WEBVTT - Favorite Easter Eggs

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<v Speaker 1>Brought to you by the reinvented two thousand twelve camera.

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<v Speaker 1>It's ready. Are you get in touch with technology? With

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<v Speaker 1>tech Stuff from how stuff works dot com. Hello there, everyone,

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<v Speaker 1>and welcome to tech stuff. My name is Chris Polette,

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<v Speaker 1>and I am the tech editor here at how stuff

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<v Speaker 1>works dot Com. Sitting across from me, as he always does,

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<v Speaker 1>is senior writer Jonathan Strickland. Hey there, So today we're

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<v Speaker 1>not tackling anything particularly no delicate in terms of technology,

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<v Speaker 1>nothing that we needed to do a lot of research on. Instead,

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<v Speaker 1>we decided to do something a little bit more fun. Yeah,

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<v Speaker 1>and this comes to us courtesy of Rich in a

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<v Speaker 1>little listener mail. Rich says, Hi, guys, I was wondering

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<v Speaker 1>if you had done a podcast covering hidden Easter eggs

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<v Speaker 1>and software, video games, et cetera. Couldn't find it if

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<v Speaker 1>you have. The first one I can remember coming into

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<v Speaker 1>personally was in the Atari game Yards Revenge. I also

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<v Speaker 1>remember Microsoft Excel having a hidden game when you went

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<v Speaker 1>to a certain cell and type something. Anyway, I thought

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<v Speaker 1>it would be cool if you guys could cover some

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<v Speaker 1>of some with their origins. Thanks Rich, Well, Rich, We're

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<v Speaker 1>gonna cover a few of our favorites. We each picked

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<v Speaker 1>uhh five, I think and um, because there are hundreds

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<v Speaker 1>and hundreds of Easter eggs out there. Yes, and we

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<v Speaker 1>should probably start by explaining what an Easter egg is. Well,

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<v Speaker 1>that's a good idea. So Easter eggs are these hidden

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<v Speaker 1>little features within something it doesn't It can be software,

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<v Speaker 1>it could be hardware, it can be pretty much anything

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<v Speaker 1>you can imagine. There are a lot of DVDs of

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<v Speaker 1>Easter eggs. In fact, we may do an episode just

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<v Speaker 1>about DVD ster eggs in the future. We specifically avoided

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<v Speaker 1>them for this episode because they're just they're hundreds of

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<v Speaker 1>those as well. But in general, and easter egg is

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<v Speaker 1>something that someone connected to a particular project slips in

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<v Speaker 1>as a joke, usually an inside joke, some sort of reference, um,

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<v Speaker 1>or sometimes just a treat for people who like to

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<v Speaker 1>poke around and explore uh in hardware and software. M Yeah.

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<v Speaker 1>Sometimes they're actually condoned by the publisher. The publishing company

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<v Speaker 1>knows about it and they say, oh, yeah, you know,

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<v Speaker 1>as long as it doesn't interfere with anything, you know,

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<v Speaker 1>go ahead and throw that in there. Um. You know,

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<v Speaker 1>some of the very uh, my very favorite ones, my

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<v Speaker 1>very very favorite one especially is one that was done

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<v Speaker 1>without the knowledge of the publisher, and um it was actually, uh,

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<v Speaker 1>sort of a punishment to the publisher for not being

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<v Speaker 1>more accepting of including credits. Interesting. So, yeah, this can

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<v Speaker 1>be a way for a programmer to either let off

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<v Speaker 1>a little steam or just be silly. I mean when

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<v Speaker 1>you're saying they're designing hardware or software. When you're spending

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<v Speaker 1>hour after hour in the design process the testing process,

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<v Speaker 1>it can really become a grind. And these little things

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<v Speaker 1>are kind of ways of expressing your own little personality

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<v Speaker 1>quirk or whatever, and away that's kind of fun and

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<v Speaker 1>and other people can enjoy. And if no one ever

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<v Speaker 1>finds it, well it's still a joke that you can enjoy. Yeah.

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<v Speaker 1>And uh, the reason that they're called easter eggs, well

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<v Speaker 1>it may or may not be obvious to you, but

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<v Speaker 1>it's sort of like going on a hunt. The idea

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<v Speaker 1>is that you will hunt them down and find the

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<v Speaker 1>little a little bit of secret joy I guess hidden

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<v Speaker 1>away in the recesses of the program or the the

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<v Speaker 1>disk somewhere, and they're not supposed to be impossible to find.

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<v Speaker 1>If you're possible to find, then they're not really Easter eggs,

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<v Speaker 1>and some of them are really challenging, and some of

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<v Speaker 1>them aren't quite so difficult. Like on DVDs, for example,

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<v Speaker 1>you may have noticed, while you know, trying to navigate

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<v Speaker 1>from one option to another, that you highlighted something that

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<v Speaker 1>you didn't think was a choice, and then it turns

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<v Speaker 1>out that there's some weird little feature behind it. That's

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<v Speaker 1>a very common easter egg and it's it's not that

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<v Speaker 1>difficult to find on most DVDs, assuming that you have

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<v Speaker 1>a you know, normal DVD remote control. Yeah, and even

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<v Speaker 1>and computer computers, excuse me. In a computer, you can

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<v Speaker 1>often move the mouse around and find little spots that

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<v Speaker 1>you and click on that will activate hidden features. And

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<v Speaker 1>my in my experience, has been a little easier to

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<v Speaker 1>find in a on a computer than it has been

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<v Speaker 1>actually using the remote. Yeah. Yeah, some remotes just aren't

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<v Speaker 1>as responsive, it seems to that kind of thing. I've

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<v Speaker 1>noticed the same sort of issues. So let's go ahead

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<v Speaker 1>and get started, Chris, watch you start us off. Well,

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<v Speaker 1>I was gonna I was gonna go ahead and start

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<v Speaker 1>with my favorite UM. This was an Atari game. UM

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<v Speaker 1>from Back in the Dark Age is actually somewhat literally

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<v Speaker 1>game called adventure um, in which you play Okay, you

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<v Speaker 1>play a square right. No, literally you're not you know

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<v Speaker 1>someone who's uncool. You are a square but but no,

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<v Speaker 1>you are an adventurer and you are trying to uh

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<v Speaker 1>get the chalice and bring it back. Um. The thing

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<v Speaker 1>is there are three dragons that are out to get you. Um,

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<v Speaker 1>and you are supposed to go through the labyrinth and

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<v Speaker 1>get through the castle and defeat the dragons and and win.

