WEBVTT - Home Theatre 101: The Screen

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<v Speaker 1>Welcome to tech Stuff production from I Heart Radio. Hey there,

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<v Speaker 1>and welcome to tech Stuff. I'm your host, Jonathan Strickland.

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<v Speaker 1>I'm an executive producer with I Heart Radio and a

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<v Speaker 1>lot of all things tech. And first of all, if

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<v Speaker 1>I sound a little different, it's because I'm actually in

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<v Speaker 1>the office in a studio, though I am recording on

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<v Speaker 1>my normal at home equipment, so there might be some

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<v Speaker 1>slight differences in the quality of sound. But just hang

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<v Speaker 1>with me, guys. And recently, someone on Twitter called me

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<v Speaker 1>out for an article that I wrote many years ago

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<v Speaker 1>for how stuff Works dot com and it was about

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<v Speaker 1>home theater systems. The article and the person called me

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<v Speaker 1>out because I used the term man cave right at

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<v Speaker 1>the very beginning of the article, and the criticism was

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<v Speaker 1>that that I had fired off a gendered down right

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<v Speaker 1>at the beginning of a piece. And I want to

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<v Speaker 1>be clear, that was a crappy thing for me to

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<v Speaker 1>have done. It was crappy back then. It's definitely crappy now.

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<v Speaker 1>I would never right it that way today. I'd like

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<v Speaker 1>to think that over the following year is from writing

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<v Speaker 1>that article, I've grown a little bit as a person,

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<v Speaker 1>and I certainly tried to do that. But all of

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<v Speaker 1>this is my interest to say we're gonna do an

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<v Speaker 1>updated episode about home theater systems, actually a couple of episodes,

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<v Speaker 1>because there's a lot to talk about. Now. Maybe you

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<v Speaker 1>want to put together a home theater, or maybe you're

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<v Speaker 1>just thinking about upgrading your setup, or maybe you just

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<v Speaker 1>want to know what's the deal with all the latest

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<v Speaker 1>options out there and to figure out which one might

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<v Speaker 1>be best for you, and you know your situation. So

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<v Speaker 1>we're gonna try and build the perfect person cave together.

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<v Speaker 1>And this episode is really gonna focus on, uh, the

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<v Speaker 1>TV or the screen, depending on what you want to do.

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<v Speaker 1>And here's a tricky thing. So there are a lot

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<v Speaker 1>of terms and numbers and metrics when it comes to

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<v Speaker 1>home theater systems, and these are not always the easiest

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<v Speaker 1>to understand or parse. Also, there's this tendency to think

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<v Speaker 1>that bigger numbers are better. They're not necessarily better, and

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<v Speaker 1>that might shock some of my fellow Americans because we

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<v Speaker 1>typically go with more please when it comes to metrics.

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<v Speaker 1>So I'm gonna try and do my best to demystify

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<v Speaker 1>some of these different features and explain what it actually means.

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<v Speaker 1>So at a minimum, a good home theater system needs

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<v Speaker 1>a screen, whether a projection screen or a TV screen,

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<v Speaker 1>and a sound system. So we're gonna really focus on

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<v Speaker 1>the screen part for this episode, and let's start with

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<v Speaker 1>talking about you know, UM resolutions, because when I first

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<v Speaker 1>started writing about home theaters, the top of the line

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<v Speaker 1>TV screens at that time, when I was first writing

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<v Speaker 1>about them, they max doubt in the h D t

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<v Speaker 1>V range that stands for high definition television, which is

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<v Speaker 1>almost obsolete at this point as far as new televisions

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<v Speaker 1>are concerned. So it's a good idea to kind of

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<v Speaker 1>go down the path of those you know, definitions and

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<v Speaker 1>resolutions to talk about what that means and what the

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<v Speaker 1>state of the art is today now. Mostly it does

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<v Speaker 1>come down to resolution, or how many distinct components called

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<v Speaker 1>pixels ake a little points of light makeup and image

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<v Speaker 1>on the screen. So when we look at a television,

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<v Speaker 1>the images we see are made up of thousands of

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<v Speaker 1>points of light of various colors. We'll get to color

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<v Speaker 1>representation in a little bit in this episode. So there's

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<v Speaker 1>this analogy that I typically use when I talk about resolution.

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<v Speaker 1>Let's say that you've got yourself a wooden frame and

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<v Speaker 1>it's on the ground. It's you know, it's edges are

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<v Speaker 1>a couple of inches high, and the frame itself is

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<v Speaker 1>about thirty five inches wide and twenty inches tall. Uh.

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<v Speaker 1>That is roughly the dimensions of a forty inch television,

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<v Speaker 1>because we actually measure TVs on the diagonal across the screen,

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<v Speaker 1>so from an upper corner to a lower corner, uh,

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<v Speaker 1>diagonally across rather than just vertically or horizontally. So if

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<v Speaker 1>you've ever wondered, hey, the said it was a you know,

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<v Speaker 1>forty two inch television, but it's not for you two

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<v Speaker 1>inches wide. That's why it's on the diagonal. And let's

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<v Speaker 1>say that I give you a bucket that's filled with

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<v Speaker 1>little wooden blocks, and each of these blocks are you know,

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<v Speaker 1>a various a specific color, so each block is a

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<v Speaker 1>solid color, and they're all just one inch cubes, so

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<v Speaker 1>you get one inch per side on these cubes. And

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<v Speaker 1>I ask you to make a picture using those blocks

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<v Speaker 1>inside this frame. And I want the picture to be

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<v Speaker 1>a cat because I work on the Internet, and that

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<v Speaker 1>means there's like a chance that any photo I'm talking

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<v Speaker 1>about is gonna least have a cat in it. Well,

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<v Speaker 1>because each block is a solid color. You would have

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<v Speaker 1>to do your best to make a cat image within

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<v Speaker 1>the confines of this frame I've given you. And those

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<v Speaker 1>blocks are one inch you know, cubes, so you would

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<v Speaker 1>end up with some pretty jagged edges for any curves

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<v Speaker 1>that you wanted to represent in this cat picture. So

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<v Speaker 1>this would be a pretty low resolution image. Now let's

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<v Speaker 1>say we dumped out all those blocks after you made

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<v Speaker 1>your picture of a cat, and I gave you another

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<v Speaker 1>bucket filled with blocks. But these cubes are half an

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<v Speaker 1>inch per side, so you can fit twice as many

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<v Speaker 1>across the horizontal and vertical lines. So with the one

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<v Speaker 1>inch cube, if you were to actually fill the entire

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<v Speaker 1>frame from corner to corner, you would be able to

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<v Speaker 1>fit seven hundred cubes total in that frame. Because we

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<v Speaker 1>multiply twenty times thirty five bytes, we get seven hundred

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<v Speaker 1>and that, you know, because the cubes are one inch,

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<v Speaker 1>that tells you seven cubes could fit within that frame. Well,

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<v Speaker 1>now we're using half inch cubes. With half inch cubes,

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<v Speaker 1>you could fit two thousand, eight hundred cubes in the frame.

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<v Speaker 1>So you've half the size and you've quadrupled the number

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<v Speaker 1>of blocks you can use. So your cat picture that

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<v Speaker 1>you use with these half inch blocks is going to

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<v Speaker 1>be better than the first one because the blocks are

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<v Speaker 1>using allow you to approach fine detail a little more effectively.

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<v Speaker 1>So as we decrease the size of the blocks, but

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<v Speaker 1>we're keeping the same shape of the frame, we increase

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<v Speaker 1>the number of blocks that can fit in that frame,

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<v Speaker 1>and our picture starts to look more sharp and clear

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<v Speaker 1>as we do this. That is resolution to a point anyway.

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<v Speaker 1>So by the time resolutions were standardized during the history

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<v Speaker 1>of television, you really had two broad standards. You had

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<v Speaker 1>the europe and pal and SCAM systems, which used a

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<v Speaker 1>resolution that we referred to as five hundred seventy six.

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<v Speaker 1>That meant there were five hundred seventy six rows of pixels.

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<v Speaker 1>Uh So, if you isolated one vertical line of pixels

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<v Speaker 1>from top to bottom on the screen and you counted

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<v Speaker 1>them all, you would count up to five d seventy

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<v Speaker 1>six across the screen from side to side, you had

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<v Speaker 1>seven hundred four columns of pixels. So seven hundred four

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<v Speaker 1>pixels from left to right, five hundred seventy six from

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<v Speaker 1>top to bottom. Multiply those together, that gives us a

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<v Speaker 1>total of more than four hundred thousand pixels to play

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<v Speaker 1>with to make our pictures. In the US, it was

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<v Speaker 1>a slightly different story. Standard definition was four hundred eighty

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<v Speaker 1>pixels vertically so from top to bottom, and seven hundred

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<v Speaker 1>four horizontally left to right. That gave us a slightly

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<v Speaker 1>lower resolution of than Europe had of around three hundred

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<v Speaker 1>thirty eight thousand pixels on the screen, a little less

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<v Speaker 1>than that actually, And I should also add that most

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<v Speaker 1>screens had an aspect ratio of four to three. This

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<v Speaker 1>refers to the ratio of the television's width compared to

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<v Speaker 1>its height. Now, in the example I gave earlier, the

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<v Speaker 1>frame that I mentioned that would actually be more the

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<v Speaker 1>modern standard of aspect ratios for televisions, which is sixteen

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<v Speaker 1>by nine. That's what we used to call the wide

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<v Speaker 1>screen format back when those TVs were first hitting the market,

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<v Speaker 1>and not everyone was sold on them back in those days,

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<v Speaker 1>because we are also used to the four by three ratio.

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<v Speaker 1>But in the old days, most TVs looked a little

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<v Speaker 1>more boxy than the ones we have today, and this

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<v Speaker 1>is why when you watch older television shows, you frequently

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<v Speaker 1>see that the image doesn't really extend all the way

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<v Speaker 1>to the edges. Of your television screen unless someone has

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<v Speaker 1>you know, like digitally punched in, which is awful because

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<v Speaker 1>that means you lose the details that are otherwise at

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<v Speaker 1>the edges. The Simpsons did this and it was terrible

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<v Speaker 1>because a lot of visual gags got cut off because

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<v Speaker 1>the image was punched in, and um, I want to

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<v Speaker 1>say Fox and then Disney kind of relented and gave

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<v Speaker 1>people the option of being able to view those episodes

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<v Speaker 1>in their original four by three aspect ratio. And that's

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<v Speaker 1>kind of how things were for decades, with you know,

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<v Speaker 1>some exceptions, but that's all in the past, so we're

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<v Speaker 1>gonna leave them for now because we don't really need

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<v Speaker 1>to go into detail. But then we get up to

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<v Speaker 1>the era of h D t V and things started

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<v Speaker 1>getting really confusing because there were different flavors of h

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<v Speaker 1>D t V more so than you found was standard definition.

