WEBVTT - The Gamification of Life – Lab 065

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<v Speaker 1>Tt my thermostat empower Bill tell me like, hey, you

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<v Speaker 1>know you're using twenty percent less electricity than your neighbor.

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<v Speaker 1>And I would always tell people I'm not competitive, but baby,

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<v Speaker 1>I want to be number one. Okay, I want to

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<v Speaker 1>use so little electricity. I'm turning the lights off. I'm

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<v Speaker 1>doing everything they taught us dark I'm just shuffling around.

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<v Speaker 1>I'm like, oh, is it hot? I will switch into

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<v Speaker 1>a tank top. Okay. I want to use so little

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<v Speaker 1>electricity that they think this home is vacant.

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<v Speaker 2>Just so you can win.

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<v Speaker 1>I want to win. I want to win. I am

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<v Speaker 1>not ashamed. I want to win.

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<v Speaker 2>My friends got the eye of the tiger.

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<v Speaker 1>I want to be the eco friendly big boss. Okay.

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<v Speaker 1>How did gamifications sneak into my energy use? And why

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<v Speaker 1>is it taking over my life? I'm t T and

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<v Speaker 1>I'm Zachiah and from Spotify.

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<v Speaker 2>This is Dope Labs.

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<v Speaker 3>Welcome to Dope Labs, a weekly podcast that mixes hardcore science,

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<v Speaker 3>pop culture, and a healthy dose of friendship.

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<v Speaker 1>This week, we're talking all about games. Specifically, we wanted

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<v Speaker 1>to know more about the nature of games, the gamification

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<v Speaker 1>of life, and the difference between the two because I'm struggling.

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<v Speaker 3>You play a lot of games, though I do. You

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<v Speaker 3>have a lot of games on your phone and you

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<v Speaker 3>play video games.

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<v Speaker 1>How do you know what's on my phone?

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<v Speaker 2>Back back back, Because I know you. I've been knowing

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<v Speaker 2>you for forty five years. We're not that long.

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<v Speaker 1>Okay. Sometimes I play games. I don't even realize I'm

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<v Speaker 1>playing games. But like crossword puzzles, those are kind of

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<v Speaker 1>games relaxing for me. Sudoku Sometimes when I send little

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<v Speaker 1>notes in the mail out at a sadoku, if I

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<v Speaker 1>know people are game friendly, I know not to send

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<v Speaker 1>you a Sadoku. You don't like puzzles and things like that.

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<v Speaker 3>No, I don't like Wordle and things like that are okay,

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<v Speaker 3>But now they have things like Wordle Unlimited, where it's

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<v Speaker 3>like Wordle that's just never ending. You can play a

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<v Speaker 3>thousand wordle games back to back to back, and I say,

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<v Speaker 3>no way, I can focus my energy for thirty minutes

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<v Speaker 3>to get this one word. But I'm not trying to

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<v Speaker 3>keep going and going and going. That's just gonna stress

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<v Speaker 3>me out. Yeah, when it's done, it's done, it's done.

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<v Speaker 3>Go remove yourself from my eyeballs.

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<v Speaker 1>All right, let's get into the recitation.

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<v Speaker 3>What do we know TC, Well, we know that games

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<v Speaker 3>have been a part of human life for a very

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<v Speaker 3>long time.

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<v Speaker 1>Yes, this is not a very long time. But even

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<v Speaker 1>when I was a kid, when I really reflect, you know,

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<v Speaker 1>people in my family were playing games jacks with the

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<v Speaker 1>ball and the little right dominoes.

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<v Speaker 2>Yo, that's old school.

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<v Speaker 3>But you know what I always think of when I

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<v Speaker 3>think of like early early age sports, it's the Mayans.

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<v Speaker 3>So the Mayans had this ball game.

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<v Speaker 2>M have you ever heard of it?

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<v Speaker 1>No, tell me, girl.

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<v Speaker 3>It's a rubber ball and the sides of the ball

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<v Speaker 3>is like kind of like maybe a baseball size, I think, okay.

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<v Speaker 3>And then there's this stone ring that's on a wall

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<v Speaker 3>and the object of the game is to try and

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<v Speaker 3>get it in there. But you can't use your hands,

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<v Speaker 3>so you have to use other parts of your body.

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<v Speaker 3>And this is it's like really high up. So they're

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<v Speaker 3>using their backs, they're using their shoulders, they're using their heads.

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<v Speaker 3>And so that is one of like the first sports

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<v Speaker 3>I think that's been recorded was from the Mayans, which

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<v Speaker 3>is really cool.

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<v Speaker 1>It really is. I hadn't heard of that before. Wow,

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<v Speaker 1>And that's really far back. I thought you were going

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<v Speaker 1>to say, like chess, let me tell you something you

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<v Speaker 1>didn't want to see me in the third and fourth grade,

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<v Speaker 1>I had a little board.

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<v Speaker 2>I know he was hustling people. I know it.

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<v Speaker 1>I had some of my favorite stones. I always wanted

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<v Speaker 1>to like I had three or four. I always want

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<v Speaker 1>to end this one little cut out. Oh my gosh,

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<v Speaker 1>this is making me think of so many games we

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<v Speaker 1>played growing up, even hand games, yes, down.

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<v Speaker 2>From bank to banky.

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<v Speaker 1>How many doctors did it take you? Who was making

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<v Speaker 1>that stuff up? And how was it spreading around so fast?

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<v Speaker 1>Without social media?

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<v Speaker 3>It felt like no matter where you were in the country,

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<v Speaker 3>everybody knew these games.

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<v Speaker 1>How go to my cousins, go from North Carolina to

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<v Speaker 1>Georgia to visit them, they know the games. Go visit

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<v Speaker 1>my cousins up in New Jersey, they know the same

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<v Speaker 1>hand games. They're singing the same nursery rhymes or whatever

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<v Speaker 1>those things were.

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<v Speaker 2>How they're just so embedded in our culture.

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<v Speaker 3>Yeah, game plan, Yes, it's a really great way to

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<v Speaker 3>bond and connect with people. There are also a lot

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<v Speaker 3>of apps out there than social media and services that

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<v Speaker 3>have started incorporating games into them. Like the first thing

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<v Speaker 3>I think of is the apple Watch. That's a game.

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<v Speaker 3>You know, it's tracking your steps, it's tracking your exercise,

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<v Speaker 3>how much you're standing, and sometimes you're just competing with

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<v Speaker 3>you so you can see what you've been doing for

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<v Speaker 3>the last month. So it's still a game, but it's

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<v Speaker 3>just one player. But then also you can link up

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<v Speaker 3>with other people's apple Watches, so then you have a

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<v Speaker 3>multiplayer game. You can have challenges and all types of stuff

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<v Speaker 3>like that.

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<v Speaker 1>Yes, my friends are competitive. I lose those challenges every time.

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<v Speaker 1>Kate from our Metals episode, Kate's closing her rings every day. Okay,

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<v Speaker 1>well I can't keep up.

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<v Speaker 2>I can't keep up and stuff though up there.

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<v Speaker 1>Okay, you know. So you've made a really good point

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<v Speaker 1>to see that these apps and services are bringing in

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<v Speaker 1>different elements of gaming, like points, systems and achievements that unlocked.

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<v Speaker 1>All of those are some of the foundational elements of gaming.

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<v Speaker 1>But what else do we want to know?

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<v Speaker 3>I think it would be helpful to know or understand

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<v Speaker 3>why we play games. I think pretty much everybody feels

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<v Speaker 3>like they are open to playing games. But why is

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<v Speaker 3>it that we do play games? What connections are we

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<v Speaker 3>trying to make?

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<v Speaker 1>Yeah? And then I also think as we see the

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<v Speaker 1>adoption of gamification. Is that the same thing as games?

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<v Speaker 1>Where do we draw the line between gamification and leveraging

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<v Speaker 1>certain parts of it and actually being a game? Yeah?

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<v Speaker 2>A game or trick?

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<v Speaker 1>I feel like that's a great starting point. There's probably

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<v Speaker 1>so much we don't even know to ask.

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<v Speaker 2>Right, trick or tree, Let's jump into the dissection.

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<v Speaker 1>Our guest for today's lab is doctor Twin.

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<v Speaker 4>My name is t Newinn. I'm a associate professor of

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<v Speaker 4>philosophy at University of Utah. I was supposed to be

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<v Speaker 4>an expert on fairly conventional issues and epistemology and meta ethics,

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<v Speaker 4>like old school questions like what is knowledge and what

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<v Speaker 4>is the good? And now I've walked down some weird

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<v Speaker 4>path where I am a philosophical expert on games, porn, trust, transparency, metrics, Twitter,

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<v Speaker 4>and weird that I think wasn't supposed to be part

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<v Speaker 4>of my job description.

