Speaker 1: Welcome back. It could happen here the show where we're
Speaker 1: talking right now about the metaverse that a bunch of
Speaker 1: rich people think that you're going to want to live
Speaker 1: in once they ruin the regular world. Um uh, and
Speaker 1: why it's dogshit and it is dogshit, so it's just
Speaker 1: it's just it's just total dogshit. Um Everything about this,
Speaker 1: I don't know, seems like a waking nightmare to be
Speaker 1: to me so far if we're actually talking about like
Speaker 1: what they are, what they are immediately trying to because
Speaker 1: a bunch of this is aspirational nonsense that as we've
Speaker 1: stayed at this, like you are never going to play
Speaker 1: a perfect game of basketball in a mix of real
Speaker 1: and a R courts with your friend in Hong Kong,
Speaker 1: Like that's never going to happen. Never. That's not how
Speaker 1: physics works, that's not how electronics works. Maybe when we
Speaker 1: find out how to literally hack the human brain, we
Speaker 1: can like put you into a quasi seizure state that
Speaker 1: that that that mimics that. But like the closest, the
Speaker 1: closest thing we have to this right now is actually
Speaker 1: uh VR board games is the best is the best
Speaker 1: example of this, or you can play with you can
Speaker 1: play Settlers of Catan with your friend, a classic across
Speaker 1: the Yeah, and there's some cool ship you can do
Speaker 1: with haptics and haptic feedback is like the basic example
Speaker 1: of it is when you like touch your phone and
Speaker 1: your phone like vibrates under your hand to like let
Speaker 1: you know that you've you've touched like a command. And
Speaker 1: there's there's people who think like at some point we
Speaker 1: would be we may be able to make using haptic feedback,
Speaker 1: like a virtual keyboard that feels like a real keyboard,
Speaker 1: that might be possible. That's still that's still like kind
Speaker 1: of like the idea of a keyboard that isn't there
Speaker 1: but feels like a real keyboard might be possible. Close
Speaker 1: to that, that's still on the fringes of possibility. Like this,
Speaker 1: the fucking ship they're showing in this video is like nonsense.
Speaker 1: We will have laser cannons before we have any of
Speaker 1: this bullshit, Like we will be shooting each other in
Speaker 1: space before we have this nonsense. Um, And thank god
Speaker 1: for that because at least that sounds fun. So the
Speaker 1: actual will center of what they've built in terms of
Speaker 1: the products that that Facebook is launching now for the metaverse. UM.
Speaker 1: The core of it is Horizon Home and Horizon Worlds,
Speaker 1: and I think Horizon is kind of the brand they're
Speaker 1: going with for all of their different like meta programs. UM.
Speaker 1: Horizon Home is the home spaces thing that they discussed earlier,
Speaker 1: where people can like make their own like houses. And
Speaker 1: one of the things they don't talk about in this
Speaker 1: They keep saying like you can build whatever you want,
Speaker 1: you can make it look like anything. They don't say
Speaker 1: a word about how like decorating your digital home is
Speaker 1: going to be monetized versus how much of it will
Speaker 1: be sweat equity. And again, like the smart thing would
Speaker 1: be make it all sweat equity, make it like Minecraft,
Speaker 1: make people be able to build anything they can conceive
Speaker 1: of if they're actually creative enough and spend the time.
Speaker 1: They won't do that um as they talk about in that,
Speaker 1: Like in the video they played like we're like, oh,
Speaker 1: this is a cool world. It was made by a developer, Like, yeah,
Speaker 1: you're gonna buy the cool ship. Um, I don't. I
Speaker 1: don't know what You're gonna buy it, and it's gonna
Speaker 1: suck because all you can do is sit at a table. Yeah,
Speaker 1: and it's like you can't go into bed, Like you can't,
Speaker 1: Like all of this stuff is just cosmetic, Like it's
Speaker 1: you're not gonna be tricked to thinking it's real. I've
Speaker 1: I've been in some cool VR like three D rooms
Speaker 1: and like they're cool to look at for like ten minutes. Yeah,
Speaker 1: any boring. Yeah, Like it's you're like, oh yeah, it's
Speaker 1: like the real world, but I can't touch anything. And
Speaker 1: when they show you the stuff that's closer to real,
Speaker 1: like the different like people chatting in the metaverse and whatever,
Speaker 1: it doesn't look fun. There's a there's a scene where
Speaker 1: they like show people like watching a YouTube video together
Speaker 1: in the metaverse, and they're all like these disembodied upper
Speaker 1: torsos because of course VR sets can't can't read your legs,
Speaker 1: so it's like a bunch of torsos floating around a
Speaker 1: maximized YouTube video window. And it's like I would rather
Speaker 1: just show a friend my phone. I would even rather
Speaker 1: text the video, and is being in person with somebody
Speaker 1: watching on a on a phone or even but even
Speaker 1: even if without like it's the kind I think that
Speaker 1: they're expecting that, like everyone's kind of bummed when they
Speaker 1: send a friend video over signal or text and like
Speaker 1: wait for them. No, I would rather do that for
Speaker 1: this ship. I don't want to hang out as a
Speaker 1: bunch of torsos around a YouTube. We don't want have
Speaker 1: to schedule of a VR session every time I want
Speaker 1: to share a YouTube video. No, that sounds horrible, and
Speaker 1: it sounds like I would constantly have to be in VR.
Speaker 1: Like he talks about how we're not trying to expand
Speaker 1: screen time, but like, am I just waiting around in
Speaker 1: VR to like show friends? YouTube are really unclear about
Speaker 1: how often you need to be in a headset, and
Speaker 1: it's it's kind of suspicious. It's almost like they don't
Speaker 1: actually plan on doing anything. I want to play another
Speaker 1: video that they claim to be a use case. And
Speaker 1: the way this video starts is like this actual person
Speaker 1: is in an actual real world concert for some guy
Speaker 1: I've never heard of that Facebook. I think he's he's
Speaker 1: some clearly some sort of musician with a following that
Speaker 1: Facebook hired to do a concert for this video. And
Speaker 1: she like calls her friend on the metaverse, and her
Speaker 1: friend digitally hops into the concert and they're like the
Speaker 1: digital girl and the real girl are like dancing together
Speaker 1: at the show, which I don't know whatever, like that
Speaker 1: is more possib both in the basketball shit, Um, I
Speaker 1: mean yeah, watching of having a like a VR version
Speaker 1: of standing in a room where musician plays. Sure, I
Speaker 1: mean it's not Yeah, yeah, I would debate like whether
Speaker 1: or not it's doable. But then after that they see,
Speaker 1: like during the concert, this like digital thing pops up.
Speaker 1: That's like, do you want to go to a free
Speaker 1: after party? Um? And first off, all of these after
Speaker 1: parties will cost money and they'll all be dogshit. But um,
Speaker 1: that's the same with most real after parties. So I
Speaker 1: guess that's that's at least Facebook accurately delivering on the
Speaker 1: promise of the real world. Um, but I want to
Speaker 1: play like what happens in this metaverse after party that
Speaker 1: these two both hop into digitally after one of them.
