WEBVTT - Ancient Oars on the Wine-Dark Sea, Part 3

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<v Speaker 1>Welcome to Stuff to Blow Your Mind production of iHeartRadio.

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<v Speaker 2>Hey you welcome to Stuff to Blow your Mind. My

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<v Speaker 2>name is Robert Lamb.

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<v Speaker 3>And I am Joe McCormick, and we're back with part

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<v Speaker 3>three of our series on the ore powered galleys of

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<v Speaker 3>the ancient world. Now, if you haven't heard parts one

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<v Speaker 3>and two yet, you should go back check those out first,

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<v Speaker 3>but for a brief recap. In the previous episodes, we

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<v Speaker 3>talked about the difference between paddling with a paddle and

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<v Speaker 3>rowing with an ore. An ore is of course, resting

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<v Speaker 3>on or connected to, part of the boat itself, and

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<v Speaker 3>you typically face backwards when you row. We talked about

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<v Speaker 3>archaeological evidence of Mesolithic wooden paddles found in northern Europe.

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<v Speaker 3>We talked about some of the pressures leading to the

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<v Speaker 3>development of different power mechanisms for ancient boats, wind powered

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<v Speaker 3>sails versus human powered or We discussed the different designs

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<v Speaker 3>of war galleys in the ancient Mediterranean and the considerations

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<v Speaker 3>that led to increasing concentration of rowers and oars put

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<v Speaker 3>more oars in. Starting with single level galleys, the penteconter

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<v Speaker 3>and its evolving forms, and eventually the famous trirem, which

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<v Speaker 3>had three levels of oarsmen and was the dominant weapon

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<v Speaker 3>of the navies of the Mediterranean Empires for hundreds of years.

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<v Speaker 3>We also talked about experimental modern attempts to create replicas

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<v Speaker 3>of ancient Greek trirems, such as the Olympias project built

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<v Speaker 3>in the nineteen eighties, and we talked about the primary

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<v Speaker 3>battle tactics of the trirem, the main weapon of which

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<v Speaker 3>was the ram used for ramming and cracking the hull

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<v Speaker 3>of the opposing ships. Oh and of course, back in

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<v Speaker 3>part one, we talked about Ptolemy, the fourth of Egypt's

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<v Speaker 3>gigantic ancient war boat, which we are going to come

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<v Speaker 3>back to today.

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<v Speaker 2>Yeah, we'll come back to that one again and sort

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<v Speaker 2>of revisit it with perhaps a little more context.

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<v Speaker 3>Now, there's something I mentioned last time that I wanted

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<v Speaker 3>to come back to at the top of today's episode,

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<v Speaker 3>which is the idea of the physical remains of rams

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<v Speaker 3>from these ancient warships. So we talked about how the

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<v Speaker 3>physical archaeological evidence for ancient war galleys is often pretty sparse,

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<v Speaker 3>and so modern reconstructions have mostly had to go off

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<v Speaker 3>of descriptions in ancient texts and artistic representations that you

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<v Speaker 3>might find on a vase or something. So these ships

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<v Speaker 3>were made out of wood, and they, according to some

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<v Speaker 3>sources we talked about last time, they generally did not

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<v Speaker 3>sink when damaged in battle. They might kind of dip

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<v Speaker 3>in the water and become immobilized and they could be

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<v Speaker 3>towed away afterwards, or if they did sink, the wooden

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<v Speaker 3>parts mostly decomposed over time. Yeah.

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<v Speaker 2>Yeah, And I was reading a little bit more about

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<v Speaker 2>the this issue of positive buoyancy in trirems. I was

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<v Speaker 2>reading a bit by Mark C. Davies. Really long title

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<v Speaker 2>to this, but I guess I have to read the

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<v Speaker 2>whole of an investigation into the absence of ancient Greek

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<v Speaker 2>trirems in the archaeological record and a study of the

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<v Speaker 2>battlefield deposition at the site of the Battle of Agati's

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<v Speaker 2>off the Agatti Islands, to determine whether this example could

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<v Speaker 2>direct future exploration for evidence of ancient Greek sea battles.

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<v Speaker 3>M that's tight.

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<v Speaker 2>Yeah, I would cut it if they'd just thrown a

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<v Speaker 2>colon in there. Anyway, This was a twenty twenty one

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<v Speaker 2>publication by Honor Frost Foundation. Anyway, the author here is

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<v Speaker 2>ultimately making the case that some trirems may have actually sunk,

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<v Speaker 2>and we should look for more particular environments where some

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<v Speaker 2>of the wreckage might have survived the sinking. But he

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<v Speaker 2>also outlines the predominant theory as well, that we already

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<v Speaker 2>touched on the trirems had positive buoyancy, particularly during battle,

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<v Speaker 2>because if you had anything heavy in there, you had

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<v Speaker 2>equipment or ballast, you'd throw that out and then when defeated,

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<v Speaker 2>they would not have been sunk like we've been saying,

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<v Speaker 2>but they would have been left flooded and floundering. Thus

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<v Speaker 2>they again, they tended to be dragged back to port.