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<v Speaker 3>Professor Nowan's book, Games Agency as Art explores games as

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<v Speaker 3>a specific and very special type of art form and

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<v Speaker 3>argues that games are essential part of our systems of

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<v Speaker 3>communication and our art.

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<v Speaker 1>We started with the basics and asked Professor to win

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<v Speaker 1>what exactly is a game.

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<v Speaker 4>My favorite definition of a game is from this philosopher,

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<v Speaker 4>Bernard Suits. The book is called The Grasshopper Games Life

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<v Speaker 4>in Utopia, and he tries to define a game. But

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<v Speaker 4>the short version is that to play a game is

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<v Speaker 4>to voluntarily taking on unnecessary obstacles to make possible this

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<v Speaker 4>activity of struggling.

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<v Speaker 3>Professor Newan says, with every game, you have a goal,

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<v Speaker 3>but what makes it a game is these arbitrary challenges

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<v Speaker 3>that make achieving that goal more difficult.

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<v Speaker 1>One example is a puzzle t t. You hate puzzles.

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<v Speaker 1>I hate puzzles. The end goal is to be able

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<v Speaker 1>to look at a complete picture. So if we didn't

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<v Speaker 1>want to make it a game, we could just buy

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<v Speaker 1>the picture. Why don't we do that?

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<v Speaker 2>That's what I do. That's exactly what I do. I'm

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<v Speaker 2>just gonna buy a nice picture.

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<v Speaker 1>Well that's not the point, I guess.

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<v Speaker 3>The point is the obstacles in the picture is cut

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<v Speaker 3>into a thousand tiny little pieces that we have to

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<v Speaker 3>well not we, that you have.

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<v Speaker 2>To put together in order to see it. Here's another example.

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<v Speaker 4>So in basketball, the goal is to pass the ball

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<v Speaker 4>through the hoop, but it's not just passing the ball

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<v Speaker 4>through the hoop, because if that was valuable, you would

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<v Speaker 4>just go to a basketball court by yourself with a

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<v Speaker 4>step ladder at midnight and just infinantly do it. It's

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<v Speaker 4>not valuable unless it was done under certain constrems.

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<v Speaker 1>Yes, so adding an opposing team who's also trying to score,

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<v Speaker 1>adding a clock, all of those things, those are additional

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<v Speaker 1>obstacles that make it a game.

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<v Speaker 4>That must mean that the value of the activity, whatever

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<v Speaker 4>it is, has to lie in the character of the

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<v Speaker 4>struggle and not just getting the stuff at the end.

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<v Speaker 3>Yes, the struggle is real and the struggle is fun,

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<v Speaker 3>according to Tea.

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<v Speaker 1>But that's not the only value games have. Professor Nowinn

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<v Speaker 1>says that we're also drawn to games because they give

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<v Speaker 1>us something specific to focus on for a finite amount

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<v Speaker 1>of time.

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<v Speaker 4>What games are for me are sculpted activities. The game

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<v Speaker 4>designer is setting the goals and then giving you a

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<v Speaker 4>set of abilities. The amazing part of a game is

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<v Speaker 4>that you know what you're doing and for a little

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<v Speaker 4>bit of time you just pay attention to that. When

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<v Speaker 4>I'm rock climbing, I'm just paying attention to the rock.

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<v Speaker 4>When I'm playing one of my absurd, stupid complex German

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<v Speaker 4>board games. I'm just paying attention to the economic status

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<v Speaker 4>of my railway investments. It's so pure, it's so clear

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<v Speaker 4>for those of us that have trouble having moment of

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<v Speaker 4>purity and focus because the world is like this, because

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<v Speaker 4>that's like vomiting on you all the time. That purity

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<v Speaker 4>is magical. And it's also in games safe because games

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<v Speaker 4>are temporary and set aside for the rest of the world.

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<v Speaker 4>You can focus intensely because you're in a little artificial

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<v Speaker 4>space that's going to end.

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<v Speaker 3>And in fact, a twenty nineteen study talks about the

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<v Speaker 3>psychological benefits of playing board games. It links playing them

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<v Speaker 3>to a decrease in depression and an increase in healthy

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<v Speaker 3>behavior modifications like healthier eating, quitting smoking, and safe sex.

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<v Speaker 1>And there are even more benefits to gameplaying. Games create

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<v Speaker 1>connection between people. In his book, Professor Nowan actually argues

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<v Speaker 1>that games are a special technique for communication.

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<v Speaker 4>One of the neat things about games is because there's

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<v Speaker 4>such tight, constrained spaces that they create this weird intimacy.

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<v Speaker 4>I mean, I think some of the most intimate I've

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<v Speaker 4>been with another person's mind is playing chess against them.

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<v Speaker 4>You're like in each other's mind, and that's possible because

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<v Speaker 4>the goals are so narrow and the space of possible

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<v Speaker 4>moves is so narrow. Because of that artificiality, you get

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<v Speaker 4>both the pleasure of like clarity of action and purpose

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<v Speaker 4>and then the pleasure of like near telepathy, which I

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<v Speaker 4>think you get in wordle.

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<v Speaker 3>Right, wordle Okay, If you don't know a wordle is,

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<v Speaker 3>I don't think you have access to technology or something like,

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<v Speaker 3>you have not been on the internet. Because wordle has

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<v Speaker 3>taken the world by storm. So it was created in

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<v Speaker 3>October of twenty twenty one, and it gained the largest

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<v Speaker 3>amount of its popularity in December of twenty twenty one.

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<v Speaker 3>But people are still playing wordle two day.

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<v Speaker 1>Yes.

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<v Speaker 3>The premise is there is one word, just one word,

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<v Speaker 3>a five letter word, each day, and you have to

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<v Speaker 3>figure out what that word is. And with every guest

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<v Speaker 3>you get clues based on the letters that you chose,

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<v Speaker 3>and then you get six tries, and your goal is

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<v Speaker 3>to get the word before the six.

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<v Speaker 2>Tries run out. Everyone is playing wordle. If you've seen

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<v Speaker 2>those green squares, yellow squares, that's what it is.

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<v Speaker 1>I remember posting wordle on January ninth.

0:12:00.040 --> 0:12:01.600
<v Speaker 2>And I had no clue what word was.

0:12:01.600 --> 0:12:03.560
<v Speaker 1>At that point, I sent it to somebody and they

0:12:03.559 --> 0:12:05.200
<v Speaker 1>sent a question mark back, and when I posted it

0:12:05.200 --> 0:12:07.400
<v Speaker 1>on Instagram, yeah, a lot of people were saying they

0:12:07.440 --> 0:12:09.920
<v Speaker 1>didn't know, and only maybe two or three people knew

0:12:09.920 --> 0:12:12.360
<v Speaker 1>what wordle was. They knew what my squares were.

0:12:13.280 --> 0:12:16.160
<v Speaker 2>Now there's so many new iterations. There's wordle, there's qirdle,

0:12:16.280 --> 0:12:21.040
<v Speaker 2>there's nerdle, there's world there's hurdle, so many.

0:12:20.840 --> 0:12:24.400
<v Speaker 1>Different types m Professor Newan actually wrote this Twitter thread

0:12:24.440 --> 0:12:28.720
<v Speaker 1>about what made wordles so successful, and that thread went viral.

0:12:28.960 --> 0:12:31.440
<v Speaker 1>He says, when you first played wordle, your first thought

0:12:31.480 --> 0:12:35.360
<v Speaker 1>is wait, you just guess, but slowly you realize you

0:12:35.360 --> 0:12:38.439
<v Speaker 1>have more agency than you thought, with clues about letter

0:12:38.480 --> 0:12:42.160
<v Speaker 1>possibility and letter frequency of each word. So the experience

0:12:42.240 --> 0:12:44.800
<v Speaker 1>is about discovering this power you didn't know you had

0:12:45.240 --> 0:12:47.800
<v Speaker 1>and all the agency that comes with it. But the

0:12:47.800 --> 0:12:50.360
<v Speaker 1>social part of worldle that Professor and Winn talked about

0:12:50.480 --> 0:12:53.240
<v Speaker 1>is what he says really sets it apart. Specifically, the

0:12:53.280 --> 0:12:57.320
<v Speaker 1>graphic design of that shareable wordal chart. I know, I

0:12:57.440 --> 0:12:59.839
<v Speaker 1>know you have seen that in one of your fees

0:13:00.040 --> 0:13:02.120
<v Speaker 1>out on Twitter, on Instagram, on Facebook. You've seen it

0:13:02.120 --> 0:13:03.480
<v Speaker 1>somewhere because.

0:13:03.160 --> 0:13:07.920
<v Speaker 4>Of the graphic design, you get to see someone else's

0:13:07.960 --> 0:13:10.400
<v Speaker 4>a gentile journey, like in a second. I think actually

0:13:10.440 --> 0:13:12.200
<v Speaker 4>the coolest thing about word is you can look and

0:13:12.240 --> 0:13:14.800
<v Speaker 4>you'd be like, oh, you were there, aren't you? And

0:13:14.800 --> 0:13:16.920
<v Speaker 4>then you pulled it out. How long did it take you?

