1 00:00:00,320 --> 00:00:02,880 Speaker 1: Brought to you by the reinvented two thousand twelve camera. 2 00:00:03,200 --> 00:00:08,920 Speaker 1: It's ready. Are you get in touch with technology? With 3 00:00:09,080 --> 00:00:17,960 Speaker 1: tech Stuff from how stuff works dot com. Hello there, everyone, 4 00:00:18,079 --> 00:00:20,520 Speaker 1: and welcome to tech stuff. My name is Chris Polette, 5 00:00:20,640 --> 00:00:22,520 Speaker 1: and I am the tech editor here at how stuff 6 00:00:22,560 --> 00:00:25,840 Speaker 1: works dot Com. Sitting across from me, as he always does, 7 00:00:26,079 --> 00:00:30,320 Speaker 1: is senior writer Jonathan Strickland. Hey there, So today we're 8 00:00:30,320 --> 00:00:36,680 Speaker 1: not tackling anything particularly no delicate in terms of technology, 9 00:00:36,800 --> 00:00:39,680 Speaker 1: nothing that we needed to do a lot of research on. Instead, 10 00:00:39,760 --> 00:00:42,200 Speaker 1: we decided to do something a little bit more fun. Yeah, 11 00:00:42,200 --> 00:00:45,320 Speaker 1: and this comes to us courtesy of Rich in a 12 00:00:45,320 --> 00:00:51,839 Speaker 1: little listener mail. Rich says, Hi, guys, I was wondering 13 00:00:51,880 --> 00:00:54,480 Speaker 1: if you had done a podcast covering hidden Easter eggs 14 00:00:54,480 --> 00:00:57,279 Speaker 1: and software, video games, et cetera. Couldn't find it if 15 00:00:57,280 --> 00:00:59,520 Speaker 1: you have. The first one I can remember coming into 16 00:00:59,520 --> 00:01:02,640 Speaker 1: personally was in the Atari game Yards Revenge. I also 17 00:01:02,720 --> 00:01:05,360 Speaker 1: remember Microsoft Excel having a hidden game when you went 18 00:01:05,400 --> 00:01:07,920 Speaker 1: to a certain cell and type something. Anyway, I thought 19 00:01:07,959 --> 00:01:09,399 Speaker 1: it would be cool if you guys could cover some 20 00:01:09,480 --> 00:01:13,360 Speaker 1: of some with their origins. Thanks Rich, Well, Rich, We're 21 00:01:13,360 --> 00:01:15,559 Speaker 1: gonna cover a few of our favorites. We each picked 22 00:01:15,640 --> 00:01:19,360 Speaker 1: uhh five, I think and um, because there are hundreds 23 00:01:19,360 --> 00:01:21,360 Speaker 1: and hundreds of Easter eggs out there. Yes, and we 24 00:01:21,400 --> 00:01:23,759 Speaker 1: should probably start by explaining what an Easter egg is. Well, 25 00:01:23,760 --> 00:01:26,279 Speaker 1: that's a good idea. So Easter eggs are these hidden 26 00:01:26,440 --> 00:01:31,120 Speaker 1: little features within something it doesn't It can be software, 27 00:01:31,160 --> 00:01:33,720 Speaker 1: it could be hardware, it can be pretty much anything 28 00:01:33,720 --> 00:01:35,600 Speaker 1: you can imagine. There are a lot of DVDs of 29 00:01:35,640 --> 00:01:38,080 Speaker 1: Easter eggs. In fact, we may do an episode just 30 00:01:38,120 --> 00:01:41,640 Speaker 1: about DVD ster eggs in the future. We specifically avoided 31 00:01:41,680 --> 00:01:44,959 Speaker 1: them for this episode because they're just they're hundreds of 32 00:01:44,959 --> 00:01:47,680 Speaker 1: those as well. But in general, and easter egg is 33 00:01:47,760 --> 00:01:51,520 Speaker 1: something that someone connected to a particular project slips in 34 00:01:51,720 --> 00:01:55,800 Speaker 1: as a joke, usually an inside joke, some sort of reference, um, 35 00:01:55,960 --> 00:01:58,600 Speaker 1: or sometimes just a treat for people who like to 36 00:01:59,080 --> 00:02:04,880 Speaker 1: poke around and explore uh in hardware and software. M Yeah. 37 00:02:05,920 --> 00:02:10,120 Speaker 1: Sometimes they're actually condoned by the publisher. The publishing company 38 00:02:10,160 --> 00:02:12,080 Speaker 1: knows about it and they say, oh, yeah, you know, 39 00:02:12,200 --> 00:02:14,520 Speaker 1: as long as it doesn't interfere with anything, you know, 40 00:02:14,639 --> 00:02:16,640 Speaker 1: go ahead and throw that in there. Um. You know, 41 00:02:16,680 --> 00:02:19,280 Speaker 1: some of the very uh, my very favorite ones, my 42 00:02:19,600 --> 00:02:23,680 Speaker 1: very very favorite one especially is one that was done 43 00:02:23,960 --> 00:02:28,160 Speaker 1: without the knowledge of the publisher, and um it was actually, uh, 44 00:02:28,360 --> 00:02:32,320 Speaker 1: sort of a punishment to the publisher for not being 45 00:02:32,320 --> 00:02:37,720 Speaker 1: more accepting of including credits. Interesting. So, yeah, this can 46 00:02:37,760 --> 00:02:40,320 Speaker 1: be a way for a programmer to either let off 47 00:02:40,360 --> 00:02:43,160 Speaker 1: a little steam or just be silly. I mean when 48 00:02:43,160 --> 00:02:47,000 Speaker 1: you're saying they're designing hardware or software. When you're spending 49 00:02:47,040 --> 00:02:50,040 Speaker 1: hour after hour in the design process the testing process, 50 00:02:50,520 --> 00:02:52,639 Speaker 1: it can really become a grind. And these little things 51 00:02:52,680 --> 00:02:56,520 Speaker 1: are kind of ways of expressing your own little personality 52 00:02:56,639 --> 00:02:59,519 Speaker 1: quirk or whatever, and away that's kind of fun and 53 00:02:59,520 --> 00:03:01,639 Speaker 1: and other people can enjoy. And if no one ever 54 00:03:01,639 --> 00:03:04,720 Speaker 1: finds it, well it's still a joke that you can enjoy. Yeah. 55 00:03:04,760 --> 00:03:07,720 Speaker 1: And uh, the reason that they're called easter eggs, well 56 00:03:08,040 --> 00:03:09,720 Speaker 1: it may or may not be obvious to you, but 57 00:03:09,760 --> 00:03:11,800 Speaker 1: it's sort of like going on a hunt. The idea 58 00:03:11,800 --> 00:03:13,800 Speaker 1: is that you will hunt them down and find the 59 00:03:13,840 --> 00:03:18,919 Speaker 1: little a little bit of secret joy I guess hidden 60 00:03:18,919 --> 00:03:21,680 Speaker 1: away in the recesses of the program or the the 61 00:03:21,760 --> 00:03:24,880 Speaker 1: disk somewhere, and they're not supposed to be impossible to find. 62 00:03:24,880 --> 00:03:27,880 Speaker 1: If you're possible to find, then they're not really Easter eggs, 63 00:03:27,480 --> 00:03:29,560 Speaker 1: and some of them are really challenging, and some of 64 00:03:29,560 --> 00:03:33,320 Speaker 1: them aren't quite so difficult. Like on DVDs, for example, 65 00:03:33,600 --> 00:03:36,119 Speaker 1: you may have noticed, while you know, trying to navigate 66 00:03:36,240 --> 00:03:40,240 