WEBVTT - Pretend Play, Part 3

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<v Speaker 1>Welcome to Stuff to Blow Your Mind, a production of iHeartRadio.

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<v Speaker 2>Hey you welcome to Stuff to Blow Your Mind. My

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<v Speaker 2>name is Robert.

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<v Speaker 3>Lamb and I am Joe McCormick, and we're back with

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<v Speaker 3>the third part in our series on pretend play, the

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<v Speaker 3>type of play that involves non literal understanding. So when

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<v Speaker 3>a child or an adult, but it's usually a child.

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<v Speaker 3>When a child runs around the living room saying room, room,

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<v Speaker 3>I am a truck. Or when they turn a cardboard

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<v Speaker 3>box that a package came in into a house and

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<v Speaker 3>live in the house and do things in there and

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<v Speaker 3>talk about the tiny people who live in there with them.

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<v Speaker 3>When they pretend to feed and care for a plastic

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<v Speaker 3>dinosaurs if it were a baby, When they have adventures

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<v Speaker 3>with an imaginary friend. All of these are forms of

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<v Speaker 3>pretend play. It's played that takes anything in the world

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<v Speaker 3>and the situation in an object in the cell health

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<v Speaker 3>as something other than literally what it is now. In

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<v Speaker 3>the past two episodes, we got into a number of

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<v Speaker 3>fascinating ideas and concepts from the academic study of pretend play.

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<v Speaker 3>We talked about the standard schedule on which pretend play

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<v Speaker 3>appears to emerge, usually with the first type of play

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<v Speaker 3>being object substitution, So you know, this stick is a sword,

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<v Speaker 3>this dinosaur toy is a baby, this remote control as

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<v Speaker 3>a phone. We talked about the evidence for possible links

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<v Speaker 3>between pretend play and the development of complex cognitive capacities

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<v Speaker 3>like symbolic understanding, counterfactual reasoning, and theory of mind. And

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<v Speaker 3>in part two we talked about some of the existing

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<v Speaker 3>research on imaginary friends and imaginary companions, how prevalent they

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<v Speaker 3>are within and across different cultures, how they work, what

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<v Speaker 3>different forms they take, and what children believe they know.

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<v Speaker 3>And today we're back to talk about more.

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<v Speaker 2>When you mentioned how work, it instantly made me wonder

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<v Speaker 2>if there are some imaginary friends who have jobs. I

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<v Speaker 2>would not be surprised to find that some imaginary friends

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<v Speaker 2>do have jobs, but I don't think I read anything

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<v Speaker 2>about that in particular.

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<v Speaker 3>Oh well, based on what I've been reading, there are

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<v Speaker 3>a good number of observations of imaginary friends doing what

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<v Speaker 3>the child themselves cannot. So you know, there's a kind

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<v Speaker 3>of vicarious attainment of life goals or vicarious participation in

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<v Speaker 3>activities through the use of imaginary friends. So maybe if

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<v Speaker 3>in the same way that the child can pretend they

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<v Speaker 3>can like play mom and dad and go to work

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<v Speaker 3>even though they're not actually going anywhere. They could also

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<v Speaker 3>have the imaginary friend have a job, and that's another

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<v Speaker 3>way of simulating, right.

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<v Speaker 2>Yeah. Yeah, Now, as we discussed in the last episode,

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<v Speaker 2>and I would encourage everyone to go back and listen

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<v Speaker 2>to the previous episode. The previous two episodes actually take

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<v Speaker 2>these in order because a lot of the things we're

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<v Speaker 2>discussing they may stand alone, but we're also build upon

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<v Speaker 2>what we talked about previously. But one of the things

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<v Speaker 2>we talked about with imaginary friends and or imaginary companions

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<v Speaker 2>is that, of course they seem to be widespread and

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<v Speaker 2>fairly common, but there's a lot to discuss about samples

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<v Speaker 2>and where you're looking and also even time. So is

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<v Speaker 2>this a capacity that all children have and is that

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<v Speaker 2>capacity not really maxed out in every culture and certainly

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<v Speaker 2>at every time in human history. I don't know. There

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<v Speaker 2>are some interesting cases to be made for that.

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<v Speaker 3>Yeah. In fact, that very thing might come up with

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<v Speaker 3>some stuff I want to talk about later in this episode.

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<v Speaker 2>Yeah, So, as we roll into what we're going to

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<v Speaker 2>talk about next, it's just important to bear in mind

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<v Speaker 2>that there are a lot of caveats involved here, A

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<v Speaker 2>lot of the research. Most of the research is certainly

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<v Speaker 2>focused on children in the West, and therefore it's not

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<v Speaker 2>necessarily allowing for cultural differences that may be in play

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<v Speaker 2>regarding how these trends are expressed in given children. Now,

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<v Speaker 2>having talked about imaginary friends and imaginary companions, we've touched

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<v Speaker 2>on one very fascinating phase in the imaginative lives of children. Storytelling,

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<v Speaker 2>of course, weaves its way through this and other examples

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<v Speaker 2>of imaginative play that we've discussed so far, even in

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<v Speaker 2>its simplest forms. Right dinosaur is hungry for crayons and

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<v Speaker 2>therefore eats crayons.

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<v Speaker 3>Is a sort of story, sometimes a comedy, sometimes a tragedy.

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<v Speaker 2>It depends on the exact line graph of how the

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<v Speaker 2>plot flows. Right, is the dinosaur getting everything it wants

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<v Speaker 2>on it and its lead up to downfall or is it?

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<v Speaker 2>Or is it just one disappointing meal after the other,

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<v Speaker 2>and eventually it will rise to the top of a

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<v Speaker 2>crayon buffet?

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<v Speaker 3>And I think something about does it end in a marriage?

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<v Speaker 2>Yeah, it may. Marriages sometimes do occur for toy dinosaurs. Yeah,

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<v Speaker 2>so you know, our ability to engage in storytelling, of course,

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<v Speaker 2>only becomes more and more refined as we get older.

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<v Speaker 2>Even children but also adults who do not think of

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<v Speaker 2>themselves as storytellers inevitably engage with the power of storytelling

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<v Speaker 2>on a daily basis. We've talked about this before in

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<v Speaker 2>the show. We craft events in our lives into stories

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<v Speaker 2>that we relate to others and to ourselves. We come

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<v Speaker 2>to live our lives and reflect on ourself as a

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<v Speaker 2>character in a narrative to varying degrees.

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<v Speaker 3>You know, this is just reminding me of I think

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<v Speaker 3>an episode or a couple of episodes that we did

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<v Speaker 3>years ago. Now I forget what it's even called, but

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<v Speaker 3>we were exploring the work of a particular philosopher who

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<v Speaker 3>was this was one of the most like perverse and

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<v Speaker 3>yet persuasive ideas we've ever encountered on the show. It

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<v Speaker 3>was pursuing the idea that ultimately fiction is bad for us.

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<v Speaker 3>And I remember was like they this guy made a

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<v Speaker 3>fairly persuasive case that like, it's not very good for us,

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<v Speaker 3>you know, like it causes us to think about the

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<v Speaker 3>world and incorrect ways and makes allowances for bad behavior

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<v Speaker 3>and all this kind of stuff. And yet it's just like, well,

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<v Speaker 3>we're not getting rid of it, and I like it

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<v Speaker 3>too much, so it's like too bad.

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<v Speaker 2>Yeah. Yeah, there's a whole discussion to be had about

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<v Speaker 2>how life isn't story shaped, but we often compare it

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<v Speaker 2>to stories and end up with expectations based on those stories.

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<v Speaker 2>So yeah, it's uh, it's complex, and I think, you know, honestly,

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<v Speaker 2>I feel like there's there's give and take on both sides. There,

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<v Speaker 2>Like stories and storytelling enrich our lives in so many ways,

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<v Speaker 2>but yes, they can you know, also lead to false expectations, disappointment,

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<v Speaker 2>and and and again. Coming to back what we're directly

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<v Speaker 2>talking about here, Yeah, thinking about yourself as a character

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<v Speaker 2>in a narrative, you know, can maybe get into maladaptive

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<v Speaker 2>territory at times.

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<v Speaker 3>But we're not going to stop.

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<v Speaker 2>No, no, why would we stop now? There are many

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<v Speaker 2>different forms of narrative activities to be found in childhood,

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<v Speaker 2>and they range from the nonfictional to the fictional, from

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<v Speaker 2>social to private, from acted out to linguistic, and all

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<v Speaker 2>with varying levels of character and plot development. There might

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<v Speaker 2>not be any plot development in the saga of Dinosaur

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<v Speaker 2>Eats Crayons, but that doesn't mean it doesn't have some

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<v Speaker 2>form of story to it, right, right, But one particularly

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<v Speaker 2>interesting form of imaginative storytelling can be found in middle childhood,

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<v Speaker 2>generally around the ages of eight through twelve. And in

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<v Speaker 2>this we explore the world of paracosm. So this goes

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<v Speaker 2>beyond the notion of an imaginary companion and it transcends

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<v Speaker 2>into the realm of an imaginary world.

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<v Speaker 3>So if the single imaginary companion or imaginary friend is

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<v Speaker 3>the equivalent of a fiction writer creating a character, this

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<v Speaker 3>is the equivalent of world building exactly.

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<v Speaker 2>Yeah, And obviously this is a rich area to dream about,

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<v Speaker 2>and indeed to tell stories about. C. S. Lewis's Narnia

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<v Speaker 2>and mister rogers neighborhood of make Believes certainly come to

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<v Speaker 2>my mind. I'd throw Alice in Wonderland in there as well,

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<v Speaker 2>while we're at it. And these are probably some of

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<v Speaker 2>the examples that resonate with folks who grew up in

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<v Speaker 2>the same decade as me on a similar media diet.

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<v Speaker 2>But there of course far more number of these that

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<v Speaker 2>you can think of any number of these. There are,

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<v Speaker 2>of course, more concrete ideas of actual fantasy worlds that

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<v Speaker 2>one might venture into that are at the same time

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<v Speaker 2>linked to the concept of creatively imagined worlds. You can

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<v Speaker 2>also look to any magical treatment of characters crossing over

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<v Speaker 2>into the worlds of books, TV, and movies, as well

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<v Speaker 2>as so many different sci fi, virtual reality, dream walking scenarios,

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<v Speaker 2>all creative treatments on the idea that imagine worlds become

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<v Speaker 2>a place in the mind that we might retreat to play,

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<v Speaker 2>dream and seek soft.

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<v Speaker 3>You know, just now thinking about it, it struck me

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<v Speaker 3>how many of these stories about characters who want to

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<v Speaker 3>escape into an imaginary world focus on showing the characters

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<v Speaker 3>struggles and and unhappiness about real life. You know, it's

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<v Speaker 3>there in the Never Ending Story, it's there. And I

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<v Speaker 3>don't know why. This is the other example that came

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<v Speaker 3>to mind for me, But the Last Action Hero, you know,

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<v Speaker 3>there's just like it's just like, oh, well, real life,

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<v Speaker 3>you know, it's full of troubles, but there's this other

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<v Speaker 3>world that's so much more interesting and exciting and better.

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<v Speaker 2>Yeah, there's so many examples of there's so many different

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<v Speaker 2>like subgenres of it, like the changing channels variations you see,

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<v Speaker 2>and I think at least a handful of not several

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<v Speaker 2>different movies, especially the nineties, where oh I'm sucked into

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<v Speaker 2>the television again, I'm going from TV channel to TV channel,

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<v Speaker 2>you know, and you know, you can even get into

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<v Speaker 2>things like well Star Trek in general as again a

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<v Speaker 2>fictional universe we might escape into imaginatively. But also they

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<v Speaker 2>have the Holo deck in there, which is its own

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<v Speaker 2>form of paracosm within a paracosm.

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<v Speaker 3>Yeah, that's right. But I just brought it up because

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<v Speaker 3>I think it's interesting that in reality. I don't think

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<v Speaker 3>one need be unhappy with real life in order to

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<v Speaker 3>enjoy thinking about alternate worlds. But this is like a

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<v Speaker 3>thing that we sort of go to in fiction when

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<v Speaker 3>we're sketching this character who wants to escape.

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<v Speaker 2>No, no, it does, certainly it does come up. One

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<v Speaker 2>source I was looking as a twenty eighteen Artifact magazine

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<v Speaker 2>article by one George James and Jane cites child psychologist

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<v Speaker 2>Gwynn Abin, who argues that when faced with trauma, children

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<v Speaker 2>and adolescents may fall back in their development, returning to

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<v Speaker 2>a place where they felt more safe and quote a

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<v Speaker 2>paracosm is similar, the goal being to step out of

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<v Speaker 2>reality because it is too difficult to process. Now I

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<v Speaker 2>agree with you, and I think other things I've read

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<v Speaker 2>backs that up the idea that you may see this

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<v Speaker 2>some of the time, certainly, but you don't need to

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<v Speaker 2>have something in particular you're escaping to engage in paracosm,

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<v Speaker 2>to have an imagined world that you're dreaming yourself into

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<v Speaker 2>and building out in your mind, you know, especially during

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<v Speaker 2>these vital years.

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<v Speaker 3>Yeah, so it might in fact be one way people

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<v Speaker 3>get there, but it's not the only way exactly.

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<v Speaker 2>That's my redone it anyway.

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<v Speaker 3>Yeah, sorry to interrupt your flow though.

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<v Speaker 2>No, no, no, no, But I think it is worth

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<v Speaker 2>noting as well that this is this sort of thing.

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<v Speaker 2>The energy of this doesn't necessarily go away in the

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<v Speaker 2>human experience. Obviously. Adults are certainly quite capable of escaping

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<v Speaker 2>into their own imagined worlds in plenty of perfectly healthy ways,

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<v Speaker 2>as well as some potentially less healthy ways. We discussed

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<v Speaker 2>the idea of maladaptive day dreaming on the show in

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<v Speaker 2>the past, so you could line that concept up with

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<v Speaker 2>some of this. But yeah, I mean, on any given day,

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<v Speaker 2>I challenge listeners out there, how many different imaginary worlds

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<v Speaker 2>have you engaged with so far today? In one form

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<v Speaker 2>or another, and you know, I was just like, I

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<v Speaker 2>don't have a firm count in my head, but I

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<v Speaker 2>feel like it's been at least five, you know. So

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<v Speaker 2>you know, our lives are full of imaginary spaces. It

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<v Speaker 2>just depends on how much time, what sort of engagement

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<v Speaker 2>we're getting into there, and so forth.