Speaker 1: So like as this starts, the lady who was actually
Speaker 1: at the concert like sits down at home and gets
Speaker 1: into the metaverse. Imagine your best friend is at a
Speaker 1: concert somewhere across the world. Uh, what if you could
Speaker 1: be there with her? Yeah? Yeah, real, yeah, real and clear?
Speaker 1: How that works? Yeah, that was the first of the concert.
Speaker 1: See the holographic version of how the person see that. Yeah,
Speaker 1: well that she's dancing. Is everyone wearing VR and seeing
Speaker 1: the world through VR, because I'll tell you about Like
Speaker 1: right now, I'm I in our brain put on put on.
Speaker 1: I put on on Oculus as a joke, and right
Speaker 1: now I have it on the pass through, which means
Speaker 1: I can see the real world through my cameras in
Speaker 1: the oculus And you know what it looks like? Shit,
Speaker 1: it's black and white. It's super grainy. I can't there
Speaker 1: has it has no like exposure range. Everything is like
Speaker 1: it's it's like you look like you're wearing a sunglasses
Speaker 1: case in your once look like the world. But like
Speaker 1: I can't do anything because it all is like a
Speaker 1: horrible digital like like I can't like it's not really
Speaker 1: like again do anything. Aspects of this one Like at
Speaker 1: some point passed through mode will be in color and
Speaker 1: the latency will be low enough notice it right like
Speaker 1: and there won't be late and seeing like yeah, but
Speaker 1: it'll but it's not gonna be human eyeballa, It'll it'll
Speaker 1: still be a thing. So that girl is going to
Speaker 1: have to be at a concert dancing, getting super sweaty
Speaker 1: and like she's wearing something even if it's as small
Speaker 1: as like regular glasses and she's not like better, but
Speaker 1: what's more to the end, But like, if people are
Speaker 1: actually gonna a helop this technology, the real way to
Speaker 1: do it is with a R, not not VR, because
Speaker 1: with a R, yeah, you could have put on like
Speaker 1: actual glasses and have like a person show up on
Speaker 1: the thing and make it look like they're there, well
Speaker 1: actually still seeing the real world. That's gonna be the
Speaker 1: way to do it, Yeah, And I think that's what
Speaker 1: to do it. Yeah, I think that's what they're like
Speaker 1: claiming here, But it's really unclear how it's all going
Speaker 1: to interface, how the a R is going to interface
Speaker 1: with like the full VR stuff, Like, are we gonna
Speaker 1: have two separate sets of gear, one for when we're
Speaker 1: in the real world and we can't be fully immersive
Speaker 1: and one for when want to dive into the metaverse?
Speaker 1: An do we always carry it around wherever we go? Yeah?
Speaker 1: But I want to play the section. I sorry, I
Speaker 1: played the video where they were at the concert just
Speaker 1: because it it looks very silly. I want to play
Speaker 1: the section where they're at the after party because it's
Speaker 1: it's dystopian as fux so here's the all all metaverse
Speaker 1: after party that looks like a bunch of fucking connect
Speaker 1: avatars standing around and like a room made out of
Speaker 1: glowing neon, the digital room. Yeah, nobody's drinking, which is
Speaker 1: the only good thing to do with an after party
Speaker 1: that's not cocaine. So from from the jump, I'm like, well,
Speaker 1: what is the only good thing about an after party
Speaker 1: is if you want more drugs and all of the
Speaker 1: drugs places are closed, maybe at the end you can
Speaker 1: hook up with a digital avatar. Yeah, it's anyway. I'm
Speaker 1: just I'm just gonna play this dog shit where this
Speaker 1: is wild? Is it? They're just slowly dancing as a draftman.
Speaker 1: Check this out charity action for n f T merchandise
Speaker 1: party that looks like ship of your favorite song. Yeah
Speaker 1: it looks dog Yeah. So it's like it's it's a
Speaker 1: it's a horrible three D chat. And we already have
Speaker 1: these these already exhast and they're not tons of fun.
Speaker 1: The only they're fun is when you're in first suits
Speaker 1: and you're walking around a fake city destroying it. That's
Speaker 1: the only fun way to do this. And the thing
Speaker 1: they're showing in this is that like an autographed poster
Speaker 1: for the concert. Um is an n f T that
Speaker 1: you can buy for a charity auction, and like, as
Speaker 1: they're looking at it, the actual musician walks by and
Speaker 1: tells them it looks cool, and so they buy it
Speaker 1: and they have the musician come in for that number
Speaker 1: one to like try to make this kind of like, yeah,
Speaker 1: you'll be able to do these digital events where you
Speaker 1: can meet actual celebrities, which like, no, I'm sure celebrities
Speaker 1: will agree to do q Q and as in the
Speaker 1: multiverse like they do anywhere else. But they're not going
Speaker 1: to just walk around in some dogshit virtual party because
Speaker 1: they have money and they can do actual fun things
Speaker 1: the actual real world. They're gonna be fucking supermodels while
Speaker 1: skiing down a mountain in Lake Tahoe because they're rich. Um,
Speaker 1: they're going to be like flying in their private jets
Speaker 1: or driving in a fucking yacht and eating lobster that's
Speaker 1: been tortured so it tastes better because they're rich. Like
Speaker 1: they're they're not going to be hanging out in a
Speaker 1: digital lobby telling you that a fucking dogshit poster in
Speaker 1: f T is cool and that you should buy it. Um,
Speaker 1: unless you're a millionaire and they want your money because
Speaker 1: they're Nicolas Cage and they have an addiction to buying
Speaker 1: Tarannosaurus parts. I don't know, it's it's silly, it's it's ridiculous.
Speaker 1: Um Yeah. So one of the things that I thought
Speaker 1: about when I was watching this is like the concept
Speaker 1: of metaverse culture. Um. So, like at some point, if
Speaker 1: this is a thing, there's going to be like like
Speaker 1: if there ever is a metaverse, people will develop a
Speaker 1: culture for it, just like they've developed a culture for Twitter,
Speaker 1: a culture for Reddit, a culture for Facebook, just as
Speaker 1: they were like internet culture or was fantasy. Yeah, it
Speaker 1: had with every community you make online. Um And and
Speaker 1: that's the thing, Like, there's no I see no space
Speaker 1: in this thing that Mark Zuckerberg has envisioned as he
Speaker 1: is presenting it for organic evolution of None of the
Speaker 1: things that here are gonna make people want to form
Speaker 1: a culture around it because it's all it looks like
Speaker 1: it looks like boring yuppie ship, all of it, but
Speaker 1: none of it is actually looks cool or fun, and
Speaker 1: none of it, none of it is He's not talking
Speaker 1: about any of it with like the there's no there's
Speaker 1: no openness in it, Like there's no I don't see
Speaker 1: where a culture could evolve, and if one does, it's
Speaker 1: going to be directly like in opposition to Facebook moderation,
Speaker 1: um like yeah, um well yeah, and I mean and
Speaker 1: there's there's an ex sense to which it's like they
Speaker 1: can't write because like if you actually let people just
Speaker 1: like do things, like imagine the griefing that's going to
Speaker 1: happen in one of these spaces, right Like every person's
Speaker 1: avatar is going to be like sixteen thousand dongs like
Speaker 1: this just as literally this all it's going to be
Speaker 1: like this, This is this is what Twitch looks like,
Speaker 1: right Like every twitch chat is a guy posting a
Speaker 1: hydramate of dongs. Like it's like none of none of
Speaker 1: this can actually work if you let people do literally anything.