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<v Speaker 1>So the three big ones were seven ten A d

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<v Speaker 1>I and ten A DP in most parts of the world.

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<v Speaker 1>So let's go with the numbers first, then I'll explain

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<v Speaker 1>what that I M P mean. So seven twenty referred

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<v Speaker 1>to a resolution of seven D twenty pixels tall by

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<v Speaker 1>one thousand, two hundred eighty pixels wide. That gives us

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<v Speaker 1>a total of nine one thousand, six hundred pixels. This

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<v Speaker 1>one often was called HD ready as opposed to full H.

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<v Speaker 1>D t V ten eighty refers to one thousand eighty

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<v Speaker 1>pixels tall by one thousand nine d twenty pixels wide.

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<v Speaker 1>And you might say, all right, but when I multiply

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<v Speaker 1>those two together, I get two point zero seven million pixels.

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<v Speaker 1>And that's true. But here's where we got to talk

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<v Speaker 1>about the P versus the eye. So the P stands

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<v Speaker 1>for progressive scan, and the eye stands for interlaced. So

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<v Speaker 1>with an interlaced display, the screen shows alternating horizontal lines

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<v Speaker 1>of pixels and paints the image across the screen and

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<v Speaker 1>then down the screen. So if we were to number

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<v Speaker 1>the rows of pixels on the screen, going from row

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<v Speaker 1>one and then working our way down until we had

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<v Speaker 1>labeled all the way down to row one thousand eighty,

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<v Speaker 1>and if we were slow things way way way down,

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<v Speaker 1>like super super super low, we would see that the

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<v Speaker 1>screen would display the odd rows first, so rose one, three, five, seven,

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<v Speaker 1>and so on all the way down to one thousand

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<v Speaker 1>seventy nine would display first. Then you would get the

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<v Speaker 1>even rows two, four, six, eight, etcetera. Now this happens

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<v Speaker 1>at a speed that is so fast our eyes can't

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<v Speaker 1>detect it, so to us it just looks like a

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<v Speaker 1>solid image. We don't see that it's really alternating these

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<v Speaker 1>lines at all. We're getting the experience as if it's

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<v Speaker 1>all happening at once. But it does mean that effectively,

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<v Speaker 1>it's only showing half the number of pixels UH in

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<v Speaker 1>a given moment. Now we say this means an interlaced

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<v Speaker 1>screen uses two fields. One field has all the odd

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<v Speaker 1>horizontal lines of pixels, and the second field has all

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<v Speaker 1>the even ones, and these are necessary to create a

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<v Speaker 1>single frame of videos. So each frame is made up

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<v Speaker 1>a two fields with an interlaced screen. A progressive scan

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<v Speaker 1>screen draws every line of a frame in sequence, so

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<v Speaker 1>there's no reason to talk about video fields because field

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<v Speaker 1>and frame are essentially the same thing. Here. Now, generally speaking,

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<v Speaker 1>the edge would go to progressive scan TVs among home

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<v Speaker 1>theater aficionados. They these screens were just better at showing

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<v Speaker 1>fast moving sequences in particular, so people who were serious

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<v Speaker 1>about home theater in the h D t V era

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<v Speaker 1>often would gravitate toward progressive scan screens. These days, you'll

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<v Speaker 1>find higher in televisions in the U h D or

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<v Speaker 1>Ultra high Definition ranges. In fact, four K is pretty

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<v Speaker 1>much the standard now um, but you can also find

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<v Speaker 1>eight K. So now we've moved away from the convention

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<v Speaker 1>that we used to use to describe resolution in the

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<v Speaker 1>in the s D and h D eras, and it

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<v Speaker 1>doesn't help that there's some screpancies here as well. Like

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<v Speaker 1>one of the issues that you often run into with

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<v Speaker 1>home theater is that there's a lack of universal standards

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<v Speaker 1>for a lot of stuff, and that can cause issues

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<v Speaker 1>down the line. In televisions, we generally say it's a

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<v Speaker 1>four K TV when it refers to a resolution of

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<v Speaker 1>three thousand, eight hundred forty pixels wide by two thousand,

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<v Speaker 1>one hundred sixty pixels tall and um. First of all,

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<v Speaker 1>you notice that neither of those numbers is four thousand, right,

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<v Speaker 1>three thousand, eight hundred forty is close, like you could

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<v Speaker 1>round up to four thousand, but neither of those are

0:13:36.760 --> 0:13:39.200
<v Speaker 1>four thousands. So that makes the four K thing a

0:13:39.240 --> 0:13:46.920
<v Speaker 1>little confusing. Also, uh, we see that in previous resolution descriptions,

0:13:47.240 --> 0:13:49.680
<v Speaker 1>the number that we used to refer to how many

0:13:49.720 --> 0:13:52.920
<v Speaker 1>pixels tall and image was was the dominant one right,

0:13:53.040 --> 0:13:56.160
<v Speaker 1>ten eighty means that you have one thousand eighty pixels

0:13:56.240 --> 0:13:58.120
<v Speaker 1>from the top of the screen to the bottom of

0:13:58.120 --> 0:14:01.600
<v Speaker 1>the screen. But with four K without three thousand, eight

0:14:01.640 --> 0:14:04.000
<v Speaker 1>hundred forty pixels, we're actually looking at the width of

0:14:04.000 --> 0:14:07.040
<v Speaker 1>the screen from left to right, not the height of

0:14:07.080 --> 0:14:09.840
<v Speaker 1>the screen from top to bottom. So those three thousand,

0:14:09.880 --> 0:14:13.319
<v Speaker 1>eight hundred forty pixels go across the screen. And if

0:14:13.320 --> 0:14:16.160
<v Speaker 1>you're saying, you know, three thousand hundred forty isn't the

0:14:16.200 --> 0:14:18.880
<v Speaker 1>same as four K, like I said, you're right. And

0:14:18.920 --> 0:14:20.960
<v Speaker 1>if you're wondering, well, why don't we call it twenty

0:14:21.040 --> 0:14:23.680
<v Speaker 1>one sixty because that would still be in the same

0:14:23.720 --> 0:14:25.840
<v Speaker 1>line as ten eight, Right, we called it ten eight

0:14:26.240 --> 0:14:29.760
<v Speaker 1>Why don't we call four K six? Well, that's because

0:14:30.520 --> 0:14:34.120
<v Speaker 1>I don't know. For some reason, we decided to switch

0:14:34.160 --> 0:14:37.480
<v Speaker 1>things up and talk about width rather than height as

0:14:37.520 --> 0:14:41.200
<v Speaker 1>far as pixel density goes. Now, if we're talking about

0:14:41.280 --> 0:14:46.080
<v Speaker 1>movie projection instead of television screens, four K usually has

0:14:46.120 --> 0:14:50.680
<v Speaker 1>a different resolution of four thousand, nineties six pixels across

0:14:50.760 --> 0:14:53.800
<v Speaker 1>and two thousand, one hundred sixty pixels up and down.

0:14:54.280 --> 0:14:57.080
<v Speaker 1>So at least there we get to our four K bit, right,

0:14:57.600 --> 0:15:00.920
<v Speaker 1>But for TVs, it's really more four K ish, and

0:15:00.960 --> 0:15:03.880
<v Speaker 1>in fact, there are several different resolutions that are in

0:15:03.960 --> 0:15:08.359
<v Speaker 1>that neighborhood that are lumped together in the four K designation.

0:15:08.360 --> 0:15:11.880
<v Speaker 1>There even some TVs that you could argue are five K,

0:15:12.520 --> 0:15:15.720
<v Speaker 1>but they get lumped down with four K, and it

0:15:15.760 --> 0:15:18.440
<v Speaker 1>gets even more confusing when you start talking about cameras

0:15:18.480 --> 0:15:21.600
<v Speaker 1>and stuff. But we're gonna leave all that here. It's

0:15:21.600 --> 0:15:25.520
<v Speaker 1>mostly to say that it's a higher resolution than the

0:15:25.680 --> 0:15:28.640
<v Speaker 1>h D t V market. I imagine the switch to

0:15:28.680 --> 0:15:32.520
<v Speaker 1>four K nomenclature is mostly for the convenience of marketing,

0:15:33.440 --> 0:15:35.360
<v Speaker 1>plus to cover the fact that there were so many

0:15:35.400 --> 0:15:38.360
<v Speaker 1>slight variations on resolution that it kind of helped cut

0:15:38.400 --> 0:15:41.880
<v Speaker 1>down on confusion because the differences didn't really translate to

0:15:41.920 --> 0:15:45.280
<v Speaker 1>a massive difference in viewing experience. So, in other words,

0:15:45.840 --> 0:15:50.560
<v Speaker 1>if one TVs four K resolution was technically slightly less

0:15:50.600 --> 0:15:54.720
<v Speaker 1>than another four K TVs resolution, typically you couldn't really

0:15:54.760 --> 0:15:57.960
<v Speaker 1>tell because it was at a level of resolution that's

0:15:58.000 --> 0:16:01.000
<v Speaker 1>so high that our human i is aren't able to

0:16:01.000 --> 0:16:03.520
<v Speaker 1>pick up on the differences. So, in other words, you

0:16:03.520 --> 0:16:05.720
<v Speaker 1>could have two of these televisions right next to each other,

0:16:06.040 --> 0:16:09.200
<v Speaker 1>they have slightly different resolutions and not be able to

0:16:09.480 --> 0:16:14.280
<v Speaker 1>see a difference. Then we've got eight K resolution. And

0:16:14.360 --> 0:16:16.720
<v Speaker 1>this is where the numbers get even bigger, and like

0:16:16.760 --> 0:16:20.040
<v Speaker 1>four K, this is more about eight K ish than

0:16:20.120 --> 0:16:23.080
<v Speaker 1>actually having eight thousand pixels across the width of a screen.