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<v Speaker 3>Well, yeah, that does raise an interesting question, like how

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<v Speaker 3>much engagement is generally required for it to be thought

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<v Speaker 3>of as paracosm play. I would assume just like reading

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<v Speaker 3>a book is not usually would not usually qualify as

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<v Speaker 3>engaging with paracosms, or would it.

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<v Speaker 2>Well, the stricter definition of paracosms, as mentioned in that

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<v Speaker 2>Artifact magazine article by James, is that it would be

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<v Speaker 2>a paracosm would have to adhere to the idea that quote,

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<v Speaker 2>the formation of the world must occur within childhood or

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<v Speaker 2>early adolescence and in many cases continued on into adulthood.

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<v Speaker 2>Doesn't have to continue on into adulthood, but at least

0:12:56.200 --> 0:12:59.760
<v Speaker 2>like the memory of it often does. So generally we're

0:12:59.760 --> 0:13:02.640
<v Speaker 2>looking looking at this specific time. You know. You can

0:13:02.720 --> 0:13:06.800
<v Speaker 2>certainly people dream up very rich imagined worlds as adults,

0:13:07.160 --> 0:13:10.080
<v Speaker 2>but we might think of that differently because it's not

0:13:10.160 --> 0:13:15.040
<v Speaker 2>emerging out of this key time period in middle childhood

0:13:15.080 --> 0:13:16.040
<v Speaker 2>and early adolescence.

0:13:16.480 --> 0:13:19.640
<v Speaker 3>And it sounds to me, based on that definition, like

0:13:20.200 --> 0:13:24.280
<v Speaker 3>something about the paracosm experience is usually taken to have

0:13:24.360 --> 0:13:27.960
<v Speaker 3>a kind of daydreaming aspect, like the child is directly

0:13:28.360 --> 0:13:32.120
<v Speaker 3>participating in the construction of this imaginary world and thinking

0:13:32.120 --> 0:13:36.040
<v Speaker 3>about it, apart from just say, participating in a story

0:13:36.040 --> 0:13:37.479
<v Speaker 3>written by somebody else.

0:13:38.160 --> 0:13:41.760
<v Speaker 2>Right right, though there are some connections to pre existing work,

0:13:42.040 --> 0:13:45.360
<v Speaker 2>as we'll get into. So the other paper that I

0:13:45.440 --> 0:13:49.400
<v Speaker 2>turned to to understand this topic is a twenty twenty

0:13:49.440 --> 0:13:53.120
<v Speaker 2>paper published in the journal Childhood Development by Marjorie Taylor

0:13:53.200 --> 0:13:57.920
<v Speaker 2>at All titled Paracosms The Imaginary Worlds of Middle Children. Now,

0:13:57.960 --> 0:13:59.720
<v Speaker 2>first of all, no one is denying the existence of

0:13:59.720 --> 0:14:03.400
<v Speaker 2>paric and children. There's there's plenty of evidence, plenty of

0:14:03.440 --> 0:14:06.880
<v Speaker 2>reports on this, but exactly what we can draw from

0:14:06.880 --> 0:14:09.679
<v Speaker 2>the accounts and how it all factors into childhood development

0:14:09.720 --> 0:14:12.240
<v Speaker 2>requires a bit more effort and varies somewhat in the

0:14:12.280 --> 0:14:17.800
<v Speaker 2>specific theories. During middle childhood, some children develop and or adapt,

0:14:17.960 --> 0:14:20.720
<v Speaker 2>so it doesn't have to be a world that's created

0:14:20.720 --> 0:14:24.960
<v Speaker 2>completely wholesale, And I think ultimately, you know, that's a

0:14:25.000 --> 0:14:29.000
<v Speaker 2>lot of pure imagination to expect from adult creatives, much

0:14:29.040 --> 0:14:30.520
<v Speaker 2>less children.

0:14:32.120 --> 0:14:34.800
<v Speaker 3>But dealing with something more like fan fiction here.

0:14:34.880 --> 0:14:36.720
<v Speaker 2>Yeah, yeah, and I mean you can make a case

0:14:36.760 --> 0:14:40.280
<v Speaker 2>that everything's fan fiction to some degree, right, but but

0:14:40.280 --> 0:14:42.760
<v Speaker 2>but yeah, it doesn't have to be created wholesale, but

0:14:42.760 --> 0:14:46.480
<v Speaker 2>it's a rich imagined world that may entail. Each world

0:14:46.560 --> 0:14:53.120
<v Speaker 2>may entail its own government, geography, language, culture, associated artifacts.

0:14:53.720 --> 0:14:57.400
<v Speaker 2>A lot of these worlds have particular names, so it

0:14:57.400 --> 0:15:00.680
<v Speaker 2>gets it gets very deep. Like you know, apps may

0:15:00.720 --> 0:15:04.840
<v Speaker 2>be involved, either mental or actually recreated physically. Now, what

0:15:04.880 --> 0:15:07.400
<v Speaker 2>are the percentages you're probably wondering. You know, we talked

0:15:07.400 --> 0:15:12.160
<v Speaker 2>about the percentages for imaginary friends in the previous episode

0:15:12.200 --> 0:15:16.960
<v Speaker 2>and those were quite high, based again on the sample

0:15:17.000 --> 0:15:22.440
<v Speaker 2>groups generally in the West. Yeah, the percentages here. I

0:15:22.480 --> 0:15:24.000
<v Speaker 2>think we'll be able to grind the numbers down a

0:15:24.040 --> 0:15:27.160
<v Speaker 2>little bit in a minute here. But the percentages either

0:15:27.200 --> 0:15:30.880
<v Speaker 2>referenced in the text or from other studies or produced

0:15:31.200 --> 0:15:34.400
<v Speaker 2>by the authors in this study range from three to

0:15:34.440 --> 0:15:39.480
<v Speaker 2>twelve percent to sixteen to seventeen percent. And in individual

0:15:39.600 --> 0:15:43.840
<v Speaker 2>sample groups you see some much higher percentages, like up

0:15:43.840 --> 0:15:47.640
<v Speaker 2>into the forties. But so generally, just to sum it up,

0:15:47.680 --> 0:15:52.880
<v Speaker 2>it seems like there's a lower percentage of paracosms compared

0:15:53.080 --> 0:15:56.960
<v Speaker 2>to imaginary companions or imaginary friends.

0:15:57.160 --> 0:15:59.720
<v Speaker 3>Yeah. In some of the Western sample data, we were

0:15:59.720 --> 0:16:02.640
<v Speaker 3>looking at somewhere between one third to two thirds of

0:16:02.720 --> 0:16:05.800
<v Speaker 3>children having some form of imaginary companion, depending on how

0:16:05.840 --> 0:16:06.960
<v Speaker 3>strict your definition is.

0:16:07.560 --> 0:16:20.400
<v Speaker 2>Yeah, So, Joe, I have to ask, we talked about

0:16:20.440 --> 0:16:23.760
<v Speaker 2>imaginary friends in the last episode in our own experiences

0:16:23.920 --> 0:16:26.840
<v Speaker 2>or lack they're off with them, did you have any

0:16:26.880 --> 0:16:31.160
<v Speaker 2>paracosms or something you think might constitute a paracosm when

0:16:31.160 --> 0:16:31.720
<v Speaker 2>you were younger.

0:16:32.080 --> 0:16:34.720
<v Speaker 3>Well, I guess again this would be a question of definitions.

0:16:35.200 --> 0:16:41.360
<v Speaker 3>I absolutely did dream up imaginary worlds, but I always

0:16:41.440 --> 0:16:45.320
<v Speaker 3>remember thinking of them as ideas for stories I wanted

0:16:45.360 --> 0:16:49.880
<v Speaker 3>to write. So it wasn't like I was dreaming of

0:16:50.120 --> 0:16:54.040
<v Speaker 3>living in these imaginary worlds or say playing like, oh here,

0:16:54.080 --> 0:16:57.320
<v Speaker 3>you know, here I am in my imaginary worlds. As

0:16:57.320 --> 0:17:00.000
<v Speaker 3>long as I can ever remember thinking about these places

0:17:00.040 --> 0:17:02.360
<v Speaker 3>I would dream up, I was thinking about them as

0:17:02.640 --> 0:17:04.240
<v Speaker 3>stories that I was creating.

0:17:04.720 --> 0:17:06.920
<v Speaker 2>Okay, well, you know, I don't know that that would

0:17:06.960 --> 0:17:11.280
<v Speaker 2>necessarily disqualify any of this, because certainly as we'll explore

0:17:11.280 --> 0:17:15.639
<v Speaker 2>there are examples of paracosms certainly becoming written created works,

0:17:15.760 --> 0:17:17.840
<v Speaker 2>or you know, some sort of a creative endeavor later

0:17:17.920 --> 0:17:22.640
<v Speaker 2>on in life. For my own part, I remember two

0:17:22.640 --> 0:17:25.359
<v Speaker 2>specific things, like, in around third grade, I had some

0:17:25.400 --> 0:17:27.800
<v Speaker 2>sort of an elaborate scenario going on in my head

0:17:27.840 --> 0:17:30.960
<v Speaker 2>that was based loosely on something from the Gi Joe

0:17:31.000 --> 0:17:34.600
<v Speaker 2>cartoon that involved like a space station, as well as

0:17:34.840 --> 0:17:37.159
<v Speaker 2>a snippet of an animated film i'd seen part of

0:17:37.200 --> 0:17:39.560
<v Speaker 2>on TV, which I would later come to believe was

0:17:39.720 --> 0:17:42.680
<v Speaker 2>likely a snippet from Nausica, something with the Giant Warriors,

0:17:42.880 --> 0:17:44.359
<v Speaker 2>but I didn't know what it was at the time.

0:17:44.760 --> 0:17:46.960
<v Speaker 3>Well, what a privilege to have that as an inspiration

0:17:47.080 --> 0:17:50.159
<v Speaker 3>for your para cosm. And that's a yeah, that's a

0:17:50.160 --> 0:17:50.639
<v Speaker 3>good one.

0:17:50.760 --> 0:17:54.280
<v Speaker 2>Now, this world had no name, and I even hesitate

0:17:54.320 --> 0:17:56.240
<v Speaker 2>to call it a world, but I would say that

0:17:56.240 --> 0:18:01.200
<v Speaker 2>it was a recurring imaginary space that I would often

0:18:01.280 --> 0:18:04.480
<v Speaker 2>go into, like I remember going into it at school

0:18:04.520 --> 0:18:06.879
<v Speaker 2>a lot. If I got a little bit bored or

0:18:06.920 --> 0:18:10.720
<v Speaker 2>distracted in school in third grade, that's where I would go.

0:18:12.000 --> 0:18:15.040
<v Speaker 2>And so that one comes to mind. And then in

0:18:15.240 --> 0:18:20.040
<v Speaker 2>junior high I had a world that was loosely inspired

0:18:20.040 --> 0:18:24.399
<v Speaker 2>by Ian Flux cartoons, oh, which was you know, pretty

0:18:24.440 --> 0:18:26.639
<v Speaker 2>exciting at the time. I hadn't seen a lot of

0:18:27.800 --> 0:18:30.240
<v Speaker 2>animation from outside of the US at the time, you know,

0:18:30.320 --> 0:18:33.280
<v Speaker 2>only a little bit of anime. And of course, you know,

0:18:33.320 --> 0:18:36.960
<v Speaker 2>this was a highly stylistic cartoon with graphic violence and

0:18:37.000 --> 0:18:40.240
<v Speaker 2>a lot of sex appeal. So and it was on MTV,

0:18:40.400 --> 0:18:42.719
<v Speaker 2>so I watched it like everything else on MTV at

0:18:42.760 --> 0:18:43.080
<v Speaker 2>the time.

0:18:44.600 --> 0:18:47.760
<v Speaker 3>Well, this is really interesting. So in what sense exactly

0:18:47.880 --> 0:18:51.159
<v Speaker 3>were you mentally engaging with these paracosms. Were you like

0:18:51.720 --> 0:18:54.560
<v Speaker 3>just sitting there sort of mentally building them out, like

0:18:54.640 --> 0:18:57.960
<v Speaker 3>thinking about new details of them, or were you imagining

0:18:58.320 --> 0:19:01.480
<v Speaker 3>inhabiting them bottle or like do you know what I mean?

0:19:01.920 --> 0:19:04.800
<v Speaker 2>I know, not bodily. Maybe there was a certain amount

0:19:04.800 --> 0:19:08.280
<v Speaker 2>of bodily presence in the third grade example, but in

0:19:08.280 --> 0:19:11.480
<v Speaker 2>this junior high example, I was not there at all.

0:19:11.520 --> 0:19:14.760
<v Speaker 2>It was other characters, different factions, and you know, it

0:19:14.840 --> 0:19:18.120
<v Speaker 2>was like stuff sort of built on top of rough

0:19:18.160 --> 0:19:21.720
<v Speaker 2>Ian Flux inspiration, so.

0:19:21.760 --> 0:19:24.159
<v Speaker 3>More equivalent to kind of like writing a fiction in

0:19:24.200 --> 0:19:24.640
<v Speaker 3>your head.

0:19:25.119 --> 0:19:27.679
<v Speaker 2>Yeah, But at the same time, this was definitely a

0:19:27.720 --> 0:19:30.760
<v Speaker 2>time period when I was also you know, trying to

0:19:31.160 --> 0:19:34.040
<v Speaker 2>write things and thinking about things that could be made

0:19:34.040 --> 0:19:36.800
<v Speaker 2>into a short story or a book. And this was

0:19:36.880 --> 0:19:39.639
<v Speaker 2>never an idea that I pointed in that direction, you know,

0:19:40.880 --> 0:19:45.200
<v Speaker 2>you know I was, and I wouldn't even I wasn't

0:19:45.240 --> 0:19:47.719
<v Speaker 2>even exploring it in things like Dungeons and Dragons at

0:19:47.720 --> 0:19:52.440
<v Speaker 2>the time, which I was also a creative outlet then

0:19:52.600 --> 0:19:57.240
<v Speaker 2>as it is now. But yeah, based on some of

0:19:57.320 --> 0:20:00.119
<v Speaker 2>these parameters, I would think that maybe this second and

0:20:00.200 --> 0:20:04.400
<v Speaker 2>constitute some form of paracosm, though certainly not as rich

0:20:04.400 --> 0:20:07.840
<v Speaker 2>and elaborate as some of these other examples that I've

0:20:07.880 --> 0:20:09.520
<v Speaker 2>read about. You know, this is not a place. It

0:20:09.560 --> 0:20:11.919
<v Speaker 2>had a name, it didn't have a it didn't have

0:20:11.960 --> 0:20:15.960
<v Speaker 2>its own language, I had no maps, but it had

0:20:16.040 --> 0:20:18.359
<v Speaker 2>you know, rather distinct action sequences laid out.

