WEBVTT - 100% Invisible

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<v Speaker 1>Welcome to Tech Stuff, a production from I Heart Radio.

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<v Speaker 1>Hey there, and welcome to tech Stuff. I'm your host,

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<v Speaker 1>Jonathan Strickland. I'm an executive producer with I Heart Radio

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<v Speaker 1>and how the tech are you? All right? I'm gonna

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<v Speaker 1>start this episode with a rant that arguably is almost

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<v Speaker 1>moot at this point and is certainly tangion shoaled to

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<v Speaker 1>the episode, But it has to do with bookstores and

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<v Speaker 1>how they classify types of books. Now, if you've ever

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<v Speaker 1>been in a bookstore, like a brick and mortar bookstore,

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<v Speaker 1>and then you've looked around at the various categories like mystery, history, romance,

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<v Speaker 1>all that sort of stuff, chances are at some point

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<v Speaker 1>you encountered a section that was called something like science

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<v Speaker 1>fiction and fantasy, and you would have your swords all

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<v Speaker 1>mixed up with your lasers. In a quick shout out

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<v Speaker 1>to the podcast Sword and Laser, which is pretty dark

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<v Speaker 1>and great. Ut I've always been kind of grouchy about this.

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<v Speaker 1>I felt that while science fiction and fantasy both fall

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<v Speaker 1>into the realm of speculative fiction, they aren't the only ones.

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<v Speaker 1>I mean a lot of horror falls into that as well,

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<v Speaker 1>But horror doesn't tend to be grouped with science fiction

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<v Speaker 1>and fantasy. And of course psychological horror might not fit

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<v Speaker 1>into speculative fiction, like a person going on some sort

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<v Speaker 1>of rampage or something, but the kind of horror where

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<v Speaker 1>a fear feeding alien who looks like a clown definitely

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<v Speaker 1>falls into that category. But still horror gets its own section.

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<v Speaker 1>So why not science fiction and fantasy? And I guess

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<v Speaker 1>I'm touchy about this because my parents are authors. Dad

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<v Speaker 1>in particular has written a lot of science fiction, fantasy,

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<v Speaker 1>and horror novels, as well as mystery novels and also

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<v Speaker 1>young adult novel You know what, Dad's written a lot

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<v Speaker 1>of stuff, and I just thought it's weird that his

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<v Speaker 1>science fiction books and fantasy books would appear side by

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<v Speaker 1>side in the same section. In fact, his agent and

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<v Speaker 1>publishers were so concerned about this that at one point

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<v Speaker 1>he had to write under a pen name for a

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<v Speaker 1>science fiction book so that it wouldn't be right next

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<v Speaker 1>to his fantasy books. Now, none of that really matters

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<v Speaker 1>for this episode, except there is an element that can

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<v Speaker 1>be found both in fantasy books and science fiction books

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<v Speaker 1>as well as other media that I'm going to talk

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<v Speaker 1>about today, and that's stuff. What turns you invisible. Now,

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<v Speaker 1>in fantasy, it might be an actual cloak, so you

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<v Speaker 1>really have a cloaking an invisibility cloak. It might be

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<v Speaker 1>a ring that at some point you can't have to

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<v Speaker 1>chuck into a volcano. It might be a spell or

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<v Speaker 1>a potion, whereas in science fiction it might be some

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<v Speaker 1>sort of technology that's incorporated in say a spaceship, that

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<v Speaker 1>allows it to pass undetected as it sneaks up on

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<v Speaker 1>an enemy or encounters an alien world. Now, I thought

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<v Speaker 1>we might talk a bit about tech intended to grant

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<v Speaker 1>invisibility in the real world. We've got some real world

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<v Speaker 1>examples of stuff that does this to a certain degree,

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<v Speaker 1>though spoiler alert, we do not have a technology that

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<v Speaker 1>can cover the entire visual spectrum of light that would

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<v Speaker 1>work like an invisibility cloak or something. There are folks

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<v Speaker 1>working on it, but we're definitely not there yet. However,

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<v Speaker 1>we do have some really interesting examples that at least

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<v Speaker 1>brush up against invisibility that we'll talk about. Now, before

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<v Speaker 1>we dive into the various technologies, let's talk about how

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<v Speaker 1>vision works and chat a bit about light. So, way

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<v Speaker 1>back in the day, smarty pans philosopher types tried to

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<v Speaker 1>suss out what is light and how does vision work.

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<v Speaker 1>Pythagoras had the angle on some stuff, but when it

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<v Speaker 1>came to how vision works, he ended up being a

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<v Speaker 1>bit obtuse. Yes, I'm gonna throw in lots of puns

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<v Speaker 1>and dad jokes. Anyway, Pythagoras thought that vision worked because

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<v Speaker 1>we were effectively shooting out rays of vision with our eyeballs,

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<v Speaker 1>like vision was something that came from us, extended out

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<v Speaker 1>into the world and effectively lit the world around us

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<v Speaker 1>with vision, and so these vision rays would go out

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<v Speaker 1>and hit objects, which let us see them. So we

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<v Speaker 1>were kind of like Superman with this heat vision, except

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<v Speaker 1>we're just constantly shooting out this sort of light. And

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<v Speaker 1>you might think, silly Pathagoras, wouldn't that mean we could

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<v Speaker 1>all see in the dark. But maybe what he was

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<v Speaker 1>saying is that, you know, some of this light that

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<v Speaker 1>is invisible to us in the world, like we can't

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<v Speaker 1>see it shooting out of everybody else's eyes, but the

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<v Speaker 1>it's what comes out of our eyes and hit stuff

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<v Speaker 1>that's already lit, and that's what lets us see it.

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<v Speaker 1>And so he was just thinking it was an innate

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<v Speaker 1>ability within the human eye and presumably animal eye as well.

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<v Speaker 1>Epicurus had a totally different take on it. The philosopher

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<v Speaker 1>known for emphasizing the pursuit of a happy life through

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<v Speaker 1>eliminating fear and pain, which sounds nice, felt that objects

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<v Speaker 1>themselves were emitting this light, that they were emitting this

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<v Speaker 1>visible ray that our eyes could detect. So our eyes

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<v Speaker 1>are detectors, but the objects themselves are emitting this, and

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<v Speaker 1>that as a result, we could see light coming from

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<v Speaker 1>the objects. Again, this doesn't really hold up when you're

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<v Speaker 1>wandering around your house in the dark and you bark

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<v Speaker 1>your ship on a coffee table. But what he was

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<v Speaker 1>saying was that, all right, you're in a well lit area.

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<v Speaker 1>Every single object that has this thing in it allows

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<v Speaker 1>you to see it because it's emanating this energy that

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<v Speaker 1>your eyes can detect. So a little closer to being

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<v Speaker 1>correct than Pythagoras, but still missing stuff. Now you also

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<v Speaker 1>had philosophers who started to get a little closer to

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<v Speaker 1>what we know to be the truth that light can

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<v Speaker 1>reflect off surfaces, bouncing off of them, or that it

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<v Speaker 1>can pass through certain types of material like glass or water.

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<v Speaker 1>But when it does, when light travels from that and

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<v Speaker 1>hits something like the surface of glass or the surface

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<v Speaker 1>of water, it bends, the light changes direction. Now these

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<v Speaker 1>observations gradually lead to later smarty pants folks crafting lenses

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<v Speaker 1>intended to bend light in specific ways. Not just you

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<v Speaker 1>know it, not just it bends light, but I want

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<v Speaker 1>to bend light so that it goes to this specific point.

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<v Speaker 1>And an Arabic polymath in what is today known as

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<v Speaker 1>Iraq even al hythem I figured that the human eye

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<v Speaker 1>was doing the same sort of thing as a surface

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<v Speaker 1>of glass or water. That light when it goes into

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<v Speaker 1>the human eye would end up being directed. And also

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<v Speaker 1>that light when it's going out in the world, it's

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<v Speaker 1>bouncing off of objects, and it's the light bouncing off

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<v Speaker 1>those objects that passes through the human eye against bent

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<v Speaker 1>in a way where we can perceive it, and thus

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<v Speaker 1>that's how vision works. This was around one thousand CE,

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<v Speaker 1>or a d if you're using the more common nomenclature. Now.

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<v Speaker 1>By the early seventeen hundreds we had Isaac Newton proposing

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<v Speaker 1>that light was made of little corpuscles, little particles. In

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<v Speaker 1>other words, that light really was made up of some tiny, tiny,

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<v Speaker 1>tiny little piece of something. And it made some sense

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<v Speaker 1>because light travels in a straight line, and it bounces

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<v Speaker 1>off objects, just as a physical particle would do. Like

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<v Speaker 1>if you had a tennis ball, then you threw it

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<v Speaker 1>at a wall, it would bounce off the wall, and

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<v Speaker 1>depending on the angle you threw the ball at and

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<v Speaker 1>then that it hits the wall at, it's going to

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<v Speaker 1>bounce in a specific way. Well, what Newton was saying,

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<v Speaker 1>light appears to be doing the same thing. So it

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<v Speaker 1>must be made of lots of tiny little tennis balls,

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<v Speaker 1>although he didn't say tennis balls, but you know, just

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<v Speaker 1>to continue the analogy. Others, however, would describe light as

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<v Speaker 1>behaving like a wave, like a sound wave. And as

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<v Speaker 1>it would turn out, both explanations were kind of right.

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<v Speaker 1>Light behaves as a wave and a particle, but we

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<v Speaker 1>wouldn't be sure about that for you know, a couple

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<v Speaker 1>hundred years. But thinking about light as either a particle

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<v Speaker 1>or a wave helps us understand what it's doing when

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<v Speaker 1>it encounters other stuff. So let's start by thinking of

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<v Speaker 1>as a ray of particles, and it's a ray that

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<v Speaker 1>travels in a straight line until it encounters something else.

