1 00:00:05,240 --> 00:00:10,000 Speaker 1: Good morning. This is Laura. Welcome to the New Corner Office, 2 00:00:10,520 --> 00:00:13,880 Speaker 1: the podcast where we share strategies for thriving in the 3 00:00:13,880 --> 00:00:17,960 Speaker 1: new world of work or location, and ours are more 4 00:00:17,960 --> 00:00:22,120 Speaker 1: flexible than in the past. Today's tip is about one 5 00:00:22,160 --> 00:00:26,720 Speaker 1: way to identify and refine your team's best ideas, play 6 00:00:26,840 --> 00:00:31,319 Speaker 1: Believing and Doubting. Believing and doubting keeps us open to 7 00:00:31,360 --> 00:00:34,640 Speaker 1: a range of ideas and enables us to identify shortcomings 8 00:00:34,680 --> 00:00:38,800 Speaker 1: we should address. The Believing and doubting game comes from 9 00:00:38,800 --> 00:00:42,680 Speaker 1: Peter Elbow's book Writing Without Teachers. The book aims to 10 00:00:42,680 --> 00:00:45,160 Speaker 1: help people strengthen their writing, and as with so many 11 00:00:45,200 --> 00:00:49,280 Speaker 1: writing strategies, these strategies can help our thinking too. Here's 12 00:00:49,320 --> 00:00:53,640 Speaker 1: how it works. The doubting part is probably familiar. It's 13 00:00:53,720 --> 00:00:58,280 Speaker 1: just critical thinking. The doubting game, Elbow explains, seeks truth 14 00:00:58,480 --> 00:01:02,880 Speaker 1: by indirection seeking error. When we play the doubting game, 15 00:01:02,920 --> 00:01:06,480 Speaker 1: we identify shortcomings or blind spots in an argument or plan. 16 00:01:07,319 --> 00:01:09,959 Speaker 1: This is valuable for appointing us toward ways to improve it. 17 00:01:10,800 --> 00:01:12,960 Speaker 1: In the believing game, on the other hand, we choose 18 00:01:13,000 --> 00:01:16,319 Speaker 1: not to hunt for problems. Instead, according to Elbow, we 19 00:01:16,400 --> 00:01:20,319 Speaker 1: are trying to find not errors, but truths. He suggests, 20 00:01:20,319 --> 00:01:22,679 Speaker 1: thinking of the believing game is trying to get inside 21 00:01:22,720 --> 00:01:25,600 Speaker 1: the head of someone who saw things this way. Why 22 00:01:25,640 --> 00:01:28,240 Speaker 1: does the person really like and believe in this proposition? 23 00:01:29,040 --> 00:01:32,080 Speaker 1: By playing the believing game, we deepen our understanding of 24 00:01:32,160 --> 00:01:36,039 Speaker 1: other people's ideas. By doing this with multiple ideas, we 25 00:01:36,160 --> 00:01:39,319 Speaker 1: identify what's most attractive and useful, so you can stick 26 00:01:39,360 --> 00:01:42,320 Speaker 1: with the ideas we love the most. So when your 27 00:01:42,360 --> 00:01:44,520 Speaker 1: team is trying to find the best way forward, whether 28 00:01:44,560 --> 00:01:47,440 Speaker 1: that's how to approach a marketing campaign, how to pitch 29 00:01:47,440 --> 00:01:49,800 Speaker 1: work to a client, or how to solve a problem 30 00:01:49,800 --> 00:01:54,840 Speaker 1: with the service you offer, try playing believing and doubting. First. 