WEBVTT - How LARP Works

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<v Speaker 1>Welcome to you Stuff you should Know from house Stuff

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<v Speaker 1>Works dot com. Hey, and welcome to the podcast. I'm

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<v Speaker 1>Josh Clark. There's Charles W. Chuck Bryant, and um, he's

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<v Speaker 1>got duct tape over some cardboard that he's wearing on

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<v Speaker 1>his chest, which means that this stuff you should know

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<v Speaker 1>the Lark podcast or all right, I'm just gonna say

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<v Speaker 1>that like every five minutes. Well, and this will be

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<v Speaker 1>a fun one larb. All right, I'm not gonna do

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<v Speaker 1>that ever again. Yeah, I think we should just call this, um,

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<v Speaker 1>Dungeons and Dragons follow up, UM, D and D two

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<v Speaker 1>nerdier than you thought it could be. You know. Um,

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<v Speaker 1>some people, as is written in the end of this article,

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<v Speaker 1>believe that the in the introduction of Dungeon and Dragons

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<v Speaker 1>was the that's the citation for the beginning of Larpe. Yeah,

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<v Speaker 1>that makes sense. It's just like kind of one step further,

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<v Speaker 1>you know, the people that really get into D and

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<v Speaker 1>D and sort of role play at the table. That

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<v Speaker 1>makes sense to me that that grew into let's just

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<v Speaker 1>take this out to the park across the street, you know,

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<v Speaker 1>or hang out in front of a movie theater when

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<v Speaker 1>the New Star Wars is gonna premiere. Yeah, I guess

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<v Speaker 1>that's LARPing in a way, isn't it. Well? Do you

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<v Speaker 1>remember the wizard that came by for that Triumph, Yeah,

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<v Speaker 1>when Triumph went to the Star Wars premiere. Yeah, I've

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<v Speaker 1>seen that guy in New York, the wizard. If he's

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<v Speaker 1>not a LARPer, I don't know what is. I think

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<v Speaker 1>that's he's just a wizard. So we should we should

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<v Speaker 1>probably tell people who don't know what LARPE is what

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<v Speaker 1>larpe is. LARPE stands for live action role playing and,

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<v Speaker 1>as you probably guess from context, UM is usually fantasy based,

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<v Speaker 1>sometimes sci fi, sometimes goth But basically it is everything

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<v Speaker 1>that a D and D game is or a role

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<v Speaker 1>playing game is, but actually physically acted out by people

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<v Speaker 1>who are dressed up as their characters, who are like

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<v Speaker 1>going through physical motions. Um, it's real battles, right, and

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<v Speaker 1>it is. It's because of that, because you're actually doing

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<v Speaker 1>these things, it's considered much more immersive than just an

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<v Speaker 1>average role playing game. Sure. Uh, and we should mention

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<v Speaker 1>that throughout this. We're gonna be um. There was an

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<v Speaker 1>interview conducted for this article. This is written by Tracy Wilson. UM.

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<v Speaker 1>Stuff you missed in history class, and she interviewed someone

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<v Speaker 1>named Lari zoel Kosky. I did say that, you say that,

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<v Speaker 1>and she Larry, I guess is local. And I think

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<v Speaker 1>she has even invented her own larpe game. So what

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<v Speaker 1>she did is called King's Gate. Yeah, so Tracy interviewed her.

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<v Speaker 1>So we're gonna be using bits and pieces from Lauri. Um,

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<v Speaker 1>so we thank her in abstincia. Um okay, So yeah,

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<v Speaker 1>I looked up King's Gate. It was purchased by Red

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<v Speaker 1>Button Productions. She actually sold it, yeah, and they brought

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<v Speaker 1>her on as the creative director. But um, I don't see,

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<v Speaker 1>I don't, I don't, I don't see like that was

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<v Speaker 1>in two thousands six. I believe I don't see her

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<v Speaker 1>um her name anywhere in regards to that, And I

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<v Speaker 1>don't see King's Gate. It's much more like archived now,

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<v Speaker 1>so I think it's like kind of had its day

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<v Speaker 1>or whatever. But hey, she still catched that check for

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<v Speaker 1>two seventy. I mean, I imagine, like making money from

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<v Speaker 1>creating a larp game is pretty unusual and rare. I

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<v Speaker 1>might look into that, actually, because when I was reading this,

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<v Speaker 1>I was thinking I could create a LARP game. I

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<v Speaker 1>might not want to play it, Yeah, but I could

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<v Speaker 1>totally create one. Have you seen some of like the

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<v Speaker 1>like the rules and all that, and like how granular

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<v Speaker 1>it gets. Yeah, I mean it's not something you rush into.

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<v Speaker 1>In fact, I think Laurie said she spent about a

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<v Speaker 1>year or a year and a half creating King's Gate

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<v Speaker 1>and she even used existing rules. Yeah. Sure, what you

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<v Speaker 1>can do if you're creating a game, you can lease

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<v Speaker 1>rules from other game crews. We've gotten way. Let's let's yeah,

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<v Speaker 1>need to back this larp truck up. So you mentioned

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<v Speaker 1>that she creates this game like a larp is an

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<v Speaker 1>actual game. It's basically like creating a new universe and

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<v Speaker 1>saying the new universe is going to be at the

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<v Speaker 1>state Park on these three days, and if you come,

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<v Speaker 1>you either have to be a character that you've designed

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<v Speaker 1>or that have been improved by me, the game designer, um,

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<v Speaker 1>and you're you're going to follow the rules of this

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<v Speaker 1>universe and things are going to happen within this universe

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<v Speaker 1>and that will be our larp. Yeah. And like you said,

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<v Speaker 1>the universe isn't something that you can you think, well,

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<v Speaker 1>how hard could it be to sketch that out over

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<v Speaker 1>the course of like a week, but it gets really

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<v Speaker 1>grant new, like you said, and you've got to think

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<v Speaker 1>of everything, like what does race mean in this world?

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<v Speaker 1>Is there electricity? Can people read um? Or what what

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<v Speaker 1>are the classes like in the difference between the classes?

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<v Speaker 1>What kinds of weapons do they have? Um? Is their magic? Answer? Yes? Yeah,

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<v Speaker 1>always magic, that's the answer. UM. And like you said,

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<v Speaker 1>you can eat they. I guess they have existing rule

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<v Speaker 1>systems out there that you can nick from, or you

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<v Speaker 1>can make a combination of that in your own, or

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<v Speaker 1>you can just make up all your own rules, right,

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<v Speaker 1>which that has to be so involved, Yeah, because I

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<v Speaker 1>think one thing you don't want to do is invite

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<v Speaker 1>fifty nerds with foam rubber swords out to the park

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<v Speaker 1>and have unanswered questions, right or a dissatisfying game, you know,

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<v Speaker 1>like how could you not think of this? Like can

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<v Speaker 1>they read or can't they read? Um? And a lot

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<v Speaker 1>of it follows the same like rules that you'll find

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<v Speaker 1>in like a a like a traditional role playing game

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<v Speaker 1>like Dungeon and Dragons, Like there's armor classes, there's hit points,

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<v Speaker 1>there's things that determine since the people who are, like

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<v Speaker 1>you said, engaging in combat don't actually die, you have

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<v Speaker 1>to keep up with a way of simulating their death right.

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<v Speaker 1>And so there's there's rules, the intuitive rules that you

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<v Speaker 1>can just kind of come up with just from playing

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<v Speaker 1>Dungeons and Dragons and being aware of that kind of thing.