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<v Speaker 1>And let's talk about how light interacts with stuff. So

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<v Speaker 1>first up, as reflection, This is when light bounces off

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<v Speaker 1>of a surface like a mirror or a tree where

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<v Speaker 1>you our face. So light will bounce off a smooth

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<v Speaker 1>surface at an angle equal to the angle of the

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<v Speaker 1>incoming ray, making with the surface like there's a thing

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<v Speaker 1>called the angle of incidents, and so you can predict

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<v Speaker 1>what that angle is going to be if you're working

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<v Speaker 1>with a perfectly smooth surface. This is what we call

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<v Speaker 1>the law of reflection. However, we don't have perfectly smooth surfaces.

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<v Speaker 1>If we did, then yes, you would see light bend

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<v Speaker 1>in this way or reflect off in this way every

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<v Speaker 1>single time. But we don't have perfectly smooth surfaces. Instead,

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<v Speaker 1>we've got surfaces that have imperfections. And because of this,

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<v Speaker 1>and because the wavelengths of light are very very very small,

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<v Speaker 1>light will bounce off at all sorts of angles because

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<v Speaker 1>again not perfectly smooth. This is why something like a

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<v Speaker 1>tabletop won't disappear if you change your angle of view,

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<v Speaker 1>right like if it if the light bounced in a

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<v Speaker 1>very specific way because you had a perfectly smooth table,

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<v Speaker 1>well that would mean that if you moved out of

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<v Speaker 1>the angle of incidents, you would no longer see the

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<v Speaker 1>tabletop because there will be no light bouncing off of

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<v Speaker 1>it that you could see, which is kind of weird

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<v Speaker 1>to think about, like the idea that something exists in

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<v Speaker 1>one perspective, but at another it seems to not exist anymore.

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<v Speaker 1>It does, you just can't see it. There are other

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<v Speaker 1>reasons why it's gonna be don't have perfectly smooth tabletops.

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<v Speaker 1>The big one being that if you had a perfectly

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<v Speaker 1>smooth tabletop, there will be no friction. If you said

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<v Speaker 1>anything on the surface of the tabletopic could slide all

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<v Speaker 1>over the place. But we'll leave that beat. But then

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<v Speaker 1>you've got absorption. Okay, so stuff can absorb light. Now,

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<v Speaker 1>I'm sure you all know about the spectrum of light.

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<v Speaker 1>We're gonna be talking about a lot in this episode.

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<v Speaker 1>That's the old roy g biv red, orange, yellow, green, blue, indigo,

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<v Speaker 1>and violet. That's the order that you would see if

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<v Speaker 1>you were to see a rainbow. Well, that happens to

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<v Speaker 1>be the spectrum of visible light. It's going from the

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<v Speaker 1>longest wavelength red to the shortest violet. But we're gonna

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<v Speaker 1>talk more about wavelengths in a little bit, and a

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<v Speaker 1>lot of matter can absorb certain wavelengths of light. That

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<v Speaker 1>means those wavelengths do not get reflected back at you

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<v Speaker 1>when the light hits that object. For example, chromium, the

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<v Speaker 1>stuff and rubies that makes them red, absorbs the green

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<v Speaker 1>and blue wavelengths of light, so the only stuff that's

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<v Speaker 1>getting reflected back is in the red wavelengths of light.

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<v Speaker 1>So rubies appear red to us because the other wavelengths

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<v Speaker 1>of light have been absorbed by the gem. If you

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<v Speaker 1>had something that could absorb all wavelengths of light, it

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<v Speaker 1>would look black, like pure black, as if there were

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<v Speaker 1>avoid rather than you know, whatever the thing is. And

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<v Speaker 1>there are special paints out there that absorbed nearly all

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<v Speaker 1>visible light hitting them, and seeing stuff covered in that

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<v Speaker 1>paint is trippy because it looks like there's just a

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<v Speaker 1>a thing shaped void in a physical space. So one

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<v Speaker 1>example I've seen as an apple that's been half painted

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<v Speaker 1>uh with this special super uber black paint, and you

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<v Speaker 1>put the apple on a little rotating pedestal, and what

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<v Speaker 1>you'll see is that when the apple rotates so that

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<v Speaker 1>the red of the apple starts to give way to

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<v Speaker 1>the void black, it looks like half the apple is missing,

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<v Speaker 1>but you're not seeing the inside of the apple. It's

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<v Speaker 1>just the half the apple is just a black shape,

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<v Speaker 1>and if it turns all the way around, it's like

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<v Speaker 1>the apple doesn't exist anymore. You just see a black

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<v Speaker 1>field in the shape of an apple. It's crazy. You

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<v Speaker 1>could do that with a pumpkin and you would have

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<v Speaker 1>a pumpkin shaped hole instead of a jack ol Internet Halloween,

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<v Speaker 1>which would be super awesome in the daytime, wouldn't be

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<v Speaker 1>so effective at night. But it is really neat stuff.

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<v Speaker 1>By the way, there are different types of this ultra

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<v Speaker 1>black paint out there. There's one kind that was heavily trademarked,

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<v Speaker 1>and then someone else went and developed a similar kind,

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<v Speaker 1>specifically because they felt it was wrong for someone to

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<v Speaker 1>try and trademark a color. But yeah, that's that's a

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<v Speaker 1>topic for another episode. Then we have when light goes

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<v Speaker 1>from one transparent medium to another, when it passes through

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<v Speaker 1>a barrier, and then what happens to it. So this

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<v Speaker 1>would be like when light travels through air, hits the

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<v Speaker 1>surface of water or air, and it hits a lens.

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<v Speaker 1>That's when you get refraction. Now I'll explain what refraction

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<v Speaker 1>is because it's very important for our discussion. But first

0:13:38.600 --> 0:13:51.000
<v Speaker 1>let's take a quick break. Okay, Before the break, I

0:13:51.040 --> 0:13:55.959
<v Speaker 1>was talking about refraction. Refraction is when light does pass

0:13:56.040 --> 0:13:59.480
<v Speaker 1>from one medium to another and it changes speed. Now

0:13:59.520 --> 0:14:03.800
<v Speaker 1>that might sound weird because everyone knows light is the

0:14:03.840 --> 0:14:07.240
<v Speaker 1>fastest stuff in the universe. It is the speed limit

0:14:07.440 --> 0:14:10.600
<v Speaker 1>of the universe. There is nothing faster than light. In fact,

0:14:10.800 --> 0:14:13.960
<v Speaker 1>we use the speed of light as a constant. The

0:14:14.120 --> 0:14:19.760
<v Speaker 1>famous equation E equals mc squared is referencing the speed

0:14:19.760 --> 0:14:23.800
<v Speaker 1>of light. That's energy equals the mass of something times

0:14:24.360 --> 0:14:27.040
<v Speaker 1>the square of the speed of light. So if it

0:14:27.200 --> 0:14:30.359
<v Speaker 1>is a constant, how can the speed of light change?

0:14:31.400 --> 0:14:34.400
<v Speaker 1>Those two things don't make sense. Well, when we talk

0:14:34.440 --> 0:14:38.000
<v Speaker 1>about the speed of light as a constant, we're referring

0:14:38.240 --> 0:14:44.000
<v Speaker 1>to light traveling through a vacuum, an empty medium, outer space,

0:14:44.880 --> 0:14:48.240
<v Speaker 1>outer space where you've got a true vacuum. But when

0:14:48.320 --> 0:14:53.240
<v Speaker 1>light hits a medium like say an atmosphere or water,

0:14:53.800 --> 0:14:57.400
<v Speaker 1>or the lens of a telescope or glasses, it does

0:14:57.440 --> 0:15:00.240
<v Speaker 1>slow down a little. It changes speed. It can't get

0:15:00.320 --> 0:15:03.480
<v Speaker 1>faster than it can through the vacuum of space. That's

0:15:03.480 --> 0:15:06.880
<v Speaker 1>the as fast as anything can go. But if it

0:15:07.000 --> 0:15:12.000
<v Speaker 1>hits something like trans transparent medium, it will change speed.

0:15:12.600 --> 0:15:15.960
<v Speaker 1>It slows down. Think of it kind of like walking

0:15:16.240 --> 0:15:19.160
<v Speaker 1>in just the open air, like you're going out for

0:15:19.200 --> 0:15:23.600
<v Speaker 1>a stroll, versus trying to walk in a swimming pool.

0:15:24.200 --> 0:15:25.840
<v Speaker 1>You know, when you're in a swing pool and you're

0:15:25.840 --> 0:15:29.000
<v Speaker 1>trying to walk across the pool, you feel the resistance

0:15:29.000 --> 0:15:31.880
<v Speaker 1>of all that water that slows you down, Whereas when

0:15:31.880 --> 0:15:35.720
<v Speaker 1>you're walking through just you know, the room, then all

0:15:35.760 --> 0:15:37.840
<v Speaker 1>you're doing is walking through air. You have much less

0:15:37.880 --> 0:15:40.200
<v Speaker 1>resistance and you're able to go much more quickly. It's

0:15:40.360 --> 0:15:44.440
<v Speaker 1>very similar to that. So when light changes speed as

0:15:44.480 --> 0:15:48.800
<v Speaker 1>it passes into a new medium, it bends. The amount

0:15:48.840 --> 0:15:52.160
<v Speaker 1>of bending or angle of refraction depends upon how much

0:15:52.200 --> 0:15:55.960
<v Speaker 1>slower the light will travel as it moves through the

0:15:56.000 --> 0:15:59.440
<v Speaker 1>new medium. In fact, we call this the refraction index

0:15:59.520 --> 0:16:02.800
<v Speaker 1>when we look at the different transparent media and we

0:16:02.880 --> 0:16:05.800
<v Speaker 1>say all right, well, based upon this difference, will know

0:16:05.920 --> 0:16:08.400
<v Speaker 1>how much of a bend will see in the light.

