WEBVTT - From the Vault; Stone Age Technology with Dietrich Stout

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<v Speaker 1>Hey, welcome to Stuff to Blow Your Mind. My name

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<v Speaker 1>is Robert Lamb and I'm Joe McCormick, and it's Saturday.

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<v Speaker 1>Time to venture into the Vault for a classic episode

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<v Speaker 1>of Stuff to Blow Your Mind. This one originally aired

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<v Speaker 1>November two thousand eighteen. This was our interview with the

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<v Speaker 1>emery professor Dietrich Stout about stone age technology. Yeah, this one,

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<v Speaker 1>this one was a lot of fun. We actually had

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<v Speaker 1>an in the studio, so uh, no phone call, uh

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<v Speaker 1>static or anything going on with this one. Uh. He

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<v Speaker 1>was a tremendously interesting to chat with and he even

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<v Speaker 1>engage some discussion on two thousand and one a Space Odyssey,

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<v Speaker 1>which of course was the the Vault episode that we

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<v Speaker 1>aired before this one. Yeah, so we hope you enjoy

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<v Speaker 1>Welcome to Stuff to Blow your Mind from how Stuff

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<v Speaker 1>Works dot Com. Hey, you welcome to Stuff to Blow

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<v Speaker 1>your Mind. My name is Ra and I'm Joe McCormick.

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<v Speaker 1>In today we have for you an interview episode, an

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<v Speaker 1>episode where we sat down and talked to an expert

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<v Speaker 1>on paleolithic technology. And I'm really excited for you all

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<v Speaker 1>to hear this one because this conversation was a lot

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<v Speaker 1>of fun. A Stone Age technology is so much more

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<v Speaker 1>fascinating than you would think, yeah, because in looking at it,

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<v Speaker 1>we're looking really at the roots of a human invention

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<v Speaker 1>and innovation, Like where does the entire tree of human

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<v Speaker 1>technology spring from? Yeah, and how did ancient technology shape us?

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<v Speaker 1>So this is going to be a conversation with Dr

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<v Speaker 1>Dietrich Stout. Dietrich Stout is an Associate professor of anthropology

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<v Speaker 1>at Emory University, where his Paleolithic Technology Laboratory investigates the

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<v Speaker 1>role of technology and human evolution. Dr Stout is also

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<v Speaker 1>Associate director of Emory's cross Disciplinary Center for Mind, Brain

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<v Speaker 1>and Culture, which promotes diverse and integrative research into human

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<v Speaker 1>nature and experience. His research focus on Paleolithic stone toolmaking

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<v Speaker 1>and brain evolution, integrads field research at early Stone Age

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<v Speaker 1>archaeological sites in Ethiopia with laboratory and museum research including

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<v Speaker 1>artifact analysis and experimental replication, functional and structural neuroimaging, behavioral analysis,

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<v Speaker 1>and psychometric testing. Now, if you want to check out

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<v Speaker 1>those centers I mentioned, the Paleolithic Technology Laboratory, you can

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<v Speaker 1>find that at scholar blogs dot Emery dot e d

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<v Speaker 1>u slash Stout Lab, and then the Center for mind

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<v Speaker 1>braining culture. You can just go to c MBC dot

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<v Speaker 1>Emery dot E d U. Yeah, this is a super

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<v Speaker 1>fun interview. I should distress this was an in studio interview. Yeah,

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<v Speaker 1>one of a couple of interviews we recorded about a

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<v Speaker 1>month ago where we said, hey, let's let's reach out

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<v Speaker 1>to some local experts on some various topics. We don't

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<v Speaker 1>necessarily we enjoyed jumping on the phone with with folks,

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<v Speaker 1>but why not have some some local talent come into

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<v Speaker 1>the studio. And that's what we did here. It was

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<v Speaker 1>a lot of fun, uh, and I and you will

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<v Speaker 1>really enjoy it. So I'd say, without any further ado,

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<v Speaker 1>let's go straight to our conversation with Dietrich Stout. Hey, Dietrich,

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<v Speaker 1>thank you so much for joining us on the podcast today.

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<v Speaker 1>Can you start by telling our listeners a little bit

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<v Speaker 1>about who you are and what you do? Yeah. Well,

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<v Speaker 1>I'm an associate professor of anthropology at Emory University. I'm

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<v Speaker 1>also the associate director of the Center for Mind, Brain

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<v Speaker 1>and Culture at Emery as well, which is a center

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<v Speaker 1>that promotes interdisciplinary research on mind, brain and culture. And

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<v Speaker 1>those are basically my interests. I come at it from

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<v Speaker 1>the direction of archaeology and the hope that we can

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<v Speaker 1>learn something from the past about what made us the

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<v Speaker 1>way we are today. So how did you first get

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<v Speaker 1>interested in stone age technology? Well, um, it's not something

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<v Speaker 1>that you typically encounter in most high schools around the country. UH. So,

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<v Speaker 1>you know, when I went to UH to college, I

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<v Speaker 1>really had had no idea of the possibilities that were

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<v Speaker 1>there for anthropology, for the archaeology of human origins. I

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<v Speaker 1>did know that I was interested in the way the

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<v Speaker 1>human mind works, in the nature of human experience. UH.

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<v Speaker 1>And at the time, I thought that meant that I

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<v Speaker 1>wanted to be a philosopher. When I got to school,

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<v Speaker 1>I realized what I said before, that a lot of

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<v Speaker 1>the way we can understand how we are today and

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<v Speaker 1>the nature of human experiences to understand the evolutionary processes

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<v Speaker 1>that brought us to where we are. UH. And I

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<v Speaker 1>had a really great UH professor as a freshman and

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<v Speaker 1>a freshman seminar. He told me to take some archaeology classes.

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<v Speaker 1>I did, and I still I just remember one lecture

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<v Speaker 1>that my professor gave, and she was talking about these

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<v Speaker 1>ancient stone tools in a particular kind called the little

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<v Speaker 1>vow waw technique, um, And he was pointing out that

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<v Speaker 1>you could see every individual action and and blow against

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<v Speaker 1>the core that this person had done something like fifty

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<v Speaker 1>or a hundred thousand years ago, and you could reconstruct

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<v Speaker 1>what they were thinking, the plans they made, And that

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<v Speaker 1>just struck me as as an incredible window on the

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<v Speaker 1>past and how our minds became the way that they

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<v Speaker 1>are today. And that's what got me started on it.

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<v Speaker 1>And like seeing into a dead person's imagination. Yeah, to

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<v Speaker 1>be able to recapture that, I mean, And now I've

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<v Speaker 1>worked at sites there are half a million years old

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<v Speaker 1>where you can literally trace individual decision making processes. It's

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<v Speaker 1>it's it's pretty incredible. Actually held a core at one

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<v Speaker 1>of these sites. I was looking at it and I

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<v Speaker 1>was wondering why they didn't do something that that I

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<v Speaker 1>would have done with that core, that piece of rock,

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<v Speaker 1>and I twisted it around to look at where I

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<v Speaker 1>was thinking about, and I said that they actually had tried,

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<v Speaker 1>well I was thinking, but it didn't work. So both

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<v Speaker 1>of us made the same mistake, separated by half a

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<v Speaker 1>million years. That's almost a little spooky. Yeah. Um, So

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<v Speaker 1>obviously we know that the Stone Age means stone tools.

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<v Speaker 1>But what as an expert in the area, what does

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<v Speaker 1>the Stone Age mean to you? What do you think

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<v Speaker 1>about when when this age is conjured? Uh? Yeah, well,

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<v Speaker 1>I think really of the the time period uh for

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<v Speaker 1>which we have evidence of human behavior in the forms

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<v Speaker 1>of archaeology, but extending way back into the past, so

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<v Speaker 1>that we have information, but it's also an evolutionary time depth.

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<v Speaker 1>And we're talking millions of years, more than three million

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<v Speaker 1>years at this point of time. Uh. So that's what

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<v Speaker 1>gets me excited about the Stone Age. Uh And of

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<v Speaker 1>course you know, it's called the Stone Age for a reason.

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<v Speaker 1>Most of what we have are the best evidences of

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<v Speaker 1>stone tools for behavior. Um So that's what I've focused on.

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<v Speaker 1>And when you think about the very beginning of the Paleolithic,

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<v Speaker 1>obviously we're talking about hominid ancestors then, but not not

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<v Speaker 1>Homo sapiens, right, And so when those organisms were alive,

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<v Speaker 1>when when they were trying to survive and and stone

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<v Speaker 1>tools began to play a role in their lives, what

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<v Speaker 1>was that role? What was the earliest role you think

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<v Speaker 1>stone tools played in in these organisms survival? Yeah? Well,

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<v Speaker 1>I would say at the outset, there's a lot of

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<v Speaker 1>things we don't really know with any great certainty about

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<v Speaker 1>the earliest Paleolithic uh. I think that there is strong

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<v Speaker 1>evidence that some of the earlier tools were used for

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<v Speaker 1>for butchery of animals, because you can recover actual cut

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<v Speaker 1>marks on bones when somebody accidentally nicked the bone as

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<v Speaker 1>they were butchering an animal, and so that's a direct evidence.

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<v Speaker 1>Now what else they were used for is much harder

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<v Speaker 1>to say because the plant materials, all those things are gone,

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<v Speaker 1>so there's very limited evidence of that, and it's only

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<v Speaker 1>in the past couple of years that that has been

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<v Speaker 1>reported a much earlier site. We used to think the

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<v Speaker 1>earliest stone tools were two and a half million years

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<v Speaker 1>old that worked at some of those sites, but now

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<v Speaker 1>they go back to three point three million years and

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<v Speaker 1>we as yet have very little evidence of what they

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<v Speaker 1>might have done with those tools. Hopefully in the next

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<v Speaker 1>few years there will be the kinds of evidence that

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<v Speaker 1>I was talking about, but it's just not there yet,

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<v Speaker 1>so a lot of unknowns. If I had to say,

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<v Speaker 1>these things are cutting tools, and the most important thing

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<v Speaker 1>probably for early humans to be able to cut was

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<v Speaker 1>animal flesh to access that, but they could have used

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<v Speaker 1>them for a lot of other things, including making other tools. Uh.

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<v Speaker 1>One of the great things about having a cutting edge

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<v Speaker 1>is your ability to shape other tools. For instance, in

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<v Speaker 1>would if you have a knife in the form of

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<v Speaker 1>a stone flake, you can make a spear. You can

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<v Speaker 1>make a digging stick. Again, though the wood's not there anymore.

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<v Speaker 1>So if they did that, we have a hard time

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<v Speaker 1>knowing for sure. And when you mentioned those dates a

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<v Speaker 1>minute ago that's referring to, Uh, is that that modified

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<v Speaker 1>stone tools we're not talking about like found stone tools. No,

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<v Speaker 1>And in fact, it would be nearly impossible to identify

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<v Speaker 1>and differentiate a found stone tool from a rock at

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<v Speaker 1>this point. M. So that's why we know chimpanzees use

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<v Speaker 1>rocks as tools, and so it's you know, likely that

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<v Speaker 1>are very early ancestors did Um. But yeah, by by

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<v Speaker 1>three point three, we have evidence of them actually fracturing

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<v Speaker 1>rock on purpose in a controlled way to produce cutting edges.

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<v Speaker 1>And that's something that we can definitively separate from a

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<v Speaker 1>natural process, so we know it it occurred at that point. Um.

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<v Speaker 1>Currently if I'm wrong, but are there are there broad

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<v Speaker 1>stroke um classifications for the different levels of tool creation?

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<v Speaker 1>Like I want to say, it's something like nature fact, artifact, etcetera. Uh,

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<v Speaker 1>could you walk our listeners through that? Yeah? Well, um,

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<v Speaker 1>you know, of course you could have on modified rocks

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<v Speaker 1>used as tools, for instance, to crack open and nut

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<v Speaker 1>as Uh. Chimpanzees and some monkeys, macaque monkeys do that

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<v Speaker 1>as well. Um, that's a tool, you know, it's a

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<v Speaker 1>stone tool. Um. But what we see by three point

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<v Speaker 1>three million years is the actual modification of the rock

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<v Speaker 1>on purpose in order to make a different kind of tool. Uh.

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<v Speaker 1>And that's generally a process simply of fracturing the to

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<v Speaker 1>produce sharp shards or flakes of stone that then become knives. Um.

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<v Speaker 1>And so that's loosely called like mode one. Uh. The

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<v Speaker 1>most well known industry that does that is the old

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<v Speaker 1>One named after Old of I Gorge or Mary and

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<v Speaker 1>Louis Leaky worked. Uh. And that's a very simple form

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<v Speaker 1>of stone tool making. Uh. It does require quite a

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<v Speaker 1>bit of coordination. It's not easy to break rocks. Um.

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<v Speaker 1>They're hard. You have to hit them just right and

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<v Speaker 1>with a lot of force. Um. But it's pretty conceptually simple.

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<v Speaker 1>You're not gonna make flakes um. And then after that

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<v Speaker 1>you've got what variously is called like mode to or

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<v Speaker 1>loosely called Schulian after a site where it was first

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<v Speaker 1>described in Europe. Is the manufacture of these things that

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<v Speaker 1>archaeologists call hand axes. And that's where you're not just

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<v Speaker 1>shattering the rock into flakes, but you're actually shaping the

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<v Speaker 1>rock to make a tool. UM. The classic tool from

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<v Speaker 1>this sort of stage or time period is UH the

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<v Speaker 1>hand as, which would be a flat rock UM with

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<v Speaker 1>cutting edge most of the way around the perimeter and

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<v Speaker 1>a tip at one end can be good again we

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<v Speaker 1>think for a large animal butchery UH. And so that's

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<v Speaker 1>where you've moved in to actually having the intention, having

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<v Speaker 1>a goal in mind, and the techniques that you have.

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<v Speaker 1>The control over the stone that's required is more um UH.

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<v Speaker 1>Following that, you have what we call prepared core technologies

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<v Speaker 1>in which you shape the rock in a careful way

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<v Speaker 1>so that you can remove one final piece that's already

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<v Speaker 1>pre shaped the way you want it to be uh.

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<v Speaker 1>And then you can do that over and over again,

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<v Speaker 1>so it becomes a very efficient way of making tools.

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<v Speaker 1>And then there's all sorts of variations on that UM.

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<v Speaker 1>And that's the point in which we think there's a

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<v Speaker 1>big change that they start actually putting these things on sticks,

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<v Speaker 1>for instance hafting. Right, So you have composite tools, and

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<v Speaker 1>you have all sorts of other techniques and materials that

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<v Speaker 1>then enter the process and things become much more complex.

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<v Speaker 1>So you mentioned the hand as, I'm interested to know

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<v Speaker 1>a little bit more about that. I may be mistaken,

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<v Speaker 1>but there there have been identified, I think, different schools

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<v Speaker 1>of hand as construction. Is that right? Well, yeah, I

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<v Speaker 1>mean there are different ways of making something that we

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<v Speaker 1>call a hand ax. Uh. Now, we also, I would

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<v Speaker 1>have be very careful about that. We should always remember

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<v Speaker 1>that when we call slanging a hand axt, that's a

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<v Speaker 1>name that we came up with to describe a bunch

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<v Speaker 1>of things that we think are all similar to each other.