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<v Speaker 2>They tended to be harvested for wood. But Davies, for

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<v Speaker 2>his part, stresses that there is disagreement about how much

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<v Speaker 2>equipment and or ballast a trirem would carry, so it's

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<v Speaker 2>not something we can be one certain on. So there

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<v Speaker 2>remains at least some scholarly disagreement and discussion on this matter. Right.

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<v Speaker 3>But for whatever reason, the wooden components of these boats

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<v Speaker 3>have rarely been preserved into the modern archaeological record. Maybe

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<v Speaker 3>that's due to positive buoyancy, maybe that's due to decomposition

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<v Speaker 3>in the water, or maybe we just failed to find

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<v Speaker 3>whatever's there, but for whatever reason, the wooden components are

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<v Speaker 3>often lost. But remember that the ram of the ancient

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<v Speaker 3>Trirem was usually capped with a solid metal sheath made

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<v Speaker 3>of bronze, and we do have a number of these

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<v Speaker 3>bronze rams in archaeological collections today. So I was reading

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<v Speaker 3>about one particular bronze ram from the ancient world in

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<v Speaker 3>a source in a book called War at Sea, A

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<v Speaker 3>Shipwrecked History from Antiquity to the Cold War, by James P. Delgado,

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<v Speaker 3>Oxford University Press, twenty nineteen. And the section of this

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<v Speaker 3>book I was reading concerns a ram called the Athlete ram.

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<v Speaker 3>This is a bronze ram filled with wooden timbers, which

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<v Speaker 3>was discovered by an archaeologist named Yehoshua Ramone in nineteen

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<v Speaker 3>eighty while he was snorkeling off the coast of a

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<v Speaker 3>town called Athlet, which is near the Israeli city of Haifa. Apparently,

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<v Speaker 3>nothing else of real archaeological significance was found in the bay,

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<v Speaker 3>so it wasn't part of a broader shipwreck that anybody found.

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<v Speaker 3>We just have the broken off ram with the bronze

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<v Speaker 3>sheath on the outside and a wooden protrusion from the

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<v Speaker 3>prow of the boat inside. After being recovered from the sea,

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<v Speaker 3>this object was subject to extensive study, so a few

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<v Speaker 3>things we know about it. It is thought, though this

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<v Speaker 3>is not certain, that the ancient warship it belonged to

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<v Speaker 3>was wrecked and then drifted close to the shore, and

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<v Speaker 3>then was broken apart and disintegrated somehow. They don't say how,

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<v Speaker 3>but maybe it was rocked in the waves or hit

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<v Speaker 3>against the rocks or something, but somehow it came apart.

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<v Speaker 3>So the ram, with its heavy metal sheath, sank to

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<v Speaker 3>the ocean floor, and there it was preserved, and the

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<v Speaker 3>rest of the boat, the wooden elements, disintegrated over time.

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<v Speaker 3>The ram by itself, according to Delgado, weighs about five

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<v Speaker 3>hundred kilograms or about eleven hundred pounds, and the bronze

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<v Speaker 3>on it is an alloy of about ninety percent copper

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<v Speaker 3>and ten percent ten Now I found some slightly different

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<v Speaker 3>figures about the weight I was reading about also at

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<v Speaker 3>the website of the National Maritime Museum in Haifa, where

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<v Speaker 3>the object is kept, and they say about its way

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<v Speaker 3>that the bronze casting is four hundred and sixty five kilograms,

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<v Speaker 3>and then together with the wood inside. When it was discovered,

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<v Speaker 3>it was six hundred kilograms, that's about a third of

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<v Speaker 3>the weight of a typical mid sized car. It originally

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<v Speaker 3>had sixteen timbers from the ship's frame protruding into the

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<v Speaker 3>cast bronze fitting, and those timbers were extracted by an

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<v Speaker 3>American nautical archaeologist and named J. Richard Stepfi. Now the

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<v Speaker 3>metal part of the ram is preserved at that museum,

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<v Speaker 3>the National Maritime Museum in Haifa, but Stephi went on

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<v Speaker 3>to publish important work on the Athlete Ram, which led

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<v Speaker 3>him to conclude that these rams and the ships that

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<v Speaker 3>bore them were carefully engineered to distribute the force of

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<v Speaker 3>an impact into the sturdy bottom of the ship's hull,

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<v Speaker 3>so that the ship itself could absorbed the shock of

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<v Speaker 3>a ramming impact in battle without damaging itself in the process.

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<v Speaker 3>There is a quote from Stephie given in this book.

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<v Speaker 3>That is quote, the entire bottom of the ship was

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<v Speaker 3>essentially the weapon, so not just the bronze ram, but

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<v Speaker 3>you should think of the ship itself as the weapon.

