WEBVTT - Listener Mail: Now Available in Candle Format

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<v Speaker 1>Welcome to Stuff to Blow Your Mind, a production of iHeartRadio.

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<v Speaker 2>Hey you welcome to Stuff to Blow your Mind Listener mail.

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<v Speaker 3>This is Robert Lamb and this is Joe McCormick. And

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<v Speaker 3>it is Monday, the day of each week that we

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<v Speaker 3>read back messages from the Stuff to Blow Your Mind

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<v Speaker 3>email address. If you would like to make your own

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<v Speaker 3>contribution to the mail bag, why not reach out to

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<v Speaker 3>us at contact at stuff to Blow your Mind dot com.

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<v Speaker 3>Whatever you want to send is fine. We always appreciate

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<v Speaker 3>feedback to recent episodes, especially if you have something interesting

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<v Speaker 3>you would like to add to a topic we have

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<v Speaker 3>talked about on the show. But again, whatever you want

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<v Speaker 3>to send, just just throw it on our way contact

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<v Speaker 3>at stuff to Blow your Mind dot Com. All right, Rob,

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<v Speaker 3>we got a big, big haul today. We can get

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<v Speaker 3>through some of it here. Let's see. Maybe I will

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<v Speaker 3>kick things off with this message from Hugh about our

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<v Speaker 3>Vault episode on the invention of the gimbal.

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<v Speaker 2>All right, let's have it.

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<v Speaker 3>Hugh says, Hello, Robert, Joe, and jj I hope you

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<v Speaker 3>and your loved ones are happy and healthy. I'm not

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<v Speaker 3>sure if your recent Vault episode covered this aspect, but

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<v Speaker 3>the gimbal serves another very important surface on sea going vessels,

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<v Speaker 3>and that is helping keep the crew fed. I think

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<v Speaker 3>this is adding to the fact that we talked about

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<v Speaker 3>some kinds of instruments in ships at sea that would

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<v Speaker 3>be mounted on gimbals.

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<v Speaker 2>Right, right, and illusions I believe to ancient devices that

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<v Speaker 2>seem to have been gimbals of one sort or another.

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<v Speaker 3>Right, But Hughes says, yes, gimbals are also used to

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<v Speaker 3>keep the crew fed. The email goes on to say

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<v Speaker 3>the cook tops and ovens on vessels are usually hung

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<v Speaker 3>on gimbals that swing perpendicularly to the vessel's center line,

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<v Speaker 3>with some sort of adjustable rail system to capture pots

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<v Speaker 3>and pans in the direction of travel. This makes the

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<v Speaker 3>job of dealing with hot liquids and such safer for

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<v Speaker 3>the galley crew while underway. Wishing you the best as always, Hugh. Well,

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<v Speaker 3>thank you, Hugh. That is an interesting fact and I

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<v Speaker 3>don't know if I would have considered that, but yeah,

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<v Speaker 3>that makes perfect.

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<v Speaker 2>Sense, absolutely, chef. All right, let's turn to some more

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<v Speaker 2>responses from our October episodes. This one is from Colin.

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<v Speaker 2>This was on Facebook. I believe probably the discussion module

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<v Speaker 2>responding to our episode on Necromancer Episodes on Necromancy, Hey

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<v Speaker 2>Joe and Rob and JJ writing in about the episodes

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<v Speaker 2>on the Necromantic Urge, specifically part two where you talk

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<v Speaker 2>about dream interpretation and the temples of Aslepios where this

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<v Speaker 2>was done in ancient Greece by trade. I'm a professional

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<v Speaker 2>actor mostly for the stage, and part of my education

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<v Speaker 2>in classical theater mentioned this. I'm going off memory here

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<v Speaker 2>as I'm currently at work on a national tour of

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<v Speaker 2>a show and separated from my notes, but from what

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<v Speaker 2>I remember, there was a temple to Aslepis underneath the

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<v Speaker 2>theater at Epidaurus, and apparently patients were put into a

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<v Speaker 2>dream like or suggestive state by the use of some

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<v Speaker 2>sort of snake venom I think, either ingested as a

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<v Speaker 2>potion or patients were bitten. Under controlled circumstances, the patient's

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<v Speaker 2>dreams were told to one of the temple attendants called therapons,

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<v Speaker 2>same word rout as words like therapy, which roughly means

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<v Speaker 2>ritual substitutes. If a dream was judged to be significant

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<v Speaker 2>enough that it would benefit ancient Greek society on the whole,

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<v Speaker 2>the therapons would then enact elements of the Dream in

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<v Speaker 2>a play at the theater upstairs, so that all patrons

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<v Speaker 2>attending the show could learn from it. Side note, Aslepius's

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<v Speaker 2>association with snakes is made more apparent with the presence

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<v Speaker 2>of them wrapped around the staff of Estilepius, which itself

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<v Speaker 2>is often confused with the medical symbol of the cadusius.

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<v Speaker 2>I'm trying madly to back up what I've written here

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<v Speaker 2>with references and citations, but I'm coming up a little dry.

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<v Speaker 2>Perhaps someone else in the discussion module who knows about

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<v Speaker 2>this can give us a hand with it. Otherwise, keep

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<v Speaker 2>up the excellent work. Chaps. Love the podcast as always,

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<v Speaker 2>especially when you managed to sneak in references to D

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<v Speaker 2>and D. I have no doubt that game was a

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<v Speaker 2>part of why I chose the performing arts as a job.

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<v Speaker 3>Colin ah barred to the core. Well, I'd never heard

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<v Speaker 3>of any of this, but this is interesting, especially the

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<v Speaker 3>idea about re enacting parts of the Dream in a

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<v Speaker 3>theatrical performance. I have to say, for some reason, I'd

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<v Speaker 3>be a little skeptical about the snake venom aspect, but

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<v Speaker 3>I don't know that could be true. I'd be interested

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<v Speaker 3>in following up on that and looking into it.

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<v Speaker 2>You know that would be something though to think about

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<v Speaker 2>this in a modern context. What if you had to

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<v Speaker 2>you had to sign off the rights to any dream

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<v Speaker 2>contents you shared with your therapists because they might be

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<v Speaker 2>produced as a play.

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<v Speaker 3>Or how about when you go to therapy you have

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<v Speaker 3>to sign off on the contents of your dreams because

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<v Speaker 3>they will be used to train AI.

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<v Speaker 2>Well, you know, I guess if it helps pay for

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<v Speaker 2>one's therapy, I guess it would like if you could

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<v Speaker 2>do that instead, It's like, okay AI gets rights to

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<v Speaker 2>my dreams or Hollywood gets right first pass. Let's say

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<v Speaker 2>first pass on the contents of my dreams. But that

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<v Speaker 2>means I also don't have to pay We're going to

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<v Speaker 2>reduce rate on my therapy sessions. I don't know, I'd

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<v Speaker 2>have to consider it because most of these dreams are

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<v Speaker 2>real dogs. I mean, they're not going to really get

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<v Speaker 2>anywhere with this content.