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<v Speaker 1>That doesn't necessarily map onto what anybody was thinking in

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<v Speaker 1>the past, or whether they knew each other or or whatever.

0:12:33.559 --> 0:12:35.920
<v Speaker 1>So it's a tool, but we have to be careful

0:12:35.960 --> 0:12:37.480
<v Speaker 1>about it. You put a name on something, you think

0:12:37.480 --> 0:12:40.680
<v Speaker 1>you understand it. Uh. But yeah, So, as I mentioned,

0:12:40.679 --> 0:12:43.679
<v Speaker 1>the hand ax has a particular form, there's a lot

0:12:43.679 --> 0:12:45.520
<v Speaker 1>of different ways you could achieve that, and a lot

0:12:45.520 --> 0:12:48.679
<v Speaker 1>of different starting points. For instance, I might start with

0:12:48.760 --> 0:12:52.400
<v Speaker 1>just a big rock and then shape that rock into

0:12:52.600 --> 0:12:56.360
<v Speaker 1>a pointed, thin hand ax. Uh Or I could start

0:12:56.360 --> 0:12:58.720
<v Speaker 1>with an even larger rock and then I knock off

0:12:58.760 --> 0:13:01.800
<v Speaker 1>a giant flame a you know, more than more than

0:13:01.840 --> 0:13:04.960
<v Speaker 1>ten centimeters long, as generally they cut off, and that's

0:13:05.000 --> 0:13:07.880
<v Speaker 1>almost already what I need. You know, it's got a

0:13:07.880 --> 0:13:10.319
<v Speaker 1>big cutting edge all the way around the edge. And

0:13:10.360 --> 0:13:12.720
<v Speaker 1>then I shape that flight just a little bit right.

0:13:13.040 --> 0:13:14.920
<v Speaker 1>And that's a very different way of making a tool

0:13:15.000 --> 0:13:17.439
<v Speaker 1>that in the end probably as a similar function and

0:13:17.520 --> 0:13:20.360
<v Speaker 1>looks quite similar. And then there's all sorts of different

0:13:20.840 --> 0:13:24.280
<v Speaker 1>sub variants of ways of doing that. Uh So that's

0:13:24.280 --> 0:13:26.480
<v Speaker 1>what I think when you're talking about different schools, is

0:13:26.520 --> 0:13:29.720
<v Speaker 1>these different methods of making the hand access. Now there's

0:13:29.760 --> 0:13:33.360
<v Speaker 1>as a raging debate over what the variation actually means,

0:13:34.000 --> 0:13:36.319
<v Speaker 1>you know, they the sort of naive ascension early on

0:13:36.440 --> 0:13:38.400
<v Speaker 1>was every time you find a different way of doing something,

0:13:38.440 --> 0:13:40.920
<v Speaker 1>that's a different quote culture, even though we don't really

0:13:40.920 --> 0:13:42.520
<v Speaker 1>know what we mean by that term at that point.

0:13:43.080 --> 0:13:45.240
<v Speaker 1>Now now there's you know, people saying that all these

0:13:45.240 --> 0:13:49.839
<v Speaker 1>are just recurring rediscoveries of simple solutions to the same

0:13:49.920 --> 0:13:53.040
<v Speaker 1>kind of problems. They don't necessarily imply any sort of

0:13:53.120 --> 0:13:57.280
<v Speaker 1>cultural continuity or contact between people. There's even been suggestions

0:13:57.320 --> 0:14:00.559
<v Speaker 1>that there was some kind of large genetic opponent to

0:14:00.600 --> 0:14:02.880
<v Speaker 1>the way that people made these these hand axes. So

0:14:03.320 --> 0:14:05.600
<v Speaker 1>now it's up for debate. But the variation is what

0:14:05.679 --> 0:14:08.840
<v Speaker 1>we we study to try to understand what was going

0:14:08.880 --> 0:14:10.680
<v Speaker 1>on in the past. That's where we have a sort

0:14:10.679 --> 0:14:13.840
<v Speaker 1>of an insight into what was what was happening. Well,

0:14:13.880 --> 0:14:15.920
<v Speaker 1>I was definitely going to ask you the naive question

0:14:15.960 --> 0:14:18.920
<v Speaker 1>about whether that's a result of culture, but is there

0:14:19.040 --> 0:14:21.800
<v Speaker 1>So if we don't make that assumption that the different

0:14:21.840 --> 0:14:25.560
<v Speaker 1>forms or shapes or approaches to hand axes are necessarily

0:14:25.680 --> 0:14:29.800
<v Speaker 1>the result of cultural traditions or cultural contact, is there

0:14:29.840 --> 0:14:33.160
<v Speaker 1>anything that you think looking at tools like this Stone

0:14:33.200 --> 0:14:36.960
<v Speaker 1>age tools could possibly tell us about the culture of

0:14:37.120 --> 0:14:39.960
<v Speaker 1>the creatures that made them. Yeah, well, and so this

0:14:40.000 --> 0:14:41.760
<v Speaker 1>is where we have to get into the sort of

0:14:42.080 --> 0:14:47.760
<v Speaker 1>stuff that you can learn through experimental archaeology. Um, for instance,

0:14:48.560 --> 0:14:53.200
<v Speaker 1>how difficult is it to discover and use particular techniques?

0:14:53.760 --> 0:14:56.040
<v Speaker 1>You know, so you know, if there if there's two

0:14:56.080 --> 0:14:58.480
<v Speaker 1>people that do something the same way, if it's an

0:14:58.520 --> 0:15:01.080
<v Speaker 1>obvious answer, then the no reason to think they learned

0:15:01.120 --> 0:15:02.880
<v Speaker 1>it from each other. But if it's this really sort

0:15:02.920 --> 0:15:06.480
<v Speaker 1>of obscure and and and hard to learn technique that

0:15:06.560 --> 0:15:08.600
<v Speaker 1>they share, and then it's much more likely that they

0:15:08.680 --> 0:15:11.080
<v Speaker 1>learned it from each other. So I mean, so there's

0:15:11.080 --> 0:15:14.040
<v Speaker 1>this thing in in the issuely and uh sort of

0:15:14.080 --> 0:15:21.600
<v Speaker 1>a geographic patterning um to where you have far fewer

0:15:21.680 --> 0:15:26.200
<v Speaker 1>hand axes in East Asia than you do in Africa

0:15:26.680 --> 0:15:31.960
<v Speaker 1>and Western Asia and Europe. And also none of them

0:15:32.000 --> 0:15:34.400
<v Speaker 1>really to appear to be as refined as some of

0:15:34.440 --> 0:15:38.080
<v Speaker 1>the nicest examples from from further west. Um. And so

0:15:38.120 --> 0:15:40.720
<v Speaker 1>people have devided for a long time with this geographical

0:15:40.840 --> 0:15:44.520
<v Speaker 1>patterning means, and I tend to interpret it, you know,

0:15:44.680 --> 0:15:48.040
<v Speaker 1>is in terms of there are some techniques that are

0:15:48.240 --> 0:15:50.560
<v Speaker 1>pretty hard to discover on your own and some that

0:15:50.560 --> 0:15:52.880
<v Speaker 1>are easy, you know. And so you have a lot

0:15:52.920 --> 0:15:55.640
<v Speaker 1>of reinvention of sort of easy hand acts making here

0:15:55.720 --> 0:15:59.960
<v Speaker 1>there in the other place, you know. But these particular uh,

0:16:00.040 --> 0:16:02.640
<v Speaker 1>advanced techniques may only have been invited it once or

0:16:02.640 --> 0:16:04.560
<v Speaker 1>twice or a couple of times, and so their geographic

0:16:04.600 --> 0:16:07.360
<v Speaker 1>spread is more restricted. So that's sort of the way

0:16:07.360 --> 0:16:09.640
<v Speaker 1>that you make a relationship between understanding the way that

0:16:09.680 --> 0:16:12.440
<v Speaker 1>you actually make the tools and then how they might

0:16:12.480 --> 0:16:18.200
<v Speaker 1>spread through ancient populations. So you mentioned experimental archaeology. Um.

0:16:18.240 --> 0:16:20.240
<v Speaker 1>I know a lot of people probably when they think

0:16:20.240 --> 0:16:23.320
<v Speaker 1>about the data collection part of archaeology, they probably think

0:16:23.320 --> 0:16:26.560
<v Speaker 1>primarily about digging. Um. But but tell us a little

0:16:26.560 --> 0:16:31.320
<v Speaker 1>bit about what experimental archaeology means and what what what

0:16:31.520 --> 0:16:33.400
<v Speaker 1>kind of things that has helped us understand that we

0:16:33.400 --> 0:16:37.520
<v Speaker 1>couldn't understand just from looking at actual artifacts. Yeah. Well,

0:16:37.760 --> 0:16:39.600
<v Speaker 1>you know what you can understand from just looking at

0:16:39.640 --> 0:16:42.640
<v Speaker 1>the artifact is actually a bit limited. You know, these

0:16:42.680 --> 0:16:44.960
<v Speaker 1>things they don't they don't come out of the ground

0:16:45.040 --> 0:16:48.640
<v Speaker 1>with with labels on them. Uh uh. You know. I

0:16:48.680 --> 0:16:50.520
<v Speaker 1>I like to do this when I give a presentation

0:16:50.520 --> 0:16:53.280
<v Speaker 1>and to show a picture full of a table full

0:16:53.320 --> 0:16:56.120
<v Speaker 1>of a bunch of old one stone tools and say like, okay,

0:16:56.120 --> 0:16:59.040
<v Speaker 1>now what does this tell us? And in most people,

0:16:59.080 --> 0:17:00.640
<v Speaker 1>you know, you can't even tell all that there are

0:17:00.640 --> 0:17:02.560
<v Speaker 1>anything other than just rocks if you're not used to

0:17:02.600 --> 0:17:05.399
<v Speaker 1>looking at them. So what you have to do to

0:17:05.680 --> 0:17:08.080
<v Speaker 1>understand what these tools that we dig up can actually

0:17:08.160 --> 0:17:12.840
<v Speaker 1>tell us is uh, basically experimental archaeology. We use analogies,

0:17:12.960 --> 0:17:15.600
<v Speaker 1>We try to learn how to make them ourselves, and

0:17:15.600 --> 0:17:18.520
<v Speaker 1>then you can manipulate. Well, if I make it this way,

0:17:18.560 --> 0:17:20.600
<v Speaker 1>then it looks like that. If I make it this way,

0:17:20.640 --> 0:17:22.840
<v Speaker 1>it looks like that. If I use it this way,

0:17:23.000 --> 0:17:26.480
<v Speaker 1>this happens to it. Um. So then we make these analogies,

0:17:26.520 --> 0:17:29.720
<v Speaker 1>these sort of inferential arguments that processes we can observe

0:17:29.720 --> 0:17:33.040
<v Speaker 1>and manipulate experimentally now are the same ones that produce

0:17:33.119 --> 0:17:36.560
<v Speaker 1>the same effects in the past. Uh, I mean, if

0:17:36.560 --> 0:17:39.880
<v Speaker 1>you think about it, we do this you know any time,

0:17:40.080 --> 0:17:41.919
<v Speaker 1>even in more recent time periods. When you look at

0:17:41.920 --> 0:17:44.720
<v Speaker 1>an artifact, I mean, you're making an analogy with something

0:17:44.720 --> 0:17:49.720
<v Speaker 1>you're familiar with. Usually even it's just implicit, you know, obviously, um,

0:17:49.760 --> 0:17:52.000
<v Speaker 1>this is a sword, you know, seeing things like that

0:17:52.040 --> 0:17:53.800
<v Speaker 1>before and now you don't really know that you're right,

0:17:53.840 --> 0:17:56.160
<v Speaker 1>but it's similar enough to things with which you're familiar

0:17:56.320 --> 0:17:58.960
<v Speaker 1>that that that's you know, that's reasonable. When you dig

0:17:59.040 --> 0:18:00.879
<v Speaker 1>up something from two an a million years ago, you've

0:18:00.920 --> 0:18:02.919
<v Speaker 1>got nothing to go on, right, So we have to

0:18:02.960 --> 0:18:06.440
<v Speaker 1>actually do some of this work to establish robust or

0:18:06.520 --> 0:18:10.479
<v Speaker 1>strong analogies that we can use. Now you've mentioned your

0:18:10.480 --> 0:18:16.120
<v Speaker 1>own experiences creating stone tools. How long does it take

0:18:16.160 --> 0:18:20.119
<v Speaker 1>you to create a hand axe? Oh? Yeah, I mean

0:18:20.160 --> 0:18:22.160
<v Speaker 1>it takes me maybe half an hour. I'm a little

0:18:22.160 --> 0:18:26.119
<v Speaker 1>bit slow with that. Uh and uh, you know it

0:18:26.160 --> 0:18:28.560
<v Speaker 1>depending on how nice you want to make it. And

0:18:28.640 --> 0:18:31.680
<v Speaker 1>that's already assuming that I'm I'm sitting in my outdoor

0:18:31.760 --> 0:18:34.199
<v Speaker 1>lab with a pile of rocks right next to me,

0:18:34.480 --> 0:18:37.040
<v Speaker 1>and I just start making the thing. You know, if,

0:18:37.080 --> 0:18:40.000
<v Speaker 1>of course, in prehistory you would have had to go

0:18:40.080 --> 0:18:41.560
<v Speaker 1>get the rocks and all these other things take a

0:18:41.600 --> 0:18:44.440
<v Speaker 1>lot more time. But yeah, uh, something that's that's quite

0:18:44.520 --> 0:18:49.480
<v Speaker 1>good at it nine twelve to fifteen minutes, you can yea. Yeah,

0:18:49.720 --> 0:18:51.919
<v Speaker 1>So you mentioned that we think a lot of these

0:18:51.960 --> 0:18:55.600
<v Speaker 1>early stone tools were used in butchering meat. Have you

0:18:55.680 --> 0:18:59.320
<v Speaker 1>ever had food prepared with stone tools you've made? Uh, well,

0:18:59.440 --> 0:19:02.680
<v Speaker 1>let's see myself. Uh yeah, only actually recently one of

0:19:02.720 --> 0:19:05.800
<v Speaker 1>my colleagues had a pig roast where we used some

0:19:05.880 --> 0:19:08.280
<v Speaker 1>of the stuff that I had made. Yeah, but back

0:19:08.280 --> 0:19:10.800
<v Speaker 1>in uh in in graduate school. And it's quite common

0:19:11.440 --> 0:19:14.160
<v Speaker 1>in these labs and places where people do this sort

0:19:14.160 --> 0:19:18.560
<v Speaker 1>of work to have the occasional animal roast where you uh,

0:19:18.760 --> 0:19:21.840
<v Speaker 1>and you you learn things like you know that obsidian

0:19:22.480 --> 0:19:24.960
<v Speaker 1>um is really sharp and great, but it also crumbles

0:19:24.960 --> 0:19:28.399
<v Speaker 1>and leaves little bits of like glassy kind of gridgy stuff. Yeah,

0:19:28.640 --> 0:19:32.719
<v Speaker 1>not so great. I like flint better. So do we

0:19:32.800 --> 0:19:35.600
<v Speaker 1>find uh, do we find little grains of obsidian and

0:19:35.720 --> 0:19:40.880
<v Speaker 1>ancient teeth? I'm not aware. Um, you know, there's always

0:19:41.119 --> 0:19:43.439
<v Speaker 1>I'm not well versed in later prehistory, and so it's

0:19:43.480 --> 0:19:45.400
<v Speaker 1>possibily there's something out there about that. I'm not aware

0:19:45.440 --> 0:19:49.800
<v Speaker 1>of them actually getting any dental wear from the stone tools.

