WEBVTT - Mazes

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<v Speaker 1>Welcome to Stuff to Blow Your Mind from how Stuff

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<v Speaker 1>Works dot com. Hey, are you welcome to Stuff to

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<v Speaker 1>Blow your Mind? My name is Robert lamp and I'm

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<v Speaker 1>Julie Douglas, and we are republishing a couple of older

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<v Speaker 1>episodes this week. Two episodes that work together and therefore

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<v Speaker 1>had to be republished together, but two episodes that we

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<v Speaker 1>definitely wanted to share with everyone again and share with

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<v Speaker 1>many newer listeners for the first time. Yeah, because mazes

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<v Speaker 1>and labyrinths, these this idea that these physical constructs are

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<v Speaker 1>actually mental constructs. And in addition to this, we wanted

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<v Speaker 1>to mention that pretty soon there's a movie called The

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<v Speaker 1>Maze Runner, which will be released in movie theaters. It is,

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<v Speaker 1>according to Bleeding Cool dot com, yet another post apocalyptic

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<v Speaker 1>world populated by teenagers who are tasked to save the

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<v Speaker 1>world somehow. Yeah, and I was actually just looking at

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<v Speaker 1>it yet it starts the guy from teen Woolf the

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<v Speaker 1>TV show, not not Jason Bateman or Michael not or

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<v Speaker 1>not yea, not Michael j Fox, but the new Team Wolf,

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<v Speaker 1>the one that's uh you see on the side of

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<v Speaker 1>buses and stuff that yeah, he's in and it looks

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<v Speaker 1>pretty cool. It's kind of reminds me a bit of

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<v Speaker 1>the older movie Cube, you know, like a like a

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<v Speaker 1>very uh, you know, dystopian and high tech kind of

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<v Speaker 1>a maze environment. Yeah. I like the premise of it.

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<v Speaker 1>Um in it. Their memories, these teenagers are memories are

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<v Speaker 1>wiped out and they run through mazes like hamsters, later

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<v Speaker 1>discovering in the various truth behind the question why. Yeah,

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<v Speaker 1>and these are based, by the way, on a series

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<v Speaker 1>of young adult novels by James Dashner. Yeah, so we

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<v Speaker 1>hope that you guys enjoy this. It's a maze. Is

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<v Speaker 1>is about, in a way elaborate confinement. It's about confusion,

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<v Speaker 1>It's about being cut off. It's about not knowing which

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<v Speaker 1>way you're going, and which way is the way out,

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<v Speaker 1>and if there is even a way out, if there

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<v Speaker 1>is a limit to the confusing layout that just flows

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<v Speaker 1>out all around you. Now, one thing that's important to

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<v Speaker 1>mention here, and we're gonna we're gonna mention this not

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<v Speaker 1>only in this episode but the part two of this

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<v Speaker 1>series to follow. But essentially, you have mazes and you

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<v Speaker 1>have labyrinths, and very often these words are used interchangeably.

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<v Speaker 1>One would be tempted to say, it's elegant variation, which

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<v Speaker 1>is when you use uh, like when you're talking about

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<v Speaker 1>a wolf, but you use the word dog to describe it.

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<v Speaker 1>You just wanted to mix it up and use a

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<v Speaker 1>different word, but you're actually using a word for a

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<v Speaker 1>different thing. Well, mazes and labyrinth is and isn't quite

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<v Speaker 1>that bad because the overlap between these two terms has

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<v Speaker 1>been around for a while and has become pretty much

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<v Speaker 1>the you know, pretty much a mainstay of the English language.

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<v Speaker 1>So uh, you can't get two up in arms over it.

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<v Speaker 1>But for the purposes of this podcast, and and also

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<v Speaker 1>in scientific purposes, you have mazes, which are a place

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<v Speaker 1>of confusion, a place of beatings on the walls, as

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<v Speaker 1>we're hearing now, and then you have labyrinths and labyrinth

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<v Speaker 1>says we'll discuss in the second podcast more in depth,

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<v Speaker 1>are a place of serenity. That's right. It's really a

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<v Speaker 1>yang and yang proposition here, because yes, maze tangle of

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<v Speaker 1>options choices, right, profusion and the labyrinth neatly laid out

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<v Speaker 1>a meandering path, but one that has a purpose in

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<v Speaker 1>a direction to it. So right now we are going

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<v Speaker 1>to tackle mazes, and as we say, we are podcasting

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<v Speaker 1>today from a construction zone of our maze like office. Um.

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<v Speaker 1>And we should probably get into more or other examples

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<v Speaker 1>of mazes, because when you think of mazes, or at

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<v Speaker 1>least when I do, I tend to think of the

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<v Speaker 1>elaborate hedge mazes popular in the sixteen through the eighteenth centuries. Yes,

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<v Speaker 1>you have basically you can divide mazes up into two

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<v Speaker 1>or three categories. Well, first, there are two basic categories.

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<v Speaker 1>There are mazes that exist in physical space and mazes

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<v Speaker 1>that exist merely as saturn or as you know, is

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<v Speaker 1>something drawn on a sheet of paper. Uh. For the

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<v Speaker 1>most part, we're gonna be talking in this podcast though,

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<v Speaker 1>about actual physical mazes that you traverse physically, and these

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<v Speaker 1>you tend to see landscape mazes and architectural mazes, mazes

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<v Speaker 1>that are made out of you could do dirt, but

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<v Speaker 1>most of the time hedges. And then there are architectural

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<v Speaker 1>mazes whereas it is an actual physical thing walls and

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<v Speaker 1>closing you. Everyone will probably think back to the classic

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<v Speaker 1>Jim Hinson David Bowie starring film Labyrinth, which, despite being

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<v Speaker 1>called Labyrinth, everything in the movie is amaze. Everything is

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<v Speaker 1>about confusing because Sarah has to get to the castle

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<v Speaker 1>at the center so that she can free Toby from

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<v Speaker 1>the Goblin King, but nobody wants her to actually get there.

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<v Speaker 1>The Goblin King doesn't actually want women showing up and

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<v Speaker 1>stealing has stolen babies from him, so and there's a

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<v Speaker 1>neat little number like a Magic Song by David Bowie

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<v Speaker 1>which he's tossing this baby around and by the way,

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<v Speaker 1>he looks like Parker Posey to me in in a

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<v Speaker 1>Tina Turner wig in this sick Yeah, And there's a

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<v Speaker 1>lot of heavy pop synthesizers going on. It's it's pretty

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<v Speaker 1>awesome stuff. It is an awesome movie. But pretty much

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<v Speaker 1>everything you see in there is is a maze from

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<v Speaker 1>the early Stone mazes that Sarah is going through where

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<v Speaker 1>it's very much an architectural maze with walls all around her,

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<v Speaker 1>until later she's going through a landscape maze of hedges.

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<v Speaker 1>Elsewhere people may have encountered mazes in the form of

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<v Speaker 1>corn mazes where someone cuts a maze through the maze

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<v Speaker 1>and nice and you have around Halloween time, that's certainly

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<v Speaker 1>and every year in the news there's always an account

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<v Speaker 1>of a family getting lost in one of those mazes. Oh,

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<v Speaker 1>I haven't I've never seen one of those, and I've

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<v Speaker 1>worked in small papers for quite a while in the past,

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<v Speaker 1>so it's strange that we never had that story. Well,

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<v Speaker 1>and then they're never found again. Are you sure that

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<v Speaker 1>you're just you didn't used to live near a particularly

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<v Speaker 1>bad ads where they really went overboard and making it

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<v Speaker 1>complex and an unescapable No. No, no. And then there's

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<v Speaker 1>like these like sort of evilish children that are dressed

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<v Speaker 1>in amish like clothing. Yes, the children are milling around. Yeah, yeah,

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<v Speaker 1>you've not heard about No, I guess this is this

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<v Speaker 1>is one of your hometown. Yeah, it's pretty common elsewhere

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<v Speaker 1>in uh. In fiction, mazes have factored into Harry Potter

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<v Speaker 1>and the Goblet of Fire, the big climactic scene, and

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<v Speaker 1>that takes place within a maze. Harry's running around completely disoriented,

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<v Speaker 1>doesn't know where he's going, and trying, you know, trying

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<v Speaker 1>to figure out how to escape the maze or make

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<v Speaker 1>it to the center. I believe it was. What I

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<v Speaker 1>like about that maze too, is that the maze is alive,

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<v Speaker 1>the root system is, you know, trying to tangle them

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<v Speaker 1>and pull them in right. And likewise in Labyrinth, the

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<v Speaker 1>maze that Sarah finds herself in is constantly changing their

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<v Speaker 1>like little goblin dudes running around and like changing her

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<v Speaker 1>markings and presumably changing the actual physical layout of the

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<v Speaker 1>of the may behind her. Another fabulous maze uh in

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<v Speaker 1>film is that in The Shining. Oh yeah, now it's

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<v Speaker 1>different from in the book. There there's just some hedge

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<v Speaker 1>animals that are creepy and move when you're not looking

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<v Speaker 1>at them. But in Stanley Kubrick's phenomenal film vision of

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<v Speaker 1>the novel, he incorporates this this maze, this giant hedge maze,

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<v Speaker 1>and there's a model of the hedge maze, and and

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<v Speaker 1>the maze comes to symbolize the house itself because the house,

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<v Speaker 1>the Haunted Overlook Hotel, is also a sort of maze.

