WEBVTT - Bloomberg Screentime Special

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<v Speaker 1>We're from BHARD. We're Innovation, Money and Power Collie in

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<v Speaker 1>Silicon Valley, NBN. This is Bloomberg Technology with Caroline Hyde

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<v Speaker 1>and Ed Ludlow.

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<v Speaker 2>Welcome to a special edition of Bloomberg Technology Live from

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<v Speaker 2>Bloomberg screen Time in Los Angeles. Coming up this hour,

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<v Speaker 2>we'll bring you conversations from some of the biggest names

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<v Speaker 2>in the entertainment industry.

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<v Speaker 3>So today we're going to be speaking with top celebrities, entrepreneurs,

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<v Speaker 3>moguls across what is a changing media landscape. And we're

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<v Speaker 3>starting with Bloomberg's Lucas Shaw, the managing editor who leads

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<v Speaker 3>screen Time, our own celebrity exactly. And screen time is

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<v Speaker 3>the coverage of popular culture. It is a huge global

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<v Speaker 3>industry and it kicked off last night with Live Nation.

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<v Speaker 3>Mike Rippino and I came to realize something sitting in

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<v Speaker 3>the audience that Live Nation is peerless. If you think

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<v Speaker 3>about its business concerts is one fastest of it around

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<v Speaker 3>the world. It was such an engaging conversation. Honestly, it

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<v Speaker 3>was a CEO of a company that was refreshingly honest.

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<v Speaker 3>You did the interview, you talk about it. Where do

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<v Speaker 3>you want to go with that?

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<v Speaker 4>Well, look to your point, he has no peers, and

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<v Speaker 4>I think he also serves sort of like a founder.

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<v Speaker 4>Like I find that founders are more candidate interviews because

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<v Speaker 4>they kind of don't care. They don't have as many

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<v Speaker 4>people that answer to. And he's been running that business

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<v Speaker 4>now for almost twenty years.

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<v Speaker 1>Right.

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<v Speaker 4>They are the biggest concert promoter in the world by

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<v Speaker 4>a wide mile. They're the biggest ticket seller because a

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<v Speaker 4>ticketmaster by a lot. He knows that, he's confident. He

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<v Speaker 4>has relationships with every artist. When they want to know

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<v Speaker 4>what should I do with my tour? They call him,

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<v Speaker 4>and so he can be a little you know, he

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<v Speaker 4>can poke fun at the government which is suing him

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<v Speaker 4>right now. He can do things like that in a

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<v Speaker 4>way that I don't think other CEOs can.

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<v Speaker 5>But he can poke the bear.

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<v Speaker 2>But the bear wants to spin up this size and

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<v Speaker 2>scale that he's managed to build up.

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<v Speaker 5>And so what was his reaction to all of this?

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<v Speaker 1>Well, I thought it was interesting.

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<v Speaker 4>I asked him, as a way of get into the

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<v Speaker 4>DOJ question, if he would sell Ticketmaster, which is something

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<v Speaker 4>that the DJ would like him to do.

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<v Speaker 1>Right.

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<v Speaker 4>They want to break up Live Nation and Ticketmaster, which

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<v Speaker 4>is sort of where this all started with a merger

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<v Speaker 4>many years ago. He's like, some days, yes, because Ticketmaster

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<v Speaker 4>is the biggest pain for him. That's when fans get

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<v Speaker 4>mad when tickets still get sold. But if you talk

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<v Speaker 4>to anyone at the company, they're pretty confident that they're

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<v Speaker 4>going to win this DOJ suit because they don't think

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<v Speaker 4>that the DOJ really understands the music business. And I think,

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<v Speaker 4>if they were being honest, they're also maybe kind of

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<v Speaker 4>hoping that the people in charge of the DOJ will

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<v Speaker 4>be different by the time this is done.

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<v Speaker 3>So what you did well, and if you're just joining us, right,

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<v Speaker 3>what we're talking about is media and entertainment. But a

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<v Speaker 3>company that's been in the headlines because of Taylor Swift

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<v Speaker 3>and then Oasis, But they kind of have two parts

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<v Speaker 3>of their business and you helped us learn about that.

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<v Speaker 3>There's ticketing and then I think promotion. Yeah, just explain it.

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<v Speaker 1>So Live Nation is a concert promoter.

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<v Speaker 4>That means that they're the people who are in charge

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<v Speaker 4>of putting on a show.

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<v Speaker 1>Right.

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<v Speaker 4>When you're a promoter, you make very little money because

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<v Speaker 4>the artist keeps.

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<v Speaker 1>Almost all of the tickets sit, which seems fair totally.

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<v Speaker 4>The promoter can make money from merchandise, can make money

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<v Speaker 4>from food and beverage, that sort of thing.

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<v Speaker 1>They also own a ticket seller.

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<v Speaker 4>Ticket sellers similarly, don't make very much money from the

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<v Speaker 4>actual tickets being sold.

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<v Speaker 1>They make their money from the fees.

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<v Speaker 4>But when we're talking about profit margins, content promotion is

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<v Speaker 4>a very low margin business. Ticket selling is a better

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<v Speaker 4>business Live Nation. You add in advertising, which they do.

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<v Speaker 4>They sell sponsorships and ticketing, and advertising is actually where

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<v Speaker 4>they make most of their money. But the promotion is

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<v Speaker 4>sort of the meat of the business, and so the

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<v Speaker 4>whole package works really well. But it's also something that

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<v Speaker 4>some people feel is unfair.

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<v Speaker 2>We're going to be listening to part of that interview

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<v Speaker 2>that you conducted last night in a moment, but push

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<v Speaker 2>us forward to today. We are currently sat in LA

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<v Speaker 2>It's about to get fiercely hot. It's going to get

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<v Speaker 2>crowded in here, and with excitement. You've got others in

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<v Speaker 2>the music industry, Ron for example.

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<v Speaker 4>Yeah, I really hope it's not too hot today, but

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<v Speaker 4>it is a concern. Look, Scooter doesn't do very many interviews.

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<v Speaker 4>He's had a pretty tumultuous couple of years. There was

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<v Speaker 4>sort of this period where he basically stopped managing a

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<v Speaker 4>lot of his biggest clients, justin Bieber Ariana Grande. It

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<v Speaker 4>was reported as they fired him. I think it was

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<v Speaker 4>sort of a conscious uncoupling in the term of Gwynne

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<v Speaker 4>Paltrow and Chris Martin. But I'm very excited to talk

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<v Speaker 4>to him about that and about sort of discovering talent

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<v Speaker 4>and how that works, because there's a lot of concern

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<v Speaker 4>that it's hard for artists to break out. Right now, We've.

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<v Speaker 2>Got so many great conversations coming up, Sean Evans, you

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<v Speaker 2>gonna be listening to Matt Stone. Cannot wait for that

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<v Speaker 2>conversation all about South Park. Look as sure, what a

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<v Speaker 2>legend who's currently running this event for us.

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<v Speaker 5>We thank him.

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<v Speaker 2>Meanwhile, those panels actually did kick off yesterday as we're saying,

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<v Speaker 2>let's just listen to a little bit of that conversation

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<v Speaker 2>the CEO of Live Nation, Michael Rappino, who says they

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<v Speaker 2>actually want resale prices to be capped.

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<v Speaker 6>Listening Unfortunately, those ten times a year when you have

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<v Speaker 6>ten million people trying to buy a million Oasis tickets,

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<v Speaker 6>you know, nice way to tell nine million passionate fans,

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<v Speaker 6>sorry the store is closed. So you know that that

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<v Speaker 6>creates lots of tens and they go online and they

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<v Speaker 6>see paid, they see you ten pages of secondary tickets

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<v Speaker 6>and they get pissed off.

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<v Speaker 4>If you had a magic wand or you were you

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<v Speaker 4>were a third of named Emperor for the day, and

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<v Speaker 4>you could change just change ticketing however you wanted, what

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<v Speaker 4>would you do?

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<v Speaker 6>It's it's a great question. The problem is professional bots

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<v Speaker 6>all around the world. You know, we got hit by

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<v Speaker 6>multi billions of bots on the Oasis on sale, you know,

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<v Speaker 6>so there are professional twelve billion dollar business trying to

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<v Speaker 6>capture all those seats, right, so it's an arms race

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<v Speaker 6>with us trying to stop them. Not let them in

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<v Speaker 6>the door, let them, not let them hold the tickets.

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<v Speaker 6>You shouldn't have a middleman that has nothing invested in

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<v Speaker 6>the business make any money from it. So we would

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<v Speaker 6>love it regulated in some sense, cap it at twenty percent.

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<v Speaker 1>Some people can make a little money. That would be the.

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<v Speaker 6>Biggest part that we get. The most engine on the

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<v Speaker 6>an cell.

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<v Speaker 1>Is that right now? Right?

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<v Speaker 3>That was Live Nation CEO Michael Rapino, and it was

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<v Speaker 3>refreshingly honest in that conversation with Lucas Shaw. Many more

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<v Speaker 3>conversations like that coming up throughout the day. Okay, on

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<v Speaker 3>this program Bloomberg Technology, We're going to talk video generation

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<v Speaker 3>in the context of AI and much more with Runway

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<v Speaker 3>CEO Chris the baal of Anezuela.

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<v Speaker 7>That's coming up next.

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<v Speaker 3>This is Bloomberg Technology on the Road screen Time, Los Angeles, Hollywood.

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<v Speaker 3>All right, if you're just joining us, this is Bloomberg

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<v Speaker 3>Technology on the road in Hollywood at screen Time. Runway

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<v Speaker 3>is using AI to revolutionize the entertainment industry. The company's

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<v Speaker 3>teamed up with Lionsgate Studios to build AI models and

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<v Speaker 3>now has backing to produce dozens of films, movies literally

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<v Speaker 3>about it.

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<v Speaker 7>Runway CEO Chris bell Anezuela joins.

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<v Speaker 3>Us and that deal. How real is it? The process

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<v Speaker 3>the production of making a film in partnership using your technology.

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<v Speaker 1>Yeah, so it's a first off.

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<v Speaker 8>It's kind kind of the ill and the idea behind

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<v Speaker 8>it really is to take the Lionsgate team further with

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<v Speaker 8>the technology. We're at the crossing point where AI is

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<v Speaker 8>becoming really useful for filmmaking, and so what we really

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<v Speaker 8>want to make sure is that we help creative filmmakers, artists,

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<v Speaker 8>studios really understand how to use it in the best

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<v Speaker 8>way possible, and so what we did with Lionsgate it's

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<v Speaker 8>I think something we've been trying to do for a

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<v Speaker 8>long time, basically to reach the gap between AI and

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<v Speaker 8>Hollywood and bring this technology in much more accessible ways

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<v Speaker 8>too many fast.

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<v Speaker 7>As you know, I love the detail of things.