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<v Speaker 1>It's a pretty simple game. Um. But apparently, from what

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<v Speaker 1>I have read, UH, programmer Warren Robinette was not allowed

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<v Speaker 1>to put his name on the final product. Apparently it

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<v Speaker 1>was Atari's game as far as Atari was concerned. Um.

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<v Speaker 1>So what he did, uh he embedded a micro dot

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<v Speaker 1>uh inside the wall of of one of the dungeons.

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<v Speaker 1>And UM, I won't get into the details. It's it's

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<v Speaker 1>kind of complicated how you have to do this. But

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<v Speaker 1>there's a bridge that you can pick up and carry.

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<v Speaker 1>You're allowed to carry one item with you. How do

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<v Speaker 1>you pick it up by running into it? So you yes, well,

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<v Speaker 1>I mean this is back in the day where you

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<v Speaker 1>had a joystick with one button, um, which you know.

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<v Speaker 1>Many of the younger listeners are probably going what really

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<v Speaker 1>just one button? Oh, I mean no, most the other

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<v Speaker 1>you know, most of them have some kind of joystick,

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<v Speaker 1>except it's the current generation doesn't have, you know. Yeah, anyway, anyway, anyway, Um,

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<v Speaker 1>you you had to pick up the bridge and ram

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<v Speaker 1>it a against this wall and it would allow you

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<v Speaker 1>to cross over far enough you're actually move past the

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<v Speaker 1>normal line to get into the wall and pick up

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<v Speaker 1>this micro dot, which was essentially one pixel. And when

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<v Speaker 1>you had this dot, you could cross over this other

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<v Speaker 1>wall and see Warren Robinett's name and said created by

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<v Speaker 1>Warren Robinett. So he does he got his name in there.

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<v Speaker 1>But you had to know, I hadn't know exactly how

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<v Speaker 1>to get through there. Yeah, you had to pick up

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<v Speaker 1>the bridge and take it with a certain spot and

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<v Speaker 1>carry it back. And um, it was a little complicated,

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<v Speaker 1>but not complicated enough to stop lots and lots of

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<v Speaker 1>people from seeing it. And I think you know, this

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<v Speaker 1>is one of the most well chronicled Easter eggs out there,

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<v Speaker 1>although their websites devoted to this, and yeah, they're a

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<v Speaker 1>lot of these will spread viral e once someone disavers them,

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<v Speaker 1>they'll they'll tell a couple of people and then it

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<v Speaker 1>before you know it. It seems like it's common knowledge.

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<v Speaker 1>It's kind of funny how fast they can pass through

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<v Speaker 1>the entire uh network of folks. Well yeah, I mean

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<v Speaker 1>this was before the Internet and lots and lots of

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<v Speaker 1>people knew about you know, this game that came out

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<v Speaker 1>in the late nineties seventies, so you know, so my

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<v Speaker 1>first one is similar in that it refers to a

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<v Speaker 1>the classic era of home video gaming. It's the Konami code,

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<v Speaker 1>which was first used in a game called Gradius on

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<v Speaker 1>then to Know Entertainment System. It was more famously used

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<v Speaker 1>in Contra and the code itself you would use your

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<v Speaker 1>Nintendo controller and you would put in the sequence using

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<v Speaker 1>the controller and go up, up, down, down, left, right, left, right,

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<v Speaker 1>b A. I guarantee you that some of our listeners

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<v Speaker 1>said that with me I started, they probably said it

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<v Speaker 1>faster because they just you know, it gets stuck in

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<v Speaker 1>your memory. So back in the day, this was a

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<v Speaker 1>cheat code that would allow you to get usually like

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<v Speaker 1>for most games thirty Extra Lives, a lot of different

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<v Speaker 1>games use this this code, uh yeah, and a lot

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<v Speaker 1>of these games, these early in games, because remember this

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<v Speaker 1>is back before you could do things like save your

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<v Speaker 1>progress in a game. If you turn the game system off,

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<v Speaker 1>you you ended your game. You would have to start

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<v Speaker 1>a new one, so you lost all the progress you

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<v Speaker 1>had made. So things like generating extra lives was a

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<v Speaker 1>big deal because you know you wanted to try and

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<v Speaker 1>see the end of the game if possible. Um, well,

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<v Speaker 1>you know I wouldn't normally call that an easter egg, right,

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<v Speaker 1>that's a cheat code. So cheat codes and easter eggs,

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<v Speaker 1>I'd say, were two different things. However, the people who

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<v Speaker 1>are building the software we're using today are the same

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<v Speaker 1>people who as kids were playing games like Contra and Gradius,

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<v Speaker 1>and they were people who knew the up, up, down, down, left, right,

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<v Speaker 1>left right be a code, so they started to build

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<v Speaker 1>it into software. Specifically, you find it and a lot

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<v Speaker 1>of web pages. There's one web page in particular called

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<v Speaker 1>Konami Code Sites dot com. If you go there, you

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<v Speaker 1>can actually see a list of all the different sites

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<v Speaker 1>that have this as an easter egg in it. In

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<v Speaker 1>order to access Konami Code Sites dot Com, you have

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<v Speaker 1>to know the Konami code to do up, up, down, down, left, right,

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<v Speaker 1>left right b A and then it'll let you in. Uh.

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<v Speaker 1>And among them are sites like Facebook and dig although

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<v Speaker 1>I should say that I tried using it on both

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<v Speaker 1>of those recently and I couldn't get them to work.

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<v Speaker 1>I don't know if it was because I was using Chrome,

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<v Speaker 1>so it may just be that's not supported in that browser.

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<v Speaker 1>I haven't tried all the different browsers yet. But in Facebook,

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<v Speaker 1>what it used to do at any rate was create

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<v Speaker 1>kind of a lens flare effect and it would go away.