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<v Speaker 3>Another place, another source I was reading in the last

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<v Speaker 3>episode compared the try Rems hull to an arrow. It's

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<v Speaker 3>designed to hit and absorb the shock and deliver that

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<v Speaker 3>punch at its tip.

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<v Speaker 2>Yeah, listeners should definitely look up images of this ram

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<v Speaker 2>and tr rams in general, because I think one of

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<v Speaker 2>the most fetching things about them is that there is

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<v Speaker 2>this synthesis of elegance and design. Like it is, it's

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<v Speaker 2>a beautiful looking artifact, but its function is clear, like

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<v Speaker 2>its function above everything else. That if you were to

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<v Speaker 2>compare it to something, you might compare it to like

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<v Speaker 2>a can opener, but a very elegant can opener, you know,

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<v Speaker 2>with some decorative flourishes.

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<v Speaker 3>Yeah, that's right. But I want to get more into

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<v Speaker 3>the design of the bronze part itself in just a minute.

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<v Speaker 3>But first I want to focus on the way the

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<v Speaker 3>ram fits into the battle tactics. So, as we talked

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<v Speaker 3>about last time, there is a delicate balance in play

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<v Speaker 3>with the idea of ramming. It seems kind of an

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<v Speaker 3>oxymoron almost, you know, the ramming and delicacy, but there

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<v Speaker 3>is actually there's a sweet spot you need to hit

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<v Speaker 3>when you are designing a ship to ram and carrying

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<v Speaker 3>out a ramming maneuver. And that balance that you need

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<v Speaker 3>to strike is being able to ram an enemy boat

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<v Speaker 3>and crack its hull, causing it to take on water

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<v Speaker 3>without damaging your own warship through impact stress and without

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<v Speaker 3>punching a hole through the enemy's hull and getting your

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<v Speaker 3>ram stuck, which was also bad for the attacking ship

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<v Speaker 3>because getting stuck means you are immobilized and vulnerable to

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<v Speaker 3>being hit on the on the broadside yourself. And this

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<v Speaker 3>ties into something we talked about in the last episode

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<v Speaker 3>that ramming speed was not necessarily top speed for these

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<v Speaker 3>galleys because ramming another ship at maximum speed was dangerous

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<v Speaker 3>to the attacking ship for the previously mentioned reasons. Instead,

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<v Speaker 3>you wanted to hit another ship with your prow on

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<v Speaker 3>their broadside within an acceptable angle of attack at just

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<v Speaker 3>the right speed. And to illustrate the forces in play

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<v Speaker 3>with combat based on ramming stepfi, the archaeologist used the

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<v Speaker 3>analogy of trying to knock down a brick wall with

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<v Speaker 3>a wheeled vehicle. So he said, you know, if you

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<v Speaker 3>drive a motorcycle into a brick wall at one hundred

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<v Speaker 3>kilometers per hour, you might knock down the bricks, but

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<v Speaker 3>the motorcycle itself is going to be destroyed in the process.

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<v Speaker 3>But if you are driving an eighteen wheeler loaded with

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<v Speaker 3>heavy cargo into a brick wall, you can limit the

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<v Speaker 3>risk to yourself because you only need a relatively low

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<v Speaker 3>speed with a vehicle that heavy. The example given is

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<v Speaker 3>like an eighteen wheeler full of cargo going at ten

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<v Speaker 3>kilometers per hour. You can knock the wall down and

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<v Speaker 3>maybe not damage your own truck too much in the process.

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<v Speaker 3>And of course, the reason the larger vehicle can knock

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<v Speaker 3>down the wall at a lower speed is that the

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<v Speaker 3>greater mass of the truck results in greater kinetic energy

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<v Speaker 3>and that's converted into force upon impact. So there was

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<v Speaker 3>a tradeoff with these warships. A heavier ship could do

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<v Speaker 3>more damage with a ramming attack at lower speeds. And

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<v Speaker 3>I remember last time, one of the books I was

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<v Speaker 3>reading had an estimate of a required ramming speed only

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<v Speaker 3>around two to four knots, depending on various factors like

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<v Speaker 3>the angle of attack, and that's between three point seven

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<v Speaker 3>and seven point five kilometers per hour, so it didn't

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<v Speaker 3>have to be going amazingly fast. But on the other hand,

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<v Speaker 3>a heavier ship was harder to maneuver, and so it's

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<v Speaker 3>harder to get behind the enemy, get to where you

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<v Speaker 3>need to be, and to outflank the enemy in terms

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<v Speaker 3>of the ramming approach. So there was an impetus to

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<v Speaker 3>make the ship lighter and more nimble so that it

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<v Speaker 3>could maneuver better in battle, but also heavier so that

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<v Speaker 3>it could deliver these attacks at lower speed. Now, if

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<v Speaker 3>we're thinking about a trirem or any ancient war glley

