WEBVTT - What are chiptunes?

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<v Speaker 1>Brought to you by the reinvented two thousand twelve camera.

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<v Speaker 1>It's ready. Are you get in touch with technology? With

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<v Speaker 1>tech Stuff from how stuff works dot com. Hello everyone,

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<v Speaker 1>welcome to tech stuff. My name is Chris Pellette and

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<v Speaker 1>I am an editor at how stuff works dot com.

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<v Speaker 1>Sitting across from me is senior writer Jonathan Strickland. The

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<v Speaker 1>rhythm is going to get you, you know when you

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<v Speaker 1>say it like that, as as white as I possibly can. Yes, okay,

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<v Speaker 1>I may I may be without the soul for getting down.

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<v Speaker 1>And you know what that means that Jeremiah was a

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<v Speaker 1>bullfrog um, a good friend of mine. So we want

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<v Speaker 1>to talk a little bit about music. We we actually

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<v Speaker 1>did a podcast not re recorded it a while ago,

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<v Speaker 1>but it hasn't published as the time of the recording

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<v Speaker 1>of this about music in video games. But it turns

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<v Speaker 1>out that the video games and music, it goes beyond

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<v Speaker 1>just the stuff that you find in games. As it

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<v Speaker 1>turns out, people have used the same sort of equipment

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<v Speaker 1>that was originally intended to allow music to play in

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<v Speaker 1>video games to create new music. Yeah, it's it's funny

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<v Speaker 1>because if you think about it, we as we were developing,

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<v Speaker 1>we as in like people were developing video games, we

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<v Speaker 1>wanted musical inspiration. One of the things we talked about

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<v Speaker 1>in that episode was musical environments, creating the right mood

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<v Speaker 1>with music and sound effects to make the game more

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<v Speaker 1>uh enriching, and it makes it more of a rewarding

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<v Speaker 1>experience to play much more immersive that way, right, That's

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<v Speaker 1>the word I was looking for, but I was trying

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<v Speaker 1>to cover. Thank you for saving me. Um. The thing is, though,

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<v Speaker 1>and you wouldn't you wouldn't necessarily think about this, especially

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<v Speaker 1>if you didn't grow up with with the older video

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<v Speaker 1>game style that too bit, four bit, eight bit, a dollar. Um.

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<v Speaker 1>You you might be as a haircut in there somewhere.

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<v Speaker 1>It's funny because you might you might think, well, you know,

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<v Speaker 1>that was so cruddy. I mean that the music wasn't

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<v Speaker 1>very high quality, and you know who cares. But as

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<v Speaker 1>it turns out, people developed sort of an affection for

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<v Speaker 1>that kind of a sound. Yeah, you can never disqualify nostalgia.

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<v Speaker 1>The nostalgia factor conquers all. And then you have hackers.

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<v Speaker 1>And we're not talking about the associated press definition of hackers,

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<v Speaker 1>people who like to bust into computers to do damage. Um,

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<v Speaker 1>we're talking about the classic sense of the word hacker,

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<v Speaker 1>people who like to learn how things work and then

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<v Speaker 1>play with them. Yeah, take it apart, see what it does,

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<v Speaker 1>put it back together in a different form, and see

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<v Speaker 1>if you can break it and fix it again. Yeah,

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<v Speaker 1>there's been some really cool hacks when that comes to this.

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<v Speaker 1>So let's kind of boil down what we're focusing on today. Now,

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<v Speaker 1>if we were just talking about music and the music

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<v Speaker 1>you can create through video games, that would be in

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<v Speaker 1>a north miss topic. And even even so we are.

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<v Speaker 1>The topic we've chosen to focus on is still a

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<v Speaker 1>pretty big one, and it's called chip tunes. Yeah, this

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<v Speaker 1>is this is the merger of hacking and the love

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<v Speaker 1>for the eight bit sound. Right, So we're talking about

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<v Speaker 1>the kinds of sounds you would get from classic video

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<v Speaker 1>game systems and computer systems, things like the Atari, the

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<v Speaker 1>original in nes, UH, the Commodore sixty four, and even

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<v Speaker 1>some of the older like ib M s and things

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<v Speaker 1>of that nature. We're talking about systems that had a

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<v Speaker 1>dedicated processor that was meant to generate sound, a dedicated

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<v Speaker 1>chip and uh, the chip was able to create a

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<v Speaker 1>certain range of frequencies and a certain range of tones,

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<v Speaker 1>and that was it. It wasn't like a true synthesizer, right,

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<v Speaker 1>It couldn't. It couldn't recreate the sound of, say, a violin.

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<v Speaker 1>It could just create kind of a a weird sort

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<v Speaker 1>of simulation of a violin that no person who had

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<v Speaker 1>at least at least decent hearing would ever mistake for

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<v Speaker 1>a violin. But you could, you know, you could evoked

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<v Speaker 1>the same sort of feeling, right right, Um, yeah, it's

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<v Speaker 1>it's uh. I also wanted to clarify too, before we

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<v Speaker 1>go too much for the one I said eight bit

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<v Speaker 1>a minute ago that that seems to be uh the

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<v Speaker 1>slang term now for old video game Uh. So, don't

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<v Speaker 1>take that literally because some of the things we're gonna

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<v Speaker 1>be talking about, our our even more rudimentary than eight

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<v Speaker 1>bit uh sounds. In our History of Video Game Music podcast,

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<v Speaker 1>we talked about how on the earliest systems, the chip,

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<v Speaker 1>a lot of the system sounds on games like the

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<v Speaker 1>the early Palm consoles and the Atari, those were hardwired

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<v Speaker 1>into that, so programmers had to take advantage of whatever

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<v Speaker 1>was available to them on that chip. They didn't have

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<v Speaker 1>a lot of flexibility in that regard, and it wasn't

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<v Speaker 1>until several years into the video game home video game

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<v Speaker 1>craze that UH developers were able to create their own

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<v Speaker 1>sounds and put it embedded in the software and the

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<v Speaker 1>machine would play it back. That way, it would give

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<v Speaker 1>them more ability in that regard. So a lot of

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<v Speaker 1>people who make chip tunes are are taking apart consoles

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<v Speaker 1>like UH Jonathan mentioned and the the game Boy too

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<v Speaker 1>because they're portable. Um And the first person I ever

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<v Speaker 1>heard about I wrote a blog post about it a

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<v Speaker 1>while ago, was a guy named pixel Hate. He's a

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<v Speaker 1>probably or easily one of the most famous chip tune makers. UM.