0:19:49.800 --> 0:19:52.159
<v Speaker 1>Of course, you get very similar looking dental where when

0:19:52.200 --> 0:19:55.199
<v Speaker 1>you you eat like a tubersy dug out of sandy ground,

0:19:55.280 --> 0:19:58.840
<v Speaker 1>so you do get cut marks on teeth, which is

0:19:58.920 --> 0:20:02.800
<v Speaker 1>very interesting because a way commonly to eat things if

0:20:02.840 --> 0:20:05.640
<v Speaker 1>you don't use silverware or chop sticks or anything like that,

0:20:05.800 --> 0:20:07.400
<v Speaker 1>is you hold it up to your mouth, you clench

0:20:07.440 --> 0:20:09.840
<v Speaker 1>it in your teeth, and you cut away from from there,

0:20:10.000 --> 0:20:12.200
<v Speaker 1>so you're cutting right next to your mouth, and occasionally

0:20:12.200 --> 0:20:14.480
<v Speaker 1>they did hit their teeth um, and so you get

0:20:14.480 --> 0:20:19.680
<v Speaker 1>these little little cut marks on the front teeth and spatingly. Sorry, Yeah,

0:20:19.680 --> 0:20:22.159
<v Speaker 1>a lot of things gross, but one of the one

0:20:22.200 --> 0:20:25.200
<v Speaker 1>of the cool things. You can actually infer which hand

0:20:25.320 --> 0:20:27.680
<v Speaker 1>was used because there is a you know, a sort

0:20:27.680 --> 0:20:31.760
<v Speaker 1>of in ergonomics. You're slicing down and in one direction,

0:20:31.760 --> 0:20:33.639
<v Speaker 1>so you can tell, and so people use that to

0:20:33.680 --> 0:20:38.480
<v Speaker 1>identify early examples of predominantly right handed populations. So even

0:20:38.520 --> 0:20:41.000
<v Speaker 1>the gross stuff, there's always something you can you can

0:20:41.040 --> 0:20:42.720
<v Speaker 1>get out of it, you know. We encourage you to

0:20:42.760 --> 0:20:44.960
<v Speaker 1>mention all the gross stuff. We're not We don't shy

0:20:45.000 --> 0:20:47.679
<v Speaker 1>away from that here. So how is the study of

0:20:47.760 --> 0:20:52.080
<v Speaker 1>modern stone tool users such a such as a stone

0:20:52.119 --> 0:20:54.800
<v Speaker 1>tool users in New Guinea? How is this informed our

0:20:54.880 --> 0:20:58.440
<v Speaker 1>understanding of ancient stone tool use? Basically, the whole goal

0:20:58.480 --> 0:21:02.879
<v Speaker 1>of experimental archie apology is to generate analogies that we

0:21:02.920 --> 0:21:07.320
<v Speaker 1>can observe in the modern day UH to understand the past. UM.

0:21:07.440 --> 0:21:09.720
<v Speaker 1>One of the things we have to be careful about though,

0:21:10.040 --> 0:21:12.800
<v Speaker 1>is that when you design experiments and you control things,

0:21:12.800 --> 0:21:14.680
<v Speaker 1>you build in a lot of your own assumptions, even

0:21:14.720 --> 0:21:16.800
<v Speaker 1>if you're not aware of them, about how things are

0:21:16.840 --> 0:21:19.040
<v Speaker 1>done or why things are done and so forth. You're

0:21:19.040 --> 0:21:22.200
<v Speaker 1>also dealing with a very artificial environment in the lab

0:21:22.280 --> 0:21:25.159
<v Speaker 1>and without any social context or anything like that. UM.

0:21:25.240 --> 0:21:27.960
<v Speaker 1>So another source of analogy UM that you can use

0:21:28.359 --> 0:21:33.239
<v Speaker 1>to understand the past is UH ethnographic observation UM. And

0:21:33.240 --> 0:21:35.160
<v Speaker 1>by that I would tress it you you can include

0:21:35.200 --> 0:21:37.439
<v Speaker 1>also people for instance, in the United States that do

0:21:37.520 --> 0:21:39.919
<v Speaker 1>this as a hobby. There's a community, there's things we

0:21:39.920 --> 0:21:42.719
<v Speaker 1>can learn from them. I was lucky enough to uh

0:21:42.880 --> 0:21:45.960
<v Speaker 1>to visit some modern toolmakers in New Guinea that are

0:21:46.000 --> 0:21:51.280
<v Speaker 1>part of a different tradition uh back in I was there,

0:21:51.680 --> 0:21:53.639
<v Speaker 1>um and one of the things that that that just

0:21:53.760 --> 0:21:56.480
<v Speaker 1>broadens the number of different examples of ways to do

0:21:56.640 --> 0:22:00.480
<v Speaker 1>things UM that we can use to understand the past. UM.

0:22:00.520 --> 0:22:02.400
<v Speaker 1>And one of the one of the really cool things

0:22:02.440 --> 0:22:04.280
<v Speaker 1>about it was I was expecting this to be a

0:22:04.400 --> 0:22:07.840
<v Speaker 1>very uh you know, very foreign experience, experience to be

0:22:07.840 --> 0:22:09.760
<v Speaker 1>in the highlands of New Guinea, and but once we

0:22:09.800 --> 0:22:11.959
<v Speaker 1>got to the stone tools, they talked about a lot

0:22:12.000 --> 0:22:14.080
<v Speaker 1>of the same things that I, as an archaeologist was

0:22:14.080 --> 0:22:15.919
<v Speaker 1>already used, where they had names for the for the

0:22:15.960 --> 0:22:18.480
<v Speaker 1>same kinds of features of the stone tools and they

0:22:18.680 --> 0:22:20.800
<v Speaker 1>uh So there's a real common ground there because we

0:22:20.800 --> 0:22:23.600
<v Speaker 1>were all based on things that happened when you try

0:22:23.600 --> 0:22:26.479
<v Speaker 1>to break stone in a controlled way. And then that's

0:22:26.560 --> 0:22:28.920
<v Speaker 1>very validating for an archaeologist because it means we can

0:22:28.920 --> 0:22:31.159
<v Speaker 1>expect that even moving them to the total unknown of

0:22:31.200 --> 0:22:33.840
<v Speaker 1>the past, there's gonna be these constants that shaped human

0:22:33.840 --> 0:22:36.440
<v Speaker 1>behavior and if we can understand them today, it looks

0:22:36.480 --> 0:22:40.080
<v Speaker 1>like they affect different people from very different cultural backgrounds

0:22:40.080 --> 0:22:43.240
<v Speaker 1>in similar ways. And so so that's very validating. UM.

0:22:43.440 --> 0:22:46.399
<v Speaker 1>The other thing that was really exciting there is is

0:22:46.480 --> 0:22:49.640
<v Speaker 1>just how they incorporated stone tool making into their own

0:22:49.680 --> 0:22:53.720
<v Speaker 1>particular cultural and social contextu UM, which obviously, if you

0:22:53.760 --> 0:22:58.040
<v Speaker 1>study hobbyists in the industrialized West is one context. But

0:22:58.160 --> 0:23:02.119
<v Speaker 1>this was horticultural contact. And the way they had a

0:23:02.119 --> 0:23:04.679
<v Speaker 1>sort of a system of apprenticeship for learning this, and

0:23:04.720 --> 0:23:07.439
<v Speaker 1>the just the amount of time that it takes to

0:23:07.480 --> 0:23:09.919
<v Speaker 1>become an expert in the they had a particularly you know,

0:23:09.920 --> 0:23:13.480
<v Speaker 1>advanced kind of toolmaking UM. But the the this year

0:23:13.560 --> 0:23:17.200
<v Speaker 1>effort and the social values they attached to sticking with

0:23:17.280 --> 0:23:20.560
<v Speaker 1>it and practicing, the support they provided for learning that way,

0:23:20.600 --> 0:23:22.920
<v Speaker 1>I thought, I found that to be all very inspirational

0:23:23.240 --> 0:23:26.280
<v Speaker 1>UM for my own research. So in in in dealing

0:23:26.280 --> 0:23:29.960
<v Speaker 1>with the stone toolmakers in New Guinea, UM, and I'm

0:23:29.960 --> 0:23:31.960
<v Speaker 1>assuming there was a there was a language barrier, there

0:23:32.119 --> 0:23:34.600
<v Speaker 1>is a translator, Well what was how did did that

0:23:34.640 --> 0:23:37.760
<v Speaker 1>reveal anything or back up anything that you any pre

0:23:37.760 --> 0:23:41.720
<v Speaker 1>existing thoughts about the effects of tool use and toolmaking

0:23:41.840 --> 0:23:45.760
<v Speaker 1>on language and UH and then the origins of language. Yeah,

0:23:45.840 --> 0:23:49.600
<v Speaker 1>well I think it was. There's there's been an idea

0:23:49.720 --> 0:23:54.760
<v Speaker 1>for for some time, UM, which were increasingly are articulating that. Uh.

0:23:55.000 --> 0:23:56.480
<v Speaker 1>One of the things that may have led to the

0:23:56.520 --> 0:24:00.200
<v Speaker 1>evolution of language, in terms of an evolutionary press or

0:24:00.359 --> 0:24:02.640
<v Speaker 1>favoring language evolution, is is the need to be able

0:24:02.680 --> 0:24:05.960
<v Speaker 1>to teach each other, uh, and particularly the ability to

0:24:05.960 --> 0:24:08.080
<v Speaker 1>teach people that you're related to, because then you get

0:24:08.119 --> 0:24:11.080
<v Speaker 1>sort of the genetic benefit and all that kind of thing. Uh.

0:24:11.119 --> 0:24:15.639
<v Speaker 1>And in New Guinea it was really uh striking the

0:24:15.680 --> 0:24:19.840
<v Speaker 1>amount of social support, um in various ways that was

0:24:19.880 --> 0:24:23.679
<v Speaker 1>provided for people learning. UM. I found that very informative.

0:24:23.920 --> 0:24:27.920
<v Speaker 1>So of course language, you know, talking I have to

0:24:28.000 --> 0:24:30.600
<v Speaker 1>do this, don't do that, or we call this this,

0:24:30.720 --> 0:24:34.280
<v Speaker 1>you know, and and um also use of language to

0:24:34.280 --> 0:24:37.960
<v Speaker 1>tell stories, which establishes, you know, sort of these cultural norms.

0:24:37.960 --> 0:24:40.320
<v Speaker 1>They tell a story about someone who is a great

0:24:40.359 --> 0:24:43.399
<v Speaker 1>toolmaker because he spent all of his time practicing, and

0:24:43.440 --> 0:24:46.240
<v Speaker 1>he neglected his fields and didn't talk to his wife,

0:24:46.359 --> 0:24:48.160
<v Speaker 1>you know, and all that sort of stuff. UM. And

0:24:48.200 --> 0:24:50.639
<v Speaker 1>that the socializing that they do, they sit together and

0:24:50.680 --> 0:24:53.640
<v Speaker 1>it makes it fun. Um. All of these things are

0:24:53.640 --> 0:24:57.360
<v Speaker 1>really important to learning something that's very frustrating and difficult. Um,

0:24:57.720 --> 0:24:59.760
<v Speaker 1>you know, maybe you can think of analogies in your

0:24:59.760 --> 0:25:03.280
<v Speaker 1>own experience. Uh. And so that that was really really cool.

0:25:03.440 --> 0:25:06.600
<v Speaker 1>And then just the uh also all of the gesturing,

0:25:07.040 --> 0:25:10.400
<v Speaker 1>the pointing, and just the context of having particular places

0:25:10.400 --> 0:25:12.600
<v Speaker 1>where you do things. You know, this is where we

0:25:12.640 --> 0:25:15.200
<v Speaker 1>go to get the rocks, this is where we all

0:25:15.200 --> 0:25:17.760
<v Speaker 1>sit down and make tools together. There was a structure,

0:25:17.800 --> 0:25:19.920
<v Speaker 1>so there's so much about what they were doing socially

0:25:20.359 --> 0:25:24.600
<v Speaker 1>that resulted in the sustaining of this technology. And I thought,

0:25:25.000 --> 0:25:27.679
<v Speaker 1>you know, obviously you can't just project that into a

0:25:27.720 --> 0:25:30.560
<v Speaker 1>particular past context. But we need to expand our thinking

0:25:30.760 --> 0:25:32.920
<v Speaker 1>broadly to think about these other dimensions and may be

0:25:33.040 --> 0:25:36.520
<v Speaker 1>implied by some of the ancient stone tools that we find. Okay,

0:25:36.520 --> 0:25:38.199
<v Speaker 1>time to take a quick break, but we will be

0:25:38.320 --> 0:25:43.360
<v Speaker 1>right back with more of our conversation than Alright, we're back,

0:25:43.400 --> 0:25:46.639
<v Speaker 1>let's jump back in now. Obviously this is a different

0:25:46.680 --> 0:25:51.080
<v Speaker 1>question from how the crafting of stone tools might have

0:25:51.160 --> 0:25:54.440
<v Speaker 1>changed our neuro anatomy over time. But I wonder does

0:25:54.520 --> 0:25:57.520
<v Speaker 1>making stone tools just change the way you in your

0:25:57.600 --> 0:26:00.760
<v Speaker 1>life think about your relationship with the earth, Like do

0:26:00.800 --> 0:26:03.400
<v Speaker 1>you do you find yourself out walking and looking down

0:26:03.400 --> 0:26:05.280
<v Speaker 1>and saying, oh, there's a good one. No, that's not

0:26:05.320 --> 0:26:08.280
<v Speaker 1>a good one. Yeah, yeah, I mean, I mean now,

0:26:08.520 --> 0:26:10.320
<v Speaker 1>I mean, particularly if you've been doing a lot recently,

0:26:10.359 --> 0:26:12.639
<v Speaker 1>you can't see a rock without picturing it breaking, you know,

0:26:13.119 --> 0:26:15.679
<v Speaker 1>it's a uh And of course just doing being an

0:26:15.760 --> 0:26:19.920
<v Speaker 1>archaeologist does that too. Um. You know, I'm always looking

0:26:19.960 --> 0:26:22.680
<v Speaker 1>at little pebbles and my wife will catch me looking

0:26:22.680 --> 0:26:24.720
<v Speaker 1>at the landscaping, you know, and like that would be

0:26:24.760 --> 0:26:28.200
<v Speaker 1>a good hammerstone or something. Okay, you know, uh so

0:26:28.200 --> 0:26:31.760
<v Speaker 1>so yeah, it does influence. Uh some of the resources

0:26:31.760 --> 0:26:34.760
<v Speaker 1>that you're aware of that are really not particularly relevant

0:26:34.800 --> 0:26:37.480
<v Speaker 1>for most people in their daily lives, but we're once

0:26:37.840 --> 0:26:41.240
<v Speaker 1>incredibly central. Well, I think about ways that that that

0:26:41.320 --> 0:26:45.480
<v Speaker 1>type of thinking, um can take on more complex kind

0:26:45.480 --> 0:26:48.560
<v Speaker 1>of mental dimensions. Like I think about the way when

0:26:48.600 --> 0:26:51.760
<v Speaker 1>I go shopping. Uh, if I'm like picking out produced

0:26:51.800 --> 0:26:54.520
<v Speaker 1>to cook with, I can see like a good fresh

0:26:54.520 --> 0:26:57.560
<v Speaker 1>piece of produce and I attribute moral goodness to that,

0:26:58.040 --> 0:27:00.399
<v Speaker 1>and I see like a bad, rotten piece of produce

0:27:00.480 --> 0:27:03.199
<v Speaker 1>and I attribute moral badness to it. Do do you

0:27:03.280 --> 0:27:05.320
<v Speaker 1>do you ever feel inklings of that kind of thing?

