WEBVTT - 2021 Ig Nobel Prize Grab Bag, Part 1

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<v Speaker 1>Welcome to Stuff to Blow Your Mind, the production of

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<v Speaker 1>My Heart Radio. Hey you welcome to Stuff to Blow

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<v Speaker 1>your Mind. My name is Robert Lamb and I'm Joe McCormick.

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<v Speaker 1>And today we're finally getting around to it. We wanted

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<v Speaker 1>to talk about a few of the ig Nobel Prize

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<v Speaker 1>winners from this year. Yes, we're a little late. The

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<v Speaker 1>awards ceremony was in September of this year and we're

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<v Speaker 1>just now getting to it. But you know, a lot

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<v Speaker 1>of things are happening around the September October. It's a

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<v Speaker 1>busy time for us. Yeah. I think we've covered the

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<v Speaker 1>ig Nobels every year since we started covering them, and

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<v Speaker 1>I'm not sure when that year was. Maybe it was

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<v Speaker 1>like two thousand seven, two eight or something. I don't know,

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<v Speaker 1>it's pretty early on. Um, we almost never cover them

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<v Speaker 1>right away because, like you said, there's there's generally a

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<v Speaker 1>lot going on. The awards usually come out during September

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<v Speaker 1>or very early October, and so we're either wrapped up

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<v Speaker 1>in Halloween stuff I then, or we're getting ready to

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<v Speaker 1>do Halloween stuff or something like that. Uh, So we

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<v Speaker 1>generally come in like late November or part of sometime

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<v Speaker 1>in November or in this case, very early December. But

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<v Speaker 1>I guess it's better late than never. And uh, I

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<v Speaker 1>guess one of the cool things about this is is

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<v Speaker 1>we kind of come in after the initial coverage and

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<v Speaker 1>chew on them a bit more. So, if you're waiting

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<v Speaker 1>on these episodes and you and you're inclined to complain,

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<v Speaker 1>just don't stop. But if you're not familiar, the ig

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<v Speaker 1>no Bells are a series of awards given out once

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<v Speaker 1>a year by a scientific humor journal called the Annals

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<v Speaker 1>of Improbable Research that's been edited for many years now

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<v Speaker 1>by somebody named Mark Abraham's and the stated purpose of

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<v Speaker 1>this of these awards is to quote honor achievements that

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<v Speaker 1>first make people laugh and then make them think. So

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<v Speaker 1>to give you an idea if if you haven't heard

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<v Speaker 1>one of these episodes before and you've never read about

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<v Speaker 1>the ig Nobels. Among the awards we covered last or

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<v Speaker 1>there was a prize in the material science category for

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<v Speaker 1>research into whether you could make a knife blade out

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<v Speaker 1>of frozen feces. What was the verdict on that? I

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<v Speaker 1>think it was no right that no matter how hard

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<v Speaker 1>you freeze them, they just don't really cut. I believe

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<v Speaker 1>so um, you know, it reminds me of Yeah. I

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<v Speaker 1>think they think that the research ended up saying, yeah,

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<v Speaker 1>like you, no matter how hard it gets, uh, you're

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<v Speaker 1>still gonna have a certain amount of melting that's going

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<v Speaker 1>to take place, right because the friction on the sharp

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<v Speaker 1>end will will pretty quickly wear it away and then

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<v Speaker 1>it's then it's blunt. Yeah, better to make it like

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<v Speaker 1>a frozen poop warhammer, I think, so that could shatter.

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<v Speaker 1>I don't know, we'll look into that in the future. Um,

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<v Speaker 1>but then let's see what was One of the other

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<v Speaker 1>ones we did last year was there was a prize

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<v Speaker 1>in the acoustics category for a study that made alligators

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<v Speaker 1>huff helium to see if it made their voices higher pitched.

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<v Speaker 1>I remember that. Yeah. So occasionally the papers that get

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<v Speaker 1>selected for these prizes are I think originally themselves intended

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<v Speaker 1>to be satirical or funny. One example like that that

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<v Speaker 1>comes to mind is, uh, there was a rayology study

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<v Speaker 1>one year about whether cats should be considered a solid

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<v Speaker 1>or a liquid. That that was a good one, but

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<v Speaker 1>clearly there was a good bit of jokiness about the

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<v Speaker 1>paper itself most of the time. Actually, this the research

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<v Speaker 1>covered in in these prizes, is it's just straightforward research.

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<v Speaker 1>They're they're straightforward experiments published in real scientific journals that

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<v Speaker 1>happened to have some weirdly hilarious methodology or finding. Yeah.

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<v Speaker 1>Either you know, it varies, but you know, sometimes it's

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<v Speaker 1>it's just a particular experiment that is hilarious or giggle inducing. Um.

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<v Speaker 1>Other times it's just the minutia of it, you know,

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<v Speaker 1>one of those kind of a shrimp on a treadmill

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<v Speaker 1>situation where it may it's still important work. It's all

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<v Speaker 1>part of the general um, you know, expansion of scientific

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<v Speaker 1>knowledge of of the universe, but it just in an

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<v Speaker 1>area that we might not think about. Or sometimes it's

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<v Speaker 1>just an important study that involves like pooper vomit or something,

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<v Speaker 1>and therefore just by ver orteese or something, you know,

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<v Speaker 1>just by virtue of the subject, kissing, yeah, is inherently funny. Now,

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<v Speaker 1>in these episodes we're doing on on the Igno Bells,

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<v Speaker 1>we're just going to pick out a few of the

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<v Speaker 1>prizes to highlight because there was something about them that

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<v Speaker 1>we wanted to talk about. We're not gonna have a

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<v Speaker 1>chance to cover all of the winners, but if you

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<v Speaker 1>want to read about those. You can go to the

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<v Speaker 1>Annals of Improbable Research website at Improbable dot com and

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<v Speaker 1>you can see the full list of the awards and

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<v Speaker 1>click on links to to read about them. I mean,

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<v Speaker 1>and not only the most recent awards, but you can

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<v Speaker 1>go back through the entire history of the Igno Bells

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<v Speaker 1>and just and explore them all. It's a very simple,

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<v Speaker 1>easy to use website. Well, I am ready to get

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<v Speaker 1>started if you are, Uh, let's do it, okay, Well,

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<v Speaker 1>the first area I wanted to get into was actually

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<v Speaker 1>this will be a pair of thematically linked prizes from this.

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<v Speaker 1>The first is the Physics Prize, which went to Alessandro Corbetta,

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<v Speaker 1>Jasper Mayu, Sen Chung Min Lee, Roberto Benzi, and Federico

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<v Speaker 1>Tashi quote for conducting experiments to learn why pedestrians do

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<v Speaker 1>not constantly collide with other pedestrians. And then the second

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<v Speaker 1>here is the Kinetics Prize, which went to his Sashimurakami,

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<v Speaker 1>Claudio Feliciani, Utah Nishi Yama, and katsu Hero Nishi Nari.

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<v Speaker 1>And this is quote for conducting experiments to learn why

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<v Speaker 1>pedestrians do sometimes collide with other pedestrians. Uh, Rob, have

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<v Speaker 1>you ever had a really memorable, just bodily head on

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<v Speaker 1>with somebody. I was trying to remember if I had,

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<v Speaker 1>and I could not bring any instances to mind. Though

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<v Speaker 1>I have run into plenty of things in my life.

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<v Speaker 1>I run into tree branches and sliding glass doors, but

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<v Speaker 1>I can't really think of any head ons with humans

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<v Speaker 1>except maybe while playing soccer. Yeah, thinking back, yes, certainly,

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<v Speaker 1>I there have been more than a few low hanging

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<v Speaker 1>branches that have have clipped the top of my head

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<v Speaker 1>or tried to stab me in the eye, that sort

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<v Speaker 1>of thing. But in terms of of running into people,

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<v Speaker 1>um even in crowded cities, and like I was just

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<v Speaker 1>in um in New Orleans, and you know, those are

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<v Speaker 1>some crowded streets at times, and those are also some

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<v Speaker 1>drunken streets at times. You know they're folks wandering around

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<v Speaker 1>in various states of inebriation, and yet you don't see

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<v Speaker 1>people just colliding with each other. I feel like I've

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<v Speaker 1>had I can think maybe to some close calls in

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<v Speaker 1>the past where you have that moment where you almost

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<v Speaker 1>run into somebody and you both kind of acknowledge it

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<v Speaker 1>and it's a little bit awkward, but still it's not

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<v Speaker 1>like you see. I guess in a lot of like

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<v Speaker 1>comedy films where people just plow into each other, knock

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<v Speaker 1>their groceries down, and then they have a romantic moment

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<v Speaker 1>as they pick up each other's groceries, that sort of thing. Yes,

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<v Speaker 1>why is it romantic comedies where people plow into each other?

