WEBVTT - From the Vault: Regression to the Mean

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<v Speaker 1>Hey, welcome to Stuff to Blow Your Mind. My name

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<v Speaker 1>is Robert Lamb and I'm Joe McCormick. And it's Saturday.

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<v Speaker 1>Time to go into the vault. This episode originally published

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<v Speaker 1>on August three, and it's called Regression to the Mean,

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<v Speaker 1>which is about regression to the mean. Uh, it's an

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<v Speaker 1>episode about a statistical phenomenon. But don't don't don't run away.

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<v Speaker 1>It's actually, I think super interesting and having this idea

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<v Speaker 1>in your toolkit really helps you understand the information that

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<v Speaker 1>you encounter in the world, uh much better. Absolutely, So

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<v Speaker 1>let's dive right in. Welcome to stot to Blow Your

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<v Speaker 1>Mind production of My Heart Radio. Hey, welcome to Stuff

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<v Speaker 1>to Blow Your Mind. My name is Robert Lamb and

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<v Speaker 1>I'm Joe McCormick. And in today this episode, we are

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<v Speaker 1>going to be focusing on a topic that is already

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<v Speaker 1>something that's very well known to people who are familiar

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<v Speaker 1>with quantitative research and statistics, but less known to the

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<v Speaker 1>general public. And uh, and I think that's a tragedy

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<v Speaker 1>because it's an idea that should really be part of

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<v Speaker 1>everybody's basic critical thinking tool kit, no matter what your

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<v Speaker 1>job is. And so in order to introduce this concept.

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<v Speaker 1>I thought it would be best to start with a

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<v Speaker 1>with a direct illustration from the real world of people

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<v Speaker 1>reaching incorrect conclusions by not understanding the subject of today's episode.

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<v Speaker 1>And so the illustration I want to start with is

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<v Speaker 1>an interesting story told by the psychologist Daniel Kaneman that's

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<v Speaker 1>about the illusory power of screaming at pilots. Uh So,

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<v Speaker 1>the context of the story is that Knemon says he

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<v Speaker 1>was giving a lecture about positive reinforcement to a group

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<v Speaker 1>of flight instructures. I think this was in the nineteen sixties,

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<v Speaker 1>and Kneman was trying to inform them about what he

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<v Speaker 1>believed at the time was the best consensus of scientific

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<v Speaker 1>research on learning and reinforcement, which was at the time

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<v Speaker 1>that if these flight instructors wanted their students to have

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<v Speaker 1>the best possible outcomes, they should focus more on praising

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<v Speaker 1>the students when they did well, then on chewing them

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<v Speaker 1>out when they did something wrong. And Knomon says that

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<v Speaker 1>when he finished his talk, one of the flight instructors

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<v Speaker 1>that he had been giving this lecture two got up

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<v Speaker 1>and tried to dispute him. He said, no, you're wrong.

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<v Speaker 1>And so the direct quote economy and gives from the

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<v Speaker 1>instructor here is, on many occasions I have praised flight

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<v Speaker 1>cadets for clean execution of some aerobatic maneuver, and in general,

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<v Speaker 1>when they try it again, they do worse. On the

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<v Speaker 1>other hand, I've often screamed at cadets for bad execution,

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<v Speaker 1>and in general they do better the next time. So

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<v Speaker 1>please don't tell us that reinforcement works and punishment does not,

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<v Speaker 1>because the opposite is the case. So you might think

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<v Speaker 1>he has a good point here. If you accept that

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<v Speaker 1>this flight instructor has had a lot of direct experience

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<v Speaker 1>working with students, and you trust him to remember the

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<v Speaker 1>relative frequency of these events pretty well, you might assume

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<v Speaker 1>that he has a meaningful rebuke to konom In. Here again,

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<v Speaker 1>he says that most of the time, after a cadet

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<v Speaker 1>does something bad and he screams at them, they do

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<v Speaker 1>better the next time, And after a cadet does something

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<v Speaker 1>good and he praises them, they actually do worse the

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<v Speaker 1>next time. So if he's remembering these experiences correctly, and

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<v Speaker 1>he's had a lot of them, it would really seem

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<v Speaker 1>like evidence that praise has a negative effect on learning,

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<v Speaker 1>maybe by making the student pilots soft and overconfident. Or something,

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<v Speaker 1>and getting chewed out is good for skill development. I

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<v Speaker 1>think it's quite easy to see the allure of this,

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<v Speaker 1>this false conclusion right right, And it's and you can

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<v Speaker 1>also easily imagine how you kind of build upon this

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<v Speaker 1>with certain loosely backed up you know, folk ideas about

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<v Speaker 1>how you encourage people and how people learn, and you

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<v Speaker 1>got to stay on and if they if you tell

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<v Speaker 1>them they're doing a good job, they'll get lazy, right,

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<v Speaker 1>folk wisdom, tough guy mentality. But Koneman saw something different

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<v Speaker 1>in this response, and he says that he immediately set

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<v Speaker 1>up an experiment on the spot to demonstrate the flaw

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<v Speaker 1>in the flight instructors thinking here, so I want to

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<v Speaker 1>read from Knomen's description, He says, I immediately arranged a

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<v Speaker 1>demonstration in which each participant tossed two coins at a

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<v Speaker 1>target behind his back without any feedback. We measured the

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<v Speaker 1>distances from the target and could see that those who

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<v Speaker 1>had done best the first time had mostly deteriorated on

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<v Speaker 1>their second try, and vice versa. But I knew that

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<v Speaker 1>this demonstration would not undo the effects of lifelong exposure

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<v Speaker 1>to a perverse contingency. So to explain this, this experiment

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<v Speaker 1>a little bit better. Right. He has people stand with

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<v Speaker 1>their backs to a target so they couldn't see it,

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<v Speaker 1>and they would take two a attempts to throw a

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<v Speaker 1>coin and hit the target without any feedback of any kind.

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<v Speaker 1>So they're not getting praised, they're not getting chewed out, nothing. Uh.

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<v Speaker 1>And after staging a number of these, he found again

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<v Speaker 1>what he suspected, that the people who were the closest

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<v Speaker 1>on the first throw did worse on their second throw,

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<v Speaker 1>and the people who were farthest away on their first

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<v Speaker 1>throw tended to do better on the second throw. So

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<v Speaker 1>what condiment is actually demonstrating here is something that doesn't

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<v Speaker 1>really have anything to do with learning or reinforcement, or

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<v Speaker 1>really skills or even human psychology. Instead, this demonstration is

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<v Speaker 1>showing the effects of chance, luck, and statistics. What he

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<v Speaker 1>was showing is the subject we're talking about today, regression

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<v Speaker 1>to the mean. Uh. You'll you'll see that phrase a

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<v Speaker 1>lot in in scientific literature and in statistics. But if

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<v Speaker 1>it helps to put it in more everyday terms, anytime

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<v Speaker 1>you see regression to the mean, you can translate it

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<v Speaker 1>in your head as trending toward the average, trending toward

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<v Speaker 1>the average. So to make the coin tossing illustration even clearer.

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<v Speaker 1>Imagine you throw the coin not twice, but that you

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<v Speaker 1>throw the coin a hundred times. So you stand there

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<v Speaker 1>throwing the coin a hundred times. And then let's say

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<v Speaker 1>afterwards you average together the distance from the target across

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<v Speaker 1>all a hundred throws, and you'll come up with some

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<v Speaker 1>kind of average distance from target. Uh, just to make

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<v Speaker 1>up a number for the sake of argument. Common doesn't

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<v Speaker 1>give this. But let's say the average distance from the

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<v Speaker 1>target across all your throws is nine centimeters. And remember

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<v Speaker 1>that you're getting no feedback at all here, so it's

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<v Speaker 1>unlikely that you will be getting much better as you

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<v Speaker 1>go on. So, given that the average distance from the

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<v Speaker 1>target is nine cimeters, if you throw a coin once

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<v Speaker 1>and it happens to be two centimeters from the target

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<v Speaker 1>so really close, is your next throw likely to be

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<v Speaker 1>about the same as that one, better or worse. Obviously,

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<v Speaker 1>it is overwhelmingly likely that your next throw will be worse,

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<v Speaker 1>just due to chance, probably closer to the average of

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<v Speaker 1>nine cimeters away. And the same goes for throws that

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<v Speaker 1>are really far off. You throw something three hundred centimeters

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<v Speaker 1>off your next random toss just by chance is likely

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<v Speaker 1>to be much better, much closer. So simply put, most

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<v Speaker 1>of the time, if you're sampling something in a series

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<v Speaker 1>over time, if one sample produces an extreme value, the

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<v Speaker 1>next one in the series is more likely to be

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<v Speaker 1>closer to the average instead of extreme in the same way.

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<v Speaker 1>In my experience. Uh, this is this is why it

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<v Speaker 1>can sometimes be liberating to start off a game of

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<v Speaker 1>bowling with just a disastrous gutter ball, because because I

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<v Speaker 1>know that I'm good enough that that's probably not going

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<v Speaker 1>to happen twice in a row, but it's definitely going

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<v Speaker 1>to happen at some point in the game because I'm

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<v Speaker 1>not that good, you know. I put like playing you know,

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<v Speaker 1>once a year or even with less frequency these days.

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<v Speaker 1>Oh yeah. And also like why I think a lot

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<v Speaker 1>of us have intuitions that when you try something for

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<v Speaker 1>the first time and you do really good on the

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<v Speaker 1>first attempt, that makes you kind of nervous because you

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<v Speaker 1>just know you're probably not going to live up to

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<v Speaker 1>that repeatedly. Yeah, like if you get if you get

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<v Speaker 1>a strike that first time, then that that first um

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<v Speaker 1>what is it round? I can't even remember. This is

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<v Speaker 1>how one frequently I bowl, Um, the first role. So

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<v Speaker 1>the first role first, the first column. You know, So,

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<v Speaker 1>the tendency of regression to the mean or or trending

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<v Speaker 1>towards the average is pretty obvious when you're dealing with

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<v Speaker 1>something like lots of random coin tosses with no feedback,

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<v Speaker 1>But it becomes much more obscure when you're dealing with, say,

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<v Speaker 1>a more more limited numbers of outcomes. In the series,

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<v Speaker 1>you're looking at and introducing possibly influential variables like pilot

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<v Speaker 1>skill and instructor feedback. After all, we would expect that

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<v Speaker 1>some variables having to do with instructor feedback should have

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<v Speaker 1>an effect on pilots ill, right, That's the point of

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<v Speaker 1>teaching is to have an effect over time, and after all,

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<v Speaker 1>in this one scenario, the conomen describes the the instructor

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<v Speaker 1>believed that his verbal abuse of the students was so

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<v Speaker 1>motivating that it made them instantly better on the stick.