0:16:08.880 --> 0:16:10.600
<v Speaker 1>So if you've ever seen like a shaft of light

0:16:11.160 --> 0:16:16.160
<v Speaker 1>shining down to a a surface of water, then you're

0:16:16.400 --> 0:16:18.680
<v Speaker 1>looking at like a cross section, like you can see

0:16:18.680 --> 0:16:22.360
<v Speaker 1>both above and below the water. You actually see where

0:16:22.600 --> 0:16:24.760
<v Speaker 1>the bend is there. Or if you want to do

0:16:24.800 --> 0:16:26.960
<v Speaker 1>a really easy one, you get a glass you fill

0:16:27.000 --> 0:16:30.080
<v Speaker 1>it up with water, like maybe to the halfway point.

0:16:30.480 --> 0:16:32.640
<v Speaker 1>Put a straw on that glass, and then you look

0:16:32.680 --> 0:16:34.680
<v Speaker 1>at the glass from the side, and you'll see that

0:16:34.800 --> 0:16:38.000
<v Speaker 1>the straw appears to bend at the point where it

0:16:38.520 --> 0:16:43.320
<v Speaker 1>crosses over into the water. That's because of this refraction

0:16:43.560 --> 0:16:46.400
<v Speaker 1>and this refractive index and the difference between the two,

0:16:46.600 --> 0:16:50.120
<v Speaker 1>and we get that that little bend there. So a

0:16:50.240 --> 0:16:53.400
<v Speaker 1>lens is shaped in such a way as to bend

0:16:53.480 --> 0:16:55.800
<v Speaker 1>light to a specific focal point. If we're thinking of

0:16:55.840 --> 0:16:58.680
<v Speaker 1>it in the terms of rays, right, array coming in

0:16:59.160 --> 0:17:02.360
<v Speaker 1>at the edge of the lens, where it is more narrow,

0:17:02.760 --> 0:17:05.880
<v Speaker 1>is going to be bent a certain way. Array coming

0:17:05.920 --> 0:17:08.359
<v Speaker 1>in through the center of the lens is going to

0:17:08.440 --> 0:17:10.720
<v Speaker 1>go in a certain direction. And then at the very

0:17:10.720 --> 0:17:13.639
<v Speaker 1>bottom of the lens, which is again perhaps more narrow

0:17:13.720 --> 0:17:18.160
<v Speaker 1>we're looking at our typical lens, would then be bent

0:17:18.359 --> 0:17:20.680
<v Speaker 1>in a certain way so that these these different bent

0:17:20.960 --> 0:17:24.760
<v Speaker 1>rays of light will converge at a point where we

0:17:24.800 --> 0:17:27.359
<v Speaker 1>can get, say, an image. This is how we create

0:17:27.440 --> 0:17:31.560
<v Speaker 1>things like corrective lenses for glasses, and bending light is

0:17:31.600 --> 0:17:38.159
<v Speaker 1>really the secret sauce. In most invisibility technologies or cloaking technologies.

0:17:38.760 --> 0:17:41.280
<v Speaker 1>This is pretty easy to understand. There's another way to

0:17:41.320 --> 0:17:43.280
<v Speaker 1>look at this, by the way, and in fact, I

0:17:43.320 --> 0:17:45.440
<v Speaker 1>would argue the other way to look at it makes

0:17:45.480 --> 0:17:48.600
<v Speaker 1>it even easier to understand, which is to think of

0:17:48.640 --> 0:17:53.080
<v Speaker 1>the incoming light as waves and think of the lens

0:17:53.080 --> 0:17:56.160
<v Speaker 1>like let's say that we've got our our regular convex

0:17:56.280 --> 0:17:59.920
<v Speaker 1>lens where it's narrower at the top and bottom and

0:18:00.080 --> 0:18:03.840
<v Speaker 1>thickest in the middle. Right, the wave hitting the top

0:18:03.920 --> 0:18:07.000
<v Speaker 1>and the bottom, those waves are going to be slowed

0:18:07.040 --> 0:18:12.120
<v Speaker 1>down less than the wave that's hinting hitting the center

0:18:12.160 --> 0:18:16.640
<v Speaker 1>of that lens, because the the material is thinner at

0:18:16.640 --> 0:18:19.800
<v Speaker 1>the top and bottom and thicker in the middle. So

0:18:20.080 --> 0:18:22.200
<v Speaker 1>the waves at the top and bottom slow down a

0:18:22.240 --> 0:18:24.399
<v Speaker 1>little bit, but not a lot. The wave in the

0:18:24.400 --> 0:18:26.720
<v Speaker 1>middle slows down the most. And what you get on

0:18:26.760 --> 0:18:30.280
<v Speaker 1>the other side of the lens is this converging wave,

0:18:30.960 --> 0:18:34.480
<v Speaker 1>being the wave is starting to get uh smaller and

0:18:34.520 --> 0:18:39.000
<v Speaker 1>smaller to a focused point because of the the speed

0:18:39.560 --> 0:18:43.080
<v Speaker 1>at which it has traveled through that lens, and it converges,

0:18:43.359 --> 0:18:47.040
<v Speaker 1>and that's where you get your your focal point. That's

0:18:47.040 --> 0:18:49.360
<v Speaker 1>another way to think about it. It becomes really important

0:18:49.359 --> 0:18:54.320
<v Speaker 1>when we start talking about invisibility technologies. All right, something

0:18:54.400 --> 0:18:56.159
<v Speaker 1>else we have to know about light. It's part of

0:18:56.160 --> 0:18:59.320
<v Speaker 1>the electro magnetic spectrum. As I'm sure you're all know,

0:18:59.600 --> 0:19:03.400
<v Speaker 1>the visible of lights just one tiny part of of

0:19:03.440 --> 0:19:05.720
<v Speaker 1>a band of frequencies that make up what we call

0:19:05.880 --> 0:19:10.040
<v Speaker 1>light like light that we can see. That's one tiny

0:19:10.080 --> 0:19:14.080
<v Speaker 1>slice of light. Overall. There's also infrared light, which is

0:19:14.119 --> 0:19:17.280
<v Speaker 1>on one side of the visible spectrum, an ultraviolet light,

0:19:17.640 --> 0:19:21.040
<v Speaker 1>which is on the opposite side. We cannot see infrared

0:19:21.080 --> 0:19:24.560
<v Speaker 1>and ultra violet directly. We can create technologies that let

0:19:24.760 --> 0:19:29.439
<v Speaker 1>us detect this kind of light and then see it

0:19:29.600 --> 0:19:32.600
<v Speaker 1>in the sense of converting that into light that we

0:19:32.640 --> 0:19:37.960
<v Speaker 1>can actually directly perceive. Right, So, if you have infrared goggles,

0:19:38.800 --> 0:19:41.520
<v Speaker 1>you're not actually looking at infrared light. What you're looking

0:19:41.520 --> 0:19:46.840
<v Speaker 1>at is a interpretation of infrared that's been fed into

0:19:47.520 --> 0:19:50.440
<v Speaker 1>technology that gives you light that you can actually see,

0:19:50.720 --> 0:19:54.000
<v Speaker 1>so that things that are really hot appear red, and

0:19:54.040 --> 0:19:56.919
<v Speaker 1>things that are cooler might appear blue, that sort of stuff.

0:19:57.320 --> 0:20:00.160
<v Speaker 1>But the red and blue, that's red and blue. That's

0:20:00.200 --> 0:20:03.840
<v Speaker 1>not infrared. It's just it's been interpreted through the technology. However,

0:20:04.040 --> 0:20:06.320
<v Speaker 1>you took the the goggles off entirely, you wouldn't be

0:20:06.359 --> 0:20:08.240
<v Speaker 1>able to see anything because everything would be dark. That

0:20:08.320 --> 0:20:10.320
<v Speaker 1>kind of thing. It's night vision goggles work on a

0:20:10.359 --> 0:20:18.160
<v Speaker 1>similar idea. So that's where light fits. But then beyond light,

0:20:18.600 --> 0:20:21.640
<v Speaker 1>you've got all sorts of different types of electro magnetism,

0:20:22.320 --> 0:20:24.639
<v Speaker 1>Like you have different flavors of it if you would,

0:20:24.680 --> 0:20:28.760
<v Speaker 1>like you've got radio waves that's on the the longest

0:20:29.160 --> 0:20:33.119
<v Speaker 1>wavelength side of the electromagnetic spectrum, and then on the

0:20:33.200 --> 0:20:37.080
<v Speaker 1>opposite side, on the shortest wavelength side, you have gamma radiation.

0:20:37.800 --> 0:20:42.280
<v Speaker 1>So what determines the nature of this electromagnetism, what determines

0:20:42.320 --> 0:20:44.360
<v Speaker 1>what it can do and what we can use it for,

0:20:45.359 --> 0:20:48.800
<v Speaker 1>is its wavelength or its frequency. The two are related.

0:20:49.320 --> 0:20:53.080
<v Speaker 1>The longer the wavelength, the lower the frequency. The shorter

0:20:53.160 --> 0:20:55.720
<v Speaker 1>the wavelength, the higher the frequency. But here's the thing.

0:20:56.400 --> 0:21:00.440
<v Speaker 1>All of these frequencies are traveling at the same eat.

0:21:00.440 --> 0:21:03.880
<v Speaker 1>That electromagnetic speed is the speed of light, so they're

0:21:03.920 --> 0:21:07.040
<v Speaker 1>all traveling at the same speed. It's just that they

0:21:07.080 --> 0:21:11.040
<v Speaker 1>have different lengths of of waves, right. So radio waves

0:21:11.040 --> 0:21:15.159
<v Speaker 1>are very very very long, gamma waves are very very

0:21:15.280 --> 0:21:18.040
<v Speaker 1>very short. They both travel at the speed of light.