Speaker 1: But if you don't let people do anything, like why
Speaker 1: would you're going to want to do it? Yeah? Yeah,
Speaker 1: like how how are you going to sell them this crap?
Speaker 1: Like once upon a time there was a game called
Speaker 1: Second Life. I guess it still exists, but still we're talking.
Speaker 1: People talked about it the way they're talking about the
Speaker 1: metaverse now, and that became just like it was never that,
Speaker 1: but there was like this beautiful moment where this I
Speaker 1: think and she Chung was her name. Um, this like
Speaker 1: culture writer, kind of expert lady was like doing a
Speaker 1: Q and A and Second Life that was like build
Speaker 1: as being this like big event for the platform that
Speaker 1: was going to like make people take it seriously. And
Speaker 1: a bunch of like users showed up and made a
Speaker 1: bunch of floating dicks like float through the room during
Speaker 1: the interview, so that like while this person was trying
Speaker 1: to talk seriously about Second Life, just like floating cox
Speaker 1: resooming past her head the entire time, and it was
Speaker 1: extremely funny. And it's it's exactly the kind of thing
Speaker 1: that like, yeah, that's what all of this is going
Speaker 1: to look like. Any mass event is going people will
Speaker 1: find a way to grief it um and that will
Speaker 1: in fact be the thing they most want to do.
Speaker 1: Is that will be the actual culture part is fucking
Speaker 1: with Facebook. Yeah, but you know, but that's the part
Speaker 1: about that that sucks. It's like, yeah, you know, it's
Speaker 1: like you're your anniversal reality thing, right, so like okay,
Speaker 1: what are people going to do in a virtual reality.
Speaker 1: It's well, okay, you're gonna get You're gonna get a
Speaker 1: bunch of neo Nazis like figuring out a way to
Speaker 1: like show you just like the worst ship you've ever
Speaker 1: seen in your life. Like it it's gonna it's gonna
Speaker 1: be all the stuff from the two thousands were like
Speaker 1: half of the Internet was just like a video. Why
Speaker 1: this is the thousand tends to like half of Twitter
Speaker 1: is just heading videos. Said now it's in VR, it's
Speaker 1: like yeah, yeahs in the metaverse, it's going to be amazing.
Speaker 1: Some of that's even already happening in like vir social
Speaker 1: media apps. I know of a few specific nazis involved
Speaker 1: in January six who networked and met with people via
Speaker 1: of specifically VR chat, So like this this is already
Speaker 1: a thing, um, and making it more broad than like
Speaker 1: this small, you know, because the VR right now is
Speaker 1: mostly just a small subsect of like gaming culture right
Speaker 1: and people are into it because there is VR games
Speaker 1: that are cool, like like like beat Saber is fun.
Speaker 1: Rights yeah, absolutely, Um. In order for them to break
Speaker 1: this through into the mainstream, they need to make it
Speaker 1: appealing some way, and the only way they're making appealing
Speaker 1: right now is by doing meetings and like concerts. So
Speaker 1: the next part I want to play doesn't say a
Speaker 1: lot about the future Marks trying to build, but it's
Speaker 1: very funny because it's him sitting down with a woman
Speaker 1: who works in his gaming department and she's walking him
Speaker 1: through like what games are going to be integrated into
Speaker 1: the metaverse, And it fucking reads like and I think
Speaker 1: you should leave sketch like it feels like a sketch
Speaker 1: where the joke is that everyone is awkward and not
Speaker 1: talking the way human beings talk. And in case you
Speaker 1: can't watch this chunk of the video and it starts
Speaker 1: at about like nineteen thirty four. Um. In the actual
Speaker 1: Facebook video, all of the video games they're talking about,
Speaker 1: like look, Dogship, they look like the Kirkland brand of
Speaker 1: like popular like fighting games and fps is and stuff.
Speaker 1: None of them look very good. Um. So I'm gonna
Speaker 1: play a clip from this because it's very funny. Can
Speaker 1: bailed out active communities Beat Saber has a passionate community,
Speaker 1: so do I and just past million dollars and less
Speaker 1: I pressed around a creat example in the games releasing
Speaker 1: fresh content, they've actually been working on involving the way
Speaker 1: that you inter wrapt with the tracks and feel the music.
Speaker 1: The way he's nodding in this, like his digital avatar
Speaker 1: looks more like a person. Well, here's some beats saber. Yeah,
Speaker 1: it looks like regular beat saber. Yeah. But it's it's VR,
Speaker 1: it's our it's already as VR. Yeah, it's already a
Speaker 1: VR game. You can't wait to play this, and you
Speaker 1: can already play with incredible artists to release new music
Speaker 1: packs all the time. You can do that a little
Speaker 1: more than us have been working more of this metaverse
Speaker 1: prison Tack Well, oh god, every scene she's talking to
Speaker 1: him and he's just like Bobblehead nodding just a little bit,
Speaker 1: but not like it's he looks. Mark actually will benefit
Speaker 1: from the metaverse, like outside of a financial thing, because
Speaker 1: a a sculpted three D representation of him will be
Speaker 1: a thousand times better. It looks more human than he looks,
Speaker 1: looks like more of a person. Yeah, it's I mean,
Speaker 1: it's just like he's scripted it badly and he's a narcissist,
Speaker 1: so he has to be the one to present it again,
Speaker 1: am I. Number one? If Steve Jobs were doing this,
Speaker 1: Number one, he wouldn't because he understood what people wanted
Speaker 1: from technology. But if he were doing something like this.
Speaker 1: He would introduce like little chunks of it, and then
Speaker 1: he would have a famous person who's charismatic introduced the
Speaker 1: rest of it, like yeah, that's like you wouldn't be
Speaker 1: it wouldn't mean introduce how I'm sitting like a bobblehead listening,
Speaker 1: And he would introduced v R and a R into
Speaker 1: a way that actually integrats how people use the Internet, alright,
Speaker 1: because there is ways that there is ways of doing it.
Speaker 1: It's not this like super monetized n f T like
Speaker 1: bullshit holographic fake stuff. Yeah, and there's there's aspects of this,
Speaker 1: like he goes through after this, like there's a bunch
Speaker 1: of gaming stuff, which is impossible for the reasons we've
Speaker 1: talked about. Then there's aspects of it that seemed cool,
Speaker 1: Like there's a scene where like an architect gets onto
Speaker 1: his digital office and like somebody sends him uh schematics
Speaker 1: to a building they're making, and he's able to generate
Speaker 1: a three D and walk around the building Like Okay,
Speaker 1: that actually seems that seems like useful, Like you've developed
Speaker 1: a use case for the all of the architects out there.
