1 00:00:01,280 --> 00:00:05,120 Speaker 1: We're from BHARD. We're Innovation, Money and Power Collie in 2 00:00:05,240 --> 00:00:10,160 Speaker 1: Silicon Valley, NBN. This is Bloomberg Technology with Caroline Hyde 3 00:00:10,200 --> 00:00:11,080 Speaker 1: and Ed Ludlow. 4 00:00:28,160 --> 00:00:31,800 Speaker 2: Welcome to a special edition of Bloomberg Technology Live from 5 00:00:31,800 --> 00:00:34,680 Speaker 2: Bloomberg screen Time in Los Angeles. Coming up this hour, 6 00:00:35,000 --> 00:00:37,280 Speaker 2: we'll bring you conversations from some of the biggest names 7 00:00:37,280 --> 00:00:38,559 Speaker 2: in the entertainment industry. 8 00:00:39,040 --> 00:00:42,000 Speaker 3: So today we're going to be speaking with top celebrities, entrepreneurs, 9 00:00:42,360 --> 00:00:45,959 Speaker 3: moguls across what is a changing media landscape. And we're 10 00:00:45,960 --> 00:00:50,200 Speaker 3: starting with Bloomberg's Lucas Shaw, the managing editor who leads 11 00:00:50,200 --> 00:00:53,720 Speaker 3: screen Time, our own celebrity exactly. And screen time is 12 00:00:54,520 --> 00:00:58,040 Speaker 3: the coverage of popular culture. It is a huge global 13 00:00:58,080 --> 00:01:00,640 Speaker 3: industry and it kicked off last night with Live Nation. 14 00:01:01,160 --> 00:01:04,560 Speaker 3: Mike Rippino and I came to realize something sitting in 15 00:01:04,600 --> 00:01:08,679 Speaker 3: the audience that Live Nation is peerless. If you think 16 00:01:08,720 --> 00:01:12,280 Speaker 3: about its business concerts is one fastest of it around 17 00:01:12,319 --> 00:01:15,679 Speaker 3: the world. It was such an engaging conversation. Honestly, it 18 00:01:15,800 --> 00:01:19,000 Speaker 3: was a CEO of a company that was refreshingly honest. 19 00:01:19,360 --> 00:01:21,240 Speaker 3: You did the interview, you talk about it. Where do 20 00:01:21,280 --> 00:01:21,959 Speaker 3: you want to go with that? 21 00:01:22,000 --> 00:01:24,720 Speaker 4: Well, look to your point, he has no peers, and 22 00:01:24,760 --> 00:01:27,160 Speaker 4: I think he also serves sort of like a founder. 23 00:01:27,440 --> 00:01:29,880 Speaker 4: Like I find that founders are more candidate interviews because 24 00:01:29,880 --> 00:01:31,720 Speaker 4: they kind of don't care. They don't have as many 25 00:01:31,720 --> 00:01:34,240 Speaker 4: people that answer to. And he's been running that business 26 00:01:34,240 --> 00:01:35,559 Speaker 4: now for almost twenty years. 27 00:01:35,760 --> 00:01:35,920 Speaker 1: Right. 28 00:01:36,120 --> 00:01:38,160 Speaker 4: They are the biggest concert promoter in the world by 29 00:01:38,280 --> 00:01:40,600 Speaker 4: a wide mile. They're the biggest ticket seller because a 30 00:01:40,600 --> 00:01:43,480 Speaker 4: ticketmaster by a lot. He knows that, he's confident. He 31 00:01:43,480 --> 00:01:45,759 Speaker 4: has relationships with every artist. When they want to know 32 00:01:46,040 --> 00:01:48,040 Speaker 4: what should I do with my tour? They call him, 33 00:01:48,360 --> 00:01:50,160 Speaker 4: and so he can be a little you know, he 34 00:01:50,200 --> 00:01:52,720 Speaker 4: can poke fun at the government which is suing him 35 00:01:52,760 --> 00:01:54,520 Speaker 4: right now. He can do things like that in a 36 00:01:54,560 --> 00:01:56,160 Speaker 4: way that I don't think other CEOs can. 37 00:01:56,560 --> 00:01:58,160 Speaker 5: But he can poke the bear. 38 00:01:58,240 --> 00:02:00,440 Speaker 2: But the bear wants to spin up this size and 39 00:02:00,480 --> 00:02:01,840 Speaker 2: scale that he's managed to build up. 40 00:02:01,840 --> 00:02:04,080 Speaker 5: And so what was his reaction to all of this? 41 00:02:04,520 --> 00:02:05,600 Speaker 1: Well, I thought it was interesting. 42 00:02:05,640 --> 00:02:08,560 Speaker 4: I asked him, as a way of get into the 43 00:02:08,600 --> 00:02:11,519 Speaker 4: DOJ question, if he would sell Ticketmaster, which is something 44 00:02:11,560 --> 00:02:13,000 Speaker 4: that the DJ would like him to do. 45 00:02:13,080 --> 00:02:13,200 Speaker 1: Right. 46 00:02:13,240 --> 00:02:15,600 Speaker 4: They want to break up Live Nation and Ticketmaster, which 47 00:02:15,639 --> 00:02:17,400 Speaker 4: is sort of where this all started with a merger 48 00:02:17,840 --> 00:02:20,480 Speaker 4: many years ago. He's like, some days, yes, because Ticketmaster 49 00:02:20,800 --> 00:02:23,119 Speaker 4: is the biggest pain for him. That's when fans get 50 00:02:23,120 --> 00:02:25,600 Speaker 4: mad when tickets still get sold. But if you talk 51 00:02:25,680 --> 00:02:27,760 Speaker 4: to anyone at the company, they're pretty confident that they're 52 00:02:27,760 --> 00:02:29,480 Speaker 4: going to win this DOJ suit because they don't think 53 00:02:29,480 --> 00:02:32,760 Speaker 4: that the DOJ really understands the music business. And I think, 54 00:02:32,800 --> 00:02:34,960 Speaker 4: if they were being honest, they're also maybe kind of 55 00:02:34,960 --> 00:02:37,160 Speaker 4: hoping that the people in charge of the DOJ will 56 00:02:37,160 --> 00:02:38,520 Speaker 4: be different by the time this is done. 57 00:02:38,720 --> 00:02:41,200 Speaker 3: So what you did well, and if you're just joining us, right, 58 00:02:41,320 --> 00:02:44,720 Speaker 3: what we're talking about is media and entertainment. But a 59 00:02:44,760 --> 00:02:48,200 Speaker 3: company that's been in the headlines because of Taylor Swift 60 00:02:48,200 --> 00:02:50,440 Speaker 3: and then Oasis, But they kind of have two parts 61 00:02:50,440 --> 00:02:52,960 Speaker 3: of their business and you helped us learn about that. 62 00:02:53,200 --> 00:02:57,120 Speaker 3: There's ticketing and then I think promotion. Yeah, just explain it. 63 00:02:57,200 --> 00:02:58,840 Speaker 1: So Live Nation is a concert promoter. 64 00:02:58,960 --> 00:03:01,080 Speaker 4: That means that they're the people who are in charge 65 00:03:01,160 --> 00:03:02,919 Speaker 4: of putting on a show. 66 00:03:03,280 --> 00:03:03,520 Speaker 1: Right. 67 00:03:03,600 --> 00:03:06,480 Speaker 4: When you're a promoter, you make very little money because 68 00:03:06,480 --> 00:03:08,000 Speaker 4: the artist keeps. 69 00:03:07,760 --> 00:03:11,960 Speaker 1: Almost all of the tickets sit, which seems fair totally. 70 00:03:12,000 --> 00:03:15,239 Speaker 4: The promoter can make money from merchandise, can make money 71 00:03:15,280 --> 00:03:16,639 Speaker 4: from food and beverage, that sort of thing. 72 00:03:16,840 --> 00:03:18,200 Speaker 1: They also own a ticket seller. 73 00:03:18,440 --> 00:03:22,200 Speaker 4: Ticket sellers similarly, don't make very much money from the 74 00:03:22,280 --> 00:03:23,480 Speaker 4: actual tickets being sold. 75 00:03:23,480 --> 00:03:24,800 Speaker 1: They make their money from the fees. 76 00:03:25,040 --> 00:03:27,480 Speaker 4: But when we're talking about profit margins, content promotion is 77 00:03:27,480 --> 00:03:30,240 Speaker 4: a very low margin business. Ticket selling is a better 78 00:03:30,280 --> 00:03:32,920 Speaker 4: business Live Nation. You add in advertising, which they do. 79 00:03:32,960 --> 00:03:36,320 Speaker 4: They sell sponsorships and ticketing, and advertising is actually where 80 00:03:36,360 --> 00:03:38,200 Speaker 4: they make most of their money. But the promotion is 81 00:03:38,240 --> 00:03:40,320 Speaker 4: sort of the meat of the business, and so the 82 00:03:40,400 --> 00:03:43,000 Speaker 4: whole package works really well. But it's also something that 83 00:03:43,360 --> 00:03:44,560 Speaker 4: some people feel is unfair. 84 00:03:44,960 --> 00:03:47,080 Speaker 2: We're going to be listening to part of that interview 85 00:03:47,160 --> 00:03:49,440 Speaker 2: that you conducted last night in a moment, but push 86 00:03:49,520 --> 00:03:51,880 Speaker 2: us forward to today. We are currently sat in LA 87 00:03:52,000 --> 00:03:53,880 Speaker 2: It's about to get fiercely hot. It's going to get 88 00:03:53,880 --> 00:03:56,840 Speaker 2: crowded in here, and with excitement. You've got others in 89 00:03:56,880 --> 00:03:58,760 Speaker 2: the music industry, Ron for example. 90 00:03:58,800 --> 00:04:00,880 Speaker 4: Yeah, I really hope it's not too hot today, but 91 00:04:00,960 --> 00:04:04,000 Speaker 4: it is a concern. Look, Scooter doesn't do very many interviews. 92 00:04:04,560 --> 00:04:06,920 Speaker 4: He's had a pretty tumultuous couple of years. There was 93 00:04:06,920 --> 00:04:09,280 Speaker 4: sort of this period where he basically stopped managing a 94 00:04:09,280 --> 00:04:12,560 Speaker 4: lot of his biggest clients, justin Bieber Ariana Grande. It 95 00:04:12,640 --> 00:04:14,800 Speaker 4: was reported as they fired him. I think it was 96 00:04:14,840 --> 00:04:18,240 Speaker 4: sort of a conscious uncoupling in the term of Gwynne 97 00:04:18,320 --> 00:04:21,960 Speaker 4: Paltrow and Chris Martin. But I'm very excited to talk 98 00:04:22,000 --> 00:04:24,440 Speaker 4: to him about that and about sort of discovering talent 99 00:04:24,520 --> 00:04:26,560 Speaker 4: and how that works, because there's a lot of concern 100 00:04:27,480 --> 00:04:30,840 Speaker 4: that it's hard for artists to break out. Right now, We've. 101 00:04:30,600 --> 00:04:33,040 Speaker 2: Got so many great conversations coming up, Sean Evans, you 102 00:04:33,080 --> 00:04:35,159 Speaker 2: gonna be listening to Matt Stone. Cannot wait for that 103 00:04:35,200 --> 00:04:38,200 Speaker 2: conversation all about South Park. Look as sure, what a 104 00:04:38,279 --> 00:04:40,080 Speaker 2: legend who's currently running this event for us. 105 00:04:40,200 --> 00:04:40,760 Speaker 5: We thank him. 106 00:04:40,800 --> 00:04:43,760 Speaker 2: Meanwhile, those panels actually did kick off yesterday as we're saying, 107 00:04:44,000 --> 00:04:45,880 Speaker 2: let's just listen to a little bit of that conversation 108 00:04:45,920 --> 00:04:48,600 Speaker 2: the CEO of Live Nation, Michael Rappino, who says they 109 00:04:48,640 --> 00:04:51,200 Speaker 2: actually want resale prices to be capped. 