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<v Speaker 1>He actually I've actually seen him busting. There's a video

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<v Speaker 1>of him on YouTube. His name's Matthew Applegate. He's lives

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<v Speaker 1>in the United Kingdom and UH, I actually seen him

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<v Speaker 1>with a modified UH game Boy out with a namp

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<v Speaker 1>on the corner, and there's a video of him playing.

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<v Speaker 1>And it looks like he's standing there playing a video game,

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<v Speaker 1>because that's he's essentially taking it apart and doing this,

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<v Speaker 1>but he's ah, it looks like he's just standing there

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<v Speaker 1>playing a video game, but he's actually playing music on

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<v Speaker 1>the device. Now, the question is, how do you make

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<v Speaker 1>that happen. Well. Part of the challenges that you actually

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<v Speaker 1>have to create software that will allow you to sequence music,

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<v Speaker 1>loop music to create those different uh frequencies that the

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<v Speaker 1>device is capable of. Now you gotta remember that you

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<v Speaker 1>are you are confined to the the sounds of that

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<v Speaker 1>chip is capable of creating, right, It's not like you

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<v Speaker 1>can create any sound. Um. But there are quite a

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<v Speaker 1>few of these programs specifically for the game Boy. Um

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<v Speaker 1>let's see. I know that pixel Hate actually had come

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<v Speaker 1>out with some of those himself and has since retracted them.

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<v Speaker 1>It does not offer them anymore. Um, there's one because

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<v Speaker 1>he he said that he thinks it's um it wasn't

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<v Speaker 1>right for him to do that anymore, so he's not

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<v Speaker 1>making that available. But uh, yeah, he he was one

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<v Speaker 1>of a number of people who. Um, it requires some

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<v Speaker 1>some hardware modification because you have to you have to

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<v Speaker 1>wire the buttons up to take advantage of the sound

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<v Speaker 1>chip to some degree. And it depends, I think on

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<v Speaker 1>the console if if I've read correctly. Um, but yes,

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<v Speaker 1>it does require some some software engineering as well in

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<v Speaker 1>order to make it work. Yeah, there's uh there was

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<v Speaker 1>one cartridge specifically for the game Boy that would let

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<v Speaker 1>you do a lot of this, which you know, that

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<v Speaker 1>was great because the cartridge did the work for you.

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<v Speaker 1>Um and it was called Little Sound DJ or l

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<v Speaker 1>S D j UH and again it had a sequencer

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<v Speaker 1>built into it. It could produce the different four bit

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<v Speaker 1>sounds that the game Boy could create. UM and it

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<v Speaker 1>had four channels for that, So you could create four

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<v Speaker 1>channels of music with this thing. And you could actually

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<v Speaker 1>create music live just like Chris was talking about. You

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<v Speaker 1>could using using the control pad and the elect and

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<v Speaker 1>start buttons and the A and B buttons, you could

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<v Speaker 1>create loops and insert different sounds and actually sort of

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<v Speaker 1>be a in this case, a four bit dj UM.

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<v Speaker 1>And that's pretty cool, that's uh, you know. And and

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<v Speaker 1>that's actually taking direct advantage of the the chip in

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<v Speaker 1>the game Boy. It's taking advantage of that chip's capabilities.

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<v Speaker 1>As it turns out, not all chip tunes makers are

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<v Speaker 1>using actual chips. But let's I want to talk about

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<v Speaker 1>one other chip that was really important as far as

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<v Speaker 1>chip tunes are concerned. It was one of those that

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<v Speaker 1>kind of inspired a lot of the early music makers

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<v Speaker 1>in in computer music and uh, and that was the

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<v Speaker 1>MS technology S I D Sound Interface device, which was

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<v Speaker 1>for the Common or sixty four. And this was one

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<v Speaker 1>of those devices that, like I said, was really instrumental.

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<v Speaker 1>If you will, it's a little bit of a fun uh.

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<v Speaker 1>And in launching this US craze about the eight bit music.

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<v Speaker 1>Another interesting thing just off off is kind of a

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<v Speaker 1>tangent is that you know you mentioned that, uh is

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<v Speaker 1>it pixel hates that? What you said? Yeah, pixel hate that.

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<v Speaker 1>He was from the UK. I've noticed that a lot

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<v Speaker 1>of the musicians who use the chip tunes method are

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<v Speaker 1>from Europe, or if if you're from the UK and

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<v Speaker 1>you don't like being lumped in with the Europeans from

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<v Speaker 1>the UK or from Europe. Ah, it's interesting. It was

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<v Speaker 1>just interesting to me because I also saw a guy

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<v Speaker 1>who had created a chip tunes synthesizer. He had converted

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<v Speaker 1>an old oregan uh into a chip tunes player. He

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<v Speaker 1>called it the chip a phone. What kind of organ

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<v Speaker 1>was this? Um? It was this old like electronic organ,

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<v Speaker 1>like not not like a bellows organ or anything like that,

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<v Speaker 1>but yeah, it's like an electric organ. And he had

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<v Speaker 1>converted it so that the various switches that would usually

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<v Speaker 1>change the tone actually would do the different waves because

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<v Speaker 1>chip tunes could play sound waves in various formations. You

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<v Speaker 1>have like triangle waves, saw tooth waves, pulse waves, and

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<v Speaker 1>each of these waves have have sort of a distinctive

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<v Speaker 1>sound to them, right, So you know, you think of

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<v Speaker 1>the think of the different video games songs from the

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<v Speaker 1>classic era, things like Legend of Zelda or Super Mario

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<v Speaker 1>Brothers and the various bleeps, bloops and ants, and you

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<v Speaker 1>know that those are all coming from the different shapes

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<v Speaker 1>of sound waves. And uh and actually the fellow who

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<v Speaker 1>made the chip a phone uh lenis Akisson probably totally

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<v Speaker 1>mispronounced his name. Um. He has a website where he

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<v Speaker 1>talks about exactly what he did to create it, in

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<v Speaker 1>including like the wiring that he did in order to

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<v Speaker 1>make uh this this um this organ that would let

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<v Speaker 1>him play chip tunes live. Because usually with chip tunes,

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<v Speaker 1>what you're doing is you're either pro gramming something directly

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<v Speaker 1>and so that it will play automatically on a chip.

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<v Speaker 1>So you know, you're not live, you're not performing it live.