Speaker 1: from one option to another, that you highlighted something that 67 00:03:40,400 --> 00:03:42,480 Speaker 1: you didn't think was a choice, and then it turns 68 00:03:42,480 --> 00:03:44,960 Speaker 1: out that there's some weird little feature behind it. That's 69 00:03:44,960 --> 00:03:47,320 Speaker 1: a very common easter egg and it's it's not that 70 00:03:47,360 --> 00:03:49,600 Speaker 1: difficult to find on most DVDs, assuming that you have 71 00:03:49,640 --> 00:03:53,120 Speaker 1: a you know, normal DVD remote control. Yeah, and even 72 00:03:53,480 --> 00:03:56,600 Speaker 1: and computer computers, excuse me. In a computer, you can 73 00:03:56,600 --> 00:03:59,760 Speaker 1: often move the mouse around and find little spots that 74 00:03:59,840 --> 00:04:03,360 Speaker 1: you and click on that will activate hidden features. And 75 00:04:03,560 --> 00:04:05,640 Speaker 1: my in my experience, has been a little easier to 76 00:04:05,680 --> 00:04:09,080 Speaker 1: find in a on a computer than it has been 77 00:04:09,120 --> 00:04:12,160 Speaker 1: actually using the remote. Yeah. Yeah, some remotes just aren't 78 00:04:12,200 --> 00:04:15,200 Speaker 1: as responsive, it seems to that kind of thing. I've 79 00:04:15,280 --> 00:04:17,600 Speaker 1: noticed the same sort of issues. So let's go ahead 80 00:04:17,600 --> 00:04:20,240 Speaker 1: and get started, Chris, watch you start us off. Well, 81 00:04:20,279 --> 00:04:22,000 Speaker 1: I was gonna I was gonna go ahead and start 82 00:04:22,040 --> 00:04:27,320 Speaker 1: with my favorite UM. This was an Atari game. UM 83 00:04:27,360 --> 00:04:29,920 Speaker 1: from Back in the Dark Age is actually somewhat literally 84 00:04:30,560 --> 00:04:34,880 Speaker 1: game called adventure um, in which you play Okay, you 85 00:04:34,920 --> 00:04:38,359 Speaker 1: play a square right. No, literally you're not you know 86 00:04:38,440 --> 00:04:42,919 Speaker 1: someone who's uncool. You are a square but but no, 87 00:04:43,520 --> 00:04:46,600 Speaker 1: you are an adventurer and you are trying to uh 88 00:04:46,839 --> 00:04:50,000 Speaker 1: get the chalice and bring it back. Um. The thing 89 00:04:50,080 --> 00:04:52,520 Speaker 1: is there are three dragons that are out to get you. Um, 90 00:04:52,880 --> 00:04:56,120 Speaker 1: and you are supposed to go through the labyrinth and 91 00:04:56,279 --> 00:04:59,440 Speaker 1: get through the castle and defeat the dragons and and win. 92 00:05:00,200 --> 00:05:04,400 Speaker 1: It's a pretty simple game. Um. But apparently, from what 93 00:05:04,520 --> 00:05:08,800 Speaker 1: I have read, UH, programmer Warren Robinette was not allowed 94 00:05:08,839 --> 00:05:11,640 Speaker 1: to put his name on the final product. Apparently it 95 00:05:11,720 --> 00:05:15,200 Speaker 1: was Atari's game as far as Atari was concerned. Um. 96 00:05:15,279 --> 00:05:18,120 Speaker 1: So what he did, uh he embedded a micro dot 97 00:05:18,920 --> 00:05:22,520 Speaker 1: uh inside the wall of of one of the dungeons. 98 00:05:23,040 --> 00:05:25,560 Speaker 1: And UM, I won't get into the details. It's it's 99 00:05:25,600 --> 00:05:27,680 Speaker 1: kind of complicated how you have to do this. But 100 00:05:27,720 --> 00:05:29,919 Speaker 1: there's a bridge that you can pick up and carry. 101 00:05:29,920 --> 00:05:32,520 Speaker 1: You're allowed to carry one item with you. How do 102 00:05:32,560 --> 00:05:37,480 Speaker 1: you pick it up by running into it? So you yes, well, 103 00:05:37,560 --> 00:05:38,880 Speaker 1: I mean this is back in the day where you 104 00:05:38,920 --> 00:05:42,039 Speaker 1: had a joystick with one button, um, which you know. 105 00:05:42,080 --> 00:05:45,480 Speaker 1: Many of the younger listeners are probably going what really 106 00:05:45,800 --> 00:05:49,680 Speaker 1: just one button? Oh, I mean no, most the other 107 00:05:50,080 --> 00:05:52,080 Speaker 1: you know, most of them have some kind of joystick, 108 00:05:52,080 --> 00:05:57,240 Speaker 1: except it's the current generation doesn't have, you know. Yeah, anyway, anyway, anyway, Um, 109 00:05:57,440 --> 00:05:59,760 Speaker 1: you you had to pick up the bridge and ram 110 00:05:59,839 --> 00:06:01,520 Speaker 1: it a against this wall and it would allow you 111 00:06:01,560 --> 00:06:04,680 Speaker 1: to cross over far enough you're actually move past the 112 00:06:05,080 --> 00:06:07,400 Speaker 1: normal line to get into the wall and pick up 113 00:06:07,400 --> 00:06:10,279 Speaker 1: this micro dot, which was essentially one pixel. And when 114 00:06:10,279 --> 00:06:13,599 Speaker 1: you had this dot, you could cross over this other 115 00:06:13,640 --> 00:06:17,120 Speaker 1: wall and see Warren Robinett's name and said created by 116 00:06:17,120 --> 00:06:20,800 Speaker 1: Warren Robinett. So he does he got his name in there. 117 00:06:20,800 --> 00:06:22,680 Speaker 1: But you had to know, I hadn't know exactly how 118 00:06:22,720 --> 00:06:24,080 Speaker 1: to get through there. Yeah, you had to pick up 119 00:06:24,080 --> 00:06:25,520 Speaker 1: the bridge and take it with a certain spot and 120 00:06:25,640 --> 00:06:28,360 Speaker 1: carry it back. And um, it was a little complicated, 121 00:06:28,440 --> 00:06:31,240 Speaker 1: but not complicated enough to stop lots and lots of 122 00:06:31,240 --> 00:06:33,040 Speaker 1: people from seeing it. And I think you know, this 123 00:06:33,080 --> 00:06:36,160 Speaker 1: is one of the most well chronicled Easter eggs out there, 124 00:06:36,240 --> 00:06:39,880 Speaker 1: although their websites devoted to this, and yeah, they're a 125 00:06:39,880 --> 00:06:42,680 Speaker 1: lot of these will spread viral e once someone disavers them, 126 00:06:42,720 --> 00:06:44,599 Speaker 1: they'll they'll tell a couple of people and then it 127 00:06:44,880 --> 00:06:47,040 Speaker 1: before you know it. It seems like it's common knowledge. 