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<v Speaker 1>And you can't necessarily rule that out, but it's unlikely.

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<v Speaker 1>I think I'm convinced that regression to the mean could

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<v Speaker 1>more easily explain this flight instructor's belief that screaming at

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<v Speaker 1>pilots for screw ups made them better at planes, because, again,

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<v Speaker 1>on average, even in the absence of any feedback at all.

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<v Speaker 1>If a pilot in training executes a maneuver perfectly, the

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<v Speaker 1>random fluctuation from one execution to the next will tend

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<v Speaker 1>to mean that their next attempt probably won't be as

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<v Speaker 1>good as that really good when the last time. And likewise,

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<v Speaker 1>if they make a major error totally botch a maneuver,

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<v Speaker 1>they're more likely to do better the next time just

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<v Speaker 1>by chance. Both of these tendencies are regression towards the mean.

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<v Speaker 1>But then Conomon actually draw is a really interesting observation

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<v Speaker 1>about about about our psychology and about culture from this fact,

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<v Speaker 1>so to quote him directly, this was a joyous moment

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<v Speaker 1>in which I understood an important truth about the world.

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<v Speaker 1>Because we tend to reward others when they do well

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<v Speaker 1>and punish them when they do badly, and because there

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<v Speaker 1>is regression to the mean, it is part of the

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<v Speaker 1>human condition that we are statistically punished for rewarding others

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<v Speaker 1>and rewarded for punishing them. And that was one of

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<v Speaker 1>those things that when I read it, I was just like,

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<v Speaker 1>oh my god, that's so true. Um, yeah, yeah, And

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<v Speaker 1>in this specific instance, it makes me think about the

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<v Speaker 1>special effect of reversion to the mean, fallacies on motivating

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<v Speaker 1>belief in the effectiveness of of not just screaming at

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<v Speaker 1>pilots in this one case, but all kinds of punishment behaviors,

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<v Speaker 1>for example, corporal punishment. Thankfully you hear this less often

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<v Speaker 1>these days, but I remember when I was younger, I

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<v Speaker 1>used to hear people who would defice end the parental

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<v Speaker 1>practice of spanking children by saying, you know, I don't

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<v Speaker 1>I don't care what the site scientists say. I don't

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<v Speaker 1>care what the research says. I know from experience that

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<v Speaker 1>it works. To the extent that comments like this were

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<v Speaker 1>based on any real experience and observation and not just

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<v Speaker 1>sort of a free form, self justifying statement that had

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<v Speaker 1>nothing to do with experience. I bet a lot of

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<v Speaker 1>it was fallacious inference of causation actually based on regression

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<v Speaker 1>to the mean, just like in this condiment example. But anyway,

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<v Speaker 1>I thought it would be interesting to talk a bit

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<v Speaker 1>more about regression to the mean today, because it's one

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<v Speaker 1>of those things that, again, once you see it, it's

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<v Speaker 1>it's pretty simple, it's actually actually pretty clear, but understanding

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<v Speaker 1>it can help you have a better sense of how

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<v Speaker 1>good science works and help keep you from drawing hasty

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<v Speaker 1>inferences in everyday life. Yeah, because it is it is

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<v Speaker 1>interesting how kind of an insidious the results can be

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<v Speaker 1>the idea that that again, praise is ultimately punished because

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<v Speaker 1>is there's going to be a regression to the mean,

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<v Speaker 1>to to to to the mean, and then likewise there

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<v Speaker 1>can be this illusion, uh that uh that's screaming at

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<v Speaker 1>pilots and so forth is going to be the successful

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<v Speaker 1>way to go about things. Um. So yeah, this is

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<v Speaker 1>I think this is an important episode to cover because

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<v Speaker 1>it's the kind of thing that it's the kind of

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<v Speaker 1>tool you kind of need tucked in your back pocket,

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<v Speaker 1>even if you're just doing something like like scanning science

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<v Speaker 1>headlines on a you know, a news server or social

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<v Speaker 1>media message board. Yeah, because of course, understanding regression to

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<v Speaker 1>the mean is extremely important in what scientists do when

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<v Speaker 1>they design good experiments. If you don't take into account

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<v Speaker 1>regression to the mean, you can incorrectly believe you have

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<v Speaker 1>discovered some kind of tiger repellent or something. Uh. This

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<v Speaker 1>concern plays a huge role in the history of medicine.

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<v Speaker 1>It's part of the design of good medical research, or

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<v Speaker 1>really any field that seeks to find remedies for problems.

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<v Speaker 1>So consider a very basic hypothetical, uh path medicines, say

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<v Speaker 1>from a hundred years ago. So you know, you have

0:13:03.320 --> 0:13:06.880
<v Speaker 1>you have a foot pain that you've never really had before. Uh,

0:13:07.440 --> 0:13:08.920
<v Speaker 1>you know, you want it to go away. So you

0:13:08.960 --> 0:13:11.280
<v Speaker 1>go to the store and you buy a bottle of

0:13:11.400 --> 0:13:15.280
<v Speaker 1>doctor Field Grades No Fail Pantasy for tumors, ulcers, cramps,

0:13:15.280 --> 0:13:18.640
<v Speaker 1>and rooms, and you you pull the cork out, you

0:13:18.720 --> 0:13:21.440
<v Speaker 1>chug it, and then the next day your foot feels better.

0:13:22.000 --> 0:13:25.319
<v Speaker 1>Now you can conclude from this that the doctor Field

0:13:25.320 --> 0:13:28.679
<v Speaker 1>Grades cured you. But how do you know actually that

0:13:28.720 --> 0:13:31.520
<v Speaker 1>the feelings in your foot didn't just regress to the

0:13:31.559 --> 0:13:34.599
<v Speaker 1>mean because the average is a low amount or no

0:13:34.720 --> 0:13:37.200
<v Speaker 1>amount of foot pain. And if you don't have a

0:13:37.240 --> 0:13:41.240
<v Speaker 1>medication that's tested with control groups and and randomized allocation

0:13:41.280 --> 0:13:44.480
<v Speaker 1>into the groups, then how do you know that that

0:13:44.559 --> 0:13:47.920
<v Speaker 1>the medicine actually did anything at all? Yeah? Yeah, So

0:13:47.960 --> 0:13:50.479
<v Speaker 1>many of the examples you see for this and the applications,

0:13:50.520 --> 0:13:53.600
<v Speaker 1>you're dealing with some sort of situation in the world,

0:13:53.600 --> 0:13:58.439
<v Speaker 1>whether there is fluctuation and or change happening, often separately

0:13:58.520 --> 0:14:00.560
<v Speaker 1>from whatever is being tested. So in this case, yeah,

0:14:00.559 --> 0:14:03.679
<v Speaker 1>the doctor Field grads could have just been like just water.

0:14:03.960 --> 0:14:06.400
<v Speaker 1>It just just you know, but there is the illusion

0:14:06.440 --> 0:14:09.360
<v Speaker 1>that it worked because things got better. But if you

0:14:09.360 --> 0:14:11.520
<v Speaker 1>don't have a control group and to you know, to

0:14:11.600 --> 0:14:13.120
<v Speaker 1>drive home what that is. That would be like if

0:14:13.160 --> 0:14:15.680
<v Speaker 1>you had a had like three different groups and a

0:14:15.720 --> 0:14:19.440
<v Speaker 1>study of doctor Field Greats elixir. Here, one group was

0:14:19.480 --> 0:14:23.720
<v Speaker 1>taking doctor Field graades elixer, another group was taking I

0:14:23.760 --> 0:14:25.840
<v Speaker 1>don't know, let's say a half dose of Feel Grade

0:14:25.960 --> 0:14:29.640
<v Speaker 1>or maybe a competitor's tonic. And in one group the

0:14:29.680 --> 0:14:34.120
<v Speaker 1>control group was taking nothing was or was taking you know,

0:14:34.160 --> 0:14:37.960
<v Speaker 1>just water or something to that effect, something completely innate. Uh.

0:14:38.000 --> 0:14:42.080
<v Speaker 1>And that would be that would be a group that

0:14:42.080 --> 0:14:45.360
<v Speaker 1>you would judge the results of the other categories by, right,

0:14:45.360 --> 0:14:47.880
<v Speaker 1>and you would need to randomly sort the people into

0:14:47.880 --> 0:14:50.280
<v Speaker 1>those groups. So it wasn't just that, you know, the

0:14:50.680 --> 0:14:54.000
<v Speaker 1>only the people with real severe foot pain we're taking

0:14:54.040 --> 0:14:57.080
<v Speaker 1>the doctor Field grades because the more extreme their pain

0:14:57.160 --> 0:15:00.160
<v Speaker 1>to begin with, probably the more likely they are are

0:15:00.200 --> 0:15:03.560
<v Speaker 1>to have that pain be lessened or go away over time,

0:15:03.640 --> 0:15:06.520
<v Speaker 1>just naturally. Right. And uh. And I'm going to have

0:15:06.560 --> 0:15:08.880
<v Speaker 1>a more specific example of this a little later in

0:15:08.880 --> 0:15:10.800
<v Speaker 1>the podcast. So if you if you still don't get it,

0:15:10.840 --> 0:15:13.040
<v Speaker 1>just hang on we'll we'll have another example in a

0:15:13.080 --> 0:15:21.120
<v Speaker 1>bit thank. I was looking at an article in the

0:15:21.120 --> 0:15:24.960
<v Speaker 1>British Medical Journal from nineteen that was just a collection

0:15:25.040 --> 0:15:28.360
<v Speaker 1>of different examples of regression to the mean in real

0:15:28.400 --> 0:15:32.040
<v Speaker 1>life medical research. This was by J. Martin Bland and

0:15:32.120 --> 0:15:36.480
<v Speaker 1>Douglas J. Altman called statistics notes some examples of regression

0:15:36.480 --> 0:15:39.520
<v Speaker 1>towards the mean, and they point out a very common

0:15:39.560 --> 0:15:42.200
<v Speaker 1>type of example. So this will be similar to what

0:15:42.240 --> 0:15:45.600
<v Speaker 1>we just talked about. The author's right. In clinical practice,

0:15:45.640 --> 0:15:49.960
<v Speaker 1>there are many measurements such as weight, serum, cholesterol concentration,

0:15:50.120 --> 0:15:54.480
<v Speaker 1>or blood pressure, for which particularly high or low values

0:15:54.520 --> 0:15:58.240
<v Speaker 1>are signs of underlying disease or risk factors for disease.