0:20:18.400 --> 0:20:21.560
<v Speaker 3>I would say, well, maybe we can come back to

0:20:21.600 --> 0:20:24.359
<v Speaker 3>this question later on. But yeah, this is making me

0:20:24.440 --> 0:20:27.760
<v Speaker 3>more and more curious about really what are the key

0:20:27.920 --> 0:20:34.560
<v Speaker 3>distinctions between having a paracosm and just say, writing a

0:20:34.640 --> 0:20:37.200
<v Speaker 3>fiction that you don't share with anybody else or maybe

0:20:37.200 --> 0:20:38.400
<v Speaker 3>the Judicia you know who knows.

0:20:38.480 --> 0:20:40.480
<v Speaker 2>Yeah, well, I mean, as is pointed out in that

0:20:40.520 --> 0:20:42.639
<v Speaker 2>one definition, there's the idea that you might take it

0:20:42.680 --> 0:20:45.080
<v Speaker 2>on into adulthood and it becomes this cherished world that

0:20:45.080 --> 0:20:47.119
<v Speaker 2>you keep going. That is not the case with my

0:20:48.200 --> 0:20:51.359
<v Speaker 2>influx fan fiction or whatever it was, you know at

0:20:51.359 --> 0:20:53.159
<v Speaker 2>the time. I mean, some of the sensibilities that I

0:20:53.280 --> 0:20:56.000
<v Speaker 2>that are associated with that I've certainly you know, carried on.

0:20:56.480 --> 0:20:58.720
<v Speaker 2>You know, I still like the idea of life forms

0:20:58.720 --> 0:21:01.360
<v Speaker 2>growing on spaceships. I'm still like, you know, kick ass

0:21:01.400 --> 0:21:04.399
<v Speaker 2>female action heroes, that sort of thing. But you know,

0:21:04.480 --> 0:21:06.439
<v Speaker 2>this is not on the level of say like a

0:21:06.480 --> 0:21:10.359
<v Speaker 2>Middle Earth or something, you know, or where the seeds

0:21:10.400 --> 0:21:14.840
<v Speaker 2>of it were present in middle childhood imagination and then

0:21:14.880 --> 0:21:19.000
<v Speaker 2>carries on into you know, grown up creative endeavors.

0:21:19.359 --> 0:21:22.280
<v Speaker 3>This made me just realize I might be able to

0:21:22.359 --> 0:21:25.639
<v Speaker 3>amend my earlier answer. This isn't This was never something

0:21:25.760 --> 0:21:29.560
<v Speaker 3>super elaborate, but I remember there were a few times

0:21:29.600 --> 0:21:33.080
<v Speaker 3>when I was a kid when I would wake up

0:21:33.160 --> 0:21:37.920
<v Speaker 3>from having a really good dream. I would be frustrated

0:21:37.960 --> 0:21:40.560
<v Speaker 3>that the dream was over and want to be able

0:21:40.600 --> 0:21:43.159
<v Speaker 3>to continue the dream. So I would just sort of

0:21:43.200 --> 0:21:47.280
<v Speaker 3>like try to remember the world and the scenario of

0:21:47.320 --> 0:21:50.440
<v Speaker 3>the dream and keep thinking about it, and usually it

0:21:50.480 --> 0:21:53.360
<v Speaker 3>would go away pretty quick anyway. But like I remember

0:21:54.040 --> 0:21:57.080
<v Speaker 3>there were a few I think that had similar contours.

0:21:57.080 --> 0:22:01.520
<v Speaker 3>Often they were about like discovering a secret passage or

0:22:01.560 --> 0:22:05.560
<v Speaker 3>a tunnel from my house that went somewhere really amazing.

0:22:06.280 --> 0:22:08.439
<v Speaker 2>Oh nice. Yeah, I think that does line up with

0:22:08.480 --> 0:22:11.159
<v Speaker 2>some of the things you know, we're discussing here, and

0:22:12.000 --> 0:22:15.119
<v Speaker 2>is reference the role of dreams is referenced in that

0:22:15.160 --> 0:22:16.119
<v Speaker 2>Taylor at All paper.

0:22:16.359 --> 0:22:18.960
<v Speaker 3>Yeah, though I don't think any of these ever really

0:22:19.160 --> 0:22:21.639
<v Speaker 3>continued for you know, more than a day or so.

0:22:21.800 --> 0:22:23.840
<v Speaker 3>But like I remember, at least a few of these

0:22:23.840 --> 0:22:27.280
<v Speaker 3>instances making a strong impression, even if I didn't continue

0:22:27.320 --> 0:22:29.960
<v Speaker 3>to develop the world or re engage with it. So

0:22:30.040 --> 0:22:31.640
<v Speaker 3>I don't know, I don't know where I fit into

0:22:31.640 --> 0:22:32.200
<v Speaker 3>this whole thing.

0:22:32.960 --> 0:22:36.320
<v Speaker 2>I'm hoping we'll get some really robust examples from listeners.

0:22:36.800 --> 0:22:39.320
<v Speaker 2>I'm sure there are some para cosms out there that

0:22:39.800 --> 0:22:43.200
<v Speaker 2>they can write in about now. As the authors point out,

0:22:43.200 --> 0:22:45.840
<v Speaker 2>one of the first challenges to understanding all of this is,

0:22:45.880 --> 0:22:48.680
<v Speaker 2>of course, the history of our understanding of para cosms.

0:22:48.920 --> 0:22:52.320
<v Speaker 2>The earliest accounts all centered around nineteenth and twentieth century

0:22:52.359 --> 0:22:56.320
<v Speaker 2>authors who enjoyed tremendous success with their works, the likes

0:22:56.359 --> 0:23:00.000
<v Speaker 2>of the Bronte sisters they shared. The sisters shared three

0:23:00.240 --> 0:23:07.040
<v Speaker 2>different worlds named Gondel, Angria and Galdin. I'm not super

0:23:07.040 --> 0:23:10.800
<v Speaker 2>familiar with them, but yeah, they had not one, not two,

0:23:10.840 --> 0:23:15.200
<v Speaker 2>but three paracosms between them. Robert Louis Stevenson is another

0:23:15.359 --> 0:23:20.879
<v Speaker 2>j R. Tolkien, C. S. Lewis, Desmond, Morris, Nietzsche. Also

0:23:20.920 --> 0:23:23.639
<v Speaker 2>Thomas de Quincy I've seen thrown in there as well.

0:23:24.560 --> 0:23:28.040
<v Speaker 2>And you know, obviously this can present a fallacy of

0:23:28.080 --> 0:23:30.520
<v Speaker 2>excellence when it comes to paracosms, the idea that well,

0:23:30.520 --> 0:23:34.480
<v Speaker 2>if you've got imaginary worlds in your middle childhood brain,

0:23:34.520 --> 0:23:37.160
<v Speaker 2>then you have everything. You just got your futures paved

0:23:37.200 --> 0:23:40.280
<v Speaker 2>for you. So not to discount the vividness of each

0:23:40.280 --> 0:23:42.600
<v Speaker 2>individual's dreams, but I think I think it's fair to

0:23:42.640 --> 0:23:45.480
<v Speaker 2>say that none of them achieved success solely on the

0:23:45.480 --> 0:23:48.240
<v Speaker 2>strength of their childhood imaginations, though I think it's likely

0:23:48.280 --> 0:23:49.160
<v Speaker 2>somewhere in the equation.

0:23:49.480 --> 0:23:52.760
<v Speaker 3>Oh yeah, this seems like a kind of selection bias, right, Like, yeah,

0:23:52.760 --> 0:23:56.720
<v Speaker 3>you're just looking at famous authors who engaged in paracosms

0:23:56.720 --> 0:23:58.919
<v Speaker 3>when they were younger, but like you're not finding out

0:23:58.960 --> 0:24:00.840
<v Speaker 3>about all the people who had pair cosms, who didn't

0:24:00.880 --> 0:24:02.120
<v Speaker 3>become famous.

0:24:01.920 --> 0:24:05.000
<v Speaker 2>Right right, And but at the very least these accounts

0:24:05.160 --> 0:24:09.680
<v Speaker 2>linked the concept with adult creativity, and we see subsequent

0:24:09.720 --> 0:24:13.600
<v Speaker 2>research coming back to that. So Robert Sylvie conducted UK

0:24:13.760 --> 0:24:16.480
<v Speaker 2>research in the eighties on the topic, finding a wide

0:24:16.560 --> 0:24:19.639
<v Speaker 2>variety of para cosms and self reports by adults. So

0:24:20.359 --> 0:24:25.560
<v Speaker 2>I believe he reached out via you know, publications and

0:24:26.160 --> 0:24:28.679
<v Speaker 2>was asking like, hey, write in to me, tell me

0:24:28.720 --> 0:24:30.879
<v Speaker 2>about your para cosms. This is what a paracosm is

0:24:30.920 --> 0:24:34.760
<v Speaker 2>slash was. And some of these were based on toys

0:24:34.880 --> 0:24:38.080
<v Speaker 2>or props, others more or less forged fresh from the

0:24:38.119 --> 0:24:41.400
<v Speaker 2>individual's mind. So there's you know, there's a wide variety there.

0:24:42.080 --> 0:24:42.200
<v Speaker 1>You know.

0:24:42.280 --> 0:24:44.639
<v Speaker 2>It's so this leads me to believe that you know,

0:24:44.960 --> 0:24:48.640
<v Speaker 2>loosely based on G. I. Joe cartoon can certainly count. Again,

0:24:48.680 --> 0:24:51.760
<v Speaker 2>it need not be just this, you know, rich original

0:24:51.800 --> 0:24:56.400
<v Speaker 2>imagined world, and some para cosms seemed quote to serve

0:24:56.440 --> 0:24:59.440
<v Speaker 2>as vehicles for storytelling and as a way to explore

0:24:59.520 --> 0:25:02.919
<v Speaker 2>real life interests. I believe the example that one of

0:25:02.920 --> 0:25:06.359
<v Speaker 2>the examples that Sylvie brought up was that of some

0:25:06.480 --> 0:25:09.639
<v Speaker 2>kids who were taking a foreign language class and then

0:25:09.720 --> 0:25:12.439
<v Speaker 2>therefore their para cosms had a lot to do with

0:25:12.880 --> 0:25:14.080
<v Speaker 2>imagined languages.

0:25:14.480 --> 0:25:15.800
<v Speaker 3>Oh okay, but his.

0:25:15.800 --> 0:25:18.719
<v Speaker 2>Work indicated that paracosms peaked at nine and diminished by

0:25:18.760 --> 0:25:19.439
<v Speaker 2>age twelve.

0:25:20.800 --> 0:25:22.679
<v Speaker 3>Oh and that would line up with because earlier you

0:25:22.720 --> 0:25:26.159
<v Speaker 3>said the most common range of paracosm activity is like

0:25:26.200 --> 0:25:28.359
<v Speaker 3>eight to twelve. So I guess it would like peak

0:25:28.400 --> 0:25:29.600
<v Speaker 3>by nine years old or so.

0:25:30.080 --> 0:25:34.480
<v Speaker 2>Yeah. Now, creativity researcher Robert rut Bernstein explored the concept

0:25:34.520 --> 0:25:40.240
<v Speaker 2>in subsequent decades, factoring it into his interdisciplinary view of creativity,

0:25:40.280 --> 0:25:43.200
<v Speaker 2>exploring the idea that para cosms were perhaps more likely

0:25:43.240 --> 0:25:47.400
<v Speaker 2>in recipients of the MacArthur Fellowship, though of note, he

0:25:47.760 --> 0:25:51.200
<v Speaker 2>was also a recipient of the MacArthur Fellowship and had

0:25:51.200 --> 0:25:56.320
<v Speaker 2>pero cosms as a kid, So you know, that seems

0:25:56.320 --> 0:25:59.359
<v Speaker 2>to be where that idea came from. But you know,

0:25:59.400 --> 0:26:03.399
<v Speaker 2>he speculated that para cosms might be more prevalent in

0:26:03.440 --> 0:26:07.840
<v Speaker 2>individuals who later pursued a creative and artistic career. To

0:26:07.920 --> 0:26:10.600
<v Speaker 2>be surprising, Yeah, to put some numbers on that, he

0:26:10.680 --> 0:26:13.359
<v Speaker 2>reported a rate of five to twenty six percent in

0:26:13.440 --> 0:26:16.200
<v Speaker 2>MacArthur Fellowship winners, as opposed to a rate of three

0:26:16.240 --> 0:26:20.800
<v Speaker 2>to twelve percent in the world at large. Okay, However,

0:26:21.280 --> 0:26:24.400
<v Speaker 2>Taylor at all that main paper I was referencing earlier

0:26:24.560 --> 0:26:26.800
<v Speaker 2>stressed that by the year twenty twenty, at any rate,

0:26:26.920 --> 0:26:29.360
<v Speaker 2>most of what we'd put together on paracosms were from

0:26:29.400 --> 0:26:33.080
<v Speaker 2>adults looking back on their childhoods and not from children

0:26:33.160 --> 0:26:36.600
<v Speaker 2>in the age range associated with the height of paracosms.

0:26:36.960 --> 0:26:41.600
<v Speaker 3>Ah. Okay, So there could be a strong bias in

0:26:41.640 --> 0:26:45.280
<v Speaker 3>the data we're getting based on what adults remember as

0:26:45.320 --> 0:26:47.920
<v Speaker 3>opposed to what children are actually doing with their minds

0:26:47.920 --> 0:26:48.480
<v Speaker 3>and their time.

0:26:49.040 --> 0:26:51.679
<v Speaker 2>Yeah. Like I don't know, just you know, shooting from

0:26:51.680 --> 0:26:54.480
<v Speaker 2>the hip here, but oftentimes we're looking back in our childhood,

0:26:54.520 --> 0:26:56.840
<v Speaker 2>were presented with an idea like paracosms, and we're like,

0:26:56.920 --> 0:27:01.040
<v Speaker 2>that sounds great. I I wish I had one of

0:27:01.080 --> 0:27:03.560
<v Speaker 2>those what do I recollect that I might be able

0:27:03.600 --> 0:27:06.320
<v Speaker 2>to shoehorn into or into that category? You know, Like,

0:27:06.400 --> 0:27:08.399
<v Speaker 2>if I'm being critical, I have to like second guess

0:27:08.400 --> 0:27:12.320
<v Speaker 2>my own account here, Like that was daydreaming about something

0:27:12.359 --> 0:27:15.359
<v Speaker 2>related to a Gi Joe cartoon actually a paracosm, or

0:27:15.720 --> 0:27:18.159
<v Speaker 2>do I just like the idea that that was present

0:27:18.200 --> 0:27:19.680
<v Speaker 2>in my imagination at the time.

