1 00:00:03,080 --> 00:00:06,120 Speaker 1: Welcome to Stuff to Blow Your Mind, a production of iHeartRadio. 2 00:00:10,280 --> 00:00:13,160 Speaker 2: Hi, my name is Robert Lamman. This is The Monster Fact, 3 00:00:13,360 --> 00:00:15,880 Speaker 2: a short form series from Stuff to Blow Your Mind, 4 00:00:15,920 --> 00:00:24,480 Speaker 2: focusing on mythical creatures, ideas, and monsters in time. As 5 00:00:24,520 --> 00:00:28,760 Speaker 2: a lifelong horror movie and Dungeons and Dragons enthusiast, I'm, 6 00:00:28,800 --> 00:00:32,160 Speaker 2: of course a devoted fan of the Ravenloft campaign setting, 7 00:00:32,520 --> 00:00:37,880 Speaker 2: which entails the various domains of dread Pocket dimensions separated 8 00:00:37,920 --> 00:00:42,960 Speaker 2: by supernatural myths, each a prison for a different dark lord, 9 00:00:43,479 --> 00:00:47,760 Speaker 2: and each a different shade of fantasy fueled horror, from 10 00:00:47,800 --> 00:00:51,560 Speaker 2: Gothic to folk, from body to cosmic, and so forth. 11 00:00:52,159 --> 00:00:56,040 Speaker 2: The latest raven Loft gaming book just came out, Ravenloft 12 00:00:56,160 --> 00:00:59,000 Speaker 2: The Horrors Within, so I thought I'd do an episode 13 00:00:59,040 --> 00:01:01,840 Speaker 2: to run through some of the creatures, monsters, and entities 14 00:01:02,240 --> 00:01:06,720 Speaker 2: in this particular volume. The book's bestI area includes various 15 00:01:06,800 --> 00:01:11,000 Speaker 2: updated creatures from past raven Loft installments and some creatures 16 00:01:11,040 --> 00:01:13,679 Speaker 2: I've covered on The Monster Fact before. For instance, there 17 00:01:13,760 --> 00:01:17,600 Speaker 2: is the Nosferatu vampire, based of course on the tradition 18 00:01:17,720 --> 00:01:21,720 Speaker 2: of ghastly cadaverous blood drinkers that springs initially from the 19 00:01:21,760 --> 00:01:25,560 Speaker 2: nineteen twenty two Silent film. As statted out in the 20 00:01:25,640 --> 00:01:30,959 Speaker 2: Horrors Within the Nosparatu vampire blood Fiend quickly flies into 21 00:01:30,959 --> 00:01:33,840 Speaker 2: a frenzy at the slightest drop of red and can 22 00:01:33,880 --> 00:01:38,440 Speaker 2: emit a disgusting blood spew previously called a blood disgorge 23 00:01:38,440 --> 00:01:42,360 Speaker 2: in previous editions to attack anyone that is getting a 24 00:01:42,400 --> 00:01:45,480 Speaker 2: little bit too close and a little bit too player 25 00:01:45,640 --> 00:01:49,400 Speaker 2: charactery for its own well being. This will enable the 26 00:01:49,440 --> 00:01:53,360 Speaker 2: creature to emit a fifteen foot cone of spray. It 27 00:01:53,400 --> 00:01:56,800 Speaker 2: is the necrotic contents of its own stomach now. As 28 00:01:56,800 --> 00:01:59,320 Speaker 2: I mentioned in a past episode of The Monster Fact, 29 00:01:59,440 --> 00:02:04,720 Speaker 2: this attack suggests both a vulture's meal disgorgement, which might 30 00:02:04,880 --> 00:02:09,359 Speaker 2: lighten the load for quick flying escape or serve as 31 00:02:09,360 --> 00:02:12,320 Speaker 2: a bribe for an attacking predator. You know, don't eat me. 32 00:02:12,400 --> 00:02:15,840 Speaker 2: How about you eat this disgusting thing. And it also 33 00:02:15,880 --> 00:02:20,200 Speaker 2: brings to mind the defensive projectile ocular sinus bleeding of 34 00:02:20,240 --> 00:02:24,160 Speaker 2: the Texas horned toad. We've talked about that on Stuff 35 00:02:24,200 --> 00:02:28,400 Speaker 2: to blow your mind before. We also have returning stats 36 00:02:28,440 --> 00:02:31,920 Speaker 2: for the jiangshi, or the so called hopping vampires of 37 00:02:32,000 --> 00:02:35,640 Speaker 2: Chinese folklore. In dungeons and dragons. These creatures are a 38 00:02:35,680 --> 00:02:39,440 Speaker 2: common feature in karature and of course in the dark 39 00:02:39,520 --> 00:02:43,360 Speaker 2: domain of I Caath based on Chinese folklore and Gothic horror. 