WEBVTT - From the Vault: Another Enigmatic Underwater Image

0:00:06.240 --> 0:00:08.799
<v Speaker 1>Hey, welcome to Stuff to Blow Your Mind. This is

0:00:08.960 --> 0:00:11.840
<v Speaker 1>Robert Lamb and it is Saturday. So again we're going

0:00:11.880 --> 0:00:14.320
<v Speaker 1>to the Vault once more, this time for the episode

0:00:14.360 --> 0:00:18.520
<v Speaker 1>another Enigmatic underwater Image. This is a continuation on the

0:00:18.600 --> 0:00:24.200
<v Speaker 1>last Vault episode we did, where we're looking at difficult

0:00:24.239 --> 0:00:28.600
<v Speaker 1>to analyze images from the deep ocean and how they

0:00:28.600 --> 0:00:32.200
<v Speaker 1>can spin off them in the minds of onlookers into

0:00:32.320 --> 0:00:36.320
<v Speaker 1>paranormal intrigue. This one originally published eight fifteen, twenty twenty three.

0:00:36.680 --> 0:00:37.960
<v Speaker 1>Here we go, let's dive in.

0:00:41.280 --> 0:00:45.440
<v Speaker 2>Welcome to Stuff to Blow Your Mind, a production of iHeartRadio.

0:00:51.159 --> 0:00:53.519
<v Speaker 1>Hey, welcome to Stuff to Blow Your Mind. My name

0:00:53.560 --> 0:00:54.640
<v Speaker 1>is Robert Lamb.

0:00:54.680 --> 0:00:58.760
<v Speaker 3>And I'm Joe McCormick. And hey, we're back to anomalous imagery.

0:00:59.480 --> 0:01:02.080
<v Speaker 3>In the pre episode of Stuff to Blow Your Mind,

0:01:02.200 --> 0:01:08.440
<v Speaker 3>we were looking at some photographs that people have wanted

0:01:08.480 --> 0:01:11.880
<v Speaker 3>to sort into the proof of Aliens Confirmed column, and

0:01:11.920 --> 0:01:15.600
<v Speaker 3>we ended up talking about reasons why that's not necessarily

0:01:16.520 --> 0:01:20.000
<v Speaker 3>a wise or well informed move, and we thought we

0:01:20.080 --> 0:01:22.399
<v Speaker 3>might come back to talk about more images of this sort.

0:01:22.480 --> 0:01:24.880
<v Speaker 1>And you know what, here we are, Yeah, in the

0:01:24.959 --> 0:01:27.560
<v Speaker 1>last episode, and this is this is a situation where

0:01:27.560 --> 0:01:29.760
<v Speaker 1>it's probably helpful if you listen to that last episode,

0:01:29.760 --> 0:01:32.720
<v Speaker 1>but it's not necessarily a part one in part two,

0:01:32.800 --> 0:01:36.479
<v Speaker 1>so I don't know do what you will regarding these episodes.

0:01:36.480 --> 0:01:38.960
<v Speaker 1>But in the last episode, we discussed the so called

0:01:39.280 --> 0:01:44.119
<v Speaker 1>el tennan antenna, a deep sea photograph of something taken

0:01:44.160 --> 0:01:47.440
<v Speaker 1>in nineteen sixty four that ultimately led to a positive

0:01:47.440 --> 0:01:51.360
<v Speaker 1>identification of a specific species of deep sea sponge, but

0:01:51.560 --> 0:01:55.960
<v Speaker 1>also fed a great deal of paranormal and ufology speculation

0:01:56.080 --> 0:02:00.880
<v Speaker 1>about alien technology and global energy grids and the like.

0:02:01.480 --> 0:02:04.880
<v Speaker 1>We discussed how images and data like this that dwell

0:02:04.920 --> 0:02:08.280
<v Speaker 1>in a kind of low res realm of evidence often

0:02:08.360 --> 0:02:13.960
<v Speaker 1>play into arguments for supernatural or other worldly explanations instead

0:02:13.960 --> 0:02:16.360
<v Speaker 1>of mundane natural world explanations.

0:02:16.680 --> 0:02:19.519
<v Speaker 3>That's right. So we were developing an idea somewhat jumping

0:02:19.560 --> 0:02:23.760
<v Speaker 3>off of some offhand terminology use in comments I've heard

0:02:23.800 --> 0:02:27.640
<v Speaker 3>in interviews with a science writer and skeptical UFO researcher

0:02:27.720 --> 0:02:31.520
<v Speaker 3>named Mick West, and I think the phrase I had

0:02:31.560 --> 0:02:35.120
<v Speaker 3>heard him use at some point was the low information zone.

0:02:35.160 --> 0:02:37.120
<v Speaker 3>But we were also talking about the idea of the

0:02:37.240 --> 0:02:41.840
<v Speaker 3>low resolution zone, and so the idea we were developing

0:02:42.040 --> 0:02:47.040
<v Speaker 3>was that it's in cases of evidence containing less information

0:02:47.800 --> 0:02:52.000
<v Speaker 3>or existing in a space of lower resolution that supernatural

0:02:52.080 --> 0:02:56.560
<v Speaker 3>or alien explanations tend to retain the aura of viability.

0:02:56.960 --> 0:02:59.040
<v Speaker 3>They seem to some people like this might be a

0:02:59.040 --> 0:03:03.239
<v Speaker 3>good explanation, And it's in cases of high resolution or

0:03:03.320 --> 0:03:06.480
<v Speaker 3>high information where the photo, if it's a photo where

0:03:06.480 --> 0:03:09.240
<v Speaker 3>it's like really sharp and taken from multiple angles, and

0:03:09.240 --> 0:03:11.120
<v Speaker 3>we have a good idea exactly where and when it

0:03:11.200 --> 0:03:13.840
<v Speaker 3>was taken, maybe other people can go check up on it,

0:03:13.880 --> 0:03:16.640
<v Speaker 3>people with relevant knowledge have had a look at it.

0:03:17.360 --> 0:03:20.360
<v Speaker 3>These are the cases that end up very very often

0:03:20.400 --> 0:03:24.359
<v Speaker 3>having pretty clear explanations from within the known range of

0:03:24.480 --> 0:03:27.280
<v Speaker 3>natural causes. In other words, there seems to be a

0:03:27.360 --> 0:03:32.680
<v Speaker 3>pattern where a fuzzy photo creates way more mythology than

0:03:32.720 --> 0:03:36.279
<v Speaker 3>a sharp one. And I think this is applical, applicable

0:03:36.320 --> 0:03:39.760
<v Speaker 3>in the broader sense, not just in pure resolution of photos,

0:03:39.760 --> 0:03:43.000
<v Speaker 3>but in the general sense of information like evidence, this

0:03:43.160 --> 0:03:46.640
<v Speaker 3>kind of vague and fuzzy and not well situated within

0:03:46.640 --> 0:03:51.080
<v Speaker 3>an informational context seems oh yeah, maybe that is aliens.

0:03:51.400 --> 0:03:54.240
<v Speaker 3>And the further you turn up the resolution, the more

0:03:54.320 --> 0:03:57.680
<v Speaker 3>accurate information and context you have, the more often it

0:03:57.720 --> 0:04:00.560
<v Speaker 3>seems like, oh yeah, that's a plastic bag, or that's

0:04:00.600 --> 0:04:03.400
<v Speaker 3>an airplane, or that's a constellation of stars.

0:04:04.240 --> 0:04:06.280
<v Speaker 1>Yeah. And as we discussed in the last episode, and

0:04:06.280 --> 0:04:09.080
<v Speaker 1>we'll continue to discuss here, to whatever extent, you can

0:04:09.160 --> 0:04:14.200
<v Speaker 1>also cut out the context for the image, or ignore

0:04:14.240 --> 0:04:20.000
<v Speaker 1>the context and or ignore the expertise in a given

0:04:20.080 --> 0:04:23.679
<v Speaker 1>field that could be vital to understanding what you're looking

0:04:23.720 --> 0:04:25.080
<v Speaker 1>at exactly.

0:04:25.160 --> 0:04:28.920
<v Speaker 3>Yeah. So the background knowledge of the observer can also

0:04:28.960 --> 0:04:30.920
<v Speaker 3>be one of the information states, and that can be

0:04:31.000 --> 0:04:32.200
<v Speaker 3>high information or low.

0:04:32.800 --> 0:04:36.000
<v Speaker 1>Yeah. And it's not necessarily a situation either where someone

0:04:36.080 --> 0:04:39.719
<v Speaker 1>is like willfully, I refuse to listen to the experts

0:04:39.760 --> 0:04:43.760
<v Speaker 1>because because you know, I know what I see. You know,

0:04:44.080 --> 0:04:47.000
<v Speaker 1>sometimes it's maybe a little more nuanced than that. So

0:04:47.160 --> 0:04:49.200
<v Speaker 1>I do want to acknowledge that. But just throwing that

0:04:49.240 --> 0:04:51.080
<v Speaker 1>out there as well. We'll come back to the idea

0:04:51.080 --> 0:04:51.960
<v Speaker 1>as we roll farward.

0:04:52.520 --> 0:04:52.719
<v Speaker 2>Now.

0:04:52.800 --> 0:04:55.000
<v Speaker 3>Another one of the ideas we talked about in the

0:04:55.080 --> 0:05:00.680
<v Speaker 3>last episode was how popular it seems underwater images in

0:05:00.720 --> 0:05:05.760
<v Speaker 3>particular are in the UFO slash UAP and general fringe

0:05:05.839 --> 0:05:10.400
<v Speaker 3>explanation idea space. Of course, the Eltannan object was an

0:05:10.480 --> 0:05:13.800
<v Speaker 3>underwater photo, and I mentioned in the last episode the

0:05:13.839 --> 0:05:20.640
<v Speaker 3>idea that apparently anomalous. Underwater images are especially useful nucleation

0:05:20.839 --> 0:05:24.960
<v Speaker 3>points for these types of narratives because they're sort of

0:05:25.040 --> 0:05:30.440
<v Speaker 3>inherently low resolution or low information. The details are often obscured.

0:05:30.920 --> 0:05:34.560
<v Speaker 3>Images of things underwater often look weird, but you can't

0:05:34.560 --> 0:05:37.279
<v Speaker 3>tell exactly what they are, which means you can start

0:05:37.279 --> 0:05:41.040
<v Speaker 3>making up whatever explanation you find the most exciting. And

0:05:41.360 --> 0:05:45.120
<v Speaker 3>I was thinking about how underwater imagery often qualifies as

0:05:45.160 --> 0:05:48.760
<v Speaker 3>low information evidence in multiple dimensions at once, So like

0:05:49.160 --> 0:05:53.320
<v Speaker 3>the original image is usually grainy and indistinct if it's

0:05:53.600 --> 0:05:57.280
<v Speaker 3>taken in visible light, like it's a photograph taken invisible light,

0:05:57.360 --> 0:06:01.440
<v Speaker 3>light conditions are usually low, and sometimes they're is you know,

0:06:02.240 --> 0:06:04.680
<v Speaker 3>is something obscuring the image in the water. Maybe the

0:06:04.680 --> 0:06:08.360
<v Speaker 3>water is cloudy, maybe not. Sometimes the image is not

0:06:08.400 --> 0:06:10.840
<v Speaker 3>even based on visible light. Maybe we're looking at a

0:06:10.839 --> 0:06:14.800
<v Speaker 3>sonar image or something like that, which further complicates your

0:06:14.839 --> 0:06:17.800
<v Speaker 3>ability to identify what it is you're looking at. And

0:06:17.880 --> 0:06:20.800
<v Speaker 3>sometimes things are even obscured in other ways, like partially

0:06:20.839 --> 0:06:23.560
<v Speaker 3>buried or have things on top of them. Beyond all this,

0:06:23.800 --> 0:06:27.159
<v Speaker 3>objects and formations that may be common underwater do not

0:06:27.360 --> 0:06:30.400
<v Speaker 3>seem common to people who spend their lives on land

0:06:30.600 --> 0:06:32.960
<v Speaker 3>and on the surface. Think of the sponge we talked

0:06:33.000 --> 0:06:35.840
<v Speaker 3>about last time. If you lived on the ocean floor,

0:06:35.920 --> 0:06:38.279
<v Speaker 3>you'd probably recognize that. You would be like a tree

0:06:38.279 --> 0:06:40.560
<v Speaker 3>to you. You know, you've seen lots of these before,

0:06:41.120 --> 0:06:44.120
<v Speaker 3>but not living on the ocean floor. That's totally weird.

