.640 --> 0:34:27.879
<v Speaker 1>lab and I hand you a coin, and I say

0:34:27.880 --> 0:34:30.680
<v Speaker 1>you're going to toss this coin. And if it's heads,

0:34:30.920 --> 0:34:34.839
<v Speaker 1>you're an Augustinian, if it's tails, you're a Justinian. That's

0:34:34.880 --> 0:34:36.560
<v Speaker 1>all I tell you. I don't tell you anything else.

0:34:36.840 --> 0:34:39.520
<v Speaker 1>So you toss the coin, let's say you're a Justinian.

0:34:39.719 --> 0:34:42.080
<v Speaker 1>So I now hand you a bracelet according to which

0:34:42.120 --> 0:34:44.360
<v Speaker 1>team you're on, and you put it on, and you

0:34:44.400 --> 0:34:46.919
<v Speaker 1>go into the scanner, and we give you a one

0:34:47.080 --> 0:34:52.800
<v Speaker 1>sentence narrative that the Justinians and Augustinians are two warring tribes,

0:34:53.239 --> 0:34:55.560
<v Speaker 1>and it's the same thing. And the computer chooses a

0:34:55.600 --> 0:34:58.960
<v Speaker 1>hand and you either see the Justinian hand get stabbed

0:34:59.040 --> 0:35:02.120
<v Speaker 1>or the Augustinian hand get stabbed. And the question is

0:35:02.719 --> 0:35:06.480
<v Speaker 1>does your brain care more about a team that you

0:35:06.560 --> 0:35:10.680
<v Speaker 1>were arbitrarily assigned to and you know it was arbitrary

0:35:10.719 --> 0:35:13.319
<v Speaker 1>because you're the one who flipped the coin. And the

0:35:13.400 --> 0:35:17.600
<v Speaker 1>answer is yes, it's a smaller effect, but a totally

0:35:17.880 --> 0:35:22.440
<v Speaker 1>arbitrary team label is sufficient to make you care more

0:35:22.560 --> 0:35:24.759
<v Speaker 1>for your in group. And this is at a very

0:35:24.800 --> 0:35:28.400
<v Speaker 1>low level. This is a very basic neural response. So

0:35:28.480 --> 0:35:30.440
<v Speaker 1>this is the kind of thing we've been studying, and

0:35:30.480 --> 0:35:34.400
<v Speaker 1>it's important not only for what it reveals about human nature,

0:35:34.440 --> 0:35:38.400
<v Speaker 1>but also because it gives us a diagnostic tool for

0:35:38.600 --> 0:35:42.240
<v Speaker 1>measuring the degree of in group outgroup. In other words,

0:35:42.360 --> 0:35:44.320
<v Speaker 1>how much do you care about your in group and

0:35:44.360 --> 0:35:46.319
<v Speaker 1>how much do you not care about your outgroup? We

0:35:46.400 --> 0:35:50.240
<v Speaker 1>can quantify that difference, and that gives us a tool

0:35:50.360 --> 0:35:56.080
<v Speaker 1>into the future to measure the effect of rehumanizing narratives.

0:35:56.600 --> 0:36:00.759
<v Speaker 1>In other words, what are the different interventional strategy that

0:36:00.840 --> 0:36:04.920
<v Speaker 1>we can use to actually make groups reconverge. So we'll

0:36:04.960 --> 0:36:07.520
<v Speaker 1>come back to that in next week's episode. What I've

0:36:07.560 --> 0:36:11.319
<v Speaker 1>told you about today is the issue of dehumanization and

0:36:11.400 --> 0:36:14.920
<v Speaker 1>how your brain dials up and down the degree to

0:36:15.000 --> 0:36:17.759
<v Speaker 1>which you view another person as human. And in next

0:36:17.800 --> 0:36:21.160
<v Speaker 1>week's episode, part two, I'm going to expand these points

0:36:21.320 --> 0:36:24.600
<v Speaker 1>to dive deeper into our brains to understand what we

0:36:24.680 --> 0:36:26.960
<v Speaker 1>can do about it. I've said this before, but I

0:36:27.000 --> 0:36:30.000
<v Speaker 1>want to be really clear about this point. The reason

0:36:30.080 --> 0:36:34.040
<v Speaker 1>we work to understand the science of human behavior is

0:36:34.080 --> 0:36:37.600
<v Speaker 1>because our psychology has been carved by millions of years

0:36:37.600 --> 0:36:41.440
<v Speaker 1>of evolutionary pressures, and what we see in history is

0:36:41.520 --> 0:36:45.960
<v Speaker 1>the same events playing out over and over again, wherein

0:36:46.080 --> 0:36:50.360
<v Speaker 1>groups of individuals turn on their neighbors and devour them.

0:36:50.520 --> 0:36:53.240
<v Speaker 1>And this is not academic stuff that makes no difference.

0:36:53.320 --> 0:36:56.040
<v Speaker 1>This is the most important work that we can devote

0:36:56.040 --> 0:36:59.600
<v Speaker 1>ourselves to understanding because as we come to understand the

0:36:59.680 --> 0:37:04.000
<v Speaker 1>detail of our psychology and the tools of propaganda. We

0:37:04.160 --> 0:37:08.200
<v Speaker 1>develop our capacity to at least recognize when we are

0:37:08.200 --> 0:37:12.440
<v Speaker 1>getting manipulated. So when a government or rebel group, or

0:37:12.480 --> 0:37:16.319
<v Speaker 1>your neighbor tells you something about the members of some

0:37:16.440 --> 0:37:19.359
<v Speaker 1>other country, or some other religion or some other group,

0:37:20.040 --> 0:37:22.520
<v Speaker 1>we can at least be a step ahead of our

0:37:22.840 --> 0:37:27.160
<v Speaker 1>predecessors in previous generations, who fell for the most basic

0:37:27.200 --> 0:37:28.640
<v Speaker 1>tricks over and over.

0:37:29.160 --> 0:37:31.360
<v Speaker 2>We can work to strengthen our.

0:37:31.200 --> 0:37:36.200
<v Speaker 1>Societies and improve our world by better understanding the fabric

0:37:36.760 --> 0:37:44.240
<v Speaker 1>of our own psyches. Go to Eagleman dot com slash

0:37:44.320 --> 0:37:48.480
<v Speaker 1>podcast for more information and further readings. Send me an

0:37:48.480 --> 0:37:52.520
<v Speaker 1>email at podcasts at eagleman dot com with questions or

0:37:52.560 --> 0:37:55.360
<v Speaker 1>any discussions, and I'll be making an episode soon in

0:37:55.400 --> 0:37:58.520
<v Speaker 1>which I address those. And check out and subscribe to

0:37:58.719 --> 0:38:02.520
<v Speaker 1>Inner Cosmos on YouTube for videos of each episode, and

0:38:02.560 --> 0:38:04.080
<v Speaker 1>you can leave comments there.

0:38:04.280 --> 0:38:07.720
<v Speaker 2>Until next time. I'm David Eagleman, and this is Inner

0:38:07.800 --> 0:38:08.440
<v Speaker 2>Cosmos