0:16:23.560 --> 0:16:26.720
<v Speaker 1>That number is really seven thousand, six hundred eighty. And

0:16:26.760 --> 0:16:29.720
<v Speaker 1>as for up and down the screen, well that's four thousand,

0:16:29.800 --> 0:16:33.880
<v Speaker 1>three twenty. That is the maximum resolution allowed by the

0:16:34.000 --> 0:16:36.920
<v Speaker 1>u h D or Ultra High Definition standards set down

0:16:36.960 --> 0:16:42.400
<v Speaker 1>by the i TU DASH our recommendation bt DOT twenty twenty.

0:16:43.280 --> 0:16:46.480
<v Speaker 1>I t U in this case stands for International Telecommunication Union,

0:16:47.160 --> 0:16:51.480
<v Speaker 1>and we're gonna touch on tech standards a lot throughout

0:16:51.520 --> 0:16:54.840
<v Speaker 1>this episode, because boy, but at least this one is

0:16:54.920 --> 0:16:58.520
<v Speaker 1>one that is well and truly set and standardized. It's saying,

0:16:59.000 --> 0:17:01.720
<v Speaker 1>this is the up end. This is where eight K

0:17:02.600 --> 0:17:05.159
<v Speaker 1>ends right here at this resolution. So yeah, eight K

0:17:05.320 --> 0:17:08.840
<v Speaker 1>TVs that maximum resolution. Have a screen filled with more

0:17:08.840 --> 0:17:13.639
<v Speaker 1>than thirty three million pixels. If you were to have

0:17:13.680 --> 0:17:16.560
<v Speaker 1>every pixel light up and you were to number each

0:17:16.600 --> 0:17:18.560
<v Speaker 1>one of them, you would come up with more than

0:17:18.600 --> 0:17:22.080
<v Speaker 1>thirty three million of those suckers. So you've got thirty

0:17:22.119 --> 0:17:26.200
<v Speaker 1>three million and change teeny little blocks of light which

0:17:26.200 --> 0:17:29.320
<v Speaker 1>you can use to make your images. And right now,

0:17:29.560 --> 0:17:32.240
<v Speaker 1>that's the top of the resolution charts that you can

0:17:32.280 --> 0:17:37.760
<v Speaker 1>find for home theater television screens. So does that mean

0:17:38.440 --> 0:17:44.600
<v Speaker 1>that more resolution means a better picture. Not quite. It's

0:17:44.640 --> 0:17:49.000
<v Speaker 1>actually way more complicated than that. Resolution is important, but

0:17:49.160 --> 0:17:52.840
<v Speaker 1>it's just one component of making a good picture. Also,

0:17:53.000 --> 0:17:55.520
<v Speaker 1>there's a limit to the amount of detail that our

0:17:55.640 --> 0:17:58.640
<v Speaker 1>human eyes can see, and that limit depends upon each

0:17:58.640 --> 0:18:00.919
<v Speaker 1>person's vision. So it's not like I could give you

0:18:01.000 --> 0:18:04.879
<v Speaker 1>a specific resolution and say this and no further. If

0:18:04.920 --> 0:18:07.080
<v Speaker 1>you go any higher than this, it's a fool's errand

0:18:07.160 --> 0:18:09.200
<v Speaker 1>because you'll never tell the difference. Ha ha ha ha ha ha.

0:18:10.040 --> 0:18:13.520
<v Speaker 1>But there are some other factors that that tie in

0:18:13.800 --> 0:18:16.679
<v Speaker 1>with resolution when it comes to your viewing experience and

0:18:16.720 --> 0:18:20.479
<v Speaker 1>how clear or sharp an image is. One of those

0:18:21.119 --> 0:18:23.720
<v Speaker 1>is the size of the television screen. So let's say

0:18:23.840 --> 0:18:27.000
<v Speaker 1>we have three television's, all of them are at hd

0:18:27.040 --> 0:18:30.080
<v Speaker 1>TV resolution just to make this easy, And one of

0:18:30.080 --> 0:18:33.320
<v Speaker 1>those televisions is forty two inches, another one is fifty

0:18:33.359 --> 0:18:36.439
<v Speaker 1>five inches, and the third is sixty inches, but they

0:18:36.520 --> 0:18:40.520
<v Speaker 1>all are ten a DP resolution. Well, that means that

0:18:40.600 --> 0:18:43.119
<v Speaker 1>if you were to count up all the pixels on

0:18:43.160 --> 0:18:46.639
<v Speaker 1>each of those screens. Each screen would have the same

0:18:46.720 --> 0:18:50.359
<v Speaker 1>number of pixels, but that means that the pixels for

0:18:50.480 --> 0:18:53.200
<v Speaker 1>the six screen have to be a little bit larger

0:18:53.720 --> 0:18:55.440
<v Speaker 1>than the ones that you would find on the forty

0:18:55.480 --> 0:18:58.240
<v Speaker 1>two inch screen, and then the fifty in screen would

0:18:58.240 --> 0:19:00.240
<v Speaker 1>be right in the middle, right, because the same number

0:19:00.240 --> 0:19:03.199
<v Speaker 1>of pixels are on all three screens, but the screens

0:19:03.200 --> 0:19:06.399
<v Speaker 1>are different sizes, So it's possible that you would spot

0:19:06.440 --> 0:19:09.119
<v Speaker 1>a difference in resolution if you were to view the

0:19:09.160 --> 0:19:12.480
<v Speaker 1>same video source on that forty two inch screen as

0:19:12.520 --> 0:19:15.400
<v Speaker 1>the sixty inch screen at the same time. You put

0:19:15.440 --> 0:19:18.040
<v Speaker 1>those next to each other, and you might say, oh,

0:19:18.119 --> 0:19:20.840
<v Speaker 1>the picture looks more sharp on thet in screen than

0:19:20.840 --> 0:19:26.640
<v Speaker 1>the sixty because you have greater pixel density per area there, right,

0:19:27.119 --> 0:19:30.359
<v Speaker 1>So screen size does matter, and if you want to

0:19:30.400 --> 0:19:35.280
<v Speaker 1>go really big, like obnoxiously big with your television screen,

0:19:35.920 --> 0:19:38.560
<v Speaker 1>then you're gonna want to hire resolution to make up

0:19:38.800 --> 0:19:42.240
<v Speaker 1>for all that real estate that you're gonna be using

0:19:42.400 --> 0:19:46.320
<v Speaker 1>to view your stuff. Now, another factor is how close

0:19:46.640 --> 0:19:49.679
<v Speaker 1>you are sitting to the screen, and this matters for

0:19:49.720 --> 0:19:51.640
<v Speaker 1>a couple of reasons. The closer you are, the more

0:19:51.680 --> 0:19:56.120
<v Speaker 1>likely you're gonna see issues with resolution up to a point. Um, So,

0:19:56.280 --> 0:19:58.280
<v Speaker 1>if you have a really big screen and you happen

0:19:58.320 --> 0:20:00.840
<v Speaker 1>to sit really close to it and it's all an

0:20:00.920 --> 0:20:03.080
<v Speaker 1>h D t V resolution, you could end up saying

0:20:03.119 --> 0:20:05.919
<v Speaker 1>this doesn't look high definition to me. Now, there are

0:20:05.960 --> 0:20:09.159
<v Speaker 1>various sources that give out formulas for how far you

0:20:09.200 --> 0:20:12.560
<v Speaker 1>should sit away from your television depending upon your television size,

0:20:13.000 --> 0:20:15.119
<v Speaker 1>and I'll cover more of that in just a moment,

0:20:15.400 --> 0:20:26.520
<v Speaker 1>but first let's take a quick break. Okay, so I

0:20:26.600 --> 0:20:28.640
<v Speaker 1>mentioned before the break that we needed to talk about

0:20:28.720 --> 0:20:31.760
<v Speaker 1>viewing distances. See now, in the old days, you know,

0:20:31.800 --> 0:20:34.280
<v Speaker 1>the h D t V days, how close you sat

0:20:34.640 --> 0:20:38.080
<v Speaker 1>was dependent on a few things, not just the television size,

0:20:38.080 --> 0:20:40.560
<v Speaker 1>but also the resolution of the TV and how good

0:20:40.640 --> 0:20:44.720
<v Speaker 1>your vision was, because limitations and resolution would become apparent

0:20:44.800 --> 0:20:47.800
<v Speaker 1>if the TV were particularly large or if you were

0:20:47.800 --> 0:20:50.920
<v Speaker 1>sitting fairly close to it. So in other words, you

0:20:50.920 --> 0:20:53.280
<v Speaker 1>would say, like, it doesn't look that great. But in

0:20:53.320 --> 0:20:55.639
<v Speaker 1>the u h D era of four K and beyond,

0:20:55.760 --> 0:20:59.960
<v Speaker 1>it's getting really super hard to spot those resolution issue

0:21:00.119 --> 0:21:03.840
<v Speaker 1>unless you're talking about, you know, a gargantuan television like

0:21:03.840 --> 0:21:05.679
<v Speaker 1>one of those that sharp would show off at c

0:21:05.720 --> 0:21:08.680
<v Speaker 1>e s on some years something that's like a hundred

0:21:08.720 --> 0:21:12.120
<v Speaker 1>inches or something. So now the main thing is how

0:21:12.200 --> 0:21:14.639
<v Speaker 1>your vision. You know, how much of your vision should

0:21:14.680 --> 0:21:17.480
<v Speaker 1>the television actually fill, or rather, how much of your

0:21:17.640 --> 0:21:20.280
<v Speaker 1>field of view should be taken up by the TV.

0:21:21.359 --> 0:21:24.960
<v Speaker 1>So let's say that you've got typical vision for a

0:21:25.080 --> 0:21:28.200
<v Speaker 1>human being. And just for the record, I actually don't

0:21:28.280 --> 0:21:31.200
<v Speaker 1>have typical vision. I have less than what is typical.

