WEBVTT - The Ship of Theseus

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<v Speaker 1>Welcome to Stuff to Blow your Mind from how Stuff

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<v Speaker 1>Works dot com. Hey, welcome to Stuff to Blow your Mind.

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<v Speaker 1>My name is Robert lamp and I'm Joe McCormick and Robert.

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<v Speaker 1>I know you're not a big fan of air travel,

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<v Speaker 1>so I've got a I've got a question for you,

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<v Speaker 1>all right, if you wanted to go to, say, somewhere

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<v Speaker 1>on the other side of the world, you wanted to

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<v Speaker 1>go to China or go to somewhere in Europe or something,

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<v Speaker 1>and you still hate air travel as much as you did,

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<v Speaker 1>and I offered you the chance to go there instantly

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<v Speaker 1>via a real life teleportation machine that would scan your

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<v Speaker 1>body and figure out where all the atoms are and

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<v Speaker 1>then rebuild you in a teleporter pod on the other

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<v Speaker 1>side of the globe wherever you wanted to go, and

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<v Speaker 1>you could be there instantly. Would you do it? Oh?

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<v Speaker 1>This is a fun one, right, because what happens to

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<v Speaker 1>my my old body is it just destroyed and it's

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<v Speaker 1>just incinerated on the spot. Well, incinerated has such negative vibes.

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<v Speaker 1>I mean, it's not incinerated, it is turned into its

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<v Speaker 1>atomic constituents, all right, And then I can't just keep

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<v Speaker 1>both though I can't double sleeve and have have have

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<v Speaker 1>one of me here in the States and the end

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<v Speaker 1>the other me is is in Asia somewhere. I don't know.

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<v Speaker 1>That seems like it would lead to bad sci fi

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<v Speaker 1>action movie scenarios where one of you must eliminate the

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<v Speaker 1>other on the commands of the moon King. Well, you know,

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<v Speaker 1>it's it's tempting still just to to cut out all

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<v Speaker 1>of that air travel, because air travel can be taxing,

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<v Speaker 1>it can be exhausting, um and yet at the same time,

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<v Speaker 1>by virtue of being taxing and exhausting, I'm never quite

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<v Speaker 1>the same person when I reached the other end of

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<v Speaker 1>that flight, especially if it's a long flight, right, because

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<v Speaker 1>I may enter into the flight being a little anxious,

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<v Speaker 1>but maybe on some level like looking looking forward to

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<v Speaker 1>that you know, long period in which I can just

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<v Speaker 1>listen to music and read. And then on the other

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<v Speaker 1>side then I am I'm potentially tired. I'm actually you know,

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<v Speaker 1>blust out from you know Xanix and Steve Roach albums, um,

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<v Speaker 1>you know, three hours plus. But I'm not quite the

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<v Speaker 1>same person, right, I'm I've changed a little bit, so

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<v Speaker 1>I might as well be this teleported other self that

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<v Speaker 1>is Uh, that is a diversion from who I am now.

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<v Speaker 1>I don't know, when you get to the end of

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<v Speaker 1>a flight, even if it's been unpleasant, do you really

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<v Speaker 1>have the sensation that you have died. Uh? It depends

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<v Speaker 1>I guess how much turbulence I have to endure. I mean,

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<v Speaker 1>that's always the question about the teleporter machine, right, I

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<v Speaker 1>mean it's the question that everybody had to start wondering

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<v Speaker 1>about Star Trek. I guess. I guess there was probably

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<v Speaker 1>a blissful period early in Star Trek history where nobody

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<v Speaker 1>wondered if the teleporter machines killed you, But pretty soon

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<v Speaker 1>people had to catch on, Right, is it just is

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<v Speaker 1>it just killing you and then making a copy of

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<v Speaker 1>you somewhere else that will continue with your behaviors, but

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<v Speaker 1>your life ends when you step in. Yeah. And it's

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<v Speaker 1>just everyone's gotten to the point where they're cool with it.

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<v Speaker 1>They just don't think about it. They just step into

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<v Speaker 1>the teleporter and let's suite annihilation wash over them. I'm

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<v Speaker 1>just I'm ready to die and make a copy of

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<v Speaker 1>me somewhere. I don't know, it doesn't seem like people

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<v Speaker 1>would be like that. I mean, most of the time

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<v Speaker 1>people have the sensation that their experiences are continuous and

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<v Speaker 1>they want it to continue to be continuous. I guess

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<v Speaker 1>in track, as long as there's not an afterlife, you're good, right,

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<v Speaker 1>So just never know, it's just blind leap of faith, right.

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<v Speaker 1>And of course, I mean we have, as we've talked

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<v Speaker 1>about on the show before, we have no idea how

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<v Speaker 1>the say the baton of consciousness is handed off from

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<v Speaker 1>past self to present self, to future self and from

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<v Speaker 1>one moment to the next. I mean, maybe maybe it's

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<v Speaker 1>the case that every time you go under general anesthesia,

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<v Speaker 1>you die, and then a different person wakes up with

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<v Speaker 1>all of your thoughts and memories. Maybe you are the

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<v Speaker 1>copy that woke up after the last time you went

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<v Speaker 1>under anesthesia. Maybe that happens every time you fall asleep.

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<v Speaker 1>You'd really have no way to know. Yeah, that that

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<v Speaker 1>is certainly a point when the curtain drops and who

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<v Speaker 1>knows exactly what's going on with the set, right, or

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<v Speaker 1>at least what's going on with the set is is

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<v Speaker 1>very much an area of interest to UH, to scientists

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<v Speaker 1>who study consciousness. Now here's another question for you, Joe,

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<v Speaker 1>what if you were able to get ahold of a

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<v Speaker 1>time machine? I'm not talking some sort of realistic uh,

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<v Speaker 1>you know, time machine like we've talked about discussing, you know,

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<v Speaker 1>black holes and whatnot. I'm talking to a causality wrecking

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<v Speaker 1>Hollywood time machine, travel to the past machine, time cop

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<v Speaker 1>travel to the past machine. That is rough. So if

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<v Speaker 1>if I were to go back in time and meet

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<v Speaker 1>a younger me, is that younger me really me? Is

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<v Speaker 1>this to means? Because the younger means not physically identical

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<v Speaker 1>to me, It's mind and personality isn't identical to me.

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<v Speaker 1>So if if a Jean Claude van Damme were to

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<v Speaker 1>spin kick me into my past self, would I even

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<v Speaker 1>melt into a screaming pilot Jelley? Well, no, I don't

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<v Speaker 1>think so, because I don't think travel into the past

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<v Speaker 1>is possible. But even if it were possible, I assume

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<v Speaker 1>that if you went into the past, you would just

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<v Speaker 1>be like another person, like an identical twin, And identical

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<v Speaker 1>twins don't melt each other into jelly when they collide,

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<v Speaker 1>at least at least as far as I know. I

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<v Speaker 1>don't know, we've never seen it happen. Now, we have

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<v Speaker 1>a lot of wonderful of science fiction to utilize when

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<v Speaker 1>we we tackle these these questions of identity and self

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<v Speaker 1>and change. But they haven't always been around in the

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<v Speaker 1>old days. You had to do depend on listen more

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<v Speaker 1>traditional stories, uh myths for your your thought experiments. And

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<v Speaker 1>in fact, one of the oldest thought experiments is that

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<v Speaker 1>we had that we have is uh is very much

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<v Speaker 1>in this vein the ship of theseus, the ship of theseus. Right,

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<v Speaker 1>So this is one of the most classic paradoxes in

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<v Speaker 1>the history of philosophy. And it also goes to a

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<v Speaker 1>thing that I think for some reason, it seems the

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<v Speaker 1>Greeks were particularly interested in, which was the nature and

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<v Speaker 1>identity of things? I mean, of course, the nature and

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<v Speaker 1>identity of things is always a topic for philosophers to investigate,

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<v Speaker 1>but the ancient Greek philosophers seemed really concerned with what

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<v Speaker 1>made a thing itself? What were the properties or the

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<v Speaker 1>essences of a thing that gave it its identity? How

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<v Speaker 1>did you know that you were really Robert? How did

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<v Speaker 1>you Robert know that you earned that you had the

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<v Speaker 1>merit of being called Robert? Why why wasn't something else Robert?

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<v Speaker 1>And so they had these ideas of essences and forms

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<v Speaker 1>and all this stuff is deeply concerned with what makes

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<v Speaker 1>something itself and when you can call it what it is.

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<v Speaker 1>You know, this makes up an interesting side question here.

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<v Speaker 1>Do you think of yourself as Joe. That's a good question,

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<v Speaker 1>and there are actually a couple of ways to answer it.

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<v Speaker 1>I mean, I would say in when I step back

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<v Speaker 1>and think of myself, I do. I guess I think

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<v Speaker 1>of myself as Joe as a self. You know, there's

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<v Speaker 1>some there's some soul Joe out there that is the

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<v Speaker 1>core of who I think I am and my main

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<v Speaker 1>qualities and all that. And of course you're not always

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<v Speaker 1>the best judge of yourself, so other people could probably

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<v Speaker 1>describe that person better than I could. But but there's

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<v Speaker 1>there's another sense of how you think of yourself in

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<v Speaker 1>which I don't think I think of myself as Joe.

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<v Speaker 1>Moment to moment. I think of myself as the most

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<v Speaker 1>recent contents of my consciousness. So I'm just a moment

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<v Speaker 1>to moment, I'm not Joe. Moment to moment, I am

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<v Speaker 1>whatever I'm thinking about. That's a good way of putting it. Well.

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<v Speaker 1>When I try and answer the question myself, I think, well,

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<v Speaker 1>I'm not I don't only think of myself as Robert.

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<v Speaker 1>I think of myself kind of as the me. You know,

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<v Speaker 1>I'm just I'm just this I in in a given

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<v Speaker 1>scenario unless I am like you're you're saying essentially becoming

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<v Speaker 1>the thoughts that I am having. And then I'm even

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<v Speaker 1>further away from this when I when I'm forced to

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<v Speaker 1>think of myself as Robert, it is because, uh, the

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<v Speaker 1>external world is is making me do it, because that

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<v Speaker 1>is what they call me, and that is what I

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<v Speaker 1>continue to be called because I just, I guess, don't

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<v Speaker 1>feel passionately enough about it to change it. Well, one

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<v Speaker 1>of the reasons we wanted to talk about the idea

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<v Speaker 1>of identity in the ship of Theseus is that the

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<v Speaker 1>external world is increasingly going to be forcing us to

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<v Speaker 1>think about questions like this because of new technological capabilities

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<v Speaker 1>that are coming online. So this is yet another conversation

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<v Speaker 1>that we're having, sort of in the wake of of

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<v Speaker 1>a conversation you saw in New York this year at

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<v Speaker 1>the World Science Festival. But this is a great topic

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<v Speaker 1>that's worth exploring from the bottom up. So I say

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<v Speaker 1>we go all the way back to theseus and then

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<v Speaker 1>work our way to the technological and scientific questions. All Right, well,

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<v Speaker 1>let's start with Theseus. Then, who was a gimme? Theseus?

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<v Speaker 1>He's essentially the flash Gordon of Greek mythology. You know,

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<v Speaker 1>he's always the most important, but the least interesting character

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<v Speaker 1>in a given story. That's my initial response anyway. But

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<v Speaker 1>he also went into the maze and fought the minotaur, right, yeah,

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<v Speaker 1>not only thought the minotaur, but but what is he

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<v Speaker 1>is the slayer of the minotaur, solver of the the

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<v Speaker 1>Maniuan maze as well. Solver that's the corporate speak idea, right,

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<v Speaker 1>you know, he didn't slay the minotar. He solved that problem.

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<v Speaker 1>He was able to execute on on strategy, yes, but

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<v Speaker 1>then he also escaped from the maze right by by

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<v Speaker 1>virtue of string if I remember. Oh that's right. Yeah,

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<v Speaker 1>that's a good part, because it's one thing to kill

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<v Speaker 1>the minotar. I mean, that's pretty impressive in and on itself,

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<v Speaker 1>But you still have to find your way out of

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<v Speaker 1>the Manoan maze. How many minimally counterintuitive elements does the

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<v Speaker 1>story of Theseus and the Minotaur have? Well, we have

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<v Speaker 1>the minotaur for starters. Is that it is that the

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<v Speaker 1>only part well the maze I suppose I suppose there

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<v Speaker 1>could be a real maze or is there something magic

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<v Speaker 1>about the maze? Well, that's kind of the if I'm

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<v Speaker 1>remembering correctly from past episode on on mazes and labyrinths. Um.

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<v Speaker 1>One of the things about the maze is that depends

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<v Speaker 1>on depends on which telling you're looking at. If you

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<v Speaker 1>go back far enough, it's less of a maze. It

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<v Speaker 1>could be something else, something less extravagant. But as the

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<v Speaker 1>tradition builds, the maze becomes this this fabulous, fabulous dungeons

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<v Speaker 1>and dragons dungeon scenario, you know, which I love. But

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<v Speaker 1>but I guess that's always something to keep in mind

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<v Speaker 1>with with these tales, is it's not it fits in

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<v Speaker 1>with what we're talking about here today. Mythological story is

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<v Speaker 1>not this one thing that has been passed on. It

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<v Speaker 1>is a thing that is built upon, a thing that

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<v Speaker 1>changes over time. Ah well, well that brings us to

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<v Speaker 1>the central concept, right the ship of Theseus, so to

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<v Speaker 1>quote from Plutarch in his his Lives, he wrote you

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<v Speaker 1>about the lives of illustrious men, And so Plutarch wrote, quote,

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<v Speaker 1>the ship wherein Theseus and the youth of Athens returned,

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<v Speaker 1>had thirty oars and was preserved by the Athenians down

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<v Speaker 1>even to the time of Demetrius. Hilarious, for they took

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<v Speaker 1>away the old planks as they decayed, putting in new

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<v Speaker 1>and stronger timber in their place, insomuch that this ship

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<v Speaker 1>became a standing example among the philosophers for the logical

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<v Speaker 1>questions of things that grow, one side holding that the

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<v Speaker 1>ship remained the same, and the other contending that it

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<v Speaker 1>was not the same. So there's your classic dilemma on

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<v Speaker 1>the ship of Theseus. They have a ship. The ship,

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<v Speaker 1>of course, like all ships, rots and falls away over time,

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<v Speaker 1>so you've got to replace parts of it. Now, if

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<v Speaker 1>you maintain this ship for so long that you've eventually

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<v Speaker 1>replaced every original board in the ship and no original

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<v Speaker 1>parts remain, is it the same ship? Is it still

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<v Speaker 1>the ship of Theseus? Or has it become something else? Yeah,

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<v Speaker 1>the hokey version of this is the or the hokey

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<v Speaker 1>variant is is Grandfather's Acts, which, imagine a number of

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<v Speaker 1>our listeners have heard as well, Why is this hokey?

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<v Speaker 1>It's just it's like it only has two parts to it,

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<v Speaker 1>Like there's so the Grandfather's Acts is the idea. Hey,

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<v Speaker 1>here's Grandfather's acts. But the handle rotted away, we had

0:11:39.360 --> 0:11:41.360
<v Speaker 1>to replace that, and then also the blade brokes we

0:11:41.360 --> 0:11:44.320
<v Speaker 1>had to replace that. Both parts of this two part

0:11:44.400 --> 0:11:49.360
<v Speaker 1>tool have been replaced. How can it possibly be grandfather's acts? Well, actually,

0:11:49.360 --> 0:11:51.840
<v Speaker 1>don't think that's a hokey example, because I think that

0:11:51.960 --> 0:11:55.679
<v Speaker 1>kind of thing really comes through when when you think about, say, uh,

0:11:56.240 --> 0:11:59.480
<v Speaker 1>artifacts in a museum, A lot of historical artifacts in

0:11:59.520 --> 0:12:02.040
<v Speaker 1>a museum them are not going to be exactly the

0:12:02.120 --> 0:12:06.679
<v Speaker 1>same material constituents as when the artifact was first forged,

0:12:07.440 --> 0:12:10.080
<v Speaker 1>or especially a lot of like things that are not

0:12:10.160 --> 0:12:12.600
<v Speaker 1>so much an artifact you can pick up in your hand,

0:12:12.640 --> 0:12:16.040
<v Speaker 1>but like buildings and installations, a lot of these things

0:12:16.400 --> 0:12:19.520
<v Speaker 1>have been restored long ago in history. So you might

0:12:19.559 --> 0:12:22.560
<v Speaker 1>see a thing in a museum that at some point

0:12:22.720 --> 0:12:26.280
<v Speaker 1>somebody replaced parts of long ago. So are you seeing

0:12:26.320 --> 0:12:29.880
<v Speaker 1>the real original thing? Yeah? You know, this makes me

0:12:29.920 --> 0:12:32.800
<v Speaker 1>think of the Parthenon, which of course is in ruins

0:12:32.800 --> 0:12:35.040
<v Speaker 1>and has been in ruins for a little while. Now

0:12:35.120 --> 0:12:37.800
<v Speaker 1>should we rebuild it exactly? But if you rebuild it,

0:12:37.920 --> 0:12:40.440
<v Speaker 1>then yes, you make it look like the thing that

0:12:40.559 --> 0:12:43.400
<v Speaker 1>once was. But then, like you think, the thing that

0:12:43.440 --> 0:12:47.079
<v Speaker 1>wants to think, and then you have to choose which

0:12:47.120 --> 0:12:49.560
<v Speaker 1>era you want to recreate. You know, there's certain eras

0:12:49.559 --> 0:12:53.840
<v Speaker 1>that they're certainly not talking about recreating. But but then, yeah,

0:12:53.920 --> 0:12:56.480
<v Speaker 1>once you've restored it, then you also lose the the

0:12:56.720 --> 0:12:59.600
<v Speaker 1>iconic ruins that exist today that that in that in

0:12:59.640 --> 0:13:02.120
<v Speaker 1>a way are a more I guess you could say,

0:13:02.240 --> 0:13:06.280
<v Speaker 1>honest reminder of what was there before. Well, in a

0:13:06.320 --> 0:13:09.360
<v Speaker 1>way also, the ruins are part of what the Parthenon is.

