WEBVTT - From the Vault: Ancient Oars on the Wine-Dark Sea, Part 2

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<v Speaker 1>Hey, welcome to Stuff to Blow your Mind. My name

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<v Speaker 1>is Robert Lamb and I'm.

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<v Speaker 2>Joe McCormick, and it's Saturday, so we're going into the

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<v Speaker 2>vault for an older episode of Stuff to Blow Your Mind.

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<v Speaker 2>This is part two of our series about the oor

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<v Speaker 2>powered galleys and warships of the ancient Mediterranean. This one

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<v Speaker 2>originally published on August twenty second, twenty twenty four.

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<v Speaker 1>Enjoy Welcome to Stuff to Blow Your Mind, production of iHeartRadio. Hey,

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<v Speaker 1>welcome to Stuff to Blow your Mind.

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<v Speaker 2>My name is Robert Lamb and I am Joe McCormick,

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<v Speaker 2>and we're back with part two in our series on

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<v Speaker 2>the or powered galleys of the ancient world. Now, if

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<v Speaker 2>you haven't heard part one yet, you might want to

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<v Speaker 2>go listen to that first. But in the previous episode

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<v Speaker 2>we talked about Ptolemy, the fourth of Egypt's great or,

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<v Speaker 2>which allegedly was built in the third century BCE. We

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<v Speaker 2>have no physical remains, only historical descriptions, but Rob, what

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<v Speaker 2>were some good details on that It allegedly had like

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<v Speaker 2>thousands of people manning it.

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<v Speaker 1>Yeah, it's just an unreasonable amount of ores and oars men,

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<v Speaker 1>but would have been essentially an ancient world aircraft carrier,

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<v Speaker 1>though of course not for aircraft, but for at least troops,

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<v Speaker 1>if not maybe siege equipment. The general consensus has often

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<v Speaker 1>been that this was not a practical war vessel, but

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<v Speaker 1>just a way of showing off. So we talked a

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<v Speaker 1>little bit about that, and my intention is to eventually

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<v Speaker 1>come back to it and look at some more scholarship

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<v Speaker 1>about it once we finished talking about all of the

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<v Speaker 1>operational war vessels of the ancient world in the.

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<v Speaker 2>Mediterranean, yes, we will have to return to the big one.

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<v Speaker 2>But also last time we talked about the difference between

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<v Speaker 2>paddling and rowing, and thus the difference between paddles and ores.

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<v Speaker 2>You paddle with paddle and you row with an ore,

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<v Speaker 2>the main difference being that an ore is locked or

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<v Speaker 2>pinned to the boat's hull itself some way, and you

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<v Speaker 2>typically row facing backwards while you paddle facing forwards. We

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<v Speaker 2>also talked about some prehistoric evidence of the use of

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<v Speaker 2>wooden paddles for water transport in Stone Age northern Europe,

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<v Speaker 2>including one eight to nine thousand year old paddle, and

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<v Speaker 2>we also talked about some of the pressures leading to

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<v Speaker 2>the development of different mechanisms for powering watercraft in the

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<v Speaker 2>ancient Mediterranean, like wind versus human powered propulsion. And we're

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<v Speaker 2>back with part two to continue the discussion today.

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<v Speaker 1>Yeah, as we started getting into in the last episode,

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<v Speaker 1>the ancient Mediterranean was this vast inland sea ringed by

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<v Speaker 1>coastal lands that boasted various powerful and established civilizations as

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<v Speaker 1>well as emergent powers coastal cultures largely contained to this

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<v Speaker 1>inland sea. Means to travel and exploit these waters, but

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<v Speaker 1>the development of wind power was a huge game changer,

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<v Speaker 1>allowing for greater use of the sea for transportation despite

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<v Speaker 1>the unpredictable nature of Mediterranean wins. So with all of

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<v Speaker 1>this we get the establishment of greater trade routes between

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<v Speaker 1>these various powers, and islands like Crete also become more

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<v Speaker 1>and more important given all this traffic. But this also

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<v Speaker 1>means that you know, especially out of ancient Egypt and

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<v Speaker 1>out of ancient Mesopotamia. You know again you have the

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<v Speaker 1>emergence of all these marine trade routes, and this ends

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<v Speaker 1>up spilling over into conflict as well. Conflict over these

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<v Speaker 1>trade routes and around these trade routes, and we get

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<v Speaker 1>like a couple of key developments in maritime conflict technology.

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<v Speaker 1>The first one is pretty obvious and simple, and that is, okay,

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<v Speaker 1>if you have a ship that can carry cargo, it

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<v Speaker 1>can also carry troops. And so the first warships were

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<v Speaker 1>basically just cargo ships carrying armed forces. And we have

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<v Speaker 1>various accounts of this. Ancient Egyptian record speak of this

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<v Speaker 1>is far back is twenty four to fifty BCE. That's

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<v Speaker 1>when the pharaoh Sahure that means he who is close

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<v Speaker 1>to Ray the god used a cargo fleet to carry

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<v Speaker 1>an army to the Levantine coast. This would be the

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<v Speaker 1>earliest of multiple examples of the ancient Egyptians using seapower

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<v Speaker 1>to transport troops. These would have been big, lumbering troop

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<v Speaker 1>movements by sea. So the flip side of the coin

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<v Speaker 1>here is you would also see the use of sail

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<v Speaker 1>and or driven rovers, so small faster vessels. They could

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<v Speaker 1>be used to do things like deliver a message, gather intel,

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<v Speaker 1>also attack coastal targets or even unprotected vessels.

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<v Speaker 2>A theme I've noticed before, which is that sometimes the

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<v Speaker 2>line between naval warfare and piracy is quite thin.

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<v Speaker 1>Yes, yeah, absolutely depends on his who's doing the analysis

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<v Speaker 1>and we'll have more examples of that as we go here.

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<v Speaker 1>One of my sources in this that I cided in

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<v Speaker 1>the last episode is the book The a Mariners by

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<v Speaker 1>Lionel Cassen, who is one of the one of the

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<v Speaker 1>key authorities of the twentieth century on ancient Mediterranean sea

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<v Speaker 1>powers and so forth. And he wrote that these vessels

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<v Speaker 1>were likely that these rovers, these smaller faster vessels were

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<v Speaker 1>likely as old as the big cargo ships, but our

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<v Speaker 1>written records of their usage and conflict only goes back

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<v Speaker 1>to like the fourteenth century BCE, but they're quite telling.

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<v Speaker 1>We get this idea of fleets of sea rovers utilized

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<v Speaker 1>to disrupt cross sea communication and maritime trade, as well

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<v Speaker 1>as to eventually enforced blockades. Syrian naval units were thus

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<v Speaker 1>able to disrupt the link between Egypt and Biblos, and

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<v Speaker 1>he also had full fledged sea powers like the Minoans

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<v Speaker 1>and then the Mycenians, who were able to hold their

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<v Speaker 1>own and then some against powers like Egypt. It also

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<v Speaker 1>meant that an age of rich oversea trade largely entered

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<v Speaker 1>into an age of like rampant sea rovers. So you know,

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<v Speaker 1>we see some of the first recorded sea battles during

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<v Speaker 1>this rough time period we're looking at here, such as

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<v Speaker 1>Rameses the Third's defeat of an invading fleet of the

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<v Speaker 1>Sea Peoples the Battle of the Delta in eleven seventy

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<v Speaker 1>five BCEE.

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<v Speaker 2>Now, an interesting thing about this particular battle is that

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<v Speaker 2>I've read it described in some sources as being not

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<v Speaker 2>that different from a land battle, just taking place on

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<v Speaker 2>top of the water.

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<v Speaker 1>Yeah, and you get that from the Egyptian illustrations of

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<v Speaker 1>the battle, the way that it ends up rolling out.

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<v Speaker 1>So a couple of basics on the way this went down. Now,

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<v Speaker 1>on the subject of the Sea Peoples, much has been

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<v Speaker 1>hypothesized about who they were and where they came from.

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<v Speaker 1>But they definitely invaded Eastern and Anatolia, Syria, Palestine, Cyprus,

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<v Speaker 1>and Egypt toward the end of the Bronze Age, and

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<v Speaker 1>we're particularly active ing the thirteenth century BC. There are

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<v Speaker 1>different ways to look at them, from a confederacy of

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<v Speaker 1>different seafaring raiders, two varying groups of people's displaced by

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<v Speaker 1>late Bronze Age disturbances. So it's an entire topic undo itself.

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<v Speaker 1>But this would have been the second war between the

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<v Speaker 1>Egyptians and the Sea people's case in his book, wrote

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<v Speaker 1>that it was very much it seems like a mass migration,

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<v Speaker 1>and not at all like the smaller raids that Egypt

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<v Speaker 1>had pretty much always had to contend with on their

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<v Speaker 1>coastal border. It consisted of two main forces working their

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<v Speaker 1>way down the coast toward Egypt at this point, the

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<v Speaker 1>main body that moved by land and the accompanying fleet

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<v Speaker 1>that largely kept pace along the coast. Now, as far

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<v Speaker 1>as the actual engagement, the way it is said to

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<v Speaker 1>have gone down is as follows. So the forces of

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<v Speaker 1>Egypt had just defeated the forces of the Sea peoples

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<v Speaker 1>on land in Syria and then rushed back across the

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<v Speaker 1>sea to Egypt with the Sea People's in pursuit, and

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<v Speaker 1>in doing so drew their fleet into an ambush at

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<v Speaker 1>the mouth of the Nile. And this would have been

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<v Speaker 1>via an ambush fleet, but also supporting fire from the

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<v Speaker 1>shore as well. But in both cases, to your point,

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<v Speaker 1>this all very much mirrored a land battle. So you know,

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<v Speaker 1>people on ships shooting arrows at each other, people on

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<v Speaker 1>land shooting arrows at the ships, flaming or otherwise boarding

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<v Speaker 1>actions and so forth. Again, a lot of this just

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<v Speaker 1>this is what we gather from ancient Egyptian illustrations of

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<v Speaker 1>the conflict.

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<v Speaker 2>Yes, there's one quite famous illustration of this battle that

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<v Speaker 2>is busy to look at.

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<v Speaker 1>Yeah, the only thing that's instantly clear is which one

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<v Speaker 1>is the pharaoh. You can figure that out pretty easily.

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<v Speaker 2>He's the big one.

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<v Speaker 1>The end result here is that it's a total Egyptian

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<v Speaker 1>victory over the sea. People's you know, not wiping them out,

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<v Speaker 1>but defeating them enough to where they have to retreat

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<v Speaker 1>and are apparently unable to reach so far south again

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<v Speaker 1>as to attempt at the conquest of Egypt now elsewhere

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<v Speaker 1>in the Mediterranean more or less around the same time,

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<v Speaker 1>and as related in the Iliad, you have, of course

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<v Speaker 1>the whole business with Troy of course, as as we've

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<v Speaker 1>discussed in the show before, also their caveats about our

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<v Speaker 1>understanding of the historical aspects of Troy as opposed to

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<v Speaker 1>the literary context here. But for the most part, you know,

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<v Speaker 1>we have this story of a like a Greek alliance

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<v Speaker 1>taking on the city of Troy, the forces of Greece

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<v Speaker 1>consisting of you know, experienced marauders and traders, everyone joining

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<v Speaker 1>up under the command of Agamemnon in his book, Cason writes,

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<v Speaker 1>it's a very it's a very well written book and

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<v Speaker 1>has some nice descriptions. He writes, for once, the major

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<v Speaker 1>cities of Greece for went their traditional past time of

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<v Speaker 1>preying on one another and joined hands for a combined

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<v Speaker 1>operation against Troy. And while it's described as of course

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<v Speaker 1>a land based siege of a city with no navy,

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<v Speaker 1>they traveled to their destination via ship.