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<v Speaker 1>They apply to this too, but I think it is

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<v Speaker 1>a little more even more granular, because you have you

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<v Speaker 1>have not just the rules, but you have the game itself.

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<v Speaker 1>So there are three different uh types of not types

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<v Speaker 1>of people, but different categories of character. I guess that

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<v Speaker 1>you can participate. You can just like a D and D,

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<v Speaker 1>you can be the game master um or because LARPA

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<v Speaker 1>is a bigger, more immersive time and sense of thing.

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<v Speaker 1>It's probably just not run by one person that you're

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<v Speaker 1>probably you might have a plot committee and be on

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<v Speaker 1>you know, like a group with a group of folks

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<v Speaker 1>trying to like sus this out basically, right, Yeah, exactly,

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<v Speaker 1>especially if players break off into smaller groups and you

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<v Speaker 1>kind of know what's going on, like mutiny. Uh. There

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<v Speaker 1>are non player characters in PCs UH, and that I

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<v Speaker 1>wonder what the draw is for that. Those are people

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<v Speaker 1>that actually aren't advancing in the game or playing to win.

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<v Speaker 1>Tracy gave the example of like you might be the

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<v Speaker 1>the innkeeper or the bartender in the pub that tells you,

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<v Speaker 1>you know, don't go that way, that the dragon is

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<v Speaker 1>that way, right, that's probably you're doing. That's like a

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<v Speaker 1>LARPer who has a drinking problem and doesn't like to

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<v Speaker 1>move around too muss, so they just sit in the

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<v Speaker 1>tavern and wait for people to come by and make

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<v Speaker 1>up stories about you know, bandits or whatever. I guess

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<v Speaker 1>the answer is it's the same person who would want

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<v Speaker 1>to or not the same person, but the same idea

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<v Speaker 1>behind someone who doesn't mind playing the tree in the play,

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<v Speaker 1>you know, as opposed to trying out for the lead role.

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<v Speaker 1>Like we need our bit players and we need our stars.

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<v Speaker 1>I think. Also, probably if you have a Larpe game, um,

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<v Speaker 1>and so like an actual three day weekend at the

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<v Speaker 1>park will be a game. Uh, and then those games

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<v Speaker 1>might take place over some sort of um, consecutive order

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<v Speaker 1>in the time that's in this Larpe world, um, and

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<v Speaker 1>that will form a campaign. But if you have like

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<v Speaker 1>a game like King's Gate that the lady who was

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<v Speaker 1>interviewed for this created, right, um, you're you're gonna have

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<v Speaker 1>kind of an organization of people who help you carry

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<v Speaker 1>out this game in real life, and I imagine they

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<v Speaker 1>probably play nonplayer characters. You think that's who I would think,

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<v Speaker 1>does it? That makes sense? You know, they're almost they're

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<v Speaker 1>almost like administrators of this right. They're not game masters

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<v Speaker 1>per se, but they're like the game master's right hand people.

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<v Speaker 1>They still like sit and break bread with the game master,

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<v Speaker 1>which I think some people like being the inner circle. Maybe.

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<v Speaker 1>All right, So then you have the player characters, and

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<v Speaker 1>those are they can develop new skills, they can learn things,

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<v Speaker 1>they're trying to win. They're actually a part of the story.

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<v Speaker 1>I'm sorry. The NPCs are part of the story. The

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<v Speaker 1>PCs are experiencing that story, right. So, like, if you

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<v Speaker 1>are the game designer or the game master and you

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<v Speaker 1>created this particular game or campaign that you're sending people

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<v Speaker 1>out on, it's not just a free for all, like you,

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<v Speaker 1>if you need to keep the narrative moving along, you

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<v Speaker 1>will create like that bartender character, right, So that person

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<v Speaker 1>is there and they're going to be there when these

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<v Speaker 1>player characters come for the weekend um or there the

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<v Speaker 1>bandits that the bartender warns everybody about, they're gonna be

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<v Speaker 1>out there in the woods they're non player characters, but

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<v Speaker 1>they're part of the game. So anybody who's not part

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<v Speaker 1>of the designed game that is playing and has a

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<v Speaker 1>foam sword, that's a player character. I think I would

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<v Speaker 1>like to be like a wild card NPC, like the

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<v Speaker 1>right hand man to the gamemaster. And if the game

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<v Speaker 1>master was like, oh crap, I forgot like no one

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<v Speaker 1>knows how to get to the eerie Cave, I need

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<v Speaker 1>a need in an innkeeper, and I could just like

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<v Speaker 1>get in the character all right, I'm an innkeeper. What

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<v Speaker 1>do you need? What do you need from me? Innkeeper? Boom?

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<v Speaker 1>What do they call that? Is that character acting? Yeah,

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<v Speaker 1>i'd be I'd be a character actor. What if the

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<v Speaker 1>gamemasters like, crap, we didn't get enough bolognay for all

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<v Speaker 1>these people and they're gonna be upset come month's time.

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<v Speaker 1>Can you go get some more? I can do that.

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<v Speaker 1>I can be a bologna guy. Um. And you mentioned

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<v Speaker 1>the game the game itself. UM. A game session can

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<v Speaker 1>last a few hours, a few days, and that can

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<v Speaker 1>or cannot be, or may or may not be part

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<v Speaker 1>of a large your campaign. From what I saw, games

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<v Speaker 1>typically last like three days over a weekend. I think

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<v Speaker 1>the campaign thing is kind of cool though. Yeah, like

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<v Speaker 1>you you you have your battles over a weekend and

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<v Speaker 1>then you take that back and apply that to your

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<v Speaker 1>risk board or you know, your whatever maps you've drawn

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<v Speaker 1>up in the world, and like, all right, now we

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<v Speaker 1>know that, uh, this territory is now owned by whoever

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<v Speaker 1>the victor was. And what does that mean because now

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<v Speaker 1>they're advancing towards this group or something. Right. Yeah, from

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<v Speaker 1>the interaction of the players and the game both change.

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<v Speaker 1>Like the players. A player might die, a player is

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<v Speaker 1>going to probably gain some experience points or maybe some

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<v Speaker 1>hit points or whatever, or a new weapon. Um the

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<v Speaker 1>game itself. Like if you created like a central monster

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<v Speaker 1>or something that needs to be killed, that monster may

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<v Speaker 1>be killed. So in this world that you created, that

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<v Speaker 1>monster no longer lives. So this this thing, it's it's

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<v Speaker 1>um dynamic, it's not static. It Yeah, another to evolve.

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<v Speaker 1>It's really cool. Have you seen Step Brothers? That movie?

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<v Speaker 1>No I haven't. The Larpe features heavily in that. It's

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<v Speaker 1>pretty funny and it doesn't know role models too. Oh yeah,

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<v Speaker 1>Step Brothers d c Riley and Will Ferrell. Right, if

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<v Speaker 1>I hadn't seen it, so I didn't know, no, no no, no, Yeah,

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<v Speaker 1>role models, that's what I meant. Yeah, yeah, he gets

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<v Speaker 1>his confidence at the end. Yeah, and apparently people get

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<v Speaker 1>their confidence from larp in in some cases. Um yeah,

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<v Speaker 1>I thought that movie was better then I thought it

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<v Speaker 1>was gonna be. And apparently David Wayne, the director, said

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<v Speaker 1>that that's his highest compliment for that movie is for

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<v Speaker 1>he said, people come up to me often and say

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<v Speaker 1>it was a lot better than about What's Gonna be. Yeah.