40 00:02:44,080 --> 00:02:47,880 Speaker 2: I Caath isn't prominently featured in The Horrors Within, but 41 00:02:47,960 --> 00:02:51,480 Speaker 2: the Jugshi returns in the Bestiari. As I've previously discussed 42 00:02:51,520 --> 00:02:54,200 Speaker 2: on both The Monster Fact and on core episodes of 43 00:02:54,200 --> 00:02:58,680 Speaker 2: Stuff to Blow Your Mind. This undead creature emerges from 44 00:02:58,720 --> 00:03:01,840 Speaker 2: a ching dynasty crisis concerning the burial of the dead. 45 00:03:02,320 --> 00:03:07,040 Speaker 2: A rise in unburied bodies left upon the ground caused 46 00:03:07,040 --> 00:03:12,239 Speaker 2: an empire wide crisis of perceived spiritual and funerary dysfunction. 47 00:03:13,120 --> 00:03:16,960 Speaker 2: The Jiangshi, stiff with rigor mortis, is forced to jerk 48 00:03:17,000 --> 00:03:20,640 Speaker 2: itself forward to hop as it moves towards its victim. 49 00:03:21,560 --> 00:03:25,680 Speaker 2: Emerges from this ripe soil of anxiety of cultural anxiety, 50 00:03:25,800 --> 00:03:28,320 Speaker 2: and of course later becomes a standard in Hong Kong 51 00:03:28,400 --> 00:03:31,040 Speaker 2: horror films of the eighties and nineties, which, of course 52 00:03:31,120 --> 00:03:34,920 Speaker 2: is that the prime influence point here for dungeons and dragons. 53 00:03:35,960 --> 00:03:40,120 Speaker 2: As The Horrors Within now includes Ensmith as a dark domain, 54 00:03:40,360 --> 00:03:43,880 Speaker 2: a number of Cthulhu mythos monsters have also wormed their 55 00:03:43,920 --> 00:03:46,800 Speaker 2: way back into the pages of Dungeons and Dragons, and 56 00:03:46,880 --> 00:03:51,440 Speaker 2: these include the Migo, the gug, elder things, Yetheans, night Gaunts, 57 00:03:51,800 --> 00:03:56,680 Speaker 2: show goths, and Cthulhu itself, all of them fully stated out. 58 00:03:56,960 --> 00:03:59,640 Speaker 2: Fans of The Whisper in Darkness will be pleased to 59 00:03:59,640 --> 00:04:02,480 Speaker 2: know that the Migo can in fact extract a player's 60 00:04:02,480 --> 00:04:06,520 Speaker 2: brain and preserve it inside of a Migo brain canister. 61 00:04:07,120 --> 00:04:09,280 Speaker 2: But I want to discuss one of the other newly 62 00:04:09,360 --> 00:04:12,800 Speaker 2: added or at least newly returned monsters in the book, 63 00:04:12,840 --> 00:04:16,240 Speaker 2: and that is the Death's Head tree. This concept is 64 00:04:16,279 --> 00:04:19,320 Speaker 2: as simple as it is grizzly. In Dunis and Dragons, 65 00:04:19,360 --> 00:04:23,839 Speaker 2: Death's heads are floating, flying, dis embodied heads of various creatures, 66 00:04:24,400 --> 00:04:27,359 Speaker 2: from humans and animals to medusas and mind flares, and 67 00:04:27,400 --> 00:04:30,320 Speaker 2: a death said tree is where heads like this grow 68 00:04:30,520 --> 00:04:34,640 Speaker 2: like foul fruit and sometimes even explode all over unfortunate 69 00:04:34,680 --> 00:04:39,840 Speaker 2: player characters. This concept has its roots in global folklore. 