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<v Speaker 1>And then, curiously enough, like another maze we're about to discuss,

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<v Speaker 1>there is a deadly person at the deadly entity at

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<v Speaker 1>the center of it. In The Shining, that's Jack Torrence,

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<v Speaker 1>the writer who ends up becoming possessed by the evil

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<v Speaker 1>of the place and then is hunting his family through

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<v Speaker 1>both the maze that is the house and then in

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<v Speaker 1>the actual hedge maze out there in the cold. What

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<v Speaker 1>I really like about that maze too, is that it's

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<v Speaker 1>got those um those feelings of selation, terror and then

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<v Speaker 1>disorientation in that maze. And we'll talk more about that

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<v Speaker 1>in in Our Fear Response, our stress response to um

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<v Speaker 1>as we go through majors. But to me, that captures

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<v Speaker 1>that perfectly. There's also an excellent fictional maze in House

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<v Speaker 1>of Leaves by Mark z Danielski. Basically, the book itself

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<v Speaker 1>is a maze, and there are all these footnotes and

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<v Speaker 1>footnotes upon footnotes, and there's a story within a story

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<v Speaker 1>in a documentary film within a story, and the character himself,

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<v Speaker 1>this guy Navidson, ends up trying to traverse, trying to

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<v Speaker 1>explore this ever changing, featureless, black, otherworldly maze that branches

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<v Speaker 1>out from this haunted house presumably haunted, but you never

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<v Speaker 1>really know exactly what's going on with this place. The

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<v Speaker 1>Name of the Rose by Umberto Echo is pretty great

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<v Speaker 1>and that it features a library that is itself a maze.

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<v Speaker 1>And this is based in large part on your hey

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<v Speaker 1>Lewis Borhes the Library of Babble, where Borhe described an

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<v Speaker 1>infinite library maze that contains not only all books, but

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<v Speaker 1>all possible books, so it just spreads out forever and

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<v Speaker 1>so in the name of the rose umberto Echo creates

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<v Speaker 1>within this mediaval Abbey, this this maze library of forbidden

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<v Speaker 1>and restricted books. In writing about it, he says that

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<v Speaker 1>this is this library is what it's called a rhizome space,

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<v Speaker 1>which means there's there's virtually no into it. You could

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<v Speaker 1>wander this thing forever without finding an exit unless you

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<v Speaker 1>knew how to escape the maze. But perhaps the most

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<v Speaker 1>famous and and just the most iconic maze from from

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<v Speaker 1>myth and fiction and legend is of course the Maze

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<v Speaker 1>of Minos. Yes, and this is the tale of theseus, correct,

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<v Speaker 1>the hero and the minotaur, who is at the center

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<v Speaker 1>of what they call Again there's confusion between labyrinth and maze,

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<v Speaker 1>but it is at the middle of this and is

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<v Speaker 1>waiting for people to come through and devour them. Yes,

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<v Speaker 1>and kind of wandering the halls and howling and the

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<v Speaker 1>maze in this it was commanded to be built by

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<v Speaker 1>King Minos, who has this monstrous son that is the minotaur,

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<v Speaker 1>half man and half animal. Yes, yeah, monstrous flesh eating creature.

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<v Speaker 1>So he has Daedalus, who of course silt the wings

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<v Speaker 1>for his son Icarus. Just you know, the fantastic engineer

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<v Speaker 1>of Hellenistic lore. He's commanded to build it, and in

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<v Speaker 1>fact builds a maze so complicated that he himself has

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<v Speaker 1>trouble escaping from it at one point. But this becomes

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<v Speaker 1>just the sort of the defining idea of amaze, this complex,

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<v Speaker 1>confusing place that you're trapped in, you're trying to escape,

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<v Speaker 1>and then with the Minotaur, you have this added threat

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<v Speaker 1>that you are not alone in this confusing space, this confusing,

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<v Speaker 1>unreal world. There's also something that is searching for you,

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<v Speaker 1>something that or even if it's not searching for you,

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<v Speaker 1>you may run into it. And if you run into it,

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<v Speaker 1>it's all over. Yeah, And we will talk a little

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<v Speaker 1>bit more about the Minotaur as represented by our consciousness

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<v Speaker 1>and a bit and how our mind is a bit

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<v Speaker 1>like a maze. But I did want to mention that

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<v Speaker 1>a a non fictional maze that is probably what you

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<v Speaker 1>could call the mother of mazes UM is known as

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<v Speaker 1>the Hampton Court Maze, and this is outside of London.

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<v Speaker 1>It is really an iconic maze. UM. It is at

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<v Speaker 1>the Hampton Court Palace and it's thought that it was

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<v Speaker 1>designed around six nine, originally planted using horn beam and

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<v Speaker 1>later we planted using you, and it covers a third

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<v Speaker 1>of an acre. It's trapezoid in shape and it is

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<v Speaker 1>the UK's oldest surviving hedge maze. In fact, I'm sure

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<v Speaker 1>listeners some of our resisis and UK have actually experienced

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<v Speaker 1>this firsthand. At the time. It was constructed to amuse

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<v Speaker 1>the ladies and lords of the court, which I think

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<v Speaker 1>is so I love this idea. It's so fascinating to

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<v Speaker 1>me that people have so much time on their hands

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<v Speaker 1>that it wasn't enough to have a palace and have

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<v Speaker 1>all the extravagance of a palace and servants. Then you

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<v Speaker 1>had to create a maze out on your lawn on

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<v Speaker 1>in order to amuse the people within the palace, something

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<v Speaker 1>that would actually um excite fear in your visitors to

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<v Speaker 1>the maze, right, yeah, you were. You lined it yesterday

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<v Speaker 1>when we were talking about it to h to like

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<v Speaker 1>a horror movie in a in an age when you

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<v Speaker 1>didn't have horror movie. Uh uh. And and certainly you

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<v Speaker 1>can also liken it to a roller coaster. It is

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<v Speaker 1>an artificial construction designed to create these feelings of fear

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<v Speaker 1>and anxiety in the individuals who are traversing it. So

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<v Speaker 1>it's interesting to me that the upper class just you know,

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<v Speaker 1>on a social note, that you would be so free

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<v Speaker 1>from concerns or troubles that you would have to create

0:12:41.320 --> 0:12:46.600
<v Speaker 1>this this uh, three D representation of fear to put

0:12:46.640 --> 0:12:49.280
<v Speaker 1>yourself through that experience. Um. And of course we do

0:12:49.320 --> 0:12:52.600
<v Speaker 1>that today with with haunted houses. But what is cool

0:12:52.800 --> 0:12:55.800
<v Speaker 1>about Hampton Court Maze is that this is the maze

0:12:55.920 --> 0:12:58.960
<v Speaker 1>that really helped to inform science. And what I mean

0:12:59.000 --> 0:13:02.560
<v Speaker 1>by that is there was a graduate student named Willard Small.

0:13:02.920 --> 0:13:05.000
<v Speaker 1>He was the first to use a rodent maze to

0:13:05.040 --> 0:13:07.720
<v Speaker 1>study learning, and he did this in nineteen o one,

0:13:07.960 --> 0:13:10.360
<v Speaker 1>and he created a platform about six ft long by

0:13:10.360 --> 0:13:12.840
<v Speaker 1>eight feet wide, covered it with sawdust and then divided

0:13:12.880 --> 0:13:15.960
<v Speaker 1>it into galleries with walls of wire netting, and he

0:13:16.120 --> 0:13:19.520
<v Speaker 1>modeled it on a diagram of the Hedge maze at

0:13:19.559 --> 0:13:23.800
<v Speaker 1>Hampton Court. So this was such a famous maze in

0:13:24.120 --> 0:13:26.800
<v Speaker 1>the minds of everybody, particularly during this ron of the century,

0:13:26.880 --> 0:13:32.040
<v Speaker 1>that it really helped um this particular student to create

0:13:32.120 --> 0:13:35.400
<v Speaker 1>this thing that really took off in science at least

0:13:35.480 --> 0:13:39.160
<v Speaker 1>for a good sixty years. Yeah, because even after they

0:13:39.160 --> 0:13:41.880
<v Speaker 1>stopped using the replica of the Hampton Court Maze, which

0:13:41.960 --> 0:13:44.439
<v Speaker 1>which from above looks. It's it's weirdly shaped, like it's

0:13:44.520 --> 0:13:46.880
<v Speaker 1>kind of like a hacked off pyramid, kind of like

0:13:46.920 --> 0:13:51.679
<v Speaker 1>a a weird battle axe looking design. It's it's strange looking,

0:13:52.040 --> 0:13:55.160
<v Speaker 1>kind of like a robot woman's hips. It's interesting to

0:13:55.160 --> 0:13:59.559
<v Speaker 1>say battle ax because uh, labra is I means yeah,

0:13:59.640 --> 0:14:02.480
<v Speaker 1>acts in and um in Greek, and so that's when

0:14:02.480 --> 0:14:04.920
<v Speaker 1>you look at the root of labyrinth, it is acts.