Speaker 1: It's it's I'm still not convinced that CAD would actually
Speaker 1: be better in three D than it would be Like, sure,
Speaker 1: it's I I think it may someday. I think it
Speaker 1: could be. Like if you are one of the concreasingly
Speaker 1: small number of people who can afford to like build
Speaker 1: a house of your own, I can see why it
Speaker 1: would be neat to be like, Okay, well let's do
Speaker 1: a three D render of the house and I can
Speaker 1: walk through and I could maybe make changes at the
Speaker 1: last moment. As I'm kind of experienced, that is definitely
Speaker 1: useful where a window is like, yeah, I can that.
Speaker 1: That seems like something number one Technologically you could do
Speaker 1: that more or less. Now, Um, I don't think it's
Speaker 1: it's not gonna be as instantaneous as this, but if
Speaker 1: you give it time to render, it could be done.
Speaker 1: And it it's something that a number of people might
Speaker 1: find useful. But again, that's a niche product because like
Speaker 1: eighteen people in our generation are going homes. I mean yeah.
Speaker 1: And also it's it's it's expensive to develop because you
Speaker 1: would have just modeling an actual real life location is
Speaker 1: a lot of work. Um. Now, there is there is
Speaker 1: a lot of a lot of technology that's getting way
Speaker 1: better at it by machine, um and like basically filming
Speaker 1: a space and and the computer can reconstruct it pretty accurately.
Speaker 1: Uh that that that is a growing field, but still
Speaker 1: it is. It's a very niche, you know area, at
Speaker 1: least at a Yeah. So the thing that is so anyway,
Speaker 1: there's aspects of this that are ridiculous, aspects of this
Speaker 1: that seem neat. But the longer you watch it, the
Speaker 1: thing that comes becomes really clear is that all he's
Speaker 1: really advertising is mass surveillance. Yeah. Yeah, there's a point
Speaker 1: in this video where they're showing you how they can
Speaker 1: like map a real world location so you can be
Speaker 1: in your actual house, put on your VR glasses, um,
Speaker 1: and it can map the your actual home digitally in
Speaker 1: real time. And as you and as you pick up
Speaker 1: real things in your house, you you see them being
Speaker 1: picked up in VR and presumably other people in the
Speaker 1: VR could see it. Which we are not quite there yet.
Speaker 1: I stay pretty here in VR technology, we're getting close
Speaker 1: to this, but we're not We're not quite there. I
Speaker 1: mean we're we're we're actually we actually are where what
Speaker 1: they show in the video, And I'm gonna play you
Speaker 1: a second from it because I want to show you
Speaker 1: something at least, I mean, like like consumer products. We're
Speaker 1: not We're not at this point yet. Yeah, and I
Speaker 1: want to show you, uh where we are because this
Speaker 1: video they're showing like actual footage. So they have built
Speaker 1: this thing. But there's a catch, and so I'm just
Speaker 1: gonna play it right now, right out the researcher. So
Speaker 1: what's critical here is that this is all happening in
Speaker 1: real time. So if you I've just paused it, well
Speaker 1: you've got here. On one side, there's a woman in
Speaker 1: a real like house, sitting and picking up like a
Speaker 1: toy home on her couch. And then on the left
Speaker 1: you see the VR version of her house, which looks
Speaker 1: close to photo realistic, and like the house that she's
Speaker 1: holding in the real world is floating in the same
Speaker 1: way that she's holding it, like her body isn't there,
Speaker 1: like the stuff she's interacting with is. But if you
Speaker 1: look at the house she's holding, the reason that they're
Speaker 1: able to do this and it really does work is
Speaker 1: it's covered in sensors. And and and actually every single thing
Speaker 1: in the real house is covered in sensors because that's
Speaker 1: the only way for this to work. Moving is covered
Speaker 1: in sensors. Yeah, yeah, and it it is impressive, like
Speaker 1: as a proof of concept, like this, this is here,
Speaker 1: we can do this, but like it's still light years
Speaker 1: away from practical and more to the point, when you
Speaker 1: look at this, you realize that, like, well, if this
Speaker 1: is ever going to work, the only way to make
Speaker 1: it work is for Facebook, through this service, to map
Speaker 1: your entire home in real time, every hour of day.
Speaker 1: And they also go on to talk about like how
Speaker 1: you're gonna have just your commands and like you'll be
Speaker 1: able to like make an expression or like a hand
Speaker 1: gesture and that will do things, which means that like
Speaker 1: this service isn't just learning what's in your home and
Speaker 1: what you do with the things in your home. It's
Speaker 1: it's learning your facial expressions and your gestures and like
Speaker 1: what they mean and interpreting those at all times. I
Speaker 1: can kind of explain where oculus which is over Facebook.
Speaker 1: I think they're technically renaming oculus spring to just calling
Speaker 1: it the metic quest. But what wait wait wait, the
Speaker 1: medical quest that that that's that's what they're calling it
Speaker 1: instead of instead of oculus um, So where where that
Speaker 1: right now? Is basically uh, the only kind of real
Speaker 1: world interactivity that they have for their VR headsets. Again
Speaker 1: for like the consumer models, I don't know what's in
Speaker 1: link development. UM is hand tracking. This this is the
Speaker 1: thing they've been working on for a long time. Is
Speaker 1: that you put on the headset and the camera like
Speaker 1: the cameras and depth sensors built into the headset can
Speaker 1: see your hands and like you said, you have like
Speaker 1: gesture controls where you can do certain things in your
Speaker 1: hand and it will make certain things happen. This is
Speaker 1: the only interactivity that that we have. It's okay, it's
Speaker 1: not perfect, like it's it is. It is better than
Speaker 1: a lot of the other hand tracking systems from other companies,
Speaker 1: but like it's it's it is very much a work
Speaker 1: in progress. UM. And the way to make this work
Speaker 1: is by is very good depth sensing cameras, which I
Speaker 1: think Apple makes some of the best ones right now
Speaker 1: that they put into the iPhone. UH. The other way
Speaker 1: of doing this is with lighthouses. So this is like
Speaker 1: separate UM separate like UH, separate cameras that you set
Speaker 1: up around the corners of your house that project different
Speaker 1: like wavelengths of light and they get it received back
Speaker 1: so they can map your house um, with not just
Speaker 1: cameras but also like like in like infrared sensors and
Speaker 1: that kind of thing. So these are these are like
Speaker 1: the two methods of doing it. Uh. Facebook is really
Speaker 1: trying to go full on, full on to the everything
Speaker 1: is built into the headset thing. So no, so no,
Speaker 1: like lighthouses, everything is just depth depth sensing cameras. So
Speaker 1: that's why they're working on hand tracking so much, because
Speaker 1: that's something you can actually do. But like I can't
Speaker 1: pick up anything. Um, the only thing I can pick
Speaker 1: up is my controllers, which because they they have centers
Speaker 1: built in, they can be rendered in the actual game
Speaker 1: the same way like my hand can be. So that
Speaker 1: that that's where they're at. For that for the consumer
Speaker 1: products get more than it's getting developed. Again, where they're at,
Speaker 1: you think about what Facebook has already done with the
Speaker 1: information you provided, and how so much of their money
Speaker 1: comes from selling your data. Um, the only way for
Speaker 1: this to work that they've they've passed are always watching
Speaker 1: everything every moment of your existence, including like your micro expressions,
Speaker 1: which is why I keep my oculence in the tiny
Speaker 1: little box. And here's the thing. If they were to
Speaker 1: actually develop the technology which I don't think is impossible,
Speaker 1: although it's not particularly close. Um, it's not going to
Speaker 1: be cheap to store all that. So in order to
Speaker 1: make it outside, well, it's going to be cloud based.