31 00:01:55,000 --> 00:01:58,160 Speaker 1: Capture all the ideas people have shared, and work as 32 00:01:58,160 --> 00:02:01,200 Speaker 1: a group to really believe in each of them. What 33 00:02:01,320 --> 00:02:04,320 Speaker 1: works about them? How do other things fall into place 34 00:02:04,400 --> 00:02:07,280 Speaker 1: or make more sense in light of this idea. Take 35 00:02:07,320 --> 00:02:10,519 Speaker 1: your time with each idea, really getting inside it. Notice 36 00:02:10,520 --> 00:02:13,640 Speaker 1: which ones you find compelling. Your focus is not on 37 00:02:13,840 --> 00:02:16,800 Speaker 1: eliminating ideas, but on finding the ones you love the most. 38 00:02:17,600 --> 00:02:19,640 Speaker 1: And once you have an idea you're excited about, then 39 00:02:19,680 --> 00:02:23,320 Speaker 1: try playing the doubting game looking for errors. Notice any 40 00:02:23,360 --> 00:02:27,760 Speaker 1: limitations or weaknesses in the idea. Any blind spots. If 41 00:02:27,760 --> 00:02:29,799 Speaker 1: this idea didn't work out in the way you hope, 42 00:02:30,160 --> 00:02:32,760 Speaker 1: what would be the reason? Can you find ways to 43 00:02:32,800 --> 00:02:36,480 Speaker 1: address these issues? You can play believing and Doubting with 44 00:02:36,480 --> 00:02:38,760 Speaker 1: a single idea too. It's a great way to consider 45 00:02:38,760 --> 00:02:40,960 Speaker 1: whether or not to go with a proposal and how 46 00:02:40,960 --> 00:02:46,200 Speaker 1: to strengthen it. First, believe the idea, recognize its insights 47 00:02:46,200 --> 00:02:50,240 Speaker 1: and benefits. How could this go really well? Then doubt 48 00:02:50,680 --> 00:02:54,000 Speaker 1: how could this go badly? After believing and doubting? Does 49 00:02:54,040 --> 00:02:58,079 Speaker 1: the proposal seem attractive? If so, how can you improve it? 50 00:02:59,120 --> 00:03:01,440 Speaker 1: One reason I like us approach is that the believing 51 00:03:01,480 --> 00:03:04,760 Speaker 1: and doubting game helps create an open culture where people 52 00:03:04,800 --> 00:03:07,240 Speaker 1: are willing to share their ideas because they know that 53 00:03:07,280 --> 00:03:10,720 Speaker 1: their colleagues will try to love their suggestions rather than 54 00:03:10,760 --> 00:03:14,000 Speaker 1: just shooting them down. The believing game helps us be 55 00:03:14,040 --> 00:03:16,880 Speaker 1: receptive to a wider range of ideas, to including ones 56 00:03:16,960 --> 00:03:20,640 Speaker 1: that are bold or unexpected. Then the doubting helps us 57 00:03:20,639 --> 00:03:25,000 Speaker 1: refine ideas no matter who proposed them. The more you 58 00:03:25,000 --> 00:03:29,040 Speaker 1: play this game, the more you normalize feedback. People become 59 00:03:29,040 --> 00:03:32,240 Speaker 1: more comfortable with pointing out possible issues. Because doubting isn't 60 00:03:32,240 --> 00:03:34,720 Speaker 1: being critical, it's just part of the process, and it 61 00:03:34,800 --> 00:03:38,880 Speaker 1: lets us make good ideas better. Likewise, treating doubting as 62 00:03:38,880 --> 00:03:42,600 Speaker 1: a game depersonalized as critiques so people are less likely 63 00:03:42,680 --> 00:03:46,040 Speaker 1: to feel hurt. The whole process is not about an 64 00:03:46,080 --> 00:03:50,080 Speaker 1: idea winning or losing, but rather about deeply appreciating ideas 65 00:03:50,320 --> 00:03:53,840 Speaker 1: and honestly critiquing them all in the interest of making 66 00:03:53,880 --> 00:03:58,840 Speaker 1: them better. And who doesn't want better ideas? In the meantime, 67 00:03:59,480 --> 00:04:02,600 Speaker 1: this is low us. Thanks for listening, and here's the 68 00:04:02,680 --> 00:04:09,800 Speaker 1: succeeding in the New Corner Office. The New Corner Office 69 00:04:10,040 --> 00:04:13,160 Speaker 1: is a production of I Heart Radio. For more podcasts, 70 00:04:13,440 --> 00:04:16,720 Speaker 1: visit the I Heart Radio app, Apple Podcasts, or wherever 71 00:04:16,760 --> 00:04:18,920 Speaker 1: you get your favorite shows. M