1 00:00:01,040 --> 00:00:04,200 Speaker 1: Welcome to you Stuff you should Know from house Stuff 2 00:00:04,240 --> 00:00:12,440 Speaker 1: Works dot com. Hey, and welcome to the podcast. I'm 3 00:00:12,520 --> 00:00:16,160 Speaker 1: Josh Clark. There's Charles W. Chuck Bryant, and um, he's 4 00:00:16,200 --> 00:00:19,959 Speaker 1: got duct tape over some cardboard that he's wearing on 5 00:00:20,040 --> 00:00:23,040 Speaker 1: his chest, which means that this stuff you should know 6 00:00:23,160 --> 00:00:26,360 Speaker 1: the Lark podcast or all right, I'm just gonna say 7 00:00:26,360 --> 00:00:28,159 Speaker 1: that like every five minutes. Well, and this will be 8 00:00:28,200 --> 00:00:31,960 Speaker 1: a fun one larb. All right, I'm not gonna do 9 00:00:32,000 --> 00:00:36,840 Speaker 1: that ever again. Yeah, I think we should just call this, um, 10 00:00:37,040 --> 00:00:41,520 Speaker 1: Dungeons and Dragons follow up, UM, D and D two 11 00:00:42,840 --> 00:00:48,520 Speaker 1: nerdier than you thought it could be. You know. Um, 12 00:00:48,560 --> 00:00:51,280 Speaker 1: some people, as is written in the end of this article, 13 00:00:51,400 --> 00:00:54,880 Speaker 1: believe that the in the introduction of Dungeon and Dragons 14 00:00:55,680 --> 00:00:59,160 Speaker 1: was the that's the citation for the beginning of Larpe. Yeah, 15 00:00:59,200 --> 00:01:01,040 Speaker 1: that makes sense. It's just like kind of one step further, 16 00:01:01,360 --> 00:01:03,040 Speaker 1: you know, the people that really get into D and 17 00:01:03,120 --> 00:01:06,000 Speaker 1: D and sort of role play at the table. That 18 00:01:06,600 --> 00:01:09,080 Speaker 1: makes sense to me that that grew into let's just 19 00:01:09,120 --> 00:01:12,520 Speaker 1: take this out to the park across the street, you know, 20 00:01:12,840 --> 00:01:15,360 Speaker 1: or hang out in front of a movie theater when 21 00:01:15,520 --> 00:01:19,120 Speaker 1: the New Star Wars is gonna premiere. Yeah, I guess 22 00:01:19,120 --> 00:01:20,679 Speaker 1: that's LARPing in a way, isn't it. Well? Do you 23 00:01:20,680 --> 00:01:24,200 Speaker 1: remember the wizard that came by for that Triumph, Yeah, 24 00:01:24,319 --> 00:01:26,920 Speaker 1: when Triumph went to the Star Wars premiere. Yeah, I've 25 00:01:26,959 --> 00:01:29,640 Speaker 1: seen that guy in New York, the wizard. If he's 26 00:01:29,680 --> 00:01:31,840 Speaker 1: not a LARPer, I don't know what is. I think 27 00:01:31,880 --> 00:01:34,240 Speaker 1: that's he's just a wizard. So we should we should 28 00:01:34,280 --> 00:01:36,080 Speaker 1: probably tell people who don't know what LARPE is what 29 00:01:36,160 --> 00:01:39,440 Speaker 1: larpe is. LARPE stands for live action role playing and, 30 00:01:39,480 --> 00:01:45,200 Speaker 1: as you probably guess from context, UM is usually fantasy based, 31 00:01:45,360 --> 00:01:50,160 Speaker 1: sometimes sci fi, sometimes goth But basically it is everything 32 00:01:50,200 --> 00:01:52,640 Speaker 1: that a D and D game is or a role 33 00:01:52,640 --> 00:01:55,640 Speaker 1: playing game is, but actually physically acted out by people 34 00:01:55,680 --> 00:01:57,840 Speaker 1: who are dressed up as their characters, who are like 35 00:01:57,920 --> 00:02:02,080 Speaker 1: going through physical motions. Um, it's real battles, right, and 36 00:02:02,120 --> 00:02:05,600 Speaker 1: it is. It's because of that, because you're actually doing 37 00:02:05,640 --> 00:02:08,720 Speaker 1: these things, it's considered much more immersive than just an 38 00:02:08,800 --> 00:02:11,760 Speaker 1: average role playing game. Sure. Uh, and we should mention 39 00:02:11,800 --> 00:02:15,160 Speaker 1: that throughout this. We're gonna be um. There was an 40 00:02:15,160 --> 00:02:18,720 Speaker 1: interview conducted for this article. This is written by Tracy Wilson. UM. 41 00:02:19,240 --> 00:02:21,880 Speaker 1: Stuff you missed in history class, and she interviewed someone 42 00:02:21,960 --> 00:02:26,120 Speaker 1: named Lari zoel Kosky. I did say that, you say that, 43 00:02:26,280 --> 00:02:29,000 Speaker 1: and she Larry, I guess is local. And I think 44 00:02:29,040 --> 00:02:32,120 Speaker 1: she has even invented her own larpe game. So what 45 00:02:32,320 --> 00:02:34,920 Speaker 1: she did is called King's Gate. Yeah, so Tracy interviewed her. 46 00:02:34,960 --> 00:02:37,079 Speaker 1: So we're gonna be using bits and pieces from Lauri. Um, 47 00:02:37,480 --> 00:02:44,600 Speaker 1: so we thank her in abstincia. Um okay, So yeah, 48 00:02:44,680 --> 00:02:47,480 Speaker 1: I looked up King's Gate. It was purchased by Red 49 00:02:47,520 --> 00:02:50,880 Speaker 1: Button Productions. She actually sold it, yeah, and they brought 50 00:02:50,919 --> 00:02:54,160 Speaker 1: her on as the creative director. But um, I don't see, 51 00:02:54,240 --> 00:02:55,800 Speaker 1: I don't, I don't, I don't see like that was 52 00:02:55,840 --> 00:02:57,880 Speaker 1: in two thousands six. I believe I don't see her 53 00:02:58,040 --> 00:03:01,160 Speaker 1: um her name anywhere in regards to that, And I 54 00:03:01,200 --> 00:03:03,920 Speaker 1: don't see King's Gate. It's much more like archived now, 55 00:03:04,639 --> 00:03:06,280 Speaker 1: so I think it's like kind of had its day 56 00:03:06,360 --> 00:03:08,880 Speaker 1: or whatever. But hey, she still catched that check for 57 00:03:09,040 --> 00:03:13,959 Speaker 1: two seventy. I mean, I imagine, like making money from 58 00:03:13,960 --> 00:03:18,000 Speaker 1: creating a larp game is pretty unusual and rare. I 59 00:03:18,080 --> 00:03:20,680 Speaker 1: might look into that, actually, because when I was reading this, 60 00:03:20,720 --> 00:03:22,799 Speaker 1: I was thinking I could create a LARP game. I 61 00:03:22,880 --> 00:03:25,040 Speaker 1: might not want to play it, Yeah, but I could 62 00:03:25,040 --> 00:03:27,720 Speaker 1: totally create one. Have you seen some of like the 63 00:03:28,320 --> 00:03:31,720 Speaker 1: like the rules and all that, and like how granular 64 00:03:31,760 --> 00:03:34,040 Speaker 1: it gets. Yeah, I mean it's not something you rush into. 65 00:03:34,080 --> 00:03:35,800 Speaker 1: In fact, I think Laurie said she spent about a 66 00:03:35,920 --> 00:03:38,760 Speaker 1: year or a year and a half creating King's Gate 67 00:03:39,000 --> 00:03:43,120 Speaker 1: and she even used existing rules. Yeah. Sure, what you 68 00:03:43,160 --> 00:03:44,920 Speaker 1: can do if you're creating a game, you can lease 69 00:03:45,000 --> 00:03:50,120 Speaker 1: rules from other game crews. We've gotten way. Let's let's yeah, 70 00:03:50,600 --> 00:03:53,360 Speaker 1: need to back this larp truck up. So you mentioned 71 00:03:53,440 --> 00:03:56,040 Speaker 1: that she creates this game like a larp is an 72 00:03:56,040 --> 00:04:00,320 Speaker 1: actual game. It's basically like creating a new universe and 73 00:04:00,400 --> 00:04:02,400 Speaker 1: saying the new universe is going to be at the 74 00:04:02,440 --> 00:04:05,880 Speaker 1: state Park on these three days, and if you come, 75 00:04:06,240 --> 00:04:09,400 Speaker 1: you either have to be a character that you've designed 76 00:04:09,520 --> 00:04:13,760 Speaker 1: or that have been improved by me, the game designer, um, 77 00:04:14,080 --> 00:04:16,600 Speaker 1: and you're you're going to follow the rules of this 78 00:04:16,720 --> 00:04:19,719 Speaker 1: universe and things are going to happen within this universe 79 00:04:19,960 --> 00:04:22,719 Speaker 1: and that will be our larp. Yeah. And like you said, 80 00:04:22,720 --> 00:04:26,159 Speaker 1: the universe isn't something that you can you think, well, 81 00:04:26,200 --> 00:04:28,080 Speaker 1: how hard could it be to sketch that out over 82 00:04:28,120 --> 00:04:30,839 Speaker 1: the course of like a week, but it gets really 83 00:04:30,839 --> 00:04:32,400 Speaker 1: grant new, like you said, and you've got to think 84 00:04:32,400 --> 00:04:36,120 Speaker 1: of everything, like what does race mean in this world? 