0:13:09.800 --> 0:13:12.319
<v Speaker 1>I mean, the Parthenon is a thing that exists over time.

0:13:12.679 --> 0:13:15.120
<v Speaker 1>And if you take away the ruins, you have in

0:13:15.160 --> 0:13:18.360
<v Speaker 1>a way destroyed the Parthenon, even if you take them

0:13:18.400 --> 0:13:20.720
<v Speaker 1>away to rebuild it. I think of that. It makes

0:13:20.760 --> 0:13:23.640
<v Speaker 1>me think of the Colossi of Memnon that we discussed,

0:13:23.840 --> 0:13:26.520
<v Speaker 1>which to remind everybody, these were These were a pair

0:13:26.640 --> 0:13:30.280
<v Speaker 1>of of ancient coloss i. One of them fell over

0:13:30.360 --> 0:13:33.640
<v Speaker 1>in ancient times. But then what's also restored poorly in

0:13:33.720 --> 0:13:36.640
<v Speaker 1>ancient times? Uh so what do you do? Do you

0:13:36.679 --> 0:13:38.800
<v Speaker 1>get up you decide one day that you're just gonna

0:13:38.880 --> 0:13:42.040
<v Speaker 1>restore them both to how they may have once looked?

0:13:42.400 --> 0:13:44.280
<v Speaker 1>Do you restore them both to the ruins? I mean

0:13:44.280 --> 0:13:46.600
<v Speaker 1>they are these are all a part of the essentially

0:13:46.640 --> 0:13:49.400
<v Speaker 1>the life cycle of these statues over time. Yeah, so

0:13:49.440 --> 0:13:52.080
<v Speaker 1>this question is actually meaningful. If you want people to

0:13:52.120 --> 0:13:56.080
<v Speaker 1>be able to experience history, what is the thing that

0:13:56.240 --> 0:13:59.520
<v Speaker 1>gives them the most authentic experience of history? Is it

0:13:59.640 --> 0:14:02.520
<v Speaker 1>the de Haid version as it stands or is it

0:14:02.600 --> 0:14:04.920
<v Speaker 1>a restored version? And the same thing is true of

0:14:04.960 --> 0:14:06.960
<v Speaker 1>the ship. If you want people to be able to

0:14:07.120 --> 0:14:09.720
<v Speaker 1>see the Ship of Theseus because it has this great

0:14:09.760 --> 0:14:13.360
<v Speaker 1>historical significance, do you replace the rotting parts or do

0:14:13.400 --> 0:14:15.600
<v Speaker 1>you just let it rot? And if you just let

0:14:15.640 --> 0:14:18.760
<v Speaker 1>it rot, does it eventually disappear? Of course it does.

0:14:19.080 --> 0:14:20.680
<v Speaker 1>I think that's one of the reasons I like the

0:14:20.680 --> 0:14:24.720
<v Speaker 1>Ship of Theseus more than I care for a grandfather's acts,

0:14:25.280 --> 0:14:27.840
<v Speaker 1>because it's more gradual. There's so many more parts involved.

0:14:27.840 --> 0:14:31.400
<v Speaker 1>There's more of a question of at what point, uh,

0:14:31.440 --> 0:14:34.480
<v Speaker 1>you know, is it more new than old? At which

0:14:34.520 --> 0:14:37.480
<v Speaker 1>point in this gradual process does it does it lose

0:14:37.480 --> 0:14:39.520
<v Speaker 1>its identity? Yeah, I see what you're saying. It's sort

0:14:39.560 --> 0:14:44.160
<v Speaker 1>of incorporates the paradox of the heap into the question

0:14:44.240 --> 0:14:46.640
<v Speaker 1>of whether a thing that is replaced in the same

0:14:46.680 --> 0:14:50.480
<v Speaker 1>way as the original thing. Because you're you're you're asking

0:14:50.680 --> 0:14:53.280
<v Speaker 1>is there a transition point. At what point is you know,

0:14:53.320 --> 0:14:56.040
<v Speaker 1>if fifty percent of the mass of the ship has

0:14:56.040 --> 0:14:58.680
<v Speaker 1>been replaced, now, is it no longer the ship of Theseus?

0:14:58.680 --> 0:15:00.800
<v Speaker 1>Like it's a dollar bill, you know, do you have

0:15:00.840 --> 0:15:02.880
<v Speaker 1>more than half of it to have it be worth

0:15:02.880 --> 0:15:05.960
<v Speaker 1>a dollar? Yeah? Like this this comes up some more

0:15:05.960 --> 0:15:08.360
<v Speaker 1>scenario comes up when we start thinking about species and

0:15:08.440 --> 0:15:12.280
<v Speaker 1>does speciation. At what point does this cease to be

0:15:13.040 --> 0:15:16.160
<v Speaker 1>one species and truly become a different species. Well, this

0:15:16.280 --> 0:15:19.480
<v Speaker 1>just highlights the idea, the fact that species is sort

0:15:19.520 --> 0:15:23.320
<v Speaker 1>of an artificial distinction. I mean, it has some utility

0:15:23.360 --> 0:15:26.360
<v Speaker 1>for biologists, but it's a species, not a thing you

0:15:26.400 --> 0:15:30.040
<v Speaker 1>find in nature. It's just sort of a useful concept,

0:15:30.360 --> 0:15:34.040
<v Speaker 1>a useful concept to describe something that is an ongoing process,

0:15:34.680 --> 0:15:37.280
<v Speaker 1>which you know, ultimately, one of the questions we're asking

0:15:37.280 --> 0:15:39.160
<v Speaker 1>here today is to what extent can the same be

0:15:39.200 --> 0:15:41.920
<v Speaker 1>said about identity? Now, of course, lots of philosophers have

0:15:42.000 --> 0:15:44.160
<v Speaker 1>explored the idea of the ship of Theseus. You know,

0:15:44.360 --> 0:15:47.400
<v Speaker 1>philosophers get real worked up about whether something is what

0:15:47.520 --> 0:15:51.800
<v Speaker 1>it is. So Plato's Cradlest Dialogue in some ways deals

0:15:51.840 --> 0:15:55.480
<v Speaker 1>with this concept. Um and Thomas Hobbes dealt with it too, right,

0:15:55.720 --> 0:15:59.160
<v Speaker 1>that's right. English philosopher Thomas Hobbes, who have fifteen eighty

0:15:59.240 --> 0:16:03.640
<v Speaker 1>eight through sixty nine. He added another and in my opinion,

0:16:03.800 --> 0:16:07.120
<v Speaker 1>very fun level of complexity to this thought experiment. He said,

0:16:07.120 --> 0:16:09.040
<v Speaker 1>what if you not only gradually replaced all of the

0:16:09.080 --> 0:16:11.200
<v Speaker 1>parts of the Ship of Theseus, but what if you

0:16:11.240 --> 0:16:14.120
<v Speaker 1>also took all of those old parts and use them

0:16:14.120 --> 0:16:18.520
<v Speaker 1>to assemble an identical boat. So you took the rotting timber,

0:16:18.800 --> 0:16:21.280
<v Speaker 1>you replaced that with goodwood, and then you took the

0:16:21.360 --> 0:16:24.280
<v Speaker 1>rotting timber and made a new boat out of it. Right,

0:16:24.440 --> 0:16:27.120
<v Speaker 1>And at this point, which is the real ship? Now

0:16:27.680 --> 0:16:31.120
<v Speaker 1>one is remodeled, the other is reassembled. They're both the

0:16:31.160 --> 0:16:33.560
<v Speaker 1>same same ship, and yet clearly they are not the

0:16:33.600 --> 0:16:36.840
<v Speaker 1>same ship. That is a good variation. I've also heard

0:16:36.840 --> 0:16:39.720
<v Speaker 1>a variation of this where you like gradually steal some

0:16:39.800 --> 0:16:42.760
<v Speaker 1>sort of masterpiece a piece at a time, and replace it.

0:16:43.200 --> 0:16:45.840
<v Speaker 1>So if you were just wanted to steal, to say,

0:16:45.880 --> 0:16:49.120
<v Speaker 1>the Ship of Theseus from a museum, and he sold

0:16:49.120 --> 0:16:51.400
<v Speaker 1>it piece by piece, you know, swapping out for a

0:16:51.400 --> 0:16:55.440
<v Speaker 1>counterfeit piece, then do you ultimately do what do you have?

0:16:55.560 --> 0:16:58.760
<v Speaker 1>Did you actually steal the whole ship or in replace

0:16:58.840 --> 0:17:01.160
<v Speaker 1>it with a counterfeit or is that still the ship

0:17:01.160 --> 0:17:03.800
<v Speaker 1>in there? I just got an awesome idea for yet

0:17:03.800 --> 0:17:07.040
<v Speaker 1>another remake of the Thomas Crown affair. They steal the

0:17:07.080 --> 0:17:10.360
<v Speaker 1>painting one centimeter at a time with razor blades. Yeah. Now,

0:17:10.400 --> 0:17:12.320
<v Speaker 1>and and you know another detail that's often thrown in

0:17:12.359 --> 0:17:15.960
<v Speaker 1>as did theseus ever actually stand foot on this ship?

0:17:16.880 --> 0:17:19.480
<v Speaker 1>That ends up playing into the identity of it. But

0:17:19.520 --> 0:17:22.399
<v Speaker 1>back to Thomas Hobbs, so yeah, he's he's saying, you

0:17:22.440 --> 0:17:23.840
<v Speaker 1>know what, have you took the old pieces and you

0:17:23.920 --> 0:17:27.480
<v Speaker 1>just reconstructed the ship? But if you you could take

0:17:27.520 --> 0:17:30.840
<v Speaker 1>that principle and extend it to other scenarios, less less

0:17:30.840 --> 0:17:33.720
<v Speaker 1>contrived ones. Yeah, yeah, I mean he he ends up

0:17:33.720 --> 0:17:35.800
<v Speaker 1>pondering this a bit more too. He says, wouldn't this

0:17:36.000 --> 0:17:38.600
<v Speaker 1>also mean that nothing can be the same? A man

0:17:38.840 --> 0:17:41.280
<v Speaker 1>standing would not be the same as he was when

0:17:41.280 --> 0:17:43.720
<v Speaker 1>he was sitting. Water in a vessel would be another

0:17:43.720 --> 0:17:45.639
<v Speaker 1>example of this. It's in the vessel and then you

0:17:45.680 --> 0:17:48.359
<v Speaker 1>pour it out. I mean, clearly it's the same water

0:17:48.840 --> 0:17:52.240
<v Speaker 1>or is it the same water? Based on on this question,

0:17:52.680 --> 0:17:56.720
<v Speaker 1>he says, uh quote. Wherefore, the beginnings of individualization is

0:17:56.760 --> 0:17:59.639
<v Speaker 1>not always to be taken either from matter alone or

0:18:00.080 --> 0:18:03.440
<v Speaker 1>from form alone. And all this gets down to is

0:18:03.520 --> 0:18:07.160
<v Speaker 1>this idea of identity over time as opposed to identity

0:18:07.160 --> 0:18:10.440
<v Speaker 1>in a single moment, you know, whatever a single moment is.

0:18:11.080 --> 0:18:13.600
<v Speaker 1>And there's a lot of philosophical thought on this topic,

0:18:13.960 --> 0:18:17.040
<v Speaker 1>more than we can possibly summarize in this episode. Well, yeah,

0:18:17.240 --> 0:18:19.800
<v Speaker 1>but I do think it's worth exploring the idea of

0:18:19.800 --> 0:18:24.840
<v Speaker 1>thinking about um, maybe there, maybe what these paradoxes are doing,

0:18:24.960 --> 0:18:28.119
<v Speaker 1>like the ship of theseus and Grandfather's acts and the

0:18:28.160 --> 0:18:32.600
<v Speaker 1>water in a vessel is highlighting some fundamental flaw in

0:18:32.600 --> 0:18:36.679
<v Speaker 1>our metaphysics. It's showing you hate you're generating paradox is

0:18:36.720 --> 0:18:40.359
<v Speaker 1>because there's something wrong with the way you categorize things

0:18:40.400 --> 0:18:42.280
<v Speaker 1>in the world. It's the same way you might know

0:18:42.359 --> 0:18:45.120
<v Speaker 1>there's something wrong with your physics theory, if it's requiring

0:18:45.119 --> 0:18:48.359
<v Speaker 1>you to divide by zero or something. You know, something

0:18:48.400 --> 0:18:50.800
<v Speaker 1>went wrong somewhere along here. Well, it really feels more

0:18:50.840 --> 0:18:54.919
<v Speaker 1>and more like it's a situation where our metaphysics is

0:18:55.000 --> 0:18:58.439
<v Speaker 1>largely about figuring out real time events, Like, you know,

0:18:58.880 --> 0:19:02.040
<v Speaker 1>the soldier is unning at me, what should I do

0:19:02.200 --> 0:19:05.399
<v Speaker 1>to avoid him? Uh? But then we we end up

0:19:05.400 --> 0:19:09.040
<v Speaker 1>extrapolating that via mental time travel and memory. But we're

0:19:09.080 --> 0:19:11.200
<v Speaker 1>taking it into the future. We're taking it into the past,

0:19:11.520 --> 0:19:15.000
<v Speaker 1>and we're considering knees and hiss and situations that are

0:19:15.000 --> 0:19:17.399
<v Speaker 1>not identical to the present. That's a great point. But

0:19:17.720 --> 0:19:19.360
<v Speaker 1>more than that, what would it mean for a thing

0:19:19.440 --> 0:19:22.120
<v Speaker 1>to be identical to the present? I mean, is there

0:19:22.160 --> 0:19:25.840
<v Speaker 1>such a thing as an identical moment to the president

0:19:26.000 --> 0:19:28.760
<v Speaker 1>or the identity of a thing? Even so, I want

0:19:28.760 --> 0:19:31.159
<v Speaker 1>to talk about a cool article I saw. This was

0:19:31.160 --> 0:19:35.400
<v Speaker 1>published in Aon magazine in November seventeen by kelso Vaira,

0:19:35.840 --> 0:19:38.760
<v Speaker 1>and it's called which is more fundamental processes or Things?

0:19:38.800 --> 0:19:41.600
<v Speaker 1>And it's just a quick, nice little explainer on the

0:19:41.640 --> 0:19:46.280
<v Speaker 1>difference between what's known as substance metaphysics and process metaphysics.

0:19:46.640 --> 0:19:49.399
<v Speaker 1>Now metaphysics, of course, it's just our attempt to understand

0:19:49.560 --> 0:19:52.800
<v Speaker 1>the most basic level of reality or existence. It's the

0:19:52.840 --> 0:19:56.919
<v Speaker 1>set of principles that's underneath physics. So physics, for example,

0:19:57.000 --> 0:19:58.479
<v Speaker 1>might be able to tell to you that a thing

0:19:58.600 --> 0:20:01.200
<v Speaker 1>is a certain mass and a certain velocity and so forth.

0:20:01.480 --> 0:20:04.160
<v Speaker 1>Metaphysics might ask what does it mean for a thing

0:20:04.200 --> 0:20:06.800
<v Speaker 1>to exist? Or what does it mean to have a

0:20:06.840 --> 0:20:11.680
<v Speaker 1>property like mass or velocity. What are properties? And so,

0:20:11.760 --> 0:20:15.919
<v Speaker 1>to quote from Vyera's article, quote, Western metaphysics tends to

0:20:15.960 --> 0:20:19.919
<v Speaker 1>rely on the paradigm of substances. We often see the

0:20:19.920 --> 0:20:23.880
<v Speaker 1>world as a world of things, composed of atomic molecules,

0:20:24.000 --> 0:20:29.440
<v Speaker 1>natural kinds, galaxies. Objects are the paradigmatic mode of existence,

0:20:29.720 --> 0:20:33.480
<v Speaker 1>the basic building blocks of the universe. What exists exists

0:20:33.520 --> 0:20:36.600
<v Speaker 1>as an object. That is to say, things are of

0:20:36.640 --> 0:20:40.440
<v Speaker 1>a certain kind, They have some specific qualities and well

0:20:40.480 --> 0:20:44.520
<v Speaker 1>defined spatial and temporal limits. And so you might use

0:20:44.560 --> 0:20:48.440
<v Speaker 1>the example of like a cat, your cat, Robert, Now,

0:20:48.480 --> 0:20:51.040
<v Speaker 1>your cat has existed for a certain amount of time.