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<v Speaker 3>that executes a ramming maneuver as an arrow, of course,

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<v Speaker 3>a very important thing about an arrow is the arrow

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<v Speaker 3>head sort of the war head that delivers the force

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<v Speaker 3>of the attack. On one hand, if you want to

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<v Speaker 3>maximize your damage causing potential, you could have a ram

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<v Speaker 3>shaped like a tusk or a tooth, something that narrows

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<v Speaker 3>down to a point at its tip, and that of

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<v Speaker 3>course really concentrates your impact force over the smallest surface

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<v Speaker 3>area and would be really good at punching a hole

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<v Speaker 3>in enemy vessels. You would make sure that when you

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<v Speaker 3>hit them it punches through and they take on water.

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<v Speaker 3>But again that comes at risk to the attacking vessel.

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<v Speaker 3>Once again, with a spike, you're likely to punch through

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<v Speaker 3>and then get stuck, which means there is a good

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<v Speaker 3>chance you're dead as well. So the popular Greek design

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<v Speaker 3>for a bronze ram sheath was actually not a spike,

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<v Speaker 3>but it was shaped with three narrow horizontal fins in

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<v Speaker 3>a kind of rectangular box shape, and this shape delivered

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<v Speaker 3>the ship's punch in a relatively small surface area. A.

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<v Speaker 3>Delgado says that it's less than half of a square meter,

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<v Speaker 3>and it was especially effective at cracking the enemy ship's

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<v Speaker 3>planks and making it take on water without stabbing through.

0:13:39.800 --> 0:13:42.040
<v Speaker 3>So you have to think of this as like they're

0:13:42.200 --> 0:13:45.839
<v Speaker 3>kind of trying to design the perfect bronze hammer. They

0:13:45.880 --> 0:13:50.920
<v Speaker 3>want a surface texture that will deliver force, well, that

0:13:51.000 --> 0:13:55.000
<v Speaker 3>will really really concentrate that impact force and damage the

0:13:55.080 --> 0:13:58.800
<v Speaker 3>enemy hull but never get stuck. And for some reason,

0:13:59.360 --> 0:14:02.360
<v Speaker 3>this three find design seemed to work very well, so

0:14:02.400 --> 0:14:04.240
<v Speaker 3>they stuck with it for hundreds of years.

0:14:04.800 --> 0:14:08.680
<v Speaker 2>Yeah. Like I say, one can imagine a combination of

0:14:09.400 --> 0:14:13.480
<v Speaker 2>field experience at sea in battle and also perhaps some

0:14:14.240 --> 0:14:17.199
<v Speaker 2>harbor experiments as well, Like let's try different designs out,

0:14:17.280 --> 0:14:20.360
<v Speaker 2>Let's see which ones are going to succeed, which ones

0:14:20.400 --> 0:14:22.160
<v Speaker 2>can punch that hole without goodness stuck.

0:14:22.640 --> 0:14:24.800
<v Speaker 3>Yeah, it would be fascinating if we could learn the

0:14:24.840 --> 0:14:28.520
<v Speaker 3>design process, like you know what led to this particular

0:14:28.560 --> 0:14:40.920
<v Speaker 3>design that was used over and over Now There's been

0:14:40.960 --> 0:14:44.160
<v Speaker 3>some disagreement over the years about how this bronze weapon

0:14:44.320 --> 0:14:47.920
<v Speaker 3>was made. The fact that it is a single piece

0:14:48.040 --> 0:14:51.680
<v Speaker 3>of cast bronze, of course, is very important that gives

0:14:51.680 --> 0:14:54.000
<v Speaker 3>it strength for battle. You can imagine if it were

0:14:54.040 --> 0:14:57.000
<v Speaker 3>like two halves riveted together or something, it would be

0:14:57.080 --> 0:14:59.880
<v Speaker 3>much more likely to split and fail during an impact.

0:15:00.720 --> 0:15:04.960
<v Speaker 3>According to the National Maritime Museum, the idea was once

0:15:05.040 --> 0:15:08.560
<v Speaker 3>that it was made using the sand casting method with

0:15:08.600 --> 0:15:12.000
<v Speaker 3>a hinged mold, but more recently scholars think that it

0:15:12.040 --> 0:15:15.400
<v Speaker 3>was likely made using the lost wax method, which is

0:15:15.520 --> 0:15:19.920
<v Speaker 3>itself a fascinating process that we could talk about at length. Sometimes.

0:15:19.920 --> 0:15:22.320
<v Speaker 3>It's probably come up on the podcast before years ago,

0:15:23.360 --> 0:15:26.000
<v Speaker 3>but anyway, it's worth looking up videos of how the

0:15:26.080 --> 0:15:30.720
<v Speaker 3>lost wax method works. It's very interesting. Especially I found

0:15:30.760 --> 0:15:33.880
<v Speaker 3>a cool video of like a small sort of statuette

0:15:33.880 --> 0:15:37.680
<v Speaker 3>of a humanoid figure being made with a lost wax method.