128 00:06:47,040 --> 00:06:49,479 Speaker 1: It's kind of funny how fast they can pass through 129 00:06:49,520 --> 00:06:53,440 Speaker 1: the entire uh network of folks. Well yeah, I mean 130 00:06:53,440 --> 00:06:55,520 Speaker 1: this was before the Internet and lots and lots of 131 00:06:55,520 --> 00:06:57,560 Speaker 1: people knew about you know, this game that came out 132 00:06:57,600 --> 00:07:01,400 Speaker 1: in the late nineties seventies, so you know, so my 133 00:07:01,480 --> 00:07:05,240 Speaker 1: first one is similar in that it refers to a 134 00:07:05,360 --> 00:07:10,760 Speaker 1: the classic era of home video gaming. It's the Konami code, 135 00:07:11,520 --> 00:07:13,840 Speaker 1: which was first used in a game called Gradius on 136 00:07:13,880 --> 00:07:17,040 Speaker 1: then to Know Entertainment System. It was more famously used 137 00:07:17,120 --> 00:07:20,600 Speaker 1: in Contra and the code itself you would use your 138 00:07:20,920 --> 00:07:24,800 Speaker 1: Nintendo controller and you would put in the sequence using 139 00:07:24,840 --> 00:07:29,160 Speaker 1: the controller and go up, up, down, down, left, right, left, right, 140 00:07:29,480 --> 00:07:33,520 Speaker 1: b A. I guarantee you that some of our listeners 141 00:07:33,520 --> 00:07:36,160 Speaker 1: said that with me I started, they probably said it 142 00:07:36,280 --> 00:07:39,640 Speaker 1: faster because they just you know, it gets stuck in 143 00:07:39,720 --> 00:07:43,160 Speaker 1: your memory. So back in the day, this was a 144 00:07:43,240 --> 00:07:45,600 Speaker 1: cheat code that would allow you to get usually like 145 00:07:45,880 --> 00:07:48,160 Speaker 1: for most games thirty Extra Lives, a lot of different 146 00:07:48,200 --> 00:07:50,800 Speaker 1: games use this this code, uh yeah, and a lot 147 00:07:50,840 --> 00:07:53,080 Speaker 1: of these games, these early in games, because remember this 148 00:07:53,200 --> 00:07:55,160 Speaker 1: is back before you could do things like save your 149 00:07:55,440 --> 00:07:58,760 Speaker 1: progress in a game. If you turn the game system off, 150 00:07:59,000 --> 00:08:02,200 Speaker 1: you you ended your game. You would have to start 151 00:08:02,240 --> 00:08:04,360 Speaker 1: a new one, so you lost all the progress you 152 00:08:04,400 --> 00:08:08,600 Speaker 1: had made. So things like generating extra lives was a 153 00:08:08,680 --> 00:08:10,680 Speaker 1: big deal because you know you wanted to try and 154 00:08:10,760 --> 00:08:13,800 Speaker 1: see the end of the game if possible. Um, well, 155 00:08:13,880 --> 00:08:16,120 Speaker 1: you know I wouldn't normally call that an easter egg, right, 156 00:08:16,240 --> 00:08:18,960 Speaker 1: that's a cheat code. So cheat codes and easter eggs, 157 00:08:18,960 --> 00:08:22,040 Speaker 1: I'd say, were two different things. However, the people who 158 00:08:22,080 --> 00:08:25,680 Speaker 1: are building the software we're using today are the same 159 00:08:25,720 --> 00:08:30,120 Speaker 1: people who as kids were playing games like Contra and Gradius, 160 00:08:30,560 --> 00:08:34,520 Speaker 1: and they were people who knew the up, up, down, down, left, right, 161 00:08:34,559 --> 00:08:37,280 Speaker 1: left right be a code, so they started to build 162 00:08:37,320 --> 00:08:40,840 Speaker 1: it into software. Specifically, you find it and a lot 163 00:08:41,040 --> 00:08:44,600 Speaker 1: of web pages. There's one web page in particular called 164 00:08:45,040 --> 00:08:48,679 Speaker 1: Konami Code Sites dot com. If you go there, you 165 00:08:48,679 --> 00:08:50,839 Speaker 1: can actually see a list of all the different sites 166 00:08:50,960 --> 00:08:53,839 Speaker 1: that have this as an easter egg in it. In 167 00:08:54,000 --> 00:08:57,640 Speaker 1: order to access Konami Code Sites dot Com, you have 168 00:08:57,800 --> 00:09:01,120 Speaker 1: to know the Konami code to do up, up, down, down, left, right, 169 00:09:01,200 --> 00:09:03,840 Speaker 1: left right b A and then it'll let you in. Uh. 170 00:09:04,040 --> 00:09:07,480 Speaker 1: And among them are sites like Facebook and dig although 171 00:09:07,520 --> 00:09:09,760 Speaker 1: I should say that I tried using it on both 172 00:09:09,840 --> 00:09:11,720 Speaker 1: of those recently and I couldn't get them to work. 173 00:09:11,760 --> 00:09:13,600 Speaker 1: I don't know if it was because I was using Chrome, 174 00:09:13,960 --> 00:09:16,120 Speaker 1: so it may just be that's not supported in that browser. 175 00:09:16,200 --> 00:09:19,240 Speaker 1: I haven't tried all the different browsers yet. But in Facebook, 176 00:09:19,280 --> 00:09:21,120 Speaker 1: what it used to do at any rate was create 177 00:09:21,200 --> 00:09:23,440 Speaker 1: kind of a lens flare effect and it would go away. 178 00:09:23,480 --> 00:09:26,319 Speaker 1: If you quit out and came back into Facebook, you'd 179 00:09:26,360 --> 00:09:29,120 Speaker 1: be fine, But I had this kind of weird fantasy 180 00:09:30,040 --> 00:09:33,560 Speaker 1: lens flare effect. Um also Google Reader, which it still 181 00:09:33,600 --> 00:09:35,559 Speaker 1: works in Google Reader. If you do it in Google Reader, 182 00:09:35,640 --> 00:09:39,199 Speaker 1: the background turns into Ninja's and uh. There are lots 183 00:09:39,240 --> 00:09:40,800 Speaker 1: of other websites that use it too, and it just 184 00:09:40,880 --> 00:09:42,640 Speaker 1: shows in this way. It shows that a lot of 185 00:09:42,679 --> 00:09:46,439 Speaker 1: the people who programmed these websites were big Nintendo Entertainment 186 00:09:46,480 --> 00:09:49,800 Speaker 1: System fans back in the day. And I think it's 187 00:09:49,840 --> 00:09:52,679 Speaker 1: a cool little code to keep going. And you never know, 188 00:09:52,960 --> 00:09:54,520 Speaker 1: you know, it may be that the website you're on 189 00:09:54,640 --> 00:09:57,920 Speaker 1: at any particular time has that code and just by 190 00:09:58,440 --> 00:10:00,240 Speaker 1: typing it in some of them, you have to hit 191 00:10:00,440 --> 00:10:03,640 Speaker 1: another key after the sequence, like ter or you may 192 00:10:03,720 --> 00:10:07,080 Speaker 1: have to click the mouse button. But yeah, there are 193 00:10:07,200 --> 00:10:10,160 Speaker 1: there are several that that use it as a as 194 00:10:10,200 --> 00:10:14,080 Speaker 1: a key to get into the Easter Egg. Okay, your turn. UM. 195 00:10:14,160 --> 00:10:18,440 Speaker 1: I actually have a couple from my uh days as 196 00:10:18,520 --> 00:10:23,080 Speaker 1: a pseudo graphic designer. Um, those that we're talking about 197 00:10:23,120 --> 00:10:27,760 Speaker 1: the early two thousand's late nineties when Photoshop three and 198 00:10:27,880 --> 00:10:31,840 Speaker 1: four were out, and um, actually there's been a series 199 00:10:31,920 --> 00:10:37,880 Speaker 1: of Photoshop releases that have