0:13:16.960 --> 0:13:19.600
<v Speaker 4>Between line four and five? You can just see it.

0:13:19.800 --> 0:13:22.160
<v Speaker 1>And so once you get this definition of what a

0:13:22.240 --> 0:13:25.280
<v Speaker 1>game is, like this end goal that would be completely

0:13:25.280 --> 0:13:28.880
<v Speaker 1>possible and doable if you didn't have all these obstacles

0:13:28.960 --> 0:13:30.960
<v Speaker 1>that are basically artificial.

0:13:30.520 --> 0:13:30.960
<v Speaker 2>In the way.

0:13:31.120 --> 0:13:31.320
<v Speaker 1>Right.

0:13:31.600 --> 0:13:34.560
<v Speaker 3>Yeah, when you start thinking about that, you really realized that,

0:13:34.640 --> 0:13:36.840
<v Speaker 3>like we kind of grew up within the culture of games.

0:13:36.960 --> 0:13:37.640
<v Speaker 2>Absolutely.

0:13:37.760 --> 0:13:42.520
<v Speaker 1>I can remember playing Canasta after school with teachers of

0:13:42.640 --> 0:13:43.960
<v Speaker 1>after school program.

0:13:44.040 --> 0:13:46.760
<v Speaker 3>Yeah, in high school, we were playing skip Bow, we

0:13:46.760 --> 0:13:50.720
<v Speaker 3>were playing Uno, we were playing all types of card games.

0:13:50.800 --> 0:13:52.599
<v Speaker 1>And it really makes me think about video games in

0:13:52.640 --> 0:13:56.920
<v Speaker 1>the portrayal of video gamers in like mainstream media. But

0:13:57.080 --> 0:13:59.000
<v Speaker 1>if you were to ask most people, they probably wouldn't

0:13:59.000 --> 0:14:01.439
<v Speaker 1>say they consider themselves gamers, right.

0:14:01.679 --> 0:14:04.640
<v Speaker 3>But based on what we've learned from Professor Nowan, so

0:14:04.760 --> 0:14:08.480
<v Speaker 3>far we might all be gamersh feels like it.

0:14:08.840 --> 0:14:12.840
<v Speaker 4>I think there's this weird, weird inattention to play in games,

0:14:13.080 --> 0:14:15.600
<v Speaker 4>and despite the fact that it's one of the oldest,

0:14:15.600 --> 0:14:18.480
<v Speaker 4>most central parts of human culture. From my perspective, now

0:14:18.720 --> 0:14:21.200
<v Speaker 4>it seems totally weird that the history, at least of

0:14:21.280 --> 0:14:26.360
<v Speaker 4>Western European philosophy has spent so much time working on society, ethics,

0:14:26.840 --> 0:14:29.400
<v Speaker 4>the meaning of life, what counts as a good life,

0:14:29.600 --> 0:14:33.320
<v Speaker 4>and the shelf of stuff about games in play is

0:14:33.360 --> 0:14:35.600
<v Speaker 4>almost non existent. Like, how did we get to the

0:14:35.640 --> 0:14:39.640
<v Speaker 4>point we thought we could understand humanity without this stuff.

0:14:39.880 --> 0:14:43.240
<v Speaker 1>So, according to Professor t not only our games the

0:14:43.320 --> 0:14:46.200
<v Speaker 1>central part of human life, and not only is it

0:14:46.240 --> 0:14:49.920
<v Speaker 1>possible that we're all really gamers, but he kind of

0:14:49.920 --> 0:14:53.560
<v Speaker 1>proposes that games could actually be the meaning of life.

0:14:53.680 --> 0:14:55.680
<v Speaker 4>Burner two, to the end of his book, has this

0:14:55.880 --> 0:14:58.600
<v Speaker 4>funky argument that always pisses my students off, where he says,

0:14:58.920 --> 0:15:01.960
<v Speaker 4>imagine utopia, we've used technology to solve all our problems.

0:15:02.000 --> 0:15:04.520
<v Speaker 4>What would we do all day? We'd either play games

0:15:04.640 --> 0:15:07.040
<v Speaker 4>ord be bored out of our minds. So games must

0:15:07.120 --> 0:15:08.320
<v Speaker 4>be the purpose of life.

0:15:08.560 --> 0:15:10.840
<v Speaker 3>And doctor Nowe is not the first person to think

0:15:10.880 --> 0:15:13.680
<v Speaker 3>about this in this way. It actually goes all the

0:15:13.680 --> 0:15:14.880
<v Speaker 3>way back to Aristotle.

0:15:15.080 --> 0:15:17.880
<v Speaker 4>Aristotle thought though the value in human life was not

0:15:18.320 --> 0:15:21.200
<v Speaker 4>you made, but good quality activity. So another way to

0:15:21.200 --> 0:15:23.040
<v Speaker 4>put it is the meaning of life must be an

0:15:23.120 --> 0:15:26.160
<v Speaker 4>activity that is valuable in and of itself. The philosopher'strength

0:15:26.520 --> 0:15:29.800
<v Speaker 4>is autotelec activity, activity that's valuable not to get something else,

0:15:29.840 --> 0:15:32.280
<v Speaker 4>but in doing itself. And I think Toods just saying

0:15:32.480 --> 0:15:36.520
<v Speaker 4>what is the ultimate autotelecactivity, it's games, that is the

0:15:36.600 --> 0:15:38.800
<v Speaker 4>struggle that you choose for its own sake.

0:15:44.080 --> 0:15:47.280
<v Speaker 1>Well, if we accept this that games are the meaning

0:15:47.320 --> 0:15:49.560
<v Speaker 1>of life, and you know it is the activity for

0:15:49.640 --> 0:15:53.920
<v Speaker 1>activity's sake, then they must be pretty valuable, right Like,

0:15:54.080 --> 0:15:56.480
<v Speaker 1>if this is what we're all doing, If that's what

0:15:56.560 --> 0:15:59.440
<v Speaker 1>the big picture is, how did we capture the value

0:15:59.600 --> 0:16:02.240
<v Speaker 1>of games? And that's something Professor wid talks about in

0:16:02.280 --> 0:16:04.920
<v Speaker 1>his book thinking of games as like an art form.

0:16:05.240 --> 0:16:08.000
<v Speaker 4>One of my suspicions is until lately, it was much

0:16:08.040 --> 0:16:09.760
<v Speaker 4>easier to sell a painting than to sell a game

0:16:10.080 --> 0:16:11.760
<v Speaker 4>if you think the painting is beautiful and you just

0:16:11.840 --> 0:16:13.600
<v Speaker 4>buy the painting. But I think if you think what's

0:16:13.640 --> 0:16:16.120
<v Speaker 4>beautiful in the game is your experience of doing it,

0:16:16.360 --> 0:16:18.200
<v Speaker 4>that's not as transferable between people.

0:16:18.280 --> 0:16:18.400
<v Speaker 1>Right.

0:16:18.440 --> 0:16:20.720
<v Speaker 4>That's something that's going to vary from player to player.

0:16:20.920 --> 0:16:23.280
<v Speaker 3>What's cool about thinking about games is art is that

0:16:23.320 --> 0:16:26.680
<v Speaker 3>it's art that we are active participants in. Looking at

0:16:26.720 --> 0:16:29.800
<v Speaker 3>a painting isn't as active as playing a game.

0:16:30.160 --> 0:16:32.960
<v Speaker 4>There's this obsession with art objects that are stable, that

0:16:33.120 --> 0:16:35.720
<v Speaker 4>is like the painting is the same for everyone, But

0:16:35.880 --> 0:16:39.480
<v Speaker 4>true games are not stable because people are free during them.

0:16:39.600 --> 0:16:42.480
<v Speaker 4>And the really remarkable thing about games is that you're

0:16:42.520 --> 0:16:46.160
<v Speaker 4>free in games and what you do it becomes beautiful

0:16:46.720 --> 0:16:49.760
<v Speaker 4>in identific interaction between you and the design of the game.

0:16:50.160 --> 0:16:51.760
<v Speaker 4>But that's not as easily saleable.

0:16:52.040 --> 0:16:54.760
<v Speaker 1>So what he's really saying is that games are art, okay,

0:16:54.920 --> 0:16:58.000
<v Speaker 1>and not even that basic stable art that y'all like

0:16:58.040 --> 0:17:01.280
<v Speaker 1>to say you really love. Games are dynamic art that

0:17:01.360 --> 0:17:05.880
<v Speaker 1>are unique inexperience for each person, designed with your agency

0:17:05.920 --> 0:17:08.640
<v Speaker 1>in mind. This art that's created for players to move

0:17:08.680 --> 0:17:09.960
<v Speaker 1>through and have their own interaction.