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<v Speaker 2>And of course the ships play a major role in

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<v Speaker 2>the narrative of the Iliad. You know, there's like the

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<v Speaker 2>famous passage where there's like the listing of all the

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<v Speaker 2>ships and the warriors brought with them.

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<v Speaker 1>Yeah, yeah, there's a The works of Homer, you know,

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<v Speaker 1>are actually a key point in trying to understand like

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<v Speaker 1>what these ships were and how they functioned. Okays In

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<v Speaker 1>points out that ancient freighters, as the Mycenians would have used,

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<v Speaker 1>typically traversed by sail alone. They were roomy and slow

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<v Speaker 1>ships built exclusively for war. However, it had to be galleys.

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<v Speaker 1>We've kind of gotten to this already, I think. So

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<v Speaker 1>they had to be fast when it mattered, so they

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<v Speaker 1>could depend on sales when speed wasn't a necessity, or

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<v Speaker 1>when the wind was good, which, of course, you know,

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<v Speaker 1>it's worth noting that if the wind is really good,

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<v Speaker 1>that will propel you rather swiftly, but can have to

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<v Speaker 1>be right, and you could not necessarily count on the

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<v Speaker 1>Mediterranean wins, especially if conflict was involved, So the sales

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<v Speaker 1>could easily be stored away in favor of that ore

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<v Speaker 1>power that was dependent entirely upon the muscles of your crew.

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<v Speaker 1>And he points out that the ore power here again

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<v Speaker 1>in Homeric times, if you will, was provided by the

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<v Speaker 1>crew of the vessel, which also included the ship's fighting men.

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<v Speaker 1>So it's interesting. So on one hand, we shouldn't make

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<v Speaker 1>the mistake of thinking that they were not good oarsmen.

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<v Speaker 1>They were apparently very good oarsmen, highly trained, very skilled.

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<v Speaker 1>There's actually a part in the Odyssey where Alcinous brags

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<v Speaker 1>that brags about what great oarsmen his men are. But

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<v Speaker 1>they were not just dedicated to oarsmen. They also would

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<v Speaker 1>have been called on to do all these other things

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<v Speaker 1>as well. Okay, so there was a careful balance apparently

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<v Speaker 1>in play to how hard you would push your rowers,

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<v Speaker 1>because if you were planning on, you know, making an

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<v Speaker 1>amphibious landing, an amphibious invasion on the other end of

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<v Speaker 1>your journey. They need to be able to get up

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<v Speaker 1>and go and do that. So I was trying to imagine,

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<v Speaker 1>like what would be comparison with It would be kind

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<v Speaker 1>of like if an NFL team had to potentially row

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<v Speaker 1>to I don't know, the Super Bowl and then play

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<v Speaker 1>the game when they got there.

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<v Speaker 2>Yeah, they've got to run to the game or something.

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<v Speaker 1>Yeah, So the author here he contends that, yeah, basically

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<v Speaker 1>these folks would rather sail than row, and they would

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<v Speaker 1>depend on sailing as often as possible. But again, there

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<v Speaker 1>are going to be certain conditions where it's just going

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<v Speaker 1>to make sense and make all the difference to get

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<v Speaker 1>everybody pushing those oars or pulling those oars. Now, what

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<v Speaker 1>were these ships like? We have few illustrations. We have

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<v Speaker 1>the descriptions by Homer, including a part in the Odyssey

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<v Speaker 1>where Odysseus builds a new ship. But even a lot

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<v Speaker 1>of this didn't come together till the twentieth century when

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<v Speaker 1>we had maritime archaeology to give us have some actual

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<v Speaker 1>evidence to base some of this on other archaeological data

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<v Speaker 1>that we could take some of those passages and make

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<v Speaker 1>better sense of what they were saying. So Cason contends

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<v Speaker 1>that the vessels, which he jokingly describes as sea going

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<v Speaker 1>greyhounds during this period between thirteen hundred and twelve hundred BC,

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<v Speaker 1>would have looked essentially like this, long low holes on

0:13:22.280 --> 0:13:25.559
<v Speaker 1>abruptly rising prowl. That's the front of the ship, and

0:13:25.640 --> 0:13:28.960
<v Speaker 1>they had a curved stern, as opposed to the reported

0:13:28.960 --> 0:13:31.600
<v Speaker 1>build of the sea people's vessels, which were described as

0:13:31.600 --> 0:13:33.960
<v Speaker 1>having a straight stern. The stern, of course, is the

0:13:34.000 --> 0:13:34.920
<v Speaker 1>back of the ship.

0:13:35.840 --> 0:13:36.160
<v Speaker 2>All right.

0:13:36.200 --> 0:13:38.280
<v Speaker 1>So at this point we're talking more or less about

0:13:38.360 --> 0:13:42.480
<v Speaker 1>single level galleys becoming the norm. These would have been

0:13:42.880 --> 0:13:46.920
<v Speaker 1>single level or vessels powered by around thirty men, and

0:13:46.960 --> 0:13:50.119
<v Speaker 1>we based a lot of this on like vase paintings,

0:13:50.679 --> 0:13:56.840
<v Speaker 1>Homeric writings, chronicles from a century BC, and so forth.

0:13:57.520 --> 0:14:00.320
<v Speaker 1>That let us know that. Okay, Eventually, though, the ships

0:14:00.400 --> 0:14:03.280
<v Speaker 1>begin to vary in size, the number of the oars

0:14:03.360 --> 0:14:05.680
<v Speaker 1>ends up ranging from twenty to forty or even fifty.

0:14:05.720 --> 0:14:08.280
<v Speaker 1>We'll get into that more later. Early on, though, we

0:14:08.280 --> 0:14:10.920
<v Speaker 1>would have been dealing with a case where most of

0:14:10.960 --> 0:14:14.000
<v Speaker 1>these vessels would have been privately owned, and they would

0:14:14.000 --> 0:14:18.600
<v Speaker 1>have engaged in both merchant trade and raiding. So as

0:14:18.640 --> 0:14:21.000
<v Speaker 1>well as you know, carrying armed men to a destination,

0:14:21.640 --> 0:14:25.080
<v Speaker 1>and there would have been more of this than dedicated

0:14:25.120 --> 0:14:27.640
<v Speaker 1>fighting at sea. Again, we get into that idea that

0:14:27.680 --> 0:14:32.560
<v Speaker 1>there's a thin line between between what is piracy and

0:14:32.600 --> 0:14:36.880
<v Speaker 1>what is some other pursuit, including actual trade. But as

0:14:36.920 --> 0:14:39.520
<v Speaker 1>all this heats up, it gets to the point where Okay,

0:14:39.600 --> 0:14:42.920
<v Speaker 1>a single row of ores is not going to cut it.

0:14:43.360 --> 0:14:46.960
<v Speaker 1>You're going to need an additional row of ores. And

0:14:48.200 --> 0:14:51.320
<v Speaker 1>it's interesting getting into this because yeah, we see the

0:14:52.240 --> 0:14:58.560
<v Speaker 1>birth of the fifty ORed vessels, the penticonters, which might

0:14:58.600 --> 0:15:02.520
<v Speaker 1>have apparently reflected a development in the eighth century BCE

0:15:02.800 --> 0:15:06.440
<v Speaker 1>according to Fagan and Rancoff, who I sided in the

0:15:06.840 --> 0:15:10.920
<v Speaker 1>last episode. That's Brian Fagan and Boris Rancoff. So the

0:15:11.040 --> 0:15:13.640
<v Speaker 1>vessels we're talking about here would have featured two levels

0:15:13.640 --> 0:15:17.200
<v Speaker 1>of rowers, one rowing at the same level is those

0:15:17.200 --> 0:15:20.680
<v Speaker 1>single row galleys that came before, but then a lower

0:15:20.760 --> 0:15:24.600
<v Speaker 1>level in the hold working ores through apertures in the hull.

0:15:24.960 --> 0:15:27.520
<v Speaker 1>So it's interesting. You might imagine that we just built

0:15:27.560 --> 0:15:30.040
<v Speaker 1>one on top of the other, like an ice cream cone,

0:15:30.160 --> 0:15:32.560
<v Speaker 1>but it's not quite the same. It's a little more

0:15:32.800 --> 0:15:36.080
<v Speaker 1>complicated than that. Ends up involving like a reworking of

0:15:36.120 --> 0:15:37.240
<v Speaker 1>the hull itself.

0:15:37.880 --> 0:15:40.760
<v Speaker 2>Now, on one hand, I would imagine, okay, you're adding

0:15:40.880 --> 0:15:44.520
<v Speaker 2>more ores, more rowers. That gives your boat more power,

0:15:44.640 --> 0:15:48.720
<v Speaker 2>you can achieve greater speeds. But from what I understand,

0:15:49.600 --> 0:15:53.400
<v Speaker 2>splitting the operators of the vessel the power in the

0:15:53.480 --> 0:15:58.200
<v Speaker 2>rowers into multiple levels also has other implications for the

0:15:58.200 --> 0:16:00.480
<v Speaker 2>design and construction of the vessel.

0:16:01.080 --> 0:16:03.280
<v Speaker 1>Yeah. Yeah, And I found this really interesting as well,

0:16:03.320 --> 0:16:06.880
<v Speaker 1>because it wasn't simply that you could have more ores

0:16:06.920 --> 0:16:10.480
<v Speaker 1>per vessel and therefore more power. In fact, in many

0:16:10.480 --> 0:16:13.160
<v Speaker 1>cases you'd have vessels with the same number of ores

0:16:13.160 --> 0:16:16.320
<v Speaker 1>that a single level craft would have boasted. But since

0:16:16.360 --> 0:16:19.360
<v Speaker 1>you can spread them out across two levels, that means

0:16:19.400 --> 0:16:22.360
<v Speaker 1>you can make the craft itself shorter. So you had

0:16:22.360 --> 0:16:25.080
<v Speaker 1>the ability to make not only a faster vessel, but

0:16:25.200 --> 0:16:28.000
<v Speaker 1>this is key, a more maneuverable one. Ah.

0:16:28.080 --> 0:16:30.960
<v Speaker 2>Right, So a shorter vessel will have less drag in

0:16:31.000 --> 0:16:33.520
<v Speaker 2>the water and will be able to turn more easily,

0:16:33.560 --> 0:16:36.760
<v Speaker 2>and I guess probably also have less weight per unit

0:16:36.800 --> 0:16:37.680
<v Speaker 2>of rowing space.