0:14:05.040 --> 0:14:08.080
<v Speaker 1>But anyway, but even after they stopped using the Hampton Maze,

0:14:08.120 --> 0:14:10.720
<v Speaker 1>they use a simplified version of it called the Elevated

0:14:10.760 --> 0:14:13.520
<v Speaker 1>Plus Maze, which basically look like a plus sign. In

0:14:13.559 --> 0:14:18.440
<v Speaker 1>other words, it's two hallways that they cross over each other. Uh.

0:14:18.520 --> 0:14:20.600
<v Speaker 1>And it's like the simplest may as possible because it

0:14:20.680 --> 0:14:24.760
<v Speaker 1>sends the mouse or whatever that's inside it. It's they

0:14:24.800 --> 0:14:27.400
<v Speaker 1>come to a point where they have three choices. They

0:14:27.400 --> 0:14:29.800
<v Speaker 1>can go left, they can go right, they can go

0:14:29.840 --> 0:14:32.320
<v Speaker 1>forward or well, presumably they could go backwards as well.

0:14:32.560 --> 0:14:34.840
<v Speaker 1>So it's a it's a simplified version of the of

0:14:34.880 --> 0:14:37.680
<v Speaker 1>the maze, the maze and brief you know, but what

0:14:37.800 --> 0:14:41.000
<v Speaker 1>are they trying to to study with all of this? Right?

0:14:41.240 --> 0:14:44.400
<v Speaker 1>It comes back to how a maze makes us feel

0:14:44.600 --> 0:14:46.440
<v Speaker 1>when I've touched on this a little bit already. It's

0:14:47.360 --> 0:14:50.760
<v Speaker 1>when you're inside of a maze, you feel, first of all,

0:14:50.800 --> 0:14:54.920
<v Speaker 1>you feel confined. You're definitely in a strange place. You

0:14:54.920 --> 0:14:57.320
<v Speaker 1>you don't know which way to go. Should I go

0:14:57.400 --> 0:14:59.680
<v Speaker 1>this way, shouldn't go that way? If I go if

0:14:59.720 --> 0:15:01.480
<v Speaker 1>I go this way, am I going to run into

0:15:01.480 --> 0:15:03.600
<v Speaker 1>a dead end? Everyone hates running into a dead end?

0:15:03.960 --> 0:15:06.320
<v Speaker 1>That just said, I mean you think of actual real

0:15:06.400 --> 0:15:08.720
<v Speaker 1>world versions of this, like if you've ever been in

0:15:08.800 --> 0:15:12.200
<v Speaker 1>a um, well, say the haunted like a haunted house.

0:15:12.280 --> 0:15:15.560
<v Speaker 1>Now haunted house is not a complete maze because nobody

0:15:15.600 --> 0:15:18.240
<v Speaker 1>wants to build a professional haunted attraction where people go

0:15:18.320 --> 0:15:20.480
<v Speaker 1>in and have trouble getting out, because, if we discussed

0:15:20.480 --> 0:15:22.880
<v Speaker 1>in our Science of Haunted Houses episode, you've got to

0:15:22.920 --> 0:15:24.920
<v Speaker 1>move a certain amount of people through that haunted house

0:15:24.920 --> 0:15:26.880
<v Speaker 1>to make money. You need people going in, you need

0:15:26.920 --> 0:15:29.960
<v Speaker 1>people going out at a decent click. But at another

0:15:30.000 --> 0:15:32.440
<v Speaker 1>world haunted house in Atlanta, they frequently do have this

0:15:32.520 --> 0:15:35.160
<v Speaker 1>section that's kind of a mirror maze where you do

0:15:35.200 --> 0:15:38.800
<v Speaker 1>at least momentarily become disoriented and not know and you

0:15:38.840 --> 0:15:42.000
<v Speaker 1>don't know which way to go, and so that raises

0:15:42.000 --> 0:15:44.920
<v Speaker 1>your anxiety. You you feel stressful because you're like, well,

0:15:44.960 --> 0:15:46.440
<v Speaker 1>I thought, this is what how do I get out

0:15:46.440 --> 0:15:48.200
<v Speaker 1>of here? Which way am I supposed to be going?

0:15:48.560 --> 0:15:50.960
<v Speaker 1>You know? And I find in those environments too, not

0:15:51.040 --> 0:15:53.400
<v Speaker 1>only another world, but also in like real world environments

0:15:53.440 --> 0:15:56.520
<v Speaker 1>like a museum, there's also that that anxiety where you

0:15:56.560 --> 0:16:00.600
<v Speaker 1>reach like a weird kind of a part of the

0:16:00.680 --> 0:16:03.400
<v Speaker 1>museum where you wonder if this is off limits, like

0:16:03.480 --> 0:16:05.320
<v Speaker 1>maybe they didn't they didn't make it clear enough, And

0:16:05.400 --> 0:16:10.280
<v Speaker 1>I'm wandering into restricted territory or likewise, any new city

0:16:10.320 --> 0:16:12.760
<v Speaker 1>that you're in, you're wandering around and you're wondering, am

0:16:12.800 --> 0:16:16.400
<v Speaker 1>I wandering into a restricted space? Is someone gonna yell

0:16:16.440 --> 0:16:18.360
<v Speaker 1>at me for being here? And I can start getting

0:16:18.360 --> 0:16:21.080
<v Speaker 1>anxious about that because I hated, you know, when I'm

0:16:21.320 --> 0:16:23.640
<v Speaker 1>in trouble somebody's yelling at me? And then second, am

0:16:23.640 --> 0:16:28.080
<v Speaker 1>I wandering into a contested space, which, especially in big cities,

0:16:28.080 --> 0:16:30.240
<v Speaker 1>you're like, am I wandering into a no man's land

0:16:30.320 --> 0:16:34.560
<v Speaker 1>of post apocalyptic violences and face stabbings? You know? I

0:16:34.560 --> 0:16:37.400
<v Speaker 1>I don't know, And that raises your instincts and your

0:16:37.440 --> 0:16:40.120
<v Speaker 1>anxiety and you're just on edge of the whole time.

0:16:40.760 --> 0:16:44.280
<v Speaker 1>Well because in in uh, in my world, I think

0:16:44.280 --> 0:16:48.320
<v Speaker 1>of it as just a microcosm of the minotaur in

0:16:48.320 --> 0:16:52.600
<v Speaker 1>your head already, right, So within our own minds, we

0:16:52.640 --> 0:16:55.200
<v Speaker 1>can think of them as mazes. In particular, we can

0:16:55.200 --> 0:16:58.400
<v Speaker 1>think about the default mode network. UM. This is three

0:16:58.440 --> 0:17:00.960
<v Speaker 1>areas of the brain, the medial pre frontal cortex, the

0:17:01.000 --> 0:17:05.160
<v Speaker 1>medial parietal cortex, and the meteoral temporal lobes. We've talked

0:17:05.160 --> 0:17:08.399
<v Speaker 1>about these before being the default mode network. And this

0:17:08.800 --> 0:17:11.000
<v Speaker 1>is the area of your brain that deals with the

0:17:11.119 --> 0:17:16.399
<v Speaker 1>eye of ourselves, the chattering um sort of subconscious level

0:17:16.440 --> 0:17:18.479
<v Speaker 1>where we sit there and we turn over things that

0:17:18.520 --> 0:17:22.680
<v Speaker 1>concern ourselves and our ego. And this is really where

0:17:22.680 --> 0:17:26.520
<v Speaker 1>you start to see that the mind is like amaze

0:17:26.640 --> 0:17:30.439
<v Speaker 1>in this sense because you're going through these thought loops

0:17:30.480 --> 0:17:33.200
<v Speaker 1>that you've probably gone through a million times in your

0:17:33.240 --> 0:17:35.919
<v Speaker 1>life about certain subjects. They tend to come up in

0:17:36.000 --> 0:17:38.560
<v Speaker 1>this area of the brain, right, these concerns that you

0:17:38.560 --> 0:17:42.240
<v Speaker 1>have usually about yourself, And it's kind of like a

0:17:42.400 --> 0:17:46.280
<v Speaker 1>hyperactive chat room for your brain, and it acts like

0:17:46.280 --> 0:17:48.880
<v Speaker 1>an echo chamber in this sense. And we've talked about

0:17:48.880 --> 0:17:51.960
<v Speaker 1>this before that when you have hyperactivity in this part

0:17:52.000 --> 0:17:55.719
<v Speaker 1>of the brain. It can lead to clinical depression. Right.