0:15:38.960 --> 0:15:42.360
<v Speaker 3>In short, it involves making a wax replica of the

0:15:42.360 --> 0:15:46.480
<v Speaker 3>final metal item you want, and then tightly encasing that

0:15:46.640 --> 0:15:50.760
<v Speaker 3>within plaster or clay with these channels running out of

0:15:50.800 --> 0:15:53.920
<v Speaker 3>the mold, and then you pour the molten bronze into it.

0:15:54.040 --> 0:15:57.480
<v Speaker 3>The wax melts and escapes into voids created for the process,

0:15:57.880 --> 0:16:01.160
<v Speaker 3>and so the bronze replaces the wax mold.

0:16:01.840 --> 0:16:04.960
<v Speaker 2>I recall us talking about this a bit in our episode.

0:16:05.160 --> 0:16:09.040
<v Speaker 2>This is from years back on Tallos, the giant Greek automaton,

0:16:09.280 --> 0:16:12.800
<v Speaker 2>because I believe in some tellings there's this idea that

0:16:12.840 --> 0:16:16.720
<v Speaker 2>he has this kind of iCore in his body, and

0:16:16.800 --> 0:16:19.240
<v Speaker 2>there are a lot of comparisons to be made between

0:16:19.720 --> 0:16:24.480
<v Speaker 2>this supposed you know, non blood substance running through this

0:16:24.520 --> 0:16:29.880
<v Speaker 2>automaton and this method of casting something.

0:16:30.000 --> 0:16:33.960
<v Speaker 3>Oh, very interesting. It's funny that actually connects to so

0:16:34.040 --> 0:16:36.400
<v Speaker 3>I mentioned this this video I was watching of making

0:16:36.440 --> 0:16:39.480
<v Speaker 3>a little bronze statuette with the lost wax method. So

0:16:39.720 --> 0:16:42.680
<v Speaker 3>when they put these channels in that are you know,

0:16:42.720 --> 0:16:45.480
<v Speaker 3>the bronze is poured through and the and the wax

0:16:45.600 --> 0:16:48.880
<v Speaker 3>escapes through. It ends up looking like all these sort

0:16:48.880 --> 0:16:53.920
<v Speaker 3>of veins and pipes running out of the figure's flesh.

0:16:54.480 --> 0:16:56.920
<v Speaker 3>You know, you're making a bronze aphrodite or whatever, and

0:16:56.960 --> 0:17:00.000
<v Speaker 3>it's just got these like pipes coming out of its body.

0:17:01.160 --> 0:17:05.040
<v Speaker 3>So it looks a very steampunk and suggests some kind

0:17:05.040 --> 0:17:09.680
<v Speaker 3>of horrific automaton. But coming back to the athletic ram.

0:17:09.960 --> 0:17:12.520
<v Speaker 3>Of course, a good question is when and where does

0:17:12.600 --> 0:17:15.520
<v Speaker 3>this come from. We have a few data points here.

0:17:15.840 --> 0:17:19.640
<v Speaker 3>Delgado cites a date range between two four and one

0:17:19.800 --> 0:17:23.320
<v Speaker 3>sixty four BCE, and this is based mostly on a

0:17:23.400 --> 0:17:27.320
<v Speaker 3>collection of symbols encoded on the bronze ram. So it

0:17:27.400 --> 0:17:31.480
<v Speaker 3>has these designs on its symbols on the surface. What

0:17:31.600 --> 0:17:34.920
<v Speaker 3>would these be, Well, according to the National Maritime Museum,

0:17:35.080 --> 0:17:38.359
<v Speaker 3>they are first of all Poseidon's trident. Of course, Poseidon

0:17:38.480 --> 0:17:41.840
<v Speaker 3>was the Greek god of the sea and of storms

0:17:41.880 --> 0:17:46.159
<v Speaker 3>and earthquakes, and his trident was commonly used as a

0:17:46.160 --> 0:17:49.639
<v Speaker 3>metonym for his powers. Like the trident is Poseidon's power

0:17:50.080 --> 0:17:53.600
<v Speaker 3>that has some relationship to the power of the sea

0:17:53.720 --> 0:17:55.879
<v Speaker 3>or power over the sea. So you can see why

0:17:56.119 --> 0:17:58.560
<v Speaker 3>sailors might include that on a vessel for a kind

0:17:58.560 --> 0:18:02.560
<v Speaker 3>of magical protection. Second symbol is a helmet with a

0:18:02.600 --> 0:18:05.359
<v Speaker 3>star overhead, sort of a it's sort of a half

0:18:05.440 --> 0:18:08.160
<v Speaker 3>egg shape of a helmet. It's got a star over

0:18:08.200 --> 0:18:10.399
<v Speaker 3>the top of it. Rob I've got a close up

0:18:10.400 --> 0:18:13.119
<v Speaker 3>of this for you to see. Here. This helmet is

0:18:13.160 --> 0:18:18.439
<v Speaker 3>apparently a symbol of the Dioscuri, meaning the sons of Zeus.

