WEBVTT - Tech News: US DOE Recharges Battery Production

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<v Speaker 1>Welcome to tech Stuff, a production from I Heart Radio.

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<v Speaker 1>Hey there, and welcome to tech Stuff. I'm your host,

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<v Speaker 1>Jonathan Strickland. I'm an executive producer with I Heart Radio.

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<v Speaker 1>And how the tech are you. It's time for the

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<v Speaker 1>tech News for May third, twenty twenty two, and let's

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<v Speaker 1>just get into it. So in a previous episode, I

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<v Speaker 1>talked about how we're heading towards a real bottleneck when

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<v Speaker 1>it comes to electric vehicles because of supply chain issues. Namely,

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<v Speaker 1>you know, more places around the world are starting to

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<v Speaker 1>pass laws and regulations that are going to require automakers

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<v Speaker 1>to migrate away from producing new internal combustion engine vehicles

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<v Speaker 1>and switch to electric vehicles or maybe hybrid vehicles or

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<v Speaker 1>even fuel cell vehicles, but mostly we focus on e vs. However,

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<v Speaker 1>a massive challenge that faces us is that currently the

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<v Speaker 1>world doesn't produce nearly enough batteries to make that kind

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<v Speaker 1>of future possible. One estimate is that right now we're

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<v Speaker 1>making around ten percent of the batteries we're going to need,

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<v Speaker 1>assuming we do see this massive change from internal combustion

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<v Speaker 1>engine vehicles to electric vehicles. Now that doesn't mean we're stuck,

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<v Speaker 1>but it does mean we have to put more money

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<v Speaker 1>and effort into battery production. To that end, the US

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<v Speaker 1>Department of Energy announced it will be granting three point

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<v Speaker 1>one billion dollars that's billion with a B two various

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<v Speaker 1>companies that are meant to use that money for a

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<v Speaker 1>quote the creation of new, retrofitted and expanded commercial facilities

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<v Speaker 1>end quote within the battery ecosystem, and that includes everything

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<v Speaker 1>from the processing of raw materials all the way to

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<v Speaker 1>recycling old batteries once they've reached the end of their

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<v Speaker 1>useful life. Now, not only is this meant to give

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<v Speaker 1>battery production of boost, it's also an attempt to bring

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<v Speaker 1>the cost of electric vehicles down. With more R and

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<v Speaker 1>D dedicated to battery production, the thought is that companies

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<v Speaker 1>are going to find more efficient ways to produce more batteries,

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<v Speaker 1>and that will bring the overall cost of production down,

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<v Speaker 1>and ultimately those savings would theoretically pass on to customers

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<v Speaker 1>so that electric vehicles aren't prohibitively expensive for the majority

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<v Speaker 1>of drivers those Right now, electric vehicles are more expensive

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<v Speaker 1>than their internal combustion engine counterparts, unless you happen to

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<v Speaker 1>live in a place where there are a lot of

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<v Speaker 1>government incentives to get an electric vehicle where you might

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<v Speaker 1>get tax breaks or refunds that sort of thing. Now,

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<v Speaker 1>I may need to do a full episode about the

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<v Speaker 1>challenges when it comes to, you know, producing batteries at scale,

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<v Speaker 1>because because there's a lot of um, you know, there's

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<v Speaker 1>not just the monetary cost, but there are social and

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<v Speaker 1>political costs as well, particularly when you start looking into

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<v Speaker 1>things like mining the materials that we use to make batteries.

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<v Speaker 1>A lot of those are those operations are centered in

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<v Speaker 1>countries that have absolutely horrible human human rights records. Uh,

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<v Speaker 1>So we're gonna probably do a full episode about that

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<v Speaker 1>in the future. Apple continues to face opposition among EU regulators.

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<v Speaker 1>The company now must fend off charges from the European

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<v Speaker 1>Union regulators that Apple has restricted competitor access to its

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<v Speaker 1>NFC chip technology found on iPhones. UH. NFC stands for

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<v Speaker 1>near field communication, and these types of chips are used

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<v Speaker 1>for short distance wireless communications, typically of very small amounts

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<v Speaker 1>of data. It's UH it's ideal for something like using

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<v Speaker 1>your smartphone as a payment device, where it sends a

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<v Speaker 1>little bit of data to a point of payment and

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<v Speaker 1>authorizes the payment so that it goes through. So it's

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<v Speaker 1>NFC technology that allows for this kind of thing. These

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<v Speaker 1>you know, when you see someone holding or if you

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<v Speaker 1>hold your smartphone over that mobile payment space, Uh, that's

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<v Speaker 1>the technology that allows that to happen. So closing that

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<v Speaker 1>off means that you're effectively discouraging iPhone users from relying

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<v Speaker 1>on any payment system other than Apple's own. If Apples

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<v Speaker 1>is the only one that works with it, then people

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<v Speaker 1>aren't even gonna bother using alternatives. Now, Apple reps dispute

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<v Speaker 1>the allegations and say that Apple has quote ensured equal

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<v Speaker 1>access to NFC while setting industry leading standards for privacy

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<v Speaker 1>and security end quote. If the regulators conclude that Apple

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<v Speaker 1>has restricted access to NFC and that the restriction isn't

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<v Speaker 1>solely based off of security concerns, which is something that

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<v Speaker 1>Apple has suggested in the past, like the reason why

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<v Speaker 1>it doesn't open up n FC more is beca because

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<v Speaker 1>it could it could stand as a security vulnerability. If

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<v Speaker 1>Apple can't prove that that that's the reason why they've

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<v Speaker 1>they've limited NFC accessibility, then hypothetically, the EU regulators could

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<v Speaker 1>levy a fine against Apple equal to up to ten

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<v Speaker 1>percent of the company's global revenue, which, let me see,

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<v Speaker 1>let me check my notes is yeah, it says here