0:17:56.359 --> 0:17:59.960
<v Speaker 1>So that's why I say that this default mode net

0:18:00.040 --> 0:18:02.760
<v Speaker 1>work is really something that's maze that we deal with

0:18:02.960 --> 0:18:05.520
<v Speaker 1>every day. Yeah, we sort of we backtrack and we

0:18:05.600 --> 0:18:09.640
<v Speaker 1>wander the confusing corridors of the past. We try and

0:18:09.760 --> 0:18:11.680
<v Speaker 1>skip ahead a little bit and figure out where we're

0:18:11.720 --> 0:18:14.399
<v Speaker 1>going in the future, and for many of us the

0:18:14.400 --> 0:18:16.560
<v Speaker 1>whole time there well, for all of us, there are

0:18:16.640 --> 0:18:18.840
<v Speaker 1>certain minotaurs out there in that maze as well. I mean,

0:18:18.880 --> 0:18:21.920
<v Speaker 1>of course the big one is death. Uh. That beast

0:18:22.000 --> 0:18:25.119
<v Speaker 1>is out there somewhere. Maybe he is around the corner,

0:18:25.600 --> 0:18:27.960
<v Speaker 1>maybe he is on the other side of the maze

0:18:28.119 --> 0:18:31.439
<v Speaker 1>entirely with many many walls between you and it, but

0:18:31.560 --> 0:18:33.760
<v Speaker 1>you know it's there and you always hear it's howling.

0:18:34.000 --> 0:18:35.760
<v Speaker 1>I love that you brought that up, because when I

0:18:35.800 --> 0:18:38.160
<v Speaker 1>was thinking about mazes, and I was thinking about how

0:18:38.160 --> 0:18:42.760
<v Speaker 1>a maze is really a concrete manifestation of our abstract

0:18:43.240 --> 0:18:47.720
<v Speaker 1>mind me, I began to think about Sarah Winchester. We

0:18:47.760 --> 0:18:51.400
<v Speaker 1>have an article that concerns her is the Mystery House. Yeah, yeah,

0:18:51.480 --> 0:18:54.600
<v Speaker 1>she is the Winchester Rifle heiress who at the turn

0:18:54.600 --> 0:18:57.000
<v Speaker 1>of the century believed herself to be haunted by the

0:18:57.080 --> 0:19:00.359
<v Speaker 1>victims of the rifles that her husband's company for used,

0:19:01.040 --> 0:19:04.000
<v Speaker 1>and now she had something traumatic events that happened in

0:19:04.040 --> 0:19:07.160
<v Speaker 1>her life. She lost her child and her husband, and

0:19:07.280 --> 0:19:11.159
<v Speaker 1>after that, for thirty eight years, her house was constantly

0:19:11.240 --> 0:19:15.400
<v Speaker 1>under construction and she was changing the configuration of her

0:19:15.400 --> 0:19:17.919
<v Speaker 1>house really to create a maze. And the reason that

0:19:18.000 --> 0:19:21.160
<v Speaker 1>she did that is she wanted to confuse the spirits,

0:19:21.200 --> 0:19:24.639
<v Speaker 1>the ghosts of the people that she thought were killed

0:19:24.680 --> 0:19:28.040
<v Speaker 1>by those rifles. So if you've ever visited the house,

0:19:28.280 --> 0:19:32.280
<v Speaker 1>this is in San Jose, California, you may have firsthand

0:19:32.320 --> 0:19:35.800
<v Speaker 1>seen that there are false stairways to know where. There

0:19:35.840 --> 0:19:40.120
<v Speaker 1>are something like forty seven chimneys in the house. Um.

0:19:40.240 --> 0:19:42.439
<v Speaker 1>Some of them are built all the way up, some

0:19:42.520 --> 0:19:47.440
<v Speaker 1>of them are not. Some of them actually aren't working chimneys, fireplaces, um.

0:19:47.840 --> 0:19:50.400
<v Speaker 1>And at some point I believe there are five hundred

0:19:50.480 --> 0:19:55.440
<v Speaker 1>rooms constructed that she would have them demolished and then rebuilt.

0:19:56.600 --> 0:19:58.800
<v Speaker 1>So here you go, I mean, here's talking about the

0:19:58.880 --> 0:20:01.800
<v Speaker 1>hyperactivity of this part of the brain that is concerned

0:20:01.960 --> 0:20:07.600
<v Speaker 1>with um, you know, fear and uh, the self. This

0:20:07.680 --> 0:20:11.240
<v Speaker 1>is someone who you can really see her own brain

0:20:11.440 --> 0:20:14.520
<v Speaker 1>being manifested in the design of our house. Well, and

0:20:14.560 --> 0:20:16.399
<v Speaker 1>it's in a way, it's uh, it's kind of just

0:20:16.440 --> 0:20:18.720
<v Speaker 1>another take on the old idea that if you you

0:20:18.800 --> 0:20:21.680
<v Speaker 1>have a criminal that needs to be executed, you hang

0:20:21.760 --> 0:20:25.080
<v Speaker 1>them at a crossroads so that they'll have difficulty finding

0:20:25.119 --> 0:20:27.800
<v Speaker 1>their way back to their hometown where they can haunt

0:20:27.840 --> 0:20:30.080
<v Speaker 1>everybody and be a menace. So, but in what is

0:20:30.080 --> 0:20:33.280
<v Speaker 1>a crossroads but a plus maze, like we discussed earlier,

0:20:33.520 --> 0:20:35.520
<v Speaker 1>you placed the mouse at the center, the rat at

0:20:35.520 --> 0:20:37.560
<v Speaker 1>the center of the plus mays the brat has no

0:20:37.640 --> 0:20:40.800
<v Speaker 1>which no idea which way to go. So presumably the

0:20:40.840 --> 0:20:45.000
<v Speaker 1>ghost of an executed murder is there at the crossroads,

0:20:45.040 --> 0:20:47.480
<v Speaker 1>has no idea what to go. Maybe he locks down

0:20:47.520 --> 0:20:49.800
<v Speaker 1>and doesn't go anywhere. Maybe he heads up in the

0:20:49.800 --> 0:20:53.040
<v Speaker 1>wrong direction. And and this is so cool because again

0:20:53.080 --> 0:20:56.480
<v Speaker 1>this is this idea of disorientation. We're gonna take a

0:20:56.520 --> 0:20:58.080
<v Speaker 1>quick break, but when we get back, we're going to

0:20:58.119 --> 0:21:13.120
<v Speaker 1>talk about anxiety disorientation in mazes. All right, we're back,

0:21:13.560 --> 0:21:15.200
<v Speaker 1>and I do want to mention that is we're getting

0:21:15.240 --> 0:21:18.280
<v Speaker 1>into the way mazes affect our mind in our body.

0:21:18.480 --> 0:21:20.879
<v Speaker 1>Text that we found particularly helpful in this was the

0:21:20.920 --> 0:21:25.119
<v Speaker 1>science of healing places by Esther M. Steinberg. Just a

0:21:25.160 --> 0:21:27.760
<v Speaker 1>fabulous book from beginning to end, and it deals with

0:21:27.800 --> 0:21:31.879
<v Speaker 1>how spaces affect us, how the layout of a space

0:21:32.119 --> 0:21:35.480
<v Speaker 1>or the particulars of an environment can have a beneficial

0:21:35.480 --> 0:21:38.280
<v Speaker 1>effect on us or a detrimental effect on us. And

0:21:38.400 --> 0:21:41.640
<v Speaker 1>in a large sense, the purest distillation of this idea

0:21:41.800 --> 0:21:44.560
<v Speaker 1>is the idea of maze and labyrinth. And in this

0:21:44.600 --> 0:21:47.160
<v Speaker 1>podcast were of course talking about the maze. Uh And

0:21:47.400 --> 0:21:51.359
<v Speaker 1>as you mentioned earlier, it's just this, the mazes is amazing,

0:21:51.840 --> 0:21:56.880
<v Speaker 1>and that it is this kind of perfect physical manifestation

0:21:57.320 --> 0:21:59.800
<v Speaker 1>of an idea, are even more than an idea, just

0:21:59.840 --> 0:22:02.520
<v Speaker 1>like a state of mind, a state of the world.

0:22:02.640 --> 0:22:05.879
<v Speaker 1>Like in a way, the mazes this perfect manifestation of

0:22:05.920 --> 0:22:09.840
<v Speaker 1>the of the human experience in its confusing sense. You know,

0:22:10.119 --> 0:22:11.960
<v Speaker 1>like I said, I it makes me think of the

0:22:11.960 --> 0:22:15.199
<v Speaker 1>obelisk from the Monolith rather from two thousand and one

0:22:15.240 --> 0:22:17.520
<v Speaker 1>of Space Odyssey. You know, it's just that you can

0:22:17.560 --> 0:22:20.440
<v Speaker 1>basically just thinking about it, you can sort of catch

0:22:20.440 --> 0:22:24.399
<v Speaker 1>the hum Yeah. You know, we are talking about mazes

0:22:24.440 --> 0:22:27.640
<v Speaker 1>in a very literal sense today, but if you took

0:22:27.640 --> 0:22:29.919
<v Speaker 1>a bird's eye view of yourself right now, in this

0:22:30.000 --> 0:22:31.840
<v Speaker 1>time and space you would see that you are in

0:22:31.880 --> 0:22:34.480
<v Speaker 1>a maze somewhere. Right, even if you're just walking down

0:22:34.520 --> 0:22:37.600
<v Speaker 1>the city block, you are within a maze. Um. But

0:22:37.840 --> 0:22:42.240
<v Speaker 1>what is so interesting about mazes is this idea that

0:22:42.440 --> 0:22:45.320
<v Speaker 1>in as you say that the purest sense is taking

0:22:45.359 --> 0:22:47.560
<v Speaker 1>all of those different senses of the way that we

0:22:47.640 --> 0:22:52.840
<v Speaker 1>perceive the world in creating this this construct that really

0:22:52.880 --> 0:22:55.639
<v Speaker 1>amplifies all those feelings. And so when we talk about

0:22:55.720 --> 0:23:00.840
<v Speaker 1>new experiences and uh, we talk about how we've received things,

0:23:01.400 --> 0:23:04.920
<v Speaker 1>there's some anxiety that comes along with that. Yeah, Now,

0:23:05.359 --> 0:23:08.359
<v Speaker 1>stress and anxiety. So stress is not a new idea.