0:27:19.880 --> 0:27:22.399
<v Speaker 3>Oh, we both now have just had the experience of

0:27:22.440 --> 0:27:25.480
<v Speaker 3>sitting here like half remembering our childhood thoughts. I'm trying

0:27:25.520 --> 0:27:27.000
<v Speaker 3>to say, does it fit the box or not?

0:27:27.400 --> 0:27:29.479
<v Speaker 2>Yeah, So I mean not to say that, you know,

0:27:30.800 --> 0:27:34.240
<v Speaker 2>it's completely wrong or anything, but obviously it would add

0:27:34.280 --> 0:27:37.000
<v Speaker 2>to our understanding if we could also talk to children

0:27:37.040 --> 0:27:40.240
<v Speaker 2>who were right there in the thick of it, right

0:27:40.840 --> 0:27:43.440
<v Speaker 2>in the same way as we discussed imaginary friends. There's

0:27:43.480 --> 0:27:46.920
<v Speaker 2>a lot of most of the research into imaginary friends

0:27:46.920 --> 0:27:50.440
<v Speaker 2>and imaginary companions really focuses now on talking to both parents,

0:27:50.520 --> 0:27:53.640
<v Speaker 2>all the children, and the children themselves to sort of,

0:27:53.680 --> 0:27:56.880
<v Speaker 2>you know, play one against the other and see what

0:27:57.119 --> 0:28:01.120
<v Speaker 2>seems to be the case. Yeah, Taylor at All's work

0:28:01.119 --> 0:28:03.520
<v Speaker 2>attempts to remedy this a bit. Looking at some seventy

0:28:03.560 --> 0:28:08.120
<v Speaker 2>seven children ages eight through twelve, they conducted a pair

0:28:08.160 --> 0:28:12.200
<v Speaker 2>of studies consisting of a series of questions as well

0:28:12.240 --> 0:28:17.080
<v Speaker 2>as creativity and storytelling exercises and evaluations, as well as

0:28:18.760 --> 0:28:21.800
<v Speaker 2>at least questionnaires to the parents to also get their

0:28:21.880 --> 0:28:25.880
<v Speaker 2>view on everything. So they found that seventeen point two

0:28:25.960 --> 0:28:29.320
<v Speaker 2>percent of the children reported having para cosms, while ten

0:28:29.400 --> 0:28:32.920
<v Speaker 2>point one percent reported what they call pre para cosms.

0:28:32.960 --> 0:28:36.560
<v Speaker 2>So this would be a specific place, either partially or

0:28:36.600 --> 0:28:39.920
<v Speaker 2>wholly imagined, but with little or no evidence of repeated

0:28:39.960 --> 0:28:44.640
<v Speaker 2>engagement with the place and or not much elaborated detail.

0:28:45.200 --> 0:28:46.920
<v Speaker 2>So I don't know, it's like a place you went

0:28:47.000 --> 0:28:49.360
<v Speaker 2>once in your head, or you work on a little bit,

0:28:49.440 --> 0:28:51.880
<v Speaker 2>but it's not there's nothing habitual about it.

0:28:51.920 --> 0:28:54.640
<v Speaker 3>I guess, Oh, this sounds more like my dream examples,

0:28:54.680 --> 0:28:56.560
<v Speaker 3>Like I had a good dream once and then I

0:28:56.640 --> 0:28:59.280
<v Speaker 3>really kept entertaining that idea for I don't know, a

0:28:59.360 --> 0:29:01.760
<v Speaker 3>day or two, but it's not something that like stuck

0:29:01.800 --> 0:29:03.040
<v Speaker 3>with me throughout childhood.

0:29:03.240 --> 0:29:07.320
<v Speaker 2>Yeah, nineteen percent engaged in pretend play, which we've been

0:29:07.320 --> 0:29:11.840
<v Speaker 2>talking about. Ten point one percent reported engagement with an

0:29:11.960 --> 0:29:15.640
<v Speaker 2>unelaborated pretend world from a book, movie, or video game.

0:29:16.560 --> 0:29:20.560
<v Speaker 2>So I don't think my Gi Joe example quite fits

0:29:20.600 --> 0:29:23.520
<v Speaker 2>that because it wasn't like one hundred percent Gi Joe.

0:29:23.640 --> 0:29:25.400
<v Speaker 2>But I can imagine it's very easy for children to

0:29:25.440 --> 0:29:29.400
<v Speaker 2>fall into this imaginative space of just engaging with a

0:29:29.560 --> 0:29:32.120
<v Speaker 2>franchise that you really like and imagine world that has

0:29:32.640 --> 0:29:34.800
<v Speaker 2>you know, already been presented to you pretty much wholesale,

0:29:34.840 --> 0:29:37.000
<v Speaker 2>like you you're in the Lord of the Rings. Well,

0:29:37.040 --> 0:29:40.200
<v Speaker 2>take your imagination there like Tolkien's created all the details

0:29:40.240 --> 0:29:40.560
<v Speaker 2>you need.

0:29:40.960 --> 0:29:44.040
<v Speaker 3>Yeah, it's a prefab yeah yeah.

0:29:44.360 --> 0:29:47.800
<v Speaker 2>Four point seven percent engaged in thoughts about a real

0:29:47.840 --> 0:29:50.800
<v Speaker 2>world place they had visited or would like to visit.

0:29:51.120 --> 0:29:55.440
<v Speaker 2>Those sound like darling children. I was never one of them,

0:29:55.720 --> 0:29:58.840
<v Speaker 2>but but yeah, yeah, it's like they went there before,

0:29:59.080 --> 0:30:01.080
<v Speaker 2>they have some experiences and they would like to go back,

0:30:01.440 --> 0:30:04.360
<v Speaker 2>or they're very fond of it and they imagine the experience.

0:30:04.480 --> 0:30:07.640
<v Speaker 2>So yeah, that sounds good all day.

0:30:07.680 --> 0:30:08.880
<v Speaker 3>I dream of Abilene.

0:30:09.160 --> 0:30:13.160
<v Speaker 2>Yeah yeah. Three point three percent reported dreams, so I

0:30:13.200 --> 0:30:15.080
<v Speaker 2>think in this we're maybe getting a little bit into

0:30:15.120 --> 0:30:18.600
<v Speaker 2>your dream example, and then forty three point eight percent

0:30:18.720 --> 0:30:23.840
<v Speaker 2>said no or provided no detail. So you know, based

0:30:23.840 --> 0:30:26.560
<v Speaker 2>on this one study, again, something like seventeen point two

0:30:26.560 --> 0:30:32.160
<v Speaker 2>percent of the kids had paracosms, and then less than

0:30:32.160 --> 0:30:34.560
<v Speaker 2>half had nothing. But then there's also some wiggle room

0:30:34.600 --> 0:30:38.680
<v Speaker 2>for things that were adjacent to para cosms. So what

0:30:38.680 --> 0:30:40.800
<v Speaker 2>does all of this mean. Well, the author's stress that

0:30:40.880 --> 0:30:45.840
<v Speaker 2>paracosms do seem distinct from imaginary companions. Imaginary friends are

0:30:45.920 --> 0:30:49.760
<v Speaker 2>friends you engage with, They are individuals, while the child's

0:30:49.800 --> 0:30:53.120
<v Speaker 2>role in a parocosm is more of creator and observer.

0:30:53.720 --> 0:30:56.680
<v Speaker 2>So it's not a world you're really active in. It's

0:30:56.760 --> 0:31:00.560
<v Speaker 2>more it's more world building. Like you said, some times

0:31:00.680 --> 0:31:04.520
<v Speaker 2>children seem to generate para cosms as realms associated with

0:31:04.560 --> 0:31:08.800
<v Speaker 2>a previous imaginary companion, but other para cosms had no

0:31:08.880 --> 0:31:13.280
<v Speaker 2>connection to previous imaginary companions. And while I don't think

0:31:13.280 --> 0:31:15.840
<v Speaker 2>they nailed this down specifically, I gather it's possible for

0:31:15.880 --> 0:31:18.600
<v Speaker 2>a child to engage in paracosms without ever having had

0:31:18.920 --> 0:31:23.440
<v Speaker 2>an imaginary companion to begin with. My self report would

0:31:23.440 --> 0:31:27.160
<v Speaker 2>seem to indicate this, unless again, I had an imaginary

0:31:27.200 --> 0:31:30.200
<v Speaker 2>companion at some point that I don't remember, and my

0:31:30.320 --> 0:31:32.040
<v Speaker 2>mom doesn't remember either, which is.

0:31:32.080 --> 0:31:34.320
<v Speaker 3>Very likely, yes, totally possible.

0:31:34.880 --> 0:31:37.520
<v Speaker 2>Here's some other general observations they make. They said, para

0:31:37.560 --> 0:31:40.760
<v Speaker 2>cosms are not always private and maybe shared among children.

0:31:41.200 --> 0:31:43.200
<v Speaker 2>We can go back to the example from the Bronte

0:31:43.320 --> 0:31:46.600
<v Speaker 2>Sisters earlier. Right, You don't have to keep it all

0:31:46.640 --> 0:31:48.440
<v Speaker 2>to yourself. You can share it with those around you,

0:31:48.560 --> 0:31:51.080
<v Speaker 2>and you can have like a you know, it's almost

0:31:51.120 --> 0:31:54.440
<v Speaker 2>like a role playing setting. At that point. The link

0:31:54.480 --> 0:31:58.680
<v Speaker 2>between paracosms and creativity seems to vary, perhaps more pronounced

0:31:58.720 --> 0:32:02.600
<v Speaker 2>when it comes to storytelling as opposed to other creative exercises.

0:32:02.920 --> 0:32:05.120
<v Speaker 2>So if someone were just say, oh, well, this person

0:32:05.160 --> 0:32:08.240
<v Speaker 2>had had a paracosm when they were younger, so you

0:32:08.280 --> 0:32:11.320
<v Speaker 2>know they are more creative than those around them, You

0:32:11.360 --> 0:32:15.120
<v Speaker 2>know that that would be incorrect. Though it's possible they

0:32:15.240 --> 0:32:19.360
<v Speaker 2>might have a slight advantage on some storytelling creativity exercises.

0:32:19.920 --> 0:32:22.080
<v Speaker 3>Oh, that would also make sense to me not to

0:32:22.080 --> 0:32:24.840
<v Speaker 3>totally discount the idea that there might be some sort

0:32:24.840 --> 0:32:28.400
<v Speaker 3>of general creativity juice that is shared among the different

0:32:28.440 --> 0:32:31.960
<v Speaker 3>creative activities, but if one engages in paracosms, that sounds

0:32:32.000 --> 0:32:36.600
<v Speaker 3>to me more like practice toward experience in storytelling and

0:32:36.640 --> 0:32:38.840
<v Speaker 3>the writing of fiction than it does towards say, the

0:32:38.880 --> 0:32:41.720
<v Speaker 3>creation of music or of painting or something.

0:32:42.040 --> 0:32:45.440
<v Speaker 2>Yeah, there may also be a correlation between paracosms and

0:32:45.520 --> 0:32:49.520
<v Speaker 2>decreased inhibition. The authors here point out that in other studies,

0:32:49.680 --> 0:32:54.040
<v Speaker 2>inhibitory control is also sometimes negatively correlated with creative behavior.

0:32:54.480 --> 0:32:57.280
<v Speaker 3>That's interesting. This may be something they already controlled for.

0:32:57.360 --> 0:33:01.200
<v Speaker 3>But I would also wonder if, if if a decreased

0:33:01.320 --> 0:33:04.400
<v Speaker 3>role of inhibition makes a child more likely to tell

0:33:04.480 --> 0:33:07.720
<v Speaker 3>people about their paracosms as opposed to just making them

0:33:07.760 --> 0:33:09.600
<v Speaker 3>more likely to have them. So that makes sense.

0:33:09.720 --> 0:33:12.240
<v Speaker 2>That is a great point. Yeah, I don't know that

0:33:12.320 --> 0:33:15.560
<v Speaker 2>they got into it in this study so much, but

0:33:16.400 --> 0:33:18.960
<v Speaker 2>I think that's a good point because reporting, self reporting

0:33:19.720 --> 0:33:22.640
<v Speaker 2>is pretty much the main factor here. There's no other

0:33:22.680 --> 0:33:24.880
<v Speaker 2>way to know if there's an imagined world in there

0:33:24.960 --> 0:33:27.320
<v Speaker 2>than by asking the child or the adult.

0:33:27.320 --> 0:33:30.080
<v Speaker 3>The child becomes like, I wonder if just on self

0:33:30.120 --> 0:33:34.000
<v Speaker 3>reports for all kinds of any unusual behavior, you would

0:33:34.040 --> 0:33:36.720
<v Speaker 3>get more. You would find a correlation that people with

0:33:36.800 --> 0:33:40.040
<v Speaker 3>lower inhibition are more likely to say they do it,

0:33:40.080 --> 0:33:42.600
<v Speaker 3>doesn't necessarily mean they're more likely to actually do it.

0:33:42.920 --> 0:33:47.640
<v Speaker 2>Yeah. Yeah, However, they stress that surprising to them. Children

0:33:47.680 --> 0:33:50.320
<v Speaker 2>with para cosms don't really stand out from their peers

0:33:50.360 --> 0:33:52.320
<v Speaker 2>all that much. So it's easy to sort of have

0:33:52.400 --> 0:33:55.800
<v Speaker 2>this in your head, this idea of this, you're a

0:33:55.960 --> 0:34:01.080
<v Speaker 2>remarkably weird Victorian child, you know, spilling the beans about

0:34:01.120 --> 0:34:05.200
<v Speaker 2>their imagined world. But and you know, and again standing

0:34:05.240 --> 0:34:07.800
<v Speaker 2>out from the crowd in major ways. But they write quote,

0:34:07.960 --> 0:34:11.560
<v Speaker 2>they are similar to their peers in verbal comprehension, working memory,

0:34:11.920 --> 0:34:14.960
<v Speaker 2>and the most commonly used created creativity task, in which

0:34:15.040 --> 0:34:17.680
<v Speaker 2>children are asked to generate uses for a common object.