0:06:44.160 --> 0:06:46.159
<v Speaker 3>You've never seen anything like it. You have no idea

0:06:46.240 --> 0:06:46.760
<v Speaker 3>what it could be.

0:06:47.560 --> 0:06:50.160
<v Speaker 1>Yeah, as we touched on in that one, the so

0:06:50.240 --> 0:06:56.719
<v Speaker 1>called antenna occurred as a singular object without any fellow

0:06:56.800 --> 0:07:02.240
<v Speaker 1>antenna around it in this one photograph. Previous dredges in

0:07:02.320 --> 0:07:04.600
<v Speaker 1>the deep ocean had revealed places where they seem to

0:07:04.600 --> 0:07:05.880
<v Speaker 1>be quite numerous.

0:07:05.720 --> 0:07:07.800
<v Speaker 3>That's right. Sometimes they're kind of a forest, but in

0:07:07.839 --> 0:07:09.920
<v Speaker 3>this case it wasn't. It was just one standing alone

0:07:10.000 --> 0:07:11.600
<v Speaker 3>in the image. So that I don't know, that mean

0:07:11.680 --> 0:07:15.760
<v Speaker 3>to seem more monolithic and kind of strange and dangerous

0:07:15.760 --> 0:07:22.679
<v Speaker 3>and inviting of calling out for some kind of otherworldly explanation. Finally,

0:07:22.680 --> 0:07:24.880
<v Speaker 3>I was thinking about one more thing about the low

0:07:24.960 --> 0:07:28.320
<v Speaker 3>information nature of underwater images, especially in the case of

0:07:28.440 --> 0:07:33.880
<v Speaker 3>deep sea objects. It's difficult, expensive, and sometimes impossible for

0:07:34.120 --> 0:07:37.440
<v Speaker 3>other people to check the object for themselves because it's

0:07:37.480 --> 0:07:40.360
<v Speaker 3>on the bottom of the ocean, So you are unlikely

0:07:40.440 --> 0:07:43.480
<v Speaker 3>to get somebody else imaging the same thing with different

0:07:43.520 --> 0:07:46.920
<v Speaker 3>equipment in different conditions to get more context and clarity.

0:07:47.400 --> 0:07:50.680
<v Speaker 3>Unless it's like a really famous and valuable thing and

0:07:50.760 --> 0:07:53.520
<v Speaker 3>you've you know, published coordinates of exactly where it is,

0:07:53.560 --> 0:07:56.120
<v Speaker 3>there's like huge interest in it. Maybe, but like for

0:07:56.160 --> 0:07:57.640
<v Speaker 3>the most part, if you're talking about something on the

0:07:57.640 --> 0:08:01.440
<v Speaker 3>bottom of the ocean, whatever imagery you release of it

0:08:01.480 --> 0:08:04.320
<v Speaker 3>that you initially produce, it's that you know that that's

0:08:04.320 --> 0:08:05.280
<v Speaker 3>going to be all there is.

0:08:05.880 --> 0:08:09.080
<v Speaker 1>Yeah, Yeah, Because I mean, ultimately, whether your idea is

0:08:09.120 --> 0:08:13.520
<v Speaker 1>based in just pure scientific inquiry or if it's based

0:08:13.560 --> 0:08:16.720
<v Speaker 1>in some sort of paranormal interest or some sort of

0:08:16.720 --> 0:08:19.320
<v Speaker 1>fringe theory, you're still going to have to somehow get

0:08:19.320 --> 0:08:23.440
<v Speaker 1>that funding together to pay for an expedition to an

0:08:23.480 --> 0:08:27.280
<v Speaker 1>extreme environment. And you know, are the numbers going to

0:08:27.280 --> 0:08:28.320
<v Speaker 1>add up at the end of the day.

0:08:28.640 --> 0:08:30.800
<v Speaker 3>And in some cases, I think it might be more

0:08:30.880 --> 0:08:33.640
<v Speaker 3>financially lucrative for an object to remain in the low

0:08:33.720 --> 0:08:37.880
<v Speaker 3>information zone than it would be to increase the information

0:08:38.679 --> 0:08:42.400
<v Speaker 3>because that might well dispel the mystique surrounding it.

0:08:43.040 --> 0:08:46.959
<v Speaker 1>Exactly. Yes, Because as we touched on in the first episode.

0:08:47.000 --> 0:08:50.160
<v Speaker 1>You know, these images become kind of articles of faith

0:08:50.320 --> 0:08:55.960
<v Speaker 1>within a given belief system, within a given worldview, and yeah,

0:08:56.040 --> 0:08:58.800
<v Speaker 1>you go down there, there's you've got to admit, okay,

0:08:58.880 --> 0:09:01.080
<v Speaker 1>you know, lining up with your hopes and dreams. Maybe

0:09:01.080 --> 0:09:04.080
<v Speaker 1>you'll get that high res image of this thing and

0:09:04.120 --> 0:09:08.160
<v Speaker 1>it will literally change the way we think about ourselves

0:09:08.160 --> 0:09:10.599
<v Speaker 1>and we think about the world. But what are the

0:09:10.720 --> 0:09:13.720
<v Speaker 1>chances that you'll just know it'll be that face on

0:09:13.800 --> 0:09:16.320
<v Speaker 1>Mars scenario, you know where Oh well, you realize that

0:09:16.360 --> 0:09:20.000
<v Speaker 1>once you have some different imagery, some different information to

0:09:20.040 --> 0:09:22.600
<v Speaker 1>go on, the face is not there at all, and

0:09:22.640 --> 0:09:23.720
<v Speaker 1>then how are you going to feel?

0:09:23.960 --> 0:09:26.839
<v Speaker 3>So this brings us to the particular underwater image that

0:09:26.880 --> 0:09:28.960
<v Speaker 3>you dug up, Rob that we're going to talk about today.

0:09:29.400 --> 0:09:34.040
<v Speaker 3>This image is the so called Baltic Sea anomaly. Would

0:09:34.040 --> 0:09:35.000
<v Speaker 3>you like to introduce it?

0:09:35.440 --> 0:09:39.079
<v Speaker 1>Sure? Yeah. I found this the way probably I think

0:09:39.120 --> 0:09:41.120
<v Speaker 1>a lot of people find it is that you find

0:09:41.160 --> 0:09:45.840
<v Speaker 1>these various lists of strange, unexplained things beneath the ocean,

0:09:46.400 --> 0:09:51.760
<v Speaker 1>and they're generally they're generally a weird array of objects

0:09:51.800 --> 0:09:56.240
<v Speaker 1>and alleged objects, some of which are verified realities, some

0:09:56.320 --> 0:10:00.840
<v Speaker 1>are you know, blurry, low res images. But yeah, this

0:10:00.000 --> 0:10:04.440
<v Speaker 1>and this sonar image was taken by Swedish Ocean X

0:10:05.040 --> 0:10:08.240
<v Speaker 1>on the floor of the Northern Baltic Sea at the

0:10:08.280 --> 0:10:13.160
<v Speaker 1>center of the Gulf of Bothnia in June twenty eleven

0:10:13.880 --> 0:10:17.200
<v Speaker 1>during a hunt for I believe possible sunken treasure. So

0:10:17.240 --> 0:10:20.280
<v Speaker 1>they were on the lookout with their imagery for you know,

0:10:20.520 --> 0:10:22.440
<v Speaker 1>things that might be ships, things that might be man

0:10:22.440 --> 0:10:27.400
<v Speaker 1>made objects on the bottom. Now, the image that came

0:10:27.440 --> 0:10:30.240
<v Speaker 1>out of all of this, the sonar image, has captured

0:10:30.280 --> 0:10:35.440
<v Speaker 1>the imagination of ufologists because it does look roundish and

0:10:35.840 --> 0:10:40.440
<v Speaker 1>many illustrations and I want to stress that illustrations based

0:10:40.480 --> 0:10:43.720
<v Speaker 1>on this imagery readily, and these will readily come up

0:10:43.720 --> 0:10:45.160
<v Speaker 1>and search for you. Don't worry. You don't have to

0:10:45.160 --> 0:10:47.680
<v Speaker 1>look hard for them. In fact, it's harder to sort

0:10:47.720 --> 0:10:50.400
<v Speaker 1>of wean them out and just focus on the sonar

0:10:50.480 --> 0:10:54.679
<v Speaker 1>data they lean into. This kind of interpretation of this

0:10:54.880 --> 0:10:59.679
<v Speaker 1>roundish object is perhaps a millennium Falcon s spaceship, or

0:11:00.000 --> 0:11:03.480
<v Speaker 1>perhaps something akin to the ship that the engineers have

0:11:03.679 --> 0:11:05.120
<v Speaker 1>in the Alien franchise.

0:11:06.200 --> 0:11:09.679
<v Speaker 3>I was thinking something that, yeah, from Prometheus. It looks

0:11:09.720 --> 0:11:11.400
<v Speaker 3>like that technology style.

0:11:11.800 --> 0:11:16.160
<v Speaker 1>Yeah, which is an iconic derelict spaceship that has mysteries

0:11:16.200 --> 0:11:20.200
<v Speaker 1>aboard that we absolutely should on Earth, We actually absolutely

0:11:20.240 --> 0:11:22.880
<v Speaker 1>should get in there and get some of that right.

0:11:22.920 --> 0:11:24.480
<v Speaker 3>But I guess for now we're just going to focus

0:11:24.520 --> 0:11:27.240
<v Speaker 3>on this original sonar image that was released to the

0:11:27.320 --> 0:11:31.360
<v Speaker 3>media back in the summer of twenty eleven by again

0:11:31.440 --> 0:11:35.360
<v Speaker 3>Ocean X, which is this Swedish treasure hunting and salvage

0:11:35.400 --> 0:11:36.240
<v Speaker 3>diving operation.

0:11:37.040 --> 0:11:41.360
<v Speaker 1>Yeah, the actual image here is definitely in the low

0:11:41.360 --> 0:11:44.800
<v Speaker 1>information zone, and various critics have pointed this out as

0:11:44.800 --> 0:11:47.439
<v Speaker 1>a reason that not much can be made out of it,

0:11:47.920 --> 0:11:51.360
<v Speaker 1>aside from the consensus that we're almost certainly looking at

0:11:51.360 --> 0:11:56.959
<v Speaker 1>a geologic formation here and not a spaceship, not part

0:11:57.120 --> 0:12:00.000
<v Speaker 1>of a lost city on the bottom of the ocean,

0:12:00.120 --> 0:12:02.560
<v Speaker 1>some part of a lot of civilization. Their whole article

0:12:02.640 --> 0:12:05.040
<v Speaker 1>speculating that as well. And you know, it's it's worth

0:12:05.120 --> 0:12:08.040
<v Speaker 1>driving home that like these ideas, just as pure ideas,

0:12:08.040 --> 0:12:11.360
<v Speaker 1>are very exciting, Like who wouldn't want to learn more

0:12:11.360 --> 0:12:14.120
<v Speaker 1>about a possible alien spaceship on the bottom of the ocean.