Speaker 1: But in order to make it like cloud isn't free,
Speaker 1: UM subscription probably, I think you'll pay some, but I
Speaker 1: think in order to make it affordable, um, so that
Speaker 1: more people are on it, they're just going to sell
Speaker 1: your data in a way that has never been in
Speaker 1: a and and the government will have access to it.
Speaker 1: Like it is. It's actually like the thing that he
Speaker 1: is actually proposing here is I want to build a
Speaker 1: machine god that knows your sins, like that knows when
Speaker 1: your heart rate is elevated, knows what in your like
Speaker 1: before you smile, that can predict like when you're about
Speaker 1: to make a gesture or laugh, because it is so
Speaker 1: accurately mapped your body and motions. Um, it's actually a nightmare.
Speaker 1: Like when you really think about what he is trying
Speaker 1: to build here, and it's like, well, what, what's what
Speaker 1: what's the actual use case for this? And it's like, well, okay,
Speaker 1: so you haven't. You have a bunch of supposed to
Speaker 1: forces guys, you put them in a VR thing and
Speaker 1: then you know, you can you can you can you
Speaker 1: can have them drill on knowing exactly where all the
Speaker 1: rooms in the houses, where everyone is in, where everyone
Speaker 1: is in a house any given time. It's like, oh, hey,
Speaker 1: this this is gonna be great. This is yeah, it's
Speaker 1: it's great. Yeah, it's it's really cool. Um, they have
Speaker 1: a So there is a little bit here briefly about
Speaker 1: where like Mark talks about how the last year or
Speaker 1: so has been um fucking uh. The term he uses
Speaker 1: is humbling for them. Oh god, yeah, and you you
Speaker 1: kind of think that, like he's about to say that, like, oh,
Speaker 1: because we we made life dramatically worse and our service
Speaker 1: was integral in several ethnic cleansings and a couple of
Speaker 1: civil wars and like hate crimes on a scale that
Speaker 1: was unimaginable before it really came into being, or that
Speaker 1: we thought had been at least we thought had been
Speaker 1: consigned to a century or so ago before Facebook came
Speaker 1: into being. But no, that's not why it's humbling. Why
Speaker 1: he says it's been humbling is that Facebook has been
Speaker 1: developing services for other platforms like the App Store, where
Speaker 1: they don't have total control, and that sucks. And that's
Speaker 1: like the thing that that's the that's him admitting a
Speaker 1: little bit that like a big part of this is
Speaker 1: they're trying to build a service the entire Internet gets
Speaker 1: filtered through that they completely control, so that they are
Speaker 1: never in anyone else's wheelhouse, Like everything is done through Facebook,
Speaker 1: and with Facebook's approval as opposed to them, they face Facebook.
Speaker 1: Facebook is going to become the state. Yeah, and that's
Speaker 1: the thing that it says so much about Mark that
Speaker 1: he's like, what's humbling. Isn't all of the mistakes I've made.
Speaker 1: It's that periodically I have not had total control. Um,
Speaker 1: it's great. Um. He then from immediately from this says
Speaker 1: that if we all work at it, all of us,
Speaker 1: the metaverse can reach a billion people by the next
Speaker 1: decade um, which is very funny. Um that he thinks
Speaker 1: that that's like an enticing fucking thing. So one of
Speaker 1: the use cases they try to present is they have
Speaker 1: a beauty influencer who like made like a fucking candle
Speaker 1: line or something, uh, that she's sold on Instagram and
Speaker 1: she's she's very successful in Instagram. They bring this lady
Speaker 1: in and number one on as soon as they started
Speaker 1: interviewing her. It's it's it's what I was saying about.
Speaker 1: You have a hire a celebrity to do this, Mark,
Speaker 1: You're not charismatic. She's immediately the most engaging person in
Speaker 1: the entire presentation because she's a successful in like, she's
Speaker 1: someone who understands how she appears on camera, how to
Speaker 1: make herself seem likable on camera, how to like interact
Speaker 1: with the world on a camera. And nobody else in
Speaker 1: this video understands that. Um, which is just funny. It's
Speaker 1: not particularly like say anything other than that, Like, you
Speaker 1: have professionals do difficult things, Mark, don't don't hire your weird,
Speaker 1: gawky engineering staff to like be the faces of this thing.
Speaker 1: They're not good at this, and neither are you. I
Speaker 1: just want to point out. So he said that, like
Speaker 1: he can get one billion people the next decade. So
Speaker 1: far there's only been sixteen million Vier headsets sold. Ever, Yeah,
Speaker 1: so getting that to the point of a billion seems
Speaker 1: like quite quite the challenge. I mean, it is a challenge,
Speaker 1: but you could look at like how quickly smartphones went
Speaker 1: from Yeah, except smartphones were useful in improving the world
Speaker 1: in very obvious ways, whereas the metaverse and even be
Speaker 1: our in general doesn't improve the world for most people
Speaker 1: in obvious ways. Yeah, but that that's kind of what
Speaker 1: I'm saying, is that, like, the thing that is stupid
Speaker 1: and doomed about this isn't like, oh, you would have
Speaker 1: to sell so many headsets. If it was legitimately something
Speaker 1: every single person wanted on their head, they would sell
Speaker 1: a billion. They would sell a billion in a couple
Speaker 1: of years, you know. Um, but they haven't made that
Speaker 1: look like like so this this beauty influencer thing is
Speaker 1: an example of them trying to like explain, here's something
Speaker 1: that people will find cool about the metaverse, um, and
Speaker 1: the way they do it is like talking about how
Speaker 1: you can have a digital storefront where like people can't
Speaker 1: just buy products, but they can interact with you. Um.