0:17:10.920 --> 0:17:13.880
<v Speaker 4>For example, tabletop role playing like Dungeons and Dragons often

0:17:13.920 --> 0:17:17.520
<v Speaker 4>gets detegrated as very aesthetically low, and if you redescribe

0:17:17.560 --> 0:17:19.679
<v Speaker 4>in a certain way, here's an activity where people who

0:17:19.720 --> 0:17:23.000
<v Speaker 4>are largely passiveists who otherwise might be sitting around watching

0:17:23.040 --> 0:17:26.040
<v Speaker 4>the shittiest Netflix show that repeats the same stories and

0:17:26.119 --> 0:17:30.200
<v Speaker 4>not you know, digesting it, are sitting together inventing new

0:17:30.320 --> 0:17:33.840
<v Speaker 4>stories on the fly. And then somehow this becomes like

0:17:34.400 --> 0:17:38.119
<v Speaker 4>the lowest part of like it's it's just weird and

0:17:38.160 --> 0:17:40.280
<v Speaker 4>like now I'm just looking for an explanation for this.

0:17:40.280 --> 0:17:43.400
<v Speaker 4>Stuff has been like excluded from being at the core

0:17:43.440 --> 0:17:44.000
<v Speaker 4>of what we do.

0:17:44.359 --> 0:17:48.480
<v Speaker 3>This way of thinking is not something that I do often.

0:17:49.600 --> 0:17:52.520
<v Speaker 3>I just don't think like this. But now listening to

0:17:52.600 --> 0:17:57.240
<v Speaker 3>Professor Nuhen, I'm like life, life is a game. Life

0:17:57.280 --> 0:18:01.280
<v Speaker 3>is games. Every part of life you can look at

0:18:01.320 --> 0:18:02.439
<v Speaker 3>it as a game.

0:18:03.200 --> 0:18:05.280
<v Speaker 1>I don't know. It feels like the short of it

0:18:05.320 --> 0:18:06.840
<v Speaker 1>is you thought it was one way, but it's another.

0:18:07.240 --> 0:18:11.480
<v Speaker 1>Like you know, you're living around and seeing game like

0:18:11.520 --> 0:18:15.320
<v Speaker 1>activity everywhere. It does make you start to ask some questions,

0:18:15.359 --> 0:18:18.200
<v Speaker 1>like is everything a game? Was the matrix for real?

0:18:19.280 --> 0:18:22.040
<v Speaker 4>I don't think everything is a game. The suit in

0:18:22.119 --> 0:18:25.440
<v Speaker 4>definition is that games are voluntary you have to choose

0:18:25.520 --> 0:18:28.720
<v Speaker 4>to take them up, and so game like systems that

0:18:28.760 --> 0:18:30.840
<v Speaker 4>are forced on you where you have to engage in

0:18:30.880 --> 0:18:34.760
<v Speaker 4>them to survive. Systems where the points are associated with

0:18:35.000 --> 0:18:38.040
<v Speaker 4>I don't know, eating or having a good job that

0:18:38.119 --> 0:18:40.600
<v Speaker 4>doesn't have the kind of ideal structure I'm talking about

0:18:40.880 --> 0:18:44.439
<v Speaker 4>where you freely choose a goal and a game for

0:18:44.520 --> 0:18:47.360
<v Speaker 4>the joy of the struggle. It's unsurprising if you see

0:18:47.400 --> 0:18:49.880
<v Speaker 4>game like activity everywhere. I don't think that's because games

0:18:49.920 --> 0:18:52.880
<v Speaker 4>are everywhere. I think it's because games are a crystallization

0:18:52.960 --> 0:18:55.640
<v Speaker 4>of every day activity. John Jue, the great American philosopher,

0:18:55.720 --> 0:18:58.560
<v Speaker 4>said that every art form was the crystallization of something

0:18:58.600 --> 0:19:01.399
<v Speaker 4>we do in normal life, like the crystallization of seeing

0:19:01.680 --> 0:19:03.760
<v Speaker 4>in fiction is the crystallization of telling each other that

0:19:03.760 --> 0:19:06.800
<v Speaker 4>should happened in our day. In games of the crystallization

0:19:06.880 --> 0:19:09.600
<v Speaker 4>of doing, the crystallization of action. And a lot of

0:19:09.640 --> 0:19:12.960
<v Speaker 4>the times we play games because once in a while

0:19:13.000 --> 0:19:16.080
<v Speaker 4>than life, we get to have beautiful, interesting, rich action,

0:19:16.200 --> 0:19:18.159
<v Speaker 4>But most of the time in our life the actions

0:19:18.160 --> 0:19:18.919
<v Speaker 4>are crap.

0:19:18.800 --> 0:19:21.720
<v Speaker 1>All right. So whether you're life right now is rich

0:19:21.760 --> 0:19:23.520
<v Speaker 1>in action or feeling like it's full of crap. We're

0:19:23.560 --> 0:19:25.200
<v Speaker 1>going to take a break, and when we get back,

0:19:25.280 --> 0:19:28.680
<v Speaker 1>we'll dive into game design, the gamification of everything from

0:19:28.920 --> 0:19:51.000
<v Speaker 1>money to exercise to drinking water to flossing. We're back,

0:19:51.040 --> 0:19:53.200
<v Speaker 1>and before we dive back into games and the literal

0:19:53.240 --> 0:19:56.280
<v Speaker 1>meaning of life, let's tee up next week's lab. It's

0:19:56.320 --> 0:19:59.360
<v Speaker 1>almost June and that means it's Pride month. Next week

0:19:59.400 --> 0:20:01.880
<v Speaker 1>we're going to be here from members of the LGBTQIA

0:20:02.080 --> 0:20:05.000
<v Speaker 1>plus in STEM community, so be sure to check that

0:20:05.080 --> 0:20:06.400
<v Speaker 1>lab out. You don't want to miss it.

0:20:06.560 --> 0:20:09.400
<v Speaker 2>Okay, back to talking about games with Professor t. Nuan.

0:20:09.680 --> 0:20:13.000
<v Speaker 3>We've been talking about what games are, why we like

0:20:13.080 --> 0:20:16.080
<v Speaker 3>playing them. Now let's talk about the people who are

0:20:16.160 --> 0:20:18.880
<v Speaker 3>actually designing them. There's a lot of thought that goes

0:20:18.880 --> 0:20:22.919
<v Speaker 3>into creating a good game, including thinking about a player's behavior.

0:20:22.960 --> 0:20:25.199
<v Speaker 3>When you're designing a game, you have to account for

0:20:25.280 --> 0:20:28.000
<v Speaker 3>the freedom of the players and create space for them

0:20:28.040 --> 0:20:29.000
<v Speaker 3>to have agency.

0:20:29.480 --> 0:20:31.040
<v Speaker 4>The things in the world the game design is the

0:20:31.080 --> 0:20:34.520
<v Speaker 4>closest to is actually making governments and making cities. But

0:20:34.760 --> 0:20:38.280
<v Speaker 4>these are sets of rules or constraints that transform people's

0:20:38.359 --> 0:20:41.560
<v Speaker 4>actions inside them while still trying to leave them substantially free.

0:20:41.680 --> 0:20:44.800
<v Speaker 1>So, aside from the actual design the colors, what the

0:20:44.920 --> 0:20:47.720
<v Speaker 1>interface is like, and the graphics look like, all of that,

0:20:48.040 --> 0:20:50.760
<v Speaker 1>you're also thinking about how people might or might not

0:20:51.040 --> 0:20:54.480
<v Speaker 1>engage with the game and all of the different scenarios

0:20:54.560 --> 0:20:55.280
<v Speaker 1>that can happen.

0:20:55.320 --> 0:20:58.639
<v Speaker 2>From that, there's also figuring out the goal of the game.

0:20:58.920 --> 0:21:01.280
<v Speaker 4>So I have a figle favorite games. It's reyner Kinisia.

0:21:01.400 --> 0:21:04.520
<v Speaker 4>He's the Mozart of Germany game design. He says, Yeah,

0:21:04.640 --> 0:21:08.760
<v Speaker 4>So the most important thing in my toolbox is the

0:21:08.760 --> 0:21:12.399
<v Speaker 4>point system because the point system tells the players what

0:21:12.520 --> 0:21:15.840
<v Speaker 4>to care about during the game. It sets their desires.

0:21:16.119 --> 0:21:17.720
<v Speaker 4>You literally just open up the rule bug and it

0:21:17.720 --> 0:21:18.920
<v Speaker 4>tells you your desire and you.