0:18:18.960 --> 0:18:22.480
<v Speaker 3>These are the twins Castor and Pollux, who were commonly

0:18:22.880 --> 0:18:26.720
<v Speaker 3>said to wield power over storms at sea and to

0:18:26.760 --> 0:18:30.320
<v Speaker 3>give hope to shipwrecked seamen. There's some version of the

0:18:30.359 --> 0:18:33.439
<v Speaker 3>story where they have these like special horses given to

0:18:33.480 --> 0:18:36.359
<v Speaker 3>them by Poseidon that gallop over the waves and allow

0:18:36.400 --> 0:18:38.399
<v Speaker 3>them to rescue sailors lost at sea.

0:18:38.920 --> 0:18:40.880
<v Speaker 2>Yeah. In Latin, these are the genini.

0:18:41.680 --> 0:18:44.879
<v Speaker 3>A third symbol is an eagle's head, and the fourth

0:18:44.920 --> 0:18:47.800
<v Speaker 3>symbol is the Cadusius. This is the staff of the

0:18:47.800 --> 0:18:50.639
<v Speaker 3>god Hermes, which has many meanings. We could probably come

0:18:50.680 --> 0:18:52.439
<v Speaker 3>back and have we ever done an episode on the

0:18:52.440 --> 0:18:53.320
<v Speaker 3>Cadusius before.

0:18:53.400 --> 0:18:56.400
<v Speaker 2>I don't think we have, But yeah, there's a number

0:18:56.400 --> 0:18:57.679
<v Speaker 2>of rich traditions behind it.

0:18:58.040 --> 0:19:02.159
<v Speaker 3>Yeah, it's it is a mini thing. But one of

0:19:02.200 --> 0:19:04.280
<v Speaker 3>the meanings of it was that it was regarded as

0:19:04.320 --> 0:19:09.040
<v Speaker 3>sort of the wand of the herald and symbolized diplomatic protections.

0:19:08.880 --> 0:19:11.119
<v Speaker 2>On your nautical ram.

0:19:12.000 --> 0:19:14.320
<v Speaker 3>I don't know exactly the best way to interpret it here,

0:19:14.320 --> 0:19:17.200
<v Speaker 3>but it might be seen as a kind of general apotropaic,

0:19:17.359 --> 0:19:20.560
<v Speaker 3>you know, a general protective symbol. But I don't know,

0:19:20.720 --> 0:19:24.080
<v Speaker 3>maybe there's something more specific at work anyway. According to

0:19:24.160 --> 0:19:28.560
<v Speaker 3>the National Maritime Museum, this collection of particular symbols means

0:19:28.600 --> 0:19:33.240
<v Speaker 3>the ram likely originated on the island of Cyprus between

0:19:33.280 --> 0:19:37.400
<v Speaker 3>the dates previously given, because the same collection of symbols

0:19:37.720 --> 0:19:41.639
<v Speaker 3>appears on coins minted in Cyprus during this period. So

0:19:41.800 --> 0:19:44.680
<v Speaker 3>if this is correct, the galley probably would have belonged

0:19:44.720 --> 0:19:48.679
<v Speaker 3>to the fleet of either Ptolemy the fifth Epiphanes or

0:19:48.720 --> 0:19:54.960
<v Speaker 3>Ptolemy the sixth Philometer. However, they also mentioned that radiocarbon

0:19:55.040 --> 0:19:58.240
<v Speaker 3>dating of the wood that was initially embedded inside the

0:19:58.240 --> 0:20:01.880
<v Speaker 3>bronze ram gave an estimate of four hundred BCE plus

0:20:01.960 --> 0:20:04.879
<v Speaker 3>or minus one hundred and thirty years, So the estimate

0:20:05.119 --> 0:20:07.960
<v Speaker 3>based the radio carbon estimate based on the wood is

0:20:07.960 --> 0:20:10.679
<v Speaker 3>a little bit older than the estimate based on the symbols.

0:20:11.040 --> 0:20:13.360
<v Speaker 2>By the way, if you're keeping score with your Ptolemy's

0:20:13.720 --> 0:20:18.119
<v Speaker 2>that would be Ptolemy the Glorious and Ptolemy Lover of

0:20:18.160 --> 0:20:18.520
<v Speaker 2>his Mother.

0:20:18.920 --> 0:20:21.280
<v Speaker 3>These would both be coming after the guy who made

0:20:21.320 --> 0:20:24.119
<v Speaker 3>the really big ship. But correct, we're coming back to

0:20:24.160 --> 0:20:26.600
<v Speaker 3>that lover of his father. Yeah.