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<v Speaker 3>Are we talking about filmmakers at Lionsgate sitting as a

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<v Speaker 3>computer using your your your software as part of their process?

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<v Speaker 1>Yeah, that's kind of the point.

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<v Speaker 8>There's many tasks in the development of a movie where

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<v Speaker 8>you and in bad AI.

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<v Speaker 7>Or our models and make that cheaper and faster.

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<v Speaker 8>So if you're iterating through storyboarding or previousizations or visual effects,

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<v Speaker 8>you can use our models, and filmmakers are now understanding

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<v Speaker 8>how to use these models in ways that are very

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<v Speaker 8>useful for them, right. But I think that's the key

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<v Speaker 8>aspect of it, which is for a long time it

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<v Speaker 8>has been seen as this kind of a system that

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<v Speaker 8>creates movies on its own, right, And it's really not

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<v Speaker 8>like that.

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<v Speaker 7>It's really a tool for.

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<v Speaker 8>Directors on filmmakers, And with the lens Geed deal, what

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<v Speaker 8>we really want to make sure they understand is that

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<v Speaker 8>they can take that further for the movies and becomes

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<v Speaker 8>a really cost effective tool to you. So again, if

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<v Speaker 8>you're spending hundreds of self dollars in making a shot,

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<v Speaker 8>making a visual effects a scene, you can now use

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<v Speaker 8>Runway to kind of reduce that cost and move faster

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<v Speaker 8>and to better results.

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<v Speaker 2>You've been improving your models, Yes, how costly does that become?

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<v Speaker 8>Remain there's definitely research that has to be done to

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<v Speaker 8>train the models on the first end, but then running

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<v Speaker 8>the models and using them has become much more cost

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<v Speaker 8>effective over time. And I don't know, I think we're yet

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<v Speaker 8>at the point where you will see an optimization, like

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<v Speaker 8>we're going to optimize the models even more so the

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<v Speaker 8>cost of running them will be even cheaper and faster.

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<v Speaker 2>Let's just talk a little bit about therefore, is you're

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<v Speaker 2>building your offering, you're winning over new clients like Lionsgate.

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<v Speaker 2>We think about where we were this time last year.

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<v Speaker 2>We think about Hollywood in strike mode because in large

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<v Speaker 2>part because ourtivision intelligence. What sort of conversations you had

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<v Speaker 2>to have to get people comfortable with this technology.

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<v Speaker 8>Well, the first thing that I think it's important to

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<v Speaker 8>remember is that Hollywood is the history of technology. Like

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<v Speaker 8>we are here because of technological breakthrough, right, and so

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<v Speaker 8>we sometimes forget that ourd and technology kind of like

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<v Speaker 8>come together always, and for us it's like this may

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<v Speaker 8>defind a little bit of technology. Again, if you understand

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<v Speaker 8>AI as a tool for humans, then it changes the

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<v Speaker 8>narrative and it's less about fearing it and more about

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<v Speaker 8>embracing it and you realize how.

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<v Speaker 1>You can actually use it. And I think what we

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<v Speaker 1>need to.

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<v Speaker 8>Do right now is kind of like educate more and

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<v Speaker 8>show the potential. There's also challenges of the technology. It's

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<v Speaker 8>not a kind of technology. It's not a perfect tool.

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<v Speaker 8>There are things that are not exactly working as they should,

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<v Speaker 8>but that's kind of the point, as you need to

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<v Speaker 8>improve them and make it even better. And I think

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<v Speaker 8>part of it is just like showing more people, more producers,

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<v Speaker 8>more Hollywood studios, really the potential of film.

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<v Speaker 3>And you said because about Caroline and I use text

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<v Speaker 3>to text, texted image, text and video tools every day.

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<v Speaker 3>I love technology, but I also just love film. Yeah,

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<v Speaker 3>and there comes a point where I just want to

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<v Speaker 3>ask if AI really can give the same feeling create

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<v Speaker 3>film and movie and content that is as authentic as

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<v Speaker 3>the great filmmakers can make it with their hands and

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<v Speaker 3>their eyes and camera.

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<v Speaker 7>What do you think about that?

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<v Speaker 8>Well, the interesting thing is filmmaking and stories and art

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<v Speaker 8>are never really about the denali are about conveying feeling

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<v Speaker 8>and emotion. Are about connecting with the viewer and telling

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<v Speaker 8>and make you feel something. Right, You never watch a

0:11:02.040 --> 0:11:04.920
<v Speaker 8>movie because how it was made right, or the cameras

0:11:04.960 --> 0:11:06.160
<v Speaker 8>that were used to make the movies.

0:11:06.240 --> 0:11:07.560
<v Speaker 7>Right, You watch your real nerves.

0:11:08.080 --> 0:11:10.720
<v Speaker 8>Yeah, yes, but maybe even though like after the fact

0:11:10.760 --> 0:11:12.679
<v Speaker 8>that you like the movie, right, you can go deeper

0:11:12.679 --> 0:11:14.800
<v Speaker 8>into how it was made. But ninety nine percent of

0:11:14.840 --> 0:11:17.600
<v Speaker 8>the world which is movie because they feel something because

0:11:17.640 --> 0:11:20.320
<v Speaker 8>they connect with it, And so ai you think about

0:11:20.360 --> 0:11:22.600
<v Speaker 8>it as a tool, can help you kind of connect

0:11:22.640 --> 0:11:25.040
<v Speaker 8>with your audience, can help you deliver that message, can

0:11:25.080 --> 0:11:27.920
<v Speaker 8>help you tell us stories. And so right now, I

0:11:27.920 --> 0:11:31.520
<v Speaker 8>think we're fascinating by the technoli itself because it is fascinating,

0:11:31.520 --> 0:11:35.720
<v Speaker 8>it's revolutionary, it's changing the game. It's incredibly new and exciting.

0:11:36.120 --> 0:11:38.840
<v Speaker 8>But at the same time, if you want to focus

0:11:38.840 --> 0:11:41.079
<v Speaker 8>on art and filmmaking, it's important that we switch the

0:11:41.160 --> 0:11:44.120
<v Speaker 8>narrative to storytelling to people and how they use it

0:11:44.320 --> 0:11:46.920
<v Speaker 8>and how they convey stories with technology and less about

0:11:47.040 --> 0:11:49.680
<v Speaker 8>how which AI or which technology was used behind the scenes.

0:11:49.800 --> 0:11:53.720
<v Speaker 2>You've been telling stories to raise money, and you've got some.

0:11:53.640 --> 0:11:56.120
<v Speaker 5>Really interesting investors because.

0:11:56.040 --> 0:11:57.160
<v Speaker 2>Not many of them are going to be in the

0:11:57.160 --> 0:12:00.599
<v Speaker 2>world of art and creation. In fact, you've got Nvidio salesforce.

0:12:00.960 --> 0:12:02.440
<v Speaker 2>What do they want to see out of you? Why

0:12:02.480 --> 0:12:04.800
<v Speaker 2>do you have these sort of strategic investors coming on

0:12:05.480 --> 0:12:07.800
<v Speaker 2>like an Nvidia and what do they earn it?

0:12:07.960 --> 0:12:08.120
<v Speaker 9>Well?

0:12:08.120 --> 0:12:10.280
<v Speaker 8>I think they are telling stories and their users are

0:12:10.320 --> 0:12:14.679
<v Speaker 8>also telling stories. Again, you can think about storytelling as Hollywood,

0:12:14.840 --> 0:12:17.640
<v Speaker 8>as media, as films, but okay, you think about companies.

0:12:17.720 --> 0:12:20.640
<v Speaker 8>Companies are also telling stories when they're advertising, when they're

0:12:20.640 --> 0:12:23.200
<v Speaker 8>doing marketing, when they're communicating with they're users, and so

0:12:23.280 --> 0:12:26.000
<v Speaker 8>if you can help them also deliver better messages, then

0:12:26.000 --> 0:12:28.120
<v Speaker 8>that's also a form of storytelling. Perhaps it's not as

0:12:28.160 --> 0:12:29.719
<v Speaker 8>the art kind of like form, but it's still like

0:12:29.760 --> 0:12:31.320
<v Speaker 8>a former video. You want to make sure we can

0:12:31.400 --> 0:12:33.599
<v Speaker 8>work with companies like that that are great and have

0:12:33.640 --> 0:12:34.760
<v Speaker 8>been great partners for us for all long.

0:12:35.040 --> 0:12:38.000
<v Speaker 3>For at least a year, I've been hearing about Runway

0:12:38.000 --> 0:12:41.120
<v Speaker 3>and your name comes up a lot. Open AI has

0:12:41.200 --> 0:12:44.040
<v Speaker 3>Sora on the show. In the last week we talked

0:12:44.040 --> 0:12:47.440
<v Speaker 3>about Meta's new tool. Yeah, but you have a very

0:12:47.920 --> 0:12:52.079
<v Speaker 3>singular focus. Where do you think you stand in your

0:12:52.120 --> 0:12:55.800
<v Speaker 3>competence and as a business relative to that competition of

0:12:55.840 --> 0:12:56.800
<v Speaker 3>open AI and Meta.

0:12:57.040 --> 0:12:57.280
<v Speaker 1>Yeah.

0:12:57.320 --> 0:13:00.559
<v Speaker 8>Look, when we started this seven years ago, it was

0:13:00.559 --> 0:13:02.760
<v Speaker 8>a very new field, and I think we prevent over

0:13:02.840 --> 0:13:06.480
<v Speaker 8>time that it's a really exciting and worthwhile time field

0:13:06.480 --> 0:13:08.400
<v Speaker 8>to spend time. And it's an industry that's going and

0:13:08.440 --> 0:13:11.079
<v Speaker 8>it's changing. And I think when you create a market

0:13:11.160 --> 0:13:13.120
<v Speaker 8>and you create a good opportunity, you will have competition.

0:13:13.240 --> 0:13:15.760
<v Speaker 8>I think it's it's unreal to think that no one

0:13:15.800 --> 0:13:17.439
<v Speaker 8>else will try to build what we're building. But at

0:13:17.440 --> 0:13:19.440
<v Speaker 8>the same time, we're very much in the long term

0:13:19.480 --> 0:13:22.760
<v Speaker 8>horizon strategy, like everything we're building is not really about

0:13:23.160 --> 0:13:25.520
<v Speaker 8>video to the eights around everything else that we can

0:13:25.559 --> 0:13:28.439
<v Speaker 8>build to create better tools for storytellers over the world,

0:13:28.679 --> 0:13:30.640
<v Speaker 8>And so video is only a first kind of like

0:13:30.880 --> 0:13:34.680
<v Speaker 8>stepping stone, but working towards audio, towards images, towards three D.