0:12:14.120 --> 0:12:16.720
<v Speaker 1>Who would want to hear more about a lost city

0:12:17.160 --> 0:12:21.240
<v Speaker 1>that was you know, Atlantis style that was swallowed up

0:12:21.240 --> 0:12:25.800
<v Speaker 1>by the waves in ancient times, but more likely than anything,

0:12:26.000 --> 0:12:29.559
<v Speaker 1>this is just geology down there, and if you're into geology,

0:12:29.760 --> 0:12:33.120
<v Speaker 1>it's pretty exciting. But I guess we have to sort

0:12:33.160 --> 0:12:34.679
<v Speaker 1>of look at the at the end of the day,

0:12:34.760 --> 0:12:39.520
<v Speaker 1>perhaps geology doesn't have necessarily as much of an excitement

0:12:39.640 --> 0:12:44.760
<v Speaker 1>value in the mainstream or certainly in the in the fringe.

0:12:45.200 --> 0:12:48.520
<v Speaker 1>So if you're if you're given two possibilities, even though

0:12:48.520 --> 0:12:51.040
<v Speaker 1>one is far more likely, some people are just going

0:12:51.080 --> 0:12:54.080
<v Speaker 1>to go for the the sexier answer, and of course

0:12:54.080 --> 0:12:59.080
<v Speaker 1>the answer that confirms or seems to confirm some ideas

0:12:59.120 --> 0:13:02.640
<v Speaker 1>and aspirations one has for the universe.

0:13:03.480 --> 0:13:06.679
<v Speaker 3>Interpretations I've come across in addition to saying this is

0:13:06.679 --> 0:13:09.520
<v Speaker 3>an alien spacecraft. Oh and by the way, I should say,

0:13:09.640 --> 0:13:12.839
<v Speaker 3>early articles about this from around the time it was

0:13:12.880 --> 0:13:18.320
<v Speaker 3>first released often like would draw outlines around parts of

0:13:18.360 --> 0:13:22.800
<v Speaker 3>this sonar image, like asking you to lean into certain

0:13:22.840 --> 0:13:26.960
<v Speaker 3>shape interpretations, And one of the outlines that was often

0:13:27.040 --> 0:13:33.240
<v Speaker 3>drawn was essentially the millennium falcon. So they there's a

0:13:33.280 --> 0:13:35.280
<v Speaker 3>weird kind of space where they can almost like if

0:13:35.360 --> 0:13:37.840
<v Speaker 3>you're a journalist doing an article and drawing an outline

0:13:37.920 --> 0:13:39.800
<v Speaker 3>like that, you can be like, oh, it's just funny.

0:13:39.880 --> 0:13:43.319
<v Speaker 3>You know, it's a funny joke, but also you probably

0:13:43.400 --> 0:13:47.120
<v Speaker 3>know that you are getting some traffic from like playing

0:13:47.160 --> 0:13:49.320
<v Speaker 3>into the hand of UFO interpretations.

0:13:50.160 --> 0:13:52.240
<v Speaker 1>Yeah, I've also seen some where they're like, okay, these

0:13:52.240 --> 0:13:54.920
<v Speaker 1>are stairs and then this is you know, pointing out

0:13:54.960 --> 0:14:01.160
<v Speaker 1>like architectural supposed architectural details on this object. And you know, again,

0:14:01.200 --> 0:14:04.040
<v Speaker 1>you're you're a lot of people they're seeing this image

0:14:04.080 --> 0:14:06.080
<v Speaker 1>for the first time. You're giving them all the interpretation,

0:14:06.240 --> 0:14:09.560
<v Speaker 1>given the full script for interpreting this low res image.

0:14:09.960 --> 0:14:12.000
<v Speaker 3>Right, But anyway to come back to so, there are

0:14:12.040 --> 0:14:13.520
<v Speaker 3>a lot of people who say, yeah, this is a

0:14:13.640 --> 0:14:20.240
<v Speaker 3>crashed alien flying saucer, or crashed alien spacecraft or crashed

0:14:20.560 --> 0:14:24.160
<v Speaker 3>ancient human spacecraft from lost you know, lost technology from

0:14:24.200 --> 0:14:26.880
<v Speaker 3>an ancient civilization. There are also people who say it

0:14:26.920 --> 0:14:30.640
<v Speaker 3>was a monument built by the Atlantean civilization, So they

0:14:30.680 --> 0:14:34.080
<v Speaker 3>say Atlantis built this, it was like a temple. There

0:14:34.120 --> 0:14:38.200
<v Speaker 3>are various flavors of secret Nazi interpretations. It's a it's

0:14:38.280 --> 0:14:40.840
<v Speaker 3>a U boat model we've never seen before, some kind

0:14:40.840 --> 0:14:42.480
<v Speaker 3>of underwater Nazi bunker.

0:14:43.000 --> 0:14:46.840
<v Speaker 1>Oh yeah, yeah, obviously there's a great deal of Nazi stuff.

0:14:46.960 --> 0:14:51.320
<v Speaker 1>Once you get into the paranormal in fringe movements.

0:14:51.640 --> 0:14:53.600
<v Speaker 3>But what does it actually look like? I mean, if

0:14:53.640 --> 0:14:56.160
<v Speaker 3>you take away the outlines and everything, what we can

0:14:56.160 --> 0:14:58.920
<v Speaker 3>see in this image is that it is a kind

0:14:58.960 --> 0:15:03.680
<v Speaker 3>of roughly sur killer looking texture on the ocean floor

0:15:04.080 --> 0:15:07.560
<v Speaker 3>that has some parallel lines kind of running across it that,

0:15:08.320 --> 0:15:11.320
<v Speaker 3>you know, you could well want to interprets as I

0:15:11.360 --> 0:15:14.320
<v Speaker 3>don't know something they're like grooves or tracks or walkways,

0:15:15.160 --> 0:15:18.520
<v Speaker 3>but also they could just be like layers of rock.

0:15:19.640 --> 0:15:22.040
<v Speaker 1>You know. One of these images you included where it's

0:15:22.120 --> 0:15:24.400
<v Speaker 1>been traced. It looks kind of like I'm going to

0:15:24.440 --> 0:15:26.640
<v Speaker 1>I'm gonna throw this out there. It looks kind of

0:15:26.680 --> 0:15:29.720
<v Speaker 1>like one of the helmets of the giant warriors from

0:15:29.800 --> 0:15:32.920
<v Speaker 1>Nausacaa the Valley of the Wind like on its side.

0:15:33.000 --> 0:15:37.040
<v Speaker 1>So perhaps this is a remnant from that time before

0:15:37.080 --> 0:15:38.280
<v Speaker 1>the Seven Days of Fire.

0:15:38.600 --> 0:15:42.600
<v Speaker 3>Oh well, we certainly wouldn't want to awake it then,

0:15:43.880 --> 0:15:47.480
<v Speaker 3>but meddlesome men and their war machines they want to anyway.

0:15:47.520 --> 0:15:51.240
<v Speaker 3>So other claims about this image, So they say the

0:15:51.240 --> 0:15:53.440
<v Speaker 3>people who discovered it say that the disc part of

0:15:53.480 --> 0:15:57.320
<v Speaker 3>the object is roughly sixty meters wide or about two

0:15:57.440 --> 0:16:01.120
<v Speaker 3>hundred feet wide in diameter. It was found on the

0:16:01.160 --> 0:16:04.080
<v Speaker 3>ocean floor at a depth of about ninety meters or

0:16:04.120 --> 0:16:07.600
<v Speaker 3>three hundred feet. Okay, so actually not that deep when

0:16:07.640 --> 0:16:11.080
<v Speaker 3>it comes to ocean or seafloor. And again this is

0:16:11.120 --> 0:16:14.000
<v Speaker 3>in the Gulf of Bothnia, which is the northern part

0:16:14.080 --> 0:16:18.480
<v Speaker 3>of the Baltic Sea between Sweden and Finland. Peter Lindberg,

0:16:18.640 --> 0:16:22.240
<v Speaker 3>one of the explorers behind the original image, claimed that

0:16:22.320 --> 0:16:27.160
<v Speaker 3>the object was perfectly round, and there is a sort

0:16:27.160 --> 0:16:31.880
<v Speaker 3>of light colored area on the seafloor extending away from

0:16:31.960 --> 0:16:35.920
<v Speaker 3>the disc shaped object that people say could be a

0:16:36.040 --> 0:16:39.040
<v Speaker 3>runway or a streak cut in the seafloor from a

0:16:39.080 --> 0:16:42.360
<v Speaker 3>crash landing. And then the next thing, this one starts

0:16:42.440 --> 0:16:45.440
<v Speaker 3>being a real red flag for me. At some point,

0:16:45.760 --> 0:16:49.080
<v Speaker 3>ocean X started saying that they tried to return to

0:16:49.160 --> 0:16:53.840
<v Speaker 3>the object and get more information about it and imagery

0:16:53.920 --> 0:16:57.160
<v Speaker 3>of it, and they said that proximity to the object

0:16:57.240 --> 0:17:01.240
<v Speaker 3>was causing all of their electronic equipment to function, and

0:17:01.280 --> 0:17:04.280
<v Speaker 3>they couldn't come within I think they said two hundred

0:17:04.359 --> 0:17:09.320
<v Speaker 3>meters of the object without all of their electronics failing. Hmm.

0:17:11.240 --> 0:17:14.600
<v Speaker 3>I'm a little doubtful of that kind of story.

0:17:13.760 --> 0:17:16.560
<v Speaker 1>You know, given that this is near Finland. I would

0:17:16.600 --> 0:17:19.680
<v Speaker 1>be shocked if no one has suggested that it might

0:17:19.720 --> 0:17:23.760
<v Speaker 1>be the lost Sampo, which of course is this object

0:17:23.760 --> 0:17:28.600
<v Speaker 1>from Finnish mythology that was essentially like it brought riches

0:17:28.640 --> 0:17:34.240
<v Speaker 1>and good fortune and treasures. It was this font of wealth,

0:17:34.680 --> 0:17:37.359
<v Speaker 1>and if memory serves like the myth is that it

0:17:37.440 --> 0:17:41.520
<v Speaker 1>was lost at sea during a battle. So I don't know,

0:17:41.560 --> 0:17:43.240
<v Speaker 1>it sounds like it could be the Sampo. If I'm

0:17:43.240 --> 0:17:45.920
<v Speaker 1>going to lean into mythology for my.

0:17:45.920 --> 0:17:48.439
<v Speaker 3>Interpretations, do they say what the Sampo looks like.

0:17:49.920 --> 0:17:52.719
<v Speaker 1>I've seen some illustrations where it is actually kind of

0:17:53.480 --> 0:17:56.240
<v Speaker 1>kind of round, Yeah, but I think maybe smaller. I

0:17:56.280 --> 0:17:56.639
<v Speaker 1>don't know.

0:17:57.040 --> 0:17:59.640
<v Speaker 3>Okay, Wiki at least mentions a bunch of different ways

0:17:59.680 --> 0:18:02.280
<v Speaker 3>it's been depicted, and they are wide ranging, so I

0:18:02.359 --> 0:18:04.520
<v Speaker 3>would guess in the original they don't say the shape

0:18:04.560 --> 0:18:08.440
<v Speaker 3>it takes, but it says here it could be anything

0:18:08.520 --> 0:18:11.919
<v Speaker 3>from a world pillar to a compass or astrolabe, or

0:18:12.000 --> 0:18:14.840
<v Speaker 3>a bunch of other things, a coin, dye, a shield.

0:18:15.920 --> 0:18:19.720
<v Speaker 3>So why not a giant disc at the bottom of

0:18:19.760 --> 0:18:20.199
<v Speaker 3>the ocean.

0:18:21.240 --> 0:18:21.400
<v Speaker 1>Now.