0:16:38.040 --> 0:16:43.040
<v Speaker 1>Yeah. I don't know if there's an actual decent comparison

0:16:43.080 --> 0:16:45.600
<v Speaker 1>to be made to buses, but I couldn't help. But

0:16:45.640 --> 0:16:48.080
<v Speaker 1>think about like the difference between like a double decker

0:16:48.120 --> 0:16:51.040
<v Speaker 1>bus and one of those giant buses where they're like

0:16:51.160 --> 0:16:54.400
<v Speaker 1>joined together with this bendi part in the middle, because

0:16:54.400 --> 0:16:57.920
<v Speaker 1>I guess both of them can be difficult to maneuver

0:16:58.280 --> 0:17:01.360
<v Speaker 1>in their own way. But I don't know, maybe it's

0:17:01.360 --> 0:17:04.440
<v Speaker 1>the halfway useful analogy. But these general changes that are

0:17:04.440 --> 0:17:08.240
<v Speaker 1>going on here, according to Fake and Runkoff, they seem

0:17:08.320 --> 0:17:12.439
<v Speaker 1>to suggest though that fighting capacity was becoming more and

0:17:12.480 --> 0:17:16.360
<v Speaker 1>more important and carrying capacity was less of a concern.

0:17:16.480 --> 0:17:20.200
<v Speaker 1>So yeah, you're you're having to upgrade the design of

0:17:20.240 --> 0:17:23.800
<v Speaker 1>your vessels in order to emphasize speed and mobility as

0:17:23.840 --> 0:17:25.960
<v Speaker 1>opposed to just how much stuff you could carry, be

0:17:26.080 --> 0:17:30.919
<v Speaker 1>that stuff cargo or troops or something else. However, the

0:17:31.040 --> 0:17:34.719
<v Speaker 1>length of these vessels does gradually increase, incorporating more and

0:17:34.760 --> 0:17:39.040
<v Speaker 1>more ores, upward of one hundred. So again everything continues

0:17:39.080 --> 0:17:43.440
<v Speaker 1>to evolve new forms, and then like stretch the ability

0:17:43.480 --> 0:17:45.720
<v Speaker 1>of that form. What happens if we added more ores

0:17:45.760 --> 0:17:58.000
<v Speaker 1>to it and so forth put more ores in. Yeah,

0:17:59.440 --> 0:18:02.200
<v Speaker 1>now it's also crucial to mention that apparently, as action

0:18:02.280 --> 0:18:06.200
<v Speaker 1>in the Mediterranean heats up again over this over years

0:18:06.240 --> 0:18:13.600
<v Speaker 1>and years, decades and decades ultimately centuries sea based trade, piracy, colonization,

0:18:13.720 --> 0:18:18.840
<v Speaker 1>and more. This kind of eventually ends the days of

0:18:18.880 --> 0:18:23.880
<v Speaker 1>independently held galleys being like the main brunt of any

0:18:23.920 --> 0:18:28.000
<v Speaker 1>force out there. So Cason wrote writes about this, saying quote,

0:18:28.040 --> 0:18:30.400
<v Speaker 1>in these days, there was no one state that had

0:18:30.520 --> 0:18:33.959
<v Speaker 1>the naval strengths to police the seas. Every city involved

0:18:34.000 --> 0:18:36.440
<v Speaker 1>in trade had to maintain its own fleet, not only

0:18:36.520 --> 0:18:40.080
<v Speaker 1>to protect its merchantmen against the ubiquitous pirates whose calling

0:18:40.160 --> 0:18:43.120
<v Speaker 1>now as before, had the status of a recognized profession,

0:18:43.560 --> 0:18:47.520
<v Speaker 1>but also to repel attacks delivered by commercial rivals, since

0:18:47.560 --> 0:18:51.680
<v Speaker 1>such attempts were an acknowledged means of discouraging competition.

0:18:53.000 --> 0:18:54.560
<v Speaker 2>Literal corporate raiders.

0:18:54.920 --> 0:18:58.560
<v Speaker 1>Exactly. Yeah, so it's dangerous out there. And yeah, any

0:18:58.560 --> 0:19:00.679
<v Speaker 1>stresses that the building up of nay these and the

0:19:00.680 --> 0:19:03.640
<v Speaker 1>perfecting of these different maritime war technologies in the ancient world,

0:19:03.920 --> 0:19:06.119
<v Speaker 1>all this one hand in hand with the planning, the

0:19:06.160 --> 0:19:08.920
<v Speaker 1>planting of colonies, the opening up of new trade routes

0:19:08.920 --> 0:19:13.680
<v Speaker 1>between these various city states, and so forth. So yeah,

0:19:13.720 --> 0:19:16.320
<v Speaker 1>it's just it gets more and more dangerous. And uh,

0:19:16.440 --> 0:19:21.120
<v Speaker 1>the the maritime technology evolves to keep up with that. Now,

0:19:21.119 --> 0:19:24.600
<v Speaker 1>the Pentagonter seemed again that the two leveled org vessels

0:19:24.600 --> 0:19:27.120
<v Speaker 1>seems to have remained the main warship from the eighth

0:19:27.160 --> 0:19:32.280
<v Speaker 1>through six centuries BCE. But clearly this climate demanded greater innovation,

0:19:32.920 --> 0:19:36.199
<v Speaker 1>you know, to continue to to to you know, to

0:19:36.280 --> 0:19:41.240
<v Speaker 1>push the boundaries of what's possible. Every conceivable edge is

0:19:41.280 --> 0:19:45.439
<v Speaker 1>going to count in one of these altercations. And uh

0:19:45.880 --> 0:19:47.840
<v Speaker 1>so we see a couple of things, and they're very

0:19:47.840 --> 0:19:52.200
<v Speaker 1>interconnected here. One was the increasing importance of the nautical ram,

0:19:52.240 --> 0:19:54.360
<v Speaker 1>which which we'll get to in a bit. But then

0:19:54.359 --> 0:19:57.040
<v Speaker 1>the other goes in hand in hand with that as well,

0:19:57.080 --> 0:20:00.040
<v Speaker 1>and that is I think everyone can guess at a

0:20:00.080 --> 0:20:05.600
<v Speaker 1>third level of rowers to your vessel optimize. Yeah, you

0:20:05.640 --> 0:20:10.240
<v Speaker 1>add more ores, more humans pulling those oars so that

0:20:10.280 --> 0:20:11.359
<v Speaker 1>we can have more power.

0:20:11.480 --> 0:20:14.160
<v Speaker 2>So the name of the try Rem comes from three

0:20:14.560 --> 0:20:15.680
<v Speaker 2>levels of rowers.

0:20:16.040 --> 0:20:20.400
<v Speaker 1>That's right, the try Rem. It's basically like we've been describing.

0:20:20.440 --> 0:20:24.800
<v Speaker 1>It's the Pentaconter with a third level added. But make

0:20:24.840 --> 0:20:28.760
<v Speaker 1>no mistake, this edition really did apparently push the engineering

0:20:28.800 --> 0:20:32.359
<v Speaker 1>limits of the ancient world, and according to what I've

0:20:32.400 --> 0:20:35.520
<v Speaker 1>been reading, could easily be considered the most advanced vehicle

0:20:35.600 --> 0:20:39.000
<v Speaker 1>of the age. So it wasn't just let's strap another

0:20:39.600 --> 0:20:43.280
<v Speaker 1>row of oars up there. It wasn't. It involved redesigning

0:20:43.320 --> 0:20:48.359
<v Speaker 1>the whole ship. And these were advanced vehicles that in

0:20:48.400 --> 0:20:50.919
<v Speaker 1>the last episode we compared to jet fighters of today,

0:20:51.280 --> 0:20:55.119
<v Speaker 1>ultimately in the long run too expensive for city states

0:20:55.160 --> 0:20:57.520
<v Speaker 1>to keep up with. And of course these became just

0:20:57.640 --> 0:21:01.120
<v Speaker 1>a staple of sea conflict and seem power see Power.

0:21:00.880 --> 0:21:01.360
<v Speaker 2>Of the day.

0:21:02.119 --> 0:21:04.080
<v Speaker 1>The Greeks use these, and then the defeat of the

0:21:04.080 --> 0:21:08.600
<v Speaker 1>Persians at Salamis in four AD BCE, and they would

0:21:08.600 --> 0:21:12.159
<v Speaker 1>be a major part of their maritime might. This battle,

0:21:12.200 --> 0:21:15.080
<v Speaker 1>by the way, I am reminded, is depicted in the

0:21:15.240 --> 0:21:20.520
<v Speaker 1>twenty fourteen three hundred sequel. As usually a sequel, there

0:21:20.600 --> 0:21:22.280
<v Speaker 1>was a sequel. I saw part of it on an

0:21:22.280 --> 0:21:27.080
<v Speaker 1>airplane as usual. I am dubious about looking to a

0:21:27.119 --> 0:21:31.639
<v Speaker 1>three hundred picture for any kind of historical accuracy. But

0:21:32.080 --> 0:21:33.720
<v Speaker 1>I don't know. People who have seen the movie write

0:21:33.720 --> 0:21:36.080
<v Speaker 1>in maybe it has some really good trirem scenes. I mean,

0:21:36.480 --> 0:21:38.520
<v Speaker 1>I would at least ask that there would be cool

0:21:38.560 --> 0:21:42.520
<v Speaker 1>trirem action sequences in that picture. So, as far as

0:21:42.520 --> 0:21:45.680
<v Speaker 1>we know, with the trirem, the third level, the top

0:21:45.800 --> 0:21:50.639
<v Speaker 1>level would have had the oarsmen rowing through outriggers so

0:21:50.680 --> 0:21:53.359
<v Speaker 1>as to keep the hole as narrow as possible, while

0:21:53.400 --> 0:21:57.040
<v Speaker 1>the two lower levels would have rowed through whole apertures.

0:21:57.600 --> 0:21:59.800
<v Speaker 1>As such, you could power up a vessel with a

0:21:59.840 --> 0:22:02.639
<v Speaker 1>good one hundred and seventy oars and it would have

0:22:02.680 --> 0:22:06.960
<v Speaker 1>been as maneuverable as the two level pentdiconter, but ultimately

0:22:07.000 --> 0:22:11.320
<v Speaker 1>faster and deadly. Now where did this innovation come from? Well,

0:22:12.280 --> 0:22:14.760
<v Speaker 1>according to the author as I was reading here, Athenian

0:22:14.840 --> 0:22:20.879
<v Speaker 1>general and historian Thucydides credited to the Corinthian shipwright Menocles

0:22:21.160 --> 0:22:23.840
<v Speaker 1>in the eighth century, but Fagan and Rankov state that

0:22:24.240 --> 0:22:27.800
<v Speaker 1>more recent scholarship suggests that the invention hailed from perhaps

0:22:27.880 --> 0:22:31.480
<v Speaker 1>the Egyptians or the Phoenicians under Persian rule near the

0:22:31.560 --> 0:22:35.280
<v Speaker 1>end of the sixth century. Now, as of their writing,

0:22:35.440 --> 0:22:38.919
<v Speaker 1>there had been zero wrecks of these vessels discovered, due

0:22:38.960 --> 0:22:41.639
<v Speaker 1>in part to the fact that they would have apparently

0:22:41.680 --> 0:22:45.520
<v Speaker 1>it's thought, have had positive buoyancy of hold. But in

0:22:45.560 --> 0:22:48.760
<v Speaker 1>any case this was the case, then it's still the case.

