WEBVTT - The New Corner Office: Believing and doubting

0:00:05.240 --> 0:00:10.000
<v Speaker 1>Good morning. This is Laura. Welcome to the New Corner Office,

0:00:10.520 --> 0:00:13.880
<v Speaker 1>the podcast where we share strategies for thriving in the

0:00:13.880 --> 0:00:17.960
<v Speaker 1>new world of work or location, and ours are more

0:00:17.960 --> 0:00:22.120
<v Speaker 1>flexible than in the past. Today's tip is about one

0:00:22.160 --> 0:00:26.720
<v Speaker 1>way to identify and refine your team's best ideas, play

0:00:26.840 --> 0:00:31.319
<v Speaker 1>Believing and Doubting. Believing and doubting keeps us open to

0:00:31.360 --> 0:00:34.640
<v Speaker 1>a range of ideas and enables us to identify shortcomings

0:00:34.680 --> 0:00:38.800
<v Speaker 1>we should address. The Believing and doubting game comes from

0:00:38.800 --> 0:00:42.680
<v Speaker 1>Peter Elbow's book Writing Without Teachers. The book aims to

0:00:42.680 --> 0:00:45.160
<v Speaker 1>help people strengthen their writing, and as with so many

0:00:45.200 --> 0:00:49.280
<v Speaker 1>writing strategies, these strategies can help our thinking too. Here's

0:00:49.320 --> 0:00:53.640
<v Speaker 1>how it works. The doubting part is probably familiar. It's

0:00:53.720 --> 0:00:58.280
<v Speaker 1>just critical thinking. The doubting game, Elbow explains, seeks truth

0:00:58.480 --> 0:01:02.880
<v Speaker 1>by indirection seeking error. When we play the doubting game,

0:01:02.920 --> 0:01:06.480
<v Speaker 1>we identify shortcomings or blind spots in an argument or plan.

0:01:07.319 --> 0:01:09.959
<v Speaker 1>This is valuable for appointing us toward ways to improve it.

0:01:10.800 --> 0:01:12.960
<v Speaker 1>In the believing game, on the other hand, we choose

0:01:13.000 --> 0:01:16.319
<v Speaker 1>not to hunt for problems. Instead, according to Elbow, we

0:01:16.400 --> 0:01:20.319
<v Speaker 1>are trying to find not errors, but truths. He suggests,

0:01:20.319 --> 0:01:22.679
<v Speaker 1>thinking of the believing game is trying to get inside

0:01:22.720 --> 0:01:25.600
<v Speaker 1>the head of someone who saw things this way. Why

0:01:25.640 --> 0:01:28.240
<v Speaker 1>does the person really like and believe in this proposition?

0:01:29.040 --> 0:01:32.080
<v Speaker 1>By playing the believing game, we deepen our understanding of

0:01:32.160 --> 0:01:36.039
<v Speaker 1>other people's ideas. By doing this with multiple ideas, we

0:01:36.160 --> 0:01:39.319
<v Speaker 1>identify what's most attractive and useful, so you can stick

0:01:39.360 --> 0:01:42.320
<v Speaker 1>with the ideas we love the most. So when your

0:01:42.360 --> 0:01:44.520
<v Speaker 1>team is trying to find the best way forward, whether

0:01:44.560 --> 0:01:47.440
<v Speaker 1>that's how to approach a marketing campaign, how to pitch

0:01:47.440 --> 0:01:49.800
<v Speaker 1>work to a client, or how to solve a problem

0:01:49.800 --> 0:01:54.840
<v Speaker 1>with the service you offer, try playing believing and doubting. First.

0:01:55.000 --> 0:01:58.160
<v Speaker 1>Capture all the ideas people have shared, and work as

0:01:58.160 --> 0:02:01.200
<v Speaker 1>a group to really believe in each of them. What

0:02:01.320 --> 0:02:04.320
<v Speaker 1>works about them? How do other things fall into place

0:02:04.400 --> 0:02:07.280
<v Speaker 1>or make more sense in light of this idea. Take

0:02:07.320 --> 0:02:10.519
<v Speaker 1>your time with each idea, really getting inside it. Notice

0:02:10.520 --> 0:02:13.640
<v Speaker 1>which ones you find compelling. Your focus is not on

0:02:13.840 --> 0:02:16.800
<v Speaker 1>eliminating ideas, but on finding the ones you love the most.