0:23:08.440 --> 0:23:11.359
<v Speaker 1>People have been stressed out for ages. For instance, the

0:23:11.560 --> 0:23:15.240
<v Speaker 1>ancient Romans used a word string array, which means to squeeze, tight,

0:23:15.320 --> 0:23:18.159
<v Speaker 1>to graze, to touch, or danger. But it wasn't until

0:23:18.240 --> 0:23:22.520
<v Speaker 1>around the ninety six a Nature article by scientists Hans

0:23:22.600 --> 0:23:25.639
<v Speaker 1>Zeely published this article where you talked about stress in

0:23:25.640 --> 0:23:28.719
<v Speaker 1>the terms of a body's non specific response to an

0:23:28.720 --> 0:23:32.960
<v Speaker 1>external demand. In in in ninety four, physiologist Walter B. Cannon

0:23:33.160 --> 0:23:35.439
<v Speaker 1>for the first time show that animals produce adrenaline in

0:23:35.480 --> 0:23:37.879
<v Speaker 1>response to stress. And this is the first proof that

0:23:38.040 --> 0:23:42.679
<v Speaker 1>environments trigger bodily responses like this and so in the

0:23:42.720 --> 0:23:45.040
<v Speaker 1>decades that follow we learn even more about how the

0:23:45.040 --> 0:23:48.000
<v Speaker 1>brain responds to stress. For instance, that hormones and chemicals

0:23:48.000 --> 0:23:50.040
<v Speaker 1>in the brain are released to deal with stress. Namely,

0:23:50.119 --> 0:23:52.720
<v Speaker 1>we have a stress hormone called c r H that's

0:23:52.960 --> 0:23:56.879
<v Speaker 1>corticotra pent releasing hormone UH, and this forces the pteritary

0:23:56.920 --> 0:23:59.840
<v Speaker 1>gland to pump out more a c t H and

0:24:00.040 --> 0:24:02.720
<v Speaker 1>this travels through the blood to the adrenal glance and

0:24:02.760 --> 0:24:05.600
<v Speaker 1>this makes them pump out cortisol courts. Of course, being

0:24:05.640 --> 0:24:08.000
<v Speaker 1>the stress hormone and all of this is really important.

0:24:08.080 --> 0:24:11.639
<v Speaker 1>You want to be able to tap into this stress response, right,

0:24:11.760 --> 0:24:14.720
<v Speaker 1>this fear response, because that's really what helps us to

0:24:14.800 --> 0:24:18.080
<v Speaker 1>tune into the details in a novel place or situation

0:24:18.240 --> 0:24:21.800
<v Speaker 1>in order to detect the way out to survive in

0:24:21.880 --> 0:24:24.040
<v Speaker 1>some way. That's when we see the whites of our

0:24:24.040 --> 0:24:27.320
<v Speaker 1>eyes getting even larger because we're trying to really pay

0:24:27.359 --> 0:24:31.439
<v Speaker 1>attention to our environments. The problem, of course, comes when

0:24:31.520 --> 0:24:35.680
<v Speaker 1>we're overloaded with the stress response, and when we're in

0:24:36.520 --> 0:24:39.440
<v Speaker 1>this state of fear for longer than we need to be.

0:24:39.520 --> 0:24:42.760
<v Speaker 1>And we'll talk about this in a bit too. UH,

0:24:43.280 --> 0:24:46.920
<v Speaker 1>when the situation doesn't necessarily call for the stress response

0:24:47.040 --> 0:24:50.200
<v Speaker 1>that is elicited right right, because again when the when

0:24:50.200 --> 0:24:52.600
<v Speaker 1>the stress hormones kick in, the nerve cells fired to

0:24:52.680 --> 0:24:57.120
<v Speaker 1>release an adrenaline light nerve chemical called nora pinafine. And

0:24:57.160 --> 0:25:00.640
<v Speaker 1>this is this is when the brain's fear center, the amigla,

0:25:00.720 --> 0:25:05.320
<v Speaker 1>becomes active. And again adrenaline is important, and we'll discuss

0:25:05.359 --> 0:25:06.800
<v Speaker 1>that a little more as we go here. But this

0:25:06.880 --> 0:25:09.280
<v Speaker 1>is how you want to feel inside of a maze,

0:25:09.680 --> 0:25:14.080
<v Speaker 1>because the maze triggers anxiety and stress because of essentially

0:25:14.119 --> 0:25:17.560
<v Speaker 1>four things. According to S. C. Em Steinberg. First of all,

0:25:18.359 --> 0:25:20.720
<v Speaker 1>you're in an architectural maze or even a hedge maze,

0:25:21.800 --> 0:25:23.959
<v Speaker 1>what can you see? What? What are you seeing around you?

0:25:24.000 --> 0:25:27.320
<v Speaker 1>With your site? This key sense of it really just

0:25:27.480 --> 0:25:30.840
<v Speaker 1>whatever's on either side, right. So of course with blinders, yeah,

0:25:30.880 --> 0:25:32.920
<v Speaker 1>it's like blinder here, blinder there. You can see a

0:25:32.920 --> 0:25:34.720
<v Speaker 1>little ways in front of you, turn around, you can

0:25:34.720 --> 0:25:36.360
<v Speaker 1>see a little ways behind you. But for the most part,

0:25:36.440 --> 0:25:39.720
<v Speaker 1>your sense of the world via site is really limited.

0:25:40.480 --> 0:25:42.240
<v Speaker 1>And the next one is one that I never really

0:25:42.240 --> 0:25:44.320
<v Speaker 1>thought about all that much. But you have no clear

0:25:44.359 --> 0:25:47.520
<v Speaker 1>sound to guide you either, because if you're if you're

0:25:47.520 --> 0:25:49.040
<v Speaker 1>in a hedge maze, there's gonna be a certain amount

0:25:49.040 --> 0:25:53.080
<v Speaker 1>of sound buffering, and then if you're in an actual

0:25:53.160 --> 0:25:56.800
<v Speaker 1>architectural maze, you can have sound buffering plus the potential

0:25:56.840 --> 0:25:59.439
<v Speaker 1>for echoes as well, like, for instance, the sound of

0:25:59.440 --> 0:26:04.200
<v Speaker 1>that minotaur is how echoing through the tunnels. So already

0:26:04.480 --> 0:26:06.760
<v Speaker 1>our site, our ability to see the world is a

0:26:06.800 --> 0:26:09.880
<v Speaker 1>significantly altered in. Our ability to to navigate the world

0:26:09.960 --> 0:26:12.760
<v Speaker 1>via sound is significantly altered. Right. And I don't know

0:26:12.800 --> 0:26:14.960
<v Speaker 1>if the listeners can detect this, but there was just

0:26:15.040 --> 0:26:18.080
<v Speaker 1>a bunch of hammering going on, and I was just

0:26:18.119 --> 0:26:20.000
<v Speaker 1>thinking that we're inside of our little maze right now

0:26:20.040 --> 0:26:22.600
<v Speaker 1>inside the podcast. I have no idea what direction that's

0:26:22.440 --> 0:26:24.320
<v Speaker 1>kind I don't either. I can feel it, actually can

0:26:24.359 --> 0:26:25.840
<v Speaker 1>feel it on my feet, but I know it that's

0:26:25.840 --> 0:26:27.359
<v Speaker 1>not under me. I know it's not probably on the

0:26:27.400 --> 0:26:29.840
<v Speaker 1>other side of the wall. But again, here's this idea

0:26:29.920 --> 0:26:32.760
<v Speaker 1>that you can't get your normal sound clues correct. Um,

0:26:33.040 --> 0:26:37.080
<v Speaker 1>you have limited vision, you have a new alien environment. Yeah. Again,

0:26:37.119 --> 0:26:39.159
<v Speaker 1>this is like a maze, like a straight up maze,

0:26:39.200 --> 0:26:42.080
<v Speaker 1>like out of the shining. This is an unreal environment

0:26:42.119 --> 0:26:45.600
<v Speaker 1>and it's like and it's purest sense, it's it maybe

0:26:45.600 --> 0:26:49.000
<v Speaker 1>an analog for confusion in the mind and puzzles of

0:26:49.040 --> 0:26:51.919
<v Speaker 1>the mind. It maybe an analog for potentially confusing environments

0:26:51.960 --> 0:26:54.520
<v Speaker 1>in the natural world, and certainly in the unnatural world

0:26:54.520 --> 0:26:57.080
<v Speaker 1>of cities. But this is its purest sense. It is

