1 00:00:04,559 --> 00:00:12,080 Speaker 1: Consul to paper sketching. You are on this page. 2 00:00:12,520 --> 00:00:16,800 Speaker 2: What kind of journey will this draw and bring to life? 3 00:00:18,280 --> 00:00:19,840 Speaker 3: Today? 4 00:00:20,320 --> 00:00:23,760 Speaker 1: Another adventure waits for you. 5 00:00:24,520 --> 00:00:31,440 Speaker 3: Ro Scout and Layla my comm along to It's imagination. 6 00:00:30,520 --> 00:00:38,800 Speaker 1: Time and Curiosity Cold Curiosity Come. 7 00:00:41,040 --> 00:00:42,760 Speaker 3: It's a magical. 8 00:00:42,400 --> 00:00:44,920 Speaker 1: Place come true. 9 00:00:45,520 --> 00:00:51,239 Speaker 2: Welcome to Adventures of Curiosity. 10 00:00:50,560 --> 00:01:03,680 Speaker 4: Cal Hello and welcome. It's me Ella the Curious. Whether 11 00:01:03,720 --> 00:01:06,160 Speaker 4: you're joining us for the first time or coming back 12 00:01:06,160 --> 00:01:10,400 Speaker 4: for more adventures, I'm thrilled to have you here. Welcome 13 00:01:10,440 --> 00:01:14,160 Speaker 4: back to the Adventures of Curiosity Cove, where each episode 14 00:01:14,280 --> 00:01:16,399 Speaker 4: we dive into one of my own Ella of the 15 00:01:16,440 --> 00:01:20,600 Speaker 4: Curious adventures or listen to an original story right here 16 00:01:20,640 --> 00:01:22,000 Speaker 4: in my cozy treehouse. 17 00:01:22,440 --> 00:01:23,000 Speaker 3: Picture this. 18 00:01:23,600 --> 00:01:27,520 Speaker 4: We're nestled among the trees, surrounded by comfy bean bags, 19 00:01:27,800 --> 00:01:32,160 Speaker 4: piles of fluffy pillows, and yes, my favorite stuffy Roe 20 00:01:32,240 --> 00:01:34,640 Speaker 4: is here too. It's like we have stepped into a 21 00:01:34,680 --> 00:01:38,240 Speaker 4: peaceful world, almost as if my mom used her relaxing 22 00:01:38,400 --> 00:01:41,960 Speaker 4: dream spray to set the tone. It's just peace and quiet, 23 00:01:42,280 --> 00:01:45,720 Speaker 4: perfect for story time. So what are we waiting for? 24 00:01:46,200 --> 00:01:49,320 Speaker 4: Let's dive into today's story. The Mayor of ghost Town 25 00:01:49,440 --> 00:01:53,360 Speaker 4: Part two. We continue our story as we follow Jamison 26 00:01:53,400 --> 00:01:57,040 Speaker 4: the kind ghosts trying to find his way. Ready to listen, 27 00:01:57,880 --> 00:02:02,000 Speaker 4: Let's do it, the mayor of goes Town park two. 28 00:02:07,840 --> 00:02:10,680 Speaker 3: Over the next few days, Keith and Jamison followed the 29 00:02:10,680 --> 00:02:14,280 Speaker 3: Dirty Dozen. They picked up on their moves. They mostly 30 00:02:14,400 --> 00:02:18,120 Speaker 3: liked to haunt at sundown and sleep long hours in 31 00:02:18,160 --> 00:02:22,120 Speaker 3: the morning. Keith and Jamison also spoke to the town folk. 32 00:02:22,800 --> 00:02:25,120 Speaker 3: They asked them questions and got the rundown of the 33 00:02:25,160 --> 00:02:28,560 Speaker 3: Dirty Dozen from them. They learned of a few members 34 00:02:28,560 --> 00:02:31,440 Speaker 3: of the Dirty Dozen who were good kids at heart. 35 00:02:32,240 --> 00:02:36,600 Speaker 3: So one day, after a big scaring session, the Dirty 36 00:02:36,639 --> 00:02:39,920 Speaker 3: Dozen pulled off. They were all hanging out in the saloon. 