an Easter Egg. UM, but uh, 200 00:10:37,960 --> 00:10:40,839 Speaker 1: this is a really simple one actually, UM. And in 201 00:10:40,920 --> 00:10:43,320 Speaker 1: Photoshop four, which is actually the first one I found 202 00:10:43,360 --> 00:10:46,719 Speaker 1: out about it. UM, if you hold down alt when 203 00:10:46,800 --> 00:10:50,240 Speaker 1: you do about Photoshop, I think it's alt, Um, it 204 00:10:50,320 --> 00:10:52,920 Speaker 1: will bring up a splash screen very much like the 205 00:10:52,960 --> 00:10:57,839 Speaker 1: one that that you see when the program actually starts. UM, 206 00:10:58,360 --> 00:11:01,959 Speaker 1: but um instead actually shows you a picture of a 207 00:11:02,120 --> 00:11:04,959 Speaker 1: cat and it says big electric cat, which is the 208 00:11:05,559 --> 00:11:08,679 Speaker 1: which was the development name for the product. And uh, 209 00:11:09,640 --> 00:11:11,920 Speaker 1: you can actually and scroll through the credits and just 210 00:11:12,160 --> 00:11:14,319 Speaker 1: just like you would see the credits you know on 211 00:11:14,480 --> 00:11:17,040 Speaker 1: on other versions of the flash screen, but you can 212 00:11:17,080 --> 00:11:20,560 Speaker 1: actually make the cat me out using another key combination 213 00:11:20,800 --> 00:11:25,040 Speaker 1: or or burp actually and then uh in later versions 214 00:11:25,040 --> 00:11:29,640 Speaker 1: Photoshop five. Strange cargo shows a box and you can 215 00:11:29,720 --> 00:11:33,959 Speaker 1: actually open the box to see the cat um. But 216 00:11:34,160 --> 00:11:36,720 Speaker 1: it's just one of those cool little things that they 217 00:11:36,800 --> 00:11:39,800 Speaker 1: throw in there and obviously supported. You know, Adobe knows 218 00:11:39,800 --> 00:11:42,600 Speaker 1: about this, and you know it's not harmful, it's not offensive, 219 00:11:42,800 --> 00:11:45,080 Speaker 1: you know, why not? You know, yeah, it's just kind 220 00:11:45,120 --> 00:11:48,000 Speaker 1: of fun, the level of sophisticated humor that your average 221 00:11:48,200 --> 00:11:53,480 Speaker 1: software developer has. Moving on. So this one, this one 222 00:11:53,559 --> 00:11:56,800 Speaker 1: is the one that I included mainly because of my 223 00:11:56,880 --> 00:12:01,199 Speaker 1: own personal connection to this Easter egg. Okay, uh So, 224 00:12:02,000 --> 00:12:04,600 Speaker 1: there's a series of of computer games that came out 225 00:12:04,720 --> 00:12:08,079 Speaker 1: in the eighties and nineties called Ultima. All right, I 226 00:12:08,120 --> 00:12:14,040 Speaker 1: think you've heard of it. Yeah, uh so Ultimate five 227 00:12:14,440 --> 00:12:18,120 Speaker 1: was a game in which you were playing UM, a 228 00:12:18,240 --> 00:12:21,599 Speaker 1: hero who returns to a world after many years of 229 00:12:21,679 --> 00:12:24,600 Speaker 1: being away from this world to discover that things are 230 00:12:24,800 --> 00:12:27,480 Speaker 1: not going so well and it's your job to try 231 00:12:27,559 --> 00:12:30,960 Speaker 1: and make things right and you learn lessons along the way. 232 00:12:31,679 --> 00:12:33,600 Speaker 1: And uh I got to play this game back when 233 00:12:33,679 --> 00:12:37,439 Speaker 1: it was an alpha build, so uh most of the 234 00:12:37,559 --> 00:12:41,320 Speaker 1: stuff was complete for the game, like the basic mechanics 235 00:12:42,040 --> 00:12:45,480 Speaker 1: UM attacking, defending, you know, your health, that kind of 236 00:12:45,520 --> 00:12:48,160 Speaker 1: stuff magic things, but a lot of the other stuff, 237 00:12:48,240 --> 00:12:51,199 Speaker 1: like conversations with other characters, hadn't been built out yet, 238 00:12:51,200 --> 00:12:52,439 Speaker 1: so you would come up and try and talk to 239 00:12:52,520 --> 00:12:55,240 Speaker 1: people and they had nothing to say. One of them 240 00:12:55,280 --> 00:12:58,439 Speaker 1: actually specifically would tell you he had nothing to say. 241 00:12:58,559 --> 00:13:01,160 Speaker 1: Most of them just didn't respond at all. Um But 242 00:13:01,280 --> 00:13:03,400 Speaker 1: the one who would respond with nothing to say was 243 00:13:03,480 --> 00:13:07,199 Speaker 1: obviously a joke written by one of the developers. But 244 00:13:07,320 --> 00:13:10,200 Speaker 1: one thing that was in there was a weird little 245 00:13:10,280 --> 00:13:12,760 Speaker 1: easter egg that one of the developers told me about 246 00:13:12,840 --> 00:13:14,839 Speaker 1: while I was there. He just thought it would be 247 00:13:14,840 --> 00:13:17,680 Speaker 1: funny to tell me, and it was that within certain 248 00:13:17,720 --> 00:13:20,760 Speaker 1: towns they have wishing wells, and if you tried to 249 00:13:20,960 --> 00:13:23,280 Speaker 1: use the wishing well, you would lose one gold coin. 250 00:13:23,360 --> 00:13:25,360 Speaker 1: And you could make a wish, and you could wish 251 00:13:25,400 --> 00:13:27,840 Speaker 1: for different things, and in some towns something would happen. 252 00:13:27,880 --> 00:13:31,400 Speaker 1: In some towns it wouldn't. Most towns, one wish always worked, 253 00:13:31,800 --> 00:13:35,839 Speaker 1: which was corvette. If you wish for a corvette, a 254 00:13:36,000 --> 00:13:39,000 Speaker 1: horse would appear next to you and you could get 255 00:13:39,120 --> 00:13:41,560 Speaker 1: on the horse, and the horse would increase your movement rate, 256 00:13:41,640 --> 00:13:43,880 Speaker 1: so you could get in between towns much more quickly 257 00:13:43,960 --> 00:13:48,920 Speaker 1: than you would otherwise. Um, so, just using a gold 258 00:13:48,960 --> 00:13:51,239 Speaker 1: coin and a wishing well typing them the word corvette 259 00:13:51,280 --> 00:13:53,439 Speaker 1: and boom horse would appear right next to you. So 260 00:13:53,559 --> 00:13:56,240 Speaker 1: I was curious if they would keep this in and uh. 261 00:13:56,480 --> 00:13:59,040 Speaker 1: Richard Garriott, a k Lord British, was very kind enough 262 00:13:59,120 --> 00:14:02,120 Speaker 1: to send me a be about to my five. Um. Uh. 263 00:14:02,440 --> 00:14:05,760 Speaker 1: He had befriended my dad and he was all around 264 00:14:05,840 --> 00:14:08,600 Speaker 1: great guy. Sent me a copy. And the first thing 265 00:14:08,679 --> 00:14:11,079 Speaker 1: I did was, as soon as I was able to 266 00:14:11,120 --> 00:14:12,559 Speaker 1: get to a town the head of wishing