0:21:18.400 --> 0:21:20.800
<v Speaker 1>But it means that the number of waves that pass

0:21:20.880 --> 0:21:24.119
<v Speaker 1>you in a given second are very different for radio

0:21:24.160 --> 0:21:28.560
<v Speaker 1>than it is for gamma, because more of the gamma

0:21:28.640 --> 0:21:32.240
<v Speaker 1>can pass you in the second than the radio waves

0:21:32.280 --> 0:21:35.080
<v Speaker 1>because the length is so much shorter. Well, since visible

0:21:35.160 --> 0:21:39.200
<v Speaker 1>light occupies a range of frequencies, we can encounter some

0:21:39.320 --> 0:21:43.120
<v Speaker 1>challenges when we start to think about ways to manipulate light.

0:21:43.920 --> 0:21:49.280
<v Speaker 1>So there's this effect called chromatic aberration. Sometimes it's called

0:21:49.359 --> 0:21:53.320
<v Speaker 1>chromatic distortion, which be a great name for a band.

0:21:54.320 --> 0:21:59.359
<v Speaker 1>Maybe you just cover social distortion songs. Anyway, Chromatic distortion

0:21:59.400 --> 0:22:02.640
<v Speaker 1>occurs because visible light is made up of a band

0:22:03.160 --> 0:22:06.159
<v Speaker 1>of wave wavelengths of light. You know, red has the

0:22:06.240 --> 0:22:12.320
<v Speaker 1>longest wavelengths invisible light, Violet has the shortest wavelengths, and

0:22:12.359 --> 0:22:16.480
<v Speaker 1>when light hits a refractive surface like a lens, not

0:22:16.840 --> 0:22:20.240
<v Speaker 1>all these wavelengths are going to bend at quite the

0:22:20.359 --> 0:22:24.240
<v Speaker 1>same angle. So you might notice that some parts of

0:22:24.240 --> 0:22:28.160
<v Speaker 1>an image have little borders or fringes of color around them.

0:22:28.160 --> 0:22:32.040
<v Speaker 1>And that's because that wavelength of light, let's say it's red,

0:22:32.600 --> 0:22:35.800
<v Speaker 1>bent at a slightly different angle from the other wavelengths,

0:22:35.920 --> 0:22:39.480
<v Speaker 1>and so you get this kind of halo effect. Now,

0:22:39.480 --> 0:22:41.600
<v Speaker 1>the reason I bring this up is that one of

0:22:41.640 --> 0:22:45.040
<v Speaker 1>the biggest challenges when it comes to creating invisibility technology

0:22:45.640 --> 0:22:49.400
<v Speaker 1>is that the methods we might use could work differently

0:22:49.720 --> 0:22:53.359
<v Speaker 1>with some parts of the visible light spectrum from others,

0:22:53.960 --> 0:22:56.240
<v Speaker 1>and you might end up with the technology that can

0:22:56.280 --> 0:23:01.600
<v Speaker 1>redirect certain parts of the visible spectrum in a specific way,

0:23:01.640 --> 0:23:05.320
<v Speaker 1>but not all of the visible spectrum. And that would

0:23:05.359 --> 0:23:07.600
<v Speaker 1>mean that you would still be able to see the

0:23:07.640 --> 0:23:10.639
<v Speaker 1>cloak or the cloaked object, but it would look kind

0:23:10.640 --> 0:23:12.720
<v Speaker 1>of funny because you wouldn't see all the colors you

0:23:12.800 --> 0:23:15.200
<v Speaker 1>normally would, or it would appear to be a different

0:23:15.200 --> 0:23:19.600
<v Speaker 1>color than what it quote unquote really is. If you

0:23:19.640 --> 0:23:22.000
<v Speaker 1>want to think about another way, imagine that you've got

0:23:22.000 --> 0:23:25.120
<v Speaker 1>a gap that's just wide enough to let visible light

0:23:25.200 --> 0:23:29.560
<v Speaker 1>from green to violet go through. So anything that's green

0:23:29.640 --> 0:23:32.280
<v Speaker 1>to violet and the visible spectrum can pass through this

0:23:32.400 --> 0:23:36.119
<v Speaker 1>tiny little gap. But that would mean that wavelengths that

0:23:36.200 --> 0:23:38.960
<v Speaker 1>were in red, orange, and yellow light because of roy

0:23:39.040 --> 0:23:43.560
<v Speaker 1>g BIV, those wavelengths would bounce off because the gap

0:23:43.680 --> 0:23:47.840
<v Speaker 1>is too small for these wavelengths to pass through it.

0:23:47.840 --> 0:23:50.400
<v Speaker 1>It's it's too narrow. That's kind of what I'm going

0:23:50.480 --> 0:23:54.239
<v Speaker 1>with here, all right, So when we come back, we're

0:23:54.280 --> 0:23:56.560
<v Speaker 1>going to talk about some of the technology is meant

0:23:56.560 --> 0:24:01.080
<v Speaker 1>to make something invisible, and we're gonna start with stealth

0:24:01.400 --> 0:24:15.320
<v Speaker 1>technology after we take this quick break. All right. I'm

0:24:15.359 --> 0:24:18.159
<v Speaker 1>I'm a kid of the seventies and eights, and I

0:24:18.240 --> 0:24:23.240
<v Speaker 1>remember when the stealth bomber was becoming big news. It

0:24:23.320 --> 0:24:27.080
<v Speaker 1>was such a cool science fiction technology. We had heard

0:24:27.080 --> 0:24:30.639
<v Speaker 1>about things like cloaking devices and stuff, but here was

0:24:30.680 --> 0:24:34.640
<v Speaker 1>a plane that could at least what we were told

0:24:34.920 --> 0:24:40.040
<v Speaker 1>passed invisibly for radar systems. So clearly stealth technology, like

0:24:40.080 --> 0:24:44.480
<v Speaker 1>the famous stealth bomber, you know, is not invisible to

0:24:44.520 --> 0:24:47.080
<v Speaker 1>the naked eye. We can see it. It's not like

0:24:47.160 --> 0:24:50.359
<v Speaker 1>it's Wonder Woman's invisible jet here. So we're talking about

0:24:50.359 --> 0:24:53.560
<v Speaker 1>a vehicle that won't show up on radar, but we

0:24:53.600 --> 0:24:57.080
<v Speaker 1>can still see it. That's because radar is operating in

0:24:57.080 --> 0:25:01.600
<v Speaker 1>a different band of frequencies in the electromagnetic spectrum then

0:25:01.800 --> 0:25:07.240
<v Speaker 1>visible light. Right, So if there's something in a direction,

0:25:07.280 --> 0:25:10.320
<v Speaker 1>you've got a radar emitter. The radar emitter is shooting

0:25:10.320 --> 0:25:14.479
<v Speaker 1>out electromagnetic waves, and if that something is there, some

0:25:14.560 --> 0:25:16.639
<v Speaker 1>of those waves are going to hit that something and

0:25:16.760 --> 0:25:20.359
<v Speaker 1>bounce back. So if in addition to the emitter. You

0:25:20.400 --> 0:25:24.680
<v Speaker 1>have a detector that can detect the echoes of these

0:25:25.440 --> 0:25:29.800
<v Speaker 1>electromagnetic waves you've sent out, then you know, hey, there's

0:25:29.840 --> 0:25:33.000
<v Speaker 1>something there, right, And if you actually measure the difference

0:25:33.000 --> 0:25:36.000
<v Speaker 1>in time it took for the waves to go out

0:25:36.240 --> 0:25:38.919
<v Speaker 1>and then bounce back, you know how far away it

0:25:39.040 --> 0:25:42.680
<v Speaker 1>is because you know how fast those electromagnetic waves are traveling.

0:25:43.280 --> 0:25:46.000
<v Speaker 1>So you measure the amount of time it took for

0:25:46.040 --> 0:25:48.560
<v Speaker 1>the waves to go out and bounce back, that tells

0:25:48.560 --> 0:25:53.320
<v Speaker 1>you how far away the object is. You also can

0:25:53.320 --> 0:25:55.560
<v Speaker 1>figure out whether or not the object is moving towards

0:25:55.640 --> 0:25:58.120
<v Speaker 1>you or moving away from you because of the old

0:25:58.160 --> 0:26:02.320
<v Speaker 1>Doppler effect. So if the object is moving away from you,

0:26:02.640 --> 0:26:06.040
<v Speaker 1>the returning waves will actually be longer than what you

0:26:06.320 --> 0:26:10.120
<v Speaker 1>sent out toward it. If it is moving towards you,

0:26:10.480 --> 0:26:13.520
<v Speaker 1>then the returning waves are going to be shorter than

0:26:13.560 --> 0:26:19.000
<v Speaker 1>what you sent out, and the amount of elongation or

0:26:19.320 --> 0:26:23.160
<v Speaker 1>shortening would tell you how quickly this thing is traveling.

0:26:23.840 --> 0:26:26.640
<v Speaker 1>So it's really interesting, like that's that Doppler effect also

0:26:26.760 --> 0:26:28.800
<v Speaker 1>very important to what we're going to talk about in

0:26:28.880 --> 0:26:31.440
<v Speaker 1>just a bit. So let's say that you wanted to

0:26:31.520 --> 0:26:35.800
<v Speaker 1>create an aircraft that could go undetected by radar. What

0:26:35.920 --> 0:26:39.480
<v Speaker 1>do you do well, You probably use a combination of strategies.