110 00:04:51,839 --> 00:04:56,159 Speaker 6: Listening Unfortunately, those ten times a year when you have 111 00:04:56,160 --> 00:04:58,800 Speaker 6: ten million people trying to buy a million Oasis tickets, 112 00:04:59,120 --> 00:05:03,039 Speaker 6: you know, nice way to tell nine million passionate fans, 113 00:05:03,080 --> 00:05:06,840 Speaker 6: sorry the store is closed. So you know that that 114 00:05:06,880 --> 00:05:10,040 Speaker 6: creates lots of tens and they go online and they 115 00:05:10,040 --> 00:05:13,920 Speaker 6: see paid, they see you ten pages of secondary tickets 116 00:05:14,160 --> 00:05:15,160 Speaker 6: and they get pissed off. 117 00:05:15,440 --> 00:05:18,599 Speaker 4: If you had a magic wand or you were you 118 00:05:18,640 --> 00:05:19,960 Speaker 4: were a third of named Emperor for the day, and 119 00:05:20,000 --> 00:05:23,680 Speaker 4: you could change just change ticketing however you wanted, what 120 00:05:23,720 --> 00:05:24,200 Speaker 4: would you do? 121 00:05:25,760 --> 00:05:29,279 Speaker 6: It's it's a great question. The problem is professional bots 122 00:05:29,320 --> 00:05:31,719 Speaker 6: all around the world. You know, we got hit by 123 00:05:32,080 --> 00:05:35,960 Speaker 6: multi billions of bots on the Oasis on sale, you know, 124 00:05:36,000 --> 00:05:40,120 Speaker 6: so there are professional twelve billion dollar business trying to 125 00:05:40,160 --> 00:05:42,960 Speaker 6: capture all those seats, right, so it's an arms race 126 00:05:43,000 --> 00:05:45,279 Speaker 6: with us trying to stop them. Not let them in 127 00:05:45,279 --> 00:05:47,120 Speaker 6: the door, let them, not let them hold the tickets. 128 00:05:47,240 --> 00:05:49,400 Speaker 6: You shouldn't have a middleman that has nothing invested in 129 00:05:49,440 --> 00:05:51,680 Speaker 6: the business make any money from it. So we would 130 00:05:51,720 --> 00:05:54,920 Speaker 6: love it regulated in some sense, cap it at twenty percent. 131 00:05:55,240 --> 00:05:57,440 Speaker 1: Some people can make a little money. That would be the. 132 00:05:57,440 --> 00:06:00,200 Speaker 6: Biggest part that we get. The most engine on the 133 00:06:00,240 --> 00:06:00,960 Speaker 6: an cell. 134 00:06:01,240 --> 00:06:04,320 Speaker 1: Is that right now? Right? 135 00:06:05,880 --> 00:06:08,479 Speaker 3: That was Live Nation CEO Michael Rapino, and it was 136 00:06:08,560 --> 00:06:11,960 Speaker 3: refreshingly honest in that conversation with Lucas Shaw. Many more 137 00:06:11,960 --> 00:06:14,839 Speaker 3: conversations like that coming up throughout the day. Okay, on 138 00:06:14,880 --> 00:06:18,320 Speaker 3: this program Bloomberg Technology, We're going to talk video generation 139 00:06:18,440 --> 00:06:21,680 Speaker 3: in the context of AI and much more with Runway 140 00:06:21,800 --> 00:06:23,720 Speaker 3: CEO Chris the baal of Anezuela. 141 00:06:24,000 --> 00:06:24,880 Speaker 7: That's coming up next. 142 00:06:24,920 --> 00:06:29,120 Speaker 3: This is Bloomberg Technology on the Road screen Time, Los Angeles, Hollywood. 143 00:06:40,000 --> 00:06:42,240 Speaker 3: All right, if you're just joining us, this is Bloomberg 144 00:06:42,279 --> 00:06:45,720 Speaker 3: Technology on the road in Hollywood at screen Time. Runway 145 00:06:46,160 --> 00:06:51,000 Speaker 3: is using AI to revolutionize the entertainment industry. The company's 146 00:06:51,040 --> 00:06:55,080 Speaker 3: teamed up with Lionsgate Studios to build AI models and 147 00:06:55,120 --> 00:06:59,240 Speaker 3: now has backing to produce dozens of films, movies literally 148 00:06:59,640 --> 00:07:00,480 Speaker 3: about it. 149 00:07:00,560 --> 00:07:02,760 Speaker 7: Runway CEO Chris bell Anezuela joins. 150 00:07:02,560 --> 00:07:07,560 Speaker 3: Us and that deal. How real is it? The process 151 00:07:07,640 --> 00:07:12,800 Speaker 3: the production of making a film in partnership using your technology. 152 00:07:12,960 --> 00:07:14,440 Speaker 1: Yeah, so it's a first off. 153 00:07:14,440 --> 00:07:17,400 Speaker 8: It's kind kind of the ill and the idea behind 154 00:07:17,400 --> 00:07:20,920 Speaker 8: it really is to take the Lionsgate team further with 155 00:07:20,960 --> 00:07:23,960 Speaker 8: the technology. We're at the crossing point where AI is 156 00:07:23,960 --> 00:07:26,520 Speaker 8: becoming really useful for filmmaking, and so what we really 157 00:07:26,560 --> 00:07:29,840 Speaker 8: want to make sure is that we help creative filmmakers, artists, 158 00:07:29,880 --> 00:07:32,960 Speaker 8: studios really understand how to use it in the best 159 00:07:33,040 --> 00:07:36,320 Speaker 8: way possible, and so what we did with Lionsgate it's 160 00:07:36,360 --> 00:07:38,080 Speaker 8: I think something we've been trying to do for a 161 00:07:38,120 --> 00:07:40,760 Speaker 8: long time, basically to reach the gap between AI and 162 00:07:40,760 --> 00:07:44,200 Speaker 8: Hollywood and bring this technology in much more accessible ways 163 00:07:44,240 --> 00:07:45,160 Speaker 8: too many fast. 164 00:07:45,160 --> 00:07:47,360 Speaker 7: As you know, I love the detail of things. 165 00:07:47,480 --> 00:07:51,920 Speaker 3: Are we talking about filmmakers at Lionsgate sitting as a 166 00:07:51,960 --> 00:07:56,400 Speaker 3: computer using your your your software as part of their process? 167 00:07:56,560 --> 00:07:57,560 Speaker 1: Yeah, that's kind of the point. 168 00:07:57,560 --> 00:07:59,800 Speaker 8: There's many tasks in the development of a movie where 169 00:07:59,800 --> 00:08:01,640 Speaker 8: you and in bad AI. 170 00:08:01,440 --> 00:08:03,760 Speaker 7: Or our models and make that cheaper and faster. 171 00:08:04,160 --> 00:08:08,560 Speaker 8: So if you're iterating through storyboarding or previousizations or visual effects, 172 00:08:08,920 --> 00:08:12,200 Speaker 8: you can use our models, and filmmakers are now understanding 173 00:08:12,200 --> 00:08:14,160 Speaker 8: how to use these models in ways that are very 174 00:08:14,200 --> 00:08:16,080 Speaker 8: useful for them, right. But I think that's the key 175 00:08:16,080 --> 00:08:18,400 Speaker 8: aspect of it, which is for a long time it 176 00:08:18,440 --> 00:08:21,080 Speaker 8: has been seen as this kind of a system that 177 00:08:21,120 --> 00:08:23,560 Speaker 8: creates movies on its own, right, And it's really not 178 00:08:23,680 --> 00:08:24,000 Speaker 8: like that. 179 00:08:24,240 --> 00:08:25,360 Speaker 7: It's really a tool for. 180 00:08:25,400 --> 00:08:27,960 Speaker 8: Directors on filmmakers, And with the lens Geed deal, what 181 00:08:28,000 --> 00:08:30,400 Speaker 8: we really want to make sure they understand is that 182 00:08:30,440 --> 00:08:33,320 Speaker 8: they can take that further for the movies and becomes 183 00:08:33,320 --> 00:08:35,760 Speaker 8: a really cost effective tool to you. So again, if 184 00:08:35,800 --> 00:08:39,920 Speaker 8: you're spending hundreds of self dollars in making a shot, 185 00:08:40,160 --> 00:08:43,080 Speaker 8: making a visual effects a scene, you can now use 186 00:08:43,160 --> 00:08:45,600 Speaker 8: Runway to kind of reduce that cost and move faster 187 00:08:46,000 --> 00:08:47,520 Speaker 8: and to better results. 188 00:08:47,559 --> 00:08:51,040 Speaker 2: You've been improving your models, Yes, how costly does that become? 189 00:08:51,360 --> 00:08:53,920 Speaker 8: Remain there's definitely research that has to be done to 190 00:08:53,920 --> 00:08:56,520 Speaker 8: train the models on the first end, but then running 191 00:08:56,520 --> 00:08:58,680 Speaker 8: the models and using them has become much more cost 192 00:08:58,720 --> 00:09:00,800 Speaker 8: effective over time. And I don't know, I think we're yet 193 00:09:00,800 --> 00:09:03,520 Speaker 8: at the point where you will see an optimization, like 194 00:09:03,760 --> 00:09:05,839 Speaker 8: we're going to optimize the models even more so the 195 00:09:05,840 --> 00:09:08,240 Speaker 8: cost of running them will be even cheaper and faster. 196 00:09:08,760 --> 00:09:11,040 Speaker 2: Let's just talk a little bit about therefore, is you're 197 00:09:11,400 --> 00:09:16,160 Speaker 2: building your offering, you're winning over new clients like Lionsgate. 198 00:09:16,559 --> 00:09:18,400 Speaker 2: We think about where we were this time last year. 199 00:09:18,440 --> 00:09:22,480 Speaker 2: We think about Hollywood in strike mode because in large 200 00:09:22,480 --> 00:09:25,560 Speaker 2: part because ourtivision intelligence. What sort of conversations you had 201 00:09:25,640 --> 00:09:28,800 Speaker 2: to have to get people comfortable with this technology. 202 00:09:28,840 --> 00:09:30,360 Speaker 8: Well, the first thing that I think it's important to 203 00:09:30,400 --> 00:09:33,240 Speaker 8: remember is that Hollywood is the history of technology. Like 204 00:09:33,320 --> 00:09:36,240 Speaker 8: we are here because of technological breakthrough, right, and so 205 00:09:36,320 --> 00:09:38,840 Speaker 8: we sometimes forget that ourd and technology kind of like 206 00:09:38,880 --> 00:09:42,040 Speaker 8: come together always, and for us it's like this may 207 00:09:42,080 --> 00:09:44,280 Speaker 8: defind a little bit of technology. Again, if you understand 208 00:09:44,320 --> 00:09:47,040 Speaker 8: AI as a tool for humans, then it changes the 209 00:09:47,120 --> 00:09:50,040 Speaker 8: narrative and it's less about fearing it and more about 210 00:09:50,040 --> 00:09:51,720 Speaker 8: embracing it and you realize how. 211 00:09:51,559 --> 00:09:54,120 Speaker 1: You can actually use it. And I think what we 212 00:09:54,160 --> 00:09:54,480 Speaker 1: need to. 213 00:09:54,400 --> 00:09:56,640 Speaker 8: Do right now is kind of like educate more and 214 00:09:56,760 --> 00:09:59,640 Speaker 8: show the potential. There's also challenges of the technology. It's 215 00:09:59,640 --> 00:10:01,800 Speaker 8: not a kind of technology. It's not a perfect tool. 216 00:10:02,000 --> 00:10:05,640 Speaker 8: There are things that are not exactly working as they should, 217 00:10:05,880 --> 00:10:07,600 Speaker 8: but that's kind of the point, as you need to 218 00:10:07,640 --> 00:10:09,760 Speaker 8: improve them and make it even better. And I think 219 00:10:10,360 --> 00:10:14,040 Speaker 8: part of it is just like showing more people, more producers, 220 00:10:14,120 --> 00:10:16,880 Speaker 8: more Hollywood studios, really the potential of film. 221 00:10:17,040 --> 00:10:20,880 Speaker 3: And you said because about Caroline and I use text 222 00:10:21,000 --> 00:10:23,760 Speaker 3: to text, texted image, text and video tools every day. 223 00:10:24,120 --> 00:10:28,760 Speaker 3: I love technology, but I also just love film. Yeah, 224 00:10:28,840 --> 00:10:31,720 Speaker 3: and there comes a point where I just want to 225 00:10:31,760 --> 00:10:38,560 Speaker 3: ask if AI really can give the same feeling create 226 00:10:38,720 --> 00:10:43,680 Speaker 3: film and movie and content that is as authentic as 227 00:10:43,720 --> 00:10:47,640 Speaker 3: the great filmmakers can make it with their hands and 228 00:10:47,679 --> 00:10:48,840 Speaker 3: their eyes and camera. 