0:21:31.320 --> 0:21:34.399
<v Speaker 1>So if you don't have typical vision, please don't feel

0:21:34.400 --> 0:21:37.160
<v Speaker 1>badly about it. I'm just using it as a way

0:21:37.320 --> 0:21:42.560
<v Speaker 1>of setting, uh, you know, a framework. So typically humans

0:21:42.600 --> 0:21:44.959
<v Speaker 1>have a field of view of an arc of around

0:21:44.960 --> 0:21:48.760
<v Speaker 1>two degrees or between two ten and two twenty in

0:21:48.840 --> 0:21:50.879
<v Speaker 1>front of them, and that is, if you were to

0:21:50.960 --> 0:21:54.800
<v Speaker 1>draw straight lines out from the very edges of your

0:21:54.880 --> 0:21:58.280
<v Speaker 1>vision while you're looking straight ahead, then the angle between

0:21:58.320 --> 0:22:03.480
<v Speaker 1>those lines would be somewhere around degrees. Now, not all

0:22:03.520 --> 0:22:07.000
<v Speaker 1>of that vision is equal, right, The stuff closer to

0:22:07.040 --> 0:22:10.080
<v Speaker 1>the edges of your vision, well, that's in your peripheral

0:22:10.280 --> 0:22:14.240
<v Speaker 1>and you won't see as much sharp detail there. You're

0:22:14.280 --> 0:22:17.240
<v Speaker 1>aware of things that happen in the periphery, but you're

0:22:17.240 --> 0:22:20.359
<v Speaker 1>not focusing on that. In fact, when you get beyond

0:22:20.520 --> 0:22:24.040
<v Speaker 1>about thirty degrees arc. You're really talking about the mid

0:22:24.080 --> 0:22:27.320
<v Speaker 1>peripheral part of your vision. So generally speaking, you want

0:22:27.320 --> 0:22:30.439
<v Speaker 1>your TV to take up no more than say, thirty

0:22:30.520 --> 0:22:34.280
<v Speaker 1>to forty degrees of your field a few and this

0:22:34.400 --> 0:22:36.880
<v Speaker 1>should guide your decision when it comes to figuring out

0:22:37.240 --> 0:22:39.479
<v Speaker 1>where you need to put, say your chair or your

0:22:39.640 --> 0:22:43.080
<v Speaker 1>couch or bean bag or whatever it is. But I

0:22:43.119 --> 0:22:45.600
<v Speaker 1>don't know about you. I don't have like a handy

0:22:45.720 --> 0:22:49.119
<v Speaker 1>dandy protractor to help me figure out that kind of stuff,

0:22:49.200 --> 0:22:52.560
<v Speaker 1>like what degree arc am I looking at when I've

0:22:52.560 --> 0:22:55.040
<v Speaker 1>got something in front of me. So we go to

0:22:55.119 --> 0:22:57.880
<v Speaker 1>a more basic formula to kind of rough it out.

0:22:58.480 --> 0:23:01.920
<v Speaker 1>And that formula is to multiply the size of your

0:23:01.920 --> 0:23:06.160
<v Speaker 1>television's screen and inches by the number one point six.

0:23:06.240 --> 0:23:08.800
<v Speaker 1>That's our constant, and that will give us the number

0:23:08.840 --> 0:23:11.520
<v Speaker 1>of inches that we should sit away from that TV

0:23:11.920 --> 0:23:14.800
<v Speaker 1>to get that thirty degree view in our field of view.

0:23:15.520 --> 0:23:17.880
<v Speaker 1>Or let's say that you are starting from the other

0:23:17.920 --> 0:23:20.639
<v Speaker 1>side right like you already know how far away you

0:23:20.720 --> 0:23:23.000
<v Speaker 1>plan to be sitting from where your TV is going

0:23:23.040 --> 0:23:25.960
<v Speaker 1>to go, Well, you can take that distance and inches

0:23:26.280 --> 0:23:28.840
<v Speaker 1>and then divide that by one point six, and that

0:23:28.880 --> 0:23:31.399
<v Speaker 1>would give you a rough idea of how large a

0:23:31.480 --> 0:23:34.760
<v Speaker 1>television you should go and shop. Four all right, so

0:23:34.800 --> 0:23:38.359
<v Speaker 1>let's use an example. Let's say that I have just

0:23:38.440 --> 0:23:41.560
<v Speaker 1>gone out and I've purchased a fifty five inch television,

0:23:41.840 --> 0:23:44.800
<v Speaker 1>and I want to know how far from this television

0:23:44.960 --> 0:23:47.400
<v Speaker 1>I should have my couch so that I can get

0:23:47.440 --> 0:23:51.639
<v Speaker 1>that optimal viewing experience and have that thirty degree field

0:23:51.680 --> 0:23:55.359
<v Speaker 1>of view view of the screen. So I take the

0:23:55.400 --> 0:23:58.760
<v Speaker 1>size of the screen fifty I multiply that by one

0:23:58.800 --> 0:24:02.440
<v Speaker 1>point six. That gives me eighty eight inches. So when

0:24:02.440 --> 0:24:05.440
<v Speaker 1>I convert that into feat that's seven point three feet

0:24:05.520 --> 0:24:08.000
<v Speaker 1>or so, so a little more than seven feet away,

0:24:08.200 --> 0:24:10.960
<v Speaker 1>and that will give me that thirty degree view of

0:24:11.000 --> 0:24:13.560
<v Speaker 1>the television. And it doesn't have to be exact. It's

0:24:13.720 --> 0:24:16.080
<v Speaker 1>kind of the ballpark figure. It tells you, all right,

0:24:16.160 --> 0:24:18.560
<v Speaker 1>somewhere around seven ft you should have a pretty good

0:24:18.640 --> 0:24:23.120
<v Speaker 1>viewing experience. But what if instead, I've got a room

0:24:23.280 --> 0:24:25.040
<v Speaker 1>and I've got set up so I know where the

0:24:25.080 --> 0:24:26.920
<v Speaker 1>couch is gonna go, I know where the TV is

0:24:26.960 --> 0:24:29.000
<v Speaker 1>going to go, but I haven't bought the television yet,

0:24:29.400 --> 0:24:31.960
<v Speaker 1>but I know the couch has to be this distance

0:24:32.040 --> 0:24:35.280
<v Speaker 1>from the TV, and I happen to know that it's

0:24:35.359 --> 0:24:38.639
<v Speaker 1>eight feet away from where the television is going to be, Well,

0:24:38.720 --> 0:24:42.080
<v Speaker 1>then we convert our eight ft two inches, that's inches.

0:24:42.520 --> 0:24:45.640
<v Speaker 1>We divide ninety six by one point six. That gives

0:24:45.680 --> 0:24:48.679
<v Speaker 1>us sixty So that means we would want something close

0:24:48.720 --> 0:24:52.200
<v Speaker 1>to us sixty inch television to go in that space.

0:24:52.920 --> 0:24:56.120
<v Speaker 1>It's a good general rule to follow, assuming that you're

0:24:56.119 --> 0:25:00.280
<v Speaker 1>talking about uh D televisions, which again, those resolute sans

0:25:00.280 --> 0:25:03.200
<v Speaker 1>are high enough where you're not likely to have any

0:25:03.200 --> 0:25:06.240
<v Speaker 1>issues when it comes to resolution quality. Also, you don't

0:25:06.600 --> 0:25:08.159
<v Speaker 1>have to be right on the dot for any of

0:25:08.160 --> 0:25:11.040
<v Speaker 1>these measurements. Thirty degrees is your target, but really just

0:25:11.520 --> 0:25:13.399
<v Speaker 1>you know, if you're a little bit closer, a little

0:25:13.400 --> 0:25:15.920
<v Speaker 1>bit further away, it's not going to ruin the experience,

0:25:16.720 --> 0:25:21.080
<v Speaker 1>all right. So that's resolution. And I should also add

0:25:21.119 --> 0:25:23.520
<v Speaker 1>you should really get the benefits of resolution if the

0:25:23.560 --> 0:25:27.960
<v Speaker 1>source of the video you're watching matches the resolution of

0:25:28.119 --> 0:25:31.720
<v Speaker 1>your display, or to put it in another way, what

0:25:31.880 --> 0:25:34.840
<v Speaker 1>you see on screen is limited by the weakest component

0:25:34.920 --> 0:25:38.119
<v Speaker 1>in your system, and sometimes you might not even be

0:25:38.160 --> 0:25:40.679
<v Speaker 1>able to view it, Like if your TV is an

0:25:40.800 --> 0:25:42.920
<v Speaker 1>hd TV and you're trying to watch a four K

0:25:43.720 --> 0:25:46.720
<v Speaker 1>video on it. That just ain't gonna work. Period. But

0:25:46.840 --> 0:25:50.040
<v Speaker 1>let's say that your TV is the highest point in

0:25:50.080 --> 0:25:53.200
<v Speaker 1>your system. Well, you're still limited about whatever the lowest

0:25:53.359 --> 0:25:56.679
<v Speaker 1>point is. So if you're watching an old VHS tape

0:25:57.000 --> 0:25:59.720
<v Speaker 1>and you're using your eight K U h D t V,

0:26:00.520 --> 0:26:03.080
<v Speaker 1>it's not gonna look like eight K video. It's going

0:26:03.119 --> 0:26:06.520
<v Speaker 1>to be limited to VHS levels of resolution, which is

0:26:06.800 --> 0:26:10.159
<v Speaker 1>close to standard definition. So the quality of what you

0:26:10.200 --> 0:26:14.560
<v Speaker 1>see depends on what that video source is coming from.