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<v Speaker 1>You you you actually program it, or you're doing a

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<v Speaker 1>program with an emulator. And we'll talk about the emulators

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<v Speaker 1>in a little bit, But that that Commodore sixty four chip,

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<v Speaker 1>like I said, was a big um, a big inspiration

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<v Speaker 1>for a lot of different musicians, not just musicians, but

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<v Speaker 1>also engineers who are working on similar chips because the uh,

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<v Speaker 1>the Commodore sixty four chip was the project started back

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<v Speaker 1>in one and can you guess where it premiered. It

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<v Speaker 1>was let me let me put it to you this way,

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<v Speaker 1>biggest consumer electronics conference in the world CS two c

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<v Speaker 1>E S the Commodore sixty four Music Sound Interface Device

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<v Speaker 1>chip premiered. The engineer who designed the chip was Robert

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<v Speaker 1>Bob Yannis, and uh he actually later went on to

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<v Speaker 1>be a founder of a synthesizer company, so that makes sense.

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<v Speaker 1>But his original plan was actually much more grand than

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<v Speaker 1>what came out, and part of the reason was just

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<v Speaker 1>that it was a time crunch. But the originally this

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<v Speaker 1>chip was supposed to have thirty two independent voices, which

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<v Speaker 1>is yeah, yeah, and you know, it just it was

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<v Speaker 1>it was too ambitious a plan, and it turned out

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<v Speaker 1>that that was just not gonna happen. He claims that

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<v Speaker 1>about seventy of the things he had planned to incorporate

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<v Speaker 1>in the chip made it into production, which I mean,

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<v Speaker 1>when you think about how ambitious it was, I guess

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<v Speaker 1>that's not too bad, but uh, yeah it was. It

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<v Speaker 1>was this this sort of interesting mix of noises and

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<v Speaker 1>music that really got a lot of people interested. Um.

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<v Speaker 1>And a lot of that stuff did carry over into

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<v Speaker 1>the various chips that you found in other devices, not

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<v Speaker 1>not all you know, the Commverse six before had that one. Uh.

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<v Speaker 1>The other devices like the Atari had a chip that

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<v Speaker 1>they called Pokey. I remember Pokey. Yeah. Actually was going

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<v Speaker 1>to mention that in the history podcast, and it looked

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<v Speaker 1>like we were going to take a long time, so

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<v Speaker 1>I just skipped over Pokey. Yeah. We we actually lived

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<v Speaker 1>through most that history, which is why we were ready

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<v Speaker 1>to talk about it at length. Uh. The Nintendo Entertainment

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<v Speaker 1>Systems chip is the RICO to a O three, which

0:13:35.080 --> 0:13:37.560
<v Speaker 1>is you know, just rolls off the tongue. Uh. And

0:13:37.600 --> 0:13:40.720
<v Speaker 1>then you had other chips made by Yamaha and other

0:13:40.760 --> 0:13:44.360
<v Speaker 1>companies that um that were found in other devices like

0:13:44.440 --> 0:13:49.360
<v Speaker 1>IBM s and the Sega Genesis things like that. So

0:13:49.720 --> 0:13:53.960
<v Speaker 1>the the people who make chip tunes either have found

0:13:53.960 --> 0:13:59.640
<v Speaker 1>ways to to create software to write music and then

0:13:59.679 --> 0:14:04.320
<v Speaker 1>play them using these chips, or they found ways to

0:14:04.440 --> 0:14:09.320
<v Speaker 1>emulate the sounds generated by these chips in software format

0:14:09.400 --> 0:14:12.920
<v Speaker 1>and then they write the music for that. So, um,

0:14:12.960 --> 0:14:15.440
<v Speaker 1>you've probably heard us talk about emulators before. In case

0:14:15.520 --> 0:14:18.560
<v Speaker 1>you haven't and you're not familiar with the term, an

0:14:18.559 --> 0:14:24.120
<v Speaker 1>emulator is some sort of hardware or software that recreates

0:14:24.240 --> 0:14:29.600
<v Speaker 1>or emulates the effects of another kind of software or hardware.

0:14:29.880 --> 0:14:32.680
<v Speaker 1>You hear about it a lot with video games because

0:14:32.920 --> 0:14:37.200
<v Speaker 1>the old arcade games all had dedicated chips that were

0:14:37.240 --> 0:14:41.520
<v Speaker 1>specifically designed to allow those video games to play. So

0:14:41.600 --> 0:14:44.360
<v Speaker 1>everything from the graphics to the sound, all of that

0:14:44.440 --> 0:14:47.840
<v Speaker 1>had dedicated hardware. So in order for you to play

0:14:47.960 --> 0:14:51.560
<v Speaker 1>the arcade game on a computer, you have to create

0:14:51.640 --> 0:14:55.720
<v Speaker 1>software that can sort of fool the the the program

0:14:55.720 --> 0:14:59.120
<v Speaker 1>into thinking that your computer is that hardware. It has

0:14:59.160 --> 0:15:02.360
<v Speaker 1>to recreate that. And that's why if you've ever played

0:15:02.400 --> 0:15:06.160
<v Speaker 1>an emulated video game on a computer, sometimes depending on

0:15:06.240 --> 0:15:08.720
<v Speaker 1>how good the emulator is or how appropriate it is

0:15:08.760 --> 0:15:11.760
<v Speaker 1>for the RAM that you're playing, the RAM is essentially

0:15:11.840 --> 0:15:17.200
<v Speaker 1>the game, the game may end up being very sluggish.

0:15:17.200 --> 0:15:18.880
<v Speaker 1>I remember I had a friend of mine who had

0:15:20.440 --> 0:15:23.520
<v Speaker 1>emulator that played most games really well, but there were

0:15:23.560 --> 0:15:25.760
<v Speaker 1>a couple of titles that if you were to try it,

0:15:25.760 --> 0:15:30.040
<v Speaker 1>it felt like the game was running on a quarter speed,

0:15:30.440 --> 0:15:33.640
<v Speaker 1>which made the game incredibly frustrating to play because you

0:15:33.720 --> 0:15:35.680
<v Speaker 1>pressed jump and then you'd have to leave the room,

0:15:35.720 --> 0:15:38.440
<v Speaker 1>get a sandwich, drink a drake, come back, and then

0:15:38.440 --> 0:15:42.000
<v Speaker 1>you see that your guys finally off the ground. Um.

0:15:42.040 --> 0:15:44.520
<v Speaker 1>So yeah, emulators come with their own set of problems.