0:13:34.960 --> 0:13:37.680
<v Speaker 8>Just a collective system and collective set of tools and

0:13:37.760 --> 0:13:39.679
<v Speaker 8>AI system that can help you in all forms of

0:13:39.720 --> 0:13:40.880
<v Speaker 8>storytellings that you want to tell.

0:13:40.960 --> 0:13:43.319
<v Speaker 10>Will you raise more money for that long we will

0:13:43.360 --> 0:13:44.720
<v Speaker 10>have to do whatever we have to do to deliver

0:13:44.880 --> 0:13:48.280
<v Speaker 10>that meeting, you will have to We've been kind of

0:13:48.280 --> 0:13:50.520
<v Speaker 10>like raising almost every year from now since we started

0:13:50.559 --> 0:13:52.040
<v Speaker 10>seven years ago, and IPS.

0:13:52.520 --> 0:13:54.240
<v Speaker 8>We're just focused on building right now.

0:13:54.720 --> 0:13:56.400
<v Speaker 11>We always want to know that about things run by

0:13:56.480 --> 0:14:09.800
<v Speaker 11>CEO Christ about Valenzuela, want a joy to have him.

0:14:09.840 --> 0:14:12.920
<v Speaker 2>We've given you the founder take from La, but let's

0:14:12.960 --> 0:14:16.120
<v Speaker 2>get the analysts take now on the future of entertainment,

0:14:16.160 --> 0:14:19.240
<v Speaker 2>the intertwining of generative AI and the competition we're seeing

0:14:19.240 --> 0:14:20.760
<v Speaker 2>when it comes to streaming in the light we needn't

0:14:20.760 --> 0:14:22.880
<v Speaker 2>see your entertainment analyst, Laura Martin, We're.

0:14:22.720 --> 0:14:24.600
<v Speaker 5>So excited to meet you here in the flat.

0:14:24.720 --> 0:14:27.760
<v Speaker 12>Finally after all this time. Lovely to be here.

0:14:27.680 --> 0:14:29.640
<v Speaker 2>And you were just here listening to what Crista Bell

0:14:29.800 --> 0:14:32.560
<v Speaker 2>was talking about in terms of the Runway deal working

0:14:32.600 --> 0:14:35.360
<v Speaker 2>with Lionsgate and for you. How much is generative AI

0:14:35.480 --> 0:14:36.960
<v Speaker 2>changing up the game of the companies you cover?

0:14:37.600 --> 0:14:39.000
<v Speaker 12>You know, I think it's changing it a lot.

0:14:39.120 --> 0:14:41.760
<v Speaker 13>I see it most in my tech first companies because

0:14:41.760 --> 0:14:45.760
<v Speaker 13>they have to adopt generalor AI. These content storytelling companies,

0:14:45.800 --> 0:14:47.600
<v Speaker 13>I think are going to be a little slower because

0:14:47.600 --> 0:14:51.200
<v Speaker 13>you watch consumers watch movies because it's storytelling. But I

0:14:51.200 --> 0:14:54.680
<v Speaker 13>think Generator VII opens up poor creative windows.

0:14:54.800 --> 0:14:56.800
<v Speaker 3>Let me just jump in and say, for oblionbo Telogy,

0:14:56.840 --> 0:14:59.520
<v Speaker 3>and you cover public equities, but it's tech companies, but

0:14:59.560 --> 0:15:01.360
<v Speaker 3>also some the media and entertainment names.

0:15:01.440 --> 0:15:03.720
<v Speaker 7>Yes, and let's give that context and go from their.

0:15:03.640 --> 0:15:06.000
<v Speaker 12>Current So I think it's really important.

0:15:06.000 --> 0:15:07.440
<v Speaker 13>I think we don't know how much is going to

0:15:07.480 --> 0:15:11.600
<v Speaker 13>affect Hollywood because under the strikes they prohibited the use

0:15:11.600 --> 0:15:14.080
<v Speaker 13>of Generative AI for three years of their deals, so

0:15:14.120 --> 0:15:16.240
<v Speaker 13>it won't affect Hollywood quite as quickly, at least the

0:15:16.240 --> 0:15:18.200
<v Speaker 13>big studios. But I think Runway is going to be

0:15:18.240 --> 0:15:20.880
<v Speaker 13>really important to the future of entertainment, to.

0:15:20.880 --> 0:15:22.200
<v Speaker 5>The future of hiring.

0:15:22.360 --> 0:15:23.960
<v Speaker 2>I mean, how much do you start to see this

0:15:24.040 --> 0:15:27.240
<v Speaker 2>becoming a profit generators to a certain extent because they're

0:15:27.240 --> 0:15:28.280
<v Speaker 2>able to strip out costs.

0:15:28.720 --> 0:15:31.560
<v Speaker 13>So since we're sitting in Hollywood, I'll be respectful of

0:15:31.600 --> 0:15:33.360
<v Speaker 13>the guilds and say that I think of what it

0:15:33.400 --> 0:15:36.360
<v Speaker 13>first does first is open up new areas of creativity.

0:15:36.440 --> 0:15:39.120
<v Speaker 13>Just like animation unleashes has created to give you and

0:15:39.160 --> 0:15:43.240
<v Speaker 13>draw anything. I think that's what Generative AI does over time.

0:15:43.800 --> 0:15:45.840
<v Speaker 13>What I am hearing from companies that are in the

0:15:45.880 --> 0:15:48.840
<v Speaker 13>tech world that are adopting generator. By is they think

0:15:48.880 --> 0:15:52.440
<v Speaker 13>they can cut costs where it applies in segments where

0:15:52.440 --> 0:15:53.960
<v Speaker 13>it applies by twenty to thirty percent.

0:15:55.080 --> 0:15:56.200
<v Speaker 7>The players are different.

0:15:56.280 --> 0:15:58.440
<v Speaker 3>I think it's been so interesting to be here with

0:15:58.560 --> 0:16:01.760
<v Speaker 3>Caroline for twenty four hours. Is go to the studios,

0:16:01.840 --> 0:16:06.120
<v Speaker 3>to drive past Warner Brothers, beyond the Disney lot and

0:16:06.560 --> 0:16:09.200
<v Speaker 3>actually learn a bit about the history, and then consider

0:16:09.240 --> 0:16:12.840
<v Speaker 3>the money that they're deploying to try and either catch

0:16:12.880 --> 0:16:16.600
<v Speaker 3>up with Netflix, frankly, or try and do something a

0:16:16.600 --> 0:16:19.480
<v Speaker 3>bit different. Caroline had fantastic conversation on stage with Amazon

0:16:19.560 --> 0:16:22.880
<v Speaker 3>last night. In the context of Prime you covered those names,

0:16:23.120 --> 0:16:24.640
<v Speaker 3>which do you think is ahead?

0:16:25.320 --> 0:16:27.640
<v Speaker 12>Well, if we're talking about winners clinically.

0:16:27.280 --> 0:16:30.000
<v Speaker 3>And I'm talking about video, you know, entertainment in the

0:16:30.040 --> 0:16:31.880
<v Speaker 3>context of film and television.

0:16:31.520 --> 0:16:32.960
<v Speaker 12>YouTube one, we're done.

0:16:32.960 --> 0:16:36.360
<v Speaker 13>Wow, Amazon's next, Amazon's on the prowl, it's coming up.

0:16:36.760 --> 0:16:40.360
<v Speaker 7>But on YouTube YouTube one. That's a definitive statement from you.

0:16:41.240 --> 0:16:43.320
<v Speaker 13>It is my point of view, ten percent of total

0:16:43.320 --> 0:16:47.160
<v Speaker 13>streaming viewing in Netflix's next at seven point five, so

0:16:47.320 --> 0:16:49.280
<v Speaker 13>YouTube is viewed both on the big screen. Because of

0:16:49.320 --> 0:16:52.600
<v Speaker 13>the NFL deal, they've now done and because user generated

0:16:52.600 --> 0:16:54.080
<v Speaker 13>contact on both mobile phones and on.

0:16:54.000 --> 0:16:56.640
<v Speaker 3>The connected I like data as much as the next person, Laura,

0:16:56.680 --> 0:16:58.560
<v Speaker 3>but you can be a bit more romantic than that

0:16:58.760 --> 0:17:02.280
<v Speaker 3>about you know. So I'm a massive rings of power.

0:17:03.360 --> 0:17:05.440
<v Speaker 3>I'm a massive rings of power nerd. And I was

0:17:05.520 --> 0:17:06.920
<v Speaker 3>trying to get Caroline into that.

0:17:07.359 --> 0:17:08.280
<v Speaker 7>I don't know, what do you think?

0:17:08.400 --> 0:17:10.879
<v Speaker 3>I find YouTube interesting, but I don't go there to

0:17:10.920 --> 0:17:13.520
<v Speaker 3>watch the content I'm super passionate about.

0:17:13.560 --> 0:17:15.480
<v Speaker 2>And so is that the element that we'll start to

0:17:15.480 --> 0:17:18.320
<v Speaker 2>see them bringing originals bringing I mean, at the moment

0:17:18.359 --> 0:17:23.840
<v Speaker 2>it's user generator content. We've got Amazon doing originals, movie making,

0:17:23.880 --> 0:17:27.719
<v Speaker 2>They're also doing live sports. What will YouTube end up

0:17:27.840 --> 0:17:28.440
<v Speaker 2>offering us?

0:17:28.640 --> 0:17:30.720
<v Speaker 13>Well, I remember when Survivor first launch, which was the

0:17:30.760 --> 0:17:33.800
<v Speaker 13>original reality program. I mean, everybody said, this is junk,

0:17:33.920 --> 0:17:36.160
<v Speaker 13>this is trash, This is never going to catch on.

0:17:36.720 --> 0:17:39.160
<v Speaker 13>You know, people who watch YouTube user generator.

0:17:38.840 --> 0:17:40.320
<v Speaker 12>Content think it's premium program.

0:17:40.320 --> 0:17:42.600
<v Speaker 13>I mean, you may not, but it turns out it

0:17:42.640 --> 0:17:45.080
<v Speaker 13>reaches global audiences on YouTube.

0:17:46.160 --> 0:17:48.480
<v Speaker 7>And I really believe in YouTube.

0:17:48.480 --> 0:17:51.760
<v Speaker 3>But I'm just talking about in the evening, when you

0:17:51.840 --> 0:17:53.720
<v Speaker 3>go home after work and you want to watch a

0:17:53.720 --> 0:17:54.639
<v Speaker 3>piece of television.

0:17:55.400 --> 0:17:58.080
<v Speaker 7>I'm not going to YouTube, But carry on, please, I.

0:17:58.000 --> 0:18:01.880
<v Speaker 13>Think anecdotal not statistical to suggest that sort of everybody.

0:18:01.920 --> 0:18:04.439
<v Speaker 13>I think something like eighty five percent of consumers that

0:18:04.560 --> 0:18:08.880
<v Speaker 13>watch video globally or on YouTube weekly, so their data

0:18:08.960 --> 0:18:09.719
<v Speaker 13>is really compelling.