0:26:39.800 --> 0:26:43.640
<v Speaker 1>So you might use some materials that can absorb electromagnetic

0:26:43.640 --> 0:26:47.399
<v Speaker 1>waves in the frequencies that are being used by radar,

0:26:47.800 --> 0:26:50.560
<v Speaker 1>so that way, when the wave hits the aircraft, the

0:26:50.600 --> 0:26:54.600
<v Speaker 1>aircraft absorbs that energy and there's not enough to echo

0:26:54.680 --> 0:26:57.960
<v Speaker 1>back to the detector, so it just it just gets

0:26:58.160 --> 0:27:02.280
<v Speaker 1>swallowed up. This would be kind of that super black

0:27:02.400 --> 0:27:06.760
<v Speaker 1>paint we were talking about earlier, where it absorbs most

0:27:06.800 --> 0:27:08.760
<v Speaker 1>of the visible light. In this case, it would be

0:27:08.800 --> 0:27:13.440
<v Speaker 1>absorbing the radar electromagnetic energy. But you probably all start

0:27:13.560 --> 0:27:16.760
<v Speaker 1>going to play a bit with reflection, and you do

0:27:16.840 --> 0:27:21.560
<v Speaker 1>this by designing your aircraft's exterior with these funky angles

0:27:21.600 --> 0:27:24.600
<v Speaker 1>on them, so that if a radar beam does hit

0:27:24.680 --> 0:27:28.479
<v Speaker 1>the aircraft, it gets reflected in an odd direction because

0:27:28.480 --> 0:27:31.639
<v Speaker 1>of that angle that it hits. You know, the angle

0:27:31.720 --> 0:27:34.919
<v Speaker 1>of incidents where the wave hits the aircraft means that

0:27:34.960 --> 0:27:37.120
<v Speaker 1>it's going to get reflected off in a direction where

0:27:37.240 --> 0:27:40.679
<v Speaker 1>hopefully there's no detector, so no one can see that

0:27:40.720 --> 0:27:43.879
<v Speaker 1>there's an aircraft there. This combination of strategies makes it

0:27:44.000 --> 0:27:48.120
<v Speaker 1>very difficult for radar stations to detect stealth aircraft, though

0:27:48.160 --> 0:27:51.600
<v Speaker 1>again the aircraft itself itself is still totally visible to

0:27:51.800 --> 0:27:56.160
<v Speaker 1>us because it's not redirecting or absorbing visible light. It's

0:27:56.200 --> 0:28:00.760
<v Speaker 1>doing it in say the microwave range. Over time, as

0:28:00.800 --> 0:28:06.560
<v Speaker 1>scientists develop new approaches to manipulating, absorbing, and reflecting electromagnetic radiation,

0:28:07.280 --> 0:28:10.160
<v Speaker 1>we would find ways to make objects quote unquote invisible

0:28:10.200 --> 0:28:14.080
<v Speaker 1>to specific kinds of electromagnetic frequencies. But it's a very

0:28:14.119 --> 0:28:17.199
<v Speaker 1>different thing to make an object undetectable from say a

0:28:17.320 --> 0:28:21.760
<v Speaker 1>microwave a mitter, than it is for visible light. Now,

0:28:22.040 --> 0:28:26.080
<v Speaker 1>imagine for a moment that you could redirect light around

0:28:26.119 --> 0:28:30.440
<v Speaker 1>an object, so the light would curve around an object,

0:28:30.840 --> 0:28:33.120
<v Speaker 1>move around to the other side, and then continue on

0:28:33.200 --> 0:28:35.720
<v Speaker 1>as if there were no object for the light to

0:28:35.720 --> 0:28:41.000
<v Speaker 1>interact with at all. So it's not passing through whatever

0:28:41.200 --> 0:28:44.800
<v Speaker 1>is cloaked, it's just going around whatever is quoaked and

0:28:44.800 --> 0:28:48.440
<v Speaker 1>then getting back on track. Then an outside observer would

0:28:48.480 --> 0:28:51.680
<v Speaker 1>not see anything there, right, They just look and it

0:28:51.680 --> 0:28:54.560
<v Speaker 1>would just look like empty space. You'd be looking at

0:28:54.600 --> 0:28:57.360
<v Speaker 1>everything that's on the other side of the object from

0:28:57.440 --> 0:28:59.560
<v Speaker 1>your point of view, and that would be it. That

0:28:59.600 --> 0:29:02.800
<v Speaker 1>would be really cool. Also would be very tricky because

0:29:02.800 --> 0:29:05.360
<v Speaker 1>if you're making all the light curve around the object,

0:29:05.400 --> 0:29:09.040
<v Speaker 1>and I'm saying all the light that's coming curves around it,

0:29:09.560 --> 0:29:12.400
<v Speaker 1>that means inside you wouldn't be able to see anything.

0:29:12.480 --> 0:29:16.360
<v Speaker 1>It would be perfectly dark because all light that's coming

0:29:16.400 --> 0:29:20.200
<v Speaker 1>to you has been redirected. So let's say that it's

0:29:20.240 --> 0:29:22.720
<v Speaker 1>like a small structure and you're inside it. It would

0:29:22.720 --> 0:29:27.320
<v Speaker 1>be completely dark inside that structure because all the incoming

0:29:27.400 --> 0:29:31.920
<v Speaker 1>light has been redirected. You could potentially light something inside

0:29:31.920 --> 0:29:34.560
<v Speaker 1>the structure and thus be able to see And if

0:29:34.560 --> 0:29:36.840
<v Speaker 1>the structure is not allowing light to pass back out,

0:29:37.600 --> 0:29:39.640
<v Speaker 1>then you'd be able to see inside, but you wouldn't

0:29:39.640 --> 0:29:41.840
<v Speaker 1>be able to see the outside world. Nothing in the

0:29:41.880 --> 0:29:43.680
<v Speaker 1>outside world would be visible to you because all that

0:29:43.760 --> 0:29:46.600
<v Speaker 1>light has been redirected. You would have to have a

0:29:46.680 --> 0:29:49.360
<v Speaker 1>way to allow some of the light from the exterior

0:29:49.400 --> 0:29:52.840
<v Speaker 1>world to come through, but still pass enough of the

0:29:52.920 --> 0:29:56.440
<v Speaker 1>light around so that an outside observer would be unaware

0:29:56.440 --> 0:30:00.400
<v Speaker 1>there was something there. That's super duper tricky. It's one

0:30:00.440 --> 0:30:04.080
<v Speaker 1>of the hardest parts of the cloaking device, one of

0:30:04.440 --> 0:30:07.520
<v Speaker 1>not the only so wicked hard to do. As it

0:30:07.560 --> 0:30:10.280
<v Speaker 1>turns out, now we've seen some fun approaches this kind

0:30:10.760 --> 0:30:14.960
<v Speaker 1>of a thing that that do succeed in certain frequencies

0:30:15.000 --> 0:30:18.840
<v Speaker 1>like the microwave range. Uh. And we've also seen some

0:30:18.960 --> 0:30:22.760
<v Speaker 1>fun ways to simulate a cloaking device, but it's not

0:30:22.800 --> 0:30:25.800
<v Speaker 1>actually a cloaking device. For example, a fun one I

0:30:25.840 --> 0:30:29.920
<v Speaker 1>have seen is a screen mounted on say the side

0:30:29.920 --> 0:30:32.920
<v Speaker 1>of a truck, like like a semi truck or something

0:30:32.920 --> 0:30:36.320
<v Speaker 1>along those lines, And you've got a screen on one

0:30:36.360 --> 0:30:38.720
<v Speaker 1>side of display, and on the opposite side of the

0:30:38.720 --> 0:30:41.760
<v Speaker 1>truck you have cameras mounted to capture a live feed

0:30:41.840 --> 0:30:43.880
<v Speaker 1>of whatever is on the other side of the truck,

0:30:44.520 --> 0:30:47.840
<v Speaker 1>and then it feeds that live feed to the screen

0:30:47.920 --> 0:30:51.360
<v Speaker 1>that's mounted on the side, So the truck is totally solid.

0:30:51.560 --> 0:30:54.880
<v Speaker 1>Light is not passing through it or going around it. Instead,

0:30:55.760 --> 0:30:58.360
<v Speaker 1>you're just looking at a video feed on whatever is

0:30:58.400 --> 0:31:01.320
<v Speaker 1>the other side displayed on the truck ruck. And I've

0:31:01.360 --> 0:31:03.680
<v Speaker 1>seen this sort of thing at various events where it's

0:31:03.720 --> 0:31:05.920
<v Speaker 1>just kind of fun, like you can actually see people

0:31:05.960 --> 0:31:08.440
<v Speaker 1>walking on the opposite side of the truck, but it's

0:31:08.440 --> 0:31:11.520
<v Speaker 1>because they're being displayed on this screen. It's not that

0:31:11.560 --> 0:31:15.880
<v Speaker 1>the truck is actually transparent or has magically disappeared, and

0:31:15.880 --> 0:31:18.920
<v Speaker 1>it's a fun effect, or it can be, but it's

0:31:19.200 --> 0:31:22.040
<v Speaker 1>very limited and you know exactly what's happening, right, It's

0:31:22.040 --> 0:31:25.600
<v Speaker 1>not like it's mysterious. Now. I have seen this incorporated

0:31:25.600 --> 0:31:27.760
<v Speaker 1>into costumes in a way that was kind of fun.