0:27:05.400 --> 0:27:09.159
<v Speaker 1>With rocks. Oh well, there's a certainly I don't know

0:27:09.160 --> 0:27:14.080
<v Speaker 1>about the moral dimensions, so certainly, uh, real aesthetic to it.

0:27:14.240 --> 0:27:17.280
<v Speaker 1>I mean, you know, I don't know if you're familiar

0:27:17.359 --> 0:27:19.840
<v Speaker 1>with with flint, but it's a beautiful rock and the uh,

0:27:20.359 --> 0:27:22.800
<v Speaker 1>the sound that it makes and the way that it

0:27:22.840 --> 0:27:25.800
<v Speaker 1>breaks when it when it does what you wanted to uh,

0:27:26.040 --> 0:27:29.560
<v Speaker 1>is just infinitely pleasing, you know. And I just got

0:27:29.640 --> 0:27:32.159
<v Speaker 1>some some really nice bassault as well, which is a

0:27:32.640 --> 0:27:35.119
<v Speaker 1>very different kind of of rock and has different but

0:27:35.240 --> 0:27:38.240
<v Speaker 1>also really just aesthetically pleasing and you get a real

0:27:38.280 --> 0:27:41.960
<v Speaker 1>pleasure out of out of working in Yeah. So you

0:27:41.960 --> 0:27:44.359
<v Speaker 1>said you can hear the difference between a good break

0:27:44.359 --> 0:27:47.760
<v Speaker 1>and a bad break. Yeah, yeah, this is a question.

0:27:47.800 --> 0:27:50.480
<v Speaker 1>I mean, I think it's important, and I've talked to

0:27:50.480 --> 0:27:52.919
<v Speaker 1>people who are much more experienced stone toolmakers than I

0:27:52.960 --> 0:27:55.520
<v Speaker 1>am that that really emphasized that, you know, the sound

0:27:55.600 --> 0:27:58.760
<v Speaker 1>is important, and in fact, we're just in the process

0:27:58.800 --> 0:28:02.359
<v Speaker 1>of developing and online tests that people can take where

0:28:02.400 --> 0:28:05.600
<v Speaker 1>we play the sounds of a stone flake coming off

0:28:05.960 --> 0:28:08.240
<v Speaker 1>and you use a little slider to say how big

0:28:08.280 --> 0:28:11.240
<v Speaker 1>you think it was. Uh, So we're trying to see

0:28:11.240 --> 0:28:16.080
<v Speaker 1>how much information is actually present in those sounds. Uh,

0:28:16.240 --> 0:28:18.159
<v Speaker 1>I know, I know that when we're sitting around napping,

0:28:18.160 --> 0:28:20.720
<v Speaker 1>everybody's looking napping being a term we used to talk

0:28:20.720 --> 0:28:23.800
<v Speaker 1>about stone tool making, not to be confused with falling sleep,

0:28:23.840 --> 0:28:27.080
<v Speaker 1>but it's knocking the flakes, yeah, and napping. I don't

0:28:27.080 --> 0:28:28.520
<v Speaker 1>know if it's German or something. They don't even know

0:28:28.560 --> 0:28:31.879
<v Speaker 1>where it comes from, but yeah, knocking the flakes off. Anyway,

0:28:31.920 --> 0:28:35.240
<v Speaker 1>we're sitting around knocking the flakes off and uh, you know,

0:28:35.280 --> 0:28:37.720
<v Speaker 1>all staring down at what we're doing. And then somebody

0:28:38.040 --> 0:28:40.200
<v Speaker 1>will strike off a really nice large flake and it

0:28:40.200 --> 0:28:42.800
<v Speaker 1>makes this flat, popping sound and everybody just looks up

0:28:42.960 --> 0:28:47.200
<v Speaker 1>over it. Then all right, you know. Uh so anyway, long,

0:28:47.240 --> 0:28:51.280
<v Speaker 1>so the the we think the sound is is probably

0:28:51.320 --> 0:28:54.280
<v Speaker 1>really important, and we're trying to probe that it. It

0:28:54.360 --> 0:28:57.640
<v Speaker 1>keeps coming up also in some of the neuroimaging research

0:28:57.680 --> 0:29:00.520
<v Speaker 1>that we do, or we look at, uh, stone toolmaking,

0:29:00.520 --> 0:29:03.320
<v Speaker 1>and we get these activity in areas that are more

0:29:03.360 --> 0:29:06.520
<v Speaker 1>classically auditory and initially wasn't expecting to, but of course

0:29:06.520 --> 0:29:10.480
<v Speaker 1>it makes sense. That is interesting and the stuff about

0:29:10.480 --> 0:29:13.920
<v Speaker 1>the toolmaking process giving you all these sort of aesthetic

0:29:14.000 --> 0:29:16.000
<v Speaker 1>values when you look at rocks or when you hear

0:29:16.040 --> 0:29:19.880
<v Speaker 1>the sounds rocks make. Does that, um lead you to

0:29:20.080 --> 0:29:23.920
<v Speaker 1>draw any connections between the origins of tool crafting in

0:29:23.960 --> 0:29:29.120
<v Speaker 1>the origins of art um. Yeah, sure, you know, in

0:29:29.200 --> 0:29:33.440
<v Speaker 1>a informal sort of way. Um. And and and you

0:29:33.480 --> 0:29:37.000
<v Speaker 1>know people have have written about these ideas, and this

0:29:37.080 --> 0:29:40.320
<v Speaker 1>is another area sort of of contention, particularly with the

0:29:40.400 --> 0:29:45.080
<v Speaker 1>hand axes. Uh. They're beautiful, right, they did. They're very appealing. Um.

0:29:45.600 --> 0:29:48.320
<v Speaker 1>And there's some argument that in fact, they are much

0:29:48.400 --> 0:29:53.320
<v Speaker 1>too beautiful and appealing from no apparent functional benefit, that

0:29:53.520 --> 0:29:56.080
<v Speaker 1>this must be one of our earliest examples of you know,

0:29:56.160 --> 0:29:59.840
<v Speaker 1>aesthetic sense. Um. But as I mentioned that, it's awfully

0:30:00.000 --> 0:30:06.040
<v Speaker 1>hard to demonstrate that in a really compelling way to skeptics. Uh. Um,

0:30:06.040 --> 0:30:07.800
<v Speaker 1>it's it's it is hard to say. You do get

0:30:07.840 --> 0:30:11.400
<v Speaker 1>these glimmerings of interesting things like, uh, you know, to

0:30:11.520 --> 0:30:14.360
<v Speaker 1>make a hand act and they'll be a fossil impression

0:30:14.360 --> 0:30:16.200
<v Speaker 1>of a shell that they leave right in the middle

0:30:16.240 --> 0:30:17.880
<v Speaker 1>of the center of one of the sides. You know,

0:30:17.960 --> 0:30:19.640
<v Speaker 1>it's sort of like they showed it off or was

0:30:19.680 --> 0:30:24.120
<v Speaker 1>that an accident? Yuh Um. It is hard to say, um,

0:30:24.320 --> 0:30:27.880
<v Speaker 1>But certainly from our perspective, the symmetry, and many of

0:30:27.880 --> 0:30:31.040
<v Speaker 1>the aspects of these tools are very aesthetically pleasing, so

0:30:31.520 --> 0:30:34.960
<v Speaker 1>we'd like to speculate that there's some relationship. There is

0:30:35.000 --> 0:30:38.080
<v Speaker 1>there any indication with any of the any particular hand

0:30:38.640 --> 0:30:42.600
<v Speaker 1>axes that are particularly beautiful to modern eye, that they

0:30:42.600 --> 0:30:47.240
<v Speaker 1>were in any way, uh, merely ritualistic, that they I mean,

0:30:47.360 --> 0:30:53.600
<v Speaker 1>they were not used. Yeah, so it's a it's a

0:30:53.640 --> 0:30:56.160
<v Speaker 1>bit hard because it's actually not always possible to show

0:30:56.200 --> 0:30:59.040
<v Speaker 1>that that many of the hand axes were used. You

0:30:59.040 --> 0:31:02.320
<v Speaker 1>need particular present vaction conditions and evidence to actually demonstrate

0:31:02.360 --> 0:31:05.000
<v Speaker 1>that something was used, so we rarely get that. On

0:31:05.040 --> 0:31:07.720
<v Speaker 1>the other hand, um, there are examples of things that

0:31:07.760 --> 0:31:10.600
<v Speaker 1>look like they couldn't have been used. Um, these are

0:31:10.720 --> 0:31:13.920
<v Speaker 1>very rare where there's be like this really giant hand

0:31:13.960 --> 0:31:16.320
<v Speaker 1>acts like the length of my forearm, you know, that

0:31:16.480 --> 0:31:20.440
<v Speaker 1>somebody made, and in our imagination, it's pretty hard to

0:31:20.480 --> 0:31:22.880
<v Speaker 1>come up with a functional reason to do that. So

0:31:22.960 --> 0:31:25.800
<v Speaker 1>it seems to have been somebody showing off or just

0:31:25.800 --> 0:31:28.080
<v Speaker 1>trying to produce a piece that is somehow appealing to

0:31:28.120 --> 0:31:32.080
<v Speaker 1>them or something like that. Yeah, it's it's it's elusive. Um,

0:31:32.080 --> 0:31:35.040
<v Speaker 1>there's these these glimmerings of it. So we've already mentioned

0:31:35.040 --> 0:31:40.080
<v Speaker 1>a little bit the possible relationships between tool use and

0:31:40.280 --> 0:31:44.720
<v Speaker 1>UM and the development of human neuro anatomy. Uh, could

0:31:44.720 --> 0:31:46.360
<v Speaker 1>you talk a little bit more about that, like what

0:31:46.600 --> 0:31:48.800
<v Speaker 1>some of the leads are and what is the evidence

0:31:49.520 --> 0:31:52.160
<v Speaker 1>directly for those connections. I know some of it has

0:31:52.200 --> 0:31:55.680
<v Speaker 1>to do with just like correlation of timelines, right right, Well,

0:31:55.680 --> 0:31:57.760
<v Speaker 1>I mean, so there's a basic awareness, so we've had

0:31:57.840 --> 0:32:01.120
<v Speaker 1>for for a long time that you know, there's a

0:32:01.240 --> 0:32:06.680
<v Speaker 1>broad general trend towards brain size increase over human evolution,

0:32:06.760 --> 0:32:09.680
<v Speaker 1>with many exceptions and side branches and so forth that

0:32:09.720 --> 0:32:13.080
<v Speaker 1>we're discovering now. Um, but yeah, I mean, our brains

0:32:13.080 --> 0:32:16.280
<v Speaker 1>are bigger than any of the brains were two millioners ago,

0:32:16.520 --> 0:32:19.720
<v Speaker 1>and there's a trend there. Also, you know, the tools

0:32:19.880 --> 0:32:22.800
<v Speaker 1>over time, with many exceptions and places where it didn't

0:32:22.800 --> 0:32:26.760
<v Speaker 1>happen and so forth, but the most u elaborate sophisticated

0:32:26.800 --> 0:32:29.800
<v Speaker 1>tools around hundred thousand years ago. We're much more complex

0:32:29.800 --> 0:32:32.280
<v Speaker 1>than the most elaborate sophisticated tools that were around two

0:32:32.280 --> 0:32:34.400
<v Speaker 1>million years ago. So there's a trend there. And there

0:32:34.480 --> 0:32:37.200
<v Speaker 1>there's two trends side by side, and you know, I

0:32:37.320 --> 0:32:41.080
<v Speaker 1>think maybe they're related to each other. Um. Now exactly

0:32:41.080 --> 0:32:43.920
<v Speaker 1>how they're related to each other is a more difficult question.

0:32:43.960 --> 0:32:46.640
<v Speaker 1>You know, did the brain get bigger and for other

0:32:46.720 --> 0:32:49.560
<v Speaker 1>reasons that then spill over into being able to make

0:32:49.600 --> 0:32:53.320
<v Speaker 1>tools or where the tools really important? So that like

0:32:53.480 --> 0:32:55.480
<v Speaker 1>if you could make a if you're a little bit

0:32:55.520 --> 0:32:58.480
<v Speaker 1>faster at making a tool, more reliable at making a tool,

0:32:58.600 --> 0:33:01.040
<v Speaker 1>you had a little bit of a reproductive advantage, then

0:33:01.080 --> 0:33:03.400
<v Speaker 1>you know, then then then maybe the tools drove it.

0:33:03.880 --> 0:33:08.160
<v Speaker 1>Um And those are hard to uh discern exactly. So

0:33:08.240 --> 0:33:10.760
<v Speaker 1>that's why we we try to do some of these

0:33:11.080 --> 0:33:15.040
<v Speaker 1>experiments where we relate the actual process of making tools.