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<v Speaker 1>a crap ton of money. Yeah whoo. Finance reports that

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<v Speaker 1>a survey of Apple employees shows a growing opposition to

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<v Speaker 1>the company's requirement that corporate workers return at least part

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<v Speaker 1>time to the office. Now, I have a whole bunch

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<v Speaker 1>of caveats I want to put out there before I

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<v Speaker 1>go any further with this story. First, the survey was

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<v Speaker 1>really tiny. I'm not sure how many people currently work

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<v Speaker 1>in Apple's corporate offices, but it's famed spaceship campus is

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<v Speaker 1>designed to allow for up to twelve thousand employees. But

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<v Speaker 1>the survey includes just six hundred fifty two responses, So

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<v Speaker 1>that would be less than five and a half percent

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<v Speaker 1>of all employees, or at least all the total potential

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<v Speaker 1>employees at Apple headquarters. And with a sample size that small,

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<v Speaker 1>it's really not possible to extrapolate. And I'm sure you've

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<v Speaker 1>also noticed that people who are really upset are far

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<v Speaker 1>more likely to engage in feedback than those who are happy. Like,

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<v Speaker 1>you know, it's just people are more prone to writing

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<v Speaker 1>a negative response than a positive one. Positive they're just like, yeah,

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<v Speaker 1>that was nice. Sometimes they'll they'll go to trouble but

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<v Speaker 1>the folks who are mad, they are not shy about

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<v Speaker 1>letting you know, So that means it's also possible that

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<v Speaker 1>the most disgruntled employees were the ones who participated in

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<v Speaker 1>the survey, while the UH the grunt old employees didn't

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<v Speaker 1>bother anyway. This survey found that more than half of

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<v Speaker 1>those who respond and did fifty six percent of them

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<v Speaker 1>in fact, said they are looking to leave Apple explicitly

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<v Speaker 1>because of the required return to office. So we're seeing

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<v Speaker 1>some headlines talk about how more than half of Apple

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<v Speaker 1>corporate employees planned to leave UH. I think we can

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<v Speaker 1>safely say that there are a lot of Apple workers

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<v Speaker 1>who do not like the return to office requirement. I

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<v Speaker 1>also believe that some of them might actually be looking

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<v Speaker 1>for work elsewhere and they do plan to leave the company.

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<v Speaker 1>But I suspect that the total number is well below

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<v Speaker 1>even of those who responded to the survey. I bet

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<v Speaker 1>that a lot of the people who said they were

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<v Speaker 1>doing that aren't really doing that, and that you know,

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<v Speaker 1>once you expand that to the population as a whole,

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<v Speaker 1>obviously we can't make any real determination because five and

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<v Speaker 1>a half percent is just way too small of a

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<v Speaker 1>size for us to base any firm belief on our

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<v Speaker 1>estimation on um so. I've already heard predictions of a

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<v Speaker 1>mass exodus of Apple employ ease. In fact, there was

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<v Speaker 1>one that was supposedly going to happen in the middle

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<v Speaker 1>of April, when people's UH share options were maturing, but

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<v Speaker 1>it didn't happen. We didn't see a mass exodus, so

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<v Speaker 1>I'll honestly be shocked if we do see something like that. Now.

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<v Speaker 1>I do think some people are gonna leave, and it

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<v Speaker 1>may even be a fairly significant number, but I don't

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<v Speaker 1>think it's gonna be anything close to or even twenty

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<v Speaker 1>who leave the company. I think this is more likely

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<v Speaker 1>a case of frustrated employees attempting to send a message

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<v Speaker 1>to management that their current policies are unpopular to say

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<v Speaker 1>the least. Now, all that being said, if this does

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<v Speaker 1>lead to massive employee turnover, I think the employees are

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<v Speaker 1>in the right. We've heard a lot about Apple's culture

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<v Speaker 1>and how it can be beyond demanding. We've also heard

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<v Speaker 1>stories about Apple culture fostering harassment and other despicable behaviors.

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<v Speaker 1>Whether anything changes or not remains to be seen. Currently,

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<v Speaker 1>all eyes are on May. That's the day that Apple

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<v Speaker 1>is going to step up it's in office policy and

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<v Speaker 1>require corporate workers to go to the office at least

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<v Speaker 1>three days a week. So if there is going to

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<v Speaker 1>be something that will be a turning point, a lot

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<v Speaker 1>of people are thinking it's going to be that. Over

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<v Speaker 1>at Google, the company's AI division continues to court controversy

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<v Speaker 1>in Google and AI ethicist Timnant Gebriu parted ways after

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<v Speaker 1>gebrie published a paper about ethics and AI that Google

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<v Speaker 1>claimed failed to meet the company's qualifications for publication, and

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<v Speaker 1>Gebrie says that Google subsequently fired her, but the company

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<v Speaker 1>claimed that Gebriu resigned. Now there is a reason for

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<v Speaker 1>this apparent contradiction. Gebrew said that she pushed back against

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<v Speaker 1>Google's objections to her paper and said that if her

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<v Speaker 1>conditions were not met, she would resign, like this was

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<v Speaker 1>essentially an ultimatum, and then Google subsequently accepted her resignation.

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<v Speaker 1>Like first, Google said, we're not changing anything. We accept

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<v Speaker 1>your resignation. And Gebrie at the time was was on vacation.

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<v Speaker 1>She wasn't even at work, which is a big old

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<v Speaker 1>yikes to me. And in February twenty one, David Baker,

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<v Speaker 1>and engineer with sixteen years of employment with Google, left

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<v Speaker 1>the company, stating that Gebber's departure was evidence that the

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<v Speaker 1>company was actively suppressing diversity and dissenting voices within its departments.

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<v Speaker 1>A software engineer named Venesh Canan also left, citing Gebber's

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<v Speaker 1>treatment as one of the reasons for his decision to resign.