0:20:51.160 --> 0:20:54.320
<v Speaker 1>It has certain features that you can list that describe

0:20:54.320 --> 0:20:56.520
<v Speaker 1>it physically, the color of its fur, the color of

0:20:56.560 --> 0:20:59.080
<v Speaker 1>its eyes. I don't know how much it likes to

0:20:59.160 --> 0:21:01.480
<v Speaker 1>jump up on the cow her, how much it obeys

0:21:01.480 --> 0:21:03.480
<v Speaker 1>you when you tell you to do something. I don't

0:21:03.480 --> 0:21:05.359
<v Speaker 1>know how much cats ever do that. That's probably not

0:21:05.359 --> 0:21:08.760
<v Speaker 1>part of cat identity. Yeah, she's not much for obeying.

0:21:09.400 --> 0:21:13.879
<v Speaker 1>But ve Era argues that perhaps substance metaphysics is just

0:21:14.000 --> 0:21:16.520
<v Speaker 1>not the best way of thinking about the world, and

0:21:16.560 --> 0:21:19.600
<v Speaker 1>it actually leads to confusion and paradox and so He

0:21:19.640 --> 0:21:22.240
<v Speaker 1>gives this example of the question of the you know,

0:21:22.280 --> 0:21:24.280
<v Speaker 1>you know, the classic do you see this glass of

0:21:24.280 --> 0:21:27.040
<v Speaker 1>water is half empty or half full? But about that

0:21:27.119 --> 0:21:30.080
<v Speaker 1>glass of water? Via writes, quote, but what if the

0:21:30.160 --> 0:21:34.040
<v Speaker 1>isolated frame a glass of water fails to give the

0:21:34.119 --> 0:21:38.359
<v Speaker 1>relevant information? Anyone would prefer an emptier glass that is

0:21:38.400 --> 0:21:42.360
<v Speaker 1>getting full to a fuller one getting empty. Any analysis

0:21:42.440 --> 0:21:46.439
<v Speaker 1>lacking information about change misses the point, which is just

0:21:46.520 --> 0:21:50.520
<v Speaker 1>what substance metaphysics is missing. So he articulates the view

0:21:50.560 --> 0:21:54.520
<v Speaker 1>of process philosophers, people who believe that the fundamental constituents

0:21:54.560 --> 0:21:58.720
<v Speaker 1>of reality are not things but processes. It's not that

0:21:58.800 --> 0:22:02.480
<v Speaker 1>a thing exists, it's that a process is in a

0:22:02.520 --> 0:22:06.520
<v Speaker 1>particular state at a particular time. As the philosopher Alfred

0:22:06.560 --> 0:22:08.760
<v Speaker 1>North Whitehead put it, we should think of the world

0:22:08.800 --> 0:22:12.959
<v Speaker 1>as a collection of occurrences instead of things. And this

0:22:13.040 --> 0:22:15.280
<v Speaker 1>resonates with me a lot. I actually think about this

0:22:15.359 --> 0:22:19.480
<v Speaker 1>view fairly often, especially when I'm reading about fundamental physics.

0:22:19.840 --> 0:22:21.800
<v Speaker 1>But speaking of the Greeks that I mean, this also

0:22:21.960 --> 0:22:24.240
<v Speaker 1>has a there's a long tradition of this kind of thought.

0:22:24.240 --> 0:22:26.720
<v Speaker 1>If you go back to hero Clydas, who propounded the

0:22:26.760 --> 0:22:30.520
<v Speaker 1>principle of Panta ray. Everything flows. Existence in a way

0:22:30.600 --> 0:22:32.600
<v Speaker 1>is like a river, and you can't step into the

0:22:32.640 --> 0:22:35.959
<v Speaker 1>same river twice for multiple reasons, not just because the

0:22:35.960 --> 0:22:39.560
<v Speaker 1>water of the river has flown past and changed, but

0:22:39.680 --> 0:22:42.359
<v Speaker 1>because you've changed when you step into the river again.

0:22:42.760 --> 0:22:44.800
<v Speaker 1>And I think the important thing about this thing about

0:22:44.840 --> 0:22:48.360
<v Speaker 1>process metaphysics is that this doesn't have to change anything

0:22:48.400 --> 0:22:51.199
<v Speaker 1>about our understanding of the physical laws of nature, and

0:22:51.240 --> 0:22:53.600
<v Speaker 1>as far as far as I can tell, it's totally

0:22:53.640 --> 0:22:56.760
<v Speaker 1>compatible with them, and some would actually say more compatible

0:22:56.800 --> 0:22:59.199
<v Speaker 1>with them. It's also certainly more in keeping with our

0:22:59.280 --> 0:23:02.240
<v Speaker 1>understanding of biology, which tells us that they're not actually

0:23:02.320 --> 0:23:06.480
<v Speaker 1>fixed kinds of animals or plants or bacteria, but there's

0:23:06.520 --> 0:23:09.840
<v Speaker 1>instead this process of change over time, and that the

0:23:09.920 --> 0:23:14.080
<v Speaker 1>change produces frequencies of different alleles as its cycles through

0:23:14.119 --> 0:23:17.040
<v Speaker 1>ever changing states. Yeah, and then of course you also

0:23:17.040 --> 0:23:20.600
<v Speaker 1>think about the various chemical reactions that are are necessary,

0:23:20.720 --> 0:23:24.080
<v Speaker 1>the various um you know, all the things that that

0:23:24.080 --> 0:23:27.280
<v Speaker 1>that affect our mind stated even any given point of

0:23:27.320 --> 0:23:29.320
<v Speaker 1>the day. You know, when we try and decide who

0:23:29.320 --> 0:23:32.119
<v Speaker 1>we are, we're essentially trying to like pick out what

0:23:32.240 --> 0:23:36.320
<v Speaker 1>is the ideal version of me that they manifest at

0:23:36.320 --> 0:23:40.320
<v Speaker 1>any given point in the you know, the currently or

0:23:40.359 --> 0:23:43.439
<v Speaker 1>in the near future or the near past. Is it

0:23:43.480 --> 0:23:45.720
<v Speaker 1>the you know, is it the I haven't finished my

0:23:45.800 --> 0:23:48.960
<v Speaker 1>second drink or I'm on my second cup of coffee?

0:23:49.040 --> 0:23:51.560
<v Speaker 1>You know me that that's that's the only version that

0:23:51.560 --> 0:23:53.600
<v Speaker 1>I'm going to account that I'm gonna count. What's the

0:23:53.640 --> 0:23:56.719
<v Speaker 1>platonic form of Robert? You're trying to seek out some

0:23:56.840 --> 0:23:59.960
<v Speaker 1>ideal form of yourself that you've created as an abstraction,

0:24:00.000 --> 0:24:03.000
<v Speaker 1>and that doesn't actually match who you are or what

0:24:03.040 --> 0:24:06.280
<v Speaker 1>you're doing at any given moment in time. In fact,

0:24:06.760 --> 0:24:09.399
<v Speaker 1>try to think of an object that you can identify

0:24:09.600 --> 0:24:13.440
<v Speaker 1>that has an identity that does not fundamentally change its

0:24:13.480 --> 0:24:17.520
<v Speaker 1>former nature over time. A seed turns into a sapling

0:24:17.520 --> 0:24:19.480
<v Speaker 1>and then into a tree, and then it dies, and

0:24:19.520 --> 0:24:21.320
<v Speaker 1>then it rots and goes into the ground. And this

0:24:21.400 --> 0:24:23.560
<v Speaker 1>is the case of every biological thing you can think of.

0:24:23.600 --> 0:24:26.720
<v Speaker 1>But then, of course, on a longer time scale, other

0:24:26.800 --> 0:24:31.399
<v Speaker 1>things are like that, stars, asteroids, planets, black holes. You know,

0:24:31.600 --> 0:24:34.959
<v Speaker 1>think things change over time, even even black holes evaporate

0:24:35.000 --> 0:24:37.760
<v Speaker 1>over time. You've got hawking radiation. Well, just I think

0:24:37.800 --> 0:24:40.800
<v Speaker 1>too about the very stones that we build our monuments

0:24:40.800 --> 0:24:42.960
<v Speaker 1>and our grave stones out off. We build things out

0:24:42.960 --> 0:24:47.080
<v Speaker 1>of stone because it makes them more permanent. You know

0:24:47.600 --> 0:24:50.200
<v Speaker 1>that that that it will live on after we'd gone.

0:24:50.400 --> 0:24:53.719
<v Speaker 1>And that's true. These things tend to to exist on

0:24:53.760 --> 0:24:58.360
<v Speaker 1>a scale that goes beyond the limits of of our biology.

0:24:58.440 --> 0:25:01.480
<v Speaker 1>Of pure mortal exists. And yet at the same time

0:25:01.720 --> 0:25:05.040
<v Speaker 1>we change the stone to make it into the graves gravestone.

0:25:05.400 --> 0:25:09.240
<v Speaker 1>And any walk through the cemetery will remind you that

0:25:09.240 --> 0:25:12.879
<v Speaker 1>that these things to fade uh and uh and and

0:25:12.920 --> 0:25:16.720
<v Speaker 1>are eroded or are shattered when when tree limbs fall

0:25:16.840 --> 0:25:21.960
<v Speaker 1>upon them. Uh So yeah, everything spoiler, everything changes. It's

0:25:21.960 --> 0:25:24.800
<v Speaker 1>great to walk backwards through time in a cemetery, to

0:25:24.840 --> 0:25:28.040
<v Speaker 1>start with the fresher graves that have the pristine stones,

0:25:28.160 --> 0:25:30.240
<v Speaker 1>and then walk back through time to the older and

0:25:30.280 --> 0:25:33.960
<v Speaker 1>older graves, which often they tend to just disappear into

0:25:34.000 --> 0:25:36.160
<v Speaker 1>the ground. They turn into nubs. You can't read what's

0:25:36.200 --> 0:25:38.399
<v Speaker 1>on them anymore. There there there will maybe be just

0:25:38.480 --> 0:25:41.080
<v Speaker 1>a kind of rock marker and that's it. Yeah, And

0:25:41.119 --> 0:25:43.240
<v Speaker 1>then the sun starts going down and the ghouls come,

0:25:43.320 --> 0:25:45.359
<v Speaker 1>and then you realize you've really been wandering in the

0:25:45.359 --> 0:25:48.160
<v Speaker 1>graveyard too long and you have changed into a delicious meal.

0:25:49.200 --> 0:25:52.560
<v Speaker 1>Uh No, I guess the ghouls prefer grave flesh, don't

0:25:52.560 --> 0:25:55.359
<v Speaker 1>they do they eat live people? You know, it depends

0:25:55.400 --> 0:25:59.439
<v Speaker 1>on the interpretation. But the stories I like, I think

0:25:59.480 --> 0:26:01.640
<v Speaker 1>the girls will go for a live meal if they

0:26:01.640 --> 0:26:03.720
<v Speaker 1>can get it, you know, especially if it's somebody that

0:26:03.800 --> 0:26:07.439
<v Speaker 1>has become lost in the cemetery and uh and the

0:26:07.480 --> 0:26:10.800
<v Speaker 1>sun is setting. It's like the kid who prefers chicken McNuggets,

0:26:10.840 --> 0:26:14.160
<v Speaker 1>but will if they're forced to eat a delicious, fresh

0:26:14.160 --> 0:26:18.160
<v Speaker 1>cooked me a lot of produce and all that. But yeah,

0:26:18.160 --> 0:26:19.720
<v Speaker 1>so I was trying to think of an example of

0:26:20.240 --> 0:26:23.359
<v Speaker 1>a counter example, right, is there something that doesn't change

0:26:23.359 --> 0:26:25.560
<v Speaker 1>over time? And I was like, well, you know, you've

0:26:25.600 --> 0:26:29.160
<v Speaker 1>got maybe fundamental elementary particles. They don't really they don't

0:26:29.200 --> 0:26:33.240
<v Speaker 1>have characteristics. They're all identical, they're interchangeable. Maybe they don't

0:26:33.320 --> 0:26:36.320
<v Speaker 1>change over time. But thinking back to the entire history

0:26:36.320 --> 0:26:38.440
<v Speaker 1>of the universe, that's not actually true. Like during the

0:26:38.920 --> 0:26:42.480
<v Speaker 1>Plank Epoch at the beginning of time, as far as

0:26:42.480 --> 0:26:45.439
<v Speaker 1>we know in the local universe, quarks and electrons hadn't

0:26:45.440 --> 0:26:48.560
<v Speaker 1>been formed yet. This is a time of hot condensed

0:26:48.640 --> 0:26:51.720
<v Speaker 1>energy when we did not have quarks, And then later

0:26:51.760 --> 0:26:54.400
<v Speaker 1>you get quark glue on plasma and all that. But so,

0:26:55.000 --> 0:26:56.959
<v Speaker 1>I don't know, I don't know if you can actually

0:26:56.960 --> 0:27:00.240
<v Speaker 1>think of a thing that is an object that has

0:27:00.280 --> 0:27:04.200
<v Speaker 1>never changed and will never change. Even in mythology and religion,

0:27:04.320 --> 0:27:07.399
<v Speaker 1>you're often hard pressed to find that one constant that

0:27:07.520 --> 0:27:10.520
<v Speaker 1>doesn't change. I think probably, I guess if you if

0:27:10.560 --> 0:27:15.159
<v Speaker 1>you look at you know, Monotheistic, Judeo christian Um and

0:27:15.280 --> 0:27:18.720
<v Speaker 1>Islamic interpretations of God, then you have something that is

0:27:18.720 --> 0:27:22.439
<v Speaker 1>supposedly unchanging over time from the very beginning to the

0:27:22.520 --> 0:27:26.560
<v Speaker 1>very end. But in it's like most other religions and cosmologies.

0:27:27.080 --> 0:27:30.440
<v Speaker 1>You know, God's beget begot, God's and and and they

0:27:30.480 --> 0:27:34.840
<v Speaker 1>all have these essentially life cycles that they're going through. Well,

0:27:34.880 --> 0:27:38.560
<v Speaker 1>I would say even the fact that monotheistic gods enter

0:27:38.600 --> 0:27:42.360
<v Speaker 1>into narratives makes them not exactly unchanging. You can't tell

0:27:42.359 --> 0:27:44.840
<v Speaker 1>a narrative about something that doesn't change. If it enters

0:27:44.880 --> 0:27:49.159
<v Speaker 1>into a new covenant with with humanity, then that's hopefully

0:27:49.200 --> 0:27:51.560
<v Speaker 1>a change. Hopefully there was some change in uh, in

0:27:51.680 --> 0:27:54.560
<v Speaker 1>attitude there that we can view as positive. I'm sure

0:27:54.600 --> 0:27:57.080
<v Speaker 1>there are a million ways of splitting that theological hair,

0:27:57.320 --> 0:27:59.400
<v Speaker 1>but uh, but anyway to come back to the idea

0:27:59.440 --> 0:28:03.840
<v Speaker 1>of philosophy, process metaphysics, thinking of things not as objects.