0:18:21.440 --> 0:18:23.840
<v Speaker 3>One of the reasons that people say this must be

0:18:23.880 --> 0:18:26.520
<v Speaker 3>a spaceship or some other piece of out of place

0:18:26.560 --> 0:18:31.439
<v Speaker 3>technology is I think, essentially an intuitive reaction to certain

0:18:31.640 --> 0:18:35.520
<v Speaker 3>patterns of geometry. When you look at this sonar image,

0:18:35.680 --> 0:18:40.760
<v Speaker 3>it appears to be a large circular disc. In some versions,

0:18:41.320 --> 0:18:44.360
<v Speaker 3>the circular disc appears to be made out of smaller

0:18:44.560 --> 0:18:50.119
<v Speaker 3>rectangles or squares, and a circle filled in with rectangles

0:18:50.200 --> 0:18:53.000
<v Speaker 3>or squares. That doesn't sound like any natural object I've

0:18:53.040 --> 0:18:56.040
<v Speaker 3>ever seen, so it just looks like it could not

0:18:56.200 --> 0:18:59.040
<v Speaker 3>be natural. It had to be made. Now regarding the

0:18:59.160 --> 0:19:05.000
<v Speaker 3>square tile or rectangular tiles appearance in this particular sonar image,

0:19:05.080 --> 0:19:07.359
<v Speaker 3>the one we've been looking at here, there are different

0:19:07.440 --> 0:19:09.240
<v Speaker 3>versions of it you can find on the Internet. But

0:19:09.960 --> 0:19:12.879
<v Speaker 3>even the fact that it appears to be made of

0:19:12.920 --> 0:19:16.920
<v Speaker 3>the rectangular blocks or tiles, I think is actually somewhat

0:19:16.920 --> 0:19:20.800
<v Speaker 3>influenced by the fact that the image has some sort

0:19:20.800 --> 0:19:24.840
<v Speaker 3>of digital artifact lines running parallel from top to bottom

0:19:25.200 --> 0:19:29.800
<v Speaker 3>across the image. And these parallel bars crossing the image

0:19:30.480 --> 0:19:32.560
<v Speaker 3>are not just on the object, but they're covering the

0:19:32.560 --> 0:19:35.720
<v Speaker 3>whole bitmap, and thus they are obviously a byproduct of

0:19:35.760 --> 0:19:39.000
<v Speaker 3>the imaging process, not a reflection of the object itself.

0:19:39.920 --> 0:19:43.080
<v Speaker 3>The image is also lined up so that these parallel

0:19:43.119 --> 0:19:48.520
<v Speaker 3>lines are exactly perpendicular to some ridges or lines that

0:19:48.600 --> 0:19:51.359
<v Speaker 3>seem to actually be on the object whatever it is,

0:19:51.400 --> 0:19:54.159
<v Speaker 3>that seem to sort of run parallel across it. So

0:19:54.320 --> 0:19:59.080
<v Speaker 3>I think these digital imaging artifacts create a false impression

0:19:59.560 --> 0:20:02.520
<v Speaker 3>of a kind of right angled brickwork pattern that is

0:20:02.560 --> 0:20:05.600
<v Speaker 3>not actually present on the object itself. That's just a

0:20:05.760 --> 0:20:09.760
<v Speaker 3>byproduct of the way the image looks with these lines

0:20:09.840 --> 0:20:12.119
<v Speaker 3>running up and down on it. On the images we see.

0:20:12.920 --> 0:20:16.480
<v Speaker 3>Second thing is, Rob, you already mentioned this, but the illustrations.

0:20:16.560 --> 0:20:19.440
<v Speaker 3>This is another case, just like we talked about last time,

0:20:19.880 --> 0:20:23.360
<v Speaker 3>of what was originally a low resolution or low information

0:20:23.480 --> 0:20:29.359
<v Speaker 3>piece of evidence being subject to mythologizing in grandiose elaborations

0:20:29.480 --> 0:20:32.760
<v Speaker 3>in artworks. So if you Google image search this object,

0:20:33.280 --> 0:20:37.639
<v Speaker 3>results containing the actual sonar image will be vastly outnumbered

0:20:37.760 --> 0:20:41.159
<v Speaker 3>by full on fictional illustrations. I've included a few for

0:20:41.240 --> 0:20:43.320
<v Speaker 3>you to look at here, Rob, Folks at home, you

0:20:43.359 --> 0:20:46.879
<v Speaker 3>can look them up yourself, just type in Baltic Sea anomaly.

0:20:47.200 --> 0:20:50.000
<v Speaker 3>To be clear, these are not photos of the actual object.

0:20:50.119 --> 0:20:54.640
<v Speaker 3>They are imaginative artworks. All of the interesting and provocative

0:20:54.720 --> 0:20:58.760
<v Speaker 3>sharp detail shown in them is made up. But articles

0:20:58.760 --> 0:21:03.880
<v Speaker 3>and videos about the object seem to use things like this. Nonetheless,

0:21:03.920 --> 0:21:07.760
<v Speaker 3>it's kind of like, look, here's one way of imagining

0:21:07.800 --> 0:21:10.240
<v Speaker 3>what this could look like up close if you could

0:21:10.280 --> 0:21:13.479
<v Speaker 3>see it sharply. And for some people this seems to

0:21:13.600 --> 0:21:17.399
<v Speaker 3>suggest it's legitimate to assume that's the way it actually is.

0:21:18.640 --> 0:21:20.639
<v Speaker 1>Yeah, and be clear, this can also take place at

0:21:20.680 --> 0:21:26.040
<v Speaker 1>kind of a subliminal consumer level where you just you

0:21:26.080 --> 0:21:28.400
<v Speaker 1>pull up a bunch of images of this thing, and yeah,

0:21:28.440 --> 0:21:30.520
<v Speaker 1>most of the ones on your page are going to

0:21:30.520 --> 0:21:34.240
<v Speaker 1>be perhaps leaning into some sort of fantastic illustration, and

0:21:34.280 --> 0:21:36.680
<v Speaker 1>the illustrations are cool, Like you can't help but look

0:21:36.680 --> 0:21:38.880
<v Speaker 1>at this and feel a certain kind of way.

0:21:39.040 --> 0:21:41.320
<v Speaker 3>Yeah, don't want to knock the artists, but I mean

0:21:41.520 --> 0:21:44.720
<v Speaker 3>just like to emphasize these are not images of a

0:21:44.800 --> 0:21:49.560
<v Speaker 3>thing in the world. These are essentially fictional artworks that

0:21:49.640 --> 0:21:53.600
<v Speaker 3>are based on a grainy, indistinct original image.

0:21:54.240 --> 0:21:58.360
<v Speaker 1>Now I want to throw out another wild speculation. What

0:21:58.440 --> 0:22:02.439
<v Speaker 1>if this is a tetromino or a tetris block, And really,

0:22:02.520 --> 0:22:05.040
<v Speaker 1>instead of trying to get down there to it, what

0:22:05.080 --> 0:22:10.120
<v Speaker 1>we need to do is construct a tetromino to interlock

0:22:10.200 --> 0:22:13.720
<v Speaker 1>with it and drop it down and make sure that

0:22:13.760 --> 0:22:16.680
<v Speaker 1>we have lined it up appropriately so that it will

0:22:16.720 --> 0:22:18.040
<v Speaker 1>fill in the space next to it.

0:22:18.359 --> 0:22:20.720
<v Speaker 3>Well, that's a great point, but it would have to

0:22:20.760 --> 0:22:25.119
<v Speaker 3>be a kind of hybrid game piece because it like

0:22:25.280 --> 0:22:28.280
<v Speaker 3>one half of it seems to be a tetronomo. It's

0:22:28.280 --> 0:22:30.560
<v Speaker 3>got the blocky parts that seem like they could interlock,

0:22:30.600 --> 0:22:33.720
<v Speaker 3>and then the other half is rounded like a connect

0:22:33.760 --> 0:22:36.840
<v Speaker 3>four piece. So maybe it is for a hybrid type

0:22:36.920 --> 0:22:38.639
<v Speaker 3>game something we haven't seen yet.

0:22:40.040 --> 0:22:41.840
<v Speaker 1>I mean, this does touch on the rea. It's like

0:22:41.880 --> 0:22:45.440
<v Speaker 1>it's not square enough. It's not it doesn't have enough

0:22:45.520 --> 0:22:51.440
<v Speaker 1>right angles that it really shouts unnatural object as loudly

0:22:51.560 --> 0:22:55.520
<v Speaker 1>as some would perhaps insist that it does. It's also

0:22:55.600 --> 0:22:58.919
<v Speaker 1>not round enough, it doesn't have the end. Would not

0:22:59.119 --> 0:23:02.919
<v Speaker 1>in either case necessarily mean that it is not of

0:23:02.960 --> 0:23:05.480
<v Speaker 1>this world, but certainly like those are the sorts of

0:23:05.520 --> 0:23:08.359
<v Speaker 1>shapes one would want to see in their spaceship. You

0:23:08.359 --> 0:23:11.359
<v Speaker 1>would want to see a more perfect circle, You would

0:23:11.359 --> 0:23:14.640
<v Speaker 1>want to see a lot of angles that we usually

0:23:14.680 --> 0:23:17.200
<v Speaker 1>don't think of as occurring naturally in nature.

0:23:25.960 --> 0:23:29.399
<v Speaker 3>We will come back to in a minute commentary on

0:23:29.440 --> 0:23:31.840
<v Speaker 3>this Sonari image itself and what kind of conclusions we

0:23:31.880 --> 0:23:34.960
<v Speaker 3>should draw from it. But let's say that this did

0:23:35.119 --> 0:23:38.560
<v Speaker 3>actually depict an object to the bottom of the ocean

0:23:38.600 --> 0:23:41.199
<v Speaker 3>that had that looked like it had sort of some

0:23:41.280 --> 0:23:44.439
<v Speaker 3>blocks or some rectangular bricks in it. In the spirit

0:23:44.520 --> 0:23:47.840
<v Speaker 3>of the previous episodes, let's talk about sponges that look

0:23:47.960 --> 0:23:50.520
<v Speaker 3>like technology. I think it's time for it. Let's talk

0:23:50.560 --> 0:23:54.320
<v Speaker 3>about natural rock formations that look like architecture. There are

0:23:54.440 --> 0:23:57.679
<v Speaker 3>lots of them. You can just google lists of things

0:23:57.760 --> 0:24:02.280
<v Speaker 3>that are natural geologic formations that look like things made

0:24:02.320 --> 0:24:07.040
<v Speaker 3>by humans or made by intelligence, maybe alien intelligence. So

0:24:07.080 --> 0:24:09.480
<v Speaker 3>I wanted to just focus on one example because I

0:24:09.480 --> 0:24:12.080
<v Speaker 3>thought the images were so striking. Let's look at what

0:24:12.200 --> 0:24:15.280
<v Speaker 3>is called tessellated pavement. Now, to be clear, I'm not

0:24:15.320 --> 0:24:17.800
<v Speaker 3>saying that's what this is an image of. I'm just

0:24:17.840 --> 0:24:21.720
<v Speaker 3>citing this as an example of things that are natural

0:24:22.000 --> 0:24:25.600
<v Speaker 3>geologic formations that totally look like they could not be

0:24:25.840 --> 0:24:30.000
<v Speaker 3>that they must have been made by intelligence. Rob, you

0:24:30.040 --> 0:24:32.119
<v Speaker 3>can have a look at the photos I included for you.

0:24:33.440 --> 0:24:34.720
<v Speaker 3>How would you describe these?

