1 00:00:04,290 --> 00:00:08,490 Speaker 1: Hey, welcome to Weird House Cinema Rewind. This is Rob Lamb, 2 00:00:08,530 --> 00:00:11,030 Speaker 1: and I have a fun one here for you today. 3 00:00:11,050 --> 00:00:15,230 Speaker 1: This one originally published 8-9-2024. This is our look, or 4 00:00:15,410 --> 00:00:18,509 Speaker 1: this is part one of our look, at Mortal Kombat 5 00:00:18,550 --> 00:00:22,700 Speaker 1: from 1995. This is a film that we, yes, had 6 00:00:22,800 --> 00:00:25,880 Speaker 1: two episodes worth of thoughts about. So this is an 7 00:00:25,980 --> 00:00:28,280 Speaker 1: ideal week for us to re-air this one because this 8 00:00:28,600 --> 00:00:32,909 Speaker 1: is a buffer week for us. We are not traveling. 9 00:00:32,970 --> 00:00:35,980 Speaker 1: We are not off from school and so forth. That 10 00:00:36,040 --> 00:00:39,820 Speaker 1: usually happens halfway through October. This year, we decided, hey, 11 00:00:39,920 --> 00:00:42,780 Speaker 1: let's go ahead and take that week off in September, 12 00:00:43,220 --> 00:00:47,080 Speaker 1: and then we can just plow ahead through October, put 13 00:00:47,140 --> 00:00:50,650 Speaker 1: out more October Halloween content. So this week is going 14 00:00:50,659 --> 00:00:53,910 Speaker 1: to be a week of, I think, some high-quality reruns, 15 00:00:54,410 --> 00:00:58,130 Speaker 1: and it looks like we'll probably have an omnibus episode 16 00:00:58,150 --> 00:01:01,490 Speaker 1: of The Monster Fact on Wednesday. So please enjoy Mortal 17 00:01:01,510 --> 00:01:03,750 Speaker 1: Kombat Part 1, and you can tune in Friday for 18 00:01:03,770 --> 00:01:04,530 Speaker 1: the second half. 19 00:01:08,090 --> 00:01:11,170 Speaker 2: Welcome to Stuff to Blow Your Mind, a production of iHeartRadio. 20 00:01:18,140 --> 00:01:21,000 Speaker 1: Hey, welcome to Weird House Cinema. This is Rob Lamb. 21 00:01:21,360 --> 00:01:24,399 Speaker 3: And this is Joe McCormick. And today on Weird House Cinema... 22 00:01:24,480 --> 00:01:29,259 Speaker 3: We are talking about the 1995 supernatural martial arts film 23 00:01:29,520 --> 00:01:35,080 Speaker 3: Mortal Kombat, adapted from the incredibly popular 90s video game franchise. 24 00:01:35,640 --> 00:01:40,140 Speaker 3: The movie directed by Paul W.S. Anderson, starring a very 25 00:01:40,180 --> 00:01:43,440 Speaker 3: interesting cast that we'll get into as we go. Most notably, 26 00:01:43,920 --> 00:01:48,250 Speaker 3: show favorite Christoph Lambert as some kind of god of thunder. 27 00:01:48,970 --> 00:01:51,070 Speaker 3: First thing I got to say about Mortal Kombat is 28 00:01:51,150 --> 00:01:55,670 Speaker 3: that this is nine-year-old Joe McCormick's idea of a really 29 00:01:55,810 --> 00:02:00,560 Speaker 3: good movie. I had the original Mortal Kombat game on 30 00:02:00,620 --> 00:02:03,080 Speaker 3: Super Nintendo before the movie came out. So, of course, 31 00:02:03,160 --> 00:02:06,340 Speaker 3: I was extremely pumped for it. I think I was 32 00:02:07,000 --> 00:02:10,780 Speaker 3: like the target demo of this movie. I was male, 33 00:02:10,780 --> 00:02:14,090 Speaker 3: 8 to 12 years old, obsessed with karate and ready 34 00:02:14,150 --> 00:02:19,050 Speaker 3: to accept anything. mid-90s CGI as a legitimate visual art form. 35 00:02:19,530 --> 00:02:22,770 Speaker 1: Super Nintendo, so you had the version of the home 36 00:02:22,790 --> 00:02:24,630 Speaker 1: Mortal Kombat that didn't have blood. 37 00:02:24,770 --> 00:02:27,580 Speaker 3: No, it's all sweat or sand coming off of people. 38 00:02:27,620 --> 00:02:30,839 Speaker 3: Like you'd punch somebody and something flies off of their head, 39 00:02:30,880 --> 00:02:32,640 Speaker 3: but it's like tan in color. 40 00:02:33,760 --> 00:02:36,280 Speaker 1: But you did have, as I recall, a superior, in 41 00:02:36,320 --> 00:02:40,070 Speaker 1: my opinion, Sub-Zero fatality. Because in the arcade version and 42 00:02:40,110 --> 00:02:42,329 Speaker 1: in the Sega Genesis version that I had, he did 43 00:02:42,370 --> 00:02:46,900 Speaker 1: like the spine rip, like Predator. That's pretty good. I mean, 44 00:02:46,919 --> 00:02:49,220 Speaker 1: that's a great one, but it's not very ice themed. 45 00:02:49,780 --> 00:02:52,260 Speaker 1: And I really liked the theme of the ninja with 46 00:02:52,300 --> 00:02:54,700 Speaker 1: all this ice magic. And so the Super NES version 47 00:02:54,720 --> 00:02:57,720 Speaker 1: of the Fatality was freeze them solid and then shatter them, 48 00:02:58,080 --> 00:03:02,000 Speaker 1: which I thought was really, it's classier and it's more 49 00:03:02,040 --> 00:03:03,300 Speaker 1: befitting of an ice ninja. 50 00:03:03,880 --> 00:03:06,079 Speaker 3: Oh, yeah, I see what you're saying. This may be 51 00:03:06,100 --> 00:03:08,700 Speaker 3: a case where some, I don't know the real reasoning here, 52 00:03:08,720 --> 00:03:11,079 Speaker 3: but it may be a case where a censorship impulse 53 00:03:11,240 --> 00:03:14,700 Speaker 3: actually produced a better artistic choice overall. 54 00:03:15,250 --> 00:03:15,690 Speaker 1: Yeah, yeah. 55 00:03:16,150 --> 00:03:19,209 Speaker 3: So, yeah, anyway, so I was excited for this movie. 56 00:03:19,250 --> 00:03:21,210 Speaker 3: I saw it in the theater, I think probably with 57 00:03:21,250 --> 00:03:24,530 Speaker 3: my dad. I owned a copy of it on VHS, 58 00:03:24,590 --> 00:03:26,470 Speaker 3: and I don't know if you recall, Rob, but in 59 00:03:26,510 --> 00:03:29,500 Speaker 3: the 90s, VHS tapes were expensive. You, like, had to 60 00:03:29,639 --> 00:03:33,180 Speaker 3: really want a movie on tape to justify saving up 61 00:03:33,220 --> 00:03:35,860 Speaker 3: to get it. I was trying to do a little math, 62 00:03:35,920 --> 00:03:37,380 Speaker 3: and I think it's, you know, now you can go 63 00:03:37,420 --> 00:03:39,000 Speaker 3: get a Blu-ray for, like, 15 or 20 bucks, but 64 00:03:40,540 --> 00:03:43,440 Speaker 3: they were essentially like 20 or 25 bucks for a 65 00:03:43,480 --> 00:03:46,230 Speaker 3: VHS tape in the 90s, which is like $ 40 to 66 00:03:46,230 --> 00:03:47,090 Speaker 3: $ 50 today. 67 00:03:47,450 --> 00:03:49,850 Speaker 1: Yeah, but then you knew once you bought this film 68 00:03:49,890 --> 00:03:52,150 Speaker 1: on VHS, you were good to go. You would never 69 00:03:52,210 --> 00:03:53,950 Speaker 1: have to buy this movie again. 70 00:03:54,570 --> 00:03:55,070 Speaker 3: That's true. 71 00:03:55,090 --> 00:03:59,010 Speaker 1: I know VHS purists out there would agree with that 72 00:03:59,110 --> 00:04:03,010 Speaker 1: without the tiniest shred of irony, I'm sure. But as 73 00:04:03,090 --> 00:04:05,340 Speaker 1: it worked out, like, yeah, these movies you bought on VHS, 74 00:04:05,380 --> 00:04:08,060 Speaker 1: you ended up buying them again on DVD, then buying 75 00:04:08,080 --> 00:04:10,820 Speaker 1: them again on Blu-ray, and then... because you can't find 76 00:04:10,840 --> 00:04:14,150 Speaker 1: your Blu-ray, you buy it again as a digital purchase. 77 00:04:14,490 --> 00:04:16,710 Speaker 3: And then buy it again on VHS off eBay many 78 00:04:16,750 --> 00:04:17,230 Speaker 3: years later. 79 00:04:17,250 --> 00:04:18,849 Speaker 1: Yeah, come back around to the nostalgia. 80 00:04:19,470 --> 00:04:22,549 Speaker 3: So I watched this tape many, many times. I acted 81 00:04:22,610 --> 00:04:25,130 Speaker 3: out the scenes. I not only had the VHS, I 82 00:04:25,170 --> 00:04:29,020 Speaker 3: had the Mortal Kombat original motion picture soundtrack on CD, 83 00:04:29,100 --> 00:04:32,599 Speaker 3: which was something I did a number of times as 84 00:04:32,660 --> 00:04:34,980 Speaker 3: a kid. Rob, have we ever talked about whether you 85 00:04:35,000 --> 00:04:37,960 Speaker 3: did this too? When I liked a movie... I wanted 86 00:04:38,040 --> 00:04:40,890 Speaker 3: to own the soundtrack and not just to own it, 87 00:04:40,920 --> 00:04:43,580 Speaker 3: but actually like listen to the CD over and over. 88 00:04:43,600 --> 00:04:47,520 Speaker 1: Oh yeah, I absolutely did this. I definitely had the 89 00:04:47,560 --> 00:04:50,180 Speaker 1: Mortal Kombat original motion picture soundtrack, had it up there 90 00:04:50,200 --> 00:04:54,200 Speaker 1: on the shelf, probably beside my soundtrack to the crow. Um, 91 00:04:54,380 --> 00:04:57,080 Speaker 1: let's see, goodness, what were another big ones? I mean, 92 00:04:57,150 --> 00:05:00,270 Speaker 1: obviously Pulp Fiction was in the mix, uh, but I 93 00:05:00,310 --> 00:05:03,610 Speaker 1: would go for stuff like, uh, one of my earliest, uh, 94 00:05:04,010 --> 00:05:07,930 Speaker 1: cassette purchases actually. was a cassette that had all the 95 00:05:07,970 --> 00:05:11,510 Speaker 1: James Bond theme songs on there, but not official versions. 96 00:05:11,570 --> 00:05:15,010 Speaker 1: They were all like some sort of horrible cover, like 97 00:05:15,070 --> 00:05:15,830 Speaker 1: instrumental cover. 98 00:05:15,860 --> 00:05:17,840 Speaker 3: A kids-bop version of Goldfinger. 99 00:05:18,900 --> 00:05:21,779 Speaker 1: Almost. It wasn't aimed exclusively at children, but it was 100 00:05:21,839 --> 00:05:25,820 Speaker 1: something like some off-brand Bond compilation that I got at 101 00:05:25,880 --> 00:05:28,250 Speaker 1: Walmart on cassette. So yeah, I was very much in 102 00:05:28,270 --> 00:05:30,250 Speaker 1: this boat. If I loved the film, I wanted to 103 00:05:30,330 --> 00:05:33,070 Speaker 1: read it, in novel form, and I wanted to listen 104 00:05:33,110 --> 00:05:34,430 Speaker 1: to it in audio format. 105 00:05:34,870 --> 00:05:38,640 Speaker 3: Well, we had that in common. So, yeah, I got 106 00:05:38,680 --> 00:05:41,840 Speaker 3: into soundtracks, in fact, way before I actually appreciated the 107 00:05:42,000 --> 00:05:45,760 Speaker 3: album by an artist music format. And I did this 108 00:05:45,779 --> 00:05:48,039 Speaker 3: with other movies, too, that were less in the weird 109 00:05:48,080 --> 00:05:51,140 Speaker 3: house zone now. Like, I remember I really loved the 110 00:05:51,690 --> 00:05:54,970 Speaker 3: soundtrack CD to the original Brian De Palma Mission Impossible 111 00:05:55,029 --> 00:05:56,030 Speaker 3: movie from 96. 112 00:05:56,029 --> 00:05:58,130 Speaker 1: I don't know that soundtrack at all. 113 00:05:58,680 --> 00:06:00,690 Speaker 3: It had like the cranberries and stuff on it, but 114 00:06:00,700 --> 00:06:02,690 Speaker 3: I think actually my favorite tracks on it were just 115 00:06:02,730 --> 00:06:06,030 Speaker 3: the mission impossible theme itself. It's like the theme, you know, 116 00:06:06,050 --> 00:06:08,969 Speaker 3: the soundtrack to sneaking around the house. Oh yeah. 117 00:06:09,010 --> 00:06:09,750 Speaker 1: It's a great theme song. 118 00:06:10,060 --> 00:06:13,290 Speaker 3: But anyway, like many, elementary school kids in the 90s 119 00:06:13,350 --> 00:06:16,250 Speaker 3: I was a real Mortal Kombat head from the game 120 00:06:16,360 --> 00:06:18,760 Speaker 3: to the movie to the soundtrack it was a lifestyle 121 00:06:19,160 --> 00:06:23,300 Speaker 3: which is curious because after this I really did not 122 00:06:23,560 --> 00:06:26,620 Speaker 3: keep up with Mortal Kombat at all like I played 123 00:06:26,680 --> 00:06:29,960 Speaker 3: Mortal Kombat 2 and 3 on the arcade cabinets with 124 00:06:30,020 --> 00:06:33,190 Speaker 3: my friends which I think were both out before this 125 00:06:33,270 --> 00:06:37,020 Speaker 3: movie came out so I think right yeah but since 126 00:06:37,060 --> 00:06:39,200 Speaker 3: then there have been, I don't know how many, like 127 00:06:39,200 --> 00:06:42,560 Speaker 3: 37 games, new movies, TV series, a bunch of expanded 128 00:06:42,600 --> 00:06:45,229 Speaker 3: mythology and lore, and I'm not really familiar with any 129 00:06:45,310 --> 00:06:47,190 Speaker 3: of it. I've sort of seen it at a distance. 130 00:06:47,650 --> 00:06:50,670 Speaker 3: I know the new games have characters like Jason Voorhees 131 00:06:50,750 --> 00:06:53,070 Speaker 3: and Superman in them. I'm not quite sure what's going 132 00:06:53,110 --> 00:06:57,010 Speaker 3: on with that. And yeah, so I really did not 133 00:06:57,110 --> 00:06:59,710 Speaker 3: keep up with Mortal Kombat, despite how into it I 134 00:06:59,750 --> 00:07:01,400 Speaker 3: was for a brief period of time. 135 00:07:02,160 --> 00:07:04,500 Speaker 1: I think I've kept up with it pretty well. I 136 00:07:04,560 --> 00:07:07,220 Speaker 1: wasn't really playing video games when 4 came out. That 137 00:07:07,240 --> 00:07:10,060 Speaker 1: was the 3D one that I don't think has probably 138 00:07:10,110 --> 00:07:13,830 Speaker 1: hasn't aged all that well. Whereas 1 and 2 and 3, 139 00:07:13,830 --> 00:07:16,090 Speaker 1: those are still great today. You can still play those 140 00:07:16,110 --> 00:07:18,870 Speaker 1: and they're still a blast. And then I got into, 141 00:07:18,890 --> 00:07:23,950 Speaker 1: I think, all the major installments of the franchise since 4, 142 00:07:23,950 --> 00:07:26,150 Speaker 1: with the exception of the most recent one, because I 143 00:07:26,170 --> 00:07:28,330 Speaker 1: don't have the hardware to run it. Otherwise, I'd probably 144 00:07:28,390 --> 00:07:30,340 Speaker 1: have played it by now. But I think it's going 145 00:07:30,360 --> 00:07:32,660 Speaker 1: to be even harder to understand because they decided it's 146 00:07:32,700 --> 00:07:36,590 Speaker 1: time to factor in the multiverse for this one. I 147 00:07:36,630 --> 00:07:39,190 Speaker 1: don't know if I have the time and mental energy 148 00:07:39,230 --> 00:07:42,890 Speaker 1: these days to handle that level of Mortal Kombat. 149 00:07:43,350 --> 00:07:47,450 Speaker 3: But do they do like a reality gem, like in-game 150 00:07:47,510 --> 00:07:51,050 Speaker 3: explanation for why characters from other franchises are in the game? 151 00:07:52,750 --> 00:07:56,480 Speaker 1: In the games that I've played, generally the outside characters 152 00:07:56,540 --> 00:07:59,560 Speaker 1: are not involved in the story at all. So they're 153 00:07:59,600 --> 00:08:01,640 Speaker 1: kind of external to story mode. 154 00:08:01,990 --> 00:08:02,950 Speaker 3: Bonus content. 155 00:08:03,130 --> 00:08:05,490 Speaker 1: Yeah, but then if you beat the game with those characters, 156 00:08:05,550 --> 00:08:08,210 Speaker 1: they'll generally find a clever way to explain to you 157 00:08:08,590 --> 00:08:13,070 Speaker 1: why Leatherface just won the Mortal Kombat tournament. You know, 158 00:08:13,150 --> 00:08:16,020 Speaker 1: things like that, which they do a pretty good job of, 159 00:08:16,060 --> 00:08:18,840 Speaker 1: so I'll give them credit. But I would say that 160 00:08:19,080 --> 00:08:21,200 Speaker 1: this is something I'll hammer home again later, is that 161 00:08:22,000 --> 00:08:24,880 Speaker 1: these early Mortal Kombat games, they did not have a 162 00:08:24,960 --> 00:08:28,110 Speaker 1: true story mode like a lot of video games today. 163 00:08:28,500 --> 00:08:31,110 Speaker 1: They had an intro that would play on the arcade cabinets, 164 00:08:31,410 --> 00:08:35,980 Speaker 1: There'd be a very short epilogue for your character that 165 00:08:36,000 --> 00:08:39,120 Speaker 1: you beat arcade mode with. And that was it. The 166 00:08:39,179 --> 00:08:42,640 Speaker 1: rest was just you filling in the blanks based on 167 00:08:42,940 --> 00:08:46,500 Speaker 1: the cool sounds and sights and moves and the individual 168 00:08:46,900 --> 00:08:49,990 Speaker 1: aspects of these different characters. It wasn't all spelled out 169 00:08:50,010 --> 00:08:51,929 Speaker 1: to you. And I think that's one of the appeals 170 00:08:52,050 --> 00:08:54,990 Speaker 1: of Mortal Kombat is that it was enthralling and it 171 00:08:55,830 --> 00:08:58,980 Speaker 1: was captivating. But it didn't give you like beat by beat, 172 00:08:59,179 --> 00:09:01,600 Speaker 1: like who all these characters were really supposed to be 173 00:09:01,660 --> 00:09:03,939 Speaker 1: and what all their motivations were. And you got to 174 00:09:03,960 --> 00:09:05,160 Speaker 1: sort of dream up the rest. 175 00:09:06,100 --> 00:09:09,520 Speaker 3: I think that's exactly right. That might be surprising because 176 00:09:09,559 --> 00:09:13,510 Speaker 3: on the surface, these games are like the content that's 177 00:09:13,590 --> 00:09:16,429 Speaker 3: there is mostly pretty dumb and quite violent. But they 178 00:09:16,530 --> 00:09:19,270 Speaker 3: do stimulate a lot of imagination when you're a kid. 179 00:09:19,330 --> 00:09:21,290 Speaker 3: Like you get to kind of make up a story 180 00:09:21,350 --> 00:09:22,130 Speaker 3: as you go along. 