WEBVTT - The NBA Playbook for Changing How Games Are Watched

0:00:06.080 --> 0:00:09.200
<v Speaker 1>Welcome to another episode of Strictly Business, the podcast in

0:00:09.240 --> 0:00:11.560
<v Speaker 1>which we talk with some of the brightest minds working

0:00:11.560 --> 0:00:15.760
<v Speaker 1>in media today. I'm Andrew Wallenstein with Variety. The new

0:00:15.920 --> 0:00:19.680
<v Speaker 1>NBA season gets underway October two, and while all the

0:00:19.720 --> 0:00:22.360
<v Speaker 1>attention will be on the games on TV, there's also

0:00:22.520 --> 0:00:25.320
<v Speaker 1>many other different ways to engage with the league across

0:00:25.360 --> 0:00:29.319
<v Speaker 1>other platforms, from social media to VR and how the

0:00:29.480 --> 0:00:33.200
<v Speaker 1>NBA innovates is the mandate for my next guest, Jeff Marsilio,

0:00:33.440 --> 0:00:36.640
<v Speaker 1>Senior VP of New Media to the League. Thanks for

0:00:36.640 --> 0:00:40.680
<v Speaker 1>coming in, Jeff, thanks for having me. Well, uh, I

0:00:40.720 --> 0:00:42.680
<v Speaker 1>think when you take that this is two of my

0:00:42.760 --> 0:00:45.240
<v Speaker 1>favorite things. Are gonna be talking about both the NBA

0:00:45.360 --> 0:00:47.519
<v Speaker 1>and media innovation. There's no way I'm not going to

0:00:47.640 --> 0:00:50.760
<v Speaker 1>enjoy this conversation, I hope. So I'm actually curious to

0:00:50.800 --> 0:00:54.680
<v Speaker 1>start with what the league thinks of what you do.

0:00:54.920 --> 0:00:56.880
<v Speaker 1>Is this something that it's sort of like, Okay, these

0:00:56.880 --> 0:01:01.160
<v Speaker 1>are a little experimental one offs. Let's hope everything works okay,

0:01:01.320 --> 0:01:03.960
<v Speaker 1>or is it no? This is crucial the future. Well,

0:01:03.960 --> 0:01:07.520
<v Speaker 1>maybe let me start with describing what I'm responsible for. Um,

0:01:07.920 --> 0:01:09.880
<v Speaker 1>I lead the New Media Group, as you said, which

0:01:10.000 --> 0:01:13.400
<v Speaker 1>is responsible for the digital licensing business of the NBA,

0:01:13.600 --> 0:01:16.360
<v Speaker 1>and it's pretty wide ranging. It includes, as you said,

0:01:16.400 --> 0:01:20.280
<v Speaker 1>it includes social media, it includes um making highlights available,

0:01:20.280 --> 0:01:23.160
<v Speaker 1>but it also includes making games available, UM in in

0:01:23.160 --> 0:01:26.399
<v Speaker 1>the digital space, and it includes more emerging technology. So

0:01:26.440 --> 0:01:29.479
<v Speaker 1>it's not just about innovation. Innovation is a huge part

0:01:29.480 --> 0:01:32.640
<v Speaker 1>of it, especially because it's a space that's constantly innovating

0:01:32.800 --> 0:01:34.840
<v Speaker 1>and we've got to keep up with it. But it's

0:01:34.840 --> 0:01:38.080
<v Speaker 1>also a pretty big business for us, So UM it's

0:01:38.720 --> 0:01:41.520
<v Speaker 1>look looked at as a whole. I think today it's

0:01:41.600 --> 0:01:45.240
<v Speaker 1>it's big business relative to more traditional linear media. It's

0:01:45.240 --> 0:01:47.560
<v Speaker 1>not it's not maybe that big, but it's it's really

0:01:47.640 --> 0:01:51.480
<v Speaker 1>rapidly growing, one of our fastest growing areas, and we

0:01:51.600 --> 0:01:54.000
<v Speaker 1>recognize given that growth, given the trajectory, that it's going

0:01:54.040 --> 0:01:56.320
<v Speaker 1>to be really really important for the future. So the

0:01:56.360 --> 0:01:58.280
<v Speaker 1>innovation that we are doing in this space is really

0:01:58.280 --> 0:02:01.080
<v Speaker 1>important for the long term health of the league. And

0:02:01.560 --> 0:02:04.440
<v Speaker 1>you were also innovating on the air. I mean, one

0:02:04.480 --> 0:02:06.600
<v Speaker 1>of the things that I think has been done that

0:02:06.680 --> 0:02:09.640
<v Speaker 1>was so interesting a number of different ways, uh in

0:02:09.680 --> 0:02:13.920
<v Speaker 1>this past season was the typical broadcast experience. You know,

0:02:14.000 --> 0:02:16.760
<v Speaker 1>you've got your play by play and your color guy,

0:02:16.919 --> 0:02:20.160
<v Speaker 1>and uh, you really shook that up a little. Was

0:02:20.240 --> 0:02:23.840
<v Speaker 1>that something that was a big priority. It's it's a continuing,

0:02:24.200 --> 0:02:27.960
<v Speaker 1>really big priority and one that has um come from

0:02:28.000 --> 0:02:29.600
<v Speaker 1>an insight. I think that came from Adam and that

0:02:29.720 --> 0:02:35.000
<v Speaker 1>is that Adam Silver, the commissioner of the NBA. And

0:02:35.080 --> 0:02:42.720
<v Speaker 1>you know, we we've had um the relatively similar broadcast

0:02:42.800 --> 0:02:46.480
<v Speaker 1>for decades. Uh you know. Sure, of course, when uh

0:02:46.880 --> 0:02:49.000
<v Speaker 1>TVs went to color, we went to color, and when

0:02:49.040 --> 0:02:50.640
<v Speaker 1>they went to high definition, we went to we went

0:02:50.639 --> 0:02:54.840
<v Speaker 1>to high definition. But the the broadcast, the shape of

0:02:54.840 --> 0:02:59.079
<v Speaker 1>the broadcast, the format has stayed relatively consistent throughout that period.

0:03:00.040 --> 0:03:03.480
<v Speaker 1>Been a while, the technology around it and the fan

0:03:03.600 --> 0:03:09.200
<v Speaker 1>behavior around it has rapidly evolved. So we began taking

0:03:09.200 --> 0:03:11.799
<v Speaker 1>a fresh look at the presentation of the game and

0:03:12.600 --> 0:03:15.079
<v Speaker 1>realize that there's still there's a lot that we could do. Now.

0:03:15.120 --> 0:03:19.480
<v Speaker 1>We want to maintain some sense of that familiar broadcast,

0:03:19.960 --> 0:03:22.720
<v Speaker 1>but we think we can also introduce some some new

0:03:22.760 --> 0:03:25.680
<v Speaker 1>ideas that like, give me an example of one of

0:03:25.680 --> 0:03:29.000
<v Speaker 1>the things you did this past season. Well, you know what,

0:03:29.160 --> 0:03:31.800
<v Speaker 1>one of the areas that we've been focused on innovating

0:03:31.880 --> 0:03:35.320
<v Speaker 1>is the is the the audio, the commentary. And you know,

0:03:35.400 --> 0:03:39.520
<v Speaker 1>I I UM, I think if you've watched NBA games,

0:03:39.520 --> 0:03:42.960
<v Speaker 1>you've got this incredible commentary of these experts who are

0:03:43.000 --> 0:03:46.800
<v Speaker 1>providing play by playing color throughout every single game games

0:03:46.880 --> 0:03:51.240
<v Speaker 1>a season. But um, you know, not everybody wants to

0:03:51.320 --> 0:03:53.120
<v Speaker 1>engage with the game the same way. You might be,

0:03:53.240 --> 0:03:57.720
<v Speaker 1>for example, a really deep fantasy player or or somebody

0:03:57.760 --> 0:04:01.440
<v Speaker 1>who's really interested in analytics. Watching the typical broadcast, you

0:04:01.480 --> 0:04:07.200
<v Speaker 1>won't get a real deep analysis from that point of view. So, UM,

0:04:07.400 --> 0:04:10.680
<v Speaker 1>those kinds of things we've begun to experiment with providing

0:04:11.280 --> 0:04:15.920
<v Speaker 1>alternative audio um from a variety of different perspectives. And

0:04:16.000 --> 0:04:19.320
<v Speaker 1>I would imagine part of that is you want to

0:04:19.320 --> 0:04:24.000
<v Speaker 1>bring in new voices that bring in new viewers or

0:04:24.360 --> 0:04:28.159
<v Speaker 1>younger viewers. Isn't that really the challenge across all the

0:04:28.200 --> 0:04:31.159
<v Speaker 1>platforms you're working on. It's about how does a new

0:04:31.320 --> 0:04:34.839
<v Speaker 1>generation of NBA fan who didn't necessarily grow up on

0:04:34.920 --> 0:04:37.520
<v Speaker 1>TV stay engaged with the product. That's a big part

0:04:37.520 --> 0:04:41.400
<v Speaker 1>of it. Um. You know, one of the things I

0:04:41.440 --> 0:04:45.520
<v Speaker 1>think the fan base has come to expect is choice. Um.