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<v Speaker 3>Yeah, I'm trying to imagine a Greek chorus saying it

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<v Speaker 3>was my high school, but it was not my high school,

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<v Speaker 3>and it was also my first apartment, and I was me,

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<v Speaker 3>but I was also Brad Dourif.

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<v Speaker 2>Yeah, yeah, that's most of my dreams these days are

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<v Speaker 2>kind of like that. Oh I did have a good one.

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<v Speaker 2>As long as we're talking about dreams, I've been meaning

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<v Speaker 2>to share this one with you. So one of our

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<v Speaker 2>bosses in this dream, I think you know which one,

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<v Speaker 2>but one of our bosses an individual we both like,

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<v Speaker 2>we both look up to excellent chat. But in the

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<v Speaker 2>dream he had written a book called how to Write,

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<v Speaker 2>and how to Write was being released as a candle

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<v Speaker 2>and we had to and I don't think the candle

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<v Speaker 2>produced sound, but somehow the book was being released in

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<v Speaker 2>candle form and we had to record ads promoting the

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<v Speaker 2>candle adaptation of how to Write.

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<v Speaker 3>My god, I mean, it makes perfect dream logic. Though

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<v Speaker 3>I can see exactly why you dreamed that.

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<v Speaker 2>It is one of those rare moments too in the

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<v Speaker 2>dream where I was like, this is what It's a candle,

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<v Speaker 2>but it's an adaptation of a book. How does that work?

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<v Speaker 2>It doesn't produce sound, but still you know it to dream,

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<v Speaker 2>so you go with it.

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<v Speaker 3>The ad department is like, yeah, just go with it.

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<v Speaker 2>So you heard it here first. How to Write now

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<v Speaker 2>available in all formats including candle.

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<v Speaker 3>That's really good. Okay, we got a bunch of responses

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<v Speaker 3>to our anthology of horror episode from this year. Let's see,

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<v Speaker 3>maybe I'm going to do this one from longtime correspondent

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<v Speaker 3>Jim and New Jersey that has just packed with Star

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<v Speaker 3>Trek trivia. How about that? Yeah sounds good, okay, Jim

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<v Speaker 3>and New Jersey, says Robert Joe and JJ. Robert's Halloween

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<v Speaker 3>anthology choice reminded me of transporter technology in other stories,

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<v Speaker 3>especially its use in Star Trek. This is in response

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<v Speaker 3>to the the anthology segment Rob picked this year, which

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<v Speaker 3>was from the nineties Outer Limits, and it was a

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<v Speaker 3>parable about the use of a teleportation machine, but one

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<v Speaker 3>in which your body at the original the departure point

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<v Speaker 3>the teleportation has to be destroyed, and there were questions

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<v Speaker 3>about like is this really death? What is self identity

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<v Speaker 3>if you're recreated at the destination and so forth. Yeah, Jim,

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<v Speaker 3>talking about transporter episodes of Star Trek, says, here are

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<v Speaker 3>a few things I can recall, and I'm sure I

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<v Speaker 3>won't remember them all. Gene Roddenberry created it since a

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<v Speaker 3>few visual effects and glitter spinning in a tank of

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<v Speaker 3>water would have cheaper production values than having to use

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<v Speaker 3>the shuttle craft and the docking bay. That's interesting. You know,

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<v Speaker 3>it wouldn't be the first time that the material and

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<v Speaker 3>practical constraints of filmmaking led to what was in the

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<v Speaker 3>end an interesting plot device or idea.

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<v Speaker 2>Yeah. I mean, now, it's almost impossible to imagine Star

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<v Speaker 2>Trek without teleportation, without people being beamed up and beamed down.

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<v Speaker 3>But I can absolutely see how. Yeah, you would have

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<v Speaker 3>to have fewer sets than if you were like having

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<v Speaker 3>people take a ship down, up and down.

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<v Speaker 2>Yeah, just right from the ship to the cave environment

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<v Speaker 2>or the alien terrain that you've prepared on the other

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<v Speaker 2>portion of the set.

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<v Speaker 3>Jim says, while Kirk and crew could request being beamed

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<v Speaker 3>out of a bad situation, there was no emergency beam

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<v Speaker 3>out button on their communicators.

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<v Speaker 4>It would make it too easy for them to get

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<v Speaker 4>out of a jam.

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<v Speaker 3>Also, Kirk never said the words beam me up, Scottie. Interesting.

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<v Speaker 3>It's kind of like Luke, I am your father you

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<v Speaker 3>and Darth Vader never says that.

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<v Speaker 2>Yeah, or it's elementary, my dear Watson. Though I don't

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<v Speaker 2>recall the details on that. It's probably been said in adaptations,

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<v Speaker 2>but if memory serves it's not ever said in the stories.

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<v Speaker 2>Don't quote me on that just in case.

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<v Speaker 3>What's the actual Darth Vader quote? I think he says, No,

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<v Speaker 3>I am your father. I think you're right anyway, Star

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<v Speaker 3>Trek facts continue, Jim says in the Enemy within the

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<v Speaker 3>original series, there was a transporter incident when a crew

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<v Speaker 3>member returns from a planet with magnetic dust on his uniform.

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<v Speaker 3>Kirk beams up next and leaves the platform. Then, after

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<v Speaker 3>everyone leaves the transporter room, another Kirk materializes. The first

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<v Speaker 3>Kirk has all of Kirk's good traits, the second Kirk

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<v Speaker 3>has all of his bad traits. This was inspired by

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<v Speaker 3>Doctor Jekyll and mister Hyde. I feel like the straying

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<v Speaker 3>a little bit from hard science fiction, you know, saying

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<v Speaker 3>like that the physically separated, the moral quality is into

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<v Speaker 3>different beings. I don't know about that.

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<v Speaker 2>Yeah, you know, the settings were weird on those older

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<v Speaker 2>teleportation devices.

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<v Speaker 3>Yeah, but I bet it maybe for a good episode.

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<v Speaker 3>I've never seen that one. Let's see. Jim goes on

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<v Speaker 3>to say doctor McCoy hates the transporter quote. I signed

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<v Speaker 3>aboard this ship to practice medicine, not to have my

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<v Speaker 3>atoms scattered back and forth across space by this gadget.

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<v Speaker 3>I think sound reasoning doctor McCoy in Realm of Fear.

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<v Speaker 3>In the Next Generation, Lieutenant Barkley has an outright phobia

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<v Speaker 3>of the transporter. I have a vague memory that this

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<v Speaker 3>was the first time Star Trek showed the transporter process

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<v Speaker 3>from the point of view of the person being transported.

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<v Speaker 2>That rings a bell.