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<v Speaker 1>The way it was marketed was really like dumb and

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<v Speaker 1>low brow and it was just gonna be just a

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<v Speaker 1>dunce of a movie. But it had like a lot

0:11:52.760 --> 0:11:54.560
<v Speaker 1>of heart and thoughts to it, and there was a

0:11:54.600 --> 0:11:57.800
<v Speaker 1>lot of conflict and it was funny too, like if

0:11:57.840 --> 0:12:00.480
<v Speaker 1>you get a LARP game going with my At Walsh

0:12:00.480 --> 0:12:04.000
<v Speaker 1>and Ken Jiong, you're you're on the right track. Comedy

0:12:04.160 --> 0:12:08.880
<v Speaker 1>was in it, alright, So, um, Stepbrothers, what a dope.

0:12:09.559 --> 0:12:13.280
<v Speaker 1>I'm sure people were like, no Strothers. The great thing

0:12:13.320 --> 0:12:15.880
<v Speaker 1>is that they started their emails and then hopefully stop

0:12:15.920 --> 0:12:20.520
<v Speaker 1>mid sentence. Yeah, Stepbrothers funny too. The Catalina wine mixer, Um,

0:12:20.559 --> 0:12:24.240
<v Speaker 1>all right, so there are three like Catalina addressing no

0:12:24.480 --> 0:12:28.240
<v Speaker 1>cat the island of Catalina, the coast of l a um.

0:12:28.320 --> 0:12:31.920
<v Speaker 1>So there are three different types of games, three ways

0:12:31.960 --> 0:12:34.480
<v Speaker 1>you can play the game. There's a battle game, and

0:12:34.520 --> 0:12:38.440
<v Speaker 1>that's actually when dudes and ladies get out there. They're

0:12:38.440 --> 0:12:43.560
<v Speaker 1>fully armored up in their cardboard and plastic and they

0:12:43.800 --> 0:12:46.880
<v Speaker 1>someone gives a signal and they charge each other like

0:12:47.040 --> 0:12:51.000
<v Speaker 1>it's you know, uh, what was the mel Gibson Braveheart

0:12:51.920 --> 0:12:55.320
<v Speaker 1>and they you know, they beat each other about the

0:12:55.360 --> 0:12:58.880
<v Speaker 1>head with foam swords. Yeah, and like there's there's restrictions

0:12:58.920 --> 0:13:01.920
<v Speaker 1>on how to make what's what's called a boffer. It's

0:13:01.960 --> 0:13:06.120
<v Speaker 1>a um it's a larpe weapon. And typically it's anything

0:13:06.120 --> 0:13:11.760
<v Speaker 1>from like a sword to mace shield, um yeah, battle ax,

0:13:11.840 --> 0:13:15.280
<v Speaker 1>bow and arrow. But there's there's standards for it. Like

0:13:15.520 --> 0:13:19.360
<v Speaker 1>they usually start with, um, a piece of PVC or

0:13:19.360 --> 0:13:22.720
<v Speaker 1>a piece of bamboo. It's heavily padded and wrapped in

0:13:22.800 --> 0:13:26.440
<v Speaker 1>duct tape and then you know it's it's tricked out

0:13:26.480 --> 0:13:28.679
<v Speaker 1>to like be to look like a sword or to

0:13:28.840 --> 0:13:32.920
<v Speaker 1>look like a bone arrow or whatever, and um it

0:13:32.920 --> 0:13:37.440
<v Speaker 1>it doesn't do any damage, but it looks cool, especially

0:13:37.480 --> 0:13:39.560
<v Speaker 1>when you're like this is a pretense sword and it's

0:13:39.600 --> 0:13:41.480
<v Speaker 1>mine and I built it and I'm gonna kill you

0:13:41.520 --> 0:13:44.000
<v Speaker 1>with it. Yeah, what are them? What's that website? Tracy

0:13:44.080 --> 0:13:47.240
<v Speaker 1>recommended it was. I went and checked it out. It

0:13:47.320 --> 0:13:49.440
<v Speaker 1>was actually pretty good, so did I. It was called

0:13:49.520 --> 0:13:52.640
<v Speaker 1>Leucrane's Guide to Boffer's l U k r Ai n

0:13:52.760 --> 0:13:55.480
<v Speaker 1>Apostrophe s and it's you go, and it's got all

0:13:55.559 --> 0:13:57.840
<v Speaker 1>the weapons there that you could ever imagine and how

0:13:57.880 --> 0:13:59.960
<v Speaker 1>to make them, an advice and all that good stuf

0:14:00.000 --> 0:14:03.760
<v Speaker 1>of um. All right, So that's the battle game and

0:14:04.240 --> 0:14:06.800
<v Speaker 1>Dark Con is one of the most popular ones, and

0:14:06.920 --> 0:14:10.240
<v Speaker 1>that is an award winning documentary as well. And I

0:14:10.360 --> 0:14:11.880
<v Speaker 1>checked out the trailer for that just to see it.

0:14:12.559 --> 0:14:15.760
<v Speaker 1>Did you see that They kind of echoed Braveheart, you know,

0:14:15.880 --> 0:14:17.679
<v Speaker 1>in the way they shot it, but it's, you know,

0:14:18.160 --> 0:14:20.400
<v Speaker 1>it is what it is. It's kind of funny. But

0:14:20.480 --> 0:14:22.600
<v Speaker 1>they interviewed some people in there that you could tell,

0:14:22.720 --> 0:14:25.840
<v Speaker 1>like this one lady was like, you know, I don't

0:14:25.840 --> 0:14:28.520
<v Speaker 1>have control at work, I don't have control, and here

0:14:28.640 --> 0:14:30.800
<v Speaker 1>I don't have control. They're like when I lark, I'm

0:14:30.840 --> 0:14:33.440
<v Speaker 1>in control and that's what it gives me. And this

0:14:33.600 --> 0:14:37.160
<v Speaker 1>other guy was like, you know, I became ended up

0:14:37.160 --> 0:14:41.080
<v Speaker 1>becoming the man, I wanted to be through the fantasy

0:14:41.240 --> 0:14:43.680
<v Speaker 1>of the character that I wanted to be. Yeah, I'm sure,

0:14:43.760 --> 0:14:45.920
<v Speaker 1>like if you kill a few elves over the course

0:14:46.000 --> 0:14:48.280
<v Speaker 1>of a weekend and come out of like a larpe game,

0:14:48.320 --> 0:14:51.800
<v Speaker 1>like really on top, that has to translate to the

0:14:51.880 --> 0:14:53.800
<v Speaker 1>rest of your life. Well, it's just like winning anything,

0:14:53.840 --> 0:14:57.040
<v Speaker 1>whether I mean, I don't care what sport or competition,

0:14:57.600 --> 0:15:00.400
<v Speaker 1>any kind of competition that you participate in and come

0:15:00.400 --> 0:15:03.400
<v Speaker 1>out on top or just get something out of, it's

0:15:03.400 --> 0:15:05.280
<v Speaker 1>gonna benefit you in your life. Yeah, it's just because

0:15:05.360 --> 0:15:08.720
<v Speaker 1>society deems of support is being worthy of paying somebody

0:15:08.800 --> 0:15:10.600
<v Speaker 1>tens of millions of dollars to be able to play it.