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<v Speaker 1>If you quit out and came back into Facebook, you'd

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<v Speaker 1>be fine, But I had this kind of weird fantasy

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<v Speaker 1>lens flare effect. Um also Google Reader, which it still

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<v Speaker 1>works in Google Reader. If you do it in Google Reader,

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<v Speaker 1>the background turns into Ninja's and uh. There are lots

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<v Speaker 1>of other websites that use it too, and it just

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<v Speaker 1>shows in this way. It shows that a lot of

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<v Speaker 1>the people who programmed these websites were big Nintendo Entertainment

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<v Speaker 1>System fans back in the day. And I think it's

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<v Speaker 1>a cool little code to keep going. And you never know,

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<v Speaker 1>you know, it may be that the website you're on

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<v Speaker 1>at any particular time has that code and just by

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<v Speaker 1>typing it in some of them, you have to hit

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<v Speaker 1>another key after the sequence, like ter or you may

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<v Speaker 1>have to click the mouse button. But yeah, there are

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<v Speaker 1>there are several that that use it as a as

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<v Speaker 1>a key to get into the Easter Egg. Okay, your turn. UM.

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<v Speaker 1>I actually have a couple from my uh days as

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<v Speaker 1>a pseudo graphic designer. Um, those that we're talking about

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<v Speaker 1>the early two thousand's late nineties when Photoshop three and

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<v Speaker 1>four were out, and um, actually there's been a series

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<v Speaker 1>of Photoshop releases that have an Easter Egg. UM, but uh,

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<v Speaker 1>this is a really simple one actually, UM. And in

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<v Speaker 1>Photoshop four, which is actually the first one I found

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<v Speaker 1>out about it. UM, if you hold down alt when

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<v Speaker 1>you do about Photoshop, I think it's alt, Um, it

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<v Speaker 1>will bring up a splash screen very much like the

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<v Speaker 1>one that that you see when the program actually starts. UM,

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<v Speaker 1>but um instead actually shows you a picture of a

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<v Speaker 1>cat and it says big electric cat, which is the

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<v Speaker 1>which was the development name for the product. And uh,

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<v Speaker 1>you can actually and scroll through the credits and just

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<v Speaker 1>just like you would see the credits you know on

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<v Speaker 1>on other versions of the flash screen, but you can

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<v Speaker 1>actually make the cat me out using another key combination

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<v Speaker 1>or or burp actually and then uh in later versions

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<v Speaker 1>Photoshop five. Strange cargo shows a box and you can

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<v Speaker 1>actually open the box to see the cat um. But

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<v Speaker 1>it's just one of those cool little things that they

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<v Speaker 1>throw in there and obviously supported. You know, Adobe knows

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<v Speaker 1>about this, and you know it's not harmful, it's not offensive,

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<v Speaker 1>you know, why not? You know, yeah, it's just kind

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<v Speaker 1>of fun, the level of sophisticated humor that your average

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<v Speaker 1>software developer has. Moving on. So this one, this one

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<v Speaker 1>is the one that I included mainly because of my

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<v Speaker 1>own personal connection to this Easter egg. Okay, uh So,

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<v Speaker 1>there's a series of of computer games that came out

0:12:04.720 --> 0:12:08.079
<v Speaker 1>in the eighties and nineties called Ultima. All right, I

0:12:08.120 --> 0:12:14.040
<v Speaker 1>think you've heard of it. Yeah, uh so Ultimate five

0:12:14.440 --> 0:12:18.120
<v Speaker 1>was a game in which you were playing UM, a

0:12:18.240 --> 0:12:21.599
<v Speaker 1>hero who returns to a world after many years of

0:12:21.679 --> 0:12:24.600
<v Speaker 1>being away from this world to discover that things are

0:12:24.800 --> 0:12:27.480
<v Speaker 1>not going so well and it's your job to try

0:12:27.559 --> 0:12:30.960
<v Speaker 1>and make things right and you learn lessons along the way.

0:12:31.679 --> 0:12:33.600
<v Speaker 1>And uh I got to play this game back when

0:12:33.679 --> 0:12:37.439
<v Speaker 1>it was an alpha build, so uh most of the

0:12:37.559 --> 0:12:41.320
<v Speaker 1>stuff was complete for the game, like the basic mechanics

0:12:42.040 --> 0:12:45.480
<v Speaker 1>UM attacking, defending, you know, your health, that kind of

0:12:45.520 --> 0:12:48.160
<v Speaker 1>stuff magic things, but a lot of the other stuff,

0:12:48.240 --> 0:12:51.199
<v Speaker 1>like conversations with other characters, hadn't been built out yet,

0:12:51.200 --> 0:12:52.439
<v Speaker 1>so you would come up and try and talk to

0:12:52.520 --> 0:12:55.240
<v Speaker 1>people and they had nothing to say. One of them

0:12:55.280 --> 0:12:58.439
<v Speaker 1>actually specifically would tell you he had nothing to say.

0:12:58.559 --> 0:13:01.160
<v Speaker 1>Most of them just didn't respond at all. Um But

0:13:01.280 --> 0:13:03.400
<v Speaker 1>the one who would respond with nothing to say was

0:13:03.480 --> 0:13:07.199
<v Speaker 1>obviously a joke written by one of the developers. But

0:13:07.320 --> 0:13:10.200
<v Speaker 1>one thing that was in there was a weird little

0:13:10.280 --> 0:13:12.760
<v Speaker 1>easter egg that one of the developers told me about

0:13:12.840 --> 0:13:14.839
<v Speaker 1>while I was there. He just thought it would be

0:13:14.840 --> 0:13:17.680
<v Speaker 1>funny to tell me, and it was that within certain

0:13:17.720 --> 0:13:20.760
<v Speaker 1>towns they have wishing wells, and if you tried to

0:13:20.960 --> 0:13:23.280
<v Speaker 1>use the wishing well, you would lose one gold coin.

0:13:23.360 --> 0:13:25.360
<v Speaker 1>And you could make a wish, and you could wish

0:13:25.400 --> 0:13:27.840
<v Speaker 1>for different things, and in some towns something would happen.