0:15:58.840 --> 0:16:01.800
<v Speaker 1>People with extreme values of the measurements such as high

0:16:01.840 --> 0:16:05.280
<v Speaker 1>blood pressure may be treated to bring their values closer

0:16:05.320 --> 0:16:07.960
<v Speaker 1>to the mean. If they are measured again, we will

0:16:08.000 --> 0:16:10.640
<v Speaker 1>observe that the mean of the extreme group is now

0:16:10.720 --> 0:16:13.480
<v Speaker 1>closer to the mean of the whole population. That is,

0:16:13.680 --> 0:16:17.160
<v Speaker 1>it is reduced. This should not be interpreted as showing

0:16:17.200 --> 0:16:20.680
<v Speaker 1>the effect of the treatment. Even if subjects are not treated,

0:16:20.760 --> 0:16:24.120
<v Speaker 1>the mean blood pressure will go down owing to regression

0:16:24.160 --> 0:16:27.320
<v Speaker 1>towards the means. So again something starts with an extreme

0:16:27.480 --> 0:16:30.520
<v Speaker 1>value in certain types of cases, you would just expect

0:16:30.560 --> 0:16:33.800
<v Speaker 1>it to have a less extreme value the next time

0:16:33.920 --> 0:16:38.040
<v Speaker 1>due to random fluctuation. Uh So again, you know this

0:16:38.080 --> 0:16:41.000
<v Speaker 1>could fill you with despair because you might wonder, well,

0:16:41.040 --> 0:16:42.880
<v Speaker 1>then how could you ever know if a treatment was

0:16:42.920 --> 0:16:45.640
<v Speaker 1>effective or not. But again, this is where the standard

0:16:45.680 --> 0:16:49.080
<v Speaker 1>practices of science based medicine come to play. Instead of

0:16:49.160 --> 0:16:52.120
<v Speaker 1>just taking people with some extreme measurement and giving them

0:16:52.120 --> 0:16:56.680
<v Speaker 1>a treatment, you randomize them into test groups and control groups,

0:16:56.680 --> 0:16:58.280
<v Speaker 1>like we were just talking about. So if you have

0:16:58.320 --> 0:17:01.720
<v Speaker 1>a large enough sample, you really randomize the groups. People

0:17:01.760 --> 0:17:05.600
<v Speaker 1>with the extreme starting conditions will somewhat regress towards the mean,

0:17:05.760 --> 0:17:08.280
<v Speaker 1>but they will all regress toward the mean on average

0:17:08.400 --> 0:17:11.640
<v Speaker 1>the same rate, whether they're receiving a real potential treatment

0:17:12.040 --> 0:17:14.440
<v Speaker 1>or they're in the placebo group. But if the treatment

0:17:14.480 --> 0:17:17.600
<v Speaker 1>actually does something helpful, this effect will manifest as the

0:17:17.640 --> 0:17:21.880
<v Speaker 1>difference between the two groups. So good scientific research, good

0:17:21.920 --> 0:17:25.440
<v Speaker 1>medical research has methods for excluding the effects of reversion

0:17:25.480 --> 0:17:28.480
<v Speaker 1>to the mean on their findings. We have the tools,

0:17:28.520 --> 0:17:32.480
<v Speaker 1>but we can still fall into the trap of regression

0:17:32.480 --> 0:17:35.679
<v Speaker 1>to the mean fallacies, especially in our day to day lives.

0:17:35.840 --> 0:17:39.320
<v Speaker 1>Drawing inferences the way that that the pilot and Inconomens

0:17:39.320 --> 0:17:42.159
<v Speaker 1>story did, or or even in science if we're not

0:17:42.240 --> 0:17:45.960
<v Speaker 1>careful and deliberate about designing experiments. And in addition to

0:17:46.119 --> 0:17:49.879
<v Speaker 1>just a methodology design that has you know, a randomized

0:17:49.920 --> 0:17:52.960
<v Speaker 1>groups and control groups, there are also ways of trying

0:17:53.000 --> 0:17:56.320
<v Speaker 1>to counteract regression to the mean, just through statistical methods

0:17:56.400 --> 0:17:59.560
<v Speaker 1>that are maybe less reliable, but there are statistical methods

0:17:59.560 --> 0:18:03.680
<v Speaker 1>people can used to try to apply sort of modifiers

0:18:03.760 --> 0:18:06.800
<v Speaker 1>to data in order to estimate regression to the mean

0:18:07.000 --> 0:18:10.600
<v Speaker 1>and uh and counteract its effects. So again, we have

0:18:10.720 --> 0:18:13.679
<v Speaker 1>tools within scientific research to to figure this out, and

0:18:13.720 --> 0:18:16.760
<v Speaker 1>it's a lot of what science does is trying to

0:18:16.800 --> 0:18:19.560
<v Speaker 1>sort out the difference between regression to the mean and

0:18:19.680 --> 0:18:23.240
<v Speaker 1>actual effects of interventions. But in our day to day lives,

0:18:23.320 --> 0:18:26.080
<v Speaker 1>we still fall for regression to the mean fallacies all

0:18:26.080 --> 0:18:29.240
<v Speaker 1>the time. Yeah, and it's important to realize too that

0:18:29.320 --> 0:18:31.680
<v Speaker 1>it's not just a situation where regression towards the mean

0:18:32.080 --> 0:18:36.000
<v Speaker 1>could create an illusion of something working when it doesn't. Uh.

0:18:36.040 --> 0:18:40.800
<v Speaker 1>You know, sometimes it can just potentially overstate um the

0:18:40.840 --> 0:18:43.879
<v Speaker 1>effects of something. For an example of that that I

0:18:43.920 --> 0:18:46.960
<v Speaker 1>was looking at was that regression towards the mean, or

0:18:46.960 --> 0:18:49.600
<v Speaker 1>the failure to account for it can also overstate the

0:18:49.600 --> 0:18:53.520
<v Speaker 1>effectiveness of something like traffic light cameras. Is it making

0:18:53.560 --> 0:18:57.680
<v Speaker 1>a difference and cutting down on accidents? Perhaps, but any

0:18:57.760 --> 0:19:02.520
<v Speaker 1>actual effectiveness could potentially be overstated by failure to account

0:19:02.680 --> 0:19:05.680
<v Speaker 1>for just regression towards the mean. Oh yeah, so where

0:19:05.680 --> 0:19:09.240
<v Speaker 1>do you tend to install things like that? High acts

0:19:09.400 --> 0:19:12.440
<v Speaker 1>like problem areas? Right, So, if there's like a stretch

0:19:12.520 --> 0:19:15.800
<v Speaker 1>of road that has a lot of problems on people

0:19:15.920 --> 0:19:18.520
<v Speaker 1>really speeding a lot there or crashing a lot there,

0:19:18.920 --> 0:19:22.160
<v Speaker 1>that might be where you stage the intervention. It's possible

0:19:22.200 --> 0:19:26.480
<v Speaker 1>some things like that fluctuate naturally over time in different locations,

0:19:27.200 --> 0:19:29.280
<v Speaker 1>and you put the cameras in place, and it could

0:19:29.280 --> 0:19:31.359
<v Speaker 1>have an effect, but maybe not as much of an

0:19:31.359 --> 0:19:35.159
<v Speaker 1>effect as it looks like it is taking place. Again,

0:19:35.240 --> 0:19:39.560
<v Speaker 1>if you don't factor regression towards the mean into the study.

0:19:40.040 --> 0:19:43.840
<v Speaker 1>Right now, While our TM is a very important phenomenon

0:19:43.880 --> 0:19:46.840
<v Speaker 1>to understand and take into account, it certainly doesn't apply

0:19:47.040 --> 0:19:51.320
<v Speaker 1>to every sequence of values you could repeatedly sample, so

0:19:51.400 --> 0:19:53.840
<v Speaker 1>you also have to be careful not to apply it

0:19:53.880 --> 0:19:57.720
<v Speaker 1>in situations where it isn't warranted. I was you know,

0:19:57.920 --> 0:19:59.879
<v Speaker 1>there are a million examples. You could cite one that

0:20:00.040 --> 0:20:02.919
<v Speaker 1>came to my mind as the orbital decay of a satellite.

0:20:03.240 --> 0:20:06.439
<v Speaker 1>Let's say you've got a communication satellite in lower orbit

0:20:06.880 --> 0:20:09.040
<v Speaker 1>and you get a reading on its altitude and the

0:20:09.119 --> 0:20:13.320
<v Speaker 1>reading is lower than the satellites average altitude. Uh. Now

0:20:14.000 --> 0:20:16.000
<v Speaker 1>you might say, hey, I think this means we need

0:20:16.040 --> 0:20:18.600
<v Speaker 1>to program a reboost to insert it back into the

0:20:19.160 --> 0:20:22.640
<v Speaker 1>orbit where it's supposed to be. And somebody could erroneously

0:20:22.920 --> 0:20:25.960
<v Speaker 1>apply regression to the mean here and say, nah, we

0:20:26.000 --> 0:20:28.240
<v Speaker 1>don't need to do that. The satellite might just return

0:20:28.320 --> 0:20:31.520
<v Speaker 1>to its average altitude. It doesn't apply in this scenario,

0:20:31.600 --> 0:20:34.439
<v Speaker 1>even though you are taking repeated measurements of a value

0:20:34.480 --> 0:20:39.119
<v Speaker 1>over time, because we know things about the physical characteristics

0:20:39.160 --> 0:20:42.840
<v Speaker 1>determining the orbit of satellites and in lower th orbit uh,

0:20:42.880 --> 0:20:46.440
<v Speaker 1>and that due to factors like atmospheric drag, their altitude

0:20:46.440 --> 0:20:50.359
<v Speaker 1>tends to trend steadily downward over time in a consistent

0:20:50.400 --> 0:20:54.320
<v Speaker 1>direction down down, down, So eventually you will need a

0:20:54.359 --> 0:20:56.600
<v Speaker 1>reboost in order to put it back up to the

0:20:56.640 --> 0:21:00.240
<v Speaker 1>correct distance. So regression to the mean apply is to

0:21:00.440 --> 0:21:04.440
<v Speaker 1>certain kinds of data that are repeatedly sampled data where

0:21:04.480 --> 0:21:09.320
<v Speaker 1>there is natural random fluctuation back and forth, not a

0:21:09.440 --> 0:21:12.320
<v Speaker 1>steady trend in the data in one direction on the

0:21:12.359 --> 0:21:15.720
<v Speaker 1>relevant time scale. The other thing that's important to understand

0:21:15.800 --> 0:21:18.800
<v Speaker 1>is that systems where you expect to find regression to

0:21:18.880 --> 0:21:22.639
<v Speaker 1>the mean are systems in which the repeated data values

0:21:22.680 --> 0:21:26.800
<v Speaker 1>you're sampling are to some degree determined by luck or chance.