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<v Speaker 1>I guess there's something metaphorical about that, about you know,

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<v Speaker 1>the oh you came into my life like a like

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<v Speaker 1>a large, massive meat slamming me in the face. Yeah.

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<v Speaker 1>Because Yeah, in general, you don't see like fights breaking

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<v Speaker 1>out because people ran into each other, or at least

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<v Speaker 1>I don't think I've ever seen that occur. I mean

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<v Speaker 1>it probably has occurred, but not with the regularity you

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<v Speaker 1>might expect, given just how intense uh streets and sidewalks

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<v Speaker 1>are at times. Yeah, and I think this is something

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<v Speaker 1>we should keep in mind as we discussed this research.

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<v Speaker 1>It's interesting how rare collisions are given how often huge

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<v Speaker 1>masses of people are just criss crossing with each other

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<v Speaker 1>all day. So to actually reference the two papers here,

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<v Speaker 1>the first one was Corbetta at all. This was in

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<v Speaker 1>Physical Review E in eighteen and it was called Physics

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<v Speaker 1>based Modeling and Data Representation of pair wise interactions among pedestrians.

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<v Speaker 1>And then the second paper the Kinetics Prize was called

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<v Speaker 1>Mutual anticipation can contribute to self organization and human crowds.

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<v Speaker 1>This was by more commy at all in one in

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<v Speaker 1>Science Advances. Now, I was interested in this pair of

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<v Speaker 1>findings not only because I was obviously amused by the

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<v Speaker 1>image of people just absolutely eating each other's teeth in

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<v Speaker 1>in high speed sidewalk collisions, but because this is one

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<v Speaker 1>of those ignoble subjects where once you get beyond the

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<v Speaker 1>mildly funny image it conjures, it actually raises quite i think,

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<v Speaker 1>quite deep, mysterious, fascinating questions about the emergent mathematical properties

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<v Speaker 1>of human behavior in groups. And it's also a subject

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<v Speaker 1>that goes way beyond mere curiosity. Understanding the flow of

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<v Speaker 1>crowds is a matter of life and death. It is

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<v Speaker 1>a vitally important subject for all kinds of reasons. So

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<v Speaker 1>this involves questions like how do masses of people move

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<v Speaker 1>through space on foot? What rules govern their behavior both

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<v Speaker 1>as individuals and as as a group, How can that

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<v Speaker 1>behavior be influenced, and especially how does the built environment

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<v Speaker 1>shape that behavior? Uh, you know, as you were alluding

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<v Speaker 1>to a minute ago. I think it's actually kind of

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<v Speaker 1>amazing how pedestrians can navigate through crowds without running into

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<v Speaker 1>each other. It's one of those, you know, thousand little

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<v Speaker 1>miracles of human human brain capacity that we don't usually

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<v Speaker 1>notice or appreciate. But you can have huge crowds moving

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<v Speaker 1>quickly and bi directionally mean running at cross directions, past

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<v Speaker 1>each other, straight through each other, and uh and most

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<v Speaker 1>of the time people are able to avoid human crashes. Yeah,

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<v Speaker 1>and it it seems to be the case no matter

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<v Speaker 1>where you go, even though I will say, and this

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<v Speaker 1>is just uh my my observation. I don't know to

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<v Speaker 1>what extent this this holds up to research, but it

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<v Speaker 1>feels like in in some parts of the world, the

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<v Speaker 1>the energy of love, say, the movement of crowds on

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<v Speaker 1>a sidewalk can feel different, can a little bit different,

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<v Speaker 1>you know, but it's still maintaining, you know, the same

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<v Speaker 1>collision free experience. You know, like like maybe there's there's

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<v Speaker 1>something slightly different going on there, there's some sort of

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<v Speaker 1>there are different cultural norms in place regarding say, like

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<v Speaker 1>what side of the sidewalk people moving this way should

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<v Speaker 1>be on, or or so or so forth, or or

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<v Speaker 1>even maybe you know how much space is permittable between

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<v Speaker 1>you and the next person, but still people are managing

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<v Speaker 1>not to blow into each other. Yeah. So to discuss

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<v Speaker 1>a few of the details of these two studies, regarding

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<v Speaker 1>the first one, Corbetta at all from from eighteen. I

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<v Speaker 1>was reading about this uh in an article that had

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<v Speaker 1>a few interview clips um from in l Times, and

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<v Speaker 1>this was looking at Technical University Eindhoven researchers Federico Tashi

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<v Speaker 1>and Alessandro Corbetta and uh so their study in particular

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<v Speaker 1>was looking at the question of how pedestrians avoid running

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<v Speaker 1>into each other when moving through the Eindhoven train station,

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<v Speaker 1>and they did this by installing sensors under the plow

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<v Speaker 1>forms of the train station which they used to track

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<v Speaker 1>the movements of pedestrians across the platform. So this was

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<v Speaker 1>an area of like twenty seven square meters and they

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<v Speaker 1>tracked pedestrian movement within it for six months. This came

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<v Speaker 1>out to measuring the movements about five million pedestrians total,

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<v Speaker 1>and they found a few measurable quantities. So first of all,

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<v Speaker 1>they said that people keep an average distance of about

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<v Speaker 1>seventy five centimeters away from other people while moving through crowds,

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<v Speaker 1>so that's about two and a half feet. And they

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<v Speaker 1>said that about one out of every thousand people quote

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<v Speaker 1>will turn around and go back the way they came

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<v Speaker 1>to avoid bumping into somebody else. According to Alessandro Corbetta, quote,

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<v Speaker 1>about eighty of the pedestrians actually collided with each other.

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<v Speaker 1>The other pedestrians adjusted their walking route when they were

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<v Speaker 1>at least a hundred and forty centimeters which is about

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<v Speaker 1>four ft and seven inches apart, and thus managed to

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<v Speaker 1>avoid a collision. And though I was wondering about that,

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<v Speaker 1>so he gives the number eighty eight pedestrians collided. Does

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<v Speaker 1>that mean eighty pedestrians total, meaning roughly forty collisions or

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<v Speaker 1>is that like, uh, there were eighty collisions, which would

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<v Speaker 1>make you think they'd be like at least a hundred

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<v Speaker 1>and sixty people involved. I'm not sure. Well, it raises

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<v Speaker 1>the question how many people are necessary to create a collision?

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<v Speaker 1>Is it one? Or is it too it's at least two,

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<v Speaker 1>I mean you could have more, I guess, But is

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<v Speaker 1>it I guess it depends on like is it is

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<v Speaker 1>it negligence on one person's part that leads to collision?

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<v Speaker 1>Or negligence or distraction whatever on two people's parts. You know, Ah,

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<v Speaker 1>well that will I will actually come up in the

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<v Speaker 1>other study, I think. But what this study found is that, yeah,

0:12:40.240 --> 0:12:45.719
<v Speaker 1>people are constantly monitoring for upcoming collisions and then adjusting

0:12:45.760 --> 0:12:51.079
<v Speaker 1>their walking trajectories accordingly several meters in advance. So ultimately,

0:12:51.120 --> 0:12:54.320
<v Speaker 1>the question here is it's not really relevant exactly how

0:12:54.360 --> 0:12:58.640
<v Speaker 1>many people slammed faces, but how on average pedestrians adjust

0:12:58.720 --> 0:13:01.560
<v Speaker 1>their courses to avoid collisions. What rules do they use

0:13:01.679 --> 0:13:06.880
<v Speaker 1>to make those those evasions? And this just apparently happens constantly.