181 00:09:23,150 --> 00:09:24,710 Speaker 1: Speaking of the violence, I do want to throw in 182 00:09:24,840 --> 00:09:26,840 Speaker 1: that I'm going to sound like an old person here. 183 00:09:28,140 --> 00:09:31,060 Speaker 1: but the games are just way too violent now. The 184 00:09:31,179 --> 00:09:37,840 Speaker 1: fatalities are now just unwatchable. They're traumatizing to behold. The 185 00:09:37,860 --> 00:09:40,260 Speaker 1: most recent games I've played in the Mortal Kombat series, 186 00:09:40,420 --> 00:09:44,310 Speaker 1: I'll just intentionally not do fatalities because it's just too much. 187 00:09:44,730 --> 00:09:46,050 Speaker 3: It's like Saw territory. 188 00:09:46,230 --> 00:09:49,069 Speaker 1: Yeah, it's just too much. But I don't know. That's 189 00:09:49,090 --> 00:09:51,850 Speaker 1: just me. Evidently, they're still popular. But the games are 190 00:09:51,870 --> 00:09:53,950 Speaker 1: still fun. Oh, sorry. 191 00:09:53,970 --> 00:09:56,140 Speaker 3: I forgot one more thing I did engage with, which 192 00:09:56,220 --> 00:09:58,610 Speaker 3: is I've seen the sequel to the movie we're talking 193 00:09:58,650 --> 00:10:04,260 Speaker 3: about today, which is. Mortal Kombat Annihilation from 1997, which 194 00:10:04,300 --> 00:10:08,650 Speaker 3: has strong So Bad It's Good energy. It's a movie 195 00:10:08,730 --> 00:10:12,170 Speaker 3: in which Christoph Lambert would not return to reprise his 196 00:10:12,210 --> 00:10:14,990 Speaker 3: role and had to be replaced by Dexter's dad. 197 00:10:15,010 --> 00:10:18,929 Speaker 1: Ah, yes, yes. I did not see Mortal Kombat Annihilation, 198 00:10:18,970 --> 00:10:21,189 Speaker 1: but I am familiar with it due to its reputation. 199 00:10:21,890 --> 00:10:24,069 Speaker 1: So my memory is a little hazy on exactly what 200 00:10:24,090 --> 00:10:27,030 Speaker 1: my expectations were for this film when it came out. 201 00:10:27,730 --> 00:10:29,870 Speaker 1: Like the brief timeline that we've alluded to is first 202 00:10:29,929 --> 00:10:32,580 Speaker 1: Mortal Kombat game hit arcades in 92. And then the 203 00:10:32,620 --> 00:10:36,560 Speaker 1: excellent sequel, Mortal Kombat 2, came out in 1993, which 204 00:10:36,720 --> 00:10:39,699 Speaker 1: just looking at that, that's just crazy turn turnaround time 205 00:10:39,740 --> 00:10:40,780 Speaker 1: by today's standards, right? 206 00:10:41,100 --> 00:10:41,660 Speaker 3: Yeah, yeah. 207 00:10:42,910 --> 00:10:45,650 Speaker 1: And so I was all the way in on MK2 208 00:10:45,790 --> 00:10:47,790 Speaker 1: by the time this film came out. I played it 209 00:10:48,610 --> 00:10:51,839 Speaker 1: like at the local Walmart until one day they turned 210 00:10:51,860 --> 00:10:55,140 Speaker 1: the blood off and everyone was upset by that, which 211 00:10:55,179 --> 00:10:58,000 Speaker 1: was the day Kurt Cobain died, I believe. Oh, yeah. 212 00:10:58,380 --> 00:11:03,230 Speaker 3: Strange. Yeah. But is there like a physical switch on 213 00:11:03,250 --> 00:11:05,230 Speaker 3: the cabinet? It was like blood on, blood off. 214 00:11:05,490 --> 00:11:08,230 Speaker 1: No, no, we checked. We thought of that. We're like, well, 215 00:11:08,250 --> 00:11:09,530 Speaker 1: we got to find the switch. We got to turn 216 00:11:09,550 --> 00:11:11,570 Speaker 1: it back on. But I guess it's inside the cabinet. Yeah. 217 00:11:11,940 --> 00:11:15,740 Speaker 1: And if the local parents group, you know, pressures the 218 00:11:15,760 --> 00:11:19,090 Speaker 1: store owner, they'll change it. But anyway, so and then, yeah, 219 00:11:19,170 --> 00:11:21,949 Speaker 1: MK2 had come out on Sega Genesis. I played it there. 220 00:11:22,390 --> 00:11:25,410 Speaker 1: And then MK3 came out April of 95, ahead of 221 00:11:25,470 --> 00:11:30,650 Speaker 1: this film's August 18th, 1995 theatrical release. And yeah, MK3 222 00:11:30,690 --> 00:11:33,130 Speaker 1: was pretty awesome, too. So by this point in the franchise, 223 00:11:33,720 --> 00:11:38,939 Speaker 1: we were three games deep in an ever-expanding lore. We 224 00:11:39,000 --> 00:11:42,240 Speaker 1: had this story about an interdimensional world martial arts tournament 225 00:11:42,880 --> 00:11:46,589 Speaker 1: that was determining the fate of the world. And I 226 00:11:46,610 --> 00:11:48,790 Speaker 1: would have been 16 at the time, so I was 227 00:11:48,929 --> 00:11:52,150 Speaker 1: old enough to be a little opinionated about movie adaptations 228 00:11:52,210 --> 00:11:55,310 Speaker 1: of video games, but I think also optimistic enough to 229 00:11:55,350 --> 00:11:57,760 Speaker 1: think that a video game adaptation of Mortal Kombat was 230 00:11:57,800 --> 00:11:58,420 Speaker 1: a good idea. 231 00:11:58,720 --> 00:12:00,780 Speaker 3: Well, you know, that impulse might not have been totally 232 00:12:00,840 --> 00:12:04,380 Speaker 3: misguided because you could see little inklings. And Rob, you 233 00:12:04,420 --> 00:12:07,400 Speaker 3: were sharing before we started recording this, you shared a 234 00:12:07,460 --> 00:12:11,890 Speaker 3: link to some of the TV spots advertising the games themselves, 235 00:12:11,929 --> 00:12:14,740 Speaker 3: like advertising the Mortal Kombat 2 cabinet and stuff. And 236 00:12:14,760 --> 00:12:18,939 Speaker 3: they're awesome commercials. Like, they got incredible atmosphere. 237 00:12:19,240 --> 00:12:22,079 Speaker 1: Yeah, there was a TV commercial for MK2 for the 238 00:12:22,140 --> 00:12:25,850 Speaker 1: console editions, and it was amazing. You can still find 239 00:12:25,900 --> 00:12:28,730 Speaker 1: it on YouTube and stuff, but I was doing some digging. 240 00:12:29,130 --> 00:12:32,950 Speaker 1: They filmed it at Shepperton Studios, and Bob Keen's Image 241 00:12:33,010 --> 00:12:36,250 Speaker 1: Imagination Group did the makeup, This is a group that 242 00:12:36,290 --> 00:12:40,030 Speaker 1: had worked on the Hellraiser films, Lord of Illusions, Life Force. 243 00:12:40,690 --> 00:12:44,210 Speaker 1: So it looks really sharp and there are aspects of 244 00:12:44,270 --> 00:12:46,949 Speaker 1: it that look better than what we see in this picture. 245 00:12:47,330 --> 00:12:52,010 Speaker 1: But I remember I remember like videotaping that commercial and 246 00:12:52,110 --> 00:12:55,050 Speaker 1: like rewatching it and thinking like, yeah, yeah, this this 247 00:12:55,070 --> 00:12:55,490 Speaker 1: could work. 248 00:12:55,809 --> 00:12:58,050 Speaker 3: Wait, how did you did you just like happen to 249 00:12:58,080 --> 00:13:01,200 Speaker 3: get it while taping something else or? Did you intend 250 00:13:01,320 --> 00:13:02,340 Speaker 3: to tape the commercial? 251 00:13:02,480 --> 00:13:06,360 Speaker 1: It was probably both. I was taping something, and either 252 00:13:06,380 --> 00:13:08,959 Speaker 1: I wasn't taking out the commercials, because, you know, whatever 253 00:13:08,980 --> 00:13:11,620 Speaker 1: I was watching and taping was probably in the same 254 00:13:11,660 --> 00:13:16,420 Speaker 1: demographic as MK2 console edition. Yeah, yeah. All right, so 255 00:13:16,440 --> 00:13:20,760 Speaker 1: we've provided a fair amount of the basics here regarding 256 00:13:20,820 --> 00:13:25,110 Speaker 1: Mortal Kombat. Joe, what's your elevator pitch for Mortal Kombat, 257 00:13:25,230 --> 00:13:27,240 Speaker 1: the movie from 1995? 258 00:13:27,240 --> 00:13:30,500 Speaker 3: Some random fighters from around the world are invited to 259 00:13:30,559 --> 00:13:33,820 Speaker 3: participate in a martial arts tournament that it turns out 260 00:13:33,860 --> 00:13:36,780 Speaker 3: will determine the fate of our cosmos and whether our 261 00:13:36,860 --> 00:13:39,920 Speaker 3: souls are to be eaten by monsters from another dimension. 262 00:13:40,740 --> 00:13:43,699 Speaker 1: It's interesting that we're talking about this during the Summer Olympics, 263 00:13:44,920 --> 00:13:50,080 Speaker 1: which is about international competitors coming together to compete. And 264 00:13:50,480 --> 00:13:52,740 Speaker 1: to a very limited extent, that's the story of Mortal 265 00:13:52,780 --> 00:13:53,439 Speaker 1: Kombat as well. 266 00:13:53,900 --> 00:13:56,059 Speaker 3: Yeah, it's kind of like if the Olympics were only 267 00:13:56,120 --> 00:14:00,360 Speaker 3: combat sports, And several of the competitors were from another 268 00:14:00,380 --> 00:14:04,280 Speaker 3: dimension and they had four arms and were giant. And 269 00:14:04,600 --> 00:14:06,580 Speaker 3: in order to win the Olympics, you had to beat 270 00:14:06,740 --> 00:14:09,770 Speaker 3: those things, the monsters from another dimension. And if you 271 00:14:09,809 --> 00:14:12,350 Speaker 3: lost the Olympics against them 10 times in a row, 272 00:14:12,830 --> 00:14:15,370 Speaker 3: something will come and eat your soul. Okay. 273 00:14:15,429 --> 00:14:18,280 Speaker 1: That's kind of the plot of, of, of what is it? 274 00:14:18,350 --> 00:14:19,970 Speaker 1: Monster jam? Wait, what is it? 275 00:14:20,090 --> 00:14:20,630 Speaker 3: Space jam. 276 00:14:20,670 --> 00:14:23,410 Speaker 1: Space jam. That's basically the plot of space jam, right? 277 00:14:23,550 --> 00:14:27,370 Speaker 3: It's close. Yeah. Speaking of we've, just been talking about 278 00:14:27,410 --> 00:14:29,850 Speaker 3: it as if, you know, it's common knowledge. Probably a 279 00:14:29,890 --> 00:14:32,130 Speaker 3: lot of people know what's going on with Mortal Kombat, 280 00:14:32,170 --> 00:14:35,320 Speaker 3: the video game. But for people who aren't familiar, should 281 00:14:35,340 --> 00:14:39,060 Speaker 3: we very briefly describe Mortal Kombat in terms of gameplay, setting, 282 00:14:39,100 --> 00:14:39,640 Speaker 3: and story? 283 00:14:40,260 --> 00:14:41,240 Speaker 1: Yeah, yeah, absolutely. 284 00:14:41,580 --> 00:14:45,140 Speaker 3: Okay, so the original Mortal Kombat is a side-view, one-on-one 285 00:14:45,240 --> 00:14:48,280 Speaker 3: fighting game in which players could select from a list 286 00:14:48,340 --> 00:14:51,920 Speaker 3: of seven playable characters and face off against either each other. 287 00:14:51,940 --> 00:14:54,310 Speaker 3: So you fight against your friends. Or you could fight 288 00:14:54,350 --> 00:14:57,950 Speaker 3: against the computer playing some other character. And there was 289 00:14:57,990 --> 00:15:00,730 Speaker 3: a sort of a story mode, as you alluded to earlier, 290 00:15:00,750 --> 00:15:02,880 Speaker 3: but there wasn't really much of a story to it. Instead, 291 00:15:02,890 --> 00:15:07,040 Speaker 3: that just means you sequentially face off against all of 292 00:15:07,100 --> 00:15:09,900 Speaker 3: the other characters in the game, one after another. And 293 00:15:09,920 --> 00:15:11,540 Speaker 3: then at the end of that, there are a couple 294 00:15:11,560 --> 00:15:12,740 Speaker 3: of different boss fights. 295 00:15:13,120 --> 00:15:15,300 Speaker 1: Yeah, that's right. You just basically go up a ladder 296 00:15:15,320 --> 00:15:19,690 Speaker 1: with solo fights against the computer. There's some test your 297 00:15:19,710 --> 00:15:21,990 Speaker 1: mites in there where you karate break things in half. 298 00:15:22,330 --> 00:15:25,700 Speaker 1: There'd be a mirror match, some endurance matches, especially in 299 00:15:25,740 --> 00:15:27,340 Speaker 1: that first one, they had to make the most out 300 00:15:27,360 --> 00:15:29,560 Speaker 1: of a limited roster. And then you would fight the 301 00:15:29,600 --> 00:15:30,160 Speaker 1: two bosses. 302 00:15:30,660 --> 00:15:30,920 Speaker 4: Right. 303 00:15:31,020 --> 00:15:34,780 Speaker 3: And so the seven playable characters are Liu Kang, who 304 00:15:34,820 --> 00:15:37,740 Speaker 3: is kind of the canonical hero of the video game series. 305 00:15:37,820 --> 00:15:42,390 Speaker 3: He is portrayed as a practitioner of sort of classic 306 00:15:42,430 --> 00:15:46,510 Speaker 3: Kung Fu. He's a Shaolin warrior, and he's the good guy. 307 00:15:46,890 --> 00:15:49,630 Speaker 1: Very Bruce Lee-esque, clearly inspired by Bruce Lee. 308 00:15:50,070 --> 00:15:53,970 Speaker 3: Yes, there are two ninjas that look identical except a 309 00:15:54,030 --> 00:15:58,070 Speaker 3: swapped color palette on their outfits. One is the ninja 310 00:15:58,150 --> 00:16:01,370 Speaker 3: Sub-Zero who has ice powers and the other is the 311 00:16:01,410 --> 00:16:05,310 Speaker 3: ninja Scorpion who can throw a spear on a rope 312 00:16:05,410 --> 00:16:07,970 Speaker 3: that grabs you and pulls you over to him. And 313 00:16:08,410 --> 00:16:10,660 Speaker 3: that's his like special move. And he says, come here 314 00:16:10,780 --> 00:16:13,620 Speaker 3: when he does that. And then also he can take 315 00:16:13,660 --> 00:16:15,640 Speaker 3: his mask off and breathe fire on you. 316 00:16:15,920 --> 00:16:18,680 Speaker 1: Yeah, he's like an infernal revenant, I guess you'd say. 317 00:16:19,230 --> 00:16:22,730 Speaker 3: There is Sonya Blade, a special forces operative who is 318 00:16:22,790 --> 00:16:25,550 Speaker 3: at the tournament chasing after a criminal who's another one 319 00:16:25,570 --> 00:16:29,130 Speaker 3: of the players named Kano. Kano happens to be the Terminator. 320 00:16:29,250 --> 00:16:31,650 Speaker 3: Like half of his face is the Terminator. It's metal 321 00:16:31,690 --> 00:16:35,229 Speaker 3: with a red eye. But I don't know if canonically 322 00:16:35,290 --> 00:16:38,670 Speaker 3: he is robot beyond that metal part of his face. 323 00:16:38,910 --> 00:16:41,150 Speaker 1: I think it's supposed to be just like a cybernetic 324 00:16:41,220 --> 00:16:43,880 Speaker 1: replacement for his eye, but it also is a weapon 325 00:16:43,900 --> 00:16:45,680 Speaker 1: that shoots a laser beam. At least in later games 326 00:16:45,760 --> 00:16:46,380 Speaker 1: it shoots a laser beam. 327 00:16:46,800 --> 00:16:48,480 Speaker 3: That's right. So you got the sort of the cop 328 00:16:48,520 --> 00:16:50,940 Speaker 3: and the criminal. I think in the later games, there 329 00:16:51,020 --> 00:16:53,720 Speaker 3: is more straightforwardly even than Sonya Blade, a character who's 330 00:16:53,760 --> 00:16:56,290 Speaker 3: just like a cop who just has like police equipment. 331 00:16:56,850 --> 00:16:59,050 Speaker 1: Yes. Striker is the cop that shows up in MK3. 332 00:16:59,070 --> 00:17:03,520 Speaker 3: That's a strange choice. I'm just in a tournament here, 333 00:17:03,580 --> 00:17:05,720 Speaker 3: but I have my like police belt. 334 00:17:05,900 --> 00:17:06,140 Speaker 1: Anyway. 335 00:17:06,750 --> 00:17:09,910 Speaker 3: Um, uh, there's also two more characters in the first game. 336 00:17:09,950 --> 00:17:12,460 Speaker 3: There is Johnny Cage. You can play as he's a 337 00:17:12,540 --> 00:17:15,159 Speaker 3: movie star, like a martial arts movie star based, I 338 00:17:15,180 --> 00:17:16,620 Speaker 3: think on Jean-Claude Van Damme. 339 00:17:17,500 --> 00:17:20,340 Speaker 1: And then he does the, uh, the split punch, right? Right. 340 00:17:20,380 --> 00:17:23,290 Speaker 3: He does the splits and punches. Yeah. Goes down splits 341 00:17:23,330 --> 00:17:25,990 Speaker 3: and punches, uh, in the groin area, which plays into 342 00:17:26,030 --> 00:17:29,060 Speaker 3: the movie we're about to talk about. And then finally, 343 00:17:29,100 --> 00:17:32,060 Speaker 3: there is Raiden, who is a god. It seems kind 344 00:17:32,080 --> 00:17:34,920 Speaker 3: of unfair that a god gets to face off against 345 00:17:35,010 --> 00:17:36,629 Speaker 3: all of the other human fighters, but he is a 346 00:17:36,650 --> 00:17:38,330 Speaker 3: god who has electricity powers. 347 00:17:38,770 --> 00:17:44,370 Speaker 1: Yeah, the name very loosely based on the Japanese thunder deity, Raiden. 348 00:17:45,090 --> 00:17:49,530 Speaker 1: And also the character is very clearly inspired by the 349 00:17:49,690 --> 00:17:52,750 Speaker 1: lightning-empowered member of the Three Storms in Big Trouble in 350 00:17:52,770 --> 00:17:54,930 Speaker 1: Little China. John Carpenter's Big Trouble in Little China is 351 00:17:55,320 --> 00:17:58,400 Speaker 1: is an obvious strong influence on Mortal Kombat. 