0:33:15.080 --> 0:33:16.920
<v Speaker 1>We've tried to figure out, well, what does it demand

0:33:17.680 --> 0:33:21.560
<v Speaker 1>cognitively neurally if there were pressure on being able to

0:33:21.600 --> 0:33:23.800
<v Speaker 1>make these tools, these are the things then that would

0:33:23.840 --> 0:33:27.120
<v Speaker 1>respond to it. So that's we're just trying to sketch

0:33:27.160 --> 0:33:29.360
<v Speaker 1>out some of the basics still at this point, I

0:33:29.400 --> 0:33:31.760
<v Speaker 1>think to make that link and to do that, you've

0:33:31.760 --> 0:33:35.080
<v Speaker 1>done some research with the neuroimaging and and how that

0:33:35.120 --> 0:33:38.440
<v Speaker 1>relates to thinking about tools to making tools. Could you

0:33:38.520 --> 0:33:42.480
<v Speaker 1>tell us some more about that. Yeah, so, uh, we've

0:33:42.480 --> 0:33:45.800
<v Speaker 1>done a couple of different things. UM. One is what

0:33:45.880 --> 0:33:48.600
<v Speaker 1>most people are probably more familiar with, which is a

0:33:48.680 --> 0:33:54.040
<v Speaker 1>functional neuroimaging, which typically works somehow related to to blood

0:33:54.040 --> 0:33:57.040
<v Speaker 1>flow in the brain responses of neurons, so when they're

0:33:57.080 --> 0:34:00.160
<v Speaker 1>active UM. And so we can isolate those areas of

0:34:00.240 --> 0:34:02.760
<v Speaker 1>the brain UM that are more active when you make

0:34:02.760 --> 0:34:05.360
<v Speaker 1>a particular kind of tool, you know, for instance, the

0:34:05.400 --> 0:34:08.280
<v Speaker 1>hand actions that I was talking about versus the earlier, simpler,

0:34:08.320 --> 0:34:10.560
<v Speaker 1>old one style tools, and we can say, oh, well,

0:34:10.560 --> 0:34:13.160
<v Speaker 1>this is the neural system related to these forms of

0:34:13.200 --> 0:34:17.480
<v Speaker 1>cognition UM that is required to do that. So if

0:34:17.520 --> 0:34:19.640
<v Speaker 1>there was something that changed in the past associated with

0:34:19.640 --> 0:34:23.319
<v Speaker 1>this technology, is most likely to be those systems. Uh.

0:34:23.520 --> 0:34:26.920
<v Speaker 1>Then the other thing that we do is actually structural

0:34:27.000 --> 0:34:31.200
<v Speaker 1>stuff UM, and that comes in two flavors. Also, you can, uh,

0:34:31.280 --> 0:34:35.120
<v Speaker 1>you can look at plastic changes in the brain that

0:34:35.160 --> 0:34:38.960
<v Speaker 1>are caused by behavior. And this is something that in

0:34:39.000 --> 0:34:41.239
<v Speaker 1>the past, I guess about twenty years or so, people

0:34:41.360 --> 0:34:44.640
<v Speaker 1>really become aware that, even over short periods, doing things

0:34:44.640 --> 0:34:47.480
<v Speaker 1>like learning to juggle actually changes the physical structure of

0:34:47.480 --> 0:34:50.920
<v Speaker 1>your brain, especially things like white matter that sort of

0:34:51.000 --> 0:34:54.680
<v Speaker 1>the cables that connect things in your brain. UM. And

0:34:54.719 --> 0:34:57.920
<v Speaker 1>so we've applied that also to stone tool making UH

0:34:57.960 --> 0:35:01.600
<v Speaker 1>and seeing that training to cand access, for instance, will

0:35:01.640 --> 0:35:07.080
<v Speaker 1>increase certain white matter pathways in the brain. UH. Interestingly enough,

0:35:07.120 --> 0:35:09.600
<v Speaker 1>these are also white matter pathways that are larger and

0:35:09.719 --> 0:35:12.560
<v Speaker 1>modern humans versus chimpanzee. So we know that it's something

0:35:12.600 --> 0:35:15.760
<v Speaker 1>that has evolved in our history, and we can relate

0:35:15.800 --> 0:35:18.480
<v Speaker 1>it to a behavior that also is observable to have

0:35:18.600 --> 0:35:20.400
<v Speaker 1>come along at a certain time in our history. So

0:35:20.440 --> 0:35:23.280
<v Speaker 1>we started to strengthen this sorts of infrenial. Well, maybe

0:35:23.320 --> 0:35:26.840
<v Speaker 1>these things are related to the evolution of that pathway. UM.

0:35:26.920 --> 0:35:28.960
<v Speaker 1>The other thing that we can do that we're really

0:35:28.960 --> 0:35:32.440
<v Speaker 1>just starting to look at is uh individual differences in

0:35:32.640 --> 0:35:36.400
<v Speaker 1>structure and function of people. So if you get a

0:35:36.440 --> 0:35:39.440
<v Speaker 1>large enough sample, there are small differences, for instance, in

0:35:39.520 --> 0:35:42.960
<v Speaker 1>the rapidity with which people learn uh different kinds of

0:35:42.960 --> 0:35:45.759
<v Speaker 1>stone toolmaking, you know, and you can then correlate with

0:35:45.960 --> 0:35:48.320
<v Speaker 1>starting differences in their brain structure or the way that

0:35:48.360 --> 0:35:50.759
<v Speaker 1>their brain changes over time. And I think that's really

0:35:50.760 --> 0:35:53.359
<v Speaker 1>exciting because we can then also relate that to UH

0:35:53.400 --> 0:35:57.960
<v Speaker 1>cognitive tests. So, you know, some of the initial stuff

0:35:58.000 --> 0:36:00.000
<v Speaker 1>that we're getting is you know, so if you're pretty

0:36:00.040 --> 0:36:04.520
<v Speaker 1>really good at UH planning, for instance, there's a task

0:36:04.600 --> 0:36:06.480
<v Speaker 1>called the Tower of London, which you move sort of

0:36:06.560 --> 0:36:08.840
<v Speaker 1>rings around on three pegs, and you have to do

0:36:08.880 --> 0:36:11.879
<v Speaker 1>it in a particular order. Uh. If you're good at that,

0:36:11.960 --> 0:36:17.759
<v Speaker 1>you learn stone tool making faster slightly. Yeah. I think

0:36:17.800 --> 0:36:20.320
<v Speaker 1>that's really really fast because we're actually making these links

0:36:20.320 --> 0:36:25.399
<v Speaker 1>between particular cognitive operations and kind of types of stone

0:36:25.400 --> 0:36:27.879
<v Speaker 1>toolmaking that we can see in the archeological record. Now,

0:36:28.000 --> 0:36:30.399
<v Speaker 1>now that the test subjects who learned how to make

0:36:30.440 --> 0:36:33.839
<v Speaker 1>stone tools and then you saw the changes in the brain, Um,

0:36:34.560 --> 0:36:38.600
<v Speaker 1>were any of them engaged in any activity that was

0:36:38.840 --> 0:36:42.960
<v Speaker 1>comparable to stone tool use or construction, like carp injury

0:36:43.000 --> 0:36:47.759
<v Speaker 1>or anything prior? Uh yeah, Um, So we actually have

0:36:48.239 --> 0:36:52.040
<v Speaker 1>uh data on that that we haven't analyzed yet. We

0:36:52.040 --> 0:36:55.440
<v Speaker 1>have people right about their other hobbies and activities and

0:36:55.480 --> 0:36:57.080
<v Speaker 1>act We've got a big pile of stuff we've still

0:36:57.080 --> 0:36:59.480
<v Speaker 1>got to go through in that study. Um, but you know,

0:37:00.280 --> 0:37:03.240
<v Speaker 1>sort of anecdotally, I do know that there were people

0:37:03.440 --> 0:37:05.600
<v Speaker 1>from a bunch of different kinds of professions, Like we

0:37:05.640 --> 0:37:08.560
<v Speaker 1>had teachers, We did have one sculptor in the project,

0:37:08.600 --> 0:37:13.239
<v Speaker 1>and so there we don't yet have any hard conclusions

0:37:13.280 --> 0:37:15.360
<v Speaker 1>about that because we need to work with the data.

0:37:15.400 --> 0:37:18.040
<v Speaker 1>But one general impression I got there was a little

0:37:18.040 --> 0:37:22.160
<v Speaker 1>bit counterintuitive, is that if you have more experience with

0:37:22.200 --> 0:37:24.400
<v Speaker 1>some of these things that you might think of as

0:37:24.440 --> 0:37:27.480
<v Speaker 1>being you know, conducive to knowing how to make stone tools,

0:37:27.520 --> 0:37:29.880
<v Speaker 1>you can actually interfere if you're sort of setting your ways.

0:37:30.400 --> 0:37:33.400
<v Speaker 1>Um um so. But there's a lot more to be

0:37:33.440 --> 0:37:34.719
<v Speaker 1>done with that. And one of one of the things

0:37:34.800 --> 0:37:38.200
<v Speaker 1>that it bothers me is we always do these studies,

0:37:38.280 --> 0:37:43.400
<v Speaker 1>you know, with the the typical college undergraduates, and they're

0:37:43.440 --> 0:37:46.919
<v Speaker 1>not generally known for being particularly good with their hands.

0:37:47.320 --> 0:37:52.080
<v Speaker 1>Um so. Um. I would really like to expand into

0:37:52.600 --> 0:37:55.759
<v Speaker 1>different populations in different ages and um but you know,

0:37:56.160 --> 0:37:58.879
<v Speaker 1>we're just getting started, because that's where you would find

0:37:58.960 --> 0:38:03.120
<v Speaker 1>individuals who were skilled craftman uh craft people in other

0:38:03.160 --> 0:38:06.160
<v Speaker 1>school in other areas, right yeah, yeah, yeah, and just

0:38:06.760 --> 0:38:10.800
<v Speaker 1>just people that are more commonly doing work with their hands,

0:38:11.200 --> 0:38:14.719
<v Speaker 1>you know. Um. Now, I work with people out when

0:38:14.719 --> 0:38:18.480
<v Speaker 1>we go do excavations in Ethiopia and the far um

0:38:19.280 --> 0:38:22.080
<v Speaker 1>you know is there's their pastoral lists. They have herds

0:38:22.080 --> 0:38:24.680
<v Speaker 1>of animals, and they you know, they make little walls

0:38:24.680 --> 0:38:26.640
<v Speaker 1>out of stone all the time, and I mean they're

0:38:26.680 --> 0:38:29.080
<v Speaker 1>a lot more handy. They might pick it up a

0:38:29.080 --> 0:38:32.520
<v Speaker 1>lot faster. So obviously getting the population you want is

0:38:32.640 --> 0:38:35.680
<v Speaker 1>one experimental challenge. I would imagine another one if you're

0:38:35.760 --> 0:38:40.400
<v Speaker 1>if you're trying to do neuroimaging while people are engaging

0:38:40.440 --> 0:38:43.319
<v Speaker 1>in tool tool making. The I mean, don't you have

0:38:43.360 --> 0:38:46.480
<v Speaker 1>to hold still? So for fm R I, Yes, for

0:38:46.600 --> 0:38:49.279
<v Speaker 1>fm R I you do UM. So there is you know,

0:38:49.440 --> 0:38:52.440
<v Speaker 1>a couple kinds of workarounds. UH. One of them is

0:38:52.480 --> 0:38:55.680
<v Speaker 1>the the the the the earliest studies that we did,

0:38:55.800 --> 0:38:59.000
<v Speaker 1>you know, about eighteen years ago or more. Now, we

0:38:59.080 --> 0:39:03.400
<v Speaker 1>used a technique called f DG PET UM and positron

0:39:03.440 --> 0:39:07.080
<v Speaker 1>emission tomography UM is something they don't use a lot

0:39:07.120 --> 0:39:10.080
<v Speaker 1>for research anymore and brain activation. But one of the

0:39:10.080 --> 0:39:13.360
<v Speaker 1>things that lets you do is we injected a radiological

0:39:13.560 --> 0:39:17.280
<v Speaker 1>tracer UH into their bloodstream and this is a glucose

0:39:17.320 --> 0:39:21.000
<v Speaker 1>analog UH and so it's taken up by basically hungry

0:39:21.000 --> 0:39:24.120
<v Speaker 1>cells in the body like they think it's glucose, happens

0:39:24.160 --> 0:39:27.280
<v Speaker 1>in the brain and neurons UM and then it emits

0:39:27.360 --> 0:39:31.200
<v Speaker 1>radiation small amounts, but this can be this can be

0:39:31.239 --> 0:39:33.520
<v Speaker 1>detected by you know, a sensor array around the head.

0:39:33.560 --> 0:39:36.560
<v Speaker 1>So basically you can give somebody this injection. Have them

0:39:36.600 --> 0:39:39.000
<v Speaker 1>do anything you want, really like they could run around

0:39:39.000 --> 0:39:41.320
<v Speaker 1>the block and but we have them sitting in a

0:39:41.400 --> 0:39:43.759
<v Speaker 1>chair and make stone tools in an unconstrained way. Then

0:39:43.800 --> 0:39:45.719
<v Speaker 1>you walk them over to the scanner about half an

0:39:45.719 --> 0:39:48.080
<v Speaker 1>hour later if they've been doing this for half an hour, uh,

0:39:48.120 --> 0:39:52.319
<v Speaker 1>and you collect an image of where the glucose built up. Right. Um.

0:39:52.360 --> 0:39:55.400
<v Speaker 1>So this is great because you can do it um

0:39:55.480 --> 0:39:59.040
<v Speaker 1>and have them do real tasks outside the scanner. UM.

0:39:59.040 --> 0:40:02.680
<v Speaker 1>But it's limited because you know, you've got time averaged

0:40:02.719 --> 0:40:04.799
<v Speaker 1>over half an hour, and you can only do a

0:40:04.840 --> 0:40:07.800
<v Speaker 1>couple of different conditions because it does involve radiation exposure

0:40:07.800 --> 0:40:09.319
<v Speaker 1>and you don't want to give anybody too much and

0:40:09.800 --> 0:40:12.760
<v Speaker 1>so you know, um, the fm R I you mentioned,

0:40:12.760 --> 0:40:14.759
<v Speaker 1>you have to be still. But we can take advantage

0:40:14.760 --> 0:40:18.680
<v Speaker 1>of the fact that a little theoretical, but neuroscientists have

0:40:19.640 --> 0:40:21.600
<v Speaker 1>largely converged on the idea that one of the ways

0:40:21.600 --> 0:40:24.920
<v Speaker 1>we understand what we see other people do is to

0:40:25.480 --> 0:40:31.000
<v Speaker 1>internally simulated ourselves in fact using the same neural systems. Uh.

0:40:31.040 --> 0:40:33.040
<v Speaker 1>And this is probably an important way that we learned

0:40:33.120 --> 0:40:35.800
<v Speaker 1>from others as well, which is an important research question too.