0:15:44.600 --> 0:15:47.600
<v Speaker 1>Not you know, not all emulators are created equal, but

0:15:47.960 --> 0:15:50.440
<v Speaker 1>that's your basic set of tools if you want to

0:15:50.480 --> 0:15:55.240
<v Speaker 1>be a chip tunes musician. Right. Yeah, it's funny because

0:15:55.720 --> 0:15:58.680
<v Speaker 1>I wanted to make the distinction earlier and then just

0:15:58.720 --> 0:16:01.800
<v Speaker 1>completely forgot to get into it. Um. The difference in

0:16:01.880 --> 0:16:06.680
<v Speaker 1>chip tunes is uh and and another technology. UM. Chip

0:16:06.720 --> 0:16:09.360
<v Speaker 1>tunes is generally the programming side of it, when you're

0:16:09.400 --> 0:16:13.840
<v Speaker 1>programming an old machine to make music, whereas circuit bending.

0:16:14.080 --> 0:16:17.200
<v Speaker 1>Have you hearn that term circuit bending is actually is

0:16:17.280 --> 0:16:21.400
<v Speaker 1>actually creating short circuits in an electronic device in order

0:16:21.440 --> 0:16:25.240
<v Speaker 1>to have it make music. Um. And there are believe

0:16:25.240 --> 0:16:28.560
<v Speaker 1>it or not, festivals dedicated to both of these. So

0:16:28.720 --> 0:16:31.320
<v Speaker 1>circuit bending would that be like the kind of stuff

0:16:31.360 --> 0:16:33.440
<v Speaker 1>that people would do where they make hard drive spin

0:16:33.520 --> 0:16:37.680
<v Speaker 1>at certain speeds in order to generate music. I I

0:16:37.920 --> 0:16:42.120
<v Speaker 1>that's my understanding of postics. Um and and actually one

0:16:42.160 --> 0:16:45.800
<v Speaker 1>of the projects. When I first found out about Matthew

0:16:45.840 --> 0:16:49.520
<v Speaker 1>Applegates work. UM, the very first thing that I saw

0:16:49.800 --> 0:16:53.360
<v Speaker 1>called chip tunes wasn't actually by that by the definitions

0:16:53.360 --> 0:16:56.840
<v Speaker 1>I just mentioned a chip tune. UM. His album Obsolete

0:16:58.120 --> 0:17:02.160
<v Speaker 1>was a recording of devices. Is that. Uh. He had

0:17:02.200 --> 0:17:06.359
<v Speaker 1>to work with the National muse Museum of Computing in

0:17:06.400 --> 0:17:11.000
<v Speaker 1>the UK to get access to Do you remember this?

0:17:11.000 --> 0:17:14.479
<v Speaker 1>This is this is new to me, okay. Uh. They

0:17:14.520 --> 0:17:18.880
<v Speaker 1>gave him access to the machines at Bletchley Park. Yeah.

0:17:18.920 --> 0:17:22.520
<v Speaker 1>Bletchley Park for those of you who are not familiar. UH,

0:17:22.960 --> 0:17:25.359
<v Speaker 1>is a computing center in the United Kingdom. It was

0:17:25.520 --> 0:17:29.840
<v Speaker 1>instrumental in again no fun intended in um helping break

0:17:30.440 --> 0:17:33.080
<v Speaker 1>the German code system that they were using in World

0:17:33.080 --> 0:17:36.879
<v Speaker 1>War Two. Um. This goes back to h r UM

0:17:38.200 --> 0:17:40.399
<v Speaker 1>podcast on Alan Touring. He's one of the people that

0:17:40.440 --> 0:17:42.879
<v Speaker 1>worked at Bletchley Park. UM. And now it is the

0:17:42.920 --> 0:17:46.960
<v Speaker 1>side of the National Computing Museum. Uh. And they gave

0:17:47.040 --> 0:17:49.280
<v Speaker 1>him access to some of the computing equipment that they

0:17:49.280 --> 0:17:50.840
<v Speaker 1>had there, and of course he had to promise he

0:17:50.840 --> 0:17:55.040
<v Speaker 1>wasn't going to break it, because creating chip tunes sometimes

0:17:55.160 --> 0:17:59.800
<v Speaker 1>involves hacking to the point where stuff just doesn't work anymore.

0:18:00.560 --> 0:18:02.080
<v Speaker 1>So he had to promise he was just going to

0:18:02.240 --> 0:18:04.760
<v Speaker 1>uh to record it. And what he recorded he was

0:18:04.800 --> 0:18:09.639
<v Speaker 1>able to manipulate with uh you know, sound editing software

0:18:09.680 --> 0:18:13.520
<v Speaker 1>and basically used the electric relays, not you know, the

0:18:13.720 --> 0:18:17.879
<v Speaker 1>the uh little electric switches that they used for computing.

0:18:18.280 --> 0:18:22.000
<v Speaker 1>And uh it's very staccato and percussive. But that's the

0:18:22.080 --> 0:18:24.359
<v Speaker 1>very first chip tune I ever heard. Really, I guess

0:18:24.359 --> 0:18:30.280
<v Speaker 1>technically wasn't a chip tune, yes, but yeah, using the

0:18:30.520 --> 0:18:33.639
<v Speaker 1>mechanical devices or you know, I guess you could call

0:18:33.720 --> 0:18:37.720
<v Speaker 1>him electro mechanical because they are electronics, but they are

0:18:37.760 --> 0:18:41.679
<v Speaker 1>also mechanical like a hard drive. UM, so yeah, you

0:18:41.720 --> 0:18:45.919
<v Speaker 1>have you have the difference there. Um. But the festivals

0:18:46.600 --> 0:18:50.800
<v Speaker 1>I was mentioning earlier, let's see, Uh there is um

0:18:51.720 --> 0:18:56.080
<v Speaker 1>the Blip Festival, which is a chip tune festival, and

0:18:56.280 --> 0:18:58.800
<v Speaker 1>uh there there is a series in New York called

0:18:58.840 --> 0:19:04.000
<v Speaker 1>Pulse Wave UM that is dedicated to this um. And

0:19:04.280 --> 0:19:08.520
<v Speaker 1>the Bent Festival is for circuit benders um, people who

0:19:08.600 --> 0:19:13.560
<v Speaker 1>use things like the speak and spell nice to create music. Well,

0:19:13.600 --> 0:19:16.600
<v Speaker 1>and it just shows that that these little simple bleeps