37 00:02:41,720 --> 00:02:46,120 Speaker 3: Jamison peeked in and whispered one of the kid's names, 38 00:02:47,280 --> 00:02:52,799 Speaker 3: Spencer over here. Spencer looked around and found where the 39 00:02:52,880 --> 00:02:57,880 Speaker 3: voice was coming from. He went outside where Jamison was. Hi, Spencer, 40 00:03:00,520 --> 00:03:04,480 Speaker 3: who are you? I'm new in town. You might remember me. 41 00:03:05,160 --> 00:03:07,280 Speaker 3: I was the one you guys scared when I first 42 00:03:07,360 --> 00:03:14,760 Speaker 3: got here. Oh yeah, sorry about that. Oh no need 43 00:03:14,800 --> 00:03:17,840 Speaker 3: to apologize. I know you guys are just having fun. 44 00:03:18,520 --> 00:03:22,720 Speaker 3: I would join, but that's really not my thing. I'm 45 00:03:22,720 --> 00:03:28,400 Speaker 3: more into sports. No way, which sports I mean? You 46 00:03:28,480 --> 00:03:31,840 Speaker 3: name it as long as it's fun competitive, and I 47 00:03:31,880 --> 00:03:36,640 Speaker 3: could get better at it by practicing. I'm in Oh nice, 48 00:03:36,760 --> 00:03:42,280 Speaker 3: Yeah me too. I really like racket sports. Oh, I 49 00:03:42,320 --> 00:03:45,560 Speaker 3: love tennis, pick a ball, ping pong. I could play 50 00:03:45,640 --> 00:03:52,200 Speaker 3: all day, me too. Yeah, yeah, man, I I don't know. 51 00:03:52,760 --> 00:03:55,880 Speaker 3: I'm not really into this scaring and terrorizing thing either, 52 00:03:56,040 --> 00:04:00,320 Speaker 3: but I guess I just kind of fell into the loop. Plus, 53 00:04:00,320 --> 00:04:02,920 Speaker 3: I feel Shooter would get really mad if I left 54 00:04:02,920 --> 00:04:07,200 Speaker 3: the group. Oh, I'm sorry, you feel obligated to be 55 00:04:07,280 --> 00:04:10,320 Speaker 3: his friend. That actually doesn't sound like much of a 56 00:04:10,360 --> 00:04:14,080 Speaker 3: friend at all. Tell me about it. Just then, we 57 00:04:14,160 --> 00:04:18,960 Speaker 3: hear Shooter yell inside for Spencer. Spencer, where are you, 58 00:04:19,000 --> 00:04:24,360 Speaker 3: boob bro? Oh Shoot, I gotta go. Sorry, hope to 59 00:04:24,360 --> 00:04:29,359 Speaker 3: see you around. Yeah, I see a Spence. Spencer rushes inside, 60 00:04:29,360 --> 00:04:33,200 Speaker 3: and Jamison floats around the corner, not to be seen. Spence. 61 00:04:34,160 --> 00:04:37,240 Speaker 3: You don't know him yet, Why would you call him Spence? 62 00:04:38,120 --> 00:04:42,040 Speaker 3: Realizing that's the bad guy trying to derail his plans? 63 00:04:42,279 --> 00:04:46,279 Speaker 3: Bad guy, stay out of this, Jamison rushes to Keith 64 00:04:46,320 --> 00:04:49,239 Speaker 3: and burst in the doors of the general store. Keith, 65 00:04:49,920 --> 00:04:52,320 Speaker 3: you have to help me build a tennis court, pickleball court, 66 00:04:52,360 --> 00:04:56,039 Speaker 3: and some pink pong tables come again, Just come with me. 67 00:04:56,560 --> 00:05:00,600 Speaker 3: After many hours of tough work, they finally have an 68 00:05:00,880 --> 00:05:06,159 Speaker 3: entire recreation center built. So why do we play this again? 