0:40:36.239 --> 0:40:38.000
<v Speaker 1>But we can take advantage of that, and we show

0:40:38.000 --> 0:40:41.600
<v Speaker 1>people films of toolmaking in the scanner and so this

0:40:41.640 --> 0:40:45.600
<v Speaker 1>is most directly relevant to observational understanding and learning from

0:40:45.600 --> 0:40:49.480
<v Speaker 1>other individuals. UM. But it does pretty much use overlapping

0:40:49.520 --> 0:40:52.680
<v Speaker 1>systems with execution and we've shown that. Uh, So that's

0:40:52.680 --> 0:40:56.400
<v Speaker 1>another sort of workaround. And uh a colleague of mine,

0:40:56.600 --> 0:41:01.880
<v Speaker 1>Shelby Putt, is using something called functional near infrared spectrography

0:41:02.000 --> 0:41:06.480
<v Speaker 1>anyway f near as anyway is what I what I remember, UM,

0:41:06.560 --> 0:41:10.400
<v Speaker 1>and that actually uses near infra red visible light that

0:41:10.440 --> 0:41:13.360
<v Speaker 1>can penetrate the cranium and get some information on blood

0:41:13.360 --> 0:41:15.919
<v Speaker 1>flow from the superficial areas of the brain, and that

0:41:15.960 --> 0:41:18.480
<v Speaker 1>you can wear while you're doing something as well. So

0:41:18.560 --> 0:41:21.799
<v Speaker 1>there's some a few workarounds that you can do to

0:41:21.840 --> 0:41:27.200
<v Speaker 1>actually use neuroimaging techniques. And I wonder, UM, are there

0:41:27.800 --> 0:41:29.640
<v Speaker 1>I don't know if anybody's looked at this, but would

0:41:29.640 --> 0:41:33.600
<v Speaker 1>there be differences in the brain between UM, doing doing

0:41:33.640 --> 0:41:37.520
<v Speaker 1>a task and stone tool creation and simply imagining the task,

0:41:37.680 --> 0:41:39.839
<v Speaker 1>Because of all, you know, we've looked on the show

0:41:39.880 --> 0:41:43.640
<v Speaker 1>a bunch of times about simply imagining doing something is

0:41:43.760 --> 0:41:48.200
<v Speaker 1>very similar in the brain to actually doing it. Yeah. UM,

0:41:48.560 --> 0:41:53.440
<v Speaker 1>so it's similar in very interesting and important ways, but

0:41:53.520 --> 0:41:58.480
<v Speaker 1>also different in important ways, and particularly in the context

0:41:58.520 --> 0:42:01.040
<v Speaker 1>of stone toolmaking, where some of the things that we're

0:42:01.560 --> 0:42:06.080
<v Speaker 1>interested in are the actual skill to really deliver the

0:42:06.160 --> 0:42:09.680
<v Speaker 1>right amount of force to the right place. UM. We

0:42:09.719 --> 0:42:14.000
<v Speaker 1>want to actually tap into that somehow. UM. We did

0:42:14.040 --> 0:42:16.879
<v Speaker 1>do an experiment though, UM, in which we were more

0:42:17.040 --> 0:42:22.719
<v Speaker 1>interested in the uh, the kind of planning aspects and

0:42:22.800 --> 0:42:25.359
<v Speaker 1>the evaluation aspects, and we had just people looking at

0:42:25.360 --> 0:42:28.360
<v Speaker 1>stone tools and answering questions about what would be the

0:42:28.360 --> 0:42:30.560
<v Speaker 1>good thing to do next, which is basically asking them

0:42:30.600 --> 0:42:33.600
<v Speaker 1>to mentally imagine and simulate the actions. And you tap

0:42:33.640 --> 0:42:37.359
<v Speaker 1>into different aspects of the task demands there. So we

0:42:37.400 --> 0:42:40.160
<v Speaker 1>can use both. But but there are aspects of stone

0:42:40.200 --> 0:42:42.839
<v Speaker 1>tool making they're very reliant I think, on actually doing it.

0:42:43.440 --> 0:42:45.200
<v Speaker 1>All Right, we're gonna take a quick break, but we're

0:42:45.200 --> 0:42:51.520
<v Speaker 1>gonna jump right back in with our interview. Alright, we're back.

0:42:52.640 --> 0:42:54.759
<v Speaker 1>Just recently, I happened to be reading a couple of

0:42:54.800 --> 0:42:59.600
<v Speaker 1>papers in UM I think Frontiers in psychology. I believe

0:43:00.200 --> 0:43:05.040
<v Speaker 1>about the possible role of UM possible role of tool

0:43:05.200 --> 0:43:08.800
<v Speaker 1>use in the development of consciousness. UH. The the idea

0:43:09.080 --> 0:43:12.279
<v Speaker 1>under this new framework was that maybe consciousness has something

0:43:12.320 --> 0:43:15.840
<v Speaker 1>to do with creating states of objectivity in the mind

0:43:16.320 --> 0:43:19.560
<v Speaker 1>where you can sort of like imagine and correctly judge

0:43:19.600 --> 0:43:23.799
<v Speaker 1>the properties of an object that is not yourself. Um.

0:43:24.360 --> 0:43:27.839
<v Speaker 1>I don't know if you've read that, Marissano. No, this

0:43:28.000 --> 0:43:31.360
<v Speaker 1>was I'm sorry. I can't remember the guy's name, but

0:43:31.400 --> 0:43:33.359
<v Speaker 1>he's from Europe somewhere. I think he might have been

0:43:33.560 --> 0:43:36.879
<v Speaker 1>mas streaked. Okay, yeah, I don't I don't know that,

0:43:36.960 --> 0:43:42.040
<v Speaker 1>but um, yeah, I mean there are potential uh links

0:43:42.120 --> 0:43:44.960
<v Speaker 1>between consciouness. This is great for me. Actually, I told

0:43:45.000 --> 0:43:46.640
<v Speaker 1>you how I, you know, got into this. I thought

0:43:46.640 --> 0:43:49.200
<v Speaker 1>I wanted to be a philosopher and I'd love to

0:43:49.200 --> 0:43:51.319
<v Speaker 1>get around to consciousness. They say, you know, wait till

0:43:51.320 --> 0:43:53.360
<v Speaker 1>after you have tenure, maybe wait to get longer than that,

0:43:53.920 --> 0:43:58.000
<v Speaker 1>you know, tell your all the time. Um, but I

0:43:58.040 --> 0:44:00.440
<v Speaker 1>do think there is a potential that they're there might

0:44:00.440 --> 0:44:02.520
<v Speaker 1>be some way we could gain insight there. You know,

0:44:02.600 --> 0:44:04.480
<v Speaker 1>if you think about what are the things that actually

0:44:04.520 --> 0:44:09.520
<v Speaker 1>require consciousness, like what is consciousness actually good for? Um?

0:44:09.560 --> 0:44:13.120
<v Speaker 1>And you know some people have said basically nothing uh phenomenal,

0:44:13.360 --> 0:44:15.839
<v Speaker 1>you know, but but if there is something that it's

0:44:15.880 --> 0:44:19.000
<v Speaker 1>good for. It's for tasks that require attention. I mean,

0:44:19.000 --> 0:44:22.200
<v Speaker 1>that's what consciousness is. It's attending to things, uh, really

0:44:22.239 --> 0:44:24.719
<v Speaker 1>getting the whole brain on board, uh, you know, and

0:44:24.800 --> 0:44:28.120
<v Speaker 1>focusing on on this one thing. Um. And I think

0:44:28.200 --> 0:44:32.600
<v Speaker 1>that learning a skill like stone toolmaking is the kind

0:44:32.600 --> 0:44:36.879
<v Speaker 1>of thing that demands that concentrated attention. And if consciousness

0:44:36.920 --> 0:44:39.000
<v Speaker 1>is the way that you get that, if consciousness is

0:44:39.040 --> 0:44:42.080
<v Speaker 1>the feeling that you have when you fully attend to things,

0:44:42.840 --> 0:44:45.560
<v Speaker 1>then then then maybe there is a relationship there. I

0:44:45.600 --> 0:44:48.200
<v Speaker 1>mean some of the other things people you can as

0:44:48.239 --> 0:44:51.600
<v Speaker 1>you know, you can get into a car and uh

0:44:51.760 --> 0:44:54.680
<v Speaker 1>start thinking about something else and drive to work when

0:44:54.680 --> 0:44:56.360
<v Speaker 1>you meant to go to the store and so forth,

0:44:56.360 --> 0:44:58.120
<v Speaker 1>which is you know, this sort of zombie stuff is

0:44:58.160 --> 0:45:01.160
<v Speaker 1>pretty scary actually the things that you can you without

0:45:01.200 --> 0:45:03.680
<v Speaker 1>being aware of it. Um. But things people can't do

0:45:03.800 --> 0:45:07.640
<v Speaker 1>are sort of sustain hopefully conversations like what we're having here, uh,

0:45:07.640 --> 0:45:11.440
<v Speaker 1>you know, the stay focused, um, very skilled activities. I mean,

0:45:11.800 --> 0:45:14.840
<v Speaker 1>if you're like a race car driver, you wouldn't drift

0:45:14.920 --> 0:45:16.880
<v Speaker 1>away and think about something else that demands your attention,

0:45:16.920 --> 0:45:19.560
<v Speaker 1>demands consciousness. UM. So I think when we pick up

0:45:19.719 --> 0:45:23.520
<v Speaker 1>tasks in the past, UM that required people to really

0:45:23.560 --> 0:45:26.439
<v Speaker 1>focus and attend. Um, we might be picking up things

0:45:26.440 --> 0:45:29.759
<v Speaker 1>that are diagnostic of the need for conscious states. Of course,

0:45:29.800 --> 0:45:32.200
<v Speaker 1>one of the interesting things about tasks like that, like

0:45:32.480 --> 0:45:35.680
<v Speaker 1>work with your hands, is that it requires a lot

0:45:35.719 --> 0:45:38.240
<v Speaker 1>of consciousness when it's new to you, and over time

0:45:38.320 --> 0:45:41.840
<v Speaker 1>requires less and less exactly. And that's why you know,

0:45:42.000 --> 0:45:45.239
<v Speaker 1>unfortunately we we really have to focus on studying uh,

0:45:46.120 --> 0:45:49.080
<v Speaker 1>people who are learning, um, rather than you know, expert

0:45:49.120 --> 0:45:52.239
<v Speaker 1>performance is still interesting in many ways, UM, but if

0:45:52.280 --> 0:45:54.120
<v Speaker 1>you want to get at the real demands for something

0:45:54.160 --> 0:45:57.040
<v Speaker 1>like conscious attention, that's going to happen when you're figuring

0:45:57.080 --> 0:45:59.080
<v Speaker 1>it out later on. And I mentioned to some of

0:45:59.080 --> 0:46:00.839
<v Speaker 1>the people that can make a hand acts really well

0:46:00.840 --> 0:46:03.239
<v Speaker 1>and like, you know, twelve minutes, they don't have to

0:46:03.280 --> 0:46:06.000
<v Speaker 1>think about it at all. UM, Someone like me, I

0:46:06.040 --> 0:46:07.880
<v Speaker 1>have to attend to it so much that what always

0:46:07.920 --> 0:46:11.000
<v Speaker 1>happens is, I know, I give demonstrations of napping and

0:46:11.000 --> 0:46:13.839
<v Speaker 1>then I will always wind up cutting myself because trying

0:46:13.880 --> 0:46:15.560
<v Speaker 1>to talk about it and do us you know, and

0:46:15.800 --> 0:46:18.680
<v Speaker 1>you're not focusing on it. UM. So yeah, is the

0:46:18.719 --> 0:46:20.719
<v Speaker 1>more skills you get, the more you can ignore the

0:46:20.760 --> 0:46:23.080
<v Speaker 1>low level stuff and think about something else, you know,

0:46:23.280 --> 0:46:26.440
<v Speaker 1>like making it a really appealing hand ax versus just

0:46:26.480 --> 0:46:29.359
<v Speaker 1>trying to get something you can use. Do you happen

0:46:29.400 --> 0:46:32.200
<v Speaker 1>to find that the most beautiful hand axes are also

0:46:32.320 --> 0:46:35.919
<v Speaker 1>the best to like, the most functional, useful or those

0:46:35.960 --> 0:46:40.080
<v Speaker 1>things generally aligned or not aligned. You'd be surprised the

0:46:40.120 --> 0:46:43.440
<v Speaker 1>things that we don't know about stone tools because of

0:46:43.480 --> 0:46:45.880
<v Speaker 1>the amount of time that it takes to do proper

0:46:45.920 --> 0:46:49.439
<v Speaker 1>experimentation and actually test these sorts of things. So that's

0:46:49.480 --> 0:46:51.640
<v Speaker 1>something that people are interested in, but there's only been

0:46:51.640 --> 0:46:55.560
<v Speaker 1>a handful of experiments UM that actually looked at you know,

0:46:55.719 --> 0:46:57.920
<v Speaker 1>is the symmetry of the hand acts make it a

0:46:58.000 --> 0:47:01.360
<v Speaker 1>more or less effective butchery tool? Um? Does the straightness

0:47:01.400 --> 0:47:03.759
<v Speaker 1>of the edge matter? Um? Do any of the things

0:47:03.760 --> 0:47:07.360
<v Speaker 1>to the thinness of it matter? Uh? And to the

0:47:07.400 --> 0:47:09.600
<v Speaker 1>extent that has been shown, like the things like symmetry

0:47:09.600 --> 0:47:12.120
<v Speaker 1>don't seem to really matter very much for the function

0:47:12.480 --> 0:47:16.360
<v Speaker 1>uh the Uh the evenness of the edge does seem

0:47:16.400 --> 0:47:20.120
<v Speaker 1>to be important, and that might be aesthetic for some people. UM.

0:47:20.280 --> 0:47:23.000
<v Speaker 1>The sort of extreme thinning of the hand axes that

0:47:23.040 --> 0:47:26.120
<v Speaker 1>we find very appealing, I think because it's hard to

0:47:26.160 --> 0:47:30.080
<v Speaker 1>do is something that you know, maybe somewhat beneficial because

0:47:30.239 --> 0:47:33.160
<v Speaker 1>you have the tool you're carrying around is lighter. Um.

0:47:33.560 --> 0:47:36.040
<v Speaker 1>But thus far, there's not a lot of evidence that

0:47:36.120 --> 0:47:38.799
<v Speaker 1>things we think of is really aesthetically important about hand

0:47:38.840 --> 0:47:43.520
<v Speaker 1>axes are particularly functionally important. So there's another question we

0:47:43.560 --> 0:47:45.120
<v Speaker 1>may not know the answer to. But do you think

0:47:45.160 --> 0:47:48.880
<v Speaker 1>in general, is it more widely assumed that people in

0:47:49.000 --> 0:47:53.480
<v Speaker 1>the prehistoric times would make a hand ax and and

0:47:53.680 --> 0:47:56.000
<v Speaker 1>that would be their hand accidentally carried around with them,

0:47:56.080 --> 0:47:58.480
<v Speaker 1>or is it something that would be made on site

0:47:58.520 --> 0:48:02.560
<v Speaker 1>when it was needed. Yeah, I mean, I think it's

0:48:02.600 --> 0:48:06.160
<v Speaker 1>important to uh, for archaeologists and for everybody to to

0:48:06.239 --> 0:48:08.400
<v Speaker 1>remember when we think about the past that these is

0:48:08.400 --> 0:48:12.000
<v Speaker 1>a huge amount of time over a large area, UM,

0:48:12.040 --> 0:48:15.239
<v Speaker 1>and they probably did just about everything at one uh

0:48:15.520 --> 0:48:19.480
<v Speaker 1>time or another. Um. I it's some sites where you're

0:48:19.520 --> 0:48:23.000
<v Speaker 1>sitting close to raw materials, uh, you know, like there's

0:48:23.000 --> 0:48:25.920
<v Speaker 1>a site of box Grove, it's it's pretty close to

0:48:25.920 --> 0:48:28.919
<v Speaker 1>these chalk cliffs where the flint is coming right out.