0:13:06.920 --> 0:13:08.840
<v Speaker 1>We're usually not even aware of it. But you know,

0:13:08.880 --> 0:13:12.040
<v Speaker 1>I can recall, like moving through an airport or something,

0:13:12.280 --> 0:13:15.560
<v Speaker 1>you are just doing a delicate dance for for several

0:13:15.600 --> 0:13:17.720
<v Speaker 1>minutes of a time at a time, often you know,

0:13:17.880 --> 0:13:20.680
<v Speaker 1>just dodging dodging, dodging, dodging, and you don't even really

0:13:20.679 --> 0:13:23.720
<v Speaker 1>think about it. It's a process that can be be

0:13:23.800 --> 0:13:27.320
<v Speaker 1>oddly captivating, I find, you know, especially if I'm on

0:13:27.360 --> 0:13:29.240
<v Speaker 1>my own, I don't have to worry about anyone else,

0:13:29.520 --> 0:13:32.440
<v Speaker 1>you know, traveling with me. Uh, you know, cutting a

0:13:32.520 --> 0:13:35.760
<v Speaker 1>swath for them to travel through, you know, checking back

0:13:35.760 --> 0:13:39.280
<v Speaker 1>on how they're doing it. It's just me cutting through, um,

0:13:39.320 --> 0:13:43.040
<v Speaker 1>like a reasonable sized crowd or a reasonable flow of

0:13:43.320 --> 0:13:47.040
<v Speaker 1>pedestrian traffic. Uh, it feels kind of empowering. Well, yeah

0:13:47.080 --> 0:13:49.000
<v Speaker 1>it is, and I think that highlights one of the

0:13:49.080 --> 0:13:52.800
<v Speaker 1>interesting features there, which is that, um, so when you're

0:13:52.920 --> 0:13:57.560
<v Speaker 1>moving through a crowd, you are making individual decisions, like

0:13:57.679 --> 0:13:59.960
<v Speaker 1>and those decisions are being driven by different things. Like,

0:14:00.040 --> 0:14:03.079
<v Speaker 1>on one hand, you've got your basic propulsive drive, like

0:14:03.160 --> 0:14:05.480
<v Speaker 1>you have where you need to be and the course

0:14:05.559 --> 0:14:08.000
<v Speaker 1>you think you need to take to get there. And

0:14:08.040 --> 0:14:11.600
<v Speaker 1>then probably the second main thing governing your movement is

0:14:11.800 --> 0:14:15.320
<v Speaker 1>what these researchers would refer to as social forces, which

0:14:15.360 --> 0:14:18.760
<v Speaker 1>would be things like the taboo against touching other people

0:14:18.840 --> 0:14:22.560
<v Speaker 1>while you're walking, or basically the force that keeps you

0:14:22.600 --> 0:14:25.240
<v Speaker 1>separate from other people and makes you want to avoid

0:14:25.320 --> 0:14:28.000
<v Speaker 1>running into them or touching them in some other way. Yeah,

0:14:28.080 --> 0:14:31.480
<v Speaker 1>because there's a physical risk to actually running into somebody,

0:14:31.800 --> 0:14:34.680
<v Speaker 1>and there is like a social risk to not only

0:14:34.920 --> 0:14:38.040
<v Speaker 1>running into somebody, but even almost running into somebody, yeah,

0:14:38.080 --> 0:14:42.440
<v Speaker 1>even getting too close exactly. But so while those forces

0:14:42.520 --> 0:14:45.760
<v Speaker 1>are are guiding your decision making as an individual, you

0:14:45.800 --> 0:14:48.000
<v Speaker 1>are a thinking person and you you know there are

0:14:48.040 --> 0:14:51.240
<v Speaker 1>cognitive inputs, like you are moving through this crowd as

0:14:51.280 --> 0:14:55.240
<v Speaker 1>an individual. It's strange that take thousands of people and

0:14:55.280 --> 0:14:59.080
<v Speaker 1>they're all making these individual decisions based on these types

0:14:59.120 --> 0:15:02.000
<v Speaker 1>of forces, you know, their drive forces, and their and

0:15:02.040 --> 0:15:05.920
<v Speaker 1>their restrictive social forces. And yet when you look at

0:15:05.960 --> 0:15:08.960
<v Speaker 1>them as a group, they seem to behave in ways

0:15:09.000 --> 0:15:12.960
<v Speaker 1>that are predictable. Even though they're making in these individual decisions,

0:15:12.960 --> 0:15:16.680
<v Speaker 1>they behave in ways that can quite well be modeled

0:15:16.760 --> 0:15:20.360
<v Speaker 1>and predicted and understood by things that are that are

0:15:20.400 --> 0:15:22.400
<v Speaker 1>like physics models the way the same way that you

0:15:22.400 --> 0:15:25.200
<v Speaker 1>would model, say, the movements of a fluid, you know,

0:15:25.320 --> 0:15:34.400
<v Speaker 1>a gas or a liquid through a container than and

0:15:34.480 --> 0:15:36.520
<v Speaker 1>so the authors of this first study you're saying, well,

0:15:36.640 --> 0:15:40.120
<v Speaker 1>by studying the natural movement patterns of pedestrians and trying

0:15:40.120 --> 0:15:42.480
<v Speaker 1>to model them in in terms of the language of

0:15:42.480 --> 0:15:46.040
<v Speaker 1>physics on a large scale, Uh, this can be useful

0:15:46.120 --> 0:15:48.440
<v Speaker 1>in terms of things like architecture and design. You know,

0:15:48.520 --> 0:15:51.600
<v Speaker 1>you can design better spaces for people to walk, both

0:15:51.600 --> 0:15:54.680
<v Speaker 1>in terms of efficiency the throughput how many people can

0:15:54.720 --> 0:15:57.520
<v Speaker 1>move through them quickly, but also in terms of safety

0:15:57.640 --> 0:15:59.680
<v Speaker 1>because as we know, and as I'll talk about in

0:15:59.720 --> 0:16:02.880
<v Speaker 1>a bit, UH, crowds can become quite dangerous when when

0:16:02.880 --> 0:16:05.760
<v Speaker 1>density gets too high. Now, I was also reading an

0:16:05.840 --> 0:16:09.720
<v Speaker 1>article that that had a few uh quotes from these researchers,

0:16:09.800 --> 0:16:13.200
<v Speaker 1>And this was an article for Physics, the magazine of

0:16:13.200 --> 0:16:18.280
<v Speaker 1>the American Physical Society by Michael scherber Uh. And this

0:16:18.320 --> 0:16:21.000
<v Speaker 1>one also discussed the second winner, the winner of the

0:16:21.080 --> 0:16:24.120
<v Speaker 1>Kinetics Prize, the paper that was by Murakami at all.

0:16:24.920 --> 0:16:29.360
<v Speaker 1>And this study was interesting too. So it instead of measuring,

0:16:29.440 --> 0:16:32.800
<v Speaker 1>you know, putting sensors under a floor and measuring natural movement,

0:16:32.920 --> 0:16:37.920
<v Speaker 1>it's staged experiments. So this study asked volunteers to walk

0:16:38.200 --> 0:16:43.080
<v Speaker 1>by directionally, so imagine people crossing each other, walking in

0:16:43.120 --> 0:16:45.800
<v Speaker 1>opposite directions the way they would say, like a crowded

0:16:45.800 --> 0:16:49.440
<v Speaker 1>crosswalk in the street. And then it tried to see

0:16:49.440 --> 0:16:54.640
<v Speaker 1>what happens when when people walk by directionally under normal circumstances,

0:16:54.680 --> 0:16:59.320
<v Speaker 1>and then what happens when some of those people are distracted, specifically,

0:16:59.320 --> 0:17:03.080
<v Speaker 1>what happens when they're trying to do calculations on their phones.

0:17:03.840 --> 0:17:06.639
<v Speaker 1>And the purpose of this experiment was to interfere with

0:17:06.680 --> 0:17:10.800
<v Speaker 1>people's ability to see collisions coming and avoid them. Now,

0:17:10.920 --> 0:17:13.440
<v Speaker 1>it probably won't come as a big surprise that pedestrians

0:17:13.480 --> 0:17:17.840
<v Speaker 1>who were distracted by phones made more navigation mistakes, leading

0:17:17.840 --> 0:17:22.320
<v Speaker 1>to a number of near collisions. But even when not distracted,

0:17:22.359 --> 0:17:26.919
<v Speaker 1>people sometimes had difficulty and uh. One of the implications

0:17:26.960 --> 0:17:33.040
<v Speaker 1>of this experiment is that avoiding collisions is a collaborative effort.