0:34:18.200 --> 0:34:20.759
<v Speaker 2>Where they do stand out is story is in storytelling,

0:34:21.120 --> 0:34:24.279
<v Speaker 2>Not only were the narratives of their paracosms impressive, they

0:34:24.320 --> 0:34:27.240
<v Speaker 2>invented more creative endings to a story than the endings

0:34:27.239 --> 0:34:30.640
<v Speaker 2>proposed by other children, a finding that was consistent across

0:34:30.680 --> 0:34:34.120
<v Speaker 2>the two studies and in the combined analysis. And on

0:34:34.120 --> 0:34:36.239
<v Speaker 2>top of that, on a sort of broader level, they

0:34:36.239 --> 0:34:41.360
<v Speaker 2>discuss how creative storytelling seems to have broad positive influence

0:34:41.360 --> 0:34:45.520
<v Speaker 2>on our ability to examine alternative viewpoints and engage in

0:34:45.560 --> 0:34:49.399
<v Speaker 2>different modes of empathy, and how paracosms and children may

0:34:49.440 --> 0:34:50.160
<v Speaker 2>relate to this.

0:34:50.800 --> 0:34:55.400
<v Speaker 3>Well, we've already talked about the likely link and cognitive

0:34:55.440 --> 0:34:59.399
<v Speaker 3>development between pretend to play in general, of which paracosms

0:34:59.440 --> 0:35:03.719
<v Speaker 3>are sort of one extreme form, and counterfactual reasoning. I

0:35:03.760 --> 0:35:07.080
<v Speaker 3>would say that there is a broad overlap between counterfactual

0:35:07.120 --> 0:35:09.040
<v Speaker 3>reasoning and the ability to tell stories.

0:35:09.640 --> 0:35:12.880
<v Speaker 2>Yeah, yeah, I think so. So it's yeah, this is

0:35:12.920 --> 0:35:15.920
<v Speaker 2>really fascinating stuff. You know, I honestly can't remember how

0:35:16.000 --> 0:35:19.200
<v Speaker 2>much we may have gotten into paracosms in discussing that

0:35:19.360 --> 0:35:22.640
<v Speaker 2>topic of maladaptive daydreaming. Maybe not at all, Maybe we

0:35:22.800 --> 0:35:25.440
<v Speaker 2>touched on it a little bit, But at any rate,

0:35:25.480 --> 0:35:28.160
<v Speaker 2>it's not a topic I'd really looked at recently, and

0:35:28.200 --> 0:35:32.120
<v Speaker 2>so this was and certainly not since twenty twenty when

0:35:32.120 --> 0:35:35.640
<v Speaker 2>this paper came out. So was, Yeah, this was really fascinating,

0:35:35.640 --> 0:35:38.239
<v Speaker 2>and I would of course love to hear anyone out

0:35:38.239 --> 0:35:40.600
<v Speaker 2>there who wants to write into the show and tell

0:35:40.680 --> 0:35:43.960
<v Speaker 2>us about your para cosms from your childhood, what you

0:35:44.000 --> 0:35:46.400
<v Speaker 2>took with you, what you left behind, what they seemed

0:35:46.480 --> 0:35:48.359
<v Speaker 2>to consist of, and how they sort of ranked up,

0:35:48.760 --> 0:35:50.640
<v Speaker 2>how they matched up with this ranking system that we

0:35:50.800 --> 0:35:51.560
<v Speaker 2>just ran.

0:35:51.400 --> 0:36:04.160
<v Speaker 4>Through, Top five all time para cosms.

0:36:04.960 --> 0:36:06.799
<v Speaker 3>All right, Well, the next thing I wanted to look

0:36:06.840 --> 0:36:09.240
<v Speaker 3>at on the subject of pretend play is the idea

0:36:09.280 --> 0:36:14.600
<v Speaker 3>of pretending across cultures. As we've discussed multiple times already,

0:36:14.640 --> 0:36:19.160
<v Speaker 3>pretend play research, like most psychological research, suffers from the

0:36:19.200 --> 0:36:23.200
<v Speaker 3>deficiency that subjects tested in the published literature, are not

0:36:23.400 --> 0:36:26.560
<v Speaker 3>a perfectly random sample of humankind as a whole, but

0:36:26.680 --> 0:36:32.399
<v Speaker 3>instead are predominantly from the weird cultures, western educated, industrialized, rich,

0:36:32.440 --> 0:36:35.680
<v Speaker 3>democratic cultures. The majority of these studies were conducted in

0:36:35.719 --> 0:36:38.560
<v Speaker 3>the United States, Canada, and Europe, so it would be

0:36:38.600 --> 0:36:42.160
<v Speaker 3>great to know more about pretend play across different cultures

0:36:42.200 --> 0:36:45.200
<v Speaker 3>around the world. Is it largely the same or are

0:36:45.239 --> 0:36:48.879
<v Speaker 3>there major cultural differences? Now, this was addressed a little

0:36:48.920 --> 0:36:51.239
<v Speaker 3>bit in one of the big papers that I've been

0:36:51.239 --> 0:36:54.160
<v Speaker 3>talking about in this series. This was a review of

0:36:54.200 --> 0:36:56.520
<v Speaker 3>the research on pretend play as of the year twenty

0:36:56.600 --> 0:37:01.480
<v Speaker 3>fifteen by a researcher named Dina Skolnik Weisberg, published in

0:37:01.840 --> 0:37:05.719
<v Speaker 3>widely interdisciplinary Reviews Cognitive Science. Again, that was the year

0:37:05.760 --> 0:37:10.000
<v Speaker 3>twenty fifteen, and Weisberg goes through a basic review of

0:37:10.120 --> 0:37:15.680
<v Speaker 3>the cross cultural literature and summarizes some of the main findings,

0:37:16.000 --> 0:37:19.320
<v Speaker 3>one of which is that some form of pretend play

0:37:19.360 --> 0:37:22.640
<v Speaker 3>in childhood really does appear to be universal. As far

0:37:22.680 --> 0:37:25.680
<v Speaker 3>as we can tell. This is something basically all children

0:37:25.760 --> 0:37:29.440
<v Speaker 3>in all cultures do. But there are some big differences,

0:37:29.440 --> 0:37:31.799
<v Speaker 3>and I'll get to that in a second. Another thing

0:37:31.840 --> 0:37:36.239
<v Speaker 3>that seems to be fairly universal is the developmental sequence.

0:37:36.680 --> 0:37:39.319
<v Speaker 3>So it appears that the sequence is roughly the same

0:37:39.400 --> 0:37:42.400
<v Speaker 3>across different cultures. Seems that it often begins on a

0:37:42.440 --> 0:37:46.319
<v Speaker 3>similar schedule, and I think this means that usually you

0:37:46.360 --> 0:37:50.319
<v Speaker 3>will get the first observable form being object substitution and

0:37:50.400 --> 0:37:55.799
<v Speaker 3>so forth. However, there are clearly major cultural differences in

0:37:55.880 --> 0:37:59.960
<v Speaker 3>pretend play that manifest in the amount of time spend

0:38:00.200 --> 0:38:04.280
<v Speaker 3>on it and the themes and contents of the play.

0:38:04.920 --> 0:38:08.920
<v Speaker 3>And this is interesting because it varies across national culture lines.

0:38:08.960 --> 0:38:10.920
<v Speaker 3>So you can look at, say, the cultures of different

0:38:10.960 --> 0:38:14.160
<v Speaker 3>countries and how the children do pretend to play in

0:38:14.200 --> 0:38:16.520
<v Speaker 3>each country, and you can find some differences, but you

0:38:16.560 --> 0:38:20.680
<v Speaker 3>also find subcultural differences within countries. And that's going to

0:38:20.760 --> 0:38:22.640
<v Speaker 3>lead us to one of the big things I want

0:38:22.680 --> 0:38:25.200
<v Speaker 3>to talk about in the section here. But to start off,

0:38:25.239 --> 0:38:29.319
<v Speaker 3>Weisberg sites one study that compared the play themes of

0:38:29.440 --> 0:38:34.200
<v Speaker 3>American children and Chinese children and found that while pretend

0:38:34.280 --> 0:38:38.240
<v Speaker 3>play exists in both cultures, obviously American children's play tended

0:38:38.280 --> 0:38:42.840
<v Speaker 3>to have more fantasy content. In these studies, fantasy content

0:38:42.960 --> 0:38:48.000
<v Speaker 3>is non realistic material, so things like talking animals, magical beings,

0:38:48.040 --> 0:38:52.480
<v Speaker 3>and so forth, and that the pretend play of Chinese children,

0:38:52.880 --> 0:38:57.920
<v Speaker 3>on average tended to have more realistic content. And within

0:38:58.080 --> 0:39:02.960
<v Speaker 3>some cultures or subcultures, it's clear that this is to

0:39:03.040 --> 0:39:08.600
<v Speaker 3>some extent influenced by the preferences and instruction of parents,

0:39:08.680 --> 0:39:11.840
<v Speaker 3>Like in some cultures and subcultures, parents will be more

0:39:11.960 --> 0:39:16.080
<v Speaker 3>or less encouraging of pretend play, and these tendencies affect

0:39:16.080 --> 0:39:19.200
<v Speaker 3>how much children do it. But even in cases where

0:39:19.239 --> 0:39:22.640
<v Speaker 3>parents are actively discouraging it, it really seems that it

0:39:22.719 --> 0:39:26.680
<v Speaker 3>doesn't stamp it out completely. And this brings me to

0:39:26.719 --> 0:39:29.240
<v Speaker 3>a paper that I wanted to talk about, which actually

0:39:29.239 --> 0:39:32.200
<v Speaker 3>shares one of the authors of one of the main

0:39:32.239 --> 0:39:35.520
<v Speaker 3>PARACOSM papers you were just talking about. This is a

0:39:35.560 --> 0:39:40.840
<v Speaker 3>paper that's looking at pretend play across different religious subcultures

0:39:40.880 --> 0:39:44.880
<v Speaker 3>within the United States. So the paper is called The

0:39:44.960 --> 0:39:49.160
<v Speaker 3>Influence of Culture on Pretend Play The Case of Mennonite Children,

0:39:49.680 --> 0:39:53.200
<v Speaker 3>published in the Meryl Palmer Quarterly in nineteen ninety eight

0:39:53.560 --> 0:39:56.960
<v Speaker 3>by Stephanie M. Carlson, Marjorie Taylor, and Gerald R. Levin.

0:39:57.760 --> 0:40:02.080
<v Speaker 3>And this study wanted to look at attitudes toward pretend

0:40:02.200 --> 0:40:07.360
<v Speaker 3>play within Mennonite society in two different branches of Mennonite culture.

0:40:08.280 --> 0:40:11.839
<v Speaker 3>One was looking at what they called Old Order Mennonites

0:40:12.000 --> 0:40:14.839
<v Speaker 3>and then also at New Order Mennonites. I can mention

0:40:14.920 --> 0:40:17.680
<v Speaker 3>differences in a second and then also comparing that to

0:40:17.960 --> 0:40:21.880
<v Speaker 3>non Mennonite Christians. Now apologies to the Mennonites for the

0:40:21.880 --> 0:40:24.480
<v Speaker 3>brevity of the summary of their culture I'm about to

0:40:24.480 --> 0:40:27.239
<v Speaker 3>give you know, you can't summarize the entire culture and

0:40:27.280 --> 0:40:30.680
<v Speaker 3>a sentence, but essentially, Mennonites are known for having a

0:40:30.800 --> 0:40:36.200
<v Speaker 3>fairly strict, community oriented way of life that emphasizes modesty,

0:40:36.680 --> 0:40:42.640
<v Speaker 3>hard work, and piety. Often Mennonites are engaged in agriculture

0:40:42.880 --> 0:40:46.080
<v Speaker 3>for a living, and they often deny the use of

0:40:46.120 --> 0:40:50.520
<v Speaker 3>certain modern technologies and limit interface with the broader culture,

0:40:50.600 --> 0:40:53.840
<v Speaker 3>though this varies within different branches of the Mennonite tradition.

0:40:54.000 --> 0:40:57.160
<v Speaker 3>The Amish are one well known branch of the Mennonite faith.

0:40:57.960 --> 0:41:00.560
<v Speaker 3>In the specific context of this study where they were

0:41:00.880 --> 0:41:03.680
<v Speaker 3>where the authors were framing New Order Mennonites versus Old

0:41:03.760 --> 0:41:07.000
<v Speaker 3>Order Mennonites, the New Order Mennonites seemed to be less

0:41:07.000 --> 0:41:12.040
<v Speaker 3>stringent in some particular areas of faith doctrine and social lifestyle. So,

0:41:12.160 --> 0:41:17.239
<v Speaker 3>for example, had apparently fewer sort of social conformity mechanisms

0:41:17.320 --> 0:41:21.880
<v Speaker 3>to enforce adherence to the social doctrine about about dress

0:41:22.120 --> 0:41:25.319
<v Speaker 3>and use of technology and things like that. And it

0:41:25.400 --> 0:41:27.800
<v Speaker 3>appears just based on the small sample of like looking

0:41:27.800 --> 0:41:30.600
<v Speaker 3>at the teachers in the study and what different technologies

0:41:30.640 --> 0:41:34.440
<v Speaker 3>they used, that the New Order Mennonites were engaging with

0:41:34.560 --> 0:41:37.600
<v Speaker 3>or were generally permitted to use more modern technology in

0:41:37.600 --> 0:41:40.919
<v Speaker 3>a wider range of scenarios than people in the Old Order.

0:41:41.000 --> 0:41:44.560
<v Speaker 3>So the survey of teachers found that like neither the

0:41:44.600 --> 0:41:47.440
<v Speaker 3>Old Order nor the New Order, Mennonites went to the

0:41:47.480 --> 0:41:50.120
<v Speaker 3>movies or had a TV at home, but the New

0:41:50.239 --> 0:41:52.840
<v Speaker 3>Order teachers were more likely to have electricity in the

0:41:52.880 --> 0:41:56.279
<v Speaker 3>home and to drive a car. So why focus on

0:41:56.320 --> 0:41:59.799
<v Speaker 3>the example of Mennonite children when looking for differences in

0:42:00.040 --> 0:42:04.160
<v Speaker 3>parental culture on how children engage in pretend play? Well,

0:42:04.239 --> 0:42:09.680
<v Speaker 3>there was already some background literature. The on Minnite attitudes

0:42:09.800 --> 0:42:14.600
<v Speaker 3>towards children's pretend play and toward fantasy. The authors say that,

0:42:14.760 --> 0:42:18.960
<v Speaker 3>in general, quote, acceptable reading material for Mennite children include

0:42:19.000 --> 0:42:22.000
<v Speaker 3>stories that represent an American rural way of life and

0:42:22.040 --> 0:42:24.840
<v Speaker 3>teach a moral lesson, such as the value of hard work.