352 00:17:58,780 --> 00:18:02,340 Speaker 3: Yes, on this character in the game, but also on 353 00:18:02,420 --> 00:18:14,570 Speaker 3: the way Raiden is portrayed by Christopher Lambert in the movie. Now, 354 00:18:14,590 --> 00:18:16,379 Speaker 3: just a couple of other things to mention from the 355 00:18:16,400 --> 00:18:20,010 Speaker 3: game that'll play into the film. As we've alluded to, 356 00:18:20,330 --> 00:18:22,950 Speaker 3: all the characters have their own different special moves, like 357 00:18:22,970 --> 00:18:25,109 Speaker 3: they can all punch and kick and jump, But then 358 00:18:25,130 --> 00:18:28,410 Speaker 3: they've got these special moves that you would enact by 359 00:18:28,530 --> 00:18:31,010 Speaker 3: entering a different series of buttons in the game. So 360 00:18:31,050 --> 00:18:33,790 Speaker 3: like Liu Kang can shoot a fireball and he can 361 00:18:33,810 --> 00:18:36,980 Speaker 3: do a flying kick and Kano can throw a knife 362 00:18:37,100 --> 00:18:39,200 Speaker 3: and he can like turn into a ball and fly 363 00:18:39,240 --> 00:18:42,540 Speaker 3: across the screen. Sub-Zero can shoot ice and so forth. 364 00:18:43,619 --> 00:18:47,010 Speaker 3: One thing that kind of separates Mortal Kombat and I 365 00:18:47,119 --> 00:18:51,030 Speaker 3: think perhaps justifiably drew the ire of some like parents 366 00:18:51,050 --> 00:18:53,340 Speaker 3: who are watching their kids play this game. is that 367 00:18:53,380 --> 00:18:56,609 Speaker 3: the game is not just about physical fighting, but it 368 00:18:56,690 --> 00:18:59,570 Speaker 3: is explicitly a fight to the death. And at the 369 00:18:59,710 --> 00:19:02,910 Speaker 3: end of a fight, there is a voice that comes 370 00:19:03,070 --> 00:19:05,619 Speaker 3: on when one side has been defeated and tells the 371 00:19:05,650 --> 00:19:09,900 Speaker 3: victorious party to finish him, I guess meaning kill him, 372 00:19:10,880 --> 00:19:13,960 Speaker 3: which then you can do one of your fatalities, which 373 00:19:14,040 --> 00:19:17,740 Speaker 3: is a special move, for example, where the scorpion, the 374 00:19:17,770 --> 00:19:20,330 Speaker 3: yellow ninja, he pulls his mask off and breathes fire 375 00:19:20,410 --> 00:19:21,050 Speaker 3: on the other person. 376 00:19:21,410 --> 00:19:23,950 Speaker 1: Yeah, it reduces you to a skeleton, which then crumbles 377 00:19:24,010 --> 00:19:27,280 Speaker 1: to the ground. These were a huge hit. You're looking 378 00:19:27,320 --> 00:19:32,200 Speaker 1: up these special moves and the special fatality inputs, perhaps 379 00:19:32,280 --> 00:19:34,000 Speaker 1: bringing them to the arcade with you on a little 380 00:19:34,020 --> 00:19:36,300 Speaker 1: sheet of paper, folded up page from a magazine. 381 00:19:36,960 --> 00:19:39,820 Speaker 3: That's learning how to do research. It's an important skill. 382 00:19:41,660 --> 00:19:44,129 Speaker 3: And then, of course, you had your non-playable villains in 383 00:19:44,150 --> 00:19:46,450 Speaker 3: the game. One of them is Goro, who's this big, 384 00:19:46,609 --> 00:19:49,689 Speaker 3: scary guy who's huge, and he has four arms instead 385 00:19:49,710 --> 00:19:52,959 Speaker 3: of two. He will factor into the movie. And then 386 00:19:52,980 --> 00:19:56,000 Speaker 3: there is Shang Tsung, the big bad of Mortal Kombat, 387 00:19:56,359 --> 00:20:00,199 Speaker 3: who was an evil sorcerer who could shapeshift into the 388 00:20:00,240 --> 00:20:02,050 Speaker 3: form of any other fighter in the game. 389 00:20:02,070 --> 00:20:04,270 Speaker 1: Yeah, and this character was clearly inspired, at least to 390 00:20:04,310 --> 00:20:08,190 Speaker 1: some degree, by the character of Lo Pan in Big 391 00:20:08,210 --> 00:20:08,990 Speaker 1: Trouble in Little China. 392 00:20:09,390 --> 00:20:12,419 Speaker 3: Yeah. Now, should we put this in the context of 393 00:20:12,540 --> 00:20:16,379 Speaker 3: any other movies based on video games? We have done 394 00:20:16,720 --> 00:20:21,340 Speaker 3: on Weird House the 1993 Super Mario Brothers movie, which 395 00:20:21,400 --> 00:20:23,970 Speaker 3: I still maintain is one of the weirdest movies we've 396 00:20:23,990 --> 00:20:26,230 Speaker 3: done on the show and one of the weirdest movies 397 00:20:26,290 --> 00:20:30,129 Speaker 3: I have ever seen. Mortal Kombat, the movie, is a 398 00:20:30,210 --> 00:20:34,669 Speaker 3: pretty strange cultural artifact, but as an adaptation of its 399 00:20:34,770 --> 00:20:37,970 Speaker 3: source material, I think it's a lot more straightforward than 400 00:20:38,010 --> 00:20:40,930 Speaker 3: Super Mario Brothers. Like, So the game is about a 401 00:20:40,990 --> 00:20:44,890 Speaker 3: weird supernatural martial arts tournament where people around the world 402 00:20:44,950 --> 00:20:47,580 Speaker 3: come to fight to the death. The movie's about that too. 403 00:20:48,260 --> 00:20:52,179 Speaker 3: Super Mario Brothers instead veers way, way off into its 404 00:20:52,260 --> 00:20:55,620 Speaker 3: own Dennis Hopper mud bath and just, I don't know, 405 00:20:55,920 --> 00:20:58,640 Speaker 3: it introduces a lot of its own stuff and all 406 00:20:58,700 --> 00:21:00,640 Speaker 3: that stuff is quite unexpected. 407 00:21:01,100 --> 00:21:04,419 Speaker 1: Yeah, Super Mario Brothers as a motion picture doesn't write 408 00:21:04,460 --> 00:21:07,380 Speaker 1: itself to the same degree that Mortal Kombat does. 409 00:21:07,790 --> 00:21:09,990 Speaker 3: And I think to some degree that's because the Mortal 410 00:21:10,030 --> 00:21:13,570 Speaker 3: Kombat game premise, I would assume, it seems quite clear, 411 00:21:13,590 --> 00:21:16,990 Speaker 3: it is based on movies of a certain type. Movies 412 00:21:17,010 --> 00:21:19,210 Speaker 3: like Enter the Dragon, but there are a lot of 413 00:21:19,230 --> 00:21:23,410 Speaker 3: movies with this basic premise that it's like a destination 414 00:21:23,530 --> 00:21:26,930 Speaker 3: martial arts tournament that is ruled over by some kind 415 00:21:26,990 --> 00:21:28,690 Speaker 3: of evil king or sorcerer. 416 00:21:28,710 --> 00:21:33,450 Speaker 1: Yeah, yeah. So it's a pretty simple structure to sort 417 00:21:33,540 --> 00:21:36,369 Speaker 1: of aspire to there. And then at least in the game, 418 00:21:36,670 --> 00:21:38,990 Speaker 1: your mind kind of fills in the blanks. And then 419 00:21:39,730 --> 00:21:41,490 Speaker 1: not to say it's, I think it is a challenge 420 00:21:41,510 --> 00:21:43,670 Speaker 1: for the screenwriter. And I think you see that in 421 00:21:43,710 --> 00:21:45,889 Speaker 1: this film, like there are certain story points that have 422 00:21:45,910 --> 00:21:48,870 Speaker 1: to be created and nourished in order to make this 423 00:21:48,970 --> 00:21:54,770 Speaker 1: work on any level as a picture about characters. And 424 00:21:55,350 --> 00:21:57,390 Speaker 1: they go for it. And I think it mostly works. 425 00:21:57,830 --> 00:21:59,929 Speaker 1: But I can imagine some people, some like fans of 426 00:21:59,950 --> 00:22:01,869 Speaker 1: the film, and maybe even I thought this to some extent, 427 00:22:01,890 --> 00:22:03,690 Speaker 1: like wondering like, why do we care about this character? 428 00:22:03,730 --> 00:22:05,100 Speaker 1: It's like, well, you've got to have these things. We 429 00:22:05,119 --> 00:22:07,550 Speaker 1: can't just be, one fight after another. That's what the 430 00:22:07,590 --> 00:22:10,389 Speaker 1: video game is. This is a movie. It needs to 431 00:22:10,490 --> 00:22:11,609 Speaker 1: tell some sort of story. 432 00:22:11,970 --> 00:22:14,050 Speaker 3: Yeah. I'm kind of of two minds about that stuff 433 00:22:14,080 --> 00:22:16,320 Speaker 3: because I think a lot of the character development in 434 00:22:16,340 --> 00:22:20,879 Speaker 3: the movie is on, on its face laughable, but at 435 00:22:20,920 --> 00:22:24,300 Speaker 3: the same time, it works pretty well as a plot 436 00:22:24,380 --> 00:22:27,280 Speaker 3: glue that just helps chain one scene into the next 437 00:22:27,340 --> 00:22:28,640 Speaker 3: and keeps the movie moving. 438 00:22:28,980 --> 00:22:29,270 Speaker 1: Yeah. 439 00:22:29,369 --> 00:22:29,459 Speaker 2: Yeah. 440 00:22:29,480 --> 00:22:32,070 Speaker 1: And I think that's mainly where it succeeds because to 441 00:22:32,090 --> 00:22:34,500 Speaker 1: be clear, there's not a lot of character development to 442 00:22:34,520 --> 00:22:37,100 Speaker 1: go around in this picture. Some characters don't get it 443 00:22:37,160 --> 00:22:37,439 Speaker 1: at all. 444 00:22:37,840 --> 00:22:40,640 Speaker 3: Yeah. So yeah, maybe that leads into some of my 445 00:22:41,500 --> 00:22:45,850 Speaker 3: summary thoughts upon revisiting Mortal Kombat this time. I think 446 00:22:45,890 --> 00:22:47,870 Speaker 3: for the most part, you could say, you could certainly 447 00:22:47,910 --> 00:22:50,389 Speaker 3: make the case that the scripting is not great. It's 448 00:22:50,470 --> 00:22:55,110 Speaker 3: strangely heavy on these 2D little banter exchanges between our heroes, 449 00:22:55,150 --> 00:22:58,820 Speaker 3: a lot of hate flirting. But at the same time, 450 00:22:58,859 --> 00:23:02,080 Speaker 3: there are quite a few memorable lines that, And I 451 00:23:02,140 --> 00:23:06,220 Speaker 3: think that is mostly due to qualities of delivery, which 452 00:23:06,300 --> 00:23:08,520 Speaker 3: brings us to the question of acting. I think the 453 00:23:08,720 --> 00:23:12,030 Speaker 3: acting in the movie is quite a mixed bag. There 454 00:23:12,160 --> 00:23:15,930 Speaker 3: are a couple of velvety rich villain performances, one in 455 00:23:15,990 --> 00:23:19,830 Speaker 3: particular that really stands out, which are accompanied by a 456 00:23:19,930 --> 00:23:23,120 Speaker 3: fine Christophe Lambert pairing. But a lot of the other 457 00:23:23,190 --> 00:23:25,520 Speaker 3: actors are just sort of treading water and they're like, 458 00:23:25,660 --> 00:23:27,540 Speaker 3: what is going on in this movie? I don't know. 459 00:23:27,560 --> 00:23:30,320 Speaker 3: We're just getting through this scene. But that's what you'd 460 00:23:30,359 --> 00:23:33,639 Speaker 3: often expect from a martial arts movie. However, despite some 461 00:23:33,660 --> 00:23:36,440 Speaker 3: of the limitations of the script and the acting, this 462 00:23:36,500 --> 00:23:40,310 Speaker 3: movie is not boring. It has lots of zippy energy, 463 00:23:40,380 --> 00:23:43,369 Speaker 3: and it's just fun the whole way. It really maintains 464 00:23:43,430 --> 00:23:46,230 Speaker 3: a strong sense of momentum, I think due to some 465 00:23:46,290 --> 00:23:51,410 Speaker 3: choices about editing, a pretty good discipline about not letting 466 00:23:51,550 --> 00:23:53,670 Speaker 3: any of the fights or really any of the scenes 467 00:23:53,750 --> 00:23:56,310 Speaker 3: at all go on too long. It just keeps moving, 468 00:23:56,450 --> 00:24:00,020 Speaker 3: and it really uses music to great effect. to keep 469 00:24:00,060 --> 00:24:03,200 Speaker 3: the energy up and keep a feeling of forward motion. 470 00:24:03,680 --> 00:24:04,440 Speaker 1: Yeah, absolutely. 471 00:24:05,240 --> 00:24:07,699 Speaker 3: Also, I'll say that the martial arts scenes are on 472 00:24:07,740 --> 00:24:10,100 Speaker 3: the whole a lot better than I expected them to 473 00:24:10,140 --> 00:24:13,740 Speaker 3: be when coming back to this. The fights mostly convey 474 00:24:13,800 --> 00:24:17,410 Speaker 3: some amount of drama. Long-time listeners will be familiar with 475 00:24:17,450 --> 00:24:20,629 Speaker 3: my gripe about action scenes, but for newcomers, if you 476 00:24:20,670 --> 00:24:23,510 Speaker 3: want to hear it briefly, I think action scenes are 477 00:24:23,550 --> 00:24:26,590 Speaker 3: often quite boring in movies because there's really no drama 478 00:24:26,630 --> 00:24:29,550 Speaker 3: to them. There's like No meaningful exchange of power. No 479 00:24:30,090 --> 00:24:33,510 Speaker 3: genuine fear for the character's fate. Nothing is revealed about 480 00:24:33,530 --> 00:24:37,169 Speaker 3: the characters. No questions are asked or answered. There's no 481 00:24:37,210 --> 00:24:40,860 Speaker 3: effect on the broader story. They're often just an interlude 482 00:24:41,190 --> 00:24:43,320 Speaker 3: where we take a break from the story to watch 483 00:24:43,359 --> 00:24:47,360 Speaker 3: some violence happen. But great action scenes transcend this by 484 00:24:47,440 --> 00:24:50,020 Speaker 3: containing drama within them. And you know what? I think 485 00:24:50,140 --> 00:24:52,699 Speaker 3: Mortal Kombat does a reasonably good job at making the 486 00:24:52,740 --> 00:24:53,440 Speaker 3: fights dramatic. 487 00:24:54,020 --> 00:24:57,260 Speaker 1: Absolutely. I think most all of the fights hold up 488 00:24:57,300 --> 00:25:02,530 Speaker 1: really well. They tell a story. That's always been my 489 00:25:02,570 --> 00:25:05,530 Speaker 1: key way of thinking about it. A lot of films, 490 00:25:05,890 --> 00:25:08,610 Speaker 1: especially Western films, if they engage in some fights, it'll 491 00:25:08,630 --> 00:25:10,750 Speaker 1: just be like some moves. You'll see some moves. You'll 492 00:25:12,960 --> 00:25:15,159 Speaker 1: get a vibe of fighting, but you don't get the 493 00:25:15,240 --> 00:25:18,020 Speaker 1: sense of there being a story there, a story where 494 00:25:18,040 --> 00:25:22,100 Speaker 1: there are obstacles to overcome. There's conflict. There are stakes there. 495 00:25:22,580 --> 00:25:25,159 Speaker 1: There are little callbacks and so forth, like a great 496 00:25:25,300 --> 00:25:28,290 Speaker 1: cinematic fight is going to have all of these elements 497 00:25:28,400 --> 00:25:31,109 Speaker 1: and you can become lost in its own inner drama. 498 00:25:31,450 --> 00:25:35,710 Speaker 3: I think that's exactly right. Another thing about this movie, stylistically, 499 00:25:35,910 --> 00:25:39,510 Speaker 3: it is extremely 1990s. I think if you were to 500 00:25:39,750 --> 00:25:43,060 Speaker 3: like be teaching a film class about the conventions of 501 00:25:43,119 --> 00:25:46,359 Speaker 3: popular filmmaking during the 90s and you're making a viewing 502 00:25:46,400 --> 00:25:48,760 Speaker 3: list for that class, this movie should be on it. 503 00:25:48,880 --> 00:25:53,790 Speaker 3: It strongly reflects that. that music video influenced style that 504 00:25:53,810 --> 00:25:56,129 Speaker 3: was dominant in blockbuster films of the time. 505 00:25:56,830 --> 00:25:59,490 Speaker 1: Absolutely. And so it's really kind of a minor miracle 506 00:25:59,530 --> 00:26:01,869 Speaker 1: that the fight scenes are so good, because when I 507 00:26:01,930 --> 00:26:05,690 Speaker 1: think about that music video style, I can instantly turn 508 00:26:05,730 --> 00:26:07,949 Speaker 1: my head to various examples. I'm not going to call 509 00:26:07,970 --> 00:26:10,590 Speaker 1: them out here, but various examples where you have that 510 00:26:10,630 --> 00:26:15,350 Speaker 1: kind of music video vibe to the fight sequences where 511 00:26:15,910 --> 00:26:17,910 Speaker 1: it is all vibe and it is not about telling 512 00:26:17,950 --> 00:26:18,190 Speaker 1: a story. 513 00:26:18,510 --> 00:26:22,610 Speaker 3: It's just stuff happening. It's just loud noises, flashes of things. 514 00:26:22,890 --> 00:26:25,040 Speaker 3: You can't tell where anybody is or what's going on 515 00:26:25,100 --> 00:26:28,100 Speaker 3: or why it matters. But this movie, yeah, mostly not 516 00:26:28,200 --> 00:26:32,320 Speaker 3: like that. The fight scenes are well choreographed and well filmed. 517 00:26:32,400 --> 00:26:37,020 Speaker 3: Thumbs up to that. Special effects, also a mixed bag, 518 00:26:37,060 --> 00:26:39,800 Speaker 3: but leaning toward the negative, I would say. The standout 519 00:26:39,880 --> 00:26:43,950 Speaker 3: element is... some truly egregious CGI. I think we've called 520 00:26:44,010 --> 00:26:47,210 Speaker 3: out this movie before on the show as a nadir 521 00:26:47,470 --> 00:26:51,410 Speaker 3: of CGI in big budget movies. The technology was not 522 00:26:51,470 --> 00:26:53,449 Speaker 3: ready to be used the way it is used in 523 00:26:53,490 --> 00:26:53,970 Speaker 3: this movie. 