0:17:33.200 --> 0:17:38.720
<v Speaker 1>It requires awareness and coordination of multiple parties, both looking

0:17:38.760 --> 0:17:42.440
<v Speaker 1>at each other and trying to assess what paths they're

0:17:42.480 --> 0:17:47.640
<v Speaker 1>about to take, and then adjusting their own paths in accordingly.

0:17:48.000 --> 0:17:50.400
<v Speaker 1>And this becomes difficult when even just one of these

0:17:50.440 --> 0:17:55.000
<v Speaker 1>parties is distracted, especially if multiple parties are distracted. I

0:17:55.080 --> 0:17:58.160
<v Speaker 1>was also reading an interview with one of the researchers

0:17:58.200 --> 0:18:01.119
<v Speaker 1>from the second study, the coninectics ees UM. This was

0:18:01.160 --> 0:18:04.040
<v Speaker 1>on a Swiss news site swiss Info dot c H

0:18:04.040 --> 0:18:07.800
<v Speaker 1>and it was an interview by Zeno Soccatelli with a

0:18:07.880 --> 0:18:11.280
<v Speaker 1>researcher named Claudio Feliciani who works at the University of

0:18:11.320 --> 0:18:15.600
<v Speaker 1>Tokyo but who originally hails from Switzerland. And so Feliciani

0:18:15.640 --> 0:18:19.600
<v Speaker 1>mentioned a few interesting things in this interview. One is that, okay,

0:18:19.600 --> 0:18:22.800
<v Speaker 1>so when you when you have people not distracted, UM,

0:18:22.840 --> 0:18:25.320
<v Speaker 1>how do they tend to move in groups when they're

0:18:25.320 --> 0:18:28.400
<v Speaker 1>moving by directionally, like you imagine people crossing each two

0:18:28.440 --> 0:18:31.320
<v Speaker 1>crowds at at a busy crosswalk trying to go past

0:18:31.359 --> 0:18:35.960
<v Speaker 1>each other. How do they normally move? And Feliciani says

0:18:36.000 --> 0:18:40.000
<v Speaker 1>that what tends to happen is people automatically self organize

0:18:40.080 --> 0:18:45.240
<v Speaker 1>into lines. People tend to naturally follow the person directly

0:18:45.359 --> 0:18:48.600
<v Speaker 1>in front of them, and simply by obeying this rule,

0:18:48.720 --> 0:18:52.840
<v Speaker 1>the moving crowd naturally forms into lanes or lines of people.

0:18:53.880 --> 0:18:56.359
<v Speaker 1>And so they were trying to understand the mechanisms that

0:18:56.440 --> 0:18:59.200
<v Speaker 1>make these lines form and how they work. Of course,

0:18:59.320 --> 0:19:01.760
<v Speaker 1>you know one way understand how something works is to

0:19:01.800 --> 0:19:05.360
<v Speaker 1>see if you can break it. Um So, Feliciani says,

0:19:05.440 --> 0:19:09.080
<v Speaker 1>quote specifically, we caused some of the pedestrians to be distracted,

0:19:09.160 --> 0:19:12.280
<v Speaker 1>asking them to walk while solving simple calculations on their phones.

0:19:12.800 --> 0:19:16.080
<v Speaker 1>With just three out of fifty four people focused on

0:19:16.119 --> 0:19:20.439
<v Speaker 1>something else, rows formed much less quickly, especially if the

0:19:20.480 --> 0:19:23.240
<v Speaker 1>distracted people were at the front of the group, and

0:19:23.280 --> 0:19:27.119
<v Speaker 1>the increased attention of the non distractors is not enough

0:19:27.240 --> 0:19:29.720
<v Speaker 1>to make up for the lack of attention of the

0:19:29.760 --> 0:19:33.600
<v Speaker 1>three who are distracted. And then on this website there

0:19:33.680 --> 0:19:36.200
<v Speaker 1>is actually video I could watch maybe you want to

0:19:36.240 --> 0:19:39.120
<v Speaker 1>take a look, rob But there's video that shows how

0:19:39.160 --> 0:19:42.160
<v Speaker 1>people move in these lines under normal conditions, and then

0:19:42.200 --> 0:19:44.679
<v Speaker 1>what it looks like when just a few of them

0:19:44.720 --> 0:19:47.960
<v Speaker 1>are distracted. So not everybody is trying to do math

0:19:48.040 --> 0:19:50.600
<v Speaker 1>on their phone. Just a few people, just a few

0:19:50.640 --> 0:19:53.280
<v Speaker 1>people out of the fifty four completely screw things up

0:19:53.320 --> 0:19:56.440
<v Speaker 1>and everybody gets jammed up. The lanes stone form naturally.

0:19:56.920 --> 0:20:00.639
<v Speaker 1>Uh So it seems like its navigating through crowds by directionally.

0:20:01.000 --> 0:20:04.760
<v Speaker 1>It has this tendency to for you know, self organizing

0:20:05.119 --> 0:20:09.760
<v Speaker 1>emergent structures to form, but that requires everybody to be

0:20:09.800 --> 0:20:13.720
<v Speaker 1>paying attention and monitoring each other and sort of communicating

0:20:13.760 --> 0:20:18.120
<v Speaker 1>nonverbally about where they're headed. This is interesting. I mean,

0:20:18.320 --> 0:20:21.360
<v Speaker 1>of course, this has huge ramifications on a are already

0:20:21.440 --> 0:20:25.040
<v Speaker 1>you know, near ubiquitous use of smartphones and the fact

0:20:25.119 --> 0:20:27.439
<v Speaker 1>that people will have them out while they're walking around.

0:20:27.720 --> 0:20:29.600
<v Speaker 1>But it also makes me wonder about, you know, the

0:20:30.000 --> 0:20:33.679
<v Speaker 1>more we push into this idea of augmented reality, of

0:20:33.680 --> 0:20:36.480
<v Speaker 1>of having some sort of you know, a metaverse that

0:20:36.640 --> 0:20:40.560
<v Speaker 1>is digitally imposed on the world around us. Uh, you know,

0:20:40.600 --> 0:20:42.639
<v Speaker 1>what's what's that going to do? Or does it make

0:20:42.680 --> 0:20:44.560
<v Speaker 1>it easier? I don't know like I can. Maybe you

0:20:44.680 --> 0:20:46.840
<v Speaker 1>imagine the case being made that like, well, you're not

0:20:46.880 --> 0:20:49.320
<v Speaker 1>looking at your screen, You're looking at the world around

0:20:49.359 --> 0:20:52.680
<v Speaker 1>you for this information, which you were probably already doing

0:20:52.760 --> 0:20:57.120
<v Speaker 1>and potentially distracted by, just as a normal pedestrian pre smartphone. Well,

0:20:57.160 --> 0:20:59.720
<v Speaker 1>I mean it is yet another one of those things

0:21:00.000 --> 0:21:05.639
<v Speaker 1>are we have surprisingly powerful capacities, you know, like we

0:21:05.680 --> 0:21:07.919
<v Speaker 1>can do things that are kind of amazing if you

0:21:07.960 --> 0:21:10.600
<v Speaker 1>sit and think about them, like walking through crowds without

0:21:10.600 --> 0:21:14.399
<v Speaker 1>collisions or driving a car, but we also fail to

0:21:14.480 --> 0:21:18.879
<v Speaker 1>have the metacognitive recognition of how much attention it takes

0:21:18.960 --> 0:21:22.400
<v Speaker 1>to do that correctly. So you have people not realizing

0:21:22.480 --> 0:21:26.400
<v Speaker 1>how impaired they are when they're texting while driving, or uh,

0:21:26.480 --> 0:21:30.320
<v Speaker 1>not quite appreciating how quickly this entire crosswalk will get

0:21:30.400 --> 0:21:33.280
<v Speaker 1>jammed up if just a couple of people are distracted

0:21:33.280 --> 0:21:36.400
<v Speaker 1>while they're walking. But anyway, I just got really interested

0:21:36.400 --> 0:21:39.280
<v Speaker 1>in the subject of the the modeling of the flow

0:21:39.359 --> 0:21:43.600
<v Speaker 1>of human crowds. Um uh. Like one idea that that

0:21:43.640 --> 0:21:46.359
<v Speaker 1>I found very sticky is I was looking at a

0:21:46.359 --> 0:21:49.560
<v Speaker 1>paper from two thousand three in the Annual Review of

0:21:49.640 --> 0:21:53.240
<v Speaker 1>Fluid Mechanics by Roger L. Hughes, who is who worked

0:21:53.240 --> 0:21:55.600
<v Speaker 1>in the Department of Civil and Environmental Engineering at the

0:21:55.640 --> 0:21:59.160
<v Speaker 1>University of Melbourne, and the paper is called the Flow

0:21:59.200 --> 0:22:01.879
<v Speaker 1>of Human Crowds, and he was discussing the idea that

0:22:02.359 --> 0:22:06.720
<v Speaker 1>human movements could be modeled like like the flow of

0:22:06.720 --> 0:22:09.960
<v Speaker 1>of non human substances, you know, just like molasses flowing

0:22:10.000 --> 0:22:12.520
<v Speaker 1>out of a jar, or like the way particles of

0:22:12.520 --> 0:22:15.640
<v Speaker 1>gas move around in a container. But of course it's

0:22:15.640 --> 0:22:18.760
<v Speaker 1>complicated by the fact that there are social inputs on

0:22:18.800 --> 0:22:21.400
<v Speaker 1>the movement, even if the movement can be modeled like

0:22:22.080 --> 0:22:25.880
<v Speaker 1>the movement of a physical substance at the large scale. Uh.