0:15:10.760 --> 0:15:13.240
<v Speaker 1>It doesn't mean it's any more valuable or victory there

0:15:13.320 --> 0:15:16.760
<v Speaker 1>is any more valuable than one elsewhere. Agreed, very open

0:15:16.800 --> 0:15:21.120
<v Speaker 1>minded Josh. So then you have theatrical games. Um, this

0:15:21.320 --> 0:15:25.760
<v Speaker 1>is mainly like sitting around in your house with storytelling

0:15:25.880 --> 0:15:28.280
<v Speaker 1>with cards and dice and things that I thought to know,

0:15:28.680 --> 0:15:31.800
<v Speaker 1>there's this whole world out there. Well it can be

0:15:31.920 --> 0:15:34.400
<v Speaker 1>that though that but that's like, that's what it is like.

0:15:34.640 --> 0:15:36.160
<v Speaker 1>If you sit around and do this in your house,

0:15:36.200 --> 0:15:37.640
<v Speaker 1>people are gonna be like, this is what you invited

0:15:37.720 --> 0:15:40.560
<v Speaker 1>us over for No, that's not true. There's all sorts

0:15:40.600 --> 0:15:44.200
<v Speaker 1>of of theatrical games that people just play, like on

0:15:44.240 --> 0:15:46.440
<v Speaker 1>a Friday night. Okay, the ones I found, we're all

0:15:46.560 --> 0:15:51.120
<v Speaker 1>like really involved, really widespread and kind of cool. Look, well,

0:15:51.200 --> 0:15:53.480
<v Speaker 1>it's all over the map. There's one called Fiasco that

0:15:53.560 --> 0:15:57.280
<v Speaker 1>I actually want to buy and play. It's a movie larp,

0:15:58.200 --> 0:16:01.200
<v Speaker 1>theatrical larp, and it's like very Coen Brothers ask like

0:16:01.280 --> 0:16:03.440
<v Speaker 1>the movie plots and you act out these characters. And

0:16:04.320 --> 0:16:06.200
<v Speaker 1>but that's the one where you sit around play with

0:16:06.240 --> 0:16:08.040
<v Speaker 1>your friends. All Right, it sounds kind of cool. But

0:16:08.160 --> 0:16:10.080
<v Speaker 1>so what's the other half. Well, the one I ran across,

0:16:10.320 --> 0:16:13.640
<v Speaker 1>the the big um, the legendary one is called Vampire

0:16:13.720 --> 0:16:18.840
<v Speaker 1>the Masquerade. Yeah, and there's like classes and tribes and

0:16:19.000 --> 0:16:22.040
<v Speaker 1>races of different vampires. And then there's other ones. There's

0:16:22.120 --> 0:16:25.600
<v Speaker 1>like ones based on mummies. There's one based on sin eaters.

0:16:25.720 --> 0:16:30.520
<v Speaker 1>There's like demon ones. There's like just different um like

0:16:30.800 --> 0:16:34.960
<v Speaker 1>whole worlds. Man, they've created entire worlds. They have whole

0:16:35.120 --> 0:16:38.200
<v Speaker 1>histories and they're acting these things out and it's very

0:16:38.280 --> 0:16:42.280
<v Speaker 1>much like a large except it's far more subtle. Literally

0:16:42.640 --> 0:16:45.440
<v Speaker 1>the theater maybe in a theater. It'll be in a

0:16:45.640 --> 0:16:49.680
<v Speaker 1>much larger place than like somebody's living room, um, maybe

0:16:49.720 --> 0:16:51.720
<v Speaker 1>like a conference hall or something like that, with the

0:16:51.800 --> 0:16:54.920
<v Speaker 1>lights turned down or something, and everybody's decked out as

0:16:55.000 --> 0:16:58.880
<v Speaker 1>like vampires from like the Victorian eras, and it looks

0:16:59.000 --> 0:17:02.400
<v Speaker 1>really cool. If you go read up on these things,

0:17:02.840 --> 0:17:05.520
<v Speaker 1>like just just going from link to link, it just

0:17:05.640 --> 0:17:08.800
<v Speaker 1>becomes more and more and more involved, and you like

0:17:09.080 --> 0:17:13.119
<v Speaker 1>it's incredibly thought out. The rules are incredibly complex. The

0:17:13.160 --> 0:17:17.639
<v Speaker 1>big difference between that and like combat um LARPing is

0:17:17.720 --> 0:17:21.199
<v Speaker 1>that like if if say a vampire goes to attack

0:17:21.240 --> 0:17:25.320
<v Speaker 1>another vampire, they'll usually roll for the outcome. They'll play

0:17:25.480 --> 0:17:27.720
<v Speaker 1>like some sort of some variation of paper rock scissors

0:17:27.880 --> 0:17:31.879
<v Speaker 1>or something like that. Um And And that's how it's

0:17:31.960 --> 0:17:37.000
<v Speaker 1>more about the the story and intrigue and um and

0:17:37.280 --> 0:17:40.320
<v Speaker 1>that kind of thing, rather than like running into battle

0:17:40.359 --> 0:17:42.560
<v Speaker 1>against one another in the woods. I think if I

0:17:43.080 --> 0:17:46.679
<v Speaker 1>I would sneak in my big boffer when they were

0:17:46.760 --> 0:17:49.000
<v Speaker 1>like all right, Chuck, you know, do your rock, paper

0:17:49.080 --> 0:17:50.920
<v Speaker 1>or scissors, and then I would pull out the big

0:17:50.960 --> 0:17:52.840
<v Speaker 1>boffer and it just like a hush would follow over

0:17:52.920 --> 0:17:55.680
<v Speaker 1>the right, like you can't bring a boffer right, especially

0:17:55.800 --> 0:17:57.760
<v Speaker 1>because you would have fixed like a squeaky toy to

0:17:57.840 --> 0:18:01.359
<v Speaker 1>the egg when the head to make a really goofy

0:18:01.520 --> 0:18:03.639
<v Speaker 1>noise and they're like, you're not playing right, and I

0:18:03.680 --> 0:18:07.000
<v Speaker 1>would just boff everybody like you all dead, all right?

0:18:07.320 --> 0:18:09.600
<v Speaker 1>And the final is the role playing game. And I

0:18:09.680 --> 0:18:12.920
<v Speaker 1>didn't really understand the difference, to be honest, I was

0:18:12.960 --> 0:18:15.480
<v Speaker 1>gonna ask Tracy, so maybe you can explain it. Do

0:18:15.480 --> 0:18:17.680
<v Speaker 1>you know the difference between this and like a battle

0:18:17.760 --> 0:18:20.959
<v Speaker 1>game or is it sort of like theatrical combined with battle? Yes,

0:18:21.200 --> 0:18:24.520
<v Speaker 1>that's exactly what Okay. Battle game is just running against

0:18:24.600 --> 0:18:26.679
<v Speaker 1>one another and beating the tar out of each other.

0:18:26.800 --> 0:18:29.480
<v Speaker 1>So there's no larger story going on. No, no, necessarily.

0:18:29.520 --> 0:18:31.280
<v Speaker 1>I think if there's a larger story than you just

0:18:31.400 --> 0:18:34.280
<v Speaker 1>created a role playing game. Okay, all right, I get

0:18:34.320 --> 0:18:35.879
<v Speaker 1>it that I would want to play a role playing game.