0:04:45.720 --> 0:04:50.760
<v Speaker 1>You know, because they have so much choice in their entertainment. Um,

0:04:51.000 --> 0:04:53.280
<v Speaker 1>they have so many different platforms to choose from, which

0:04:53.320 --> 0:04:57.480
<v Speaker 1>have many different competitive advantages among them, so they come

0:04:57.520 --> 0:05:00.240
<v Speaker 1>to expect choice, and I think it's a mistake to

0:05:00.839 --> 0:05:03.360
<v Speaker 1>not provide that kind of choice. So choice whether it's

0:05:03.400 --> 0:05:06.520
<v Speaker 1>in the presentation of the game, the audio broadcast and

0:05:06.520 --> 0:05:08.560
<v Speaker 1>other things like that as we talked about, or in

0:05:08.600 --> 0:05:10.880
<v Speaker 1>the ways that they can be, the places they can

0:05:10.880 --> 0:05:12.400
<v Speaker 1>watch it, whether they can watch it on their phone

0:05:12.480 --> 0:05:14.000
<v Speaker 1>or they can watch it on their connected device so

0:05:14.080 --> 0:05:18.120
<v Speaker 1>they can watch it on linear television. And in the

0:05:17.600 --> 0:05:22.080
<v Speaker 1>the ways they transact with us. They a cable subscriber, great,

0:05:22.200 --> 0:05:24.919
<v Speaker 1>if they're not, then maybe they want to subscribe to

0:05:24.920 --> 0:05:28.120
<v Speaker 1>something like Leak Pass. And then within League Pass, we've

0:05:28.360 --> 0:05:33.240
<v Speaker 1>innovated um in in in choice around transacting with us

0:05:33.240 --> 0:05:36.960
<v Speaker 1>as well. So you've got now the ability to purchase

0:05:37.000 --> 0:05:39.520
<v Speaker 1>a single game, and you've have ability to purchase the

0:05:39.560 --> 0:05:44.599
<v Speaker 1>game by quarters. So choice has become a really important theme.

0:05:45.480 --> 0:05:48.200
<v Speaker 1>And uh it is for the purpose of reaching more

0:05:48.279 --> 0:05:51.719
<v Speaker 1>fans and giving fans more options so that they have

0:05:51.800 --> 0:05:54.039
<v Speaker 1>fewer reasons not to watch the game. And we should

0:05:54.080 --> 0:05:59.080
<v Speaker 1>explain League passes this digital get every game you possibly

0:05:59.160 --> 0:06:03.560
<v Speaker 1>could want, every day of the season feature that has

0:06:03.560 --> 0:06:05.440
<v Speaker 1>always been a little rich for my blood. But when

0:06:05.480 --> 0:06:08.560
<v Speaker 1>you start talking about this flexible pricing which you just

0:06:08.640 --> 0:06:11.560
<v Speaker 1>started with last year, what has been the results of

0:06:11.560 --> 0:06:16.120
<v Speaker 1>that early experimentation. Well, you know, last year we introduced

0:06:16.120 --> 0:06:19.440
<v Speaker 1>a whole new layer of choice, as you just said,

0:06:19.440 --> 0:06:24.320
<v Speaker 1>and especially those quarterly options. But we've been experimenting with

0:06:24.440 --> 0:06:27.599
<v Speaker 1>choice throughout the history of Leak Pass and it began

0:06:27.800 --> 0:06:31.400
<v Speaker 1>with uh, that kind of all you can eat, full, complete,

0:06:31.640 --> 0:06:35.919
<v Speaker 1>comprehensive option. But then we introduced things like a team option,

0:06:35.960 --> 0:06:38.159
<v Speaker 1>so you could choose to just follow your team. I

0:06:38.160 --> 0:06:42.880
<v Speaker 1>should say that in the United States, the local games

0:06:43.279 --> 0:06:46.279
<v Speaker 1>are blacked out. Those aren't available to watch if you're

0:06:46.520 --> 0:06:48.320
<v Speaker 1>if you're in l A, you're not going to get

0:06:48.640 --> 0:06:52.400
<v Speaker 1>um clip Clippers games. Uh. Within leak Past, you can

0:06:52.400 --> 0:06:54.599
<v Speaker 1>watch them on your on your local R S N.

0:06:55.279 --> 0:07:00.279
<v Speaker 1>But um, but we've over time we found that writing

0:07:00.279 --> 0:07:02.839
<v Speaker 1>more option was really only additive. There there's always a

0:07:02.920 --> 0:07:04.960
<v Speaker 1>question you have to ask, sort of a strategic question.

0:07:05.160 --> 0:07:07.360
<v Speaker 1>If we provide this optionality, are people are gonna fewer

0:07:07.400 --> 0:07:09.400
<v Speaker 1>people going to subscribe to the big package and just

0:07:09.440 --> 0:07:14.280
<v Speaker 1>start you know, uh, purchasing quarters And it doesn't end

0:07:14.320 --> 0:07:17.280
<v Speaker 1>up being that that's the case, that surprises me. Yeah,

0:07:17.280 --> 0:07:21.320
<v Speaker 1>it doesn't really. Um, it doesn't surprise me because it

0:07:21.400 --> 0:07:26.280
<v Speaker 1>has a totally different value proposition. And um, you know,

0:07:26.840 --> 0:07:30.520
<v Speaker 1>the the smaller packages like a quarter or an individual

0:07:30.520 --> 0:07:35.080
<v Speaker 1>game end up serving as great sampling opportunities. Uh. So

0:07:35.240 --> 0:07:38.160
<v Speaker 1>you know, somebody who might um just purchase a single

0:07:38.200 --> 0:07:40.680
<v Speaker 1>game ends up being a great candidate for us to

0:07:40.720 --> 0:07:46.200
<v Speaker 1>market the full package. So so optionality ends up being additive. Um,

0:07:46.280 --> 0:07:48.120
<v Speaker 1>we have to I think we have to ask ourselves

0:07:48.200 --> 0:07:50.200
<v Speaker 1>that question and look at that data every time. But

0:07:50.720 --> 0:07:53.160
<v Speaker 1>so far, so good on that front, it's been it's

0:07:53.160 --> 0:07:56.760
<v Speaker 1>been additive for us. And another thing that I think

0:07:56.760 --> 0:07:59.040
<v Speaker 1>there's been some experimentation on, I forget it was within

0:07:59.120 --> 0:08:04.120
<v Speaker 1>League past Or is different camera angles and allowing viewers

0:08:04.160 --> 0:08:06.880
<v Speaker 1>to control that. M Are we going to see more

0:08:06.880 --> 0:08:10.160
<v Speaker 1>of that in this coming season? Well? You know, one

0:08:10.200 --> 0:08:12.520
<v Speaker 1>of the I think, just to kind of provide a

0:08:12.560 --> 0:08:14.840
<v Speaker 1>specific example that I thought was really cool that goes

0:08:14.920 --> 0:08:17.920
<v Speaker 1>kind of even beyond just alternate camera angles with Summer

0:08:17.960 --> 0:08:22.680
<v Speaker 1>League this year, which is a a tournament that we

0:08:22.880 --> 0:08:26.400
<v Speaker 1>that is based in Los Angeles where in Las Vegas,

0:08:26.480 --> 0:08:28.760
<v Speaker 1>excuse me, las of Las Vegas. I'm in Los Angeles,

0:08:28.800 --> 0:08:33.640
<v Speaker 1>in Las Vegas where some of the newer, younger players compete,

0:08:34.360 --> 0:08:36.920
<v Speaker 1>and we do a lot of experimentation around Summer League

0:08:36.960 --> 0:08:42.360
<v Speaker 1>and UM together with our partner Turn Sports, we UM

0:08:42.559 --> 0:08:47.080
<v Speaker 1>shot a whole game live using phones and and five

0:08:47.160 --> 0:08:50.439
<v Speaker 1>g um. So it was and it was really cool perspective.