0:26:14.640 --> 0:26:17.360
<v Speaker 1>If you don't have a source that can create outputs

0:26:17.400 --> 0:26:21.120
<v Speaker 1>of four K, let alone eight K video, then you're

0:26:21.160 --> 0:26:25.200
<v Speaker 1>not really going to get the benefit of that higher resolution. Well,

0:26:25.880 --> 0:26:29.639
<v Speaker 1>there is one thing these higher definition televisions can do

0:26:30.280 --> 0:26:35.680
<v Speaker 1>to compensate for lower resolution video sources. This is called upscaling,

0:26:36.119 --> 0:26:38.840
<v Speaker 1>which is really a necessity. It's not like it makes

0:26:38.840 --> 0:26:42.720
<v Speaker 1>it sound like it magically makes video better. That's not

0:26:42.920 --> 0:26:46.199
<v Speaker 1>really what upscaling is doing. But let's say that you

0:26:46.240 --> 0:26:49.560
<v Speaker 1>wanted to watch a lower resolution video on your high

0:26:49.680 --> 0:26:53.560
<v Speaker 1>resolution screen and there was no way to adjust for

0:26:53.600 --> 0:26:56.480
<v Speaker 1>this difference. Okay, so there's no system in place to

0:26:57.480 --> 0:27:01.000
<v Speaker 1>have this video somehow expand to fill the number of

0:27:01.040 --> 0:27:06.600
<v Speaker 1>pixels that are on your uh D television screen. Well,

0:27:06.600 --> 0:27:09.240
<v Speaker 1>that video just contains information for an image that takes

0:27:09.280 --> 0:27:13.120
<v Speaker 1>up a specific number of pixels horizontally and vertically. So

0:27:13.280 --> 0:27:16.040
<v Speaker 1>what you could do is have that video play on

0:27:16.080 --> 0:27:18.720
<v Speaker 1>your screen, but it only takes up those pixels, so

0:27:18.800 --> 0:27:21.040
<v Speaker 1>it would be like a little thumbnail video. It would

0:27:21.080 --> 0:27:23.560
<v Speaker 1>be like maybe in the corner, maybe playing in just

0:27:23.600 --> 0:27:25.600
<v Speaker 1>the very center of your screen, with lots of black

0:27:25.680 --> 0:27:30.760
<v Speaker 1>space around it, because it only takes up that subset

0:27:30.800 --> 0:27:33.600
<v Speaker 1>of pixels and your television is way more pixels than

0:27:33.640 --> 0:27:36.359
<v Speaker 1>the video source does. This would be kind of like

0:27:36.400 --> 0:27:40.360
<v Speaker 1>those thumbnail videos you occasionally see on websites, and it's

0:27:40.400 --> 0:27:45.560
<v Speaker 1>not a very satisfying experience. Or you could build in

0:27:45.600 --> 0:27:48.640
<v Speaker 1>an upscale function, and this is a process in which

0:27:48.640 --> 0:27:52.720
<v Speaker 1>the television essentially starts to fill in pixels to make

0:27:52.800 --> 0:27:56.359
<v Speaker 1>up for the fact that the video source is a

0:27:56.400 --> 0:28:00.320
<v Speaker 1>lower resolution than the screen can display, and it's a

0:28:00.320 --> 0:28:03.920
<v Speaker 1>way of boosting the pixel count of the original video source. Now,

0:28:03.960 --> 0:28:06.840
<v Speaker 1>typically this means that the television is is using light

0:28:07.119 --> 0:28:11.760
<v Speaker 1>that's of a similar quality in neighboring pixels to fill

0:28:11.840 --> 0:28:14.879
<v Speaker 1>in for missing ones. So let's say that we've got

0:28:14.920 --> 0:28:17.160
<v Speaker 1>a video and it happens to be showing a green

0:28:17.240 --> 0:28:20.439
<v Speaker 1>meadow and a blue sky. Well, the television would essentially

0:28:20.520 --> 0:28:24.840
<v Speaker 1>be inserting pixels that would be shades of green similar

0:28:24.880 --> 0:28:26.720
<v Speaker 1>to the green and the meadow over in the meadow

0:28:26.760 --> 0:28:29.000
<v Speaker 1>side of it, or shades a blue similar to the

0:28:29.000 --> 0:28:30.960
<v Speaker 1>blue of the sky and the sky part of it,

0:28:31.520 --> 0:28:34.840
<v Speaker 1>and try to match the brightness to neighboring pixels to

0:28:34.920 --> 0:28:37.399
<v Speaker 1>kind of fill out and even out this image. So

0:28:37.440 --> 0:28:41.360
<v Speaker 1>you're adding information to something that was being fed to

0:28:41.440 --> 0:28:45.880
<v Speaker 1>the screen. This process does not add detail, however, so

0:28:45.960 --> 0:28:49.680
<v Speaker 1>it doesn't make those images more clear or more sharp.

0:28:50.360 --> 0:28:53.880
<v Speaker 1>So the bigger gap you have in resolution between your

0:28:53.920 --> 0:28:57.680
<v Speaker 1>display and the video source, the less good it's gonna look.

0:28:58.160 --> 0:29:01.880
<v Speaker 1>So an eight K TV up scaling a VHS video

0:29:02.040 --> 0:29:05.200
<v Speaker 1>would not just magically like eight K television. It would

0:29:05.680 --> 0:29:10.240
<v Speaker 1>it looked pretty jankie. All that being said, resolution is

0:29:10.240 --> 0:29:14.200
<v Speaker 1>really just one factor to consider when you're looking at television's.

0:29:14.200 --> 0:29:16.760
<v Speaker 1>There are tons of uh D TVs on the market,

0:29:17.080 --> 0:29:20.120
<v Speaker 1>and they are not all equal. Some are just playing

0:29:20.200 --> 0:29:23.520
<v Speaker 1>better when it comes to picture quality, even if they

0:29:23.600 --> 0:29:26.320
<v Speaker 1>happen to have the same number of pixels as a

0:29:26.360 --> 0:29:30.680
<v Speaker 1>competing brand. Now, anyone who remembers the days when we

0:29:30.800 --> 0:29:33.720
<v Speaker 1>used to buy digital cameras, you know, before all of

0:29:33.720 --> 0:29:38.800
<v Speaker 1>our phones came with one, you'll remember how the megapixel

0:29:39.120 --> 0:29:42.520
<v Speaker 1>number was a really big selling point for cameras. You know,

0:29:42.680 --> 0:29:48.200
<v Speaker 1>the general marketing point was that more megapixels means better pictures,

0:29:49.000 --> 0:29:54.040
<v Speaker 1>except it didn't, at least not necessarily. Megapixels, which just

0:29:54.160 --> 0:29:58.000
<v Speaker 1>refers to the resolution output of a camera, is really

0:29:58.080 --> 0:30:00.880
<v Speaker 1>just one part of what can make a picture good.

0:30:01.240 --> 0:30:04.800
<v Speaker 1>But it is way easier to sell a camera to

0:30:04.840 --> 0:30:08.720
<v Speaker 1>the public by saying this one goes to eleven, then

0:30:08.760 --> 0:30:11.160
<v Speaker 1>it would be to try and describe all the different

0:30:11.200 --> 0:30:15.280
<v Speaker 1>factors that go into the quality of a photo. So

0:30:15.760 --> 0:30:18.640
<v Speaker 1>the same thing is true with television's But another really

0:30:18.680 --> 0:30:23.360
<v Speaker 1>important thing besides resolution is a television's contrast ratio, and

0:30:23.520 --> 0:30:26.560
<v Speaker 1>that refers to the ratio that describes the difference between

0:30:27.400 --> 0:30:30.840
<v Speaker 1>the luminance or the brightness. If you prefer of the

0:30:30.960 --> 0:30:35.400
<v Speaker 1>darkest shade that the display can produce and the brightest

0:30:35.600 --> 0:30:38.360
<v Speaker 1>shade that it can produce, and you want a really

0:30:38.480 --> 0:30:42.840
<v Speaker 1>high contrast ratio which indicates a wide spectrum of luminance,

0:30:43.480 --> 0:30:47.440
<v Speaker 1>and that can really impact image quality. I'll explain a

0:30:47.480 --> 0:30:58.200
<v Speaker 1>bit more, but first let's take another quick break. Okay,

0:30:58.240 --> 0:31:01.640
<v Speaker 1>we were talking about contrast a shio. Now, some televisions

0:31:01.720 --> 0:31:05.320
<v Speaker 1>naturally just have better contrast ratios, especially when it comes

0:31:05.360 --> 0:31:08.320
<v Speaker 1>to showing off the darker colors. And this comes down

0:31:08.360 --> 0:31:13.000
<v Speaker 1>to the technologies that actually power the TVs. Televisions that

0:31:13.080 --> 0:31:16.400
<v Speaker 1>have a back light, uh, that is, the image is

0:31:16.440 --> 0:31:20.600
<v Speaker 1>generated on screen, it's coming courtesy a little tiny lamps

0:31:20.600 --> 0:31:23.760
<v Speaker 1>that are behind each pixel. UH, those can have trouble

0:31:23.840 --> 0:31:27.520
<v Speaker 1>with darker colors. And that's because that lamp is essentially

0:31:27.520 --> 0:31:31.880
<v Speaker 1>it's always on, even during the dark scenes, and the

0:31:32.200 --> 0:31:35.200
<v Speaker 1>liquid crystals that are meant to block the light, sometimes

0:31:35.200 --> 0:31:37.320
<v Speaker 1>they allow a little bit of light to bleed through,

0:31:38.000 --> 0:31:40.680
<v Speaker 1>and sometimes that means that dark stuff that should be

0:31:40.880 --> 0:31:44.120
<v Speaker 1>say pitch black, might actually come out looking more like

0:31:44.200 --> 0:31:47.360
<v Speaker 1>their charcoal gray when they're on your screen. And if

0:31:47.360 --> 0:31:49.440
<v Speaker 1>you're trying to watch something in which a character in

0:31:49.480 --> 0:31:53.040
<v Speaker 1>really dark clothing is moving around in a dark building,

0:31:53.320 --> 0:31:55.200
<v Speaker 1>it might just look like you're looking at a big, dark,

0:31:55.240 --> 0:31:57.800
<v Speaker 1>gray screen with nothing going on. In fact, that's what

0:31:57.880 --> 0:32:00.120
<v Speaker 1>a lot of Batman movies might look like on one

0:32:00.120 --> 0:32:03.920
<v Speaker 1>of these screens. And this is particularly noticeable if your

0:32:04.040 --> 0:32:07.240
<v Speaker 1>room is really dark as well, in bright rooms it's

0:32:07.280 --> 0:32:12.680
<v Speaker 1>not quite as bad. Some television's have what's called dynamic contrast,

0:32:12.800 --> 0:32:15.920
<v Speaker 1>which puts the backlight into a low power mode to

0:32:16.040 --> 0:32:18.320
<v Speaker 1>reduce that kind of bleed through, and that helps a bit.

0:32:18.680 --> 0:32:22.560
<v Speaker 1>And of course not all televisions rely on the same technology.

0:32:22.600 --> 0:32:25.600
<v Speaker 1>So l e ED television's have little l e ED

0:32:26.160 --> 0:32:29.880
<v Speaker 1>you know, light emitting diodes as lamps behind a liquid

0:32:29.880 --> 0:32:33.000
<v Speaker 1>crystal display or l c D panel, and this type

0:32:33.160 --> 0:32:35.200
<v Speaker 1>is the kind that can have that light bleed through.