0:18:09.760 --> 0:18:12.360
<v Speaker 5>Now on YouTube, I think, what's interesting you mentioned Survivor.

0:18:12.400 --> 0:18:13.360
<v Speaker 5>I'm actually having a.

0:18:13.320 --> 0:18:17.840
<v Speaker 2>Conversation later with unscripted executives for Peacock, and that's all

0:18:17.880 --> 0:18:21.680
<v Speaker 2>about Love Island and traitors and the new Age and Survivor.

0:18:22.720 --> 0:18:25.000
<v Speaker 5>What then of the Peacocks? What then of the paramounts,

0:18:25.000 --> 0:18:25.600
<v Speaker 5>what then.

0:18:25.560 --> 0:18:29.920
<v Speaker 2>Of be not Key Disney, Netflix, Amazon YouTube?

0:18:30.280 --> 0:18:32.040
<v Speaker 13>So I just think we need to think about the

0:18:32.119 --> 0:18:33.800
<v Speaker 13>job to be done, and the job to be done is.

0:18:33.800 --> 0:18:34.919
<v Speaker 12>To entertain consumers.

0:18:35.000 --> 0:18:38.800
<v Speaker 13>Now, consumers globally and certainly some consumers will sit through

0:18:38.840 --> 0:18:43.359
<v Speaker 13>two hour movies or one hour dramas or thirty minute sitcoms,

0:18:43.680 --> 0:18:47.159
<v Speaker 13>but they'll also sit through fifteen second TikTok videos or

0:18:47.359 --> 0:18:50.240
<v Speaker 13>thirty second three minute YouTube videos. I think all this

0:18:50.359 --> 0:18:53.640
<v Speaker 13>content is better for consumers, gives consumers more choice.

0:18:53.720 --> 0:18:57.439
<v Speaker 3>This is Bloomberg technology. Let's bring this back to business. Sure,

0:18:57.880 --> 0:19:02.400
<v Speaker 3>if you're an investor, how do you judge Netflix, Disney

0:19:02.520 --> 0:19:06.000
<v Speaker 3>and rank them? Is it the subscriber number and how

0:19:06.160 --> 0:19:09.760
<v Speaker 3>closely are we paying attention to those big, big figure

0:19:09.800 --> 0:19:13.400
<v Speaker 3>dollar figures right and spending on content right?

0:19:13.480 --> 0:19:14.800
<v Speaker 12>So I think what we need to look at.

0:19:14.800 --> 0:19:17.800
<v Speaker 13>What the market cares about today is return on invested capital,

0:19:17.880 --> 0:19:20.919
<v Speaker 13>including your content capital. So right now Netflix is the

0:19:20.960 --> 0:19:24.240
<v Speaker 13>only streamer making money. Wall Street cares about that. Disney

0:19:24.280 --> 0:19:28.680
<v Speaker 13>is recently Disney streaming has recently moved into profitability, and

0:19:28.840 --> 0:19:31.359
<v Speaker 13>especially on those apps, they're switching on the ads and

0:19:31.400 --> 0:19:34.560
<v Speaker 13>they are lowering their content costs. So I do think

0:19:34.600 --> 0:19:36.680
<v Speaker 13>that what we're seeing the problem is it's not Disney

0:19:36.760 --> 0:19:39.439
<v Speaker 13>isn't pure playing. What's happening in their parks margins is

0:19:39.520 --> 0:19:41.800
<v Speaker 13>just as important as what's happening in the streaming business.

0:19:42.119 --> 0:19:44.960
<v Speaker 13>And they have linear TV, so ESPN's super important too.

0:19:45.200 --> 0:19:47.840
<v Speaker 13>When you look at MBA rights doubling on the fees.

0:19:48.280 --> 0:19:50.520
<v Speaker 7>Can we talk a bit about advertising, Sure.

0:19:50.640 --> 0:19:53.720
<v Speaker 3>I find the job of your job really interesting because

0:19:53.760 --> 0:19:56.719
<v Speaker 3>there's something that you can't model for, which is the

0:19:56.760 --> 0:20:00.399
<v Speaker 3>psychology of a consumer. When I was a child, I

0:20:00.440 --> 0:20:03.720
<v Speaker 3>watched ads on TV and it was normal, And there

0:20:03.760 --> 0:20:06.120
<v Speaker 3>was a period of time during the pandemic where there

0:20:06.119 --> 0:20:09.040
<v Speaker 3>were no ads, and then suddenly everyone started doing it

0:20:09.119 --> 0:20:09.560
<v Speaker 3>and there.

0:20:09.440 --> 0:20:13.560
<v Speaker 7>Was a revolt. That actually seems like it's working.

0:20:14.280 --> 0:20:14.560
<v Speaker 1>Yep.

0:20:14.960 --> 0:20:17.359
<v Speaker 13>I think the consumer has to take he has to

0:20:17.480 --> 0:20:19.880
<v Speaker 13>judge his time as a valuable asset. So it's either

0:20:19.920 --> 0:20:22.600
<v Speaker 13>free with ads, which means you just took your time,

0:20:22.640 --> 0:20:25.919
<v Speaker 13>and because the streamers have much lower ad loads four minutes,

0:20:26.000 --> 0:20:28.560
<v Speaker 13>five minutes. Remember at cable tv it was like fourteen

0:20:28.600 --> 0:20:31.240
<v Speaker 13>minute ad loads. Yes, so much lower ad loads, so

0:20:31.280 --> 0:20:33.880
<v Speaker 13>a lower price in a way for an hour of content.

0:20:34.119 --> 0:20:36.160
<v Speaker 13>And I really like some of the innovations where they'll

0:20:36.160 --> 0:20:38.120
<v Speaker 13>show you a video and then you get the next

0:20:38.119 --> 0:20:39.160
<v Speaker 13>program for free.

0:20:39.240 --> 0:20:41.000
<v Speaker 12>I love that because you get good.

0:20:40.880 --> 0:20:43.240
<v Speaker 13>Attention to the ad and you get half an hour

0:20:43.280 --> 0:20:44.280
<v Speaker 13>an hour of free content.

0:20:44.320 --> 0:20:46.359
<v Speaker 12>I think that's a great business model.

0:20:46.560 --> 0:20:48.440
<v Speaker 2>You know, we were just talking last week about M

0:20:48.480 --> 0:20:51.080
<v Speaker 2>and A out of necessity coming in.

0:20:51.200 --> 0:20:52.280
<v Speaker 5>Cable TV land.

0:20:52.520 --> 0:20:55.640
<v Speaker 2>Yes, where is the M and A going to start

0:20:55.680 --> 0:20:58.000
<v Speaker 2>switching on for these content providers because we've been.

0:20:57.960 --> 0:20:59.040
<v Speaker 5>Talking about it for years.

0:21:00.119 --> 0:21:02.919
<v Speaker 13>Unfortunately, you need a different president, you need a different

0:21:02.920 --> 0:21:06.600
<v Speaker 13>White House because the FCCFTC, and DOJ are all appointed

0:21:07.000 --> 0:21:09.960
<v Speaker 13>by the person by the party essentially in the White House,

0:21:10.280 --> 0:21:12.760
<v Speaker 13>and right now under Democrats, M and A is really

0:21:12.800 --> 0:21:15.320
<v Speaker 13>really hard because they believe big is bad, and so

0:21:15.520 --> 0:21:18.159
<v Speaker 13>even these companies that really do need to merge and

0:21:18.280 --> 0:21:21.400
<v Speaker 13>cut costs, they cannot do so as long as there's

0:21:21.440 --> 0:21:23.160
<v Speaker 13>a Democrat administration.

0:21:22.600 --> 0:21:23.280
<v Speaker 5>In the White House.

0:21:24.800 --> 0:21:29.359
<v Speaker 3>Medium Senior Entertainment analyst, Laura Martin, it's really fantastic to

0:21:29.400 --> 0:21:32.159
<v Speaker 3>do this in person. You've been on Bloomberg Technology so

0:21:32.320 --> 0:21:33.120
<v Speaker 3>many times.

0:21:33.320 --> 0:21:35.880
<v Speaker 5>Keep coming, please, and if.

0:21:35.800 --> 0:21:39.280
<v Speaker 3>You're just joining us, this is Bloomberg Technology on the

0:21:39.400 --> 0:21:48.800
<v Speaker 3>road in Hollywood.

0:21:51.640 --> 0:21:54.879
<v Speaker 2>Welcome back to a very special edition of BlueBag Technology.

0:21:54.920 --> 0:21:57.639
<v Speaker 2>We are live from Bloomberg screen Time right here in

0:21:57.680 --> 0:22:02.000
<v Speaker 2>the hearts Hollywood, Yeah, and Hollywood friends, and we're talking

0:22:02.040 --> 0:22:06.520
<v Speaker 2>there for content creation streaming. We were speaking in particular

0:22:06.520 --> 0:22:10.280
<v Speaker 2>about Amazon adding Apple TV Plus to its channel store

0:22:10.320 --> 0:22:12.480
<v Speaker 2>in the US, offering kits of course like ted Lasso

0:22:12.560 --> 0:22:15.520
<v Speaker 2>one that you love slow horses in the video supermarket.

0:22:15.560 --> 0:22:17.680
<v Speaker 2>For the first time, I got to chat with Mike

0:22:17.720 --> 0:22:19.960
<v Speaker 2>Hopkins last night. He's head of Amazon Prime Video and

0:22:20.040 --> 0:22:21.880
<v Speaker 2>Amazon MGM Studios.

0:22:21.920 --> 0:22:24.880
<v Speaker 5>Just take a listen about the deal. We've tried to.