0:21:27.359 --> 0:21:30.800
<v Speaker 1>If a series of values is influenced almost entirely by

0:21:31.080 --> 0:21:34.720
<v Speaker 1>deterministic influence, like in the satellite example, by like the

0:21:34.800 --> 0:21:39.199
<v Speaker 1>laws of physics, or by some extremely reliable skill with

0:21:39.320 --> 0:21:43.399
<v Speaker 1>little room for variation, values don't really regress towards the

0:21:43.440 --> 0:21:46.040
<v Speaker 1>mean in the same way because there's just less random

0:21:46.080 --> 0:21:49.760
<v Speaker 1>fluctuation back and forth to begin with. The more chance

0:21:49.880 --> 0:21:53.119
<v Speaker 1>and random variation plays a role in the outcome, the

0:21:53.240 --> 0:21:55.960
<v Speaker 1>more you will tend to observe regression towards the mean

0:21:56.040 --> 0:21:58.920
<v Speaker 1>after an extreme sample in in whatever it is you're

0:21:58.960 --> 0:22:02.879
<v Speaker 1>looking at, I've I've read that the progression towards the

0:22:02.880 --> 0:22:05.760
<v Speaker 1>mean is is not to be confused with the law

0:22:05.800 --> 0:22:09.119
<v Speaker 1>of large numbers. For example, uh. This is the the

0:22:09.200 --> 0:22:11.800
<v Speaker 1>law that that states, as a sample size becomes larger,

0:22:12.040 --> 0:22:15.600
<v Speaker 1>the sample mean gets closer to the expected value. So

0:22:15.920 --> 0:22:18.480
<v Speaker 1>a coin flipping example is key here. Flip a coin

0:22:18.840 --> 0:22:21.640
<v Speaker 1>and the random results are going to ultimately average out

0:22:21.960 --> 0:22:25.320
<v Speaker 1>to a point five proportion. But if you only flip

0:22:25.400 --> 0:22:29.000
<v Speaker 1>the coin ten times, you might not see this breakdown. Um.

0:22:29.040 --> 0:22:32.399
<v Speaker 1>And this also applies to say, even odds on the

0:22:32.480 --> 0:22:34.400
<v Speaker 1>rolling of a of a D six of a six

0:22:34.440 --> 0:22:38.520
<v Speaker 1>sided die. Uh So for example, two regular people, that's

0:22:38.560 --> 0:22:42.240
<v Speaker 1>just to die that nerves like us, it's a D six. Yeah.

0:22:42.480 --> 0:22:43.680
<v Speaker 1>D six is what I could get my hands on.

0:22:43.720 --> 0:22:45.040
<v Speaker 1>Because I was like, well, I'm gonna do an example.

0:22:45.040 --> 0:22:47.160
<v Speaker 1>I'm gonna try it myself. So while I was putting

0:22:47.160 --> 0:22:50.359
<v Speaker 1>together notes for this, I went ahead and rolled ten times,

0:22:50.800 --> 0:22:53.919
<v Speaker 1>and I got even even odd even odd even even

0:22:53.960 --> 0:22:57.480
<v Speaker 1>even even odd. So that's that's seven to three in

0:22:57.600 --> 0:23:00.200
<v Speaker 1>favor of even. So it might make you wonder, well,

0:23:00.320 --> 0:23:02.720
<v Speaker 1>is this die broken? Does this D six need to

0:23:02.760 --> 0:23:06.479
<v Speaker 1>go away? Because it can't be trusted to roll? Uh?

0:23:07.240 --> 0:23:10.960
<v Speaker 1>You know a balanced array of odd and even numbers. Well, no,

0:23:11.160 --> 0:23:13.520
<v Speaker 1>that's not the case. Uh. And if I were to

0:23:13.680 --> 0:23:17.919
<v Speaker 1>roll this, say another hundred times, another thousand times, I

0:23:17.920 --> 0:23:20.879
<v Speaker 1>would see things even out even more to where we

0:23:20.920 --> 0:23:24.720
<v Speaker 1>would see this, uh, this point five proportion of odd

0:23:24.840 --> 0:23:28.440
<v Speaker 1>versus even right. So these are not exactly the same thing,

0:23:28.480 --> 0:23:30.639
<v Speaker 1>regression to the mean and the law of large numbers,

0:23:30.640 --> 0:23:35.359
<v Speaker 1>but they are closely related. Both observations require you to

0:23:35.440 --> 0:23:38.840
<v Speaker 1>think about statistical tendencies over time, over a time period

0:23:38.840 --> 0:23:42.160
<v Speaker 1>of repeated sampling, and both are premised on the knowledge

0:23:42.160 --> 0:23:46.119
<v Speaker 1>that repeated samples will tend towards the average. But regression

0:23:46.160 --> 0:23:48.760
<v Speaker 1>to the mean has to do with the idea that

0:23:48.840 --> 0:23:51.960
<v Speaker 1>if you start with an extreme observation and there is

0:23:52.040 --> 0:23:55.439
<v Speaker 1>some role of chance or luck in determining the value

0:23:55.480 --> 0:23:58.160
<v Speaker 1>of this observation, the next time you sample it, it's

0:23:58.200 --> 0:24:01.080
<v Speaker 1>more likely to be closer to the average. The law

0:24:01.119 --> 0:24:03.959
<v Speaker 1>of large numbers is that if in the real world,

0:24:04.040 --> 0:24:07.520
<v Speaker 1>the more times you run something, the closer your outcomes

0:24:07.560 --> 0:24:09.640
<v Speaker 1>in the real world will will be to the sort

0:24:09.680 --> 0:24:13.040
<v Speaker 1>of perfect mathematical average that you would estimate just given

0:24:13.080 --> 0:24:15.800
<v Speaker 1>the chances to begin with. Now, I want to come

0:24:15.800 --> 0:24:18.720
<v Speaker 1>back to regression towards the mean in um in medical

0:24:18.760 --> 0:24:21.640
<v Speaker 1>studies because I found a really interesting one that came

0:24:21.680 --> 0:24:24.399
<v Speaker 1>out earlier this year. Uh So, a lot of a

0:24:24.440 --> 0:24:27.879
<v Speaker 1>lot of the examples you find involving regression to the

0:24:27.920 --> 0:24:30.840
<v Speaker 1>mean involved sports or economics, and I found. This one

0:24:30.880 --> 0:24:34.639
<v Speaker 1>discussed in a New York Times article again from earlier

0:24:34.680 --> 0:24:38.200
<v Speaker 1>this year titled Intense strength training does not ease knee pain,

0:24:38.320 --> 0:24:41.760
<v Speaker 1>study finds by Gina Colada. Uh, this is referring to

0:24:41.800 --> 0:24:45.640
<v Speaker 1>a study published in Jama that entailed an eighteen month

0:24:45.640 --> 0:24:50.000
<v Speaker 1>clinical trial involving three d and seventy seven participants. Okay, okay,

0:24:50.000 --> 0:24:52.399
<v Speaker 1>So the basic situation, the setup for this paper is

0:24:52.440 --> 0:24:57.000
<v Speaker 1>that a lot of people have knee osteoarthritis, and one

0:24:57.000 --> 0:25:00.080
<v Speaker 1>of the go to treatment recommendations has long been and

0:25:00.359 --> 0:25:04.840
<v Speaker 1>strength training. So in this study they decided to look

0:25:04.840 --> 0:25:08.520
<v Speaker 1>into it with three basic groups, one that received intense

0:25:08.600 --> 0:25:13.000
<v Speaker 1>strength training, another that received moderate strength training, and another

0:25:13.160 --> 0:25:17.240
<v Speaker 1>that received counseling on healthy living. So that third group,

0:25:17.400 --> 0:25:19.879
<v Speaker 1>that's the control group, they did not have any amount

0:25:19.920 --> 0:25:23.439
<v Speaker 1>of strength training, just uh, you know, some positive counseling

0:25:23.480 --> 0:25:27.479
<v Speaker 1>about healthy living. Sure, so the researchers here apparently actually

0:25:27.480 --> 0:25:30.320
<v Speaker 1>expected to see the intense strength training take the lead

0:25:30.400 --> 0:25:35.040
<v Speaker 1>that they were looking to identify what has been just

0:25:35.040 --> 0:25:38.960
<v Speaker 1>sort of accepted wisdom, um and and again this this

0:25:39.000 --> 0:25:42.440
<v Speaker 1>has been the predominant treatment idea. But instead they found

0:25:42.440 --> 0:25:46.240
<v Speaker 1>that the results were the same for all three groups quote,

0:25:46.320 --> 0:25:50.520
<v Speaker 1>everyone reported slightly less pain, including those who had received

0:25:50.600 --> 0:25:53.800
<v Speaker 1>only counseling. Now why is that? Well, as Colotta points out,

0:25:53.840 --> 0:25:56.600
<v Speaker 1>there's there's always room for other effects, especially say the

0:25:56.640 --> 0:26:01.199
<v Speaker 1>placebo effect. Uh but regression to the is also a

0:26:01.240 --> 0:26:04.560
<v Speaker 1>heavy consideration here and certainly could work in congress with

0:26:04.600 --> 0:26:07.639
<v Speaker 1>the placebo effect. Right, So, you don't necessarily have to

0:26:07.720 --> 0:26:11.160
<v Speaker 1>assume that the counseling actually helped to heal people's knees,

0:26:11.200 --> 0:26:13.040
<v Speaker 1>though it may have in in in some it may

0:26:13.040 --> 0:26:15.560
<v Speaker 1>have had some kind of mechanistic effect in some way,

0:26:15.760 --> 0:26:18.840
<v Speaker 1>a mind body kind of thing. But you would also

0:26:18.920 --> 0:26:22.520
<v Speaker 1>just expect over time, people who have an extreme starting position,

0:26:22.560 --> 0:26:24.720
<v Speaker 1>who were starting with a lot of knee pain, to

0:26:24.920 --> 0:26:28.840
<v Speaker 1>get gradually better over time. Yeah, so a Colatta rights

0:26:28.920 --> 0:26:31.960
<v Speaker 1>quote are the right As symptoms tend to surge and subside,

0:26:32.240 --> 0:26:35.040
<v Speaker 1>and people tend to seek out treatments when the pain

0:26:35.160 --> 0:26:37.880
<v Speaker 1>is at its peak, when it declines, as it would

0:26:37.920 --> 0:26:42.040
<v Speaker 1>have anyway, they ascribed the improvement to the treatment. Uh.