70 00:04:39,839 --> 00:04:44,200 Speaker 2: In religion, the Qoran mentions the tree of Zukum, which 71 00:04:44,279 --> 00:04:48,839 Speaker 2: grows in the Hell of Jahannam. Its fruit resembles the 72 00:04:48,880 --> 00:04:52,000 Speaker 2: heads of devils, which then feed the inhabitants of hell, 73 00:04:52,400 --> 00:04:56,479 Speaker 2: burning their stomachs in the process. Meanwhile, in Japanese and 74 00:04:56,560 --> 00:05:00,440 Speaker 2: Chinese folklore, we have the tradition of what is commonly 75 00:05:00,480 --> 00:05:03,719 Speaker 2: called the Jinmin Jew or the nim ben Jew tree, 76 00:05:03,960 --> 00:05:07,240 Speaker 2: which produces flowers that look like human heads and face 77 00:05:07,279 --> 00:05:10,880 Speaker 2: shaped fruit. According to Matthew Myers Yochai dot com, the 78 00:05:10,960 --> 00:05:13,760 Speaker 2: faceflowers will laugh at you if you laugh at them, 79 00:05:13,920 --> 00:05:16,080 Speaker 2: but they will wilt and fall off if you laugh 80 00:05:16,160 --> 00:05:20,200 Speaker 2: too hard. He also shares that this particular tree of 81 00:05:20,320 --> 00:05:24,640 Speaker 2: heads and faces likely has its origin in Islamic folklore, 82 00:05:24,760 --> 00:05:28,520 Speaker 2: specifically one known as the Wokwalk tree, which was said 83 00:05:28,520 --> 00:05:31,800 Speaker 2: to bear fruit shaped like humans and animals. The Walkwalk 84 00:05:31,920 --> 00:05:36,120 Speaker 2: was also a factor in the legends of Alexander the Great, 85 00:05:36,279 --> 00:05:41,320 Speaker 2: with the Macedonian conqueror having been said to receive a 86 00:05:41,360 --> 00:05:45,400 Speaker 2: prophecy of his own death from such a tree. There's 87 00:05:45,400 --> 00:05:48,240 Speaker 2: a whole array of traditions concerning human heads and other 88 00:05:48,360 --> 00:05:52,159 Speaker 2: human parts growing on trees, and a much larger global 89 00:05:52,160 --> 00:05:56,240 Speaker 2: tradition in which the botanical world crosses over with human 90 00:05:56,600 --> 00:05:59,760 Speaker 2: and animal biology. You see this all over the place. 91 00:06:00,200 --> 00:06:02,400 Speaker 2: We've discussed some of these examples on the show before, 92 00:06:02,440 --> 00:06:05,560 Speaker 2: such as the mandrake root and the vegetable lamb of Tartary. 93 00:06:06,120 --> 00:06:08,360 Speaker 2: But I think this is a concept and a topic 94 00:06:08,400 --> 00:06:10,800 Speaker 2: we might come back to for our core episodes of 95 00:06:10,800 --> 00:06:12,719 Speaker 2: Stuff to Blow Your Mind, because again, there's so many 96 00:06:12,760 --> 00:06:19,400 Speaker 2: examples of humans and especially trees fusing together in folklore, 97 00:06:19,480 --> 00:06:23,360 Speaker 2: in mythology, and just in human thought in general. It's 98 00:06:23,400 --> 00:06:26,159 Speaker 2: a common focus of human dreams and nightmares and is 99 00:06:26,200 --> 00:06:30,280 Speaker 2: such fitting material for the domains of Dread, which also 100 00:06:30,440 --> 00:06:35,320 Speaker 2: boasts other botanical harms. Tune in for additional episodes of 101 00:06:35,320 --> 00:06:38,840 Speaker 2: the Monster, Fact, the Artifact, or Anomalius to Pendium each week. 102 00:06:38,880 --> 00:06:40,800 Speaker 2: You never know what you'll get. As always, you can 103 00:06:40,880 --> 00:06:43,520 Speaker 2: email us at contact at stuff to Blow your Mind 104 00:06:44,000 --> 00:06:53,119 Speaker 2: dot com. 105 00:06:53,279 --> 00:06:56,240 Speaker 1: Stuff to Blow Your Mind is production of iHeartRadio. For 106 00:06:56,320 --> 00:06:59,119 Speaker 1: more podcasts from my Heart Radio, visit the iHeartRadio app, 107 00:06:59,240 --> 00:07:02,000 Speaker 1: Apple Podcasts, or wherever you listen to your favorite shows.