0:22:24.840 --> 0:22:27.320
<v Speaker 14>Become over the last four or five years as a

0:22:27.359 --> 0:22:30.639
<v Speaker 14>first stop entertainment hub for consumers around the world. And

0:22:30.640 --> 0:22:32.439
<v Speaker 14>what I mean by that is, not only do we

0:22:32.480 --> 0:22:35.160
<v Speaker 14>have the prime content that we talked about at the top,

0:22:35.600 --> 0:22:38.200
<v Speaker 14>including Thursday night Football, we have our fourth game this

0:22:38.280 --> 0:22:42.000
<v Speaker 14>season tomorrow night, the NBA coming next year, NASCAR, but

0:22:42.080 --> 0:22:44.959
<v Speaker 14>around the world we also have Champions League throughout Europe

0:22:45.040 --> 0:22:47.960
<v Speaker 14>and a variety of sports as well. So we've got

0:22:47.960 --> 0:22:51.959
<v Speaker 14>our prime programming, but we also offer the world's largest

0:22:52.000 --> 0:22:54.919
<v Speaker 14>tea bod store written by movies and TV shows in

0:22:54.960 --> 0:22:57.160
<v Speaker 14>the world. And then on top of that, we have

0:22:57.240 --> 0:22:59.960
<v Speaker 14>over one hundred partner streaming services that you can subscribe

0:23:00.080 --> 0:23:03.320
<v Speaker 14>to right inside of our application. And what we found

0:23:03.400 --> 0:23:05.760
<v Speaker 14>is consumers. You know, if you think about the number

0:23:05.760 --> 0:23:08.080
<v Speaker 14>of apps and subscriptions you have, it's kind of hard

0:23:08.080 --> 0:23:09.720
<v Speaker 14>to keep track of it all. You're not sure exactly

0:23:09.760 --> 0:23:12.479
<v Speaker 14>where that show or a movie might be. And so

0:23:12.520 --> 0:23:15.159
<v Speaker 14>what we've noticed is people realize they can subscribe to

0:23:15.240 --> 0:23:20.040
<v Speaker 14>Max or Paramount Plus or Lead Pass or Crunchy Role,

0:23:20.080 --> 0:23:23.960
<v Speaker 14>et cetera inside of Prime Video. We see we see

0:23:23.960 --> 0:23:24.920
<v Speaker 14>a lot more engagement.

0:23:24.960 --> 0:23:25.800
<v Speaker 1>We are able to.

0:23:25.680 --> 0:23:28.960
<v Speaker 14>Get subscribers for those those those businesses at a real

0:23:29.000 --> 0:23:32.320
<v Speaker 14>attractive rate, and it's an exciting part of our business.

0:23:32.359 --> 0:23:35.400
<v Speaker 14>In fact, we're gonna announce tonight that we are adding

0:23:35.440 --> 0:23:40.960
<v Speaker 14>Apple TV Plus to our prime video channels propositions and sure, and.

0:23:42.240 --> 0:23:43.879
<v Speaker 5>Why why Apple TV Plus?

0:23:43.920 --> 0:23:46.239
<v Speaker 14>Well, they have great programming and you know, we've had

0:23:46.280 --> 0:23:48.480
<v Speaker 14>a good partnership with Apple on a number of fronts.

0:23:48.480 --> 0:23:50.639
<v Speaker 14>But you know, our companies do a lot of business together.

0:23:50.720 --> 0:23:53.360
<v Speaker 14>And I want to thank ADIEQ, who I know isn't

0:23:53.359 --> 0:23:55.159
<v Speaker 14>here tonight, but he hit his team have done a

0:23:55.160 --> 0:23:57.520
<v Speaker 14>great job with this deal and we're excited to get

0:23:57.520 --> 0:23:57.760
<v Speaker 14>it going.

0:24:02.000 --> 0:24:04.520
<v Speaker 3>That was Mike Hopkins, head of Amazon Prime Video and

0:24:04.600 --> 0:24:08.800
<v Speaker 3>Amazon MGM Studios and Amazon putting Apple TV Plus in there.

0:24:08.920 --> 0:24:09.520
<v Speaker 7>That is news.

0:24:09.640 --> 0:24:11.560
<v Speaker 5>Shout out to Eddie Q, and a shout.

0:24:11.320 --> 0:24:14.119
<v Speaker 7>Out to Eddie Q in our world. That is news.

0:24:14.600 --> 0:24:17.240
<v Speaker 3>Another player in the battle over streaming is pulling in

0:24:17.600 --> 0:24:21.400
<v Speaker 3>tens of millions of viewers without charging them a thing.

0:24:21.960 --> 0:24:25.040
<v Speaker 3>In the US, more than eighty one million people stream

0:24:25.080 --> 0:24:29.440
<v Speaker 3>content every month on twov the free ad supported platform which.

0:24:29.240 --> 0:24:30.000
<v Speaker 7>Is owned by Fox.

0:24:30.200 --> 0:24:34.040
<v Speaker 3>It's now expanding overseas, with the service launching across the

0:24:34.160 --> 0:24:38.840
<v Speaker 3>UK this summer. Our original home joining US now is

0:24:38.840 --> 0:24:42.880
<v Speaker 3>tvco Anderlei sud It's great to see you. The UK

0:24:43.000 --> 0:24:47.040
<v Speaker 3>is an interesting market. Just explain the basics why and

0:24:47.080 --> 0:24:47.879
<v Speaker 3>what's going to happen.

0:24:48.400 --> 0:24:51.240
<v Speaker 15>So we've been getting incredible traction in the US.

0:24:51.280 --> 0:24:52.120
<v Speaker 7>We just gave them name.

0:24:52.480 --> 0:24:55.359
<v Speaker 15>Yeah, we're the most watched free TV service in the

0:24:55.440 --> 0:24:59.080
<v Speaker 15>US now. And what we're finding is that audiences, particularly

0:24:59.160 --> 0:25:02.760
<v Speaker 15>chord cutters and nevers, they want to watch content for free.

0:25:03.160 --> 0:25:06.360
<v Speaker 15>They don't mind watching ads in return, and they want

0:25:06.680 --> 0:25:09.760
<v Speaker 15>a large collection of the term Sorry, card cutter and

0:25:10.040 --> 0:25:11.760
<v Speaker 15>cord nevers, I've not heard that.

0:25:11.920 --> 0:25:13.880
<v Speaker 5>Oh, I think it's it's almost like you going out

0:25:13.880 --> 0:25:14.359
<v Speaker 5>for gen Z.

0:25:14.600 --> 0:25:18.440
<v Speaker 15>Yeah, of audiences that just it's not that they originally

0:25:18.480 --> 0:25:20.840
<v Speaker 15>were subscribing to cable and stopped, is that they're just

0:25:20.960 --> 0:25:22.280
<v Speaker 15>they never did to begin with it.

0:25:22.400 --> 0:25:22.720
<v Speaker 7>Sorry.

0:25:23.640 --> 0:25:25.840
<v Speaker 15>And what we're finding is that t B has this

0:25:25.960 --> 0:25:28.560
<v Speaker 15>incredible formula. We're free for consumers. We have the world's

0:25:28.600 --> 0:25:31.800
<v Speaker 15>largest collection of movies and TV shows and it's resonating

0:25:31.800 --> 0:25:34.560
<v Speaker 15>with audiences, and we believe we can bring that same

0:25:35.720 --> 0:25:39.320
<v Speaker 15>value proposition to UK audiences. We've done the same in Canada,

0:25:39.359 --> 0:25:41.919
<v Speaker 15>we're doing the same in Latin America. Really it's a

0:25:41.920 --> 0:25:44.520
<v Speaker 15>global opportunity and that's what we're looking to first.

0:25:44.560 --> 0:25:48.120
<v Speaker 2>That does the content therefore evolved because do you therefore

0:25:48.320 --> 0:25:51.520
<v Speaker 2>have originals made by the UK in the UK for

0:25:51.600 --> 0:25:55.439
<v Speaker 2>the UK audience or are they very much global demandstrayt.

0:25:55.000 --> 0:25:58.040
<v Speaker 15>So TB has been able to successfully do a couple

0:25:58.080 --> 0:26:01.600
<v Speaker 15>of different things. One we license in are content from

0:26:01.720 --> 0:26:05.119
<v Speaker 15>really everyone, so we have this very vast selection of

0:26:05.160 --> 0:26:08.960
<v Speaker 15>opportunities and shows. We also have invested in originals. We

0:26:09.000 --> 0:26:11.720
<v Speaker 15>have hundreds of originals. Nearly one in four to be

0:26:11.800 --> 0:26:14.760
<v Speaker 15>viewers in the US watches an original, and so we

0:26:14.800 --> 0:26:17.159
<v Speaker 15>will absolutely look to have, well, which is one of

0:26:17.160 --> 0:26:19.840
<v Speaker 15>your original A to be original? A to be original?

0:26:20.080 --> 0:26:22.639
<v Speaker 15>And what's really interesting about to be originals is they

0:26:22.680 --> 0:26:26.440
<v Speaker 15>don't tend to be these big budget originals.

0:26:25.920 --> 0:26:27.600
<v Speaker 5>That you might see on other streamers.

0:26:28.000 --> 0:26:30.199
<v Speaker 15>What we often do is we will listen to what

0:26:30.320 --> 0:26:33.359
<v Speaker 15>is resonating on our platform, what our fans love, and

0:26:33.359 --> 0:26:36.320
<v Speaker 15>then we'll go and look to acquire or produce content

0:26:36.560 --> 0:26:39.280
<v Speaker 15>that really reflects something that they can't find anywhere else.

0:26:40.040 --> 0:26:43.119
<v Speaker 3>We should probably talk about the Fox element of this.

0:26:43.280 --> 0:26:45.520
<v Speaker 3>A lot of people are surprised by that. I think

0:26:45.680 --> 0:26:49.360
<v Speaker 3>we were partly how does that work? And I'm assuming

0:26:49.359 --> 0:26:51.359
<v Speaker 3>that undepending all of that is that if it's free

0:26:51.359 --> 0:26:55.359
<v Speaker 3>for the consumer. It's advertising that you've got to make

0:26:55.400 --> 0:26:56.159
<v Speaker 3>some money, right.

0:26:56.359 --> 0:27:00.080
<v Speaker 15>Yeah, So we only make money through advertising, which do

0:27:00.080 --> 0:27:03.320
<v Speaker 15>you think really aligns incentives because we only make money

0:27:03.320 --> 0:27:06.200
<v Speaker 15>if our viewers are engaged, if they're actually watching content.

0:27:06.760 --> 0:27:09.520
<v Speaker 15>TV is owned by Fox. It was acquired several years ago.

0:27:09.840 --> 0:27:13.440
<v Speaker 15>It's actually started in Silicon Valley over ten years ago.

0:27:13.880 --> 0:27:14.800
<v Speaker 12>Really interesting to be.

0:27:14.880 --> 0:27:18.000
<v Speaker 15>Started as an ad tech startup and then pivoted over

0:27:18.080 --> 0:27:21.640
<v Speaker 15>time to be a consumer streaming service. And what that

0:27:21.680 --> 0:27:25.240
<v Speaker 15>means is our DNA is very, very rich in using

0:27:25.280 --> 0:27:29.680
<v Speaker 15>technology and data to personalize and offer a delightful experience.

0:27:29.760 --> 0:27:32.359
<v Speaker 15>It's something I've been really impressed by and I think

0:27:32.400 --> 0:27:35.680
<v Speaker 15>it's a big differentiator right now because audiences also, they

0:27:35.760 --> 0:27:37.480
<v Speaker 15>don't want barriers, they don't want friction.

0:27:37.800 --> 0:27:39.359
<v Speaker 5>They want TV to feel fun again.