Speaker 1: She talks about how it will be good for letting
Speaker 1: her interact with their fans, but like bringing them into
Speaker 1: my home, which sounds like a fucking we love our fans,
Speaker 1: but like, no, I do not want anyone from anybody
Speaker 1: goddamn home. I barely want my friends in my home
Speaker 1: half the time, like absolutely not. Um, they didn't present
Speaker 1: us with a use case of how a brand in
Speaker 1: this case, this candle company this lady made that's big
Speaker 1: on Instagram could release like a new candle flavor and
Speaker 1: launch a digital experience with it, so you can buy
Speaker 1: both real and digital products. It's kind of unclear in
Speaker 1: the video whether or not you're paying for the digital
Speaker 1: experience or is it like free when you buy the
Speaker 1: candle um. Yeah, it's like I think games is like
Speaker 1: developing is like, you know, dropping products at the same
Speaker 1: time in the real world in the digital world, but
Speaker 1: like the digital version is free because it's like because
Speaker 1: it's like an ad, right, you could try something out
Speaker 1: virtually before you buy it physically. And that's what like
Speaker 1: Epic Games is doing. And honestly, I think epics version
Speaker 1: of the Metavors is slightly more hinged. They understand more
Speaker 1: what people actually want. Yeah, because like all the stuff
Speaker 1: they're trying with Fortnite again, it doesn't seem fun for me,
Speaker 1: but at least it's like an extension of how people
Speaker 1: use the Internet already, whereas Facebook's is not that. Yeah,
Speaker 1: and and Mark never really understood what people wanted. He
Speaker 1: accidentally did basically make something else like he wanted a
Speaker 1: place to share pictures of ladies he thought was hot,
Speaker 1: and he accidentally built a thing that like gave people
Speaker 1: something they did one, which was a way to stay
Speaker 1: in contact with their friends from high school in college
Speaker 1: as they grew older. Right, Like that was the thing
Speaker 1: about Facebook that made it get huge originally. Um, and
Speaker 1: he hasn't learned anything since he's just been smart. He's
Speaker 1: he's hired people who are smart enough to be like, hey,
Speaker 1: Instagram is probably gonna be a big deal by that,
Speaker 1: you know, um like that that, But I haven't seen
Speaker 1: anything that's made me think like Mark gets what people want,
Speaker 1: and this has just made it clear that like he
Speaker 1: absolutely doesn't. So I want to play this video of
Speaker 1: like this is the digital experience to go with this
Speaker 1: fucking candle that they're they're framing is like a piece
Speaker 1: of art that everybody's gonna want to interact with who
Speaker 1: likes candles. It's it's incredible because it again feels like
Speaker 1: a nightmare. I am. I am a big candle fan.
Speaker 1: So same here what I fly effect to transports us
Speaker 1: something to magic. It's like a shitty arboretum. I don't
Speaker 1: do what what that has to do with candle's It's
Speaker 1: Jackie as we walk through this amazing world. I just
Speaker 1: feel like this is like endless possibilities of my imaginations.
Speaker 1: I can't even begin to imagine. But I don't understand
Speaker 1: what has that to do with candles? Yeah, like they
Speaker 1: have again, like there's I can walk around, Like why
Speaker 1: can't we can to imagine all the things people are
Speaker 1: going to I can walk around digital spaces and like
Speaker 1: quest it's again, it's fun for like thirty seconds, and
Speaker 1: then you see everything and you're like, well, I can't
Speaker 1: touch it or smell it or actually feel it or
Speaker 1: do anything. So I'm gonna go back and have a
Speaker 1: soda and yeah play and like read a book or
Speaker 1: something like that. And they've brought in this influencer who
Speaker 1: like used one of their other services in a way
Speaker 1: they hadn't initially intended and was successful in that, which
Speaker 1: is not a bad idea in its surface, Like, yeah,
Speaker 1: bring in creative people and let them play around and
Speaker 1: make something new to show people how exciting this is. Right,
Speaker 1: that's the smart thing to do. But all they've presented
Speaker 1: is like, look, it's a tiny little weird arboretum. You
Speaker 1: can walk around and after buying a candle and like, well,
Speaker 1: I like candles, but that's not fun. That doesn't sound
Speaker 1: like a part of the metaverse is like making like
Speaker 1: interactivity more like being able to interact with with digital things,
Speaker 1: and like that's not interacting. That's just walking around like
Speaker 1: unless I can like take of like a bazooka and
Speaker 1: blow up our like the candle, you know, like that's
Speaker 1: like you have to do something like all of the
Speaker 1: VR games that are fun, like like like like like
Speaker 1: a super Hot or something like something. It's about, you know,
Speaker 1: picking up objects in VR and throwing them at people.
Speaker 1: That's fun and you like also unless I can pick
Speaker 1: up this candle and it's all people with it in
Speaker 1: the game, I don't see what really the dry like,
Speaker 1: what's what's exciting about this? You were saying something, Chris, Oh,
Speaker 1: I guess you know. The thing I keep coming back
Speaker 1: to with this is it the only way this and
Speaker 1: this literally any of this makes any sense if it's
Speaker 1: just like a chip in your brain just because all
Speaker 1: of it, all of it is built around that. But
Speaker 1: it's but it's not like it can't be like we
Speaker 1: don't the technology for that won't exist for like ages
Speaker 1: and so there it's like it's it's like they're they're
Speaker 1: selling some of it definitely is headset based, like that
Speaker 1: arboretum thing, but a lot of it. But even yeah,
Speaker 1: but like i mean I think even that right, like okay,
Speaker 1: so why would you want like yeah, you're if you're saying,
Speaker 1: like why would you It's like, okay, it's interesting for
Speaker 1: like ten minutes, right, yeah. The only way that would
Speaker 1: be like, the only way that would be an actually
Speaker 1: interesting experience is if you could get all the full
Speaker 1: century experience you can smell and feel, yeah, right, and
Speaker 1: that that's that's that's like, that's that's the thing where
Speaker 1: something only makes sense if it's like a brain ship. Well,
Speaker 1: I mean there's there's two versions. There's one it's a
Speaker 1: brain ship, or two it's a video game. And Epic
Speaker 1: Games is doing the thing where it's a video game
Speaker 1: and that's slightly more y. Yeah yeah, but like they
Speaker 1: don't you know, but they're they're trying to sell, like
Speaker 1: and I think part of what's going on here is
Speaker 1: also just like this is this is designed to like
Speaker 1: like this is designed to like trick Silicon Valley investors.
Speaker 1: That is like yeah, and those people I think are
Speaker 1: just gonna be like, oh well, we'll have brain ships eventually,
Speaker 1: and so we'll just we'll talk about probably talk about
Speaker 1: that part more at the end, because yeah, this is
Speaker 1: just a scam. This is just a scam, and it
Speaker 1: is like again to talk about like the dystopian aspects
Speaker 1: of this, Chris, as you brought up. One of the
Speaker 1: aspects is that like it's a complete panopticon of perfect
Speaker 1: surveillance if they actually make this thing, and number two
Speaker 1: is the only way to do most of what they're
Speaker 1: talking about that's cool is to give Mark Zuckerberg physical
Speaker 1: control over human being's brain chemistry on a global scale,
Speaker 1: which I think it is a bad I'm not going
Speaker 1: to sign up for that for that. I don't I
Speaker 1: don't want to walk around in a weird candle room
Speaker 1: that badly. Like to your point, Chris about like how
Speaker 1: it's you know, there's no sensory stuff. Is like like
Speaker 1: the most popular VR games, the reason why they work
Speaker 1: so well, there's why that they don't, like Break the
Speaker 1: Uncanny Valley is because you're in like a barren land,
Speaker 1: like you know, the Saber, You're not in a place
Speaker 1: you know, you're in the in the game interface for
Speaker 1: like for Super Hot you're in like whitewashed, abstract like
Speaker 1: concrete spaces, right, so like there's nothing, there is nothing
Speaker 1: to smell or feels like you don't feel like you're
Speaker 1: missing anything because you're in a very like stripped down
Speaker 1: version of reality. There is. It's a really good of
Speaker 1: yr game. I forget what it's called, but it's it's
Speaker 1: based on like an office and you're like fighting robots
Speaker 1: to break out of like this capitalist office room. And
Speaker 1: it's cool because like, yeah, it's miserable because it's like
Speaker 1: it's like an office space. You feel like you're in
Speaker 1: an office because it's nothing about it's exciting right there.