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<v Speaker 3>I don't remember if I ever saw that one. In

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<v Speaker 3>Relics from the Next Generation, the Enterprise crew finds Scotty,

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<v Speaker 3>who has rigged the transporter to be a type of

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<v Speaker 3>suspended animation for the past seventy five years to keep

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<v Speaker 3>him quote alive while he awaits a rescue. Oh, that's interesting.

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<v Speaker 3>So he can like beam himself to well, I don't know,

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<v Speaker 3>just beam himself to nowhere, just in the middle of

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<v Speaker 3>a transport while he's waiting for somebody to come get

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<v Speaker 3>him physically.

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<v Speaker 2>Yeah, it's a great way to have him serve as

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<v Speaker 2>a guest star on an episode. But I do remember

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<v Speaker 2>this episode. I actually referenced it in my interview with

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<v Speaker 2>the astrophysicist Adam Frank because this is the Dyson Sphere

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<v Speaker 2>episode of Star Trek the Next Generation, and I had

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<v Speaker 2>distinctly remember watching this episode for the first time when

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<v Speaker 2>I was probably in junior high, maybe a little or earlier,

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<v Speaker 2>but it was just such a mind blowing episode, you

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<v Speaker 2>know this. I don't think I'd ever been introduced to

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<v Speaker 2>the idea of a cosmic megastructure before, and it was

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<v Speaker 2>just amazing. Like this episode, which I haven't watched in

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<v Speaker 2>a very long time, but it's one of those episodes

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<v Speaker 2>that made me fall in love with Star Trek the

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<v Speaker 2>Next Generation and just blew my young mind.

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<v Speaker 3>Okay, one last bullet point here, Jim says in Second

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<v Speaker 3>Chances from the Next Generation, we learned that when Riker

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<v Speaker 3>had been rescued from a planet via the transporter eight

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<v Speaker 3>years previously, the transporter beam split. One version was rescued,

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<v Speaker 3>the other version bounced back to the original planet. There

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<v Speaker 3>have been two Rikers, and one has been stranded for

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<v Speaker 3>eight years. His personality is much more bitter than the

0:12:46.559 --> 0:12:49.920
<v Speaker 3>Riker we know, and for good reasons. I heard that

0:12:50.000 --> 0:12:54.079
<v Speaker 3>the food replicators are based on transporter technology. That means

0:12:54.080 --> 0:12:57.360
<v Speaker 3>that every cup of Picard's Earl Gray Hot is identical

0:12:57.440 --> 0:13:01.160
<v Speaker 3>to the one before. This begs the question Dartrek's transport

0:13:01.200 --> 0:13:06.040
<v Speaker 3>technology transport the original atoms or just transport the information

0:13:06.200 --> 0:13:09.920
<v Speaker 3>about those atoms the replicators, and several plotlines in the

0:13:09.920 --> 0:13:12.920
<v Speaker 3>show tend to suggest that it's the information and not

0:13:13.040 --> 0:13:16.679
<v Speaker 3>the atoms themselves. So what about this for the show?

0:13:17.040 --> 0:13:19.400
<v Speaker 3>Every time a landing crew is sent on a mission,

0:13:19.640 --> 0:13:22.640
<v Speaker 3>the transporter maintains a copy of what it sent, sort

0:13:22.640 --> 0:13:26.080
<v Speaker 3>of like what Scotty rigs up. Therefore, when one of

0:13:26.120 --> 0:13:29.240
<v Speaker 3>the Red Shirts buys the farm, they can just spin

0:13:29.320 --> 0:13:32.120
<v Speaker 3>up a new one from the transporter, much like saving

0:13:32.160 --> 0:13:35.120
<v Speaker 3>the state of a video game and then restarting it

0:13:35.160 --> 0:13:38.200
<v Speaker 3>once your character dies. Of course, this could work for

0:13:38.240 --> 0:13:40.760
<v Speaker 3>everyone on the landing party, but let's be serious, it's

0:13:40.840 --> 0:13:43.400
<v Speaker 3>only the Red Shirts who are in danger. I would

0:13:43.400 --> 0:13:46.280
<v Speaker 3>think that it would mess with a security officer's mind

0:13:46.320 --> 0:13:48.800
<v Speaker 3>to know that they could be dying repeatedly and then

0:13:48.880 --> 0:13:52.600
<v Speaker 3>resurrected without any memory of their deaths Jim in New Jersey.

0:13:54.600 --> 0:13:57.000
<v Speaker 2>But then again, getting back to the basic premise of

0:13:57.080 --> 0:13:59.440
<v Speaker 2>think like a dinosaur and so forth, is like the

0:13:59.520 --> 0:14:03.240
<v Speaker 2>idea that that's what teleportation is, dying repeatedly and then

0:14:03.280 --> 0:14:05.360
<v Speaker 2>being resurrected without any memory of your death.

0:14:06.160 --> 0:14:08.520
<v Speaker 3>Well, anyway, thank you Jim for all the trek facts.

0:14:08.640 --> 0:14:12.680
<v Speaker 2>Good food for thought, you know, before we get any

0:14:12.679 --> 0:14:14.760
<v Speaker 2>listener mail about this. I do want to settle the

0:14:14.840 --> 0:14:18.760
<v Speaker 2>Darth Vader quote question. I had to look it up

0:14:18.840 --> 0:14:22.720
<v Speaker 2>just to make sure, but basically the whole exchange is

0:14:22.840 --> 0:14:25.320
<v Speaker 2>Vader says, if you only knew the power of the

0:14:25.400 --> 0:14:27.720
<v Speaker 2>dark Side, Obi Wan never told you what happened to

0:14:27.800 --> 0:14:30.840
<v Speaker 2>your father. Skywalker says he told me enough, He told

0:14:30.840 --> 0:14:34.040
<v Speaker 2>me you killed him. And then Vader says, no, I

0:14:34.080 --> 0:14:34.880
<v Speaker 2>am your father.

0:14:35.160 --> 0:14:36.720
<v Speaker 3>Okay, yeah, that's what I thought it was.

0:14:37.040 --> 0:14:40.960
<v Speaker 2>It's better than Luke, I am your father. The actual

0:14:41.000 --> 0:14:43.720
<v Speaker 2>writing is better than the meme. Yeah.