85 00:04:36,279 --> 00:04:40,120 Speaker 1: Is there electricity? Can people read um? Or what what 86 00:04:40,160 --> 00:04:42,600 Speaker 1: are the classes like in the difference between the classes? 87 00:04:42,960 --> 00:04:47,279 Speaker 1: What kinds of weapons do they have? Um? Is their magic? Answer? Yes? Yeah, 88 00:04:47,560 --> 00:04:51,800 Speaker 1: always magic, that's the answer. UM. And like you said, 89 00:04:51,839 --> 00:04:53,800 Speaker 1: you can eat they. I guess they have existing rule 90 00:04:53,839 --> 00:04:56,440 Speaker 1: systems out there that you can nick from, or you 91 00:04:56,440 --> 00:04:58,320 Speaker 1: can make a combination of that in your own, or 92 00:04:58,360 --> 00:05:00,200 Speaker 1: you can just make up all your own rules, right, 93 00:05:00,600 --> 00:05:03,880 Speaker 1: which that has to be so involved, Yeah, because I 94 00:05:03,960 --> 00:05:07,080 Speaker 1: think one thing you don't want to do is invite 95 00:05:08,000 --> 00:05:10,760 Speaker 1: fifty nerds with foam rubber swords out to the park 96 00:05:11,240 --> 00:05:15,400 Speaker 1: and have unanswered questions, right or a dissatisfying game, you know, 97 00:05:15,640 --> 00:05:18,320 Speaker 1: like how could you not think of this? Like can 98 00:05:18,360 --> 00:05:21,039 Speaker 1: they read or can't they read? Um? And a lot 99 00:05:21,080 --> 00:05:24,880 Speaker 1: of it follows the same like rules that you'll find 100 00:05:24,880 --> 00:05:27,040 Speaker 1: in like a a like a traditional role playing game 101 00:05:27,120 --> 00:05:30,640 Speaker 1: like Dungeon and Dragons, Like there's armor classes, there's hit points, 102 00:05:30,760 --> 00:05:34,440 Speaker 1: there's things that determine since the people who are, like 103 00:05:34,480 --> 00:05:37,880 Speaker 1: you said, engaging in combat don't actually die, you have 104 00:05:37,960 --> 00:05:42,080 Speaker 1: to keep up with a way of simulating their death right. 105 00:05:42,160 --> 00:05:46,320 Speaker 1: And so there's there's rules, the intuitive rules that you 106 00:05:46,360 --> 00:05:49,080 Speaker 1: can just kind of come up with just from playing 107 00:05:49,160 --> 00:05:51,280 Speaker 1: Dungeons and Dragons and being aware of that kind of thing. 108 00:05:51,640 --> 00:05:54,200 Speaker 1: They apply to this too, but I think it is 109 00:05:54,200 --> 00:05:58,039 Speaker 1: a little more even more granular, because you have you 110 00:05:58,120 --> 00:06:00,400 Speaker 1: have not just the rules, but you have the game itself. 111 00:06:01,839 --> 00:06:05,680 Speaker 1: So there are three different uh types of not types 112 00:06:05,720 --> 00:06:09,400 Speaker 1: of people, but different categories of character. I guess that 113 00:06:09,440 --> 00:06:12,520 Speaker 1: you can participate. You can just like a D and D, 114 00:06:12,600 --> 00:06:16,040 Speaker 1: you can be the game master um or because LARPA 115 00:06:16,120 --> 00:06:18,880 Speaker 1: is a bigger, more immersive time and sense of thing. 116 00:06:19,279 --> 00:06:21,560 Speaker 1: It's probably just not run by one person that you're 117 00:06:21,560 --> 00:06:24,200 Speaker 1: probably you might have a plot committee and be on 118 00:06:24,440 --> 00:06:26,800 Speaker 1: you know, like a group with a group of folks 119 00:06:26,800 --> 00:06:29,920 Speaker 1: trying to like sus this out basically, right, Yeah, exactly, 120 00:06:30,080 --> 00:06:34,240 Speaker 1: especially if players break off into smaller groups and you 121 00:06:34,320 --> 00:06:38,920 Speaker 1: kind of know what's going on, like mutiny. Uh. There 122 00:06:38,960 --> 00:06:43,880 Speaker 1: are non player characters in PCs UH, and that I 123 00:06:43,920 --> 00:06:45,680 Speaker 1: wonder what the draw is for that. Those are people 124 00:06:45,720 --> 00:06:48,800 Speaker 1: that actually aren't advancing in the game or playing to win. 125 00:06:49,600 --> 00:06:52,160 Speaker 1: Tracy gave the example of like you might be the 126 00:06:52,160 --> 00:06:56,120 Speaker 1: the innkeeper or the bartender in the pub that tells you, 127 00:06:56,120 --> 00:06:58,800 Speaker 1: you know, don't go that way, that the dragon is 128 00:06:58,839 --> 00:07:02,039 Speaker 1: that way, right, that's probably you're doing. That's like a 129 00:07:02,120 --> 00:07:04,240 Speaker 1: LARPer who has a drinking problem and doesn't like to 130 00:07:04,279 --> 00:07:06,680 Speaker 1: move around too muss, so they just sit in the 131 00:07:06,680 --> 00:07:08,839 Speaker 1: tavern and wait for people to come by and make 132 00:07:08,920 --> 00:07:12,120 Speaker 1: up stories about you know, bandits or whatever. I guess 133 00:07:12,160 --> 00:07:14,880 Speaker 1: the answer is it's the same person who would want 134 00:07:14,920 --> 00:07:16,960 Speaker 1: to or not the same person, but the same idea 135 00:07:17,040 --> 00:07:19,840 Speaker 1: behind someone who doesn't mind playing the tree in the play, 136 00:07:20,400 --> 00:07:23,000 Speaker 1: you know, as opposed to trying out for the lead role. 137 00:07:23,520 --> 00:07:25,600 Speaker 1: Like we need our bit players and we need our stars. 138 00:07:25,840 --> 00:07:29,960 Speaker 1: I think. Also, probably if you have a Larpe game, um, 139 00:07:30,040 --> 00:07:33,000 Speaker 1: and so like an actual three day weekend at the 140 00:07:33,040 --> 00:07:36,520 Speaker 1: park will be a game. Uh, and then those games 141 00:07:36,600 --> 00:07:40,640 Speaker 1: might take place over some sort of um, consecutive order 142 00:07:40,760 --> 00:07:44,160 Speaker 1: in the time that's in this Larpe world, um, and 143 00:07:44,200 --> 00:07:46,480 Speaker 1: that will form a campaign. But if you have like 144 00:07:46,520 --> 00:07:50,320 Speaker 1: a game like King's Gate that the lady who was 145 00:07:50,360 --> 00:07:55,600 Speaker 1: interviewed for this created, right, um, you're you're gonna have 146 00:07:55,680 --> 00:07:59,480 Speaker 1: kind of an organization of people who help you carry 147 00:07:59,480 --> 00:08:02,280 Speaker 1: out this game in real life, and I imagine they 148 00:08:02,360 --> 00:08:06,040 Speaker 1: probably play nonplayer characters. You think that's who I would think, 149 00:08:06,120 --> 00:08:09,200 Speaker 1: does it? That makes sense? You know, they're almost they're 150 00:08:09,200 --> 00:08:13,239 Speaker 1: almost like administrators of this right. They're not game masters 151 00:08:13,240 --> 00:08:16,040 Speaker 1: per se, but they're like the game master's right hand people. 152 00:08:16,240 --> 00:08:18,440 Speaker 1: They still like sit and break bread with the game master, 153 00:08:18,560 --> 00:08:20,720 Speaker 1: which I think some people like being the inner circle. Maybe. 