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<v Speaker 1>Also in March of one, Google fired Margaret Mitchell, not

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<v Speaker 1>the author of Gone with the Wind, but rather the

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<v Speaker 1>other co lead of the Ethical AI Research Division. In

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<v Speaker 1>February twenty two, Dr Alex Hannah and Dylan Baker also

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<v Speaker 1>left Google, joining Gebra's new Distributed AI Research Institute nonprofit organization.

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<v Speaker 1>And now Google has fired the tragic chatter Gee and

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<v Speaker 1>my apologies for the butchering of that pronunciation. He's a

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<v Speaker 1>scientist specializing in machine learning. He was part of a

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<v Speaker 1>group within Google who wrote a paper pushing back on

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<v Speaker 1>earlier research that Google published about using AI to design

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<v Speaker 1>computer chips. His group raised concerns about the findings of

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<v Speaker 1>the earlier research and argued that they weren't totally valid.

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<v Speaker 1>In other words, that maybe AI isn't ideally suited for

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<v Speaker 1>creating superior computer chip architecture. UH. He was later fired

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<v Speaker 1>by Google. Now complicating this particular story, however, are reports

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<v Speaker 1>that he harassed one of the authors of that original

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<v Speaker 1>research and quote unquote impugned her work. Um. He has

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<v Speaker 1>claimed that he was being scientifically rigorous in challenging the

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<v Speaker 1>research and that was it. But obviously if harassment is

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<v Speaker 1>a part of this, it does complicate things and may

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<v Speaker 1>not fall into the general narrative of Google executives wanting

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<v Speaker 1>AI research to follow a specific perspective and any deviation

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<v Speaker 1>from that perspective ends up being suppressed. That's kind of

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<v Speaker 1>what we're hearing. We're also hearing a lot from these

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<v Speaker 1>same researchers that Google uh is overwhelmingly white in its hierarchy,

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<v Speaker 1>and that that is also a big issue. So those

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<v Speaker 1>are the kind of things that we're hearing from this UH.

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<v Speaker 1>It's a very complicated topic and one that I think

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<v Speaker 1>requires lots of investigation to see. You know, which stories

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<v Speaker 1>are the most supported. I honestly don't know, but you know, externally,

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<v Speaker 1>just looking in on this, it doesn't look great. It

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<v Speaker 1>does look like Google has taken steps to kind of

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<v Speaker 1>get rid of anyone who brought up anything that would

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<v Speaker 1>potentially slow Google down with its deployment of AI products.

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<v Speaker 1>But again that's just my perspective and it could be

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<v Speaker 1>that it's off base. We have more stories to cover,

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<v Speaker 1>but before we get to that, let's take a quick break.

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<v Speaker 1>The Information reports that Meta Slash Facebook has plans for

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<v Speaker 1>four different virtual reality headsets in addition to the company's

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<v Speaker 1>work on developing an augmented reality headset. So these four

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<v Speaker 1>headsets currently have names like Arcata, which was previously known

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<v Speaker 1>as Project Cambria, Funston, Stinson, and Cardiff. Arcata and Funston

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<v Speaker 1>sound like they're gonna be higher end headsets with greater

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<v Speaker 1>resolution and the ability to do stuff like code in VR.

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<v Speaker 1>Imagine you can wear that VR headset, you can read

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<v Speaker 1>the text floating in front of you, and all you

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<v Speaker 1>have to do is is wear something on your face,

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<v Speaker 1>which is so much easier than you know, typing on

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<v Speaker 1>a keyboard and using a computer display. Anyway, Stinson and

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<v Speaker 1>Cardiff sound like they'll be updates to the company's Quest

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<v Speaker 1>line of head sets, which are a tad less expensive.

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<v Speaker 1>So on the Quest side, we're looking at hardware that

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<v Speaker 1>costs between two and the Arcata and Fundstone levels sound

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<v Speaker 1>like they're going to be closer to seven I'm still

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<v Speaker 1>not entirely sold on all this, But then I'm also

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<v Speaker 1>notoriously critical of Meta, and I have no plans to

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<v Speaker 1>get a mixed reality headset that requires me to be

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<v Speaker 1>an active part of Meta's ecosystem. So I admit I

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<v Speaker 1>do have a strong bias against this. I do want

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<v Speaker 1>to see more advanced VR and a R headsets out there.

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<v Speaker 1>I just would prefer some that don't require me to

0:14:39.960 --> 0:14:44.360
<v Speaker 1>feed yet more data to Facebook. I have no desire

0:14:44.520 --> 0:14:48.480
<v Speaker 1>to be part of that machine. Now we've got a

0:14:48.520 --> 0:14:53.680
<v Speaker 1>couple of podcasting related news items. First up, back to Facebook.

0:14:53.800 --> 0:14:57.920
<v Speaker 1>It is shuttering its podcast platform service. And you might

0:14:57.960 --> 0:15:01.600
<v Speaker 1>not know that Facebook had a pod cast platform, and

0:15:01.760 --> 0:15:04.160
<v Speaker 1>it launched last year. In fact, it hasn't even been

0:15:04.160 --> 0:15:06.640
<v Speaker 1>a full year since launch, and now it's shutting down.