0:19:16.600 --> 0:19:20.359
<v Speaker 1>and bloops can really inspire people to do some pretty

0:19:20.359 --> 0:19:23.520
<v Speaker 1>cool stuff. And I mean like, for example, uh, you

0:19:23.520 --> 0:19:28.600
<v Speaker 1>know I talked about video games live the orchestra uh

0:19:29.040 --> 0:19:32.040
<v Speaker 1>presentation of video game music. What's funny to me is

0:19:32.080 --> 0:19:34.159
<v Speaker 1>that now you've come to the point where you have

0:19:34.240 --> 0:19:38.600
<v Speaker 1>full orchestras, yes, playing and in some cases emulating in

0:19:38.600 --> 0:19:42.120
<v Speaker 1>the sense that they're trying to get these very sophisticated

0:19:42.160 --> 0:19:45.440
<v Speaker 1>instruments to sound like the bleeps and bloops that came

0:19:45.480 --> 0:19:48.600
<v Speaker 1>from the old video games. You've gone full circle because

0:19:48.600 --> 0:19:50.960
<v Speaker 1>the video game bleeps and bloops were meant to kind

0:19:51.000 --> 0:19:55.639
<v Speaker 1>of get us close to what we consider your classic music.

0:19:56.920 --> 0:19:59.760
<v Speaker 1>You want them to sound like violins and and and trumpets,

0:20:00.080 --> 0:20:04.080
<v Speaker 1>and now they're using trumpets to sound like leaps and bloops.

0:20:04.960 --> 0:20:09.800
<v Speaker 1>It's a madness. Well, um, if you want to join in,

0:20:10.320 --> 0:20:13.440
<v Speaker 1>there is a chip Tune Marching band. And if you

0:20:13.480 --> 0:20:17.320
<v Speaker 1>go to the chip Tune Marching Band website um, which

0:20:17.359 --> 0:20:21.360
<v Speaker 1>I thoughtfully didn't include the address to in my notes. Um,

0:20:21.520 --> 0:20:22.919
<v Speaker 1>I can look it up in a second, or you

0:20:22.920 --> 0:20:25.080
<v Speaker 1>can if you want to. They will give you instructions

0:20:25.119 --> 0:20:29.360
<v Speaker 1>their instructions online and what you need to to create

0:20:29.400 --> 0:20:32.440
<v Speaker 1>your own chip tune instruments so that you can participate.

0:20:32.760 --> 0:20:36.280
<v Speaker 1>That website is chip Tune Marching Band dot com. I

0:20:36.320 --> 0:20:38.760
<v Speaker 1>didn't know if it was something more difficult than that

0:20:38.800 --> 0:20:41.280
<v Speaker 1>I could know, but that that there you what is

0:20:41.320 --> 0:20:42.919
<v Speaker 1>up with me and my notes that I wasn't very

0:20:42.920 --> 0:20:45.080
<v Speaker 1>good today? I don't know. I'm I'm guessing it's because

0:20:45.119 --> 0:20:50.080
<v Speaker 1>you're using an um a tablet computer, which you know,

0:20:50.160 --> 0:20:54.439
<v Speaker 1>I'm using a computer computer. And okay, enough of my

0:20:54.920 --> 0:20:59.080
<v Speaker 1>anti tablet bias. That's okay, the keyboard on your computer

0:20:59.119 --> 0:21:03.119
<v Speaker 1>computer doesn't work, This is true. But yes, the the

0:21:03.240 --> 0:21:05.880
<v Speaker 1>chip tune Marching Man, and I've also seen I've also

0:21:05.920 --> 0:21:07.880
<v Speaker 1>seen on YouTube. If you go to YouTube, there are

0:21:08.240 --> 0:21:12.080
<v Speaker 1>of course dozens and dozens of chip tunes videos, and

0:21:12.119 --> 0:21:14.280
<v Speaker 1>some of the videos like they include the videos of

0:21:14.320 --> 0:21:15.840
<v Speaker 1>the guy with the chip a phone where you can

0:21:15.880 --> 0:21:19.440
<v Speaker 1>watch him play on this this Oregon. You can watch

0:21:19.480 --> 0:21:22.280
<v Speaker 1>him play live all the tunes that came from old

0:21:22.359 --> 0:21:26.040
<v Speaker 1>video games, and he can get really close to the

0:21:26.119 --> 0:21:29.520
<v Speaker 1>sound of those tunes, like to the point where, uh,

0:21:29.560 --> 0:21:31.399
<v Speaker 1>you know, if you close your eyes you can almost

0:21:31.440 --> 0:21:34.000
<v Speaker 1>imagine that this is the video game. Um, it's not

0:21:34.080 --> 0:21:37.280
<v Speaker 1>quite the same, because, of course, when you program a

0:21:37.320 --> 0:21:41.360
<v Speaker 1>song for a computer, it's always gonna play it at

0:21:41.400 --> 0:21:43.800
<v Speaker 1>that speed, you know, the tempo and everything. None of

0:21:43.840 --> 0:21:45.920
<v Speaker 1>that's gonna change there. It's never gonna make a mistake,

0:21:46.760 --> 0:21:49.919
<v Speaker 1>right Whereas we're humans and we occasionally do like you

0:21:50.000 --> 0:21:53.080
<v Speaker 1>hit a wrong note or you lose the tempo a

0:21:53.119 --> 0:21:55.920
<v Speaker 1>little bit, specially if you're a drummer, and uh say,

0:21:55.960 --> 0:21:58.280
<v Speaker 1>I almost never hit a wrong note, right, you just

0:21:58.320 --> 0:22:02.760
<v Speaker 1>hit the wrong beat. But yeah, the the you can

0:22:02.800 --> 0:22:04.560
<v Speaker 1>watch that. And there's also I saw a guy who

0:22:04.640 --> 0:22:07.399
<v Speaker 1>had what he called the chip tunes. He called it

0:22:07.440 --> 0:22:10.000
<v Speaker 1>a chip tune guitar or an eight big guitar, and

0:22:10.040 --> 0:22:11.760
<v Speaker 1>maybe he called an eight big guitar. Yeah. It was

0:22:11.760 --> 0:22:14.160
<v Speaker 1>actually a really cool project. He had designed it for

0:22:14.400 --> 0:22:16.840
<v Speaker 1>a college project or high school project. I think it