Speaker 1: Games that are in like lush worlds they feel so
Speaker 1: much more like disconnected because you have like a weird
Speaker 1: like you have you have like you have like an
Speaker 1: uncanny valley thing, but instead of like a face or
Speaker 1: a person, it's like an environment. We're running a long time.
Speaker 1: I want to move to something that I think is
Speaker 1: important here, which is there is one moment in this
Speaker 1: video where they try to address the fact that they've
Speaker 1: done a tremendous amount of damage to the world and
Speaker 1: they have repeatedly failed to like uh, anticipate dangers that
Speaker 1: their services have, so they need to like deal with
Speaker 1: that at some point. And this is like, well, what
Speaker 1: about if, like what about bad things that could happen?
Speaker 1: What if like what about like unintended things? What about
Speaker 1: like ways in which this could be harmful to society
Speaker 1: that you haven't foreseen. So, because they're not completely stupid,
Speaker 1: in order to address that, they bring on a well
Speaker 1: dressed or not well dressed, but they bring on like
Speaker 1: a friendly British man who kind of kind of reads
Speaker 1: as like a like a scientific kind of expert guy.
Speaker 1: They bring on a charming British person to like talk
Speaker 1: about how they're going to not not destroy the world.
Speaker 1: And this is very telling so far. It's it's such
Speaker 1: visionary stuff. But as you mentioned early on, with all
Speaker 1: big technological advances, there are inever to be going to
Speaker 1: be in all sorts of challenges and uncertainties. And I
Speaker 1: know you've talked about this a bit already, but people
Speaker 1: want to know how we're going to do all this
Speaker 1: in a responsible way, and especially that we play our
Speaker 1: part in helping to keep people safe and protect their
Speaker 1: privacy online. Yeah, that's right. This is incredibly important. The
Speaker 1: way I look at it, is that in the past,
Speaker 1: the speed that new technologies emerged sometimes left policy makers
Speaker 1: and regulators playing catch up. So on the one hand,
Speaker 1: companies get accused of charging ahead too quickly, and on
Speaker 1: the other tech people feel that progress can't afford to
Speaker 1: wait for the slower pace of regulation. And I really
Speaker 1: think that it doesn't have to be the case this
Speaker 1: time around, because we have years until the metaverse we
Speaker 1: envision is fully realized. So this is the start of
Speaker 1: the journey, not the end. So that's telling uh that
Speaker 1: he's like, we don't need to worry about like we
Speaker 1: don't need it. Like it'll be it'll get regulated properly,
Speaker 1: it'll be safe enough because it's going to take so
Speaker 1: long to figure all this out that surely we will
Speaker 1: anticipate and deal with all of the potentially toxic side
Speaker 1: effects of this technology ahead of time. Um. And if
Speaker 1: you believe that, I would say, take a look at
Speaker 1: Facebook's track record with that kind of thing. Um. But
Speaker 1: they are smart and having a charming British man do it,
Speaker 1: that's the right guy to have in the only aspect
Speaker 1: of good casting in this that is the right guy
Speaker 1: to have come on and try to allay people's fears
Speaker 1: that this will destroy society. You bring you bring a
Speaker 1: charming British man in, you know, that's how you do
Speaker 1: that kind of thing. Um, that's when I get canceled
Speaker 1: for the things I've been doing overseas. Um, I'm going
Speaker 1: to hire a British person to defend myself. Do they
Speaker 1: make any more comments about like a R glasses or
Speaker 1: VR quite a few. I wanted to move on to that.
Speaker 1: Um even though yeah, we're so um they talk about
Speaker 1: they have a whole section where they're they're talking about
Speaker 1: the actual glasses they have. So they announced the number one.
Speaker 1: They have a project. The goal, as he repeatedly says,
Speaker 1: is to make a quote normal, good looking pair of
Speaker 1: glasses that do all this stuff, which is um and
Speaker 1: he he does in order as like approve of concept,
Speaker 1: he shows us these a R ray bands that actually
Speaker 1: look legitimately rad They look like normal at least the
Speaker 1: privn't touched a pair of these in my hands. But
Speaker 1: the the the videos that are supposed to be these
Speaker 1: real products show a pair of what looked like normal
Speaker 1: ray bands that you can take pictures and videos with,
Speaker 1: You can answer phone calls on, you can do like
Speaker 1: video phone calls on the actually that they seem neat
Speaker 1: and like they look like normal glasses. Um, and that
Speaker 1: is pretty cool. Um. They go kind of pivot from
Speaker 1: that to announcing that like they have this new thing,
Speaker 1: project nizar um which I looked up what nazarre means
Speaker 1: a little bit ago. It's probably dystopian. Uh no, I
Speaker 1: think it was just yeah, uh, it's a town or
Speaker 1: it's a surf spot, right, it's a place and I
Speaker 1: think Portugal where there's like great waves and Mark Zuckerberg
Speaker 1: is really into surfing. He plays a surfing game at
Speaker 1: one point in this That is one of the most
Speaker 1: um embarrassing things. Embarrassing thing because I've seen in my
Speaker 1: entire fucking life. Um. But yeah, so Project nazar is
Speaker 1: that they're supposed to be like the first true like
Speaker 1: VR glasses. So they do the good thing, which is
Speaker 1: like here's the real technology, these ray bands and look,
Speaker 1: these are pretty neat. Obviously that doesn't come close to
Speaker 1: what they're promising. Um. And this whole thing where they
Speaker 1: talk about what the glasses, which they say they're making
Speaker 1: good progress on, are going to do, we don't ever
Speaker 1: see any fucking glasses. Um. Yeah. And and that's because
Speaker 1: they're not really close uh to to working yet. That's
Speaker 1: the air glasses are gonna be the way to act.
Speaker 1: Like if the goal is to integrate digital spaces into
Speaker 1: the physical space, I think I think it's a good
Speaker 1: goal because what that's gonna do, that's gonna make the
Speaker 1: digital space less fake, right, It's injecting that into the
Speaker 1: actual real world. So I think that will actually really
Speaker 1: help with like dis associate of stuff is because it's
Speaker 1: actually in it's actually in the real world as well.
Speaker 1: I think that's gonna be wonderful when that gets developed.
Speaker 1: And I think the glasses are are definitely going to
Speaker 1: be a thing within the next ten to twenty years.
Speaker 1: There is ways of like illuminating glass on the side
Speaker 1: to make like like what it looks like an image.