0:15:07.080 --> 0:15:11.040
<v Speaker 1>And the selling point to podcasters is the one that's

0:15:11.080 --> 0:15:13.600
<v Speaker 1>the same for advertisers, namely that you know, there are

0:15:13.600 --> 0:15:16.760
<v Speaker 1>a couple of billion people who have Facebook accounts, So

0:15:16.880 --> 0:15:19.040
<v Speaker 1>wouldn't you just love it if your show could reach

0:15:19.160 --> 0:15:24.880
<v Speaker 1>this huge audience? And yeah, that's like incredibly tempting. It's

0:15:24.880 --> 0:15:29.320
<v Speaker 1>the same thing that tempted tons of content companies out there,

0:15:29.400 --> 0:15:33.560
<v Speaker 1>like companies that create online content to engage with Facebook,

0:15:33.560 --> 0:15:37.600
<v Speaker 1>because that looked like that was gonna be the big benefit,

0:15:37.800 --> 0:15:40.200
<v Speaker 1>you know, instead of s e O, make sure that

0:15:40.240 --> 0:15:43.560
<v Speaker 1>your stuff's on Facebook so that audiences find it. I'm

0:15:43.560 --> 0:15:47.080
<v Speaker 1>sure a lot of podcasters were eager to jump on

0:15:47.120 --> 0:15:50.520
<v Speaker 1>that opportunity, but apparently didn't work out so well. Now.

0:15:50.600 --> 0:15:53.560
<v Speaker 1>I don't know the details behind all of it, but

0:15:53.600 --> 0:15:56.320
<v Speaker 1>if I had to hazard a guess, just based on

0:15:56.440 --> 0:15:59.080
<v Speaker 1>the way I've observed people using Facebook, I would say

0:15:59.120 --> 0:16:01.640
<v Speaker 1>that when most folks or on Facebook, they're not really

0:16:01.680 --> 0:16:05.160
<v Speaker 1>looking to engage in audio content like that. Like they're

0:16:05.200 --> 0:16:08.080
<v Speaker 1>not likely to open the Facebook app in order to

0:16:08.120 --> 0:16:11.720
<v Speaker 1>listen to a podcast. They're probably using a dedicated podcast

0:16:11.720 --> 0:16:15.080
<v Speaker 1>app for that. Facebook will also be shutting down a

0:16:15.080 --> 0:16:18.960
<v Speaker 1>couple of other audio related features. The one that I

0:16:19.000 --> 0:16:21.800
<v Speaker 1>saw was Soundbites, which is kind of a short form

0:16:21.920 --> 0:16:26.320
<v Speaker 1>audio service, so sort of like TikTok, but audio instead

0:16:26.320 --> 0:16:30.240
<v Speaker 1>of video. In addition, Facebook is moving is Live Audio

0:16:30.440 --> 0:16:34.280
<v Speaker 1>Rooms feature into the overall umbrella of Facebook Live. And

0:16:34.320 --> 0:16:37.520
<v Speaker 1>if you're not familiar with the live Audio rooms offering,

0:16:38.240 --> 0:16:41.880
<v Speaker 1>it's essentially what clubhouses, you know, the app that allows

0:16:41.920 --> 0:16:46.440
<v Speaker 1>for streaming audio. Facebook is famous for imitating anything that

0:16:46.560 --> 0:16:48.800
<v Speaker 1>gets buzz around it. Like, if there's anything that could

0:16:49.520 --> 0:16:54.520
<v Speaker 1>theoretically take even a moment away from someone staying on Facebook,

0:16:54.800 --> 0:16:58.800
<v Speaker 1>then Facebook wants to incorporate those features directly into Facebook

0:16:59.160 --> 0:17:04.320
<v Speaker 1>and thus hopefully discourage people from leaving Facebook for even

0:17:04.359 --> 0:17:09.280
<v Speaker 1>even a split second. Um. Unfortunately for Facebook, the buzz

0:17:09.320 --> 0:17:13.080
<v Speaker 1>around clubhouse died out pretty darn fast. Like just last year,

0:17:13.160 --> 0:17:16.320
<v Speaker 1>people were essentially saying that clubhouses is kind of a

0:17:16.359 --> 0:17:20.119
<v Speaker 1>ghost town now, like once it once it stopped being exclusive,

0:17:20.840 --> 0:17:22.840
<v Speaker 1>then people stopped wanting to be part of it, which

0:17:22.880 --> 0:17:25.080
<v Speaker 1>just tells you, like people want to be part of

0:17:25.080 --> 0:17:27.880
<v Speaker 1>a a an exclusive club. If a club says you're

0:17:27.880 --> 0:17:30.520
<v Speaker 1>not allowed in, people really want to get in. And

0:17:30.560 --> 0:17:32.960
<v Speaker 1>then once everyone's allowed in there are people are like

0:17:33.200 --> 0:17:35.520
<v Speaker 1>it's not that special and they leave. Same thing happened

0:17:35.560 --> 0:17:39.000
<v Speaker 1>to Google Plus, by the way. Anyway, Facebook found that

0:17:39.160 --> 0:17:42.280
<v Speaker 1>making podcasting work on the platform was more trouble than

0:17:42.280 --> 0:17:45.960
<v Speaker 1>what it's worth I reckon. So Bloomberg reports that Facebook

0:17:45.960 --> 0:17:51.840
<v Speaker 1>will close down its podcasting platform on June three. Meanwhile,

0:17:52.320 --> 0:17:55.680
<v Speaker 1>over at Spotify, the co founder of the podcasting platform,

0:17:55.760 --> 0:18:01.440
<v Speaker 1>anchor Michael mcgano, has submitted his resignation from Spotify. He'll

0:18:01.480 --> 0:18:03.600
<v Speaker 1>stay with Spotify until the end of June and then

0:18:03.640 --> 0:18:07.840
<v Speaker 1>he's out Skis. So Spotify is obviously a big player

0:18:08.080 --> 0:18:12.359
<v Speaker 1>in the podcast space. It's infamous for the incredibly lucrative

0:18:12.440 --> 0:18:17.240
<v Speaker 1>and controversial deal with podcast provocateur Joe Rogan. It also

0:18:17.280 --> 0:18:20.920
<v Speaker 1>went on something of an acquisition spree over the last

0:18:20.960 --> 0:18:27.080
<v Speaker 1>few years, buying up companies like Anchor, Gimlet, wushaka, Megaphone,

0:18:27.280 --> 0:18:31.680
<v Speaker 1>pod Sites, Charitable Podcast, and The Ringer, all of which

0:18:31.920 --> 0:18:36.320
<v Speaker 1>are involved in the production, publication, marketing, ad sales, and

0:18:36.440 --> 0:18:41.040
<v Speaker 1>content creation of podcasting. Spotify also has had some recent

0:18:41.119 --> 0:18:44.200
<v Speaker 1>challenges in the space. Uh the company shut down its

0:18:44.240 --> 0:18:48.320
<v Speaker 1>own in house podcast studio group, which internally was called

0:18:48.359 --> 0:18:51.600
<v Speaker 1>Studio four. I should probably do a whole episode about

0:18:51.640 --> 0:18:55.399
<v Speaker 1>Studio for, because I mean, it's it's kind of ugly.