0:20:26.680 --> 0:20:26.880
<v Speaker 2>Now.

0:20:26.960 --> 0:20:30.920
<v Speaker 3>Multiple sources have also suggested that this scalley was not

0:20:31.200 --> 0:20:33.960
<v Speaker 3>a trirem. Maybe it was, but some say it was

0:20:34.040 --> 0:20:38.240
<v Speaker 3>more likely a four banked galley. Called a tetraris or

0:20:38.240 --> 0:20:44.480
<v Speaker 3>a quadra reem. But then Delgado also cites another archaeologist,

0:20:44.520 --> 0:20:49.400
<v Speaker 3>a scholar named William Murray into quote Delgado here quote

0:20:49.520 --> 0:20:52.439
<v Speaker 3>analyzing the symbols and pondering how the ship came to

0:20:52.480 --> 0:20:55.920
<v Speaker 3>be lost near Athlete. Murray feels it was a smaller

0:20:56.000 --> 0:20:59.480
<v Speaker 3>warship based on the Levantine coast that may have been

0:20:59.520 --> 0:21:03.080
<v Speaker 3>lost in a storm or during an unrecorded naval skirmish

0:21:03.200 --> 0:21:07.840
<v Speaker 3>during Dynastics struggles for control of Phoenicia. But ultimately we're

0:21:07.880 --> 0:21:11.040
<v Speaker 3>probably never going to know with certainty where and when

0:21:11.119 --> 0:21:14.040
<v Speaker 3>exactly this ram came from or how the ship that

0:21:14.080 --> 0:21:17.600
<v Speaker 3>it belonged to was destroyed. But we've got some good

0:21:17.640 --> 0:21:18.359
<v Speaker 3>guesses here.

0:21:19.080 --> 0:21:23.160
<v Speaker 2>Yeah. In one of the books that I was sourcing

0:21:23.200 --> 0:21:26.199
<v Speaker 2>for this series, Lionel case Ses the Ancient Mariners, he

0:21:26.240 --> 0:21:29.560
<v Speaker 2>gets into discussing this ram a bit and using it

0:21:29.600 --> 0:21:33.159
<v Speaker 2>to talk about using it as a data point to

0:21:33.200 --> 0:21:38.360
<v Speaker 2>try and understand exactly what naval combat consisted of in

0:21:38.760 --> 0:21:42.520
<v Speaker 2>like the age immediately following the dominance of the Trirem,

0:21:43.280 --> 0:21:44.840
<v Speaker 2>which we'll be getting into here in a bit. But

0:21:44.840 --> 0:21:46.359
<v Speaker 2>I guess one thing to keep in mind about all this,

0:21:46.400 --> 0:21:47.720
<v Speaker 2>and I guess this. I mean, this is true of

0:21:48.040 --> 0:21:52.040
<v Speaker 2>any archaeological endeavor, but they're a finite number of data points,

0:21:52.520 --> 0:21:55.760
<v Speaker 2>and a lot of the scholarship it seems to be

0:21:55.800 --> 0:21:58.280
<v Speaker 2>about like connecting all of those lines and trying to

0:21:58.280 --> 0:22:01.240
<v Speaker 2>sort of triangulate a problem truth based on it.

0:22:01.800 --> 0:22:03.639
<v Speaker 3>But of course, Rob you mentioned that there was an

0:22:03.680 --> 0:22:07.400
<v Speaker 3>age after the age of trirem dominance, when there when

0:22:08.000 --> 0:22:11.440
<v Speaker 3>the ships just kept getting more and more extra Yeah.

0:22:11.560 --> 0:22:14.040
<v Speaker 2>Yeah, this is really fascinating. You're going to see the

0:22:14.080 --> 0:22:19.240
<v Speaker 2>trirem dominance last for a while, but then the designs

0:22:19.240 --> 0:22:21.919
<v Speaker 2>begin to get bigger, and this is going to of

0:22:21.920 --> 0:22:25.119
<v Speaker 2>course change the way combat occurs at sea and the

0:22:25.160 --> 0:22:29.320
<v Speaker 2>way military endeavors in general are carried out in the Mediterranean.

0:22:29.960 --> 0:22:35.200
<v Speaker 2>So basically we're looking at some changes beginning to take

0:22:35.200 --> 0:22:38.000
<v Speaker 2>hold in the fourth century BCE. This would be the

0:22:38.040 --> 0:22:43.040
<v Speaker 2>development of fours, fives, and polyrems. So Brian Fagan and

0:22:43.080 --> 0:22:47.280
<v Speaker 2>Boris Rhankoff in their section on these ships in the

0:22:47.280 --> 0:22:50.520
<v Speaker 2>seventy Great Inventions of the Ancient World, they point to

0:22:51.160 --> 0:22:53.879
<v Speaker 2>Syracuse in Sicily as being the main place where this

0:22:53.960 --> 0:22:58.320
<v Speaker 2>innovation is chiefly sighted. The innovation here does not entail

0:22:58.440 --> 0:23:01.840
<v Speaker 2>the addition of a fourth and fifth level to a galley.