229 00:10:49,000 --> 00:10:50,079 Speaker 7: What do you think about that? 230 00:10:50,160 --> 00:10:54,079 Speaker 8: Well, the interesting thing is filmmaking and stories and art 231 00:10:54,240 --> 00:10:57,360 Speaker 8: are never really about the denali are about conveying feeling 232 00:10:57,360 --> 00:10:59,600 Speaker 8: and emotion. Are about connecting with the viewer and telling 233 00:10:59,679 --> 00:11:02,040 Speaker 8: and make you feel something. Right, You never watch a 234 00:11:02,040 --> 00:11:04,920 Speaker 8: movie because how it was made right, or the cameras 235 00:11:04,960 --> 00:11:06,160 Speaker 8: that were used to make the movies. 236 00:11:06,240 --> 00:11:07,560 Speaker 7: Right, You watch your real nerves. 237 00:11:08,080 --> 00:11:10,720 Speaker 8: Yeah, yes, but maybe even though like after the fact 238 00:11:10,760 --> 00:11:12,679 Speaker 8: that you like the movie, right, you can go deeper 239 00:11:12,679 --> 00:11:14,800 Speaker 8: into how it was made. But ninety nine percent of 240 00:11:14,840 --> 00:11:17,600 Speaker 8: the world which is movie because they feel something because 241 00:11:17,640 --> 00:11:20,320 Speaker 8: they connect with it, And so ai you think about 242 00:11:20,360 --> 00:11:22,600 Speaker 8: it as a tool, can help you kind of connect 243 00:11:22,640 --> 00:11:25,040 Speaker 8: with your audience, can help you deliver that message, can 244 00:11:25,080 --> 00:11:27,920 Speaker 8: help you tell us stories. And so right now, I 245 00:11:27,920 --> 00:11:31,520 Speaker 8: think we're fascinating by the technoli itself because it is fascinating, 246 00:11:31,520 --> 00:11:35,720 Speaker 8: it's revolutionary, it's changing the game. It's incredibly new and exciting. 247 00:11:36,120 --> 00:11:38,840 Speaker 8: But at the same time, if you want to focus 248 00:11:38,840 --> 00:11:41,079 Speaker 8: on art and filmmaking, it's important that we switch the 249 00:11:41,160 --> 00:11:44,120 Speaker 8: narrative to storytelling to people and how they use it 250 00:11:44,320 --> 00:11:46,920 Speaker 8: and how they convey stories with technology and less about 251 00:11:47,040 --> 00:11:49,680 Speaker 8: how which AI or which technology was used behind the scenes. 252 00:11:49,800 --> 00:11:53,720 Speaker 2: You've been telling stories to raise money, and you've got some. 253 00:11:53,640 --> 00:11:56,120 Speaker 5: Really interesting investors because. 254 00:11:56,040 --> 00:11:57,160 Speaker 2: Not many of them are going to be in the 255 00:11:57,160 --> 00:12:00,599 Speaker 2: world of art and creation. In fact, you've got Nvidio salesforce. 256 00:12:00,960 --> 00:12:02,440 Speaker 2: What do they want to see out of you? Why 257 00:12:02,480 --> 00:12:04,800 Speaker 2: do you have these sort of strategic investors coming on 258 00:12:05,480 --> 00:12:07,800 Speaker 2: like an Nvidia and what do they earn it? 259 00:12:07,960 --> 00:12:08,120 Speaker 9: Well? 260 00:12:08,120 --> 00:12:10,280 Speaker 8: I think they are telling stories and their users are 261 00:12:10,320 --> 00:12:14,679 Speaker 8: also telling stories. Again, you can think about storytelling as Hollywood, 262 00:12:14,840 --> 00:12:17,640 Speaker 8: as media, as films, but okay, you think about companies. 263 00:12:17,720 --> 00:12:20,640 Speaker 8: Companies are also telling stories when they're advertising, when they're 264 00:12:20,640 --> 00:12:23,200 Speaker 8: doing marketing, when they're communicating with they're users, and so 265 00:12:23,280 --> 00:12:26,000 Speaker 8: if you can help them also deliver better messages, then 266 00:12:26,000 --> 00:12:28,120 Speaker 8: that's also a form of storytelling. Perhaps it's not as 267 00:12:28,160 --> 00:12:29,719 Speaker 8: the art kind of like form, but it's still like 268 00:12:29,760 --> 00:12:31,320 Speaker 8: a former video. You want to make sure we can 269 00:12:31,400 --> 00:12:33,599 Speaker 8: work with companies like that that are great and have 270 00:12:33,640 --> 00:12:34,760 Speaker 8: been great partners for us for all long. 271 00:12:35,040 --> 00:12:38,000 Speaker 3: For at least a year, I've been hearing about Runway 272 00:12:38,000 --> 00:12:41,120 Speaker 3: and your name comes up a lot. Open AI has 273 00:12:41,200 --> 00:12:44,040 Speaker 3: Sora on the show. In the last week we talked 274 00:12:44,040 --> 00:12:47,440 Speaker 3: about Meta's new tool. Yeah, but you have a very 275 00:12:47,920 --> 00:12:52,079 Speaker 3: singular focus. Where do you think you stand in your 276 00:12:52,120 --> 00:12:55,800 Speaker 3: competence and as a business relative to that competition of 277 00:12:55,840 --> 00:12:56,800 Speaker 3: open AI and Meta. 278 00:12:57,040 --> 00:12:57,280 Speaker 1: Yeah. 279 00:12:57,320 --> 00:13:00,559 Speaker 8: Look, when we started this seven years ago, it was 280 00:13:00,559 --> 00:13:02,760 Speaker 8: a very new field, and I think we prevent over 281 00:13:02,840 --> 00:13:06,480 Speaker 8: time that it's a really exciting and worthwhile time field 282 00:13:06,480 --> 00:13:08,400 Speaker 8: to spend time. And it's an industry that's going and 283 00:13:08,440 --> 00:13:11,079 Speaker 8: it's changing. And I think when you create a market 284 00:13:11,160 --> 00:13:13,120 Speaker 8: and you create a good opportunity, you will have competition. 285 00:13:13,240 --> 00:13:15,760 Speaker 8: I think it's it's unreal to think that no one 286 00:13:15,800 --> 00:13:17,439 Speaker 8: else will try to build what we're building. But at 287 00:13:17,440 --> 00:13:19,440 Speaker 8: the same time, we're very much in the long term 288 00:13:19,480 --> 00:13:22,760 Speaker 8: horizon strategy, like everything we're building is not really about 289 00:13:23,160 --> 00:13:25,520 Speaker 8: video to the eights around everything else that we can 290 00:13:25,559 --> 00:13:28,439 Speaker 8: build to create better tools for storytellers over the world, 291 00:13:28,679 --> 00:13:30,640 Speaker 8: And so video is only a first kind of like 292 00:13:30,880 --> 00:13:34,680 Speaker 8: stepping stone, but working towards audio, towards images, towards three D. 293 00:13:34,960 --> 00:13:37,680 Speaker 8: Just a collective system and collective set of tools and 294 00:13:37,760 --> 00:13:39,679 Speaker 8: AI system that can help you in all forms of 295 00:13:39,720 --> 00:13:40,880 Speaker 8: storytellings that you want to tell. 296 00:13:40,960 --> 00:13:43,319 Speaker 10: Will you raise more money for that long we will 297 00:13:43,360 --> 00:13:44,720 Speaker 10: have to do whatever we have to do to deliver 298 00:13:44,880 --> 00:13:48,280 Speaker 10: that meeting, you will have to We've been kind of 299 00:13:48,280 --> 00:13:50,520 Speaker 10: like raising almost every year from now since we started 300 00:13:50,559 --> 00:13:52,040 Speaker 10: seven years ago, and IPS. 301 00:13:52,520 --> 00:13:54,240 Speaker 8: We're just focused on building right now. 302 00:13:54,720 --> 00:13:56,400 Speaker 11: We always want to know that about things run by 303 00:13:56,480 --> 00:14:09,800 Speaker 11: CEO Christ about Valenzuela, want a joy to have him. 304 00:14:09,840 --> 00:14:12,920 Speaker 2: We've given you the founder take from La, but let's 305 00:14:12,960 --> 00:14:16,120 Speaker 2: get the analysts take now on the future of entertainment, 306 00:14:16,160 --> 00:14:19,240 Speaker 2: the intertwining of generative AI and the competition we're seeing 307 00:14:19,240 --> 00:14:20,760 Speaker 2: when it comes to streaming in the light we needn't 308 00:14:20,760 --> 00:14:22,880 Speaker 2: see your entertainment analyst, Laura Martin, We're. 309 00:14:22,720 --> 00:14:24,600 Speaker 5: So excited to meet you here in the flat. 310 00:14:24,720 --> 00:14:27,760 Speaker 12: Finally after all this time. Lovely to be here. 311 00:14:27,680 --> 00:14:29,640 Speaker 2: And you were just here listening to what Crista Bell 312 00:14:29,800 --> 00:14:32,560 Speaker 2: was talking about in terms of the Runway deal working 313 00:14:32,600 --> 00:14:35,360 Speaker 2: with Lionsgate and for you. How much is generative AI 314 00:14:35,480 --> 00:14:36,960 Speaker 2: changing up the game of the companies you cover? 315 00:14:37,600 --> 00:14:39,000 Speaker 12: You know, I think it's changing it a lot. 316 00:14:39,120 --> 00:14:41,760 Speaker 13: I see it most in my tech first companies because 317 00:14:41,760 --> 00:14:45,760 Speaker 13: they have to adopt generalor AI. These content storytelling companies, 318 00:14:45,800 --> 00:14:47,600 Speaker 13: I think are going to be a little slower because 319 00:14:47,600 --> 00:14:51,200 Speaker 13: you watch consumers watch movies because it's storytelling. But I 320 00:14:51,200 --> 00:14:54,680 Speaker 13: think Generator VII opens up poor creative windows. 321 00:14:54,800 --> 00:14:56,800 Speaker 3: Let me just jump in and say, for oblionbo Telogy, 322 00:14:56,840 --> 00:14:59,520 Speaker 3: and you cover public equities, but it's tech companies, but 323 00:14:59,560 --> 00:15:01,360 Speaker 3: also some the media and entertainment names. 324 00:15:01,440 --> 00:15:03,720 Speaker 7: Yes, and let's give that context and go from their. 325 00:15:03,640 --> 00:15:06,000 Speaker 12: Current So I think it's really important. 326 00:15:06,000 --> 00:15:07,440 Speaker 13: I think we don't know how much is going to 327 00:15:07,480 --> 00:15:11,600 Speaker 13: affect Hollywood because under the strikes they prohibited the use 328 00:15:11,600 --> 00:15:14,080 Speaker 13: of Generative AI for three years of their deals, so 329 00:15:14,120 --> 00:15:16,240 Speaker 13: it won't affect Hollywood quite as quickly, at least the 330 00:15:16,240 --> 00:15:18,200 Speaker 13: big studios. But I think Runway is going to be 331 00:15:18,240 --> 00:15:20,880 Speaker 13: really important to the future of entertainment, to. 332 00:15:20,880 --> 00:15:22,200 Speaker 5: The future of hiring. 