0:22:16.840 --> 0:22:20.119
<v Speaker 1>was college, but it was. It looked like a guitar body,

0:22:20.560 --> 0:22:24.280
<v Speaker 1>but instead of strings, it had six arcade buttons on it,

0:22:24.840 --> 0:22:30.560
<v Speaker 1>and then the fret had actually strips of of of

0:22:31.920 --> 0:22:35.000
<v Speaker 1>capacit type material so that it could detect when he

0:22:35.040 --> 0:22:37.720
<v Speaker 1>was touching it, and by pressing a button he would

0:22:37.760 --> 0:22:40.400
<v Speaker 1>generate a certain tone, and then by moving his hand

0:22:40.440 --> 0:22:42.800
<v Speaker 1>up and down the fret, it would actually change the

0:22:42.840 --> 0:22:46.040
<v Speaker 1>pitch and he could play it like a guitar, and

0:22:46.080 --> 0:22:49.360
<v Speaker 1>he could create loops. He would play a certain series

0:22:49.440 --> 0:22:51.639
<v Speaker 1>of notes that would become a loop, and then he

0:22:51.640 --> 0:22:54.439
<v Speaker 1>could switch to a different button and play other notes

0:22:54.520 --> 0:22:59.240
<v Speaker 1>and mix a song live using this guitar like device

0:22:59.320 --> 0:23:03.760
<v Speaker 1>that used of the chip tunes mentality, it seems to

0:23:03.760 --> 0:23:05.919
<v Speaker 1>me that it would be pretty easy to uh. And

0:23:05.960 --> 0:23:08.160
<v Speaker 1>I'm sure someone has done it. I just hadn't thought

0:23:08.160 --> 0:23:11.800
<v Speaker 1>of thought to look it up before you just said that. Um,

0:23:11.880 --> 0:23:15.560
<v Speaker 1>you know, to use the guitar hero style controllers. You know,

0:23:15.600 --> 0:23:18.960
<v Speaker 1>with some of those the buttons already wired up, you

0:23:19.080 --> 0:23:21.800
<v Speaker 1>probably wouldn't require a whole lot of modification to make

0:23:22.760 --> 0:23:25.040
<v Speaker 1>an instrument like that. And I you know, we could

0:23:25.080 --> 0:23:28.200
<v Speaker 1>look it up now, but it's kind of late. But yeah,

0:23:28.840 --> 0:23:31.840
<v Speaker 1>you know, it's already wired to some degree and has

0:23:31.960 --> 0:23:35.159
<v Speaker 1>the switches in place so that it wouldn't require too

0:23:35.240 --> 0:23:37.840
<v Speaker 1>much change. And you can think of chip tunes also

0:23:37.880 --> 0:23:41.720
<v Speaker 1>being sort of the predecessor for um, for true synthesizers,

0:23:42.280 --> 0:23:46.400
<v Speaker 1>you know, uh synthesizers and are a little more sophisticated

0:23:46.400 --> 0:23:49.879
<v Speaker 1>than the old chip tunes chips. But uh, and of

0:23:49.920 --> 0:23:53.320
<v Speaker 1>course there were synthesizers that came out before the chips

0:23:53.640 --> 0:23:55.720
<v Speaker 1>meant for the computers, but you know, they didn't really

0:23:55.720 --> 0:23:58.240
<v Speaker 1>get sophisticated until you got to the point where you

0:23:58.240 --> 0:24:01.399
<v Speaker 1>could hit the boss of Nova button and get that.

0:24:04.720 --> 0:24:10.960
<v Speaker 1>I had a Cassio keyboard, you better believe it. Yeah.

0:24:11.080 --> 0:24:13.800
<v Speaker 1>And and despite the fact that I don't ever remember

0:24:13.840 --> 0:24:16.399
<v Speaker 1>hearing the song before I got the Cassio keyboard, I

0:24:16.440 --> 0:24:19.560
<v Speaker 1>did learn how to play hert and soul. Yes, it

0:24:19.880 --> 0:24:23.040
<v Speaker 1>does appear that just in a quick search on Google,

0:24:23.080 --> 0:24:26.399
<v Speaker 1>I'm finding that they are all sorts of chip tunes

0:24:26.440 --> 0:24:30.840
<v Speaker 1>and guitar hero controller links. So I I certainly was

0:24:31.000 --> 0:24:36.840
<v Speaker 1>the third person to think of that today. Yeah. Um,

0:24:36.840 --> 0:24:39.240
<v Speaker 1>so it's it's already been done, so I should. I

0:24:39.280 --> 0:24:41.679
<v Speaker 1>think everyone should probably check that out and see what

0:24:41.880 --> 0:24:44.439
<v Speaker 1>people are doing with it. So people are using these

0:24:44.480 --> 0:24:48.880
<v Speaker 1>these devices and these these programs to create new music, um,

0:24:48.880 --> 0:24:53.800
<v Speaker 1>but they're also using them to to uh cover songs

0:24:54.040 --> 0:24:58.000
<v Speaker 1>or to convert songs into eight bit format. We actually

0:24:58.040 --> 0:25:03.600
<v Speaker 1>listened to a couple of funny uh examples this this morning. Uh.

0:25:03.640 --> 0:25:06.840
<v Speaker 1>If you went to see the film Scott Pilgrim Versus

0:25:06.880 --> 0:25:08.800
<v Speaker 1>the World, and you were there at the very beginning

0:25:08.800 --> 0:25:12.400
<v Speaker 1>of the movie, it opens with an eight bit graphic

0:25:12.600 --> 0:25:17.560
<v Speaker 1>version of the Universal Pictures logo, and it also has

0:25:17.600 --> 0:25:21.000
<v Speaker 1>a Chip Tunes version of their their theme, which is

0:25:21.080 --> 0:25:23.159
<v Speaker 1>very clever. And it got a big laugh when I

0:25:23.200 --> 0:25:25.760
<v Speaker 1>saw it because I saw it in a pre screening

0:25:26.040 --> 0:25:28.160
<v Speaker 1>and we were it was so it's a theater packed

0:25:28.160 --> 0:25:32.119
<v Speaker 1>with nerds, right, you know, myself included. So here we

0:25:32.160 --> 0:25:34.360
<v Speaker 1>are a bunch of nerds watching this, and as soon

0:25:34.359 --> 0:25:37.040
<v Speaker 1>as the Universal logo popped up in that that format,

0:25:37.080 --> 0:25:38.840
<v Speaker 1>we all started laughing. And then when the music played,