0:14:44.000 --> 0:14:46.000
<v Speaker 3>That touches on a theme that's come up in many

0:14:46.040 --> 0:14:49.000
<v Speaker 3>episodes we've done this year, just coincidentally, not on purpose,

0:14:49.040 --> 0:14:53.480
<v Speaker 3>but the idea of false memories. This is another one

0:14:53.480 --> 0:14:55.400
<v Speaker 3>of those false memories we can have because lots of

0:14:55.440 --> 0:15:00.200
<v Speaker 3>people not only mistake the line for being Luke, I

0:15:00.200 --> 0:15:01.960
<v Speaker 3>am your father, it's like you can hear it in

0:15:02.000 --> 0:15:06.600
<v Speaker 3>your head. You remember the voice of James Earl Jones

0:15:06.640 --> 0:15:10.160
<v Speaker 3>saying Luke, I am your father, even though you never

0:15:10.240 --> 0:15:13.080
<v Speaker 3>actually heard that because it wasn't in the movie. And

0:15:13.160 --> 0:15:15.840
<v Speaker 3>so it's like another one of these cases where a

0:15:16.120 --> 0:15:18.400
<v Speaker 3>you know, like reading a phrase has given you a

0:15:18.440 --> 0:15:22.080
<v Speaker 3>false memory of like a sense impression of hearing words

0:15:22.120 --> 0:15:25.160
<v Speaker 3>spoken that were not actually spoken in exactly that order.

0:15:25.520 --> 0:15:29.520
<v Speaker 2>But when reality is better than the memory, or even

0:15:29.560 --> 0:15:32.240
<v Speaker 2>if it's the same quality wise but different and like,

0:15:32.280 --> 0:15:34.840
<v Speaker 2>it almost kind of keeps the media fresher, you know,

0:15:34.920 --> 0:15:37.120
<v Speaker 2>because because you're going in there with a preconceived notion

0:15:37.200 --> 0:15:39.320
<v Speaker 2>that is then subverted and improved upon.

0:15:39.560 --> 0:15:40.320
<v Speaker 3>That's a good point.

0:15:40.360 --> 0:15:42.840
<v Speaker 2>I agree. Yeah, It's one of the great things about

0:15:42.840 --> 0:15:46.760
<v Speaker 2>getting older is that you remember less, and so when

0:15:46.800 --> 0:15:49.240
<v Speaker 2>you reread your favorite book, you're like, oh man, this

0:15:49.320 --> 0:16:00.080
<v Speaker 2>is great. I don't remember any of this. Yeah, this

0:16:00.080 --> 0:16:01.880
<v Speaker 2>when comes to us from Mark, Mark says Hi, Robert

0:16:01.920 --> 0:16:03.960
<v Speaker 2>and Joe. At the beginning of the latest Anthology of

0:16:04.000 --> 0:16:07.960
<v Speaker 2>Horror episode, Robert said, this might be your last anthology episode.

0:16:08.000 --> 0:16:09.760
<v Speaker 2>I am writing to say, please don't let that be

0:16:09.840 --> 0:16:12.920
<v Speaker 2>the case. I genuinely look forward to the anthology episodes

0:16:12.920 --> 0:16:15.440
<v Speaker 2>every year. While they are similar to weird House cinema,

0:16:15.520 --> 0:16:18.240
<v Speaker 2>the medium of an anthology is so different from a film.

0:16:18.280 --> 0:16:21.120
<v Speaker 2>It's like comparing short stories to novels. Yes, they are

0:16:21.160 --> 0:16:23.360
<v Speaker 2>both written works, but there's something about the medium of

0:16:23.400 --> 0:16:25.840
<v Speaker 2>a shorter format that changes what the creators can do

0:16:25.920 --> 0:16:29.760
<v Speaker 2>with the story. Anthology shows are premise based, not character based,

0:16:29.960 --> 0:16:33.080
<v Speaker 2>and almost always have a satisfying or surprising twist. Also,

0:16:33.160 --> 0:16:35.080
<v Speaker 2>i'd say, on the whole, they tend to have darker,

0:16:35.200 --> 0:16:39.760
<v Speaker 2>more foreboding endings. Your anthology episode discussions are a glorious

0:16:39.800 --> 0:16:43.600
<v Speaker 2>buffet of supernatural concepts and twists. I love them. Weird

0:16:43.640 --> 0:16:46.160
<v Speaker 2>house cinema episodes seem to focus more on the elements

0:16:46.160 --> 0:16:50.120
<v Speaker 2>of the film, casting, dialogue, special effects, etc. And marveling

0:16:50.120 --> 0:16:52.400
<v Speaker 2>at the weirdness of the final product, which I also

0:16:52.480 --> 0:16:58.000
<v Speaker 2>enjoy very much. Please continue the anthology series, your fan, Mark, Ah, Well.

0:16:57.880 --> 0:17:01.240
<v Speaker 3>Thank you, Mark. Yes, I agree that there are things

0:17:01.280 --> 0:17:04.160
<v Speaker 3>that are very often just just different across the board

0:17:04.560 --> 0:17:09.479
<v Speaker 3>about anthology episodes versus movies. Anthology episodes tend to be often,

0:17:09.680 --> 0:17:13.760
<v Speaker 3>like you say, more premise based or more about philosophical ideas,

0:17:13.800 --> 0:17:16.720
<v Speaker 3>whereas you know, full length movies tend to be more

0:17:16.760 --> 0:17:20.600
<v Speaker 3>involved with the struggles of particular characters and more about plot.

0:17:20.960 --> 0:17:22.719
<v Speaker 3>But I would say the other big difference is that

0:17:22.800 --> 0:17:25.600
<v Speaker 3>you know, our anthology episodes we treat as core episodes

0:17:25.600 --> 0:17:29.040
<v Speaker 3>of the show. They're Tuesday Thursday outings, so we usually

0:17:29.400 --> 0:17:34.040
<v Speaker 3>use the anthology segment as a springboard to talk about

0:17:34.040 --> 0:17:36.840
<v Speaker 3>some kind of idea or topic raised in it, more

0:17:36.920 --> 0:17:40.480
<v Speaker 3>like we would in a regular core episode, whereas in

0:17:40.520 --> 0:17:42.439
<v Speaker 3>Weird House Cinema we're just talking about the movies.

0:17:43.080 --> 0:17:45.320
<v Speaker 2>Yeah. Yeah, it can be hard to select something for

0:17:45.359 --> 0:17:48.040
<v Speaker 2>anthology of horror because you have to find that they

0:17:48.080 --> 0:17:49.960
<v Speaker 2>have to have to be this right, everything else to

0:17:50.000 --> 0:17:53.639
<v Speaker 2>line up just so. You want something that is genuinely enjoyable,

0:17:54.119 --> 0:17:57.480
<v Speaker 2>you know, that's fun to talk about, it's well made.

0:17:57.840 --> 0:18:01.000
<v Speaker 2>But also whatever that premise is, whatever that nugget is,

0:18:01.400 --> 0:18:03.600
<v Speaker 2>for the purposes of a core episode, there has to

0:18:03.600 --> 0:18:05.960
<v Speaker 2>be some way to spin that off into sort of

0:18:06.000 --> 0:18:09.240
<v Speaker 2>a core episode discussion. And there are just a lot

0:18:09.240 --> 0:18:11.760
<v Speaker 2>of things that don't match up. Like there's so many

0:18:11.800 --> 0:18:14.080
<v Speaker 2>great I love Tales from the Crypt, so many wonderful

0:18:14.080 --> 0:18:17.200
<v Speaker 2>episodes of Tales from the Crypt, but very few of them,

0:18:17.200 --> 0:18:20.600
<v Speaker 2>in my experience so far of going through them, actually

0:18:20.600 --> 0:18:26.040
<v Speaker 2>have something you can talk about in a core episode.