0:24:36.080 --> 0:24:39.359
<v Speaker 1>So one of these images, the one with the sunset

0:24:39.480 --> 0:24:42.600
<v Speaker 1>over it, This is one of my favorite images. I

0:24:42.680 --> 0:24:44.840
<v Speaker 1>used to have this on my computer, as was one

0:24:44.840 --> 0:24:48.119
<v Speaker 1>of my desktop wall papers. It's just so splendid. To

0:24:48.160 --> 0:24:51.640
<v Speaker 1>look at, and it does. It looks kind of otherworldly.

0:24:51.920 --> 0:24:54.760
<v Speaker 1>It has a psychedelic feel to it. It just makes you

0:24:54.800 --> 0:24:57.439
<v Speaker 1>feel nice. A couple of the other images of this

0:24:57.480 --> 0:25:03.119
<v Speaker 1>sort of thing maybe let feel less surreal, less visionary,

0:25:03.520 --> 0:25:08.520
<v Speaker 1>and more like, oh, this was once a shopping mall

0:25:08.600 --> 0:25:10.879
<v Speaker 1>of some sort, Like clearly some sort of structure was

0:25:10.920 --> 0:25:13.560
<v Speaker 1>built here and it's gone. So I don't know, shopping

0:25:13.600 --> 0:25:15.080
<v Speaker 1>malls of the gods.

0:25:15.080 --> 0:25:18.400
<v Speaker 3>Okay, but you're saying shopping mall because it's got rectangular

0:25:18.720 --> 0:25:21.479
<v Speaker 3>paving stones right where you're looking at, like a flat

0:25:21.560 --> 0:25:24.879
<v Speaker 3>expanse of rock that reaches out into the surf so

0:25:24.920 --> 0:25:27.720
<v Speaker 3>you can see the ocean beyond, and then all across

0:25:27.800 --> 0:25:32.800
<v Speaker 3>the surface of this rock there are just rectangular tiles basically.

0:25:32.880 --> 0:25:36.800
<v Speaker 1>Yeah, rectangular tiles, rectangular spaces, and you get this sense

0:25:36.920 --> 0:25:39.840
<v Speaker 1>like if you've ever seen a large building like a

0:25:39.960 --> 0:25:44.040
<v Speaker 1>you know, a storage facility, factory or a mall, and

0:25:44.080 --> 0:25:47.080
<v Speaker 1>it's been torn down, like and the junk has been

0:25:47.080 --> 0:25:50.240
<v Speaker 1>cleared away and you're just left with the with the base,

0:25:50.560 --> 0:25:53.159
<v Speaker 1>it often looks something like this, you know, where you

0:25:53.200 --> 0:25:55.520
<v Speaker 1>can see where rooms used to be, you can see

0:25:55.560 --> 0:26:01.199
<v Speaker 1>bits of tiling, et cetera. So yeah, it it's whispers

0:26:01.240 --> 0:26:03.359
<v Speaker 1>some sort of human origin when you look at it,

0:26:03.520 --> 0:26:06.600
<v Speaker 1>if you again, if you don't have the proper context

0:26:07.000 --> 0:26:08.520
<v Speaker 1>and the proper expertise.

0:26:09.200 --> 0:26:12.160
<v Speaker 3>So all of these photos that you're looking at here

0:26:12.400 --> 0:26:16.159
<v Speaker 3>rob are of the same rock formation which can be

0:26:16.280 --> 0:26:20.280
<v Speaker 3>found on an isthmus in the Australian state of Tasmania.

0:26:20.320 --> 0:26:24.280
<v Speaker 3>The isthmus is called the Eagle Hawk Neck and it's

0:26:24.359 --> 0:26:28.600
<v Speaker 3>on the southeast of Tasmania, connecting the mainland to the

0:26:28.640 --> 0:26:31.919
<v Speaker 3>Tasman Peninsula. I mentioned that these formations are known as

0:26:31.960 --> 0:26:36.159
<v Speaker 3>tessellated pavements. Tesselated as a synonym for tiled, so it

0:26:36.240 --> 0:26:40.600
<v Speaker 3>means the practice of covering a surface with tightly locking tiles.

0:26:41.000 --> 0:26:43.000
<v Speaker 3>And it's called this because, of course it looks like

0:26:43.040 --> 0:26:46.600
<v Speaker 3>a tiled floor or a pavement made by human hands. Now,

0:26:46.640 --> 0:26:49.639
<v Speaker 3>how on Earth could natural processes ever produce something that

0:26:49.680 --> 0:26:52.640
<v Speaker 3>looks like this? Well, I found a passage in an

0:26:52.720 --> 0:26:55.959
<v Speaker 3>academic book that discusses this very thing. So the book's

0:26:55.960 --> 0:26:59.119
<v Speaker 3>called The Coastlines of the World with Google Earth Understanding

0:26:59.119 --> 0:27:04.520
<v Speaker 3>Our Environment by Scheffers, Scheffers and Keletot, published by Springer

0:27:04.560 --> 0:27:07.920
<v Speaker 3>twenty twelve. The authors say that these formations are rare,

0:27:08.160 --> 0:27:11.640
<v Speaker 3>and they seem to only occur in sedimentary rock platforms

0:27:12.080 --> 0:27:16.359
<v Speaker 3>located in the intertidal zone. Intertitle means that the rocks

0:27:16.359 --> 0:27:19.399
<v Speaker 3>are covered by seawater at high tide and then uncovered

0:27:19.480 --> 0:27:22.359
<v Speaker 3>at low tide, so they can go through patterns of

0:27:23.160 --> 0:27:26.240
<v Speaker 3>wedding with seawater and then drying out. And they also

0:27:26.280 --> 0:27:30.280
<v Speaker 3>tend to occur only in low energy coasts, meaning coasts

0:27:30.359 --> 0:27:34.199
<v Speaker 3>without very strong wave action. So the authors write that

0:27:34.280 --> 0:27:38.280
<v Speaker 3>these tesselated patterns in Tasmania in particular, began millions of

0:27:38.400 --> 0:27:43.440
<v Speaker 3>years ago when fractures formed in siltstone due to stress

0:27:43.520 --> 0:27:46.720
<v Speaker 3>in the Earth's crust sometime between like sixty million and

0:27:46.760 --> 0:27:50.520
<v Speaker 3>one hundred and sixty million years ago. In geology, these

0:27:50.560 --> 0:27:54.440
<v Speaker 3>cracks that form in large bodies of rock are known

0:27:54.440 --> 0:27:57.080
<v Speaker 3>as joints, and they're found in all kinds of rock,

0:27:57.200 --> 0:28:01.320
<v Speaker 3>most often appearing as patterns of crack that extend all

0:28:01.359 --> 0:28:04.760
<v Speaker 3>the way through this big body of rock, and sometimes,

0:28:04.760 --> 0:28:07.919
<v Speaker 3>for a variety of reasons, these patterns can be parallel

0:28:08.119 --> 0:28:14.040
<v Speaker 3>or otherwise surprisingly regular and symmetrical. Another striking pattern of

0:28:14.200 --> 0:28:18.159
<v Speaker 3>jointing in large bodies of rock that might look unnatural

0:28:18.160 --> 0:28:22.320
<v Speaker 3>to some is hexagonal jointing. If you've ever seen columns

0:28:22.359 --> 0:28:26.560
<v Speaker 3>of basalt that have hexagonal shapes, that that's another type

0:28:26.600 --> 0:28:28.960
<v Speaker 3>of strange jointing that doesn't look like that could happen

0:28:28.960 --> 0:28:32.800
<v Speaker 3>in nature, but it does. That's caused by just patterns

0:28:32.840 --> 0:28:35.720
<v Speaker 3>of how certain types of rock cool and then crack

0:28:35.880 --> 0:28:39.040
<v Speaker 3>as they cool. In the case of the tessellated pavements,

0:28:39.080 --> 0:28:42.840
<v Speaker 3>here you get kind of rectangular patterns of cracks. And

0:28:43.040 --> 0:28:45.880
<v Speaker 3>in the time since the jointing occurred in this rock,

0:28:46.000 --> 0:28:49.280
<v Speaker 3>the cracked sedimentary rock has been exposed to the surface

0:28:49.400 --> 0:28:52.959
<v Speaker 3>and the tides which have caused it to erode in

0:28:53.000 --> 0:28:56.880
<v Speaker 3>a way that accentuated the rectangular grade of cracks in

0:28:56.960 --> 0:29:01.760
<v Speaker 3>what's known as pan and loaf formation. So the basic

0:29:01.800 --> 0:29:05.760
<v Speaker 3>difference here is that some of these rectangles seem to

0:29:05.800 --> 0:29:09.040
<v Speaker 3>be sort of raised at the outline and then depressed

0:29:09.080 --> 0:29:12.160
<v Speaker 3>in the middle where they can hold pools of water

0:29:12.280 --> 0:29:15.000
<v Speaker 3>in them, and then other ones seem to be kind

0:29:15.040 --> 0:29:18.120
<v Speaker 3>of raised in the middle and depressed at the outline,

0:29:18.240 --> 0:29:20.360
<v Speaker 3>so in the middle they sort of puff up like

0:29:20.400 --> 0:29:23.080
<v Speaker 3>a maybe like a cobble stone or like the top

0:29:23.120 --> 0:29:26.760
<v Speaker 3>of a loaf of bread rising over the pan. The

0:29:26.800 --> 0:29:30.840
<v Speaker 3>author's right that at areas farther away from the contact

0:29:30.880 --> 0:29:35.360
<v Speaker 3>with the water, the pavement spends a longer time drying

0:29:35.400 --> 0:29:39.800
<v Speaker 3>out during low tide, which gives more opportunity for salt

0:29:39.800 --> 0:29:42.920
<v Speaker 3>crystals to form on top of the rock, and the

0:29:43.040 --> 0:29:46.960
<v Speaker 3>salt crystals erode the rock surface, and the erosion happens

0:29:47.000 --> 0:29:50.280
<v Speaker 3>faster inside the pan than it does in the cracks

0:29:50.360 --> 0:29:53.720
<v Speaker 3>around the pan, you know, forming the rim. So you

0:29:53.840 --> 0:29:56.760
<v Speaker 3>end up with this depressed pan appearance where it can

0:29:56.880 --> 0:30:00.800
<v Speaker 3>hold pools of water. Meanwhile, the loaf formation are closer

0:30:00.840 --> 0:30:04.760
<v Speaker 3>to the water, there's less drying in between tides, less

0:30:04.760 --> 0:30:09.240
<v Speaker 3>salt crystal, less salt crystallization, and more erosion just due

0:30:09.280 --> 0:30:14.400
<v Speaker 3>to water flowing in the cracks in between the rectangles

0:30:14.720 --> 0:30:17.800
<v Speaker 3>and like sand and abrasion eroding those. So you end

0:30:17.880 --> 0:30:22.040
<v Speaker 3>up getting this raised, puffed bread like kind of appearance. Rob,

0:30:22.080 --> 0:30:24.200
<v Speaker 3>I've got another image for you to look at that

0:30:24.360 --> 0:30:27.800
<v Speaker 3>is more of the loaf formation down below here. This

0:30:27.880 --> 0:30:30.160
<v Speaker 3>is the one in black and white, and man, these

0:30:30.280 --> 0:30:32.920
<v Speaker 3>really really do look like human made bricks. But it's

0:30:32.920 --> 0:30:33.880
<v Speaker 3>a natural formation.

0:30:34.600 --> 0:30:37.040
<v Speaker 1>Yeah yeah, I mean, if you just glanced at it,

0:30:37.080 --> 0:30:39.280
<v Speaker 1>even if you I don't know, I guess if you

0:30:39.320 --> 0:30:42.400
<v Speaker 1>looked at it long enough, you might wonder why the

0:30:42.440 --> 0:30:47.640
<v Speaker 1>bricks are not of uniform size, but certainly it's smacks

0:30:47.680 --> 0:30:50.760
<v Speaker 1>of masonry. It smacks of brickwork.