0:08:50.480 --> 0:08:53.680
<v Speaker 1>It was not only was it alternate camera angles, but

0:08:53.679 --> 0:08:55.960
<v Speaker 1>because of the nature of you know, shooting and watching

0:08:55.960 --> 0:08:58.320
<v Speaker 1>on a on a phone, it just kind of felt

0:08:58.320 --> 0:09:02.679
<v Speaker 1>like this guerrilla broadcast. UM. So we've been experimenting a

0:09:02.720 --> 0:09:06.680
<v Speaker 1>lot with alternate camera angles and and alternate ways to

0:09:07.160 --> 0:09:10.480
<v Speaker 1>provide that sense of access and immersion around the game.

0:09:11.400 --> 0:09:13.160
<v Speaker 1>I think that's going to continue that. I know that

0:09:13.240 --> 0:09:17.360
<v Speaker 1>will absolutely continue throughout throughout the season. UM nothing specific

0:09:17.400 --> 0:09:21.319
<v Speaker 1>to announce, but we're still in exploration and experimentation mode.

0:09:22.080 --> 0:09:25.239
<v Speaker 1>But with with our direct to consumer products, you'll absolutely

0:09:25.240 --> 0:09:30.000
<v Speaker 1>see more around the alternate audio and more around providing

0:09:30.040 --> 0:09:34.400
<v Speaker 1>interactive features like graphical overlays, and will continue to experiment

0:09:34.440 --> 0:09:36.960
<v Speaker 1>with things like alternate camera angles. Like like you said,

0:09:37.040 --> 0:09:38.960
<v Speaker 1>and there's a part of me that loves to experiment

0:09:39.000 --> 0:09:40.600
<v Speaker 1>that stuff. There's also a part of me that I

0:09:40.600 --> 0:09:42.360
<v Speaker 1>think I speak for a lot of people that are

0:09:42.440 --> 0:09:44.800
<v Speaker 1>kind of lazy and just want to have the whole

0:09:44.840 --> 0:09:48.120
<v Speaker 1>thing presented as opposed to making me sort of the

0:09:48.160 --> 0:09:50.000
<v Speaker 1>guy in the in the book, I don't think. Yeah,

0:09:50.040 --> 0:09:52.240
<v Speaker 1>I think in most cases it's great to have the

0:09:52.280 --> 0:09:56.040
<v Speaker 1>optionality for for those kind of super duper fans who

0:09:56.040 --> 0:09:58.319
<v Speaker 1>are not lazy and who want to engage and almost

0:09:58.320 --> 0:10:00.840
<v Speaker 1>provide their own production of of a live game. But

0:10:01.440 --> 0:10:03.480
<v Speaker 1>most people are like you and like me, want to

0:10:03.559 --> 0:10:07.839
<v Speaker 1>lean back and have that kind of experience. So um,

0:10:07.880 --> 0:10:12.280
<v Speaker 1>I think the foundational experience has to be this wonderfully produced,

0:10:12.720 --> 0:10:15.920
<v Speaker 1>delivered kind of experience, and that's that's what we'll be

0:10:16.000 --> 0:10:20.200
<v Speaker 1>focusing on. Optionality happens, and interactivity happens around around that,

0:10:20.320 --> 0:10:22.960
<v Speaker 1>and maybe that one person wants to interact with stats

0:10:23.600 --> 0:10:25.960
<v Speaker 1>and we'll try to have that feature, and then somebody

0:10:25.960 --> 0:10:28.640
<v Speaker 1>else wants to interact with getting more of those, um

0:10:29.000 --> 0:10:31.200
<v Speaker 1>those different kinds of camera angles, and maybe that just

0:10:31.280 --> 0:10:33.880
<v Speaker 1>having those options for different people bring them in and

0:10:33.880 --> 0:10:36.280
<v Speaker 1>they interact with the game in different ways. One of

0:10:36.280 --> 0:10:38.560
<v Speaker 1>the things that and then over time, by the way,

0:10:39.120 --> 0:10:42.320
<v Speaker 1>as we learn more about our fans and the way

0:10:42.360 --> 0:10:44.960
<v Speaker 1>they engage with it, it might be possible to provide

0:10:45.200 --> 0:10:48.120
<v Speaker 1>these more custom experiences on an automated basis. That's still

0:10:48.160 --> 0:10:49.520
<v Speaker 1>a little ways out, but it could be a more

0:10:49.559 --> 0:10:52.720
<v Speaker 1>personalized broadcast cast based on your preferences as we learned

0:10:52.720 --> 0:10:58.120
<v Speaker 1>about you. But one of the interesting balancing acts that

0:10:58.160 --> 0:11:00.760
<v Speaker 1>we have to perform is between mean, this idea of

0:11:00.800 --> 0:11:06.439
<v Speaker 1>customization and personalization that we're talking about and feeling like

0:11:06.520 --> 0:11:09.080
<v Speaker 1>what what is so important to two fans is feeling

0:11:09.120 --> 0:11:11.760
<v Speaker 1>like you have a shared experience, like we're watching the

0:11:11.800 --> 0:11:14.680
<v Speaker 1>same game. Uh, you know. It's one of the things

0:11:14.720 --> 0:11:17.920
<v Speaker 1>I think that makes sports so different is that, um,

0:11:17.960 --> 0:11:20.360
<v Speaker 1>whether you're watching it in the same room together, or

0:11:20.360 --> 0:11:23.520
<v Speaker 1>whether you're chatting with your friends on Twitter, or whether

0:11:23.559 --> 0:11:25.559
<v Speaker 1>you're just talking about it the next day around the

0:11:25.840 --> 0:11:28.440
<v Speaker 1>water cooler, there's a kind of network effect to the

0:11:28.440 --> 0:11:31.160
<v Speaker 1>fact that we're all fans together. We enjoy the game

0:11:31.240 --> 0:11:34.160
<v Speaker 1>more because we know people who are also enjoying the game,

0:11:34.559 --> 0:11:36.360
<v Speaker 1>and you can't disrupt that. You have to be careful

0:11:36.400 --> 0:11:39.360
<v Speaker 1>not to create an experience that's so personalized that when

0:11:39.400 --> 0:11:41.400
<v Speaker 1>you get when you get to the water cooler, you're

0:11:41.400 --> 0:11:43.760
<v Speaker 1>talking about two different experiences. You still want it to be,

0:11:44.160 --> 0:11:47.680
<v Speaker 1>at its at its foundation, a very social experience. It's

0:11:47.720 --> 0:11:51.520
<v Speaker 1>interesting to think about that sort of collective experience. Thinking

0:11:51.559 --> 0:11:58.040
<v Speaker 1>back to trying NBA virtual reality, which you think virtual reality, Oh,

0:11:58.080 --> 0:12:01.520
<v Speaker 1>you put the helmet on, it's isolating. But the interesting

0:12:01.559 --> 0:12:04.360
<v Speaker 1>thing about the applications that I tried was in some

0:12:04.440 --> 0:12:10.240
<v Speaker 1>instances you could communicate with fellow VR watchers down to

0:12:10.320 --> 0:12:13.440
<v Speaker 1>the point where it was rendered as avatars watching the

0:12:13.520 --> 0:12:16.840
<v Speaker 1>game together. First of all, First of all, I love

0:12:16.920 --> 0:12:19.120
<v Speaker 1>that you are super fun enough to have seen all

0:12:19.120 --> 0:12:24.400
<v Speaker 1>these different kinds of broadcast. Um, this is one of

0:12:24.400 --> 0:12:26.719
<v Speaker 1>my favorites. What you're what you're describing, it's and we'll

0:12:26.720 --> 0:12:30.319
<v Speaker 1>do it again this season on. We produce games in

0:12:30.400 --> 0:12:33.440
<v Speaker 1>virtual reality every week with next company called Next VR.