Speaker 1: This is definitely gonna be a thing that's going to
Speaker 1: be possible. Like surveillance and privacy is like the big
Speaker 1: big fears for that because we're nowhere close to hacking
Speaker 1: the brain enough to feel sensations and like the only
Speaker 1: thing I've played a lot of VR, the only thing
Speaker 1: that you can feel in VR is fear. That's the
Speaker 1: only thing that VR is capable of replicating as as
Speaker 1: a feeling. It's like, you can feel terrified and VR
Speaker 1: that's that's, that's it. You can't never look like there's
Speaker 1: one thing you can feel exhausted game. And I was
Speaker 1: doing like bow draws for like four hours, and I
Speaker 1: was like, we've we've developed the way to make you
Speaker 1: frightened and tired. That is, which is all, by the way,
Speaker 1: what Twitter does normally. It's true, all of like all
Speaker 1: of like the Resident Evil VR games. Yeah, they're gonna
Speaker 1: making you tired and terrified, and that's kind of it.
Speaker 1: So we we have to close out. But I want
Speaker 1: to do that by playing Mark Zuckerberg lamenting the Internet
Speaker 1: that he played a major role in in building as
Speaker 1: a way to talk about why we need a metaverse,
Speaker 1: because it's kind of funny because we're allowed to build
Speaker 1: and use are more tightly controlled than ever, and high
Speaker 1: taxes on creative new ideas are stifling. This is not
Speaker 1: the way that we were met to use technology. The
Speaker 1: metaverse gives us an opportunity, but it's gonna take all
Speaker 1: of us creators, develop oper's companies of all sizes together.
Speaker 1: We can finally put people at the center of our
Speaker 1: technology and deliver an experience where we are present with
Speaker 1: each other. Yeah, what what a Google? Like? All of
Speaker 1: that's nonsense. Everyone, You're not You're one of the people
Speaker 1: who has turned the Internet into an expensive walled garden.
Speaker 1: It didn't used to be this way. Then Facebook swooped
Speaker 1: in made themselves for free um like integral to all content,
Speaker 1: and then started charging those content creators and like sucking
Speaker 1: them around and lying to them, which led to the
Speaker 1: destruction of a huge number of websites and a tremendous
Speaker 1: amount of digital culture. Like your Wyatt feels like a
Speaker 1: dead waled garden, and everything you've presented in this video
Speaker 1: makes the metaverse feel like a dead waled garden. But
Speaker 1: I want to play his last lines in the in
Speaker 1: this video because this is him kind of summing up
Speaker 1: his vision for the future via the metaverse. And now
Speaker 1: it is time to take everything that we've learned and
Speaker 1: help build the next chapter. I am dedicating our energy
Speaker 1: to this than any other company in the world. And
Speaker 1: if this is the future that you want to see,
Speaker 1: then I hope that you will join us, because the
Speaker 1: future is going to be beyond anything we can imagine.
Speaker 1: I agree with that part Mark the future is going
Speaker 1: to be beyond what you can imagine. What a gool, yeah,
Speaker 1: because you have no im It's just it's just using
Speaker 1: trendy tech terms to trick investors into giving them billions
Speaker 1: of dollars. That's like the right, that's that's all it
Speaker 1: is because all of this, like this like haptic feedback
Speaker 1: replicating like human feelings and stuff, that we're nowhere close
Speaker 1: to that, and when we do, it's going to be
Speaker 1: a dystopian but we're not close to it, and it's
Speaker 1: going to be dystopian or it's going to be better
Speaker 1: in ways that like we can't yet conceive of um
Speaker 1: and then eventually it will be destroyed for profit if
Speaker 1: it actually gets cool like the old Internet was. Yeah,
Speaker 1: it's yeah, it's it's yeah. But I think but both
Speaker 1: this and even a lot like a lot of the
Speaker 1: epic stuff just seems Ah, it's just the new way
Speaker 1: that tech companies. That's where they think the money vault
Speaker 1: is is by using these terms, and they think using
Speaker 1: these terms is going to get them lots of extra
Speaker 1: investor money because the actual technology is nowhere really close
Speaker 1: to this that it's not what people wanted out of
Speaker 1: the Internet. Anyway, it absolutely is not. But I don't know,
Speaker 1: I think this was important. I think Facebook is important
Speaker 1: and has a major impact on the way the Internet
Speaker 1: is continuing to evolve. Um, usually in negative ways. But
Speaker 1: this is how these people who are doing a lot
Speaker 1: of damage view the future. So you should know what
Speaker 1: they're looking at and what they anticipate. But I think
Speaker 1: I think that there's a kind of optimistic note to
Speaker 1: this though, right, was just like, Okay, so we've we've
Speaker 1: reached the point where like even like Boris Johnson is
Speaker 1: going like, oh god, climate change is coming, right, and
Speaker 1: this is the best they've got, right they have they
Speaker 1: have nothing, They have nothing, And you know what, I think, like,
Speaker 1: what are the only ways we can win is if
Speaker 1: we're facing a uniquely incompetent ruling class, and if it's
Speaker 1: if the rule, if the if the guy were, if
Speaker 1: a guy we have to deal with in order to
Speaker 1: like not drown every single whale and like have half
Speaker 1: of the world's city is consumed, but the ocean is
Speaker 1: Mark Zuckerberg like, we got a shot some smarter people
Speaker 1: that are yeah that this is not mind the scenes, right,
Speaker 1: Like yeah, um, but I I don't think I think
Speaker 1: That's a nice note to end on because it is
Speaker 1: it is worth The nice thing about this is how
Speaker 1: clearly they don't understand what the future is going to
Speaker 1: look like online. Um, they have ways in which they're
Speaker 1: trying to direct the future, and aspects of that will
Speaker 1: come true, like the VR will succeed in some form
Speaker 1: at some point and it will be potentially an unprecedented
Speaker 1: surveillance breakthrough that has some unsettling implications and better steps
Speaker 1: getting developed a lot of other stuff. I think the
Speaker 1: move by Twitter to create like this, like it's called
Speaker 1: like like Twitter Space where it's like this like you know,
Speaker 1: basically like voice chat room. Like a lot of people
Speaker 1: are moving towards this concept where we try to like
Speaker 1: inject more like in person interactivity into this virtual framework, right.
Speaker 1: Which how this with like with like a clubhouse last
Speaker 1: year during during the pandemic where people like watching like
Speaker 1: Netflix in the quote same room, right, Like, We're seeing
Speaker 1: people try to do this with varying mixed success. But
Speaker 1: this is the way tech is is inching. So it
Speaker 1: is a good idea to keep your eye on it
Speaker 1: because it has a lot of implications for like clevacy
Speaker 1: and advertising and all that kind of stuff. We'll continue
Speaker 1: to cover aspects of this, talk about the technology, talk
Speaker 1: about the surveillance implications, talk about the visions these people have.
Speaker 1: But I think this has been these episodes have been
Speaker 1: useful and like, here's what Mark thinks is coming, Here's
Speaker 1: what Facebook is pouring, like ten billion dollars into it's
Speaker 1: dumbest shit. Have a nice day. It could Happen Here
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Speaker 1: You can find sources for It could Happen here, updated
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Speaker 1: for listening.