well, I 267 00:14:12,679 --> 00:14:15,480 Speaker 1: used it wish for a corvette and a horse appeared 268 00:14:15,559 --> 00:14:17,760 Speaker 1: and I thought that is awesome. I was in on 269 00:14:17,800 --> 00:14:21,240 Speaker 1: an easter egg before it even went gold awesome. Yeah, 270 00:14:21,760 --> 00:14:25,960 Speaker 1: all right, next, that's very cool. Um. Actually, uh, in 271 00:14:26,040 --> 00:14:28,800 Speaker 1: my notes, id you, we were talking about sophistication of 272 00:14:28,880 --> 00:14:33,800 Speaker 1: the humor um the if just sorry I should have 273 00:14:33,840 --> 00:14:36,320 Speaker 1: mentioned this before, but if you. Apparently I found this 274 00:14:36,360 --> 00:14:38,480 Speaker 1: out as I was doing some research. I just wanted 275 00:14:38,520 --> 00:14:39,960 Speaker 1: to make sure that I had a lite name straight 276 00:14:40,000 --> 00:14:42,320 Speaker 1: and things. Apparently, though, if you if you take a 277 00:14:42,440 --> 00:14:46,240 Speaker 1: screenshot of the splash screen for a special cargo, which 278 00:14:46,280 --> 00:14:49,120 Speaker 1: is photoshop five, uh and open it and photoshop and 279 00:14:49,240 --> 00:14:51,320 Speaker 1: hide all the channels, but the blue channel you actually 280 00:14:51,360 --> 00:14:53,760 Speaker 1: get to see one of the senior science a picture 281 00:14:53,800 --> 00:14:56,520 Speaker 1: of the senior scientist on the engineering team. That's pretty funny. 282 00:14:56,640 --> 00:14:59,480 Speaker 1: That's yes. But the other one. I was going to 283 00:14:59,560 --> 00:15:03,000 Speaker 1: mention that a graphic design program is UH Quirk express. Well, 284 00:15:03,200 --> 00:15:06,240 Speaker 1: I guess it's actually a page layout program UM. But 285 00:15:06,320 --> 00:15:08,360 Speaker 1: this was one of the ones I found by accident. 286 00:15:08,720 --> 00:15:12,440 Speaker 1: UM because if you had UH and and one of 287 00:15:12,480 --> 00:15:14,040 Speaker 1: the earlier versions of cork I don't know if it's 288 00:15:14,040 --> 00:15:16,480 Speaker 1: still there, but in Quirk three, if you had a 289 00:15:16,760 --> 00:15:20,520 Speaker 1: box basically an image box or a text box UM, 290 00:15:20,880 --> 00:15:24,640 Speaker 1: and you held down shift option command K, which was 291 00:15:24,720 --> 00:15:27,400 Speaker 1: a variation. I actually did this by accident and said 292 00:15:27,960 --> 00:15:32,000 Speaker 1: as a fat fingered key mistake. Normally that would kill 293 00:15:32,040 --> 00:15:34,560 Speaker 1: the box. We did uh. I think option command K, 294 00:15:35,160 --> 00:15:38,160 Speaker 1: but if you add a shift instead, somebody's gonna run 295 00:15:38,160 --> 00:15:39,920 Speaker 1: in and tell me I'm wrong. Anyway, it's got an 296 00:15:39,920 --> 00:15:42,320 Speaker 1: extra key in it. There was a little alien that 297 00:15:42,440 --> 00:15:45,640 Speaker 1: walks out from the side very slowly, just a little make, 298 00:15:45,760 --> 00:15:49,120 Speaker 1: makes a little clumpy noises, you know, and then comes 299 00:15:49,160 --> 00:15:51,160 Speaker 1: out and zaps the box for you. So instead of 300 00:15:51,200 --> 00:15:54,480 Speaker 1: it just disappearing, there's this whole you know, sound effect 301 00:15:55,600 --> 00:15:58,280 Speaker 1: gets rid of the box. I found out again in 302 00:15:58,400 --> 00:16:00,960 Speaker 1: my research and later ver since a cork if you 303 00:16:01,520 --> 00:16:03,960 Speaker 1: if you hit that key combination, the alien comes out. 304 00:16:04,360 --> 00:16:07,560 Speaker 1: But if you keep hitting it rapidly, another alien comes out, 305 00:16:07,960 --> 00:16:12,560 Speaker 1: and apparently they have a fight. Nice. That's a great 306 00:16:12,600 --> 00:16:15,040 Speaker 1: Easter egg. Yeah, and it's one of those things where 307 00:16:15,320 --> 00:16:18,440 Speaker 1: I've always pictured Cork is a very serious company, but 308 00:16:19,240 --> 00:16:22,320 Speaker 1: apparently they had a sense of humor enough to include 309 00:16:22,360 --> 00:16:26,360 Speaker 1: that in several releases of the program. Well here's one 310 00:16:26,440 --> 00:16:29,440 Speaker 1: that also shows, uh, kind of a snarky sense of 311 00:16:29,520 --> 00:16:34,120 Speaker 1: humor by a company. That company being Mozilla or actually 312 00:16:34,320 --> 00:16:39,400 Speaker 1: that nonprofit group Mozilla, which responsible for the Firefox browser. 313 00:16:40,160 --> 00:16:43,520 Speaker 1: If you go to Firefox and type in in the 314 00:16:44,040 --> 00:16:49,600 Speaker 1: address bar about colon Mozilla, Uh, this is what you get. 315 00:16:49,720 --> 00:16:51,880 Speaker 1: And it kind of is a little dig at a 316 00:16:52,000 --> 00:16:56,040 Speaker 1: certain mega corporation that may or may not have the 317 00:16:56,080 --> 00:17:02,720 Speaker 1: world's most popular internet browser. Um Mammon slept, and the 318 00:17:02,800 --> 00:17:06,359 Speaker 1: beast reborn spread over the earth, and its numbers grew legion, 319 00:17:06,520 --> 00:17:09,520 Speaker 1: and they proclaimed the times and sacrificed crops into the 320 00:17:09,600 --> 00:17:12,800 Speaker 1: fire with the cunning of foxes, and they built a 321 00:17:12,920 --> 00:17:15,600 Speaker 1: new world. In their own image as promised by the 322 00:17:15,720 --> 00:17:19,040 Speaker 1: sacred words, and spoke of the beast with their children. 323 00:17:19,440 --> 00:17:22,720 Speaker 1: Mamon awoke and lo it was not but a follower. 