333 00:15:22,360 --> 00:15:23,960 Speaker 2: I mean, how much do you start to see this 334 00:15:24,040 --> 00:15:27,240 Speaker 2: becoming a profit generators to a certain extent because they're 335 00:15:27,240 --> 00:15:28,280 Speaker 2: able to strip out costs. 336 00:15:28,720 --> 00:15:31,560 Speaker 13: So since we're sitting in Hollywood, I'll be respectful of 337 00:15:31,600 --> 00:15:33,360 Speaker 13: the guilds and say that I think of what it 338 00:15:33,400 --> 00:15:36,360 Speaker 13: first does first is open up new areas of creativity. 339 00:15:36,440 --> 00:15:39,120 Speaker 13: Just like animation unleashes has created to give you and 340 00:15:39,160 --> 00:15:43,240 Speaker 13: draw anything. I think that's what Generative AI does over time. 341 00:15:43,800 --> 00:15:45,840 Speaker 13: What I am hearing from companies that are in the 342 00:15:45,880 --> 00:15:48,840 Speaker 13: tech world that are adopting generator. By is they think 343 00:15:48,880 --> 00:15:52,440 Speaker 13: they can cut costs where it applies in segments where 344 00:15:52,440 --> 00:15:53,960 Speaker 13: it applies by twenty to thirty percent. 345 00:15:55,080 --> 00:15:56,200 Speaker 7: The players are different. 346 00:15:56,280 --> 00:15:58,440 Speaker 3: I think it's been so interesting to be here with 347 00:15:58,560 --> 00:16:01,760 Speaker 3: Caroline for twenty four hours. Is go to the studios, 348 00:16:01,840 --> 00:16:06,120 Speaker 3: to drive past Warner Brothers, beyond the Disney lot and 349 00:16:06,560 --> 00:16:09,200 Speaker 3: actually learn a bit about the history, and then consider 350 00:16:09,240 --> 00:16:12,840 Speaker 3: the money that they're deploying to try and either catch 351 00:16:12,880 --> 00:16:16,600 Speaker 3: up with Netflix, frankly, or try and do something a 352 00:16:16,600 --> 00:16:19,480 Speaker 3: bit different. Caroline had fantastic conversation on stage with Amazon 353 00:16:19,560 --> 00:16:22,880 Speaker 3: last night. In the context of Prime you covered those names, 354 00:16:23,120 --> 00:16:24,640 Speaker 3: which do you think is ahead? 355 00:16:25,320 --> 00:16:27,640 Speaker 12: Well, if we're talking about winners clinically. 356 00:16:27,280 --> 00:16:30,000 Speaker 3: And I'm talking about video, you know, entertainment in the 357 00:16:30,040 --> 00:16:31,880 Speaker 3: context of film and television. 358 00:16:31,520 --> 00:16:32,960 Speaker 12: YouTube one, we're done. 359 00:16:32,960 --> 00:16:36,360 Speaker 13: Wow, Amazon's next, Amazon's on the prowl, it's coming up. 360 00:16:36,760 --> 00:16:40,360 Speaker 7: But on YouTube YouTube one. That's a definitive statement from you. 361 00:16:41,240 --> 00:16:43,320 Speaker 13: It is my point of view, ten percent of total 362 00:16:43,320 --> 00:16:47,160 Speaker 13: streaming viewing in Netflix's next at seven point five, so 363 00:16:47,320 --> 00:16:49,280 Speaker 13: YouTube is viewed both on the big screen. Because of 364 00:16:49,320 --> 00:16:52,600 Speaker 13: the NFL deal, they've now done and because user generated 365 00:16:52,600 --> 00:16:54,080 Speaker 13: contact on both mobile phones and on. 366 00:16:54,000 --> 00:16:56,640 Speaker 3: The connected I like data as much as the next person, Laura, 367 00:16:56,680 --> 00:16:58,560 Speaker 3: but you can be a bit more romantic than that 368 00:16:58,760 --> 00:17:02,280 Speaker 3: about you know. So I'm a massive rings of power. 369 00:17:03,360 --> 00:17:05,440 Speaker 3: I'm a massive rings of power nerd. And I was 370 00:17:05,520 --> 00:17:06,920 Speaker 3: trying to get Caroline into that. 371 00:17:07,359 --> 00:17:08,280 Speaker 7: I don't know, what do you think? 372 00:17:08,400 --> 00:17:10,879 Speaker 3: I find YouTube interesting, but I don't go there to 373 00:17:10,920 --> 00:17:13,520 Speaker 3: watch the content I'm super passionate about. 374 00:17:13,560 --> 00:17:15,480 Speaker 2: And so is that the element that we'll start to 375 00:17:15,480 --> 00:17:18,320 Speaker 2: see them bringing originals bringing I mean, at the moment 376 00:17:18,359 --> 00:17:23,840 Speaker 2: it's user generator content. We've got Amazon doing originals, movie making, 377 00:17:23,880 --> 00:17:27,719 Speaker 2: They're also doing live sports. What will YouTube end up 378 00:17:27,840 --> 00:17:28,440 Speaker 2: offering us? 379 00:17:28,640 --> 00:17:30,720 Speaker 13: Well, I remember when Survivor first launch, which was the 380 00:17:30,760 --> 00:17:33,800 Speaker 13: original reality program. I mean, everybody said, this is junk, 381 00:17:33,920 --> 00:17:36,160 Speaker 13: this is trash, This is never going to catch on. 382 00:17:36,720 --> 00:17:39,160 Speaker 13: You know, people who watch YouTube user generator. 383 00:17:38,840 --> 00:17:40,320 Speaker 12: Content think it's premium program. 384 00:17:40,320 --> 00:17:42,600 Speaker 13: I mean, you may not, but it turns out it 385 00:17:42,640 --> 00:17:45,080 Speaker 13: reaches global audiences on YouTube. 386 00:17:46,160 --> 00:17:48,480 Speaker 7: And I really believe in YouTube. 387 00:17:48,480 --> 00:17:51,760 Speaker 3: But I'm just talking about in the evening, when you 388 00:17:51,840 --> 00:17:53,720 Speaker 3: go home after work and you want to watch a 389 00:17:53,720 --> 00:17:54,639 Speaker 3: piece of television. 390 00:17:55,400 --> 00:17:58,080 Speaker 7: I'm not going to YouTube, But carry on, please, I. 391 00:17:58,000 --> 00:18:01,880 Speaker 13: Think anecdotal not statistical to suggest that sort of everybody. 392 00:18:01,920 --> 00:18:04,439 Speaker 13: I think something like eighty five percent of consumers that 393 00:18:04,560 --> 00:18:08,880 Speaker 13: watch video globally or on YouTube weekly, so their data 394 00:18:08,960 --> 00:18:09,719 Speaker 13: is really compelling. 395 00:18:09,760 --> 00:18:12,360 Speaker 5: Now on YouTube, I think, what's interesting you mentioned Survivor. 396 00:18:12,400 --> 00:18:13,360 Speaker 5: I'm actually having a. 397 00:18:13,320 --> 00:18:17,840 Speaker 2: Conversation later with unscripted executives for Peacock, and that's all 398 00:18:17,880 --> 00:18:21,680 Speaker 2: about Love Island and traitors and the new Age and Survivor. 399 00:18:22,720 --> 00:18:25,000 Speaker 5: What then of the Peacocks? What then of the paramounts, 400 00:18:25,000 --> 00:18:25,600 Speaker 5: what then. 401 00:18:25,560 --> 00:18:29,920 Speaker 2: Of be not Key Disney, Netflix, Amazon YouTube? 402 00:18:30,280 --> 00:18:32,040 Speaker 13: So I just think we need to think about the 403 00:18:32,119 --> 00:18:33,800 Speaker 13: job to be done, and the job to be done is. 404 00:18:33,800 --> 00:18:34,919 Speaker 12: To entertain consumers. 405 00:18:35,000 --> 00:18:38,800 Speaker 13: Now, consumers globally and certainly some consumers will sit through 406 00:18:38,840 --> 00:18:43,359 Speaker 13: two hour movies or one hour dramas or thirty minute sitcoms, 407 00:18:43,680 --> 00:18:47,159 Speaker 13: but they'll also sit through fifteen second TikTok videos or 408 00:18:47,359 --> 00:18:50,240 Speaker 13: thirty second three minute YouTube videos. I think all this 409 00:18:50,359 --> 00:18:53,640 Speaker 13: content is better for consumers, gives consumers more choice. 410 00:18:53,720 --> 00:18:57,439 Speaker 3: This is Bloomberg technology. Let's bring this back to business. Sure, 411 00:18:57,880 --> 00:19:02,400 Speaker 3: if you're an investor, how do you judge Netflix, Disney 412 00:19:02,520 --> 00:19:06,000 Speaker 3: and rank them? Is it the subscriber number and how 413 00:19:06,160 --> 00:19:09,760 Speaker 3: closely are we paying attention to those big, big figure 414 00:19:09,800 --> 00:19:13,400 Speaker 3: dollar figures right and spending on content right? 415 00:19:13,480 --> 00:19:14,800 Speaker 12: So I think what we need to look at. 416 00:19:14,800 --> 00:19:17,800 Speaker 13: What the market cares about today is return on invested capital, 417 00:19:17,880 --> 00:19:20,919 Speaker 13: including your content capital. So right now Netflix is the 418 00:19:20,960 --> 00:19:24,240 Speaker 13: only streamer making money. Wall Street cares about that. Disney 419 00:19:24,280 --> 00:19:28,680 Speaker 13: is recently Disney streaming has recently moved into profitability, and 420 00:19:28,840 --> 00:19:31,359 Speaker 13: especially on those apps, they're switching on the ads and 421 00:19:31,400 --> 00:19:34,560 Speaker 13: they are lowering their content costs. So I do think 422 00:19:34,600 --> 00:19:36,680 Speaker 13: that what we're seeing the problem is it's not Disney 423 00:19:36,760 --> 00:19:39,439 Speaker 13: isn't pure playing. What's happening in their parks margins is 424 00:19:39,520 --> 00:19:41,800 Speaker 13: just as important as what's happening in the streaming business. 425 00:19:42,119 --> 00:19:44,960 Speaker 13: And they have linear TV, so ESPN's super important too. 426 00:19:45,200 --> 00:19:47,840 Speaker 13: When you look at MBA rights doubling on the fees. 427 00:19:48,280 --> 00:19:50,520 Speaker 7: Can we talk a bit about advertising, Sure. 428 00:19:50,640 --> 00:19:53,720 Speaker 3: I find the job of your job really interesting because 429 00:19:53,760 --> 00:19:56,719 Speaker 3: there's something that you can't model for, which is the 430 00:19:56,760 --> 00:20:00,399 Speaker 3: psychology of a consumer. When I was a child, I 431 00:20:00,440 --> 00:20:03,720 Speaker 3: watched ads on TV and it was normal, And there 432 00:20:03,760 --> 00:20:06,120 Speaker 3: was a period of time during the pandemic where there 433 00:20:06,119 --> 00:20:09,040 Speaker 3: were no ads, and then suddenly everyone started doing it 434 00:20:09,119 --> 00:20:09,560 Speaker 3: and there. 435 00:20:09,440 --> 00:20:13,560 Speaker 7: Was a revolt. That actually seems like it's working. 436 00:20:14,280 --> 00:20:14,560 Speaker 1: Yep. 437 00:20:14,960 --> 00:20:17,359 Speaker 13: I think the consumer has to take he has to 438 00:20:17,480 --> 00:20:19,880 Speaker 13: judge his time as a valuable asset. So it's either 439 00:20:19,920 --> 00:20:22,600 Speaker 13: free with ads, which means you just took your time, 440 00:20:22,640 --> 00:20:25,919 Speaker 13: and because the streamers have much lower ad loads four minutes, 441 00:20:26,000 --> 00:20:28,560 Speaker 13: five minutes. Remember at cable tv it was like fourteen 442 00:20:28,600 --> 00:20:31,240 Speaker 13: minute ad loads. Yes, so much lower ad loads, so 443 00:20:31,280 --> 00:20:33,880 Speaker 13: a lower price in a way for an hour of content. 