0:13:27.880 --> 0:13:31.400
<v Speaker 1>In some towns it wouldn't. Most towns, one wish always worked,

0:13:31.800 --> 0:13:35.839
<v Speaker 1>which was corvette. If you wish for a corvette, a

0:13:36.000 --> 0:13:39.000
<v Speaker 1>horse would appear next to you and you could get

0:13:39.120 --> 0:13:41.560
<v Speaker 1>on the horse, and the horse would increase your movement rate,

0:13:41.640 --> 0:13:43.880
<v Speaker 1>so you could get in between towns much more quickly

0:13:43.960 --> 0:13:48.920
<v Speaker 1>than you would otherwise. Um, so, just using a gold

0:13:48.960 --> 0:13:51.239
<v Speaker 1>coin and a wishing well typing them the word corvette

0:13:51.280 --> 0:13:53.439
<v Speaker 1>and boom horse would appear right next to you. So

0:13:53.559 --> 0:13:56.240
<v Speaker 1>I was curious if they would keep this in and uh.

0:13:56.480 --> 0:13:59.040
<v Speaker 1>Richard Garriott, a k Lord British, was very kind enough

0:13:59.120 --> 0:14:02.120
<v Speaker 1>to send me a be about to my five. Um. Uh.

0:14:02.440 --> 0:14:05.760
<v Speaker 1>He had befriended my dad and he was all around

0:14:05.840 --> 0:14:08.600
<v Speaker 1>great guy. Sent me a copy. And the first thing

0:14:08.679 --> 0:14:11.079
<v Speaker 1>I did was, as soon as I was able to

0:14:11.120 --> 0:14:12.559
<v Speaker 1>get to a town the head of wishing well, I

0:14:12.679 --> 0:14:15.480
<v Speaker 1>used it wish for a corvette and a horse appeared

0:14:15.559 --> 0:14:17.760
<v Speaker 1>and I thought that is awesome. I was in on

0:14:17.800 --> 0:14:21.240
<v Speaker 1>an easter egg before it even went gold awesome. Yeah,

0:14:21.760 --> 0:14:25.960
<v Speaker 1>all right, next, that's very cool. Um. Actually, uh, in

0:14:26.040 --> 0:14:28.800
<v Speaker 1>my notes, id you, we were talking about sophistication of

0:14:28.880 --> 0:14:33.800
<v Speaker 1>the humor um the if just sorry I should have

0:14:33.840 --> 0:14:36.320
<v Speaker 1>mentioned this before, but if you. Apparently I found this

0:14:36.360 --> 0:14:38.480
<v Speaker 1>out as I was doing some research. I just wanted

0:14:38.520 --> 0:14:39.960
<v Speaker 1>to make sure that I had a lite name straight

0:14:40.000 --> 0:14:42.320
<v Speaker 1>and things. Apparently, though, if you if you take a

0:14:42.440 --> 0:14:46.240
<v Speaker 1>screenshot of the splash screen for a special cargo, which

0:14:46.280 --> 0:14:49.120
<v Speaker 1>is photoshop five, uh and open it and photoshop and

0:14:49.240 --> 0:14:51.320
<v Speaker 1>hide all the channels, but the blue channel you actually

0:14:51.360 --> 0:14:53.760
<v Speaker 1>get to see one of the senior science a picture

0:14:53.800 --> 0:14:56.520
<v Speaker 1>of the senior scientist on the engineering team. That's pretty funny.

0:14:56.640 --> 0:14:59.480
<v Speaker 1>That's yes. But the other one. I was going to

0:14:59.560 --> 0:15:03.000
<v Speaker 1>mention that a graphic design program is UH Quirk express. Well,

0:15:03.200 --> 0:15:06.240
<v Speaker 1>I guess it's actually a page layout program UM. But

0:15:06.320 --> 0:15:08.360
<v Speaker 1>this was one of the ones I found by accident.

0:15:08.720 --> 0:15:12.440
<v Speaker 1>UM because if you had UH and and one of

0:15:12.480 --> 0:15:14.040
<v Speaker 1>the earlier versions of cork I don't know if it's

0:15:14.040 --> 0:15:16.480
<v Speaker 1>still there, but in Quirk three, if you had a

0:15:16.760 --> 0:15:20.520
<v Speaker 1>box basically an image box or a text box UM,

0:15:20.880 --> 0:15:24.640
<v Speaker 1>and you held down shift option command K, which was

0:15:24.720 --> 0:15:27.400
<v Speaker 1>a variation. I actually did this by accident and said

0:15:27.960 --> 0:15:32.000
<v Speaker 1>as a fat fingered key mistake. Normally that would kill

0:15:32.040 --> 0:15:34.560
<v Speaker 1>the box. We did uh. I think option command K,

0:15:35.160 --> 0:15:38.160
<v Speaker 1>but if you add a shift instead, somebody's gonna run

0:15:38.160 --> 0:15:39.920
<v Speaker 1>in and tell me I'm wrong. Anyway, it's got an

0:15:39.920 --> 0:15:42.320
<v Speaker 1>extra key in it. There was a little alien that

0:15:42.440 --> 0:15:45.640
<v Speaker 1>walks out from the side very slowly, just a little make,

0:15:45.760 --> 0:15:49.120
<v Speaker 1>makes a little clumpy noises, you know, and then comes

0:15:49.160 --> 0:15:51.160
<v Speaker 1>out and zaps the box for you. So instead of

0:15:51.200 --> 0:15:54.480
<v Speaker 1>it just disappearing, there's this whole you know, sound effect

0:15:55.600 --> 0:15:58.280
<v Speaker 1>gets rid of the box. I found out again in

0:15:58.400 --> 0:16:00.960
<v Speaker 1>my research and later ver since a cork if you

0:16:01.520 --> 0:16:03.960
<v Speaker 1>if you hit that key combination, the alien comes out.

0:16:04.360 --> 0:16:07.560
<v Speaker 1>But if you keep hitting it rapidly, another alien comes out,

0:16:07.960 --> 0:16:12.560
<v Speaker 1>and apparently they have a fight. Nice. That's a great

0:16:12.600 --> 0:16:15.040
<v Speaker 1>Easter egg. Yeah, and it's one of those things where

0:16:15.320 --> 0:16:18.440
<v Speaker 1>I've always pictured Cork is a very serious company, but

0:16:19.240 --> 0:16:22.320
<v Speaker 1>apparently they had a sense of humor enough to include

0:16:22.360 --> 0:16:26.360
<v Speaker 1>that in several releases of the program. Well here's one

0:16:26.440 --> 0:16:29.440
<v Speaker 1>that also shows, uh, kind of a snarky sense of

0:16:29.520 --> 0:16:34.120
<v Speaker 1>humor by a company. That company being Mozilla or actually

0:16:34.320 --> 0:16:39.400
<v Speaker 1>that nonprofit group Mozilla, which responsible for the Firefox browser.