0:28:03.880 --> 0:28:05.920
<v Speaker 1>This is not a world of things, but a world

0:28:06.000 --> 0:28:09.639
<v Speaker 1>of processes going through changes. How how should this change

0:28:09.680 --> 0:28:11.800
<v Speaker 1>the way we think about the ship of theseus, so

0:28:12.600 --> 0:28:16.520
<v Speaker 1>Vieira writes. To explain why things change without losing their identity,

0:28:16.600 --> 0:28:21.040
<v Speaker 1>substance philosophers need deposit some underlying core, an essence that

0:28:21.119 --> 0:28:24.199
<v Speaker 1>remains the same throughout change. It is not easy to

0:28:24.240 --> 0:28:27.080
<v Speaker 1>pin down what this core might be. As the paradox

0:28:27.080 --> 0:28:30.080
<v Speaker 1>of theseus ship illustrates, and then he explains the ship

0:28:30.119 --> 0:28:33.080
<v Speaker 1>as we already have. But he writes, is this the

0:28:33.119 --> 0:28:36.239
<v Speaker 1>same ship, even though materially it is completely different? For

0:28:36.280 --> 0:28:40.680
<v Speaker 1>substance philosophers, this is something of a paradox. For process philosophers,

0:28:40.760 --> 0:28:44.040
<v Speaker 1>this is a necessary part of identity. Of course, it

0:28:44.160 --> 0:28:47.280
<v Speaker 1>is the same ship. Identity ceases to be a static

0:28:47.280 --> 0:28:51.480
<v Speaker 1>equivalence of a thing with itself. After all, without the repairs,

0:28:51.520 --> 0:28:54.200
<v Speaker 1>the ship would have lost its functionality. It would have

0:28:54.240 --> 0:28:57.000
<v Speaker 1>become a ruin or a shipwreck. Well, it just wouldn't

0:28:57.000 --> 0:29:00.000
<v Speaker 1>be a ship anymore. Yeah, uh so, Yeah, ships change,

0:29:00.080 --> 0:29:02.840
<v Speaker 1>parts get replaced, and that's part of the process of

0:29:02.880 --> 0:29:05.720
<v Speaker 1>the ship. There is no thing ship. Ship is A

0:29:05.760 --> 0:29:09.480
<v Speaker 1>ship is an ongoing process of change, just like you

0:29:09.520 --> 0:29:12.920
<v Speaker 1>and me are. And Naviera defends against the idea that

0:29:12.960 --> 0:29:17.720
<v Speaker 1>processes are just transitions between different fundamental substance realities by

0:29:17.720 --> 0:29:19.960
<v Speaker 1>pointing out one thing we mentioned a little bit earlier

0:29:20.000 --> 0:29:22.240
<v Speaker 1>than the paradox of the heap. Uh, if you've never

0:29:22.240 --> 0:29:24.760
<v Speaker 1>read about this before, The paradox of the heap basically says, Okay,

0:29:24.760 --> 0:29:27.360
<v Speaker 1>you've got a heap of sand. Now you remove one

0:29:27.480 --> 0:29:30.040
<v Speaker 1>grain of sand at a time, and every time you

0:29:30.080 --> 0:29:32.680
<v Speaker 1>remove a grain of sand, you ask is it still

0:29:32.680 --> 0:29:35.920
<v Speaker 1>a heap of sand? And at some point you will

0:29:35.960 --> 0:29:38.720
<v Speaker 1>only have one grain of sand left. That's obviously not

0:29:38.800 --> 0:29:41.680
<v Speaker 1>a heap. But you can't point to a moment where

0:29:41.680 --> 0:29:44.800
<v Speaker 1>suddenly the heap was not a heap anymore. The same

0:29:44.840 --> 0:29:48.160
<v Speaker 1>thing happens with biological entities in evolution. One of the

0:29:48.200 --> 0:29:51.360
<v Speaker 1>great images that are Richard Dawkins is used in explaining

0:29:51.520 --> 0:29:55.120
<v Speaker 1>the history of an organism is try to imagine your

0:29:55.240 --> 0:29:59.160
<v Speaker 1>ancestors going all the way back down the generations, where

0:29:59.360 --> 0:30:02.520
<v Speaker 1>you old hands with your mother, and then your mother

0:30:02.600 --> 0:30:04.920
<v Speaker 1>holds hands with her mother, and it goes back like

0:30:05.000 --> 0:30:08.440
<v Speaker 1>that forever. At what point where will you find the

0:30:08.520 --> 0:30:12.000
<v Speaker 1>moment where a mother gave birth to a daughter of

0:30:12.040 --> 0:30:15.719
<v Speaker 1>a different species than her. It will never happen every

0:30:15.800 --> 0:30:18.640
<v Speaker 1>At every point, the mother was giving birth to something

0:30:18.680 --> 0:30:21.440
<v Speaker 1>that was pretty much the same animal she was. But

0:30:21.600 --> 0:30:24.400
<v Speaker 1>these changes accumulate over time, and you can't if you

0:30:24.520 --> 0:30:27.280
<v Speaker 1>zoom in, you'll never see the change. I mean, at

0:30:27.280 --> 0:30:30.000
<v Speaker 1>some point the thumb is no longer opposable. I guess

0:30:30.040 --> 0:30:32.000
<v Speaker 1>that that might play a role. Well, but it's not

0:30:32.040 --> 0:30:35.000
<v Speaker 1>going to be a transition from opposable to not opposable.

0:30:35.040 --> 0:30:39.520
<v Speaker 1>It'll be It'll be a gradual transition. That's something that

0:30:39.600 --> 0:30:42.720
<v Speaker 1>maybe is not even noticeably less opposable, but does just

0:30:42.880 --> 0:30:46.120
<v Speaker 1>slightly less and eventually it just becomes a fist bump. Oh,

0:30:46.240 --> 0:30:49.320
<v Speaker 1>there you go. Can't hold hands anymore, You just fist

0:30:49.320 --> 0:30:51.720
<v Speaker 1>bumping mom all the way back to the protozoa. But

0:30:51.800 --> 0:30:53.960
<v Speaker 1>that can't be right, right, because the fist bump is

0:30:54.000 --> 0:30:56.240
<v Speaker 1>the thing you arrive at, not a thing you came from.

0:30:56.600 --> 0:30:59.440
<v Speaker 1>Fist bump is the future. But well, but who's to say.

0:30:59.480 --> 0:31:03.120
<v Speaker 1>Who's to say the this bump wasn't the predominant mode

0:31:03.240 --> 0:31:06.760
<v Speaker 1>of greeting in. You know, among our KaiC humans, they

0:31:06.840 --> 0:31:09.720
<v Speaker 1>might have even done the explosion. Who knows, yeah, or

0:31:09.760 --> 0:31:11.840
<v Speaker 1>the snail. That's what all those hands on the cave

0:31:11.880 --> 0:31:16.640
<v Speaker 1>walls are the explosion. Alright, On that note, we're going

0:31:16.680 --> 0:31:18.480
<v Speaker 1>to take a quick break. But when we come back,

0:31:18.840 --> 0:31:23.400
<v Speaker 1>we will summon the swampman. Thank you, thank you. Alright,

0:31:23.440 --> 0:31:26.480
<v Speaker 1>we're back. So we've been talking about the ship of dcs,

0:31:26.640 --> 0:31:29.120
<v Speaker 1>the question of what determines the identity of a thing.

0:31:29.200 --> 0:31:31.360
<v Speaker 1>If you take a ship and you replace all of

0:31:31.400 --> 0:31:34.640
<v Speaker 1>its parts over many years, is it still the same

0:31:34.680 --> 0:31:38.160
<v Speaker 1>ship even if no original part of that ship remains.

0:31:38.760 --> 0:31:41.720
<v Speaker 1>And one of the ways that this becomes actually relevant

0:31:41.760 --> 0:31:46.480
<v Speaker 1>to the real world is when we start thinking about minds. Right,

0:31:47.040 --> 0:31:50.360
<v Speaker 1>because we have this thing we call experience, the experience

0:31:50.400 --> 0:31:54.520
<v Speaker 1>of experience, and you have the sensation that your experience

0:31:54.600 --> 0:31:56.720
<v Speaker 1>is continuous, or at least I have that sensation. I

0:31:56.800 --> 0:31:59.400
<v Speaker 1>assume everybody else does. Everybody else acts like they do,

0:31:59.800 --> 0:32:03.959
<v Speaker 1>and like they want their experience to be a unified

0:32:04.240 --> 0:32:08.960
<v Speaker 1>part of this continuous, ongoing thing that is identifiable as itself.

0:32:09.000 --> 0:32:11.880
<v Speaker 1>You don't want to suddenly be somebody else who is

0:32:11.960 --> 0:32:16.200
<v Speaker 1>no longer you. Those certainly people do have, and this

0:32:16.240 --> 0:32:18.960
<v Speaker 1>becomes a question like, to what extent do they legitimately

0:32:19.400 --> 0:32:22.120
<v Speaker 1>have this moment of just profound change in their life,

0:32:22.600 --> 0:32:26.200
<v Speaker 1>you know, as a moment of revelation or salvation, you know,

0:32:26.240 --> 0:32:29.120
<v Speaker 1>a road to Damascus kind of thing. To what extent

0:32:29.280 --> 0:32:31.600
<v Speaker 1>is it a true change or is it a or

0:32:31.640 --> 0:32:34.680
<v Speaker 1>are we like forcing the change upon ourselves. We're saying

0:32:34.680 --> 0:32:38.280
<v Speaker 1>that we changed, but on a on some other level,

0:32:38.360 --> 0:32:41.120
<v Speaker 1>we're still thinking of ourselves as a continuous movement. Well,

0:32:41.400 --> 0:32:45.120
<v Speaker 1>even then, people tend to put the value of their

0:32:45.240 --> 0:32:48.320
<v Speaker 1>change in terms of themselves relative to who they used

0:32:48.360 --> 0:32:51.360
<v Speaker 1>to be. So if you have had this Road to

0:32:51.440 --> 0:32:53.880
<v Speaker 1>Damascus moment where you know, I'm a different person now

0:32:53.920 --> 0:32:55.960
<v Speaker 1>and I'm so glad I am, you tend to think

0:32:56.000 --> 0:32:59.040
<v Speaker 1>of that as being valuable relative to whatever kind of

0:32:59.040 --> 0:33:01.760
<v Speaker 1>creepy were before, right, I mean, any if you have

0:33:01.800 --> 0:33:04.360
<v Speaker 1>a good redemption story, you've got to get into what

0:33:04.360 --> 0:33:07.640
<v Speaker 1>what came first. Yeah. And also if every personal change

0:33:07.720 --> 0:33:09.680
<v Speaker 1>or improvement for the better was like the Star Trek

0:33:09.720 --> 0:33:12.160
<v Speaker 1>teleporter that just kills you and makes a newer, better

0:33:12.200 --> 0:33:14.400
<v Speaker 1>copy of you, would people really go for it? I

0:33:14.480 --> 0:33:16.560
<v Speaker 1>don't know. Yeah, it's kind of like, you know, Occasionally

0:33:16.560 --> 0:33:19.440
<v Speaker 1>there'll be a story where somebody, generally they've written a

0:33:19.440 --> 0:33:21.840
<v Speaker 1>book or something, but they've made this phenomenal change that

0:33:21.920 --> 0:33:24.000
<v Speaker 1>used to be a terrible person and now they're a

0:33:24.000 --> 0:33:26.640
<v Speaker 1>good person, and they're out there preaching the word about

0:33:26.640 --> 0:33:28.520
<v Speaker 1>how everyone should be a good person too. And it

0:33:28.560 --> 0:33:31.560
<v Speaker 1>makes you think at times, well, I was never a

0:33:31.680 --> 0:33:36.200
<v Speaker 1>terrible person. How come? How come Terry Gross isn't talking

0:33:36.240 --> 0:33:39.840
<v Speaker 1>to me? You're the brother in the prodigal son story? Exactly?

0:33:40.040 --> 0:33:42.800
<v Speaker 1>I never This isn't fair. Yeah, I was good the

0:33:42.800 --> 0:33:46.440
<v Speaker 1>whole time. Where's my uh, where's my celebration? Ain't that

0:33:46.520 --> 0:33:50.120
<v Speaker 1>life where jealous creatures aren't? But anyway, so, yeah, we

0:33:50.120 --> 0:33:52.200
<v Speaker 1>we need to talk about the swampman. Yes, we We've

0:33:52.200 --> 0:33:54.400
<v Speaker 1>put the swampman off for far too long. So the

0:33:54.440 --> 0:33:58.400
<v Speaker 1>swampman is a variation on the ship of theseus idea

0:33:58.720 --> 0:34:03.000
<v Speaker 1>applied to the human mind. And this is originally a

0:34:03.040 --> 0:34:06.840
<v Speaker 1>concept that was introduced by the philosopher Donald Davidson in

0:34:06.840 --> 0:34:10.680
<v Speaker 1>a presentation called knowing One's Own Mind originally, I think

0:34:10.760 --> 0:34:14.239
<v Speaker 1>in the Proceedings and Addresses of the American Philosophical Association.

0:34:14.239 --> 0:34:16.879
<v Speaker 1>The version I found was reprinted in the American Philosophical

0:34:16.880 --> 0:34:21.359
<v Speaker 1>Association Centennial series from but the original one was back

0:34:21.400 --> 0:34:25.760
<v Speaker 1>in the eighties seven, and so Donald Davidson was raising

0:34:25.800 --> 0:34:29.560
<v Speaker 1>this question, what is the relationship between the identity of

0:34:29.560 --> 0:34:33.279
<v Speaker 1>a thing in the history of that thing? Are you

0:34:33.320 --> 0:34:36.480
<v Speaker 1>ready to go to the swamp? Robert Okay Davidson says,

0:34:37.000 --> 0:34:40.279
<v Speaker 1>Suppose lightning strikes a dead tree in a swamp. I

0:34:40.320 --> 0:34:44.480
<v Speaker 1>am standing nearby. My body is reduced to its elements,

0:34:44.760 --> 0:34:48.759
<v Speaker 1>while entirely by coincidence and out of different molecules, the

0:34:48.880 --> 0:34:53.799
<v Speaker 1>tree is turned into my physical replica. My replica, the

0:34:53.920 --> 0:34:58.000
<v Speaker 1>swamp man, moves exactly as I did, according to its nature.

0:34:58.080 --> 0:35:01.640
<v Speaker 1>It departs the swamp in honors and seems to recognize

0:35:01.680 --> 0:35:04.880
<v Speaker 1>my friends and appears to return their greetings in English.

0:35:05.200 --> 0:35:08.000
<v Speaker 1>It moves into my house and seems to write articles

0:35:08.000 --> 0:35:11.840
<v Speaker 1>on radical interpretation. No one can tell the difference, but

0:35:11.960 --> 0:35:16.560
<v Speaker 1>there is a difference. My replica can't recognize my friends.

0:35:17.000 --> 0:35:21.239
<v Speaker 1>It can't recognize anything, since it never cognized anything in

0:35:21.280 --> 0:35:25.120
<v Speaker 1>the first place. It can't know my friends names, though

0:35:25.120 --> 0:35:28.560
<v Speaker 1>of course it seems to. It can't remember my house.

0:35:29.080 --> 0:35:32.040
<v Speaker 1>It can't mean what I do by the word house,

0:35:32.239 --> 0:35:36.080
<v Speaker 1>for example, since the sound house it makes, was not

0:35:36.280 --> 0:35:38.880
<v Speaker 1>learned in the context that would give it the right meaning,

0:35:39.320 --> 0:35:42.480
<v Speaker 1>or any meaning at all. Indeed, I don't see how

0:35:42.480 --> 0:35:45.319
<v Speaker 1>my replica can be said to mean anything by the

0:35:45.360 --> 0:35:49.200
<v Speaker 1>sounds it makes, nor to have any thoughts. It's a

0:35:49.280 --> 0:35:52.400
<v Speaker 1>nice creepy little tale. Uh that's summoning. Uh, you know

0:35:52.480 --> 0:35:56.640
<v Speaker 1>memories of the philosophical zombies that we've discussed the zombies. Well, yeah,

0:35:56.680 --> 0:35:59.839
<v Speaker 1>so it's the question with the P zombies is it's

0:35:59.840 --> 0:36:03.439
<v Speaker 1>a assumed in the P zombie thought experiment that that

0:36:03.520 --> 0:36:06.279
<v Speaker 1>they behave exactly like humans, except they're not conscious. I

0:36:06.280 --> 0:36:10.560
<v Speaker 1>guess Davidson's asking the question of can a thing that

0:36:10.760 --> 0:36:15.080
<v Speaker 1>behaves exactly like a normal person but has no prior

0:36:15.200 --> 0:36:21.640
<v Speaker 1>experiences actually be having thoughts, actually be uh speaking, meaningful

0:36:21.680 --> 0:36:26.239
<v Speaker 1>sentences if it's just randomly producing phenomena identical to what

0:36:26.280 --> 0:36:29.160
<v Speaker 1>a person would produce if they arrived at those behaviors

0:36:29.200 --> 0:36:31.480
<v Speaker 1>by the normal means. And so, to be clear, if

0:36:31.520 --> 0:36:33.200
<v Speaker 1>we if we follow through with this, if we really

0:36:33.239 --> 0:36:36.120
<v Speaker 1>imagine what he's saying, a perfect Adam for Adam copy

0:36:36.160 --> 0:36:40.200
<v Speaker 1>of you would be externally indistinguishable from you, and would

0:36:40.200 --> 0:36:44.520
<v Speaker 1>presumably behave exactly like the original you. There's nothing we

0:36:44.560 --> 0:36:47.279
<v Speaker 1>know of that would make it behave differently, but it

0:36:47.280 --> 0:36:50.680
<v Speaker 1>would not exist in a context in which its behavior

0:36:51.000 --> 0:36:54.319
<v Speaker 1>would have any meaning. It might have a long heartfelt

0:36:54.360 --> 0:36:56.959
<v Speaker 1>conversation with a close friend of yours, and it would

0:36:56.960 --> 0:36:59.600
<v Speaker 1>behave exactly like you would and say the exact same

0:36:59.680 --> 0:37:02.480
<v Speaker 1>things the original you would have said in that conversation,

0:37:03.120 --> 0:37:06.560
<v Speaker 1>but and in fact would never have met this friend before.

0:37:07.280 --> 0:37:11.120
<v Speaker 1>So does the swamp creature have a relationship with your friend?