0:12:33.520 --> 0:12:37.000
<v Speaker 1>We also, together with Turner, produced games with Intel in

0:12:37.080 --> 0:12:39.800
<v Speaker 1>virtual reality, and they each bring a kind of a

0:12:39.800 --> 0:12:44.520
<v Speaker 1>different experience to the table, very immersive and conveying that

0:12:44.520 --> 0:12:49.200
<v Speaker 1>that what's happening inside the arena is one of the

0:12:49.200 --> 0:12:52.760
<v Speaker 1>other pillars of innovation for us. You know, the the

0:12:53.040 --> 0:12:55.760
<v Speaker 1>NBA experience is an immersive one. Right before there was

0:12:55.760 --> 0:13:01.160
<v Speaker 1>ever an immersive UH media company, we were creating immersive

0:13:01.240 --> 0:13:03.839
<v Speaker 1>media experiences in arena for those who could who could

0:13:03.880 --> 0:13:06.960
<v Speaker 1>get to arenas. But you've got fans all over the

0:13:06.960 --> 0:13:10.240
<v Speaker 1>world for with the NBA um WE broadcasts and over

0:13:10.240 --> 0:13:13.720
<v Speaker 1>two hundred countries who may never have the opportunity for

0:13:13.760 --> 0:13:17.880
<v Speaker 1>logistical reasons to go experience that unadulterated in arena experience.

0:13:18.520 --> 0:13:22.319
<v Speaker 1>So virtual reality has I think tremendous promise to deliver

0:13:22.440 --> 0:13:26.040
<v Speaker 1>more of that sensory information. But the more traditional to

0:13:26.080 --> 0:13:28.120
<v Speaker 1>even call it traditional and VR is funny, but the

0:13:28.160 --> 0:13:32.200
<v Speaker 1>more traditional VR broadcasts have felt more isolating. So we

0:13:32.320 --> 0:13:37.480
<v Speaker 1>brought the next VR produced immersive experience to something called

0:13:37.480 --> 0:13:40.760
<v Speaker 1>Oculus Venues. Oculus is one of the pre eminent VR

0:13:41.720 --> 0:13:45.560
<v Speaker 1>companies in space, owned by own by Facebook and with venues,

0:13:45.600 --> 0:13:48.040
<v Speaker 1>as you said, you you get to sit in a

0:13:48.200 --> 0:13:53.079
<v Speaker 1>in a virtual arena surrounded by avatars and it'll um

0:13:53.200 --> 0:13:56.160
<v Speaker 1>using the Facebook social graph. It'll sit you near your

0:13:56.160 --> 0:13:59.120
<v Speaker 1>friends if they're watching it at the same time, and

0:13:59.200 --> 0:14:01.360
<v Speaker 1>you can move around. You can you know, move between seats,

0:14:01.400 --> 0:14:02.600
<v Speaker 1>and you can look at each other, and you can

0:14:02.640 --> 0:14:06.079
<v Speaker 1>talk to each other, and you can gesticulate and um,

0:14:06.120 --> 0:14:08.600
<v Speaker 1>you don't it doesn't look like you're sitting next to

0:14:08.600 --> 0:14:11.880
<v Speaker 1>your friend, but emotionally it feels like you're sitting next

0:14:11.880 --> 0:14:14.080
<v Speaker 1>to your friend. I think that's the important thing. So

0:14:14.120 --> 0:14:17.840
<v Speaker 1>now we get to have the immersive experience being an arena.

0:14:17.880 --> 0:14:19.320
<v Speaker 1>We're not a hundred percent of the way there. I

0:14:19.320 --> 0:14:21.000
<v Speaker 1>don't even know we're sixty percent of the way there,

0:14:21.040 --> 0:14:24.560
<v Speaker 1>but we're making great progress on that and have that

0:14:24.640 --> 0:14:26.920
<v Speaker 1>social experience of being in the arena with your friends.

0:14:27.400 --> 0:14:30.360
<v Speaker 1>So um the early days, I think, but it's a

0:14:30.360 --> 0:14:32.760
<v Speaker 1>really compelling experience today and people are more and more

0:14:32.800 --> 0:14:34.880
<v Speaker 1>people are trying it and enjoying it, and I think

0:14:35.400 --> 0:14:38.680
<v Speaker 1>the future of the NBA broadcast will include something like this.

0:14:39.160 --> 0:14:42.400
<v Speaker 1>That's how so I mean when you say meaning back

0:14:42.440 --> 0:14:45.360
<v Speaker 1>on the traditional TV version, that it will have something

0:14:45.400 --> 0:14:48.040
<v Speaker 1>like that, or that VR becomes the trade I don't.

0:14:48.120 --> 0:14:51.760
<v Speaker 1>I don't know that VR becomes the traditional, uh, the

0:14:51.920 --> 0:14:54.760
<v Speaker 1>traditional way to view, but I think it'll be a

0:14:54.800 --> 0:14:58.520
<v Speaker 1>really important way to view in the future. I will

0:14:58.600 --> 0:15:02.280
<v Speaker 1>make this prediction, which is in the long term, I

0:15:02.360 --> 0:15:05.720
<v Speaker 1>definitely could see a time when when VR displays his

0:15:05.760 --> 0:15:09.920
<v Speaker 1>TV as the way to experience sports. Because another big

0:15:09.960 --> 0:15:14.880
<v Speaker 1>takeaway for me watching the NBA and VR was even

0:15:14.920 --> 0:15:18.000
<v Speaker 1>though the resolution is when I was watching on Oculus,

0:15:18.080 --> 0:15:20.160
<v Speaker 1>it's not good. It's not going to be there for

0:15:20.200 --> 0:15:24.960
<v Speaker 1>a while. When you're used to watching HD on. Nevertheless,

0:15:25.280 --> 0:15:29.360
<v Speaker 1>the angles and the three dimensionality of it, it blew

0:15:29.440 --> 0:15:32.680
<v Speaker 1>my mind and it's why I will not gonna watch.

0:15:32.720 --> 0:15:35.400
<v Speaker 1>I mean, not every game is available in VR, but

0:15:35.760 --> 0:15:37.640
<v Speaker 1>tim time to time I do make a point of

0:15:37.680 --> 0:15:41.320
<v Speaker 1>watching it just because, even though it's not quite achieved

0:15:41.320 --> 0:15:44.720
<v Speaker 1>its potential, it's far along enough where I'm kind of captive.

0:15:45.080 --> 0:15:47.200
<v Speaker 1>I I look, I completely agree, and I'm a I'm

0:15:47.240 --> 0:15:49.880
<v Speaker 1>a huge believer and a huge fan of immersive media.

0:15:50.160 --> 0:15:52.000
<v Speaker 1>I only hesitate to say that it will be the

0:15:52.080 --> 0:15:55.600
<v Speaker 1>traditional way to watch because I think that that optionality

0:15:55.640 --> 0:15:57.320
<v Speaker 1>we were talking about earlier is going to be even

0:15:57.360 --> 0:15:59.640
<v Speaker 1>more important in the future. And it may be that

0:16:00.440 --> 0:16:02.360
<v Speaker 1>you know, you don't want to necessarily immerse yourself, even

0:16:02.400 --> 0:16:04.280
<v Speaker 1>if you can access your phone in VR, or your

0:16:04.400 --> 0:16:06.640
<v Speaker 1>or your apps and VR, even if you can access

0:16:06.680 --> 0:16:08.360
<v Speaker 1>your friends. It maybe that you just don't want to

0:16:08.360 --> 0:16:11.320
<v Speaker 1>put a whole headset on wherever you are. You might be, uh,

0:16:11.360 --> 0:16:12.720
<v Speaker 1>you know, you might be in your living room with

0:16:12.720 --> 0:16:13.840
<v Speaker 1>your family and you want to just put it on

0:16:13.880 --> 0:16:15.960
<v Speaker 1>a big screen. You might you might be walking around

0:16:15.960 --> 0:16:17.680
<v Speaker 1>and want to have it on your mobile phone. I

0:16:17.720 --> 0:16:21.160
<v Speaker 1>think in the future, um, the broadcast will be incredibly

0:16:21.160 --> 0:16:24.480
<v Speaker 1>flexible and uh, you'll just have a variety of ways

0:16:24.520 --> 0:16:27.440
<v Speaker 1>to watch it from totally immersed, too much less immersed

0:16:27.480 --> 0:16:31.880
<v Speaker 1>but very mobile. Well, then there's a we've talked about VR.

0:16:32.120 --> 0:16:35.920
<v Speaker 1>Then there's a R or mixed reality or spatial computing

0:16:37.120 --> 0:16:41.000
<v Speaker 1>one at a time. My god, well, I was very curious. Uh.