444 00:20:34,119 --> 00:20:36,160 Speaker 13: And I really like some of the innovations where they'll 445 00:20:36,160 --> 00:20:38,120 Speaker 13: show you a video and then you get the next 446 00:20:38,119 --> 00:20:39,160 Speaker 13: program for free. 447 00:20:39,240 --> 00:20:41,000 Speaker 12: I love that because you get good. 448 00:20:40,880 --> 00:20:43,240 Speaker 13: Attention to the ad and you get half an hour 449 00:20:43,280 --> 00:20:44,280 Speaker 13: an hour of free content. 450 00:20:44,320 --> 00:20:46,359 Speaker 12: I think that's a great business model. 451 00:20:46,560 --> 00:20:48,440 Speaker 2: You know, we were just talking last week about M 452 00:20:48,480 --> 00:20:51,080 Speaker 2: and A out of necessity coming in. 453 00:20:51,200 --> 00:20:52,280 Speaker 5: Cable TV land. 454 00:20:52,520 --> 00:20:55,640 Speaker 2: Yes, where is the M and A going to start 455 00:20:55,680 --> 00:20:58,000 Speaker 2: switching on for these content providers because we've been. 456 00:20:57,960 --> 00:20:59,040 Speaker 5: Talking about it for years. 457 00:21:00,119 --> 00:21:02,919 Speaker 13: Unfortunately, you need a different president, you need a different 458 00:21:02,920 --> 00:21:06,600 Speaker 13: White House because the FCCFTC, and DOJ are all appointed 459 00:21:07,000 --> 00:21:09,960 Speaker 13: by the person by the party essentially in the White House, 460 00:21:10,280 --> 00:21:12,760 Speaker 13: and right now under Democrats, M and A is really 461 00:21:12,800 --> 00:21:15,320 Speaker 13: really hard because they believe big is bad, and so 462 00:21:15,520 --> 00:21:18,159 Speaker 13: even these companies that really do need to merge and 463 00:21:18,280 --> 00:21:21,400 Speaker 13: cut costs, they cannot do so as long as there's 464 00:21:21,440 --> 00:21:23,160 Speaker 13: a Democrat administration. 465 00:21:22,600 --> 00:21:23,280 Speaker 5: In the White House. 466 00:21:24,800 --> 00:21:29,359 Speaker 3: Medium Senior Entertainment analyst, Laura Martin, it's really fantastic to 467 00:21:29,400 --> 00:21:32,159 Speaker 3: do this in person. You've been on Bloomberg Technology so 468 00:21:32,320 --> 00:21:33,120 Speaker 3: many times. 469 00:21:33,320 --> 00:21:35,880 Speaker 5: Keep coming, please, and if. 470 00:21:35,800 --> 00:21:39,280 Speaker 3: You're just joining us, this is Bloomberg Technology on the 471 00:21:39,400 --> 00:21:48,800 Speaker 3: road in Hollywood. 472 00:21:51,640 --> 00:21:54,879 Speaker 2: Welcome back to a very special edition of BlueBag Technology. 473 00:21:54,920 --> 00:21:57,639 Speaker 2: We are live from Bloomberg screen Time right here in 474 00:21:57,680 --> 00:22:02,000 Speaker 2: the hearts Hollywood, Yeah, and Hollywood friends, and we're talking 475 00:22:02,040 --> 00:22:06,520 Speaker 2: there for content creation streaming. We were speaking in particular 476 00:22:06,520 --> 00:22:10,280 Speaker 2: about Amazon adding Apple TV Plus to its channel store 477 00:22:10,320 --> 00:22:12,480 Speaker 2: in the US, offering kits of course like ted Lasso 478 00:22:12,560 --> 00:22:15,520 Speaker 2: one that you love slow horses in the video supermarket. 479 00:22:15,560 --> 00:22:17,680 Speaker 2: For the first time, I got to chat with Mike 480 00:22:17,720 --> 00:22:19,960 Speaker 2: Hopkins last night. He's head of Amazon Prime Video and 481 00:22:20,040 --> 00:22:21,880 Speaker 2: Amazon MGM Studios. 482 00:22:21,920 --> 00:22:24,880 Speaker 5: Just take a listen about the deal. We've tried to. 483 00:22:24,840 --> 00:22:27,320 Speaker 14: Become over the last four or five years as a 484 00:22:27,359 --> 00:22:30,639 Speaker 14: first stop entertainment hub for consumers around the world. And 485 00:22:30,640 --> 00:22:32,439 Speaker 14: what I mean by that is, not only do we 486 00:22:32,480 --> 00:22:35,160 Speaker 14: have the prime content that we talked about at the top, 487 00:22:35,600 --> 00:22:38,200 Speaker 14: including Thursday night Football, we have our fourth game this 488 00:22:38,280 --> 00:22:42,000 Speaker 14: season tomorrow night, the NBA coming next year, NASCAR, but 489 00:22:42,080 --> 00:22:44,959 Speaker 14: around the world we also have Champions League throughout Europe 490 00:22:45,040 --> 00:22:47,960 Speaker 14: and a variety of sports as well. So we've got 491 00:22:47,960 --> 00:22:51,959 Speaker 14: our prime programming, but we also offer the world's largest 492 00:22:52,000 --> 00:22:54,919 Speaker 14: tea bod store written by movies and TV shows in 493 00:22:54,960 --> 00:22:57,160 Speaker 14: the world. And then on top of that, we have 494 00:22:57,240 --> 00:22:59,960 Speaker 14: over one hundred partner streaming services that you can subscribe 495 00:23:00,080 --> 00:23:03,320 Speaker 14: to right inside of our application. And what we found 496 00:23:03,400 --> 00:23:05,760 Speaker 14: is consumers. You know, if you think about the number 497 00:23:05,760 --> 00:23:08,080 Speaker 14: of apps and subscriptions you have, it's kind of hard 498 00:23:08,080 --> 00:23:09,720 Speaker 14: to keep track of it all. You're not sure exactly 499 00:23:09,760 --> 00:23:12,479 Speaker 14: where that show or a movie might be. And so 500 00:23:12,520 --> 00:23:15,159 Speaker 14: what we've noticed is people realize they can subscribe to 501 00:23:15,240 --> 00:23:20,040 Speaker 14: Max or Paramount Plus or Lead Pass or Crunchy Role, 502 00:23:20,080 --> 00:23:23,960 Speaker 14: et cetera inside of Prime Video. We see we see 503 00:23:23,960 --> 00:23:24,920 Speaker 14: a lot more engagement. 504 00:23:24,960 --> 00:23:25,800 Speaker 1: We are able to. 505 00:23:25,680 --> 00:23:28,960 Speaker 14: Get subscribers for those those those businesses at a real 506 00:23:29,000 --> 00:23:32,320 Speaker 14: attractive rate, and it's an exciting part of our business. 507 00:23:32,359 --> 00:23:35,400 Speaker 14: In fact, we're gonna announce tonight that we are adding 508 00:23:35,440 --> 00:23:40,960 Speaker 14: Apple TV Plus to our prime video channels propositions and sure, and. 509 00:23:42,240 --> 00:23:43,879 Speaker 5: Why why Apple TV Plus? 510 00:23:43,920 --> 00:23:46,239 Speaker 14: Well, they have great programming and you know, we've had 511 00:23:46,280 --> 00:23:48,480 Speaker 14: a good partnership with Apple on a number of fronts. 512 00:23:48,480 --> 00:23:50,639 Speaker 14: But you know, our companies do a lot of business together. 513 00:23:50,720 --> 00:23:53,360 Speaker 14: And I want to thank ADIEQ, who I know isn't 514 00:23:53,359 --> 00:23:55,159 Speaker 14: here tonight, but he hit his team have done a 515 00:23:55,160 --> 00:23:57,520 Speaker 14: great job with this deal and we're excited to get 516 00:23:57,520 --> 00:23:57,760 Speaker 14: it going. 517 00:24:02,000 --> 00:24:04,520 Speaker 3: That was Mike Hopkins, head of Amazon Prime Video and 518 00:24:04,600 --> 00:24:08,800 Speaker 3: Amazon MGM Studios and Amazon putting Apple TV Plus in there. 519 00:24:08,920 --> 00:24:09,520 Speaker 7: That is news. 520 00:24:09,640 --> 00:24:11,560 Speaker 5: Shout out to Eddie Q, and a shout. 521 00:24:11,320 --> 00:24:14,119 Speaker 7: Out to Eddie Q in our world. That is news. 522 00:24:14,600 --> 00:24:17,240 Speaker 3: Another player in the battle over streaming is pulling in 523 00:24:17,600 --> 00:24:21,400 Speaker 3: tens of millions of viewers without charging them a thing. 524 00:24:21,960 --> 00:24:25,040 Speaker 3: In the US, more than eighty one million people stream 525 00:24:25,080 --> 00:24:29,440 Speaker 3: content every month on twov the free ad supported platform which. 526 00:24:29,240 --> 00:24:30,000 Speaker 7: Is owned by Fox. 527 00:24:30,200 --> 00:24:34,040 Speaker 3: It's now expanding overseas, with the service launching across the 528 00:24:34,160 --> 00:24:38,840 Speaker 3: UK this summer. Our original home joining US now is 529 00:24:38,840 --> 00:24:42,880 Speaker 3: tvco Anderlei sud It's great to see you. The UK 530 00:24:43,000 --> 00:24:47,040 Speaker 3: is an interesting market. Just explain the basics why and 531 00:24:47,080 --> 00:24:47,879 Speaker 3: what's going to happen. 532 00:24:48,400 --> 00:24:51,240 Speaker 15: So we've been getting incredible traction in the US. 533 00:24:51,280 --> 00:24:52,120 Speaker 7: We just gave them name. 534 00:24:52,480 --> 00:24:55,359 Speaker 15: Yeah, we're the most watched free TV service in the 535 00:24:55,440 --> 00:24:59,080 Speaker 15: US now. And what we're finding is that audiences, particularly 536 00:24:59,160 --> 00:25:02,760 Speaker 15: chord cutters and nevers, they want to watch content for free. 537 00:25:03,160 --> 00:25:06,360 Speaker 15: They don't mind watching ads in return, and they want 538 00:25:06,680 --> 00:25:09,760 Speaker 15: a large collection of the term Sorry, card cutter and 539 00:25:10,040 --> 00:25:11,760 Speaker 15: cord nevers, I've not heard that. 540 00:25:11,920 --> 00:25:13,880 Speaker 5: Oh, I think it's it's almost like you going out 541 00:25:13,880 --> 00:25:14,359 Speaker 5: for gen Z. 542 00:25:14,600 --> 00:25:18,440 Speaker 15: Yeah, of audiences that just it's not that they originally 543 00:25:18,480 --> 00:25:20,840 Speaker 15: were subscribing to cable and stopped, is that they're just 544 00:25:20,960 --> 00:25:22,280 Speaker 15: they never did to begin with it. 545 00:25:22,400 --> 00:25:22,720 Speaker 7: Sorry. 546 00:25:23,640 --> 00:25:25,840 Speaker 15: And what we're finding is that t B has this 547 00:25:25,960 --> 00:25:28,560 Speaker 15: incredible formula. We're free for consumers. We have the world's 548 00:25:28,600 --> 00:25:31,800 Speaker 15: largest collection of movies and TV shows and it's resonating 549 00:25:31,800 --> 00:25:34,560 Speaker 15: with audiences, and we believe we can bring that same 550 00:25:35,720 --> 00:25:39,320 Speaker 15: value proposition to UK audiences. We've done the same in Canada, 551 00:25:39,359 --> 00:25:41,919 Speaker 15: we're doing the same in Latin America. Really it's a 552 00:25:41,920 --> 00:25:44,520 Speaker 15: global opportunity and that's what we're looking to first. 553 00:25:44,560 --> 00:25:48,120 Speaker 2: That does the content therefore evolved because do you therefore 554 00:25:48,320 --> 00:25:51,520 Speaker 2: have originals made by the UK in the UK for 555 00:25:51,600 --> 00:25:55,439 Speaker 2: the UK audience or are they very much global demandstrayt. 