0:26:57.119 --> 0:26:59.560
<v Speaker 1>alien in every sense of the word. And the worst

0:26:59.560 --> 0:27:01.639
<v Speaker 1>part of it is you now have choices, and you

0:27:01.680 --> 0:27:05.719
<v Speaker 1>have uncertainty along with that novelty. And think about your

0:27:05.720 --> 0:27:08.760
<v Speaker 1>poor hippocampus. This is the part of your brain that

0:27:08.920 --> 0:27:13.359
<v Speaker 1>is trying to navigate right spatially and is using usually

0:27:13.440 --> 0:27:15.840
<v Speaker 1>using memory to do this. So it's a little bit

0:27:15.880 --> 0:27:17.840
<v Speaker 1>like if you were dropped into a new city and

0:27:17.840 --> 0:27:20.320
<v Speaker 1>you had to find your bearings. What happens, You feel

0:27:20.359 --> 0:27:23.960
<v Speaker 1>stressed out, You feel a little bit more aware, because

0:27:24.000 --> 0:27:25.600
<v Speaker 1>this is part of your brain that's saying I don't

0:27:25.640 --> 0:27:27.399
<v Speaker 1>have a blueprint for this, and I don't know what

0:27:27.600 --> 0:27:30.320
<v Speaker 1>is the right choice. Yeah, like for us, like I

0:27:30.320 --> 0:27:32.159
<v Speaker 1>know when I go to New York City, I certainly

0:27:32.160 --> 0:27:34.000
<v Speaker 1>don't go there enough where I know my way around.

0:27:34.480 --> 0:27:37.720
<v Speaker 1>So when I emerged from a subway out into the street,

0:27:37.760 --> 0:27:39.359
<v Speaker 1>I'll have no idea which way is north, which way

0:27:39.359 --> 0:27:41.000
<v Speaker 1>of south? What does that street sign say out there?

0:27:41.000 --> 0:27:43.240
<v Speaker 1>Which is that one say back there, did I take

0:27:43.320 --> 0:27:46.400
<v Speaker 1>the wrong course? And I completely out of bounds here

0:27:46.600 --> 0:27:48.639
<v Speaker 1>um in regards to where I'm trying to get to

0:27:49.240 --> 0:27:53.080
<v Speaker 1>and and certainly even taking something like Atlanta's Marta every day,

0:27:53.240 --> 0:27:57.320
<v Speaker 1>which is basically a plush plus mark. It's north, north

0:27:57.359 --> 0:28:00.640
<v Speaker 1>and southeast and west, but but still espec fully at

0:28:00.640 --> 0:28:03.600
<v Speaker 1>the at the very center of that the center of confusion,

0:28:04.000 --> 0:28:07.600
<v Speaker 1>which is a place called the five um, you do

0:28:07.720 --> 0:28:11.440
<v Speaker 1>see outsiders and tourists and people who normally don't take

0:28:11.480 --> 0:28:13.719
<v Speaker 1>the train wandering around confused, and you can see they

0:28:14.280 --> 0:28:16.760
<v Speaker 1>feel the anxiety and the stress of coming off them

0:28:16.760 --> 0:28:18.760
<v Speaker 1>because they're like, where am I? Which way am I going?

0:28:19.119 --> 0:28:21.600
<v Speaker 1>And what are all these minotaurs doing here? I was

0:28:21.600 --> 0:28:23.600
<v Speaker 1>gonna say, it's so sad when you see them gobbled

0:28:23.680 --> 0:28:27.480
<v Speaker 1>up in the corners of the station by the minotaurs.

0:28:27.600 --> 0:28:30.200
<v Speaker 1>But this reminds me again of the rats, and back

0:28:30.240 --> 0:28:32.800
<v Speaker 1>to the Hampton Court maze, because again this is the

0:28:32.840 --> 0:28:36.399
<v Speaker 1>maze that inspired the elevated plus line maze. And the

0:28:36.520 --> 0:28:39.680
<v Speaker 1>reason why rats were studied in this configuration is because

0:28:39.680 --> 0:28:42.720
<v Speaker 1>it's really easy to study anxiety in this, as you

0:28:42.800 --> 0:28:45.200
<v Speaker 1>have pointed out, Because you want to make an animal

0:28:45.240 --> 0:28:47.560
<v Speaker 1>feel anxiety, it's just bamed. Put them in that space

0:28:47.720 --> 0:28:51.000
<v Speaker 1>and the environment makes them feel it. And the reason

0:28:51.040 --> 0:28:54.160
<v Speaker 1>why rats had such a run with these mazes, so

0:28:54.240 --> 0:28:58.840
<v Speaker 1>to speak, is because you know, pharmacological studies began with

0:28:58.920 --> 0:29:01.680
<v Speaker 1>us to see if they to use certain substances to

0:29:01.800 --> 0:29:04.640
<v Speaker 1>reduce that anxiety, and so they had rats run these

0:29:04.680 --> 0:29:08.040
<v Speaker 1>mazes again and again. In fact, rats became the gold

0:29:08.080 --> 0:29:12.640
<v Speaker 1>standard of animals to use in psychology experiments. So again,

0:29:12.760 --> 0:29:15.680
<v Speaker 1>what Esther Serberg is saying that when you have all

0:29:15.720 --> 0:29:18.280
<v Speaker 1>of these different elements, you have a novelty, you have

0:29:18.360 --> 0:29:21.320
<v Speaker 1>a restriction in sight and sound, and you have in

0:29:21.480 --> 0:29:25.080
<v Speaker 1>the case of the elevated plus sign elevation to throw

0:29:25.120 --> 0:29:28.600
<v Speaker 1>into that. Uh, the rat will actually freeze at these

0:29:28.640 --> 0:29:32.600
<v Speaker 1>points that offer what she says, the most frightening combination

0:29:32.720 --> 0:29:37.640
<v Speaker 1>of choices available. Yeah, and we're like freezing. We're talking

0:29:37.680 --> 0:29:41.880
<v Speaker 1>increased defication, elevations of cortisol, the stress hormone in the blood.

0:29:42.360 --> 0:29:44.960
<v Speaker 1>And it isn't vital to point out that it's important

0:29:44.960 --> 0:29:47.880
<v Speaker 1>to have that stress hormone. Um, it helps us solve

0:29:47.920 --> 0:29:51.120
<v Speaker 1>the maze if if balanced, It focuses our attention, it

0:29:51.120 --> 0:29:54.360
<v Speaker 1>gives us energy, It raises our awareness of the surroundings

0:29:54.400 --> 0:29:56.920
<v Speaker 1>so that we notice the small details and they lead

0:29:57.080 --> 0:29:59.040
<v Speaker 1>to our escape. Do you think of any story where

0:29:59.040 --> 0:30:01.480
<v Speaker 1>an individual is in h maze, what do they have

0:30:01.520 --> 0:30:03.320
<v Speaker 1>to do? They have to their their own guard. They

0:30:03.400 --> 0:30:05.480
<v Speaker 1>might have to face a minotaur for crying out loud,

0:30:05.840 --> 0:30:08.160
<v Speaker 1>But then they also have to be super observant because

0:30:08.360 --> 0:30:10.920
<v Speaker 1>especially if the maze is kind of featureless, right, Uh,

0:30:11.040 --> 0:30:13.240
<v Speaker 1>maybe they're marking stuff on the walls with chalk, or

0:30:13.240 --> 0:30:16.920
<v Speaker 1>they're using string, whatever, but they you have to You

0:30:16.960 --> 0:30:21.320
<v Speaker 1>can't just calmly walk through. This is a confusing, challenging environment. Again,

0:30:21.360 --> 0:30:24.000
<v Speaker 1>it's the representation of all the confusion and risks in

0:30:24.040 --> 0:30:27.160
<v Speaker 1>the real world and you're feeling at all legitimately in

0:30:27.200 --> 0:30:30.560
<v Speaker 1>the maze. Yeah. And she talks about this dose effect

0:30:30.720 --> 0:30:33.960
<v Speaker 1>and this beneficial stress response as opposed to something that

0:30:34.000 --> 0:30:38.240
<v Speaker 1>becomes detrimental and uh. In the book, she talks about

0:30:38.440 --> 0:30:42.480
<v Speaker 1>Gary Aston Jones. He's a neuroscientist at the University of Pennsylvania,

0:30:42.800 --> 0:30:45.440
<v Speaker 1>and what he did is he embedded electrodes into the

0:30:45.480 --> 0:30:50.040
<v Speaker 1>brains of monkeys, specifically a place called the locusts Serulius.