524 00:26:54,730 --> 00:26:57,429 Speaker 1: I don't think I'd seen this film since the 90s. 525 00:26:57,520 --> 00:27:00,520 Speaker 1: So I was I was prepared for the CGI to 526 00:27:00,540 --> 00:27:03,679 Speaker 1: be rough, but it was worse than I remembered it. Like, 527 00:27:03,720 --> 00:27:06,750 Speaker 1: I remember being excited for the CGI in this film 528 00:27:06,810 --> 00:27:08,150 Speaker 1: and thinking it was pretty cool. 529 00:27:08,340 --> 00:27:09,580 Speaker 3: It seemed great at the time. 530 00:27:09,680 --> 00:27:12,480 Speaker 1: Yeah, it seemed amazing at the time. Now it looks very, 531 00:27:13,280 --> 00:27:17,699 Speaker 1: very liquid television in the worst ways. And I say 532 00:27:17,720 --> 00:27:20,080 Speaker 1: that as someone who loved liquid television at the time 533 00:27:20,119 --> 00:27:23,190 Speaker 1: on MTV. But then the other thing is I expected 534 00:27:23,250 --> 00:27:26,490 Speaker 1: to be really excited about the film's practical effects, namely 535 00:27:26,530 --> 00:27:29,470 Speaker 1: the Goro effects. And this didn't hit the right notes 536 00:27:29,490 --> 00:27:30,010 Speaker 1: for me either. 537 00:27:30,930 --> 00:27:32,650 Speaker 3: Yeah, well, let's get into that in a bit. 538 00:27:32,990 --> 00:27:35,889 Speaker 1: Okay, we'll come back to Goro. But let's go ahead 539 00:27:36,070 --> 00:27:37,810 Speaker 1: at this point, let's go ahead and listen to a 540 00:27:37,830 --> 00:27:41,230 Speaker 1: little bit of the trailer audio for Mortal Kombat. I'm 541 00:27:41,340 --> 00:27:43,800 Speaker 1: almost certain we're going to hear just a little snippet 542 00:27:43,840 --> 00:27:45,400 Speaker 1: of that Mortal Kombat theme song. 543 00:27:48,420 --> 00:27:52,300 Speaker 4: In each of us, there burns the fury of a warrior. 544 00:27:53,859 --> 00:27:57,340 Speaker 4: In every generation, a few are chosen to prove it. 545 00:27:57,460 --> 00:28:00,160 Speaker 4: One of you three will decide the outcome of the tournament. 546 00:28:00,380 --> 00:28:08,720 Speaker 4: Three strangers. will travel to the mystical realm of Outworld 547 00:28:10,310 --> 00:28:15,990 Speaker 4: to defend our people against Shang Tsung. You will die. 548 00:28:16,690 --> 00:28:23,550 Speaker 4: And his forces of darkness. In an ancient tournament, one 549 00:28:23,570 --> 00:28:24,409 Speaker 4: more victory. 550 00:28:24,490 --> 00:28:28,639 Speaker 1: Your soul is mine. 551 00:28:28,820 --> 00:28:32,040 Speaker 4: And our world is theirs. 552 00:28:32,119 --> 00:28:53,920 Speaker 1: No! You can't run from me, Shang! 553 00:28:54,400 --> 00:28:55,700 Speaker 3: I don't need to run! 554 00:29:24,660 --> 00:29:27,300 Speaker 1: All right. If you're wondering at this point, where can 555 00:29:27,380 --> 00:29:32,450 Speaker 1: I watch Mortal Kombat, the 1995 cinematic treatment? Well, it 556 00:29:32,510 --> 00:29:35,210 Speaker 1: is widely available in pretty much all formats, including various 557 00:29:35,310 --> 00:29:38,870 Speaker 1: franchise bundles. I streamed it on max but i also 558 00:29:38,930 --> 00:29:41,890 Speaker 1: realized i own a digital copy that i received as 559 00:29:41,990 --> 00:29:44,830 Speaker 1: some sort of an xbox bonus for one of the 560 00:29:45,270 --> 00:29:48,430 Speaker 1: you know the the the recent games like i don't 561 00:29:48,470 --> 00:29:51,120 Speaker 1: know 10 or 12 or something maybe 11 i don't 562 00:29:51,130 --> 00:29:53,340 Speaker 1: know the 10th 11th or 12th game one of them 563 00:29:53,380 --> 00:29:56,400 Speaker 1: they were like here have the 95 film version as 564 00:29:56,460 --> 00:29:57,860 Speaker 1: well for free just. 565 00:29:57,720 --> 00:30:00,020 Speaker 3: A download code or something Yeah, yeah, you. 566 00:29:59,980 --> 00:30:02,740 Speaker 1: Just got it through like the Xbox film download thing. 567 00:30:02,770 --> 00:30:04,969 Speaker 1: So I watched it on Macs. I don't think that 568 00:30:05,030 --> 00:30:07,729 Speaker 1: there is a definitive special edition or anything here. So 569 00:30:07,770 --> 00:30:10,150 Speaker 1: this is very much a case of watch it wherever 570 00:30:10,750 --> 00:30:12,590 Speaker 1: is least painful for you, I guess. 571 00:30:13,230 --> 00:30:16,390 Speaker 3: I watched it by getting into a time machine made 572 00:30:16,430 --> 00:30:19,650 Speaker 3: by the Tubular Corporation and going back to 1995 to 573 00:30:19,690 --> 00:30:20,730 Speaker 3: my local Cineplex. 574 00:30:21,250 --> 00:30:24,030 Speaker 1: There you go. Maybe the effects are better if you 575 00:30:24,090 --> 00:30:27,210 Speaker 1: see it in the 90s, you know, like not only 576 00:30:27,230 --> 00:30:29,950 Speaker 1: in terms of expectations, but in terms of like picture quality. 577 00:30:38,860 --> 00:30:40,820 Speaker 1: All right, let's talk about the people who made this film. 578 00:30:40,840 --> 00:30:43,660 Speaker 1: We mentioned that the director is, of course, Paul W.S. Anderson, 579 00:30:43,720 --> 00:30:48,600 Speaker 1: born 1965, English director and writer and producer who started 580 00:30:48,660 --> 00:30:51,980 Speaker 1: out in TV writing for the British crime series L.C.I.D., 581 00:30:52,660 --> 00:30:55,540 Speaker 1: starring Alfred Molina, at least in the first couple of seasons. 582 00:30:55,560 --> 00:30:58,060 Speaker 1: I think someone else came in to lead it after that. 583 00:30:58,140 --> 00:31:01,210 Speaker 1: But Anderson made a big splash as a director after 584 00:31:01,250 --> 00:31:04,550 Speaker 1: this with the violent crime drama Shopping in 94, which 585 00:31:04,570 --> 00:31:07,050 Speaker 1: he also wrote. I have not seen it, but it 586 00:31:07,310 --> 00:31:10,050 Speaker 1: features an excellent cast, including the feature film debut of 587 00:31:10,110 --> 00:31:14,780 Speaker 1: Jude Law. And it features an extremely stacked soundtrack featuring 588 00:31:14,840 --> 00:31:20,300 Speaker 1: such acts as Stereo MCs, Salt-N-Pepa, EMF, and Utah Saints. 589 00:31:20,920 --> 00:31:22,480 Speaker 3: Oh, Utah Saints are on this soundtrack. 590 00:31:22,800 --> 00:31:23,520 Speaker 1: Yeah, yeah. 591 00:31:23,840 --> 00:31:25,660 Speaker 3: They've got some really good hype music in there. 592 00:31:26,060 --> 00:31:29,060 Speaker 1: So it is worth noting, yeah, that Paul W.S. Anderson 593 00:31:30,300 --> 00:31:34,090 Speaker 1: clearly put a lot of stock in the soundtrack to 594 00:31:34,150 --> 00:31:37,310 Speaker 1: these pictures that he was involved in. And he brings 595 00:31:37,330 --> 00:31:40,750 Speaker 1: a lot of, I think, enthusiasm, especially for electronic music 596 00:31:40,790 --> 00:31:41,430 Speaker 1: of the time period. 597 00:31:41,850 --> 00:31:42,050 Speaker 3: Yeah. 598 00:31:42,610 --> 00:31:46,250 Speaker 1: So Mortal Kombat was his follow-up to the success of Shopping, 599 00:31:46,930 --> 00:31:50,320 Speaker 1: which was a big commercial hit. Even Roger Ebert admitted 600 00:31:50,360 --> 00:31:53,560 Speaker 1: that it was better than expected. And he would follow 601 00:31:53,600 --> 00:31:58,100 Speaker 1: this up with 1997's Event Horizon, a film that certainly 602 00:31:58,810 --> 00:32:01,850 Speaker 1: wears its inspirations on its sleeves. But this was a 603 00:32:01,890 --> 00:32:04,390 Speaker 1: huge favorite of mine upon its release. And it's still 604 00:32:04,470 --> 00:32:06,209 Speaker 1: one that I come back to now and again. I'm 605 00:32:06,230 --> 00:32:08,890 Speaker 1: probably overdue to revisit it and see how I feel 606 00:32:08,930 --> 00:32:10,290 Speaker 1: about it at my current age. 607 00:32:10,630 --> 00:32:13,370 Speaker 3: You know, I just recently put on Event Horizon sort 608 00:32:13,390 --> 00:32:15,330 Speaker 3: of in the background while I was doing something else 609 00:32:15,390 --> 00:32:17,380 Speaker 3: and tuned in for a few scenes here and here 610 00:32:17,390 --> 00:32:19,580 Speaker 3: and there. And I'm going to say, I think I 611 00:32:19,620 --> 00:32:22,620 Speaker 3: feel about it similar to how I feel about Mortal Kombat, 612 00:32:22,700 --> 00:32:24,570 Speaker 3: which is that it's hard to say like it's a 613 00:32:24,740 --> 00:32:27,850 Speaker 3: good movie, but it really does have its charms. 614 00:32:28,370 --> 00:32:30,990 Speaker 1: Yeah, it has a great cast. It has some great sets, 615 00:32:31,270 --> 00:32:34,110 Speaker 1: great look in many ways. And the score was a 616 00:32:34,250 --> 00:32:38,790 Speaker 1: collaboration between Michael Kamen and the English electronic duo, The Orb. 617 00:32:39,230 --> 00:32:40,870 Speaker 1: So I think a lot of people look fondly back 618 00:32:40,910 --> 00:32:43,090 Speaker 1: on Event Horizon. And he followed that up with Soldier, 619 00:32:43,230 --> 00:32:46,240 Speaker 1: starring Kurt Russell. That one was scripted by David Peoples, 620 00:32:46,380 --> 00:32:48,910 Speaker 1: one of the screenwriters for Blade Runner, about I've never 621 00:32:48,930 --> 00:32:50,830 Speaker 1: seen that one. That one, I'm to understand, kind of 622 00:32:50,930 --> 00:32:54,530 Speaker 1: failed to find an audience, really. His next big picture 623 00:32:54,570 --> 00:32:56,910 Speaker 1: was a return to video game adaptations because, you know, 624 00:32:57,730 --> 00:33:00,390 Speaker 1: he'd proven himself there. And so he came back with 625 00:33:00,630 --> 00:33:04,560 Speaker 1: 2002's Resident Evil, which proved another huge hit and kickstarted 626 00:33:04,620 --> 00:33:08,640 Speaker 1: a franchise of films starring his soon-to-be wife, Mila Jovovich. 627 00:33:09,200 --> 00:33:12,220 Speaker 1: Anderson directed films 1, 4, 5, and 6 in that 628 00:33:12,280 --> 00:33:16,080 Speaker 1: franchise and also remained active as a writer and producer 629 00:33:16,720 --> 00:33:19,700 Speaker 1: on other installments, including the one that Russell McKay directed 630 00:33:19,760 --> 00:33:22,370 Speaker 1: in 2007, Resident Evil Extinction. 631 00:33:22,880 --> 00:33:25,510 Speaker 3: I did not know they'd made it to six Resident 632 00:33:25,550 --> 00:33:26,190 Speaker 3: Evil movies. 633 00:33:26,650 --> 00:33:27,630 Speaker 1: Yeah. 634 00:33:27,730 --> 00:33:29,590 Speaker 3: I think I saw the first two. 635 00:33:30,330 --> 00:33:33,350 Speaker 1: I think I saw one, and then I saw part 636 00:33:33,390 --> 00:33:36,510 Speaker 1: of Russell McKay's, and I was impressed by what I saw, 637 00:33:36,550 --> 00:33:38,770 Speaker 1: but for some reason I didn't finish it. I don't know. 638 00:33:39,280 --> 00:33:42,080 Speaker 3: Those Resident Evil movies are the kind that I know 639 00:33:42,100 --> 00:33:44,960 Speaker 3: I've seen them and I remember literally nothing at all 640 00:33:45,020 --> 00:33:47,760 Speaker 3: about them. Couldn't tell you a single thing. 641 00:33:48,500 --> 00:33:51,700 Speaker 1: Now, we also have to mention that Paul W.S. Anderson 642 00:33:51,740 --> 00:33:57,870 Speaker 1: directed 2004's Alien vs. Predator. Oof. That's probably a film 643 00:33:57,910 --> 00:34:00,890 Speaker 1: we could do a whole episode about. But to be fair, 644 00:34:00,930 --> 00:34:03,690 Speaker 1: I have to stress that while I don't think it 645 00:34:03,730 --> 00:34:06,209 Speaker 1: was a solid entry in the Alien franchise, you can 646 00:34:06,230 --> 00:34:07,710 Speaker 1: make a case for it being a solid entry in 647 00:34:07,730 --> 00:34:12,219 Speaker 1: the Predator franchise, I think. I'm mostly glad that it's 648 00:34:12,260 --> 00:34:16,960 Speaker 1: considered non-canon, but I still do remember seeing it and 649 00:34:17,000 --> 00:34:19,860 Speaker 1: being entertained by it. I don't remember being bored in 650 00:34:19,920 --> 00:34:23,380 Speaker 1: Alien vs. Predator, and I remember many of the effects 651 00:34:23,440 --> 00:34:26,500 Speaker 1: being pretty terrific. So I probably need to revisit that 652 00:34:26,580 --> 00:34:28,279 Speaker 1: one as well, even though I don't really want to. 653 00:34:28,920 --> 00:34:30,240 Speaker 3: Well, I'm glad you feel obligated. 654 00:34:32,300 --> 00:34:34,489 Speaker 1: I don't know if I feel obligated. I'm sure I 655 00:34:34,530 --> 00:34:36,210 Speaker 1: would enjoy myself if I rewatched it. 656 00:34:36,489 --> 00:34:37,650 Speaker 3: Yeah, well, I probably would too. 657 00:34:38,040 --> 00:34:42,380 Speaker 1: Like if I'm faced with, okay, do I rewatch Alien 658 00:34:42,380 --> 00:34:46,110 Speaker 1: 3 or Alien Resurrection or Alien vs. Predator? It's a 659 00:34:46,140 --> 00:34:48,270 Speaker 1: strong case to be made for each of these films 660 00:34:48,330 --> 00:34:49,810 Speaker 1: for pretty different reasons. 661 00:34:50,790 --> 00:34:53,330 Speaker 3: I think I'm on the record being really not a 662 00:34:53,350 --> 00:34:58,009 Speaker 3: fan of Alien Resurrection. I would do 3, then AVP, 663 00:34:58,310 --> 00:34:59,330 Speaker 3: then Resurrection. 664 00:34:59,350 --> 00:35:02,240 Speaker 1: I think it's pretty solid. All right. Other Anderson films 665 00:35:02,280 --> 00:35:06,029 Speaker 1: include a 2008 update of Death Race. a 2011 Three 666 00:35:06,070 --> 00:35:09,630 Speaker 1: Musketeers movie that has a pretty amazing cast, 2014's Pompeii, 667 00:35:09,870 --> 00:35:12,790 Speaker 1: 2020's Monster Hunter, and up next, this one actually has 668 00:35:12,830 --> 00:35:16,350 Speaker 1: me a little bit interested, Lost Lands, a werewolf fantasy 669 00:35:16,390 --> 00:35:20,070 Speaker 1: movie starring Mila Jovovich and Dave Bautista based on a 670 00:35:20,090 --> 00:35:21,890 Speaker 1: story by George R.R. Martin. 671 00:35:21,960 --> 00:35:22,420 Speaker 3: Okay. 672 00:35:22,860 --> 00:35:26,000 Speaker 1: So that could fly drastically off the rails, but it 673 00:35:26,080 --> 00:35:26,779 Speaker 1: could be really good. 674 00:35:28,080 --> 00:35:29,980 Speaker 3: Yeah. Yeah, I gotta see it. 675 00:35:29,980 --> 00:35:34,810 Speaker 1: All right, now on the writing front, Mortal Kombat 95, 676 00:35:34,810 --> 00:35:37,950 Speaker 1: credits the creators of the Mortal Kombat franchise, that being 677 00:35:38,090 --> 00:35:43,110 Speaker 1: Ed Boon, born 1964, and John Tobias. Famously, of course, 678 00:35:43,330 --> 00:35:47,009 Speaker 1: these two last names spelled backwards create the ninjas, the 679 00:35:47,050 --> 00:35:50,140 Speaker 1: name of the shadow ninja Noob Saibot in the franchise. 680 00:35:51,100 --> 00:35:52,460 Speaker 1: Noob Saibot is not in this film, though. 681 00:35:52,739 --> 00:35:54,060 Speaker 3: Very cool-sounding ninja. 682 00:35:54,440 --> 00:35:58,940 Speaker 1: Yeah. Of these two individuals, Ed Boon remains creative director 683 00:35:58,980 --> 00:36:01,100 Speaker 1: and team leader on all Mortal Kombat and related games 684 00:36:01,140 --> 00:36:04,690 Speaker 1: at NetherRealm Studios. He's pretty active on social media as well. 685 00:36:05,410 --> 00:36:08,510 Speaker 1: He also did a lot of the voices. So Scorpion's 686 00:36:08,550 --> 00:36:11,780 Speaker 1: voice is Ed Boon, and we hear Ed Boon's voice 687 00:36:11,940 --> 00:36:15,580 Speaker 1: as Scorpion in this picture. John Tobias is widely considered 688 00:36:15,600 --> 00:36:17,819 Speaker 1: to have been really instrumental in the first four Mortal 689 00:36:17,860 --> 00:36:21,370 Speaker 1: Kombat games that really established much of the mythos and 690 00:36:21,390 --> 00:36:24,590 Speaker 1: the lore. But after that, I believe he parted ways 691 00:36:24,810 --> 00:36:26,890 Speaker 1: with the production and kind of went off on his own. 692 00:36:27,450 --> 00:36:30,089 Speaker 3: One of the goofier choices in this movie is that 693 00:36:30,230 --> 00:36:34,259 Speaker 3: it does use sound effects from the video game in 694 00:36:34,320 --> 00:36:38,319 Speaker 3: the movie. I don't remember all the examples, but, you know, 695 00:36:38,560 --> 00:36:40,239 Speaker 3: there's a voiceover in the game. So like when you 696 00:36:40,260 --> 00:36:42,940 Speaker 3: select a player, it'll say their name, it'll go Scorpion. 697 00:36:43,600 --> 00:36:46,480 Speaker 3: And I think they use stuff like that in the movie, actually. 698 00:36:46,500 --> 00:36:49,799 Speaker 1: I mean, maybe there are voices in the room that 699 00:36:49,820 --> 00:36:52,180 Speaker 1: were like, this is what video game fans want and 700 00:36:52,219 --> 00:36:53,100 Speaker 1: we should give it to them. 701 00:36:53,560 --> 00:36:53,700 Speaker 3: Yeah. 702 00:36:54,050 --> 00:36:56,930 Speaker 1: Which brings me to the screenwriter for this, which I 703 00:36:56,989 --> 00:36:59,450 Speaker 1: can't help, this is me projecting, but I can't help 704 00:36:59,469 --> 00:37:02,720 Speaker 1: but notice that screenwriter Kevin Droney was born in 1948. 