324 00:17:23,040 --> 00:17:30,320 Speaker 1: From the Book of Mozilla, chapter eleven, verse nine, tenth edition. So, um, yeah, 325 00:17:30,359 --> 00:17:34,640 Speaker 1: there's some biblical references in there, Mammon being the personification 326 00:17:34,720 --> 00:17:39,399 Speaker 1: actually the godlike personification of greed, and specifically greed for money, 327 00:17:40,359 --> 00:17:44,680 Speaker 1: which may be a reference to a certain Microsoft UM 328 00:17:44,960 --> 00:17:47,560 Speaker 1: and how Microsoft at the time had been suggesting that 329 00:17:47,640 --> 00:17:49,280 Speaker 1: Firefox was kind of a flash in the pan and 330 00:17:49,359 --> 00:17:52,639 Speaker 1: totally unstable and you shouldn't use it, And then they 331 00:17:53,000 --> 00:17:55,760 Speaker 1: essentially are saying there that um, eventually they're gonna take 332 00:17:55,800 --> 00:17:58,719 Speaker 1: over the world and when Microsoft wakes up, it's going 333 00:17:58,760 --> 00:18:01,960 Speaker 1: to be too late. Uh. Kind of interesting. I was 334 00:18:02,160 --> 00:18:05,240 Speaker 1: very I actually tried this out in Firefight. It wor Yes, 335 00:18:05,320 --> 00:18:09,040 Speaker 1: it does work, and it works. So about colon Mozilla 336 00:18:09,200 --> 00:18:11,600 Speaker 1: in the Firefox address bar if you want to check 337 00:18:11,600 --> 00:18:15,080 Speaker 1: it out. Okay, from my uh, for my last two 338 00:18:15,240 --> 00:18:20,879 Speaker 1: I deviated from the UM software model somewhat. Uh. And 339 00:18:20,960 --> 00:18:24,840 Speaker 1: I actually own the first one. UM My my very 340 00:18:24,880 --> 00:18:27,760 Speaker 1: first computer, as many of you know, was an Amigo 341 00:18:27,840 --> 00:18:32,520 Speaker 1: one thousand and UM and Commodore was far from the 342 00:18:32,640 --> 00:18:35,800 Speaker 1: only computer company to have done this. But if you 343 00:18:35,920 --> 00:18:37,800 Speaker 1: open up and I haven't actually done this with mine, 344 00:18:37,800 --> 00:18:40,320 Speaker 1: I think I was afraid that I mess something up 345 00:18:40,400 --> 00:18:43,159 Speaker 1: this in the days before I was familiar with the 346 00:18:43,200 --> 00:18:45,680 Speaker 1: guts of a computer. But if you open up and 347 00:18:45,720 --> 00:18:48,720 Speaker 1: I still have it, it's just somewhere else. Um. But 348 00:18:48,800 --> 00:18:51,120 Speaker 1: if you open up the case and flip over the lid, 349 00:18:51,880 --> 00:18:56,639 Speaker 1: you will see, um, the all the signatures of the 350 00:18:56,720 --> 00:18:59,800 Speaker 1: people who worked on the Emigo one thousand. Um. It's 351 00:18:59,840 --> 00:19:01,840 Speaker 1: a really part of the plastic in the case. So 352 00:19:02,040 --> 00:19:05,639 Speaker 1: it's it's pretty cool. Yeah, that's not unusual either. It's 353 00:19:05,640 --> 00:19:08,040 Speaker 1: another one of those easter eggs that has appeared in 354 00:19:08,119 --> 00:19:10,359 Speaker 1: other products as well. If you were brave enough to 355 00:19:10,480 --> 00:19:12,119 Speaker 1: open it up, you would be able to see it. Now, 356 00:19:12,160 --> 00:19:14,879 Speaker 1: in some cases the items that you'd open up were 357 00:19:14,960 --> 00:19:18,480 Speaker 1: not easily closable. Again, so it wasn't necessarily something you'd 358 00:19:18,480 --> 00:19:21,320 Speaker 1: want to attempt. A lot of tech stuff is like that. Yeah, 359 00:19:21,520 --> 00:19:27,120 Speaker 1: you don't want to hear I got it opens popped out. 360 00:19:27,840 --> 00:19:31,080 Speaker 1: This one has to do with a programming language. So 361 00:19:31,760 --> 00:19:37,240 Speaker 1: if you have the Python Interactive Interpreter, so we're talking 362 00:19:37,240 --> 00:19:40,520 Speaker 1: about the Python programming language. Open up Python Interactive Interpreter 363 00:19:40,680 --> 00:19:45,440 Speaker 1: and you type in import anti gravity. It brings you 364 00:19:45,560 --> 00:19:48,439 Speaker 1: to an x k c D comic about how simple 365 00:19:48,560 --> 00:19:54,600 Speaker 1: the Python programming language is to learn. Yeah, so Python 366 00:19:55,400 --> 00:19:58,480 Speaker 1: developers in turn fans of x k c D and 367 00:19:58,640 --> 00:20:02,000 Speaker 1: and there's like this uh mutual adoration society going on there. 368 00:20:02,760 --> 00:20:05,800 Speaker 1: But that's kind of interesting. Also very odd that you 369 00:20:05,840 --> 00:20:09,800 Speaker 1: would type in import anti gravity and that would send 370 00:20:09,880 --> 00:20:12,560 Speaker 1: you there. I mean, how how often does one type 371 00:20:12,640 --> 00:20:16,600 Speaker 1: that in Python Interactive Interpreter. I can tell you how 372 00:20:16,680 --> 00:20:21,840 Speaker 1: often I've done it. Yeah, zero times. Alright, your turn. Um, 373 00:20:23,040 --> 00:20:25,000 Speaker 1: the next one. I guess this is my last one, 374 00:20:25,000 --> 00:20:28,240 Speaker 1: isn't it? Um? The would involve one of our favorite bands. 375 00:20:28,400 --> 00:20:32,840 Speaker 1: They might be Giants, Um, Who's Factory Showroom CD. This 376 00:20:33,000 --> 00:20:35,600 Speaker 1: is a little challenging because a lot of bands on 377 00:20:35,720 --> 00:20:38,040 Speaker 1: the last track of the CD, they'll just leave some 378 00:20:38,840 --> 00:20:41,119 Speaker 1: you know, silence for I don't know some of them 379 00:20:41,280 --> 00:20:43,800 Speaker 1: ten fifteen minutes and where No Yankovic did that once 380 00:20:43,880 --> 00:20:46,880 Speaker 1: to me and scared the living hell atom. Yeah, because 381 00:20:46,880 --> 00:20:48,840 Speaker 1: there was ten or twelve minutes of silence and then 382 00:20:49,040 --> 00:20:52,400 Speaker 1: just thirty seconds of him screaming and banging stuff as 383 00:20:52,520 --> 00:20:55,440 Speaker 1: loudly as he possibly could. That'll that'll teach you to 384 00:20:55,520 --> 00:21:00,520 Speaker 1: leave the CD player running, especially if you're like, oh boy, 385 00:21:00,560 --> 00:21:02,240 Speaker 1: I think I lost at least three years of my 386 00:21:02,320 --> 00:21:06,240 Speaker 1: life off of that. Anyway, you were saying, well, this 387 00:21:06,359 --> 00:21:09,000 Speaker 1: one actually requires you to back up while you're listening 388 00:21:09,040 --> 00:21:11,680 Speaker 1: to the first track to get to the to the 389 00:21:11,720 --> 00:21:14,240 Speaker 1: get to the hidden tracks. It's a little bit more challenging. 390 00:21:14,280 --> 00:21:17,320 Speaker 1: I've you know, frankly, I know it exists because I've 391 00:21:17,320 --> 00:21:19,040 Speaker 1: seen it replicated. I've never been able to get it 392 00:21:19,119 --> 00:21:20,800 Speaker 1: to work. I guess I just the CD players I 393 00:21:20,880 --> 00:21:24,080 Speaker 1: own or are just in it. Yeah, but um no, 394 00:21:24,240 --> 00:21:26,440 Speaker 1: it's it's documented. It's well documented as a matter of fact. 395 00:21:26,520 --> 00:21:29,040 Speaker 1: But it's it's pretty cool because you can you actually 396 00:21:29,119 --> 00:21:32,200 Speaker 1: play track one and then if you just rewind, theoretically 397 00:21:32,280 --> 00:21:35,800 Speaker 1: is supposed to work. Yep, but I think that's very clever. 