0:22:25.880 --> 0:22:30.080
<v Speaker 1>And he ended up characterizing crowds as the field of

0:22:30.200 --> 0:22:35.600
<v Speaker 1>quote thinking fluids, which is just wonderful. Uh. And so

0:22:35.840 --> 0:22:38.080
<v Speaker 1>this isn't related to either of the prize winners I

0:22:38.160 --> 0:22:40.120
<v Speaker 1>was just talking about, but I was also I ended

0:22:40.160 --> 0:22:43.199
<v Speaker 1>up reading another really interesting article on the subject of

0:22:43.280 --> 0:22:46.840
<v Speaker 1>physical and mathematical modeling of crowdflow. And this was an

0:22:46.920 --> 0:22:52.800
<v Speaker 1>article in Smithsonian Magazine from January by Evelyn Lamb. It

0:22:52.920 --> 0:22:56.280
<v Speaker 1>was called how fluid dynamics can help You Navigate crowds

0:22:56.720 --> 0:22:59.600
<v Speaker 1>And so the premise of this article is that because

0:22:59.680 --> 0:23:02.600
<v Speaker 1>the of human crowds can be modeled like the flow

0:23:02.640 --> 0:23:07.440
<v Speaker 1>of physical substances. Physics modeling can also offer suggestions to

0:23:07.720 --> 0:23:11.440
<v Speaker 1>individual members of crowds for how to move through them

0:23:11.480 --> 0:23:14.199
<v Speaker 1>in the safest and best way, at least potentially. I mean,

0:23:14.240 --> 0:23:16.679
<v Speaker 1>there's a lot of uncertainty. Uh this, I guess it's

0:23:16.760 --> 0:23:19.560
<v Speaker 1>kind of a young scientific field right now, but um

0:23:19.800 --> 0:23:23.600
<v Speaker 1>that it could potentially offer individual advice in addition to

0:23:23.600 --> 0:23:26.280
<v Speaker 1>the stuff we already talked about, like informing how to

0:23:26.400 --> 0:23:30.959
<v Speaker 1>better design spaces for people to walk through and uh so,

0:23:31.000 --> 0:23:33.359
<v Speaker 1>of course, this article mentioned some of the same research

0:23:33.400 --> 0:23:36.199
<v Speaker 1>we already talked about, such as the the idea that

0:23:36.520 --> 0:23:40.560
<v Speaker 1>moving crowds tend to form the self organizing natural lanes

0:23:40.760 --> 0:23:43.680
<v Speaker 1>or lines, often just by a rule as simple as

0:23:43.720 --> 0:23:46.920
<v Speaker 1>you directly follow the person ahead of you. But then

0:23:47.119 --> 0:23:50.240
<v Speaker 1>this article goes on to side a few researchers offering

0:23:50.280 --> 0:23:52.800
<v Speaker 1>some other observations. So one thing is that it cites

0:23:52.800 --> 0:23:56.200
<v Speaker 1>a researcher named Dirk Helping, who is at the Swiss

0:23:56.240 --> 0:23:59.920
<v Speaker 1>Federal Institute of Technology and Zurich and who studies computation

0:24:00.040 --> 0:24:03.679
<v Speaker 1>all social science. Um, I just noticed, I wonder if

0:24:03.720 --> 0:24:06.880
<v Speaker 1>there's like a big center of crowdflow study in Switzerland,

0:24:06.920 --> 0:24:09.840
<v Speaker 1>because several of these uh of these papers have had

0:24:09.840 --> 0:24:13.520
<v Speaker 1>Swiss connections of one kind or another, so springing off

0:24:13.560 --> 0:24:16.919
<v Speaker 1>of some stuff that that helping says here, Lamb actually

0:24:17.000 --> 0:24:22.240
<v Speaker 1>highlights a couple of the main governing forces that appear

0:24:22.320 --> 0:24:25.439
<v Speaker 1>to drive the individual behaviors of people within crowds, and

0:24:25.440 --> 0:24:27.480
<v Speaker 1>I think they actually they sort of line up with

0:24:27.480 --> 0:24:30.000
<v Speaker 1>what we're talking about a minute ago. So on one hand,

0:24:30.040 --> 0:24:33.200
<v Speaker 1>you've got a force that propels the person towards their goal.

0:24:33.440 --> 0:24:35.800
<v Speaker 1>They're they're trying to get somewhere, and then second you've

0:24:35.840 --> 0:24:40.240
<v Speaker 1>got the social forces that prevent them from doing something,

0:24:40.320 --> 0:24:43.240
<v Speaker 1>mostly prevent them from colliding with with other people in

0:24:43.240 --> 0:24:46.920
<v Speaker 1>the crowd. And regarding that second force, the social force,

0:24:47.119 --> 0:24:49.800
<v Speaker 1>I thought this was really interesting. The article makes the

0:24:49.840 --> 0:24:54.119
<v Speaker 1>case that it is similar to the repulsive force that

0:24:54.240 --> 0:24:59.080
<v Speaker 1>keeps particles from colliding, like physical particles, and in the

0:24:59.080 --> 0:25:02.360
<v Speaker 1>case of physic goal like atoms and molecules, this would

0:25:02.400 --> 0:25:05.960
<v Speaker 1>be the electromagnetic force. Electrons of course repel one another.

0:25:06.040 --> 0:25:08.720
<v Speaker 1>They've got like charges, they push back against each other,

0:25:09.440 --> 0:25:12.119
<v Speaker 1>and in the case of particles, you can actually calculate

0:25:12.200 --> 0:25:15.399
<v Speaker 1>the strength of the repulsive force via what's known as

0:25:15.440 --> 0:25:19.000
<v Speaker 1>the inverse square law. So the inverse square law is

0:25:19.080 --> 0:25:23.160
<v Speaker 1>a very important mathematical principle that applies throughout physics. Basically,

0:25:23.160 --> 0:25:28.280
<v Speaker 1>it applies to any quantity of energy or force propagating

0:25:28.320 --> 0:25:31.720
<v Speaker 1>out from a central source in three dimensions, and it

0:25:31.760 --> 0:25:34.919
<v Speaker 1>says that the that quantity will decrease, not just in

0:25:34.960 --> 0:25:37.240
<v Speaker 1>a linear way as you move away from the source,

0:25:37.640 --> 0:25:40.719
<v Speaker 1>but it will decrease according to the square of the

0:25:40.760 --> 0:25:43.720
<v Speaker 1>distance between you and the source. So a simpler way

0:25:43.760 --> 0:25:48.600
<v Speaker 1>to conceptualize this is that when you're thinking about light intensity,

0:25:48.720 --> 0:25:55.200
<v Speaker 1>or gravity or electromagnetic repulsive forces between particles, proximity really matters,

0:25:55.280 --> 0:25:58.280
<v Speaker 1>and a force that is almost undetectable at a distance

0:25:58.320 --> 0:26:01.480
<v Speaker 1>can become very strong as you can close. So this

0:26:01.520 --> 0:26:05.159
<v Speaker 1>is true of particles avoiding collisions in flowing masses of

0:26:05.200 --> 0:26:08.560
<v Speaker 1>liquid or gas. But it's also true of humans moving

0:26:08.760 --> 0:26:12.160
<v Speaker 1>in a crowd, uh, though in a slightly different way.