0:21:19.000 --> 0:21:22.000
<v Speaker 1>Just do it. This makes so much sense. Yes, if

0:21:22.040 --> 0:21:23.640
<v Speaker 1>I download a game and I'm playing and I feel

0:21:23.680 --> 0:21:25.919
<v Speaker 1>like I can't get enough points, or I have to

0:21:26.359 --> 0:21:30.120
<v Speaker 1>watch too many ads to get points, or do I'm out.

0:21:30.359 --> 0:21:32.040
<v Speaker 3>So one of the types of games that I like

0:21:32.119 --> 0:21:35.440
<v Speaker 3>to have on my phone is like restaurant games. And

0:21:36.000 --> 0:21:39.480
<v Speaker 3>I'll download a restaurant game, and if the point is

0:21:39.560 --> 0:21:42.200
<v Speaker 3>to just make the food and that's how you get points,

0:21:42.359 --> 0:21:43.040
<v Speaker 3>that's boring to me.

0:21:43.280 --> 0:21:45.320
<v Speaker 2>I want customers to have a.

0:21:45.280 --> 0:21:48.359
<v Speaker 3>Timer over their heads, and you lose points if they've

0:21:48.359 --> 0:21:51.000
<v Speaker 3>had to wait for longer than fifteen minutes to order,

0:21:51.440 --> 0:21:53.800
<v Speaker 3>longer than twenty minutes to get their food. Like, I

0:21:53.880 --> 0:21:57.240
<v Speaker 3>want those types of points. So I will decide based

0:21:57.280 --> 0:21:59.600
<v Speaker 3>on how the points are given out, whether or not

0:21:59.600 --> 0:22:01.440
<v Speaker 3>I'm going to engage with a game.

0:22:01.320 --> 0:22:03.440
<v Speaker 1>Because it's telling you what to value, right. I don't

0:22:03.480 --> 0:22:05.760
<v Speaker 1>want to just value making the food. I want a

0:22:05.760 --> 0:22:08.080
<v Speaker 1>more complex world. I want to have to consider emotions.

0:22:08.119 --> 0:22:09.520
<v Speaker 1>I want to have to consider how much time is

0:22:09.520 --> 0:22:10.600
<v Speaker 1>taken for my customer?

0:22:10.720 --> 0:22:11.840
<v Speaker 2>What does that say about me?

0:22:13.200 --> 0:22:13.280
<v Speaker 1>Now?

0:22:13.400 --> 0:22:14.960
<v Speaker 2>I don't want to get into all of that. Let's

0:22:14.960 --> 0:22:18.080
<v Speaker 2>skip over. That's another episode. I'll talk to about therapist

0:22:18.119 --> 0:22:18.680
<v Speaker 2>about it.

0:22:19.359 --> 0:22:21.919
<v Speaker 4>People will say things like game designers tell stories or

0:22:21.960 --> 0:22:24.920
<v Speaker 4>game designers create worlds, and I think that's actually underselling

0:22:24.960 --> 0:22:28.320
<v Speaker 4>the issue. Game designers create alternate sells for you, which

0:22:28.400 --> 0:22:32.960
<v Speaker 4>have alternate abilities, but specifically alternate desires, And the true

0:22:32.960 --> 0:22:36.800
<v Speaker 4>heart of gameplay is manipulating the desires and the abilities

0:22:37.040 --> 0:22:40.640
<v Speaker 4>and the obstacles in the environment so that together action

0:22:40.760 --> 0:22:45.120
<v Speaker 4>in that is likely to be awesome, beautiful, funny, thrilling, dramatic,

0:22:45.520 --> 0:22:48.840
<v Speaker 4>even though you're free in that designed space. I mean that,

0:22:49.000 --> 0:22:51.119
<v Speaker 4>I think is the true heart of game design.

0:22:51.400 --> 0:22:54.400
<v Speaker 1>So if games are the crystallization of everyday life, then

0:22:54.520 --> 0:22:58.480
<v Speaker 1>the question I'm immediately asking is do people typically gravitate

0:22:58.520 --> 0:23:02.040
<v Speaker 1>towards games with goals and desires that are secretly like

0:23:02.119 --> 0:23:04.240
<v Speaker 1>baked inside? You know, like, do you really want to

0:23:04.280 --> 0:23:05.760
<v Speaker 1>be a restaurant own?

0:23:07.840 --> 0:23:11.520
<v Speaker 3>I don't think so. I hate cooking for myself. I'm

0:23:11.560 --> 0:23:12.600
<v Speaker 3>just going as a key South.

0:23:13.880 --> 0:23:17.320
<v Speaker 4>I think a lot of times games let you indulge

0:23:17.359 --> 0:23:19.560
<v Speaker 4>or explore desire sets that you don't have it all,

0:23:19.800 --> 0:23:22.439
<v Speaker 4>Like with literature. I think some people just like the

0:23:22.480 --> 0:23:24.840
<v Speaker 4>literature where they recognize the character of themselves, But a

0:23:24.880 --> 0:23:27.199
<v Speaker 4>lot of us like literature because we need to explore

0:23:27.280 --> 0:23:30.679
<v Speaker 4>completely different personas and styles. Since every game records a

0:23:30.680 --> 0:23:33.639
<v Speaker 4>different kind of agency, you can explore totally wildly different

0:23:33.640 --> 0:23:36.280
<v Speaker 4>agencies from yours and games and you can just use

0:23:36.320 --> 0:23:38.880
<v Speaker 4>them to explore what's it like to be a total Machaveellian?

0:23:39.119 --> 0:23:40.840
<v Speaker 4>What's it like to be a perfect member of a

0:23:40.880 --> 0:23:41.760
<v Speaker 4>team that is in locks?

0:23:41.880 --> 0:23:41.960
<v Speaker 2>Like?

0:23:42.160 --> 0:23:47.240
<v Speaker 4>You can explore all these different things through games.

0:23:50.840 --> 0:23:53.400
<v Speaker 3>Now that we've talked all about games, let's get into

0:23:53.400 --> 0:23:56.639
<v Speaker 3>the idea of the gamification of life, like what you

0:23:56.680 --> 0:23:59.920
<v Speaker 3>were talking about Zakia earlier on with your light built

0:24:00.080 --> 0:24:03.480
<v Speaker 3>and wanting to win in your neighborhood. But when we

0:24:03.520 --> 0:24:07.160
<v Speaker 3>say gamification, okay, what do we actually need?

0:24:07.359 --> 0:24:11.440
<v Speaker 4>It's any procedure where you take techniques from game design

0:24:11.920 --> 0:24:14.480
<v Speaker 4>and you export them to ordinary life activities to make

0:24:14.560 --> 0:24:16.639
<v Speaker 4>those more like a game in some way.

0:24:16.920 --> 0:24:20.040
<v Speaker 1>And we've talked about gamification in different capacities in a

0:24:20.040 --> 0:24:22.480
<v Speaker 1>few different Lab forty nine when we talked about the

0:24:22.480 --> 0:24:25.720
<v Speaker 1>habit equation and you know, just filling out habit trackers,

0:24:26.040 --> 0:24:28.159
<v Speaker 1>Lab forty Money Moves, when we talked about some of

0:24:28.160 --> 0:24:30.879
<v Speaker 1>the latest and fintech, and then even in Lab thirty

0:24:30.880 --> 0:24:32.320
<v Speaker 1>seven in Denial.

0:24:32.240 --> 0:24:34.240
<v Speaker 4>There's also an even bigger thing that I really care

0:24:34.240 --> 0:24:37.200
<v Speaker 4>about that's kind of vaguely gamification, which is all these

0:24:37.240 --> 0:24:41.560
<v Speaker 4>cases in which metrified systems and clear rankings get into

0:24:41.600 --> 0:24:44.280
<v Speaker 4>our life and then suddenly like they just take over,

0:24:44.359 --> 0:24:47.119
<v Speaker 4>and we get really excited to get points by whatever

0:24:47.160 --> 0:24:51.400
<v Speaker 4>points systems that is, which includes rate point average and

0:24:51.720 --> 0:24:56.400
<v Speaker 4>citation rates and clicks and all the other stuff by

0:24:56.400 --> 0:24:59.160
<v Speaker 4>which our achievements are measured, ranked and immediately fed back

0:24:59.160 --> 0:25:02.520
<v Speaker 4>to us valuations of how successful we are as human beings.

0:25:02.720 --> 0:25:05.600
<v Speaker 1>Yes, that's what your light bild is doing, even in

0:25:05.640 --> 0:25:08.200
<v Speaker 1>your car, all of these little readouts everywhere.

0:25:08.480 --> 0:25:11.280
<v Speaker 3>Yeah, even like on your phone every new update. I

0:25:11.280 --> 0:25:13.959
<v Speaker 3>feel like it's more gamification where it's like, oh, how

0:25:14.040 --> 0:25:16.720
<v Speaker 3>much screen time did you have? And just making you

0:25:16.760 --> 0:25:19.520
<v Speaker 3>aware of these numbers, like the awareness of the numbers.