0:32:35.520 --> 0:32:38.400
<v Speaker 1>The l c D crystals act kind of like window shades.

0:32:38.440 --> 0:32:41.720
<v Speaker 1>They control how much light can pass through to the screen,

0:32:42.320 --> 0:32:46.200
<v Speaker 1>but they aren't necessarily perfect at blacking everything out. There

0:32:46.200 --> 0:32:48.800
<v Speaker 1>are actually a couple of different LED panels that can

0:32:48.840 --> 0:32:52.760
<v Speaker 1>have different effects. So a vertical alignment panel, those tend

0:32:52.800 --> 0:32:55.400
<v Speaker 1>to be more efficient in blocking light, they have better

0:32:55.520 --> 0:32:59.040
<v Speaker 1>contrast as a result. Uh then you have in plane

0:32:59.120 --> 0:33:02.320
<v Speaker 1>switching panel. These tend to let a little bit more

0:33:02.440 --> 0:33:04.320
<v Speaker 1>light through. So this is where you might get some

0:33:04.360 --> 0:33:07.400
<v Speaker 1>of that bleed through. But you rarely see these bits

0:33:07.440 --> 0:33:11.280
<v Speaker 1>of information about what kind of l e ED display

0:33:11.400 --> 0:33:14.360
<v Speaker 1>the television has on the TV box, right so it's

0:33:14.360 --> 0:33:17.160
<v Speaker 1>hard to kind of shop for that, But then you

0:33:17.200 --> 0:33:21.080
<v Speaker 1>could also use an oh LAD screen. Oh lads are

0:33:21.320 --> 0:33:25.040
<v Speaker 1>organic light emitting diodes. They don't need those little backlights.

0:33:25.080 --> 0:33:27.640
<v Speaker 1>They can sort of think of these as little bitty

0:33:27.680 --> 0:33:30.080
<v Speaker 1>points that act as a light source and a pixel

0:33:30.160 --> 0:33:33.400
<v Speaker 1>all in one go, and they can actually turn on

0:33:33.680 --> 0:33:37.000
<v Speaker 1>or off, you know, dynamically, and thus they tend to

0:33:37.000 --> 0:33:39.320
<v Speaker 1>be much better when it comes to contrast. They can

0:33:39.360 --> 0:33:42.520
<v Speaker 1>show darker colors with more accuracy, and I would finally

0:33:42.520 --> 0:33:45.400
<v Speaker 1>be able to tell what the heck Batman was actually doing.

0:33:45.720 --> 0:33:49.880
<v Speaker 1>Several years ago. I would also be talking about plasma televisions,

0:33:49.920 --> 0:33:53.880
<v Speaker 1>which could also provide pretty amazing contrast, although at the

0:33:53.920 --> 0:33:56.880
<v Speaker 1>expense of brightness. They couldn't get as bright as L

0:33:56.920 --> 0:34:00.520
<v Speaker 1>E D t vs could typically, but plas the TVs

0:34:00.520 --> 0:34:03.520
<v Speaker 1>were really expensive, they never really caught on the same

0:34:03.520 --> 0:34:06.280
<v Speaker 1>way that L E ED t vs did. Plus, there

0:34:06.400 --> 0:34:09.360
<v Speaker 1>was this potential issue of burning, meaning that if you

0:34:09.440 --> 0:34:11.680
<v Speaker 1>had a plasma screen and you were showing the same

0:34:11.719 --> 0:34:14.640
<v Speaker 1>image for a long time, you might have a remnant

0:34:14.719 --> 0:34:17.080
<v Speaker 1>of that image that can stick around even after when

0:34:17.120 --> 0:34:19.360
<v Speaker 1>you're watching other stuff, So it affects the quality of

0:34:19.400 --> 0:34:22.480
<v Speaker 1>your experience, but the major TV company has pretty much

0:34:22.560 --> 0:34:25.680
<v Speaker 1>stopped making plasma televisions back in two thousand fourteen, so

0:34:25.800 --> 0:34:28.920
<v Speaker 1>it's kind of a moot point. And before I move on,

0:34:28.920 --> 0:34:32.560
<v Speaker 1>I should also talk about projectors too. So far I've

0:34:32.560 --> 0:34:35.680
<v Speaker 1>been focusing on TV sets, but one way you can

0:34:35.760 --> 0:34:37.920
<v Speaker 1>trick out a home theater is to get a really

0:34:38.000 --> 0:34:41.080
<v Speaker 1>nice projector, which can give you a big screen experience

0:34:41.160 --> 0:34:44.040
<v Speaker 1>at a much lower price point, depending on you know

0:34:44.080 --> 0:34:47.320
<v Speaker 1>which model you're looking at, and I do mean depending,

0:34:47.360 --> 0:34:50.040
<v Speaker 1>because there's some projectors out there for high end markets.

0:34:50.239 --> 0:34:53.440
<v Speaker 1>They're in the tens of thousands of dollars range. That

0:34:53.640 --> 0:34:56.879
<v Speaker 1>is way outside of my budget. But you can find

0:34:56.920 --> 0:34:59.760
<v Speaker 1>others that are, you know, around five d two thousand dollars.

0:34:59.760 --> 0:35:04.560
<v Speaker 1>There's still expensive, but they are less expensive per inch

0:35:04.760 --> 0:35:09.000
<v Speaker 1>than your flat screen televisions typically are. Like you can

0:35:09.040 --> 0:35:12.920
<v Speaker 1>get screens that are a hundred twenty inches or larger,

0:35:13.560 --> 0:35:15.960
<v Speaker 1>and if you have a really big home theater set up,

0:35:16.040 --> 0:35:19.239
<v Speaker 1>that means that you could have a effectively a one

0:35:20.680 --> 0:35:24.600
<v Speaker 1>or two hundred forty inch TV, but for a fraction

0:35:24.640 --> 0:35:27.440
<v Speaker 1>of the cost of some of these other flat panel

0:35:27.520 --> 0:35:31.080
<v Speaker 1>display styles. You can also find a range of resolutions

0:35:31.080 --> 0:35:34.400
<v Speaker 1>with projectors as well, including ultra high definition projectors, so

0:35:34.440 --> 0:35:37.520
<v Speaker 1>you can find four K projectors no problem, uh, and

0:35:37.560 --> 0:35:40.200
<v Speaker 1>you can really create that kind of theater experience. But

0:35:40.360 --> 0:35:43.600
<v Speaker 1>one thing that matters a lot with this particular setup

0:35:43.800 --> 0:35:47.640
<v Speaker 1>is ambient light. You want as little light in your

0:35:47.719 --> 0:35:50.720
<v Speaker 1>environment as possible. You want that room to be dark

0:35:51.040 --> 0:35:53.000
<v Speaker 1>if you're going to be using a projector, So that

0:35:53.160 --> 0:35:56.319
<v Speaker 1>usually means that projectors are best in spaces that have

0:35:56.440 --> 0:36:00.560
<v Speaker 1>few or no windows, or you have treated those windows

0:36:00.600 --> 0:36:04.239
<v Speaker 1>with like blackout curtains or blackout shades so that you

0:36:04.239 --> 0:36:09.960
<v Speaker 1>can have a really dark movie Dungeon. Um televisions can

0:36:09.960 --> 0:36:12.279
<v Speaker 1>give you a good experience at other light levels, so

0:36:12.360 --> 0:36:15.560
<v Speaker 1>they you know, they're not as dependent upon this. So

0:36:15.680 --> 0:36:18.879
<v Speaker 1>really this comes down to your setup, like what room

0:36:18.920 --> 0:36:21.439
<v Speaker 1>you're planning on using as a home theater. If your

0:36:21.480 --> 0:36:24.480
<v Speaker 1>home theater is going to be out in a sun room,

0:36:24.520 --> 0:36:26.960
<v Speaker 1>well you're probably not going to have a good experience

0:36:27.000 --> 0:36:30.040
<v Speaker 1>with a projector unless you're only watching things in the

0:36:30.080 --> 0:36:32.839
<v Speaker 1>dead of night. Oh and what's more, you can also

0:36:32.840 --> 0:36:35.640
<v Speaker 1>find projectors that have built in WiFi receivers and even

0:36:35.680 --> 0:36:38.360
<v Speaker 1>ones that have apps included to let you access popular

0:36:38.400 --> 0:36:41.280
<v Speaker 1>streaming services. So you don't have to hook the projector

0:36:41.400 --> 0:36:43.799
<v Speaker 1>up to some other computer or set top box in

0:36:43.880 --> 0:36:47.040
<v Speaker 1>order to get those functions. Those projectors do exist, and

0:36:47.080 --> 0:36:49.399
<v Speaker 1>that's pretty darn cool too that they're kind of neat.

0:36:50.360 --> 0:36:53.080
<v Speaker 1>Now it's time to chat about another confusing factor in

0:36:53.120 --> 0:36:56.480
<v Speaker 1>image quality, and that is HDR. And this one's really

0:36:56.560 --> 0:37:03.080
<v Speaker 1>irritating because while there is a standard HDR, there are

0:37:03.120 --> 0:37:06.440
<v Speaker 1>other flavors of HDR, and that means there's lots of

0:37:06.480 --> 0:37:10.680
<v Speaker 1>competing technologies all trying to accomplish the same goal, but

0:37:10.719 --> 0:37:13.719
<v Speaker 1>they're not necessarily compatible with each other. That means you

0:37:13.719 --> 0:37:17.239
<v Speaker 1>could end up buying an HDR TV and HDR set up,

0:37:17.719 --> 0:37:20.920
<v Speaker 1>and that the two don't necessarily work together. Like if

0:37:21.000 --> 0:37:24.600
<v Speaker 1>you're set up is working on one set and your

0:37:24.600 --> 0:37:28.160
<v Speaker 1>TV is meant for a different set, you've got some issues.

0:37:28.520 --> 0:37:32.120
<v Speaker 1>So let's get into that. So HDR, in case you're

0:37:32.160 --> 0:37:35.600
<v Speaker 1>not familiar, stands for high dynamic range. This became the

0:37:35.640 --> 0:37:38.399
<v Speaker 1>buzzword of modern TVs and it tends to be one

0:37:38.440 --> 0:37:41.480
<v Speaker 1>of those features that gets positioned as a main selling point.