398 00:21:35,880 --> 00:21:37,240 Speaker 1: I don't know how. I don't know how you do that, 399 00:21:37,840 --> 00:21:39,760 Speaker 1: how you encode. I mean, I know how to encode 400 00:21:40,280 --> 00:21:44,320 Speaker 1: a CD and audio CD, but over the first couple 401 00:21:44,359 --> 00:21:46,520 Speaker 1: of tracks as if they didn't exist, and then you 402 00:21:46,640 --> 00:21:50,520 Speaker 1: only can get to them by backing out. That's interesting. Um, 403 00:21:50,800 --> 00:21:53,760 Speaker 1: it's a mystery. Well, my last one is about how 404 00:21:55,119 --> 00:21:59,359 Speaker 1: Mac window boxes suck. I'm sorry, but I'm sorry. Uh So, 405 00:21:59,480 --> 00:22:02,760 Speaker 1: when OS ten, you can choose two different ways to 406 00:22:02,880 --> 00:22:07,440 Speaker 1: minimize a an open box on her on your OS. Okay, 407 00:22:07,680 --> 00:22:10,840 Speaker 1: there's Genie and their scale. Those are the two different 408 00:22:10,840 --> 00:22:13,639 Speaker 1: methods you can use to minimize the boxes. There's actually 409 00:22:13,680 --> 00:22:16,960 Speaker 1: a third one, but it's not a choice you can 410 00:22:17,480 --> 00:22:19,240 Speaker 1: see right there. You actually have to do a little 411 00:22:19,280 --> 00:22:23,719 Speaker 1: work to choose it. It's called suck okay, so it's 412 00:22:23,720 --> 00:22:25,760 Speaker 1: not in system preferences. What you have to do is 413 00:22:25,840 --> 00:22:27,960 Speaker 1: you have to open up a terminal window and you 414 00:22:28,040 --> 00:22:33,479 Speaker 1: have to type the following defaults right calm dot Apple 415 00:22:33,680 --> 00:22:37,960 Speaker 1: dot doc my men effect M I N E F 416 00:22:38,160 --> 00:22:44,080 Speaker 1: F E C T dash string suck. If you type 417 00:22:44,119 --> 00:22:47,800 Speaker 1: that in and then you restart the dock and you 418 00:22:47,880 --> 00:22:50,119 Speaker 1: try to minimize something, you will see that the window 419 00:22:50,160 --> 00:22:54,360 Speaker 1: gets sucked down into the dock like it it shrinks 420 00:22:54,440 --> 00:22:57,000 Speaker 1: on one side and then just zips on down into 421 00:22:57,040 --> 00:22:59,240 Speaker 1: the dock as if it's being sucked down by some 422 00:22:59,400 --> 00:23:02,600 Speaker 1: sort of acute force. And it's actually pretty cool to 423 00:23:02,680 --> 00:23:06,200 Speaker 1: look at um. And you can also switch it back 424 00:23:06,400 --> 00:23:08,840 Speaker 1: to you know, going into your system preferences and change 425 00:23:08,880 --> 00:23:11,680 Speaker 1: it back if you if you don't want to see 426 00:23:11,760 --> 00:23:14,879 Speaker 1: your windows minimized that way. But I thought that was 427 00:23:14,920 --> 00:23:18,760 Speaker 1: a clever one. Interesting that it was included as an 428 00:23:18,800 --> 00:23:22,960 Speaker 1: option even though it's not visible within the actual system preferences. 429 00:23:23,800 --> 00:23:26,440 Speaker 1: Wonder if that one was supposed to have been included. 430 00:23:27,040 --> 00:23:28,920 Speaker 1: Might have It might have been when some things that 431 00:23:29,040 --> 00:23:31,680 Speaker 1: are counted as Easter eggs originally were supposed to be 432 00:23:31,840 --> 00:23:36,520 Speaker 1: part of the the feature project project. Yeah, but either 433 00:23:37,359 --> 00:23:40,480 Speaker 1: something didn't get done in time, or it was kind 434 00:23:40,520 --> 00:23:42,720 Speaker 1: of a it was a you know, it was deemed 435 00:23:42,840 --> 00:23:45,200 Speaker 1: as not as important as the rest of the project 436 00:23:45,280 --> 00:23:48,639 Speaker 1: and kind of abandoned. Uh. Sometimes that code just stays 437 00:23:48,800 --> 00:23:50,920 Speaker 1: in there and you might be able to access it 438 00:23:51,440 --> 00:23:57,200 Speaker 1: a certain way. Um. And the in those cases, it 439 00:23:57,320 --> 00:23:59,920 Speaker 1: might not technically be an Easter egg because it was 440 00:24:00,040 --> 00:24:01,399 Speaker 1: something that was supposed to be a feature. It was 441 00:24:01,480 --> 00:24:04,399 Speaker 1: just left in. Um. I can think of one. And 442 00:24:04,480 --> 00:24:06,240 Speaker 1: there's there's kind of on a flip side of Easter 443 00:24:06,320 --> 00:24:09,840 Speaker 1: eggs too. Yeah, there's stuff that should have been in 444 00:24:09,920 --> 00:24:14,240 Speaker 1: a product but was left out, and unfortunately evidence of 445 00:24:14,440 --> 00:24:17,200 Speaker 1: that feature remains in the product. And then you get 446 00:24:17,200 --> 00:24:19,880 Speaker 1: people who are ticked off I can think of Knights 447 00:24:19,920 --> 00:24:23,080 Speaker 1: of the Old Republic the video game, there was an 448 00:24:23,240 --> 00:24:25,280 Speaker 1: entire section uh, I can't remember it was in the 449 00:24:25,359 --> 00:24:26,720 Speaker 1: first one, of the second one. I want to say 450 00:24:26,720 --> 00:24:29,359 Speaker 1: it's the first one, but there was an entire section 451 00:24:29,440 --> 00:24:31,520 Speaker 1: of that game that's referred to in a couple of 452 00:24:31,600 --> 00:24:34,200 Speaker 1: different places, and you know that you're supposed to go there, 453 00:24:34,480 --> 00:24:35,960 Speaker 1: but there is no way to go there because they 454 00:24:36,040 --> 00:24:38,000 Speaker 1: never built out that section of the game and they 455 00:24:38,040 --> 00:24:42,200 Speaker 1: didn't go back and remove the other references. So there 456 00:24:42,280 --> 00:24:45,480 Speaker 1: are a lot of instances of of video games where 457 00:24:45,840 --> 00:24:50,920 Speaker 1: something was alluded to but never actually was created. So uh, yeah, 458 00:24:51,000 --> 00:24:54,760 Speaker 1: there's a dark side as well, appropriate for Star Wars. 459 00:24:56,640 --> 00:24:58,919 Speaker 1: Um Yeah, just talking about that reminded me of an 460 00:24:58,960 --> 00:25:01,120 Speaker 1: Easter egg that I did that I do think it's cool. 461 00:25:01,520 --> 00:25:06,000 Speaker 1: Um ti vo is known as a a device that well, 462 00:25:07,040 --> 00:25:09,960 Speaker 1: when on its release, a lot of a lot of 463 00:25:10,080 --> 00:25:13,120 Speaker 1: the content providers, the TV content providers, were really upset 464 00:25:13,119 --> 00:25:15,520 Speaker 1: about it because they didn't want people Now you could 465 00:25:15,560 --> 00:25:21,200 Speaker 1: record and playback shows any time and skip commercials, which 466 00:25:21,280 --> 00:25:24,359 Speaker 1: was what replay TV advertised. You could just skip ahead 467 00:25:24,400 --> 00:25:28,200 Speaker 1: thirty seconds. Well, that actually earned replay TV quite a 468 00:25:28,240 --> 00:25:32,760 Speaker 1: few lawsuits um. But TiVo said, well, you know you 469 00:25:32,840 --> 00:25:35,880 Speaker 1: can fast forward, but you can't actually skip ahead, which 470 00:25:35,880 --> 00:25:37,720 Speaker 1: are in them a break from the lawsuits at least 471 00:25:37,760 --> 00:25:41,119 Speaker 1: for those UM. But there is a way to do it, 472 00:25:41,840 --> 00:25:43,600 Speaker 1: and I think it's probably one of those things that 473 00:25:43,680 --> 00:25:47,680 Speaker 1: they had in the code. UM, but they probably had 474 00:25:47,720 --> 00:25:50,320 Speaker 1: turned off for a reason. I'm guessing that's the reason. 