69 00:05:06,680 --> 00:05:09,280 Speaker 3: Jamison begins to teach Keith how to play ping pong. 70 00:05:09,839 --> 00:05:13,200 Speaker 3: An hour later, Jamison and Keith are laughing there ghostly 71 00:05:13,279 --> 00:05:17,120 Speaker 3: tails off playing table tennis. Keith smashes the ball right 72 00:05:17,160 --> 00:05:21,839 Speaker 3: onto Jamison's side and yells, the last game, beat you 73 00:05:21,920 --> 00:05:25,960 Speaker 3: three times in a row. Let's do another. That's when 74 00:05:26,040 --> 00:05:31,200 Speaker 3: the dirty dozen started drifting through. Well, well, well what 75 00:05:31,320 --> 00:05:35,480 Speaker 3: do we have here? Grandpa beating up on the little baby. 76 00:05:35,920 --> 00:05:39,400 Speaker 3: He wasn't beating up on me, and he's on Grandpa. 77 00:05:39,920 --> 00:05:43,479 Speaker 3: He would beat any of you anyway at a fink cell. 78 00:05:44,200 --> 00:05:50,640 Speaker 3: Then why don't you play him? I I have to ask. 79 00:05:51,560 --> 00:05:55,600 Speaker 3: Looks like big bad Shooter ain't so tough after all. Okay, 80 00:05:55,640 --> 00:05:58,919 Speaker 3: fine Shooter rolls up his sleeves and heads over to 81 00:05:58,960 --> 00:06:01,920 Speaker 3: the table. Let's see what she got, old man, we 82 00:06:02,040 --> 00:06:05,919 Speaker 3: played a twenty one old man rules. I'm younger and 83 00:06:06,000 --> 00:06:09,320 Speaker 3: have more stamina, so it looks like it's in my favor. 84 00:06:10,000 --> 00:06:13,479 Speaker 3: Keith doesn't mind his remarks and serves he delivers a 85 00:06:13,680 --> 00:06:18,680 Speaker 3: devastating serve that Shooter can't return. A few minutes later, 86 00:06:18,760 --> 00:06:24,200 Speaker 3: it's five to zero. Keith is winning. Shooter is so angry, 87 00:06:24,839 --> 00:06:28,240 Speaker 3: and it's his turn to serve ah. He messes up 88 00:06:28,279 --> 00:06:32,520 Speaker 3: the first few, then gets his groove. Shooter scores three 89 00:06:32,560 --> 00:06:36,320 Speaker 3: points in his serves. It's now seven to three and 90 00:06:36,480 --> 00:06:40,880 Speaker 3: Keith serves. Shooter is really getting into the game. Come on, 91 00:06:41,000 --> 00:06:44,279 Speaker 3: old man, you getting tired. They come to a point 92 00:06:44,279 --> 00:06:48,839 Speaker 3: where it's a tied game eleven eleven. Shooter serves three 93 00:06:48,920 --> 00:06:53,000 Speaker 3: aces in a row. It's now fourteen to eleven and 94 00:06:53,080 --> 00:06:57,159 Speaker 3: Shooter is winning. Yes, Keith and Shooter have four great 95 00:06:57,279 --> 00:07:01,599 Speaker 3: rallies that favor Keith. Keith then lands an a serve, 96 00:07:01,760 --> 00:07:05,920 Speaker 3: making it sixteen to fourteen. Shooter is getting really annoyed 97 00:07:05,920 --> 00:07:09,000 Speaker 3: that Keith has lasted this long and is playing this well. 98 00:07:09,040 --> 00:07:12,040 Speaker 3: In the final minutes of the game, it's nineteen to 99 00:07:12,080 --> 00:07:15,520 Speaker 3: twenty and Keith serves the ball is traveling to the 100 00:07:15,640 --> 00:07:18,600 Speaker 3: edge of the table on Shooter side. There's no way 101 00:07:18,680 --> 00:07:23,440 Speaker 3: Shooter can return this serve. Then one of Shooter's cronies 102 00:07:23,560 --> 00:07:26,400 Speaker 3: blows a big gust of wind at the ball so 103 00:07:26,440 --> 00:07:31,560 Speaker 3: that it goes off of the table, Keith's serve was 104 00:07:31,600 --> 00:07:34,840 Speaker 3: out of bounds. Shooter wins the game because of his 105 00:07:34,880 --> 00:07:40,400 Speaker 3: friend cheating. I win. Whoa no, no, no, no, that's 106 00:07:40,480 --> 00:07:43,920 Speaker 3: not fair. Nice game, Shooter. I told you that you 107 00:07:44,000 --> 00:07:48,680 Speaker 3: couldn't beat me, old man. Well you're right. You did 108 00:07:48,760 --> 00:07:53,680 Speaker 3: tell me that that was really fun. Uh no, Keith, 109 00:07:54,640 --> 00:07:58,200 Speaker 3: they cheated. It's all right, Jamison. No, no, it's not 110 00:07:58,800 --> 00:08:03,360 Speaker 3: That is not right. That isn't right. Keith walks over 111 00:08:03,400 --> 00:08:06,760 Speaker 3: to shoot her and extends his hand. Shooter shakes it. 112 00:08:07,640 --> 00:08:11,720 Speaker 3: Keith whispers to shoot her. Enjoy your victory. Maybe next 113 00:08:11,720 --> 00:08:15,000 Speaker 3: time you'll win Fair and Square. Shooter starts to protest. 114 00:08:15,920 --> 00:08:19,240 Speaker 5: It's all right, son, we all saw your buddy help 115 00:08:19,280 --> 00:08:22,920 Speaker 5: you in. That's okay. But I know you and I 116 00:08:23,000 --> 00:08:23,320 Speaker 5: know that. 117 00:08:23,320 --> 00:08:26,280 Speaker 3: Earning at Fair and Square would be more fulfilling for you. 118 00:08:27,120 --> 00:08:29,160 Speaker 3: I did have a lot of fun playing with you 119 00:08:29,240 --> 00:08:32,240 Speaker 3: today and would love to do this more often. Shooter 120 00:08:32,400 --> 00:08:38,199 Speaker 3: pulls away. Something changed inside of him. These words hit 121 00:08:38,280 --> 00:08:42,160 Speaker 3: him deep. He does want to win Fair and Square. 122 00:08:42,960 --> 00:08:46,600 Speaker 3: The next day, bright and early, Shooter shows up to 123 00:08:46,640 --> 00:08:50,960 Speaker 3: the recreation center by himself. Jamison is there tidying the 124 00:08:50,960 --> 00:08:54,160 Speaker 3: place up for the day. Hey, you know where Keith 125 00:08:54,280 --> 00:08:58,920 Speaker 3: is I haven't seen him yet today. Just then Keith 126 00:08:59,000 --> 00:09:05,920 Speaker 3: walks into the center. Oh, Morton Jamison, Well morning, shooter, 127 00:09:06,960 --> 00:09:09,000 Speaker 3: to what do we owe the pleasure of your company? 128 00:09:09,240 --> 00:09:15,080 Speaker 3: You were right? Oh, that victory didn't feel good, none 129 00:09:15,080 --> 00:09:18,480 Speaker 3: of them did. I want to earn it myself. 130 00:09:19,200 --> 00:09:19,800 Speaker 4: That a boy. 131 00:09:20,320 --> 00:09:26,240 Speaker 3: I'm just I'm just scared. It's all right, son, tell 132 00:09:26,280 --> 00:09:28,560 Speaker 3: me more? What are you scared of? 133 00:09:29,160 --> 00:09:33,480 Speaker 5: I don't know, losing, I guess. And how does that 134 00:09:33,520 --> 00:09:35,200 Speaker 5: feel to say that out loud? 135 00:09:35,720 --> 00:09:39,480 Speaker 3: Wait? You aren't gonna like laugh at me? Why would 136 00:09:39,480 --> 00:09:41,840 Speaker 3: I laugh at you? Son? Tell me I'm being a 137 00:09:41,880 --> 00:09:49,319 Speaker 3: scaredy ghost shooter. We're all scared. But that's what life's about, 138 00:09:49,760 --> 00:09:53,800 Speaker 3: overcoming our fears, teaching them that they don't have power 139 00:09:53,840 --> 00:09:57,839 Speaker 3: over us. Now, what's the worst thing that can happen 140 00:09:57,880 --> 00:10:01,920 Speaker 3: if you lose? I don't know. I'll be a loser. 