0:30:50.400 --> 0:30:53.720
<v Speaker 1>And this is the region that governs vigilance, focused attention,

0:30:53.840 --> 0:30:58.040
<v Speaker 1>and the adrenaline component of the stress response. And what

0:30:58.280 --> 0:31:01.280
<v Speaker 1>happened is that when the monkeys were relaxed, there was

0:31:01.320 --> 0:31:03.720
<v Speaker 1>just a little bit of nerve cell firing in this

0:31:03.840 --> 0:31:06.720
<v Speaker 1>part of the brain, But when they were focusing on

0:31:06.800 --> 0:31:09.840
<v Speaker 1>something like pressing a lever to obtain a pellet of food,

0:31:10.160 --> 0:31:12.160
<v Speaker 1>there was a lot of nerve cell firing in the

0:31:12.200 --> 0:31:15.160
<v Speaker 1>locust surrelius. So this is a good thing, right. You

0:31:15.200 --> 0:31:18.720
<v Speaker 1>see the monkey performing at optimal levels under stress to

0:31:18.720 --> 0:31:22.120
<v Speaker 1>a certain degree, but when the researchers stressed them a

0:31:22.200 --> 0:31:25.560
<v Speaker 1>lot all of the nerve cells began firing in this

0:31:25.880 --> 0:31:30.920
<v Speaker 1>Sisternberg is what led to the monkey failing at the

0:31:31.040 --> 0:31:35.959
<v Speaker 1>task that the researchers were putting them to. So again,

0:31:36.080 --> 0:31:39.920
<v Speaker 1>it is this overloaded of circuitry in the stress response

0:31:40.000 --> 0:31:44.080
<v Speaker 1>that makes us freeze at times. Yeah, Steinberg compares it

0:31:44.120 --> 0:31:46.320
<v Speaker 1>to a U shaped curve. Think of it this way.

0:31:47.080 --> 0:31:48.719
<v Speaker 1>You have a speech to give, kind of like our

0:31:48.800 --> 0:31:52.200
<v Speaker 1>keynote that we gave in miny Hapolists. So if you

0:31:52.240 --> 0:31:55.040
<v Speaker 1>want to go in there with a certain amount of

0:31:55.040 --> 0:31:57.800
<v Speaker 1>of of energy, right, you're about to give a keynote.

0:31:57.840 --> 0:31:59.600
<v Speaker 1>You don't want to be like I just woke up.

0:31:59.760 --> 0:32:02.120
<v Speaker 1>You know, you gotta Yeah, you want to have a

0:32:02.120 --> 0:32:06.880
<v Speaker 1>certain amount of energy. So this you shaped curve, it's

0:32:07.000 --> 0:32:10.880
<v Speaker 1>like a little hill. Okay, So as our anxiety rises

0:32:11.320 --> 0:32:13.200
<v Speaker 1>up towards the middle of this hill, at the very

0:32:13.240 --> 0:32:15.760
<v Speaker 1>top of that hill, that is like prime keynote territory.

0:32:16.120 --> 0:32:19.560
<v Speaker 1>You're you're the maximum amount of energy and anxiety and

0:32:19.600 --> 0:32:22.320
<v Speaker 1>stress that will allow you to get in there and

0:32:22.360 --> 0:32:23.920
<v Speaker 1>just kill you know, to just get in there and

0:32:23.960 --> 0:32:26.719
<v Speaker 1>deliver on all the front you're alert and focus, right.

0:32:27.240 --> 0:32:30.240
<v Speaker 1>But then is that if that anxiety builds past that point,

0:32:30.720 --> 0:32:33.480
<v Speaker 1>then it begins to dip down. Uh, and at the

0:32:33.480 --> 0:32:37.760
<v Speaker 1>bottom of that hill is freezing up, pooping yourself and

0:32:37.800 --> 0:32:40.720
<v Speaker 1>falling off the stage like utter a complete so much

0:32:40.760 --> 0:32:43.560
<v Speaker 1>stress over it that you cannot even function at a

0:32:43.560 --> 0:32:46.840
<v Speaker 1>basic human level. And then everywhere between the peak of

0:32:46.840 --> 0:32:48.360
<v Speaker 1>that hill and the bottom there you know, all the

0:32:48.360 --> 0:32:51.000
<v Speaker 1>other things that can happen where all that speech didn't

0:32:51.040 --> 0:32:53.200
<v Speaker 1>really go too well. My nerves were a little fraid,

0:32:53.280 --> 0:32:57.120
<v Speaker 1>you know. So you shaped curve, and so the ideally

0:32:57.120 --> 0:33:00.240
<v Speaker 1>if you're in the maze, you want to uh be

0:33:00.320 --> 0:33:02.400
<v Speaker 1>somewhere near the top of that curve, at the top

0:33:02.440 --> 0:33:05.120
<v Speaker 1>of that hill, because that is the mindset that you

0:33:05.160 --> 0:33:08.880
<v Speaker 1>need to solve the maze, and it's the mindset that

0:33:08.920 --> 0:33:11.720
<v Speaker 1>your body is going for, Like, that's where you're that's

0:33:11.760 --> 0:33:13.880
<v Speaker 1>why you're having these responses because the body is like,

0:33:14.560 --> 0:33:17.680
<v Speaker 1>this is confusing. Let's get in maze solving mode. Well,

0:33:17.720 --> 0:33:20.760
<v Speaker 1>and here's the deal. If if just some practical advice here,

0:33:20.920 --> 0:33:23.240
<v Speaker 1>if anybody is going to give a keynote address and

0:33:23.240 --> 0:33:25.280
<v Speaker 1>they feel like they are about to go down the

0:33:25.400 --> 0:33:31.320
<v Speaker 1>hill into self defecation, take that moment to actually stand

0:33:31.320 --> 0:33:34.880
<v Speaker 1>in a powerful pose. We talked about this before, um

0:33:34.920 --> 0:33:37.720
<v Speaker 1>because this pose, if if you stand in it for

0:33:37.760 --> 0:33:42.080
<v Speaker 1>two minutes or more, we'll actually decrease your cortisol stress

0:33:42.200 --> 0:33:45.560
<v Speaker 1>levels and increase your testosterone. Increase of the testosterone is

0:33:45.600 --> 0:33:48.360
<v Speaker 1>important because that helps your confidence. The lowering of the

0:33:48.440 --> 0:33:50.760
<v Speaker 1>cortisol stress means that you will not poop your pants.

0:33:51.240 --> 0:33:53.400
<v Speaker 1>So just a little f y either. So what other

0:33:53.480 --> 0:33:56.640
<v Speaker 1>methods are at our disposal for escaping a maze? Solving

0:33:56.640 --> 0:33:58.320
<v Speaker 1>a maze? How are we going to get out of

0:33:58.360 --> 0:34:00.160
<v Speaker 1>dis maze and somehow make it back to our our

0:34:00.240 --> 0:34:04.719
<v Speaker 1>chairs and our desks and presumably our families and homes. Okay, well, um,

0:34:04.800 --> 0:34:07.840
<v Speaker 1>here is what many people say is the best way

0:34:07.880 --> 0:34:10.560
<v Speaker 1>to solve a maze, and it's called the right hand trick,

0:34:10.640 --> 0:34:12.919
<v Speaker 1>but sometimes called the left hand trick because doesn't really

0:34:12.960 --> 0:34:15.839
<v Speaker 1>matter which hand. You just keep a hand on one

0:34:15.880 --> 0:34:18.600
<v Speaker 1>wall and it doesn't matter which one, just pick left

0:34:18.680 --> 0:34:20.960
<v Speaker 1>or right when you enter, and then you follow the

0:34:21.000 --> 0:34:25.120
<v Speaker 1>path and keep that hand as you are following that

0:34:25.160 --> 0:34:27.880
<v Speaker 1>path this way, if you get to a dead end,

0:34:27.880 --> 0:34:30.640
<v Speaker 1>you can negotiate it by just following the three walls

0:34:30.719 --> 0:34:33.120
<v Speaker 1>and then moving back the way that you came out,

0:34:33.239 --> 0:34:38.080
<v Speaker 1>and eventually you will find the exit. This is the idea,

0:34:38.440 --> 0:34:41.560
<v Speaker 1>all right. Now, this usually works with most mazes, but

0:34:41.760 --> 0:34:45.160
<v Speaker 1>if the maze has a central blank area occupied by

0:34:45.239 --> 0:34:48.640
<v Speaker 1>second maze, then your toast, it's not gonna work. Well, certainly,

0:34:48.680 --> 0:34:52.719
<v Speaker 1>you can follow theseus's advice and have some yarn with

0:34:52.800 --> 0:34:54.680
<v Speaker 1>you or some string and throw that behind you and

0:34:54.719 --> 0:34:57.239
<v Speaker 1>just hope that nothing is going to follow in your

0:34:57.239 --> 0:35:00.360
<v Speaker 1>wake to disrupt the path you're setting for your self.

0:35:00.840 --> 0:35:03.040
<v Speaker 1>In the Name of the Rose, the character of Brother

0:35:03.040 --> 0:35:05.480
<v Speaker 1>William of Baskerville says to find the way out of

0:35:05.520 --> 0:35:07.760
<v Speaker 1>a labyrinth, that there is only one means at every

0:35:07.800 --> 0:35:10.880
<v Speaker 1>new junction, never seen before. The path we have taken

0:35:10.880 --> 0:35:13.920
<v Speaker 1>will be marked with three signs. If because of previous

0:35:13.920 --> 0:35:16.160
<v Speaker 1>signs on some of the paths of the junction, you

0:35:16.160 --> 0:35:18.759
<v Speaker 1>see that the junction has already been visited, you will

0:35:18.800 --> 0:35:20.880
<v Speaker 1>make only one mark on the path you have taken.