0:22:48.800 --> 0:22:52.520
<v Speaker 1>Now thousands of these ships were built and lost, and

0:22:52.560 --> 0:22:55.280
<v Speaker 1>apparently truly lost, because we've never found a wreck.

0:22:55.640 --> 0:22:58.040
<v Speaker 2>Now by never found a wreck, Rob, you mean never

0:22:58.119 --> 0:23:04.160
<v Speaker 2>found a substantially intact direct But we do have pieces, right.

0:23:04.359 --> 0:23:08.639
<v Speaker 1>We have pieces, we have we have various other bits

0:23:08.680 --> 0:23:11.400
<v Speaker 1>and pieces, you know, we have literary and historic writings.

0:23:11.680 --> 0:23:14.919
<v Speaker 1>And there were also some remains of the sea harbor

0:23:14.960 --> 0:23:18.919
<v Speaker 1>sheds at Piraeus near Athens that were also helpful in

0:23:19.040 --> 0:23:21.800
<v Speaker 1>trying to piece together exactly what a trirem was.

0:23:22.320 --> 0:23:25.639
<v Speaker 2>But if somebody's trying to build a replica replica of

0:23:25.680 --> 0:23:28.960
<v Speaker 2>an ancient Greek trirem in the modern world, it is

0:23:29.040 --> 0:23:33.720
<v Speaker 2>an exercise involving some amount of speculation and interpretation. You

0:23:33.760 --> 0:23:36.040
<v Speaker 2>don't just have like one you can copy.

0:23:36.080 --> 0:23:39.880
<v Speaker 1>Right right, And this was the endeavor in the creation

0:23:40.200 --> 0:23:44.560
<v Speaker 1>of the Olympias in the mid nineteen eighties, where you

0:23:44.680 --> 0:23:48.400
<v Speaker 1>had a bunch of experts come together and build what

0:23:48.600 --> 0:23:52.120
<v Speaker 1>I've seen referred to as a floating hypothesis. Let's take

0:23:52.440 --> 0:23:57.199
<v Speaker 1>everything we know about what a trirem probably was, you

0:23:57.200 --> 0:24:00.359
<v Speaker 1>know what we know about ancient construction techniques and so forth,

0:24:00.680 --> 0:24:04.159
<v Speaker 1>and let's build one with the under understanding that we're

0:24:04.200 --> 0:24:06.640
<v Speaker 1>we're not going to get it one hundred percent correct.

0:24:06.920 --> 0:24:11.320
<v Speaker 1>You know, nobody, nobody has u I have seen Anybody

0:24:11.440 --> 0:24:14.840
<v Speaker 1>arguing that the resulting ship is just dead on, it's

0:24:14.840 --> 0:24:19.000
<v Speaker 1>inevitably incorrect. It cannot possibly be a one for one

0:24:19.119 --> 0:24:22.919
<v Speaker 1>match for what any given trireham actually was in the

0:24:22.920 --> 0:24:25.520
<v Speaker 1>ancient world. But the idea is that it would give

0:24:25.600 --> 0:24:29.760
<v Speaker 1>us like a solid model which we could then run

0:24:29.800 --> 0:24:35.119
<v Speaker 1>through trials, experiment with, and then have nuanced conversations about

0:24:35.440 --> 0:24:39.439
<v Speaker 1>where this prototype gets it wrong, you know, where this

0:24:39.520 --> 0:24:42.440
<v Speaker 1>recreation gets it wrong, Like Okay, maybe it's it's too

0:24:42.480 --> 0:24:45.399
<v Speaker 1>heavy and therefore too slow, or maybe, uh, you know,

0:24:45.440 --> 0:24:49.200
<v Speaker 1>it's not tough enough to withstand being rammed and so forth,

0:24:50.359 --> 0:24:53.000
<v Speaker 1>and so they they built this thing, and there's there

0:24:53.040 --> 0:24:56.920
<v Speaker 1>are plenty of images of this vessel. There are there,

0:24:56.920 --> 0:25:00.359
<v Speaker 1>there's there's footage, there's there have been documentaries, U there was.

0:25:00.520 --> 0:25:03.680
<v Speaker 1>The resulting craft was thirty six point nine meters or

0:25:03.800 --> 0:25:05.919
<v Speaker 1>one hundred and twenty one feet one inch in length,

0:25:06.440 --> 0:25:09.280
<v Speaker 1>powered by two sails, and of course one hundred and

0:25:09.359 --> 0:25:12.679
<v Speaker 1>seventy oarsmen. And I believe oarsmen is technically considered a

0:25:12.760 --> 0:25:17.600
<v Speaker 1>gender neutral term, because i've and I have seen plenty

0:25:17.640 --> 0:25:21.480
<v Speaker 1>of photos of the folks that they recruited to power

0:25:21.560 --> 0:25:24.119
<v Speaker 1>this vessel. In these trials, and you see plenty of

0:25:24.119 --> 0:25:26.880
<v Speaker 1>female oarsmen on the crew as well, and they did

0:25:27.040 --> 0:25:30.080
<v Speaker 1>five seasons of trials between nineteen eighty seven and nineteen

0:25:30.160 --> 0:25:32.080
<v Speaker 1>ninety four, so.

0:25:32.119 --> 0:25:33.879
<v Speaker 2>I guess some people got really good at rowing.

0:25:34.480 --> 0:25:36.240
<v Speaker 1>Yeah. I mean, you can imagine where there would have

0:25:36.280 --> 0:25:38.919
<v Speaker 1>been a huge sense of camaraderie in this. If you

0:25:38.960 --> 0:25:43.840
<v Speaker 1>were a rowing enthusiast or and or you know, an

0:25:43.880 --> 0:25:48.200
<v Speaker 1>ancient maritime warfare enthusiast, you know you'd want to get

0:25:48.200 --> 0:25:51.879
<v Speaker 1>in there, cram into this vessel with all these people

0:25:51.920 --> 0:25:53.040
<v Speaker 1>and start pulling these oars.

0:25:53.280 --> 0:25:54.639
<v Speaker 2>Oh does it look fairly cozy?

0:25:55.520 --> 0:25:58.760
<v Speaker 1>It looks like there is a sense of camaraderie. And

0:25:59.640 --> 0:26:01.680
<v Speaker 1>the photos that I was looking at, you know, it's

0:26:01.680 --> 0:26:03.960
<v Speaker 1>a very nice day in the Mediterranean, so there is

0:26:03.960 --> 0:26:07.000
<v Speaker 1>a certain vacation he feel to these photos. But also

0:26:07.080 --> 0:26:10.000
<v Speaker 1>it is a lot of people crammed into and above

0:26:10.000 --> 0:26:12.879
<v Speaker 1>the whole of a vessel, pulling oars and having to

0:26:12.920 --> 0:26:16.760
<v Speaker 1>do so in a skilled and determined fashion. I've read

0:26:16.760 --> 0:26:20.639
<v Speaker 1>that the Olympias boasted an armament of the vessel is

0:26:20.640 --> 0:26:25.159
<v Speaker 1>still round it, but it has a bronze ram on

0:26:25.200 --> 0:26:29.160
<v Speaker 1>the bow, ten spears and four archers. But I don't

0:26:29.200 --> 0:26:31.560
<v Speaker 1>think it actually engaged in any military activity in the

0:26:31.600 --> 0:26:35.280
<v Speaker 1>late eighties and early nineties, just to be clear on that.

0:26:35.720 --> 0:26:37.280
<v Speaker 1>But I can't help but think that it would have

0:26:37.280 --> 0:26:38.800
<v Speaker 1>made for a nice time travel movie.

0:26:38.880 --> 0:26:42.480
<v Speaker 2>Right. Wait, you mean the replica and its krew gets

0:26:42.480 --> 0:26:44.200
<v Speaker 2>sent to the past and they have to fight their

0:26:44.200 --> 0:26:46.720
<v Speaker 2>way through through I don't know, battles in the fifth

0:26:46.720 --> 0:26:50.320
<v Speaker 2>century BCE or a bunch of try Reams from the

0:26:50.320 --> 0:26:53.040
<v Speaker 2>fifth century BCE come to now and threaten all of

0:26:53.040 --> 0:26:56.160
<v Speaker 2>our modern navies and only a Tryream can fight them back.

0:26:56.400 --> 0:26:59.119
<v Speaker 1>I think both concepts could work, and I think a

0:26:59.200 --> 0:27:02.560
<v Speaker 1>comedy would perhaps work well, you know, you could have

0:27:02.640 --> 0:27:07.280
<v Speaker 1>this almost almost kind of like the Odyssey or something, right,

0:27:07.359 --> 0:27:12.560
<v Speaker 1>except it's having to return home from the future or something. Anyway,

0:27:12.720 --> 0:27:14.959
<v Speaker 1>the key findings from the Olympus trials, and there are

0:27:14.960 --> 0:27:16.520
<v Speaker 1>a lot of findings. There are a lot of these trials,

0:27:16.560 --> 0:27:19.320
<v Speaker 1>and again a lot of this was about, you know,

0:27:19.359 --> 0:27:22.680
<v Speaker 1>creating space to then have these more nuanced discussions about

0:27:22.680 --> 0:27:24.960
<v Speaker 1>what they got right and what they perhaps got wrong.

0:27:25.440 --> 0:27:28.520
<v Speaker 1>But apparently they found that chiefly a three level war

0:27:28.600 --> 0:27:32.399
<v Speaker 1>system is viable. Prior to this, some scholars had doubted

0:27:32.440 --> 0:27:35.680
<v Speaker 1>that it was actually possible to have three levels of oarsmen.

0:27:35.920 --> 0:27:39.080
<v Speaker 1>They also found that it was both fast and highly maneuverable.

0:27:39.200 --> 0:27:42.320
<v Speaker 1>I think with this model they were able to reach

0:27:42.840 --> 0:27:45.280
<v Speaker 1>maximum more speeds of just under nine knots. But I

0:27:45.280 --> 0:27:47.920
<v Speaker 1>think there are some discussions about how maybe that was

0:27:47.960 --> 0:27:51.000
<v Speaker 1>too slow, maybe the vessel was too heavy. Again, there's

0:27:51.040 --> 0:27:53.240
<v Speaker 1>a lot of back and forth as part of the

0:27:54.200 --> 0:27:58.520
<v Speaker 1>research surrounding it. But Fagan and Rencoff, and by the way,

0:27:58.800 --> 0:28:03.639
<v Speaker 1>Rencoff was a rowing master, professor of ancient history and

0:28:03.720 --> 0:28:06.800
<v Speaker 1>served as chair of the Trirene Trust that carried out

0:28:06.960 --> 0:28:11.680
<v Speaker 1>the Olympus, the Olympia's construction and those trials. They state

0:28:11.760 --> 0:28:14.600
<v Speaker 1>that it's now widely accepted that this ship is likely

0:28:14.640 --> 0:28:19.040
<v Speaker 1>a generally accurate representation of what these ships were like. Again,

0:28:19.119 --> 0:28:23.480
<v Speaker 1>it seems unlikely that we'd ever know for sure on

0:28:23.520 --> 0:28:28.280
<v Speaker 1>this without time travel, but it seems generally on the money,

0:28:28.359 --> 0:28:31.040
<v Speaker 1>or close enough to the money for us to to

0:28:31.520 --> 0:28:34.800
<v Speaker 1>use it as a means of understanding what these vessels were.