0:31:28.760 --> 0:31:31.520
<v Speaker 1>I saw a guy in a zombie costume once where

0:31:31.640 --> 0:31:36.040
<v Speaker 1>he had mounted a tablet inside his costume in the front,

0:31:36.800 --> 0:31:39.920
<v Speaker 1>and he was had a camera mounted on his back

0:31:40.720 --> 0:31:43.560
<v Speaker 1>and it was feeding live video from the camera on

0:31:43.600 --> 0:31:46.320
<v Speaker 1>the back to the tablet so that it looked like

0:31:46.320 --> 0:31:49.040
<v Speaker 1>there was a hole in his torso. Like his torso

0:31:49.120 --> 0:31:51.960
<v Speaker 1>just said this fist shaped hole all the way through,

0:31:52.680 --> 0:31:56.040
<v Speaker 1>and that you can see video from the opposite side

0:31:56.480 --> 0:31:59.320
<v Speaker 1>feeding through on the tablet, which was effective if you're

0:31:59.320 --> 0:32:01.239
<v Speaker 1>looking at him at on. If you're looking at them

0:32:01.280 --> 0:32:03.680
<v Speaker 1>from an angle, it didn't work so well, but it

0:32:03.760 --> 0:32:08.400
<v Speaker 1>was a really clever use of this particular approach. Still

0:32:08.560 --> 0:32:11.800
<v Speaker 1>not really a cloaking device. Right. To get into the

0:32:11.800 --> 0:32:15.280
<v Speaker 1>possibility of actually bending light around an object, we have

0:32:15.320 --> 0:32:18.400
<v Speaker 1>to talk about some really advanced technology, and I'm talking

0:32:18.440 --> 0:32:23.720
<v Speaker 1>about stuff like meta materials and nanotechnology. So first up

0:32:23.880 --> 0:32:27.280
<v Speaker 1>is meta material. What the heck is a meta material?

0:32:28.720 --> 0:32:32.480
<v Speaker 1>I've never met a material I didn't like, No. Essentially,

0:32:33.000 --> 0:32:35.560
<v Speaker 1>a meta material is an artificial material, so you're not

0:32:35.600 --> 0:32:38.120
<v Speaker 1>going to find this in nature. It's not naturally occurring,

0:32:38.840 --> 0:32:42.600
<v Speaker 1>and it's a material that has electromagnetic properties that other

0:32:42.680 --> 0:32:46.560
<v Speaker 1>materials in nature do not have, which can include stuff

0:32:46.600 --> 0:32:51.000
<v Speaker 1>like redirecting electromagnetic waves in a way that just doesn't

0:32:51.000 --> 0:32:54.880
<v Speaker 1>occur in nature, and that can even include light. So

0:32:55.920 --> 0:32:59.200
<v Speaker 1>in the nineteen sixties there was this scientist named Victor

0:32:59.400 --> 0:33:04.160
<v Speaker 1>Veselogue who hypothesized way back in sixty eight that it

0:33:04.240 --> 0:33:08.479
<v Speaker 1>should be possible to have a material that could have

0:33:08.640 --> 0:33:14.520
<v Speaker 1>a negative refractive index. Okay, wait, what does that mean?

0:33:14.600 --> 0:33:17.440
<v Speaker 1>All right, So again, remember we talked about this earlier

0:33:17.480 --> 0:33:22.520
<v Speaker 1>with refraction. When light passes from one medium into another medium,

0:33:22.560 --> 0:33:26.760
<v Speaker 1>the path of that light will change because light traveling

0:33:26.800 --> 0:33:29.640
<v Speaker 1>through the air and then hitting the water will change

0:33:29.680 --> 0:33:32.320
<v Speaker 1>because the speed of light itself changes as it goes

0:33:32.320 --> 0:33:37.280
<v Speaker 1>from medium to medium. So that we all understand, and

0:33:37.400 --> 0:33:40.480
<v Speaker 1>again that's due to the differences in the refractive indices

0:33:40.520 --> 0:33:44.400
<v Speaker 1>of these two medium air has wa refractive index essentially one,

0:33:45.040 --> 0:33:48.440
<v Speaker 1>and clear water would have another like one point three three.

0:33:49.160 --> 0:33:51.880
<v Speaker 1>The bigger the difference between these two indices, the more

0:33:51.960 --> 0:33:53.600
<v Speaker 1>dramatic the angle is going to be. And in the

0:33:53.680 --> 0:33:57.080
<v Speaker 1>natural world, we would describe all these indices as having

0:33:57.240 --> 0:34:01.880
<v Speaker 1>a positive value. But what would happen if you created

0:34:02.000 --> 0:34:06.240
<v Speaker 1>a material that had a negative refractive index, so that

0:34:06.320 --> 0:34:09.200
<v Speaker 1>the light bent in a different way, like it bent

0:34:09.239 --> 0:34:11.720
<v Speaker 1>at a negative angle as opposed to a positive angle.

0:34:12.560 --> 0:34:15.520
<v Speaker 1>Thes A lago suggested that such a material is entirely

0:34:15.560 --> 0:34:18.880
<v Speaker 1>possible without violating the laws of physics, which is a

0:34:18.880 --> 0:34:21.160
<v Speaker 1>good thing because violating those kinds of laws will really

0:34:21.160 --> 0:34:24.120
<v Speaker 1>get into heaps of trouble. But more seriously, admit that

0:34:24.160 --> 0:34:27.400
<v Speaker 1>while such materials don't exist in nature, it should be

0:34:27.520 --> 0:34:30.680
<v Speaker 1>possible to create that kind of material, or at least

0:34:31.520 --> 0:34:33.719
<v Speaker 1>the material itself does not go against the rules of

0:34:33.760 --> 0:34:35.799
<v Speaker 1>the universe, even if we never figured out how to

0:34:35.920 --> 0:34:40.280
<v Speaker 1>make the darned stuff. As a Lagos said, such material

0:34:40.600 --> 0:34:44.840
<v Speaker 1>would behave oddly when exposed to electromagnetic waves, at least

0:34:45.160 --> 0:34:49.680
<v Speaker 1>waves at specific frequencies. Because it would probably be impossible

0:34:49.760 --> 0:34:53.240
<v Speaker 1>to make a material that could interact across the entire

0:34:53.320 --> 0:34:57.600
<v Speaker 1>electro magnetic spectrum in a specific way. You could do

0:34:57.719 --> 0:35:01.440
<v Speaker 1>it in chunks of the electro agnetic spectrum, because again

0:35:01.880 --> 0:35:08.200
<v Speaker 1>that spectrum covers a huge range of wavelengths. So the materials,

0:35:08.280 --> 0:35:12.680
<v Speaker 1>composite parts, the cells that make up this material would

0:35:12.719 --> 0:35:17.920
<v Speaker 1>determine which frequencies in the electromagnetic spectrum would behave differently

0:35:17.960 --> 0:35:21.760
<v Speaker 1>when interacting with this stuff, and specifically those materials, those cells,

0:35:21.760 --> 0:35:24.640
<v Speaker 1>those components would have to be the same size or

0:35:24.800 --> 0:35:30.439
<v Speaker 1>smaller than the wavelengths you were looking to manipulate. So

0:35:30.640 --> 0:35:34.840
<v Speaker 1>as you get further into the electromagnetic spectrum, those components

0:35:34.880 --> 0:35:37.200
<v Speaker 1>have to get tinier and tinier. You get down to

0:35:37.239 --> 0:35:39.880
<v Speaker 1>the microscopic level, and then you blow that out of

0:35:39.880 --> 0:35:42.400
<v Speaker 1>the water and you get even smaller, because if you

0:35:42.440 --> 0:35:45.080
<v Speaker 1>want to get down to the visible spectrum, you have

0:35:45.160 --> 0:35:49.200
<v Speaker 1>to be at the nanoscale. A nanometer is one billionth

0:35:49.200 --> 0:35:52.560
<v Speaker 1>of a meter and at that scale things get wacky.

0:35:53.160 --> 0:35:56.120
<v Speaker 1>As for what you would make this material out of, well,

0:35:56.120 --> 0:35:58.759
<v Speaker 1>that could be conventional stuff. It wouldn't have to be

0:35:58.800 --> 0:36:02.960
<v Speaker 1>anything true the exotic. The material itself could be made

0:36:03.000 --> 0:36:07.000
<v Speaker 1>up of metals or plastics, all sorts of stuff. The

0:36:07.040 --> 0:36:09.960
<v Speaker 1>important part would be the various cells would be the

0:36:09.960 --> 0:36:15.840
<v Speaker 1>correct size, orientation, shape, et cetera, in order to achieve

0:36:15.960 --> 0:36:20.960
<v Speaker 1>whatever goal you set out to make. So that's what

0:36:21.000 --> 0:36:24.279
<v Speaker 1>would affect the electromagnetic waves in different ways more than

0:36:24.320 --> 0:36:28.359
<v Speaker 1>the material itself. It's interesting because we often think of

0:36:29.400 --> 0:36:35.520
<v Speaker 1>creating specific effects by going with a particular chemical composition

0:36:35.640 --> 0:36:39.360
<v Speaker 1>of materials. Right, Like copper is a very good electric conductor,

0:36:39.520 --> 0:36:43.239
<v Speaker 1>for example, so we often think of copper in the

0:36:43.360 --> 0:36:46.799
<v Speaker 1>term in terms of things like wiring. There are other

0:36:47.080 --> 0:36:49.680
<v Speaker 1>materials that are actually better conductors than copper, but they

0:36:49.719 --> 0:36:53.640
<v Speaker 1>also get more rare and more expensive, so copper was

0:36:53.680 --> 0:36:56.960
<v Speaker 1>kind of what we went with. Well, what Vesi Lago

0:36:57.040 --> 0:37:00.000
<v Speaker 1>is saying is that we wouldn't so much be considered

0:37:00.080 --> 0:37:04.520
<v Speaker 1>in the atomic nature of the material as opposed to

0:37:05.000 --> 0:37:09.440
<v Speaker 1>the physical structure of that material, like how small or

0:37:09.440 --> 0:37:11.920
<v Speaker 1>how large it is, what shape it is, and how

0:37:12.480 --> 0:37:16.839
<v Speaker 1>it is arranged geometrically, and what or what's orientation is