0:42:25.239 --> 0:42:29.440
<v Speaker 3>Stories that have a fantasy orientation are considered unacceptable. The

0:42:29.440 --> 0:42:32.720
<v Speaker 3>Amish quote do not want their children to read fairy

0:42:32.719 --> 0:42:35.799
<v Speaker 3>tales or myths. Many object to any stories that are

0:42:35.800 --> 0:42:39.080
<v Speaker 3>not true, such as those in which animals talk and

0:42:39.200 --> 0:42:42.560
<v Speaker 3>act like people, or stories that involve magic, such as

0:42:42.680 --> 0:42:45.560
<v Speaker 3>the Pied Piper of Hamlin. And this is citing older

0:42:45.600 --> 0:42:49.160
<v Speaker 3>research by Hostetler and Huntington from nineteen seventy one, and

0:42:49.200 --> 0:42:51.480
<v Speaker 3>then the authors of this paper go on to mention

0:42:51.560 --> 0:42:55.640
<v Speaker 3>that the founder of the Mennonite faith Minno Simons, who

0:42:55.719 --> 0:42:58.800
<v Speaker 3>is a Catholic priest in the sixteenth century who became

0:42:58.800 --> 0:43:03.320
<v Speaker 3>an Anabaptist, and again the founder of this faith was

0:43:04.200 --> 0:43:09.160
<v Speaker 3>down on pretend play. Essentially said, parents, do not encourage

0:43:09.160 --> 0:43:12.680
<v Speaker 3>your children to engage in frivolous activities. Don't you know,

0:43:12.719 --> 0:43:17.080
<v Speaker 3>pretend is no good. The quote he said was quote wink,

0:43:17.120 --> 0:43:21.080
<v Speaker 3>not at their follies. The author is also stressed that

0:43:21.120 --> 0:43:25.000
<v Speaker 3>the Mennonites tend to believe that children should not just

0:43:25.040 --> 0:43:27.160
<v Speaker 3>be idols, should not just like have a lot of

0:43:27.160 --> 0:43:29.359
<v Speaker 3>free time to run around and do whatever that they

0:43:29.440 --> 0:43:33.359
<v Speaker 3>you know, they should be engaged in in structured productive time.

0:43:33.440 --> 0:43:36.000
<v Speaker 3>You know, they have schoolaying, and they have helping out

0:43:36.040 --> 0:43:38.799
<v Speaker 3>with things and so forth, and that it's detrimental to

0:43:38.840 --> 0:43:41.360
<v Speaker 3>them to be idle too much. And we've already talked

0:43:41.400 --> 0:43:45.879
<v Speaker 3>before about how sort of a free playtime alone may

0:43:45.920 --> 0:43:49.120
<v Speaker 3>be a significant factor in the development of different pretend

0:43:49.120 --> 0:43:52.280
<v Speaker 3>to play skills and the likelihood of developing certain pretend

0:43:52.280 --> 0:43:56.640
<v Speaker 3>to play elements such as imaginary companions. So this paper

0:43:56.640 --> 0:43:58.919
<v Speaker 3>has a couple of different studies and one of them

0:43:59.080 --> 0:44:03.600
<v Speaker 3>is comparing the behaviors and attitudes of school teachers toward

0:44:03.719 --> 0:44:07.080
<v Speaker 3>pretend play, and that was looking at Old Order Mennonite,

0:44:07.160 --> 0:44:11.520
<v Speaker 3>New Order Mennonite, and Non Mennonite Christian teachers, and then

0:44:11.680 --> 0:44:15.920
<v Speaker 3>also later looking at the directly observing the play of

0:44:16.040 --> 0:44:19.440
<v Speaker 3>children at recess to look for signs of pretend play

0:44:19.719 --> 0:44:23.759
<v Speaker 3>and see if there were differences between the three faith environments. Specifically,

0:44:23.800 --> 0:44:26.640
<v Speaker 3>when looking at the attitudes of the adult school teachers,

0:44:27.239 --> 0:44:31.839
<v Speaker 3>they expected to find that the Mennonite teachers would have

0:44:32.320 --> 0:44:35.920
<v Speaker 3>more negative attitudes toward pretend play and would be sort

0:44:35.960 --> 0:44:39.239
<v Speaker 3>of would have negative attitudes themselves about pretense and would

0:44:39.280 --> 0:44:42.680
<v Speaker 3>be discouraging of it in children. Did the results actually

0:44:42.719 --> 0:44:46.360
<v Speaker 3>match up with that well, sort of, but with some surprises.

0:44:46.480 --> 0:44:50.120
<v Speaker 3>They did find that overall, Mennonite school teachers were not

0:44:50.360 --> 0:44:54.920
<v Speaker 3>as supportive of pretend to play as non Mennonite Christian teachers. However,

0:44:56.360 --> 0:45:00.440
<v Speaker 3>unlike the New Order and the Non Mennonite Christian team teachers,

0:45:00.840 --> 0:45:04.920
<v Speaker 3>several of the Old Order teachers in their study reported

0:45:04.920 --> 0:45:08.799
<v Speaker 3>that they actually participated in pretend to play. With the

0:45:08.920 --> 0:45:12.240
<v Speaker 3>children at recess that was kind of counterintuitive. They also

0:45:12.320 --> 0:45:17.600
<v Speaker 3>found that Old Order Mennonite teachers were also positive about

0:45:17.800 --> 0:45:21.600
<v Speaker 3>some types of fantasy, though not all, saying that they

0:45:21.719 --> 0:45:25.880
<v Speaker 3>shared their own dreams or daydreams with the children, something

0:45:25.960 --> 0:45:30.200
<v Speaker 3>not said by the teachers from the other groups. Also,

0:45:30.440 --> 0:45:34.760
<v Speaker 3>Old Order teachers were on the whole, surprisingly positive about

0:45:34.880 --> 0:45:39.440
<v Speaker 3>imaginary companions. The authors wrote, quote, it is interesting that

0:45:39.520 --> 0:45:42.520
<v Speaker 3>imaginary companions are mentioned in one of the very few

0:45:42.560 --> 0:45:47.040
<v Speaker 3>published first hand reports of Mennonite childhood experiences. They cite

0:45:47.040 --> 0:45:50.520
<v Speaker 3>a book by Weaver in nineteen eighty three which quote

0:45:50.600 --> 0:45:54.120
<v Speaker 3>described how as a child she invented an imaginary companion

0:45:54.160 --> 0:45:58.239
<v Speaker 3>who was unlike herself, able to wear fancy clothes and

0:45:58.320 --> 0:46:01.880
<v Speaker 3>wear her hair and curls now. Despite that example in

0:46:01.960 --> 0:46:04.720
<v Speaker 3>this other book, the authors stressed that in their direct

0:46:04.719 --> 0:46:07.960
<v Speaker 3>observations in the study, there were no reports of imaginary

0:46:08.000 --> 0:46:13.040
<v Speaker 3>companions allowing a vicarious way around social restrictions. Instead, they

0:46:13.080 --> 0:46:17.080
<v Speaker 3>were described as more filling a social void. However, it's

0:46:17.120 --> 0:46:20.279
<v Speaker 3>possible that information about I don't know, thrill seeking or

0:46:20.320 --> 0:46:24.239
<v Speaker 3>non conforming elements of imaginary companions were being hidden or

0:46:24.239 --> 0:46:28.000
<v Speaker 3>filtered out in these reports. I mean to the researchers,

0:46:28.040 --> 0:46:32.960
<v Speaker 3>not by the researchers. Another really interesting contrast, specifically with

0:46:33.000 --> 0:46:37.799
<v Speaker 3>respect to the imaginary companions, Several of the New Order

0:46:37.960 --> 0:46:43.359
<v Speaker 3>and non Mennonite Christian teachers were actually somewhat concerned in

0:46:43.400 --> 0:46:48.560
<v Speaker 3>a psychological or spiritual sense about imaginary companions, fearing that

0:46:48.600 --> 0:46:51.920
<v Speaker 3>they might be evidence of a psychological problem or literally

0:46:52.000 --> 0:46:53.400
<v Speaker 3>of demonic possession.

0:46:55.080 --> 0:46:57.840
<v Speaker 2>Yeah. I mean getting into a scenario where the child

0:46:58.080 --> 0:47:01.120
<v Speaker 2>is talking about an imagined entity that's speaking to them

0:47:01.160 --> 0:47:04.399
<v Speaker 2>and perhaps sharing knowledge with them that knows more than

0:47:04.440 --> 0:47:06.840
<v Speaker 2>they do. Is matching up with little discussed in the

0:47:06.920 --> 0:47:07.759
<v Speaker 2>last episode.

0:47:07.960 --> 0:47:09.640
<v Speaker 3>I want to come back to that question here in

0:47:09.680 --> 0:47:11.800
<v Speaker 3>a minute, But okay, So that was the first study

0:47:11.800 --> 0:47:15.840
<v Speaker 3>looking at the attitudes of teachers. Somewhat lined up. The

0:47:16.120 --> 0:47:20.240
<v Speaker 3>Mennonite teachers were, on average not as supportive of playing pretend,

0:47:20.320 --> 0:47:34.120
<v Speaker 3>but there were some surprises, more variation than expected. So

0:47:34.200 --> 0:47:37.200
<v Speaker 3>let's go to study number two. This again was observing

0:47:37.239 --> 0:47:40.120
<v Speaker 3>the play of children at recess and looking for signs

0:47:40.160 --> 0:47:43.080
<v Speaker 3>of pretense of pretend play to see if there were

0:47:43.080 --> 0:47:46.880
<v Speaker 3>differences between the three faith environments. The main finding was

0:47:46.960 --> 0:47:51.800
<v Speaker 3>that Old Order Mennonite children showed differences in pretend play,

0:47:52.280 --> 0:47:56.320
<v Speaker 3>but not deficits. So it was not that they didn't

0:47:56.360 --> 0:48:00.640
<v Speaker 3>play pretend, but what they pretended was notably different. The

0:48:00.760 --> 0:48:04.880
<v Speaker 3>content was different, and they found that old order Mennonite

0:48:04.960 --> 0:48:09.840
<v Speaker 3>children tended to pretend with more realistic themes about work

0:48:10.000 --> 0:48:14.200
<v Speaker 3>and adult roles within their community. There was less fantasy,

0:48:14.800 --> 0:48:18.200
<v Speaker 3>less separation of the play themes from the working order

0:48:18.239 --> 0:48:21.480
<v Speaker 3>of reality. And the authors note that this is in

0:48:21.520 --> 0:48:25.720
<v Speaker 3>line with previous findings that when you say ask children

0:48:25.800 --> 0:48:29.000
<v Speaker 3>to draw pictures, and you compare the drawings of Amish

0:48:29.000 --> 0:48:33.120
<v Speaker 3>school children with non Amish children, Amish kids drawings were

0:48:33.360 --> 0:48:38.040
<v Speaker 3>much more concerned with realistic daily activities like raking leaves

0:48:38.160 --> 0:48:41.400
<v Speaker 3>or taking care of babies, whereas the non Amish children,

0:48:41.400 --> 0:48:44.880
<v Speaker 3>by comparison, engaged in a lot more fantasy ideation in

0:48:44.920 --> 0:48:50.080
<v Speaker 3>their drawings. Now why this difference, Well, for one thing,

0:48:50.320 --> 0:48:52.840
<v Speaker 3>this does seem to be exactly the kind of thinking

0:48:52.920 --> 0:48:57.839
<v Speaker 3>that the more strict Mennonite communities encourage. Mennonite adults on

0:48:57.920 --> 0:49:01.400
<v Speaker 3>average are more supportive of preteens and play when it

0:49:02.000 --> 0:49:06.759
<v Speaker 3>concerns the children's own intended future lives. So like I

0:49:06.800 --> 0:49:08.920
<v Speaker 3>am pretending to be a father or a mother, I

0:49:08.960 --> 0:49:12.240
<v Speaker 3>am pretending to be a farmer and so forth. Also,

0:49:12.640 --> 0:49:16.480
<v Speaker 3>Old Order Minnite children, the authors point out, have limited

0:49:16.520 --> 0:49:21.520
<v Speaker 3>exposure to fantasy themes through culture. These children generally do

0:49:21.640 --> 0:49:25.480
<v Speaker 3>not watch movies or TV. They usually don't read books

0:49:25.480 --> 0:49:28.400
<v Speaker 3>with fantasy themes. So it could be that they are

0:49:28.440 --> 0:49:34.080
<v Speaker 3>simply given much less external inspiration to entertain non realistic

0:49:34.160 --> 0:49:36.960
<v Speaker 3>ideas and scenarios. I don't know how much of a

0:49:37.040 --> 0:49:40.040
<v Speaker 3>role that plays, but that does seem significant now.

0:49:40.080 --> 0:49:43.800
<v Speaker 2>I mean, I instantly though, wonder about the Bible's.

0:49:43.400 --> 0:49:44.920
<v Speaker 3>Role, and I had the same question.

0:49:45.040 --> 0:49:48.080
<v Speaker 2>Yeah, the Bible is full of magic and giants and

0:49:48.320 --> 0:49:51.760
<v Speaker 2>dragons and any number of fantastic themes.

0:49:52.080 --> 0:49:53.600
<v Speaker 3>I want to ask a question at the end, and

0:49:54.000 --> 0:49:55.680
<v Speaker 3>that it'll bring us back to that as well.

0:49:55.880 --> 0:49:56.160
<v Speaker 2>Okay.

0:49:57.280 --> 0:50:00.520
<v Speaker 3>Another interesting observation that the authors make here is that

0:50:00.600 --> 0:50:04.080
<v Speaker 3>even though the Old Order Mennite children did play pretend,

0:50:04.200 --> 0:50:09.240
<v Speaker 3>they certainly did, they sometimes appeared to lack the vocabulary

0:50:09.360 --> 0:50:13.480
<v Speaker 3>to properly discuss the idea of pretend play. And here

0:50:13.520 --> 0:50:16.800
<v Speaker 3>I want to read from a passage the author's write quote.

0:50:17.000 --> 0:50:19.960
<v Speaker 3>For example, an Old Order Mennonite first grader in our

0:50:20.000 --> 0:50:23.799
<v Speaker 3>study did not know the word pretend when he came

0:50:23.840 --> 0:50:26.920
<v Speaker 3>across it in a story about a bird who feigned

0:50:27.040 --> 0:50:30.040
<v Speaker 3>death to deceive a predator. So to be clear, this

0:50:30.080 --> 0:50:32.840
<v Speaker 3>is not even a story about playing. This is a

0:50:32.880 --> 0:50:36.680
<v Speaker 3>story about nature, but it just involves the idea of pretending,

0:50:36.719 --> 0:50:38.480
<v Speaker 3>as in like feigning something.