0:16:41.040 --> 0:16:43.120
<v Speaker 1>I think it was about a year ago when NBA

0:16:43.200 --> 0:16:47.640
<v Speaker 1>started talking about Magic Leap in the partnership there. I've

0:16:47.680 --> 0:16:51.000
<v Speaker 1>not tried that. What can we expect from that? How

0:16:51.080 --> 0:16:55.520
<v Speaker 1>far along is that? Either? Well, the technology that magically

0:16:55.680 --> 0:16:58.920
<v Speaker 1>has is incredible, um, and I recommend you give it

0:16:58.960 --> 0:17:02.400
<v Speaker 1>a shot. But for those who haven't tried it, you

0:17:02.480 --> 0:17:04.760
<v Speaker 1>put a headset on it's it's it's lighter and less

0:17:05.160 --> 0:17:08.560
<v Speaker 1>intrusive than a full VR headset, and you still see

0:17:08.560 --> 0:17:11.160
<v Speaker 1>the real world outside of the glasses. It's like putting

0:17:11.160 --> 0:17:15.439
<v Speaker 1>on a pair of goggles. Um. But it using some

0:17:15.520 --> 0:17:19.800
<v Speaker 1>pretty pretty advanced technology, allows you to see digital information,

0:17:19.840 --> 0:17:22.720
<v Speaker 1>digital assets in the real world that aren't really there.

0:17:23.720 --> 0:17:26.320
<v Speaker 1>So what it means for basketball is that as it is,

0:17:26.359 --> 0:17:28.239
<v Speaker 1>there's a lot of things. Um, I think look at

0:17:28.280 --> 0:17:33.560
<v Speaker 1>the the ultimate version of that is something like virtual reality,

0:17:33.640 --> 0:17:36.240
<v Speaker 1>where part of the room that you're in is replaced

0:17:36.560 --> 0:17:39.720
<v Speaker 1>within immersive experience of watching the game. It might be

0:17:39.800 --> 0:17:43.960
<v Speaker 1>that um, the living room wall across from the couch

0:17:44.200 --> 0:17:50.160
<v Speaker 1>disappears and is replaced with courtside at the garden. UM

0:17:50.359 --> 0:17:53.560
<v Speaker 1>Another a little bit further, a little bit you know,

0:17:53.640 --> 0:17:57.840
<v Speaker 1>far out version UM is the tabletop experience of watching

0:17:57.880 --> 0:18:00.280
<v Speaker 1>the game. So imagine you're sitting on that caution in

0:18:00.320 --> 0:18:03.080
<v Speaker 1>your living room and on top of your coffee table

0:18:03.760 --> 0:18:06.640
<v Speaker 1>is a kind of a miniature arena that you're looking

0:18:06.680 --> 0:18:09.280
<v Speaker 1>into like you're a giant floating floating above it, like

0:18:10.200 --> 0:18:12.679
<v Speaker 1>a hologram exactly like you like you see in Star Wars.

0:18:13.400 --> 0:18:15.399
<v Speaker 1>And this is possible not only with the kind of

0:18:15.400 --> 0:18:19.160
<v Speaker 1>technology that Magically was creating, but with a capture technology

0:18:19.280 --> 0:18:23.520
<v Speaker 1>called volumetric capture h This is where there's a variety

0:18:23.520 --> 0:18:25.280
<v Speaker 1>of ways to do it, but basically, there are camera

0:18:25.359 --> 0:18:29.240
<v Speaker 1>sensors position around the arena and they capture the volume

0:18:29.320 --> 0:18:31.919
<v Speaker 1>of the arena. They calculate where each pixel is in

0:18:31.960 --> 0:18:35.240
<v Speaker 1>three dimensional space, and and and they capture the volume

0:18:35.280 --> 0:18:38.400
<v Speaker 1>of the arena so that you can move a imagine

0:18:38.400 --> 0:18:41.000
<v Speaker 1>a virtual camera or a virtual perspective anywhere in that

0:18:41.119 --> 0:18:45.359
<v Speaker 1>volume and watch from anywhere. That means you could using VR,

0:18:45.440 --> 0:18:48.560
<v Speaker 1>you could attach a virtual camera to your favorite players eyes.

0:18:48.640 --> 0:18:51.440
<v Speaker 1>You said you're a Clippers fan, right, So imagine watching

0:18:51.440 --> 0:18:55.919
<v Speaker 1>the game play out from Kauai's point of view. Um

0:18:56.040 --> 0:18:57.680
<v Speaker 1>or you can do as I said and you can

0:18:57.680 --> 0:18:59.440
<v Speaker 1>move back and you can watch it like a hologram

0:18:59.520 --> 0:19:04.160
<v Speaker 1>on a table. Is advanced and sci fi, as this

0:19:04.240 --> 0:19:08.960
<v Speaker 1>technology sounds, uh, it's actually something that we're already experimenting with.

0:19:09.080 --> 0:19:11.840
<v Speaker 1>Intel has a version of this technology that is designed

0:19:11.840 --> 0:19:15.359
<v Speaker 1>specifically for arenas that we've begun installing in some of

0:19:15.359 --> 0:19:18.760
<v Speaker 1>the NBA arenas, and we can try we can do

0:19:18.840 --> 0:19:22.760
<v Speaker 1>this experience what we're talking about on a non live basis, Uh,

0:19:22.800 --> 0:19:26.199
<v Speaker 1>not yet at the super high definition resolution that we

0:19:26.240 --> 0:19:28.920
<v Speaker 1>would need, but we can see the path toward when

0:19:28.960 --> 0:19:31.440
<v Speaker 1>this is live and when this is HD. So that's

0:19:31.520 --> 0:19:36.200
<v Speaker 1>kind of where mixed reality, spatial reality, spatial computing things

0:19:36.240 --> 0:19:40.000
<v Speaker 1>like magically I think end up going. But in the meantime,

0:19:40.320 --> 0:19:42.399
<v Speaker 1>it's the there's a lot of really cool things you

0:19:42.400 --> 0:19:45.520
<v Speaker 1>can do with it. With our current app, you can

0:19:45.560 --> 0:19:49.160
<v Speaker 1>put virtual screens as big as you want on any

0:19:49.160 --> 0:19:51.159
<v Speaker 1>of the walls in your room, multiple screens if you

0:19:51.200 --> 0:19:54.800
<v Speaker 1>like and watch the game or highlights UM play out

0:19:55.000 --> 0:19:59.879
<v Speaker 1>there with three dimensional UH stats visualizations jumping out at you.

0:20:00.640 --> 0:20:02.639
<v Speaker 1>And one of the cool things that we've we've played

0:20:02.680 --> 0:20:05.080
<v Speaker 1>with is a sort of a CG representation of a

0:20:05.119 --> 0:20:08.160
<v Speaker 1>player on the coffee table. UH. And in this case

0:20:08.240 --> 0:20:11.600
<v Speaker 1>last season it was it was Lebron uh just running

0:20:11.600 --> 0:20:14.239
<v Speaker 1>down the court and dunking the ball. But it was like,

0:20:14.400 --> 0:20:16.960
<v Speaker 1>this is what this is what the future of highlights

0:20:17.000 --> 0:20:18.600
<v Speaker 1>might look like. They'll be spatial and you'll be able

0:20:18.600 --> 0:20:20.720
<v Speaker 1>to look around them, UM as though they were a

0:20:20.720 --> 0:20:23.080
<v Speaker 1>hologram in the room with you. And how cool would

0:20:23.119 --> 0:20:26.000
<v Speaker 1>it be if it would also be life size, because

0:20:26.040 --> 0:20:31.399
<v Speaker 1>I think that could be something where have the ability

0:20:31.359 --> 0:20:34.159
<v Speaker 1>to not just see them in three dimensions, but to

0:20:34.480 --> 0:20:38.439
<v Speaker 1>see them at their actual height. Is that that's even contemplated.

0:20:38.480 --> 0:20:40.200
<v Speaker 1>It just kind of occurred to me. Now it's like, well,

0:20:40.240 --> 0:20:42.960
<v Speaker 1>maybe why not. It's a great it's a great use case,

0:20:43.200 --> 0:20:47.400
<v Speaker 1>especially because our players are so physically imposing and impressive.

0:20:48.000 --> 0:20:51.199
<v Speaker 1>And it turns out it's actually no more difficult to

0:20:51.280 --> 0:20:54.920
<v Speaker 1>do it large than it is to do it small. UM.

0:20:55.080 --> 0:20:58.080
<v Speaker 1>You don't with the field of view of the current systems,

0:20:58.320 --> 0:21:00.600
<v Speaker 1>you wouldn't be able to take the full player in

0:21:00.800 --> 0:21:03.359
<v Speaker 1>from a close distance. You'd have to kind of start

0:21:03.440 --> 0:21:06.120
<v Speaker 1>us at at his feet and go up and look

0:21:06.160 --> 0:21:09.199
<v Speaker 1>towards the ceiling to see his head um. But that

0:21:09.240 --> 0:21:11.160
<v Speaker 1>field of view is something that's going to improve as well.