0:25:38.920 --> 0:25:43.480
<v Speaker 1>it was that game over. Really, I mean, Edgar right

0:25:43.520 --> 0:25:45.520
<v Speaker 1>had us in the palm of his hand. But I

0:25:45.560 --> 0:25:49.000
<v Speaker 1>also found, Uh, if you aren't familiar with the wonderful

0:25:49.080 --> 0:25:52.320
<v Speaker 1>meme of Trolo lol, which at this time has died

0:25:52.359 --> 0:25:54.840
<v Speaker 1>down right, we've gotten into the point where the peak

0:25:54.880 --> 0:25:58.040
<v Speaker 1>of that popularity is way past us now. It's not

0:25:58.080 --> 0:26:00.320
<v Speaker 1>one of those memes that's really stuck around, but trolla

0:26:00.400 --> 0:26:05.639
<v Speaker 1>lull being the Uh is he Russian? Yes? And I

0:26:05.720 --> 0:26:09.200
<v Speaker 1>know that from he was from the Soviet era, That's

0:26:09.280 --> 0:26:11.840
<v Speaker 1>what the clips from. Yeah, I do, I do believe

0:26:11.880 --> 0:26:14.639
<v Speaker 1>he is. He is actually Russian. And the recording, however,

0:26:14.800 --> 0:26:17.840
<v Speaker 1>was from a I believe Swedish TV show, and it's

0:26:17.840 --> 0:26:20.760
<v Speaker 1>a fellow singing. Of course, he's not singing any words

0:26:20.800 --> 0:26:24.080
<v Speaker 1>because the words were considered to be a little too

0:26:24.680 --> 0:26:27.760
<v Speaker 1>uh inflammatory by the Soviets at the time, so he

0:26:27.880 --> 0:26:30.720
<v Speaker 1>replaced it all with just vocalizations yeah, they call it

0:26:30.800 --> 0:26:34.440
<v Speaker 1>vocalize yeah, and the or the style. Apparently it inspired

0:26:34.480 --> 0:26:37.000
<v Speaker 1>the whole There was a whole movement back then around

0:26:37.040 --> 0:26:39.920
<v Speaker 1>that we kind of like this, not terribly different from

0:26:40.240 --> 0:26:44.119
<v Speaker 1>movements like uh like scat singing. So but anyway, the

0:26:44.160 --> 0:26:46.920
<v Speaker 1>trolla Lull tune got a lot of play on YouTube,

0:26:47.240 --> 0:26:50.080
<v Speaker 1>and then I found a chip tune version of trolla Lull,

0:26:50.200 --> 0:26:53.399
<v Speaker 1>which amused us greatly. But but what's also cool is

0:26:53.440 --> 0:26:56.320
<v Speaker 1>that people have used this kind of music to to

0:26:56.480 --> 0:27:01.879
<v Speaker 1>create other forms of art that are to me really

0:27:02.200 --> 0:27:05.760
<v Speaker 1>creative and entertaining. Like we talked about in our web

0:27:05.840 --> 0:27:09.000
<v Speaker 1>success stories, we talked about Dr Horrible and Dr Horrible

0:27:09.040 --> 0:27:12.560
<v Speaker 1>sing Along Blog. Well, there was a guy who created

0:27:12.640 --> 0:27:16.919
<v Speaker 1>a Doctor Horrible sing Along blog eight bit video game video.

0:27:17.760 --> 0:27:20.919
<v Speaker 1>He did the the whole story, which is done in

0:27:21.000 --> 0:27:24.080
<v Speaker 1>three parts, and he also did his version in three

0:27:24.160 --> 0:27:27.679
<v Speaker 1>parts as a video game. But that dated back to

0:27:27.800 --> 0:27:31.720
<v Speaker 1>the Ninteno Entertainment system era, so it's all done in

0:27:31.760 --> 0:27:34.040
<v Speaker 1>that style. The graphics were in that style, and the

0:27:34.160 --> 0:27:36.480
<v Speaker 1>music was in that style. He took the music from

0:27:36.560 --> 0:27:42.320
<v Speaker 1>the web series and converted it into chip Tunes versions

0:27:42.480 --> 0:27:45.560
<v Speaker 1>of those songs, so if you knew the show, if

0:27:45.600 --> 0:27:48.639
<v Speaker 1>you knew the web series, you could actually you know,

0:27:48.720 --> 0:27:52.520
<v Speaker 1>humm along, you're you're singing my freezerrae will stop the world,

0:27:52.680 --> 0:27:54.520
<v Speaker 1>and you're just you know, here in the chip tunes

0:27:54.600 --> 0:27:57.240
<v Speaker 1>version of it. I was very clever, and I've seen

0:27:57.280 --> 0:27:59.639
<v Speaker 1>other versions of that as well, where you know, people

0:27:59.680 --> 0:28:03.560
<v Speaker 1>have to again popular movies or television shows or musicals

0:28:03.600 --> 0:28:06.440
<v Speaker 1>even and converted it into an eight bit version using

0:28:06.520 --> 0:28:08.720
<v Speaker 1>chip tunes to create the music, and it does give

0:28:08.760 --> 0:28:12.760
<v Speaker 1>it that weird retro uh feel to it. That's it's

0:28:12.960 --> 0:28:15.240
<v Speaker 1>kind of geeky but kind of cool at the same time.

0:28:15.440 --> 0:28:20.479
<v Speaker 1>So that's really interesting. Wow, you're ready to wrap up

0:28:20.680 --> 0:28:22.840
<v Speaker 1>and I don't have anything else. It's it's funny though

0:28:23.440 --> 0:28:25.680
<v Speaker 1>I know I've said that a lot, but it's kind

0:28:25.680 --> 0:28:30.159
<v Speaker 1>of interesting that so much has been done with this. Yeah,

0:28:30.240 --> 0:28:32.600
<v Speaker 1>it's the kind of thing that maybe you know somebody

0:28:32.600 --> 0:28:34.720
<v Speaker 1>who does it and you think, well, you know, it's

0:28:34.720 --> 0:28:37.840
<v Speaker 1>just my my friend who's really into uh RD we know,

0:28:38.000 --> 0:28:40.800
<v Speaker 1>boards and taking things apart. But there's it's a whole

0:28:40.800 --> 0:28:43.680
<v Speaker 1>movement and it's been around for a long long time now,

0:28:44.000 --> 0:28:46.640
<v Speaker 1>you know, thirty years. Yeah, and you see you see