0:50:39.280 --> 0:50:42.200
<v Speaker 2>Yeah, this lines up with some of the study limitations

0:50:42.200 --> 0:50:44.440
<v Speaker 2>that were discussing. That meta analysis that I discussed in

0:50:44.400 --> 0:50:47.360
<v Speaker 2>the last episode is that sometimes talking to the children

0:50:47.440 --> 0:50:50.480
<v Speaker 2>is the best source. But also, on one hand, they

0:50:50.640 --> 0:50:54.840
<v Speaker 2>just might not have they might not have the linguistic

0:50:54.840 --> 0:50:58.080
<v Speaker 2>ability to really discuss everything, to really couch it in

0:50:58.200 --> 0:50:59.319
<v Speaker 2>terms that makes sense.

0:50:59.800 --> 0:51:01.680
<v Speaker 3>Right, So this is a child who comes across the

0:51:01.680 --> 0:51:05.040
<v Speaker 3>idea of pretending in a story about nature and doesn't

0:51:05.120 --> 0:51:07.960
<v Speaker 3>know what the word means. I want to stress however, though,

0:51:08.160 --> 0:51:10.960
<v Speaker 3>that does not mean that the child did not pretend.

0:51:11.280 --> 0:51:14.120
<v Speaker 3>You can do something without having the words to describe

0:51:14.120 --> 0:51:19.200
<v Speaker 3>what you're doing. The authors continue quote. On another occasion,

0:51:19.280 --> 0:51:21.919
<v Speaker 3>the first author noted the comments of an old order

0:51:22.000 --> 0:51:25.400
<v Speaker 3>girl who was observing another girl dress a doll. She

0:51:25.520 --> 0:51:30.440
<v Speaker 3>kept repeating, in a dismissive tone, it's not a right baby.

0:51:31.760 --> 0:51:34.239
<v Speaker 3>We questioned her and learned that she was trying to

0:51:34.280 --> 0:51:37.280
<v Speaker 3>express that the doll was not a real baby.

0:51:38.080 --> 0:51:40.520
<v Speaker 2>Oh, how I wish we called baby dolls wrong babies.

0:51:40.600 --> 0:51:42.680
<v Speaker 2>That was so great.

0:51:42.960 --> 0:51:44.600
<v Speaker 3>I don't want to do this in my house because

0:51:44.600 --> 0:51:48.279
<v Speaker 3>it has bad normative implications. But yeah, that would be

0:51:48.360 --> 0:51:52.560
<v Speaker 3>hilarious to call everything pretend wrong. This is wrong dinosaur,

0:51:52.680 --> 0:51:53.720
<v Speaker 3>this is wrong food.

0:51:56.239 --> 0:51:59.719
<v Speaker 2>But that's fascinating. It's so easy to take the concept

0:51:59.760 --> 0:52:03.080
<v Speaker 2>of for granted, even with children, that it would just

0:52:03.080 --> 0:52:06.000
<v Speaker 2>be a concept that you would latch onto so early.

0:52:06.040 --> 0:52:08.720
<v Speaker 2>But yeah, not necessarily. You might not have the word

0:52:08.760 --> 0:52:11.799
<v Speaker 2>for it, even if the concept is still clearly there

0:52:11.880 --> 0:52:13.759
<v Speaker 2>in their mind. But how do you refer to it?

0:52:15.600 --> 0:52:19.000
<v Speaker 3>Another possible explanation for these findings, similar to the last one,

0:52:19.920 --> 0:52:23.840
<v Speaker 3>is the idea that Old Order Mennonite children had comparatively

0:52:23.880 --> 0:52:28.480
<v Speaker 3>fewer what the authors call environmental triggers for fantasy based

0:52:28.480 --> 0:52:32.600
<v Speaker 3>pretend to play than New Order Mennonites or non Mennonite Christians.

0:52:32.960 --> 0:52:35.000
<v Speaker 3>And you could think of a lot of these triggers.

0:52:35.000 --> 0:52:39.240
<v Speaker 3>Sometimes I think we might forget to acknowledge how many

0:52:39.280 --> 0:52:42.360
<v Speaker 3>things and things in the world were surrounded by that

0:52:42.480 --> 0:52:45.960
<v Speaker 3>just cause us to imagine. So examples could be like

0:52:46.120 --> 0:52:52.040
<v Speaker 3>toys and costumes, other play props, decorations. Classroom decorations with

0:52:52.120 --> 0:52:54.719
<v Speaker 3>fantasy themes. You might not think about those, but they

0:52:54.760 --> 0:52:56.960
<v Speaker 3>talked about, you know, like a poster up on the

0:52:57.000 --> 0:52:59.319
<v Speaker 3>classroom wall that has the Easter Bunny on it, or

0:52:59.560 --> 0:53:02.120
<v Speaker 3>you know, oh, that actually is a kind of fantasy theme.

0:53:02.960 --> 0:53:06.839
<v Speaker 3>They even cite elaborate playground equipment, which the old Order

0:53:06.880 --> 0:53:09.759
<v Speaker 3>mid Night Children did not have, and the author I

0:53:09.800 --> 0:53:13.000
<v Speaker 3>didn't know this, but the authors cite previous research that

0:53:13.080 --> 0:53:17.319
<v Speaker 3>had found that more elaborate playground equipment, as opposed to

0:53:17.800 --> 0:53:22.560
<v Speaker 3>simpler traditional playground equipment, has been found to quote promote

0:53:22.719 --> 0:53:26.719
<v Speaker 3>socio dramatic play themes. So I think the idea might

0:53:26.760 --> 0:53:29.440
<v Speaker 3>be that you know, these more complex kind of I

0:53:29.480 --> 0:53:31.799
<v Speaker 3>don't know what even the terms for these things are now,

0:53:31.840 --> 0:53:34.200
<v Speaker 3>but like these kind of towers and stuff that children

0:53:34.239 --> 0:53:36.920
<v Speaker 3>climb on and have a good time on might promote

0:53:36.960 --> 0:53:41.480
<v Speaker 3>a more dramatic, collaborative, fictional way of playing, if that

0:53:41.520 --> 0:53:42.240
<v Speaker 3>makes any sense.

0:53:42.480 --> 0:53:44.600
<v Speaker 2>No, No, I can see that. Spent enough time on

0:53:44.640 --> 0:53:47.160
<v Speaker 2>playgrounds that I think I can see it. You know,

0:53:47.200 --> 0:53:49.720
<v Speaker 2>It's like, even if it's certainly you have playgrounds where

0:53:49.840 --> 0:53:52.719
<v Speaker 2>the equipment is taking the form of a ship, where

0:53:52.719 --> 0:53:57.600
<v Speaker 2>it's taking the form of Oh, I guess generally a castle.

0:53:58.000 --> 0:54:00.920
<v Speaker 2>But even if there's nothing that thick, you have like

0:54:00.960 --> 0:54:04.719
<v Speaker 2>a dynamic system built out there, like the drama kind

0:54:04.760 --> 0:54:08.800
<v Speaker 2>of rights itself, you know, like you know, differing heights

0:54:08.840 --> 0:54:11.880
<v Speaker 2>involve narrowing spaces, bridges and so forth.

0:54:12.400 --> 0:54:14.960
<v Speaker 3>Yeah, exactly. So I didn't know this, but it makes

0:54:15.000 --> 0:54:18.400
<v Speaker 3>sense to me as well. I can see that being true. Okay,

0:54:18.440 --> 0:54:24.040
<v Speaker 3>So one more explanation the authors offer that is community orientation.

0:54:24.920 --> 0:54:29.480
<v Speaker 3>So Old Order Mennonites tend to be very focused on

0:54:29.719 --> 0:54:35.719
<v Speaker 3>communal harmony and take a somewhat negative view of individualism.

0:54:36.160 --> 0:54:39.080
<v Speaker 3>And interestingly, I don't think I would have put this together,

0:54:39.160 --> 0:54:44.320
<v Speaker 3>but this really caught me here. Previous research has found

0:54:44.560 --> 0:54:50.719
<v Speaker 3>that pretend play with realistic themes may help foster communal

0:54:50.840 --> 0:54:56.239
<v Speaker 3>play between children because the script and the roles are

0:54:56.360 --> 0:55:00.480
<v Speaker 3>more likely to be familiar to all the children. So

0:55:00.520 --> 0:55:02.760
<v Speaker 3>I don't think that would have occurred to me naturally,

0:55:02.880 --> 0:55:04.960
<v Speaker 3>but it's true. Like if we're kids out on the

0:55:04.960 --> 0:55:08.239
<v Speaker 3>playground and we're playing I don't know, playing games that

0:55:08.280 --> 0:55:10.239
<v Speaker 3>I used to play, which are like, let's act out

0:55:10.320 --> 0:55:12.920
<v Speaker 3>the latest movie that I saw and obsessed with. So

0:55:12.920 --> 0:55:17.160
<v Speaker 3>we're playing Santo versus the Martian invasion. Only the children

0:55:17.200 --> 0:55:20.400
<v Speaker 3>who have seen the movie or are already familiar with

0:55:20.440 --> 0:55:24.480
<v Speaker 3>the characters in the game will easily be able to participate.

0:55:24.880 --> 0:55:27.440
<v Speaker 3>Kids who are not familiar with what's going on are

0:55:27.440 --> 0:55:29.960
<v Speaker 3>really going to be at a loss here. But if

0:55:30.000 --> 0:55:33.080
<v Speaker 3>we all come from farming families and we all play

0:55:33.320 --> 0:55:37.440
<v Speaker 3>Farmer or we play house, every child is going to

0:55:37.440 --> 0:55:40.799
<v Speaker 3>have some kind of relevant experience and know roughly how

0:55:40.800 --> 0:55:44.800
<v Speaker 3>to play the game. So the idea is realistic. Pretend

0:55:44.920 --> 0:55:49.759
<v Speaker 3>play is more accessible to more children, more easily, and

0:55:49.800 --> 0:55:52.839
<v Speaker 3>the author's right. In contrast, children who have a more

0:55:52.880 --> 0:55:58.240
<v Speaker 3>individualistic orientation are more likely to pursue more imaginative themes,

0:55:58.280 --> 0:56:04.040
<v Speaker 3>which require negotiation and often result in conflict among play partners.

0:56:04.400 --> 0:56:07.120
<v Speaker 3>And I know, you know, we're partisans of imaginative play

0:56:07.160 --> 0:56:09.279
<v Speaker 3>and fantasy themes and all that, so we're not down

0:56:09.320 --> 0:56:12.360
<v Speaker 3>talking it. But I can absolutely see this being true.

0:56:12.480 --> 0:56:14.359
<v Speaker 3>Do you see this, Rob, Yeah?

0:56:14.440 --> 0:56:16.160
<v Speaker 2>Yeah, I mean there are I guess a few different

0:56:16.160 --> 0:56:18.200
<v Speaker 2>ways to think about it. On one hand, there's the

0:56:18.200 --> 0:56:21.560
<v Speaker 2>the You can easily imagine one child having to explain,

0:56:23.200 --> 0:56:26.439
<v Speaker 2>you know, their obsession the game they want to play

0:56:26.560 --> 0:56:30.719
<v Speaker 2>based on some sort of curated fandom that these other

0:56:30.800 --> 0:56:32.960
<v Speaker 2>kids don't have, which I feel like is more common

0:56:33.000 --> 0:56:36.080
<v Speaker 2>these days, you know, with kids who you know have

0:56:36.160 --> 0:56:38.920
<v Speaker 2>grown up on a particular media diet, that might be

0:56:39.000 --> 0:56:42.560
<v Speaker 2>a little more niche in some regards. You know, you know,

0:56:42.719 --> 0:56:44.960
<v Speaker 2>one kid wants to play Thunder of the Barbarian. No

0:56:45.080 --> 0:56:47.440
<v Speaker 2>other kids are watching Thunder of the Barbarian anymore, but

0:56:47.719 --> 0:56:52.479
<v Speaker 2>you know their parent insisted on handing this nineteen eighties

0:56:52.520 --> 0:56:55.840
<v Speaker 2>Hanna Barbara cartoon onto them, and that means they have

0:56:55.920 --> 0:56:58.239
<v Speaker 2>to maybe have a frustrating job of explaining like, no,

0:56:58.719 --> 0:57:01.839
<v Speaker 2>it's not a lightsaber, Thundar has a different type of

0:57:02.000 --> 0:57:03.920
<v Speaker 2>light sun sort or whatever it was.

0:57:04.640 --> 0:57:08.399
<v Speaker 3>Kids could be mean about this, Yeah, yeah, you don't know.

0:57:08.840 --> 0:57:10.600
<v Speaker 2>But then on the other hand, like thinking about what

0:57:10.680 --> 0:57:14.120
<v Speaker 2>are the differences between playing Star Wars and playing House

0:57:14.200 --> 0:57:17.880
<v Speaker 2>or Farm? Like House or Farm don't really have conflict

0:57:18.000 --> 0:57:21.080
<v Speaker 2>or factions. It's everyone, like you've been saying, it's communal,

0:57:21.120 --> 0:57:25.480
<v Speaker 2>everyone's working together, whereas Star Wars is all about the factions. Well,

0:57:25.480 --> 0:57:27.200
<v Speaker 2>like are you gonna be? You know, the good guys

0:57:27.200 --> 0:57:29.720
<v Speaker 2>are the bad guys? What are you? What's your lightsaber like?

0:57:29.760 --> 0:57:32.160
<v Speaker 2>And who gets to win? And so I can imagine

0:57:32.200 --> 0:57:33.840
<v Speaker 2>a scenario where that leads to more conflict.

0:57:34.480 --> 0:57:37.320
<v Speaker 3>Just to set the record straight, I think farm can

0:57:37.400 --> 0:57:41.120
<v Speaker 3>have all kinds of conflicts. Oh well, but how many

0:57:41.520 --> 0:57:42.680
<v Speaker 3>the kids under how many?

0:57:42.760 --> 0:57:45.360
<v Speaker 2>Yeah, how many of those stories have they they actually

0:57:45.360 --> 0:57:49.360
<v Speaker 2>engaged with? But in the Star Wars scenario, though, I

0:57:49.400 --> 0:57:52.680
<v Speaker 2>will say that eventually a grown up may interfere and say,

0:57:52.920 --> 0:57:56.640
<v Speaker 2>you're all Jedi, and you're all fighting invisible droids, stop

0:57:56.720 --> 0:57:59.560
<v Speaker 2>hitting each other with sticks. That's what I did.