154 00:08:22,920 --> 00:08:24,680 Speaker 1: All right, So then you have the player characters, and 155 00:08:24,720 --> 00:08:28,880 Speaker 1: those are they can develop new skills, they can learn things, 156 00:08:29,400 --> 00:08:32,080 Speaker 1: they're trying to win. They're actually a part of the story. 157 00:08:32,679 --> 00:08:34,440 Speaker 1: I'm sorry. The NPCs are part of the story. The 158 00:08:34,480 --> 00:08:37,840 Speaker 1: PCs are experiencing that story, right. So, like, if you 159 00:08:37,880 --> 00:08:40,920 Speaker 1: are the game designer or the game master and you 160 00:08:41,040 --> 00:08:44,480 Speaker 1: created this particular game or campaign that you're sending people 161 00:08:44,480 --> 00:08:47,720 Speaker 1: out on, it's not just a free for all, like you, 162 00:08:47,880 --> 00:08:51,200 Speaker 1: if you need to keep the narrative moving along, you 163 00:08:51,240 --> 00:08:55,000 Speaker 1: will create like that bartender character, right, So that person 164 00:08:55,080 --> 00:08:57,360 Speaker 1: is there and they're going to be there when these 165 00:08:57,520 --> 00:09:01,120 Speaker 1: player characters come for the weekend um or there the 166 00:09:01,200 --> 00:09:05,160 Speaker 1: bandits that the bartender warns everybody about, they're gonna be 167 00:09:05,160 --> 00:09:07,280 Speaker 1: out there in the woods they're non player characters, but 168 00:09:07,320 --> 00:09:09,400 Speaker 1: they're part of the game. So anybody who's not part 169 00:09:09,440 --> 00:09:12,520 Speaker 1: of the designed game that is playing and has a 170 00:09:12,559 --> 00:09:15,520 Speaker 1: foam sword, that's a player character. I think I would 171 00:09:15,559 --> 00:09:18,679 Speaker 1: like to be like a wild card NPC, like the 172 00:09:18,760 --> 00:09:21,439 Speaker 1: right hand man to the gamemaster. And if the game 173 00:09:21,480 --> 00:09:23,840 Speaker 1: master was like, oh crap, I forgot like no one 174 00:09:23,880 --> 00:09:26,520 Speaker 1: knows how to get to the eerie Cave, I need 175 00:09:26,559 --> 00:09:29,000 Speaker 1: a need in an innkeeper, and I could just like 176 00:09:29,640 --> 00:09:31,800 Speaker 1: get in the character all right, I'm an innkeeper. What 177 00:09:31,840 --> 00:09:34,920 Speaker 1: do you need? What do you need from me? Innkeeper? Boom? 178 00:09:35,040 --> 00:09:38,120 Speaker 1: What do they call that? Is that character acting? Yeah, 179 00:09:38,160 --> 00:09:40,360 Speaker 1: i'd be I'd be a character actor. What if the 180 00:09:40,400 --> 00:09:43,640 Speaker 1: gamemasters like, crap, we didn't get enough bolognay for all 181 00:09:43,640 --> 00:09:46,520 Speaker 1: these people and they're gonna be upset come month's time. 182 00:09:46,600 --> 00:09:48,600 Speaker 1: Can you go get some more? I can do that. 183 00:09:48,640 --> 00:09:51,320 Speaker 1: I can be a bologna guy. Um. And you mentioned 184 00:09:51,320 --> 00:09:54,120 Speaker 1: the game the game itself. UM. A game session can 185 00:09:54,240 --> 00:09:57,160 Speaker 1: last a few hours, a few days, and that can 186 00:09:57,240 --> 00:09:59,600 Speaker 1: or cannot be, or may or may not be part 187 00:09:59,640 --> 00:10:02,600 Speaker 1: of a large your campaign. From what I saw, games 188 00:10:03,760 --> 00:10:07,280 Speaker 1: typically last like three days over a weekend. I think 189 00:10:07,320 --> 00:10:09,920 Speaker 1: the campaign thing is kind of cool though. Yeah, like 190 00:10:10,000 --> 00:10:13,480 Speaker 1: you you you have your battles over a weekend and 191 00:10:13,480 --> 00:10:15,720 Speaker 1: then you take that back and apply that to your 192 00:10:15,880 --> 00:10:18,840 Speaker 1: risk board or you know, your whatever maps you've drawn 193 00:10:18,960 --> 00:10:21,240 Speaker 1: up in the world, and like, all right, now we 194 00:10:21,280 --> 00:10:24,600 Speaker 1: know that, uh, this territory is now owned by whoever 195 00:10:24,640 --> 00:10:27,920 Speaker 1: the victor was. And what does that mean because now 196 00:10:27,920 --> 00:10:31,240 Speaker 1: they're advancing towards this group or something. Right. Yeah, from 197 00:10:31,280 --> 00:10:36,320 Speaker 1: the interaction of the players and the game both change. 198 00:10:36,600 --> 00:10:39,400 Speaker 1: Like the players. A player might die, a player is 199 00:10:39,400 --> 00:10:42,200 Speaker 1: going to probably gain some experience points or maybe some 200 00:10:42,280 --> 00:10:45,839 Speaker 1: hit points or whatever, or a new weapon. Um the 201 00:10:46,320 --> 00:10:49,120 Speaker 1: game itself. Like if you created like a central monster 202 00:10:49,240 --> 00:10:52,160 Speaker 1: or something that needs to be killed, that monster may 203 00:10:52,160 --> 00:10:54,559 Speaker 1: be killed. So in this world that you created, that 204 00:10:54,600 --> 00:10:57,920 Speaker 1: monster no longer lives. So this this thing, it's it's 205 00:10:58,040 --> 00:11:03,680 Speaker 1: um dynamic, it's not static. It Yeah, another to evolve. 206 00:11:03,760 --> 00:11:06,839 Speaker 1: It's really cool. Have you seen Step Brothers? That movie? 207 00:11:07,640 --> 00:11:10,600 Speaker 1: No I haven't. The Larpe features heavily in that. It's 208 00:11:10,600 --> 00:11:16,920 Speaker 1: pretty funny and it doesn't know role models too. Oh yeah, 209 00:11:17,240 --> 00:11:20,000 Speaker 1: Step Brothers d c Riley and Will Ferrell. Right, if 210 00:11:20,000 --> 00:11:22,160 Speaker 1: I hadn't seen it, so I didn't know, no, no no, no, Yeah, 211 00:11:22,240 --> 00:11:24,520 Speaker 1: role models, that's what I meant. Yeah, yeah, he gets 212 00:11:24,520 --> 00:11:27,160 Speaker 1: his confidence at the end. Yeah, and apparently people get 213 00:11:27,160 --> 00:11:31,160 Speaker 1: their confidence from larp in in some cases. Um yeah, 214 00:11:31,200 --> 00:11:33,760 Speaker 1: I thought that movie was better then I thought it 215 00:11:33,800 --> 00:11:37,720 Speaker 1: was gonna be. And apparently David Wayne, the director, said 216 00:11:38,600 --> 00:11:41,120 Speaker 1: that that's his highest compliment for that movie is for 217 00:11:41,360 --> 00:11:43,120 Speaker 1: he said, people come up to me often and say 218 00:11:43,280 --> 00:11:45,280 Speaker 1: it was a lot better than about What's Gonna be. Yeah. 219 00:11:45,360 --> 00:11:48,480 Speaker 1: The way it was marketed was really like dumb and 220 00:11:48,520 --> 00:11:50,280 Speaker 1: low brow and it was just gonna be just a 221 00:11:50,640 --> 00:11:52,760 Speaker 1: dunce of a movie. But it had like a lot 222 00:11:52,760 --> 00:11:54,560 Speaker 1: of heart and thoughts to it, and there was a 223 00:11:54,600 --> 00:11:57,800 Speaker 1: lot of conflict and it was funny too, like if 224 00:11:57,840 --> 00:12:00,480 Speaker 1: you get a LARP game going with my At Walsh 225 00:12:00,480 --> 00:12:04,000 Speaker 1: and Ken Jiong, you're you're on the right track. Comedy 226 00:12:04,160 --> 00:12:08,880 Speaker 1: was in it, alright, So, um, Stepbrothers, what a dope. 227 00:12:09,559 --> 00:12:13,280 Speaker 1: I'm sure people were like, no Strothers. The great thing 228 00:12:13,320 --> 00:12:15,880 Speaker 1: is that they started their emails and then hopefully stop 229 00:12:15,920 --> 00:12:20,520 Speaker 1: mid sentence. Yeah, Stepbrothers funny too. The Catalina wine mixer, Um, 230 00:12:20,559 --> 00:12:24,240 Speaker 1: all right, so there are three like Catalina addressing no 231 00:12:24,480 --> 00:12:28,240 Speaker 1: cat the island of Catalina, the coast of l a um. 232 00:12:28,320 --> 00:12:31,920 Speaker 1: So there