0:18:55.560 --> 0:19:00.719
<v Speaker 1>Spotify called its own podcast division Studio for because presumably

0:19:01.160 --> 0:19:05.760
<v Speaker 1>Studios one through three were acquisitions like Gimlet Podcast and

0:19:05.840 --> 0:19:09.560
<v Speaker 1>The Ringer. So if you work for a company that

0:19:09.640 --> 0:19:14.600
<v Speaker 1>company acquires other companies and then the company says your

0:19:14.720 --> 0:19:19.479
<v Speaker 1>department is fourth in line to those acquisitions, that just

0:19:19.560 --> 0:19:23.520
<v Speaker 1>doesn't feel good. That's bad for employee morale anyway. Mcgono's

0:19:23.600 --> 0:19:28.720
<v Speaker 1>upcoming departure follows other executives like Courtney Holt. Holt spearheaded

0:19:28.760 --> 0:19:32.280
<v Speaker 1>the Joe Rogan deal for Spotify, so her departure was

0:19:32.320 --> 0:19:36.160
<v Speaker 1>a big surprise, and Lydia Paul Green, who was head

0:19:36.280 --> 0:19:40.280
<v Speaker 1>of Gimblet Media. Uh. I don't think this necessarily means

0:19:40.320 --> 0:19:44.800
<v Speaker 1>that Spotify's podcasting division is in trouble. I do think

0:19:45.320 --> 0:19:50.640
<v Speaker 1>that the company is having to reckon with some tough criticisms,

0:19:50.680 --> 0:19:55.639
<v Speaker 1>mostly centered around the whole Joe Rogan situation and um

0:19:55.720 --> 0:20:00.000
<v Speaker 1>and also just find a a settling point from which

0:20:00.080 --> 0:20:02.879
<v Speaker 1>it can grow. Right now, a lot of the growth

0:20:02.920 --> 0:20:07.120
<v Speaker 1>has been through acquisitions, which you can only continue for

0:20:07.160 --> 0:20:09.359
<v Speaker 1>so long. It's not it's not something that you can

0:20:09.400 --> 0:20:14.479
<v Speaker 1>sustain long term. Also in Spotify news, the company has

0:20:14.520 --> 0:20:18.800
<v Speaker 1>announced it has opened an interactive space within the Roadblocks

0:20:18.920 --> 0:20:23.679
<v Speaker 1>online universe called Spotify Island. And at Spotify Island, visitors

0:20:23.760 --> 0:20:27.680
<v Speaker 1>can hang out in virtual venues, or they can make

0:20:27.760 --> 0:20:30.639
<v Speaker 1>music like you can actually make music on Spotify Island,

0:20:31.440 --> 0:20:35.920
<v Speaker 1>or of course they can purchase virtual merchandise. Because ultimately,

0:20:35.960 --> 0:20:39.960
<v Speaker 1>what the metaverse really represents is ways for people to

0:20:40.600 --> 0:20:45.240
<v Speaker 1>make more money. Now Apparently part of this island's offerings

0:20:45.560 --> 0:20:48.720
<v Speaker 1>is a chance for musicians to connect with and thus

0:20:48.880 --> 0:20:51.960
<v Speaker 1>sell their music to their audiences. I think that's kind

0:20:51.960 --> 0:20:54.919
<v Speaker 1>of cool, right, Like this idea of being able to

0:20:55.160 --> 0:20:59.080
<v Speaker 1>connect with artists that you really like, maybe you're able

0:20:59.119 --> 0:21:02.800
<v Speaker 1>to like get rare recordings or demo recordings, that kind

0:21:02.800 --> 0:21:05.160
<v Speaker 1>of stuff. I think that would be really neat and

0:21:05.200 --> 0:21:08.640
<v Speaker 1>would really create a sense of community among fan bases.

0:21:09.000 --> 0:21:12.439
<v Speaker 1>That could be actually really really cool thing to be

0:21:12.600 --> 0:21:16.320
<v Speaker 1>part of. Um. Spotify, however, will also take a chunk

0:21:17.080 --> 0:21:20.560
<v Speaker 1>of sales because you know they're facilitating those sales, so

0:21:20.600 --> 0:21:24.240
<v Speaker 1>it's this isn't surprising. It's the same thing that Google

0:21:24.280 --> 0:21:27.879
<v Speaker 1>and Apple do where they take a chunk of every

0:21:27.920 --> 0:21:30.359
<v Speaker 1>sale that goes through their app stores. Spotify would be

0:21:30.400 --> 0:21:33.280
<v Speaker 1>doing the same thing. We don't know yet how much

0:21:33.359 --> 0:21:36.479
<v Speaker 1>of a chunk that would be. Um Uh. This story

0:21:36.680 --> 0:21:39.800
<v Speaker 1>I found on engadget, and you know, in gadget also

0:21:39.880 --> 0:21:44.080
<v Speaker 1>didn't have any any further information about what that that

0:21:44.320 --> 0:21:47.800
<v Speaker 1>revenue split would be like. Roadblocks is one of those

0:21:47.840 --> 0:21:49.880
<v Speaker 1>things I've really been meaning to check out. I've been

0:21:49.880 --> 0:21:52.240
<v Speaker 1>hearing about it like for a couple of years now,

0:21:52.800 --> 0:21:58.360
<v Speaker 1>but I've never have never actually experienced going on roadblocks

0:21:58.400 --> 0:22:01.320
<v Speaker 1>at all. I know that I would probably find it

0:22:01.359 --> 0:22:05.360
<v Speaker 1>really fascinating. I love this idea of user generated content,

0:22:05.400 --> 0:22:10.360
<v Speaker 1>where users can create games and experiences. I'd probably put

0:22:10.400 --> 0:22:12.760
<v Speaker 1>on the parental controls because I don't want to run

0:22:12.800 --> 0:22:16.240
<v Speaker 1>into the weird stuff. I'm just tired of weird stuff.