0:48:29.800 --> 0:48:32.960
<v Speaker 1>They seem to have used them lightly and discarded them,

0:48:33.040 --> 0:48:35.560
<v Speaker 1>probably made them pretty close to the time that they

0:48:35.560 --> 0:48:38.480
<v Speaker 1>were going to use them, and that sort of thing. UM. Elsewhere.

0:48:38.560 --> 0:48:40.920
<v Speaker 1>They may have actually carried them around for when you

0:48:41.000 --> 0:48:43.080
<v Speaker 1>don't have as much rock, you know, and you're going

0:48:43.120 --> 0:48:44.960
<v Speaker 1>far from the source, you probably take the hand x

0:48:45.000 --> 0:48:46.880
<v Speaker 1>with you, and when it gets dull, you re sharpen

0:48:46.960 --> 0:48:49.320
<v Speaker 1>it and all these sorts of things. Maybe you keep

0:48:49.440 --> 0:48:51.360
<v Speaker 1>using it till you've whittled it down the way we

0:48:51.400 --> 0:48:54.000
<v Speaker 1>do a pencil nub, you know. Uh, so this is

0:48:54.040 --> 0:48:58.399
<v Speaker 1>an area people try to understand, um, basically the economics.

0:48:58.680 --> 0:49:01.080
<v Speaker 1>This is sort of an economic question. Uh, you know,

0:49:01.160 --> 0:49:03.520
<v Speaker 1>when does it make sense to just toss the hand

0:49:03.520 --> 0:49:06.640
<v Speaker 1>axe versus you know, carrying it with you and resharpening it.

0:49:06.680 --> 0:49:08.880
<v Speaker 1>And it seems to be driven by the things you

0:49:08.880 --> 0:49:11.279
<v Speaker 1>would expect it to be driven by, like distances from

0:49:11.360 --> 0:49:13.359
<v Speaker 1>raw materials and the kind of activities that you're doing.

0:49:13.800 --> 0:49:16.600
<v Speaker 1>So you probably get asked this question a lot, especially

0:49:16.880 --> 0:49:19.560
<v Speaker 1>this year since it's such a milestone year for the film.

0:49:19.640 --> 0:49:22.080
<v Speaker 1>But we recently talked about the about two thousand and

0:49:22.120 --> 0:49:24.960
<v Speaker 1>one of Space Odyssey on the show, Um, what are

0:49:25.000 --> 0:49:28.439
<v Speaker 1>your thoughts about two thousand one Space Audience? Specifically of course,

0:49:28.520 --> 0:49:34.279
<v Speaker 1>these scenes of these these ancient creatures engaging in tool

0:49:34.400 --> 0:49:37.879
<v Speaker 1>used for the first time. Yeah, well, I mean as

0:49:37.920 --> 0:49:39.920
<v Speaker 1>you may you may be aware of that two thousand

0:49:40.000 --> 0:49:45.880
<v Speaker 1>one was actually UH produced in consultation with archaeologists and

0:49:45.920 --> 0:49:51.080
<v Speaker 1>palaeo anthropologists, so it was informed by current UH speculations

0:49:51.160 --> 0:49:55.399
<v Speaker 1>hypotheses about the origins of technology at the time. UM

0:49:55.719 --> 0:50:00.319
<v Speaker 1>I think that we have a a different view and now,

0:50:00.680 --> 0:50:04.880
<v Speaker 1>UM I think if you would ask most most archaeologists

0:50:05.320 --> 0:50:08.000
<v Speaker 1>about the origins of tool use and technology, they get

0:50:08.080 --> 0:50:12.799
<v Speaker 1>very excited about things like cooperation and collaboration UH as

0:50:13.000 --> 0:50:15.759
<v Speaker 1>as being a real turning point for for humans, and

0:50:16.000 --> 0:50:18.640
<v Speaker 1>we are a very cooperative species and this makes a

0:50:18.719 --> 0:50:22.160
<v Speaker 1>lot of things possible, whereas that vision UM was much

0:50:22.200 --> 0:50:25.719
<v Speaker 1>more about the importance of killing each other UH and

0:50:25.840 --> 0:50:29.200
<v Speaker 1>the sort of you know, the the killer ape basically.

0:50:29.560 --> 0:50:31.680
<v Speaker 1>And if you want to take a step back from that,

0:50:31.680 --> 0:50:33.840
<v Speaker 1>there's a lot of my my other colleagues and in

0:50:33.880 --> 0:50:36.799
<v Speaker 1>anthropology and other disciplines who might point out that these

0:50:36.800 --> 0:50:39.960
<v Speaker 1>things are heavily influenced by our own social views at

0:50:40.000 --> 0:50:42.799
<v Speaker 1>the time about what's important, because some of it's is

0:50:43.000 --> 0:50:46.080
<v Speaker 1>you know, UH, myth making about human origins and what

0:50:46.120 --> 0:50:48.359
<v Speaker 1>we think human nature is. And after World War Two

0:50:48.360 --> 0:50:50.439
<v Speaker 1>it seemed pretty obvious we're all about killing each other

0:50:51.080 --> 0:50:53.640
<v Speaker 1>right now, we'd like to think it's about cooperation. Uh,

0:50:53.760 --> 0:50:55.319
<v Speaker 1>I don't want to go too heavy on that, because

0:50:55.320 --> 0:50:59.680
<v Speaker 1>there actually is uh empirical are there are empirical arguments

0:50:59.719 --> 0:51:02.680
<v Speaker 1>that they can be made about this, in particular looking

0:51:02.719 --> 0:51:06.719
<v Speaker 1>at comparisons across species and the importance of cooperation versus

0:51:06.760 --> 0:51:10.120
<v Speaker 1>competition in different contexts. So there is a framework for

0:51:10.120 --> 0:51:12.840
<v Speaker 1>for doing this. But it is interesting to think about

0:51:12.840 --> 0:51:16.200
<v Speaker 1>our biases. But are certainly two thousand one fantastic film.

0:51:16.239 --> 0:51:19.520
<v Speaker 1>I like I wish the introductory segment where a little

0:51:19.560 --> 0:51:21.680
<v Speaker 1>bit quicker because I like to use it in my classes.

0:51:21.680 --> 0:51:23.720
<v Speaker 1>But we had to sit there for like half a

0:51:24.480 --> 0:51:27.759
<v Speaker 1>students aren't up for it. Um. Yeah, so I think

0:51:27.760 --> 0:51:30.680
<v Speaker 1>it's uh. They did their best to work with the

0:51:30.680 --> 0:51:34.319
<v Speaker 1>current understanding at the time. It's a great movie. This

0:51:34.440 --> 0:51:36.719
<v Speaker 1>is another realm where we might ask you to speculate

0:51:36.840 --> 0:51:39.680
<v Speaker 1>if you're comfortable. But one of the things we talked

0:51:39.719 --> 0:51:42.440
<v Speaker 1>about with two thousand one was the idea that you know,

0:51:42.520 --> 0:51:46.560
<v Speaker 1>so when the the ape like creatures first encounter the

0:51:46.600 --> 0:51:49.759
<v Speaker 1>monolith in the in the Savannah, um, they they are

0:51:49.960 --> 0:51:53.200
<v Speaker 1>changed in some way. But it's often assumed that maybe

0:51:53.480 --> 0:51:56.200
<v Speaker 1>this is some alien technology that goes in and changes

0:51:56.280 --> 0:51:59.520
<v Speaker 1>something in their brain. But an interpretation we talked about

0:51:59.560 --> 0:52:01.480
<v Speaker 1>in the episod so it is one that that's actually

0:52:01.480 --> 0:52:04.640
<v Speaker 1>not what happens. That what happens is they see this

0:52:04.760 --> 0:52:07.560
<v Speaker 1>object in their environment that it's nothing like the rest

0:52:07.560 --> 0:52:11.160
<v Speaker 1>of their environment. It looks completely artificial, and it's simply

0:52:11.360 --> 0:52:15.359
<v Speaker 1>seeing that spurred something in their imagination that allowed them

0:52:15.400 --> 0:52:19.000
<v Speaker 1>to to take up the tools. Um. And that makes

0:52:19.000 --> 0:52:23.239
<v Speaker 1>me wonder about what what what would you imagine could

0:52:23.320 --> 0:52:26.799
<v Speaker 1>be the role of simply seeing things in the environment

0:52:27.280 --> 0:52:32.479
<v Speaker 1>to inspire the taking up and creation of tools. Yeah,

0:52:32.520 --> 0:52:37.279
<v Speaker 1>I mean it's probably, uh, probably very important. I think

0:52:37.320 --> 0:52:40.960
<v Speaker 1>this is the kind of thing that that archaeologists are

0:52:42.480 --> 0:52:46.239
<v Speaker 1>loath to actually talk about because you're talking about like, uh,

0:52:46.320 --> 0:52:49.799
<v Speaker 1>you know, individual acts of invention um that happened in

0:52:49.840 --> 0:52:52.640
<v Speaker 1>the past. Whereas the sort of the record that we

0:52:52.719 --> 0:52:57.080
<v Speaker 1>have is this really really high level, average sort of

0:52:57.200 --> 0:53:00.560
<v Speaker 1>sort of thing. Um. So it's hard for us. I mean, clearly,

0:53:01.120 --> 0:53:04.160
<v Speaker 1>you know, we shouldn't forget these things are inventions. They're

0:53:04.160 --> 0:53:08.160
<v Speaker 1>not like mutations or just inevitable things that happened like

0:53:08.320 --> 0:53:11.640
<v Speaker 1>somebody at some point had a new idea and did it,

0:53:11.719 --> 0:53:14.239
<v Speaker 1>and then whether they were inspired by particular things in

0:53:14.239 --> 0:53:17.120
<v Speaker 1>their environment. We like to think about, well, what kind

0:53:17.200 --> 0:53:19.600
<v Speaker 1>what were the kinds of things that they commonly encountered,

0:53:19.640 --> 0:53:21.919
<v Speaker 1>and we could have some leverage to talk about that.

0:53:22.000 --> 0:53:23.760
<v Speaker 1>You know, if they moved into a bit of a

0:53:23.800 --> 0:53:26.399
<v Speaker 1>of a foraging niche, then they may be around these

0:53:26.440 --> 0:53:30.560
<v Speaker 1>animal bones, you know, if there are stones available, Uh,

0:53:30.719 --> 0:53:34.520
<v Speaker 1>if they cracked nuts, um occasionally, as chimpanzees do, you're

0:53:34.520 --> 0:53:37.560
<v Speaker 1>going to accidentally fracture the rock and and you know,

0:53:37.680 --> 0:53:41.640
<v Speaker 1>you could imagine imagine an aha moment there, but those

0:53:41.640 --> 0:53:45.160
<v Speaker 1>are things that are very difficult to actually get to. Um.

0:53:45.239 --> 0:53:47.680
<v Speaker 1>What I what I will say about the vision in

0:53:48.000 --> 0:53:50.920
<v Speaker 1>in two thousand one is that it is an idea

0:53:51.040 --> 0:53:54.400
<v Speaker 1>of a transformative moment um. And this is something that

0:53:54.520 --> 0:53:57.280
<v Speaker 1>was also very current and maybe is to a certain extent,

0:53:57.320 --> 0:54:00.560
<v Speaker 1>the idea that the invention of the earliest owned tools

0:54:00.600 --> 0:54:03.799
<v Speaker 1>should be some kind of transformative, great leap forward that

0:54:03.880 --> 0:54:06.640
<v Speaker 1>you know, that changed everything, and that doesn't seem to

0:54:06.640 --> 0:54:08.959
<v Speaker 1>be the case actually. I mean, we now have one

0:54:09.000 --> 0:54:12.360
<v Speaker 1>site at three point three million where they made stone tools.

0:54:12.640 --> 0:54:16.640
<v Speaker 1>The next one is at two point six million, with

0:54:16.800 --> 0:54:19.600
<v Speaker 1>nothing in between. Now we're going to find eventually something,

0:54:19.719 --> 0:54:21.839
<v Speaker 1>but it's not a lot. It didn't like take off

0:54:21.920 --> 0:54:23.719
<v Speaker 1>and go crazy. And and even at the two point

0:54:23.800 --> 0:54:26.359
<v Speaker 1>six there's just a few and it's not around two

0:54:26.400 --> 0:54:28.719
<v Speaker 1>million years ago that they start doing this regularly in

0:54:28.760 --> 0:54:31.400
<v Speaker 1>a lot of places. So there's this huge long period

0:54:31.400 --> 0:54:33.919
<v Speaker 1>of time where they're again stone tools. Maybe you could

0:54:33.920 --> 0:54:36.799
<v Speaker 1>do it sometimes when it's worth it, I don't know.

0:54:37.080 --> 0:54:39.640
<v Speaker 1>And so it wasn't like this sort of you know

0:54:39.719 --> 0:54:42.360
<v Speaker 1>gun that went off and everything changed, which is a

0:54:42.400 --> 0:54:44.759
<v Speaker 1>different perspective than what we used to have. Well it

0:54:44.800 --> 0:54:47.400
<v Speaker 1>thinks it makes me think about even today and in

0:54:47.520 --> 0:54:50.399
<v Speaker 1>modern society. You know, you have a new business as

0:54:50.400 --> 0:54:52.759
<v Speaker 1>a new type of product, and it's always losing money

0:54:52.840 --> 0:54:56.839
<v Speaker 1>at first, right. Uh, it makes me wonder if, yeah,

0:54:57.480 --> 0:55:00.880
<v Speaker 1>were these things um more trouble than they were worth

0:55:01.000 --> 0:55:03.520
<v Speaker 1>to begin with, and how if that's the case, how

0:55:03.520 --> 0:55:05.560
<v Speaker 1>would you get through that? You know, how would you

0:55:05.920 --> 0:55:09.200
<v Speaker 1>trust it to keep making them? Yeah, I mean it's

0:55:09.239 --> 0:55:12.280
<v Speaker 1>hard to say. I think you know, my my favorite

0:55:12.280 --> 0:55:15.160
<v Speaker 1>sort of hypothesis right now is that, yeah, it was

0:55:15.239 --> 0:55:19.240
<v Speaker 1>just too too hard in particular the investment in learning

0:55:19.239 --> 0:55:21.920
<v Speaker 1>how to do this. Uh, you know they did there

0:55:22.520 --> 0:55:25.360
<v Speaker 1>were smaller brained individuals. They didn't have the same learning

0:55:25.360 --> 0:55:27.959
<v Speaker 1>capacities that we have. And for whatever at the time,

0:55:28.000 --> 0:55:30.600
<v Speaker 1>I think there was too steep a cost, and occasionally

0:55:30.640 --> 0:55:33.279
<v Speaker 1>it seemed worth it, but only a few individuals would

0:55:33.320 --> 0:55:35.319
<v Speaker 1>learn and and then they had to spend so much

0:55:35.320 --> 0:55:37.399
<v Speaker 1>time figuring it out that you know, it was didn't

0:55:37.400 --> 0:55:39.160
<v Speaker 1>really give them that much of an advantage, and then

0:55:39.200 --> 0:55:41.200
<v Speaker 1>it was just lost in a small population. And no,

0:55:41.280 --> 0:55:43.839
<v Speaker 1>we did it for however long you know, um, but

0:55:44.480 --> 0:55:46.480
<v Speaker 1>you go on long enough, and there may have been

0:55:46.640 --> 0:55:50.160
<v Speaker 1>some selection either on the toolmaking or on other things

0:55:50.160 --> 0:55:52.759
<v Speaker 1>that they were doing that eventually lowered the costs for

0:55:52.800 --> 0:55:55.040
<v Speaker 1>them a little bit. It wasn't quite such a stretch

0:55:55.120 --> 0:55:56.840
<v Speaker 1>to be able to do this, and that's where I

0:55:56.880 --> 0:55:59.719
<v Speaker 1>have the chance of it actually paying for itself, and

0:55:59.719 --> 0:56:02.440
<v Speaker 1>then it would take off. So that's currently because when

0:56:02.480 --> 0:56:04.279
<v Speaker 1>it does take off around two million years ago, it

0:56:04.320 --> 0:56:06.680
<v Speaker 1>is very close in time to the appearance of Homo erectus,

0:56:06.960 --> 0:56:10.600
<v Speaker 1>which has a larger brain and body, so you know, coincidence.