are three different types of games, three ways 233 00:12:31,960 --> 00:12:34,480 Speaker 1: you can play the game. There's a battle game, and 234 00:12:34,520 --> 00:12:38,440 Speaker 1: that's actually when dudes and ladies get out there. They're 235 00:12:38,440 --> 00:12:43,560 Speaker 1: fully armored up in their cardboard and plastic and they 236 00:12:43,800 --> 00:12:46,880 Speaker 1: someone gives a signal and they charge each other like 237 00:12:47,040 --> 00:12:51,000 Speaker 1: it's you know, uh, what was the mel Gibson Braveheart 238 00:12:51,920 --> 00:12:55,320 Speaker 1: and they you know, they beat each other about the 239 00:12:55,360 --> 00:12:58,880 Speaker 1: head with foam swords. Yeah, and like there's there's restrictions 240 00:12:58,920 --> 00:13:01,920 Speaker 1: on how to make what's what's called a boffer. It's 241 00:13:01,960 --> 00:13:06,120 Speaker 1: a um it's a larpe weapon. And typically it's anything 242 00:13:06,120 --> 00:13:11,760 Speaker 1: from like a sword to mace shield, um yeah, battle ax, 243 00:13:11,840 --> 00:13:15,280 Speaker 1: bow and arrow. But there's there's standards for it. Like 244 00:13:15,520 --> 00:13:19,360 Speaker 1: they usually start with, um, a piece of PVC or 245 00:13:19,360 --> 00:13:22,720 Speaker 1: a piece of bamboo. It's heavily padded and wrapped in 246 00:13:22,800 --> 00:13:26,440 Speaker 1: duct tape and then you know it's it's tricked out 247 00:13:26,480 --> 00:13:28,679 Speaker 1: to like be to look like a sword or to 248 00:13:28,840 --> 00:13:32,920 Speaker 1: look like a bone arrow or whatever, and um it 249 00:13:32,920 --> 00:13:37,440 Speaker 1: it doesn't do any damage, but it looks cool, especially 250 00:13:37,480 --> 00:13:39,560 Speaker 1: when you're like this is a pretense sword and it's 251 00:13:39,600 --> 00:13:41,480 Speaker 1: mine and I built it and I'm gonna kill you 252 00:13:41,520 --> 00:13:44,000 Speaker 1: with it. Yeah, what are them? What's that website? Tracy 253 00:13:44,080 --> 00:13:47,240 Speaker 1: recommended it was. I went and checked it out. It 254 00:13:47,320 --> 00:13:49,440 Speaker 1: was actually pretty good, so did I. It was called 255 00:13:49,520 --> 00:13:52,640 Speaker 1: Leucrane's Guide to Boffer's l U k r Ai n 256 00:13:52,760 --> 00:13:55,480 Speaker 1: Apostrophe s and it's you go, and it's got all 257 00:13:55,559 --> 00:13:57,840 Speaker 1: the weapons there that you could ever imagine and how 258 00:13:57,880 --> 00:13:59,960 Speaker 1: to make them, an advice and all that good stuf 259 00:14:00,000 --> 00:14:03,760 Speaker 1: of um. All right, So that's the battle game and 260 00:14:04,240 --> 00:14:06,800 Speaker 1: Dark Con is one of the most popular ones, and 261 00:14:06,920 --> 00:14:10,240 Speaker 1: that is an award winning documentary as well. And I 262 00:14:10,360 --> 00:14:11,880 Speaker 1: checked out the trailer for that just to see it. 263 00:14:12,559 --> 00:14:15,760 Speaker 1: Did you see that They kind of echoed Braveheart, you know, 264 00:14:15,880 --> 00:14:17,679 Speaker 1: in the way they shot it, but it's, you know, 265 00:14:18,160 --> 00:14:20,400 Speaker 1: it is what it is. It's kind of funny. But 266 00:14:20,480 --> 00:14:22,600 Speaker 1: they interviewed some people in there that you could tell, 267 00:14:22,720 --> 00:14:25,840 Speaker 1: like this one lady was like, you know, I don't 268 00:14:25,840 --> 00:14:28,520 Speaker 1: have control at work, I don't have control, and here 269 00:14:28,640 --> 00:14:30,800 Speaker 1: I don't have control. They're like when I lark, I'm 270 00:14:30,840 --> 00:14:33,440 Speaker 1: in control and that's what it gives me. And this 271 00:14:33,600 --> 00:14:37,160 Speaker 1: other guy was like, you know, I became ended up 272 00:14:37,160 --> 00:14:41,080 Speaker 1: becoming the man, I wanted to be through the fantasy 273 00:14:41,240 --> 00:14:43,680 Speaker 1: of the character that I wanted to be. Yeah, I'm sure, 274 00:14:43,760 --> 00:14:45,920 Speaker 1: like if you kill a few elves over the course 275 00:14:46,000 --> 00:14:48,280 Speaker 1: of a weekend and come out of like a larpe game, 276 00:14:48,320 --> 00:14:51,800 Speaker 1: like really on top, that has to translate to the 277 00:14:51,880 --> 00:14:53,800 Speaker 1: rest of your life. Well, it's just like winning anything, 278 00:14:53,840 --> 00:14:57,040 Speaker 1: whether I mean, I don't care what sport or competition, 279 00:14:57,600 --> 00:15:00,400 Speaker 1: any kind of competition that you participate in and come 280 00:15:00,400 --> 00:15:03,400 Speaker 1: out on top or just get something out of, it's 281 00:15:03,400 --> 00:15:05,280 Speaker 1: gonna benefit you in your life. Yeah, it's just because 282 00:15:05,360 --> 00:15:08,720 Speaker 1: society deems of support is being worthy of paying somebody 283 00:15:08,800 --> 00:15:10,600 Speaker 1: tens of millions of dollars to be able to play it. 284 00:15:10,760 --> 00:15:13,240 Speaker 1: It doesn't mean it's any more valuable or victory there 285 00:15:13,320 --> 00:15:16,760 Speaker 1: is any more valuable than one elsewhere. Agreed, very open 286 00:15:16,800 --> 00:15:21,120 Speaker 1: minded Josh. So then you have theatrical games. Um, this 287 00:15:21,320 --> 00:15:25,760 Speaker 1: is mainly like sitting around in your house with storytelling 288 00:15:25,880 --> 00:15:28,280 Speaker 1: with cards and dice and things that I thought to know, 289 00:15:28,680 --> 00:15:31,800 Speaker 1: there's this whole world out there. Well it can be 290 00:15:31,920 --> 00:15:34,400 Speaker 1: that though that but that's like, that's what it is like. 291 00:15:34,640 --> 00:15:36,160 Speaker 1: If you sit around and do this in your house, 292 00:15:36,200 --> 00:15:37,640 Speaker 1: people are gonna be like, this is what you invited 293 00:15:37,720 --> 00:15:40,560 Speaker 1: us over for No, that's not true. There's all sorts 294 00:15:40,600 --> 00:15:44,200 Speaker 1: of of theatrical games that people just play, like on 295 00:15:44,240 --> 00:15:46,440 Speaker 1: a Friday night. Okay, the ones I found, we're all 296 00:15:46,560 --> 00:15:51,120 Speaker 1: like really involved, really widespread and kind of cool. Look, well, 297 00:15:51,200 --> 00:15:53,480 Speaker 1: it's all over the map. There's one called Fiasco that 298 00:15:53,560 --> 00:15:57,280 Speaker 1: I actually want to buy and play. It's a movie larp, 299 00:15:58,200 --> 00:16:01,200 Speaker 1: theatrical larp, and it's like very Coen Brothers ask like 300 00:16:01,280 --> 00:16:03,440 Speaker 1: the movie plots and you act out these characters. And 301 00:16:04,320 --> 00:16:06,200 Speaker 1: but that's the one where you sit around play with 302 00:16:06,240 --> 00:16:08,040 Speaker 1: your friends. All Right, it sounds kind of cool. But 303 00:16:08,160 --> 00:16:10,080 Speaker 1: so what's the other half. Well, the one I ran across, 304 00:16:10,320 --> 00:16:13,640 Speaker 1: the the big um, the legendary one is called Vampire 305 00:16:13,720 --> 00:16:18,840 Speaker 1: the Masquerade. Yeah, and there's like classes and tribes and 306 00:16:19,000 --> 00:16:22,040 Speaker 1: races of different vampires. And then there's other ones. There's 307 00:16:22,120 --> 00:16:25,600 Speaker 1: like ones based on mummies. There's one based on sin eaters. 