0:28:35.200 --> 0:28:37.520
<v Speaker 1>I included a couple of photos here in our outline,

0:28:37.640 --> 0:28:40.440
<v Speaker 1>and everyone out there can look these up as well.

0:28:40.480 --> 0:28:45.400
<v Speaker 1>But yeah, the ship at sea with oars out sales

0:28:45.520 --> 0:28:49.520
<v Speaker 1>raised looks absolutely amazing, and there's a peek inside at

0:28:49.760 --> 0:28:52.520
<v Speaker 1>the folks pulling the oars. Again. It seems like they're

0:28:52.520 --> 0:28:55.400
<v Speaker 1>having a great time, but it is not spacious.

0:28:57.000 --> 0:29:00.000
<v Speaker 2>Also, I see there's a multi level seating with people

0:29:00.200 --> 0:29:01.800
<v Speaker 2>next to each other. I guess that's to get the

0:29:01.800 --> 0:29:05.640
<v Speaker 2>different angles of the ores in play, so a lot

0:29:05.680 --> 0:29:08.840
<v Speaker 2>of people are sort of head level with their neighbors' butts.

0:29:09.160 --> 0:29:12.480
<v Speaker 1>Yeah. Yeah, when we're talking about three levels, don't think

0:29:12.520 --> 0:29:16.000
<v Speaker 1>of it like an apartment building. There's a there's like

0:29:16.040 --> 0:29:20.880
<v Speaker 1>a clear dividing point between first floor, second floor, third floor. No,

0:29:21.000 --> 0:29:24.360
<v Speaker 1>it's all it's all crammed in there, and it's all part.

0:29:24.880 --> 0:29:27.880
<v Speaker 1>It's not like an ice cream cone scoop scenario. It's

0:29:28.240 --> 0:29:33.880
<v Speaker 1>all incorporated into the design, and that design is ultimately

0:29:34.520 --> 0:29:38.240
<v Speaker 1>a large part of it is about powering that ram

0:29:38.640 --> 0:29:39.080
<v Speaker 1>That's right.

0:29:39.160 --> 0:29:42.960
<v Speaker 2>So, Rob, you asked me to take a look at

0:29:43.200 --> 0:29:48.320
<v Speaker 2>ramming and ramming maneuvers for this episode, and this was

0:29:48.360 --> 0:29:51.160
<v Speaker 2>a lot more interesting and complex than I expected. I

0:29:51.200 --> 0:29:53.560
<v Speaker 2>was just thinking, yeah, you know what, how complex can

0:29:53.600 --> 0:29:55.160
<v Speaker 2>it be? You're just trying to run into each other.

0:29:55.240 --> 0:29:57.120
<v Speaker 2>But no, it's a delicate dance.

0:29:57.600 --> 0:30:00.240
<v Speaker 1>Yeah, I have to admit that it was more complex

0:30:00.240 --> 0:30:02.400
<v Speaker 1>than I was expecting as well, And I think part

0:30:02.440 --> 0:30:05.000
<v Speaker 1>of it is that I watched twenty Thousand Leagues under

0:30:05.040 --> 0:30:07.120
<v Speaker 1>the Sea, the nineteen fifty four adaptation a lot as

0:30:07.120 --> 0:30:10.160
<v Speaker 1>a kid, in which, of course the fictional submarine the

0:30:10.200 --> 0:30:16.080
<v Speaker 1>Nautilus rams enemy ships or enemies perceived enemies of Captain Nemo.

0:30:16.600 --> 0:30:19.840
<v Speaker 1>And again, this may be more nuanced in the film

0:30:19.840 --> 0:30:22.200
<v Speaker 1>than I remember, and maybe more so in the text,

0:30:22.480 --> 0:30:24.720
<v Speaker 1>but I seem to think of it as just the

0:30:24.800 --> 0:30:27.800
<v Speaker 1>Nautilus just goes as fast as it can and just

0:30:27.880 --> 0:30:31.400
<v Speaker 1>crashes through whatever it's trying to destroy, And so it's

0:30:31.400 --> 0:30:33.720
<v Speaker 1>easy for me to fall back on that and think, oh, yeah,

0:30:33.720 --> 0:30:36.360
<v Speaker 1>well ramming speed with a triream, it's just row as

0:30:36.360 --> 0:30:38.680
<v Speaker 1>fast as possible and hit them with as much velocity

0:30:38.680 --> 0:30:39.320
<v Speaker 1>as you can muster.

0:30:39.600 --> 0:30:42.920
<v Speaker 2>It's been a while since I've read twenty Thousand Leagues

0:30:43.000 --> 0:30:45.840
<v Speaker 2>under the Sea, but I recall a plotline early in

0:30:45.840 --> 0:30:48.520
<v Speaker 2>the book where somebody, maybe it's a Professor Aronnax or

0:30:48.560 --> 0:30:52.240
<v Speaker 2>one of his rifles, proposes that all of the ships

0:30:52.280 --> 0:30:55.040
<v Speaker 2>that are mysteriously sinking around the world. This is like

0:30:55.120 --> 0:30:59.640
<v Speaker 2>the inciting incident or phenomena phenomenon that begins the story

0:31:00.040 --> 0:31:03.920
<v Speaker 2>that they are being attacked by a gigantic narwhale. It's like,

0:31:03.960 --> 0:31:05.960
<v Speaker 2>you know, the unicorn of the sea. It has this

0:31:06.040 --> 0:31:08.840
<v Speaker 2>big spike, and you know, we all know that it

0:31:08.880 --> 0:31:11.320
<v Speaker 2>grows to a length of forty feet, but imagine it

0:31:11.360 --> 0:31:13.720
<v Speaker 2>could grow even bigger. It does not grow to a

0:31:13.800 --> 0:31:17.640
<v Speaker 2>length of forty feet, but imagine it could grow even bigger.

0:31:17.720 --> 0:31:20.600
<v Speaker 2>And that's what is going on. And now, of course

0:31:20.680 --> 0:31:23.040
<v Speaker 2>what is revealed later on is that they're being rammed,

0:31:23.040 --> 0:31:26.480
<v Speaker 2>as you said, by Captain Nemo's submarine. And of course

0:31:26.640 --> 0:31:29.560
<v Speaker 2>ramming as a weapon does indeed play a major role

0:31:29.680 --> 0:31:33.960
<v Speaker 2>in naval warfare. Going back into antiquity, now, you can

0:31:34.400 --> 0:31:37.720
<v Speaker 2>think of lots of reasons that ships would have always

0:31:37.720 --> 0:31:40.760
<v Speaker 2>been important in war. As we've talked about. You know,

0:31:40.800 --> 0:31:43.720
<v Speaker 2>they can move troops, they can move cargo and provisions,

0:31:43.800 --> 0:31:46.800
<v Speaker 2>they can engage in scouting, they can deliver messages and

0:31:46.840 --> 0:31:51.160
<v Speaker 2>so forth. But this age of war, galleys, the naval

0:31:51.200 --> 0:31:54.240
<v Speaker 2>ships powered by rows of oars, really showed the importance

0:31:54.240 --> 0:31:58.680
<v Speaker 2>of direct ship to ship combat, and thus the speed,

0:31:58.880 --> 0:32:03.120
<v Speaker 2>design and maneuver ability of the galleys themselves became paramount

0:32:03.360 --> 0:32:07.880
<v Speaker 2>and that's what ultimately leads to this extremely optimized design

0:32:08.200 --> 0:32:13.040
<v Speaker 2>of the trirem. So in ancient naval conflict, as we've

0:32:13.040 --> 0:32:15.960
<v Speaker 2>already alluded to, there are several different methods you could

0:32:16.000 --> 0:32:19.240
<v Speaker 2>have of attacking other boats on the water. You could

0:32:19.440 --> 0:32:22.080
<v Speaker 2>have archers on your boat. You could come up alongside

0:32:22.080 --> 0:32:25.160
<v Speaker 2>that boat and shoot at enemy troops or the crew

0:32:25.200 --> 0:32:29.000
<v Speaker 2>on board. You could have marines armed soldiers like maybe

0:32:29.600 --> 0:32:33.080
<v Speaker 2>the Greek boats might have some hoplite soldiers that would

0:32:33.120 --> 0:32:36.680
<v Speaker 2>board enemy boats and try to attack and overwhelm the crew.

0:32:36.960 --> 0:32:41.320
<v Speaker 2>Or you could attack the physical boat itself. So a

0:32:41.480 --> 0:32:46.479
<v Speaker 2>major goal of the trirem in ancient warfare was to

0:32:46.640 --> 0:32:52.960
<v Speaker 2>destroy or more accurately, immobilize enemy ships, and the primary

0:32:53.000 --> 0:32:56.000
<v Speaker 2>method of doing this was ramming. So before you had

0:32:56.040 --> 0:32:58.920
<v Speaker 2>the cannon and the torpedo, you had the ram.

0:33:00.120 --> 0:33:03.440
<v Speaker 1>The ancient mariners' rights no longer was a sea battle,

0:33:03.480 --> 0:33:06.120
<v Speaker 1>simply a match in which ships closed and the marines

0:33:06.160 --> 0:33:08.719
<v Speaker 1>on each side fought it out, a sort of land

0:33:08.840 --> 0:33:13.320
<v Speaker 1>fight transferred to shipboard, as in Ramsey's successful attack on

0:33:13.360 --> 0:33:16.680
<v Speaker 1>the Sea Raiders. The ram changed all that. It shifted

0:33:16.680 --> 0:33:19.240
<v Speaker 1>the emphasis to the men that manned the oars.

0:33:19.680 --> 0:33:23.280
<v Speaker 2>That's right, the boat is the weapon, and the target

0:33:23.400 --> 0:33:26.520
<v Speaker 2>of the attack is the other boat. And so the

0:33:26.520 --> 0:33:30.040
<v Speaker 2>way you wheeld the weapon is to guide and power

0:33:30.240 --> 0:33:31.520
<v Speaker 2>the boat. That's right.

0:33:31.600 --> 0:33:34.040
<v Speaker 1>And in this you end up depending on a highly

0:33:34.040 --> 0:33:38.640
<v Speaker 1>skilled rowing crew that could, in Case's words, respond instantly

0:33:38.720 --> 0:33:40.160
<v Speaker 1>and accurately to command.

0:33:40.520 --> 0:33:42.800
<v Speaker 2>They had to be on the same page, They had

0:33:42.800 --> 0:33:45.840
<v Speaker 2>to act fast, with great strength and power, and they

0:33:45.840 --> 0:33:48.560
<v Speaker 2>had to all know what they were doing at the

0:33:48.600 --> 0:33:53.640
<v Speaker 2>same time synchronization. So, picking up again on your analogy earlier,

0:33:54.080 --> 0:33:56.360
<v Speaker 2>rob of the Trireme as kind of like a jet

0:33:56.480 --> 0:34:00.520
<v Speaker 2>fighter of its time. It was a highly optimized vessel.