0:26:12.720 --> 0:26:15.760
<v Speaker 1>And then the article calls attention to a paper that

0:26:15.880 --> 0:26:19.679
<v Speaker 1>made a really interesting discovery back in so this paper

0:26:19.880 --> 0:26:24.160
<v Speaker 1>was by Johannis Karamutzas, Brian Skinner, and Stephen Jay Guy

0:26:24.320 --> 0:26:29.680
<v Speaker 1>and Physical Review letters called universal power law governing pedestrian interactions,

0:26:30.480 --> 0:26:33.520
<v Speaker 1>and the author summarize their findings like this, They say, quote,

0:26:33.840 --> 0:26:38.000
<v Speaker 1>here we introduce a novel statistical mechanical approach to directly

0:26:38.040 --> 0:26:43.480
<v Speaker 1>measure the interaction energy between pedestrians. This analysis, when applied

0:26:43.520 --> 0:26:46.720
<v Speaker 1>to a large collection of human motion data, reveals a

0:26:46.800 --> 0:26:50.120
<v Speaker 1>simple power law interaction that is based not on the

0:26:50.160 --> 0:26:55.240
<v Speaker 1>physical separation between pedestrians, but on their projected time to

0:26:55.320 --> 0:27:00.439
<v Speaker 1>a future collision, and it's therefore fundamentally anticipatory in nature.

0:27:01.680 --> 0:27:03.919
<v Speaker 1>So this really got me. So so there is a

0:27:04.040 --> 0:27:09.199
<v Speaker 1>rule in operation just automatically in moving human crowds that

0:27:09.320 --> 0:27:12.800
<v Speaker 1>works somewhat like the inverse square law for the repulsion

0:27:12.840 --> 0:27:17.080
<v Speaker 1>between particles in a fluid, but it's a repulsion based

0:27:17.480 --> 0:27:22.280
<v Speaker 1>not just on physical proximity. It's based on the anticipation

0:27:22.560 --> 0:27:26.320
<v Speaker 1>of movement pathways. So you can think about it this way.

0:27:26.600 --> 0:27:28.040
<v Speaker 1>If you're in a big crowd of people and you're

0:27:28.080 --> 0:27:31.160
<v Speaker 1>moving along on the sidewalk, you can actually be very

0:27:31.200 --> 0:27:34.520
<v Speaker 1>close to another person. So you can be walking beside

0:27:34.560 --> 0:27:38.000
<v Speaker 1>somebody parallel, side by side, or you can even be

0:27:38.040 --> 0:27:40.480
<v Speaker 1>pretty close to the person ahead of you or behind

0:27:40.560 --> 0:27:43.760
<v Speaker 1>you walking in the same direction, where you have to

0:27:43.880 --> 0:27:46.359
<v Speaker 1>adjust your path to avoid a collision is when you

0:27:46.400 --> 0:27:50.280
<v Speaker 1>notice that your path is about to cross somebody else's.

0:27:50.359 --> 0:27:53.960
<v Speaker 1>And we calculate these adjustments not purely in terms of distance,

0:27:54.000 --> 0:27:57.480
<v Speaker 1>but in terms of time. That like, the variable is

0:27:57.600 --> 0:28:01.320
<v Speaker 1>time to collision based on the current speed of your movement,

0:28:02.400 --> 0:28:06.080
<v Speaker 1>and people are typically anticipating about one to three seconds

0:28:06.080 --> 0:28:08.840
<v Speaker 1>into the future, depending on the characteristics of the crowd.

0:28:13.520 --> 0:28:19.160
<v Speaker 1>Thank so, people use these rules pretty reliably to move

0:28:19.200 --> 0:28:21.720
<v Speaker 1>in crowds, and as we've said already, they can usually

0:28:21.800 --> 0:28:25.359
<v Speaker 1>avoid collisions. But there are some situations where the rules

0:28:25.560 --> 0:28:30.920
<v Speaker 1>stop working, particularly as the density of the crowd increases.

0:28:31.359 --> 0:28:34.800
<v Speaker 1>The higher the density, the more your collision avoidance skills

0:28:34.840 --> 0:28:40.600
<v Speaker 1>are overwhelmed and different principles take over. And sometimes, unfortunately,

0:28:40.600 --> 0:28:44.280
<v Speaker 1>these situations can turn very dangerous. Uh. You know, people

0:28:44.320 --> 0:28:47.600
<v Speaker 1>are killed in crowds all the time, at everything from

0:28:47.840 --> 0:28:52.160
<v Speaker 1>music festivals to religious events. And I think a lot

0:28:52.200 --> 0:28:55.760
<v Speaker 1>of times when people read reporting about about deaths through

0:28:55.920 --> 0:28:59.200
<v Speaker 1>through crowd crush and crowd dynamics, I think a lot

0:28:59.240 --> 0:29:02.400
<v Speaker 1>of times people fail to understand exactly what's happening in

0:29:02.440 --> 0:29:06.720
<v Speaker 1>these situations, Like they sometimes seem to imagine that this

0:29:06.840 --> 0:29:10.920
<v Speaker 1>must result from the crowds being somehow evil like violent

0:29:11.160 --> 0:29:14.800
<v Speaker 1>or malicious or chaotic, or at least the news reporting

0:29:14.800 --> 0:29:17.560
<v Speaker 1>on these events sometimes has that kind of tone, and

0:29:17.560 --> 0:29:19.800
<v Speaker 1>this is not necessarily the case at all. People in

0:29:19.920 --> 0:29:23.800
<v Speaker 1>large crowds can easily be injured or killed simply by

0:29:23.880 --> 0:29:28.280
<v Speaker 1>the uncontrollable flow of human bodies through space. Like you

0:29:28.320 --> 0:29:31.080
<v Speaker 1>don't have to imagine people in the crowd wanting to

0:29:31.200 --> 0:29:35.160
<v Speaker 1>trample each other. There there are irresistible physical forces at work,

0:29:36.040 --> 0:29:38.320
<v Speaker 1>like you could you could essentially have a large mass

0:29:38.360 --> 0:29:42.200
<v Speaker 1>of people attending a rally about the importance of crowd

0:29:42.240 --> 0:29:45.680
<v Speaker 1>safety and if we're not managed properly, it could result

0:29:45.760 --> 0:29:48.480
<v Speaker 1>in injury. Right. Yeah, So say maybe you're trying to

0:29:48.560 --> 0:29:51.960
<v Speaker 1>quickly move a huge, massive people and they're moving through

0:29:51.960 --> 0:29:55.680
<v Speaker 1>a corridor that's originally a hundred meters wide and then

0:29:55.680 --> 0:29:59.200
<v Speaker 1>suddenly it narrows to five ms wide. Uh, this could

0:29:59.320 --> 0:30:03.480
<v Speaker 1>this could spell disaster. And you can also imagine scenarios where,

0:30:03.520 --> 0:30:07.600
<v Speaker 1>you know, especially at events that are attracting big crowds,

0:30:08.400 --> 0:30:13.240
<v Speaker 1>non crowdflow dynamics can can have exactly the wrong incentives

0:30:13.240 --> 0:30:15.840
<v Speaker 1>for how to shape those spaces, right, Like maybe at

0:30:15.840 --> 0:30:18.520
<v Speaker 1>a big music festival or something, you want to have

0:30:18.680 --> 0:30:22.600
<v Speaker 1>choke points that control access to spaces, maybe so that

0:30:22.680 --> 0:30:25.920
<v Speaker 1>you can check for tickets or who knows what UM.

0:30:26.000 --> 0:30:29.479
<v Speaker 1>But but it's exactly at areas where there are there

0:30:29.480 --> 0:30:32.080
<v Speaker 1>are things like bottlenecks where suddenly the density of the

0:30:32.080 --> 0:30:37.440
<v Speaker 1>crowd increases dramatically and unexpectedly, that things can really get dangerous.