308 00:16:25,720 --> 00:16:30,520 Speaker 1: There's like demon ones. There's like just different um like 309 00:16:30,800 --> 00:16:34,960 Speaker 1: whole worlds. Man, they've created entire worlds. They have whole 310 00:16:35,120 --> 00:16:38,200 Speaker 1: histories and they're acting these things out and it's very 311 00:16:38,280 --> 00:16:42,280 Speaker 1: much like a large except it's far more subtle. Literally 312 00:16:42,640 --> 00:16:45,440 Speaker 1: the theater maybe in a theater. It'll be in a 313 00:16:45,640 --> 00:16:49,680 Speaker 1: much larger place than like somebody's living room, um, maybe 314 00:16:49,720 --> 00:16:51,720 Speaker 1: like a conference hall or something like that, with the 315 00:16:51,800 --> 00:16:54,920 Speaker 1: lights turned down or something, and everybody's decked out as 316 00:16:55,000 --> 00:16:58,880 Speaker 1: like vampires from like the Victorian eras, and it looks 317 00:16:59,000 --> 00:17:02,400 Speaker 1: really cool. If you go read up on these things, 318 00:17:02,840 --> 00:17:05,520 Speaker 1: like just just going from link to link, it just 319 00:17:05,640 --> 00:17:08,800 Speaker 1: becomes more and more and more involved, and you like 320 00:17:09,080 --> 00:17:13,119 Speaker 1: it's incredibly thought out. The rules are incredibly complex. The 321 00:17:13,160 --> 00:17:17,639 Speaker 1: big difference between that and like combat um LARPing is 322 00:17:17,720 --> 00:17:21,199 Speaker 1: that like if if say a vampire goes to attack 323 00:17:21,240 --> 00:17:25,320 Speaker 1: another vampire, they'll usually roll for the outcome. They'll play 324 00:17:25,480 --> 00:17:27,720 Speaker 1: like some sort of some variation of paper rock scissors 325 00:17:27,880 --> 00:17:31,879 Speaker 1: or something like that. Um And And that's how it's 326 00:17:31,960 --> 00:17:37,000 Speaker 1: more about the the story and intrigue and um and 327 00:17:37,280 --> 00:17:40,320 Speaker 1: that kind of thing, rather than like running into battle 328 00:17:40,359 --> 00:17:42,560 Speaker 1: against one another in the woods. I think if I 329 00:17:43,080 --> 00:17:46,679 Speaker 1: I would sneak in my big boffer when they were 330 00:17:46,760 --> 00:17:49,000 Speaker 1: like all right, Chuck, you know, do your rock, paper 331 00:17:49,080 --> 00:17:50,920 Speaker 1: or scissors, and then I would pull out the big 332 00:17:50,960 --> 00:17:52,840 Speaker 1: boffer and it just like a hush would follow over 333 00:17:52,920 --> 00:17:55,680 Speaker 1: the right, like you can't bring a boffer right, especially 334 00:17:55,800 --> 00:17:57,760 Speaker 1: because you would have fixed like a squeaky toy to 335 00:17:57,840 --> 00:18:01,359 Speaker 1: the egg when the head to make a really goofy 336 00:18:01,520 --> 00:18:03,639 Speaker 1: noise and they're like, you're not playing right, and I 337 00:18:03,680 --> 00:18:07,000 Speaker 1: would just boff everybody like you all dead, all right? 338 00:18:07,320 --> 00:18:09,600 Speaker 1: And the final is the role playing game. And I 339 00:18:09,680 --> 00:18:12,920 Speaker 1: didn't really understand the difference, to be honest, I was 340 00:18:12,960 --> 00:18:15,480 Speaker 1: gonna ask Tracy, so maybe you can explain it. Do 341 00:18:15,480 --> 00:18:17,680 Speaker 1: you know the difference between this and like a battle 342 00:18:17,760 --> 00:18:20,959 Speaker 1: game or is it sort of like theatrical combined with battle? Yes, 343 00:18:21,200 --> 00:18:24,520 Speaker 1: that's exactly what Okay. Battle game is just running against 344 00:18:24,600 --> 00:18:26,679 Speaker 1: one another and beating the tar out of each other. 345 00:18:26,800 --> 00:18:29,480 Speaker 1: So there's no larger story going on. No, no, necessarily. 346 00:18:29,520 --> 00:18:31,280 Speaker 1: I think if there's a larger story than you just 347 00:18:31,400 --> 00:18:34,280 Speaker 1: created a role playing game. Okay, all right, I get 348 00:18:34,320 --> 00:18:35,879 Speaker 1: it that I would want to play a role playing game. 349 00:18:35,920 --> 00:18:37,920 Speaker 1: Then it's got everything. It's got the best of both 350 00:18:37,960 --> 00:18:44,840 Speaker 1: worlds plus bologna um. And like we said, the rules 351 00:18:44,880 --> 00:18:47,879 Speaker 1: are really the most important thing. Like I get a 352 00:18:47,920 --> 00:18:50,840 Speaker 1: feeling that in all these games the rules are just 353 00:18:50,920 --> 00:18:54,400 Speaker 1: sac or sancta. If you don't follow the rules, then 354 00:18:54,840 --> 00:18:57,120 Speaker 1: people get upset, and then the whole thing just goes 355 00:18:57,200 --> 00:19:00,879 Speaker 1: into chaos, you know. So let's talk about some of them, 356 00:19:01,000 --> 00:19:05,080 Speaker 1: like combat rules. Well, like we said, um, you're simulating 357 00:19:05,400 --> 00:19:08,399 Speaker 1: death or injury. Yeah, you're not actually inflicting this, So 358 00:19:08,520 --> 00:19:11,240 Speaker 1: you have to be able to tell how, um how 359 00:19:11,440 --> 00:19:14,120 Speaker 1: how I guess how many hit points? How much health 360 00:19:14,960 --> 00:19:18,240 Speaker 1: a character has. When you're being hit with a sword, 361 00:19:18,359 --> 00:19:21,440 Speaker 1: like in a certain area, typically you you're forced to 362 00:19:21,520 --> 00:19:26,800 Speaker 1: call out how many points you just lost. So Tracy says, 363 00:19:26,880 --> 00:19:29,440 Speaker 1: the combatants call out how much damage they inflict. That 364 00:19:29,520 --> 00:19:32,360 Speaker 1: seems a little I would rather play a game where 365 00:19:32,760 --> 00:19:34,560 Speaker 1: it's up to you, as the one that's hit with 366 00:19:34,640 --> 00:19:37,399 Speaker 1: the foam arrow, to say, all right, that's three points 367 00:19:37,440 --> 00:19:38,920 Speaker 1: I get hit in the chest with the foam arrow, 368 00:19:39,520 --> 00:19:43,440 Speaker 1: rather than some jerk take all three points hit you 369 00:19:43,520 --> 00:19:45,840 Speaker 1: with my arrow, right, you know, right? Like, I think 370 00:19:45,880 --> 00:19:47,680 Speaker 1: it should be up to the person who gets inflicted. 371 00:19:48,200 --> 00:19:52,040 Speaker 1: That's just me, And ultimately it would be up to 372 00:19:52,119 --> 00:19:55,119 Speaker 1: the game designer to decide who who who calls that out? 373 00:19:55,160 --> 00:19:56,959 Speaker 1: That would be a rule, I guess. So. But if 374 00:19:57,000 --> 00:19:58,960 Speaker 1: some guy came up and bough me in the chest 375 00:19:59,040 --> 00:20:00,920 Speaker 1: and then stood over me to many how many points? 376 00:20:01,240 --> 00:20:03,440 Speaker 1: That would be a problem. I would say, probably you 377 00:20:03,440 --> 00:20:06,040 Speaker 1: should stay away from large games because I guarantee that's 378 00:20:06,040 --> 00:20:10,040 Speaker 1: what it's like. Okay, uh we mentioned magic. Imagine magic 379 00:20:10,119 --> 00:20:12,240 Speaker 1: plays a big part in most games because why not. 380 00:20:13,280 --> 00:20:15,120 Speaker 1: You know, if you're going to do a fantasy game, 381 00:20:15,119 --> 00:20:17,960 Speaker 1: you might as well throw magic in there. And throwing 382 00:20:18,119 --> 00:20:20,680 Speaker 1: is is pretty important. Well, yeah, I would like to 383 00:20:20,720 --> 00:20:23,840 Speaker 1: see some of this actually, um, because there's the two components. 