705 00:37:02,719 --> 00:37:04,980 Speaker 1: That was the same year my dad was born. So 706 00:37:05,000 --> 00:37:08,919 Speaker 1: I can't help but think back and to imagine me 707 00:37:08,960 --> 00:37:12,660 Speaker 1: as a 16-year-old and my dad writing a Mortal Kombat film, 708 00:37:13,180 --> 00:37:16,800 Speaker 1: which is not a fair comparison. But at any rate, Droney, 709 00:37:17,160 --> 00:37:20,529 Speaker 1: writer and producer, who'd previously scripted episodes of TV's The Equalizer, 710 00:37:20,610 --> 00:37:24,240 Speaker 1: Jake and the Fat Man, Hunter, and Highlander, the TV series, 711 00:37:24,340 --> 00:37:27,379 Speaker 1: among others, as well as the TV movie Down Came 712 00:37:27,420 --> 00:37:31,360 Speaker 1: a Blackbird, starring Raul Julia, Laura Dern, and Vanessa Redgrave. 713 00:37:31,520 --> 00:37:34,200 Speaker 1: After Mortal Kombat, he worked on the screenplay for the 714 00:37:34,200 --> 00:37:36,780 Speaker 1: 1999 Wing Commander film. Hilarious. 715 00:37:36,840 --> 00:37:40,870 Speaker 3: He's writing for Raul Julia and Vanessa Redgrave and Mortal Kombat. 716 00:37:41,110 --> 00:37:44,109 Speaker 1: Yeah. But I'm really only familiar with his work here. 717 00:37:44,190 --> 00:37:49,029 Speaker 1: And again, he gets the job done. He adapted the 718 00:37:49,070 --> 00:37:52,509 Speaker 1: Mortal Kombat video games into a workable screenplay. 719 00:37:53,430 --> 00:37:56,790 Speaker 3: It is a dumb screenplay, but this machine cranks. Yeah. 720 00:37:58,570 --> 00:37:59,010 Speaker 3: All right. 721 00:37:59,730 --> 00:38:03,350 Speaker 1: Top build in this film, we have Christoph Lemberg playing 722 00:38:03,610 --> 00:38:06,759 Speaker 1: Lord Raiden with a Y. I didn't look that up. 723 00:38:06,800 --> 00:38:08,700 Speaker 1: Why it has a Y in it for this film. 724 00:38:08,719 --> 00:38:12,140 Speaker 3: I think it's spelled in different ways and different games also. 725 00:38:12,460 --> 00:38:15,940 Speaker 3: I don't remember which was which, but it was spelled 726 00:38:15,960 --> 00:38:18,800 Speaker 3: differently in the arcade cabinet versus the console versions. 727 00:38:19,020 --> 00:38:22,360 Speaker 1: Hmm. All right, well, Lambert, we've talked about Lambert before. 728 00:38:22,520 --> 00:38:27,560 Speaker 1: He's one of our favorites. Born 1957, French franchise mainstay. 729 00:38:28,450 --> 00:38:31,170 Speaker 1: We discussed him at length in our pair of episodes 730 00:38:31,230 --> 00:38:36,930 Speaker 1: on Highlander 2. He's, again, top-billed here, but he's more 731 00:38:36,950 --> 00:38:39,790 Speaker 1: of a supportive character. Like you said, he's kind of 732 00:38:40,350 --> 00:38:42,290 Speaker 1: one of two actors who are kind of the glue 733 00:38:42,370 --> 00:38:44,910 Speaker 1: holding the whole thing together. He did not reprise this 734 00:38:44,969 --> 00:38:48,150 Speaker 1: role in the sequel as Lambert. Raiden would be played 735 00:38:48,190 --> 00:38:52,450 Speaker 1: in Annihilation by James Ramar. Of course, Ramar was in 736 00:38:52,489 --> 00:38:55,359 Speaker 1: The Warriors. And looking at his filmography, everything else as well. 737 00:38:55,739 --> 00:38:59,240 Speaker 1: This guy is just continually acted in anything and everything. 738 00:38:59,680 --> 00:39:04,819 Speaker 3: Now, he plays his role as openly cheesy, which not 739 00:39:05,020 --> 00:39:08,360 Speaker 3: everybody in the movie does. Like some characters are playing 740 00:39:08,400 --> 00:39:12,609 Speaker 3: their role fairly straight. For example, our heroes mainly play 741 00:39:12,630 --> 00:39:16,720 Speaker 3: their roles straight. But Lambert is he's on a different level, 742 00:39:16,800 --> 00:39:20,680 Speaker 3: like he is embracing camp and cheesiness openly. And it 743 00:39:20,739 --> 00:39:24,170 Speaker 3: brings a wonderful kind of seasoning to the proceedings. I 744 00:39:24,210 --> 00:39:28,950 Speaker 3: think that contrast between some actors taking it seriously and 745 00:39:28,969 --> 00:39:33,779 Speaker 3: a couple of actors. primarily Lambert, not doing that, it 746 00:39:33,840 --> 00:39:36,820 Speaker 3: works out pretty well. But it also there are moments 747 00:39:36,860 --> 00:39:39,359 Speaker 3: where he turns it on and kind of does take 748 00:39:39,400 --> 00:39:42,759 Speaker 3: it seriously. There are only a few of them, but 749 00:39:42,880 --> 00:39:45,480 Speaker 3: those I don't know. It's charming. 750 00:39:46,080 --> 00:39:48,700 Speaker 1: Yeah, yeah, I agree. Like there's some points where he 751 00:39:48,739 --> 00:39:52,740 Speaker 1: brings a serious tone that really powers up the exposition dumps. 752 00:39:53,800 --> 00:39:56,770 Speaker 1: And then other times he's a little lighter and a 753 00:39:56,790 --> 00:39:59,529 Speaker 1: little silly. And it's interesting to think about this in 754 00:39:59,590 --> 00:40:01,810 Speaker 1: terms of where they ended up going with the Raiden 755 00:40:01,850 --> 00:40:04,730 Speaker 1: character in the later games, where Raiden is very serious 756 00:40:04,790 --> 00:40:07,049 Speaker 1: and he's all, I must consult the older gods and 757 00:40:07,250 --> 00:40:10,840 Speaker 1: all this. But in this film, Lambert plays him. And 758 00:40:10,860 --> 00:40:14,080 Speaker 1: I feel like Raiden is written as a kind of 759 00:40:14,160 --> 00:40:20,100 Speaker 1: trickster god. who's helping humanity, but on one level genuinely 760 00:40:20,160 --> 00:40:22,600 Speaker 1: wants to help them, but also is amused by them. 761 00:40:23,300 --> 00:40:27,460 Speaker 1: And so you're not exactly sure which is his primary 762 00:40:27,540 --> 00:40:31,240 Speaker 1: motivation scene to scene. And I think it's more befitting 763 00:40:31,260 --> 00:40:34,149 Speaker 1: of a supportive role God character in something like this. 764 00:40:34,469 --> 00:40:38,690 Speaker 3: But he's also partially playing it like a beloved sitcom character. 765 00:40:38,810 --> 00:40:41,290 Speaker 3: He has what happened catchphrases. 766 00:40:41,310 --> 00:40:41,910 Speaker 1: Oh, yeah. 767 00:40:41,930 --> 00:40:43,970 Speaker 3: Like he says, I don't think so. 768 00:40:43,989 --> 00:40:47,640 Speaker 1: He says it. Three times that I counted. I don't 769 00:40:47,700 --> 00:40:48,180 Speaker 1: think so. 770 00:40:51,060 --> 00:40:54,080 Speaker 3: So I would not be surprised to learn that Christophe 771 00:40:54,120 --> 00:40:57,029 Speaker 3: Lambert did this entire movie without knowing what it was 772 00:40:57,090 --> 00:40:59,610 Speaker 3: about and only read his lines for the first time 773 00:40:59,690 --> 00:41:01,450 Speaker 3: on the day he was shooting his scenes. I can't 774 00:41:01,550 --> 00:41:06,750 Speaker 3: prove that. It just feels possible. But still, he provides 775 00:41:06,810 --> 00:41:11,569 Speaker 3: this wonderful, just signature twinkling eye and mischievous chuckle and 776 00:41:11,610 --> 00:41:13,770 Speaker 3: all is right with the world. I'm so glad he's here. 777 00:41:14,200 --> 00:41:17,330 Speaker 1: Now, while Lambert is the top build actor, Raiden, again, 778 00:41:17,370 --> 00:41:20,350 Speaker 1: is not the main character. He's not our true protagonist. 779 00:41:20,790 --> 00:41:23,549 Speaker 1: Our protagonist is Liu Kang, of course, played in this 780 00:41:23,590 --> 00:41:28,319 Speaker 1: film by Robin Xu, born 1960. Not only is he 781 00:41:28,340 --> 00:41:30,400 Speaker 1: the true hero of this film, he is the canonical 782 00:41:30,460 --> 00:41:35,220 Speaker 1: winner of the first three Mortal Kombat games. So, you know, reminder, 783 00:41:35,280 --> 00:41:37,650 Speaker 1: never bet on a Mortal Kombat game because Liu Kang 784 00:41:37,770 --> 00:41:38,509 Speaker 1: is always the winner. 785 00:41:39,050 --> 00:41:40,550 Speaker 3: If he can get good odds betting on him, I 786 00:41:40,590 --> 00:41:41,089 Speaker 3: guess he should. 787 00:41:41,370 --> 00:41:43,350 Speaker 1: I guess. But yeah, he's always going to win. That's 788 00:41:43,370 --> 00:41:47,050 Speaker 1: just how it works. And he should. So Robin Shu, 789 00:41:47,469 --> 00:41:50,930 Speaker 1: born in British Hong Kong, raised in L.A. And while 790 00:41:50,969 --> 00:41:53,570 Speaker 1: at California State University, he decided to travel to mainland 791 00:41:53,610 --> 00:41:56,750 Speaker 1: China to study Wushu and martial arts. He finished his 792 00:41:56,770 --> 00:41:58,850 Speaker 1: schooling in the U.S., but then traveled back to Hong 793 00:41:58,870 --> 00:42:01,470 Speaker 1: Kong where he got into stunt work in Hong Kong cinema. 794 00:42:02,210 --> 00:42:05,170 Speaker 1: And this basically spilled out into small parts in some 795 00:42:05,210 --> 00:42:07,990 Speaker 1: Hong Kong productions as well. So prior to Mortal Kombat, 796 00:42:08,030 --> 00:42:11,430 Speaker 1: he'd appeared in such Hong Kong films as 1988's The 797 00:42:11,469 --> 00:42:17,620 Speaker 1: Big Heat, co-directed by show favorite Sue Hawk, and 1993's Undefeatable. 798 00:42:18,520 --> 00:42:21,540 Speaker 1: But then he's out of the blue cast in Mortal Kombat. 799 00:42:21,560 --> 00:42:23,120 Speaker 1: So this is a huge break for him, you know, 800 00:42:23,260 --> 00:42:28,620 Speaker 1: going from basically smaller roles in Hong Kong productions to essentially, 801 00:42:28,640 --> 00:42:30,770 Speaker 1: I mean, maybe not top build, but still the main 802 00:42:30,830 --> 00:42:34,450 Speaker 1: character in this fairly big budget production that ends up 803 00:42:34,469 --> 00:42:37,960 Speaker 1: being a summer blockbuster release. He would follow this up 804 00:42:37,980 --> 00:42:41,120 Speaker 1: with 97's Mortal Kombat Annihilation, reprising the role, of course, 805 00:42:42,020 --> 00:42:44,620 Speaker 1: Beverly Hills Ninja the same year. He was in an 806 00:42:44,680 --> 00:42:47,340 Speaker 1: episode of The Outer Limits from 1998. He was in 807 00:42:47,420 --> 00:42:50,299 Speaker 1: Death Race, Street Fighter, The Legend of Chun-Li in 2009, 808 00:42:50,280 --> 00:42:54,320 Speaker 1: Death Race 2 in 2010, Death Race 3 Inferno in 2013. 809 00:42:56,300 --> 00:42:59,860 Speaker 1: He's also written and directed, I believe the film is 810 00:43:00,070 --> 00:43:02,489 Speaker 1: 2003's Red Trousers, The Life of the Hong Kong Stuntmen. 811 00:43:03,160 --> 00:43:06,489 Speaker 1: And he is also credited with fight choreographer additional fight 812 00:43:06,530 --> 00:43:09,069 Speaker 1: sequences for this film. So I guess he got to 813 00:43:09,430 --> 00:43:11,870 Speaker 1: throw in some of his own special sauce in some 814 00:43:11,890 --> 00:43:12,969 Speaker 1: of his fight scenes here. 815 00:43:13,469 --> 00:43:16,650 Speaker 3: Yeah. So I also really like him here. None of 816 00:43:16,710 --> 00:43:22,770 Speaker 3: the characters in Mortal Kombat are written with great finesse. 817 00:43:23,170 --> 00:43:25,509 Speaker 3: And our hero role here is no exception to that. 818 00:43:26,790 --> 00:43:29,890 Speaker 3: Robin Cho is a great casting choice, and he shines 819 00:43:29,969 --> 00:43:37,029 Speaker 3: through due to just strong baseline likability. He's handsome. He's charismatic, 820 00:43:37,070 --> 00:43:38,870 Speaker 3: but not in a big, overt way. He's got an 821 00:43:39,030 --> 00:43:42,960 Speaker 3: understated charisma. He rips in his martial arts scenes and 822 00:43:43,020 --> 00:43:45,719 Speaker 3: just gives off good guy energy, even in the scenes 823 00:43:45,760 --> 00:43:50,060 Speaker 3: where he's bringing a bad attitude. He also has astoundingly 824 00:43:50,140 --> 00:43:54,040 Speaker 3: voluminous hair. It's an almost glam metal volume. I'm in awe. 825 00:43:54,670 --> 00:43:58,870 Speaker 1: It is impressive hair, yes. The wind is often catching 826 00:43:58,910 --> 00:43:59,430 Speaker 1: it just right. 827 00:43:59,969 --> 00:44:03,149 Speaker 3: Who did the hairstyling in this movie? Generally quite good. 828 00:44:04,230 --> 00:44:09,400 Speaker 1: Catherine Reese, Michael Pockel, and Alicia M. Trippi. Those are 829 00:44:09,420 --> 00:44:12,600 Speaker 1: the three individuals credited. I don't know which one is 830 00:44:12,640 --> 00:44:14,120 Speaker 1: responsible for this hairdo, though. 831 00:44:14,280 --> 00:44:17,299 Speaker 3: Hats off to you three. Literally, because you wouldn't want 832 00:44:17,320 --> 00:44:19,320 Speaker 3: to put a hat on that feathered do. 833 00:44:19,680 --> 00:44:21,009 Speaker 1: It just wouldn't be the same if Liu Kang was 834 00:44:21,050 --> 00:44:23,390 Speaker 1: fighting in a ball camp. trucker hat, you know. 835 00:44:23,489 --> 00:44:23,790 Speaker 3: I don't know. 836 00:44:24,010 --> 00:44:27,430 Speaker 1: Now I'm picturing it sounds pretty cool. All right, then 837 00:44:27,450 --> 00:44:31,430 Speaker 1: we have Johnny Cage, played by Lyndon Ashby, born 1960, 838 00:44:31,430 --> 00:44:33,969 Speaker 1: American actor and martial arts practitioner. His credits go back 839 00:44:34,010 --> 00:44:38,029 Speaker 1: to 86. They include the 1987 werewolf TV show that 840 00:44:38,050 --> 00:44:41,370 Speaker 1: we frequently reference. He'd mostly done TV work prior to 841 00:44:41,410 --> 00:44:44,529 Speaker 1: Mortal Kombat, but also some action films sprinkled in there 842 00:44:44,590 --> 00:44:47,529 Speaker 1: as well. For instance, there's a role as one of 843 00:44:47,550 --> 00:44:51,520 Speaker 1: the Earps in the 1994 film Wyatt Earp, And his 844 00:44:51,600 --> 00:44:55,980 Speaker 1: post-Mortal Kombat credits include 35 episodes of Melrose Place, Wild 845 00:44:56,020 --> 00:45:00,540 Speaker 1: Things 2 in 2004, Resident Evil Extinction, 2008's Prom Night, 846 00:45:00,660 --> 00:45:06,550 Speaker 1: 2009's Anacondas, plural, Trail of Blood, Mean Girls 2 in 2011, 847 00:45:06,550 --> 00:45:10,790 Speaker 1: 2013's Iron Man 3, 88 episodes of TV's Teen Wolf. 848 00:45:11,430 --> 00:45:15,109 Speaker 1: That one is a strong Russell McKay connection there. And 849 00:45:15,130 --> 00:45:17,669 Speaker 1: various TV roles on top of that. He would return 850 00:45:17,710 --> 00:45:20,640 Speaker 1: to voice Johnny Cage, I believe, in downloadable content for 851 00:45:20,780 --> 00:45:24,940 Speaker 1: Mortal Kombat 11 in 2019. And I believe Christophe Lambert 852 00:45:24,960 --> 00:45:26,920 Speaker 1: did the same. I don't know if he says, I 853 00:45:27,000 --> 00:45:28,680 Speaker 1: don't think so, but I hope he does. 854 00:45:29,780 --> 00:45:33,600 Speaker 3: So I thought Johnny Cage was really cool and really 855 00:45:33,719 --> 00:45:36,360 Speaker 3: funny when I was nine. Not sure I feel the 856 00:45:36,380 --> 00:45:39,080 Speaker 3: same way now, or at least maybe to rephrase, I 857 00:45:39,140 --> 00:45:42,090 Speaker 3: thought he, at the beginning of the movie, was cool 858 00:45:42,150 --> 00:45:44,190 Speaker 3: and funny when I was nine. Not sure I feel 859 00:45:44,230 --> 00:45:46,590 Speaker 3: the same way now. You know, early in the story, 860 00:45:46,650 --> 00:45:51,290 Speaker 3: his character is written smug, smarmy, and egotistical, but he's 861 00:45:51,310 --> 00:45:54,969 Speaker 3: got a nice redemption arc. He redeems himself with courage 862 00:45:55,300 --> 00:45:58,080 Speaker 3: and with a well-executed punch to the groin when it 863 00:45:58,120 --> 00:46:00,239 Speaker 3: matters most. So I think it all evens out. 864 00:46:01,000 --> 00:46:05,100 Speaker 1: Yeah, and I think this role may have been important 865 00:46:05,140 --> 00:46:07,780 Speaker 1: in setting the course for Johnny Cage in future combat 866 00:46:07,800 --> 00:46:10,400 Speaker 1: games and media. So moving away from just sort of 867 00:46:10,460 --> 00:46:13,860 Speaker 1: a cocky Van Damme clone, into this kind of privileged, 868 00:46:13,920 --> 00:46:17,160 Speaker 1: semi-hatable jerk who maybe comes through in the end for 869 00:46:17,180 --> 00:46:19,719 Speaker 1: the good guys despite his ego. I should point out 870 00:46:19,760 --> 00:46:22,299 Speaker 1: that Carl Urban is going to play him in the 871 00:46:22,420 --> 00:46:25,740 Speaker 1: next Mortal Kombat film, despite Urban clearly being the most 872 00:46:25,840 --> 00:46:27,430 Speaker 1: Kano-ready actor alive. 873 00:46:27,790 --> 00:46:30,850 Speaker 3: Oh, man, put him in a metal faceplate right now. 874 00:46:31,150 --> 00:46:32,830 Speaker 1: I think they already have a guy playing Kano, so 875 00:46:32,850 --> 00:46:34,730 Speaker 1: they're like, what do you do with Carl Urban? But 876 00:46:35,010 --> 00:46:37,150 Speaker 1: Carl Urban's great at comedic roles, so he's going to 877 00:46:37,690 --> 00:46:38,570 Speaker 1: deliver something special. 