0:27:39.680 --> 0:27:41.679
<v Speaker 3>So you raise a really good point on the technology

0:27:42.320 --> 0:27:44.399
<v Speaker 3>in our household. At least, I have a Roku TV

0:27:44.680 --> 0:27:47.960
<v Speaker 3>and I have a Samsung Smart TV. On the Roku TV,

0:27:48.080 --> 0:27:50.600
<v Speaker 3>it's an AT based system. On the Smart TV, I

0:27:50.640 --> 0:27:52.720
<v Speaker 3>can search for a specific show that I want to

0:27:52.760 --> 0:27:55.480
<v Speaker 3>watch and it might tell me that the only place

0:27:55.480 --> 0:27:58.120
<v Speaker 3>I can find it is to be that My goodness

0:27:58.200 --> 0:28:01.560
<v Speaker 3>of options and and I'll be honest. You know, my

0:28:01.680 --> 0:28:03.639
<v Speaker 3>wife said to me the other day, you know, I

0:28:03.680 --> 0:28:06.600
<v Speaker 3>didn't know we had TV, and I said, maybe did I?

0:28:07.840 --> 0:28:10.560
<v Speaker 7>And that might You must kind of recognize that a

0:28:10.560 --> 0:28:11.000
<v Speaker 7>little bit.

0:28:11.200 --> 0:28:14.000
<v Speaker 5>Absolutely. I think there's a paradox of choice, and.

0:28:13.960 --> 0:28:16.960
<v Speaker 15>I think we in the streaming ecosystem haven't yet really

0:28:17.000 --> 0:28:19.199
<v Speaker 15>made it as easy for viewers as we need to.

0:28:19.960 --> 0:28:23.200
<v Speaker 15>Two B's approaches to be ubiquitous. So we are present

0:28:23.880 --> 0:28:27.399
<v Speaker 15>and available and accessible to consumers across over thirty devices,

0:28:27.720 --> 0:28:30.439
<v Speaker 15>every surface and screen that we can be on. And

0:28:30.480 --> 0:28:34.080
<v Speaker 15>to your point, having that really large library means that

0:28:34.160 --> 0:28:37.120
<v Speaker 15>we're often discoverable because we're the place you can watch

0:28:37.119 --> 0:28:39.240
<v Speaker 15>that content you're looking for for free.

0:28:39.560 --> 0:28:41.800
<v Speaker 5>And I think you're just going to see us continue.

0:28:41.360 --> 0:28:44.160
<v Speaker 15>To do more and more to just remove barriers and

0:28:44.240 --> 0:28:46.240
<v Speaker 15>make that experience easier and better.

0:28:46.080 --> 0:28:47.840
<v Speaker 5>So your market share keeps on going up.

0:28:47.840 --> 0:28:50.800
<v Speaker 2>I mean, you might not have been aware or using it,

0:28:50.840 --> 0:28:53.560
<v Speaker 2>but one point eight percent of the market is yours.

0:28:53.640 --> 0:28:56.400
<v Speaker 2>You're only just behind people, Kanhunu. When are you going

0:28:56.440 --> 0:28:57.240
<v Speaker 2>to eclipse them?

0:28:57.720 --> 0:28:59.960
<v Speaker 15>Honestly, you know, we're we are very focused on playing

0:29:00.080 --> 0:29:02.800
<v Speaker 15>one game and one game only, and that is being

0:29:02.880 --> 0:29:06.280
<v Speaker 15>free frictionless entertainment for consumers. But what I will say

0:29:06.360 --> 0:29:08.640
<v Speaker 15>is we are doubling down on the strategy. We believe

0:29:08.640 --> 0:29:11.000
<v Speaker 15>it's working. We think the tailwinds in our favor, and

0:29:11.040 --> 0:29:12.560
<v Speaker 15>it's on us to continue to deliver.

0:29:12.760 --> 0:29:14.840
<v Speaker 7>Where does live sports fit into your strategy?

0:29:15.400 --> 0:29:20.160
<v Speaker 15>We are not investing in premium live sports rights. That

0:29:19.880 --> 0:29:22.480
<v Speaker 15>is that's very expensive, and our belief is that's not

0:29:22.520 --> 0:29:24.600
<v Speaker 15>going to really work on a free, ad supported model

0:29:24.640 --> 0:29:26.520
<v Speaker 15>the way it does in other models. But what you

0:29:26.600 --> 0:29:29.240
<v Speaker 15>will see us do is partner with Fox Sports in

0:29:29.280 --> 0:29:33.160
<v Speaker 15>particular to really tell stories in and around the culture

0:29:33.600 --> 0:29:36.320
<v Speaker 15>of sports. An example is this week we announced a

0:29:36.360 --> 0:29:40.480
<v Speaker 15>talk show with Dean Sanders coach Prime. You'll also see

0:29:40.560 --> 0:29:44.400
<v Speaker 15>us do a purple carpet sort of pregame show before

0:29:44.400 --> 0:29:46.880
<v Speaker 15>the Super Bowl this year that kind of talks about

0:29:46.960 --> 0:29:50.440
<v Speaker 15>fashion and celebrity culture around the game, and we'll continue

0:29:50.440 --> 0:29:53.560
<v Speaker 15>to experiment there. But what we see, particularly among younger

0:29:53.760 --> 0:29:57.200
<v Speaker 15>viewers gen Z, is that they're very interested in stories

0:29:57.240 --> 0:30:00.240
<v Speaker 15>and culture around sports, almost as much as the live

0:30:00.280 --> 0:30:00.880
<v Speaker 15>game itself.

0:30:00.960 --> 0:30:03.160
<v Speaker 2>Yeah, very briefly, do you want an oscar? Do you

0:30:03.200 --> 0:30:05.640
<v Speaker 2>want to like have an original make a big bang?

0:30:06.440 --> 0:30:08.120
<v Speaker 5>I want to produce content.

0:30:08.040 --> 0:30:11.320
<v Speaker 15>That delights our viewers, and I would say we care

0:30:11.400 --> 0:30:14.640
<v Speaker 15>a lot more about that engagement as our currency, probably

0:30:14.680 --> 0:30:16.080
<v Speaker 15>above awards or anything.

0:30:15.800 --> 0:30:19.600
<v Speaker 2>Else, don'tkay to Angelie, so so nice to have some

0:30:19.640 --> 0:30:20.040
<v Speaker 2>time with you.

0:30:20.440 --> 0:30:22.560
<v Speaker 5>We thank him. Meanwhile, coming up, we dive.

0:30:22.440 --> 0:30:26.760
<v Speaker 2>Into your favorite the gaming industry, folks, Mike Morheims with us,

0:30:26.760 --> 0:30:28.960
<v Speaker 2>the co founder of Blizzard Entertainment. Boy, if we got

0:30:28.960 --> 0:30:31.520
<v Speaker 2>some chats. He's now needing his own game developer startup

0:30:31.520 --> 0:30:32.480
<v Speaker 2>and some new content coming.

0:30:33.120 --> 0:30:35.360
<v Speaker 3>Yeah, it was a big part of my childhood some

0:30:35.440 --> 0:30:39.280
<v Speaker 3>of his work. I'm super excited. Last night, Snoop Dog

0:30:39.640 --> 0:30:43.280
<v Speaker 3>also sat down with Blimbers Lucashaw to discuss this new album.

0:30:43.000 --> 0:30:46.040
<v Speaker 7>But also my childhood, my child your childhood.

0:30:46.040 --> 0:30:48.440
<v Speaker 3>But also you probably saw it his experience at the

0:30:48.520 --> 0:30:50.040
<v Speaker 3>Olympics over the summer.

0:30:50.160 --> 0:30:51.080
<v Speaker 7>Just check this out.

0:30:51.800 --> 0:30:54.800
<v Speaker 15>The NBC was and the Olympics was willing to allow

0:30:54.920 --> 0:30:57.480
<v Speaker 15>us to bring our flavor to the table.

0:30:57.520 --> 0:30:59.080
<v Speaker 7>And I try to keep us in the box and

0:30:59.160 --> 0:31:00.840
<v Speaker 7>let us, you know, season and meat.

0:31:15.080 --> 0:31:21.160
<v Speaker 3>Blizzard co founder industry veteran Mike Morheims working to replicate

0:31:21.440 --> 0:31:25.080
<v Speaker 3>the video game studio's success, but without making some of

0:31:25.120 --> 0:31:30.760
<v Speaker 3>the mistakes that have impacted the company's reputation in recent years,

0:31:30.760 --> 0:31:34.200
<v Speaker 3>in particular and in particular the culture. Mike's new company

0:31:34.360 --> 0:31:38.840
<v Speaker 3>is dream Haven. It is announcing a new title literally today.

0:31:39.640 --> 0:31:42.600
<v Speaker 3>It has not said very much at all since kind

0:31:42.600 --> 0:31:44.840
<v Speaker 3>of starting in twenty twenty, and I'm delighted to say

0:31:44.840 --> 0:31:46.440
<v Speaker 3>that Mike's here with us in person.

0:31:47.200 --> 0:31:47.880
<v Speaker 7>We can go into the.

0:31:47.880 --> 0:31:52.040
<v Speaker 3>Backstory of Blizzard, and we can go into how for

0:31:52.160 --> 0:31:54.760
<v Speaker 3>many people watching this show around the world, some of

0:31:54.760 --> 0:31:56.720
<v Speaker 3>the original Blizzard titles and I'm a child with the

0:31:56.800 --> 0:32:00.520
<v Speaker 3>nineties is a big part of their video games history.

0:32:00.880 --> 0:32:03.360
<v Speaker 3>But let's start with what's new today. Okay, you have

0:32:03.400 --> 0:32:06.040
<v Speaker 3>a title out, sunder Folk. It is the kind of

0:32:06.080 --> 0:32:09.040
<v Speaker 3>big moment for your studio, which you founded in twenty twenty.

0:32:09.640 --> 0:32:14.280
<v Speaker 3>The basics of the game and why it's important, why

0:32:14.320 --> 0:32:16.240
<v Speaker 3>it will stand out in this field.

0:32:16.600 --> 0:32:19.160
<v Speaker 9>So so yeah, this is a big moment for us

0:32:19.200 --> 0:32:23.800
<v Speaker 9>because we've been heads down working on two games internally

0:32:23.800 --> 0:32:26.520
<v Speaker 9>at dream Haven through our Secret Door studio and Moonshot.

0:32:26.560 --> 0:32:29.160
<v Speaker 9>So Secret Door just announced their first game. It's called

0:32:29.560 --> 0:32:34.440
<v Speaker 9>sunder Folk. It is a touch co op tactical RPG

0:32:35.240 --> 0:32:38.320
<v Speaker 9>adventure that you can play with your friends. Really inspired

0:32:38.360 --> 0:32:41.200
<v Speaker 9>by the magic of tabletop.

0:32:40.680 --> 0:32:43.520
<v Speaker 7>Gaming, and this is a twenty twenty five thing.