0:22:16.440 --> 0:22:19.160
<v Speaker 1>I'm not yucking anyone's yum. If weird stuff to your thing,

0:22:19.800 --> 0:22:22.639
<v Speaker 1>more power to you. I just I don't know. I

0:22:22.680 --> 0:22:24.960
<v Speaker 1>only got so many spoons, y'all, and I don't think

0:22:25.000 --> 0:22:27.880
<v Speaker 1>I can use them to handle all the crazy things

0:22:27.880 --> 0:22:30.760
<v Speaker 1>that people come up with that my my, my limited

0:22:30.760 --> 0:22:36.080
<v Speaker 1>brain is incapable of processing. So again, more power to y'all.

0:22:36.400 --> 0:22:38.920
<v Speaker 1>Let your freak flags brought fly. I just think I'm

0:22:38.920 --> 0:22:43.480
<v Speaker 1>gonna be putting on those controls to preserve my own sanity. Uh.

0:22:43.560 --> 0:22:46.640
<v Speaker 1>I don't know if this is in for the long

0:22:46.680 --> 0:22:51.240
<v Speaker 1>haul or not. We saw a lot of similar enthusiasm

0:22:51.400 --> 0:22:55.560
<v Speaker 1>around Second Life when it was first starting to gain attention.

0:22:55.640 --> 0:22:57.919
<v Speaker 1>Like early on in the hype cycle of Second Life,

0:22:58.400 --> 0:23:00.720
<v Speaker 1>there was this assumption that every single company in the

0:23:00.760 --> 0:23:06.080
<v Speaker 1>world was going to establish a Second Life um presence,

0:23:06.600 --> 0:23:10.119
<v Speaker 1>but it didn't really work out. That way, and Second

0:23:10.119 --> 0:23:12.359
<v Speaker 1>Life is still a thing. It's just it's kind of

0:23:12.359 --> 0:23:16.120
<v Speaker 1>faded into semi obscurity. Like there are people who still

0:23:16.119 --> 0:23:20.600
<v Speaker 1>go to Second Life, but it's not nearly the massive

0:23:20.640 --> 0:23:23.280
<v Speaker 1>amount of people that we were expecting it to be

0:23:23.680 --> 0:23:27.640
<v Speaker 1>back when Second Life was first getting hyped up. Hopefully

0:23:27.720 --> 0:23:32.040
<v Speaker 1>Roadblocks doesn't follow that same pathway. I guess we'll have

0:23:32.119 --> 0:23:34.760
<v Speaker 1>to wait and see. Honestly, I'm curious to check out

0:23:34.840 --> 0:23:39.280
<v Speaker 1>both Roadblocks and Spotify Island. I really want to see

0:23:39.320 --> 0:23:41.880
<v Speaker 1>what kind of environment they've created and what you can

0:23:41.960 --> 0:23:46.720
<v Speaker 1>experience there. I think it could be potentially pretty neat. Okay,

0:23:46.720 --> 0:23:49.600
<v Speaker 1>we've got a couple more stories to cover, but before

0:23:49.600 --> 0:24:00.000
<v Speaker 1>we get to those, let's take another quick break. Okay.

0:24:00.040 --> 0:24:04.800
<v Speaker 1>Activision Blizzard, which I'm sure we all know, is heading

0:24:04.840 --> 0:24:09.600
<v Speaker 1>towards being acquired by Microsoft, assuming regulators don't block the deal.

0:24:10.400 --> 0:24:15.080
<v Speaker 1>Activision Blizzard has sent shareholders a notice about five proposals

0:24:15.119 --> 0:24:18.480
<v Speaker 1>that are up for shareholder voting. This is something that

0:24:18.600 --> 0:24:22.880
<v Speaker 1>happens with all companies that they'll send out to their shareholders. Hey,

0:24:22.920 --> 0:24:25.920
<v Speaker 1>there's a big shareholder meeting. These are proposals that are

0:24:26.040 --> 0:24:29.440
<v Speaker 1>up for vote. Uh, you know you can submit your vote,

0:24:29.440 --> 0:24:31.960
<v Speaker 1>that kind of thing. The notice from the Board of

0:24:32.040 --> 0:24:36.200
<v Speaker 1>Directors suggests that shareholders support three of the five proposals.