0:37:41.560 --> 0:37:45.560
<v Speaker 1>So when resolution used to be the big differentiator, now

0:37:45.600 --> 0:37:49.000
<v Speaker 1>it's does it have high dynamic range? Well? And it

0:37:49.080 --> 0:37:54.200
<v Speaker 1>centers around this representation of color and brightness, So dynamics

0:37:54.320 --> 0:37:57.919
<v Speaker 1>references extremes, right, So like in a in sound, let's

0:37:57.920 --> 0:38:00.480
<v Speaker 1>say you're talking about music, you would say a song

0:38:00.719 --> 0:38:03.480
<v Speaker 1>was really dynamic if there were was a lot of

0:38:03.560 --> 0:38:06.920
<v Speaker 1>variation between the loud parts and the soft parts of

0:38:06.960 --> 0:38:09.879
<v Speaker 1>the song, if there were a lot of levels there,

0:38:10.040 --> 0:38:13.319
<v Speaker 1>volume levels. That's a lot of dynamics as opposed to

0:38:13.480 --> 0:38:15.920
<v Speaker 1>a piece that maintains more or less the same level

0:38:16.000 --> 0:38:20.600
<v Speaker 1>of volume throughout the whole piece. With televisions, these dynamics

0:38:20.600 --> 0:38:24.000
<v Speaker 1>are in the shades and brightness of the colors on

0:38:24.040 --> 0:38:29.600
<v Speaker 1>the screen, which ideally manifests as really vibrant on screen displays,

0:38:29.640 --> 0:38:32.200
<v Speaker 1>so the colors really pop out at you, and there

0:38:32.239 --> 0:38:35.600
<v Speaker 1>could be much more subtle shifts with light and shadow

0:38:36.120 --> 0:38:39.880
<v Speaker 1>when you're working with a system that has really good HDR.

0:38:40.360 --> 0:38:45.120
<v Speaker 1>In fact, a superior television with high resolution and HDR

0:38:45.239 --> 0:38:47.399
<v Speaker 1>could even give you the feeling that you're looking through

0:38:47.400 --> 0:38:51.000
<v Speaker 1>a window almost rather than a screen, because HDR, if

0:38:51.040 --> 0:38:54.240
<v Speaker 1>it's implemented well, can even convey a sense of depth.

0:38:55.080 --> 0:38:58.000
<v Speaker 1>And this is true even if the television isn't a

0:38:58.080 --> 0:39:00.160
<v Speaker 1>three D TV. And let me tell you, I'm so

0:39:00.200 --> 0:39:03.640
<v Speaker 1>glad we are past the three D television fad because

0:39:03.960 --> 0:39:05.680
<v Speaker 1>that man I didn't have to talk about three D

0:39:05.760 --> 0:39:09.080
<v Speaker 1>in this episode. But there are some caveats when it

0:39:09.120 --> 0:39:12.799
<v Speaker 1>comes to HDR, and one is that every component in

0:39:12.880 --> 0:39:16.760
<v Speaker 1>your system that deals with video has to be HDR

0:39:16.840 --> 0:39:19.520
<v Speaker 1>compatible in order for you to get the benefit. So

0:39:19.600 --> 0:39:22.520
<v Speaker 1>let's say that you have a game console and it

0:39:22.640 --> 0:39:27.000
<v Speaker 1>supports hd R, and you've got a television that supports HDR,

0:39:27.400 --> 0:39:30.360
<v Speaker 1>but the cable you're using to connect your console to

0:39:30.400 --> 0:39:34.440
<v Speaker 1>your TV isn't HDR compatible, Well, you would not be

0:39:34.520 --> 0:39:37.840
<v Speaker 1>able to take advantage of HDR. Or let's say that

0:39:37.880 --> 0:39:41.040
<v Speaker 1>your TV and your cable are both HDR ready, but

0:39:41.280 --> 0:39:45.879
<v Speaker 1>your video source isn't the same problem, every single component

0:39:46.400 --> 0:39:48.640
<v Speaker 1>has to be hd R ready in order to take

0:39:48.680 --> 0:39:54.279
<v Speaker 1>advantage of HDR. Moreover, HDR is kind of it's more

0:39:54.320 --> 0:39:57.680
<v Speaker 1>of what you call guidelines. As Barbosa would say, it's

0:39:57.719 --> 0:40:00.440
<v Speaker 1>like a defined goal. It's a system it has to

0:40:00.480 --> 0:40:05.560
<v Speaker 1>achieve a certain benchmark in uh in in color representation

0:40:05.600 --> 0:40:08.359
<v Speaker 1>in order to be considered HDR. But how it goes

0:40:08.400 --> 0:40:12.400
<v Speaker 1>about achieving that benchmark, which is technically, you know, a

0:40:12.440 --> 0:40:15.080
<v Speaker 1>resolution of at least four K and a certain contrast

0:40:15.239 --> 0:40:19.480
<v Speaker 1>ratio that isn't standardized. So in other words, you're saying,

0:40:19.520 --> 0:40:22.000
<v Speaker 1>here's your destination, but how you get there is up

0:40:22.040 --> 0:40:25.560
<v Speaker 1>to you. So that means there are different flavors of HDR.

0:40:25.640 --> 0:40:29.840
<v Speaker 1>There's HDR ten that's your baseline version. Most other versions

0:40:29.880 --> 0:40:33.160
<v Speaker 1>support HDR ten, so hopefully if you have a setup,

0:40:33.680 --> 0:40:37.000
<v Speaker 1>you can use that. But then you have other more

0:40:37.280 --> 0:40:42.719
<v Speaker 1>you know, uh, feature filled versions. There's Advanced HDR, which

0:40:42.760 --> 0:40:46.800
<v Speaker 1>was a product from Technicolor. There's Dolby Vision, which is

0:40:46.880 --> 0:40:48.799
<v Speaker 1>kind of like hd R plus, and there are more

0:40:49.239 --> 0:40:52.080
<v Speaker 1>besides that. So to take advantage of those versions, you

0:40:52.080 --> 0:40:54.919
<v Speaker 1>would have to have your television and all your other

0:40:54.960 --> 0:40:58.319
<v Speaker 1>components be compatible with that specific version of HDR for

0:40:58.360 --> 0:41:01.120
<v Speaker 1>you to be able to experience riens it. So you

0:41:01.120 --> 0:41:04.280
<v Speaker 1>could end up with an HDR system that can't really

0:41:04.320 --> 0:41:08.920
<v Speaker 1>play certain HDR media, at least not with the HDR

0:41:08.960 --> 0:41:11.920
<v Speaker 1>effects you were expecting, because the media was built for

0:41:12.000 --> 0:41:16.200
<v Speaker 1>a different version of HDR, And yeah, that kind of stinks,

0:41:16.640 --> 0:41:19.440
<v Speaker 1>but when it all does work together, it's pretty phenomenal.

0:41:19.480 --> 0:41:22.279
<v Speaker 1>So your display should have a great contrast ratio, it

0:41:22.280 --> 0:41:27.240
<v Speaker 1>should have great resolution, it should have HDR. What else well,

0:41:27.360 --> 0:41:30.279
<v Speaker 1>you might consider the refresh rate. I don't see this

0:41:30.800 --> 0:41:33.680
<v Speaker 1>touted as much as it was a few years ago,

0:41:33.960 --> 0:41:36.520
<v Speaker 1>right around the time when Peter Jackson was releasing the

0:41:36.560 --> 0:41:40.000
<v Speaker 1>Hobbit films. That's really when refresh rate became a big thing.

0:41:40.120 --> 0:41:43.400
<v Speaker 1>It kind of got a bad name at the time too. Technically,

0:41:43.520 --> 0:41:47.160
<v Speaker 1>refresh rate describes the number of times the television refreshes

0:41:47.239 --> 0:41:50.880
<v Speaker 1>the image on the screen each second, and we measure

0:41:50.960 --> 0:41:54.240
<v Speaker 1>this and hurts or cycles per second, and it's somewhat

0:41:54.239 --> 0:41:56.680
<v Speaker 1>similar to the frame rate of a film. You know,

0:41:56.760 --> 0:41:59.480
<v Speaker 1>we typically playback film at a speed of twenty four

0:41:59.520 --> 0:42:01.759
<v Speaker 1>frames per second. That means the film is really a

0:42:01.800 --> 0:42:04.359
<v Speaker 1>series of still photographs, but when we play it at

0:42:04.360 --> 0:42:07.040
<v Speaker 1>a fast enough speed, it creates the illusion of movement.

0:42:07.520 --> 0:42:10.160
<v Speaker 1>Video is a little bit different. We do still have

0:42:10.239 --> 0:42:13.360
<v Speaker 1>a way of changing the image super fast, and typically

0:42:13.360 --> 0:42:16.800
<v Speaker 1>we're talking around like thirty to sixty times per second,

0:42:17.080 --> 0:42:19.600
<v Speaker 1>sixty times being way more common these days, so that's

0:42:19.640 --> 0:42:23.840
<v Speaker 1>like sixty hurts. Higher in televisions can have higher refresh rates,

0:42:23.920 --> 0:42:28.600
<v Speaker 1>or at least higher advertised refresh rates. Hurts is not uncommon.

0:42:29.440 --> 0:42:32.160
<v Speaker 1>But what does this mean as far as your viewing experience?

0:42:32.200 --> 0:42:36.520
<v Speaker 1>Goes well for fast moving stuff, like stuff that's moving

0:42:36.600 --> 0:42:39.600
<v Speaker 1>quickly across the screen as you're watching it, you would

0:42:39.600 --> 0:42:42.720
<v Speaker 1>typically see a blurring of that image, and the image

0:42:42.760 --> 0:42:45.239
<v Speaker 1>kind of looks a little bit softer as a result

0:42:45.760 --> 0:42:49.520
<v Speaker 1>with televisions that have lower refresh rates. When you have

0:42:50.120 --> 0:42:54.239
<v Speaker 1>faster refresh rates, those same images appear to be more

0:42:54.320 --> 0:42:57.680
<v Speaker 1>sharp and more clear, more solid. So this is really

0:42:57.719 --> 0:43:00.759
<v Speaker 1>great for certain things like sports, where the effect is

0:43:00.760 --> 0:43:03.720
<v Speaker 1>almost like you're there in person because you're not getting

0:43:03.760 --> 0:43:07.399
<v Speaker 1>motion blur and stuff like that. In addition to refresh rate,

0:43:07.480 --> 0:43:11.960
<v Speaker 1>TVs typically have some other anti blurring technologies built into them.