0:37:11.520 --> 0:37:14.520
<v Speaker 1>Does the swamp creature know the friend? And for the

0:37:14.560 --> 0:37:18.200
<v Speaker 1>same reason, does the swamp creature know anything? Now. I

0:37:18.200 --> 0:37:20.440
<v Speaker 1>know we have some comic book fans out there who

0:37:20.480 --> 0:37:23.320
<v Speaker 1>might think, hey, this sounds a little bit familiar, because

0:37:23.360 --> 0:37:27.400
<v Speaker 1>this is exactly the way that Alec Holland become swamp

0:37:27.440 --> 0:37:31.920
<v Speaker 1>Thing in Alan Moore's amazing run with the swamp Thing comic.

0:37:32.200 --> 0:37:35.479
<v Speaker 1>Huh um. I actually went back and read this again.

0:37:35.680 --> 0:37:40.920
<v Speaker 1>The very first issue I guess you'd say this is

0:37:40.920 --> 0:37:44.920
<v Speaker 1>is titled The Anatomy Lesson. It's from February. Yeah, I

0:37:44.960 --> 0:37:48.200
<v Speaker 1>haven't read it. Actually, I feel bad because Christian once

0:37:48.320 --> 0:37:50.960
<v Speaker 1>gave me a huge stack of comics to read that

0:37:51.040 --> 0:37:52.920
<v Speaker 1>did include a run of swamp Thing. I'm sure it

0:37:53.000 --> 0:37:55.960
<v Speaker 1>was Moore's, but I never made it to that one though.

0:37:55.960 --> 0:37:58.120
<v Speaker 1>I did read All Star Superman, which was great and

0:37:58.120 --> 0:38:00.560
<v Speaker 1>I think sort of lightly brushed against some of the

0:38:00.560 --> 0:38:03.560
<v Speaker 1>same philosophical questions about the identity of a person through

0:38:03.600 --> 0:38:06.680
<v Speaker 1>time travel and all that. But I gotta read swamp

0:38:06.719 --> 0:38:09.319
<v Speaker 1>Thing now. Oh yeah, well it's it's It's definitely worth

0:38:09.400 --> 0:38:12.439
<v Speaker 1>checking out. It's probably been a decade since I read

0:38:12.520 --> 0:38:14.520
<v Speaker 1>all of it, but I did pick up the anatomy

0:38:14.680 --> 0:38:17.360
<v Speaker 1>lesson and gave it another read, and it is indeed wonderful.

0:38:17.480 --> 0:38:19.799
<v Speaker 1>This is the one that originally hooked me when I

0:38:19.840 --> 0:38:21.200
<v Speaker 1>when I read it for the first time, and I

0:38:21.200 --> 0:38:24.480
<v Speaker 1>wound up spending way too much money at the time

0:38:24.560 --> 0:38:28.000
<v Speaker 1>on all of the Alan Moore swamp Thing books. Uh,

0:38:28.080 --> 0:38:31.840
<v Speaker 1>none of them disappointed. But this first story is just perfect.

0:38:31.880 --> 0:38:34.840
<v Speaker 1>It's a it's an intelligent little horror story that cast

0:38:34.920 --> 0:38:37.360
<v Speaker 1>the very the very identity of swamp Thing in a

0:38:37.400 --> 0:38:41.040
<v Speaker 1>new light. So he's not just alc Holland a man

0:38:41.200 --> 0:38:45.080
<v Speaker 1>who is mutated into a plant man following a science

0:38:45.160 --> 0:38:48.680
<v Speaker 1>lab explosion in the swamp. No is More describes it.

0:38:49.000 --> 0:38:52.840
<v Speaker 1>The wonder chemical here transforms the plants and when Holland's

0:38:52.880 --> 0:38:56.160
<v Speaker 1>burnt corpse sinks into the swamp, the plants eat it

0:38:56.200 --> 0:39:00.640
<v Speaker 1>and regrow a body that believes itself to be like Holland.

0:39:01.280 --> 0:39:04.560
<v Speaker 1>So the organs don't work, heart, lungs, brains, It's all

0:39:04.600 --> 0:39:07.960
<v Speaker 1>just vegetable manner that has form but no function. But

0:39:08.000 --> 0:39:11.640
<v Speaker 1>it believes it is Holland. And it is always believed

0:39:11.800 --> 0:39:14.319
<v Speaker 1>that it is Holland. And this is the only thing

0:39:14.400 --> 0:39:18.000
<v Speaker 1>that has kept the swamp Things saying this whole time. Well,

0:39:18.160 --> 0:39:23.440
<v Speaker 1>so this Davidson presentation, I believe is from the first

0:39:23.440 --> 0:39:26.680
<v Speaker 1>time he presented. It was in which is after this,

0:39:27.320 --> 0:39:29.880
<v Speaker 1>So I think it would have to be that Davidson

0:39:29.960 --> 0:39:33.080
<v Speaker 1>was inspired by swamp Thing and not the other way around. Yeah,

0:39:33.160 --> 0:39:34.839
<v Speaker 1>I think it might be the case. I did just

0:39:34.880 --> 0:39:37.239
<v Speaker 1>a little bit of research on this, and I could

0:39:37.280 --> 0:39:42.399
<v Speaker 1>not find any definitive statements on inspiration here. But but

0:39:42.840 --> 0:39:44.680
<v Speaker 1>it seems like that would be the case, and I

0:39:44.719 --> 0:39:46.759
<v Speaker 1>think that's great. I suppose we can only wait until

0:39:46.800 --> 0:39:50.040
<v Speaker 1>the leave of extraordinary Gentlemen show up in the philosophy journals. Now, well,

0:39:50.080 --> 0:39:53.319
<v Speaker 1>I would actually love to see um swamp Thing and

0:39:53.440 --> 0:39:55.920
<v Speaker 1>swamp Man meet up. I think that sounds like exactly

0:39:55.960 --> 0:39:58.120
<v Speaker 1>the kind of thing that Alan Moore could return to

0:39:58.200 --> 0:40:01.200
<v Speaker 1>rite at some point. In fact, I'm a little surprise

0:40:01.280 --> 0:40:06.120
<v Speaker 1>it didn't happen, except Swampman would be completely indistinguishable from

0:40:06.160 --> 0:40:09.560
<v Speaker 1>Donald Davidson, right, so it would basically just be Donald

0:40:09.640 --> 0:40:14.040
<v Speaker 1>Davidson meets swamp thing, except it's not the original Donald Davidson.

0:40:14.840 --> 0:40:17.040
<v Speaker 1>I mean, it's a weird thing to consider. I spend

0:40:17.040 --> 0:40:20.480
<v Speaker 1>a while trying to this is one of those weird

0:40:20.680 --> 0:40:23.880
<v Speaker 1>kind of thought experiments that pokes you and you have

0:40:23.920 --> 0:40:26.360
<v Speaker 1>to sit there for a while thinking like, wait a minute,

0:40:26.520 --> 0:40:30.359
<v Speaker 1>is this Is this truly illuminating or not? I mean,

0:40:30.400 --> 0:40:32.759
<v Speaker 1>I was like trying to decide, and I still don't

0:40:32.840 --> 0:40:35.400
<v Speaker 1>think I've made up my mind. But it is strange.

0:40:35.480 --> 0:40:38.319
<v Speaker 1>What does it mean to have a thought? Because we

0:40:38.400 --> 0:40:41.839
<v Speaker 1>typically believe that a thought is about something. So say,

0:40:41.880 --> 0:40:44.239
<v Speaker 1>for example, you have the thought I do not like

0:40:44.320 --> 0:40:47.879
<v Speaker 1>the smell of hard boiled eggs. We consider it part

0:40:47.880 --> 0:40:50.279
<v Speaker 1>of the definition of this thought that you're aware of

0:40:50.320 --> 0:40:53.359
<v Speaker 1>the existence of hard boiled eggs and you have smelled them,

0:40:53.440 --> 0:40:55.680
<v Speaker 1>or at least you think you have, and you do

0:40:55.760 --> 0:40:58.200
<v Speaker 1>not like the smell. But if a being with an

0:40:58.239 --> 0:41:00.960
<v Speaker 1>atom for Adam Replica of your brain has that thought,

0:41:01.040 --> 0:41:04.160
<v Speaker 1>and yet it has never smelled the smell. Is it

0:41:04.280 --> 0:41:07.680
<v Speaker 1>really having that thought? What is it doing with its brain?

0:41:08.520 --> 0:41:10.960
<v Speaker 1>You know it could not be forming that thought from

0:41:11.000 --> 0:41:14.799
<v Speaker 1>information derived from sense experience. That thought when coming from

0:41:14.840 --> 0:41:17.440
<v Speaker 1>a being that's never seen any evidence of the existence

0:41:17.480 --> 0:41:20.399
<v Speaker 1>of hard boiled eggs, has never smelled them, hasn't ever

0:41:20.480 --> 0:41:23.240
<v Speaker 1>learned the words hard boiled eggs or the words smell.

0:41:23.719 --> 0:41:27.680
<v Speaker 1>The thought is just random behavior, no more significant than

0:41:27.760 --> 0:41:30.359
<v Speaker 1>you know, a million pages of random numbers printed out

0:41:30.360 --> 0:41:32.200
<v Speaker 1>on paper. Now at the same time that I can't

0:41:32.200 --> 0:41:34.680
<v Speaker 1>help but think that, hey, I could develop a false

0:41:34.760 --> 0:41:37.879
<v Speaker 1>memory of, say, eating a hard boiled ostrich egg, which

0:41:37.880 --> 0:41:40.360
<v Speaker 1>I don't believe I have ever eaten. But if I but,

0:41:40.520 --> 0:41:43.920
<v Speaker 1>I can easily imagine where I might tweak my memory

0:41:44.000 --> 0:41:47.239
<v Speaker 1>into into thinking that I have. Likewise, what have I

0:41:47.280 --> 0:41:49.560
<v Speaker 1>read a very convincing passage in a novel in which

0:41:49.560 --> 0:41:52.680
<v Speaker 1>a character eats a hard boiled dragon egg. I have

0:41:52.800 --> 0:41:56.719
<v Speaker 1>no actual sense experience of that happening, But if it

0:41:56.800 --> 0:41:59.360
<v Speaker 1>was well written and had lots of detail and atmosphere,

0:41:59.360 --> 0:42:01.720
<v Speaker 1>then I could i it very well in a sense

0:42:01.880 --> 0:42:05.200
<v Speaker 1>experience it in my mind. I think it's fairly obvious

0:42:05.200 --> 0:42:07.879
<v Speaker 1>that that we humans spend a great deal of time

0:42:07.880 --> 0:42:11.239
<v Speaker 1>obsessing over memories that are at least flawed, even if

0:42:11.280 --> 0:42:13.520
<v Speaker 1>we're lucky enough to be free of memories that are

0:42:13.560 --> 0:42:15.880
<v Speaker 1>false entirely. And you're exactly right, I mean we have,

0:42:16.000 --> 0:42:18.280
<v Speaker 1>we have false memories all the time. But they arise

0:42:18.360 --> 0:42:21.920
<v Speaker 1>within a context of semantics, right, I mean they arise

0:42:21.960 --> 0:42:25.400
<v Speaker 1>in a world where you know that you exist, and

0:42:25.400 --> 0:42:28.080
<v Speaker 1>where words have meanings, and you've learned the meanings of

0:42:28.120 --> 0:42:30.719
<v Speaker 1>words like egg and like smell, and you know that

0:42:30.760 --> 0:42:33.120
<v Speaker 1>there is such a thing as smells, And I mean

0:42:33.320 --> 0:42:37.719
<v Speaker 1>there's an entire structure that makes that false memory possible

0:42:37.760 --> 0:42:40.200
<v Speaker 1>and makes it feel meaningful. So, for instance, I I

0:42:40.200 --> 0:42:41.960
<v Speaker 1>have had a hard boiled egg, I have seen an

0:42:42.000 --> 0:42:46.200
<v Speaker 1>ostrich I've seen a picture of an OSTRICHJAG. I can

0:42:46.239 --> 0:42:49.120
<v Speaker 1>therefore extrapolate what it would be to eat one and

0:42:49.160 --> 0:42:53.279
<v Speaker 1>then have the fuel to to build that false memory. Yeah.

0:42:53.320 --> 0:42:56.120
<v Speaker 1>Now imagine you have a brain that generates that memory,

0:42:56.200 --> 0:43:00.600
<v Speaker 1>except it's never seen anything, and it's never learned any words,

0:43:00.680 --> 0:43:03.480
<v Speaker 1>and it's never had any of this experience. It just

0:43:03.600 --> 0:43:06.440
<v Speaker 1>happens to have the atomic structure of a brain that

0:43:06.480 --> 0:43:09.480
<v Speaker 1>has had all those experiences and thus it behaves the

0:43:09.560 --> 0:43:11.320
<v Speaker 1>same way. It's like if I had to form a

0:43:11.360 --> 0:43:15.360
<v Speaker 1>false memory of smoking a clues pats like what, I

0:43:15.400 --> 0:43:17.279
<v Speaker 1>don't I don't know where I would begin to to

0:43:17.400 --> 0:43:20.600
<v Speaker 1>assemble that memory exactly. So yeah, that's what's at stake.

0:43:20.880 --> 0:43:23.600
<v Speaker 1>So I I've I've struggled with this thought experiment because

0:43:23.640 --> 0:43:27.520
<v Speaker 1>I don't know if it's if it's making me feel

0:43:27.560 --> 0:43:30.879
<v Speaker 1>weird because it gets it something really fundamental, or because

0:43:30.920 --> 0:43:33.720
<v Speaker 1>it's one of those confusion machines that just like takes

0:43:33.719 --> 0:43:36.640
<v Speaker 1>their intuitions and churns up a bunch of confusion about

0:43:36.640 --> 0:43:38.759
<v Speaker 1>stuff that doesn't really matter. Yeah, I don't know. I

0:43:39.080 --> 0:43:40.920
<v Speaker 1>keep coming back to the idea that if swamp man

0:43:41.640 --> 0:43:45.560
<v Speaker 1>or even swamp thing, remember like, if he has these

0:43:45.600 --> 0:43:50.000
<v Speaker 1>memories of being this person, then yeah, those those those

0:43:50.040 --> 0:43:54.920
<v Speaker 1>memories arise from those memories have internal context. They're kind

0:43:54.920 --> 0:43:58.160
<v Speaker 1>of like a software that that that that that that

0:43:58.239 --> 0:44:00.799
<v Speaker 1>he's carrying around with him. Yeah, and even if he

0:44:00.920 --> 0:44:02.640
<v Speaker 1>you know, even if it's just a copy of the

0:44:02.640 --> 0:44:04.920
<v Speaker 1>original software, it's still the software. Well, it's kind of

0:44:04.920 --> 0:44:08.239
<v Speaker 1>like if you imagined a software, a piece of software

0:44:08.400 --> 0:44:13.240
<v Speaker 1>created by randomly generating characters to create lines of code

0:44:13.360 --> 0:44:16.719
<v Speaker 1>that would execute eventually. And so at some point you

0:44:16.760 --> 0:44:19.960
<v Speaker 1>could randomly create a piece of software that does things.

0:44:20.320 --> 0:44:22.840
<v Speaker 1>Could you call that software? Could you say that it

0:44:22.840 --> 0:44:26.160
<v Speaker 1>has a purpose? Could you say that it has functions?