0:16:40.160 --> 0:16:43.520
<v Speaker 1>If you go to Firefox and type in in the

0:16:44.040 --> 0:16:49.600
<v Speaker 1>address bar about colon Mozilla, Uh, this is what you get.

0:16:49.720 --> 0:16:51.880
<v Speaker 1>And it kind of is a little dig at a

0:16:52.000 --> 0:16:56.040
<v Speaker 1>certain mega corporation that may or may not have the

0:16:56.080 --> 0:17:02.720
<v Speaker 1>world's most popular internet browser. Um Mammon slept, and the

0:17:02.800 --> 0:17:06.359
<v Speaker 1>beast reborn spread over the earth, and its numbers grew legion,

0:17:06.520 --> 0:17:09.520
<v Speaker 1>and they proclaimed the times and sacrificed crops into the

0:17:09.600 --> 0:17:12.800
<v Speaker 1>fire with the cunning of foxes, and they built a

0:17:12.920 --> 0:17:15.600
<v Speaker 1>new world. In their own image as promised by the

0:17:15.720 --> 0:17:19.040
<v Speaker 1>sacred words, and spoke of the beast with their children.

0:17:19.440 --> 0:17:22.720
<v Speaker 1>Mamon awoke and lo it was not but a follower.

0:17:23.040 --> 0:17:30.320
<v Speaker 1>From the Book of Mozilla, chapter eleven, verse nine, tenth edition. So, um, yeah,

0:17:30.359 --> 0:17:34.640
<v Speaker 1>there's some biblical references in there, Mammon being the personification

0:17:34.720 --> 0:17:39.399
<v Speaker 1>actually the godlike personification of greed, and specifically greed for money,

0:17:40.359 --> 0:17:44.680
<v Speaker 1>which may be a reference to a certain Microsoft UM

0:17:44.960 --> 0:17:47.560
<v Speaker 1>and how Microsoft at the time had been suggesting that

0:17:47.640 --> 0:17:49.280
<v Speaker 1>Firefox was kind of a flash in the pan and

0:17:49.359 --> 0:17:52.639
<v Speaker 1>totally unstable and you shouldn't use it, And then they

0:17:53.000 --> 0:17:55.760
<v Speaker 1>essentially are saying there that um, eventually they're gonna take

0:17:55.800 --> 0:17:58.719
<v Speaker 1>over the world and when Microsoft wakes up, it's going

0:17:58.760 --> 0:18:01.960
<v Speaker 1>to be too late. Uh. Kind of interesting. I was

0:18:02.160 --> 0:18:05.240
<v Speaker 1>very I actually tried this out in Firefight. It wor Yes,

0:18:05.320 --> 0:18:09.040
<v Speaker 1>it does work, and it works. So about colon Mozilla

0:18:09.200 --> 0:18:11.600
<v Speaker 1>in the Firefox address bar if you want to check

0:18:11.600 --> 0:18:15.080
<v Speaker 1>it out. Okay, from my uh, for my last two

0:18:15.240 --> 0:18:20.879
<v Speaker 1>I deviated from the UM software model somewhat. Uh. And

0:18:20.960 --> 0:18:24.840
<v Speaker 1>I actually own the first one. UM My my very

0:18:24.880 --> 0:18:27.760
<v Speaker 1>first computer, as many of you know, was an Amigo

0:18:27.840 --> 0:18:32.520
<v Speaker 1>one thousand and UM and Commodore was far from the

0:18:32.640 --> 0:18:35.800
<v Speaker 1>only computer company to have done this. But if you

0:18:35.920 --> 0:18:37.800
<v Speaker 1>open up and I haven't actually done this with mine,

0:18:37.800 --> 0:18:40.320
<v Speaker 1>I think I was afraid that I mess something up

0:18:40.400 --> 0:18:43.159
<v Speaker 1>this in the days before I was familiar with the

0:18:43.200 --> 0:18:45.680
<v Speaker 1>guts of a computer. But if you open up and

0:18:45.720 --> 0:18:48.720
<v Speaker 1>I still have it, it's just somewhere else. Um. But

0:18:48.800 --> 0:18:51.120
<v Speaker 1>if you open up the case and flip over the lid,

0:18:51.880 --> 0:18:56.639
<v Speaker 1>you will see, um, the all the signatures of the

0:18:56.720 --> 0:18:59.800
<v Speaker 1>people who worked on the Emigo one thousand. Um. It's

0:18:59.840 --> 0:19:01.840
<v Speaker 1>a really part of the plastic in the case. So

0:19:02.040 --> 0:19:05.639
<v Speaker 1>it's it's pretty cool. Yeah, that's not unusual either. It's

0:19:05.640 --> 0:19:08.040
<v Speaker 1>another one of those easter eggs that has appeared in

0:19:08.119 --> 0:19:10.359
<v Speaker 1>other products as well. If you were brave enough to

0:19:10.480 --> 0:19:12.119
<v Speaker 1>open it up, you would be able to see it. Now,

0:19:12.160 --> 0:19:14.879
<v Speaker 1>in some cases the items that you'd open up were

0:19:14.960 --> 0:19:18.480
<v Speaker 1>not easily closable. Again, so it wasn't necessarily something you'd

0:19:18.480 --> 0:19:21.320
<v Speaker 1>want to attempt. A lot of tech stuff is like that. Yeah,

0:19:21.520 --> 0:19:27.120
<v Speaker 1>you don't want to hear I got it opens popped out.

0:19:27.840 --> 0:19:31.080
<v Speaker 1>This one has to do with a programming language. So

0:19:31.760 --> 0:19:37.240
<v Speaker 1>if you have the Python Interactive Interpreter, so we're talking

0:19:37.240 --> 0:19:40.520
<v Speaker 1>about the Python programming language. Open up Python Interactive Interpreter

0:19:40.680 --> 0:19:45.440
<v Speaker 1>and you type in import anti gravity. It brings you

0:19:45.560 --> 0:19:48.439
<v Speaker 1>to an x k c D comic about how simple

0:19:48.560 --> 0:19:54.600
<v Speaker 1>the Python programming language is to learn. Yeah, so Python

0:19:55.400 --> 0:19:58.480
<v Speaker 1>developers in turn fans of x k c D and

0:19:58.640 --> 0:20:02.000
<v Speaker 1>and there's like this uh mutual adoration society going on there.