878 00:46:38,610 --> 00:46:38,870 Speaker 3: I'm sure. 879 00:46:39,310 --> 00:46:39,469 Speaker 2: Yeah. 880 00:46:40,469 --> 00:46:43,029 Speaker 3: Oh, but we've waited too long. We've got to talk 881 00:46:43,070 --> 00:46:46,830 Speaker 3: about Kari Hiroyuki Tagawa playing our villain Shang Tsung in this. 882 00:46:47,030 --> 00:46:47,850 Speaker 3: I love him. 883 00:46:48,330 --> 00:46:48,649 Speaker 2: Oh, yeah. 884 00:46:48,670 --> 00:46:53,250 Speaker 1: He is tremendous. This is the quintessential Shang Tsung. Born 1950, 885 00:46:53,250 --> 00:46:57,569 Speaker 1: Japanese-American actor whose credits fittingly go back to an uncredited 886 00:46:57,719 --> 00:47:01,060 Speaker 1: extra role as a Wing Kong man in 1986's Big 887 00:47:01,100 --> 00:47:03,000 Speaker 1: Trouble in Little China. I don't think I've ever spotted him, 888 00:47:03,540 --> 00:47:04,779 Speaker 1: but he's supposedly in there. 889 00:47:05,160 --> 00:47:05,460 Speaker 3: Okay. 890 00:47:06,270 --> 00:47:08,630 Speaker 1: That same year, he had a small role in the 891 00:47:08,630 --> 00:47:12,719 Speaker 1: 1986 Fred Olin Ray-filmed Arm Response, starring David Carradine, Lee 892 00:47:12,739 --> 00:47:16,839 Speaker 1: Van Cleef, Mako, Michael Berryman, and Dick Miller. I mean, 893 00:47:16,980 --> 00:47:19,379 Speaker 1: to the extent anything. I mean, some movies star Dick Miller. 894 00:47:19,400 --> 00:47:22,080 Speaker 1: We've covered them on the show before, but Dick Miller 895 00:47:22,120 --> 00:47:23,660 Speaker 1: is generally a supporting note. 896 00:47:23,980 --> 00:47:26,580 Speaker 3: Yeah, he plays your door-to-door vacuum salesman. 897 00:47:26,980 --> 00:47:27,120 Speaker 2: Yeah. 898 00:47:28,200 --> 00:47:32,600 Speaker 1: So Tagawa, since this film, has acted and voice acted 899 00:47:32,640 --> 00:47:35,620 Speaker 1: in tons of titles, often playing villains because he does 900 00:47:35,840 --> 00:47:39,549 Speaker 1: that so very well. I can't do all of his 901 00:47:39,570 --> 00:47:42,089 Speaker 1: credits justice, but just a few things to mention. He 902 00:47:42,430 --> 00:47:44,870 Speaker 1: did an episode of Star Trek The Next Generation. He 903 00:47:44,890 --> 00:47:48,910 Speaker 1: was in 1987's The Last Emperor, 1989's License to Kill. 904 00:47:48,930 --> 00:47:53,589 Speaker 1: Let's see, the 1991 Not of This World remake and 905 00:47:53,670 --> 00:47:58,529 Speaker 1: Showdown in Little Tokyo, same year. 1992's Nemesis, 93's Rising Sun, 906 00:47:58,630 --> 00:48:03,170 Speaker 1: Thunder in Paradise 1 and 3 in the mid-90s, Babylon 9, 907 00:48:03,170 --> 00:48:07,879 Speaker 1: John Carpenter's Vampires in 1998, the 2001 Planet of the Apes, 908 00:48:08,450 --> 00:48:10,820 Speaker 1: and he came back to play Shang Tsung again in 909 00:48:10,860 --> 00:48:14,400 Speaker 1: the 2013 TV series, possibly this was a web series, 910 00:48:14,460 --> 00:48:17,920 Speaker 1: Mortal Kombat Legacy, and a major role in the TV 911 00:48:17,960 --> 00:48:20,239 Speaker 1: series The Man in the High Castle. And he would 912 00:48:20,280 --> 00:48:23,180 Speaker 1: also come back to play Shang Tsung in likeness and 913 00:48:23,239 --> 00:48:26,390 Speaker 1: voice for 2019's Mortal Kombat 11. 914 00:48:26,390 --> 00:48:28,350 Speaker 3: Yeah, so we were talking about how he seems to 915 00:48:28,370 --> 00:48:30,750 Speaker 3: have been typecast as a bad guy, but you can 916 00:48:30,810 --> 00:48:35,730 Speaker 3: understand why, because he has a world-class sneer. But he's 917 00:48:35,790 --> 00:48:37,819 Speaker 3: also just a great actor. I'm sure if you gave 918 00:48:37,880 --> 00:48:40,460 Speaker 3: him a lovable, friendly, good guy role, he'd do well 919 00:48:40,500 --> 00:48:43,420 Speaker 3: with that as well. I think Tagawa is the best 920 00:48:43,580 --> 00:48:45,879 Speaker 3: actor in this movie, or at least, let me say, 921 00:48:47,280 --> 00:48:49,500 Speaker 3: make it not about the person, but gives the best 922 00:48:49,580 --> 00:48:53,259 Speaker 3: performance in this movie, and it's not even close. Every 923 00:48:53,320 --> 00:48:56,270 Speaker 3: scene he's in, he dominates everything. He has this great 924 00:48:56,530 --> 00:49:01,110 Speaker 3: rare skill of making even quite badly written dialogue just sing. 925 00:49:02,190 --> 00:49:04,510 Speaker 3: As we said earlier, even though this is a dumb movie, 926 00:49:04,550 --> 00:49:06,609 Speaker 3: it does not ever get boring. And we talked about 927 00:49:06,710 --> 00:49:11,049 Speaker 3: some reasons for that, like the pacing that keeps things 928 00:49:11,110 --> 00:49:14,169 Speaker 3: moving along briskly, the use of hype music to keep 929 00:49:14,230 --> 00:49:17,529 Speaker 3: the energy up. But I think a big reason it 930 00:49:17,590 --> 00:49:19,969 Speaker 3: does not get boring is a couple of the major problems. 931 00:49:20,989 --> 00:49:24,440 Speaker 3: One is Christophe Lambert, who just keeps things fun. But 932 00:49:24,480 --> 00:49:28,959 Speaker 3: the other one is Karihiro Yuki Tagawa, because he's almost 933 00:49:29,040 --> 00:49:33,680 Speaker 3: like a lubricant that keeps the movie's motor from reaching 934 00:49:33,719 --> 00:49:37,140 Speaker 3: the failure threshold. You know, it's like every scene he's in, 935 00:49:37,160 --> 00:49:39,440 Speaker 3: he just makes it come alive. 936 00:49:39,969 --> 00:49:43,640 Speaker 1: Yeah, he's clearly physically and spiritually committed to every scene 937 00:49:43,680 --> 00:49:49,120 Speaker 1: he's in. It is a completely over-the-top mustache twirling villain role, 938 00:49:49,300 --> 00:49:52,720 Speaker 1: except he doesn't have the mustache. But, you know, certainly 939 00:49:52,780 --> 00:49:57,170 Speaker 1: embodies that over-the-top vibe. The character lacks the complexity of 940 00:49:57,230 --> 00:50:00,669 Speaker 1: James Hong's Lopun, you know, one of the obvious inspirations 941 00:50:01,030 --> 00:50:03,489 Speaker 1: for the video game character. But yeah, Tagawa makes it 942 00:50:03,530 --> 00:50:07,190 Speaker 1: his own. And in this film, essentially becomes the quintessential 943 00:50:07,230 --> 00:50:10,020 Speaker 1: Shang Tsung moving forward. Oh, and he has a great coat. 944 00:50:10,420 --> 00:50:11,239 Speaker 1: Amazing coat. 945 00:50:11,940 --> 00:50:15,420 Speaker 3: One of those martial arts movie costumes that makes so 946 00:50:15,500 --> 00:50:20,250 Speaker 3: little sense. It's like a huge, heavy, calf-length leather coat. Yeah, 947 00:50:20,310 --> 00:50:22,250 Speaker 3: I'm going to do some roundhouse kicks, so I'm going 948 00:50:22,270 --> 00:50:24,470 Speaker 3: to wrap my whole body in loose leather. 949 00:50:24,489 --> 00:50:28,969 Speaker 1: It's amazing, yeah. Costume design here by Ha Nguyen, who 950 00:50:29,010 --> 00:50:31,520 Speaker 1: lived 1955 through 2012. I hope it's in a planet 951 00:50:31,560 --> 00:50:33,520 Speaker 1: Hollywood somewhere and people can look at it while they 952 00:50:33,560 --> 00:50:34,560 Speaker 1: eat their cheeseburgers. 953 00:50:34,780 --> 00:50:34,960 Speaker 4: Yeah. 954 00:50:44,320 --> 00:50:46,279 Speaker 1: All right. Now let's move on to the character of 955 00:50:46,320 --> 00:50:51,839 Speaker 1: Sonya Blade. Played in this film by Bridget Wilson. Sampras credited, 956 00:50:51,890 --> 00:50:53,950 Speaker 1: of course, as Bridget Wilson for this film. 957 00:50:54,670 --> 00:50:57,049 Speaker 3: I was trying to think of a not unkind way 958 00:50:57,070 --> 00:50:59,810 Speaker 3: to say this, but this character is the source of 959 00:50:59,870 --> 00:51:03,470 Speaker 3: a lot of the unintentionally funny parts of this movie. 960 00:51:04,030 --> 00:51:06,160 Speaker 3: Like the scene where we meet her is probably the 961 00:51:06,219 --> 00:51:09,630 Speaker 3: most unintentionally funny part of it. where she's decked out 962 00:51:09,730 --> 00:51:12,830 Speaker 3: in SWAT gear with her partner Jax, and they're running 963 00:51:12,870 --> 00:51:15,970 Speaker 3: through the middle of a techno dance club. I don't know, Rob, 964 00:51:16,010 --> 00:51:17,989 Speaker 3: if you can identify what kind of club this is 965 00:51:18,010 --> 00:51:21,160 Speaker 3: supposed to be. But they're running through this club with 966 00:51:21,200 --> 00:51:25,640 Speaker 3: all these dancers with shotguns, and she's relentlessly barking out 967 00:51:25,700 --> 00:51:30,899 Speaker 3: these tactical speak lines like, secure the perimeter and stuff. 968 00:51:31,440 --> 00:51:34,020 Speaker 3: It's an awkward fit in the role. 969 00:51:34,040 --> 00:51:36,140 Speaker 1: Yeah, I believe it's supposed to be a heavy metal 970 00:51:36,200 --> 00:51:40,590 Speaker 1: rave club in mid-90s Hong Kong. which I guess maybe 971 00:51:41,250 --> 00:51:43,109 Speaker 1: that's realistic. I don't know. Hong Kong certainly has both 972 00:51:43,150 --> 00:51:45,610 Speaker 1: a metal scene and a rave scene, though nothing we 973 00:51:45,660 --> 00:51:49,739 Speaker 1: see here feels actually connected to any potential reality of that. 974 00:51:50,160 --> 00:51:52,819 Speaker 3: Now, Sonya was actually one of my favorite characters in 975 00:51:52,840 --> 00:51:56,640 Speaker 3: the original Mortal Kombat game because I could do several 976 00:51:56,680 --> 00:51:58,629 Speaker 3: of her special moves and I thought they were cool. 977 00:51:58,690 --> 00:52:01,130 Speaker 3: She could shoot these energy rings out of her hands 978 00:52:01,190 --> 00:52:02,589 Speaker 3: and she could also do a thing where she would 979 00:52:02,630 --> 00:52:05,090 Speaker 3: like stand on her hands, grab you with her ankles 980 00:52:05,150 --> 00:52:08,569 Speaker 3: and flip you over. Um, so, uh, so Sonya was 981 00:52:08,630 --> 00:52:11,529 Speaker 3: cool in the game. In the movie, they, they really 982 00:52:11,590 --> 00:52:15,950 Speaker 3: emphasized like the special forces revenge element. So she is, uh, 983 00:52:16,070 --> 00:52:19,020 Speaker 3: hunting this guy Kano on the island. But a lot 984 00:52:19,040 --> 00:52:21,739 Speaker 3: of her dialogue once we reached the island is what 985 00:52:21,760 --> 00:52:24,620 Speaker 3: I would call hate flirting with Johnny Cage, where they're 986 00:52:24,660 --> 00:52:28,040 Speaker 3: just like trading barbs and insults back and forth. But 987 00:52:28,080 --> 00:52:30,200 Speaker 3: of course they're going to end up falling in love. 988 00:52:30,580 --> 00:52:32,440 Speaker 1: Yeah. And having children, you get to play their children 989 00:52:32,480 --> 00:52:33,100 Speaker 1: in the later games. 990 00:52:33,610 --> 00:52:34,319 Speaker 3: Are you serious? 991 00:52:34,360 --> 00:52:34,590 Speaker 1: Yeah. 992 00:52:34,610 --> 00:52:34,800 Speaker 2: Yeah. 993 00:52:34,820 --> 00:52:35,089 Speaker 1: For real. 994 00:52:35,130 --> 00:52:35,549 Speaker 3: No way. 995 00:52:35,730 --> 00:52:39,120 Speaker 1: Yeah. Um, that's like a son and a son and 996 00:52:39,160 --> 00:52:39,750 Speaker 1: a daughter, I think. 997 00:52:39,830 --> 00:52:43,190 Speaker 3: But anyway, and they let their kids enter the mortal 998 00:52:43,230 --> 00:52:44,709 Speaker 3: combat tournament. Yeah. 999 00:52:44,770 --> 00:52:47,890 Speaker 1: Yeah. And yeah. And they fight against each other too. Yeah. 1000 00:52:47,910 --> 00:52:51,419 Speaker 1: So all that is in play, but, um, it's often 1001 00:52:51,480 --> 00:52:54,719 Speaker 1: pointed out that Cameron Diaz, uh, was cast in this 1002 00:52:54,760 --> 00:52:57,680 Speaker 1: role and was training for the role and then suffered 1003 00:52:57,719 --> 00:52:59,420 Speaker 1: some sort of training injury and had to back out. 1004 00:52:59,950 --> 00:53:02,750 Speaker 1: That could have been interesting. It could have been. And 1005 00:53:03,050 --> 00:53:05,609 Speaker 1: to be clear, Cameron Diaz is great, but I'm not 1006 00:53:05,670 --> 00:53:07,589 Speaker 1: sure if even she could have done much with this 1007 00:53:07,660 --> 00:53:11,580 Speaker 1: role because like you said, she's this sort of cardboard 1008 00:53:11,640 --> 00:53:15,279 Speaker 1: revenge seeker action hero until suddenly she's not because then 1009 00:53:15,320 --> 00:53:18,090 Speaker 1: suddenly she's a damsel in distress, kidnapped by the villain 1010 00:53:18,110 --> 00:53:19,730 Speaker 1: that needs to be rescued by the male heroes. 1011 00:53:20,060 --> 00:53:23,259 Speaker 3: Yes, this movie does. There's a tension there because they're 1012 00:53:23,320 --> 00:53:26,180 Speaker 3: all supposed to be fighters in this tournament. Right. And 1013 00:53:26,219 --> 00:53:27,720 Speaker 3: they can hold their own. And we do see she 1014 00:53:27,760 --> 00:53:29,750 Speaker 3: has a fight with Kano in the movie where she 1015 00:53:29,830 --> 00:53:33,330 Speaker 3: is victorious. But right. For some reason, right at the 1016 00:53:33,430 --> 00:53:37,630 Speaker 3: break for Act three, she transforms from a from a 1017 00:53:37,710 --> 00:53:40,390 Speaker 3: determined fighter into. Well, now she just like needs to 1018 00:53:40,430 --> 00:53:41,839 Speaker 3: be rescued by the dudes. 1019 00:53:42,300 --> 00:53:42,520 Speaker 4: Yeah. 1020 00:53:43,160 --> 00:53:44,820 Speaker 3: Predictable twist. Yeah. 1021 00:53:46,070 --> 00:53:48,069 Speaker 1: Now, she would, of course, go on to marry tennis 1022 00:53:48,090 --> 00:53:51,790 Speaker 1: star Pete Sampras, thus Bridget Wilson Sampras. She was a 1023 00:53:51,890 --> 00:53:54,950 Speaker 1: former Miss Teen USA. She started out acting on Saved 1024 00:53:54,969 --> 00:53:58,590 Speaker 1: by the Bell and Santa Barbara before appearing in 1993's 1025 00:53:58,650 --> 00:54:02,489 Speaker 1: Last Action Hero, followed by Billy Madison, this film, and 1026 00:54:02,670 --> 00:54:06,700 Speaker 1: Nixon in 95. So quite an interesting 95, I have 1027 00:54:06,739 --> 00:54:07,020 Speaker 1: to say. 1028 00:54:07,540 --> 00:54:11,080 Speaker 3: And then Oliver Stone movie and Mortal Kombat. 1029 00:54:11,780 --> 00:54:13,740 Speaker 1: Other films include I Know What You Did Last Summer 1030 00:54:13,820 --> 00:54:16,859 Speaker 1: in 97, House on Haunted Hill in 99. And she 1031 00:54:16,920 --> 00:54:20,200 Speaker 1: also came back to lend her voice to MK11 in 2019, 1032 00:54:20,200 --> 00:54:23,549 Speaker 1: I think, for some DLC. All right. Another female character, 1033 00:54:23,930 --> 00:54:27,410 Speaker 1: a woman of mystery that shows up, is the character Katana, 1034 00:54:27,850 --> 00:54:33,210 Speaker 1: played by Talissa Soto, born 1967. She'd previously appeared in 1035 00:54:33,630 --> 00:54:36,489 Speaker 1: 89's License to Kill as the villain's girlfriend, like the 1036 00:54:36,510 --> 00:54:41,149 Speaker 1: drug lord's girlfriend. And so she's not really a bad 1037 00:54:41,190 --> 00:54:43,250 Speaker 1: guy in that. I think she ends up, she doesn't 1038 00:54:43,270 --> 00:54:45,960 Speaker 1: like the villain either. But then Bond chooses the other 1039 00:54:46,000 --> 00:54:49,259 Speaker 1: girl over her, if memory serves. If you remember any 1040 00:54:49,280 --> 00:54:53,839 Speaker 1: of the romantic themes and plotting of License to Kill. 1041 00:54:54,410 --> 00:54:57,190 Speaker 3: License to Kill is the one with Robert Davi, isn't it? 1042 00:54:57,390 --> 00:55:00,870 Speaker 1: Yep. So she plays Davi's character's girlfriend. 1043 00:55:01,150 --> 00:55:03,070 Speaker 3: Okay. 1044 00:55:03,130 --> 00:55:05,890 Speaker 1: She would reprise her role as Katana in the 97 sequel. 1045 00:55:06,130 --> 00:55:08,350 Speaker 1: And of note, she is the wife of Benjamin Bratt. 1046 00:55:09,130 --> 00:55:11,560 Speaker 3: She is a character of power and mystery in this. 1047 00:55:11,660 --> 00:55:14,450 Speaker 3: She is not a human fighter in the tournament. but 1048 00:55:14,469 --> 00:55:17,150 Speaker 3: appears as one of the envoys of Outworld. I think 1049 00:55:17,170 --> 00:55:20,330 Speaker 3: they say she's the daughter of the Emperor of Outworld. 1050 00:55:20,730 --> 00:55:25,070 Speaker 3: And she's here at the tournament with mysterious and ambiguous motivations. 1051 00:55:25,190 --> 00:55:28,680 Speaker 3: And clearly the villains are sort of afraid of her. 1052 00:55:28,739 --> 00:55:30,979 Speaker 3: They don't know exactly what she intends to do. 1053 00:55:31,380 --> 00:55:34,600 Speaker 1: Yeah. And she's unfortunately in one of the least interesting fights. 