0:18:26.119 --> 0:18:28.720
<v Speaker 2>You know, there's only so much science or culture of

0:18:28.760 --> 0:18:31.480
<v Speaker 2>mythology you can necessarily squeeze out of a given one.

0:18:31.920 --> 0:18:34.639
<v Speaker 2>I mean, most of them are bad thing happens to

0:18:34.720 --> 0:18:37.320
<v Speaker 2>bad person, you know, and that's fine, that's what it is,

0:18:38.400 --> 0:18:40.600
<v Speaker 2>which is probably one of the reasons we often come

0:18:40.920 --> 0:18:44.080
<v Speaker 2>back to things like Outer Limits and Twilight Zone, as

0:18:44.119 --> 0:18:47.399
<v Speaker 2>those tend to be a little more sci fi, sometimes

0:18:47.480 --> 0:18:50.800
<v Speaker 2>a little more contemplative, where other shows like Night Gallery,

0:18:50.800 --> 0:18:53.720
<v Speaker 2>which is another one I love to death. Again, most

0:18:53.760 --> 0:18:56.760
<v Speaker 2>of those don't necessarily have something you can really spin off,

0:18:56.960 --> 0:18:58.240
<v Speaker 2>or at least for our purposes.

0:18:58.840 --> 0:19:00.919
<v Speaker 3>But we'll see. I mean, if we can bring it

0:19:00.920 --> 0:19:03.320
<v Speaker 3>back for next year, maybe we will. I guess we

0:19:03.320 --> 0:19:04.800
<v Speaker 3>shouldn't promise anything.

0:19:06.960 --> 0:19:08.320
<v Speaker 2>Card subject to change.

0:19:08.640 --> 0:19:10.800
<v Speaker 3>All right, you want to do some Weird House messages

0:19:10.840 --> 0:19:11.760
<v Speaker 3>before we wrap up?

0:19:12.040 --> 0:19:14.760
<v Speaker 2>Yeah, what do we have in the bag here? Oh?

0:19:14.800 --> 0:19:17.040
<v Speaker 2>Do we have some Critters email?

0:19:17.400 --> 0:19:21.520
<v Speaker 3>Oh boy, yes, the crits are chompin'. Let's see. This

0:19:21.560 --> 0:19:30.200
<v Speaker 3>first message comes from Jeff. Jeff says greeting science humans.

0:19:30.320 --> 0:19:33.120
<v Speaker 3>In the Weird House Cinema episode on Critters, you briefly

0:19:33.160 --> 0:19:37.480
<v Speaker 3>discussed the origins of the quote suiting up scene. Yeah,

0:19:37.520 --> 0:19:40.400
<v Speaker 3>so this is the montage that's in like every Batman

0:19:40.520 --> 0:19:44.120
<v Speaker 3>movie where you get a series of rapid close up

0:19:44.160 --> 0:19:47.959
<v Speaker 3>shots of buckles fastening and things snapping into place, and

0:19:48.000 --> 0:19:51.200
<v Speaker 3>gear going into sheaths and stuff, and then you finally

0:19:51.280 --> 0:19:54.280
<v Speaker 3>zoom out and you see the full suit in its

0:19:54.280 --> 0:19:57.560
<v Speaker 3>assembled form. Obviously it's in all these Batman movies, but

0:19:57.600 --> 0:19:59.840
<v Speaker 3>it's in other movies too, and we saw that it

0:19:59.880 --> 0:20:03.520
<v Speaker 3>is in Critters, which predates all of the modern Batman movies.

0:20:04.040 --> 0:20:05.960
<v Speaker 3>I can't remember if there's a montage like this in

0:20:06.040 --> 0:20:09.200
<v Speaker 3>the the sixties Batman. I don't think so, but it's

0:20:09.200 --> 0:20:12.199
<v Speaker 3>certainly there from the eighty nine Tim Burton Batman on

0:20:12.560 --> 0:20:14.919
<v Speaker 3>it's in Critters from nineteen eighty six, and we were

0:20:14.960 --> 0:20:19.560
<v Speaker 3>asking how far back does this visual meme go. Jeff says,

0:20:19.680 --> 0:20:22.040
<v Speaker 3>I have no idea where the tradition began, but I

0:20:22.080 --> 0:20:24.359
<v Speaker 3>wanted to strongly recommend that all your listeners take a

0:20:24.359 --> 0:20:28.439
<v Speaker 3>moment to enjoy Bruce Campbell's epic workshed suit up in

0:20:28.600 --> 0:20:32.600
<v Speaker 3>Evil Dead Too. Just spectacular. There is no aspect of

0:20:32.640 --> 0:20:35.360
<v Speaker 3>this scene which is not perfect, So folks at home,

0:20:35.359 --> 0:20:36.679
<v Speaker 3>if you want to look up a video of this,

0:20:36.880 --> 0:20:39.920
<v Speaker 3>I'm sure there are multiple YouTube videos that clip it out.

0:20:40.320 --> 0:20:42.560
<v Speaker 3>But it's from the movie Evil Dead Too. It's it's

0:20:42.640 --> 0:20:46.560
<v Speaker 3>where the two surviving human characters who have not been

0:20:47.160 --> 0:20:50.840
<v Speaker 3>possessed by demons go to the workshed and Bruce Campbell

0:20:51.400 --> 0:20:55.359
<v Speaker 3>like builds a way to He's cut his own hand

0:20:55.440 --> 0:20:57.600
<v Speaker 3>off at this point in the movie, and he builds

0:20:57.640 --> 0:21:01.480
<v Speaker 3>a way to attach a chainsaw to his wrist and

0:21:01.760 --> 0:21:04.040
<v Speaker 3>puts like a little like hook on his suspenders so

0:21:04.080 --> 0:21:06.960
<v Speaker 3>he can, you know, pull the pull cord on the

0:21:07.040 --> 0:21:09.960
<v Speaker 3>chainsaw by just hooking, you know, looping it through the hook.

0:21:10.680 --> 0:21:12.439
<v Speaker 3>And then in his other hand, of course, he has

0:21:12.480 --> 0:21:13.119
<v Speaker 3>the boomstick.

0:21:13.680 --> 0:21:16.320
<v Speaker 2>Yeah, it's ridoculous, but it's pretty awesome.