0:24:36.640 --> 0:24:41.440
<v Speaker 1>Those three include approval of executive compensation, which of course

0:24:41.760 --> 0:24:45.280
<v Speaker 1>they want that approved. Please let us pay our executives,

0:24:45.760 --> 0:24:49.679
<v Speaker 1>those poor, poor executives, they make so few millions. And

0:24:49.680 --> 0:24:53.159
<v Speaker 1>then there's also the ratification of the company's accounting firm,

0:24:53.200 --> 0:24:56.920
<v Speaker 1>which is important. And finally, the election of the directors

0:24:56.960 --> 0:25:02.080
<v Speaker 1>themselves is directors stand for election every so often. Uh,

0:25:02.160 --> 0:25:05.359
<v Speaker 1>sometimes they stand for reelection, sometimes they'll step down and

0:25:05.520 --> 0:25:09.959
<v Speaker 1>new people will new candidates will be considered. The notice

0:25:10.040 --> 0:25:15.400
<v Speaker 1>also suggests that shareholders vote down to other proposals. One

0:25:15.440 --> 0:25:18.480
<v Speaker 1>of those would allow for the nomination of an employee

0:25:18.480 --> 0:25:23.240
<v Speaker 1>representative director, which I guess means that they Board of

0:25:23.280 --> 0:25:25.919
<v Speaker 1>Directors does not want employees to have a spot at

0:25:25.960 --> 0:25:32.000
<v Speaker 1>the table. I guess um, considering Activision blizzards past, that

0:25:32.200 --> 0:25:35.400
<v Speaker 1>is a bad look. Uh. Perhaps an even worse look

0:25:35.600 --> 0:25:40.320
<v Speaker 1>is that the fifth proposal would authorize the preparation of

0:25:40.359 --> 0:25:44.639
<v Speaker 1>a report about how Activision Blizzard has been doing insofar

0:25:44.920 --> 0:25:50.960
<v Speaker 1>as its effort to prevent abuse, harassment and discrimination. Uh. Yeah,

0:25:51.080 --> 0:25:53.879
<v Speaker 1>that's even worse, right, Like it just looks bad because

0:25:53.920 --> 0:25:59.600
<v Speaker 1>Activision Blizzard is has really gained a terrible negative reputation

0:26:00.119 --> 0:26:06.000
<v Speaker 1>for having a a toxic workplace that foments harassment. Um

0:26:06.040 --> 0:26:08.960
<v Speaker 1>that this has stretched back for years in the company,

0:26:09.000 --> 0:26:12.560
<v Speaker 1>that prominent people in the company had been part of this,

0:26:12.640 --> 0:26:16.320
<v Speaker 1>many of whom have subsequently left the company, though the

0:26:16.359 --> 0:26:21.560
<v Speaker 1>CEO is still there, and the company says Activision Blizzard

0:26:21.600 --> 0:26:25.240
<v Speaker 1>says that this report would just be surperfluous and it'd

0:26:25.240 --> 0:26:28.760
<v Speaker 1>be a waste of time and resources because really, Activision

0:26:28.760 --> 0:26:31.720
<v Speaker 1>Blizzards should just be focusing on making positive change rather

0:26:31.800 --> 0:26:34.720
<v Speaker 1>than you know, dwelling on how well it's doing towards

0:26:34.760 --> 0:26:38.439
<v Speaker 1>creating that change. Uh. The notice also argues that the

0:26:38.520 --> 0:26:43.240
<v Speaker 1>criteria for the proposed report is really too generic and general,

0:26:43.440 --> 0:26:47.720
<v Speaker 1>and that it uses metrics that aren't necessarily meaningful for

0:26:47.760 --> 0:26:53.840
<v Speaker 1>Activision Blizzard. So really shareholders shouldn't support it because, according

0:26:53.880 --> 0:26:58.520
<v Speaker 1>to the notice, the report wouldn't even It would be

0:26:58.560 --> 0:27:01.320
<v Speaker 1>trying to measure the wrong thing. It'd be like it's

0:27:01.320 --> 0:27:04.560
<v Speaker 1>it would be like if you were asked to find, uh,

0:27:04.840 --> 0:27:08.520
<v Speaker 1>how much water is in a bowl and you're given

0:27:08.520 --> 0:27:11.240
<v Speaker 1>a ruler. It's the wrong tool for the job. That's

0:27:11.280 --> 0:27:15.000
<v Speaker 1>what the notice argues. But y'all, considering that laundry list

0:27:15.040 --> 0:27:18.480
<v Speaker 1>of complaints that former and current employees have brought against

0:27:18.520 --> 0:27:22.800
<v Speaker 1>the company, it really does look kind of questionable for

0:27:22.920 --> 0:27:26.000
<v Speaker 1>the Board of directors to urge shareholders to vote against

0:27:26.640 --> 0:27:30.359
<v Speaker 1>making such a report. Still, it's up to the shareholders themselves,

0:27:30.720 --> 0:27:32.159
<v Speaker 1>and my guess is a lot of folks will just

0:27:32.240 --> 0:27:34.479
<v Speaker 1>kind of vote the way the board suggests, because you've

0:27:34.480 --> 0:27:39.600
<v Speaker 1>got to protect your investment, right Blich, a Swedish video

0:27:39.600 --> 0:27:43.920
<v Speaker 1>game company called Embracer Group, formerly known as THHQ Nordic

0:27:44.040 --> 0:27:48.040
<v Speaker 1>and then known before that as Nordic Games Publishing, is

0:27:48.080 --> 0:27:53.000
<v Speaker 1>now set to acquire game companies Crystal Dynamics, Idos Montreal

0:27:53.560 --> 0:27:58.880
<v Speaker 1>and Square Enix Montreal for three hundred millions smackaroos. So

0:27:59.200 --> 0:28:03.120
<v Speaker 1>I actually had to cup Embracer Group. I don't remember

0:28:03.200 --> 0:28:05.560
<v Speaker 1>ever seeing that name before. I know th h Q,

0:28:06.520 --> 0:28:09.320
<v Speaker 1>and so I had to look it up and it

0:28:09.359 --> 0:28:13.320
<v Speaker 1>turns out that, you know, Nordic Games Publishing Public purchased

0:28:13.320 --> 0:28:15.720
<v Speaker 1>the assets of th h Q when th HQ was

0:28:15.760 --> 0:28:19.880
<v Speaker 1>going bankrupt, then it became th HQ Nordic, then eventually

0:28:19.920 --> 0:28:23.000
<v Speaker 1>would rename itself to Embracer Group, and this company has

0:28:23.040 --> 0:28:26.080
<v Speaker 1>bought up a lot of various video game assets over