0:21:11.200 --> 0:21:12.960
<v Speaker 1>And if you step back and you wanted to see

0:21:13.080 --> 0:21:14.840
<v Speaker 1>a life size player a little bit across the room,

0:21:14.840 --> 0:21:16.600
<v Speaker 1>that that fit in the field of view, you can

0:21:16.640 --> 0:21:18.920
<v Speaker 1>absolutely do that and it's no more difficult than than

0:21:19.000 --> 0:21:22.000
<v Speaker 1>capturing them at a at a smaller scale, well a

0:21:22.400 --> 0:21:26.280
<v Speaker 1>nearer term a R application. I had the pleasure because

0:21:26.320 --> 0:21:28.639
<v Speaker 1>I'm a Clipper fan of witnessing this past season. I

0:21:28.680 --> 0:21:31.720
<v Speaker 1>don't know if you saw the Clippers court vision with

0:21:32.240 --> 0:21:35.399
<v Speaker 1>the company called Second Spectrum, right, I mean, just to

0:21:35.400 --> 0:21:39.119
<v Speaker 1>give people an idea, that's where you're watching the usual game,

0:21:39.280 --> 0:21:42.719
<v Speaker 1>perhaps on your phone, and there's an a R layer

0:21:42.920 --> 0:21:48.320
<v Speaker 1>of graphics and stats that are pretty seamless, pretty real

0:21:48.480 --> 0:21:52.600
<v Speaker 1>time in terms of data coming in. Is that something

0:21:52.640 --> 0:21:55.320
<v Speaker 1>we're going to see more of around the league? Yeah,

0:21:55.400 --> 0:21:58.600
<v Speaker 1>So that's that's something that the Clippers did in partnership

0:21:58.680 --> 0:22:01.600
<v Speaker 1>with a company called Seconds Spectrum, and they are one

0:22:01.680 --> 0:22:07.800
<v Speaker 1>of the um stats providers or information gatherers for the league,

0:22:08.000 --> 0:22:12.080
<v Speaker 1>and they use UM technology that tracks the players on

0:22:12.119 --> 0:22:14.840
<v Speaker 1>the court. And there are lots of different ways that

0:22:14.920 --> 0:22:17.479
<v Speaker 1>you can use it. UM. We use it in some

0:22:17.520 --> 0:22:21.800
<v Speaker 1>ways to UM to understand player performance and things like that,

0:22:21.920 --> 0:22:25.119
<v Speaker 1>but it can be used for consumer purposes to a

0:22:25.359 --> 0:22:28.520
<v Speaker 1>like like the one that you described. It's Uh, I

0:22:28.560 --> 0:22:30.800
<v Speaker 1>think it's really really neat. I think it's especially cool

0:22:31.119 --> 0:22:33.880
<v Speaker 1>UM for v O D just to understand a play

0:22:33.920 --> 0:22:36.639
<v Speaker 1>in a different way, to to rewatch a play and

0:22:36.680 --> 0:22:39.879
<v Speaker 1>see for example, UM one of the one of the

0:22:39.960 --> 0:22:42.720
<v Speaker 1>use cases that they have is it shows the percentage

0:22:42.760 --> 0:22:45.720
<v Speaker 1>likelihood of any given player from any given part of

0:22:45.760 --> 0:22:48.560
<v Speaker 1>the court to make a basket when they have the ball.

0:22:49.240 --> 0:22:51.639
<v Speaker 1>And uh, it's just a neat kind of like because

0:22:51.640 --> 0:22:54.480
<v Speaker 1>you understand the decisions that the players make as they're

0:22:54.480 --> 0:22:56.119
<v Speaker 1>making them from a different point of view. You understand

0:22:56.119 --> 0:22:57.920
<v Speaker 1>because they're making I think some of those calculations in

0:22:57.960 --> 0:23:01.240
<v Speaker 1>their head, Am I am I likely to hit the

0:23:01.240 --> 0:23:04.400
<v Speaker 1>shot from this point of view defended by this player. UM.

0:23:04.440 --> 0:23:06.200
<v Speaker 1>So you can kind of make those you can see

0:23:06.240 --> 0:23:09.600
<v Speaker 1>that in in real time with these overlays, and UH

0:23:09.680 --> 0:23:12.919
<v Speaker 1>so absolutely we're going to continue to experimental graphical overlays.

0:23:12.960 --> 0:23:14.960
<v Speaker 1>We'll see a lot more of that this season. It's

0:23:14.960 --> 0:23:16.879
<v Speaker 1>one of the neat things too. I think about the

0:23:16.920 --> 0:23:20.240
<v Speaker 1>way we're structured as a league that our our teams

0:23:20.320 --> 0:23:25.239
<v Speaker 1>can be laboratories for experimentation, likeli Clippers, who've been really

0:23:25.280 --> 0:23:28.840
<v Speaker 1>experimental in this area, and if something works, we can

0:23:28.840 --> 0:23:31.200
<v Speaker 1>then take that and try to apply it across the league.

0:23:31.240 --> 0:23:34.520
<v Speaker 1>It's just an example of innovation working from from teams

0:23:34.520 --> 0:23:36.920
<v Speaker 1>back to the league. Is on the flip side, though,

0:23:36.920 --> 0:23:39.439
<v Speaker 1>is there ever tension there where you know, a team

0:23:39.520 --> 0:23:41.960
<v Speaker 1>can sort of take ownership of something in a way

0:23:42.000 --> 0:23:44.800
<v Speaker 1>that the league can't, or they do their own thing.

0:23:45.800 --> 0:23:48.440
<v Speaker 1>You know, I can't think of an example where, um,

0:23:48.840 --> 0:23:51.840
<v Speaker 1>a team took ownership of something and and it prevented

0:23:51.920 --> 0:23:54.760
<v Speaker 1>us from doing anything that we wanted to do. Um,

0:23:54.840 --> 0:23:58.679
<v Speaker 1>So I think it's usually something that's positive. There are,

0:23:58.760 --> 0:24:00.719
<v Speaker 1>you know, some some limits on what the teams can

0:24:00.760 --> 0:24:04.320
<v Speaker 1>do relatives to what the league can do, but they're

0:24:04.359 --> 0:24:07.200
<v Speaker 1>pretty well delineated and so it doesn't it doesn't result

0:24:07.240 --> 0:24:10.919
<v Speaker 1>in too much tension that often. What what I find

0:24:11.080 --> 0:24:15.000
<v Speaker 1>is the most sort of team centric experience across all

0:24:15.040 --> 0:24:18.080
<v Speaker 1>the different platforms that we're talking about is social media.

0:24:18.320 --> 0:24:21.200
<v Speaker 1>I mean, it's so interesting to me following a number

0:24:21.240 --> 0:24:23.360
<v Speaker 1>of teams on social media how they all have this

0:24:23.560 --> 0:24:31.080
<v Speaker 1>very built out video rich three sixty five um experience. Um.

0:24:31.160 --> 0:24:35.040
<v Speaker 1>Does the NBA itself feel like it has its own

0:24:35.320 --> 0:24:38.520
<v Speaker 1>social identity or is it really about the teams and

0:24:38.560 --> 0:24:41.639
<v Speaker 1>the players doing their own thing? You know. One of

0:24:41.680 --> 0:24:46.600
<v Speaker 1>the unique things about a sports league within as compared

0:24:46.640 --> 0:24:49.400
<v Speaker 1>to other entertainment, is the extent to which it's an

0:24:49.400 --> 0:24:53.760
<v Speaker 1>ecosystem that is bigger than anyone company, including bigger than

0:24:54.160 --> 0:24:58.680
<v Speaker 1>the NBA itself as a company. UM. It goes to

0:24:58.880 --> 0:25:01.600
<v Speaker 1>the thirty teams, but it goes to the you know,

0:25:01.680 --> 0:25:05.399
<v Speaker 1>four hundred plus players, It goes to our many dozens

0:25:05.400 --> 0:25:09.719
<v Speaker 1>of partners around the world, and uh many hundreds of

0:25:09.720 --> 0:25:14.119
<v Speaker 1>companies that create and innovate content around NBA that we

0:25:14.119 --> 0:25:17.320
<v Speaker 1>don't necessarily have a direct contractual relationship, and then beyond

0:25:17.359 --> 0:25:19.640
<v Speaker 1>that to the thousands and millions of fans who are

0:25:19.640 --> 0:25:24.399
<v Speaker 1>creating and sharing content around the world. UM. By and large,

0:25:24.480 --> 0:25:27.280
<v Speaker 1>that makes us a much more i think robust business

0:25:27.280 --> 0:25:31.560
<v Speaker 1>and a more a more valuable ecosystem for any one

0:25:31.600 --> 0:25:33.920
<v Speaker 1>of us to be a part of. So it's generally

0:25:33.920 --> 0:25:37.919
<v Speaker 1>it's great, but we have to UM understand where we

0:25:37.960 --> 0:25:39.920
<v Speaker 1>can fit into that because we're not only are we

0:25:40.119 --> 0:25:43.960
<v Speaker 1>competing with other entertainment, but in a sense, we're competing

0:25:44.160 --> 0:25:48.119
<v Speaker 1>with other companies who are creating NBA basketball content just

0:25:48.160 --> 0:25:51.679
<v Speaker 1>like we are. It's important, therefore, to have an identity,

0:25:51.800 --> 0:25:54.639
<v Speaker 1>and I think we've been successful in defining and defining

0:25:54.680 --> 0:25:57.439
<v Speaker 1>what that is. I think we're still honing that to

0:25:57.480 --> 0:26:00.760
<v Speaker 1>some extent, but we've been very successful on social media.