475 00:25:50,359 --> 00:25:52,520 Speaker 1: I've never heard anybody say that that's the reason. But 476 00:25:52,600 --> 00:25:54,480 Speaker 1: if you play, if you if you have a first 477 00:25:54,520 --> 00:25:56,480 Speaker 1: generation or I don't know if it still works on 478 00:25:56,520 --> 00:25:58,639 Speaker 1: the newer generations, but I know it worked on on 479 00:25:58,760 --> 00:26:02,160 Speaker 1: my first generation. So elect play select three zero select 480 00:26:02,480 --> 00:26:05,600 Speaker 1: on the remote. Suddenly when you press forward, it goes. 481 00:26:05,720 --> 00:26:07,840 Speaker 1: It skips ahead thirty seconds. You don't have to fast 482 00:26:07,880 --> 00:26:13,200 Speaker 1: forward through commercials anymore. So send your complaints content providers 483 00:26:13,520 --> 00:26:19,520 Speaker 1: to over the inst at how stuff works dot com. UM. Well, 484 00:26:19,880 --> 00:26:22,320 Speaker 1: that that wraps up our our quick discussion about our 485 00:26:22,320 --> 00:26:24,520 Speaker 1: favorite Easter eggs. Now. Granted, like we said, there are 486 00:26:24,920 --> 00:26:28,399 Speaker 1: thousands of these, their websites devoted to Easter eggs, and 487 00:26:28,440 --> 00:26:33,840 Speaker 1: all kinds of DVN, hundreds of undiscovered Easter eggs out there. 488 00:26:34,119 --> 00:26:36,440 Speaker 1: In some cases, all it takes is for someone who 489 00:26:36,480 --> 00:26:38,280 Speaker 1: worked on the project to mention it to someone else 490 00:26:38,280 --> 00:26:41,719 Speaker 1: and eventually it will disseminate to everybody else. In other cases, 491 00:26:41,760 --> 00:26:44,320 Speaker 1: everyone just keeps mom about it and it really does 492 00:26:44,400 --> 00:26:49,480 Speaker 1: take some creative um snooping to figure out if something 493 00:26:49,560 --> 00:26:53,520 Speaker 1: has an Easter egg or not. Uh so, uh, I 494 00:26:53,640 --> 00:26:55,399 Speaker 1: remember that one point I had a DVD and I 495 00:26:55,440 --> 00:26:57,760 Speaker 1: can't remember what it was now where the Easter egg 496 00:26:58,000 --> 00:27:00,880 Speaker 1: was actually a picture of an Easter egg. Really yeah, 497 00:27:00,920 --> 00:27:02,399 Speaker 1: if you found like the little Easter egg and you 498 00:27:02,480 --> 00:27:04,400 Speaker 1: pushed the button, it would just gave you a picture 499 00:27:04,400 --> 00:27:06,000 Speaker 1: of an Easter egg and that was the Easter egg. 500 00:27:06,160 --> 00:27:09,000 Speaker 1: It was a joke played on you for messing around 501 00:27:09,040 --> 00:27:12,399 Speaker 1: trying to find the Easter egg. Um anyway, but that 502 00:27:12,480 --> 00:27:14,879 Speaker 1: wraps up this discussion and it leads us now to 503 00:27:15,400 --> 00:27:22,200 Speaker 1: our second bout of listener mail. This listener mail comes 504 00:27:22,280 --> 00:27:24,960 Speaker 1: from Ben in New York and he says, Hey, guys, 505 00:27:25,160 --> 00:27:29,080 Speaker 1: I am officially obsessed. I listened to you guys for 506 00:27:29,320 --> 00:27:32,160 Speaker 1: four hours today. While listening, I thought of some new 507 00:27:32,200 --> 00:27:35,639 Speaker 1: ideas for the podcast Annoyances and Technology and Science and 508 00:27:35,720 --> 00:27:41,320 Speaker 1: Medical Technology, your seventh grade fan, Ben, then seek out help. 509 00:27:42,640 --> 00:27:45,399 Speaker 1: Listening to us for four hours is a sure sign 510 00:27:45,760 --> 00:27:48,520 Speaker 1: of a problem. I'm glad that you were able to 511 00:27:48,560 --> 00:27:51,000 Speaker 1: admit this to us. Now it's time to take the 512 00:27:51,080 --> 00:27:54,120 Speaker 1: next step. Ben, Really, we really appreciate it. That's great. 513 00:27:54,160 --> 00:27:56,399 Speaker 1: I'm glad that you enjoy the show, and those are 514 00:27:56,440 --> 00:27:59,119 Speaker 1: great suggestions. We've added them to the list. If we 515 00:27:59,240 --> 00:28:02,360 Speaker 1: were to do an episode on annoyances and technology, I'm 516 00:28:02,400 --> 00:28:06,200 Speaker 1: going to probably need some valume because as it goes on, 517 00:28:06,400 --> 00:28:08,840 Speaker 1: I will get more and more irritated, and Chris can 518 00:28:08,920 --> 00:28:11,080 Speaker 1: only put up with so much of that. I'll have 519 00:28:11,200 --> 00:28:13,199 Speaker 1: to uh have to bring my poncho in from when 520 00:28:13,280 --> 00:28:17,000 Speaker 1: that vein on your forehead, decide to exclude when I 521 00:28:17,080 --> 00:28:18,840 Speaker 1: finally have an aneurysm right there in the middle of 522 00:28:18,880 --> 00:28:22,159 Speaker 1: the podcast. We know what's going to happen. People, It's okay, 523 00:28:22,400 --> 00:28:24,760 Speaker 1: I'm all right with that. Well, Ben, thanks a lot 524 00:28:24,800 --> 00:28:26,560 Speaker 1: for writing in. If any of you want to write 525 00:28:26,600 --> 00:28:29,119 Speaker 1: in with questions or comments and anything like that, our 526 00:28:29,200 --> 00:28:33,160 Speaker 1: email address is tech stuff at how stuff works dot com, 527 00:28:33,520 --> 00:28:35,640 Speaker 1: and Chris and I will talk to you again really 528 00:28:35,760 --> 00:28:40,880 Speaker 1: soon for more on this and thousands of other topics. 529 00:28:41,040 --> 00:28:43,400 Speaker 1: Does it how stuff works dot com and be sure 530 00:28:43,480 --> 00:28:45,520 Speaker 1: to check out the new tech Stuff blog now on 531 00:28:45,600 --> 00:28:52,400 Speaker 1: the House Stuff Works homepage, brought to you by the 532 00:28:52,480 --> 00:28:55,680 Speaker 1: reinvented two thousand twelve camera. It's ready, are you