0:28:26.119 --> 0:28:28.640
<v Speaker 1>the years, often as companies were teetering on the verge

0:28:28.640 --> 0:28:33.159
<v Speaker 1>of bankruptcy. Those acquisitions mean that Embracer Group has a

0:28:33.280 --> 0:28:37.560
<v Speaker 1>really large I P pool under its ownership, including really

0:28:37.600 --> 0:28:42.760
<v Speaker 1>well known franchises like Saints Row, Borderlands, Dead Island, Time

0:28:42.840 --> 0:28:47.200
<v Speaker 1>Splitters That's a throwback, and and many more. So, these

0:28:47.240 --> 0:28:51.480
<v Speaker 1>new acquisitions would allow for new titles to come into

0:28:51.520 --> 0:28:54.200
<v Speaker 1>that same pool, like tomb Raider and d oh Sex,

0:28:54.240 --> 0:28:57.000
<v Speaker 1>among others. Now, I need to do some further digging,

0:28:57.040 --> 0:28:59.240
<v Speaker 1>but it sounds like this game company is really more

0:28:59.280 --> 0:29:03.040
<v Speaker 1>known for perch seeing other game companies than producing games,

0:29:03.480 --> 0:29:05.680
<v Speaker 1>and I guess that's one way to do it anyway,

0:29:05.720 --> 0:29:08.200
<v Speaker 1>I doos Montreal has announced that it will produce a

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<v Speaker 1>new title in the dios X franchise, which is absolutely wild.

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<v Speaker 1>And finally, aerospace company rocket Lab recently celebrated a partly

0:29:18.760 --> 0:29:24.320
<v Speaker 1>successful attempt of a helicopter catching a descending first stage rocket.

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<v Speaker 1>All right, so rocket Lab creates launch vehicles called Electron,

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<v Speaker 1>and the plan is to reuse that first stage of

0:29:33.960 --> 0:29:37.480
<v Speaker 1>the launch vehicle for future launches. Right cuts way, back

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<v Speaker 1>on costs if you can reuse components. Now, in the

0:29:42.120 --> 0:29:46.040
<v Speaker 1>old days of space launches, NASA would plan for the

0:29:46.480 --> 0:29:50.400
<v Speaker 1>first stage to fall into the Atlantic Ocean, where you're

0:29:50.440 --> 0:29:54.680
<v Speaker 1>not likely to squash somebody. But seawater can really do

0:29:54.720 --> 0:29:58.200
<v Speaker 1>a number on electronics and such, So it would be

0:29:58.480 --> 0:30:02.120
<v Speaker 1>much better if you could I their return the first

0:30:02.160 --> 0:30:04.440
<v Speaker 1>stage too, from to where it you know it launched,

0:30:04.440 --> 0:30:08.920
<v Speaker 1>which is what SpaceX does right. SpaceX uses a a

0:30:08.920 --> 0:30:11.720
<v Speaker 1>an approach where it either returns to its launchpad, or

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<v Speaker 1>it can land on a floating launchpad in the ocean,

0:30:16.080 --> 0:30:21.080
<v Speaker 1>or you could catch it right. So this would greatly

0:30:21.120 --> 0:30:24.360
<v Speaker 1>improve the chances you could refurbish that rocket stage for

0:30:24.440 --> 0:30:28.320
<v Speaker 1>reuse because it didn't get into the saltwater. Uh, that's

0:30:28.440 --> 0:30:31.320
<v Speaker 1>less for you to have to deal with now. I

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<v Speaker 1>said that it was a partly successful attempt because while

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<v Speaker 1>the helicopter did catch the descending rockets parachute line as

0:30:38.520 --> 0:30:43.480
<v Speaker 1>planned and the rocket dangled from the helicopter, the way

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<v Speaker 1>that the rockets settled beneath the helicopter concerned the pilot.

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<v Speaker 1>He wasn't certain that it would be safe to land

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<v Speaker 1>with the way that the rocket was hanging from the

0:30:54.480 --> 0:30:56.680
<v Speaker 1>helicopter or that it would be safe to continue to fly,

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<v Speaker 1>and since safety is obviously way more important than you know,

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<v Speaker 1>a rocket stage, the pilot elected to drop the rocket

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<v Speaker 1>into the ocean as a safety measure. However, this is

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<v Speaker 1>a huge step toward making rocket labs approach a viable one,

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<v Speaker 1>which could expand options beyond companies like SpaceX, which again

0:31:17.360 --> 0:31:20.640
<v Speaker 1>uses you know, the the approach of trying to land

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<v Speaker 1>a first stage launch vehicle onto a landing pad, whether

0:31:28.120 --> 0:31:32.240
<v Speaker 1>on land or in the ocean. Um Both both approaches

0:31:32.280 --> 0:31:36.040
<v Speaker 1>are really difficult, but it's cool to see that we've

0:31:36.600 --> 0:31:39.760
<v Speaker 1>had a lot of progress made on both of them.

0:31:39.800 --> 0:31:42.480
<v Speaker 1>And that wraps up this news episode of tech Stuff.

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<v Speaker 1>If you have suggestions for topic, session cover in future episodes,

0:31:45.280 --> 0:31:47.840
<v Speaker 1>please reach out to me on Twitter. The handle for

0:31:47.880 --> 0:31:51.800
<v Speaker 1>the show is text stuff H s W and I'll

0:31:51.800 --> 0:32:00.320
<v Speaker 1>talk to you again really soon. Tech Stuff is an

0:32:00.400 --> 0:32:04.080
<v Speaker 1>I Heart Radio production. For more podcasts from I Heart Radio,

0:32:04.400 --> 0:32:07.560
<v Speaker 1>visit the i Heart Radio app, Apple Podcasts, or wherever

0:32:07.680 --> 0:32:09.200
<v Speaker 1>you listen to your favorite shows.