0:56:10.960 --> 0:56:13.760
<v Speaker 1>But they messed around for a long time until something

0:56:13.920 --> 0:56:17.799
<v Speaker 1>changed about the cost benefit equation. I think so many

0:56:17.840 --> 0:56:23.240
<v Speaker 1>tantalizing mystery I'm just imagining these sort of many dark ages. Uh,

0:56:23.560 --> 0:56:25.799
<v Speaker 1>and they're learning Huh. Yeah, I mean if you think

0:56:25.840 --> 0:56:28.759
<v Speaker 1>of these small groups very isolated, you know, I mean,

0:56:28.800 --> 0:56:30.680
<v Speaker 1>somebody could have a great idea and then you know,

0:56:30.760 --> 0:56:33.640
<v Speaker 1>they have a bad year and everybody dies and nobody

0:56:33.640 --> 0:56:37.960
<v Speaker 1>thinks of it again for five years. I'm sorry we

0:56:38.080 --> 0:56:42.640
<v Speaker 1>keep asking you to speculate about stuff. Uh, these are

0:56:42.640 --> 0:56:44.319
<v Speaker 1>the kind of questions we love to ask. But yeah,

0:56:44.360 --> 0:56:47.520
<v Speaker 1>I mean, obviously people should understand that they're there are

0:56:47.520 --> 0:56:51.040
<v Speaker 1>tons of limitations on what we can know empirically about

0:56:51.080 --> 0:56:53.680
<v Speaker 1>things this far in the past. So besides what we've

0:56:53.719 --> 0:56:55.880
<v Speaker 1>talked about so far, what else do you find most

0:56:55.960 --> 0:57:00.319
<v Speaker 1>fascinating about studying stone age technology? Like? What what really

0:57:00.360 --> 0:57:03.600
<v Speaker 1>gets your gears going about it? I mean, I I guess, uh,

0:57:03.800 --> 0:57:06.680
<v Speaker 1>one thing, maybe it's a bit a bit technical. We

0:57:06.800 --> 0:57:10.880
<v Speaker 1>we we started to talk about the relationship between stone

0:57:10.920 --> 0:57:14.520
<v Speaker 1>toolmaking and language, and uh, one of the ideas that

0:57:14.560 --> 0:57:18.400
<v Speaker 1>we discussed is that it created selective pressures of benefit

0:57:18.560 --> 0:57:22.080
<v Speaker 1>for being able to communicate better, which eventually led to language.

0:57:22.080 --> 0:57:26.480
<v Speaker 1>But there's another idea that, uh, that there's a more

0:57:26.520 --> 0:57:30.040
<v Speaker 1>direct connection between toolmaking language because they might depend upon

0:57:30.280 --> 0:57:34.000
<v Speaker 1>some of the same cognitive and neural systems, right. Uh

0:57:34.240 --> 0:57:36.600
<v Speaker 1>So this is an old idea, you know, relating to

0:57:36.640 --> 0:57:38.840
<v Speaker 1>the idea that there's kind of a syntax of action,

0:57:39.200 --> 0:57:43.040
<v Speaker 1>that the way we structure uh, sequential actions is similar

0:57:43.240 --> 0:57:46.280
<v Speaker 1>to the way we structure words and a sentence. In fact,

0:57:46.360 --> 0:57:50.640
<v Speaker 1>words and a sentence are sequential actions. Uh. So there's

0:57:50.680 --> 0:57:54.160
<v Speaker 1>clearly some really important differences. Um. But there's also the

0:57:54.160 --> 0:57:56.920
<v Speaker 1>possibility that some of the systems that we use just

0:57:57.000 --> 0:58:00.680
<v Speaker 1>to put together complex sequences of actions and toolmaking are

0:58:00.840 --> 0:58:03.439
<v Speaker 1>also important to language evolution, so that if you had

0:58:03.800 --> 0:58:07.280
<v Speaker 1>selection acting on toolmaking, it would provide a foundation from

0:58:07.320 --> 0:58:10.160
<v Speaker 1>which then you could get language evolution. And you know,

0:58:10.520 --> 0:58:13.720
<v Speaker 1>some of the work that we've done generally supports that

0:58:13.880 --> 0:58:17.439
<v Speaker 1>idea that there is overlap, particularly in what people call

0:58:17.800 --> 0:58:22.360
<v Speaker 1>Broca's area of the inferior frontal gyrus, which is related

0:58:22.400 --> 0:58:26.480
<v Speaker 1>to language processing but also uh to putting together complex

0:58:26.480 --> 0:58:29.959
<v Speaker 1>actions of other kinds. Uh. And so currently what we're

0:58:30.000 --> 0:58:33.160
<v Speaker 1>working on is actually putting people in the scanner or

0:58:33.200 --> 0:58:37.200
<v Speaker 1>showing them videos of toolmaking, have them listen to language. UH.

0:58:37.440 --> 0:58:40.920
<v Speaker 1>We use computational methods to to parse the structure of

0:58:40.920 --> 0:58:43.840
<v Speaker 1>the language and the structure of the toolmaking, and we

0:58:43.920 --> 0:58:46.760
<v Speaker 1>see if the kind of the syntactic structure that we

0:58:46.800 --> 0:58:49.120
<v Speaker 1>see in the toolmaking and in the language produces the

0:58:49.160 --> 0:58:52.440
<v Speaker 1>same responses in the brain. And uh, that's not done yet,

0:58:52.520 --> 0:58:55.280
<v Speaker 1>but so far we have some encouraging results along those lines.

0:58:55.600 --> 0:59:00.840
<v Speaker 1>So this, this idea that uh, basic action sequencing and

0:59:00.880 --> 0:59:03.760
<v Speaker 1>statistical learning that you would have for putting together complex

0:59:03.760 --> 0:59:06.680
<v Speaker 1>actions provided the foundation for language evolution is something that

0:59:06.680 --> 0:59:09.920
<v Speaker 1>I would like to continue pursuing. That's fascinating. I mean,

0:59:10.480 --> 0:59:12.680
<v Speaker 1>if you even if you just think about your experience

0:59:13.040 --> 0:59:17.080
<v Speaker 1>in there, there are ways that putting together a sentence

0:59:17.320 --> 0:59:21.240
<v Speaker 1>can sometimes feel somewhat analogous to step by step activities

0:59:21.240 --> 0:59:23.600
<v Speaker 1>with the hands, like the way that uh, you know,

0:59:23.640 --> 0:59:25.640
<v Speaker 1>if you're used to speaking or if you're used to

0:59:25.680 --> 0:59:27.880
<v Speaker 1>doing an activity, it can happen like we were talking about,

0:59:27.920 --> 0:59:30.440
<v Speaker 1>mostly unconsciously. But then there are those moments where you

0:59:30.480 --> 0:59:33.720
<v Speaker 1>feel you're maybe ready to break the sentence or something,

0:59:33.760 --> 0:59:36.720
<v Speaker 1>and you slow down and it becomes more conscious. Um

0:59:37.120 --> 0:59:39.840
<v Speaker 1>in anyway, that's just what made that made me think

0:59:39.840 --> 0:59:43.440
<v Speaker 1>of very much. So, uh, you know that Morton Christiansen

0:59:43.560 --> 0:59:45.680
<v Speaker 1>is another colleague of mine that's written a bit about

0:59:45.720 --> 0:59:48.720
<v Speaker 1>the concept of language as a skill, and you think

0:59:48.760 --> 0:59:50.959
<v Speaker 1>about it, uh, try not to think about it while

0:59:51.000 --> 0:59:53.840
<v Speaker 1>I'm speaking. And that that's the point, because if you're

0:59:53.880 --> 0:59:57.080
<v Speaker 1>attending to exactly how you're enunciating the words and so forth,

0:59:57.120 --> 0:59:58.960
<v Speaker 1>you lose the threat of what you're trying to say.

0:59:59.080 --> 1:00:01.480
<v Speaker 1>So you need to be able to very rapidly translate

1:00:01.520 --> 1:00:04.520
<v Speaker 1>sort of a high level and tension into very particular

1:00:04.600 --> 1:00:07.520
<v Speaker 1>motor actions. And then when you talk to me, I

1:00:07.560 --> 1:00:10.280
<v Speaker 1>have to very rapidly translate what you're saying into a

1:00:10.360 --> 1:00:12.640
<v Speaker 1>sort of a loose summary. I mean, I can't remember

1:00:12.680 --> 1:00:14.680
<v Speaker 1>exactly what you said five minutes ago, but hopefully I

1:00:14.720 --> 1:00:18.479
<v Speaker 1>have a general idea of what we've been talking about. Uh.

1:00:18.520 --> 1:00:20.680
<v Speaker 1>And so this is skill. It's it's just like when

1:00:20.720 --> 1:00:23.120
<v Speaker 1>you uh A famous example a is you know, skiing

1:00:23.200 --> 1:00:25.919
<v Speaker 1>down a mountain slope. I mean, initially, if you don't

1:00:25.920 --> 1:00:28.360
<v Speaker 1>know what you're doing, you're focused on how you're positioning

1:00:28.360 --> 1:00:31.320
<v Speaker 1>your feet and so forth. Later on you can ignore

1:00:31.360 --> 1:00:34.400
<v Speaker 1>that and focus on, you know, skiing the slope, and

1:00:34.400 --> 1:00:36.760
<v Speaker 1>and so your focus of attention moves um in this

1:00:36.880 --> 1:00:38.760
<v Speaker 1>the same in language and toolmaking, and I think the

1:00:38.800 --> 1:00:41.560
<v Speaker 1>neural systems are related to each other. Yeah, it's kind

1:00:41.600 --> 1:00:43.600
<v Speaker 1>of like how if you I think they're actually even

1:00:44.240 --> 1:00:46.760
<v Speaker 1>studies of this that if you focus too consciously on,

1:00:46.840 --> 1:00:50.600
<v Speaker 1>say like shooting a basketball, you get worse at it. Yeah, yeah, exactly.

1:00:50.680 --> 1:00:53.360
<v Speaker 1>Experience the flow, you know, you have to, you have to,

1:00:54.000 --> 1:00:56.640
<v Speaker 1>you have to automate a lot of it. Well, Detrich,

1:00:56.720 --> 1:00:58.480
<v Speaker 1>this has been so great. Thank you so much for

1:00:58.560 --> 1:01:05.920
<v Speaker 1>joining us today. Thank you, thank you. I really enjoyed it. Alright,

1:01:05.960 --> 1:01:08.680
<v Speaker 1>So we hope you enjoyed our conversation with Dietrich Stout.

1:01:08.680 --> 1:01:11.120
<v Speaker 1>I know Robert and I did. Um So if you

1:01:11.160 --> 1:01:13.280
<v Speaker 1>want to follow up and check out any of the

1:01:13.760 --> 1:01:16.080
<v Speaker 1>centers we mentioned, like the Center for Mind Braining Culture

1:01:16.160 --> 1:01:18.880
<v Speaker 1>that's c MBC, dot Emory, dot E d U, but

1:01:18.960 --> 1:01:21.080
<v Speaker 1>you can also we'll put a link to that on

1:01:21.120 --> 1:01:23.720
<v Speaker 1>the landing page for this podcast. You can also check

1:01:23.760 --> 1:01:27.680
<v Speaker 1>out the Paleolithic Technology Laboratory site at scholar Blogs, dot Emory,

1:01:27.760 --> 1:01:30.160
<v Speaker 1>dot E d U, slash Stout Lab. And then there

1:01:30.240 --> 1:01:33.760
<v Speaker 1>was one more thing that Dietrich emailed me about. So

1:01:33.960 --> 1:01:36.920
<v Speaker 1>he talked in the interview about the role of sound

1:01:37.560 --> 1:01:41.160
<v Speaker 1>in toolmaking, and so he sent me actually a link

1:01:41.240 --> 1:01:43.960
<v Speaker 1>to a study where you can be a participant in

1:01:44.160 --> 1:01:46.560
<v Speaker 1>trying to It's a study where they ask you about

1:01:46.600 --> 1:01:49.040
<v Speaker 1>your experience with certain types of you know, like playing

1:01:49.040 --> 1:01:52.240
<v Speaker 1>a musical instrument or something like that, and then you

1:01:52.280 --> 1:01:56.120
<v Speaker 1>get to listen to different stone napping sounds and estimate

1:01:56.240 --> 1:01:58.760
<v Speaker 1>the size of the chip that was produced by the

1:01:58.800 --> 1:02:01.400
<v Speaker 1>sound you're listening to. Oh nice, I guess not produced

1:02:01.400 --> 1:02:04.120
<v Speaker 1>by the sound, but that the sound was correlated with

1:02:04.400 --> 1:02:06.720
<v Speaker 1>And we'll make sure the link for that is on

1:02:06.760 --> 1:02:09.200
<v Speaker 1>the landing page as well. In the landing page for

1:02:09.280 --> 1:02:11.920
<v Speaker 1>this episode, you will find it. It's stuff to Blow

1:02:11.960 --> 1:02:15.000
<v Speaker 1>your Mind dot com. That's our mothership. That's where we

1:02:15.040 --> 1:02:17.560
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1:02:49.000 --> 1:02:52.040
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1:02:52.160 --> 1:02:54.360
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