1054 00:55:35,980 --> 00:55:39,160 Speaker 1: It's more about passing secret information on to Liu Kang. 1055 00:55:39,630 --> 00:55:42,089 Speaker 3: Oh, yeah, yeah, but she saves Liu Kang's life by 1056 00:55:42,130 --> 00:55:43,810 Speaker 3: letting him know that water freezes. 1057 00:55:43,989 --> 00:55:48,069 Speaker 1: That's right. All right, we mentioned Kano. Kano was played 1058 00:55:48,090 --> 00:55:52,500 Speaker 1: by Trevor Goddard in this. He lived 1962 through 2003. 1059 00:55:52,500 --> 00:55:55,840 Speaker 1: English actor who often played Australian characters. I've read he 1060 00:55:55,900 --> 00:55:58,080 Speaker 1: might have actually been going for a Cockney accent here 1061 00:55:58,120 --> 00:56:01,500 Speaker 1: with Kano, but what we get certainly feels Australian, and 1062 00:56:01,540 --> 00:56:05,690 Speaker 1: it actually led to the franchise character becoming Australian. So 1063 00:56:06,010 --> 00:56:09,290 Speaker 1: I think ever since Kano has always been Australian, And 1064 00:56:09,310 --> 00:56:12,190 Speaker 1: I believe he's currently played by an Australian in the 1065 00:56:12,230 --> 00:56:16,669 Speaker 1: new film series. So Goddard was a punk rocker turned 1066 00:56:16,850 --> 00:56:20,049 Speaker 1: actor who really gets to choose some scenery and some, 1067 00:56:20,330 --> 00:56:24,210 Speaker 1: I think, turkey legs in this one. He'd mostly done 1068 00:56:24,250 --> 00:56:26,310 Speaker 1: TV work prior to this, but went on to appear 1069 00:56:26,410 --> 00:56:29,279 Speaker 1: in 1998's Deep Rising, which is a pretty fun creature feature, 1070 00:56:29,780 --> 00:56:32,600 Speaker 1: and 2003's Pirates of the Caribbean, The Curse of the 1071 00:56:32,640 --> 00:56:35,800 Speaker 1: Black Pearl. This was the same year of his untimely passing. 1072 00:56:36,540 --> 00:56:39,520 Speaker 1: I would say Kano feels underutilized in the film. But 1073 00:56:39,580 --> 00:56:42,819 Speaker 1: Goddard literally makes a meal at any Kano scene he's in. 1074 00:56:43,200 --> 00:56:46,480 Speaker 3: Yeah, there's a scene where he just eats this greasy, 1075 00:56:46,680 --> 00:56:52,089 Speaker 3: juice-squirting turkey leg. And he's very much eating it in character, 1076 00:56:52,200 --> 00:56:55,370 Speaker 3: if that makes sense. He's, like, acting through eating. And 1077 00:56:55,450 --> 00:56:57,370 Speaker 3: I love him in that scene. He also gets to 1078 00:56:57,450 --> 00:56:59,850 Speaker 3: throw the turkey leg on the floor after eating about 1079 00:56:59,969 --> 00:57:01,149 Speaker 3: one-eighth of it or so. 1080 00:57:01,170 --> 00:57:04,190 Speaker 1: Yeah, yeah. He's a food waster. And there's a lot 1081 00:57:04,230 --> 00:57:07,029 Speaker 1: of spittle. There's a lot of spittle from this character. Yes. 1082 00:57:07,989 --> 00:57:09,730 Speaker 1: All right, and I'll mention this in passing, but Peter 1083 00:57:09,750 --> 00:57:12,510 Speaker 1: Jason is in this in a very small role playing 1084 00:57:12,550 --> 00:57:19,270 Speaker 1: Master Boyd, Cage's old trainer or whatnot. Born 1944, he's 1085 00:57:19,310 --> 00:57:21,550 Speaker 1: a familiar character actor who's been in everything from The 1086 00:57:21,590 --> 00:57:25,300 Speaker 1: Karate Kid and Congo to a slew of John Carpenter films, 1087 00:57:25,360 --> 00:57:29,120 Speaker 1: including the likes of Prince of Darkness, Escape from L.A., 1088 00:57:29,520 --> 00:57:30,560 Speaker 1: and In the Mouth of Madness. 1089 00:57:31,200 --> 00:57:32,780 Speaker 3: I knew I recognized him from somewhere. 1090 00:57:33,040 --> 00:57:34,540 Speaker 1: Yeah, he's one of those guys. He's in a lot 1091 00:57:34,560 --> 00:57:34,720 Speaker 1: of stuff. 1092 00:57:35,570 --> 00:57:37,750 Speaker 3: Except when we see him, he's not really Master Boyd, 1093 00:57:37,810 --> 00:57:38,050 Speaker 3: is he? 1094 00:57:38,290 --> 00:57:38,830 Speaker 1: That's right. 1095 00:57:39,230 --> 00:57:39,870 Speaker 3: We'll get to that. 1096 00:57:40,630 --> 00:57:43,230 Speaker 1: All right. Voice actors, Frank Welker is in this, doing 1097 00:57:43,250 --> 00:57:46,620 Speaker 1: the voices of Shao Kahn and Reptile. Born in 46, 1098 00:57:46,610 --> 00:57:50,760 Speaker 1: he's a voice acting mainstay, especially when you need some 1099 00:57:50,860 --> 00:57:53,540 Speaker 1: odd grunts and weird creature noises. 1100 00:57:54,040 --> 00:57:56,660 Speaker 3: Yeah, that's right. So he does the squealing of Reptile, 1101 00:57:56,720 --> 00:57:58,960 Speaker 3: I guess, and then he, at the end of the movie, 1102 00:57:58,980 --> 00:58:02,480 Speaker 3: gets to say, you weak, pathetic fools, I've come for 1103 00:58:02,500 --> 00:58:03,120 Speaker 3: your souls. 1104 00:58:03,320 --> 00:58:07,250 Speaker 1: Yeah. Yeah. And then the voice of Goro is Kevin 1105 00:58:07,290 --> 00:58:12,670 Speaker 1: Michael Richardson, born 1964, deep-voiced actor who has worked extensively 1106 00:58:12,710 --> 00:58:15,250 Speaker 1: as a voice actor for film, TV, and video games. 1107 00:58:15,730 --> 00:58:17,910 Speaker 3: Now, is this the point where we want to mention 1108 00:58:17,930 --> 00:58:20,970 Speaker 3: the Goro special effects? Because I'm a little bit on 1109 00:58:21,010 --> 00:58:25,880 Speaker 3: the fence. On one hand, I acknowledge that the Goro... 1110 00:58:25,360 --> 00:58:28,900 Speaker 3: I don't even fully know how they accomplished it. Maybe 1111 00:58:28,920 --> 00:58:33,060 Speaker 3: it's some combination of, like... suit and animatronics or whatever. 1112 00:58:33,100 --> 00:58:36,760 Speaker 3: Whatever it is, it's an impressive achievement. Those forearms feel 1113 00:58:36,800 --> 00:58:39,800 Speaker 3: kind of real. They feel like they're moving independently. But 1114 00:58:39,890 --> 00:58:42,770 Speaker 3: on the other hand, the design is just hideous. I 1115 00:58:42,790 --> 00:58:45,510 Speaker 3: want to wipe my eyes after looking at it. 1116 00:58:46,130 --> 00:58:49,570 Speaker 1: I would agree with that. Goro is... It's a lot 1117 00:58:49,590 --> 00:58:50,070 Speaker 1: to take in. 1118 00:58:50,510 --> 00:58:53,060 Speaker 3: Yeah. But to come back on the other hand again, 1119 00:58:53,080 --> 00:58:56,830 Speaker 3: I will give them that his presence... the presence they 1120 00:58:56,850 --> 00:59:00,720 Speaker 3: achieve is genuinely menacing. And I remember being scared of 1121 00:59:00,800 --> 00:59:03,360 Speaker 3: Goro in this movie when I was a kid. It's scary. 1122 00:59:04,080 --> 00:59:06,830 Speaker 3: And some of the early teases of his presence are 1123 00:59:07,030 --> 00:59:07,570 Speaker 3: quite good. 1124 00:59:07,930 --> 00:59:10,350 Speaker 1: Yeah. The teases are the best really. where you don't 1125 00:59:10,730 --> 00:59:12,610 Speaker 1: see much of them at all. But then you see 1126 00:59:12,680 --> 00:59:15,040 Speaker 1: all of them pretty much. And yeah, it's a weird 1127 00:59:15,100 --> 00:59:18,240 Speaker 1: mix because as a 100 percent practical effect in a 1128 00:59:18,300 --> 00:59:21,940 Speaker 1: film that has some hideous CGI elements, you know, he's 1129 00:59:22,040 --> 00:59:26,000 Speaker 1: instantly admirable. You're like, yes, prove my point that the 1130 00:59:26,040 --> 00:59:29,860 Speaker 1: practical effects are the best. But he also just looks 1131 00:59:29,880 --> 00:59:33,140 Speaker 1: a little stilted and awkward most of the time. He 1132 00:59:33,200 --> 00:59:36,220 Speaker 1: comes off looking like a jacked Crypt Keeper, but without 1133 00:59:36,340 --> 00:59:39,090 Speaker 1: all the lifelike articulation of the Crypt Keeper. Like the 1134 00:59:39,110 --> 00:59:43,930 Speaker 1: Crypt Keeper always felt real. And I wanted Goro to 1135 00:59:44,050 --> 00:59:47,410 Speaker 1: feel more real. I wanted to believe in him more. 1136 00:59:47,910 --> 00:59:49,860 Speaker 1: And at the same time, yeah, I realized like a 1137 00:59:49,960 --> 00:59:53,140 Speaker 1: lot of admirable work and artistry went into creating this effect, 1138 00:59:53,480 --> 00:59:56,540 Speaker 1: but it just doesn't quite work. And I'm not sure 1139 00:59:56,580 --> 00:59:59,290 Speaker 1: exactly where the shortcoming is here. Like, Is it just 1140 00:59:59,330 --> 01:00:01,370 Speaker 1: that he should have been a stop motion effect, more 1141 01:00:01,390 --> 01:00:03,620 Speaker 1: or less like he is in the game? Does it 1142 01:00:03,660 --> 01:00:06,880 Speaker 1: come down to the way that they shot it and 1143 01:00:07,020 --> 01:00:10,280 Speaker 1: lit it? I mean, I'm not sure exactly what could 1144 01:00:10,320 --> 01:00:11,760 Speaker 1: have improved the scenario here. 1145 01:00:12,020 --> 01:00:15,620 Speaker 3: He's got a kind of uncanny valley quality that makes 1146 01:00:15,680 --> 01:00:17,880 Speaker 3: him sort of gross to look at, I think. It's 1147 01:00:17,980 --> 01:00:22,030 Speaker 3: that he looks almost like a human, but has held 1148 01:00:22,120 --> 01:00:24,900 Speaker 3: back in some way. Maybe if they had gone more 1149 01:00:25,040 --> 01:00:27,919 Speaker 3: fully monstrous in his design and made him a little 1150 01:00:27,940 --> 01:00:31,590 Speaker 3: bit less humanoid in the face, say that might've been better. 1151 01:00:32,070 --> 01:00:35,630 Speaker 1: Yeah. Yeah. I mean, sometimes humanoid faces can be the 1152 01:00:35,690 --> 01:00:38,230 Speaker 1: most difficult to make work. Like that's one of the, 1153 01:00:38,990 --> 01:00:40,510 Speaker 1: you look at some of the behind the scenes stuff 1154 01:00:40,550 --> 01:00:41,990 Speaker 1: on the dark crystal and they talk about how the 1155 01:00:42,050 --> 01:00:44,710 Speaker 1: gelflings were the most challenging because they were the most, 1156 01:00:45,210 --> 01:00:46,570 Speaker 1: they were supposed to be the most beautiful and the 1157 01:00:46,610 --> 01:00:48,480 Speaker 1: most lifelike. And I don't think they're trying to make 1158 01:00:48,540 --> 01:00:52,160 Speaker 1: Goro beautiful, but maybe there's a case to be made that, 1159 01:00:52,760 --> 01:00:55,670 Speaker 1: close-ups of goro speaking should have been um like a 1160 01:00:55,690 --> 01:00:58,950 Speaker 1: prosthetic on a human actor yeah instead of what we 1161 01:00:58,990 --> 01:01:00,950 Speaker 1: have here and i don't know it's also probably just 1162 01:01:00,990 --> 01:01:04,930 Speaker 1: another testament to how how great the effects are in 1163 01:01:04,970 --> 01:01:08,500 Speaker 1: things like the dark crystal where a fully artificial uh 1164 01:01:08,580 --> 01:01:12,460 Speaker 1: being is brought to believable life like it it's not 1165 01:01:12,720 --> 01:01:14,420 Speaker 1: even if you have all the tools at your disposal 1166 01:01:14,520 --> 01:01:17,000 Speaker 1: and you have a budget and you have expertise like 1167 01:01:17,300 --> 01:01:21,770 Speaker 1: you're trying to create a masterpiece So on the effects front, 1168 01:01:21,890 --> 01:01:23,990 Speaker 1: a lot of people were involved in this film. Tom 1169 01:01:24,030 --> 01:01:27,890 Speaker 1: Woodruff Jr. is credited with Goro special effects and Goro suit. 1170 01:01:28,390 --> 01:01:29,770 Speaker 1: So I think, you know, some of the times it 1171 01:01:29,830 --> 01:01:32,990 Speaker 1: is a person in a suit. Born 1959, tons of 1172 01:01:33,050 --> 01:01:36,430 Speaker 1: solid credits. He was a Stan Winston Studios guy. So 1173 01:01:36,470 --> 01:01:39,890 Speaker 1: he was on the team behind the Terminator and Aliens, 1174 01:01:40,300 --> 01:01:42,980 Speaker 1: though he'd splintered off at some point after those films 1175 01:01:43,720 --> 01:01:46,470 Speaker 1: prior to Mortal Kombat. All right. And then we mentioned 1176 01:01:46,490 --> 01:01:49,290 Speaker 1: the fight choreography. I'll mention that Patty Johnson, who lived 1177 01:01:49,290 --> 01:01:53,770 Speaker 1: 1939 through 2023, was a fight choreographer here. And he 1178 01:01:53,790 --> 01:01:57,610 Speaker 1: was an accomplished martial artist with his own action acting 1179 01:01:57,690 --> 01:02:01,220 Speaker 1: credits going back to 1973's Enter the Dragon. He appeared 1180 01:02:01,260 --> 01:02:04,620 Speaker 1: in multiple Chuck Norris movies, such as 79's A Force 1181 01:02:04,640 --> 01:02:08,060 Speaker 1: of One. He served as fight choreographer on 1984's The 1182 01:02:08,100 --> 01:02:11,780 Speaker 1: Karate Kid and also the three sequels to that. all 1183 01:02:11,880 --> 01:02:15,120 Speaker 1: three of the 1990s Teenage Mutant Ninja Turtle movies, and 1184 01:02:15,140 --> 01:02:18,400 Speaker 1: he also came back for Mortal Kombat Annihilation. He also 1185 01:02:18,440 --> 01:02:21,820 Speaker 1: plays the referee with the mustache in the Karate Kid movie, 1186 01:02:21,840 --> 01:02:25,720 Speaker 1: the first one. All right, and then finally, the music. 1187 01:02:25,820 --> 01:02:29,220 Speaker 1: So we already mentioned the importance of music in Paul W.S. 1188 01:02:29,300 --> 01:02:32,140 Speaker 1: Anderson films, but music is also a key part of 1189 01:02:32,160 --> 01:02:36,590 Speaker 1: the Mortal Kombat franchise. The video games, especially MK2, had 1190 01:02:36,610 --> 01:02:39,530 Speaker 1: some pretty great music. I've listened to the Mortal Kombat 1191 01:02:39,530 --> 01:02:42,700 Speaker 1: 2 soundtrack, like the original video soundtrack, a little in isolation. 1192 01:02:43,380 --> 01:02:47,800 Speaker 1: It has, you know, an Eastern-influenced electronic vibe. I guess 1193 01:02:47,820 --> 01:02:50,460 Speaker 1: you'd maybe call it chiptune by today's standards, you know. 1194 01:02:51,620 --> 01:02:54,990 Speaker 1: Partially inspired by Carpenter and Hoarth's tremendous score to Big 1195 01:02:55,010 --> 01:02:59,310 Speaker 1: Trouble in Little China. And then in 1994, Virgin Records 1196 01:02:59,370 --> 01:03:03,790 Speaker 1: released Mortal Kombat, the album, by the Immortals. This is 1197 01:03:03,930 --> 01:03:05,030 Speaker 1: the release that gave us. 1198 01:03:06,640 --> 01:03:10,820 Speaker 1: A number of infectious beats, some solid cheese, and also 1199 01:03:10,840 --> 01:03:13,900 Speaker 1: the Mortal Kombat theme song that we hear in this, 1200 01:03:14,000 --> 01:03:15,620 Speaker 1: the 1995 film. 1201 01:03:15,820 --> 01:03:19,420 Speaker 3: I was going to ask if you knew, so I 1202 01:03:19,580 --> 01:03:22,190 Speaker 3: think of the theme song from this film with the 1203 01:03:22,230 --> 01:03:27,430 Speaker 3: main dun-dun-dun-dun-dun-dun-dun, that thing I fully associate with Mortal Kombat 1204 01:03:27,890 --> 01:03:30,770 Speaker 3: going back to the games, but I actually don't know 1205 01:03:30,830 --> 01:03:33,810 Speaker 3: if anything like that is in the games. Is there 1206 01:03:33,850 --> 01:03:37,300 Speaker 3: something like that? That's just straight from this album and 1207 01:03:37,320 --> 01:03:38,010 Speaker 3: then the movie. 1208 01:03:38,380 --> 01:03:38,780 Speaker 1: Correct. 1209 01:03:38,860 --> 01:03:39,540 Speaker 3: Yeah. 1210 01:03:39,800 --> 01:03:42,140 Speaker 1: I don't think we had anything quite like this in 1211 01:03:42,160 --> 01:03:44,240 Speaker 1: the video games. Though I love the video game music, 1212 01:03:44,900 --> 01:03:45,380 Speaker 1: like I said. 1213 01:03:45,840 --> 01:03:49,260 Speaker 3: Yeah. Man, it managed to cement a place in the 1214 01:03:49,340 --> 01:03:50,060 Speaker 3: early canon. 1215 01:03:52,560 --> 01:03:55,060 Speaker 1: They've continued to make music a big part of the franchise. 1216 01:03:55,180 --> 01:03:58,860 Speaker 1: In 2011, they put out the album Mortal Kombat Songs 1217 01:03:58,940 --> 01:04:02,340 Speaker 1: Inspired by the Warriors. This was part of the promotion 1218 01:04:02,380 --> 01:04:04,620 Speaker 1: for that year's new Mortal Kombat game. And it has 1219 01:04:04,680 --> 01:04:09,540 Speaker 1: some really solid EDM and dubstep tracks on it. For 1220 01:04:09,560 --> 01:04:11,120 Speaker 1: some of you, if you don't know what dubstep is, 1221 01:04:11,180 --> 01:04:14,460 Speaker 1: or you just have a vague idea, I'm talking dubstep 1222 01:04:14,520 --> 01:04:18,940 Speaker 1: and like, say like the larger Euro understanding of dubstep. 