0:26:00.840 --> 0:26:04.800
<v Speaker 1>The n b a UM official accounts that we control

0:26:05.160 --> 0:26:07.679
<v Speaker 1>are some of the top accounts on on every social

0:26:07.680 --> 0:26:10.760
<v Speaker 1>platform UM, and our our teams and players have been

0:26:11.240 --> 0:26:13.960
<v Speaker 1>Our players, for example, are some of the top individual accounts,

0:26:13.960 --> 0:26:16.320
<v Speaker 1>and our teams are some of the top accounts as well.

0:26:16.840 --> 0:26:20.719
<v Speaker 1>So it hasn't because their success has not prevented us

0:26:20.720 --> 0:26:23.639
<v Speaker 1>from being successful. I think in many ways it's contributed.

0:26:23.680 --> 0:26:26.280
<v Speaker 1>We've all contributed to each other's success by by creating

0:26:26.400 --> 0:26:31.000
<v Speaker 1>a bigger ecosystem. But thinking about our identity in the

0:26:31.040 --> 0:26:34.080
<v Speaker 1>social space, it's like any business. You think about it

0:26:34.119 --> 0:26:36.159
<v Speaker 1>in terms of competitive advantage. What are the things that

0:26:36.200 --> 0:26:39.680
<v Speaker 1>we can do better than others can do? UM Immediately

0:26:39.720 --> 0:26:42.600
<v Speaker 1>you go to that we are the official, we have

0:26:42.640 --> 0:26:45.920
<v Speaker 1>the official voice, and in some in some context it's

0:26:45.960 --> 0:26:48.960
<v Speaker 1>really important and really valuable, and in gambling, for example,

0:26:49.359 --> 0:26:54.760
<v Speaker 1>having the official stats is extremely valuable. We're also probably

0:26:54.800 --> 0:26:57.080
<v Speaker 1>the most comprehensive because we have we're the only ones

0:26:57.080 --> 0:27:00.000
<v Speaker 1>who have the vault that has all NBA content UH

0:27:00.040 --> 0:27:03.359
<v Speaker 1>within it. And I think maybe most importantly in one

0:27:03.400 --> 0:27:06.320
<v Speaker 1>that we leverage a lot in in the social space

0:27:07.000 --> 0:27:09.919
<v Speaker 1>is that we can be the most real time and

0:27:09.960 --> 0:27:14.160
<v Speaker 1>have the most access so um, you know, we're we're

0:27:14.200 --> 0:27:16.720
<v Speaker 1>all over the building when it comes to a live

0:27:16.760 --> 0:27:19.560
<v Speaker 1>game in arena, and we can make our fans who

0:27:19.560 --> 0:27:21.720
<v Speaker 1>follow us on social media feel like they have an

0:27:21.760 --> 0:27:24.800
<v Speaker 1>all access credential, so that that becomes that kind of

0:27:24.800 --> 0:27:28.080
<v Speaker 1>real time access um and those other things become the

0:27:28.160 --> 0:27:31.399
<v Speaker 1>kind of uh foundation of our identity and social and

0:27:31.400 --> 0:27:33.919
<v Speaker 1>it's worked out really well for us. And also in

0:27:34.000 --> 0:27:38.240
<v Speaker 1>terms of how you as the NBA relate to social

0:27:38.320 --> 0:27:41.639
<v Speaker 1>it does seem in contrast to some other leagues. We

0:27:41.680 --> 0:27:43.760
<v Speaker 1>won't mention that may have been a little too controlling,

0:27:43.800 --> 0:27:47.119
<v Speaker 1>that you guys have just sort of let the player,

0:27:47.280 --> 0:27:53.840
<v Speaker 1>let fans players whoever have free reign with video out there,

0:27:53.840 --> 0:27:56.879
<v Speaker 1>whether it's gifts or whatnot. You know, a year or

0:27:56.920 --> 0:28:01.520
<v Speaker 1>two into that has that worked, there have been pitfalls

0:28:02.320 --> 0:28:06.480
<v Speaker 1>by giving perhaps too much freedom. Well, it's a it's

0:28:06.480 --> 0:28:10.880
<v Speaker 1>a conscientious decision and one that we made really from

0:28:10.920 --> 0:28:13.119
<v Speaker 1>the beginning of social media. So it goes back. I

0:28:13.160 --> 0:28:17.440
<v Speaker 1>think we've embraced it more fully even and and gone

0:28:17.480 --> 0:28:23.000
<v Speaker 1>beyond permitting and actually gone to empowering fans to create content.

0:28:23.440 --> 0:28:26.000
<v Speaker 1>But from the beginning of social of our presence on

0:28:26.040 --> 0:28:29.000
<v Speaker 1>social media, we made a decision. This is a decision

0:28:29.040 --> 0:28:31.240
<v Speaker 1>that that Adam made and his role at the time

0:28:31.359 --> 0:28:36.520
<v Speaker 1>as head of NBA Entertainment to embrace uh fans creating content.

0:28:36.560 --> 0:28:38.160
<v Speaker 1>I mean, the you know, from his point of view

0:28:38.240 --> 0:28:42.520
<v Speaker 1>is why would we prevent people from creating free, free

0:28:42.520 --> 0:28:45.840
<v Speaker 1>marketing content, right? Um, you know, and if it's something,

0:28:45.840 --> 0:28:48.240
<v Speaker 1>if they can create content that it becomes a substitute

0:28:48.240 --> 0:28:50.120
<v Speaker 1>for something that we could do, then we need to

0:28:50.160 --> 0:28:52.080
<v Speaker 1>be looking for other things that we could do that

0:28:52.120 --> 0:28:55.600
<v Speaker 1>others can't substitute. Um. But I think it goes even

0:28:55.640 --> 0:28:59.400
<v Speaker 1>even more fundamentally to this idea of of an ecosystem

0:28:59.480 --> 0:29:03.120
<v Speaker 1>where the more participants in the ecosystem. It's really it's

0:29:03.160 --> 0:29:05.920
<v Speaker 1>like network theory, right, every additional note that you have

0:29:06.000 --> 0:29:09.480
<v Speaker 1>in the network, and the stronger the connections between the nodes,

0:29:09.720 --> 0:29:12.160
<v Speaker 1>the more valuable the note is for every participant in

0:29:12.200 --> 0:29:15.000
<v Speaker 1>that network. So we're like a social network in that way,

0:29:15.120 --> 0:29:18.200
<v Speaker 1>and um it, as long as we can figure out

0:29:18.240 --> 0:29:22.480
<v Speaker 1>ways to contribute value that's unique and extract value at

0:29:22.480 --> 0:29:26.880
<v Speaker 1>the same time than having a bigger, more robust, more

0:29:26.960 --> 0:29:30.760
<v Speaker 1>valuable network by having by allowing fans and others to

0:29:30.920 --> 0:29:34.680
<v Speaker 1>participate directly by creating content is just a win win

0:29:34.800 --> 0:29:38.400
<v Speaker 1>for everybody. Speaking of social networks and curious about the

0:29:38.480 --> 0:29:43.040
<v Speaker 1>league's relationship with the Facebook snapchats of the world, I

0:29:43.200 --> 0:29:45.800
<v Speaker 1>would imagine the TikTok deal must be in the thing

0:29:46.120 --> 0:29:49.680
<v Speaker 1>we've We've got one already. Cool. Well, but you know,

0:29:49.720 --> 0:29:53.320
<v Speaker 1>there's always been somewhat of a tension there in terms

0:29:53.400 --> 0:29:57.479
<v Speaker 1>of leverage um attention there in terms of how am

0:29:57.520 --> 0:30:00.520
<v Speaker 1>I making money? I know the platforms are, do you

0:30:00.520 --> 0:30:03.280
<v Speaker 1>guys have some sort of overall philosophy as you choose

0:30:03.680 --> 0:30:06.400
<v Speaker 1>you know, how you might participate saying, you know, video

0:30:06.520 --> 0:30:10.800
<v Speaker 1>for Facebook Watch or perhaps their their new subscription video platform.