384 00:20:23,920 --> 00:20:28,000 Speaker 1: One where you cast a spell and do an incantation, 385 00:20:28,640 --> 00:20:30,680 Speaker 1: and then when you cast your spell at the end, 386 00:20:31,440 --> 00:20:33,440 Speaker 1: like you said, like you might throw a bean bag 387 00:20:34,160 --> 00:20:36,440 Speaker 1: or a little pouch of bird seed and you have 388 00:20:36,560 --> 00:20:38,840 Speaker 1: to hit the other person with it for your spell 389 00:20:38,920 --> 00:20:42,359 Speaker 1: to have had there's physical skill involved, right, So physical 390 00:20:42,400 --> 00:20:45,440 Speaker 1: skill if you get the incantation wrong um or if 391 00:20:45,520 --> 00:20:50,840 Speaker 1: you um miss, the spell doesn't work. And um. Also 392 00:20:51,000 --> 00:20:52,800 Speaker 1: like if you're a new character, if there's not you're 393 00:20:52,800 --> 00:20:56,800 Speaker 1: only gonna have access to certain number types of spells. Yeah, 394 00:20:56,840 --> 00:20:58,600 Speaker 1: you can't just say like I can do this spell 395 00:20:58,640 --> 00:21:00,560 Speaker 1: as much as I want, exactly. That's that's part of 396 00:21:00,600 --> 00:21:02,600 Speaker 1: the rules as well. But you mentioned this skill like 397 00:21:02,720 --> 00:21:05,760 Speaker 1: throwing is an actual part of skill that's considered a 398 00:21:05,880 --> 00:21:09,119 Speaker 1: hard skill, Like in real life, you are good at throwing. 399 00:21:09,359 --> 00:21:13,520 Speaker 1: You have the skill with pigging people with little balls 400 00:21:13,560 --> 00:21:17,360 Speaker 1: of bird seed. Right, your soft skill would be magic 401 00:21:17,720 --> 00:21:19,960 Speaker 1: like the made up skill that you're carrying out, and 402 00:21:20,040 --> 00:21:24,240 Speaker 1: those two combined would make you good at casting spells. Right. 403 00:21:25,160 --> 00:21:27,600 Speaker 1: Or like Tracy says, if you're a good cook, you 404 00:21:27,720 --> 00:21:31,600 Speaker 1: may really cook or make the bologna sandwiches. If you're not, 405 00:21:31,840 --> 00:21:33,840 Speaker 1: and that is your character, you may have something that 406 00:21:34,440 --> 00:21:40,560 Speaker 1: like to find out how good you are. I thought 407 00:21:40,600 --> 00:21:43,520 Speaker 1: that was a little granular, but I'm sure that's important 408 00:21:43,600 --> 00:21:47,160 Speaker 1: in keeping like the immersion going. Yeah, you gotta stay 409 00:21:47,160 --> 00:21:52,320 Speaker 1: in character. You know death, Yeah, yeah, you can die. 410 00:21:52,560 --> 00:21:55,920 Speaker 1: That's sort of the point. But because no one wants 411 00:21:56,000 --> 00:21:59,800 Speaker 1: to spend two weeks making your outfit in your boffer 412 00:22:00,240 --> 00:22:02,760 Speaker 1: only to get stabbed in the chest within the first 413 00:22:02,840 --> 00:22:05,479 Speaker 1: eight seconds of a battle and then you're just all 414 00:22:05,560 --> 00:22:08,919 Speaker 1: you have left is your bologna sandwich. So most games 415 00:22:09,080 --> 00:22:13,440 Speaker 1: will allow you back in the game um again, depending 416 00:22:13,520 --> 00:22:17,119 Speaker 1: on certain rules. Resurrecting your character is generally part of 417 00:22:17,200 --> 00:22:19,600 Speaker 1: the front of it. Yeah, and so either like a 418 00:22:19,720 --> 00:22:25,200 Speaker 1: player character or nonplayer character can resurrect you using a spell. Um. Oftentimes, 419 00:22:25,240 --> 00:22:29,440 Speaker 1: there's limits to how many times the character can be resurrected. Yeah. 420 00:22:29,640 --> 00:22:32,119 Speaker 1: So I imagine if you're a character who's like on 421 00:22:32,280 --> 00:22:35,720 Speaker 1: your last life in a campaign, and you're headed toward 422 00:22:35,800 --> 00:22:39,680 Speaker 1: the state park this weekend. I but you're a little nervous. Yeah, 423 00:22:39,760 --> 00:22:43,040 Speaker 1: that desperation, like that's palpable. Sure, Like that adds to 424 00:22:43,119 --> 00:22:46,840 Speaker 1: the whole thing, the enjoyment in the drama, because people 425 00:22:46,880 --> 00:22:50,240 Speaker 1: are going to be gunning for you, or conversely, people 426 00:22:50,320 --> 00:22:53,320 Speaker 1: might be out to protect you too. That's true. You 427 00:22:53,440 --> 00:22:58,240 Speaker 1: might learn who your friends are that weekend. Um, a 428 00:22:58,320 --> 00:23:01,639 Speaker 1: lot of folks. Sometimes sometimes there's a scorekeeper that just 429 00:23:01,760 --> 00:23:04,480 Speaker 1: keeps track of all the stuff. Sometimes it's up to you. Yeah, 430 00:23:04,520 --> 00:23:09,440 Speaker 1: that's different from the game master. Yeah keepers just numbers. Yeah, 431 00:23:10,040 --> 00:23:13,600 Speaker 1: just spreadsheet. I imagine that's a very specific person as well. Um, 432 00:23:14,200 --> 00:23:15,879 Speaker 1: A lot of times you you have what's called a 433 00:23:15,920 --> 00:23:17,840 Speaker 1: life ring, and it's a key ring has these little 434 00:23:17,920 --> 00:23:21,280 Speaker 1: tags on it that say like whether I'm dead or 435 00:23:21,480 --> 00:23:23,920 Speaker 1: whether or not, Like I've got four spells I can 436 00:23:24,040 --> 00:23:26,159 Speaker 1: use and as I use them, I'll take them off 437 00:23:26,240 --> 00:23:28,919 Speaker 1: my little ring. Just too, I guess help you remember 438 00:23:29,080 --> 00:23:31,480 Speaker 1: keep track of everything that's going on because it's complicated, 439 00:23:32,080 --> 00:23:34,280 Speaker 1: or if it has hit points you're you're pulling them off, 440 00:23:34,359 --> 00:23:37,280 Speaker 1: going like oh that one hurt. Oh, I'm bleeding, I'm 441 00:23:37,320 --> 00:23:41,520 Speaker 1: about to die, meeting bologna sandwich. Ye. Uh. The other 442 00:23:41,600 --> 00:23:44,720 Speaker 1: thing too, they will have many times is a a 443 00:23:44,840 --> 00:23:50,440 Speaker 1: non participation area because that's where you guess so like 444 00:23:50,560 --> 00:23:52,160 Speaker 1: let's say you do get knocked out of the game, 445 00:23:52,200 --> 00:23:53,680 Speaker 1: like you don't want to just go sit in your 446 00:23:54,240 --> 00:24:02,879 Speaker 1: you know, chevette and you know like player music your yeah, 447 00:24:02,960 --> 00:24:06,520 Speaker 1: it probably has led zeppe um oh man, nothing will 448 00:24:06,560 --> 00:24:10,360 Speaker 1: get you more charged up for combat than like immigrant 449 00:24:10,440 --> 00:24:14,320 Speaker 1: song immigrants is um. So there will be like a 450 00:24:14,359 --> 00:24:16,720 Speaker 1: little cordoned off area where like you can go have 451 00:24:16,800 --> 00:24:20,320 Speaker 1: a cigarette if you're into that, although kids, you shouldn't 452 00:24:20,320 --> 00:24:23,560 Speaker 1: be smoking, um and just socialize, you know. It's just 453 00:24:23,600 --> 00:24:25,200 Speaker 1: a big part of it. You're making friends out there, 454 00:24:26,200 --> 00:24:28,119 Speaker 1: and who are your friends? Who are the people that 455 00:24:28,320 --> 00:24:34,160 Speaker 1: play these games? Well, uh, Lari Zlokovski says, um quote, 456 00:24:34,200 --> 00:24:36,920 Speaker 1: most of them are very imaginative, people have a taste 457 00:24:36,960 --> 00:24:40,960 Speaker 1: for genre fiction, are highly intelligent, and are in some 458 00:24:41,160 --> 00:24:45,320 Speaker 1: sense usually a little bit different socially, she says, um, 459 00:24:45,720 --> 00:24:47,200 Speaker 1: and that's a big part of it. Maybe you don't 460 00:24:47,240 --> 00:24:48,480 Speaker 1: have a lot of friends and this is a good 461 00:24:48,560 --> 00:24:52,320 Speaker 1: outlet for you to make friends and create this cool 462 00:24:52,359 --> 00:24:54,679 Speaker 1: fantasy world and like