0:18:35.920 --> 0:18:37.920
<v Speaker 1>Then it's got everything. It's got the best of both

0:18:37.960 --> 0:18:44.840
<v Speaker 1>worlds plus bologna um. And like we said, the rules

0:18:44.880 --> 0:18:47.879
<v Speaker 1>are really the most important thing. Like I get a

0:18:47.920 --> 0:18:50.840
<v Speaker 1>feeling that in all these games the rules are just

0:18:50.920 --> 0:18:54.400
<v Speaker 1>sac or sancta. If you don't follow the rules, then

0:18:54.840 --> 0:18:57.120
<v Speaker 1>people get upset, and then the whole thing just goes

0:18:57.200 --> 0:19:00.879
<v Speaker 1>into chaos, you know. So let's talk about some of them,

0:19:01.000 --> 0:19:05.080
<v Speaker 1>like combat rules. Well, like we said, um, you're simulating

0:19:05.400 --> 0:19:08.399
<v Speaker 1>death or injury. Yeah, you're not actually inflicting this, So

0:19:08.520 --> 0:19:11.240
<v Speaker 1>you have to be able to tell how, um how

0:19:11.440 --> 0:19:14.120
<v Speaker 1>how I guess how many hit points? How much health

0:19:14.960 --> 0:19:18.240
<v Speaker 1>a character has. When you're being hit with a sword,

0:19:18.359 --> 0:19:21.440
<v Speaker 1>like in a certain area, typically you you're forced to

0:19:21.520 --> 0:19:26.800
<v Speaker 1>call out how many points you just lost. So Tracy says,

0:19:26.880 --> 0:19:29.440
<v Speaker 1>the combatants call out how much damage they inflict. That

0:19:29.520 --> 0:19:32.360
<v Speaker 1>seems a little I would rather play a game where

0:19:32.760 --> 0:19:34.560
<v Speaker 1>it's up to you, as the one that's hit with

0:19:34.640 --> 0:19:37.399
<v Speaker 1>the foam arrow, to say, all right, that's three points

0:19:37.440 --> 0:19:38.920
<v Speaker 1>I get hit in the chest with the foam arrow,

0:19:39.520 --> 0:19:43.440
<v Speaker 1>rather than some jerk take all three points hit you

0:19:43.520 --> 0:19:45.840
<v Speaker 1>with my arrow, right, you know, right? Like, I think

0:19:45.880 --> 0:19:47.680
<v Speaker 1>it should be up to the person who gets inflicted.

0:19:48.200 --> 0:19:52.040
<v Speaker 1>That's just me, And ultimately it would be up to

0:19:52.119 --> 0:19:55.119
<v Speaker 1>the game designer to decide who who who calls that out?

0:19:55.160 --> 0:19:56.959
<v Speaker 1>That would be a rule, I guess. So. But if

0:19:57.000 --> 0:19:58.960
<v Speaker 1>some guy came up and bough me in the chest

0:19:59.040 --> 0:20:00.920
<v Speaker 1>and then stood over me to many how many points?

0:20:01.240 --> 0:20:03.440
<v Speaker 1>That would be a problem. I would say, probably you

0:20:03.440 --> 0:20:06.040
<v Speaker 1>should stay away from large games because I guarantee that's

0:20:06.040 --> 0:20:10.040
<v Speaker 1>what it's like. Okay, uh we mentioned magic. Imagine magic

0:20:10.119 --> 0:20:12.240
<v Speaker 1>plays a big part in most games because why not.

0:20:13.280 --> 0:20:15.120
<v Speaker 1>You know, if you're going to do a fantasy game,

0:20:15.119 --> 0:20:17.960
<v Speaker 1>you might as well throw magic in there. And throwing

0:20:18.119 --> 0:20:20.680
<v Speaker 1>is is pretty important. Well, yeah, I would like to

0:20:20.720 --> 0:20:23.840
<v Speaker 1>see some of this actually, um, because there's the two components.

0:20:23.920 --> 0:20:28.000
<v Speaker 1>One where you cast a spell and do an incantation,

0:20:28.640 --> 0:20:30.680
<v Speaker 1>and then when you cast your spell at the end,

0:20:31.440 --> 0:20:33.440
<v Speaker 1>like you said, like you might throw a bean bag

0:20:34.160 --> 0:20:36.440
<v Speaker 1>or a little pouch of bird seed and you have

0:20:36.560 --> 0:20:38.840
<v Speaker 1>to hit the other person with it for your spell

0:20:38.920 --> 0:20:42.359
<v Speaker 1>to have had there's physical skill involved, right, So physical

0:20:42.400 --> 0:20:45.440
<v Speaker 1>skill if you get the incantation wrong um or if

0:20:45.520 --> 0:20:50.840
<v Speaker 1>you um miss, the spell doesn't work. And um. Also

0:20:51.000 --> 0:20:52.800
<v Speaker 1>like if you're a new character, if there's not you're

0:20:52.800 --> 0:20:56.800
<v Speaker 1>only gonna have access to certain number types of spells. Yeah,

0:20:56.840 --> 0:20:58.600
<v Speaker 1>you can't just say like I can do this spell

0:20:58.640 --> 0:21:00.560
<v Speaker 1>as much as I want, exactly. That's that's part of

0:21:00.600 --> 0:21:02.600
<v Speaker 1>the rules as well. But you mentioned this skill like

0:21:02.720 --> 0:21:05.760
<v Speaker 1>throwing is an actual part of skill that's considered a

0:21:05.880 --> 0:21:09.119
<v Speaker 1>hard skill, Like in real life, you are good at throwing.

0:21:09.359 --> 0:21:13.520
<v Speaker 1>You have the skill with pigging people with little balls

0:21:13.560 --> 0:21:17.360
<v Speaker 1>of bird seed. Right, your soft skill would be magic

0:21:17.720 --> 0:21:19.960
<v Speaker 1>like the made up skill that you're carrying out, and

0:21:20.040 --> 0:21:24.240
<v Speaker 1>those two combined would make you good at casting spells. Right.

0:21:25.160 --> 0:21:27.600
<v Speaker 1>Or like Tracy says, if you're a good cook, you

0:21:27.720 --> 0:21:31.600
<v Speaker 1>may really cook or make the bologna sandwiches. If you're not,

0:21:31.840 --> 0:21:33.840
<v Speaker 1>and that is your character, you may have something that

0:21:34.440 --> 0:21:40.560
<v Speaker 1>like to find out how good you are. I thought

0:21:40.600 --> 0:21:43.520
<v Speaker 1>that was a little granular, but I'm sure that's important

0:21:43.600 --> 0:21:47.160
<v Speaker 1>in keeping like the immersion going. Yeah, you gotta stay

0:21:47.160 --> 0:21:52.320
<v Speaker 1>in character. You know death, Yeah, yeah, you can die.

0:21:52.560 --> 0:21:55.920
<v Speaker 1>That's sort of the point. But because no one wants

0:21:56.000 --> 0:21:59.800
<v Speaker 1>to spend two weeks making your outfit in your boffer

0:22:00.240 --> 0:22:02.760
<v Speaker 1>only to get stabbed in the chest within the first

0:22:02.840 --> 0:22:05.479
<v Speaker 1>eight seconds of a battle and then you're just all

0:22:05.560 --> 0:22:08.919
<v Speaker 1>you have left is your bologna sandwich. So most games

0:22:09.080 --> 0:22:13.440
<v Speaker 1>will allow you back in the game um again, depending

0:22:13.520 --> 0:22:17.119
<v Speaker 1>on certain rules. Resurrecting your character is generally part of

0:22:17.200 --> 0:22:19.600
<v Speaker 1>the front of it. Yeah, and so either like a

0:22:19.720 --> 0:22:25.200
<v Speaker 1>player character or nonplayer character can resurrect you using a spell. Um. Oftentimes,

0:22:25.240 --> 0:22:29.440
<v Speaker 1>there's limits to how many times the character can be resurrected. Yeah.