0:44:26.239 --> 0:44:29.319
<v Speaker 1>Could you say that it uh that it executes? I mean,

0:44:29.640 --> 0:44:32.120
<v Speaker 1>obviously we don't think software is conscious. I guess the

0:44:32.160 --> 0:44:35.320
<v Speaker 1>question of whether the swampman would be conscious is a

0:44:35.320 --> 0:44:37.719
<v Speaker 1>different kind of thing. Well, if if Swamman goes home

0:44:38.080 --> 0:44:41.080
<v Speaker 1>and and then and says hi to to these friends,

0:44:41.640 --> 0:44:45.320
<v Speaker 1>I feel like he's he's as human as anybody else. Really,

0:44:45.600 --> 0:44:48.880
<v Speaker 1>I think that would be Daniel Dennett's take. So Dinnett

0:44:48.960 --> 0:44:52.880
<v Speaker 1>has addressed the challenges and usefulness of this thought experiment

0:44:52.880 --> 0:44:56.080
<v Speaker 1>about Swampman, despite how popular it's been. Davidson first offered it,

0:44:56.080 --> 0:44:59.040
<v Speaker 1>I think in the seven and uh, though a lot

0:44:59.040 --> 0:45:01.680
<v Speaker 1>of people have picked up since then. Davidson apparently told

0:45:01.760 --> 0:45:05.000
<v Speaker 1>Dnnet at some point that he regretted introducing it because

0:45:05.000 --> 0:45:07.319
<v Speaker 1>he believed it caused a lot of unenlightening back and

0:45:07.360 --> 0:45:10.600
<v Speaker 1>forth without proving much. So then it's got a critique

0:45:10.640 --> 0:45:13.520
<v Speaker 1>of this thought experiment. He says, you know a lot

0:45:13.520 --> 0:45:17.040
<v Speaker 1>of thought experiments basically try to function like science experiments,

0:45:17.080 --> 0:45:20.719
<v Speaker 1>so you can coct a bizarre, implausible scenario with the

0:45:20.719 --> 0:45:24.200
<v Speaker 1>purpose of isolating a variable. You want to put something

0:45:24.360 --> 0:45:27.839
<v Speaker 1>some particular variable. You want to be able to turn

0:45:27.960 --> 0:45:30.960
<v Speaker 1>one knob up to eleven and control everything else, and

0:45:31.160 --> 0:45:33.680
<v Speaker 1>you know, run everything else down to zero, so that

0:45:33.760 --> 0:45:37.440
<v Speaker 1>you can test your intuitions about what happens and with

0:45:37.560 --> 0:45:41.960
<v Speaker 1>changes in that variable alone. And so the variable isolated

0:45:41.960 --> 0:45:44.520
<v Speaker 1>in this thought experiment is the history of an object

0:45:44.640 --> 0:45:47.799
<v Speaker 1>such as a person. Right, you say, materially identical. Only

0:45:47.840 --> 0:45:50.400
<v Speaker 1>thing that's different is how the atoms got that way,

0:45:50.600 --> 0:45:52.120
<v Speaker 1>and then it you know. He admits that a lot

0:45:52.160 --> 0:45:54.880
<v Speaker 1>of times thought experiments like this are really useful, like

0:45:54.920 --> 0:45:57.880
<v Speaker 1>think about how physicists like Einstein and Galileo and Newton

0:45:57.920 --> 0:46:02.600
<v Speaker 1>abuse thought experiments that us intuitions and math to determine

0:46:02.600 --> 0:46:05.600
<v Speaker 1>fundamental facts about the laws of nature before anybody had

0:46:05.640 --> 0:46:09.719
<v Speaker 1>actually confirmed them with physical experiments. So thought experiments based

0:46:09.719 --> 0:46:13.279
<v Speaker 1>on bizarre scenarios and intuitions can be very powerful. But

0:46:13.440 --> 0:46:17.400
<v Speaker 1>other times thought experiments testing bizarre scenarios are are just

0:46:18.040 --> 0:46:22.359
<v Speaker 1>creating unnecessary confusion. And in his discussion of Swampman, then

0:46:22.360 --> 0:46:25.360
<v Speaker 1>it asks us to consider the cow shark, Robert, have

0:46:25.360 --> 0:46:27.919
<v Speaker 1>you ever seen a cow shark? I have not. Well, here,

0:46:28.040 --> 0:46:30.640
<v Speaker 1>here's how you'd know if you have. The cow shark

0:46:30.800 --> 0:46:33.480
<v Speaker 1>is created when a normal cow gives birth to an

0:46:33.560 --> 0:46:36.720
<v Speaker 1>animal that is Adam for Adam, exactly like a shark

0:46:36.960 --> 0:46:39.840
<v Speaker 1>that you would find swimming in the ocean. Now, is

0:46:39.880 --> 0:46:44.120
<v Speaker 1>this newborn animal a cow or a shark? I'm gonna

0:46:44.160 --> 0:46:46.960
<v Speaker 1>say it's a shark. It looks like a shark, it

0:46:47.040 --> 0:46:48.920
<v Speaker 1>swims like a shark. It's a shark, even if it

0:46:48.960 --> 0:46:51.080
<v Speaker 1>came out of a cow. Oh, well, so you got

0:46:51.120 --> 0:46:54.359
<v Speaker 1>you're challenging some definitions, right, because some people would say, well,

0:46:54.360 --> 0:46:57.160
<v Speaker 1>white sharks are born to shark parents. Even if a

0:46:57.239 --> 0:46:59.719
<v Speaker 1>shark looks kind of weird, it's still a shark, right

0:46:59.760 --> 0:47:01.919
<v Speaker 1>if it parents were sharks. Well, that kind of logic

0:47:01.920 --> 0:47:05.360
<v Speaker 1>will get you eaten by a shark, I'm thinking. But

0:47:05.400 --> 0:47:07.520
<v Speaker 1>then dnn, it adds another wrinkle. He says. Okay, Well,

0:47:07.560 --> 0:47:10.280
<v Speaker 1>let's say this shark is Adam for Adam, a shark,

0:47:10.440 --> 0:47:13.319
<v Speaker 1>but with the exception that it has cow DNA and

0:47:13.400 --> 0:47:16.000
<v Speaker 1>all of its cells. Now, is it a cow or

0:47:16.040 --> 0:47:19.719
<v Speaker 1>a shark? It's a very peculiar shark. I would say, now, DNN.

0:47:19.719 --> 0:47:22.040
<v Speaker 1>It asks this question with with the idea that if

0:47:22.040 --> 0:47:24.399
<v Speaker 1>you ask this to a biologist, they would probably not

0:47:24.600 --> 0:47:27.960
<v Speaker 1>think this was a very meaningful question, right, because in reality,

0:47:28.040 --> 0:47:30.680
<v Speaker 1>a cow will never give birth to an animal in

0:47:30.719 --> 0:47:33.400
<v Speaker 1>the perfect form of a shark that has cow DNA

0:47:33.480 --> 0:47:37.400
<v Speaker 1>and all of its cells. It's not logically impossible, meaning

0:47:37.400 --> 0:47:40.840
<v Speaker 1>it doesn't involve an inherent contradiction, but it's just never

0:47:40.880 --> 0:47:43.759
<v Speaker 1>ever going to happen in nature. And thus we don't

0:47:43.880 --> 0:47:46.759
<v Speaker 1>learn a lot about biology by testing our intuitions about

0:47:46.800 --> 0:47:50.520
<v Speaker 1>cows and sharks this way, because our intuitions about biology

0:47:50.520 --> 0:47:53.160
<v Speaker 1>have evolved to function in the world where this never

0:47:53.280 --> 0:47:56.520
<v Speaker 1>happens and never will happen. In other words, the very

0:47:56.560 --> 0:47:59.319
<v Speaker 1>tools we're using to solve this puzzle of is it

0:47:59.360 --> 0:48:02.080
<v Speaker 1>a cow is to shark are shaped by a world

0:48:02.080 --> 0:48:06.359
<v Speaker 1>where this question will never arise because it is physically impossible. Now,

0:48:06.400 --> 0:48:08.160
<v Speaker 1>you could come back and you could say, wait a minute,

0:48:08.400 --> 0:48:11.800
<v Speaker 1>haven't we solved real world physics problems by creating physically

0:48:11.840 --> 0:48:15.320
<v Speaker 1>impossible thought experiments things like a like a sleigh traveling

0:48:15.360 --> 0:48:18.040
<v Speaker 1>at the speed of light for relativity, or objects that

0:48:18.080 --> 0:48:20.960
<v Speaker 1>fly through the air with zero friction and the answer

0:48:21.040 --> 0:48:23.680
<v Speaker 1>is yes. But dinn It says, you know, those experiments

0:48:23.719 --> 0:48:27.920
<v Speaker 1>involved much less of an uncontrolled departure from reality than

0:48:27.960 --> 0:48:31.680
<v Speaker 1>the cow shark or the swampman. The physics experiments carefully

0:48:31.800 --> 0:48:35.000
<v Speaker 1>name and limit their violations of reality so that you

0:48:35.040 --> 0:48:38.320
<v Speaker 1>can take that violation and calibrated as part of the experiment,

0:48:38.520 --> 0:48:41.240
<v Speaker 1>and then real world experiments can be devised to test

0:48:41.239 --> 0:48:45.080
<v Speaker 1>the conclusions of the thought experiments after you're done. Not

0:48:45.200 --> 0:48:47.799
<v Speaker 1>so for cow shark and swampman. Really, you know, dinn

0:48:47.800 --> 0:48:51.800
<v Speaker 1>It says, Uh, there's sort of a general rule of thumb,

0:48:51.800 --> 0:48:54.920
<v Speaker 1>and It's quote the utility of a thought experiment is

0:48:55.080 --> 0:48:59.200
<v Speaker 1>inversely proportional to the size of its departures from reality.

0:49:00.160 --> 0:49:03.440
<v Speaker 1>So he does not really seem concerned with Davidson's worries

0:49:03.480 --> 0:49:06.319
<v Speaker 1>about whether swampman can actually have thoughts or known the

0:49:06.320 --> 0:49:09.320
<v Speaker 1>meanings of words, or even be a person, because swampman

0:49:09.440 --> 0:49:13.080
<v Speaker 1>is physically impossible in the context that we've developed words

0:49:13.120 --> 0:49:16.600
<v Speaker 1>and concepts like thought and meaning. In person, a person

0:49:16.719 --> 0:49:20.640
<v Speaker 1>has thoughts which are derived from evolution, development, and experience,

0:49:20.920 --> 0:49:24.239
<v Speaker 1>and a swampman does not exist within that context. So

0:49:24.280 --> 0:49:26.279
<v Speaker 1>I'm curious what you think about Dennett's critique here. I

0:49:26.520 --> 0:49:30.239
<v Speaker 1>think he makes a good point, but I'm gonna have

0:49:30.280 --> 0:49:33.520
<v Speaker 1>to come back on it. Well, I do feel like

0:49:33.560 --> 0:49:37.040
<v Speaker 1>there is this sense that some some thought experiments are

0:49:37.040 --> 0:49:40.440
<v Speaker 1>of course very useful, and then the further you you get,

0:49:40.480 --> 0:49:42.399
<v Speaker 1>you kind of get into that territory of their fun.

0:49:42.600 --> 0:49:44.839
<v Speaker 1>They're great to think about it. You know, it's like saying, oh,

0:49:44.920 --> 0:49:47.440
<v Speaker 1>my hands can touch everything but themselves. Man, you know,

0:49:47.480 --> 0:49:50.239
<v Speaker 1>they're it's it's it's great, but I don't. But my

0:49:50.320 --> 0:49:52.719
<v Speaker 1>hand can touch itself. I'm poking my palm right now.

0:49:52.840 --> 0:49:56.040
<v Speaker 1>Well maybe, but this is why this is That was

0:49:56.120 --> 0:49:59.680
<v Speaker 1>for Futurama. I think with the h one of the

0:50:00.080 --> 0:50:03.560
<v Speaker 1>ends eats a hippie and becomes high, and it's like,

0:50:03.880 --> 0:50:08.560
<v Speaker 1>my hands contect everything but themselves. Um so it's yeah,

0:50:08.600 --> 0:50:11.640
<v Speaker 1>kind of a false paradox. But but you know, there's

0:50:11.719 --> 0:50:15.520
<v Speaker 1>so many of these things that they I do. I

0:50:15.600 --> 0:50:17.440
<v Speaker 1>do kind of side within it here. It does feel

0:50:17.440 --> 0:50:20.080
<v Speaker 1>like some of the more extravagant thought experiments do get

0:50:20.120 --> 0:50:22.799
<v Speaker 1>into that area where it's not particularly useful, but it's fun.

0:50:22.880 --> 0:50:26.520
<v Speaker 1>It's more recreational. Right, Yeah, I think that's right. I

0:50:26.560 --> 0:50:28.359
<v Speaker 1>mean I get what he's saying, and I think He's

0:50:28.360 --> 0:50:30.439
<v Speaker 1>exactly right that we should be careful not to draw

0:50:30.520 --> 0:50:35.480
<v Speaker 1>conclusions by testing our intuitions on conditions that those intuitions

0:50:35.520 --> 0:50:38.759
<v Speaker 1>are totally unsuited to evaluate. Here's a great example. I

0:50:38.760 --> 0:50:42.600
<v Speaker 1>bet you've heard people make arguments about the origin of

0:50:42.640 --> 0:50:46.440
<v Speaker 1>the universe based on an intuitive understanding of things like

0:50:46.480 --> 0:50:49.640
<v Speaker 1>space and time. Right. You know, people argue about like

0:50:49.719 --> 0:50:52.160
<v Speaker 1>what it means for the universe to begin or to

0:50:52.200 --> 0:50:55.000
<v Speaker 1>come into existence or something like that, based on what

0:50:55.040 --> 0:50:56.960
<v Speaker 1>they think it means for like a meeting at the

0:50:57.000 --> 0:51:00.960
<v Speaker 1>office to begin. It's just like our concepts are day

0:51:01.000 --> 0:51:04.600
<v Speaker 1>to day concepts are not only unhelpful but directly confusing

0:51:04.640 --> 0:51:07.640
<v Speaker 1>in that context. But I might take issue with Dennett's

0:51:07.680 --> 0:51:10.680
<v Speaker 1>response because I would say, we live in a world

0:51:10.760 --> 0:51:14.080
<v Speaker 1>where science and technology might be making versions of the

0:51:14.120 --> 0:51:18.560
<v Speaker 1>Swampman experiment sort of replicable in reality. Maybe not making

0:51:18.600 --> 0:51:21.799
<v Speaker 1>an atom for adom recreation of your entire body that

0:51:21.840 --> 0:51:25.680
<v Speaker 1>does seem fairly impossible, but by making something like a

0:51:25.760 --> 0:51:29.520
<v Speaker 1>perfect copy of the processing functions of your individual brain,

0:51:30.239 --> 0:51:33.400
<v Speaker 1>or say, gradually replacing parts of your brain ship of

0:51:33.440 --> 0:51:36.879
<v Speaker 1>theseus style with a biotic computer hardware. And I want

0:51:36.920 --> 0:51:39.160
<v Speaker 1>to be clear that I don't know this is possible.

0:51:39.719 --> 0:51:42.680
<v Speaker 1>I'm pretty skeptical. I think Robert, you're also somewhat skeptical

0:51:42.719 --> 0:51:45.520
<v Speaker 1>of the curse Wiley and hype about digital immortality and

0:51:45.560 --> 0:51:46.960
<v Speaker 1>all that kind of stuff that I think there's a

0:51:46.960 --> 0:51:50.719
<v Speaker 1>lot of unanswered questions about that. That's some techno utopians

0:51:50.760 --> 0:51:53.799
<v Speaker 1>take for granted. But I also can't rule it out.

0:51:54.239 --> 0:51:56.520
<v Speaker 1>So it may not be a sure thing that you

0:51:56.560 --> 0:52:00.560
<v Speaker 1>can replace your brain with a digital copy, or that

0:52:00.680 --> 0:52:02.759
<v Speaker 1>you can replace parts of your brain one at a

0:52:02.840 --> 0:52:06.160
<v Speaker 1>time with hardware. But it's not a swamp man, and

0:52:06.200 --> 0:52:08.160
<v Speaker 1>it's not a cow shark. It's a thing that I

0:52:08.239 --> 0:52:10.279
<v Speaker 1>can't be sure we should rule out. So this is

0:52:10.280 --> 0:52:13.560
<v Speaker 1>a question that it's entirely possible we could face in

0:52:13.640 --> 0:52:16.879
<v Speaker 1>reality in the near technological future. All right, so let's

0:52:16.880 --> 0:52:19.360
<v Speaker 1>take another break and when we come back we will

0:52:19.400 --> 0:52:24.319
<v Speaker 1>discuss this a bit more than Alright, we're back, So

0:52:24.440 --> 0:52:26.239
<v Speaker 1>before we keep going, though, Joe, I do want to

0:52:26.239 --> 0:52:29.080
<v Speaker 1>point out, um your so what you do when I

0:52:29.080 --> 0:52:31.759
<v Speaker 1>said that when I quoted the Alien and Future rum

0:52:31.840 --> 0:52:34.280
<v Speaker 1>and said that the hand can touch everything but itself,

0:52:35.320 --> 0:52:39.200
<v Speaker 1>you demonstrated your hand touching itself, but actually your fingers

0:52:39.200 --> 0:52:42.919
<v Speaker 1>were touching your palm? Was your hand actually touching your hand?

0:52:42.960 --> 0:52:45.799
<v Speaker 1>Maybe there's more weight to this, uh, this paradox than

0:52:45.840 --> 0:52:48.640
<v Speaker 1>I thought. Well, maybe there are no such things as hands.