0:26:42.119 --> 0:26:44.280
<v Speaker 1>So you know this would this would roughly equate to

0:26:44.400 --> 0:26:46.720
<v Speaker 1>yelling at your knee when it's in pain, and it

0:26:46.800 --> 0:26:49.879
<v Speaker 1>really make it certainly relates to many other health scenarios

0:26:49.880 --> 0:26:53.320
<v Speaker 1>as well various medications and even things like prayer and

0:26:53.600 --> 0:26:58.640
<v Speaker 1>you know, supernatural um treatments and attempts to to deal

0:26:58.680 --> 0:27:00.960
<v Speaker 1>with pain, et cetera. Yeah, I mean it could apply

0:27:01.040 --> 0:27:05.360
<v Speaker 1>to any intervention that is aimed at influencing something that

0:27:05.520 --> 0:27:09.280
<v Speaker 1>is naturally variable on its own, right. Yeah, and you

0:27:09.320 --> 0:27:11.640
<v Speaker 1>know something that's again any kind of system in which

0:27:11.720 --> 0:27:14.840
<v Speaker 1>change occurs when fluctuation occurs. Uh, you know, you can

0:27:14.880 --> 0:27:18.040
<v Speaker 1>you can see this applying to not only physical pain,

0:27:18.160 --> 0:27:22.639
<v Speaker 1>but also uh, emotional distress, things of that nature, you know.

0:27:22.760 --> 0:27:25.399
<v Speaker 1>So again, I think this is an important tool to

0:27:25.480 --> 0:27:34.359
<v Speaker 1>have in our our logic tool kit. Now there are

0:27:34.400 --> 0:27:37.840
<v Speaker 1>even cases where I'm tempted to think about the application

0:27:38.080 --> 0:27:41.960
<v Speaker 1>of regression to the mean, but but where it's probably

0:27:41.960 --> 0:27:45.240
<v Speaker 1>a lot harder to quantify exactly what the effects are.

0:27:45.840 --> 0:27:49.640
<v Speaker 1>It's cases where it can be difficult to separate out,

0:27:49.720 --> 0:27:53.280
<v Speaker 1>say the effects of some kind of deterministic influence like

0:27:53.400 --> 0:27:56.720
<v Speaker 1>skill versus how how strong the effect of chance or

0:27:56.800 --> 0:27:59.080
<v Speaker 1>luck is. But I think about things even in the

0:27:59.119 --> 0:28:01.840
<v Speaker 1>world of the like I think about, you know, the

0:28:01.920 --> 0:28:05.239
<v Speaker 1>sophomore album by by a band that has like a

0:28:05.240 --> 0:28:09.280
<v Speaker 1>really stellar debut album. Uh, you know, often that is

0:28:09.280 --> 0:28:13.440
<v Speaker 1>perceived is disappointing, and you have to wonder, like, Okay,

0:28:13.560 --> 0:28:17.119
<v Speaker 1>is it is that often true? Because I don't know

0:28:17.200 --> 0:28:19.240
<v Speaker 1>if people get famous and it goes to their heads

0:28:19.280 --> 0:28:21.320
<v Speaker 1>and then they you know, they get full of themselves

0:28:21.320 --> 0:28:23.919
<v Speaker 1>and make something dumb, or is it because when somebody

0:28:23.920 --> 0:28:27.720
<v Speaker 1>has a debut album that's really well received to some extent,

0:28:27.920 --> 0:28:31.840
<v Speaker 1>it's so good partially because of luck or chance, and

0:28:31.880 --> 0:28:35.440
<v Speaker 1>that's an outlier that you're as you're starting sample yeah, yeah,

0:28:35.480 --> 0:28:37.640
<v Speaker 1>And certainly this is an area that's there's a lot

0:28:37.680 --> 0:28:40.560
<v Speaker 1>more subjectivity here and and so it's not the kind

0:28:40.560 --> 0:28:43.320
<v Speaker 1>of thing you can necessarily have a control group for anything.

0:28:44.000 --> 0:28:46.000
<v Speaker 1>But but I think it is quite interesting. And I

0:28:46.040 --> 0:28:48.520
<v Speaker 1>did find as I was looking around for some jazzy

0:28:48.640 --> 0:28:51.800
<v Speaker 1>or examples or possible examples of aggression to the mean, um,

0:28:51.920 --> 0:28:56.080
<v Speaker 1>I found one that that actually gets into a little

0:28:56.080 --> 0:28:58.360
<v Speaker 1>bit into the idea of you know, the first and

0:28:58.480 --> 0:29:02.000
<v Speaker 1>second album. But also uh, the idea of follow up

0:29:02.000 --> 0:29:06.240
<v Speaker 1>films and Hollywood sequels has pointed out both good Yeah.

0:29:06.480 --> 0:29:09.920
<v Speaker 1>Has pointed out by Joanna Deong in two thou eighteen

0:29:09.920 --> 0:29:14.320
<v Speaker 1>on the blogs scientifically sound movie sequels are potentially a

0:29:14.320 --> 0:29:18.120
<v Speaker 1>great example of aggression to the mean. Quote, Hollywood sequels

0:29:18.280 --> 0:29:20.920
<v Speaker 1>are only made if the original film is a quote

0:29:21.000 --> 0:29:25.080
<v Speaker 1>unquote high quality success. But the average quality of sequels

0:29:25.080 --> 0:29:28.160
<v Speaker 1>will be closer to the mean than average quality of

0:29:28.200 --> 0:29:31.560
<v Speaker 1>originals of sequels because of regression to the means, So

0:29:31.600 --> 0:29:34.760
<v Speaker 1>sequels tend to be of lower quality than the original.

0:29:35.040 --> 0:29:38.440
<v Speaker 1>Now I might somewhat dispute the premise here that Hollywood

0:29:38.480 --> 0:29:41.880
<v Speaker 1>sequels are only made to films that are high quality

0:29:41.920 --> 0:29:46.400
<v Speaker 1>to begin with. Um, But but I still think this

0:29:46.480 --> 0:29:49.600
<v Speaker 1>is onto something because there is a movie that gets

0:29:49.640 --> 0:29:53.160
<v Speaker 1>a sequel tends to have something about it, something that

0:29:53.200 --> 0:29:56.000
<v Speaker 1>people are responding to, whether it's a movie that I

0:29:56.080 --> 0:29:58.800
<v Speaker 1>would like or not. Right, I mean, so sometimes obviously

0:29:58.840 --> 0:30:01.200
<v Speaker 1>the situation is the film just made a lot of mine.

0:30:01.200 --> 0:30:03.160
<v Speaker 1>I mean, I guess that's the key thing. It didn't

0:30:03.200 --> 0:30:05.880
<v Speaker 1>make a lot of money. If so, producers are going

0:30:05.920 --> 0:30:08.040
<v Speaker 1>to be more inclined to say, let's do that again,

0:30:08.160 --> 0:30:11.560
<v Speaker 1>Let's have that experience again of all that money coming in.

0:30:12.000 --> 0:30:16.960
<v Speaker 1>And sometimes this this certainly matches up with a quality film.

0:30:17.040 --> 0:30:19.920
<v Speaker 1>You have something that really captures people's imagination and it

0:30:20.000 --> 0:30:22.640
<v Speaker 1>is of high quality and uh and you know, so

0:30:22.680 --> 0:30:26.280
<v Speaker 1>it's really firing on all cylinders. But you know, and yes,

0:30:26.360 --> 0:30:29.320
<v Speaker 1>certainly in some cases it's just the right film at

0:30:29.320 --> 0:30:31.760
<v Speaker 1>the right time. Or or maybe it has nothing to

0:30:31.800 --> 0:30:33.840
<v Speaker 1>do with the film itself. Maybe it's who's in it,

0:30:34.000 --> 0:30:36.000
<v Speaker 1>or I don't know what's going on in the zeitgeist

0:30:36.320 --> 0:30:39.000
<v Speaker 1>during that particular era. Well, the way I would think

0:30:39.000 --> 0:30:42.000
<v Speaker 1>about this is, and I think again, this is onto something.

0:30:42.040 --> 0:30:46.680
<v Speaker 1>It highlights that when we experience confusion where we say, like, wow,

0:30:46.760 --> 0:30:49.520
<v Speaker 1>you know, the Exorcist is such a great horror movie

0:30:49.520 --> 0:30:52.640
<v Speaker 1>and The Exorcist Too is so bad? How could that

0:30:52.680 --> 0:30:54.680
<v Speaker 1>be the case? You know, why is it? Why is

0:30:55.000 --> 0:30:58.160
<v Speaker 1>such a bad sequel to such a great movie? It's

0:30:58.200 --> 0:31:01.480
<v Speaker 1>because of the compare a son of the original to

0:31:01.560 --> 0:31:05.640
<v Speaker 1>the sequel that we're experiencing this confusion. Another way you

0:31:05.680 --> 0:31:08.640
<v Speaker 1>could just look at it is most horror movies are

0:31:08.720 --> 0:31:13.120
<v Speaker 1>direc most movies are bad, and it is only by

0:31:13.200 --> 0:31:17.360
<v Speaker 1>comparing the The Exorcist Too to The Exorcist that you

0:31:17.520 --> 0:31:20.480
<v Speaker 1>notice this steep drop off. Where another way of looking

0:31:20.480 --> 0:31:23.560
<v Speaker 1>at it is that The Exorcist Too is bad like

0:31:23.840 --> 0:31:27.040
<v Speaker 1>most horror movies are, and the first one was an outlier.