we said, like build up your 463 00:24:54,760 --> 00:25:00,040 Speaker 1: self esteem. Um yeah, man, that's just so neat. I 464 00:25:00,160 --> 00:25:02,040 Speaker 1: like that there's a place out there for people who 465 00:25:02,720 --> 00:25:07,280 Speaker 1: lack confidence. It can go like get it absolutely man, 466 00:25:07,359 --> 00:25:11,320 Speaker 1: because you know, the dumb jock might get that on 467 00:25:11,359 --> 00:25:15,480 Speaker 1: the football field. But Lucas may not be able to 468 00:25:15,560 --> 00:25:18,840 Speaker 1: play football. You know, he's too tiny. He's a little 469 00:25:18,880 --> 00:25:21,120 Speaker 1: Corey Hamees, so he might. You know, they had Larpe 470 00:25:21,119 --> 00:25:23,680 Speaker 1: when Lucas was around. He might have been able to 471 00:25:24,280 --> 00:25:28,240 Speaker 1: get the chick from the goonies. I can't remember her name. 472 00:25:28,280 --> 00:25:30,840 Speaker 1: But but he didn't, and he dies young because there's 473 00:25:30,840 --> 00:25:35,720 Speaker 1: no Larva. That's the right movie. Did Lucas die? I 474 00:25:35,800 --> 00:25:39,840 Speaker 1: don't know. That's why I'm asking you, Jerry, she says, 475 00:25:39,880 --> 00:25:42,600 Speaker 1: I think so? Does he really? Spoiler? No, I don't 476 00:25:42,600 --> 00:25:46,760 Speaker 1: think Lucas died. Keep thinking of Brian's song, Jerry. Yeah, 477 00:25:47,600 --> 00:25:52,120 Speaker 1: or Rudy Rudy, Rudy Diesudy still alive? Actually? Oh really, 478 00:25:52,880 --> 00:25:57,080 Speaker 1: who dies? She said, Lucas? Have you seen John dies 479 00:25:57,119 --> 00:26:01,480 Speaker 1: at the end? No? Is that good? It is good? Yeah? 480 00:26:02,280 --> 00:26:06,240 Speaker 1: All right, So spoilers all over the place. So well, 481 00:26:06,280 --> 00:26:07,920 Speaker 1: it's in the title. Well, no, no, no, I'm just 482 00:26:07,920 --> 00:26:11,400 Speaker 1: talking about Lucas, so, uh, you can't. What we're saying 483 00:26:11,440 --> 00:26:14,520 Speaker 1: is you can't pigeonhole, right, LARPers. You have to have 484 00:26:14,640 --> 00:26:18,800 Speaker 1: three pigeonholes for LARPers. Uh. It turns out there's a 485 00:26:18,880 --> 00:26:21,480 Speaker 1: guy named Peter Brockman. He wrote an essay called the 486 00:26:21,560 --> 00:26:24,520 Speaker 1: three Way Model UM and it was included in the 487 00:26:24,640 --> 00:26:27,760 Speaker 1: book as Lark Grows Up Theory and Methods and larp. Yeah, 488 00:26:27,800 --> 00:26:30,280 Speaker 1: there's another essay called the three way Model that it 489 00:26:30,359 --> 00:26:33,840 Speaker 1: has nothing to do with at least one other UM. 490 00:26:34,119 --> 00:26:40,040 Speaker 1: And Brockman says, Okay, there's basically three kinds of mindsets 491 00:26:40,080 --> 00:26:44,280 Speaker 1: among LARPers. You've got the dramatists, the gamist, and the immersionist. 492 00:26:44,680 --> 00:26:49,119 Speaker 1: And really, honestly, um, probably most LARPers are a combination 493 00:26:49,200 --> 00:26:53,800 Speaker 1: of these three. But there are three pure mindsets among LARPers. Yeah. 494 00:26:53,840 --> 00:26:55,960 Speaker 1: The dramatists obviously is going to be way into the 495 00:26:56,040 --> 00:27:01,040 Speaker 1: story and the plot maybe helps write the story. You know. Well, 496 00:27:01,160 --> 00:27:03,760 Speaker 1: you can also take all three of these and transpose 497 00:27:03,840 --> 00:27:07,520 Speaker 1: them onto the game designer as well, Like it applies 498 00:27:07,640 --> 00:27:11,000 Speaker 1: to the characters the player characters and the designers. Yeah, 499 00:27:11,359 --> 00:27:14,119 Speaker 1: the gami ist, Um, they're really into the mystery and 500 00:27:14,200 --> 00:27:19,040 Speaker 1: maybe uh creating these puzzles for players to discover. Um. 501 00:27:19,200 --> 00:27:23,080 Speaker 1: And then the immersionists. Immersionists obviously are like way into 502 00:27:23,680 --> 00:27:25,880 Speaker 1: becoming these characters. Yeah, I mean if you're if you're 503 00:27:25,960 --> 00:27:28,760 Speaker 1: the character and you're really into the character. Everything else 504 00:27:28,840 --> 00:27:31,040 Speaker 1: is kind of secondary to that for the immersionist. And 505 00:27:31,119 --> 00:27:36,280 Speaker 1: then there's the administrate administrationist. Yeah, the the the person 506 00:27:36,359 --> 00:27:39,680 Speaker 1: who keeps score. Yeah, it is a big deal though, 507 00:27:39,760 --> 00:27:42,399 Speaker 1: Like you can't just show up at a park with 508 00:27:42,760 --> 00:27:47,040 Speaker 1: seventy people and overrun picnickers. You know, you probably have 509 00:27:47,160 --> 00:27:49,960 Speaker 1: to reserve your spot and maybe look into insurance and 510 00:27:50,119 --> 00:27:53,280 Speaker 1: the licenses. Usually. Yeah, like there's a little more red 511 00:27:53,359 --> 00:27:56,359 Speaker 1: tape probably than you might imagine. Um. And thank god 512 00:27:56,359 --> 00:27:58,399 Speaker 1: there's people out there that are willing to pitch in 513 00:27:58,480 --> 00:28:01,960 Speaker 1: and help out like that exact. And usually it's the again, 514 00:28:02,000 --> 00:28:05,760 Speaker 1: the game designer's inner circle that is helping out. And uh, 515 00:28:06,160 --> 00:28:11,320 Speaker 1: Laura Zolkowski says, in this case, usually you're more looking 516 00:28:11,400 --> 00:28:18,200 Speaker 1: for reliability than even talent and creativity. Just having people 517 00:28:18,320 --> 00:28:21,360 Speaker 1: you can depend on is you know, worth its weight 518 00:28:21,440 --> 00:28:23,920 Speaker 1: in gold. Jerry just texted me from three feet away 519 00:28:24,119 --> 00:28:28,160 Speaker 1: and then said, Lucas doesn't die. That's great. I didn't 520 00:28:28,160 --> 00:28:31,040 Speaker 1: think he died because he's not sick, he's just small. Yeah, 521 00:28:32,000 --> 00:28:33,960 Speaker 1: he died in real life. Maybe that's what she was thinking. 522 00:28:34,359 --> 00:28:39,240 Speaker 1: Oh yeah, Cory Haynes. But he was growing up then. Yeah. No, 523 00:28:39,440 --> 00:28:44,360 Speaker 1: there's like a kid dies young powder. Maybe we'll figure 524 00:28:44,360 --> 00:28:46,160 Speaker 1: it out one day. If you know the answer to that, 525 00:28:46,280 --> 00:28:49,160 Speaker 1: let us know. Uh, well, that's the end of Lark, buddy, 526 00:28:49,160 --> 00:28:52,080 Speaker 1: you got anything else. No, we'd like to hear from 527 00:28:52,120 --> 00:28:56,240 Speaker 1: Marker's for sure. Red that Red Button Productions that Zolkowski 528 00:28:56,360 --> 00:28:59,360 Speaker 1: sold King's Gate to. They do it like every month. 529 00:29:00,040 --> 00:29:03,480 Speaker 1: M every month they have it Lark. Maybe I'll get 530 00:29:03,520 --> 00:29:06,600 Speaker 1: my feet wet and go watch. Oh you will be 531 00:29:06,720 --> 00:29:09,320 Speaker 1: sucked in immediately. Somebody will hand you a sword in 532 00:29:09,360 --> 00:29:11,840 Speaker 1: a blowny sandwich and you'll be like, I'm in. Well, 533 00:29:11,920 --> 00:29:13,960 Speaker 1: I'll bring my boffer just in case, but I'll just 534 00:29:14,040 --> 00:29:17,720 Speaker 1: go watch. Do you have one? Handy potato guns don't count. 