0:25:19.560 --> 0:25:23.000
<v Speaker 3>I feel like innately we start to evaluate ourselves and say,

0:25:23.119 --> 0:25:25.480
<v Speaker 3>maybe I should do less, and then you compare yourself,

0:25:25.760 --> 0:25:27.480
<v Speaker 3>you know, week to week, or like we were talking

0:25:27.480 --> 0:25:32.199
<v Speaker 3>about earlier with the Apple Watch, where that gamifies your exercise.

0:25:32.520 --> 0:25:33.160
<v Speaker 2>So on an.

0:25:33.119 --> 0:25:37.040
<v Speaker 3>Apple Watch, it tracks your heart rate, it lets you

0:25:37.119 --> 0:25:39.760
<v Speaker 3>check your text messages, let you check your email, but.

0:25:39.800 --> 0:25:41.920
<v Speaker 2>It also is recording your steps.

0:25:42.000 --> 0:25:45.960
<v Speaker 3>It'll record if you exercise, and based on your settings,

0:25:46.160 --> 0:25:47.959
<v Speaker 3>you can say, oh, I want to take you know,

0:25:48.040 --> 0:25:50.280
<v Speaker 3>a thousand steps in a day, and if you get

0:25:50.280 --> 0:25:54.360
<v Speaker 3>to those thousand steps, it closes that ring. And if

0:25:54.400 --> 0:25:56.520
<v Speaker 3>you say I want to do thirty minutes of exercise

0:25:56.680 --> 0:25:59.080
<v Speaker 3>every day, once you hit thirty minutes of what your

0:25:59.080 --> 0:26:02.320
<v Speaker 3>Apple Watch sees it exercise, it closes that ring. And

0:26:02.400 --> 0:26:05.680
<v Speaker 3>so each day you can see how much of your

0:26:05.760 --> 0:26:07.600
<v Speaker 3>ring you completed and.

0:26:07.520 --> 0:26:09.760
<v Speaker 2>If you closed it or not. So it's kind of

0:26:09.760 --> 0:26:10.760
<v Speaker 2>a thing where you can.

0:26:10.680 --> 0:26:13.199
<v Speaker 3>Look back over the week, over the month, over the

0:26:13.280 --> 0:26:16.800
<v Speaker 3>last year and see how many times you closed your rings.

0:26:16.960 --> 0:26:18.600
<v Speaker 3>And so, you know, we talked about it in the

0:26:18.640 --> 0:26:21.639
<v Speaker 3>Habits episode where maybe that might not be such a

0:26:21.640 --> 0:26:23.720
<v Speaker 3>good thing for some people because it's not a really

0:26:23.760 --> 0:26:28.000
<v Speaker 3>great motivator. But for others, you know, the gamification of

0:26:28.480 --> 0:26:30.680
<v Speaker 3>their health and wellness works.

0:26:30.960 --> 0:26:33.640
<v Speaker 1>So when we say gamification, it sounds like we are

0:26:34.000 --> 0:26:38.000
<v Speaker 1>pulling some elements of games. But is it technically a game?

0:26:38.040 --> 0:26:41.320
<v Speaker 1>Because I am struggling to become number one? Okay, it

0:26:41.359 --> 0:26:43.480
<v Speaker 1>is hard to keep my electric use game.

0:26:43.880 --> 0:26:45.119
<v Speaker 2>Oh my goodness.

0:26:45.240 --> 0:26:46.920
<v Speaker 4>There are a lot of differences, but one of the

0:26:47.000 --> 0:26:50.240
<v Speaker 4>key differences for me is that in a true game,

0:26:50.720 --> 0:26:52.920
<v Speaker 4>the points are something that you know is just there

0:26:52.920 --> 0:26:56.120
<v Speaker 4>to get you through an interesting struggle, and in gamifications,

0:26:56.480 --> 0:27:00.040
<v Speaker 4>the points are somehow this sick motivation to get you

0:27:00.080 --> 0:27:03.280
<v Speaker 4>to do something that you detest and find miserable or awful.

0:27:03.560 --> 0:27:06.800
<v Speaker 1>Another point to think about where we've talked about gamification

0:27:06.920 --> 0:27:10.679
<v Speaker 1>in the past, and it's kind of the maybe not

0:27:10.720 --> 0:27:14.760
<v Speaker 1>so positive version that Professor Newen is talking about, is

0:27:14.800 --> 0:27:17.960
<v Speaker 1>in the ad to cart episode where Christopher Mems told

0:27:18.040 --> 0:27:21.879
<v Speaker 1>us about what they call scientific management, where they were

0:27:22.200 --> 0:27:27.119
<v Speaker 1>going through and looking at productivity. Right, we're still seeing

0:27:27.160 --> 0:27:29.480
<v Speaker 1>that the gamification like keep your mouth or are you

0:27:29.520 --> 0:27:30.000
<v Speaker 1>still there?

0:27:30.560 --> 0:27:31.240
<v Speaker 2>Such a good point?

0:27:31.280 --> 0:27:34.600
<v Speaker 1>We're seeing it of work. That's something I detest, okay,

0:27:34.680 --> 0:27:37.200
<v Speaker 1>and you're trying to make me do it with stars.

0:27:37.920 --> 0:27:41.679
<v Speaker 2>This performance evaluation at the end of the year. Keep it,

0:27:41.920 --> 0:27:42.720
<v Speaker 2>you can have it.

0:27:44.760 --> 0:27:47.320
<v Speaker 1>Another big difference between games and gamification is that a

0:27:47.320 --> 0:27:49.480
<v Speaker 1>game has a pure set of goals that you're trying

0:27:49.520 --> 0:27:52.600
<v Speaker 1>to achieve within a finite amount of time, whereas this gamification,

0:27:53.160 --> 0:27:55.199
<v Speaker 1>like hey, did you go to work five days in

0:27:55.200 --> 0:27:57.320
<v Speaker 1>a row? Get two hours off in the next two

0:27:57.320 --> 0:27:59.359
<v Speaker 1>week block. It's infinite and sprawling.

0:27:59.840 --> 0:28:04.680
<v Speaker 4>I think that is the major difference between games and gamifications.

0:28:05.200 --> 0:28:08.600
<v Speaker 4>Games end and then you step back from those narrow goals.

0:28:09.040 --> 0:28:13.200
<v Speaker 4>Gamification don't end. You're in them forever, and those goals

0:28:13.240 --> 0:28:17.680
<v Speaker 4>often aren't secluded but set over something like tweeting.

0:28:18.000 --> 0:28:24.720
<v Speaker 3>Yeah, I mean the gamification of social media. Likes, retweets, reposts, shares,

0:28:25.080 --> 0:28:29.080
<v Speaker 3>all of that is gamification, and lots of people feel

0:28:29.400 --> 0:28:32.720
<v Speaker 3>bound by those shares, likes, and all those things like that.

0:28:32.800 --> 0:28:37.160
<v Speaker 3>And so what Professor Whet is saying makes so much

0:28:37.320 --> 0:28:41.080
<v Speaker 3>sense because social media is so much a part of

0:28:41.120 --> 0:28:43.520
<v Speaker 3>our day to day lives, and a lot of people

0:28:43.560 --> 0:28:45.240
<v Speaker 3>don't feel like they can take a break from that,

0:28:45.400 --> 0:28:49.880
<v Speaker 3>and so they're constantly participating in these games that aren't

0:28:49.920 --> 0:28:51.720
<v Speaker 3>games that are the good type.

0:28:51.480 --> 0:28:55.640
<v Speaker 1>Of games and that artificial value. Professor Winn has done

0:28:55.640 --> 0:28:59.080
<v Speaker 1>some extensive writing around Twitter, including a paper called How

0:28:59.120 --> 0:29:03.360
<v Speaker 1>Twitter Gamifies Communication, where he proposes Twitter's use of artificial

0:29:03.400 --> 0:29:07.240
<v Speaker 1>goals such as likes, follows, and retweets are not necessarily

0:29:07.240 --> 0:29:10.800
<v Speaker 1>increasing our motivation to actually communicate with each other, but

0:29:11.440 --> 0:29:14.240
<v Speaker 1>more so just the score points right, So folks are

0:29:14.400 --> 0:29:17.000
<v Speaker 1>just more so trying to be viral than trying to

0:29:17.040 --> 0:29:18.920
<v Speaker 1>say something that actually has meaning.

0:29:19.200 --> 0:29:21.239
<v Speaker 4>Think about all the rich values that you might have

0:29:21.280 --> 0:29:27.120
<v Speaker 4>in communication. Twitter doesn't measure those. Twitter measures likes, retweets,

0:29:27.120 --> 0:29:30.280
<v Speaker 4>and follows, which are basically a popularity measure. And the

0:29:30.280 --> 0:29:33.720
<v Speaker 4>reason is partially because at institutional mass scale, we don't

0:29:33.720 --> 0:29:38.400
<v Speaker 4>have the technology to measure empathy understanding transformation. What we

0:29:38.440 --> 0:29:41.280
<v Speaker 4>have is the ability to measure likes. Similarly, the fitbit

0:29:41.320 --> 0:29:44.920
<v Speaker 4>can't measure whether you're at peace through the exercise or

0:29:44.920 --> 0:29:47.320
<v Speaker 4>whether it's aesthetical feel like. It measures steps.