0:31:27.160 --> 0:31:29.320
<v Speaker 1>At the beginning, it was a first film in a

0:31:29.400 --> 0:31:34.600
<v Speaker 1>series that happened to be really good A cut above. Yeah, absolutely, like, yeah,

0:31:34.640 --> 0:31:36.080
<v Speaker 1>I think this is the correct way to look at it,

0:31:36.120 --> 0:31:38.840
<v Speaker 1>and also keeping in mind that just how amazing it

0:31:38.880 --> 0:31:41.960
<v Speaker 1>is that any film gets completed, like even a bad film,

0:31:42.040 --> 0:31:45.120
<v Speaker 1>Like a lot of people probably worked pretty hard to

0:31:45.240 --> 0:31:48.000
<v Speaker 1>make that happen, even if the end results don't really

0:31:48.000 --> 0:31:50.320
<v Speaker 1>please anyone at all. But but yeah, I think this

0:31:50.440 --> 0:31:53.360
<v Speaker 1>is also an interesting inversion of the opening example of

0:31:53.440 --> 0:31:56.320
<v Speaker 1>yelling at pilots as well, because most of the time,

0:31:56.560 --> 0:31:59.800
<v Speaker 1>if a flawed movie comes out, people are not clamoring

0:31:59.840 --> 0:32:05.080
<v Speaker 1>for the sequel. Um Sequels are rarely guaranteed, so you're

0:32:05.080 --> 0:32:07.400
<v Speaker 1>not often going to hear things like, oh, well, that

0:32:07.480 --> 0:32:09.800
<v Speaker 1>wasn't great. I hope the next one is an improvement.

0:32:09.840 --> 0:32:12.400
<v Speaker 1>I mean some people say that, some people I've said

0:32:12.400 --> 0:32:14.000
<v Speaker 1>things like that before, where it will be like, oh,

0:32:14.320 --> 0:32:16.680
<v Speaker 1>really flawed film, but maybe there's like a cool idea

0:32:16.920 --> 0:32:19.040
<v Speaker 1>I kind of wish it would they would remake it,

0:32:19.280 --> 0:32:22.560
<v Speaker 1>even though there's no like logical reason that there would

0:32:22.560 --> 0:32:26.160
<v Speaker 1>be like a there would be money behind that idea. Well,

0:32:26.200 --> 0:32:28.240
<v Speaker 1>I guess it's kind of different when you're talking about

0:32:28.240 --> 0:32:31.000
<v Speaker 1>a one off creative project versus something. I mean, we

0:32:31.040 --> 0:32:33.560
<v Speaker 1>live in a kind of different era now because we

0:32:33.760 --> 0:32:36.600
<v Speaker 1>were at the height of this you know, cinematic universe

0:32:36.680 --> 0:32:40.960
<v Speaker 1>thing with a huge number of the big budget movies

0:32:41.000 --> 0:32:44.320
<v Speaker 1>that come out. The big event movies are not one

0:32:44.360 --> 0:32:48.440
<v Speaker 1>off creative products, but they are a product that exists

0:32:48.520 --> 0:32:51.880
<v Speaker 1>within some kind of franchise or universe or something. So

0:32:51.920 --> 0:32:54.720
<v Speaker 1>you just know automatically that there's gonna be another one,

0:32:54.720 --> 0:32:57.280
<v Speaker 1>whether this one is good or not. Yeah, like either

0:32:57.320 --> 0:33:00.320
<v Speaker 1>it's an established film universe where like you know, they

0:33:00.320 --> 0:33:03.560
<v Speaker 1>put out another Marvel movie and it's just terrible, Well,

0:33:03.600 --> 0:33:06.080
<v Speaker 1>obviously there's enough momentum. They're not going to stop. They're

0:33:06.080 --> 0:33:08.360
<v Speaker 1>not gonna be like, oh, well, less and learned, Well

0:33:08.400 --> 0:33:11.440
<v Speaker 1>we'll stop then. No, No, there's gonna be another. Another

0:33:11.480 --> 0:33:14.800
<v Speaker 1>example of this might be a successful franchise in another medium,

0:33:14.880 --> 0:33:18.400
<v Speaker 1>say a book series, so like the Harry Potter books

0:33:18.440 --> 0:33:20.800
<v Speaker 1>for example, or I don't know, Lord of the Rings,

0:33:21.000 --> 0:33:23.400
<v Speaker 1>where you know that once they make the Fellowship of

0:33:23.440 --> 0:33:25.720
<v Speaker 1>the Rings, there's going to be a follow up. They're

0:33:25.720 --> 0:33:29.600
<v Speaker 1>gonna do another one. So in these ways, unless it's

0:33:29.640 --> 0:33:32.920
<v Speaker 1>the seventies and it's uh, Lord of the Rings movie

0:33:32.920 --> 0:33:36.080
<v Speaker 1>that that ends with Helm's Deep. Well, but they picked

0:33:36.080 --> 0:33:41.000
<v Speaker 1>that up eventually. But kay, but but yeah, probably the

0:33:41.000 --> 0:33:43.080
<v Speaker 1>Harry Potter films are a better example. And there may

0:33:43.080 --> 0:33:46.160
<v Speaker 1>be spe specific you know, things about how that wasn't

0:33:46.200 --> 0:33:49.520
<v Speaker 1>guaranteed either. Uh, you know, the economic reality can always

0:33:49.520 --> 0:33:51.840
<v Speaker 1>come into play. But for the most part, like those

0:33:51.880 --> 0:33:54.280
<v Speaker 1>were when when that started, you knew they were gonna

0:33:54.320 --> 0:33:56.040
<v Speaker 1>keep making these at least they were going to make

0:33:56.040 --> 0:33:58.520
<v Speaker 1>a follow up, so you could have comments like, well

0:33:59.120 --> 0:34:00.680
<v Speaker 1>there were that was just on of flawed in some

0:34:00.720 --> 0:34:02.720
<v Speaker 1>of the some of its execution. I hope that they

0:34:02.760 --> 0:34:05.400
<v Speaker 1>fix that in the next film. For the most part, yeah,

0:34:05.440 --> 0:34:07.680
<v Speaker 1>with one offs, this is not the case. It's like,

0:34:07.760 --> 0:34:11.440
<v Speaker 1>if if this film fizzles, then only you know a

0:34:11.480 --> 0:34:14.600
<v Speaker 1>few like rare people are going to be clamoring for

0:34:14.640 --> 0:34:17.480
<v Speaker 1>a sequel or dreaming about what the sequel would be. Yeah,

0:34:17.520 --> 0:34:19.640
<v Speaker 1>I think this observation, but regression to the mean and

0:34:19.680 --> 0:34:23.479
<v Speaker 1>movie sequels is actually very on point, but more so

0:34:23.640 --> 0:34:26.080
<v Speaker 1>for the films of yester Year, where the more the

0:34:26.120 --> 0:34:29.080
<v Speaker 1>more common thing was you'd have a an independent sort

0:34:29.080 --> 0:34:31.759
<v Speaker 1>of creative product that it's its own thing, and then

0:34:31.920 --> 0:34:34.680
<v Speaker 1>if it resonated with somebody, if it did well, there

0:34:34.680 --> 0:34:36.960
<v Speaker 1>would be sequels. I think it's a little it applies

0:34:37.000 --> 0:34:39.359
<v Speaker 1>a little bit less today when there's just you know,

0:34:39.560 --> 0:34:43.560
<v Speaker 1>we're in the world of franchises and extended universes and

0:34:43.600 --> 0:34:47.480
<v Speaker 1>there's just sort of like a guaranteed, ongoing uh conveyor

0:34:47.520 --> 0:34:50.279
<v Speaker 1>belt of of new stuff within the Marvel world or

0:34:50.320 --> 0:34:52.839
<v Speaker 1>the Star Wars world or whatever. Yeah, but I think

0:34:52.840 --> 0:34:56.320
<v Speaker 1>it it is a worthwhile way to think about creative

0:34:56.920 --> 0:35:00.200
<v Speaker 1>the creative process, and you know, as opposed to some

0:35:00.239 --> 0:35:02.439
<v Speaker 1>of these alternate sort of folk wisdomy ways of thinking

0:35:02.480 --> 0:35:05.440
<v Speaker 1>about it. For example, on Weird House Cinema, we recently

0:35:05.440 --> 0:35:07.920
<v Speaker 1>talked about Toby Hooper. Toby Hooper is one of those

0:35:07.920 --> 0:35:10.920
<v Speaker 1>directors who's often you'll often you'll see descriptions. I think

0:35:10.920 --> 0:35:12.960
<v Speaker 1>we've even read part of a review where they they

0:35:13.000 --> 0:35:14.759
<v Speaker 1>really they talk about, oh, well, you know he put

0:35:14.760 --> 0:35:19.160
<v Speaker 1>out Texas Chainsaw Masacre directed that film and this was great.

0:35:19.200 --> 0:35:22.800
<v Speaker 1>It was, you know, just a real lightning bolt um

0:35:23.160 --> 0:35:26.600
<v Speaker 1>to the cinematic world into horror itself as a genre.