556 00:25:55,000 --> 00:25:58,040 Speaker 15: So TB has been able to successfully do a couple 557 00:25:58,080 --> 00:26:01,600 Speaker 15: of different things. One we license in are content from 558 00:26:01,720 --> 00:26:05,119 Speaker 15: really everyone, so we have this very vast selection of 559 00:26:05,160 --> 00:26:08,960 Speaker 15: opportunities and shows. We also have invested in originals. We 560 00:26:09,000 --> 00:26:11,720 Speaker 15: have hundreds of originals. Nearly one in four to be 561 00:26:11,800 --> 00:26:14,760 Speaker 15: viewers in the US watches an original, and so we 562 00:26:14,800 --> 00:26:17,159 Speaker 15: will absolutely look to have, well, which is one of 563 00:26:17,160 --> 00:26:19,840 Speaker 15: your original A to be original? A to be original? 564 00:26:20,080 --> 00:26:22,639 Speaker 15: And what's really interesting about to be originals is they 565 00:26:22,680 --> 00:26:26,440 Speaker 15: don't tend to be these big budget originals. 566 00:26:25,920 --> 00:26:27,600 Speaker 5: That you might see on other streamers. 567 00:26:28,000 --> 00:26:30,199 Speaker 15: What we often do is we will listen to what 568 00:26:30,320 --> 00:26:33,359 Speaker 15: is resonating on our platform, what our fans love, and 569 00:26:33,359 --> 00:26:36,320 Speaker 15: then we'll go and look to acquire or produce content 570 00:26:36,560 --> 00:26:39,280 Speaker 15: that really reflects something that they can't find anywhere else. 571 00:26:40,040 --> 00:26:43,119 Speaker 3: We should probably talk about the Fox element of this. 572 00:26:43,280 --> 00:26:45,520 Speaker 3: A lot of people are surprised by that. I think 573 00:26:45,680 --> 00:26:49,360 Speaker 3: we were partly how does that work? And I'm assuming 574 00:26:49,359 --> 00:26:51,359 Speaker 3: that undepending all of that is that if it's free 575 00:26:51,359 --> 00:26:55,359 Speaker 3: for the consumer. It's advertising that you've got to make 576 00:26:55,400 --> 00:26:56,159 Speaker 3: some money, right. 577 00:26:56,359 --> 00:27:00,080 Speaker 15: Yeah, So we only make money through advertising, which do 578 00:27:00,080 --> 00:27:03,320 Speaker 15: you think really aligns incentives because we only make money 579 00:27:03,320 --> 00:27:06,200 Speaker 15: if our viewers are engaged, if they're actually watching content. 580 00:27:06,760 --> 00:27:09,520 Speaker 15: TV is owned by Fox. It was acquired several years ago. 581 00:27:09,840 --> 00:27:13,440 Speaker 15: It's actually started in Silicon Valley over ten years ago. 582 00:27:13,880 --> 00:27:14,800 Speaker 12: Really interesting to be. 583 00:27:14,880 --> 00:27:18,000 Speaker 15: Started as an ad tech startup and then pivoted over 584 00:27:18,080 --> 00:27:21,640 Speaker 15: time to be a consumer streaming service. And what that 585 00:27:21,680 --> 00:27:25,240 Speaker 15: means is our DNA is very, very rich in using 586 00:27:25,280 --> 00:27:29,680 Speaker 15: technology and data to personalize and offer a delightful experience. 587 00:27:29,760 --> 00:27:32,359 Speaker 15: It's something I've been really impressed by and I think 588 00:27:32,400 --> 00:27:35,680 Speaker 15: it's a big differentiator right now because audiences also, they 589 00:27:35,760 --> 00:27:37,480 Speaker 15: don't want barriers, they don't want friction. 590 00:27:37,800 --> 00:27:39,359 Speaker 5: They want TV to feel fun again. 591 00:27:39,680 --> 00:27:41,679 Speaker 3: So you raise a really good point on the technology 592 00:27:42,320 --> 00:27:44,399 Speaker 3: in our household. At least, I have a Roku TV 593 00:27:44,680 --> 00:27:47,960 Speaker 3: and I have a Samsung Smart TV. On the Roku TV, 594 00:27:48,080 --> 00:27:50,600 Speaker 3: it's an AT based system. On the Smart TV, I 595 00:27:50,640 --> 00:27:52,720 Speaker 3: can search for a specific show that I want to 596 00:27:52,760 --> 00:27:55,480 Speaker 3: watch and it might tell me that the only place 597 00:27:55,480 --> 00:27:58,120 Speaker 3: I can find it is to be that My goodness 598 00:27:58,200 --> 00:28:01,560 Speaker 3: of options and and I'll be honest. You know, my 599 00:28:01,680 --> 00:28:03,639 Speaker 3: wife said to me the other day, you know, I 600 00:28:03,680 --> 00:28:06,600 Speaker 3: didn't know we had TV, and I said, maybe did I? 601 00:28:07,840 --> 00:28:10,560 Speaker 7: And that might You must kind of recognize that a 602 00:28:10,560 --> 00:28:11,000 Speaker 7: little bit. 603 00:28:11,200 --> 00:28:14,000 Speaker 5: Absolutely. I think there's a paradox of choice, and. 604 00:28:13,960 --> 00:28:16,960 Speaker 15: I think we in the streaming ecosystem haven't yet really 605 00:28:17,000 --> 00:28:19,199 Speaker 15: made it as easy for viewers as we need to. 606 00:28:19,960 --> 00:28:23,200 Speaker 15: Two B's approaches to be ubiquitous. So we are present 607 00:28:23,880 --> 00:28:27,399 Speaker 15: and available and accessible to consumers across over thirty devices, 608 00:28:27,720 --> 00:28:30,439 Speaker 15: every surface and screen that we can be on. And 609 00:28:30,480 --> 00:28:34,080 Speaker 15: to your point, having that really large library means that 610 00:28:34,160 --> 00:28:37,120 Speaker 15: we're often discoverable because we're the place you can watch 611 00:28:37,119 --> 00:28:39,240 Speaker 15: that content you're looking for for free. 612 00:28:39,560 --> 00:28:41,800 Speaker 5: And I think you're just going to see us continue. 613 00:28:41,360 --> 00:28:44,160 Speaker 15: To do more and more to just remove barriers and 614 00:28:44,240 --> 00:28:46,240 Speaker 15: make that experience easier and better. 615 00:28:46,080 --> 00:28:47,840 Speaker 5: So your market share keeps on going up. 616 00:28:47,840 --> 00:28:50,800 Speaker 2: I mean, you might not have been aware or using it, 617 00:28:50,840 --> 00:28:53,560 Speaker 2: but one point eight percent of the market is yours. 618 00:28:53,640 --> 00:28:56,400 Speaker 2: You're only just behind people, Kanhunu. When are you going 619 00:28:56,440 --> 00:28:57,240 Speaker 2: to eclipse them? 620 00:28:57,720 --> 00:28:59,960 Speaker 15: Honestly, you know, we're we are very focused on playing 621 00:29:00,080 --> 00:29:02,800 Speaker 15: one game and one game only, and that is being 622 00:29:02,880 --> 00:29:06,280 Speaker 15: free frictionless entertainment for consumers. But what I will say 623 00:29:06,360 --> 00:29:08,640 Speaker 15: is we are doubling down on the strategy. We believe 624 00:29:08,640 --> 00:29:11,000 Speaker 15: it's working. We think the tailwinds in our favor, and 625 00:29:11,040 --> 00:29:12,560 Speaker 15: it's on us to continue to deliver. 626 00:29:12,760 --> 00:29:14,840 Speaker 7: Where does live sports fit into your strategy? 627 00:29:15,400 --> 00:29:20,160 Speaker 15: We are not investing in premium live sports rights. That 628 00:29:19,880 --> 00:29:22,480 Speaker 15: is that's very expensive, and our belief is that's not 629 00:29:22,520 --> 00:29:24,600 Speaker 15: going to really work on a free, ad supported model 630 00:29:24,640 --> 00:29:26,520 Speaker 15: the way it does in other models. But what you 631 00:29:26,600 --> 00:29:29,240 Speaker 15: will see us do is partner with Fox Sports in 632 00:29:29,280 --> 00:29:33,160 Speaker 15: particular to really tell stories in and around the culture 633 00:29:33,600 --> 00:29:36,320 Speaker 15: of sports. An example is this week we announced a 634 00:29:36,360 --> 00:29:40,480 Speaker 15: talk show with Dean Sanders coach Prime. You'll also see 635 00:29:40,560 --> 00:29:44,400 Speaker 15: us do a purple carpet sort of pregame show before 636 00:29:44,400 --> 00:29:46,880 Speaker 15: the Super Bowl this year that kind of talks about 637 00:29:46,960 --> 00:29:50,440 Speaker 15: fashion and celebrity culture around the game, and we'll continue 638 00:29:50,440 --> 00:29:53,560 Speaker 15: to experiment there. But what we see, particularly among younger 639 00:29:53,760 --> 00:29:57,200 Speaker 15: viewers gen Z, is that they're very interested in stories 640 00:29:57,240 --> 00:30:00,240 Speaker 15: and culture around sports, almost as much as the live 641 00:30:00,280 --> 00:30:00,880 Speaker 15: game itself. 642 00:30:00,960 --> 00:30:03,160 Speaker 2: Yeah, very briefly, do you want an oscar? Do you 643 00:30:03,200 --> 00:30:05,640 Speaker 2: want to like have an original make a big bang? 644 00:30:06,440 --> 00:30:08,120 Speaker 5: I want to produce content. 645 00:30:08,040 --> 00:30:11,320 Speaker 15: That delights our viewers, and I would say we care 646 00:30:11,400 --> 00:30:14,640 Speaker 15: a lot more about that engagement as our currency, probably 647 00:30:14,680 --> 00:30:16,080 Speaker 15: above awards or anything. 648 00:30:15,800 --> 00:30:19,600 Speaker 2: Else, don'tkay to Angelie, so so nice to have some 649 00:30:19,640 --> 00:30:20,040 Speaker 2: time with you. 650 00:30:20,440 --> 00:30:22,560 Speaker 5: We thank him. Meanwhile, coming up, we dive. 651 00:30:22,440 --> 00:30:26,760 Speaker 2: Into your favorite the gaming industry, folks, Mike Morheims with us, 652 00:30:26,760 --> 00:30:28,960 Speaker 2: the co founder of Blizzard Entertainment. Boy, if we got 653 00:30:28,960 --> 00:30:31,520 Speaker 2: some chats. He's now needing his own game developer startup 654 00:30:31,520 --> 00:30:32,480 Speaker 2: and some new content coming. 655 00:30:33,120 --> 00:30:35,360 Speaker 3: Yeah, it was a big part of my childhood some 656 00:30:35,440 --> 00:30:39,280 Speaker 3: of his work. I'm super excited. Last night, Snoop Dog 657 00:30:39,640 --> 00:30:43,280 Speaker 3: also sat down with Blimbers Lucashaw to discuss this new album. 658 00:30:43,000 --> 00:30:46,040 Speaker 7: But also my childhood, my child your childhood. 659 00:30:46,040 --> 00:30:48,440 Speaker 3: But also you probably saw it his experience at the 660 00:30:48,520 --> 00:30:50,040 Speaker 3: Olympics over the summer. 661 00:30:50,160 --> 00:30:51,080 Speaker 7: Just check this out. 662 00:30:51,800 --> 00:30:54,800 Speaker 15: The NBC was and the Olympics was willing to allow 663 00:30:54,920 --> 00:30:57,480 Speaker 15: us to bring our flavor to the table. 664 00:30:57,520 --> 00:30:59,080 Speaker 7: And I try to keep us in the box and 665 00:30:59,160 --> 00:31:00,840 Speaker 7: let us, you know, season and meat. 666 00:31:15,080 --> 00:31:21,160 Speaker 3: Blizzard co founder industry veteran Mike Morheims working to replicate 667 00:31:21,440 --> 00:31:25,080 Speaker 3: the video game studio's success, but without making some of 668 00:31:25,120 --> 00:31:30,760 Speaker 3: the mistakes that have impacted the company's reputation in recent years, 669 00:31:30,760 --> 00:31:34,200 Speaker 3: in particular and in particular the culture. Mike's new company 670 00:31:34,360 --> 00:31:38,840 Speaker 3: is dream Haven. It is announcing a new title literally today. 