0:30:51.240 --> 0:30:53.920
<v Speaker 3>So that's just one example, but I hope that should

0:30:53.920 --> 0:30:56.520
<v Speaker 3>be a convincing illustration yet again that we should not

0:30:56.760 --> 0:31:01.280
<v Speaker 3>always trust our intuitions about what looks natural and what

0:31:01.440 --> 0:31:06.400
<v Speaker 3>looks intelligently designed. We are presented with example after example

0:31:06.480 --> 0:31:09.320
<v Speaker 3>of things that look like they must be technology, or

0:31:09.360 --> 0:31:11.720
<v Speaker 3>they must be architecture, they must have been built by

0:31:12.120 --> 0:31:17.080
<v Speaker 3>intention and intelligence, but are actually just totally, uncontroversially a

0:31:17.120 --> 0:31:22.600
<v Speaker 3>result of biological evolution or geological and hydrological processes, just

0:31:22.960 --> 0:31:26.080
<v Speaker 3>things that happen in nature without any human intervention or

0:31:26.120 --> 0:31:29.640
<v Speaker 3>alien intervention. So my point there is that without the

0:31:29.720 --> 0:31:33.800
<v Speaker 3>relevant expertise since a marine biology or geology or whatever

0:31:33.800 --> 0:31:39.120
<v Speaker 3>it is, it's easy to sort something into the unexplainable column,

0:31:39.360 --> 0:31:42.520
<v Speaker 3>when in fact it's just like totally looks like something

0:31:42.520 --> 0:31:45.400
<v Speaker 3>that is well known if you happen to know about

0:31:45.440 --> 0:31:46.120
<v Speaker 3>certain things.

0:31:46.760 --> 0:31:54.760
<v Speaker 1>Right.

0:31:56.640 --> 0:31:58.720
<v Speaker 3>But to come back to the sonar image from the

0:31:58.720 --> 0:32:01.920
<v Speaker 3>Baltic Sea, the Baltic Sea nomaly, which again some are

0:32:02.000 --> 0:32:06.000
<v Speaker 3>quick to label an anomaly in need of explanation based

0:32:06.040 --> 0:32:10.360
<v Speaker 3>in Aliens or Atlantis or secret Nazi technology. Again, all

0:32:10.400 --> 0:32:13.840
<v Speaker 3>of this speculation is only possible because we're operating in

0:32:13.880 --> 0:32:17.360
<v Speaker 3>the zone of low resolution. One problem here is that

0:32:17.400 --> 0:32:19.480
<v Speaker 3>you and I and most people looking at this image

0:32:19.560 --> 0:32:22.680
<v Speaker 3>lack context. We don't know much about the Baltic Sea floor.

0:32:22.960 --> 0:32:27.000
<v Speaker 3>We also don't know anything about how sonar images are produced.

0:32:27.640 --> 0:32:31.080
<v Speaker 3>Is it possible that we could get a higher information

0:32:31.200 --> 0:32:35.000
<v Speaker 3>perspective by asking somebody who knows about those things? So

0:32:35.280 --> 0:32:38.280
<v Speaker 3>I came across an article published in February twenty twelve

0:32:38.440 --> 0:32:42.960
<v Speaker 3>in Popular Mechanics called Underwater UFO Get Real Experts Say,

0:32:43.040 --> 0:32:48.160
<v Speaker 3>by Douglas Main. And this article consulted several experts for

0:32:48.320 --> 0:32:52.880
<v Speaker 3>perspective on this sonar image. One was Hanumant Singh, who

0:32:53.000 --> 0:32:55.040
<v Speaker 3>was at the time a researcher with the Woods Hull

0:32:55.080 --> 0:32:58.600
<v Speaker 3>Oceanographic Institute. I think now he's a professor at Northeastern

0:32:58.720 --> 0:33:02.360
<v Speaker 3>University who has a number of research focuses I found,

0:33:02.360 --> 0:33:05.720
<v Speaker 3>including robotics and things in that domain, but also quote

0:33:05.840 --> 0:33:10.880
<v Speaker 3>imaging in visually degraded environments, including underwater and in polar regions.

0:33:11.360 --> 0:33:12.280
<v Speaker 1>Oh that's perfect.

0:33:12.880 --> 0:33:16.280
<v Speaker 3>So what did Singh have to say? About the anomaly well.

0:33:16.360 --> 0:33:19.040
<v Speaker 3>He cautioned that we should not put too much trust

0:33:19.200 --> 0:33:22.000
<v Speaker 3>in the sonar image itself for a number of reasons.

0:33:22.440 --> 0:33:25.120
<v Speaker 3>He says it was created using a type of sonar

0:33:25.160 --> 0:33:29.560
<v Speaker 3>technology called side scan sonar, which is perfectly useful for

0:33:29.680 --> 0:33:34.640
<v Speaker 3>locating large objects like sunken ships, but could potentially introduce

0:33:34.960 --> 0:33:38.520
<v Speaker 3>false details into an image if it's not functioning correctly,

0:33:39.120 --> 0:33:42.080
<v Speaker 3>and he cited several indications in the image itself that

0:33:42.120 --> 0:33:45.040
<v Speaker 3>the sonar should not be trusted. He said that there

0:33:45.080 --> 0:33:49.240
<v Speaker 3>are signs of cross talk between the two different instruments

0:33:49.280 --> 0:33:52.360
<v Speaker 3>that are used to create the image. He says one

0:33:52.480 --> 0:33:56.160
<v Speaker 3>channel is electrically contaminating the other, and this results in

0:33:56.600 --> 0:33:59.240
<v Speaker 3>parts of the image on one side being mirrored and

0:33:59.280 --> 0:34:02.840
<v Speaker 3>reflected on to the other side of the map. He

0:34:02.880 --> 0:34:05.680
<v Speaker 3>also says that the black parallel lines in the image

0:34:05.680 --> 0:34:08.360
<v Speaker 3>I already mentioned these earlier just because I didn't have

0:34:08.360 --> 0:34:11.000
<v Speaker 3>any expertise, but I just noticed that these create the

0:34:11.040 --> 0:34:15.319
<v Speaker 3>false impression that the disc is more made of rectangular

0:34:15.400 --> 0:34:18.839
<v Speaker 3>blocks than it probably actually is. He said that these

0:34:18.880 --> 0:34:21.160
<v Speaker 3>black parallel lines in the image showed that there are

0:34:21.200 --> 0:34:24.040
<v Speaker 3>places where the sonar is dropping out, so that's an

0:34:24.080 --> 0:34:28.160
<v Speaker 3>image quality problem. He also says that the edges of

0:34:28.200 --> 0:34:31.640
<v Speaker 3>the image have lost detail, also showing that the sonar

0:34:31.800 --> 0:34:35.839
<v Speaker 3>is not calibrated properly. This article also consulted someone named

0:34:35.880 --> 0:34:39.440
<v Speaker 3>Charles Paul, who is a senior scientist at the Monterey

0:34:39.480 --> 0:34:42.640
<v Speaker 3>Bay Aquarium Research Institute, who said that even if the

0:34:42.640 --> 0:34:46.360
<v Speaker 3>sonar image is roughly is a roughly accurate picture of

0:34:46.400 --> 0:34:49.080
<v Speaker 3>what's down there, there's no reason to think it's a spaceship.

0:34:49.520 --> 0:34:53.160
<v Speaker 3>It could be, first of all, a roughly circular rock outcropping.

0:34:53.520 --> 0:34:57.520
<v Speaker 3>No reason that's implausible, or he says quote the result

0:34:57.600 --> 0:35:02.640
<v Speaker 3>of fluid or gas venting. Such venting causes inexplicable and

0:35:02.680 --> 0:35:07.080
<v Speaker 3>poorly understood structures like pock marks circular depressions that Paul

0:35:07.120 --> 0:35:09.640
<v Speaker 3>has seen are all around the world. In one area

0:35:09.680 --> 0:35:12.440
<v Speaker 3>off California alone, he says he has mapped more than

0:35:12.520 --> 0:35:16.719
<v Speaker 3>fourteen hundred such pock marks. So gas venting from the

0:35:16.760 --> 0:35:20.239
<v Speaker 3>seafloor can cause unusual formations. That's something you wouldn't know

0:35:20.280 --> 0:35:23.360
<v Speaker 3>if you weren't familiar with looking at the seafloor. Another

0:35:23.400 --> 0:35:26.879
<v Speaker 3>possible explanation, which I thought was very interesting, Remember how

0:35:26.920 --> 0:35:29.560
<v Speaker 3>this thing is actually not all that deep. It's only

0:35:29.600 --> 0:35:33.040
<v Speaker 3>about three hundred feet down, and because it's not all

0:35:33.080 --> 0:35:35.480
<v Speaker 3>that deep, Paul says it could be a pattern created

0:35:35.520 --> 0:35:36.600
<v Speaker 3>by a fishing troll.

0:35:37.080 --> 0:35:37.440
<v Speaker 1>Quote.

0:35:37.680 --> 0:35:40.440
<v Speaker 3>For example, Paul says the jaws or opening of a

0:35:40.480 --> 0:35:44.480
<v Speaker 3>troll could easily have struck the bottom elsewhere and dropped

0:35:44.520 --> 0:35:47.680
<v Speaker 3>a disk like mound of sediment or a trail of

0:35:47.680 --> 0:35:51.560
<v Speaker 3>pebbles that make up the track marks, he says. Another

0:35:51.600 --> 0:35:54.359
<v Speaker 3>option mentioned in this article, Hana mont Singh, even said

0:35:54.400 --> 0:35:57.680
<v Speaker 3>that the original image could have been produced by fish.

0:35:57.719 --> 0:36:00.800
<v Speaker 3>He describes how the use of side scans sonar can

0:36:01.239 --> 0:36:04.200
<v Speaker 3>produce all sorts of confusing images and often has to

0:36:04.239 --> 0:36:07.360
<v Speaker 3>be double checked by passing back again from another angle

0:36:07.480 --> 0:36:09.640
<v Speaker 3>to really figure out what it was you saw on

0:36:09.719 --> 0:36:12.799
<v Speaker 3>the first pass. Now I wanted to mention one more

0:36:12.920 --> 0:36:16.560
<v Speaker 3>article from twenty twelve that addresses this and interviews a

0:36:16.640 --> 0:36:20.120
<v Speaker 3>irrelevant expert who had access to some materials that may

0:36:20.160 --> 0:36:23.920
<v Speaker 3>have been from the object. This article is by the

0:36:23.920 --> 0:36:28.200
<v Speaker 3>science writer Natalie Wolkover. It's from August thirtieth, twenty twelve,

0:36:28.239 --> 0:36:32.279
<v Speaker 3>called Mysterious Baltic Sea object is a glacial deposit, so

0:36:32.360 --> 0:36:36.680
<v Speaker 3>this article was written after the head of this or

0:36:36.719 --> 0:36:38.919
<v Speaker 3>one of the heads of this Ocean X group. Peter

0:36:39.000 --> 0:36:42.240
<v Speaker 3>Lindberg was in the media again and had been making statements,

0:36:42.239 --> 0:36:44.799
<v Speaker 3>I think on a radio program about the nature of

0:36:44.840 --> 0:36:49.560
<v Speaker 3>the seafloor object being very mysterious and unsolved and baffling

0:36:49.600 --> 0:36:54.120
<v Speaker 3>to scientists. He claimed it had stare formations that may

0:36:54.160 --> 0:36:58.680
<v Speaker 3>have been constructed, and it seemed to be being kind

0:36:58.719 --> 0:37:03.000
<v Speaker 3>of ambiguous, but saying things like if this is Atlantis,

0:37:03.040 --> 0:37:08.320
<v Speaker 3>that would be amazing. Now. Apparently the explorers who discovered

0:37:08.320 --> 0:37:12.400
<v Speaker 3>this sonar image at one point gave some rock samples

0:37:12.480 --> 0:37:17.080
<v Speaker 3>to a researcher in Sweden named Vulkar Brukert, who is

0:37:17.320 --> 0:37:21.399
<v Speaker 3>an associate professor of geology at Stockholm University. Gave him

0:37:21.400 --> 0:37:25.120
<v Speaker 3>some rocks for analysis. These rocks I couldn't find a

0:37:25.160 --> 0:37:28.080
<v Speaker 3>lot about exactly how they were sourced, but they allegedly

0:37:28.200 --> 0:37:30.799
<v Speaker 3>came from the object, so I guess they're claiming to

0:37:30.840 --> 0:37:34.360
<v Speaker 3>have collected them on a dive. Brukert was then quoted

0:37:34.440 --> 0:37:38.920
<v Speaker 3>in a Swedish tabloid in a way that ambiguously suggested

0:37:39.000 --> 0:37:42.920
<v Speaker 3>he might be like it's kind of an ambiguous quote.