535 00:29:18,800 --> 00:29:22,320 Speaker 1: You can't shoot people with those, or US retrofitted steampunk 536 00:29:22,400 --> 00:29:26,520 Speaker 1: nerf guns, yeah, which are pretty cool. Actually, Yeah, if 537 00:29:26,520 --> 00:29:28,560 Speaker 1: I had more time in the inclination. I would make one. 538 00:29:29,160 --> 00:29:31,520 Speaker 1: He can just by one, put duct tape on and 539 00:29:31,560 --> 00:29:34,240 Speaker 1: be like, look what I mane. If you want to 540 00:29:34,280 --> 00:29:36,400 Speaker 1: know more about LARP, you can type in l A 541 00:29:36,680 --> 00:29:39,239 Speaker 1: r P on the search bar how stuff works dot 542 00:29:39,280 --> 00:29:42,600 Speaker 1: Com and will bring up this article. Uh. And since 543 00:29:42,640 --> 00:29:45,000 Speaker 1: I said search bar, that means it's time for message 544 00:29:45,080 --> 00:29:55,320 Speaker 1: brick U now, Chuck, it's time for listener mail. Yeah, 545 00:29:55,440 --> 00:30:00,480 Speaker 1: this is called capgrass murder. Dude, dude, Oh yeah, I 546 00:30:00,560 --> 00:30:02,800 Speaker 1: heard just at the People's Court theme. No, I did 547 00:30:02,960 --> 00:30:06,760 Speaker 1: cat scratch fever. All right, that's what I thought you 548 00:30:06,840 --> 00:30:12,040 Speaker 1: were saying it like cat grass murder. Okay, I thought 549 00:30:12,040 --> 00:30:14,600 Speaker 1: you was in People's Court. Even still, this this is 550 00:30:14,640 --> 00:30:18,320 Speaker 1: pretty serious. Hey, guys, love the show. I have a 551 00:30:18,360 --> 00:30:21,440 Speaker 1: story about cap grass syndrome. What do you remember this one? Yeah? Okay. 552 00:30:21,680 --> 00:30:25,520 Speaker 1: In the early my family moved from Detroit, Michigan to 553 00:30:25,680 --> 00:30:28,760 Speaker 1: a small farming community in northern Michigan. Hillman. We got 554 00:30:28,800 --> 00:30:30,280 Speaker 1: a great deal in the house that we moved into, 555 00:30:30,360 --> 00:30:32,400 Speaker 1: and soon found out it was because there was a 556 00:30:32,520 --> 00:30:36,520 Speaker 1: double murder in that house. Unfortunately, his son murdered both 557 00:30:36,560 --> 00:30:39,560 Speaker 1: of his parents. We were able to determine where when 558 00:30:39,640 --> 00:30:43,280 Speaker 1: we changed the carpets. That's gross. It is super gross. 559 00:30:43,440 --> 00:30:47,920 Speaker 1: And you'll remember in crime scene remediation, Yeah, episode, someone 560 00:30:47,960 --> 00:30:50,200 Speaker 1: did a bad child, did a terrible job. You sup 561 00:30:50,440 --> 00:30:53,600 Speaker 1: to tear up that sub floor. Um. When questioned it's 562 00:30:53,600 --> 00:30:55,760 Speaker 1: the way he did it, he kept saying he did 563 00:30:55,840 --> 00:30:58,240 Speaker 1: not kill his parents because they were still living down state. 564 00:30:58,560 --> 00:31:00,400 Speaker 1: He was convinced that they were not his arrants but 565 00:31:00,520 --> 00:31:04,160 Speaker 1: instead impostors. I remember that one of his defenses was 566 00:31:04,520 --> 00:31:08,800 Speaker 1: was that he suffered from cap craw or capgrass syndrome. Dude, 567 00:31:10,520 --> 00:31:12,520 Speaker 1: we got lots of stairs in the neighborhood and we 568 00:31:12,560 --> 00:31:14,360 Speaker 1: weren't really sure why until we found out the names. 569 00:31:15,360 --> 00:31:17,920 Speaker 1: The people who were shot were named David and Norma Douglas. 570 00:31:18,600 --> 00:31:24,200 Speaker 1: My parents were David and Elizabeth Douglas. Creepy. The town, 571 00:31:24,440 --> 00:31:27,480 Speaker 1: being small and not very accepting of strangers, referred to 572 00:31:27,600 --> 00:31:30,880 Speaker 1: my mother as Norma he even though her name was Elizabeth. 573 00:31:30,960 --> 00:31:34,320 Speaker 1: That's not very nice, no, and that's creepy too. Um. 574 00:31:34,440 --> 00:31:35,760 Speaker 1: We were never really sure if it was out of 575 00:31:35,800 --> 00:31:39,040 Speaker 1: jess malice or other reasoning. It was a little concerning, though, 576 00:31:39,120 --> 00:31:41,640 Speaker 1: because we were always worried that if he ever got 577 00:31:41,680 --> 00:31:43,760 Speaker 1: out of jail, he may go back home only to 578 00:31:43,800 --> 00:31:45,840 Speaker 1: find that David Norman Douglas still lived in the house. 579 00:31:47,120 --> 00:31:50,200 Speaker 1: It's a val concern. Um. Thankfully that has never happened, 580 00:31:50,200 --> 00:31:51,880 Speaker 1: but it was definitely worrisome at the time, and we 581 00:31:52,040 --> 00:31:54,600 Speaker 1: occasionally still check from time to time to make sure 582 00:31:54,640 --> 00:31:57,280 Speaker 1: he's still locked up. And I hope I occasionally you mean, 583 00:31:57,400 --> 00:32:00,600 Speaker 1: like every three to six months, um, take care of 584 00:32:00,760 --> 00:32:03,720 Speaker 1: keep up the great shows. That is from John Peter Zak, 585 00:32:03,920 --> 00:32:06,239 Speaker 1: That poor guy man. That was one of those things 586 00:32:06,280 --> 00:32:08,320 Speaker 1: where it's like, oh my god, this is so what 587 00:32:08,480 --> 00:32:11,959 Speaker 1: a bizarre conditioning, and then like the more you learn 588 00:32:11,960 --> 00:32:15,320 Speaker 1: about you're like, oh, what a horribly debilitating condition. Yeah, 589 00:32:15,480 --> 00:32:18,400 Speaker 1: that was a sad one. There was also, maybe my opinion, 590 00:32:18,440 --> 00:32:23,120 Speaker 1: our most interesting episode subject. We um, there was a 591 00:32:23,200 --> 00:32:25,280 Speaker 1: guy in the neighborhood in New Jersey, in the small 592 00:32:25,360 --> 00:32:27,040 Speaker 1: town in New Jersey I looked in that murdered his 593 00:32:27,160 --> 00:32:30,360 Speaker 1: parents and he apparently wrote their names on the shotgun shells, 594 00:32:31,760 --> 00:32:34,280 Speaker 1: which is like there's a bullet with their name on 595 00:32:34,360 --> 00:32:37,320 Speaker 1: that kind of thing. I would say that was premeditated. Yeah, 596 00:32:38,040 --> 00:32:41,200 Speaker 1: there was no accident. Well thanks for that, Chuck. Sure, 597 00:32:41,320 --> 00:32:44,320 Speaker 1: that was like a listener mouse supplement's right, h if 598 00:32:44,400 --> 00:32:47,320 Speaker 1: you have something to say about one of our episodes, 599 00:32:47,880 --> 00:32:50,760 Speaker 1: or what were we asking about from the lark community. 600 00:32:51,240 --> 00:32:53,440 Speaker 1: Just you know, what's your experience been like. Has it 601 00:32:53,480 --> 00:32:55,640 Speaker 1: built up your confidence? Maybe? Oh, if you know the 602 00:32:55,720 --> 00:32:58,000 Speaker 1: movie we're thinking of about the kid who dies Young, 603 00:32:58,240 --> 00:33:00,800 Speaker 1: that too, and we're not talking about I Young, the 604 00:33:00,920 --> 00:33:05,320 Speaker 1: movie with Campbell Scott Roberts. There's another one. Any of 605 00:33:05,400 --> 00:33:06,800 Speaker 1: those things. Or if you want to just get in 606 00:33:06,920 --> 00:33:08,400 Speaker 1: touch with us, you can tweet to us at s 607 00:33:08,480 --> 00:33:10,880 Speaker 1: y s K podcast. You can join us on Facebook 608 00:33:10,920 --> 00:33:14,200 Speaker 1: dot com slash stuff you Should Know. You can send 609 00:33:14,280 --> 00:33:16,640 Speaker 1: us an email The Stuff podcasts at Discovery dot com, 610 00:33:17,080 --> 00:33:19,200 Speaker 1: and you can join us at our home on the web. 611 00:33:19,440 --> 00:33:27,160 Speaker 1: That's Stuff you Should Know dot com For more on 612 00:33:27,280 --> 00:33:29,760 Speaker 1: this and thousands of other topics. Is it how stuff 613 00:33:29,760 --> 00:33:40,000 Speaker 1: works dot com? 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