0:20:02.760 --> 0:20:05.800
<v Speaker 1>But that's kind of interesting. Also very odd that you

0:20:05.840 --> 0:20:09.800
<v Speaker 1>would type in import anti gravity and that would send

0:20:09.880 --> 0:20:12.560
<v Speaker 1>you there. I mean, how how often does one type

0:20:12.640 --> 0:20:16.600
<v Speaker 1>that in Python Interactive Interpreter. I can tell you how

0:20:16.680 --> 0:20:21.840
<v Speaker 1>often I've done it. Yeah, zero times. Alright, your turn. Um,

0:20:23.040 --> 0:20:25.000
<v Speaker 1>the next one. I guess this is my last one,

0:20:25.000 --> 0:20:28.240
<v Speaker 1>isn't it? Um? The would involve one of our favorite bands.

0:20:28.400 --> 0:20:32.840
<v Speaker 1>They might be Giants, Um, Who's Factory Showroom CD. This

0:20:33.000 --> 0:20:35.600
<v Speaker 1>is a little challenging because a lot of bands on

0:20:35.720 --> 0:20:38.040
<v Speaker 1>the last track of the CD, they'll just leave some

0:20:38.840 --> 0:20:41.119
<v Speaker 1>you know, silence for I don't know some of them

0:20:41.280 --> 0:20:43.800
<v Speaker 1>ten fifteen minutes and where No Yankovic did that once

0:20:43.880 --> 0:20:46.880
<v Speaker 1>to me and scared the living hell atom. Yeah, because

0:20:46.880 --> 0:20:48.840
<v Speaker 1>there was ten or twelve minutes of silence and then

0:20:49.040 --> 0:20:52.400
<v Speaker 1>just thirty seconds of him screaming and banging stuff as

0:20:52.520 --> 0:20:55.440
<v Speaker 1>loudly as he possibly could. That'll that'll teach you to

0:20:55.520 --> 0:21:00.520
<v Speaker 1>leave the CD player running, especially if you're like, oh boy,

0:21:00.560 --> 0:21:02.240
<v Speaker 1>I think I lost at least three years of my

0:21:02.320 --> 0:21:06.240
<v Speaker 1>life off of that. Anyway, you were saying, well, this

0:21:06.359 --> 0:21:09.000
<v Speaker 1>one actually requires you to back up while you're listening

0:21:09.040 --> 0:21:11.680
<v Speaker 1>to the first track to get to the to the

0:21:11.720 --> 0:21:14.240
<v Speaker 1>get to the hidden tracks. It's a little bit more challenging.

0:21:14.280 --> 0:21:17.320
<v Speaker 1>I've you know, frankly, I know it exists because I've

0:21:17.320 --> 0:21:19.040
<v Speaker 1>seen it replicated. I've never been able to get it

0:21:19.119 --> 0:21:20.800
<v Speaker 1>to work. I guess I just the CD players I

0:21:20.880 --> 0:21:24.080
<v Speaker 1>own or are just in it. Yeah, but um no,

0:21:24.240 --> 0:21:26.440
<v Speaker 1>it's it's documented. It's well documented as a matter of fact.

0:21:26.520 --> 0:21:29.040
<v Speaker 1>But it's it's pretty cool because you can you actually

0:21:29.119 --> 0:21:32.200
<v Speaker 1>play track one and then if you just rewind, theoretically

0:21:32.280 --> 0:21:35.800
<v Speaker 1>is supposed to work. Yep, but I think that's very clever.

0:21:35.880 --> 0:21:37.240
<v Speaker 1>I don't know how. I don't know how you do that,

0:21:37.840 --> 0:21:39.760
<v Speaker 1>how you encode. I mean, I know how to encode

0:21:40.280 --> 0:21:44.320
<v Speaker 1>a CD and audio CD, but over the first couple

0:21:44.359 --> 0:21:46.520
<v Speaker 1>of tracks as if they didn't exist, and then you

0:21:46.640 --> 0:21:50.520
<v Speaker 1>only can get to them by backing out. That's interesting. Um,

0:21:50.800 --> 0:21:53.760
<v Speaker 1>it's a mystery. Well, my last one is about how

0:21:55.119 --> 0:21:59.359
<v Speaker 1>Mac window boxes suck. I'm sorry, but I'm sorry. Uh So,

0:21:59.480 --> 0:22:02.760
<v Speaker 1>when OS ten, you can choose two different ways to

0:22:02.880 --> 0:22:07.440
<v Speaker 1>minimize a an open box on her on your OS. Okay,

0:22:07.680 --> 0:22:10.840
<v Speaker 1>there's Genie and their scale. Those are the two different

0:22:10.840 --> 0:22:13.639
<v Speaker 1>methods you can use to minimize the boxes. There's actually

0:22:13.680 --> 0:22:16.960
<v Speaker 1>a third one, but it's not a choice you can

0:22:17.480 --> 0:22:19.240
<v Speaker 1>see right there. You actually have to do a little

0:22:19.280 --> 0:22:23.719
<v Speaker 1>work to choose it. It's called suck okay, so it's

0:22:23.720 --> 0:22:25.760
<v Speaker 1>not in system preferences. What you have to do is

0:22:25.840 --> 0:22:27.960
<v Speaker 1>you have to open up a terminal window and you

0:22:28.040 --> 0:22:33.479
<v Speaker 1>have to type the following defaults right calm dot Apple

0:22:33.680 --> 0:22:37.960
<v Speaker 1>dot doc my men effect M I N E F

0:22:38.160 --> 0:22:44.080
<v Speaker 1>F E C T dash string suck. If you type

0:22:44.119 --> 0:22:47.800
<v Speaker 1>that in and then you restart the dock and you

0:22:47.880 --> 0:22:50.119
<v Speaker 1>try to minimize something, you will see that the window

0:22:50.160 --> 0:22:54.360
<v Speaker 1>gets sucked down into the dock like it it shrinks

0:22:54.440 --> 0:22:57.000
<v Speaker 1>on one side and then just zips on down into

0:22:57.040 --> 0:22:59.240
<v Speaker 1>the dock as if it's being sucked down by some

0:22:59.400 --> 0:23:02.600
<v Speaker 1>sort of acute force. And it's actually pretty cool to

0:23:02.680 --> 0:23:06.200
<v Speaker 1>look at um. And you can also switch it back

0:23:06.400 --> 0:23:08.840
<v Speaker 1>to you know, going into your system preferences and change

0:23:08.880 --> 0:23:11.680
<v Speaker 1>it back if you if you don't want to see

0:23:11.760 --> 0:23:14.879
<v Speaker 1>your windows minimized that way. But I thought that was

0:23:14.920 --> 0:23:18.760
<v Speaker 1>a clever one. Interesting that it was included as an

0:23:18.800 --> 0:23:22.960
<v Speaker 1>option even though it's not visible within the actual system preferences.