1223 01:04:19,240 --> 01:04:21,910 Speaker 1: So like, yes, Skrillex is on there and Skrillex track 1224 01:04:21,950 --> 01:04:26,210 Speaker 1: is really good. But there's a lot of dubstep that's 1225 01:04:26,550 --> 01:04:30,470 Speaker 1: more on the darker end of the spectrum, more atmospheric, 1226 01:04:31,350 --> 01:04:34,439 Speaker 1: especially a number of like British and Euro tracks. artists 1227 01:04:34,460 --> 01:04:36,480 Speaker 1: that were responsible for that. So this particular release has 1228 01:04:36,500 --> 01:04:39,220 Speaker 1: some great tracks. It's got some stuff by Sound of Stereo, 1229 01:04:39,700 --> 01:04:44,940 Speaker 1: Run DMT, LA Riots, Bird Peterson, Harvard Bass, JFK, and 1230 01:04:45,160 --> 01:04:48,840 Speaker 1: Toki Monsta. These are all really fun artists. And I 1231 01:04:49,000 --> 01:04:51,919 Speaker 1: occasionally will pick up at least a track or two 1232 01:04:52,020 --> 01:04:54,600 Speaker 1: off of this album and listen to it. The Run 1233 01:04:54,620 --> 01:04:57,840 Speaker 1: DMT track especially is really good. All right, but this 1234 01:04:57,900 --> 01:05:01,070 Speaker 1: is side tension. How does this film do on the 1235 01:05:01,120 --> 01:05:01,640 Speaker 1: music front? 1236 01:05:02,120 --> 01:05:04,130 Speaker 3: Oh, well, as I said earlier, I think that it, 1237 01:05:04,680 --> 01:05:06,870 Speaker 3: the use of music is one of the things that 1238 01:05:06,910 --> 01:05:09,110 Speaker 3: really keeps the momentum up. Like we were talking, there's 1239 01:05:09,130 --> 01:05:13,050 Speaker 3: some great hype music throughout. Uh, I'm thinking of, Oh, 1240 01:05:13,930 --> 01:05:15,430 Speaker 3: I don't know. There were a bunch of moments. Like 1241 01:05:15,470 --> 01:05:18,430 Speaker 3: there is a scene where Shang Tsung has all of 1242 01:05:18,490 --> 01:05:21,300 Speaker 3: the warriors come in and like have dinner. There's this 1243 01:05:21,340 --> 01:05:24,160 Speaker 3: big feast. Uh, and then he has his, you know, 1244 01:05:24,300 --> 01:05:26,460 Speaker 3: oiled up muscle boys run in and they're going to, 1245 01:05:26,560 --> 01:05:28,160 Speaker 3: one of them is going to fight sub zero. And 1246 01:05:28,220 --> 01:05:30,340 Speaker 3: as they're getting ready for this fight, There's just a 1247 01:05:30,480 --> 01:05:34,680 Speaker 3: drum track that is great. It really gets your blood pumping. 1248 01:05:34,880 --> 01:05:37,510 Speaker 3: You are ready for an action scene. But there's also 1249 01:05:37,550 --> 01:05:41,030 Speaker 3: a lot of use of music to sort of power 1250 01:05:41,390 --> 01:05:44,970 Speaker 3: plot transitions. So at the moment where Liu Kang is 1251 01:05:45,070 --> 01:05:47,530 Speaker 3: leaving the temple after having said, I'm going to the 1252 01:05:47,570 --> 01:05:50,860 Speaker 3: tournament with or without your consent, there's this hype track 1253 01:05:50,900 --> 01:05:54,140 Speaker 3: that comes on with these ringing bells and heavy drum beats. 1254 01:05:54,680 --> 01:05:57,220 Speaker 3: It just sends a thrill through your body like you're ready. 1255 01:05:59,230 --> 01:06:01,890 Speaker 1: Yeah, I think the score is pretty darn good. And 1256 01:06:01,930 --> 01:06:05,570 Speaker 1: it is the work of George S. Clinton, born 1947. 1257 01:06:05,570 --> 01:06:09,360 Speaker 1: No relation to funk legend George Clinton. This is the 1258 01:06:09,460 --> 01:06:11,120 Speaker 1: Chattanooga-born film composer. 1259 01:06:12,500 --> 01:06:14,560 Speaker 3: I think his name's come up on the show before. 1260 01:06:14,600 --> 01:06:16,220 Speaker 3: He did something we've talked about. 1261 01:06:16,240 --> 01:06:18,930 Speaker 1: Yeah, I can't remember what it would be, because I'm 1262 01:06:18,950 --> 01:06:21,110 Speaker 1: looking at the films he worked on, and they're the 1263 01:06:21,150 --> 01:06:25,610 Speaker 1: likes of American Ninja II in 87, Hellbound, Chuck Norris, 1264 01:06:26,030 --> 01:06:30,080 Speaker 1: and Brain Scan in 94. Delta of Venus in 95, 1265 01:06:30,080 --> 01:06:33,420 Speaker 1: Beverly Hills Ninja, and Mortal Kombat Annihilation. So I'd have 1266 01:06:33,460 --> 01:06:35,100 Speaker 1: to go back and look at his filmography to see 1267 01:06:35,220 --> 01:06:37,720 Speaker 1: what I'm forgetting that he might have scored that we've 1268 01:06:37,900 --> 01:06:38,580 Speaker 1: discussed before. 1269 01:06:39,340 --> 01:06:42,680 Speaker 3: Well, maybe I'm mistaken about that. I associated him with 1270 01:06:42,840 --> 01:06:45,510 Speaker 3: Austin Powers for some reason. I think he did that. 1271 01:06:46,050 --> 01:06:48,090 Speaker 1: I think you're right on that. I think I forgot 1272 01:06:48,110 --> 01:06:50,570 Speaker 1: to include that, but let's see. I think you're right 1273 01:06:50,610 --> 01:06:53,070 Speaker 1: on that. I think he was involved in the Austin 1274 01:06:53,110 --> 01:06:54,070 Speaker 1: Powers franchise. 1275 01:06:54,830 --> 01:06:56,770 Speaker 3: So yeah, I think a lot of the original score 1276 01:06:56,890 --> 01:07:00,920 Speaker 3: used in the movie is is very strong. But that 1277 01:07:00,980 --> 01:07:03,020 Speaker 3: brings us back to that CD I had, because there's 1278 01:07:03,060 --> 01:07:06,200 Speaker 3: also the original Motion Picture soundtrack CD, which is not 1279 01:07:06,240 --> 01:07:09,140 Speaker 3: just the score, but it's got all the needle drop tracks. 1280 01:07:09,520 --> 01:07:13,169 Speaker 1: That's right. So, of course, we have that Immortals Mortal 1281 01:07:13,190 --> 01:07:19,930 Speaker 1: Kombat theme song track, which is high energy, pretty great. Infectious, cheesy, yes, 1282 01:07:20,070 --> 01:07:22,970 Speaker 1: all of the above. There's also a Utah Saints remix 1283 01:07:23,010 --> 01:07:25,189 Speaker 1: of that theme song that is maybe like a little 1284 01:07:25,230 --> 01:07:26,110 Speaker 1: deeper in the bass. 1285 01:07:26,930 --> 01:07:27,570 Speaker 3: Hmm, yeah. 1286 01:07:28,240 --> 01:07:30,680 Speaker 1: And let's see, some of my favorites off of this, 1287 01:07:30,860 --> 01:07:33,590 Speaker 1: I would say I have to single out three tracks 1288 01:07:33,610 --> 01:07:36,680 Speaker 1: that were my favorites. First of all, there's KMFDM's Juke 1289 01:07:36,720 --> 01:07:41,330 Speaker 1: Joint Jezebel. This is the Giorgio Moroder Metropolis mix. I 1290 01:07:41,350 --> 01:07:43,290 Speaker 1: don't know what the original mix sounded like because I 1291 01:07:43,390 --> 01:07:45,310 Speaker 1: only ever listened to this. And this is basically the 1292 01:07:45,370 --> 01:07:48,490 Speaker 1: only KMFDM song that I know. But it's a solid track. 1293 01:07:48,830 --> 01:07:51,410 Speaker 3: I wonder if someday we should do the Disco Metropolis 1294 01:07:51,490 --> 01:07:53,590 Speaker 3: on Weird House, the one with the Moroder score. 1295 01:07:53,610 --> 01:07:57,910 Speaker 1: Yeah, yeah. It's a classic. I mean, it's a classic film, 1296 01:07:57,950 --> 01:08:00,610 Speaker 1: and then it's highly regarded in terms of going back 1297 01:08:00,690 --> 01:08:07,770 Speaker 1: and adding a new score to a classic silent film. 1298 01:08:07,790 --> 01:08:12,310 Speaker 1: Another one that I really like is Tracy Lord's Control. 1299 01:08:12,350 --> 01:08:15,790 Speaker 1: This is the Juno Reactor remix. It's an instrumental, so 1300 01:08:15,810 --> 01:08:18,930 Speaker 1: we don't hear Tracy Lord's vocals on this. But I 1301 01:08:18,970 --> 01:08:22,070 Speaker 1: went back and listened to the original track, and I'm 1302 01:08:22,090 --> 01:08:25,710 Speaker 1: pretty sure I've heard this in mixes before. It's really solid. Lourdes, 1303 01:08:25,750 --> 01:08:28,630 Speaker 1: of course, also acted in a number of mainstream genre films, 1304 01:08:28,670 --> 01:08:32,190 Speaker 1: including 1998's Blade. Oh, yeah. 1305 01:08:33,270 --> 01:08:34,400 Speaker 3: Is she a vampire, I guess? 1306 01:08:34,439 --> 01:08:38,480 Speaker 1: Yep, she was one of the vampire cronies. And then, oh, 1307 01:08:38,820 --> 01:08:43,240 Speaker 1: we actually have a techno-ambient classic that is featured late 1308 01:08:43,260 --> 01:08:46,220 Speaker 1: in the picture, and that is Halcyon plus On and 1309 01:08:46,400 --> 01:08:47,219 Speaker 1: On by Orbital. 1310 01:08:47,740 --> 01:08:50,340 Speaker 3: The sound of feeling good. You might guess that this 1311 01:08:50,340 --> 01:08:52,490 Speaker 3: plays at the coda of the film when evil has 1312 01:08:52,490 --> 01:08:55,910 Speaker 3: been defeated and everybody's running around hugging it out. That 1313 01:08:55,910 --> 01:08:57,590 Speaker 3: that is when we get orbital. 1314 01:08:57,630 --> 01:08:59,990 Speaker 1: Yeah, it's a great track. Absolutely great track. 1315 01:09:00,520 --> 01:09:02,960 Speaker 3: It feels like everything's gonna be okay. 1316 01:09:04,260 --> 01:09:07,160 Speaker 1: I Also should mention that so the the soundtrack album 1317 01:09:07,220 --> 01:09:10,460 Speaker 1: featured some clips from the score by George S Clinton 1318 01:09:10,540 --> 01:09:14,720 Speaker 1: including the track Goro versus art Art is the first 1319 01:09:14,780 --> 01:09:17,380 Speaker 1: name of the car of Goro fights. It's not it's 1320 01:09:17,420 --> 01:09:19,340 Speaker 1: not as high concept as it sounds and. 1321 01:09:19,560 --> 01:09:22,780 Speaker 3: It's not that scene in Batman where the Joker is 1322 01:09:22,840 --> 01:09:24,500 Speaker 3: smearing on the paintings. 1323 01:09:24,740 --> 01:09:26,680 Speaker 1: That would be great. I mean, Goro missed his calling 1324 01:09:26,820 --> 01:09:29,820 Speaker 1: as a painter. But anyway, yes, this track has Buckethead 1325 01:09:29,880 --> 01:09:31,590 Speaker 1: on it, so that's notable. 1326 01:09:31,900 --> 01:09:34,469 Speaker 3: There are also some tracks I like a lot less. Man, 1327 01:09:34,510 --> 01:09:38,610 Speaker 3: there's one on there that's a big Black Sabbath fan, 1328 01:09:38,630 --> 01:09:41,110 Speaker 3: but there's like a Geezer Butler track on there that 1329 01:09:41,189 --> 01:09:41,990 Speaker 3: is not good. 1330 01:09:42,330 --> 01:09:44,299 Speaker 1: Yeah, I was not crazy about this one as well. 1331 01:09:44,960 --> 01:09:46,200 Speaker 1: The vocals did not speak to me. 1332 01:09:46,820 --> 01:09:48,620 Speaker 3: But there's some other metal on there as well. 1333 01:09:49,150 --> 01:09:54,090 Speaker 1: Yeah, and the film uses several tracks by Stabbing Westward 1334 01:09:54,450 --> 01:09:57,070 Speaker 1: that are not on the soundtrack album. I think they're 1335 01:09:57,150 --> 01:09:59,930 Speaker 1: Can't Happen Here, Lies, and Lost, and these are all 1336 01:09:59,970 --> 01:10:03,400 Speaker 1: great tracks. I was looking around. I know I listened 1337 01:10:03,420 --> 01:10:06,599 Speaker 1: to some Stabbing Westward somewhere, and I thought maybe they 1338 01:10:06,620 --> 01:10:09,260 Speaker 1: were on the soundtrack to The Crow or something, but 1339 01:10:09,300 --> 01:10:11,040 Speaker 1: I couldn't find them. So maybe I actually had a 1340 01:10:11,060 --> 01:10:15,540 Speaker 1: Stabbing Westward album, but I don't specifically remember. But anyway, 1341 01:10:15,800 --> 01:10:16,680 Speaker 1: some of their tracks are pretty good. 1342 01:10:17,460 --> 01:10:19,540 Speaker 3: Really know them they're like industrial metal. 1343 01:10:19,939 --> 01:10:22,200 Speaker 1: Yeah yeah there's somewhere in that i don't know there's 1344 01:10:22,220 --> 01:10:26,960 Speaker 1: somewhere in that alternative industrial landscape but i'm not sure 1345 01:10:26,979 --> 01:10:29,490 Speaker 1: exactly where to classify them like you know you can 1346 01:10:29,550 --> 01:10:31,509 Speaker 1: sort of pick up on some vibes you might compare 1347 01:10:31,550 --> 01:10:34,170 Speaker 1: to nine inch nails you might compare to you know 1348 01:10:34,210 --> 01:10:37,670 Speaker 1: something like the tea party but um uh yeah i 1349 01:10:37,729 --> 01:10:39,210 Speaker 1: i don't know how i don't know i'd like to 1350 01:10:39,229 --> 01:10:41,559 Speaker 1: hear from any of you big stabbing westward fans out 1351 01:10:41,600 --> 01:10:44,720 Speaker 1: there you tell us where we're supposed to classify. 1352 01:10:44,340 --> 01:10:50,389 Speaker 3: Them now uh-oh We're looking at the clock here. We 1353 01:10:50,450 --> 01:10:54,849 Speaker 3: did not at all intend for our Mortal Kombat 1995 1354 01:10:54,850 --> 01:10:57,790 Speaker 3: episode to stretch to two parts, but I think we 1355 01:10:57,850 --> 01:11:01,220 Speaker 3: are at a point where we have no choice because 1356 01:11:01,260 --> 01:11:04,860 Speaker 3: it would be ridiculous to release a three-hour episode on 1357 01:11:04,900 --> 01:11:07,540 Speaker 3: Mortal Kombat. But I guess we've got a lot of 1358 01:11:07,580 --> 01:11:10,360 Speaker 3: personal history with this movie and this franchise, so it 1359 01:11:11,160 --> 01:11:11,840 Speaker 3: couldn't be helped. 1360 01:11:12,120 --> 01:11:14,960 Speaker 1: Yeah, I mean, this is a franchise that's a part 1361 01:11:14,979 --> 01:11:20,090 Speaker 1: of both our childhoods. And also, apparently, it's a Christoph 1362 01:11:20,130 --> 01:11:23,000 Speaker 1: Lambert film, and I guess we just can't cover Christoph 1363 01:11:23,040 --> 01:11:25,480 Speaker 1: Lambert films without breaking them into two parts. 1364 01:11:25,880 --> 01:11:28,980 Speaker 3: Oh, you're right. We did that with Highlander 2, didn't we? Yes. 1365 01:11:29,000 --> 01:11:30,160 Speaker 1: That's right. Yeah. 1366 01:11:30,360 --> 01:11:33,099 Speaker 3: Well, once again, folks, we do not have the intention 1367 01:11:33,140 --> 01:11:36,180 Speaker 3: of making two-part Weird House episodes a common thing, but 1368 01:11:36,520 --> 01:11:38,089 Speaker 3: I guess it's going to happen every now and then. 1369 01:11:38,740 --> 01:11:41,450 Speaker 1: Yeah, so we will be back to really get into 1370 01:11:41,490 --> 01:11:45,090 Speaker 1: the plot of Mortal Kombat, and there's a lot of 1371 01:11:45,130 --> 01:11:48,430 Speaker 1: fun to be had here, so we'll get to dig 1372 01:11:48,570 --> 01:11:51,309 Speaker 1: in and make a meal out of it. Let's see. 1373 01:11:51,410 --> 01:11:53,830 Speaker 1: In the meantime, Kano eating a turkey leg. Kano eating 1374 01:11:53,870 --> 01:11:58,830 Speaker 1: a turkey leg. Oh, Goro getting punched in the nards. 1375 01:11:59,010 --> 01:12:01,090 Speaker 1: There's so much fun, fun for everyone, fun for the 1376 01:12:01,110 --> 01:12:01,630 Speaker 1: whole family. 1377 01:12:02,170 --> 01:12:04,280 Speaker 3: I want to say it has begun, but it has 1378 01:12:04,320 --> 01:12:06,000 Speaker 3: not begun yet. It'll begin next time. 1379 01:12:06,320 --> 01:12:09,000 Speaker 1: That's right. So in the meantime, do feel free to 1380 01:12:09,020 --> 01:12:11,640 Speaker 1: go ahead and write in with your thoughts about 1995's 1381 01:12:11,700 --> 01:12:16,010 Speaker 1: Mortal Kombat or the Mortal Kombat franchise in general. Anything 1382 01:12:16,030 --> 01:12:18,490 Speaker 1: we discussed in this episode or you anticipate that we'll 1383 01:12:18,530 --> 01:12:21,389 Speaker 1: discuss in the next episode, write in. We would love 1384 01:12:21,410 --> 01:12:25,010 Speaker 1: to hear from you. Let's see. First of all, oh, 1385 01:12:25,030 --> 01:12:28,750 Speaker 1: if you're on Instagram, go ahead and follow us, stbympodcast. 1386 01:12:28,790 --> 01:12:30,900 Speaker 1: That's our handle on Instagram. And if you want to 1387 01:12:30,920 --> 01:12:34,760 Speaker 1: keep up with Weird House Cinema specifically, go to letterboxd.com. 1388 01:12:34,780 --> 01:12:40,220 Speaker 1: That's L-E-T-T-E-R-B-O-X-D.com. Really fun site for chronicling your own cinematic 1389 01:12:40,700 --> 01:12:44,060 Speaker 1: explorations and favorites. And you can follow us there. We 1390 01:12:44,120 --> 01:12:45,850 Speaker 1: are Weird House. That's our handle. And we have a 1391 01:12:45,870 --> 01:12:48,230 Speaker 1: nice list there of all the movies we've covered on 1392 01:12:48,270 --> 01:12:49,689 Speaker 1: the show thus far. 1393 01:12:50,390 --> 01:12:53,870 Speaker 3: Huge thanks, as always, to our excellent audio producer, J.J. Posway. 1394 01:12:54,270 --> 01:12:55,809 Speaker 3: If you would like to get in touch with us 1395 01:12:55,870 --> 01:12:58,390 Speaker 3: with feedback on this episode or any other, to suggest 1396 01:12:58,430 --> 01:13:00,570 Speaker 3: a topic for the future, or just to say hello, 1397 01:13:00,630 --> 01:13:03,670 Speaker 3: you can email us at contact at stufftoblowyourmind.com. 1398 01:13:11,110 --> 01:13:13,550 Speaker 2: Stuff to Blow Your Mind is a production of iHeartRadio. 1399 01:13:13,930 --> 01:13:17,260 Speaker 2: For more podcasts from iHeartRadio, visit the iHeartRadio app. Apple 1400 01:13:17,300 --> 01:13:19,640 Speaker 2: Podcasts are wherever you listen to your favorite shows.