0:52:50.200 --> 0:52:51.880
<v Speaker 1>Is there a hand or is it just like a

0:52:51.960 --> 0:52:56.040
<v Speaker 1>team upon which you have fingers and palm playing? You know,

0:52:56.080 --> 0:52:58.239
<v Speaker 1>that's another example that sometimes comes up for the ship

0:52:58.280 --> 0:53:02.520
<v Speaker 1>of THESEUS A sports team, them individual members change over time,

0:53:03.040 --> 0:53:05.799
<v Speaker 1>but we have this idea that the team itself is

0:53:05.800 --> 0:53:09.920
<v Speaker 1>a thing that is consistent, even though sporting teams are

0:53:10.000 --> 0:53:12.880
<v Speaker 1>are are generally anything. But you know, they'll they'll be

0:53:13.000 --> 0:53:15.319
<v Speaker 1>ups and downs. Uh uh. You know, they may have

0:53:15.360 --> 0:53:17.719
<v Speaker 1>a great year this year, but then who knows what

0:53:17.800 --> 0:53:19.839
<v Speaker 1>next season will be? Like, Yes, definitely, this happens all

0:53:19.840 --> 0:53:22.680
<v Speaker 1>the time. Let's say you you like a company. You

0:53:22.680 --> 0:53:25.520
<v Speaker 1>want to invest in a company, but that company has

0:53:25.640 --> 0:53:28.880
<v Speaker 1>multiple rounds of like layoffs and new hires and all that,

0:53:28.960 --> 0:53:31.839
<v Speaker 1>so that none of the original people remain. And then

0:53:31.920 --> 0:53:34.400
<v Speaker 1>say they change their branding and they get a new

0:53:34.520 --> 0:53:36.840
<v Speaker 1>name for the company and all that, and they also

0:53:36.960 --> 0:53:39.600
<v Speaker 1>end up changing their core business model so that they're

0:53:39.640 --> 0:53:42.920
<v Speaker 1>doing something different than what they originally did. But you're

0:53:42.960 --> 0:53:45.400
<v Speaker 1>still investing in the company. I don't know why I

0:53:45.440 --> 0:53:47.399
<v Speaker 1>went to that. I'm not usually a big stocks guy.

0:53:49.719 --> 0:53:52.000
<v Speaker 1>So this ship of theseus, as we've discussed it, it it

0:53:52.120 --> 0:53:54.520
<v Speaker 1>reveals a lot about the nature of change and this

0:53:54.640 --> 0:53:58.960
<v Speaker 1>elusive quality of self. Any given mind state we express

0:53:59.200 --> 0:54:01.840
<v Speaker 1>is ultimately just just a phase and a continual path.

0:54:02.239 --> 0:54:05.480
<v Speaker 1>We tend to falsely identify both past selves and future

0:54:05.480 --> 0:54:07.640
<v Speaker 1>selves as being the same as who we are now.

0:54:08.239 --> 0:54:10.319
<v Speaker 1>But the reality, of course is it is it is

0:54:10.400 --> 0:54:14.440
<v Speaker 1>rather akin to these uh, disassembled and reconstructed ships that

0:54:14.480 --> 0:54:17.600
<v Speaker 1>we're talking about. I'm a vessel composed of certain parts

0:54:17.640 --> 0:54:20.440
<v Speaker 1>of my past, and many of these parts will constitute

0:54:20.480 --> 0:54:24.320
<v Speaker 1>the ship of my future. And so when we ponder

0:54:24.360 --> 0:54:28.880
<v Speaker 1>such possibilities as digital immortality or some form of digitalized consciousness,

0:54:29.120 --> 0:54:31.920
<v Speaker 1>we can't help it summon the ship of theseus, which

0:54:32.160 --> 0:54:35.399
<v Speaker 1>me am I attempting to safeguard. Though will and will

0:54:35.440 --> 0:54:38.799
<v Speaker 1>it remain me? Will it change? Doesn't matter? And then

0:54:38.840 --> 0:54:41.759
<v Speaker 1>there's the whole coin flip to consider. Oh yeah, yeah,

0:54:41.800 --> 0:54:44.160
<v Speaker 1>what's the deal with the coin flip? Proper um? Well,

0:54:44.160 --> 0:54:46.600
<v Speaker 1>this is the idea, like, if I am digitizing myself

0:54:46.680 --> 0:54:49.960
<v Speaker 1>for teleporting, is there any uh, well, am I actually

0:54:49.960 --> 0:54:53.200
<v Speaker 1>going to continue experiencing as this new thing or is

0:54:53.200 --> 0:54:56.040
<v Speaker 1>it in there? Well, that's a great question. I mean,

0:54:56.440 --> 0:54:58.480
<v Speaker 1>we don't really know the answer to that, and I

0:54:58.719 --> 0:55:04.080
<v Speaker 1>I feel like it's almost hilarious sometimes. How easily many

0:55:04.200 --> 0:55:08.759
<v Speaker 1>techno utopians and digital immortality enthusiasts just seemed to assume

0:55:09.400 --> 0:55:12.799
<v Speaker 1>that your consciousness can be transported onto some kind of

0:55:12.840 --> 0:55:15.719
<v Speaker 1>hardware or machine. I think that's far from a given.

0:55:15.800 --> 0:55:18.319
<v Speaker 1>We don't even know if it's possible for machines to

0:55:18.360 --> 0:55:20.920
<v Speaker 1>be conscious. Maybe, I mean, it might be possible. But

0:55:21.000 --> 0:55:23.520
<v Speaker 1>even if so, would that be you in there? Would

0:55:23.560 --> 0:55:25.799
<v Speaker 1>it be like the teleporter and Okay, now you die

0:55:25.920 --> 0:55:28.080
<v Speaker 1>and here's a digital copy of you that you don't

0:55:28.080 --> 0:55:30.040
<v Speaker 1>get to share in the experience of I mean it

0:55:30.160 --> 0:55:32.800
<v Speaker 1>ultimately is would it be the same as that stone

0:55:32.960 --> 0:55:35.920
<v Speaker 1>statue of a long dead individual? Like it's just the

0:55:36.520 --> 0:55:40.440
<v Speaker 1>technological evolution of that same idea, Like that that statue

0:55:40.560 --> 0:55:45.040
<v Speaker 1>is not long dead Napoleon. Uh, neither is this digitized

0:55:45.120 --> 0:55:48.320
<v Speaker 1>Napoleon that we're going to send alpha centauri. Now. I

0:55:48.320 --> 0:55:51.440
<v Speaker 1>attended the World Science Festival earlier this year, and one

0:55:51.480 --> 0:55:56.560
<v Speaker 1>of the salons that I attended as a smaller panel

0:55:56.600 --> 0:55:59.640
<v Speaker 1>discussion was a titled to be or not to be bionic.

0:56:00.320 --> 0:56:03.840
<v Speaker 1>And one of the participants on this panel was a

0:56:03.880 --> 0:56:07.040
<v Speaker 1>man by the name of S. Matthew Law, director of

0:56:07.080 --> 0:56:10.520
<v Speaker 1>the Center for Bioethics and affiliated professor in the Department

0:56:10.520 --> 0:56:13.759
<v Speaker 1>of Philosophy at New York University, and he brought up

0:56:13.800 --> 0:56:16.359
<v Speaker 1>the whole if you can upload it is it you

0:56:16.440 --> 0:56:20.719
<v Speaker 1>question and pointed to the gradual replacement of neurons one

0:56:20.760 --> 0:56:24.719
<v Speaker 1>by one is a potential approach. Uh, And it makes sense, right,

0:56:24.960 --> 0:56:27.960
<v Speaker 1>don't just make an immortal robot version of me, No,

0:56:28.160 --> 0:56:32.440
<v Speaker 1>gradually change me piece by piece into an immortal robot

0:56:33.239 --> 0:56:36.360
<v Speaker 1>almost like almost like tricked me into being an immortal robot.

0:56:36.600 --> 0:56:40.000
<v Speaker 1>You know. Don't just don't just hoodwink me all at once,

0:56:40.080 --> 0:56:43.600
<v Speaker 1>like like you know, slip in there. That's an interesting question.

0:56:43.640 --> 0:56:46.120
<v Speaker 1>So yeah, I imagine if somebody just made a robot

0:56:46.160 --> 0:56:48.799
<v Speaker 1>copy of you and then said, well, now this is

0:56:48.880 --> 0:56:51.040
<v Speaker 1>you, you you would say no way that that's don't turn

0:56:51.080 --> 0:56:53.640
<v Speaker 1>me off because that's not me. But if they replaced

0:56:53.680 --> 0:56:56.000
<v Speaker 1>you one part at a time, it's possible that might

0:56:56.000 --> 0:56:59.360
<v Speaker 1>give you a feeling of continuous experience that the rest

0:56:59.640 --> 0:57:02.240
<v Speaker 1>that the the process wouldn't. But I mean that depends

0:57:02.280 --> 0:57:05.000
<v Speaker 1>on you know, they're all these different models of what's

0:57:05.040 --> 0:57:10.200
<v Speaker 1>the physical substrate of consciousness? Right? Is consciousness? Uh? Is

0:57:10.239 --> 0:57:12.799
<v Speaker 1>there some part of the brain that it's based in.

0:57:13.000 --> 0:57:14.560
<v Speaker 1>If you go back to Daniel Dennet, who we were

0:57:14.560 --> 0:57:16.600
<v Speaker 1>talking about a minute ago, he might say, well, actually,

0:57:17.000 --> 0:57:19.920
<v Speaker 1>the idea that consciousness is a single thing is an illusion.

0:57:20.080 --> 0:57:23.760
<v Speaker 1>You know, consciousness is a range of phenomena. Now this, uh,

0:57:23.840 --> 0:57:27.200
<v Speaker 1>this gradual replacement of neurons to upload consciousness, this of course,

0:57:27.280 --> 0:57:30.600
<v Speaker 1>is just another thought experiment in and of itself. For instance,

0:57:30.640 --> 0:57:34.000
<v Speaker 1>cognitive scientists and philosopher David J. Chalmers wrote about it

0:57:34.000 --> 0:57:37.160
<v Speaker 1>back in the nineties. Though I'm I'm unsure who first

0:57:37.200 --> 0:57:39.880
<v Speaker 1>actually proposed the idea and if it occurred within the

0:57:39.880 --> 0:57:43.120
<v Speaker 1>realm of philosophy, cognitive science, or science fiction. So many

0:57:43.160 --> 0:57:48.280
<v Speaker 1>of these wonderful ideas actually emerged within the sci fi

0:57:48.400 --> 0:57:53.160
<v Speaker 1>realm before uh they become you know, cognitive science, thought experience, etcetera.

0:57:53.280 --> 0:57:56.880
<v Speaker 1>Swamp thing and swamp Man potentially being an example of this.

0:57:57.080 --> 0:57:58.520
<v Speaker 1>I mean, this is one of the great things about

0:57:58.520 --> 0:58:00.720
<v Speaker 1>science fiction is it gives us space used to explore

0:58:00.760 --> 0:58:05.600
<v Speaker 1>these concepts before they're actually technologically feasible. Uh. And you

0:58:05.600 --> 0:58:07.640
<v Speaker 1>know it is. It kind of gets into that whole

0:58:07.800 --> 0:58:11.240
<v Speaker 1>Daniel Dennett situation too, Like sometimes it's it's just there

0:58:11.240 --> 0:58:14.040
<v Speaker 1>to amuse you and like, you know, twist your mind around.

0:58:14.120 --> 0:58:16.680
<v Speaker 1>But if it twist your mind enough, you know, sometimes

0:58:16.680 --> 0:58:21.360
<v Speaker 1>you end up it becomes this, uh, this pure thought experiment. Um.

0:58:21.400 --> 0:58:23.880
<v Speaker 1>Well yeah, and along the same lines, I think maybe

0:58:23.960 --> 0:58:27.560
<v Speaker 1>what you're getting at is that sometimes science fictional explorations

0:58:27.560 --> 0:58:30.480
<v Speaker 1>of concepts can become the opposite of enlightening. They just

0:58:30.520 --> 0:58:34.880
<v Speaker 1>become confusing, they become a bad road to take, or

0:58:34.960 --> 0:58:37.120
<v Speaker 1>they just become art you know. I think of like

0:58:37.160 --> 0:58:40.360
<v Speaker 1>some of the Borhees stories where you have somebody that's

0:58:40.440 --> 0:58:44.040
<v Speaker 1>dreaming within a dream, the circular ruins and all these

0:58:45.160 --> 0:58:48.360
<v Speaker 1>there are elements to them that are similar to thought experiments.

0:58:48.560 --> 0:58:51.080
<v Speaker 1>But I would never say that a Borhe's story is

0:58:51.160 --> 0:58:53.480
<v Speaker 1>a thought experiment. I guess you could. I mean, I

0:58:53.480 --> 0:58:55.680
<v Speaker 1>guess an interesting questions in the story. I'd have to

0:58:55.720 --> 0:58:58.120
<v Speaker 1>like go back and think story by story. But Library

0:58:58.480 --> 0:59:01.440
<v Speaker 1>Library of Babbel's kind of a thoughtics it is, Yeah, yeah,

0:59:01.600 --> 0:59:03.800
<v Speaker 1>I mean you could almost say it's a philosophy paper,

0:59:04.000 --> 0:59:06.800
<v Speaker 1>you could. Yeah, all right, maybe I take all that

0:59:06.840 --> 0:59:09.240
<v Speaker 1>back let's see I need to reread to some bore

0:59:09.280 --> 0:59:11.760
<v Speaker 1>high scraps. But but but you know what I'm saying,

0:59:11.760 --> 0:59:14.720
<v Speaker 1>like it can become I feel like some of these ideas,

0:59:15.240 --> 0:59:17.480
<v Speaker 1>it's almost like there's a crossroads, like, right, where are

0:59:17.480 --> 0:59:18.880
<v Speaker 1>you gonna push it? Are you gonna push it into

0:59:18.880 --> 0:59:22.320
<v Speaker 1>this realm of of of sort of you know, boiled

0:59:22.360 --> 0:59:26.480
<v Speaker 1>down thought experimentation or is it art? Is it meant

0:59:26.680 --> 0:59:30.200
<v Speaker 1>too to make you think and explore new ideas, but

0:59:30.240 --> 0:59:32.720
<v Speaker 1>not in like necessarily a you know, a regimented fashion

0:59:33.120 --> 0:59:36.840
<v Speaker 1>is most sci fi, just like speculative meta ethics papers

0:59:36.880 --> 0:59:39.000
<v Speaker 1>that are it's formulated in a way that people want

0:59:39.000 --> 0:59:42.439
<v Speaker 1>to read. Well, it comes back to time Cop. Time

0:59:42.440 --> 0:59:45.280
<v Speaker 1>Cop is not a thought experient. And yet at the

0:59:45.320 --> 0:59:48.320
<v Speaker 1>same time, when I first saw it as a kid,

0:59:48.480 --> 0:59:50.479
<v Speaker 1>and in time and time over the years, I'll stop

0:59:50.480 --> 0:59:52.400
<v Speaker 1>and I'll think, well that part when when the two

0:59:52.760 --> 0:59:55.960
<v Speaker 1>villains melt together, is that right? How would that work?

0:59:56.040 --> 0:59:59.360
<v Speaker 1>Like I'm it's you know, it's poorly constructed ultimately, but

0:59:59.440 --> 1:00:02.320
<v Speaker 1>it does make me think, like a lot of bad

1:00:02.360 --> 1:00:05.880
<v Speaker 1>movies do, I guess. But but back to the gradual

1:00:06.520 --> 1:00:10.400
<v Speaker 1>replacement of neurons and uploading them at all um, Yeah,

1:00:10.440 --> 1:00:13.120
<v Speaker 1>it comes back to the ship of theseus idea during

1:00:13.120 --> 1:00:17.320
<v Speaker 1>this replacement is gradual replacement? Does it at some point

1:00:17.360 --> 1:00:19.760
<v Speaker 1>cease to be me? And and what if there is

1:00:19.800 --> 1:00:23.520
<v Speaker 1>this dark point in the transition, the moment of unconsciousness,

1:00:23.600 --> 1:00:26.000
<v Speaker 1>does that signal the end of your consciousness in the

1:00:26.040 --> 1:00:29.440
<v Speaker 1>beginning of the next Uh? Is that which comes after

1:00:29.640 --> 1:00:32.560
<v Speaker 1>not you? And if it's not, then again, coming back

1:00:32.600 --> 1:00:34.960
<v Speaker 1>to what you said earlier about anesthesia, how are we

1:00:34.960 --> 1:00:38.520
<v Speaker 1>supposed to interpret that? Is the the individual before and

1:00:38.600 --> 1:00:43.760
<v Speaker 1>after anesthesia? Are those ultimately separate uh entities? I mean,

1:00:43.840 --> 1:00:47.160
<v Speaker 1>ultimately there's this slippery kind of concept in here that

1:00:47.200 --> 1:00:50.560
<v Speaker 1>I feel like is key that that is causing a

1:00:50.600 --> 1:00:53.680
<v Speaker 1>lot of the trouble. And it's the idea of I

1:00:53.680 --> 1:00:55.240
<v Speaker 1>don't know if there's already a name for it, but

1:00:55.280 --> 1:01:00.160
<v Speaker 1>I'd call it something like anticipatory continuity. So it's like,

1:01:00.280 --> 1:01:02.600
<v Speaker 1>you think, if you can create a conscious robot and

1:01:02.640 --> 1:01:04.760
<v Speaker 1>you could put your brain in there, you know, at

1:01:04.800 --> 1:01:08.080
<v Speaker 1>least the conscious robot could have the experience of being

1:01:08.120 --> 1:01:12.440
<v Speaker 1>continuously you. But what you don't want is the you

1:01:12.920 --> 1:01:17.919
<v Speaker 1>that's about to transition thinking I'm going to disappear and die.