0:37:16.880 --> 0:37:21.080
<v Speaker 1>with respect to the incoming electromagnetic radiation. That's what's important,

0:37:21.120 --> 0:37:26.839
<v Speaker 1>the physical actual arrangement of this material, which is really

0:37:26.880 --> 0:37:31.440
<v Speaker 1>interesting way of thinking about things. Now, remember the Doppler

0:37:31.480 --> 0:37:34.719
<v Speaker 1>effect that I mentioned earlier. Vezi Lago said that with

0:37:34.760 --> 0:37:38.080
<v Speaker 1>the right negative refractive index, a material could produce a

0:37:38.160 --> 0:37:44.279
<v Speaker 1>reverse Doppler shift. That's crazy, right, So let's say that

0:37:44.360 --> 0:37:47.120
<v Speaker 1>you had a stealth plane that was coded with this

0:37:47.239 --> 0:37:51.640
<v Speaker 1>kind of stuff, and instead of trying to absorb or

0:37:51.680 --> 0:37:57.040
<v Speaker 1>redirect radar uh energy like the electromagetic waves that a

0:37:57.080 --> 0:38:01.120
<v Speaker 1>is being sent out by radar. Instead, what's doing is

0:38:01.200 --> 0:38:05.520
<v Speaker 1>reversing the Doppler shift. So that way, if this plane

0:38:05.560 --> 0:38:09.920
<v Speaker 1>were approaching you, the reading you would get would indicate

0:38:09.920 --> 0:38:11.600
<v Speaker 1>to you that, oh, there is an object there, but

0:38:11.640 --> 0:38:14.840
<v Speaker 1>it's moving away, Whereas if the plane we're flying away,

0:38:15.280 --> 0:38:17.120
<v Speaker 1>you'd look at and say, oh, there's an object that's

0:38:17.120 --> 0:38:22.160
<v Speaker 1>coming toward us, because the dopplership would be reversed. This

0:38:22.239 --> 0:38:25.319
<v Speaker 1>is hard for me to wrap my head around the

0:38:25.440 --> 0:38:30.840
<v Speaker 1>idea that this material would interact with electromagnetic radiation in

0:38:30.880 --> 0:38:34.359
<v Speaker 1>such a way as to create a result that's counterintuitive.

0:38:35.000 --> 0:38:37.160
<v Speaker 1>It doesn't go the same way as what we're used

0:38:37.200 --> 0:38:40.319
<v Speaker 1>to because again, this material doesn't appear in nature. If

0:38:40.320 --> 0:38:43.839
<v Speaker 1>it did, then we wouldn't find it counterintuitive at all.

0:38:43.880 --> 0:38:46.800
<v Speaker 1>We just say like, oh, that's this material as opposed

0:38:46.840 --> 0:38:49.560
<v Speaker 1>to that material. But because it doesn't appear in nature,

0:38:49.560 --> 0:38:52.600
<v Speaker 1>we don't really think about this stuff. We don't encounter

0:38:52.680 --> 0:38:57.000
<v Speaker 1>it really interesting. However, now, when vessel Lago said all this,

0:38:57.080 --> 0:38:59.520
<v Speaker 1>it was all purely in the hypothetical realm. He said,

0:38:59.520 --> 0:39:03.239
<v Speaker 1>there's no reason why this could not exist, but we

0:39:03.280 --> 0:39:06.919
<v Speaker 1>didn't have a way of making it. Things are different now.

0:39:07.080 --> 0:39:11.400
<v Speaker 1>Starting around the early two thousand's, scientists started to experiment

0:39:11.840 --> 0:39:15.200
<v Speaker 1>in trying to create meta materials, and in fact we're

0:39:15.239 --> 0:39:19.080
<v Speaker 1>starting to be successful, specifically for things like in the

0:39:19.160 --> 0:39:23.839
<v Speaker 1>microwave range of electromagnetic radiation, so that scientists were able

0:39:23.880 --> 0:39:28.479
<v Speaker 1>to create a cloaking device for the microwave range, where

0:39:28.560 --> 0:39:31.760
<v Speaker 1>they were able to put a little cylinder in the

0:39:31.800 --> 0:39:35.640
<v Speaker 1>path of a microwave beam and use this meta material

0:39:35.719 --> 0:39:39.680
<v Speaker 1>stuff to redirect the microwaves so that the microwaves passed

0:39:39.760 --> 0:39:44.080
<v Speaker 1>around the cylinder and continued on as if nothing were there.

0:39:44.480 --> 0:39:49.560
<v Speaker 1>So to the microwave detector, there was nothing in its path. Fascinating,

0:39:49.640 --> 0:39:52.480
<v Speaker 1>but again, doesn't work for the visible light spectrum. Right

0:39:52.480 --> 0:39:54.719
<v Speaker 1>if we were to look, we'd see, okay, the cylinders

0:39:54.719 --> 0:39:59.319
<v Speaker 1>still there, because the cloaking device only effects radiation in

0:39:59.320 --> 0:40:04.440
<v Speaker 1>the microwave range of wavelengths. So to get the visible

0:40:04.520 --> 0:40:07.640
<v Speaker 1>light version of this, we have to reduce the size

0:40:07.680 --> 0:40:11.520
<v Speaker 1>of all those components within the meta materials, because microwaves

0:40:11.520 --> 0:40:15.319
<v Speaker 1>are small, but they're not in the nanoscale small like

0:40:15.719 --> 0:40:18.919
<v Speaker 1>the visible light spectrum is the other side of that.

0:40:19.239 --> 0:40:21.400
<v Speaker 1>Is kind of like when I was talking with chromatic

0:40:21.440 --> 0:40:26.160
<v Speaker 1>aberration earlier. Visible light spectrum that's made up of a

0:40:26.440 --> 0:40:30.680
<v Speaker 1>range of wavelengths. Right, the red wavelengths are longer than

0:40:30.719 --> 0:40:34.520
<v Speaker 1>the violet wavelengths are on the other side of the spectrum.

0:40:34.600 --> 0:40:38.680
<v Speaker 1>So it's hard to find materials and a size and

0:40:38.760 --> 0:40:42.080
<v Speaker 1>orientation that will work with the entire range of visible light,

0:40:43.200 --> 0:40:46.640
<v Speaker 1>which means it's hard to create a cloaking device that

0:40:46.680 --> 0:40:50.360
<v Speaker 1>can work for all light as opposed to just part

0:40:50.440 --> 0:40:54.040
<v Speaker 1>of the spectrum. So even if we get everything down

0:40:54.080 --> 0:40:57.239
<v Speaker 1>to the correct size, we might find it difficult to

0:40:57.360 --> 0:41:00.680
<v Speaker 1>cloak stuff effectively across the entire visible action, which might

0:41:00.680 --> 0:41:05.680
<v Speaker 1>mean that we just end up with very oddly colored stuff. Also,

0:41:05.760 --> 0:41:07.239
<v Speaker 1>we have to remember that when you get down to

0:41:07.239 --> 0:41:11.440
<v Speaker 1>the nano scale, things behave differently like the stuff that

0:41:11.480 --> 0:41:15.160
<v Speaker 1>we're used to at the macro scale at the classic

0:41:15.239 --> 0:41:18.239
<v Speaker 1>scale of physics start to break down when you get

0:41:18.320 --> 0:41:24.000
<v Speaker 1>down to the nano scale. For example, gold gold is gold,

0:41:24.160 --> 0:41:26.240
<v Speaker 1>right like when you look at gold, it's a gold color.

0:41:26.280 --> 0:41:31.040
<v Speaker 1>It's shiny, yellowish gold color. When you break down gold

0:41:31.080 --> 0:41:35.480
<v Speaker 1>down to nanoparticles, It actually, depending on its size, will

0:41:35.480 --> 0:41:39.400
<v Speaker 1>start to reflect light at different wavelengths. So you can

0:41:39.440 --> 0:41:42.520
<v Speaker 1>have gold particles that look red or gold particles that

0:41:42.560 --> 0:41:46.240
<v Speaker 1>look blue, which is weird to say, like, yes, it's gold,

0:41:46.239 --> 0:41:49.719
<v Speaker 1>but it's red. Now, you you're kind of confusing me

0:41:49.760 --> 0:41:51.880
<v Speaker 1>because we've used the same word to describe both the

0:41:51.920 --> 0:41:55.239
<v Speaker 1>color and the material itself. It's like an orange, right,

0:41:55.680 --> 0:41:59.080
<v Speaker 1>if an orange were purple, but we still call it

0:41:59.080 --> 0:42:02.480
<v Speaker 1>it an orange. It probably wrinkle your brain a little bit,

0:42:03.200 --> 0:42:06.160
<v Speaker 1>or at least the wrinkles my brain. I mean, I'm

0:42:06.160 --> 0:42:09.880
<v Speaker 1>a simple person, so that's why it gets to me.