141 00:10:02,280 --> 00:10:05,360 Speaker 3: You think all the greatest athletes won every single game 142 00:10:05,400 --> 00:10:09,679 Speaker 3: they've ever played. I guess not, darn right. They lost 143 00:10:09,720 --> 00:10:11,920 Speaker 3: so many games to learn how to be the best. 144 00:10:12,600 --> 00:10:17,400 Speaker 3: So when you lose, you learn. I lost last night, 145 00:10:17,400 --> 00:10:19,960 Speaker 3: and I learned to set some rules before the match, 146 00:10:20,320 --> 00:10:24,600 Speaker 3: Like nobody's allowed near the table, while we're playing, Keith 147 00:10:24,679 --> 00:10:31,320 Speaker 3: smiles at Shooter. Shooter laughs, yeah, I'm sorry about that, sir. 148 00:10:32,240 --> 00:10:34,400 Speaker 3: If that wasn't the cost of you learning that you 149 00:10:34,520 --> 00:10:37,000 Speaker 3: want to win fair and square, then I wouldn't want 150 00:10:37,000 --> 00:10:40,160 Speaker 3: it any different way. Can I have a rematch? You're 151 00:10:40,240 --> 00:10:45,920 Speaker 3: darn touting. Keith and Shooter played another game, and then another, 152 00:10:46,360 --> 00:10:50,600 Speaker 3: and then another that morning, then Jamison played a few. 153 00:10:51,320 --> 00:10:54,960 Speaker 3: Pretty soon more people showed up. Everyone was having a 154 00:10:54,960 --> 00:10:58,680 Speaker 3: blast playing table tennis, pickleball, tether ball, tennis, you name 155 00:10:58,720 --> 00:11:02,559 Speaker 3: it about me. Day the Dirty Dozen rolled in, they 156 00:11:02,679 --> 00:11:06,480 Speaker 3: noticed Shooter was already there without them. There was a 157 00:11:06,520 --> 00:11:09,480 Speaker 3: moment between Shooter and his friends where they were unsure 158 00:11:09,520 --> 00:11:14,720 Speaker 3: how to act, until Shooter declared, no cheating. This is good, 159 00:11:14,840 --> 00:11:19,199 Speaker 3: clean fun. When you lose, you learn, and we all 160 00:11:19,240 --> 00:11:22,880 Speaker 3: make each other better by playing fair and square. Jamison 161 00:11:22,960 --> 00:11:28,559 Speaker 3: looked at Keith. Keith gave Jamison a wink. You did it, no, son, 162 00:11:29,400 --> 00:11:33,480 Speaker 3: you did You built this place. I had no idea 163 00:11:33,559 --> 00:11:35,960 Speaker 3: what any of these games were until you introduced me. 164 00:11:36,760 --> 00:11:41,760 Speaker 3: Jamison is gleaming. Then Keith brings something out from behind 165 00:11:41,800 --> 00:11:47,439 Speaker 3: his back. It's a shiny star, son. You earned this. 166 00:11:48,760 --> 00:11:51,079 Speaker 3: You came into this town. Not knowing what you were 167 00:11:51,120 --> 00:11:56,240 Speaker 3: looking for, your passion drove you to help. I believe 168 00:11:56,280 --> 00:11:59,559 Speaker 3: you're gonna keep making this