0:34:00.720 --> 0:34:06.640
<v Speaker 2>It was stripped down to maximize rowing power. Generally, on

0:34:06.760 --> 0:34:09.560
<v Speaker 2>a Trirem there were no living quarters on these boats.

0:34:09.680 --> 0:34:14.240
<v Speaker 2>They were essentially all engine. But that engine was human bodies.

0:34:15.360 --> 0:34:18.200
<v Speaker 2>And so as such, a weakness of the Trirem in

0:34:18.280 --> 0:34:21.120
<v Speaker 2>a way was that it would generally have to go

0:34:21.320 --> 0:34:24.040
<v Speaker 2>ashore each day to meet the needs of its crew

0:34:24.239 --> 0:34:27.480
<v Speaker 2>for food, supplies and rest. This is not a boat

0:34:27.560 --> 0:34:30.480
<v Speaker 2>for people to live on at sea for long periods

0:34:30.520 --> 0:34:33.880
<v Speaker 2>of time. Again, it's all engine and the people are

0:34:33.960 --> 0:34:34.480
<v Speaker 2>the engine.

0:34:34.920 --> 0:34:36.600
<v Speaker 1>Yeah, And you can see this when you look at

0:34:36.680 --> 0:34:40.800
<v Speaker 1>the modern photos of that reconstruction, Like there's just not

0:34:40.920 --> 0:34:44.800
<v Speaker 1>a lot of a parent room in there, so you

0:34:45.040 --> 0:34:48.040
<v Speaker 1>can't imagine how a meal would potentially work on there,

0:34:48.200 --> 0:34:51.120
<v Speaker 1>or how you would handle anything like a shift change

0:34:51.360 --> 0:34:52.879
<v Speaker 1>or sleeping and so forth.

0:34:53.160 --> 0:34:56.399
<v Speaker 2>There are accounts of people doing it, like there's one

0:34:56.480 --> 0:34:59.040
<v Speaker 2>famous account in the ancient world of a trirem that

0:34:59.239 --> 0:35:03.840
<v Speaker 2>was sent out after another one to try to overtake

0:35:03.920 --> 0:35:06.600
<v Speaker 2>it to countermand the orders it had been given, and

0:35:07.440 --> 0:35:11.080
<v Speaker 2>so allegedly like the rowers like worked in shifts so

0:35:11.120 --> 0:35:13.279
<v Speaker 2>they could row all night and one slept while the

0:35:13.320 --> 0:35:15.719
<v Speaker 2>other road, And so there are stories that this kind

0:35:15.760 --> 0:35:17.960
<v Speaker 2>of thing could be done in the extreme, but generally

0:35:18.239 --> 0:35:20.880
<v Speaker 2>this is not a vessel to live on for extended

0:35:20.920 --> 0:35:26.160
<v Speaker 2>periods of time. It is made for battle, and so

0:35:26.320 --> 0:35:29.640
<v Speaker 2>a major factor deciding the success of an ancient war

0:35:29.760 --> 0:35:33.680
<v Speaker 2>galley was the ability of its crew to perform. The

0:35:33.800 --> 0:35:37.120
<v Speaker 2>corollary of that is that human exhaustion could mean death,

0:35:37.760 --> 0:35:41.320
<v Speaker 2>So ancient trirems often would be fitted with sales of

0:35:41.400 --> 0:35:44.719
<v Speaker 2>some kind. They might have a main mast sail that

0:35:44.840 --> 0:35:47.439
<v Speaker 2>could be used to save the crew's strength while they're

0:35:47.640 --> 0:35:52.080
<v Speaker 2>just sort of cruising somewhere, and then would generally not

0:35:52.360 --> 0:35:55.440
<v Speaker 2>be used for battle. The boat might like leave ashore

0:35:55.719 --> 0:35:58.840
<v Speaker 2>its main mast sail if contact with the enemy was imminent.

0:35:59.480 --> 0:36:02.880
<v Speaker 2>The goal of naval combat, this ship to ship combat

0:36:02.920 --> 0:36:06.959
<v Speaker 2>at the time was to crush or puncture the hull

0:36:07.320 --> 0:36:12.480
<v Speaker 2>of the enemy vessel to or sometimes alternately, to shear

0:36:12.600 --> 0:36:15.600
<v Speaker 2>off its ores on one side, either of which would

0:36:15.760 --> 0:36:19.279
<v Speaker 2>disable it in battle. Now in the modern era, if

0:36:19.360 --> 0:36:22.000
<v Speaker 2>we think of puncturing the hull of a ship, we

0:36:22.120 --> 0:36:25.080
<v Speaker 2>think this means the goal is to sink the enemy ship,

0:36:25.160 --> 0:36:27.520
<v Speaker 2>to send it to the bottom of the ocean. But

0:36:27.680 --> 0:36:30.880
<v Speaker 2>that's not necessarily the case. In fact, that's usually not

0:36:31.040 --> 0:36:35.439
<v Speaker 2>the case. In ancient Mediterranean naval combat. The ship, being

0:36:35.520 --> 0:36:38.480
<v Speaker 2>made of wood and lightly constructed and not full of

0:36:39.040 --> 0:36:42.719
<v Speaker 2>much else, would usually not sink entirely, but would become

0:36:42.800 --> 0:36:46.080
<v Speaker 2>a floating wreck which the winner of the battle could

0:36:46.160 --> 0:36:49.360
<v Speaker 2>later toe away for salvage or for you know, just

0:36:49.440 --> 0:36:50.399
<v Speaker 2>to show off what you did.

0:36:50.960 --> 0:36:53.879
<v Speaker 1>Yeah in case In points out that there would often

0:36:54.000 --> 0:36:58.080
<v Speaker 1>be a capture of the enemy's ship's ram as a trophy.

0:36:58.200 --> 0:37:01.200
<v Speaker 1>This is apparently common practice, though again you can recognize

0:37:01.239 --> 0:37:03.680
<v Speaker 1>the challenges involved. You know it would have to be

0:37:04.560 --> 0:37:06.520
<v Speaker 1>It would have to be a matter of capturing the

0:37:06.520 --> 0:37:08.560
<v Speaker 1>whole vessel and not just all right, we punctured them.

0:37:08.800 --> 0:37:10.440
<v Speaker 1>Now everyone go get that ram.

0:37:10.400 --> 0:37:13.960
<v Speaker 2>Hit right, Oh right, I mean it would still be

0:37:14.080 --> 0:37:16.360
<v Speaker 2>full of hostile enemy troops and all that. So like,

0:37:16.480 --> 0:37:19.719
<v Speaker 2>there's some more there's some more work to be done here.

0:37:20.160 --> 0:37:23.440
<v Speaker 1>Yeah. And one thing that case mentioned is that the

0:37:23.520 --> 0:37:27.400
<v Speaker 1>whole like grappling and boarding actions that never completely goes away.

0:37:27.880 --> 0:37:32.200
<v Speaker 1>But this ramming, this becomes like the key attack method.

0:37:32.560 --> 0:37:35.000
<v Speaker 1>This becomes like the main focus of the ship design.

0:37:35.480 --> 0:37:39.560
<v Speaker 2>Yeah. So some ancient sources that refer to rammed ships

0:37:40.320 --> 0:37:43.279
<v Speaker 2>describe what happens to them not as sinking, but as

0:37:43.920 --> 0:37:47.600
<v Speaker 2>a word that translates to dipping. They would dip, so

0:37:47.800 --> 0:37:50.360
<v Speaker 2>I think the idea is they would become flooded and useless.

0:37:50.640 --> 0:37:53.239
<v Speaker 2>But because again they're wooden and lightly built, they don't

0:37:53.280 --> 0:37:55.399
<v Speaker 2>sink to the bottom, so they're just like sitting there.

0:37:56.000 --> 0:37:59.040
<v Speaker 2>You can imagine the physical aftermath in the area of

0:37:59.160 --> 0:38:02.759
<v Speaker 2>an ancient naval would be a like a fascinating and

0:38:02.880 --> 0:38:03.720
<v Speaker 2>terrifying place.

0:38:04.440 --> 0:38:04.640
<v Speaker 1>Yeah.

0:38:14.520 --> 0:38:17.160
<v Speaker 2>So what was going on with the ramming itself? Well,

0:38:17.640 --> 0:38:19.600
<v Speaker 2>from what I've been reading, it seems to me that

0:38:19.920 --> 0:38:25.680
<v Speaker 2>ramming is primarily a maneuvering game. So trirems were built

0:38:25.840 --> 0:38:29.640
<v Speaker 2>with of course, dedicated ramming mechanisms. So sticking out of

0:38:29.760 --> 0:38:32.319
<v Speaker 2>the front of the boat there would be a thick

0:38:32.640 --> 0:38:36.800
<v Speaker 2>reinforced wooden spike that extends from the keel, and that

0:38:36.840 --> 0:38:40.080
<v Speaker 2>would be capped with a metal covering. So like an

0:38:40.080 --> 0:38:44.719
<v Speaker 2>Athenian trirem would would have a wooden extension from the

0:38:44.800 --> 0:38:48.560
<v Speaker 2>keel and just around the water line, maybe right ad

0:38:48.680 --> 0:38:50.719
<v Speaker 2>or right below the water line, and this would be

0:38:50.800 --> 0:38:55.560
<v Speaker 2>covered in a bronze sheath. A later and popular Athenian

0:38:56.480 --> 0:39:01.799
<v Speaker 2>ram design would have like three horizontally aligned fins, these

0:39:01.840 --> 0:39:05.680
<v Speaker 2>sort of thin fins lined up in rows, and I'll

0:39:05.680 --> 0:39:07.720
<v Speaker 2>get to the reason for that in a minute. Speed

0:39:07.920 --> 0:39:12.360
<v Speaker 2>and maneuverability were a crucial part of the battle. In

0:39:12.560 --> 0:39:15.880
<v Speaker 2>order to perform a successful ram, the galley would need

0:39:16.000 --> 0:39:19.200
<v Speaker 2>to set up its maneuver correctly. It would need to

0:39:19.760 --> 0:39:23.360
<v Speaker 2>build up speed so that it could get in position

0:39:23.600 --> 0:39:27.200
<v Speaker 2>to gain an advantageous angle, and it would be trying

0:39:27.280 --> 0:39:32.279
<v Speaker 2>to come into the other boat's broadside, so before the

0:39:32.640 --> 0:39:36.080
<v Speaker 2>actual ramming itself. A major part of ancient Mediterranean naval

0:39:36.160 --> 0:39:39.920
<v Speaker 2>tactics seemed to be focused on getting behind the enemy,

0:39:40.440 --> 0:39:43.560
<v Speaker 2>getting through the enemy lines, and positioning your coming around

0:39:43.640 --> 0:39:47.480
<v Speaker 2>and positioning yourself behind the enemy ship, because attacking from

0:39:47.520 --> 0:39:49.800
<v Speaker 2>the rear made it easier to get the angle you

0:39:50.040 --> 0:39:52.279
<v Speaker 2>wanted and to make it harder for the enemy ship

0:39:52.360 --> 0:39:53.160
<v Speaker 2>to attack you.