0:42:10.000 --> 0:42:12.640
<v Speaker 1>But the idea of like, at the nano scale, gold

0:42:12.680 --> 0:42:16.279
<v Speaker 1>could be red or blue is weird. It also means

0:42:16.320 --> 0:42:18.919
<v Speaker 1>that when we started getting down there, it may mean, yeah,

0:42:18.960 --> 0:42:23.160
<v Speaker 1>we figured out the the right size and the right

0:42:23.239 --> 0:42:26.200
<v Speaker 1>orientation for all these particles to redirect light. However, once

0:42:26.239 --> 0:42:29.239
<v Speaker 1>we get the elements down to the nano scale, there

0:42:29.239 --> 0:42:32.680
<v Speaker 1>are other properties that emerge that we did not anticipate,

0:42:33.000 --> 0:42:35.279
<v Speaker 1>and that's going to make it even more difficult. So

0:42:35.680 --> 0:42:41.120
<v Speaker 1>there are lots of challenges here. More than that, we

0:42:41.200 --> 0:42:45.680
<v Speaker 1>may just find that we cannot create a practical cloaking

0:42:45.719 --> 0:42:50.080
<v Speaker 1>device that works across the visible spectrum um ever, at

0:42:50.160 --> 0:42:54.960
<v Speaker 1>least not anything that will work better than within specific

0:42:55.239 --> 0:42:59.840
<v Speaker 1>narrow use cases. There have been some demonstrations that in

0:43:00.800 --> 0:43:04.520
<v Speaker 1>uh conditions where there's some light scattering effects, that you

0:43:04.560 --> 0:43:07.960
<v Speaker 1>can actually have a really effective cloaking device, but that

0:43:08.080 --> 0:43:12.120
<v Speaker 1>requires other things to be in place, like fog or

0:43:12.239 --> 0:43:16.360
<v Speaker 1>missed that when you have something that's causing light to scatter,

0:43:17.120 --> 0:43:20.960
<v Speaker 1>it becomes easier to redirect certain light and make it

0:43:21.120 --> 0:43:24.520
<v Speaker 1>difficult to see something. You can effectively have an invisible

0:43:24.520 --> 0:43:28.240
<v Speaker 1>object in the space, but then you're also talking about

0:43:28.280 --> 0:43:31.880
<v Speaker 1>these other things that are impacting that You're already impacting

0:43:31.960 --> 0:43:39.200
<v Speaker 1>visibility at that point anyway, So it's got very limited utility.

0:43:39.920 --> 0:43:41.960
<v Speaker 1>Still really fascinating, and I'm not saying we're never going

0:43:42.040 --> 0:43:45.160
<v Speaker 1>to get there. I would never say that, because people

0:43:45.320 --> 0:43:49.000
<v Speaker 1>way way smarter than I am or working on these

0:43:49.080 --> 0:43:52.719
<v Speaker 1>kinds of technologies. Whether there's ever a practical use for it,

0:43:52.800 --> 0:43:57.000
<v Speaker 1>that's another question, because while you might be able to

0:43:57.040 --> 0:44:00.200
<v Speaker 1>create something that is invisible to the naked eye, you

0:44:00.239 --> 0:44:03.960
<v Speaker 1>would still end up having to factor in things like

0:44:04.560 --> 0:44:08.560
<v Speaker 1>radio waves, microwaves, all sorts of stuff, because again, not

0:44:08.600 --> 0:44:13.880
<v Speaker 1>all wavelengths are the same, and if it cannot manipulate

0:44:14.120 --> 0:44:19.920
<v Speaker 1>or warp these these incoming electromagnetic waves equally across the spectrum,

0:44:20.560 --> 0:44:23.879
<v Speaker 1>then it's going to be detectable by something. And also

0:44:23.920 --> 0:44:26.799
<v Speaker 1>you have to still fix that issue that if you

0:44:26.840 --> 0:44:29.719
<v Speaker 1>don't have a way of allowing at least some of

0:44:29.719 --> 0:44:34.640
<v Speaker 1>that light to pass into the cloaked area, it will

0:44:34.680 --> 0:44:39.560
<v Speaker 1>be pitch black inside the cloak because no light is

0:44:39.600 --> 0:44:43.080
<v Speaker 1>coming in. It's all being redirected around it. There are

0:44:43.080 --> 0:44:45.840
<v Speaker 1>other elements that you have to worry about. Two. I

0:44:45.840 --> 0:44:49.240
<v Speaker 1>didn't even get into things like phase shifting, largely because

0:44:49.320 --> 0:44:54.400
<v Speaker 1>I only have a limited understanding of it, and I

0:44:54.520 --> 0:44:57.960
<v Speaker 1>quickly get out of my element. And while I could

0:44:58.040 --> 0:45:01.480
<v Speaker 1>attempt to try and go down road, I would probably

0:45:01.560 --> 0:45:04.120
<v Speaker 1>steer us all the wrong way, and then I'd get

0:45:04.120 --> 0:45:07.000
<v Speaker 1>a lot of messages calling me out on that. And

0:45:07.120 --> 0:45:11.040
<v Speaker 1>rightfully so, even as it stands, I worry that I've

0:45:11.560 --> 0:45:16.440
<v Speaker 1>oversimplified things to a point where I'm being misleading. It

0:45:16.560 --> 0:45:21.239
<v Speaker 1>is difficult to break this down to a level that

0:45:21.400 --> 0:45:25.279
<v Speaker 1>I am comfortable communicating without feeling like, oh, I'm just

0:45:25.320 --> 0:45:27.920
<v Speaker 1>saying things, but I don't understand what I'm talking about

0:45:28.520 --> 0:45:30.600
<v Speaker 1>and that really comes down to the fact that I

0:45:30.640 --> 0:45:36.480
<v Speaker 1>haven't taken a science class in why like almost thirty years,

0:45:36.680 --> 0:45:42.560
<v Speaker 1>so I'm working on a lot of old brain cells

0:45:42.600 --> 0:45:44.719
<v Speaker 1>that are are grumpy that I've called on them for

0:45:44.760 --> 0:45:50.799
<v Speaker 1>this episode. Still fascinating stuff. And the demonstrations I have

0:45:51.000 --> 0:45:54.879
<v Speaker 1>seen even of the limited quote unquote invisibility where it's

0:45:54.880 --> 0:45:58.319
<v Speaker 1>not the visible spectrum but it's other ranges of the

0:45:58.320 --> 0:46:02.479
<v Speaker 1>electromagnic spectrum, They're amazing. And the idea that we can

0:46:02.480 --> 0:46:10.840
<v Speaker 1>create materials that have counterintuitive reactions to electromagnetic radiation is

0:46:10.920 --> 0:46:15.480
<v Speaker 1>incredibly fascinating. And there are some really cool applications beyond

0:46:16.120 --> 0:46:21.520
<v Speaker 1>the fantasy science fiction concept of invisibility, like completely transforming optics,

0:46:21.840 --> 0:46:25.600
<v Speaker 1>so that you could have, at least on one level,

0:46:25.920 --> 0:46:31.400
<v Speaker 1>a much simpler approach to optics where you have incredible effects,

0:46:31.400 --> 0:46:34.520
<v Speaker 1>but you've really reduced the complexity of the overall material,

0:46:34.880 --> 0:46:41.000
<v Speaker 1>the overall UH tool, for example, like a telescope, and

0:46:41.680 --> 0:46:44.360
<v Speaker 1>you were able to do that by using specific meta

0:46:44.400 --> 0:46:48.839
<v Speaker 1>materials like that, to me is truly amazing stuff. Being

0:46:48.840 --> 0:46:54.120
<v Speaker 1>able to reduce complexity and points of failure by engineering

0:46:54.160 --> 0:46:59.400
<v Speaker 1>material that just more effectively redirects or interacts with electromagnetic radiation.

0:47:00.320 --> 0:47:02.920
<v Speaker 1>That's mind blowing. Like to me, that is science fiction,

0:47:02.960 --> 0:47:05.719
<v Speaker 1>and yet it's stuff that's unfolding right now, and that's

0:47:05.719 --> 0:47:08.120
<v Speaker 1>why I think it is so cool. All Right, I'm

0:47:08.160 --> 0:47:11.920
<v Speaker 1>done geeking out about invisibility now, not really done, but

0:47:11.960 --> 0:47:15.640
<v Speaker 1>I'm done talking about it. So if you have suggestions

0:47:15.680 --> 0:47:18.960
<v Speaker 1>for topics I should cover. I've got a planned episode

0:47:18.960 --> 0:47:21.799
<v Speaker 1>coming up where we're gonna talk about the history of

0:47:21.880 --> 0:47:24.680
<v Speaker 1>spy balloons because obviously that's been in the news a

0:47:24.800 --> 0:47:27.439
<v Speaker 1>lot lately, so I want to talk about that because

0:47:27.480 --> 0:47:30.200
<v Speaker 1>that history stretches way back, y'all, and I want to

0:47:30.200 --> 0:47:34.320
<v Speaker 1>talk about like the early use and then the the

0:47:34.400 --> 0:47:38.000
<v Speaker 1>evolution of the technology and the use of such balloons

0:47:38.680 --> 0:47:41.080
<v Speaker 1>and look forward to that in the near future. If

0:47:41.120 --> 0:47:43.080
<v Speaker 1>you have other topics you would like me to tackle,

0:47:43.160 --> 0:47:45.160
<v Speaker 1>let me know. You can reach out on Twitter. The

0:47:45.200 --> 0:47:49.279
<v Speaker 1>handle for the show is tech Stuff hs W, or

0:47:49.640 --> 0:47:51.759
<v Speaker 1>you can download the I Heart radio app. It's breed

0:47:51.800 --> 0:47:54.359
<v Speaker 1>to download and use. You can navigate over to tech

0:47:54.360 --> 0:47:56.279
<v Speaker 1>Stuff by putting that into the little search field. It

0:47:56.280 --> 0:47:58.640
<v Speaker 1>will take your right to the page. You'll see there's

0:47:58.640 --> 0:48:00.839
<v Speaker 1>a little microphone icon there. Click on that you can

0:48:00.920 --> 0:48:03.160
<v Speaker 1>leave a voice message up to thirty seconds in length.

0:48:03.680 --> 0:48:05.280
<v Speaker 1>Let me know what you'd like to hear in the future,

0:48:05.719 --> 0:48:14.759
<v Speaker 1>and I'll talk to you again really soon. Yeah. Text

0:48:14.760 --> 0:48:18.239
<v Speaker 1>Stuff is an I Heart Radio production. For more podcasts

0:48:18.239 --> 0:48:21.000
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