1:01:18.120 --> 1:01:20.720
<v Speaker 1>Though of course, you know, the you of every moment

1:01:20.960 --> 1:01:23.560
<v Speaker 1>changes into the you of the future, and that you

1:01:23.680 --> 1:01:27.960
<v Speaker 1>of the future remembers being past you and the future.

1:01:28.200 --> 1:01:30.480
<v Speaker 1>You know, the current you doesn't really worry about the

1:01:30.520 --> 1:01:33.920
<v Speaker 1>fact that present you won't exist a few seconds in

1:01:33.960 --> 1:01:37.400
<v Speaker 1>the future. But there's there's some kind of distinction people

1:01:37.400 --> 1:01:40.640
<v Speaker 1>are making mentally. They're right, they're saying like, if wait,

1:01:40.720 --> 1:01:43.360
<v Speaker 1>there's a way that I could die and some other

1:01:43.480 --> 1:01:46.360
<v Speaker 1>thing could go on being me, which would be different

1:01:46.400 --> 1:01:50.080
<v Speaker 1>than just me being me a few seconds from now, Well,

1:01:50.120 --> 1:01:53.080
<v Speaker 1>I just need a teleporter to edit that out before

1:01:53.120 --> 1:01:55.840
<v Speaker 1>it recreates the enemy, edit out the the fear of

1:01:55.840 --> 1:01:58.400
<v Speaker 1>death in the teleporter, and then I guess we'll be okay.

1:01:58.440 --> 1:02:00.439
<v Speaker 1>But I mean, is it death? I mean, I guess

1:02:00.480 --> 1:02:02.880
<v Speaker 1>that's actually a question to ask, like, if there's a

1:02:02.960 --> 1:02:05.720
<v Speaker 1>version of you continuing, is there a way of saying

1:02:05.760 --> 1:02:09.320
<v Speaker 1>that it's actually that it's not any different from the

1:02:09.400 --> 1:02:12.720
<v Speaker 1>you of three seconds from now continuing the existence of

1:02:12.760 --> 1:02:15.320
<v Speaker 1>you right now? Well, I mean, because if we're talking

1:02:15.320 --> 1:02:17.400
<v Speaker 1>about just the physical body, we also have to remember

1:02:17.440 --> 1:02:21.000
<v Speaker 1>that the body does replace itself largely with a new

1:02:21.040 --> 1:02:24.360
<v Speaker 1>set of cells every seven seven years to ten years,

1:02:24.840 --> 1:02:27.760
<v Speaker 1>and some of the most important parts are revamped even

1:02:27.760 --> 1:02:30.880
<v Speaker 1>more rapidly. But that's that's the more original ship of

1:02:30.920 --> 1:02:35.120
<v Speaker 1>theseus idea. That's gradual replacement, and so we tend to

1:02:35.160 --> 1:02:36.520
<v Speaker 1>be on board with that, right you know, I mean

1:02:37.720 --> 1:02:40.440
<v Speaker 1>I refuse, you refuse, I won't do it. There's some

1:02:40.520 --> 1:02:43.000
<v Speaker 1>people who who who believe the other the body is

1:02:43.040 --> 1:02:45.000
<v Speaker 1>just well, it makes me think of our old friend

1:02:45.120 --> 1:02:48.520
<v Speaker 1>Connor McLeod, the Highlander. So in order to live like

1:02:48.640 --> 1:02:52.240
<v Speaker 1>five centuries, is it just more or less like our body,

1:02:52.280 --> 1:02:54.840
<v Speaker 1>Like everything is just you know, cells are dying and

1:02:54.880 --> 1:02:58.960
<v Speaker 1>being replaced or are his cells just super strong? Are

1:02:58.960 --> 1:03:02.560
<v Speaker 1>they the same cells? Is he like also largely identical

1:03:02.600 --> 1:03:04.680
<v Speaker 1>to the original Highlander except he had a haircut? Well,

1:03:04.680 --> 1:03:07.680
<v Speaker 1>I mean, this makes me think about our episode about neuroplasticity,

1:03:08.160 --> 1:03:12.440
<v Speaker 1>about how neuroplasticity is a balancing act, right, Like, you

1:03:12.560 --> 1:03:15.120
<v Speaker 1>want the brain to be able to change and adapt

1:03:15.640 --> 1:03:17.800
<v Speaker 1>to a certain extent so it can adapt to new

1:03:17.840 --> 1:03:21.080
<v Speaker 1>scenarios and learn and all that. But you also don't

1:03:21.160 --> 1:03:24.520
<v Speaker 1>want the brain to be so radically open to change

1:03:24.600 --> 1:03:27.840
<v Speaker 1>that it is. You know, it can just be ravaged

1:03:27.840 --> 1:03:29.960
<v Speaker 1>by trauma and things like that. You know, you know,

1:03:29.960 --> 1:03:34.080
<v Speaker 1>what I mean. So there's weakness in being elastic, but

1:03:34.120 --> 1:03:37.280
<v Speaker 1>there's also strength in being elastic, And I guess evolution

1:03:37.320 --> 1:03:40.240
<v Speaker 1>tried to shape our our nervous systems to find that

1:03:40.360 --> 1:03:43.200
<v Speaker 1>correct balance. But inherent in that tension is the idea

1:03:43.280 --> 1:03:46.840
<v Speaker 1>that some amount of stability over time is preferable. That's

1:03:46.880 --> 1:03:49.120
<v Speaker 1>like better for us as an organism. You don't want

1:03:49.120 --> 1:03:53.160
<v Speaker 1>to be radically open to change all the time. Then again,

1:03:53.200 --> 1:03:56.760
<v Speaker 1>maybe that that only matters over long time scales. And

1:03:56.760 --> 1:03:58.240
<v Speaker 1>then is that I guess you could also want to

1:03:58.280 --> 1:04:00.960
<v Speaker 1>it's the average person just going to be open to

1:04:01.160 --> 1:04:05.520
<v Speaker 1>the appropriate amount of change. Like I think back to uh,

1:04:05.560 --> 1:04:08.840
<v Speaker 1>this is a line from Terence McKenna, but he said, um,

1:04:08.880 --> 1:04:10.640
<v Speaker 1>if there's something that needs to be done, you will

1:04:10.680 --> 1:04:13.480
<v Speaker 1>find yourself doing it, um, which is is one of

1:04:13.480 --> 1:04:16.240
<v Speaker 1>those statements that seems kind of kind of obvious, but

1:04:16.320 --> 1:04:18.880
<v Speaker 1>at the same time it's I keep coming back to

1:04:18.960 --> 1:04:21.920
<v Speaker 1>and thinking, well, yeah, I guess I would like And

1:04:21.960 --> 1:04:23.920
<v Speaker 1>if you say, well, there's this thing I should have

1:04:23.960 --> 1:04:25.439
<v Speaker 1>done and I didn't do it, well maybe you didn't

1:04:25.480 --> 1:04:27.560
<v Speaker 1>need to do that thing, and that's why you have

1:04:27.720 --> 1:04:30.440
<v Speaker 1>reached this point where you're looking back on it like

1:04:30.480 --> 1:04:34.880
<v Speaker 1>that what does it mean to need to do something? Yeah, Wow,

1:04:34.920 --> 1:04:37.560
<v Speaker 1>we've really gone all the way into the navel on

1:04:37.640 --> 1:04:41.880
<v Speaker 1>this this episode. Um, lots of hands not touching themselves.

1:04:42.120 --> 1:04:44.240
<v Speaker 1>All right, Well, on that note, I think we're gonna

1:04:44.920 --> 1:04:47.800
<v Speaker 1>exit here. But before we do, well, we're not gonna

1:04:47.840 --> 1:04:51.760
<v Speaker 1>have time to touch base. Uh, you know on every

1:04:51.800 --> 1:04:55.360
<v Speaker 1>example of the Ship of Theseus as it's been expressed

1:04:55.400 --> 1:04:58.800
<v Speaker 1>in various works of art or fiction. But but I

1:04:58.840 --> 1:05:00.720
<v Speaker 1>do want to pinpoint a couple of them here real

1:05:00.800 --> 1:05:03.680
<v Speaker 1>quick for starters. Uh, the book blind Side by Peter

1:05:03.720 --> 1:05:06.840
<v Speaker 1>Watts that we both read. I didn't realize until I

1:05:06.840 --> 1:05:08.800
<v Speaker 1>started looking into this, or I didn't remember that the

1:05:08.840 --> 1:05:14.440
<v Speaker 1>spaceship that they're on is the Theseus and yeah, and

1:05:14.480 --> 1:05:17.160
<v Speaker 1>it is capable of rebuilding itself. And then you also

1:05:17.240 --> 1:05:19.919
<v Speaker 1>have a member of the crew who has had half

1:05:19.960 --> 1:05:23.560
<v Speaker 1>his brain rebuilt. So there are a number of of

1:05:23.640 --> 1:05:26.880
<v Speaker 1>elements there. Well. Also, just generally in the works of

1:05:26.880 --> 1:05:31.320
<v Speaker 1>Peter Watts, characters are very much Ship of Theseus style brains.

1:05:31.400 --> 1:05:34.280
<v Speaker 1>Maybe we've had lots of neural augmentation and all that. Now,

1:05:34.320 --> 1:05:38.080
<v Speaker 1>the teleporter problem variant that we talked about that's been

1:05:38.120 --> 1:05:41.560
<v Speaker 1>explored on the Outer limits, and to a large extent,

1:05:41.760 --> 1:05:45.160
<v Speaker 1>the Christopher Nolan film The Prestige. There was a character

1:05:45.240 --> 1:05:48.960
<v Speaker 1>on Star Trek Deep Space nine named Antos who was

1:05:49.000 --> 1:05:51.600
<v Speaker 1>a Bajore and spiritual leader who had to have his

1:05:51.680 --> 1:05:55.480
<v Speaker 1>brain gradually replaced with cybernetics, and this eroded his previous

1:05:55.520 --> 1:05:57.560
<v Speaker 1>sense of self and this had a negative impact on

1:05:57.640 --> 1:06:01.240
<v Speaker 1>his relationship with Kira, the Joran character on that show.

1:06:01.520 --> 1:06:04.280
<v Speaker 1>Must I've never watched Deep Space, but it's pretty great.

1:06:04.320 --> 1:06:06.480
<v Speaker 1>I didn't. I have to say, I do not specifically

1:06:06.480 --> 1:06:08.800
<v Speaker 1>remember this episode, but I used to watch it all

1:06:08.800 --> 1:06:11.240
<v Speaker 1>the time. It was like every evening at like nine

1:06:11.240 --> 1:06:14.520
<v Speaker 1>pm or something in syndication. Our producer Alex has often

1:06:14.600 --> 1:06:17.160
<v Speaker 1>schooled me on Space nine. Not we're gonna get an

1:06:17.160 --> 1:06:19.960
<v Speaker 1>email on this one for sure. Uh. There's an episode

1:06:19.960 --> 1:06:24.640
<v Speaker 1>of Futurama titled The six Million Dollar Man in which Hermes,

1:06:24.960 --> 1:06:27.400
<v Speaker 1>one of the characters, gradually replaces his entire body with

1:06:27.560 --> 1:06:32.440
<v Speaker 1>robotic parts, while Zoidberg, the you know, crustacean alien doctor.

1:06:32.800 --> 1:06:36.880
<v Speaker 1>He's been stitching the discarded parts together into little Hermes

1:06:36.880 --> 1:06:40.880
<v Speaker 1>of introl Coast dummy. And so there, you know, you're

1:06:40.920 --> 1:06:43.480
<v Speaker 1>left to wonder which one is the original, which one

1:06:43.520 --> 1:06:47.400
<v Speaker 1>is Hermes, is it the robot or this grotesque meat puppet?

1:06:49.200 --> 1:06:51.400
<v Speaker 1>And then one of the examples that I was most

1:06:51.440 --> 1:06:53.560
<v Speaker 1>impressed we have mainly because I just had no idea

1:06:53.600 --> 1:06:56.000
<v Speaker 1>about the depth here on this, but the tin Woodman

1:06:56.080 --> 1:06:58.800
<v Speaker 1>from the Wizard of Oz books, the books by L.

1:06:58.880 --> 1:07:01.840
<v Speaker 1>Frank Baum. Oh i've ever read the books? I have

1:07:01.920 --> 1:07:04.040
<v Speaker 1>not either, but when I started looking into this, Yeah,

1:07:04.040 --> 1:07:07.200
<v Speaker 1>there's this whole narrative about the tin Man. How the

1:07:07.200 --> 1:07:11.480
<v Speaker 1>tin Man has a like his ax was was cursed

1:07:11.560 --> 1:07:14.840
<v Speaker 1>by the wicked witch. And then he like accidentally like

1:07:14.960 --> 1:07:18.240
<v Speaker 1>chopped away, you know, part of his body and then uh,

1:07:18.320 --> 1:07:21.320
<v Speaker 1>then it was replaced with tin. And then he ends

1:07:21.400 --> 1:07:23.200
<v Speaker 1>up chopping away another part of his body and it's

1:07:23.240 --> 1:07:26.240
<v Speaker 1>replaced with tin. And he just keeps losing pieces upon

1:07:26.320 --> 1:07:29.400
<v Speaker 1>pieces of his body until he's all ten except for

1:07:29.440 --> 1:07:31.439
<v Speaker 1>his heart. And then one day he cuts himself in half,

1:07:31.480 --> 1:07:35.120
<v Speaker 1>I believe. And so now now his heart has been bisected,

1:07:35.320 --> 1:07:37.160
<v Speaker 1>and that's why he needs the the heart he has

1:07:37.200 --> 1:07:41.360
<v Speaker 1>to reclaim like this, this this portion of his humanity

1:07:41.440 --> 1:07:44.920
<v Speaker 1>that has been lost in this gradual replacement, essentially a

1:07:44.960 --> 1:07:48.080
<v Speaker 1>cybernetic replacement of himself. Oh wow, I never thought of

1:07:48.080 --> 1:07:52.120
<v Speaker 1>Frank Baum getting into cybernetics. Yeah, he's essentially transhumanist. Right.

1:07:52.200 --> 1:07:53.760
<v Speaker 1>Are you one of the people who's a big fan

1:07:53.800 --> 1:07:56.040
<v Speaker 1>of Return to Oz. I know people who are into that.

1:07:56.720 --> 1:07:58.920
<v Speaker 1>I've never seen it, but I remember seeing the trailer

1:07:59.000 --> 1:08:01.840
<v Speaker 1>as a kid, being like a little freaked out by

1:08:01.840 --> 1:08:06.040
<v Speaker 1>those people with wheels for hands. So I should see it.

1:08:06.040 --> 1:08:08.560
<v Speaker 1>It sounds exactly like the thing I'd be into. We

1:08:08.560 --> 1:08:12.800
<v Speaker 1>should do a science of Return to Oz episode. Well,

1:08:13.080 --> 1:08:16.439
<v Speaker 1>let's not commit until we know we're getting into Okay, Now,

1:08:16.439 --> 1:08:18.639
<v Speaker 1>those are just a few fictional examples of the ship

1:08:18.680 --> 1:08:21.679
<v Speaker 1>of theseus. I'm sure all of you listening out there

1:08:21.920 --> 1:08:25.080
<v Speaker 1>you have examples you'd like to bring up as well. Um,

1:08:25.160 --> 1:08:27.879
<v Speaker 1>so we would love to hear from you. In the meantime,

1:08:28.120 --> 1:08:29.760
<v Speaker 1>be sure to check out Stuff to blow your mind.

1:08:29.800 --> 1:08:32.160
<v Speaker 1>That is where you will find all the episodes of

1:08:32.200 --> 1:08:35.400
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1:08:35.400 --> 1:08:37.200
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1:08:37.240 --> 1:08:40.400
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1:08:40.400 --> 1:08:43.360
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1:08:43.400 --> 1:08:45.800
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1:08:45.800 --> 1:08:48.720
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1:08:48.760 --> 1:08:51.200
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1:08:51.360 --> 1:08:53.960
<v Speaker 1>Thank you so much, as always to our wonderful audio

1:08:54.000 --> 1:08:57.240
<v Speaker 1>producers Alex Williams and Tarry Harrison. If you would like

1:08:57.280 --> 1:08:59.120
<v Speaker 1>to get in touch with us directly to let us

1:08:59.120 --> 1:09:01.360
<v Speaker 1>know feedback on this episode or any other, to share

1:09:01.400 --> 1:09:03.479
<v Speaker 1>your own thoughts about the ship of theseus and how

1:09:03.479 --> 1:09:06.280
<v Speaker 1>that applies to the human mind, the human brain and consciousness,

1:09:06.600 --> 1:09:09.280
<v Speaker 1>to suggest a topic for a future episode, or just

1:09:09.360 --> 1:09:11.559
<v Speaker 1>to say hi, you can email us at blow the

1:09:11.680 --> 1:09:23.400
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1:09:23.520 --> 1:09:25.960
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