0:21:16.560 --> 0:21:19.480
<v Speaker 3>Jeff says, it's unlikely that a dedicated weird house listener

0:21:19.480 --> 0:21:22.159
<v Speaker 3>would be unfamiliar with this classic scene, but do we

0:21:22.280 --> 0:21:24.840
<v Speaker 3>have the right to take that chance. I have to

0:21:24.880 --> 0:21:28.480
<v Speaker 3>assume Sam Raimi was riffing on previous suit up montages,

0:21:28.520 --> 0:21:34.080
<v Speaker 3>but it's difficult to imagine anyone topping that one. Steay groovy, Jeff, Jeff,

0:21:34.119 --> 0:21:36.720
<v Speaker 3>I agree, this is a great example, but I still

0:21:36.760 --> 0:21:40.280
<v Speaker 3>am no closer to understanding where this this meme comes from,

0:21:40.320 --> 0:21:41.600
<v Speaker 3>So I don't know the origin.

0:21:42.200 --> 0:21:44.560
<v Speaker 2>Yeah, I've been meaning to reach out to some folks,

0:21:44.600 --> 0:21:47.920
<v Speaker 2>maybe our friends at Videodrome or some of our coworkers

0:21:47.960 --> 0:21:53.760
<v Speaker 2>who were really versed in film history, because I was

0:21:53.800 --> 0:21:56.919
<v Speaker 2>looking around and I saw this sort of meme, this

0:21:56.920 --> 0:21:59.840
<v Speaker 2>this basic idea referred to as the lock and load montage.

0:22:00.000 --> 0:22:02.560
<v Speaker 2>I've seen it referred to as the gearing up montage.

0:22:03.200 --> 0:22:06.080
<v Speaker 2>I found some lists that show that it at least

0:22:06.160 --> 0:22:09.439
<v Speaker 2>goes back to the nineteen eighties, but in terms of

0:22:09.480 --> 0:22:13.320
<v Speaker 2>like what's the patient zero here, I'm not exactly sure yet.

0:22:14.040 --> 0:22:16.119
<v Speaker 2>I mean, I would guess it goes back at least

0:22:16.240 --> 0:22:20.119
<v Speaker 2>a decade earlier. And I and also it would have

0:22:20.160 --> 0:22:24.160
<v Speaker 2>to line up with certain trends in editing, because I mean,

0:22:24.200 --> 0:22:26.800
<v Speaker 2>it's not just a matter of close ups, right, it's

0:22:26.840 --> 0:22:29.359
<v Speaker 2>a matter of the editing, the way you're cutting things

0:22:29.400 --> 0:22:32.520
<v Speaker 2>together to show these various pieces coming together in the hole.

0:22:32.720 --> 0:22:34.880
<v Speaker 3>Yeah, it tends to be rapid editing. It's a lot

0:22:34.920 --> 0:22:36.600
<v Speaker 3>of short quick shots.

0:22:36.880 --> 0:22:40.120
<v Speaker 2>Yeah. So there are eras of filmmaking, or at least

0:22:40.160 --> 0:22:43.359
<v Speaker 2>the mainstream within those eras of filmmaking, where you're just

0:22:43.359 --> 0:22:46.000
<v Speaker 2>not going to probably see this kind of shot because

0:22:46.000 --> 0:22:49.480
<v Speaker 2>that's not the way they were assembling their scenes, though

0:22:49.520 --> 0:22:51.679
<v Speaker 2>at the same time you might have something akin to it.

0:22:51.840 --> 0:22:54.960
<v Speaker 3>Right, My thinking goes like this, it had to be

0:22:55.000 --> 0:23:00.440
<v Speaker 3>fairly widespread in movies because by like the nineties, some

0:23:00.480 --> 0:23:04.160
<v Speaker 3>of the uses of it in Batman are already satirical,

0:23:04.640 --> 0:23:06.600
<v Speaker 3>and I think it wouldn't. Like when it shows the

0:23:06.600 --> 0:23:07.280
<v Speaker 3>close up.

0:23:07.240 --> 0:23:09.320
<v Speaker 4>Just of like the bat butt, you know, it's just

0:23:09.400 --> 0:23:13.119
<v Speaker 4>like Batman's butt cheeks, and that's clearly meant to be

0:23:13.240 --> 0:23:15.919
<v Speaker 4>funny as part of the montage, and I think it

0:23:16.000 --> 0:23:18.760
<v Speaker 4>wouldn't It wouldn't make sense to have a joke like

0:23:18.800 --> 0:23:21.280
<v Speaker 4>that unless it was a well established visual meme in

0:23:21.320 --> 0:23:22.560
<v Speaker 4>a serious way already.

0:23:23.240 --> 0:23:25.280
<v Speaker 2>Yeah. Yeah, a lot of the times You're right, A

0:23:25.320 --> 0:23:28.840
<v Speaker 2>lot of the times that it's used, certainly more recently,

0:23:28.920 --> 0:23:31.480
<v Speaker 2>it is. It is very satirical. It's like, you know,

0:23:31.520 --> 0:23:35.080
<v Speaker 2>it's it's like an action style set up for a

0:23:35.359 --> 0:23:38.240
<v Speaker 2>less action character, like you know, maybe they're putting a

0:23:38.280 --> 0:23:41.320
<v Speaker 2>calculator into their pocket or they're into the other pocket,

0:23:41.320 --> 0:23:43.760
<v Speaker 2>that sort of thing. Yeah, So I if any of

0:23:43.800 --> 0:23:46.960
<v Speaker 2>you out there have some inside write in, we would

0:23:47.000 --> 0:23:48.760
<v Speaker 2>love to hear from you on this one. Yeah. What

0:23:48.760 --> 0:23:51.320
<v Speaker 2>what are the possible origins of the gearing up or

0:23:51.359 --> 0:23:53.080
<v Speaker 2>lock and load montage? Oh?

0:23:53.200 --> 0:23:56.439
<v Speaker 3>I just realized a movie that does this extensively, probably

0:23:56.480 --> 0:23:58.720
<v Speaker 3>like you know, five or six times throughout the movie

0:23:58.760 --> 0:24:02.880
<v Speaker 3>at least, is Sean of the Dead Edgar VI. Yeah,

0:24:03.320 --> 0:24:05.359
<v Speaker 3>lots of satirical lock and loads there.