0:32:43.760 --> 0:32:45.480
<v Speaker 9>Just this is a twenty twenty five thing. So we

0:32:45.640 --> 0:32:47.960
<v Speaker 9>just revealed what we've been working on all of this time,

0:32:48.320 --> 0:32:52.200
<v Speaker 9>and we're super excited about it. Some of the unique

0:32:52.200 --> 0:32:56.400
<v Speaker 9>things about this game it uses two screens, a personal

0:32:56.440 --> 0:32:59.800
<v Speaker 9>screen which is basically your phone in your pocket, and

0:33:00.400 --> 0:33:05.040
<v Speaker 9>shared screen. And we're really trying to replicate the magic

0:33:05.080 --> 0:33:11.040
<v Speaker 9>of tabletop and RPG adventure gaming without some of the

0:33:11.080 --> 0:33:14.080
<v Speaker 9>barriers that really make it inaccessible to a lot of people.

0:33:14.120 --> 0:33:17.920
<v Speaker 9>You know, the thick manuals, the setup time. If you

0:33:18.200 --> 0:33:21.320
<v Speaker 9>look at some of these games, sometimes you're taking you

0:33:21.400 --> 0:33:24.360
<v Speaker 9>have to spend an hour learning the rules, to teach

0:33:24.400 --> 0:33:26.080
<v Speaker 9>your friends how to play the game.

0:33:26.280 --> 0:33:30.080
<v Speaker 7>I mean that is MMO RPG classic. That's the point

0:33:30.080 --> 0:33:30.400
<v Speaker 7>of it.

0:33:31.000 --> 0:33:32.560
<v Speaker 9>That is not the point of it, Okay, it is

0:33:32.600 --> 0:33:33.040
<v Speaker 9>to get in and.

0:33:33.240 --> 0:33:36.560
<v Speaker 7>He need to disagree, keep going, yeah, and have.

0:33:36.560 --> 0:33:37.440
<v Speaker 5>Fun with your friends.

0:33:37.440 --> 0:33:40.720
<v Speaker 9>And so we really kind of streamlined that whole experience

0:33:41.040 --> 0:33:45.400
<v Speaker 9>to try to make game Night accessible to more people

0:33:45.400 --> 0:33:47.440
<v Speaker 9>and so and to also give tools to the people

0:33:47.680 --> 0:33:50.200
<v Speaker 9>really passionate about this genre to be able to bring

0:33:50.200 --> 0:33:54.200
<v Speaker 9>in their friends who may not have experienced the magic.

0:33:53.920 --> 0:33:56.520
<v Speaker 2>Of table talk people building that and Sokile and what

0:33:56.640 --> 0:34:00.320
<v Speaker 2>so interesting is this is a full year project. She've

0:34:00.320 --> 0:34:03.440
<v Speaker 2>been some in stealth. What is the heavy lift that

0:34:03.520 --> 0:34:06.120
<v Speaker 2>goes into bringing us under Folk to bringing us the

0:34:06.160 --> 0:34:07.400
<v Speaker 2>other game that you got lined up?

0:34:08.560 --> 0:34:11.640
<v Speaker 9>I think that, I mean one of the big challenges.

0:34:11.680 --> 0:34:14.920
<v Speaker 9>Whenever you're doing something innovative that hasn't been done before,

0:34:15.200 --> 0:34:20.240
<v Speaker 9>there's a lot of trial and error and iteration. Often

0:34:20.840 --> 0:34:23.279
<v Speaker 9>you come up with the design, you think it's going

0:34:23.360 --> 0:34:25.600
<v Speaker 9>to be great, and then when you actually start playing it,

0:34:25.640 --> 0:34:27.600
<v Speaker 9>you find that there are a lot of things that

0:34:27.640 --> 0:34:29.600
<v Speaker 9>maybe aren't working as well as you thought, or aren't

0:34:29.600 --> 0:34:32.040
<v Speaker 9>as fun as you thought. And so it's just very

0:34:32.080 --> 0:34:39.160
<v Speaker 9>iterative to go and try things, play them, and then evolve,

0:34:39.239 --> 0:34:41.440
<v Speaker 9>and sometimes you have to make big course corrections or

0:34:41.440 --> 0:34:42.319
<v Speaker 9>pivots along the way.

0:34:42.440 --> 0:34:45.280
<v Speaker 5>Who are you trying to build games for. Here's your demographic.

0:34:45.520 --> 0:34:48.000
<v Speaker 9>We're trying to go for a really broad audience. So

0:34:48.400 --> 0:34:53.080
<v Speaker 9>we try to make games that have depth, for a

0:34:53.080 --> 0:34:55.640
<v Speaker 9>lot of replayability and for people who really want to

0:34:56.360 --> 0:35:01.000
<v Speaker 9>who are really familiar with these genres, with accessibility. Even

0:35:01.040 --> 0:35:04.279
<v Speaker 9>if you're not familiar, it's really yeah, I would love

0:35:04.320 --> 0:35:06.000
<v Speaker 9>for you to play our games.

0:35:06.120 --> 0:35:08.239
<v Speaker 3>It would be an interesting experiment to do that, right,

0:35:08.239 --> 0:35:08.840
<v Speaker 3>to play together.

0:35:08.880 --> 0:35:10.160
<v Speaker 7>I mean, if you're just tuning in.

0:35:10.600 --> 0:35:13.040
<v Speaker 3>This has been big technology in Hollywood for screen time,

0:35:13.280 --> 0:35:17.640
<v Speaker 3>and Mike Morheim and his colleagues are the people behind

0:35:17.719 --> 0:35:21.120
<v Speaker 3>Diablo and Warcraft and those games in the nineties two

0:35:21.160 --> 0:35:24.880
<v Speaker 3>thousand and four Warcraft rethink subscription model. I mean you

0:35:26.200 --> 0:35:29.440
<v Speaker 3>were behind it and then skeptical about how that would grow.

0:35:31.000 --> 0:35:33.040
<v Speaker 3>Let's put that to one side, because it isn't the

0:35:33.080 --> 0:35:36.560
<v Speaker 3>nineties or two thousands anymore. It seems to me really

0:35:36.640 --> 0:35:41.880
<v Speaker 3>hard to run an independent games studio and publishing shop

0:35:41.960 --> 0:35:42.440
<v Speaker 3>right now.

0:35:42.560 --> 0:35:48.360
<v Speaker 9>How hard well, Game development has always been very difficult

0:35:49.440 --> 0:35:53.680
<v Speaker 9>in our experience. I don't think there's ever been a

0:35:53.680 --> 0:35:55.800
<v Speaker 9>project that has been sort of like, we know what

0:35:55.840 --> 0:35:58.600
<v Speaker 9>we're making, we go and make it and it's just great.

0:35:58.640 --> 0:36:02.399
<v Speaker 9>It's just always has these zigs and zags along the way.

0:36:02.719 --> 0:36:06.439
<v Speaker 9>And I think where we've been successful is really being

0:36:07.760 --> 0:36:12.919
<v Speaker 9>reactive to what the games have told us that they

0:36:12.960 --> 0:36:16.200
<v Speaker 9>need in order to achieve their potential. And we always

0:36:16.560 --> 0:36:20.680
<v Speaker 9>have gone through a process where we continue to bring

0:36:20.719 --> 0:36:24.279
<v Speaker 9>in fresh people with fresh perspectives yes to experience the

0:36:24.320 --> 0:36:27.080
<v Speaker 9>game and observe how they interact with it, where are

0:36:27.080 --> 0:36:29.759
<v Speaker 9>they getting stuck, what doesn't make sense, and try to

0:36:29.800 --> 0:36:30.759
<v Speaker 9>really streamline that.

0:36:30.840 --> 0:36:33.239
<v Speaker 7>Onboarding, Mike, let's talk about this industry.

0:36:34.320 --> 0:36:39.239
<v Speaker 3>The backstory is that Lizard merged with Activision. I just

0:36:39.280 --> 0:36:42.239
<v Speaker 3>want to ask that, at the conclusion of Activision being

0:36:42.280 --> 0:36:46.920
<v Speaker 3>acquired by Microsoft, how you feel that left the industry,

0:36:47.320 --> 0:36:51.200
<v Speaker 3>What the significance of it was for video games.

0:36:52.040 --> 0:36:54.200
<v Speaker 9>I think we don't know the answer to that yet.

0:36:54.760 --> 0:36:57.840
<v Speaker 9>I think it's still early because you're going to have

0:36:57.920 --> 0:37:00.200
<v Speaker 9>to see how.

0:37:02.880 --> 0:37:04.320
<v Speaker 5>How Blizzard is able.

0:37:04.080 --> 0:37:08.960
<v Speaker 9>To operate within that new environment and whether it's an

0:37:09.040 --> 0:37:12.840
<v Speaker 9>environment that will still allow it to continue innovating.

0:37:13.680 --> 0:37:16.719
<v Speaker 5>We referenced at the start you built.

0:37:17.160 --> 0:37:22.520
<v Speaker 2>A legendary business in gaming that many people grew up with.

0:37:23.280 --> 0:37:24.560
<v Speaker 5>It's hard running businesses.

0:37:24.560 --> 0:37:26.520
<v Speaker 2>What are the lessons you learned from Blizzard that you're

0:37:26.560 --> 0:37:29.759
<v Speaker 2>either bringing over or not doing in the new agreat.

0:37:29.520 --> 0:37:31.480
<v Speaker 7>That you want to avoid the mistakes of the past on.

0:37:32.280 --> 0:37:33.760
<v Speaker 5>Yeah, So I mean that's two parts.

0:37:33.800 --> 0:37:35.840
<v Speaker 9>I think some of the things we are definitely we

0:37:36.000 --> 0:37:40.120
<v Speaker 9>want to bring over is we think that, look, gaming

0:37:40.200 --> 0:37:43.840
<v Speaker 9>is a very competitive business. There's something like fifteen thousand

0:37:43.960 --> 0:37:48.160
<v Speaker 9>games that are releasing each year on Steam alone, and

0:37:48.360 --> 0:37:51.560
<v Speaker 9>so in order to sort of stand out, you really

0:37:51.600 --> 0:37:56.759
<v Speaker 9>have to do something different better, and so really having

0:37:56.800 --> 0:37:59.960
<v Speaker 9>a focus on creating high quality experiences. We really believe

0:38:00.040 --> 0:38:02.480
<v Speaker 9>in the power of gaming to bring people together and

0:38:02.640 --> 0:38:05.400
<v Speaker 9>that's what motivates us. And so I think we are

0:38:05.440 --> 0:38:09.600
<v Speaker 9>always thinking about how to make the games as good

0:38:09.600 --> 0:38:13.440
<v Speaker 9>as they can be with a view on what the players,

0:38:14.040 --> 0:38:16.680
<v Speaker 9>what we as players want to see from those games,

0:38:16.680 --> 0:38:19.000
<v Speaker 9>and I think that that's kind of we just always

0:38:19.040 --> 0:38:23.200
<v Speaker 9>want to keep that mindset. I think, you know, with

0:38:23.360 --> 0:38:25.000
<v Speaker 9>dream Haven, one of the things we want to do,

0:38:25.000 --> 0:38:28.520
<v Speaker 9>we want to create an environment that allows individuals to

0:38:28.520 --> 0:38:33.880
<v Speaker 9>do their best work so and to feel like and

0:38:33.920 --> 0:38:37.200
<v Speaker 9>to have these studios feel like they're in control of

0:38:37.239 --> 0:38:42.080
<v Speaker 9>their destiny and to feel agency and responsible for that

0:38:42.160 --> 0:38:44.840
<v Speaker 9>so that they can, you know, steer their ship in

0:38:44.920 --> 0:38:46.040
<v Speaker 9>the right the right ways.