place better and better. Keith 169 00:11:59,679 --> 00:12:05,800 Speaker 3: penned a star on Jamison's chest. It reads Mayor of 170 00:12:05,960 --> 00:12:11,880 Speaker 3: ghost Town. Jamison is smiling ear to ear. Shooter walks 171 00:12:11,960 --> 00:12:15,920 Speaker 3: up to him, and there's a beat. Shooter sticks out 172 00:12:15,920 --> 00:12:20,439 Speaker 3: his hand and gives Jamison a wholesome handshake. This town 173 00:12:20,600 --> 00:12:23,920 Speaker 3: is so lucky to have a mayor like you. Thanks 174 00:12:23,960 --> 00:12:28,920 Speaker 3: for saving us, and thank you for saving me. The moral. 175 00:12:30,120 --> 00:12:33,240 Speaker 3: Sometimes we have no idea what we're supposed to do 176 00:12:33,600 --> 00:12:37,280 Speaker 3: or where we're supposed to go. We may lack purpose, 177 00:12:38,160 --> 00:12:42,240 Speaker 3: but if we just keep on a moving sometimes our 178 00:12:42,280 --> 00:12:46,000 Speaker 3: passion will find that purpose in an unexpected place. 179 00:12:47,720 --> 00:12:54,679 Speaker 6: The end, whoa Jamison saved the town by bringing everyone together, 180 00:12:55,240 --> 00:12:58,079 Speaker 6: And what better way to bring people together than sports. 181 00:12:58,720 --> 00:13:01,840 Speaker 4: I love today's moral the story. I'm sure I don't 182 00:13:01,880 --> 00:13:05,920 Speaker 4: like losing, but when you lose, you learn, That's what 183 00:13:05,920 --> 00:13:08,840 Speaker 4: my mom says. At least I surely learned some valuable 184 00:13:08,880 --> 00:13:12,280 Speaker 4: lessons today. I hope you did as well. Thanks for 185 00:13:12,400 --> 00:13:15,960 Speaker 4: dropping in. I hope you enjoyed ghost Town Part one 186 00:13:16,160 --> 00:13:20,720 Speaker 4: and Part two. All right, I need a snack, so 187 00:13:21,040 --> 00:13:24,440 Speaker 4: I'm headed back home. Until next time. Friends, we never 188 00:13:24,520 --> 00:13:31,079 Speaker 4: say goodbye, It's always see you later. Adventures of Curiosity 189 00:13:31,080 --> 00:13:36,920 Speaker 4: Cove was created by Tika Sumter and Nicholas Muscarella. Today's 190 00:13:36,960 --> 00:13:42,880 Speaker 4: story was written by Nicholas Muscarella. Adventures of Curiosity Cove's 191 00:13:42,920 --> 00:13:46,360 Speaker 4: theme song was written and composed by Mattie Limb and 192 00:13:46,440 --> 00:13:55,280 Speaker 4: sung by Laura Saraphine. Engineered by Robert Aultchuler, sound effects 193 00:13:55,280 --> 00:13:59,959 Speaker 4: by Command Creative Studios. Ella The Curious Isn't a rich 194 00:14:00,320 --> 00:14:05,960 Speaker 4: story series created by Tika Sumter. Stay connected and be 195 00:14:06,040 --> 00:14:09,040 Speaker 4: part of our community by joining our newsletter at Fort 196 00:14:09,240 --> 00:14:13,880 Speaker 4: hyphensumter dot com and our Instagram page at Love Fort 197 00:14:13,920 --> 00:14:16,400 Speaker 4: Sumter to get all the latest news first. 198 00:14:18,520 --> 00:14:24,840 Speaker 1: At Curiosity Cove. Curiosity Come. 199 00:14:26,720 --> 00:14:34,440 Speaker 2: Get some Magical Place, Come Trum. Welcome to Adventures Up 200 00:14:34,800 --> 00:14:45,880 Speaker 2: Curiosity Came. This is a Fort Sumter production.