0:22:29.640 --> 0:22:32.119
<v Speaker 1>So I imagine if you're a character who's like on

0:22:32.280 --> 0:22:35.720
<v Speaker 1>your last life in a campaign, and you're headed toward

0:22:35.800 --> 0:22:39.680
<v Speaker 1>the state park this weekend. I but you're a little nervous. Yeah,

0:22:39.760 --> 0:22:43.040
<v Speaker 1>that desperation, like that's palpable. Sure, Like that adds to

0:22:43.119 --> 0:22:46.840
<v Speaker 1>the whole thing, the enjoyment in the drama, because people

0:22:46.880 --> 0:22:50.240
<v Speaker 1>are going to be gunning for you, or conversely, people

0:22:50.320 --> 0:22:53.320
<v Speaker 1>might be out to protect you too. That's true. You

0:22:53.440 --> 0:22:58.240
<v Speaker 1>might learn who your friends are that weekend. Um, a

0:22:58.320 --> 0:23:01.639
<v Speaker 1>lot of folks. Sometimes sometimes there's a scorekeeper that just

0:23:01.760 --> 0:23:04.480
<v Speaker 1>keeps track of all the stuff. Sometimes it's up to you. Yeah,

0:23:04.520 --> 0:23:09.440
<v Speaker 1>that's different from the game master. Yeah keepers just numbers. Yeah,

0:23:10.040 --> 0:23:13.600
<v Speaker 1>just spreadsheet. I imagine that's a very specific person as well. Um,

0:23:14.200 --> 0:23:15.879
<v Speaker 1>A lot of times you you have what's called a

0:23:15.920 --> 0:23:17.840
<v Speaker 1>life ring, and it's a key ring has these little

0:23:17.920 --> 0:23:21.280
<v Speaker 1>tags on it that say like whether I'm dead or

0:23:21.480 --> 0:23:23.920
<v Speaker 1>whether or not, Like I've got four spells I can

0:23:24.040 --> 0:23:26.159
<v Speaker 1>use and as I use them, I'll take them off

0:23:26.240 --> 0:23:28.919
<v Speaker 1>my little ring. Just too, I guess help you remember

0:23:29.080 --> 0:23:31.480
<v Speaker 1>keep track of everything that's going on because it's complicated,

0:23:32.080 --> 0:23:34.280
<v Speaker 1>or if it has hit points you're you're pulling them off,

0:23:34.359 --> 0:23:37.280
<v Speaker 1>going like oh that one hurt. Oh, I'm bleeding, I'm

0:23:37.320 --> 0:23:41.520
<v Speaker 1>about to die, meeting bologna sandwich. Ye. Uh. The other

0:23:41.600 --> 0:23:44.720
<v Speaker 1>thing too, they will have many times is a a

0:23:44.840 --> 0:23:50.440
<v Speaker 1>non participation area because that's where you guess so like

0:23:50.560 --> 0:23:52.160
<v Speaker 1>let's say you do get knocked out of the game,

0:23:52.200 --> 0:23:53.680
<v Speaker 1>like you don't want to just go sit in your

0:23:54.240 --> 0:24:02.879
<v Speaker 1>you know, chevette and you know like player music your yeah,

0:24:02.960 --> 0:24:06.520
<v Speaker 1>it probably has led zeppe um oh man, nothing will

0:24:06.560 --> 0:24:10.360
<v Speaker 1>get you more charged up for combat than like immigrant

0:24:10.440 --> 0:24:14.320
<v Speaker 1>song immigrants is um. So there will be like a

0:24:14.359 --> 0:24:16.720
<v Speaker 1>little cordoned off area where like you can go have

0:24:16.800 --> 0:24:20.320
<v Speaker 1>a cigarette if you're into that, although kids, you shouldn't

0:24:20.320 --> 0:24:23.560
<v Speaker 1>be smoking, um and just socialize, you know. It's just

0:24:23.600 --> 0:24:25.200
<v Speaker 1>a big part of it. You're making friends out there,

0:24:26.200 --> 0:24:28.119
<v Speaker 1>and who are your friends? Who are the people that

0:24:28.320 --> 0:24:34.160
<v Speaker 1>play these games? Well, uh, Lari Zlokovski says, um quote,

0:24:34.200 --> 0:24:36.920
<v Speaker 1>most of them are very imaginative, people have a taste

0:24:36.960 --> 0:24:40.960
<v Speaker 1>for genre fiction, are highly intelligent, and are in some

0:24:41.160 --> 0:24:45.320
<v Speaker 1>sense usually a little bit different socially, she says, um,

0:24:45.720 --> 0:24:47.200
<v Speaker 1>and that's a big part of it. Maybe you don't

0:24:47.240 --> 0:24:48.480
<v Speaker 1>have a lot of friends and this is a good

0:24:48.560 --> 0:24:52.320
<v Speaker 1>outlet for you to make friends and create this cool

0:24:52.359 --> 0:24:54.679
<v Speaker 1>fantasy world and like we said, like build up your

0:24:54.760 --> 0:25:00.040
<v Speaker 1>self esteem. Um yeah, man, that's just so neat. I

0:25:00.160 --> 0:25:02.040
<v Speaker 1>like that there's a place out there for people who

0:25:02.720 --> 0:25:07.280
<v Speaker 1>lack confidence. It can go like get it absolutely man,

0:25:07.359 --> 0:25:11.320
<v Speaker 1>because you know, the dumb jock might get that on

0:25:11.359 --> 0:25:15.480
<v Speaker 1>the football field. But Lucas may not be able to

0:25:15.560 --> 0:25:18.840
<v Speaker 1>play football. You know, he's too tiny. He's a little

0:25:18.880 --> 0:25:21.120
<v Speaker 1>Corey Hamees, so he might. You know, they had Larpe

0:25:21.119 --> 0:25:23.680
<v Speaker 1>when Lucas was around. He might have been able to

0:25:24.280 --> 0:25:28.240
<v Speaker 1>get the chick from the goonies. I can't remember her name.

0:25:28.280 --> 0:25:30.840
<v Speaker 1>But but he didn't, and he dies young because there's

0:25:30.840 --> 0:25:35.720
<v Speaker 1>no Larva. That's the right movie. Did Lucas die? I

0:25:35.800 --> 0:25:39.840
<v Speaker 1>don't know. That's why I'm asking you, Jerry, she says,

0:25:39.880 --> 0:25:42.600
<v Speaker 1>I think so? Does he really? Spoiler? No, I don't

0:25:42.600 --> 0:25:46.760
<v Speaker 1>think Lucas died. Keep thinking of Brian's song, Jerry. Yeah,

0:25:47.600 --> 0:25:52.120
<v Speaker 1>or Rudy Rudy, Rudy Diesudy still alive? Actually? Oh really,

0:25:52.880 --> 0:25:57.080
<v Speaker 1>who dies? She said, Lucas? Have you seen John dies

0:25:57.119 --> 0:26:01.480
<v Speaker 1>at the end? No? Is that good? It is good? Yeah?

0:26:02.280 --> 0:26:06.240
<v Speaker 1>All right, So spoilers all over the place. So well,

0:26:06.280 --> 0:26:07.920
<v Speaker 1>it's in the title. Well, no, no, no, I'm just

0:26:07.920 --> 0:26:11.400
<v Speaker 1>talking about Lucas, so, uh, you can't. What we're saying

0:26:11.440 --> 0:26:14.520
<v Speaker 1>is you can't pigeonhole, right, LARPers. You have to have

0:26:14.640 --> 0:26:18.800
<v Speaker 1>three pigeonholes for LARPers. Uh. It turns out there's a

0:26:18.880 --> 0:26:21.480
<v Speaker 1>guy named Peter Brockman. He wrote an essay called the

0:26:21.560 --> 0:26:24.520
<v Speaker 1>three Way Model UM and it was included in the

0:26:24.640 --> 0:26:27.760
<v Speaker 1>book as Lark Grows Up Theory and Methods and larp. Yeah,

0:26:27.800 --> 0:26:30.280
<v Speaker 1>there's another essay called the three way Model that it

0:26:30.359 --> 0:26:33.840
<v Speaker 1>has nothing to do with at least one other UM.