0:39:54.160 --> 0:39:56.200
<v Speaker 1>That's right, it's got to in order for a ship

0:39:56.280 --> 0:39:59.960
<v Speaker 1>that you're facing from behind to turn around and potential

0:40:00.040 --> 0:40:01.640
<v Speaker 1>we come back and face you, it would have to

0:40:01.719 --> 0:40:04.960
<v Speaker 1>expose its entire side to your ramming force.

0:40:05.320 --> 0:40:11.560
<v Speaker 2>Exactly. Yes. Another very important consideration is not getting stuck

0:40:12.000 --> 0:40:15.680
<v Speaker 2>after the ramming attack. So imagine you use your ram

0:40:15.960 --> 0:40:17.799
<v Speaker 2>at the prow of your boat to punch a hole

0:40:17.920 --> 0:40:21.640
<v Speaker 2>in the enemy's hull, and then your ram gets stuck.

0:40:22.400 --> 0:40:25.120
<v Speaker 2>It gets stuck in the hole that it punched. You

0:40:25.280 --> 0:40:28.600
<v Speaker 2>are now just as disabled as the other ship, and

0:40:28.920 --> 0:40:31.080
<v Speaker 2>if it's dipping down in the water, you're going to

0:40:31.120 --> 0:40:34.399
<v Speaker 2>be dipping with it. You're also vulnerable to getting your

0:40:34.560 --> 0:40:37.640
<v Speaker 2>own hull rammed from the side because you're just sitting

0:40:37.719 --> 0:40:40.480
<v Speaker 2>there with your broadside exposed to enemy ships, and you

0:40:40.560 --> 0:40:41.320
<v Speaker 2>can't move.

0:40:41.880 --> 0:40:43.840
<v Speaker 1>Right because another one could be right behind you. Now

0:40:43.880 --> 0:40:46.839
<v Speaker 1>we got three ships all crashed together.

0:40:47.400 --> 0:40:50.640
<v Speaker 2>So as important as the ramming maneuver was, an equally

0:40:50.719 --> 0:40:54.239
<v Speaker 2>important thing was designing the ram and the ship so

0:40:54.360 --> 0:40:56.920
<v Speaker 2>as not to get not to punch through and get

0:40:56.960 --> 0:40:59.480
<v Speaker 2>stuck in the first place, and then also to have

0:40:59.600 --> 0:41:02.600
<v Speaker 2>the crew master the ability of going in reverse to

0:41:02.760 --> 0:41:06.480
<v Speaker 2>disengage after a successful attack. Now I was reading a

0:41:06.520 --> 0:41:10.440
<v Speaker 2>bit more about some boat design considerations in a book

0:41:10.719 --> 0:41:15.160
<v Speaker 2>called Archaeology and the Social History of Ships by Richard A.

0:41:15.360 --> 0:41:19.960
<v Speaker 2>Gould from Cambridge University Press, twenty eleven. Ramming as an

0:41:20.040 --> 0:41:25.520
<v Speaker 2>attack maneuver introduces stresses on the ship's hull integrity. Of course,

0:41:25.680 --> 0:41:29.640
<v Speaker 2>right your goule calls ramming quote controlled collision, and that's

0:41:29.880 --> 0:41:33.160
<v Speaker 2>that is what it is. You're just crashing into another ship,

0:41:33.680 --> 0:41:35.320
<v Speaker 2>but you're hoping to do it in a way that

0:41:35.640 --> 0:41:38.760
<v Speaker 2>hurts the other ship more than it hurts you. Apparently,

0:41:38.840 --> 0:41:42.520
<v Speaker 2>some scholars have suggested that trirems may have had short

0:41:42.800 --> 0:41:46.759
<v Speaker 2>use lives, given the risks to their structure, both from

0:41:46.880 --> 0:41:50.800
<v Speaker 2>being rammed but also from absorbing the shock of delivering

0:41:50.880 --> 0:41:52.320
<v Speaker 2>a ramming attack.

0:41:52.640 --> 0:41:54.960
<v Speaker 1>Wow, and you can only imagine that would that would

0:41:55.000 --> 0:41:59.840
<v Speaker 1>add to this idea that they were costly vehicles to you,

0:42:00.320 --> 0:42:02.839
<v Speaker 1>because yeah, if you could only get like maybe one

0:42:02.960 --> 0:42:05.680
<v Speaker 1>hit out of this vehicle, like now it's ruined now

0:42:05.719 --> 0:42:07.640
<v Speaker 1>it's it's totaled and you've got to build another one

0:42:07.680 --> 0:42:08.200
<v Speaker 1>from scrap.

0:42:08.719 --> 0:42:11.279
<v Speaker 2>I mean, hopefully it's not totaled after one hit, but

0:42:11.480 --> 0:42:13.920
<v Speaker 2>you know there, the more hits you do with it,

0:42:14.120 --> 0:42:16.759
<v Speaker 2>the more risk you have that you are going to

0:42:16.880 --> 0:42:20.880
<v Speaker 2>incur damage to the ship itself. Gould writes, quote early

0:42:21.040 --> 0:42:24.920
<v Speaker 2>rams were pointed and risk to becoming stuck in the

0:42:25.000 --> 0:42:28.040
<v Speaker 2>opposing ship's hull. So if you look up pictures of these,

0:42:28.160 --> 0:42:30.480
<v Speaker 2>these earlier rams were often more they look just kind

0:42:30.480 --> 0:42:34.200
<v Speaker 2>of like a horn or a tusk or something. But

0:42:34.880 --> 0:42:38.560
<v Speaker 2>but Gould says, quote trirem rams were blunt with a

0:42:38.719 --> 0:42:42.440
<v Speaker 2>squared off face and were intended to pound and shatter

0:42:42.680 --> 0:42:47.000
<v Speaker 2>the planks in the opposing ship's hull rather than punch

0:42:47.040 --> 0:42:50.200
<v Speaker 2>a hole through it. So you were trying to to

0:42:50.480 --> 0:42:53.640
<v Speaker 2>damage the target ship's hull in way that maybe cracks

0:42:53.719 --> 0:42:57.320
<v Speaker 2>the wood or takes it or causes damage to a

0:42:57.440 --> 0:43:02.759
<v Speaker 2>joint or something that that ruins its watertight integrity. It

0:43:02.840 --> 0:43:05.520
<v Speaker 2>will start to take on water. That's the goal. But

0:43:05.640 --> 0:43:08.080
<v Speaker 2>you do not want to just punch a hole all

0:43:08.160 --> 0:43:10.600
<v Speaker 2>the way through and get stuck inside it again. For

0:43:10.719 --> 0:43:13.120
<v Speaker 2>all the reasons we've talked about that that is a

0:43:13.239 --> 0:43:17.680
<v Speaker 2>risk to you. So this delicate balance of considerations not

0:43:17.760 --> 0:43:20.560
<v Speaker 2>only had implications for the design of the ram and

0:43:20.719 --> 0:43:23.840
<v Speaker 2>the ship, but also for the crew, because a ramming

0:43:23.920 --> 0:43:26.959
<v Speaker 2>attack had to be fast enough that the target ship

0:43:27.080 --> 0:43:31.080
<v Speaker 2>could not escape and fast enough that the impact force

0:43:31.200 --> 0:43:33.680
<v Speaker 2>would break through the planks of the enemy's hull and

0:43:33.800 --> 0:43:36.120
<v Speaker 2>make it take on water. But at the same time,

0:43:36.400 --> 0:43:40.480
<v Speaker 2>it could not be so fast that the impact caused

0:43:40.640 --> 0:43:44.040
<v Speaker 2>damage to the attacking ship or punched through and got

0:43:44.080 --> 0:43:47.680
<v Speaker 2>the ram stuck. So this made me sort of rethink

0:43:48.320 --> 0:43:51.800
<v Speaker 2>the idea of speed and the triream. Based on what

0:43:51.880 --> 0:43:55.120
<v Speaker 2>I'm reading in this book by Gould here, it seems

0:43:55.160 --> 0:43:59.200
<v Speaker 2>that top speed was especially important for maneuvering in trying

0:43:59.280 --> 0:44:03.800
<v Speaker 2>to get behigh to the enemy and into the advantageous position.

0:44:03.960 --> 0:44:05.960
<v Speaker 2>For a ramming charge, you want to be in the

0:44:06.040 --> 0:44:08.560
<v Speaker 2>right position and have your enemy in the wrong position.

0:44:09.280 --> 0:44:12.839
<v Speaker 2>But top speed was not necessarily for ramming itself, because

0:44:12.960 --> 0:44:16.320
<v Speaker 2>ramming at top speed could have been dangerous to the

0:44:16.440 --> 0:44:17.400
<v Speaker 2>attacking galley.

0:44:17.960 --> 0:44:22.680
<v Speaker 1>Wow, so ramming speed could also conceivably mean or like

0:44:22.920 --> 0:44:25.600
<v Speaker 1>ramming deceleration once you're in a position.

0:44:25.960 --> 0:44:27.880
<v Speaker 2>Based on what I've read, yes, it seems like you

0:44:28.200 --> 0:44:30.840
<v Speaker 2>don't want to hit the hit the opposing boat at

0:44:30.880 --> 0:44:34.399
<v Speaker 2>top speed again because of risks to your own hull

0:44:34.480 --> 0:44:37.160
<v Speaker 2>integrity absorbing the shock of that hit, And you don't

0:44:37.160 --> 0:44:39.719
<v Speaker 2>want to get stuck, so you just want to you

0:44:39.800 --> 0:44:42.960
<v Speaker 2>want to hit it just hard enough to damage it now.

0:44:43.320 --> 0:44:46.440
<v Speaker 2>Gould also points out that there could have been additional

0:44:46.920 --> 0:44:51.719
<v Speaker 2>things that that ancient shipbuilders did to reinforce the hull

0:44:51.880 --> 0:44:55.040
<v Speaker 2>for battles and make it make it better able to

0:44:55.120 --> 0:44:58.560
<v Speaker 2>absorb the shock of a ramming hit, Like there was

0:44:58.600 --> 0:45:01.640
<v Speaker 2>a practice of apparently using rope cables wrapped around the

0:45:01.680 --> 0:45:05.719
<v Speaker 2>ship's hull to help provide strength during a battle. So

0:45:06.080 --> 0:45:08.560
<v Speaker 2>there could be other things that would reinforce it that

0:45:08.640 --> 0:45:11.000
<v Speaker 2>we don't fully know about, if that makes sense. But

0:45:11.160 --> 0:45:13.160
<v Speaker 2>like you were saying, it does go against the idea

0:45:13.160 --> 0:45:15.600
<v Speaker 2>of the Nautilus trying to just ram into something at

0:45:15.640 --> 0:45:18.880
<v Speaker 2>top speed, because yeah, if the Nautilus did that, wouldn't

0:45:18.920 --> 0:45:21.560
<v Speaker 2>it probably actually get stuck in the ship that it hit.

0:45:22.040 --> 0:45:24.600
<v Speaker 1>Yeah, or I also couldn't help but think about Star

0:45:24.719 --> 0:45:27.279
<v Speaker 1>Trek a little bit, which makes sense. Star Trek and

0:45:27.400 --> 0:45:31.360
<v Speaker 1>its space combat is very much based on naval combat.