0:37:42.960 --> 0:37:45.160
<v Speaker 3>He says, you know, oh, it's surprising to find this

0:37:45.680 --> 0:37:49.920
<v Speaker 3>black rock here, and the ambiguity suggests he might be

0:37:50.080 --> 0:37:52.760
<v Speaker 3>signing on to the idea that this object is actually

0:37:52.840 --> 0:37:57.279
<v Speaker 3>quite mysterious and unexplainable by science. But when other journalists

0:37:57.400 --> 0:38:00.680
<v Speaker 3>followed up with him, this same scholar was not of

0:38:00.719 --> 0:38:02.680
<v Speaker 3>that opinion at all, that it was like a baffling

0:38:02.760 --> 0:38:05.480
<v Speaker 3>unexplainable thing. He said that the rocks they gave him,

0:38:05.960 --> 0:38:08.160
<v Speaker 3>whether they came from the object or not, were mostly

0:38:08.239 --> 0:38:12.000
<v Speaker 3>just ordinary seafloor rocks, with one exception, which was a

0:38:12.000 --> 0:38:14.960
<v Speaker 3>piece of basaltic rock, which is made out of hardened

0:38:15.040 --> 0:38:18.120
<v Speaker 3>lava and not normally the kind of rock you'd find

0:38:18.400 --> 0:38:20.319
<v Speaker 3>all over the floor of the Baltic Sea. But it's

0:38:20.320 --> 0:38:24.240
<v Speaker 3>still not all that baffling because rocks get moved around,

0:38:24.400 --> 0:38:27.160
<v Speaker 3>and in this case, it's very likely this kind of

0:38:27.239 --> 0:38:29.120
<v Speaker 3>rock could have been left at the bottom of the

0:38:29.120 --> 0:38:32.320
<v Speaker 3>Baltic Sea by a glacier, Brookert says in a statement

0:38:33.200 --> 0:38:36.680
<v Speaker 3>given for this article. Quote because the whole northern Baltic

0:38:36.760 --> 0:38:40.800
<v Speaker 3>region is so heavily influenced by glacial thawing processes, both

0:38:40.800 --> 0:38:43.719
<v Speaker 3>the feature and the rock samples are likely to have

0:38:44.160 --> 0:38:48.120
<v Speaker 3>formed in connection with glacial and post glacial processes. He wrote,

0:38:48.320 --> 0:38:53.440
<v Speaker 3>possibly these rocks were transported there by glaciers. So this

0:38:53.480 --> 0:38:56.880
<v Speaker 3>is another fascinating thing about nature. You know, nature is

0:38:57.080 --> 0:39:01.640
<v Speaker 3>very weird. Glaciers can get rock stuck in them. They

0:39:01.800 --> 0:39:04.520
<v Speaker 3>pick up a rock from one place, carry that rock

0:39:04.560 --> 0:39:07.080
<v Speaker 3>to another place as the glaciers move. Then when the

0:39:07.120 --> 0:39:11.000
<v Speaker 3>glacier melts, it drops the rock, and this leaves behind

0:39:11.080 --> 0:39:14.120
<v Speaker 3>rocks that are called glacial erratics, rocks that are out

0:39:14.160 --> 0:39:17.120
<v Speaker 3>of place because a glacier carried them to the place

0:39:17.160 --> 0:39:18.160
<v Speaker 3>where they now rest.

0:39:18.680 --> 0:39:21.680
<v Speaker 1>Now, this is obviously a slow process compared to the

0:39:21.760 --> 0:39:25.880
<v Speaker 1>imagined fast process of alien spaceship settling down from the

0:39:25.920 --> 0:39:27.040
<v Speaker 1>bud the bottom of the sea.

0:39:27.600 --> 0:39:30.879
<v Speaker 3>Right, So I would say, based on everything I've read

0:39:30.880 --> 0:39:33.840
<v Speaker 3>about this, we don't really know what the object in

0:39:33.880 --> 0:39:37.920
<v Speaker 3>this sonar image is. But this one geologist suggests that

0:39:38.000 --> 0:39:40.200
<v Speaker 3>the best guess is that it's some sort of rock

0:39:40.239 --> 0:39:43.319
<v Speaker 3>formation left over by the freezing and thawing of glaciers

0:39:43.719 --> 0:39:48.320
<v Speaker 3>from the last glacial maximum, from the last peak of

0:39:48.360 --> 0:39:50.839
<v Speaker 3>the ice age. So I don't think I would sort

0:39:50.880 --> 0:39:54.000
<v Speaker 3>this one exactly like the Eltannan and antenna, where in

0:39:54.040 --> 0:39:56.120
<v Speaker 3>that case I would say it's, you know, ninety nine

0:39:56.200 --> 0:39:59.280
<v Speaker 3>point nine percent certain we know exactly what that image

0:39:59.280 --> 0:40:02.040
<v Speaker 3>is of you have the right context, you can identify it.

0:40:02.760 --> 0:40:05.080
<v Speaker 3>In this case, it seems like there's a little more

0:40:05.080 --> 0:40:08.000
<v Speaker 3>wiggle room. It's like, this is a grainy image. We

0:40:08.120 --> 0:40:11.680
<v Speaker 3>don't know what it was exactly, And there are some

0:40:11.840 --> 0:40:15.760
<v Speaker 3>good candidates, but there's not really enough information to zero

0:40:15.840 --> 0:40:18.680
<v Speaker 3>in on one and be certain and looking for more

0:40:18.719 --> 0:40:21.440
<v Speaker 3>recent sources on this good lord, there are some, but

0:40:21.480 --> 0:40:24.600
<v Speaker 3>they are mostly hosted on like tabloid sites that felt

0:40:24.640 --> 0:40:29.160
<v Speaker 3>like they were just made of high density malware. They

0:40:29.160 --> 0:40:33.560
<v Speaker 3>would make numerous unbelievable sounding claims, like repeating the stuff

0:40:33.560 --> 0:40:36.719
<v Speaker 3>about how like all of the electronics malfunctioned when they

0:40:36.800 --> 0:40:39.879
<v Speaker 3>tried to get near the object again, and they would

0:40:40.000 --> 0:40:42.880
<v Speaker 3>lean heavily on images that appeared to be fake without

0:40:42.920 --> 0:40:47.480
<v Speaker 3>clarifying where the images came from, which I find very annoying. Also,

0:40:47.600 --> 0:40:50.319
<v Speaker 3>they don't appear to like I'm fine with using like

0:40:50.520 --> 0:40:53.400
<v Speaker 3>fake illustrations if it's clearly labeled like this is not

0:40:53.560 --> 0:40:56.600
<v Speaker 3>the object, this is an you know, an artist's imagination.

0:40:57.960 --> 0:41:00.400
<v Speaker 3>But also like they don't appear to add much of

0:41:00.440 --> 0:41:04.640
<v Speaker 3>anything new except additional wild claims from the Internet. For example,

0:41:04.760 --> 0:41:07.600
<v Speaker 3>vague claims I read on some article with no sourcing

0:41:07.640 --> 0:41:10.920
<v Speaker 3>that the object contains metals not possible to produce on Earth,

0:41:11.640 --> 0:41:13.800
<v Speaker 3>So I just I don't know if that's worth addressing.

0:41:14.280 --> 0:41:16.719
<v Speaker 3>But as far as I can tell, this is sort

0:41:16.719 --> 0:41:20.799
<v Speaker 3>of peak low information zone, right. It's an indistinct and

0:41:21.000 --> 0:41:26.880
<v Speaker 3>grainy but weird looking original photo produced with a fragile

0:41:27.000 --> 0:41:30.560
<v Speaker 3>imaging system that is well known to spit out all

0:41:30.640 --> 0:41:34.400
<v Speaker 3>kinds of errors and artifacts, and it is presented to

0:41:34.440 --> 0:41:40.080
<v Speaker 3>the media in a way that encourages interesting unusual explanations, like,

0:41:40.239 --> 0:41:43.520
<v Speaker 3>you know, for example, just drawing the spaceship outline around

0:41:43.520 --> 0:41:45.200
<v Speaker 3>it is kind of like, hey, you know, maybe think

0:41:45.239 --> 0:41:47.680
<v Speaker 3>about it as a spaceship, or saying that it might

0:41:47.719 --> 0:41:50.799
<v Speaker 3>be constructed as if, you know, by an ancient civilization

0:41:50.960 --> 0:41:53.640
<v Speaker 3>or something, and then coming up with a story about

0:41:53.640 --> 0:41:57.760
<v Speaker 3>why you can't produce more high quality images, electrical equipment,

0:41:57.760 --> 0:42:00.640
<v Speaker 3>malfunctions in the vicinity, et cetera. So I don't know.

0:42:00.719 --> 0:42:03.359
<v Speaker 3>I checked in, and it seems like the explorers are

0:42:04.320 --> 0:42:07.200
<v Speaker 3>they had at some point been working on a documentary

0:42:07.280 --> 0:42:10.719
<v Speaker 3>about this, and we're claiming that there would be more

0:42:10.760 --> 0:42:13.000
<v Speaker 3>to come about it. But I would say, I don't know.

0:42:13.040 --> 0:42:15.560
<v Speaker 3>For now, this is it's stuck in that low resolution,

0:42:15.760 --> 0:42:20.040
<v Speaker 3>low information area, and if we were to get better

0:42:20.080 --> 0:42:23.560
<v Speaker 3>information on it, I strongly suspect it would turn out

0:42:23.600 --> 0:42:26.160
<v Speaker 3>to be just a kind of interestingly shaped rock.

0:42:26.560 --> 0:42:28.640
<v Speaker 1>Yeah, it would turn out to be either an interestingly

0:42:28.680 --> 0:42:33.880
<v Speaker 1>shaped rock or there would be nothing. And in a way,

0:42:33.120 --> 0:42:37.440
<v Speaker 1>that's the worst answer, right, because you can always just

0:42:37.600 --> 0:42:41.120
<v Speaker 1>move the goalpost on it. You can say, well, I

0:42:41.200 --> 0:42:45.759
<v Speaker 1>guess the ship moved also was a functional spaceship, and

0:42:45.800 --> 0:42:49.839
<v Speaker 1>so the mystery continues in a way that proves what

0:42:49.920 --> 0:42:52.840
<v Speaker 1>we thought it was. Or hey, if anyone wants to

0:42:52.880 --> 0:42:56.480
<v Speaker 1>take up my Sampo theory, well, clearly some of the

0:42:56.480 --> 0:42:59.760
<v Speaker 1>major powers of this world saw that it was the Sampo,

0:43:00.000 --> 0:43:02.040
<v Speaker 1>and they went and claimed the Sampo, and they are

0:43:02.080 --> 0:43:05.640
<v Speaker 1>busy getting the Sampo back online somewhere to produce, you know,

0:43:05.719 --> 0:43:08.400
<v Speaker 1>unlimited riches. But in either case, you know, it's like,

0:43:09.280 --> 0:43:12.360
<v Speaker 1>like we've been saying, it's it's it's a far simpler

0:43:12.440 --> 0:43:16.680
<v Speaker 1>exercise to turn to explanations for which we have additional

0:43:16.760 --> 0:43:20.560
<v Speaker 1>data that we can We can look at other rock

0:43:20.600 --> 0:43:23.120
<v Speaker 1>formations and say, yes, this is potentially the sort of

0:43:23.160 --> 0:43:25.040
<v Speaker 1>thing that's happening here. We can look at other glacial

0:43:25.080 --> 0:43:28.759
<v Speaker 1>situations and say, yeah, this is potentially the model at

0:43:28.760 --> 0:43:31.799
<v Speaker 1>work here, and we have examples of this model. Whereas

0:43:31.880 --> 0:43:35.360
<v Speaker 1>when you turn to UFOs, when you turn to the

0:43:35.440 --> 0:43:39.640
<v Speaker 1>law City of Atlantis or the Sampo, you know, these

0:43:39.640 --> 0:43:44.640
<v Speaker 1>are not things for which we have any additional reputable

0:43:44.719 --> 0:43:47.440
<v Speaker 1>data to really throw in to compare it to.