0:38:46.760 --> 0:38:48.640
<v Speaker 5>Mike, it's been so good having you.

0:38:48.680 --> 0:38:52.880
<v Speaker 2>Thank you very much, dream Haven CEO with a new title, Michaelheim,

0:38:53.040 --> 0:39:04.760
<v Speaker 2>We thank him.

0:39:04.880 --> 0:39:08.680
<v Speaker 3>Let's recap for video game fans. Blizzard Entertainment was a

0:39:08.719 --> 0:39:11.960
<v Speaker 3>household name, The maker of Overwatch and World of Warcraft

0:39:12.280 --> 0:39:16.560
<v Speaker 3>changed the video game landscape until corporate Pair and Activision

0:39:16.640 --> 0:39:20.400
<v Speaker 3>started cracking down on Blizzard's autonomy. We've just been speaking

0:39:20.680 --> 0:39:23.680
<v Speaker 3>with one of the executives at the heart of the story,

0:39:23.680 --> 0:39:27.000
<v Speaker 3>and it was all chronicled in a new book, play Nice,

0:39:27.360 --> 0:39:31.279
<v Speaker 3>the Rise, Full and Future of Blizzard Entertainment, which just

0:39:31.360 --> 0:39:32.240
<v Speaker 3>came out this week.

0:39:32.560 --> 0:39:34.400
<v Speaker 7>Author and Bloomberg.

0:39:33.920 --> 0:39:36.759
<v Speaker 3>News reporter Jason Schreyer is here with us in Hollywood.

0:39:37.200 --> 0:39:40.200
<v Speaker 16>I'm here, Hello, Ed, and it's great to be here.

0:39:40.840 --> 0:39:44.760
<v Speaker 3>I was going over with Mike some of the history

0:39:44.800 --> 0:39:47.680
<v Speaker 3>of Blizzard. I was a child of the nineties. The

0:39:47.760 --> 0:39:51.720
<v Speaker 3>titles your book goes inside the company, what was happening

0:39:51.760 --> 0:39:53.200
<v Speaker 3>in the ninety two thousands?

0:39:53.440 --> 0:39:56.120
<v Speaker 7>Where would you like to start? And what's inside the pages?

0:39:56.280 --> 0:39:57.200
<v Speaker 16>It's really two stories.

0:39:57.200 --> 0:39:57.760
<v Speaker 1>It's a story.

0:39:57.760 --> 0:40:00.759
<v Speaker 16>It's a culture story and a business story. Both they

0:40:00.800 --> 0:40:02.239
<v Speaker 16>go in some wild directions.

0:40:02.280 --> 0:40:02.840
<v Speaker 1>You see.

0:40:03.200 --> 0:40:06.200
<v Speaker 16>The book traces the history of Lizard from nineteen ninety

0:40:06.200 --> 0:40:08.200
<v Speaker 16>one when it was founded, all the way up until

0:40:08.239 --> 0:40:11.000
<v Speaker 16>today when it was bought by Microsoft in a sixty

0:40:11.080 --> 0:40:14.680
<v Speaker 16>nine billion dollar acquisition. Still kind of unfathomable, right, It's

0:40:14.719 --> 0:40:17.440
<v Speaker 16>still unimaginable that that happened. And what I do is

0:40:17.440 --> 0:40:20.359
<v Speaker 16>I trace the culture, the way that people treated the place,

0:40:20.360 --> 0:40:22.320
<v Speaker 16>the way of the company, what it was like to

0:40:22.360 --> 0:40:22.920
<v Speaker 16>work there.

0:40:22.920 --> 0:40:24.840
<v Speaker 7>So really quick good culture of bad culture.

0:40:24.920 --> 0:40:27.319
<v Speaker 16>I try not to be reductive because for a lot

0:40:27.320 --> 0:40:28.239
<v Speaker 16>of people is really good.

0:40:28.239 --> 0:40:29.440
<v Speaker 12>For a lot of people, it was really bad for

0:40:29.480 --> 0:40:31.840
<v Speaker 12>a lot of peoples, both a lot of women.

0:40:31.880 --> 0:40:33.799
<v Speaker 16>For example, there have been a lot of discussions about

0:40:33.840 --> 0:40:35.839
<v Speaker 16>how Bizard treated women in the wake of this made

0:40:35.920 --> 0:40:37.480
<v Speaker 16>lawsuit that hit the company.

0:40:38.080 --> 0:40:40.200
<v Speaker 12>A lot of women felt like at times.

0:40:39.880 --> 0:40:41.440
<v Speaker 16>It was the best place in the world, and at

0:40:41.480 --> 0:40:43.600
<v Speaker 16>times it was just really awful, and they were treated,

0:40:44.280 --> 0:40:47.719
<v Speaker 16>they were harass they were discriminated against. But sometimes I mean,

0:40:48.000 --> 0:40:49.239
<v Speaker 16>one woman I talked to you told me that she

0:40:49.320 --> 0:40:52.040
<v Speaker 16>messed some of her best friends in the world, people

0:40:52.040 --> 0:40:54.520
<v Speaker 16>who were in her wedding party at Wizard, But at

0:40:54.520 --> 0:40:56.399
<v Speaker 16>the same time she had to deal with like getting

0:40:56.440 --> 0:40:57.800
<v Speaker 16>paid less than her male colleagues.

0:40:57.800 --> 0:41:01.000
<v Speaker 2>What Mike Moheim has now built his venture with his

0:41:01.120 --> 0:41:04.960
<v Speaker 2>wife Yep and his many ways trying to push against

0:41:04.960 --> 0:41:08.400
<v Speaker 2>some of the tougher experiences he had built in a

0:41:08.440 --> 0:41:08.879
<v Speaker 2>new way.

0:41:09.080 --> 0:41:11.640
<v Speaker 5>One of the lessons being learnt by the industry right now.

0:41:11.680 --> 0:41:12.279
<v Speaker 12>Yeah, it's funny.

0:41:12.320 --> 0:41:14.360
<v Speaker 5>I actually went and visited their studio last night, and.

0:41:14.360 --> 0:41:15.440
<v Speaker 12>I think it's really interesting.

0:41:15.480 --> 0:41:17.440
<v Speaker 1>One thing that really struck me about.

0:41:17.239 --> 0:41:20.240
<v Speaker 16>Dreamhaven, their new venture, is that they have about thirty

0:41:20.280 --> 0:41:23.960
<v Speaker 16>seven percent of their employees identify as either women or

0:41:23.960 --> 0:41:26.760
<v Speaker 16>non binary, as opposed to a company like Blizzard. When

0:41:26.800 --> 0:41:30.160
<v Speaker 16>they were founded, it was zero percent. Essentially, maybe they're

0:41:30.239 --> 0:41:32.279
<v Speaker 16>lucky to get one or two women over the course

0:41:32.320 --> 0:41:34.800
<v Speaker 16>of the nineties. Of course, the entire video game industry

0:41:34.960 --> 0:41:38.160
<v Speaker 16>was in a very different place back then, But now

0:41:38.239 --> 0:41:40.080
<v Speaker 16>I think they're working hard to be more inclusive.

0:41:40.120 --> 0:41:41.560
<v Speaker 1>I think a lot of game companies, I mean.

0:41:41.440 --> 0:41:46.440
<v Speaker 16>It's like very slow, gradual steps towards not being sexist

0:41:46.560 --> 0:41:50.000
<v Speaker 16>and not being like crummy towards your workers, but they

0:41:50.040 --> 0:41:50.920
<v Speaker 16>are making progress.

0:41:50.920 --> 0:41:52.280
<v Speaker 12>And you know what, I think a lot more people

0:41:52.360 --> 0:41:53.480
<v Speaker 12>these days are.

0:41:53.360 --> 0:41:56.560
<v Speaker 16>Willing to call out companies that don't treat them well,

0:41:56.560 --> 0:41:58.240
<v Speaker 16>and I think that has led to some changes.

0:41:58.520 --> 0:41:59.080
<v Speaker 7>Just one point.

0:41:59.400 --> 0:42:02.520
<v Speaker 3>We hate talking about this because video games industry is

0:42:02.560 --> 0:42:06.560
<v Speaker 3>a huge industry movies, and it's important to always remind

0:42:06.560 --> 0:42:07.279
<v Speaker 3>ourselves of that.

0:42:07.560 --> 0:42:09.880
<v Speaker 2>It's a key screen that we're all addicted to, the

0:42:10.040 --> 0:42:12.799
<v Speaker 2>gaming screen. Jason's going to be here at screen time

0:42:12.920 --> 0:42:13.680
<v Speaker 2>doing an interview.

0:42:13.760 --> 0:42:15.680
<v Speaker 5>I'm sure, Yes, I'm talking to Mike Morehome.

0:42:15.719 --> 0:42:17.040
<v Speaker 12>Actually I get them after you.

0:42:16.920 --> 0:42:19.719
<v Speaker 2>Guys, there we have it. But this whole day, it's

0:42:19.760 --> 0:42:21.840
<v Speaker 2>going to be amazing. There's gonna be so many people.

0:42:21.880 --> 0:42:23.680
<v Speaker 2>You want to be listening from Scooter Blaun, it's going

0:42:23.760 --> 0:42:25.760
<v Speaker 2>to be here, going to hear of course, the CEO

0:42:25.880 --> 0:42:28.600
<v Speaker 2>of Comcast coming on. You don't want to miss what's

0:42:28.640 --> 0:42:29.040
<v Speaker 2>going on.

0:42:29.160 --> 0:42:32.920
<v Speaker 3>And tomorrow, Long Beach, we are talking defense, we're talking space.

0:42:33.000 --> 0:42:36.480
<v Speaker 3>We are live from Rocket Lab. Do not miss that

0:42:36.560 --> 0:42:38.680
<v Speaker 3>Bloomberg Technology see as soon