0:45:32.040 --> 0:45:35.640
<v Speaker 1>You know, It's it's basically just a space age variation

0:45:35.800 --> 0:45:37.880
<v Speaker 1>on all of that, and so if but with no

0:45:38.040 --> 0:45:41.560
<v Speaker 1>up and down right right, But but you could imagine

0:45:41.560 --> 0:45:44.680
<v Speaker 1>a scenario where if you know, Captain Picard wanted to

0:45:45.160 --> 0:45:48.040
<v Speaker 1>need or needed to ram another ship, he wouldn't want

0:45:48.040 --> 0:45:51.319
<v Speaker 1>to like punch it into like into warp. That would

0:45:51.360 --> 0:45:55.439
<v Speaker 1>be crazy, like that would just like atomize both vessels, right, Yeah,

0:45:55.480 --> 0:45:58.680
<v Speaker 1>he would need to depend on a lesser velocity one

0:45:58.760 --> 0:46:02.520
<v Speaker 1>that would accomplish whatever the goal is, you know, like

0:46:03.120 --> 0:46:05.520
<v Speaker 1>I don't know, take out an engine on the enemy

0:46:05.600 --> 0:46:10.280
<v Speaker 1>vessel as opposed to just destroying everything, trekkies. I'm depending

0:46:10.320 --> 0:46:12.600
<v Speaker 1>on you to point out an example where something like

0:46:12.680 --> 0:46:15.560
<v Speaker 1>that surely happened. There had to have been some ramming

0:46:15.680 --> 0:46:18.040
<v Speaker 1>maneuvers at one point or another, and I just am

0:46:18.120 --> 0:46:18.880
<v Speaker 1>not thinking of them.

0:46:19.280 --> 0:46:21.880
<v Speaker 2>Oh man, I would love to see that. So one

0:46:22.120 --> 0:46:25.359
<v Speaker 2>one more question, if we're thinking about trying to zero

0:46:25.520 --> 0:46:30.240
<v Speaker 2>in on ideal ramming speed for one of these attacks.

0:46:30.719 --> 0:46:33.880
<v Speaker 2>I was reading in several sources. One was a book

0:46:34.160 --> 0:46:38.120
<v Speaker 2>by an author named Nick Fields called Athenian Trirem Versus

0:46:38.200 --> 0:46:42.120
<v Speaker 2>Persian Trirem The Greco Persian Wars four nine four forty nine.

0:46:42.880 --> 0:46:46.560
<v Speaker 2>This was published in twenty twenty two by Bloomsbury, and

0:46:46.680 --> 0:46:50.520
<v Speaker 2>this book contains interesting photos of a bronze ram sheath

0:46:51.120 --> 0:46:54.160
<v Speaker 2>that is from the ancient world. Maybe we'll come back

0:46:54.200 --> 0:46:57.839
<v Speaker 2>and talk about that in the next part. But because

0:46:57.840 --> 0:47:01.840
<v Speaker 2>it has some interesting design features, not just not just

0:47:01.960 --> 0:47:06.640
<v Speaker 2>four ramming efficiency, but a decorative design features that I

0:47:06.680 --> 0:47:09.680
<v Speaker 2>thought were interesting. But I just wanted to mention this

0:47:09.719 --> 0:47:12.000
<v Speaker 2>book because it gets into the idea of ramming speed.

0:47:12.360 --> 0:47:16.319
<v Speaker 2>So Fields says that if the target ship is either

0:47:16.440 --> 0:47:20.320
<v Speaker 2>stationary or moving towards you, and you can hit it

0:47:20.480 --> 0:47:25.080
<v Speaker 2>within an angle of between twenty and seventy degrees, the

0:47:25.160 --> 0:47:28.680
<v Speaker 2>attacking boat's ramming speed only needed to be about three

0:47:28.800 --> 0:47:32.680
<v Speaker 2>to four knots. So that's not that's not super fast.

0:47:32.840 --> 0:47:36.000
<v Speaker 2>That's between five point five and seven point five kilometers

0:47:36.040 --> 0:47:38.839
<v Speaker 2>per hour. And so that's if you're hitting it at

0:47:38.880 --> 0:47:42.440
<v Speaker 2>a more oblique angle between twenty and seventy degrees. If

0:47:42.440 --> 0:47:45.120
<v Speaker 2>you're able to line up something closer to a ninety

0:47:45.239 --> 0:47:47.960
<v Speaker 2>degree hit, you hit it in the middle of its length.

0:47:48.640 --> 0:47:52.560
<v Speaker 2>Even less speed is required to break through and make

0:47:52.600 --> 0:47:56.040
<v Speaker 2>it take on water. That's probably between two to three knots,

0:47:56.400 --> 0:47:58.919
<v Speaker 2>which is between three point seven and five point five

0:47:59.120 --> 0:48:02.160
<v Speaker 2>kilometers per hour. There was also research published just this

0:48:02.280 --> 0:48:06.000
<v Speaker 2>year about the ramming speeds needed for trirems. This was

0:48:06.040 --> 0:48:10.279
<v Speaker 2>published by Izak at All in the journal Journal of

0:48:10.480 --> 0:48:14.400
<v Speaker 2>Archaeological Science Reports in twenty twenty four. The paper is

0:48:14.480 --> 0:48:18.040
<v Speaker 2>called Damaging a Trirem by Ramming the Kinetics, and the

0:48:18.120 --> 0:48:22.200
<v Speaker 2>main finding was that quote, the minimum impact velocity required

0:48:22.239 --> 0:48:24.680
<v Speaker 2>to break a single plank is one point three to

0:48:24.920 --> 0:48:30.239
<v Speaker 2>three knots, So this was obviously well within the capabilities

0:48:30.280 --> 0:48:33.120
<v Speaker 2>of a trirem. There's really no question that it could

0:48:33.160 --> 0:48:36.160
<v Speaker 2>easily achieve the speeds needed to cause damage to the

0:48:36.239 --> 0:48:39.719
<v Speaker 2>opposing ships, and it didn't have to be near top

0:48:39.840 --> 0:48:41.839
<v Speaker 2>speed to do it. They could go at a quite

0:48:42.560 --> 0:48:46.320
<v Speaker 2>achievable speed and cause that damage with minimal risk to

0:48:47.200 --> 0:48:50.560
<v Speaker 2>the attacking ship. And even on just an intuitive physics level,

0:48:50.600 --> 0:48:52.160
<v Speaker 2>it kind of makes sense that you wouldn't need that

0:48:52.360 --> 0:48:55.000
<v Speaker 2>much speed because, of course you are hitting a boat

0:48:55.120 --> 0:48:59.040
<v Speaker 2>at its weak point with your strongest point, and you've

0:48:59.120 --> 0:49:02.320
<v Speaker 2>got the four course of that impact concentrated down not

0:49:02.440 --> 0:49:06.000
<v Speaker 2>across like the full like height of its of the

0:49:06.040 --> 0:49:09.480
<v Speaker 2>ship's hull, but down into this small impact zone at

0:49:09.520 --> 0:49:10.319
<v Speaker 2>the tip of the ram.

0:49:10.920 --> 0:49:13.000
<v Speaker 1>Yeah. Yeah, I'd be interested to hear from many folks

0:49:13.080 --> 0:49:15.960
<v Speaker 1>out there who have a lot of experience around boats

0:49:16.000 --> 0:49:21.400
<v Speaker 1>who can speak to like accidental rammings or bumpings like

0:49:21.680 --> 0:49:25.799
<v Speaker 1>in harbor and docks situations like you know, like how

0:49:26.960 --> 0:49:29.800
<v Speaker 1>how easy is it to accidentally punch a hole in

0:49:29.880 --> 0:49:32.239
<v Speaker 1>the hull of a small vessel or at least a

0:49:32.239 --> 0:49:36.920
<v Speaker 1>wooden vessel that we're talking about wooden wooden ships here. Well,

0:49:36.960 --> 0:49:40.840
<v Speaker 1>this has been fascinating. Yeah, ramming one boat into another

0:49:40.960 --> 0:49:43.960
<v Speaker 1>seems that, you know, on the surface, to be something

0:49:44.000 --> 0:49:47.319
<v Speaker 1>that would be very simple and straightforward. But yeah, there's

0:49:47.360 --> 0:49:50.000
<v Speaker 1>a there's a whole, a whole engineering problem to it.

0:49:50.040 --> 0:49:53.000
<v Speaker 1>There's an there's a there's a there's a military art

0:49:53.440 --> 0:49:58.239
<v Speaker 1>to it, and involves a discipline and maneuver. It's pretty fascinating,

0:49:58.600 --> 0:50:03.520
<v Speaker 1>and you can only imagine the mix of actual combat

0:50:03.600 --> 0:50:07.000
<v Speaker 1>scenario learning that would be involved in all of this,

0:50:07.160 --> 0:50:12.120
<v Speaker 1>as well as experiments and testing. Yeah, it's it kind

0:50:12.120 --> 0:50:14.120
<v Speaker 1>of boggles the mind. Gives you a new new respect

0:50:14.280 --> 0:50:16.239
<v Speaker 1>for what these ancient mariners were up.

0:50:16.160 --> 0:50:18.680
<v Speaker 2>To, how they had to all work together to make

0:50:18.760 --> 0:50:21.200
<v Speaker 2>the boat function as kind of a single organism.

0:50:21.960 --> 0:50:23.640
<v Speaker 1>All right, well, we're going to go ahead and close

0:50:23.680 --> 0:50:26.360
<v Speaker 1>out this episode, but we'll be back for a third.

0:50:26.560 --> 0:50:31.400
<v Speaker 1>I think the third episode will cap everything off, so

0:50:31.920 --> 0:50:34.879
<v Speaker 1>tune back in on Tuesday as we return with Part

0:50:34.960 --> 0:50:37.960
<v Speaker 1>three of Ancient Oars on the Wine Dark Sea. In

0:50:38.080 --> 0:50:40.319
<v Speaker 1>the meantime, we'll remind you that Stuff to Blow Your

0:50:40.360 --> 0:50:43.319
<v Speaker 1>Mind is primarily a science and culture podcast, with core

0:50:43.440 --> 0:50:47.600
<v Speaker 1>episodes on Tuesdays and Thursdays, short form episode on Wednesdays.

0:50:47.920 --> 0:50:50.680
<v Speaker 1>On Fridays, we set aside most serious concerns to talk

0:50:50.719 --> 0:50:53.560
<v Speaker 1>about a weird movie on Weird House Cinema.

0:50:54.080 --> 0:50:57.760
<v Speaker 2>Huge thanks as always to our excellent audio producer, JJ Posway,

0:50:57.880 --> 0:51:00.680
<v Speaker 2>and huge thanks to our guests for dous for today,

0:51:00.760 --> 0:51:03.879
<v Speaker 2>Andrew Howard. Appreciate you stepping in, Andrew. If you would

0:51:03.920 --> 0:51:06.120
<v Speaker 2>like to get in touch with us with feedback on

0:51:06.280 --> 0:51:08.520
<v Speaker 2>this episode or any other, to suggest a topic for

0:51:08.600 --> 0:51:11.280
<v Speaker 2>the future, or just to say hello, you can email

0:51:11.400 --> 0:51:14.239
<v Speaker 2>us at contact at Stuff to Blow your Mind dot Shaw.

0:51:21.560 --> 0:51:24.480
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