0:28:46.680 --> 0:28:49.920
<v Speaker 1>some I mean, we've seen a lot of people create

0:28:50.520 --> 0:28:54.360
<v Speaker 1>weird ways to create you know, music, live music and

0:28:54.480 --> 0:28:57.240
<v Speaker 1>uh and chip tunes. That's just one version. I mean,

0:28:57.280 --> 0:29:00.600
<v Speaker 1>we could talk about, like architect whether you use tesla

0:29:00.720 --> 0:29:03.880
<v Speaker 1>coils to create music, uh, same sort of thing, and

0:29:03.920 --> 0:29:06.520
<v Speaker 1>the idea that you know, you're taking something that's very

0:29:06.600 --> 0:29:10.000
<v Speaker 1>technical and geeky and then you're adding the creative side

0:29:10.000 --> 0:29:12.480
<v Speaker 1>to it, the artistic creative side. And a lot of

0:29:12.480 --> 0:29:15.000
<v Speaker 1>people think that those two worlds kind of exist apart

0:29:15.040 --> 0:29:17.640
<v Speaker 1>from each other, and the truth is that they overlap

0:29:17.760 --> 0:29:20.120
<v Speaker 1>a lot. You know, a lot of the a lot

0:29:20.160 --> 0:29:23.800
<v Speaker 1>of the engineers who created the video games, especially the

0:29:23.840 --> 0:29:26.320
<v Speaker 1>early ones, were also the ones who created all the music, right,

0:29:26.360 --> 0:29:29.280
<v Speaker 1>they weren't. It wasn't like, you know, you had you

0:29:29.360 --> 0:29:31.240
<v Speaker 1>had the guys in the white lab coats in one

0:29:31.280 --> 0:29:33.200
<v Speaker 1>part of the building and all the musicians and the

0:29:33.240 --> 0:29:35.440
<v Speaker 1>messy part of the building. That's just not how it worked.

0:29:35.480 --> 0:29:38.560
<v Speaker 1>They were all in the messy part of the building anyway.

0:29:38.600 --> 0:29:40.720
<v Speaker 1>So that's kind of our discussion on ship tunes. When

0:29:40.760 --> 0:29:43.160
<v Speaker 1>I upload. When I went I write the blog post

0:29:43.200 --> 0:29:46.800
<v Speaker 1>for this podcast, I will include some videos of chip

0:29:46.840 --> 0:29:50.200
<v Speaker 1>tunes from YouTube because I think it's important, including I

0:29:50.240 --> 0:29:51.880
<v Speaker 1>think the troll a Lil One, because I don't think

0:29:51.880 --> 0:29:54.000
<v Speaker 1>I can get away from that. So as long as

0:29:54.000 --> 0:29:55.840
<v Speaker 1>I can find the troll a Lil One on YouTube,

0:29:55.920 --> 0:29:58.280
<v Speaker 1>then I will include that, because the side I found

0:29:58.280 --> 0:30:01.400
<v Speaker 1>it on was not YouTube. Um and then I think

0:30:01.400 --> 0:30:04.000
<v Speaker 1>it's there. Yeah, I think it is. Actually, I see,

0:30:04.040 --> 0:30:06.840
<v Speaker 1>I see it now, so I will include that as well.

0:30:06.880 --> 0:30:09.440
<v Speaker 1>The eight bit inspired chip tune cover of the famous

0:30:09.480 --> 0:30:13.520
<v Speaker 1>meme Mr trolla Lull, So I will include that because

0:30:13.840 --> 0:30:16.520
<v Speaker 1>it's priceless. So if you guys want to actually hear

0:30:16.560 --> 0:30:18.280
<v Speaker 1>some of the stuff, go to YouTube check it out,

0:30:18.320 --> 0:30:20.840
<v Speaker 1>go to the blogs once I get the blog post up,

0:30:21.280 --> 0:30:24.000
<v Speaker 1>once this podcast goes live, and check it out. And

0:30:24.120 --> 0:30:27.160
<v Speaker 1>uh and and if you're interested in really do some research,

0:30:27.200 --> 0:30:29.640
<v Speaker 1>you might be able to find either an emulator or

0:30:29.760 --> 0:30:32.760
<v Speaker 1>maybe even an old chip set up where you can

0:30:32.800 --> 0:30:37.200
<v Speaker 1>actually program stuff directly so that it plays on the hardware.

0:30:37.440 --> 0:30:39.800
<v Speaker 1>There are setups like that I've seen a few kind

0:30:39.800 --> 0:30:43.200
<v Speaker 1>of hack together things that are really really cool and uh,

0:30:43.320 --> 0:30:46.520
<v Speaker 1>and really you're just limited by your own creativity. Yeah,

0:30:46.560 --> 0:30:49.680
<v Speaker 1>and definitely if this is something that you've already been doing,

0:30:50.200 --> 0:30:52.719
<v Speaker 1>we'd love to hear what you've what you've got, so

0:30:52.880 --> 0:30:56.000
<v Speaker 1>certainly share that with us. Yeah, because I mean, I

0:30:56.320 --> 0:30:59.880
<v Speaker 1>like to rock out at work. He does. It's true,

0:31:00.000 --> 0:31:01.640
<v Speaker 1>it's a little disturbing to the rest of it. Yeah,

0:31:01.640 --> 0:31:04.000
<v Speaker 1>if you've done any chip Tunes versions of the Ramons,

0:31:04.200 --> 0:31:07.760
<v Speaker 1>totally send them to me. All Right, we're gonna wrap

0:31:07.800 --> 0:31:10.640
<v Speaker 1>this up. If you guys would like to interact with us,

0:31:10.880 --> 0:31:14.320
<v Speaker 1>you can do that on Twitter and Facebook are handled.

0:31:14.360 --> 0:31:17.600
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0:31:17.640 --> 0:31:20.800
<v Speaker 1>shoot us an email. That email addresses tech stuff at

0:31:20.920 --> 0:31:23.160
<v Speaker 1>how stuff works dot com. Chris and I will talk

0:31:23.160 --> 0:31:27.720
<v Speaker 1>to you again really soon. For more on this and

0:31:27.800 --> 0:31:30.480
<v Speaker 1>thousands of other topics, visit how stuff works dot com.

0:31:30.720 --> 0:31:33.360
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0:31:33.520 --> 0:31:37.080
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0:31:37.120 --> 0:31:40.160
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