0:26:34.119 --> 0:26:40.040
<v Speaker 1>And Brockman says, Okay, there's basically three kinds of mindsets

0:26:40.080 --> 0:26:44.280
<v Speaker 1>among LARPers. You've got the dramatists, the gamist, and the immersionist.

0:26:44.680 --> 0:26:49.119
<v Speaker 1>And really, honestly, um, probably most LARPers are a combination

0:26:49.200 --> 0:26:53.800
<v Speaker 1>of these three. But there are three pure mindsets among LARPers. Yeah.

0:26:53.840 --> 0:26:55.960
<v Speaker 1>The dramatists obviously is going to be way into the

0:26:56.040 --> 0:27:01.040
<v Speaker 1>story and the plot maybe helps write the story. You know. Well,

0:27:01.160 --> 0:27:03.760
<v Speaker 1>you can also take all three of these and transpose

0:27:03.840 --> 0:27:07.520
<v Speaker 1>them onto the game designer as well, Like it applies

0:27:07.640 --> 0:27:11.000
<v Speaker 1>to the characters the player characters and the designers. Yeah,

0:27:11.359 --> 0:27:14.119
<v Speaker 1>the gami ist, Um, they're really into the mystery and

0:27:14.200 --> 0:27:19.040
<v Speaker 1>maybe uh creating these puzzles for players to discover. Um.

0:27:19.200 --> 0:27:23.080
<v Speaker 1>And then the immersionists. Immersionists obviously are like way into

0:27:23.680 --> 0:27:25.880
<v Speaker 1>becoming these characters. Yeah, I mean if you're if you're

0:27:25.960 --> 0:27:28.760
<v Speaker 1>the character and you're really into the character. Everything else

0:27:28.840 --> 0:27:31.040
<v Speaker 1>is kind of secondary to that for the immersionist. And

0:27:31.119 --> 0:27:36.280
<v Speaker 1>then there's the administrate administrationist. Yeah, the the the person

0:27:36.359 --> 0:27:39.680
<v Speaker 1>who keeps score. Yeah, it is a big deal though,

0:27:39.760 --> 0:27:42.399
<v Speaker 1>Like you can't just show up at a park with

0:27:42.760 --> 0:27:47.040
<v Speaker 1>seventy people and overrun picnickers. You know, you probably have

0:27:47.160 --> 0:27:49.960
<v Speaker 1>to reserve your spot and maybe look into insurance and

0:27:50.119 --> 0:27:53.280
<v Speaker 1>the licenses. Usually. Yeah, like there's a little more red

0:27:53.359 --> 0:27:56.359
<v Speaker 1>tape probably than you might imagine. Um. And thank god

0:27:56.359 --> 0:27:58.399
<v Speaker 1>there's people out there that are willing to pitch in

0:27:58.480 --> 0:28:01.960
<v Speaker 1>and help out like that exact. And usually it's the again,

0:28:02.000 --> 0:28:05.760
<v Speaker 1>the game designer's inner circle that is helping out. And uh,

0:28:06.160 --> 0:28:11.320
<v Speaker 1>Laura Zolkowski says, in this case, usually you're more looking

0:28:11.400 --> 0:28:18.200
<v Speaker 1>for reliability than even talent and creativity. Just having people

0:28:18.320 --> 0:28:21.360
<v Speaker 1>you can depend on is you know, worth its weight

0:28:21.440 --> 0:28:23.920
<v Speaker 1>in gold. Jerry just texted me from three feet away

0:28:24.119 --> 0:28:28.160
<v Speaker 1>and then said, Lucas doesn't die. That's great. I didn't

0:28:28.160 --> 0:28:31.040
<v Speaker 1>think he died because he's not sick, he's just small. Yeah,

0:28:32.000 --> 0:28:33.960
<v Speaker 1>he died in real life. Maybe that's what she was thinking.

0:28:34.359 --> 0:28:39.240
<v Speaker 1>Oh yeah, Cory Haynes. But he was growing up then. Yeah. No,

0:28:39.440 --> 0:28:44.360
<v Speaker 1>there's like a kid dies young powder. Maybe we'll figure

0:28:44.360 --> 0:28:46.160
<v Speaker 1>it out one day. If you know the answer to that,

0:28:46.280 --> 0:28:49.160
<v Speaker 1>let us know. Uh, well, that's the end of Lark, buddy,

0:28:49.160 --> 0:28:52.080
<v Speaker 1>you got anything else. No, we'd like to hear from

0:28:52.120 --> 0:28:56.240
<v Speaker 1>Marker's for sure. Red that Red Button Productions that Zolkowski

0:28:56.360 --> 0:28:59.360
<v Speaker 1>sold King's Gate to. They do it like every month.

0:29:00.040 --> 0:29:03.480
<v Speaker 1>M every month they have it Lark. Maybe I'll get

0:29:03.520 --> 0:29:06.600
<v Speaker 1>my feet wet and go watch. Oh you will be

0:29:06.720 --> 0:29:09.320
<v Speaker 1>sucked in immediately. Somebody will hand you a sword in

0:29:09.360 --> 0:29:11.840
<v Speaker 1>a blowny sandwich and you'll be like, I'm in. Well,

0:29:11.920 --> 0:29:13.960
<v Speaker 1>I'll bring my boffer just in case, but I'll just

0:29:14.040 --> 0:29:17.720
<v Speaker 1>go watch. Do you have one? Handy potato guns don't count.

0:29:18.800 --> 0:29:22.320
<v Speaker 1>You can't shoot people with those, or US retrofitted steampunk

0:29:22.400 --> 0:29:26.520
<v Speaker 1>nerf guns, yeah, which are pretty cool. Actually, Yeah, if

0:29:26.520 --> 0:29:28.560
<v Speaker 1>I had more time in the inclination. I would make one.

0:29:29.160 --> 0:29:31.520
<v Speaker 1>He can just by one, put duct tape on and

0:29:31.560 --> 0:29:34.240
<v Speaker 1>be like, look what I mane. If you want to

0:29:34.280 --> 0:29:36.400
<v Speaker 1>know more about LARP, you can type in l A

0:29:36.680 --> 0:29:39.239
<v Speaker 1>r P on the search bar how stuff works dot

0:29:39.280 --> 0:29:42.600
<v Speaker 1>Com and will bring up this article. Uh. And since

0:29:42.640 --> 0:29:45.000
<v Speaker 1>I said search bar, that means it's time for message

0:29:45.080 --> 0:29:55.320
<v Speaker 1>brick U now, Chuck, it's time for listener mail. Yeah,

0:29:55.440 --> 0:30:00.480
<v Speaker 1>this is called capgrass murder. Dude, dude, Oh yeah, I

0:30:00.560 --> 0:30:02.800
<v Speaker 1>heard just at the People's Court theme. No, I did

0:30:02.960 --> 0:30:06.760
<v Speaker 1>cat scratch fever. All right, that's what I thought you

0:30:06.840 --> 0:30:12.040
<v Speaker 1>were saying it like cat grass murder. Okay, I thought

0:30:12.040 --> 0:30:14.600
<v Speaker 1>you was in People's Court. Even still, this this is

0:30:14.640 --> 0:30:18.320
<v Speaker 1>pretty serious. Hey, guys, love the show. I have a

0:30:18.360 --> 0:30:21.440
<v Speaker 1>story about cap grass syndrome. What do you remember this one? Yeah? Okay.