0:43:12.040 --> 0:43:15.239
<v Speaker 1>This can boost the perceived effect. So a lot of

0:43:15.239 --> 0:43:17.719
<v Speaker 1>companies will actually describe this by just saying the TV

0:43:17.920 --> 0:43:22.200
<v Speaker 1>has an even higher refresh rate than the television actually does,

0:43:22.520 --> 0:43:25.120
<v Speaker 1>Like it might really refresh the screen a hundred twenty

0:43:25.160 --> 0:43:27.440
<v Speaker 1>times a second, but I might be advertised at to

0:43:27.719 --> 0:43:32.480
<v Speaker 1>forty or even higher. Because the technical detail of how

0:43:32.520 --> 0:43:35.359
<v Speaker 1>many times it refreshes the screen isn't as important as

0:43:35.360 --> 0:43:41.440
<v Speaker 1>saying this is the effect you will perceive when you watch, right, Like,

0:43:41.840 --> 0:43:45.560
<v Speaker 1>those numbers don't really matter if they don't relate to

0:43:45.719 --> 0:43:48.760
<v Speaker 1>what it's like to watch something on that television screen.

0:43:48.920 --> 0:43:51.680
<v Speaker 1>They're just numbers. It means nothing, you know. It's the

0:43:51.719 --> 0:43:55.480
<v Speaker 1>experience that actually means something. So if the image seems

0:43:55.480 --> 0:43:58.480
<v Speaker 1>more sharp and clear, even when you're looking at stuff

0:43:58.520 --> 0:44:02.080
<v Speaker 1>that's moving fast, that's all that really matters, not which

0:44:02.120 --> 0:44:05.200
<v Speaker 1>collection of technologies made it possible or what numbers we

0:44:05.280 --> 0:44:10.239
<v Speaker 1>associate with them. However, these technologies can also create some

0:44:10.280 --> 0:44:13.480
<v Speaker 1>weird effects that you might not like, so some folks

0:44:13.640 --> 0:44:17.880
<v Speaker 1>complain that these faster refresh rates make stuff look artificial

0:44:18.120 --> 0:44:21.560
<v Speaker 1>or fake. The phrase that you will frequently here to

0:44:21.680 --> 0:44:24.200
<v Speaker 1>describe this is it makes everything look like a Mexican

0:44:24.280 --> 0:44:27.239
<v Speaker 1>soap opera. Which don't get me wrong, I am not

0:44:27.360 --> 0:44:30.719
<v Speaker 1>disparaging Mexican soap operas, but they do have a particular

0:44:30.800 --> 0:44:34.080
<v Speaker 1>look to them, and you don't necessarily want everything to

0:44:34.200 --> 0:44:36.880
<v Speaker 1>look that way. A lot of theater buffs I know

0:44:36.920 --> 0:44:39.920
<v Speaker 1>would actually turn these refresh rates off. That usually there

0:44:39.960 --> 0:44:42.319
<v Speaker 1>was a setting somewhere in the television where you could

0:44:42.320 --> 0:44:45.880
<v Speaker 1>just turn it to like sixty hurts or one twenty

0:44:45.920 --> 0:44:48.319
<v Speaker 1>anything beyond that, a lot of people just kind of

0:44:48.360 --> 0:44:50.920
<v Speaker 1>shied away from and they would opt for that lower

0:44:50.960 --> 0:44:53.400
<v Speaker 1>refresh rate and retain that motion blur for stuff like

0:44:53.440 --> 0:44:57.319
<v Speaker 1>TV shows and movies, maybe activating the higher refresh rate

0:44:57.320 --> 0:44:59.319
<v Speaker 1>for stuff like sporting events and that kind of thing.

0:44:59.719 --> 0:45:01.560
<v Speaker 1>And as with many of the things I mentioned in

0:45:01.560 --> 0:45:05.480
<v Speaker 1>this episode, a lot of this falls to marketing strategies, right,

0:45:05.560 --> 0:45:08.440
<v Speaker 1>Like having a bigger number to point to is a

0:45:08.440 --> 0:45:11.719
<v Speaker 1>way of saying, this is how we differentiate our product

0:45:11.920 --> 0:45:16.200
<v Speaker 1>from our competitors. So knowing that being savvy as a

0:45:16.239 --> 0:45:19.240
<v Speaker 1>consumer is really important, right, Being able to see through

0:45:19.360 --> 0:45:22.960
<v Speaker 1>the marketing speak in order to understand what's actually being

0:45:23.000 --> 0:45:25.560
<v Speaker 1>sold to you. That is critical, especially when you're talking

0:45:25.600 --> 0:45:29.759
<v Speaker 1>about something like the centerpiece of a home theater, which

0:45:29.840 --> 0:45:33.759
<v Speaker 1>is going to presumably be a fairly expensive technology, whether

0:45:33.800 --> 0:45:36.920
<v Speaker 1>it's a television or a projector so it behooves you

0:45:37.000 --> 0:45:40.480
<v Speaker 1>to do this kind of research, understand what these components do.

0:45:40.800 --> 0:45:43.200
<v Speaker 1>Also think about the other things you want to have

0:45:43.360 --> 0:45:45.680
<v Speaker 1>as part of your home theater and make sure they're

0:45:45.680 --> 0:45:48.920
<v Speaker 1>all compatible before you go all in, because there's nothing

0:45:48.920 --> 0:45:52.000
<v Speaker 1>worse than getting a whole bunch of pieces of technology together,

0:45:52.239 --> 0:45:55.200
<v Speaker 1>hooking them up and then realizing there's a compatibility issue.

0:45:55.600 --> 0:46:00.000
<v Speaker 1>I've had that happened to me in different aspects numerous times.

0:46:00.040 --> 0:46:03.480
<v Speaker 1>It is incredibly frustrating and disheartening because you're so excited

0:46:03.520 --> 0:46:05.640
<v Speaker 1>going into it. So it's good to know this stuff

0:46:06.040 --> 0:46:10.680
<v Speaker 1>before you really start making purchases. Well, I'm gonna wrap

0:46:10.719 --> 0:46:13.400
<v Speaker 1>this up now for the televisions, but we will do

0:46:13.440 --> 0:46:15.920
<v Speaker 1>a couple more episodes. I want to talk about sound.

0:46:16.160 --> 0:46:18.719
<v Speaker 1>We need to talk about sound systems for home theaters

0:46:18.719 --> 0:46:22.600
<v Speaker 1>and what all those mean, because that's another confusing technological

0:46:22.880 --> 0:46:25.759
<v Speaker 1>mind field to walk through, right because there's so many

0:46:25.800 --> 0:46:30.359
<v Speaker 1>different variations on surround sound and which ones are right

0:46:30.440 --> 0:46:32.600
<v Speaker 1>for you. I also want to talk about some of

0:46:32.640 --> 0:46:35.960
<v Speaker 1>the other components that you would find, like what are

0:46:36.120 --> 0:46:40.160
<v Speaker 1>the differences in the different resolution video streaming devices and

0:46:40.239 --> 0:46:43.080
<v Speaker 1>video playing devices you can find? Does it make sense

0:46:43.120 --> 0:46:45.759
<v Speaker 1>to buy an eight K television right now? How much

0:46:45.800 --> 0:46:49.840
<v Speaker 1>eight K content is out there? What are the limiting factors?

0:46:50.080 --> 0:46:52.000
<v Speaker 1>So we're gonna talk about more of those things in

0:46:52.000 --> 0:46:55.319
<v Speaker 1>our our next episode, but this episode we're going to

0:46:55.480 --> 0:46:57.759
<v Speaker 1>wrap up. I hope you enjoyed it. If you have

0:46:57.840 --> 0:47:00.160
<v Speaker 1>suggestions for topics I should cover in future EPISO, it's

0:47:00.160 --> 0:47:02.560
<v Speaker 1>a tech stuff, please reach out to me and let

0:47:02.600 --> 0:47:06.080
<v Speaker 1>me know. The best way is on Twitter. Um you

0:47:06.120 --> 0:47:09.600
<v Speaker 1>can tell me about things I messed up in old articles.

0:47:09.640 --> 0:47:11.520
<v Speaker 1>I can't change them. I don't work for Health Stuff

0:47:11.520 --> 0:47:14.960
<v Speaker 1>Works anymore. But um, you know, we can always write

0:47:15.000 --> 0:47:17.880
<v Speaker 1>to the editor and say, hey, we should really change

0:47:17.920 --> 0:47:20.080
<v Speaker 1>this or you should really change this, because I can't.

0:47:20.160 --> 0:47:22.400
<v Speaker 1>I can't do it because um, I would like to

0:47:22.440 --> 0:47:26.799
<v Speaker 1>see that happen. I you know, I I'll own up

0:47:26.840 --> 0:47:31.279
<v Speaker 1>to when I goof and using a gender now at

0:47:31.280 --> 0:47:34.759
<v Speaker 1>the very beginning of an article that should be universally

0:47:35.440 --> 0:47:38.759
<v Speaker 1>you know, applicable. That was a That was a bad

0:47:39.360 --> 0:47:41.759
<v Speaker 1>That was a bad call on my part. So yeah,

0:47:42.160 --> 0:47:45.279
<v Speaker 1>glad that I was called out for that. Uh. I

0:47:45.320 --> 0:47:47.840
<v Speaker 1>mean it stinks that had happened, but that's my fault,

0:47:47.960 --> 0:47:50.920
<v Speaker 1>not not not the person who told me. If you

0:47:51.000 --> 0:47:52.880
<v Speaker 1>have any other suggestions, like I said, hit me up

0:47:52.920 --> 0:47:55.880
<v Speaker 1>on Twitter Tech Stuff hs W and I'll talk to

0:47:55.920 --> 0:48:04.719
<v Speaker 1>you again really soon. Text Stuff is an I Heart

0:48:04.800 --> 0:48:08.560
<v Speaker 1>Radio production. For more podcasts from I Heart Radio, visit

0:48:08.600 --> 0:48:11.640
<v Speaker 1>the I Heart Radio app, Apple Podcasts, or wherever you

0:48:11.760 --> 0:48:13.080
<v Speaker 1>listen to your favorite shows.