0:23:23.800 --> 0:23:26.440
<v Speaker 1>Wonder if that one was supposed to have been included.

0:23:27.040 --> 0:23:28.920
<v Speaker 1>Might have It might have been when some things that

0:23:29.040 --> 0:23:31.680
<v Speaker 1>are counted as Easter eggs originally were supposed to be

0:23:31.840 --> 0:23:36.520
<v Speaker 1>part of the the feature project project. Yeah, but either

0:23:37.359 --> 0:23:40.480
<v Speaker 1>something didn't get done in time, or it was kind

0:23:40.520 --> 0:23:42.720
<v Speaker 1>of a it was a you know, it was deemed

0:23:42.840 --> 0:23:45.200
<v Speaker 1>as not as important as the rest of the project

0:23:45.280 --> 0:23:48.639
<v Speaker 1>and kind of abandoned. Uh. Sometimes that code just stays

0:23:48.800 --> 0:23:50.920
<v Speaker 1>in there and you might be able to access it

0:23:51.440 --> 0:23:57.200
<v Speaker 1>a certain way. Um. And the in those cases, it

0:23:57.320 --> 0:23:59.920
<v Speaker 1>might not technically be an Easter egg because it was

0:24:00.040 --> 0:24:01.399
<v Speaker 1>something that was supposed to be a feature. It was

0:24:01.480 --> 0:24:04.399
<v Speaker 1>just left in. Um. I can think of one. And

0:24:04.480 --> 0:24:06.240
<v Speaker 1>there's there's kind of on a flip side of Easter

0:24:06.320 --> 0:24:09.840
<v Speaker 1>eggs too. Yeah, there's stuff that should have been in

0:24:09.920 --> 0:24:14.240
<v Speaker 1>a product but was left out, and unfortunately evidence of

0:24:14.440 --> 0:24:17.200
<v Speaker 1>that feature remains in the product. And then you get

0:24:17.200 --> 0:24:19.880
<v Speaker 1>people who are ticked off I can think of Knights

0:24:19.920 --> 0:24:23.080
<v Speaker 1>of the Old Republic the video game, there was an

0:24:23.240 --> 0:24:25.280
<v Speaker 1>entire section uh, I can't remember it was in the

0:24:25.359 --> 0:24:26.720
<v Speaker 1>first one, of the second one. I want to say

0:24:26.720 --> 0:24:29.359
<v Speaker 1>it's the first one, but there was an entire section

0:24:29.440 --> 0:24:31.520
<v Speaker 1>of that game that's referred to in a couple of

0:24:31.600 --> 0:24:34.200
<v Speaker 1>different places, and you know that you're supposed to go there,

0:24:34.480 --> 0:24:35.960
<v Speaker 1>but there is no way to go there because they

0:24:36.040 --> 0:24:38.000
<v Speaker 1>never built out that section of the game and they

0:24:38.040 --> 0:24:42.200
<v Speaker 1>didn't go back and remove the other references. So there

0:24:42.280 --> 0:24:45.480
<v Speaker 1>are a lot of instances of of video games where

0:24:45.840 --> 0:24:50.920
<v Speaker 1>something was alluded to but never actually was created. So uh, yeah,

0:24:51.000 --> 0:24:54.760
<v Speaker 1>there's a dark side as well, appropriate for Star Wars.

0:24:56.640 --> 0:24:58.919
<v Speaker 1>Um Yeah, just talking about that reminded me of an

0:24:58.960 --> 0:25:01.120
<v Speaker 1>Easter egg that I did that I do think it's cool.

0:25:01.520 --> 0:25:06.000
<v Speaker 1>Um ti vo is known as a a device that well,

0:25:07.040 --> 0:25:09.960
<v Speaker 1>when on its release, a lot of a lot of

0:25:10.080 --> 0:25:13.120
<v Speaker 1>the content providers, the TV content providers, were really upset

0:25:13.119 --> 0:25:15.520
<v Speaker 1>about it because they didn't want people Now you could

0:25:15.560 --> 0:25:21.200
<v Speaker 1>record and playback shows any time and skip commercials, which

0:25:21.280 --> 0:25:24.359
<v Speaker 1>was what replay TV advertised. You could just skip ahead

0:25:24.400 --> 0:25:28.200
<v Speaker 1>thirty seconds. Well, that actually earned replay TV quite a

0:25:28.240 --> 0:25:32.760
<v Speaker 1>few lawsuits um. But TiVo said, well, you know you

0:25:32.840 --> 0:25:35.880
<v Speaker 1>can fast forward, but you can't actually skip ahead, which

0:25:35.880 --> 0:25:37.720
<v Speaker 1>are in them a break from the lawsuits at least

0:25:37.760 --> 0:25:41.119
<v Speaker 1>for those UM. But there is a way to do it,

0:25:41.840 --> 0:25:43.600
<v Speaker 1>and I think it's probably one of those things that

0:25:43.680 --> 0:25:47.680
<v Speaker 1>they had in the code. UM, but they probably had

0:25:47.720 --> 0:25:50.320
<v Speaker 1>turned off for a reason. I'm guessing that's the reason.

0:25:50.359 --> 0:25:52.520
<v Speaker 1>I've never heard anybody say that that's the reason. But

0:25:52.600 --> 0:25:54.480
<v Speaker 1>if you play, if you if you have a first

0:25:54.520 --> 0:25:56.480
<v Speaker 1>generation or I don't know if it still works on

0:25:56.520 --> 0:25:58.639
<v Speaker 1>the newer generations, but I know it worked on on

0:25:58.760 --> 0:26:02.160
<v Speaker 1>my first generation. So elect play select three zero select

0:26:02.480 --> 0:26:05.600
<v Speaker 1>on the remote. Suddenly when you press forward, it goes.