671 00:31:39,640 --> 00:31:42,600 Speaker 3: It has not said very much at all since kind 672 00:31:42,600 --> 00:31:44,840 Speaker 3: of starting in twenty twenty, and I'm delighted to say 673 00:31:44,840 --> 00:31:46,440 Speaker 3: that Mike's here with us in person. 674 00:31:47,200 --> 00:31:47,880 Speaker 7: We can go into the. 675 00:31:47,880 --> 00:31:52,040 Speaker 3: Backstory of Blizzard, and we can go into how for 676 00:31:52,160 --> 00:31:54,760 Speaker 3: many people watching this show around the world, some of 677 00:31:54,760 --> 00:31:56,720 Speaker 3: the original Blizzard titles and I'm a child with the 678 00:31:56,800 --> 00:32:00,520 Speaker 3: nineties is a big part of their video games history. 679 00:32:00,880 --> 00:32:03,360 Speaker 3: But let's start with what's new today. Okay, you have 680 00:32:03,400 --> 00:32:06,040 Speaker 3: a title out, sunder Folk. It is the kind of 681 00:32:06,080 --> 00:32:09,040 Speaker 3: big moment for your studio, which you founded in twenty twenty. 682 00:32:09,640 --> 00:32:14,280 Speaker 3: The basics of the game and why it's important, why 683 00:32:14,320 --> 00:32:16,240 Speaker 3: it will stand out in this field. 684 00:32:16,600 --> 00:32:19,160 Speaker 9: So so yeah, this is a big moment for us 685 00:32:19,200 --> 00:32:23,800 Speaker 9: because we've been heads down working on two games internally 686 00:32:23,800 --> 00:32:26,520 Speaker 9: at dream Haven through our Secret Door studio and Moonshot. 687 00:32:26,560 --> 00:32:29,160 Speaker 9: So Secret Door just announced their first game. It's called 688 00:32:29,560 --> 00:32:34,440 Speaker 9: sunder Folk. It is a touch co op tactical RPG 689 00:32:35,240 --> 00:32:38,320 Speaker 9: adventure that you can play with your friends. Really inspired 690 00:32:38,360 --> 00:32:41,200 Speaker 9: by the magic of tabletop. 691 00:32:40,680 --> 00:32:43,520 Speaker 7: Gaming, and this is a twenty twenty five thing. 692 00:32:43,760 --> 00:32:45,480 Speaker 9: Just this is a twenty twenty five thing. So we 693 00:32:45,640 --> 00:32:47,960 Speaker 9: just revealed what we've been working on all of this time, 694 00:32:48,320 --> 00:32:52,200 Speaker 9: and we're super excited about it. Some of the unique 695 00:32:52,200 --> 00:32:56,400 Speaker 9: things about this game it uses two screens, a personal 696 00:32:56,440 --> 00:32:59,800 Speaker 9: screen which is basically your phone in your pocket, and 697 00:33:00,400 --> 00:33:05,040 Speaker 9: shared screen. And we're really trying to replicate the magic 698 00:33:05,080 --> 00:33:11,040 Speaker 9: of tabletop and RPG adventure gaming without some of the 699 00:33:11,080 --> 00:33:14,080 Speaker 9: barriers that really make it inaccessible to a lot of people. 700 00:33:14,120 --> 00:33:17,920 Speaker 9: You know, the thick manuals, the setup time. If you 701 00:33:18,200 --> 00:33:21,320 Speaker 9: look at some of these games, sometimes you're taking you 702 00:33:21,400 --> 00:33:24,360 Speaker 9: have to spend an hour learning the rules, to teach 703 00:33:24,400 --> 00:33:26,080 Speaker 9: your friends how to play the game. 704 00:33:26,280 --> 00:33:30,080 Speaker 7: I mean that is MMO RPG classic. That's the point 705 00:33:30,080 --> 00:33:30,400 Speaker 7: of it. 706 00:33:31,000 --> 00:33:32,560 Speaker 9: That is not the point of it, Okay, it is 707 00:33:32,600 --> 00:33:33,040 Speaker 9: to get in and. 708 00:33:33,240 --> 00:33:36,560 Speaker 7: He need to disagree, keep going, yeah, and have. 709 00:33:36,560 --> 00:33:37,440 Speaker 5: Fun with your friends. 710 00:33:37,440 --> 00:33:40,720 Speaker 9: And so we really kind of streamlined that whole experience 711 00:33:41,040 --> 00:33:45,400 Speaker 9: to try to make game Night accessible to more people 712 00:33:45,400 --> 00:33:47,440 Speaker 9: and so and to also give tools to the people 713 00:33:47,680 --> 00:33:50,200 Speaker 9: really passionate about this genre to be able to bring 714 00:33:50,200 --> 00:33:54,200 Speaker 9: in their friends who may not have experienced the magic. 715 00:33:53,920 --> 00:33:56,520 Speaker 2: Of table talk people building that and Sokile and what 716 00:33:56,640 --> 00:34:00,320 Speaker 2: so interesting is this is a full year project. She've 717 00:34:00,320 --> 00:34:03,440 Speaker 2: been some in stealth. What is the heavy lift that 718 00:34:03,520 --> 00:34:06,120 Speaker 2: goes into bringing us under Folk to bringing us the 719 00:34:06,160 --> 00:34:07,400 Speaker 2: other game that you got lined up? 720 00:34:08,560 --> 00:34:11,640 Speaker 9: I think that, I mean one of the big challenges. 721 00:34:11,680 --> 00:34:14,920 Speaker 9: Whenever you're doing something innovative that hasn't been done before, 722 00:34:15,200 --> 00:34:20,240 Speaker 9: there's a lot of trial and error and iteration. Often 723 00:34:20,840 --> 00:34:23,279 Speaker 9: you come up with the design, you think it's going 724 00:34:23,360 --> 00:34:25,600 Speaker 9: to be great, and then when you actually start playing it, 725 00:34:25,640 --> 00:34:27,600 Speaker 9: you find that there are a lot of things that 726 00:34:27,640 --> 00:34:29,600 Speaker 9: maybe aren't working as well as you thought, or aren't 727 00:34:29,600 --> 00:34:32,040 Speaker 9: as fun as you thought. And so it's just very 728 00:34:32,080 --> 00:34:39,160 Speaker 9: iterative to go and try things, play them, and then evolve, 729 00:34:39,239 --> 00:34:41,440 Speaker 9: and sometimes you have to make big course corrections or 730 00:34:41,440 --> 00:34:42,319 Speaker 9: pivots along the way. 731 00:34:42,440 --> 00:34:45,280 Speaker 5: Who are you trying to build games for. Here's your demographic. 732 00:34:45,520 --> 00:34:48,000 Speaker 9: We're trying to go for a really broad audience. So 733 00:34:48,400 --> 00:34:53,080 Speaker 9: we try to make games that have depth, for a 734 00:34:53,080 --> 00:34:55,640 Speaker 9: lot of replayability and for people who really want to 735 00:34:56,360 --> 00:35:01,000 Speaker 9: who are really familiar with these genres, with accessibility. Even 736 00:35:01,040 --> 00:35:04,279 Speaker 9: if you're not familiar, it's really yeah, I would love 737 00:35:04,320 --> 00:35:06,000 Speaker 9: for you to play our games. 738 00:35:06,120 --> 00:35:08,239 Speaker 3: It would be an interesting experiment to do that, right, 739 00:35:08,239 --> 00:35:08,840 Speaker 3: to play together. 740 00:35:08,880 --> 00:35:10,160 Speaker 7: I mean, if you're just tuning in. 741 00:35:10,600 --> 00:35:13,040 Speaker 3: This has been big technology in Hollywood for screen time, 742 00:35:13,280 --> 00:35:17,640 Speaker 3: and Mike Morheim and his colleagues are the people behind 743 00:35:17,719 --> 00:35:21,120 Speaker 3: Diablo and Warcraft and those games in the nineties two 744 00:35:21,160 --> 00:35:24,880 Speaker 3: thousand and four Warcraft rethink subscription model. I mean you 745 00:35:26,200 --> 00:35:29,440 Speaker 3: were behind it and then skeptical about how that would grow. 746 00:35:31,000 --> 00:35:33,040 Speaker 3: Let's put that to one side, because it isn't the 747 00:35:33,080 --> 00:35:36,560 Speaker 3: nineties or two thousands anymore. It seems to me really 748 00:35:36,640 --> 00:35:41,880 Speaker 3: hard to run an independent games studio and publishing shop 749 00:35:41,960 --> 00:35:42,440 Speaker 3: right now. 750 00:35:42,560 --> 00:35:48,360 Speaker 9: How hard well, Game development has always been very difficult 751 00:35:49,440 --> 00:35:53,680 Speaker 9: in our experience. I don't think there's ever been a 752 00:35:53,680 --> 00:35:55,800 Speaker 9: project that has been sort of like, we know what 753 00:35:55,840 --> 00:35:58,600 Speaker 9: we're making, we go and make it and it's just great. 754 00:35:58,640 --> 00:36:02,399 Speaker 9: It's just always has these zigs and zags along the way. 755 00:36:02,719 --> 00:36:06,439 Speaker 9: And I think where we've been successful is really being 756 00:36:07,760 --> 00:36:12,919 Speaker 9: reactive to what the games have told us that they 757 00:36:12,960 --> 00:36:16,200 Speaker 9: need in order to achieve their potential. And we always 758 00:36:16,560 --> 00:36:20,680 Speaker 9: have gone through a process where we continue to bring 759 00:36:20,719 --> 00:36:24,279 Speaker 9: in fresh people with fresh perspectives yes to experience the 760 00:36:24,320 --> 00:36:27,080 Speaker 9: game and observe how they interact with it, where are 761 00:36:27,080 --> 00:36:29,759 Speaker 9: they getting stuck, what doesn't make sense, and try to 762 00:36:29,800 --> 00:36:30,759 Speaker 9: really streamline that. 763 00:36:30,840 --> 00:36:33,239 Speaker 7: Onboarding, Mike, let's talk about this industry. 764 00:36:34,320 --> 00:36:39,239 Speaker 3: The backstory is that Lizard merged with Activision. I just 765 00:36:39,280 --> 00:36:42,239 Speaker 3: want to ask that, at the conclusion of Activision being 766 00:36:42,280 --> 00:36:46,920 Speaker 3: acquired by Microsoft, how you feel that left the industry, 767 00:36:47,320 --> 00:36:51,200 Speaker 3: What the significance of it was for video games. 768 00:36:52,040 --> 00:36:54,200 Speaker 9: I think we don't know the answer to that yet. 769 00:36:54,760 --> 00:36:57,840 Speaker 9: I think it's still early because you're going to have 770 00:36:57,920 --> 00:37:00,200 Speaker 9: to see how. 771 00:37:02,880 --> 00:37:04,320 Speaker 5: How Blizzard is able. 772 00:37:04,080 --> 00:37:08,960 Speaker 9: To operate within that new environment and whether it's an 773 00:37:09,040 --> 00:37:12,840 Speaker 9: environment that will still allow it to continue innovating. 774 00:37:13,680 --> 00:37:16,719 Speaker 5: We referenced at the start you built. 775 00:37:17,160 --> 00:37:22,520 Speaker 2: A legendary business in gaming that many people grew up with. 776 00:37:23,280 --> 00:37:24,560 Speaker 5: It's hard running businesses. 777 00:37:24,560 --> 00:37:26,520 Speaker 2: What are the lessons you learned from Blizzard that you're 778 00:37:26,560 --> 00:37:29,759 Speaker 2: either bringing over or not doing in the new agreat. 