0:24:05.960 --> 0:24:08.160
<v Speaker 2>But if you're talking about someone like, yeah, Edgar Wright

0:24:08.359 --> 0:24:11.720
<v Speaker 2>or Sam Raimi, like obviously, these are individuals that were

0:24:11.960 --> 0:24:19.840
<v Speaker 2>extremely well versed in various film editing styles and memes

0:24:19.840 --> 0:24:22.720
<v Speaker 2>and montages and so forth, so you know they they

0:24:22.800 --> 0:24:24.560
<v Speaker 2>knew what they were doing. It would be interesting to

0:24:24.560 --> 0:24:26.720
<v Speaker 2>know exactly what they were drawing from in some of

0:24:26.760 --> 0:24:29.480
<v Speaker 2>these cases. Because it can't I can say it can't

0:24:29.480 --> 0:24:33.639
<v Speaker 2>be Sam Raimi that invented it. He's referring to something else. Yeah,

0:24:33.960 --> 0:24:36.280
<v Speaker 2>there has. It has to go back further. I just

0:24:36.320 --> 0:24:38.879
<v Speaker 2>don't know how far back it goes again. If I

0:24:38.920 --> 0:24:40.960
<v Speaker 2>had to guess, if I had to put like five

0:24:41.000 --> 0:24:44.560
<v Speaker 2>bucks on it, I'd say some nineteen sixties biker movie

0:24:44.640 --> 0:24:47.200
<v Speaker 2>or something. All right, let's see. Oh, here's another one

0:24:47.200 --> 0:24:56.719
<v Speaker 2>on Critters. This one comes to us from Mark. Mark says, Hi,

0:24:56.840 --> 0:25:00.439
<v Speaker 2>Joe and Robert thoroughly enjoyed your weird House cinemon. I

0:25:00.480 --> 0:25:03.080
<v Speaker 2>recently rewatched Critters and was surprised to see how well

0:25:03.080 --> 0:25:05.359
<v Speaker 2>it held up. I think you failed to mention, however,

0:25:05.359 --> 0:25:09.399
<v Speaker 2>at the best moment of the entire Critters franchise. Well,

0:25:09.960 --> 0:25:12.360
<v Speaker 2>to be fair, we didn't discuss the entire Critters franchise.

0:25:12.400 --> 0:25:13.680
<v Speaker 2>We just talked about the first one.

0:25:14.320 --> 0:25:15.480
<v Speaker 3>We failed to mention.

0:25:16.960 --> 0:25:21.000
<v Speaker 2>But Mark does bring up a very memorable scene, he continues,

0:25:21.040 --> 0:25:24.159
<v Speaker 2>which is the giant critter ball in Critters Too. The

0:25:24.240 --> 0:25:28.240
<v Speaker 2>critter ball is an amazing and hilarious feat of practical effects.

0:25:28.760 --> 0:25:31.000
<v Speaker 2>This is back in the day before CGI, when if

0:25:31.040 --> 0:25:33.280
<v Speaker 2>your movie called for a giant ball of critters, you

0:25:33.400 --> 0:25:35.800
<v Speaker 2>went out and built a giant ball of critters.

0:25:36.480 --> 0:25:38.680
<v Speaker 3>How deep do you think the critters went on? The

0:25:38.720 --> 0:25:41.680
<v Speaker 3>giant critter ball was just like a big like I

0:25:41.720 --> 0:25:43.720
<v Speaker 3>don't know what was the inside of the ball.

0:25:44.760 --> 0:25:46.719
<v Speaker 2>I mean, it would be insane to build critters all

0:25:46.760 --> 0:25:50.000
<v Speaker 2>the way down, but you'd have to have them a

0:25:50.000 --> 0:25:53.800
<v Speaker 2>certain amount of tritters partially, you know, the way down,

0:25:53.840 --> 0:25:54.880
<v Speaker 2>so that it would look all right.

0:25:55.200 --> 0:25:58.080
<v Speaker 3>Oh no, the core of the critter ball is going critical.

0:25:59.520 --> 0:26:02.600
<v Speaker 2>So he continues. The best use of the critter ball

0:26:02.640 --> 0:26:04.800
<v Speaker 2>is when it runs over someone and reduces them to

0:26:04.920 --> 0:26:09.199
<v Speaker 2>bloody bones, instantly, terrifying and funny. It did make me

0:26:09.280 --> 0:26:11.679
<v Speaker 2>wonder if there are other animals that group together to

0:26:11.720 --> 0:26:14.440
<v Speaker 2>form balls for some reason. The closest thing I could

0:26:14.440 --> 0:26:16.760
<v Speaker 2>think of was a rat king, But I'm not sure

0:26:16.800 --> 0:26:19.600
<v Speaker 2>if those are even real good episode. Don't be afraid

0:26:19.600 --> 0:26:22.679
<v Speaker 2>to do another Gromlin episode in the future, Mark, So

0:26:22.800 --> 0:26:25.560
<v Speaker 2>I don't know where to even begin on that listener mail.

0:26:26.520 --> 0:26:28.600
<v Speaker 3>Yeah, we certainly could come back and do something more

0:26:28.640 --> 0:26:32.240
<v Speaker 3>on life forms that agglomerate. I mean, I just think

0:26:32.280 --> 0:26:36.760
<v Speaker 3>of one example would be army ants that not quite

0:26:36.800 --> 0:26:40.000
<v Speaker 3>a ball, but they will form a gigantic mass made

0:26:40.080 --> 0:26:43.159
<v Speaker 3>out of ants to protect the queen as she's moving along.

0:26:43.280 --> 0:26:46.439
<v Speaker 3>So it is just kind of a huge ant wad

0:26:46.600 --> 0:26:48.320
<v Speaker 3>with the Queen hidden somewhere inside.

0:26:49.160 --> 0:26:53.040
<v Speaker 2>Yeah, fire ants forming a raft comes to mind. There

0:26:53.040 --> 0:26:56.600
<v Speaker 2>are various animals that kind of, you know, ban together

0:26:56.680 --> 0:26:59.440
<v Speaker 2>in a limited sense, and then there's also the discussion

0:26:59.480 --> 0:27:03.080
<v Speaker 2>of animals that coil up into balls or sort of

0:27:03.080 --> 0:27:06.480
<v Speaker 2>wheel shapes, and then the rare instances of ones that

0:27:06.680 --> 0:27:09.280
<v Speaker 2>may appear to roll. I think I've covered some of

0:27:09.320 --> 0:27:10.879
<v Speaker 2>this before in the past, but I don't have the

0:27:11.359 --> 0:27:13.640
<v Speaker 2>notes in front of me to be clear. Though, there's

0:27:13.640 --> 0:27:17.639
<v Speaker 2>nothing quite like a critter in the in the natural world.

0:27:17.800 --> 0:27:22.280
<v Speaker 2>That's why they had to create critters for movies. As

0:27:22.320 --> 0:27:24.800
<v Speaker 2>for the rat king, well, I mean that's also a

0:27:24.800 --> 0:27:28.640
<v Speaker 2>great topic that I believe I've covered in some form

0:27:28.680 --> 0:27:30.719
<v Speaker 2>in the past. I can't remember if it was on

0:27:30.760 --> 0:27:33.800
<v Speaker 2>the podcast or if it's something I wrote at some point,

0:27:33.880 --> 0:27:37.879
<v Speaker 2>but if memory serves like, the basic idea is rat kings,

0:27:38.160 --> 0:27:40.239
<v Speaker 2>the idea that you have so many rats in your

0:27:40.240 --> 0:27:43.639
<v Speaker 2>play ridden village that their tails have tangled together and

0:27:43.680 --> 0:27:46.280
<v Speaker 2>they can't become untangled. And then if you, like are

0:27:46.359 --> 0:27:48.400
<v Speaker 2>ripping up boards in a house and you see one,

0:27:48.880 --> 0:27:51.119
<v Speaker 2>you're horrified and realize that this is an omen of

0:27:51.160 --> 0:27:55.359
<v Speaker 2>great doom for your village. Like it's a cool and

0:27:55.359 --> 0:27:59.280
<v Speaker 2>grotesque idea, and I think I've read that it's maybe

0:27:59.320 --> 0:28:03.320
<v Speaker 2>not entirely beyond the realm of possibility, but also extremely

0:28:03.400 --> 0:28:04.680
<v Speaker 2>unlikely that this would happen.