0:29:47.480 --> 0:29:51.200
<v Speaker 3>So it really feels like gamification is everywhere. Why is

0:29:51.240 --> 0:29:55.000
<v Speaker 3>it so pervasive in modern culture? Why are we so

0:29:55.120 --> 0:29:56.080
<v Speaker 3>different from the cavemen?

0:29:56.360 --> 0:29:59.200
<v Speaker 1>M They probably were keeping scores they had to. When

0:29:59.200 --> 0:30:01.400
<v Speaker 1>did they go from a bunch of lines to four

0:30:01.440 --> 0:30:02.680
<v Speaker 1>and then a diagonal line.

0:30:02.720 --> 0:30:06.360
<v Speaker 4>I think a lot of the other reasons aren't overt gamifications.

0:30:06.400 --> 0:30:08.360
<v Speaker 4>A lot of them have to do with the need

0:30:08.440 --> 0:30:12.280
<v Speaker 4>for processing information at large scale, and a lot of

0:30:12.280 --> 0:30:15.400
<v Speaker 4>the things that now look like metrics that gamify our

0:30:15.440 --> 0:30:18.960
<v Speaker 4>lives start their lives as attempts to keep track of

0:30:19.040 --> 0:30:22.720
<v Speaker 4>and monitor complex situations, often for really good reasons.

0:30:22.840 --> 0:30:26.400
<v Speaker 1>An example Professor Nowain gives here is diversity and inclusion initiatives,

0:30:26.480 --> 0:30:28.640
<v Speaker 1>which he's been involved in, and he says they try

0:30:28.640 --> 0:30:31.400
<v Speaker 1>to address this huge problem of a lack of diversity

0:30:31.480 --> 0:30:34.160
<v Speaker 1>by starting with simple metrics counting the number of women,

0:30:34.280 --> 0:30:37.160
<v Speaker 1>people of color, etc. And corporations, and how having a

0:30:37.200 --> 0:30:40.400
<v Speaker 1>simplified quota can actually hurt those efforts.

0:30:40.760 --> 0:30:44.920
<v Speaker 4>My intellectual obsession is why we respond so intensely to

0:30:44.960 --> 0:30:47.640
<v Speaker 4>the presence of rankings and points, and the negative side

0:30:47.640 --> 0:30:50.280
<v Speaker 4>of it is we can capture whole institutions and people

0:30:50.320 --> 0:30:52.040
<v Speaker 4>and get them to do exactly what we want by

0:30:52.040 --> 0:30:53.760
<v Speaker 4>tying it to our ranking system. And he's putting that

0:30:53.840 --> 0:30:56.960
<v Speaker 4>ranking system everywhere. But we love this. It's like really

0:30:57.520 --> 0:31:00.840
<v Speaker 4>really well documented the degree to win, which me as

0:31:00.920 --> 0:31:05.360
<v Speaker 4>human beings just instantly responded orient around any available clarifying

0:31:05.440 --> 0:31:07.320
<v Speaker 4>ranking even tho when we know in our hearts that

0:31:07.400 --> 0:31:09.360
<v Speaker 4>ranking doesn't track what really matters, And so.

0:31:09.400 --> 0:31:11.880
<v Speaker 1>We really have to ask, like, is this gamification of everything?

0:31:12.000 --> 0:31:14.239
<v Speaker 1>Is it a good thing? You know? Like there are

0:31:14.240 --> 0:31:16.720
<v Speaker 1>some places where it feels good to have it in

0:31:16.800 --> 0:31:18.520
<v Speaker 1>your life. I think that's good for me. I see

0:31:18.520 --> 0:31:22.080
<v Speaker 1>those rings closing. Yeah, But for some people it is

0:31:22.320 --> 0:31:24.600
<v Speaker 1>daunting to be like, oh, I have to close this

0:31:24.800 --> 0:31:28.560
<v Speaker 1>entire ring today, right right? You know. And the other

0:31:28.640 --> 0:31:31.640
<v Speaker 1>part is sometimes the ring is not even the right metric.

0:31:31.760 --> 0:31:34.120
<v Speaker 1>It's like, do I feel strong today? Do I feel

0:31:34.200 --> 0:31:35.280
<v Speaker 1>good today? Right?

0:31:35.560 --> 0:31:37.560
<v Speaker 3>You might have worked out really hard the day before,

0:31:38.000 --> 0:31:39.920
<v Speaker 3>and so today might be a rest day and your

0:31:39.960 --> 0:31:43.080
<v Speaker 3>Apple Watch telling you, hey, get up, and you're like, nah, yes,

0:31:43.200 --> 0:31:44.480
<v Speaker 3>I crushed it yesterday.

0:31:45.360 --> 0:31:48.120
<v Speaker 4>Notice that part of what makes games so sexy is

0:31:48.160 --> 0:31:50.800
<v Speaker 4>that they are brief moment where you know exactly what

0:31:50.800 --> 0:31:54.080
<v Speaker 4>you're doing because there's this artificially clear point system which

0:31:54.120 --> 0:31:57.360
<v Speaker 4>is pleasurable precisely because it's clearer than the nausea complexity

0:31:57.360 --> 0:31:58.240
<v Speaker 4>of ordinary life.

0:31:58.320 --> 0:32:02.040
<v Speaker 1>A word, what are we doing here? Why is it

0:32:02.120 --> 0:32:06.080
<v Speaker 1>so complex? Why isn't it clear? And where are the rings? Yeah?

0:32:06.440 --> 0:32:09.640
<v Speaker 2>Imagine imagine if we move through life.

0:32:09.920 --> 0:32:11.120
<v Speaker 1>Oh, there are some rings over there.

0:32:11.120 --> 0:32:14.040
<v Speaker 3>I'm gotta go that way, right, you know, like, just

0:32:14.080 --> 0:32:15.080
<v Speaker 3>tell me which way to go.

0:32:15.360 --> 0:32:18.320
<v Speaker 2>I'm sonic. I'm just out here looking for rings.

0:32:19.280 --> 0:32:21.200
<v Speaker 4>So a lot of the gamifications I think are offering

0:32:21.200 --> 0:32:23.440
<v Speaker 4>you this trade where they're like, hey, you can have

0:32:23.480 --> 0:32:25.760
<v Speaker 4>the pleasure of a game in ordinary life. All you

0:32:25.840 --> 0:32:29.040
<v Speaker 4>need to do is take a real world activity and

0:32:29.280 --> 0:32:34.320
<v Speaker 4>orient your motivations around a simple, pre produced technological embedded

0:32:34.400 --> 0:32:36.320
<v Speaker 4>points system. Then you'll get thrills.

0:32:36.560 --> 0:32:38.800
<v Speaker 1>Ooh, it doesn't sound so fun when he breaks it

0:32:38.840 --> 0:32:42.360
<v Speaker 1>down like that. I'm still trying to be number one, though.

0:32:42.520 --> 0:32:44.000
<v Speaker 1>Light energy use is going low.

0:32:44.200 --> 0:32:51.440
<v Speaker 2>Lou Lou.

0:32:45.320 --> 0:32:54.720
<v Speaker 3>All right, it's time for one thing, and this week's

0:32:54.760 --> 0:32:57.000
<v Speaker 3>one thing is special because of this episode.

0:32:57.080 --> 0:33:00.000
<v Speaker 2>We're going to talk about our favorite game right now.

0:33:00.240 --> 0:33:03.240
<v Speaker 1>Okay, So one of them is a crossword book. That's

0:33:03.280 --> 0:33:07.080
<v Speaker 1>my analog game. My analog game is my crossword puzzle.

0:33:08.400 --> 0:33:11.080
<v Speaker 1>But I think my one game right now that I'm

0:33:11.120 --> 0:33:14.520
<v Speaker 1>really enjoying is Farming Simulator twenty nineteen. If you want

0:33:14.520 --> 0:33:18.640
<v Speaker 1>to upgrade me, I'll get you my you know, I'll

0:33:18.680 --> 0:33:22.040
<v Speaker 1>give you my Xbox name. But right now, I am

0:33:22.160 --> 0:33:24.600
<v Speaker 1>really enjoying playing that game. I'm learning about a lot

0:33:24.600 --> 0:33:26.840
<v Speaker 1>of farming equipment. I have a lot of respect for

0:33:26.880 --> 0:33:30.560
<v Speaker 1>people that are driving big equipment on regular roads. I'm

0:33:30.600 --> 0:33:35.120
<v Speaker 1>crashing a lot. I'm doing contract work on other farms.