0:30:11.280 --> 0:30:13.720
<v Speaker 1>I you know, I wouldn't describe it as attention and

0:30:13.880 --> 0:30:17.000
<v Speaker 1>I would say that because we've been early with the

0:30:17.040 --> 0:30:20.160
<v Speaker 1>social media platforms and early UM and we continue to

0:30:20.160 --> 0:30:23.640
<v Speaker 1>be early. So when when musically, when tiknok was musically

0:30:23.920 --> 0:30:25.560
<v Speaker 1>and that was new, we were you know, we were

0:30:25.600 --> 0:30:27.280
<v Speaker 1>there and we were I think the number one brand there.

0:30:27.320 --> 0:30:29.200
<v Speaker 1>I think we maybe still still are the number one

0:30:29.200 --> 0:30:34.160
<v Speaker 1>brand UM because we were early and because we evolved

0:30:34.520 --> 0:30:37.400
<v Speaker 1>our presence on social media together with the evolution of

0:30:37.400 --> 0:30:41.040
<v Speaker 1>the social media companies. I think we've got really great,

0:30:41.200 --> 0:30:46.160
<v Speaker 1>strong relationships and we've seen that they are look that

0:30:46.320 --> 0:30:48.720
<v Speaker 1>it's it's in their interest to figure out how all

0:30:48.760 --> 0:30:51.800
<v Speaker 1>of this makes money for them. In the meantime, it's

0:30:51.840 --> 0:30:53.840
<v Speaker 1>great for our fans, it's great for the reasons we

0:30:53.840 --> 0:30:56.880
<v Speaker 1>talked about and creating a more valuable ecosystem, and it's

0:30:56.880 --> 0:31:00.840
<v Speaker 1>great for marketing and UM. We it seems like every

0:31:00.880 --> 0:31:04.120
<v Speaker 1>year they're figuring out better and better ways to make

0:31:04.200 --> 0:31:07.480
<v Speaker 1>that turn that that value into monetary value that we

0:31:07.480 --> 0:31:10.840
<v Speaker 1>can participate in. So, you know, I think by being

0:31:10.840 --> 0:31:14.479
<v Speaker 1>early and being uh close partners with them, we've been

0:31:14.480 --> 0:31:16.840
<v Speaker 1>able to take that journey with them, and I think

0:31:16.840 --> 0:31:19.240
<v Speaker 1>we're all confident that we're trying to get to the

0:31:19.280 --> 0:31:22.880
<v Speaker 1>same place which is just great experiences for their users

0:31:22.880 --> 0:31:26.960
<v Speaker 1>and our fans, and ways to turn that into business

0:31:26.960 --> 0:31:31.680
<v Speaker 1>opportunities for us. Well. Speaking of business opportunities, one last question,

0:31:31.760 --> 0:31:34.520
<v Speaker 1>what maybe the biggest opportunity of all you mentioned earlier?

0:31:34.680 --> 0:31:40.160
<v Speaker 1>Gambling supports legalization. Legalization of gambling is slowly starting to

0:31:40.240 --> 0:31:43.640
<v Speaker 1>become like maybe in a dozen or so states now legal.

0:31:44.440 --> 0:31:47.320
<v Speaker 1>I see this as a tsunami that is eventually going

0:31:47.360 --> 0:31:50.240
<v Speaker 1>to hit fifty states, and I think it's already somewhat

0:31:50.280 --> 0:31:55.080
<v Speaker 1>active internationally. Uh, that's got to be a game changer

0:31:55.200 --> 0:31:59.360
<v Speaker 1>for the NBA digital strategy. I would imagine, Well, look,

0:31:59.400 --> 0:32:02.800
<v Speaker 1>I think it's um. It's hard to predict the timing

0:32:02.880 --> 0:32:06.320
<v Speaker 1>of it, and and it may roll out slowly enough

0:32:06.400 --> 0:32:09.600
<v Speaker 1>where it's it's really big before we realize that it's

0:32:09.600 --> 0:32:13.960
<v Speaker 1>really big, because we're in a pot of boiling water, right, UM.

0:32:14.080 --> 0:32:19.200
<v Speaker 1>But it's certainly um could be really impactful for UM

0:32:19.240 --> 0:32:21.760
<v Speaker 1>the way people engage with our content on on digital

0:32:22.040 --> 0:32:24.760
<v Speaker 1>and the way that people watch our live games. So

0:32:24.800 --> 0:32:26.480
<v Speaker 1>it's something that we watch really closely. I think it's

0:32:26.480 --> 0:32:28.640
<v Speaker 1>actually a really good example of what I think of

0:32:28.680 --> 0:32:31.880
<v Speaker 1>as kind of twin pillars of of of Adam's focus

0:32:32.360 --> 0:32:35.560
<v Speaker 1>as he's led the NBA over the last last six

0:32:35.640 --> 0:32:37.760
<v Speaker 1>years or so, five or five or six years, and

0:32:37.920 --> 0:32:40.440
<v Speaker 1>and those are innovation, which where where we started with

0:32:40.480 --> 0:32:44.840
<v Speaker 1>this conversation, and integrity, which is making sure that um

0:32:44.920 --> 0:32:48.680
<v Speaker 1>we are shepherd ng responsibly shepherding the sport and that

0:32:48.760 --> 0:32:52.440
<v Speaker 1>everybody feels like there's transparency around the rules and that

0:32:52.480 --> 0:32:54.800
<v Speaker 1>the competition is fair. That's just been a really really

0:32:54.800 --> 0:32:59.800
<v Speaker 1>strong theme throughout his his tenure as commissioner. And these

0:33:00.040 --> 0:33:01.880
<v Speaker 1>both of these issues come up in this space with

0:33:02.000 --> 0:33:04.800
<v Speaker 1>with gambling, and I think that's the balance that we've

0:33:04.800 --> 0:33:08.440
<v Speaker 1>been trying to strike. We want to embrace innovation in

0:33:08.440 --> 0:33:10.520
<v Speaker 1>this space, but we also want to make sure that

0:33:10.880 --> 0:33:14.360
<v Speaker 1>at all times we've protected we've protected the integrity of

0:33:14.400 --> 0:33:17.520
<v Speaker 1>the game. That's probably gonna be our role. Our role,

0:33:17.880 --> 0:33:20.080
<v Speaker 1>if we're gonna have a direct role in this as

0:33:20.120 --> 0:33:22.840
<v Speaker 1>this rolls out, is to be the shepherds of the

0:33:22.880 --> 0:33:26.000
<v Speaker 1>integrity of it um as innovation takes place. But I

0:33:26.080 --> 0:33:28.719
<v Speaker 1>think that the benefits that we end up seeing as

0:33:28.840 --> 0:33:30.720
<v Speaker 1>there's just gonna be more reasons for people to watch

0:33:30.760 --> 0:33:34.680
<v Speaker 1>games more ways and for them to engage with our content, well,

0:33:34.720 --> 0:33:36.560
<v Speaker 1>it'll be just one of the many fronts. I'll be

0:33:36.640 --> 0:33:39.480
<v Speaker 1>watching as the new season on folds. Looking forward to

0:33:39.520 --> 0:33:42.360
<v Speaker 1>all the experimentation you're doing, and thanks for coming on

0:33:42.360 --> 0:33:46.400
<v Speaker 1>the podcast. Thanks for being a fanom This has been

0:33:46.440 --> 0:33:49.680
<v Speaker 1>another episode of Strictly Business. Tune in next week for

0:33:49.680 --> 0:33:53.800
<v Speaker 1>another helping a scintillating conversation with media movers and shakers,

0:33:53.960 --> 0:33:56.800
<v Speaker 1>and please make sure you subscribe to the podcast to

0:33:56.920 --> 0:34:00.800
<v Speaker 1>hear future episodes. Also leave a review in Apple Podcast

0:34:00.920 --> 0:34:07.640
<v Speaker 1>let us know how we're doing. M