0:58:00.160 --> 0:58:04.800
<v Speaker 3>Yeah, But in that frame of mind. The authors go

0:58:04.880 --> 0:58:10.280
<v Speaker 3>on to invoke the variable emphasis on collective social well

0:58:10.320 --> 0:58:16.120
<v Speaker 3>being versus individualistic expression in different cultures and subcultures, noting

0:58:16.160 --> 0:58:19.760
<v Speaker 3>that in general, if a culture or subculture places more

0:58:19.880 --> 0:58:23.520
<v Speaker 3>value on social harmony and the avoidance of conflict, this

0:58:23.600 --> 0:58:26.960
<v Speaker 3>could lead to a d emphasis on fantasy themes and

0:58:27.000 --> 0:58:30.440
<v Speaker 3>pretend to play and a greater preference for realistic themes

0:58:30.440 --> 0:58:32.720
<v Speaker 3>for the reason we just discussed. Not that it's always

0:58:32.720 --> 0:58:34.520
<v Speaker 3>going to work out that way, but that's one thing

0:58:34.560 --> 0:58:38.480
<v Speaker 3>that could be operative in making these distinctions. Now, there's

0:58:38.520 --> 0:58:40.440
<v Speaker 3>a final question I want to come back to that

0:58:40.520 --> 0:58:43.720
<v Speaker 3>we've sort of touched on a couple of times already,

0:58:43.920 --> 0:58:46.720
<v Speaker 3>and this is something that comes up in the cross

0:58:46.760 --> 0:58:51.400
<v Speaker 3>cultural section of that paper by Weisberg I mentioned, and

0:58:51.480 --> 0:58:54.200
<v Speaker 3>this is the question of how should we think about

0:58:54.400 --> 0:58:59.040
<v Speaker 3>pretend or imaginative play in a cultural context where adults

0:58:59.040 --> 0:59:03.240
<v Speaker 3>and authority figures do not agree that the pretend elements

0:59:03.280 --> 0:59:07.360
<v Speaker 3>are only pretend. So as a background, you know, we

0:59:07.400 --> 0:59:10.040
<v Speaker 3>talked in part one about the question of can children

0:59:10.120 --> 0:59:13.680
<v Speaker 3>really tell the difference between pretend and reality? This concern

0:59:13.840 --> 0:59:16.920
<v Speaker 3>parents might have and even some you know, some researchers

0:59:16.920 --> 0:59:19.960
<v Speaker 3>have had this concern, or I think that page was

0:59:20.080 --> 0:59:23.680
<v Speaker 3>concerned sometimes that children couldn't tell the difference between fantasy

0:59:23.680 --> 0:59:26.720
<v Speaker 3>and reality, didn't know whether you know that the pretend

0:59:26.840 --> 0:59:30.640
<v Speaker 3>game was really real or not. By and large, it

0:59:30.640 --> 0:59:34.160
<v Speaker 3>seems like the research says mostly children can tell the difference.

0:59:34.240 --> 0:59:36.840
<v Speaker 3>They make a few more errors along these lines than

0:59:36.880 --> 0:59:39.800
<v Speaker 3>adults do, but generally they know what's real and what isn't.

0:59:40.640 --> 0:59:43.480
<v Speaker 3>But that kind of question seems a lot more cut

0:59:43.520 --> 0:59:46.880
<v Speaker 3>and dry when everybody, including like all the parents and

0:59:46.920 --> 0:59:52.400
<v Speaker 3>adults will all agree that yeah, okay, so you're playing dinosaur,

0:59:52.480 --> 0:59:55.640
<v Speaker 3>but you're not really a dinosaur right now, or yes,

0:59:56.200 --> 0:59:58.520
<v Speaker 3>it's great that you have an imaginary companion and you

0:59:58.560 --> 1:00:00.720
<v Speaker 3>play with them, that we're not being to discouraging of

1:00:00.720 --> 1:00:03.680
<v Speaker 3>that at all. But there's not like literally actually another

1:00:03.760 --> 1:00:07.520
<v Speaker 3>person here, and the child actually knows that the adults agree.

1:00:08.000 --> 1:00:11.720
<v Speaker 3>But in the case of imaginary friends, there are some

1:00:13.000 --> 1:00:15.880
<v Speaker 3>cultural contexts in which the adults might say, no, wait

1:00:15.920 --> 1:00:19.560
<v Speaker 3>a minute, there may really be a being. There two

1:00:19.640 --> 1:00:23.160
<v Speaker 3>versions of this, one positive and one with negative connotation.

1:00:23.360 --> 1:00:26.520
<v Speaker 3>Starting it with the negative one, we've already mentioned research

1:00:26.600 --> 1:00:32.480
<v Speaker 3>documenting how some Christian parents and teachers have regarded imaginary

1:00:32.480 --> 1:00:35.880
<v Speaker 3>friends and companions as dangerous, not just because they are

1:00:35.920 --> 1:00:40.080
<v Speaker 3>an unwelcome fantasy, but maybe because of the religious beliefs

1:00:40.080 --> 1:00:43.360
<v Speaker 3>of the adults. They think this imaginary friend might be

1:00:43.440 --> 1:00:47.520
<v Speaker 3>a demon. So the adult says the imaginary friend. So

1:00:47.640 --> 1:00:51.120
<v Speaker 3>maybe the child thinks the imaginary friend is just pretend,

1:00:51.520 --> 1:00:55.160
<v Speaker 3>but the adult says, no, the imaginary friend is real

1:00:55.360 --> 1:00:56.600
<v Speaker 3>and is dangerous.

1:00:57.320 --> 1:00:59.960
<v Speaker 2>Yeah, yeah, no, Obviously you can imagine that the opos

1:01:00.160 --> 1:01:03.520
<v Speaker 2>scenario as well, where it's thought of as an angel

1:01:03.720 --> 1:01:07.040
<v Speaker 2>or more some sort of just you know, other harmless

1:01:07.200 --> 1:01:10.080
<v Speaker 2>sort of like I don't know, Victorian notion of a fairy.

1:01:10.560 --> 1:01:13.560
<v Speaker 3>Yes, in fact, I had an example of that. So

1:01:13.880 --> 1:01:17.120
<v Speaker 3>the author here also mentioned studies documenting and I think

1:01:17.120 --> 1:01:21.080
<v Speaker 3>you actually mentioned this in your section on imaginary companions

1:01:21.080 --> 1:01:23.880
<v Speaker 3>in part two, But it's been documented in some East

1:01:23.920 --> 1:01:28.680
<v Speaker 3>Indian households that children's imaginary friends or pretend to play

1:01:28.800 --> 1:01:33.000
<v Speaker 3>are sometimes thought to be interactions with other worldly beings

1:01:33.080 --> 1:01:35.480
<v Speaker 3>generally benign. It is generally not thought of as like

1:01:35.520 --> 1:01:38.480
<v Speaker 3>this is a demon that's dangerous, but like a benign

1:01:38.680 --> 1:01:42.400
<v Speaker 3>positive entity or memory from a past life. So in

1:01:42.440 --> 1:01:45.680
<v Speaker 3>this case, the adult may say the imaginary friend could

1:01:45.720 --> 1:01:49.400
<v Speaker 3>be real, but that's fine. I feel like these kinds

1:01:49.440 --> 1:01:53.240
<v Speaker 3>of situations really complicate the question of looking into do

1:01:53.480 --> 1:01:57.360
<v Speaker 3>children know what is real versus what is pretend because

1:01:57.400 --> 1:02:00.880
<v Speaker 3>surely their frame of reference for that has to be

1:02:00.960 --> 1:02:05.280
<v Speaker 3>taken largely from the cues given by the adults around them, Right.

1:02:05.760 --> 1:02:08.440
<v Speaker 2>Yeah, this is this is a fascinating area to sort

1:02:08.480 --> 1:02:11.880
<v Speaker 2>of like dip our toes into, like where you have

1:02:12.600 --> 1:02:17.960
<v Speaker 2>one hand, childhood understanding of the unseen world and creation

1:02:18.080 --> 1:02:22.040
<v Speaker 2>of the unseen world, and then adult and larger cultural

1:02:22.080 --> 1:02:24.680
<v Speaker 2>concepts of the unseen world. What happens when these two meet?

1:02:25.360 --> 1:02:29.600
<v Speaker 2>Where do they coalesce? Where did they Where are they

1:02:29.600 --> 1:02:33.200
<v Speaker 2>at odds with each other? You know? And it's I mean,

1:02:33.240 --> 1:02:35.040
<v Speaker 2>it's a it's a it's a weird area because a

1:02:35.040 --> 1:02:37.280
<v Speaker 2>lot of what is going on there's like one idea

1:02:37.440 --> 1:02:41.800
<v Speaker 2>of adulthood is that you and parenthood is that you

1:02:42.040 --> 1:02:45.439
<v Speaker 2>are telling children what is real. You're preparing them for

1:02:45.480 --> 1:02:50.680
<v Speaker 2>the real world, the mundane world, the physical world, and

1:02:50.720 --> 1:02:53.200
<v Speaker 2>often in very broad strokes, you know, when they're young,

1:02:53.280 --> 1:02:55.760
<v Speaker 2>the idea of like, I want to keep you from dying.

1:02:56.240 --> 1:02:59.080
<v Speaker 2>I need to keep you safe. But then you begin

1:02:59.120 --> 1:03:01.920
<v Speaker 2>to if you begin doing introduce these other concepts of

1:03:01.960 --> 1:03:06.720
<v Speaker 2>an unseen world of spiritual entities and deities like you know,

1:03:06.760 --> 1:03:09.720
<v Speaker 2>that that adds this entirely other complex layer. Like one.

1:03:09.960 --> 1:03:12.600
<v Speaker 2>One example that comes to mind is the idea of

1:03:12.640 --> 1:03:16.040
<v Speaker 2>you know, of children saying, you know, talking about prayer

1:03:16.400 --> 1:03:19.520
<v Speaker 2>to God and speaking to God, and when the idea

1:03:19.600 --> 1:03:22.640
<v Speaker 2>is eventually introduced that God will speak back, you know what.

1:03:22.840 --> 1:03:25.320
<v Speaker 2>And depending on what kind of emphasis is put on that,

1:03:25.400 --> 1:03:27.280
<v Speaker 2>and how that is explained or not explained to a

1:03:27.360 --> 1:03:30.520
<v Speaker 2>child like that can create all sorts of of questions,

1:03:30.560 --> 1:03:32.840
<v Speaker 2>you know, like well, why am I not hearing a

1:03:32.920 --> 1:03:35.800
<v Speaker 2>voice back? Or what if I do hear a voice back?

1:03:35.800 --> 1:03:38.040
<v Speaker 2>And then how does that get folded? Up into everything.

1:03:38.640 --> 1:03:40.880
<v Speaker 3>Yeah, I think this really ties into a question. Actually,

1:03:40.880 --> 1:03:42.640
<v Speaker 3>this I think is probably going to be a major

1:03:42.680 --> 1:03:45.439
<v Speaker 3>thing I want to talk about in the next part.

1:03:45.480 --> 1:03:47.800
<v Speaker 3>If you're willing, Robbie willing to go to another part, un.

1:03:47.760 --> 1:03:50.320
<v Speaker 2>Particularly with me. Yeah, I think so. We're already getting

1:03:50.320 --> 1:03:52.959
<v Speaker 2>some great feedback from listeners, so I think we should

1:03:53.000 --> 1:03:53.680
<v Speaker 2>definitely move.

1:03:53.520 --> 1:03:57.320
<v Speaker 3>Forward, absolutely, keep it coming. Contact at Stuff to Blow

1:03:57.320 --> 1:03:59.960
<v Speaker 3>your Mind dot com. But anyway, I was going to say,

1:04:00.360 --> 1:04:04.520
<v Speaker 3>it's the question of what, if anything, do children learn

1:04:04.680 --> 1:04:09.680
<v Speaker 3>about the real world from engaging with pretend scenarios. But yeah,

1:04:09.720 --> 1:04:11.680
<v Speaker 3>more to come in part four and who knows what

1:04:11.720 --> 1:04:14.040
<v Speaker 3>lies beyond. But I think that does it for today.

1:04:14.400 --> 1:04:16.280
<v Speaker 2>I think, so we'll go ahead and close it out here.

1:04:16.320 --> 1:04:18.560
<v Speaker 2>But yeah, again, we'd love to hear from everyone out there,

1:04:18.760 --> 1:04:20.080
<v Speaker 2>just to remind it that Stuff to Go to Your

1:04:20.080 --> 1:04:22.480
<v Speaker 2>Mind is primarily a signed some culture podcast with core

1:04:22.520 --> 1:04:25.400
<v Speaker 2>episodes on Tuesdays and Thursdays. On Wednesdays we run a

1:04:25.440 --> 1:04:28.880
<v Speaker 2>short form episode. The one last week was had to

1:04:28.880 --> 1:04:31.680
<v Speaker 2>do with something from Stephen King's Children of the Corn.

1:04:31.840 --> 1:04:34.840
<v Speaker 2>I think that was largely an accident that if we'd

1:04:34.880 --> 1:04:38.680
<v Speaker 2>covered the Children of the Corn and imaginary friends and

1:04:38.760 --> 1:04:41.520
<v Speaker 2>so forth in such close proximity to one another, and

1:04:41.520 --> 1:04:44.240
<v Speaker 2>then on Fridays we just set aside time to just

1:04:44.280 --> 1:04:46.280
<v Speaker 2>talk about a weird film on Weird House Cinema.

1:04:46.800 --> 1:04:50.760
<v Speaker 3>Huge thanks as always to our excellent audio producer JJ Posway.

1:04:51.120 --> 1:04:52.720
<v Speaker 3>If you would like to get in touch with us

1:04:52.720 --> 1:04:54.960
<v Speaker 3>with feedback on this episode or any other to send

1:04:55.040 --> 1:04:58.800
<v Speaker 3>us your thoughts about childhood, pretend to play paracosms, and

1:04:59.000 --> 1:05:01.720
<v Speaker 3>any of the rest, you can email us at contact

1:05:01.760 --> 1:05:11.000
<v Speaker 3>at stuff to Blow your Mind dot com.

1:05:11.080 --> 1:05:14.040
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1:05:14.120 --> 1:05:17.960
<v Speaker 1>more podcasts from iHeartRadio, visit the iHeartRadio app, Apple Podcasts,

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<v Speaker 1>or wherever you're listening to your favorite shows.