0:33:35.480 --> 0:33:38.120
<v Speaker 1>I'm spreading lime. I'm doing all kinds of stuff that

0:33:38.120 --> 0:33:40.240
<v Speaker 1>I didn't even know I needed to do to maintain

0:33:40.520 --> 0:33:42.920
<v Speaker 1>the health of my farm.

0:33:42.960 --> 0:33:43.880
<v Speaker 2>What's your favorite crop?

0:33:44.120 --> 0:33:46.400
<v Speaker 1>Right now? Its soybeans and they were selling high. Oh

0:33:46.440 --> 0:33:48.680
<v Speaker 1>you gotta sell it to you can sell it. You

0:33:48.680 --> 0:33:51.920
<v Speaker 1>can a lot of stuff in there. You can lease equipment.

0:33:52.000 --> 0:33:55.240
<v Speaker 1>I'm learning about all these different manufacturers, so much stuff.

0:33:55.280 --> 0:33:57.400
<v Speaker 1>It's really cool. What's your favorite game?

0:33:57.680 --> 0:33:59.880
<v Speaker 3>My favorite game is a game that I started playing

0:34:00.200 --> 0:34:01.360
<v Speaker 3>during the pandemic.

0:34:01.440 --> 0:34:02.240
<v Speaker 2>It's a board game.

0:34:02.560 --> 0:34:05.360
<v Speaker 3>So me and Jimmy have played this game a number

0:34:05.360 --> 0:34:10.000
<v Speaker 3>of times. It is called Pandemic. Oh, it sounds insensitive,

0:34:10.000 --> 0:34:12.439
<v Speaker 3>but this game was created a while ago. I heard

0:34:12.440 --> 0:34:14.040
<v Speaker 3>about it from someone else and I was like, Okay,

0:34:14.040 --> 0:34:16.399
<v Speaker 3>this might be a really interesting game to play. Give

0:34:16.480 --> 0:34:19.000
<v Speaker 3>us some perspective because this was early twenty twenty, you know,

0:34:19.040 --> 0:34:21.840
<v Speaker 3>we didn't really know much. And you see the entire

0:34:21.920 --> 0:34:24.920
<v Speaker 3>world and it has these city centers. You draw cards

0:34:24.920 --> 0:34:28.799
<v Speaker 3>to figure out what your job is, and depending on

0:34:28.840 --> 0:34:31.880
<v Speaker 3>your job, you can make specific moves. So there's a pandemic,

0:34:31.880 --> 0:34:35.480
<v Speaker 3>but you're trying to control outbreaks, okay, and so you're

0:34:35.520 --> 0:34:39.759
<v Speaker 3>going to different countries dropping off medicine and vaccines.

0:34:39.880 --> 0:34:42.719
<v Speaker 1>Oh so you're doing aid work. Yeah, you're doing it

0:34:43.239 --> 0:34:43.800
<v Speaker 1>this game.

0:34:43.920 --> 0:34:46.880
<v Speaker 3>If you're a reporter, then you have the ability to

0:34:46.920 --> 0:34:48.200
<v Speaker 3>inform people about what's going.

0:34:48.480 --> 0:34:50.560
<v Speaker 2>It's very involved.

0:34:50.760 --> 0:34:52.600
<v Speaker 3>We've been planning with just two people, but you can

0:34:52.640 --> 0:34:53.920
<v Speaker 3>play two to four players.

0:34:54.440 --> 0:34:55.640
<v Speaker 2>It is a lot of fun.

0:34:56.040 --> 0:34:59.520
<v Speaker 3>It takes time because you have to really strategize with

0:34:59.760 --> 0:35:04.080
<v Speaker 3>your team to figure out how to stop this pandemic.

0:35:04.520 --> 0:35:08.560
<v Speaker 3>And we've lost so many times and it is always heartbreaking.

0:35:08.719 --> 0:35:09.960
<v Speaker 1>You lose as a team.

0:35:10.200 --> 0:35:11.400
<v Speaker 2>You lose as a team.

0:35:11.760 --> 0:35:15.080
<v Speaker 3>The whole thing is team based, so if one loses,

0:35:15.080 --> 0:35:17.960
<v Speaker 3>we all losing. And so it is drama filled lot,

0:35:18.520 --> 0:35:21.080
<v Speaker 3>very drama filled. But it's a really great game that

0:35:21.320 --> 0:35:22.680
<v Speaker 3>makes you think a lot.

0:35:23.719 --> 0:35:33.959
<v Speaker 1>It sounds like it. That's it for Lab sixty five

0:35:34.160 --> 0:35:36.600
<v Speaker 1>and we want to hear from you. Do you consider

0:35:36.640 --> 0:35:39.160
<v Speaker 1>yourself a gamer? If you do? What games do you play?

0:35:39.200 --> 0:35:41.160
<v Speaker 1>What type of games do you play? Are you playing

0:35:41.200 --> 0:35:43.000
<v Speaker 1>games on your phone? Are you gonna delete all your

0:35:43.040 --> 0:35:46.319
<v Speaker 1>game apps? After this? Call us at two zero two

0:35:46.400 --> 0:35:48.839
<v Speaker 1>five six seven seven zero two eight and tell us

0:35:48.840 --> 0:35:51.080
<v Speaker 1>what you thought. Also, you can give us an idea

0:35:51.120 --> 0:35:53.160
<v Speaker 1>for a lab you think we should do this semester two.

0:35:53.440 --> 0:35:55.520
<v Speaker 1>Don't forget you could text or call us at two

0:35:55.640 --> 0:35:58.320
<v Speaker 1>zero two five six seven seven zero two.

0:35:58.120 --> 0:35:59.400
<v Speaker 2>Eight, and don't forget that.

0:35:59.440 --> 0:36:02.560
<v Speaker 3>There is so much more to dig into on our website.

0:36:02.680 --> 0:36:05.480
<v Speaker 3>There'll be a cheap cheap for today's lab, additional links

0:36:05.480 --> 0:36:08.200
<v Speaker 3>and resources in the show notes. Plus you can sign

0:36:08.280 --> 0:36:11.040
<v Speaker 3>up for our newsletter. Check it out at Dope labspodcast

0:36:11.120 --> 0:36:15.160
<v Speaker 3>dot com. Special thanks today's guest expert, c t Nowan.

0:36:15.440 --> 0:36:17.800
<v Speaker 1>You can find or follow him on Twitter at add

0:36:18.160 --> 0:36:21.400
<v Speaker 1>underscore ha WK or you can read more of his

0:36:21.480 --> 0:36:24.680
<v Speaker 1>work in his book Games Agency is Art and you

0:36:24.680 --> 0:36:27.680
<v Speaker 1>can find us on Twitter and Instagram at Dope Labs Podcast.

0:36:27.920 --> 0:36:32.160
<v Speaker 1>TT's on Twitter and Instagram at dr Underscore t Sho.

0:36:32.040 --> 0:36:35.479
<v Speaker 3>And you can find Zakiya at z said So. Dope

0:36:35.560 --> 0:36:39.000
<v Speaker 3>Labs is a Spotify original production from Mega Ownmedia Group.

0:36:39.120 --> 0:36:43.279
<v Speaker 1>Our producers are Jenny Ratlckmask and Lydia Smith of WaveRunner Studios.

0:36:43.480 --> 0:36:46.600
<v Speaker 1>Our associate producer from Mega Ohmedia is Breanna Garrett.

0:36:46.800 --> 0:36:50.120
<v Speaker 2>Editing in sound design by Rob Smerciak.

0:36:49.719 --> 0:36:51.320
<v Speaker 1>Mixing by Hannes Brown.

0:36:51.600 --> 0:36:55.480
<v Speaker 3>Original music composed and produced by Taka Yasuzawa and Alex

0:36:55.560 --> 0:37:01.360
<v Speaker 3>Sugier from Spotify. Executive producer Corinne Gilliard and creative producer

0:37:01.560 --> 0:37:02.640
<v Speaker 3>Miguel Contreras.

0:37:03.040 --> 0:37:08.239
<v Speaker 1>Special thanks to Shirley Ramos, Jess Borrison, Jasmine Afifi, Kamu Ilolia,

0:37:08.680 --> 0:37:12.319
<v Speaker 1>Till krat Key and Brian Marquis executive producers from Mega

0:37:12.360 --> 0:37:15.120
<v Speaker 1>Own Media Group, r us T T show Dia and

0:37:15.239 --> 0:37:26.600
<v Speaker 1>Zakiah Wattley. And some people are still playing games even

0:37:26.600 --> 0:37:30.200
<v Speaker 1>as adults, and they're not playing the right ones, all right,

0:37:30.560 --> 0:37:32.879
<v Speaker 1>So you know another thing