0:35:27.000 --> 0:35:29.439
<v Speaker 1>And then the idea that well he was never able

0:35:29.480 --> 0:35:32.040
<v Speaker 1>to capture that magic again. You know that his his

0:35:32.120 --> 0:35:35.080
<v Speaker 1>career was just like one long slide after that, which

0:35:35.120 --> 0:35:38.120
<v Speaker 1>I don't think is a fair assessment, especially if you

0:35:38.560 --> 0:35:43.080
<v Speaker 1>employ regression to the mean, you know, the idea being that, yeah,

0:35:43.160 --> 0:35:44.960
<v Speaker 1>he did kind of get lightning in a bottle with that,

0:35:45.040 --> 0:35:48.359
<v Speaker 1>with that first big film, that that he was able

0:35:48.440 --> 0:35:53.080
<v Speaker 1>to to really bring something together that is an outlier, um,

0:35:53.120 --> 0:35:55.840
<v Speaker 1>but that that that's just going to happen. That's just

0:35:55.880 --> 0:35:59.000
<v Speaker 1>the way these things work, right, So most movies aren't

0:35:59.040 --> 0:36:01.600
<v Speaker 1>that good, So you of the random chance of like

0:36:01.840 --> 0:36:04.560
<v Speaker 1>how how good his ideas and execution are from one

0:36:04.640 --> 0:36:06.879
<v Speaker 1>year to the next is going to set in and

0:36:06.960 --> 0:36:09.759
<v Speaker 1>you might have a different idea about his career if

0:36:09.760 --> 0:36:14.359
<v Speaker 1>you were to say, like randomly chronologically reorder all his movies, right,

0:36:14.440 --> 0:36:15.879
<v Speaker 1>you know, like if you were to put the worst

0:36:15.960 --> 0:36:19.640
<v Speaker 1>ones earlier on or something, people might feel differently about it. Yeah,

0:36:19.640 --> 0:36:22.360
<v Speaker 1>well then they would talk about, well, okay, TCM was

0:36:22.480 --> 0:36:26.000
<v Speaker 1>peak Toby Hooper, like this was his peak output. Because

0:36:26.040 --> 0:36:28.760
<v Speaker 1>this is the kind of the kind of view of

0:36:28.880 --> 0:36:31.759
<v Speaker 1>an artist's you know, creative trajectory that we tend to

0:36:32.280 --> 0:36:35.799
<v Speaker 1>want to um to follow along, you know, because it's

0:36:35.800 --> 0:36:38.960
<v Speaker 1>more story shaped, the idea of assent and then eventually

0:36:39.040 --> 0:36:41.799
<v Speaker 1>decent that there's gonna be uh, there's gonna be a

0:36:41.840 --> 0:36:44.520
<v Speaker 1>period of high noon in their creative out output, and

0:36:44.560 --> 0:36:47.440
<v Speaker 1>sometimes that does match up with the reality. But I

0:36:47.480 --> 0:36:49.880
<v Speaker 1>don't know. Even then, we I think we tend to

0:36:49.960 --> 0:36:53.239
<v Speaker 1>overlook the dogs in the filmographies of people we love,

0:36:53.320 --> 0:36:55.960
<v Speaker 1>you know. Oh yeah, uh, But then again, I mean,

0:36:56.160 --> 0:36:59.480
<v Speaker 1>this is interesting because in talking about regression to the

0:36:59.480 --> 0:37:03.839
<v Speaker 1>mean applying to creative products like movies, we are acknowledging

0:37:04.040 --> 0:37:07.799
<v Speaker 1>that the creative process is not purely a product of

0:37:07.880 --> 0:37:10.920
<v Speaker 1>talent and skill, that there is a significant amount of

0:37:11.080 --> 0:37:14.040
<v Speaker 1>chance and luck involved in something like how good a

0:37:14.080 --> 0:37:16.880
<v Speaker 1>movie turns out to be? Um, And it's hard to

0:37:16.880 --> 0:37:20.080
<v Speaker 1>know exactly how to like how to picture that influence

0:37:20.080 --> 0:37:22.600
<v Speaker 1>of chance and luck, you know, like, what what is

0:37:22.680 --> 0:37:26.319
<v Speaker 1>that in the creative process? It's obviously true because there

0:37:26.360 --> 0:37:29.440
<v Speaker 1>are people who can be incredibly skilled in one instance

0:37:29.480 --> 0:37:31.759
<v Speaker 1>and then I don't know, things just don't go right

0:37:31.800 --> 0:37:34.120
<v Speaker 1>the next time, and to make something that nobody really likes.

0:37:34.280 --> 0:37:37.760
<v Speaker 1>But uh, but that's that's just not often how people

0:37:37.800 --> 0:37:40.120
<v Speaker 1>like to think about creative talents, and people like to

0:37:40.120 --> 0:37:42.799
<v Speaker 1>think about the creative process like it is much more

0:37:42.920 --> 0:37:47.480
<v Speaker 1>strictly deterministic. Yeah yeah, or or you look at things

0:37:47.520 --> 0:37:50.040
<v Speaker 1>like the Star Wars films, and you kind of like

0:37:50.080 --> 0:37:51.920
<v Speaker 1>fall into this idea of thinking this is stuff that

0:37:52.080 --> 0:37:55.880
<v Speaker 1>is mind out of the mythic earth, and you know,

0:37:55.920 --> 0:37:58.279
<v Speaker 1>it just makes sense that things would accumulate and get better.

0:37:58.400 --> 0:38:01.480
<v Speaker 1>So um, but really looking back on it, especially if

0:38:01.480 --> 0:38:04.080
<v Speaker 1>you actually like watch documentaries, and there's some great ones

0:38:04.120 --> 0:38:08.640
<v Speaker 1>about the production of those films, like it's it's amazing

0:38:08.680 --> 0:38:10.920
<v Speaker 1>that Star Wars, the first one in New Hope was

0:38:10.960 --> 0:38:13.760
<v Speaker 1>as good as it was, and then it's nothing short

0:38:13.800 --> 0:38:16.400
<v Speaker 1>of I mean, it's it's just a pure miracle that

0:38:16.480 --> 0:38:19.760
<v Speaker 1>the second one was so much better and like really

0:38:19.840 --> 0:38:23.040
<v Speaker 1>nailed it. Like if if the second film had had floundered,

0:38:24.040 --> 0:38:28.319
<v Speaker 1>I mean, just imagine how different the cinematical landscape would

0:38:28.320 --> 0:38:31.200
<v Speaker 1>have been for decades to come. Yeah, So it's it's

0:38:31.239 --> 0:38:34.440
<v Speaker 1>amazing if the first film in a series is good,

0:38:34.640 --> 0:38:37.200
<v Speaker 1>and it's super amazing if the second one is good.

0:38:37.520 --> 0:38:39.440
<v Speaker 1>And and this is why I think we often find

0:38:39.440 --> 0:38:42.520
<v Speaker 1>too that if if part one in part two of

0:38:42.640 --> 0:38:45.440
<v Speaker 1>something are of high quality, then you've got to look

0:38:45.440 --> 0:38:47.960
<v Speaker 1>out for that part three because that part three, that

0:38:48.040 --> 0:38:49.960
<v Speaker 1>part three may be coming to get you. But likewise,

0:38:50.160 --> 0:38:54.719
<v Speaker 1>if a part two is rubbish, um, you know, subjectively,

0:38:55.120 --> 0:38:57.680
<v Speaker 1>then then part three might pick it up and uh

0:38:57.760 --> 0:38:59.759
<v Speaker 1>and get things back on track. So you certainly see

0:38:59.800 --> 0:39:02.200
<v Speaker 1>that that kind of fluctuation as well. I have a

0:39:02.280 --> 0:39:04.400
<v Speaker 1>question I actually don't know the answer to, but this

0:39:04.440 --> 0:39:08.920
<v Speaker 1>would be interesting in terms of I don't know the

0:39:09.080 --> 0:39:12.040
<v Speaker 1>high performing output, whether that is in whether that is

0:39:12.160 --> 0:39:15.720
<v Speaker 1>a creative endeavor like you know, writing books or creating movies,

0:39:15.840 --> 0:39:19.200
<v Speaker 1>or whether that's something even like athletics, like athletic performance,

0:39:19.800 --> 0:39:22.960
<v Speaker 1>do you expect to see more random fluctuation in the

0:39:23.040 --> 0:39:29.640
<v Speaker 1>performance of collaborative output versus individual output? So say, um,

0:39:29.800 --> 0:39:33.239
<v Speaker 1>do you expect more influence of random chance and fluctuation

0:39:33.280 --> 0:39:36.600
<v Speaker 1>in the quality of uh books written by a single

0:39:36.719 --> 0:39:39.400
<v Speaker 1>author versus you know, movies that have the input of

0:39:39.480 --> 0:39:43.440
<v Speaker 1>hundreds of thousands of people? Uh? Or in in the

0:39:43.480 --> 0:39:46.120
<v Speaker 1>realm of say sports, like do you expect more random

0:39:46.200 --> 0:39:50.160
<v Speaker 1>variation in the output of an individual athletes like you know,

0:39:50.160 --> 0:39:55.120
<v Speaker 1>an individual gymnast or something, or in team sports? Yeah?

0:39:55.280 --> 0:39:57.640
<v Speaker 1>I could see it going both ways, because yeah, if

0:39:57.680 --> 0:39:59.520
<v Speaker 1>you think too hard to about even just like the

0:39:59.520 --> 0:40:02.239
<v Speaker 1>film and aology, you can easily get into discussions of

0:40:02.280 --> 0:40:04.040
<v Speaker 1>like okay, well is it the same cast and crew

0:40:04.600 --> 0:40:07.440
<v Speaker 1>that are producing the sequel. Uh, you know, what happens

0:40:07.440 --> 0:40:09.279
<v Speaker 1>when the budget is different, what happens when there are

0:40:09.280 --> 0:40:11.440
<v Speaker 1>other constraints, what happens when suddenly there are a whole

0:40:11.440 --> 0:40:14.719
<v Speaker 1>bunch of producers that have their ideas about what things

0:40:14.719 --> 0:40:16.400
<v Speaker 1>should be. I mean, there's so many different factors to

0:40:16.440 --> 0:40:18.880
<v Speaker 1>take into place. Uh. You know, with this example that

0:40:19.160 --> 0:40:22.759
<v Speaker 1>you know, perhaps doesn't bear too close of scrutiny, but

0:40:22.760 --> 0:40:24.920
<v Speaker 1>but but it's but it's still I think serves as

0:40:24.960 --> 0:40:28.520
<v Speaker 1>a nice um illustration of the overall trend that we're

0:40:28.520 --> 0:40:30.600
<v Speaker 1>talking about here. Well, it does bring up the fact

0:40:30.600 --> 0:40:33.040
<v Speaker 1>that since I mentioned athletes that you know, I don't

0:40:33.040 --> 0:40:35.160
<v Speaker 1>know a lot about sports. I'm not a big sports fan.