0:28:05.000 --> 0:28:07.399
<v Speaker 3>I haven't researched this, so I can't speak to it,

0:28:07.480 --> 0:28:10.440
<v Speaker 3>but I just did remember what the term for the

0:28:10.560 --> 0:28:12.800
<v Speaker 3>for the ant thing is, like the driver ants or

0:28:12.800 --> 0:28:15.800
<v Speaker 3>the army ants that formed these big wads of ants

0:28:15.840 --> 0:28:16.480
<v Speaker 3>like the critter ball.

0:28:16.480 --> 0:28:17.520
<v Speaker 2>It's called a bivouac.

0:28:17.800 --> 0:28:20.639
<v Speaker 3>Was where the colony forms a bivouac that sort of

0:28:20.680 --> 0:28:24.520
<v Speaker 3>moves along with the progress of its march.

0:28:25.000 --> 0:28:27.680
<v Speaker 2>That's right, And to be clear on the rat king,

0:28:27.720 --> 0:28:32.760
<v Speaker 2>there may be more recent research into this that has

0:28:32.800 --> 0:28:35.760
<v Speaker 2>turned up some strong evidence for the existence of a

0:28:35.840 --> 0:28:38.480
<v Speaker 2>rat King at one point or another. But as I recall,

0:28:39.080 --> 0:28:43.600
<v Speaker 2>it was rather dubious. But that may have changed. But yes,

0:28:43.640 --> 0:28:47.680
<v Speaker 2>for doing more Gromlin episodes, yeah, I'm totally down for that.

0:28:48.040 --> 0:28:49.560
<v Speaker 2>I'm down for Critters too, if we want to come

0:28:49.600 --> 0:28:51.480
<v Speaker 2>back and do that when at some point, like I said,

0:28:51.520 --> 0:28:54.080
<v Speaker 2>Critters two is one the one that I definitely remember

0:28:54.080 --> 0:28:56.320
<v Speaker 2>seeing when I was younger, and I remember enjoying it

0:28:56.400 --> 0:28:59.120
<v Speaker 2>quite a bit. It makes some interesting choices, as I recalled,

0:28:59.160 --> 0:29:01.920
<v Speaker 2>it might be fun to revisit. I don't remember exactly

0:29:01.920 --> 0:29:02.880
<v Speaker 2>how they were handled, though.

0:29:03.440 --> 0:29:06.880
<v Speaker 3>Is Critters two to Critters one kind of like Evil

0:29:06.960 --> 0:29:09.440
<v Speaker 3>Dead two to Evil Dead one. It's almost like a

0:29:09.560 --> 0:29:12.440
<v Speaker 3>comedy remake of the original with a bigger budget.

0:29:12.920 --> 0:29:15.360
<v Speaker 2>I think so. It's definitely the bigger budget, you know,

0:29:15.360 --> 0:29:18.000
<v Speaker 2>because Critters was a success and they written It's one

0:29:18.040 --> 0:29:21.040
<v Speaker 2>of those situations where the studios like, yes, give us

0:29:21.200 --> 0:29:24.520
<v Speaker 2>more of this success, make us more of this movie,

0:29:24.960 --> 0:29:28.320
<v Speaker 2>and they obliged, and you know, you have some other element.

0:29:28.320 --> 0:29:29.360
<v Speaker 2>You have most of the I think most of the

0:29:29.360 --> 0:29:31.040
<v Speaker 2>same one up, maybe not most of the same cast.

0:29:31.080 --> 0:29:34.800
<v Speaker 2>Several members of the cast are back. David Towey is

0:29:34.840 --> 0:29:36.840
<v Speaker 2>on the script, so it has a lot of things

0:29:36.840 --> 0:29:39.280
<v Speaker 2>going for it as well. Definitely bigger and bolder.

0:29:39.640 --> 0:29:41.440
<v Speaker 3>All right, should we wrap it up there for today?

0:29:42.400 --> 0:29:44.240
<v Speaker 2>Yeah, let's go ahead and wrap it up into one

0:29:44.320 --> 0:29:48.360
<v Speaker 2>big Critters esque ball and send it on down towards

0:29:48.440 --> 0:29:49.120
<v Speaker 2>the farmhouse.

0:29:49.680 --> 0:29:51.400
<v Speaker 3>We've still got a bunch of things in the queue,

0:29:51.480 --> 0:29:53.280
<v Speaker 3>so we'll have to get to those next week.

0:29:53.600 --> 0:29:56.000
<v Speaker 2>That's right in the meantime, right into us. We'd love

0:29:56.040 --> 0:29:59.240
<v Speaker 2>to hear from you regarding past, present, and future episodes

0:29:59.280 --> 0:30:02.240
<v Speaker 2>of Stuff to Blow your Mind, Artifact, Monster Fact, other

0:30:02.280 --> 0:30:04.840
<v Speaker 2>episodes of Listener Mail, and of course Weird House Cinema.

0:30:05.520 --> 0:30:08.760
<v Speaker 2>Any question or inquiry is fair game, so just write in. Also,

0:30:08.920 --> 0:30:11.240
<v Speaker 2>you can reach out to us in the Discussion module.

0:30:11.280 --> 0:30:13.280
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0:30:13.320 --> 0:30:15.760
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0:30:15.760 --> 0:30:17.800
<v Speaker 2>acces us to that, email us and we'll send you that.

0:30:18.400 --> 0:30:21.320
<v Speaker 2>And hey, if you use the social media, you can

0:30:21.360 --> 0:30:24.400
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0:30:24.440 --> 0:30:29.040
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0:30:32.040 --> 0:30:34.320
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0:30:40.360 --> 0:30:44.320
<v Speaker 3>Huge thanks as always to our excellent audio producer, Jjposway.

0:30:44.480 --> 0:30:46.120
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0:30:46.120 --> 0:30:48.720
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0:30:48.800 --> 0:30:51.240
<v Speaker 3>a topic for the future, or just to say hello,

0:30:51.320 --> 0:30:53.920
<v Speaker 3>you can email us at contact at stuff to Blow

0:30:53.920 --> 0:31:01.560
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