0:30:37.960 --> 0:30:41.880
<v Speaker 1>And researchers in this field studying crowdflow have actually uh

0:30:42.400 --> 0:30:44.880
<v Speaker 1>looked at a lot of video documentation to come up

0:30:44.920 --> 0:30:49.400
<v Speaker 1>with models to try to understand what happens when crowdflow

0:30:49.480 --> 0:30:53.320
<v Speaker 1>becomes deadly. And the article here discusses a few observations

0:30:53.400 --> 0:30:55.440
<v Speaker 1>in this area. Though it's quick to caveat and I

0:30:55.440 --> 0:30:57.680
<v Speaker 1>guess we should too, that we we we we can't

0:30:57.680 --> 0:31:00.400
<v Speaker 1>give you, you know, the hard and fast rules to

0:31:00.480 --> 0:31:03.720
<v Speaker 1>follow that will always keep you safe, because there's still

0:31:03.760 --> 0:31:06.560
<v Speaker 1>a lot that's not known about exactly how this happens.

0:31:06.600 --> 0:31:09.720
<v Speaker 1>But there are a few things that seem probably true.

0:31:10.320 --> 0:31:13.160
<v Speaker 1>One of them, again, obviously, is that density seems to

0:31:13.160 --> 0:31:16.600
<v Speaker 1>be a major contributor to when when crowds get dangerous.

0:31:16.640 --> 0:31:19.280
<v Speaker 1>That you know, if a pathway suddenly narrows at a

0:31:19.320 --> 0:31:22.840
<v Speaker 1>tunnel or a bridge or something um and the article

0:31:22.960 --> 0:31:26.640
<v Speaker 1>describes how increasing density and these types of areas can

0:31:26.800 --> 0:31:31.000
<v Speaker 1>lead to something called stop and go waves, where people

0:31:31.640 --> 0:31:35.440
<v Speaker 1>can no longer keep moving continuously forward. They're moving, they're

0:31:35.520 --> 0:31:38.600
<v Speaker 1>used to walking, and then they eventually reach a point

0:31:38.600 --> 0:31:41.080
<v Speaker 1>where the crowd is so dense that even at low speeds,

0:31:41.160 --> 0:31:44.960
<v Speaker 1>they can't keep moving forward, so they stop. And then

0:31:45.000 --> 0:31:48.080
<v Speaker 1>once they're stopped, they move forward, but of course people

0:31:48.080 --> 0:31:50.719
<v Speaker 1>are still trying to move in behind them. Uh, so

0:31:50.840 --> 0:31:54.480
<v Speaker 1>they're stopped, people are advancing behind them, and they tend

0:31:54.520 --> 0:31:58.560
<v Speaker 1>to move forward into any gaps as soon as they appear. Uh.

0:31:58.600 --> 0:32:01.920
<v Speaker 1>Stop and go waves are not always necessarily dangerous, but

0:32:01.960 --> 0:32:04.600
<v Speaker 1>they can be an indication that crowd density is getting

0:32:04.640 --> 0:32:07.640
<v Speaker 1>too high. And then, to read from Lamb's description of

0:32:07.640 --> 0:32:10.840
<v Speaker 1>what happens after this here quote, things get really dangerous

0:32:10.880 --> 0:32:13.920
<v Speaker 1>if the crowd continues to get denser or people make

0:32:14.040 --> 0:32:18.080
<v Speaker 1>unexpected movements. At that point, the crowd can become turbulent

0:32:18.160 --> 0:32:22.120
<v Speaker 1>and chaotic, with people being pushed randomly in different directions.

0:32:22.560 --> 0:32:26.520
<v Speaker 1>Disasters can break out when say, one person stumbles, causing

0:32:26.560 --> 0:32:29.280
<v Speaker 1>someone else to be pushed into their place and either

0:32:29.360 --> 0:32:33.680
<v Speaker 1>trampling them or stumbling themselves, and this whole can have

0:32:33.720 --> 0:32:37.000
<v Speaker 1>a kind of gravitational effect pulling in more and more people,

0:32:37.640 --> 0:32:40.800
<v Speaker 1>which in terms of the physical dynamics, this is similar

0:32:40.840 --> 0:32:44.840
<v Speaker 1>to how the flow of physical substances like water behave

0:32:45.200 --> 0:32:48.640
<v Speaker 1>when they're funneled into narrower and narrower places. Like I

0:32:48.640 --> 0:32:51.880
<v Speaker 1>think about how some of the world's most dangerous whirlpools

0:32:51.880 --> 0:32:54.760
<v Speaker 1>seem to occur in bottlenecks for the flow of water,

0:32:54.880 --> 0:32:58.120
<v Speaker 1>where for example, the tide is pushing a huge amount

0:32:58.160 --> 0:33:01.000
<v Speaker 1>of water through a narrow, straight or your This can

0:33:01.240 --> 0:33:04.920
<v Speaker 1>lead to rushing and turbulence. It's chaotic flow and unpredictable

0:33:04.920 --> 0:33:09.600
<v Speaker 1>directions which can sometimes create these whirlpools. Anyway, back to

0:33:09.640 --> 0:33:12.920
<v Speaker 1>the article, it mentions a couple of other UH seeming

0:33:13.040 --> 0:33:16.600
<v Speaker 1>risk factors for for when this happens UH. In addition

0:33:16.640 --> 0:33:21.360
<v Speaker 1>to the high density another one is bidirectional or multidirectional flow.

0:33:21.480 --> 0:33:23.520
<v Speaker 1>So things can get more dangerous if you have high

0:33:23.520 --> 0:33:27.560
<v Speaker 1>density and people trying to move in different directions UM.

0:33:27.880 --> 0:33:32.560
<v Speaker 1>And then finally, lambsites The researcher Juannas Kara Mutzis, who

0:33:32.600 --> 0:33:34.840
<v Speaker 1>was one of the authors on that paper from feen

0:33:34.880 --> 0:33:38.400
<v Speaker 1>I mentioned a minute ago saying that in large enclosed spaces.

0:33:38.440 --> 0:33:42.280
<v Speaker 1>For some reason, the sides of the space seemed possibly

0:33:42.360 --> 0:33:45.000
<v Speaker 1>to be more dangerous than the middle, though there isn't

0:33:45.120 --> 0:33:47.720
<v Speaker 1>enough research to be sure of that or to explain

0:33:47.760 --> 0:33:52.400
<v Speaker 1>why it happens. So obviously, understanding the flow of crowds

0:33:52.560 --> 0:33:55.920
<v Speaker 1>goes way beyond just just being a kind of interesting

0:33:55.960 --> 0:33:59.680
<v Speaker 1>little curiosity and like looking at how people move. It

0:33:59.800 --> 0:34:03.720
<v Speaker 1>is something that is of critical importance in managing, you know,

0:34:03.920 --> 0:34:06.800
<v Speaker 1>large masses of people, and in designing spaces for them

0:34:06.840 --> 0:34:09.560
<v Speaker 1>to move through, and in planning events and all kinds

0:34:09.560 --> 0:34:11.879
<v Speaker 1>of things like that. I mean, this is like one

0:34:11.880 --> 0:34:14.360
<v Speaker 1>of those things that starts off being really funny but

0:34:14.680 --> 0:34:18.400
<v Speaker 1>is in fact a critically important subject. Yeah, I mean absolutely,

0:34:18.440 --> 0:34:20.600
<v Speaker 1>they're they're just going to be more and more office

0:34:20.880 --> 0:34:24.319
<v Speaker 1>and these uh, these large events of of you know,

0:34:24.480 --> 0:34:27.200
<v Speaker 1>varying genres are going to continue to be a part

0:34:27.200 --> 0:34:30.040
<v Speaker 1>of our lives. This actually got me wondering about something,

0:34:30.320 --> 0:34:35.560
<v Speaker 1>which is um why doesn't anything like like uncontrollable crowdflow

0:34:35.680 --> 0:34:40.280
<v Speaker 1>with with actual like pressing against one another happen with cars.

0:34:41.120 --> 0:34:45.320
<v Speaker 1>You can see some of the characteristics happen with cars

0:34:45.400 --> 0:34:47.320
<v Speaker 1>because you can get traffic back up when there's a

0:34:47.320 --> 0:34:50.040
<v Speaker 1>bottleneck in the highway, maybe seven lanes suddenly go down

0:34:50.040 --> 0:34:52.920
<v Speaker 1>to one, and this will cause a huge traffic jam.

0:34:52.960 --> 0:34:55.200
<v Speaker 1>But you don't usually have the problem with like cars

0:34:55.280 --> 0:34:59.080
<v Speaker 1>pushing each other and and pressing against one another and

0:34:59.160 --> 0:35:02.880
<v Speaker 1>leading to this bill up of uncontrollable forces. I was

0:35:02.920 --> 0:35:06.360
<v Speaker 1>wondering why that is. Maybe it's because I'm just guessing.