0:30:21.680 --> 0:30:25.520
<v Speaker 1>In the early my family moved from Detroit, Michigan to

0:30:25.680 --> 0:30:28.760
<v Speaker 1>a small farming community in northern Michigan. Hillman. We got

0:30:28.800 --> 0:30:30.280
<v Speaker 1>a great deal in the house that we moved into,

0:30:30.360 --> 0:30:32.400
<v Speaker 1>and soon found out it was because there was a

0:30:32.520 --> 0:30:36.520
<v Speaker 1>double murder in that house. Unfortunately, his son murdered both

0:30:36.560 --> 0:30:39.560
<v Speaker 1>of his parents. We were able to determine where when

0:30:39.640 --> 0:30:43.280
<v Speaker 1>we changed the carpets. That's gross. It is super gross.

0:30:43.440 --> 0:30:47.920
<v Speaker 1>And you'll remember in crime scene remediation, Yeah, episode, someone

0:30:47.960 --> 0:30:50.200
<v Speaker 1>did a bad child, did a terrible job. You sup

0:30:50.440 --> 0:30:53.600
<v Speaker 1>to tear up that sub floor. Um. When questioned it's

0:30:53.600 --> 0:30:55.760
<v Speaker 1>the way he did it, he kept saying he did

0:30:55.840 --> 0:30:58.240
<v Speaker 1>not kill his parents because they were still living down state.

0:30:58.560 --> 0:31:00.400
<v Speaker 1>He was convinced that they were not his arrants but

0:31:00.520 --> 0:31:04.160
<v Speaker 1>instead impostors. I remember that one of his defenses was

0:31:04.520 --> 0:31:08.800
<v Speaker 1>was that he suffered from cap craw or capgrass syndrome. Dude,

0:31:10.520 --> 0:31:12.520
<v Speaker 1>we got lots of stairs in the neighborhood and we

0:31:12.560 --> 0:31:14.360
<v Speaker 1>weren't really sure why until we found out the names.

0:31:15.360 --> 0:31:17.920
<v Speaker 1>The people who were shot were named David and Norma Douglas.

0:31:18.600 --> 0:31:24.200
<v Speaker 1>My parents were David and Elizabeth Douglas. Creepy. The town,

0:31:24.440 --> 0:31:27.480
<v Speaker 1>being small and not very accepting of strangers, referred to

0:31:27.600 --> 0:31:30.880
<v Speaker 1>my mother as Norma he even though her name was Elizabeth.

0:31:30.960 --> 0:31:34.320
<v Speaker 1>That's not very nice, no, and that's creepy too. Um.

0:31:34.440 --> 0:31:35.760
<v Speaker 1>We were never really sure if it was out of

0:31:35.800 --> 0:31:39.040
<v Speaker 1>jess malice or other reasoning. It was a little concerning, though,

0:31:39.120 --> 0:31:41.640
<v Speaker 1>because we were always worried that if he ever got

0:31:41.680 --> 0:31:43.760
<v Speaker 1>out of jail, he may go back home only to

0:31:43.800 --> 0:31:45.840
<v Speaker 1>find that David Norman Douglas still lived in the house.

0:31:47.120 --> 0:31:50.200
<v Speaker 1>It's a val concern. Um. Thankfully that has never happened,

0:31:50.200 --> 0:31:51.880
<v Speaker 1>but it was definitely worrisome at the time, and we

0:31:52.040 --> 0:31:54.600
<v Speaker 1>occasionally still check from time to time to make sure

0:31:54.640 --> 0:31:57.280
<v Speaker 1>he's still locked up. And I hope I occasionally you mean,

0:31:57.400 --> 0:32:00.600
<v Speaker 1>like every three to six months, um, take care of

0:32:00.760 --> 0:32:03.720
<v Speaker 1>keep up the great shows. That is from John Peter Zak,

0:32:03.920 --> 0:32:06.239
<v Speaker 1>That poor guy man. That was one of those things

0:32:06.280 --> 0:32:08.320
<v Speaker 1>where it's like, oh my god, this is so what

0:32:08.480 --> 0:32:11.959
<v Speaker 1>a bizarre conditioning, and then like the more you learn

0:32:11.960 --> 0:32:15.320
<v Speaker 1>about you're like, oh, what a horribly debilitating condition. Yeah,

0:32:15.480 --> 0:32:18.400
<v Speaker 1>that was a sad one. There was also, maybe my opinion,

0:32:18.440 --> 0:32:23.120
<v Speaker 1>our most interesting episode subject. We um, there was a

0:32:23.200 --> 0:32:25.280
<v Speaker 1>guy in the neighborhood in New Jersey, in the small

0:32:25.360 --> 0:32:27.040
<v Speaker 1>town in New Jersey I looked in that murdered his

0:32:27.160 --> 0:32:30.360
<v Speaker 1>parents and he apparently wrote their names on the shotgun shells,

0:32:31.760 --> 0:32:34.280
<v Speaker 1>which is like there's a bullet with their name on

0:32:34.360 --> 0:32:37.320
<v Speaker 1>that kind of thing. I would say that was premeditated. Yeah,

0:32:38.040 --> 0:32:41.200
<v Speaker 1>there was no accident. Well thanks for that, Chuck. Sure,

0:32:41.320 --> 0:32:44.320
<v Speaker 1>that was like a listener mouse supplement's right, h if

0:32:44.400 --> 0:32:47.320
<v Speaker 1>you have something to say about one of our episodes,

0:32:47.880 --> 0:32:50.760
<v Speaker 1>or what were we asking about from the lark community.

0:32:51.240 --> 0:32:53.440
<v Speaker 1>Just you know, what's your experience been like. Has it

0:32:53.480 --> 0:32:55.640
<v Speaker 1>built up your confidence? Maybe? Oh, if you know the

0:32:55.720 --> 0:32:58.000
<v Speaker 1>movie we're thinking of about the kid who dies Young,

0:32:58.240 --> 0:33:00.800
<v Speaker 1>that too, and we're not talking about I Young, the

0:33:00.920 --> 0:33:05.320
<v Speaker 1>movie with Campbell Scott Roberts. There's another one. Any of

0:33:05.400 --> 0:33:06.800
<v Speaker 1>those things. Or if you want to just get in

0:33:06.920 --> 0:33:08.400
<v Speaker 1>touch with us, you can tweet to us at s

0:33:08.480 --> 0:33:10.880
<v Speaker 1>y s K podcast. You can join us on Facebook

0:33:10.920 --> 0:33:14.200
<v Speaker 1>dot com slash stuff you Should Know. You can send

0:33:14.280 --> 0:33:16.640
<v Speaker 1>us an email The Stuff podcasts at Discovery dot com,

0:33:17.080 --> 0:33:19.200
<v Speaker 1>and you can join us at our home on the web.

0:33:19.440 --> 0:33:27.160
<v Speaker 1>That's Stuff you Should Know dot com For more on

0:33:27.280 --> 0:33:29.760
<v Speaker 1>this and thousands of other topics. Is it how stuff

0:33:29.760 --> 0:33:40.000
<v Speaker 1>works dot com? Hey, Netflix streams TV shows and movies

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