0:40:35.239 --> 0:40:37.640
<v Speaker 1>But but clearly, but regression to the mean is something

0:40:37.680 --> 0:40:41.080
<v Speaker 1>that has widely been applied to the world of sports. Uh.

0:40:41.080 --> 0:40:44.880
<v Speaker 1>For example, in the observation that often after having a

0:40:44.920 --> 0:40:48.400
<v Speaker 1>really stellar season, either an individual athlete or a sports

0:40:48.400 --> 0:40:54.080
<v Speaker 1>team will be perceived to underperform the next season. And again,

0:40:54.120 --> 0:40:56.320
<v Speaker 1>that very well could have something to do with regression

0:40:56.320 --> 0:40:58.680
<v Speaker 1>to the mean. Like, you know, the fact that they're

0:40:58.760 --> 0:41:02.040
<v Speaker 1>observed having in a using season is actually an outlier.

0:41:02.520 --> 0:41:06.160
<v Speaker 1>You're starting your expectations then and saying like, Okay, now

0:41:06.160 --> 0:41:08.760
<v Speaker 1>they're going to be the best forever. Just by random

0:41:08.800 --> 0:41:11.480
<v Speaker 1>fluctuation over time, you would expect their next season to

0:41:11.520 --> 0:41:14.799
<v Speaker 1>probably be not as good as the first. I wonder

0:41:14.840 --> 0:41:17.319
<v Speaker 1>to what an extent this can be applied to, say,

0:41:17.360 --> 0:41:20.239
<v Speaker 1>the world of the culinary arts, or even just like

0:41:20.640 --> 0:41:24.160
<v Speaker 1>various food crops, like say the selecting a cantalope at

0:41:24.160 --> 0:41:26.560
<v Speaker 1>the grocery store, that sort of thing. I mean, I

0:41:26.600 --> 0:41:28.560
<v Speaker 1>guess it would apply to pretty much anything where you're

0:41:28.560 --> 0:41:32.200
<v Speaker 1>sampling in a series over time, there's plenty of random

0:41:32.239 --> 0:41:36.520
<v Speaker 1>fluctuation in what you're sampling, and the first thing you

0:41:36.560 --> 0:41:39.040
<v Speaker 1>sample is an outlier in some way really good or

0:41:39.080 --> 0:41:42.440
<v Speaker 1>really bad. If those things hold true, then you can

0:41:42.480 --> 0:41:45.600
<v Speaker 1>probably expect you're going to see some regression one way

0:41:45.680 --> 0:41:48.360
<v Speaker 1>or the other. Yeah. Yeah. By the way, I was

0:41:48.400 --> 0:41:51.640
<v Speaker 1>looking around for like really stellar examples of a sequel

0:41:51.800 --> 0:41:56.440
<v Speaker 1>film that is widely believed to be uh rubbish, and

0:41:56.480 --> 0:41:59.279
<v Speaker 1>I think The Exorcist Too is the primary example. Like

0:41:59.480 --> 0:42:01.520
<v Speaker 1>you get into some of the other examples that pop up,

0:42:01.600 --> 0:42:05.320
<v Speaker 1>I feel like there's room for disagreement. Um. For instance,

0:42:05.440 --> 0:42:08.080
<v Speaker 1>Texas Chainsaw Masacre two is one which I saw popping

0:42:08.160 --> 0:42:11.080
<v Speaker 1>up on some of these lists for disappointing sequels. But

0:42:11.480 --> 0:42:13.360
<v Speaker 1>I think that's entirely based on who you ask. I

0:42:13.360 --> 0:42:16.319
<v Speaker 1>think if you ask us, we will agree that that

0:42:16.440 --> 0:42:19.640
<v Speaker 1>that t c M Two is is actually a great film.

0:42:19.840 --> 0:42:21.719
<v Speaker 1>It's different from the first one, perhaps if you go

0:42:21.760 --> 0:42:24.520
<v Speaker 1>into if you go into part two with the expectations

0:42:24.560 --> 0:42:26.839
<v Speaker 1>you had for part one, you may see it as

0:42:26.840 --> 0:42:30.160
<v Speaker 1>a dip in quality. But depending on what else you're

0:42:30.160 --> 0:42:31.879
<v Speaker 1>bringing to the table, you might see it as an

0:42:31.880 --> 0:42:34.400
<v Speaker 1>increase in in quality, or at least or something that

0:42:34.440 --> 0:42:37.080
<v Speaker 1>maybe is different but on par with the original. I mean,

0:42:37.120 --> 0:42:38.880
<v Speaker 1>it's certainly not for everybody. I mean, it is a

0:42:39.000 --> 0:42:41.839
<v Speaker 1>It is a gross, disgusting film in in a way

0:42:41.880 --> 0:42:44.400
<v Speaker 1>like the first one, probably even grosser, but also a

0:42:44.680 --> 0:42:48.919
<v Speaker 1>sort of satirical masterpiece. Um but I just had another

0:42:48.960 --> 0:42:51.320
<v Speaker 1>thought when you said that The Exorcist Too is regarded

0:42:51.320 --> 0:42:53.440
<v Speaker 1>as like one of the best examples of a sequel.

0:42:53.520 --> 0:42:55.759
<v Speaker 1>That's really rubbish. I mean, it makes me also wonder

0:42:55.840 --> 0:42:59.560
<v Speaker 1>about the pretty high estimation critics generally have of the

0:42:59.600 --> 0:43:02.839
<v Speaker 1>exer Is three. Makes me wonder if the effect of

0:43:02.880 --> 0:43:06.919
<v Speaker 1>The Exorcist to being so bad actually makes people sort

0:43:06.960 --> 0:43:09.640
<v Speaker 1>of over. You know, they're like they're ready to be

0:43:09.680 --> 0:43:12.920
<v Speaker 1>impressed by the Exorcist three. Yeah. Yeah, I wonder if

0:43:12.920 --> 0:43:14.960
<v Speaker 1>that's the case too with it with especially when you

0:43:15.000 --> 0:43:17.720
<v Speaker 1>have a situation with the part three coming back and

0:43:17.920 --> 0:43:22.040
<v Speaker 1>restoring uh some I don't know, some level of quality

0:43:22.080 --> 0:43:24.399
<v Speaker 1>to a franchise. I mean there's also like the Star

0:43:24.440 --> 0:43:27.799
<v Speaker 1>Trek example, right, I mean that was long the Long

0:43:27.840 --> 0:43:29.480
<v Speaker 1>held up as an example of like, okay, you have

0:43:29.520 --> 0:43:32.560
<v Speaker 1>you even Star Treks and your odd Star Treks, right, uh.

0:43:32.560 --> 0:43:35.400
<v Speaker 1>And I think you've made a similar case for the

0:43:36.320 --> 0:43:38.839
<v Speaker 1>Faster and Furious movies, right, I mean, once you get

0:43:38.880 --> 0:43:40.600
<v Speaker 1>to a certain point in the series, I think it's

0:43:40.680 --> 0:43:44.160
<v Speaker 1>pretty much all uh, you know, a nitrous boosted brain.

0:43:44.239 --> 0:43:47.320
<v Speaker 1>It's it gets you know, it's all like we're driving

0:43:47.400 --> 0:43:51.000
<v Speaker 1>cars in space now and flying and all that. But um,

0:43:51.080 --> 0:43:53.760
<v Speaker 1>but for the earlier ones, yeah, I'd say the odd

0:43:53.800 --> 0:43:57.000
<v Speaker 1>ones are better. Like, uh, three is the first one

0:43:57.040 --> 0:44:01.319
<v Speaker 1>where it really starts getting ludicrously weird. Four is kind

0:44:01.320 --> 0:44:04.759
<v Speaker 1>of a uh and then five starts. Five is when

0:44:04.760 --> 0:44:07.480
<v Speaker 1>the rock shows up, and then but by seven year

0:44:07.520 --> 0:44:11.080
<v Speaker 1>golden all right, well we're gonna go ahead and close

0:44:11.160 --> 0:44:12.799
<v Speaker 1>this one out here. But we'd obviously love to hear

0:44:12.840 --> 0:44:17.440
<v Speaker 1>from everyone about this about regression towards the mean, just

0:44:17.560 --> 0:44:22.640
<v Speaker 1>in our daily lives, in various scientific studies. Perhaps you

0:44:22.680 --> 0:44:25.040
<v Speaker 1>have thoughts about how this applies to something we've discussed

0:44:25.040 --> 0:44:27.319
<v Speaker 1>on the show in the past, because I know we've

0:44:27.600 --> 0:44:32.080
<v Speaker 1>we've mentioned regression to the mean in passing before, but

0:44:32.120 --> 0:44:34.759
<v Speaker 1>certainly we've never taken the opportunity to really dive into

0:44:34.800 --> 0:44:36.960
<v Speaker 1>it and explain it like we did today. Yeah, I

0:44:36.960 --> 0:44:39.680
<v Speaker 1>know it's come up in passing, just in us making

0:44:39.719 --> 0:44:42.359
<v Speaker 1>comments here and there about like the importance of of

0:44:42.440 --> 0:44:45.760
<v Speaker 1>randomized trials and control groups and all that. In the meantime,

0:44:45.800 --> 0:44:47.600
<v Speaker 1>if you would like to listen to other episodes of

0:44:47.600 --> 0:44:50.280
<v Speaker 1>Stuff to Blow Your Mind, you will find them wherever

0:44:50.360 --> 0:44:52.680
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0:44:52.680 --> 0:44:55.720
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0:44:55.760 --> 0:44:59.839
<v Speaker 1>on Tuesdays and Thursdays, Artifact episodes on Wednesday, listener mail

0:44:59.880 --> 0:45:02.279
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0:45:02.320 --> 0:45:04.279
<v Speaker 1>a weird house cinema. That's our times. We just talk

0:45:04.320 --> 0:45:07.880
<v Speaker 1>about some sort of a strange film. Uh, and you know,

0:45:08.040 --> 0:45:11.840
<v Speaker 1>tease apart what makes it strange? Uh, let's see what

0:45:12.040 --> 0:45:13.560
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0:45:52.200 --> 0:45:55.360
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0:45:55.360 --> 0:45:57.480
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0:45:57.520 --> 0:45:59.680
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