0:35:06.440 --> 0:35:09.680
<v Speaker 1>I wonder if it's because it's never considered acceptable for

0:35:09.760 --> 0:35:14.240
<v Speaker 1>cars to touch each other at all. Uh. And people,

0:35:14.280 --> 0:35:18.160
<v Speaker 1>of course mostly avoid try to avoid touching one another

0:35:18.280 --> 0:35:21.200
<v Speaker 1>in crowds, but in some situations, maybe it just seems

0:35:21.239 --> 0:35:23.440
<v Speaker 1>like there's no avoiding it, so you just sort of

0:35:23.440 --> 0:35:26.719
<v Speaker 1>resign yourself to touching and then that and then that

0:35:26.760 --> 0:35:29.640
<v Speaker 1>can build up. Maybe I'm not sure, you know, that's

0:35:29.680 --> 0:35:33.319
<v Speaker 1>a good point. Yeah, because even though some drivers do

0:35:33.520 --> 0:35:37.359
<v Speaker 1>like to come as close as possible to touching your car, uh,

0:35:37.640 --> 0:35:41.040
<v Speaker 1>which is something I've never been able to understand, just

0:35:41.600 --> 0:35:44.879
<v Speaker 1>given how dangerous it actually is to you know, to

0:35:44.440 --> 0:35:47.239
<v Speaker 1>to you know, to pull up right behind somebody will

0:35:47.239 --> 0:35:49.759
<v Speaker 1>at high speeds on the interstate. Uh. Yeah, yeah, to

0:35:49.800 --> 0:35:52.879
<v Speaker 1>your point, they you're not actually supposed to ram into

0:35:52.920 --> 0:35:57.000
<v Speaker 1>them even a little bit. And and while you know,

0:35:57.320 --> 0:36:00.320
<v Speaker 1>certainly pile ups do occur. You do have acts density,

0:36:00.400 --> 0:36:03.240
<v Speaker 1>do have cars crashing into one another and then multiple

0:36:03.560 --> 0:36:06.759
<v Speaker 1>car pile ups occurring. Um, yeah, I wonder if this

0:36:07.360 --> 0:36:10.880
<v Speaker 1>stricter no touch policy with cars has some sort of

0:36:11.080 --> 0:36:13.839
<v Speaker 1>influence on us. Well yeah, maybe another thing is I'm

0:36:13.880 --> 0:36:16.640
<v Speaker 1>not conceptualizing it right, And maybe the crowd dynamics I

0:36:16.680 --> 0:36:19.040
<v Speaker 1>was talking about are more analogous to just actual like

0:36:19.120 --> 0:36:22.160
<v Speaker 1>pile up crashes, I guess, which I wasn't thinking about

0:36:22.200 --> 0:36:24.360
<v Speaker 1>in a similar way because those happen at higher speeds.

0:36:25.000 --> 0:36:28.120
<v Speaker 1>I wonder what would we would see in something that's

0:36:28.120 --> 0:36:30.840
<v Speaker 1>halfway between if what would be between a car and

0:36:30.880 --> 0:36:33.360
<v Speaker 1>a person if we were to say, look at a

0:36:33.480 --> 0:36:37.520
<v Speaker 1>bicycle traffic in very congested bicycle situations, say a city

0:36:37.520 --> 0:36:42.440
<v Speaker 1>where there's a high number of bicycle riders or something,

0:36:42.560 --> 0:36:45.080
<v Speaker 1>or bicycle races. Because I feel like one of the

0:36:45.080 --> 0:36:49.200
<v Speaker 1>things with people is that yeah, it's like, yeah, maybe segways,

0:36:49.200 --> 0:36:51.000
<v Speaker 1>but I feel like one of the things with people,

0:36:51.040 --> 0:36:53.640
<v Speaker 1>like you've already mentioned, is when you're pushed forward, you

0:36:53.680 --> 0:36:55.600
<v Speaker 1>may be pushed into that hole that you could not

0:36:55.719 --> 0:36:59.560
<v Speaker 1>otherwise occupy or wouldn't occupy socially. But now you know,

0:36:59.600 --> 0:37:02.480
<v Speaker 1>if you're being pushed. I guess that's where I'm going. Um,

0:37:02.560 --> 0:37:05.480
<v Speaker 1>so there's just more nooks and crannies for for human beings.

0:37:05.920 --> 0:37:09.720
<v Speaker 1>Um and then with with cars less so. But perhaps

0:37:09.719 --> 0:37:13.280
<v Speaker 1>if you're looking at bicycles, like maybe maybe we see

0:37:13.320 --> 0:37:16.360
<v Speaker 1>something that's more like the human scenario. It'd be interested

0:37:16.400 --> 0:37:18.759
<v Speaker 1>to hear from some of our bicyclists out there, like

0:37:18.760 --> 0:37:22.279
<v Speaker 1>what are the social laws of crowded bicycle scenarios? How

0:37:22.320 --> 0:37:25.359
<v Speaker 1>close can you get to another bicyclist while moving while

0:37:25.400 --> 0:37:29.600
<v Speaker 1>stationary while sort of you know, uh, tiptoeing along. I'd

0:37:29.640 --> 0:37:33.120
<v Speaker 1>be interested a year, Yeah, totally, I mean especially yeah,

0:37:33.160 --> 0:37:36.720
<v Speaker 1>like it seems a key difference is is the the

0:37:36.719 --> 0:37:41.280
<v Speaker 1>the balancing act that's necessary on a bicycle? Yeah? Well, anyway,

0:37:41.320 --> 0:37:43.400
<v Speaker 1>I want to say about these two subjects, the physics

0:37:43.440 --> 0:37:47.160
<v Speaker 1>and kinetics price this year. This definitely did, uh did

0:37:47.239 --> 0:37:49.879
<v Speaker 1>achieve the desired intent. It made me laugh a little

0:37:49.920 --> 0:37:51.600
<v Speaker 1>bit and then did make me think it was not

0:37:52.120 --> 0:37:54.560
<v Speaker 1>I will I will grant it did not make me

0:37:54.640 --> 0:37:58.400
<v Speaker 1>laugh hilariously, so it was a mild chuckle, but then

0:37:58.440 --> 0:38:01.680
<v Speaker 1>it got really interesting to me. Yes, all right, we're

0:38:01.680 --> 0:38:04.640
<v Speaker 1>gonna go and close this episode out, but we will

0:38:04.680 --> 0:38:09.360
<v Speaker 1>be back. Um, I'm going to talk about the Biology Prize.

0:38:09.520 --> 0:38:12.680
<v Speaker 1>We're gonna get into some other prizes from the Igno

0:38:12.760 --> 0:38:16.080
<v Speaker 1>Bells this year, so just tune into that in the

0:38:16.160 --> 0:38:20.040
<v Speaker 1>next Core episode of Stuff to Blow Your Mind. To

0:38:20.040 --> 0:38:22.759
<v Speaker 1>remind everybody, Stuff to Blow Your Mind. The podcast feed

0:38:22.760 --> 0:38:25.640
<v Speaker 1>can be found wherever you get your podcasts. Core episodes

0:38:25.680 --> 0:38:28.879
<v Speaker 1>come out on Tuesdays and Thursday's Monday is listener Mail,

0:38:29.200 --> 0:38:33.000
<v Speaker 1>Wednesday is a short form artifact episode, and on Friday's

0:38:33.160 --> 0:38:35.120
<v Speaker 1>we do Weird House Cinema. That's our time to set

0:38:35.120 --> 0:38:38.200
<v Speaker 1>aside most serious concerns and just focus on a weird film.

0:38:38.640 --> 0:38:41.480
<v Speaker 1>Huge thanks as always to our excellent audio producer Seth

0:38:41.560 --> 0:38:43.759
<v Speaker 1>Nicholas Johnson. If you would like to get in touch

0:38:43.800 --> 0:38:46.000
<v Speaker 1>with us with feedback on this episode or any other,

0:38:46.080 --> 0:38:48.440
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0:38:48.840 --> 0:38:51.439
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0:38:51.480 --> 0:39:01.400
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0:39:01.400 --> 0:39:04.080
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