0:26:05.720 --> 0:26:07.840
<v Speaker 1>It skips ahead thirty seconds. You don't have to fast

0:26:07.880 --> 0:26:13.200
<v Speaker 1>forward through commercials anymore. So send your complaints content providers

0:26:13.520 --> 0:26:19.520
<v Speaker 1>to over the inst at how stuff works dot com. UM. Well,

0:26:19.880 --> 0:26:22.320
<v Speaker 1>that that wraps up our our quick discussion about our

0:26:22.320 --> 0:26:24.520
<v Speaker 1>favorite Easter eggs. Now. Granted, like we said, there are

0:26:24.920 --> 0:26:28.399
<v Speaker 1>thousands of these, their websites devoted to Easter eggs, and

0:26:28.440 --> 0:26:33.840
<v Speaker 1>all kinds of DVN, hundreds of undiscovered Easter eggs out there.

0:26:34.119 --> 0:26:36.440
<v Speaker 1>In some cases, all it takes is for someone who

0:26:36.480 --> 0:26:38.280
<v Speaker 1>worked on the project to mention it to someone else

0:26:38.280 --> 0:26:41.719
<v Speaker 1>and eventually it will disseminate to everybody else. In other cases,

0:26:41.760 --> 0:26:44.320
<v Speaker 1>everyone just keeps mom about it and it really does

0:26:44.400 --> 0:26:49.480
<v Speaker 1>take some creative um snooping to figure out if something

0:26:49.560 --> 0:26:53.520
<v Speaker 1>has an Easter egg or not. Uh so, uh, I

0:26:53.640 --> 0:26:55.399
<v Speaker 1>remember that one point I had a DVD and I

0:26:55.440 --> 0:26:57.760
<v Speaker 1>can't remember what it was now where the Easter egg

0:26:58.000 --> 0:27:00.880
<v Speaker 1>was actually a picture of an Easter egg. Really yeah,

0:27:00.920 --> 0:27:02.399
<v Speaker 1>if you found like the little Easter egg and you

0:27:02.480 --> 0:27:04.400
<v Speaker 1>pushed the button, it would just gave you a picture

0:27:04.400 --> 0:27:06.000
<v Speaker 1>of an Easter egg and that was the Easter egg.

0:27:06.160 --> 0:27:09.000
<v Speaker 1>It was a joke played on you for messing around

0:27:09.040 --> 0:27:12.399
<v Speaker 1>trying to find the Easter egg. Um anyway, but that

0:27:12.480 --> 0:27:14.879
<v Speaker 1>wraps up this discussion and it leads us now to

0:27:15.400 --> 0:27:22.200
<v Speaker 1>our second bout of listener mail. This listener mail comes

0:27:22.280 --> 0:27:24.960
<v Speaker 1>from Ben in New York and he says, Hey, guys,

0:27:25.160 --> 0:27:29.080
<v Speaker 1>I am officially obsessed. I listened to you guys for

0:27:29.320 --> 0:27:32.160
<v Speaker 1>four hours today. While listening, I thought of some new

0:27:32.200 --> 0:27:35.639
<v Speaker 1>ideas for the podcast Annoyances and Technology and Science and

0:27:35.720 --> 0:27:41.320
<v Speaker 1>Medical Technology, your seventh grade fan, Ben, then seek out help.

0:27:42.640 --> 0:27:45.399
<v Speaker 1>Listening to us for four hours is a sure sign

0:27:45.760 --> 0:27:48.520
<v Speaker 1>of a problem. I'm glad that you were able to

0:27:48.560 --> 0:27:51.000
<v Speaker 1>admit this to us. Now it's time to take the

0:27:51.080 --> 0:27:54.120
<v Speaker 1>next step. Ben, Really, we really appreciate it. That's great.

0:27:54.160 --> 0:27:56.399
<v Speaker 1>I'm glad that you enjoy the show, and those are

0:27:56.440 --> 0:27:59.119
<v Speaker 1>great suggestions. We've added them to the list. If we

0:27:59.240 --> 0:28:02.360
<v Speaker 1>were to do an episode on annoyances and technology, I'm

0:28:02.400 --> 0:28:06.200
<v Speaker 1>going to probably need some valume because as it goes on,

0:28:06.400 --> 0:28:08.840
<v Speaker 1>I will get more and more irritated, and Chris can

0:28:08.920 --> 0:28:11.080
<v Speaker 1>only put up with so much of that. I'll have

0:28:11.200 --> 0:28:13.199
<v Speaker 1>to uh have to bring my poncho in from when

0:28:13.280 --> 0:28:17.000
<v Speaker 1>that vein on your forehead, decide to exclude when I

0:28:17.080 --> 0:28:18.840
<v Speaker 1>finally have an aneurysm right there in the middle of

0:28:18.880 --> 0:28:22.159
<v Speaker 1>the podcast. We know what's going to happen. People, It's okay,

0:28:22.400 --> 0:28:24.760
<v Speaker 1>I'm all right with that. Well, Ben, thanks a lot

0:28:24.800 --> 0:28:26.560
<v Speaker 1>for writing in. If any of you want to write

0:28:26.600 --> 0:28:29.119
<v Speaker 1>in with questions or comments and anything like that, our

0:28:29.200 --> 0:28:33.160
<v Speaker 1>email address is tech stuff at how stuff works dot com,

0:28:33.520 --> 0:28:35.640
<v Speaker 1>and Chris and I will talk to you again really

0:28:35.760 --> 0:28:40.880
<v Speaker 1>soon for more on this and thousands of other topics.

0:28:41.040 --> 0:28:43.400
<v Speaker 1>Does it how stuff works dot com and be sure

0:28:43.480 --> 0:28:45.520
<v Speaker 1>to check out the new tech Stuff blog now on

0:28:45.600 --> 0:28:52.400
<v Speaker 1>the House Stuff Works homepage, brought to you by the

0:28:52.480 --> 0:28:55.680
<v Speaker 1>reinvented two thousand twelve camera. It's ready, are you