0:43:47.800 --> 0:43:51.840
<v Speaker 3>There are no solid examples of those to compare it to. Yeah, exactly,

0:43:52.320 --> 0:43:56.839
<v Speaker 3>there are a lack of dependable analogies, which, yeah, should

0:43:56.960 --> 0:43:59.960
<v Speaker 3>should make you hesitate before resorting to that kind of explanation.

0:44:00.040 --> 0:44:03.160
<v Speaker 3>And then the other thing again is just like when

0:44:03.200 --> 0:44:06.560
<v Speaker 3>you're in the low resolution zone or the low information zone,

0:44:06.880 --> 0:44:09.359
<v Speaker 3>it's okay to just reserve judgment, you know, you can,

0:44:09.520 --> 0:44:12.320
<v Speaker 3>like it's important to acknowledge, like we don't have a

0:44:12.360 --> 0:44:15.200
<v Speaker 3>lot of information here, so you know, it's you can't

0:44:15.200 --> 0:44:16.040
<v Speaker 3>really say what this is.

0:44:16.760 --> 0:44:19.000
<v Speaker 1>Yeah, more information is required.

0:44:19.560 --> 0:44:21.960
<v Speaker 3>Oh and I forgot to mention this until now. But

0:44:22.080 --> 0:44:25.480
<v Speaker 3>also there was an article I found where the divers

0:44:26.160 --> 0:44:30.280
<v Speaker 3>from Ocean X did release some photos allegedly of the objects,

0:44:30.320 --> 0:44:34.080
<v Speaker 3>so not sonar, but like camera photographs allegedly taken of

0:44:34.160 --> 0:44:37.640
<v Speaker 3>the object on a dive. But you can't really see

0:44:37.640 --> 0:44:40.400
<v Speaker 3>what you're looking at rob I've shared a link to

0:44:40.440 --> 0:44:44.040
<v Speaker 3>a CBC article with you here that includes one of

0:44:44.080 --> 0:44:47.160
<v Speaker 3>these photos. And yeah, it just looks like a rock.

0:44:47.280 --> 0:44:50.080
<v Speaker 3>It's like a like a kind of blurry piece of

0:44:50.160 --> 0:44:52.680
<v Speaker 3>rock with like the glare of a flashlight shining off

0:44:52.680 --> 0:44:55.160
<v Speaker 3>of it. So it's not really it doesn't really add

0:44:55.160 --> 0:44:56.959
<v Speaker 3>any information as far as I can tell.

0:44:57.440 --> 0:45:01.160
<v Speaker 1>Hmmm, yeah, I you know, I CBC does great work,

0:45:02.120 --> 0:45:04.960
<v Speaker 1>and I have no reason to doubt that this is

0:45:05.000 --> 0:45:08.279
<v Speaker 1>an actual underwater picture. Yet at the same time, the

0:45:08.719 --> 0:45:10.360
<v Speaker 1>closer I look at it that I get more of

0:45:10.400 --> 0:45:12.560
<v Speaker 1>a feel that this is like skin Like this really

0:45:12.560 --> 0:45:15.520
<v Speaker 1>feels like I feel like I see the crease between

0:45:15.560 --> 0:45:20.520
<v Speaker 1>like thigh and groin taken in a like maybe underwater.

0:45:20.600 --> 0:45:23.719
<v Speaker 1>I don't know, is that a pimple I see? Yeah, yeah,

0:45:23.800 --> 0:45:26.880
<v Speaker 1>I mean just it just speaks to the ambiguity of

0:45:26.920 --> 0:45:29.520
<v Speaker 1>the shot, like it's what is it? It's kind of

0:45:29.560 --> 0:45:30.680
<v Speaker 1>whatever you want it to be.

0:45:31.600 --> 0:45:34.799
<v Speaker 3>In fact, one paragraph in the CBC rite up of

0:45:34.840 --> 0:45:39.000
<v Speaker 3>these photos says, quote the new photos released Friday lacked

0:45:39.040 --> 0:45:42.600
<v Speaker 3>perspective and were apparently taken during the Ocean Explorer team's

0:45:42.719 --> 0:45:43.640
<v Speaker 3>most recent dive.

0:45:44.760 --> 0:45:50.080
<v Speaker 1>Okay, well there you go. Just another piece of evidence

0:45:50.120 --> 0:45:54.279
<v Speaker 1>that could be something but could be absolutely nothing. And

0:45:54.480 --> 0:45:56.399
<v Speaker 1>like again, I just really feel like I'm looking at

0:45:56.640 --> 0:46:00.359
<v Speaker 1>somebody's leg here, Like, isn't it? Is it? I feel

0:46:00.360 --> 0:46:01.759
<v Speaker 1>like I see stretch marks.

0:46:01.520 --> 0:46:03.240
<v Speaker 3>You know, Yeah, I know what you're saying.

0:46:04.040 --> 0:46:06.120
<v Speaker 1>Like I'm not just trying to be a you know,

0:46:06.160 --> 0:46:10.360
<v Speaker 1>a geek here and you know, making fun of somebody's

0:46:10.440 --> 0:46:14.799
<v Speaker 1>UFO information, But this really feels fleshy but almost but

0:46:15.080 --> 0:46:19.719
<v Speaker 1>not like like I'm also like, what's the shape of

0:46:19.760 --> 0:46:21.520
<v Speaker 1>this person? But oh my goodness, I don't know.

0:46:21.600 --> 0:46:24.319
<v Speaker 3>Well, I see exactly what you're saying. Yeah, it does

0:46:24.360 --> 0:46:26.399
<v Speaker 3>look like stretch marks and skin, but it also looks

0:46:26.400 --> 0:46:29.640
<v Speaker 3>like it could be striations in sandstone, if you're true

0:46:29.920 --> 0:46:32.799
<v Speaker 3>bands and sandstone. I'm not even saying that's what it is,

0:46:32.840 --> 0:46:36.200
<v Speaker 3>because once again, for the millionth time, like it's just

0:46:36.280 --> 0:46:38.920
<v Speaker 3>not clear what it is, not enough information to decide.

0:46:39.040 --> 0:46:42.080
<v Speaker 1>Yeah, all right, well, we're gonna go ahead and close

0:46:42.200 --> 0:46:45.040
<v Speaker 1>this episode out, but we're gonna we're gonna continue this

0:46:45.200 --> 0:46:47.920
<v Speaker 1>line of thought in the next episode of Stuff to

0:46:47.960 --> 0:46:51.319
<v Speaker 1>Blow Your Mind on Thursday. We're gonna get into the

0:46:51.360 --> 0:46:55.960
<v Speaker 1>realm of Egyptology and of course, pseudoscience and pseudo history,

0:46:56.160 --> 0:46:58.200
<v Speaker 1>and look at some other examples where if you take

0:46:58.239 --> 0:47:03.120
<v Speaker 1>something of context, if you take something without proper you know,

0:47:03.160 --> 0:47:06.600
<v Speaker 1>expertise applied to some degree, then yeah, you can. You

0:47:06.640 --> 0:47:10.680
<v Speaker 1>can make various interpretations that speak of ancient high tech

0:47:10.719 --> 0:47:15.080
<v Speaker 1>civilizations and alien involvement and whatever it is you happen

0:47:15.120 --> 0:47:17.480
<v Speaker 1>to look for, or even the Sampo, the Sampo moving

0:47:17.520 --> 0:47:20.520
<v Speaker 1>through time and emerging in ancient Egypt.

0:47:20.560 --> 0:47:23.120
<v Speaker 3>I'm sure I really like that you're cementing that the

0:47:23.200 --> 0:47:26.640
<v Speaker 3>Sampo theory is like a new a new major thread,

0:47:26.920 --> 0:47:28.040
<v Speaker 3>a fringe explanation.

0:47:28.640 --> 0:47:31.960
<v Speaker 1>I think it deserves it to due. Yeah, and the

0:47:32.000 --> 0:47:34.279
<v Speaker 1>Sampo's pretty interesting. We could come back. We can come

0:47:34.280 --> 0:47:37.040
<v Speaker 1>back and cover Sampo on both Stuff to Blow your

0:47:37.080 --> 0:47:39.799
<v Speaker 1>Mind and Weird House Cinema, because there's also a great

0:47:39.880 --> 0:47:41.440
<v Speaker 1>movie about the Sampo.

0:47:42.040 --> 0:47:43.680
<v Speaker 3>Okay, I'm gonna have to research this thing.

0:47:44.360 --> 0:47:47.319
<v Speaker 1>There. Actually there's more than one potentially interesting movie about

0:47:47.320 --> 0:47:50.520
<v Speaker 1>the Sampo now that I think about it. Anyway, that'll

0:47:50.520 --> 0:47:52.840
<v Speaker 1>be a tale for another time. So in the meantime,

0:47:52.880 --> 0:47:54.480
<v Speaker 1>if you want to check out other episodes of Stuff

0:47:54.480 --> 0:47:58.200
<v Speaker 1>to Blow your Mind, our Poor Science and Culture episodes

0:47:58.320 --> 0:48:01.239
<v Speaker 1>published on Tuesdays and Thursdays. On Monday's we do listener mail.

0:48:01.520 --> 0:48:04.400
<v Speaker 1>On Wednesdays we do a short form Monster Factor Artifact episode,

0:48:04.440 --> 0:48:06.640
<v Speaker 1>and on Fridays we set aside most serious concerns to

0:48:06.760 --> 0:48:08.880
<v Speaker 1>just talk about a weird film on Weird House.

0:48:08.640 --> 0:48:12.320
<v Speaker 3>Cinemam huge thanks to our excellent audio producer JJ Posway.

0:48:12.560 --> 0:48:14.160
<v Speaker 3>If you would like to get in touch with us

0:48:14.160 --> 0:48:16.800
<v Speaker 3>with feedback on this episode or any other, to suggest

0:48:16.840 --> 0:48:18.920
<v Speaker 3>a topic for the future, or just to say hello,

0:48:19.280 --> 0:48:21.959
<v Speaker 3>you can email us at contact at stuff to Blow

0:48:22.000 --> 0:48:30.440
<v Speaker 3>your Mind dot com.

0:48:30.520 --> 0:48:33.480
<v Speaker 2>Stuff to Blow Your Mind is production of iHeartRadio. For

0:48:33.560 --> 0:48:37.400
<v Speaker 2>more podcasts from iHeartRadio, visit the iHeartRadio app, Apple Podcasts,

0:48:37.480 --> 0:48:53.680
<v Speaker 2>or wherever you're listening to your favorite shows.