0:35:21.120 --> 0:35:23.840
<v Speaker 1>If all the apertures have already been marked, then you

0:35:23.960 --> 0:35:26.560
<v Speaker 1>must retrace your steps. And he continues a little bit

0:35:26.600 --> 0:35:28.800
<v Speaker 1>on this line and then add so that the younger

0:35:29.040 --> 0:35:31.600
<v Speaker 1>monk that he's he's taking with him on this journey, says,

0:35:31.640 --> 0:35:33.440
<v Speaker 1>how do you know that? Are you an expert on labyrinth?

0:35:33.520 --> 0:35:35.360
<v Speaker 1>And he says, no, I'm citing an ancient text I

0:35:35.400 --> 0:35:38.080
<v Speaker 1>once read and and so asked. And by observing this rule,

0:35:38.120 --> 0:35:40.640
<v Speaker 1>you get out. And he says, almost never as far

0:35:40.680 --> 0:35:42.200
<v Speaker 1>as I know. But we will still try it all

0:35:42.239 --> 0:35:46.640
<v Speaker 1>the same. So, so you're gonna have to be patient

0:35:46.719 --> 0:35:49.200
<v Speaker 1>with the maze, I guess, And you're gonna have to

0:35:49.239 --> 0:35:53.680
<v Speaker 1>You're gonna have to remain calm, but alert, be very

0:35:53.719 --> 0:35:56.800
<v Speaker 1>aware of your surroundings, and uh, and don't be afraid

0:35:56.840 --> 0:36:01.000
<v Speaker 1>to make some marks and notations. Um, and whether thoughts

0:36:01.000 --> 0:36:04.120
<v Speaker 1>of comfort here? One is that we have learned this before,

0:36:04.120 --> 0:36:06.680
<v Speaker 1>We've talked about this, Uh, that a rat's brain during

0:36:06.719 --> 0:36:10.120
<v Speaker 1>sleep sometimes mimics what happens during the day. So rats

0:36:10.200 --> 0:36:13.600
<v Speaker 1>and a maze, you can actually see the specific patterns

0:36:13.640 --> 0:36:16.440
<v Speaker 1>of neurons fired in the rats brains while running a

0:36:16.520 --> 0:36:19.640
<v Speaker 1>lab maze that appeared that day what um and then

0:36:19.719 --> 0:36:23.840
<v Speaker 1>during ram sleep for those rats. So in other words,

0:36:24.200 --> 0:36:26.920
<v Speaker 1>rats can dream about the maze that they've been in

0:36:27.120 --> 0:36:29.359
<v Speaker 1>and they can try to figure out a better way

0:36:29.360 --> 0:36:31.920
<v Speaker 1>to approach it next time, so they can learn to

0:36:32.080 --> 0:36:34.879
<v Speaker 1>navigate a maze given maze, they can actually, Yeah, they

0:36:34.880 --> 0:36:36.399
<v Speaker 1>can be trained to do this some part of humans.

0:36:36.480 --> 0:36:38.239
<v Speaker 1>Do any even who lives in a city, has learned

0:36:38.239 --> 0:36:40.560
<v Speaker 1>to navigate amaze. Yeah, and part of this training, of course,

0:36:40.600 --> 0:36:42.400
<v Speaker 1>has to do with rem sleep and going over this

0:36:42.480 --> 0:36:45.319
<v Speaker 1>material again and again. So just that that to me

0:36:45.400 --> 0:36:47.360
<v Speaker 1>is very comforting when I think about getting out of

0:36:47.400 --> 0:36:50.080
<v Speaker 1>a maze. And if you are an amazing and you're

0:36:50.080 --> 0:36:52.799
<v Speaker 1>feeling lots of inks, maybe you're in a city, a

0:36:52.800 --> 0:36:55.640
<v Speaker 1>new city, or a true maze itself, or you're drawing

0:36:55.680 --> 0:36:58.880
<v Speaker 1>amaze or trying to get out of one that's on

0:36:58.920 --> 0:37:01.520
<v Speaker 1>a piece of paper. Uh, here's what you should do.

0:37:01.960 --> 0:37:05.640
<v Speaker 1>You should start to think about the bunny healthy music

0:37:06.239 --> 0:37:09.560
<v Speaker 1>because this apparently is very helpful. I think it decreases anxiety.

0:37:09.560 --> 0:37:11.279
<v Speaker 1>And I say this because I watched the clip of

0:37:11.280 --> 0:37:13.760
<v Speaker 1>the Shining that was scored to the Benny Healthy music

0:37:14.280 --> 0:37:16.160
<v Speaker 1>and it was far less frightening. And if you want

0:37:16.160 --> 0:37:18.120
<v Speaker 1>to see that, check out the blog post that accompanies

0:37:18.160 --> 0:37:20.480
<v Speaker 1>this this podcast episode. All right, well, I think I

0:37:20.560 --> 0:37:23.160
<v Speaker 1>hear the minotaur calling, so we probably need to wrap

0:37:23.160 --> 0:37:26.239
<v Speaker 1>this up. I do want to close out with a

0:37:26.320 --> 0:37:29.240
<v Speaker 1>poem by your hey, Lewis Borees, who again was obsessed

0:37:29.239 --> 0:37:32.239
<v Speaker 1>with mazes and labyrinths and mirrors and all matter of

0:37:32.400 --> 0:37:36.040
<v Speaker 1>mentally complex arrangements. And this is his poem called the

0:37:36.120 --> 0:37:39.640
<v Speaker 1>Labyrinth Budget. It really sums up the feeling of being

0:37:39.680 --> 0:37:43.120
<v Speaker 1>an a maze. Zeus himself could not undo the web

0:37:43.239 --> 0:37:46.279
<v Speaker 1>of stone closing around me. I've forgotten the men I

0:37:46.400 --> 0:37:49.680
<v Speaker 1>was before. I follow the hated path of monotonous walls.

0:37:49.719 --> 0:37:53.280
<v Speaker 1>That is my destiny, severe galleries which curve in secret

0:37:53.320 --> 0:37:56.640
<v Speaker 1>circles to the end of the years, parapets cracked by

0:37:56.640 --> 0:38:00.000
<v Speaker 1>the day's usury. In the pale dust, I have discerned

0:38:00.000 --> 0:38:03.480
<v Speaker 1>earned signs that frightened me. In the concave evenings, the

0:38:03.560 --> 0:38:06.320
<v Speaker 1>air has carried a roar toward me, or the echo

0:38:06.400 --> 0:38:09.400
<v Speaker 1>of a desolate How I know there is another in

0:38:09.400 --> 0:38:12.120
<v Speaker 1>the shadows whose fate it is to wear out the

0:38:12.160 --> 0:38:15.680
<v Speaker 1>long solitudes, which weave and unweave this hades, and to

0:38:15.840 --> 0:38:18.880
<v Speaker 1>long for my blood and devour my death. Each of

0:38:18.920 --> 0:38:21.520
<v Speaker 1>us seeks the other. If only this were the final

0:38:21.640 --> 0:38:27.800
<v Speaker 1>day of waiting. So that you have it, we have

0:38:28.000 --> 0:38:31.600
<v Speaker 1>escaped from the maze, and in our next episode we

0:38:31.680 --> 0:38:35.280
<v Speaker 1>will explore the labyrinth. That's right. They to the yang,

0:38:35.440 --> 0:38:38.480
<v Speaker 1>and it is a very different beast here, so do

0:38:38.680 --> 0:38:41.840
<v Speaker 1>check it out. In the meantime, you can always check

0:38:42.040 --> 0:38:45.399
<v Speaker 1>us out in several different places. Yes, Stuff to Blow

0:38:45.440 --> 0:38:47.600
<v Speaker 1>your Mind dot com. That is the mothership, that is

0:38:47.640 --> 0:38:50.520
<v Speaker 1>where all the podcast episodes live, way back to the

0:38:50.600 --> 0:38:53.600
<v Speaker 1>very beginning. You'll find our blog post. You'll find our videos.

0:38:53.600 --> 0:38:56.080
<v Speaker 1>You'll find links out to our various social media accounts

0:38:56.160 --> 0:39:02.359
<v Speaker 1>including Facebook, Twitter, Tumbler, Google Plus, uh Soundclouds. Also mind

0:39:02.400 --> 0:39:04.879
<v Speaker 1>Stuff Show on YouTube. That's their YouTube account. Go check

0:39:04.880 --> 0:39:06.879
<v Speaker 1>out our videos there, follow us to support the show

0:39:07.280 --> 0:39:10.600
<v Speaker 1>and Julie. If people want to email us, how might

0:39:10.640 --> 0:39:13.160
<v Speaker 1>they go about that? Oh, well, they can send it

0:39:13.160 --> 0:39:15.920
<v Speaker 1>through the maze of fiber optics, and they can do

0:39:15.960 --> 0:39:18.839
<v Speaker 1>it by sending an email to blow the mind at

0:39:18.920 --> 0:39:24.480
<v Speaker 1>Discovery dot com for more on this and thousands of

0:39:24.480 --> 0:39:32.840
<v Speaker 1>other topics. Is it How Stuff Works dot com