0:02:17.600 --> 0:02:19.640
<v Speaker 1>And once you have an idea you're excited about, then

0:02:19.680 --> 0:02:23.320
<v Speaker 1>try playing the doubting game looking for errors. Notice any

0:02:23.360 --> 0:02:27.760
<v Speaker 1>limitations or weaknesses in the idea. Any blind spots. If

0:02:27.760 --> 0:02:29.799
<v Speaker 1>this idea didn't work out in the way you hope,

0:02:30.160 --> 0:02:32.760
<v Speaker 1>what would be the reason? Can you find ways to

0:02:32.800 --> 0:02:36.480
<v Speaker 1>address these issues? You can play believing and Doubting with

0:02:36.480 --> 0:02:38.760
<v Speaker 1>a single idea too. It's a great way to consider

0:02:38.760 --> 0:02:40.960
<v Speaker 1>whether or not to go with a proposal and how

0:02:40.960 --> 0:02:46.200
<v Speaker 1>to strengthen it. First, believe the idea, recognize its insights

0:02:46.200 --> 0:02:50.240
<v Speaker 1>and benefits. How could this go really well? Then doubt

0:02:50.680 --> 0:02:54.000
<v Speaker 1>how could this go badly? After believing and doubting? Does

0:02:54.040 --> 0:02:58.079
<v Speaker 1>the proposal seem attractive? If so, how can you improve it?

0:02:59.120 --> 0:03:01.440
<v Speaker 1>One reason I like us approach is that the believing

0:03:01.480 --> 0:03:04.760
<v Speaker 1>and doubting game helps create an open culture where people

0:03:04.800 --> 0:03:07.240
<v Speaker 1>are willing to share their ideas because they know that

0:03:07.280 --> 0:03:10.720
<v Speaker 1>their colleagues will try to love their suggestions rather than

0:03:10.760 --> 0:03:14.000
<v Speaker 1>just shooting them down. The believing game helps us be

0:03:14.040 --> 0:03:16.880
<v Speaker 1>receptive to a wider range of ideas, to including ones

0:03:16.960 --> 0:03:20.640
<v Speaker 1>that are bold or unexpected. Then the doubting helps us

0:03:20.639 --> 0:03:25.000
<v Speaker 1>refine ideas no matter who proposed them. The more you

0:03:25.000 --> 0:03:29.040
<v Speaker 1>play this game, the more you normalize feedback. People become

0:03:29.040 --> 0:03:32.240
<v Speaker 1>more comfortable with pointing out possible issues. Because doubting isn't

0:03:32.240 --> 0:03:34.720
<v Speaker 1>being critical, it's just part of the process, and it

0:03:34.800 --> 0:03:38.880
<v Speaker 1>lets us make good ideas better. Likewise, treating doubting as

0:03:38.880 --> 0:03:42.600
<v Speaker 1>a game depersonalized as critiques so people are less likely

0:03:42.680 --> 0:03:46.040
<v Speaker 1>to feel hurt. The whole process is not about an

0:03:46.080 --> 0:03:50.080
<v Speaker 1>idea winning or losing, but rather about deeply appreciating ideas

0:03:50.320 --> 0:03:53.840
<v Speaker 1>and honestly critiquing them all in the interest of making

0:03:53.880 --> 0:03:58.840
<v Speaker 1>them better. And who doesn't want better ideas? In the meantime,

0:03:59.480 --> 0:04:02.600
<v Speaker 1>this is low us. Thanks for listening, and here's the

0:04:02.680 --> 0:04:09.800
<v Speaker 1>succeeding in the New Corner Office. The New Corner Office

0:04:10.040 --> 0:04:13.160
<v Speaker 1>is a production of I Heart Radio. For more podcasts,

0:04:13.440 --> 0:04:16.720
<v Speaker 1>visit the I Heart Radio app, Apple Podcasts, or wherever

0:04:16.760 --> 0:04:18.920
<v Speaker 1>you get your favorite shows. M