779 00:37:29,520 --> 00:37:31,480 Speaker 7: That you want to avoid the mistakes of the past on. 780 00:37:32,280 --> 00:37:33,760 Speaker 5: Yeah, So I mean that's two parts. 781 00:37:33,800 --> 00:37:35,840 Speaker 9: I think some of the things we are definitely we 782 00:37:36,000 --> 00:37:40,120 Speaker 9: want to bring over is we think that, look, gaming 783 00:37:40,200 --> 00:37:43,840 Speaker 9: is a very competitive business. There's something like fifteen thousand 784 00:37:43,960 --> 00:37:48,160 Speaker 9: games that are releasing each year on Steam alone, and 785 00:37:48,360 --> 00:37:51,560 Speaker 9: so in order to sort of stand out, you really 786 00:37:51,600 --> 00:37:56,759 Speaker 9: have to do something different better, and so really having 787 00:37:56,800 --> 00:37:59,960 Speaker 9: a focus on creating high quality experiences. We really believe 788 00:38:00,040 --> 00:38:02,480 Speaker 9: in the power of gaming to bring people together and 789 00:38:02,640 --> 00:38:05,400 Speaker 9: that's what motivates us. And so I think we are 790 00:38:05,440 --> 00:38:09,600 Speaker 9: always thinking about how to make the games as good 791 00:38:09,600 --> 00:38:13,440 Speaker 9: as they can be with a view on what the players, 792 00:38:14,040 --> 00:38:16,680 Speaker 9: what we as players want to see from those games, 793 00:38:16,680 --> 00:38:19,000 Speaker 9: and I think that that's kind of we just always 794 00:38:19,040 --> 00:38:23,200 Speaker 9: want to keep that mindset. I think, you know, with 795 00:38:23,360 --> 00:38:25,000 Speaker 9: dream Haven, one of the things we want to do, 796 00:38:25,000 --> 00:38:28,520 Speaker 9: we want to create an environment that allows individuals to 797 00:38:28,520 --> 00:38:33,880 Speaker 9: do their best work so and to feel like and 798 00:38:33,920 --> 00:38:37,200 Speaker 9: to have these studios feel like they're in control of 799 00:38:37,239 --> 00:38:42,080 Speaker 9: their destiny and to feel agency and responsible for that 800 00:38:42,160 --> 00:38:44,840 Speaker 9: so that they can, you know, steer their ship in 801 00:38:44,920 --> 00:38:46,040 Speaker 9: the right the right ways. 802 00:38:46,760 --> 00:38:48,640 Speaker 5: Mike, it's been so good having you. 803 00:38:48,680 --> 00:38:52,880 Speaker 2: Thank you very much, dream Haven CEO with a new title, Michaelheim, 804 00:38:53,040 --> 00:39:04,760 Speaker 2: We thank him. 805 00:39:04,880 --> 00:39:08,680 Speaker 3: Let's recap for video game fans. Blizzard Entertainment was a 806 00:39:08,719 --> 00:39:11,960 Speaker 3: household name, The maker of Overwatch and World of Warcraft 807 00:39:12,280 --> 00:39:16,560 Speaker 3: changed the video game landscape until corporate Pair and Activision 808 00:39:16,640 --> 00:39:20,400 Speaker 3: started cracking down on Blizzard's autonomy. We've just been speaking 809 00:39:20,680 --> 00:39:23,680 Speaker 3: with one of the executives at the heart of the story, 810 00:39:23,680 --> 00:39:27,000 Speaker 3: and it was all chronicled in a new book, play Nice, 811 00:39:27,360 --> 00:39:31,279 Speaker 3: the Rise, Full and Future of Blizzard Entertainment, which just 812 00:39:31,360 --> 00:39:32,240 Speaker 3: came out this week. 813 00:39:32,560 --> 00:39:34,400 Speaker 7: Author and Bloomberg. 814 00:39:33,920 --> 00:39:36,759 Speaker 3: News reporter Jason Schreyer is here with us in Hollywood. 815 00:39:37,200 --> 00:39:40,200 Speaker 16: I'm here, Hello, Ed, and it's great to be here. 816 00:39:40,840 --> 00:39:44,760 Speaker 3: I was going over with Mike some of the history 817 00:39:44,800 --> 00:39:47,680 Speaker 3: of Blizzard. I was a child of the nineties. The 818 00:39:47,760 --> 00:39:51,720 Speaker 3: titles your book goes inside the company, what was happening 819 00:39:51,760 --> 00:39:53,200 Speaker 3: in the ninety two thousands? 820 00:39:53,440 --> 00:39:56,120 Speaker 7: Where would you like to start? And what's inside the pages? 821 00:39:56,280 --> 00:39:57,200 Speaker 16: It's really two stories. 822 00:39:57,200 --> 00:39:57,760 Speaker 1: It's a story. 823 00:39:57,760 --> 00:40:00,759 Speaker 16: It's a culture story and a business story. Both they 824 00:40:00,800 --> 00:40:02,239 Speaker 16: go in some wild directions. 825 00:40:02,280 --> 00:40:02,840 Speaker 1: You see. 826 00:40:03,200 --> 00:40:06,200 Speaker 16: The book traces the history of Lizard from nineteen ninety 827 00:40:06,200 --> 00:40:08,200 Speaker 16: one when it was founded, all the way up until 828 00:40:08,239 --> 00:40:11,000 Speaker 16: today when it was bought by Microsoft in a sixty 829 00:40:11,080 --> 00:40:14,680 Speaker 16: nine billion dollar acquisition. Still kind of unfathomable, right, It's 830 00:40:14,719 --> 00:40:17,440 Speaker 16: still unimaginable that that happened. And what I do is 831 00:40:17,440 --> 00:40:20,359 Speaker 16: I trace the culture, the way that people treated the place, 832 00:40:20,360 --> 00:40:22,320 Speaker 16: the way of the company, what it was like to 833 00:40:22,360 --> 00:40:22,920 Speaker 16: work there. 834 00:40:22,920 --> 00:40:24,840 Speaker 7: So really quick good culture of bad culture. 835 00:40:24,920 --> 00:40:27,319 Speaker 16: I try not to be reductive because for a lot 836 00:40:27,320 --> 00:40:28,239 Speaker 16: of people is really good. 837 00:40:28,239 --> 00:40:29,440 Speaker 12: For a lot of people, it was really bad for 838 00:40:29,480 --> 00:40:31,840 Speaker 12: a lot of peoples, both a lot of women. 839 00:40:31,880 --> 00:40:33,799 Speaker 16: For example, there have been a lot of discussions about 840 00:40:33,840 --> 00:40:35,839 Speaker 16: how Bizard treated women in the wake of this made 841 00:40:35,920 --> 00:40:37,480 Speaker 16: lawsuit that hit the company. 842 00:40:38,080 --> 00:40:40,200 Speaker 12: A lot of women felt like at times. 843 00:40:39,880 --> 00:40:41,440 Speaker 16: It was the best place in the world, and at 844 00:40:41,480 --> 00:40:43,600 Speaker 16: times it was just really awful, and they were treated, 845 00:40:44,280 --> 00:40:47,719 Speaker 16: they were harass they were discriminated against. But sometimes I mean, 846 00:40:48,000 --> 00:40:49,239 Speaker 16: one woman I talked to you told me that she 847 00:40:49,320 --> 00:40:52,040 Speaker 16: messed some of her best friends in the world, people 848 00:40:52,040 --> 00:40:54,520 Speaker 16: who were in her wedding party at Wizard, But at 849 00:40:54,520 --> 00:40:56,399 Speaker 16: the same time she had to deal with like getting 850 00:40:56,440 --> 00:40:57,800 Speaker 16: paid less than her male colleagues. 851 00:40:57,800 --> 00:41:01,000 Speaker 2: What Mike Moheim has now built his venture with his 852 00:41:01,120 --> 00:41:04,960 Speaker 2: wife Yep and his many ways trying to push against 853 00:41:04,960 --> 00:41:08,400 Speaker 2: some of the tougher experiences he had built in a 854 00:41:08,440 --> 00:41:08,879 Speaker 2: new way. 855 00:41:09,080 --> 00:41:11,640 Speaker 5: One of the lessons being learnt by the industry right now. 856 00:41:11,680 --> 00:41:12,279 Speaker 12: Yeah, it's funny. 857 00:41:12,320 --> 00:41:14,360 Speaker 5: I actually went and visited their studio last night, and. 858 00:41:14,360 --> 00:41:15,440 Speaker 12: I think it's really interesting. 859 00:41:15,480 --> 00:41:17,440 Speaker 1: One thing that really struck me about. 860 00:41:17,239 --> 00:41:20,240 Speaker 16: Dreamhaven, their new venture, is that they have about thirty 861 00:41:20,280 --> 00:41:23,960 Speaker 16: seven percent of their employees identify as either women or 862 00:41:23,960 --> 00:41:26,760 Speaker 16: non binary, as opposed to a company like Blizzard. When 863 00:41:26,800 --> 00:41:30,160 Speaker 16: they were founded, it was zero percent. Essentially, maybe they're 864 00:41:30,239 --> 00:41:32,279 Speaker 16: lucky to get one or two women over the course 865 00:41:32,320 --> 00:41:34,800 Speaker 16: of the nineties. Of course, the entire video game industry 866 00:41:34,960 --> 00:41:38,160 Speaker 16: was in a very different place back then, But now 867 00:41:38,239 --> 00:41:40,080 Speaker 16: I think they're working hard to be more inclusive. 868 00:41:40,120 --> 00:41:41,560 Speaker 1: I think a lot of game companies, I mean. 869 00:41:41,440 --> 00:41:46,440 Speaker 16: It's like very slow, gradual steps towards not being sexist 870 00:41:46,560 --> 00:41:50,000 Speaker 16: and not being like crummy towards your workers, but they 871 00:41:50,040 --> 00:41:50,920 Speaker 16: are making progress. 872 00:41:50,920 --> 00:41:52,280 Speaker 12: And you know what, I think a lot more people 873 00:41:52,360 --> 00:41:53,480 Speaker 12: these days are. 874 00:41:53,360 --> 00:41:56,560 Speaker 16: Willing to call out companies that don't treat them well, 875 00:41:56,560 --> 00:41:58,240 Speaker 16: and I think that has led to some changes. 876 00:41:58,520 --> 00:41:59,080 Speaker 7: Just one point. 877 00:41:59,400 --> 00:42:02,520 Speaker 3: We hate talking about this because video games industry is 878 00:42:02,560 --> 00:42:06,560 Speaker 3: a huge industry movies, and it's important to always remind 879 00:42:06,560 --> 00:42:07,279 Speaker 3: ourselves of that. 880 00:42:07,560 --> 00:42:09,880 Speaker 2: It's a key screen that we're all addicted to, the 881 00:42:10,040 --> 00:42:12,799 Speaker 2: gaming screen. Jason's going to be here at screen time 882 00:42:12,920 --> 00:42:13,680 Speaker 2: doing an interview. 883 00:42:13,760 --> 00:42:15,680 Speaker 5: I'm sure, Yes, I'm talking to Mike Morehome. 884 00:42:15,719 --> 00:42:17,040 Speaker 12: Actually I get them after you. 885 00:42:16,920 --> 00:42:19,719 Speaker 2: Guys, there we have it. But this whole day, it's 886 00:42:19,760 --> 00:42:21,840 Speaker 2: going to be amazing. There's gonna be so many people. 887 00:42:21,880 --> 00:42:23,680 Speaker 2: You want to be listening from Scooter Blaun, it's going 888 00:42:23,760 --> 00:42:25,760 Speaker 2: to be here, going to hear of course, the CEO 889 00:42:25,880 --> 00:42:28,600 Speaker 2: of Comcast coming on. You don't want to miss what's 890 00:42:28,640 --> 00:42:29,040 Speaker 2: going on. 891 00:42:29,160 --> 00:42:32,920 Speaker 3: And tomorrow, Long Beach, we are talking defense, we're talking space. 892 00:42:33,000 --> 00:42:36,480 Speaker 3: We are live from Rocket Lab. Do not miss that 893 00:42:36,560 --> 00:42:38,680 Speaker 3: Bloomberg Technology see as soon