0:23:01.880 --> 0:23:04.040
<v Speaker 2>Though we talked previously about how it's like you start

0:23:04.040 --> 0:23:06.679
<v Speaker 2>with one level and then the next evolution is you

0:23:06.720 --> 0:23:09.200
<v Speaker 2>do two levels and then you got three levels. Well

0:23:10.000 --> 0:23:12.480
<v Speaker 2>we're not doing that anymore at this point, no fourth

0:23:12.480 --> 0:23:18.000
<v Speaker 2>and fifth levels. Historians have worked this out over time. Instead,

0:23:18.080 --> 0:23:21.480
<v Speaker 2>what it constitutes is more men to each or.

0:23:23.160 --> 0:23:27.719
<v Speaker 3>So you could still add additional rows of oarsmen, but

0:23:28.040 --> 0:23:31.240
<v Speaker 3>they're just not each getting their own or right.

0:23:31.680 --> 0:23:34.760
<v Speaker 2>And to be clear, this was not necessarily just a

0:23:34.800 --> 0:23:38.199
<v Speaker 2>matter of cramming in extra guys. As we discussed, the

0:23:38.200 --> 0:23:43.000
<v Speaker 2>tryream was already crammed essentially all human engine Lionel case

0:23:43.080 --> 0:23:45.800
<v Speaker 2>and in the ancient Mariners does state that the initial

0:23:45.840 --> 0:23:48.720
<v Speaker 2>Greek updates would have still been the same size as

0:23:48.760 --> 0:23:52.760
<v Speaker 2>tryrems with an extra rower to each or on the

0:23:52.840 --> 0:23:57.000
<v Speaker 2>upper levels. So there's not much you could do basically

0:23:57.040 --> 0:23:59.080
<v Speaker 2>down in the hole of the ship, but they did

0:23:59.080 --> 0:24:01.960
<v Speaker 2>find a way to squeeze in more people up top.

0:24:02.240 --> 0:24:04.840
<v Speaker 3>Now we've talked about how these boats really did not

0:24:05.080 --> 0:24:07.159
<v Speaker 3>have a lot of room for cargo. They were not

0:24:07.280 --> 0:24:10.200
<v Speaker 3>meant to be, you know, the vessels to stay at sea.

0:24:10.240 --> 0:24:12.280
<v Speaker 3>They were sort of out for the day, but had

0:24:12.320 --> 0:24:15.040
<v Speaker 3>to come ashore at night to resupply and allow the

0:24:15.080 --> 0:24:18.000
<v Speaker 3>crew to rest. But I was just thinking about, like,

0:24:18.040 --> 0:24:21.760
<v Speaker 3>you have that many people working that hard in the heat,

0:24:22.200 --> 0:24:25.680
<v Speaker 3>you know, operating sort of at the limits of human exertion,

0:24:26.320 --> 0:24:28.800
<v Speaker 3>and you would have to get water to them somehow.

0:24:28.880 --> 0:24:31.560
<v Speaker 3>So also I'm imagining that, you know, fresh water has

0:24:31.600 --> 0:24:34.440
<v Speaker 3>to be stored aboard so that these people can drink

0:24:34.440 --> 0:24:40.240
<v Speaker 3>while they're exerting themselves like this, So like that's another consideration.

0:24:40.880 --> 0:24:44.080
<v Speaker 2>Yeah, yeah, Like by adding more people to these ships,

0:24:44.600 --> 0:24:48.959
<v Speaker 2>you are creating more problems. You're taking pre existing problems

0:24:49.000 --> 0:24:52.520
<v Speaker 2>and making them worse. Again, so far, we've been talking

0:24:52.520 --> 0:24:57.320
<v Speaker 2>about skilled oarsmen as well. These are not disposable resources

0:24:57.400 --> 0:24:59.800
<v Speaker 2>in some sort of scenario where these are like you know,

0:25:00.240 --> 0:25:02.719
<v Speaker 2>captives that have been taken by the war, They're not

0:25:02.760 --> 0:25:06.320
<v Speaker 2>seen as disposable by the people utilizing them. They are

0:25:06.359 --> 0:25:09.640
<v Speaker 2>seen as skilled labor that you have to manage and

0:25:10.040 --> 0:25:13.680
<v Speaker 2>hold on to. And we see this skewed a little

0:25:13.680 --> 0:25:17.400
<v Speaker 2>bit with some advancements, so Fagan and Rancoff point out

0:25:17.560 --> 0:25:21.240
<v Speaker 2>we get the quin Creams, which were still three level vessels,

0:25:21.400 --> 0:25:23.600
<v Speaker 2>but with two men to an ore on the top level.

0:25:23.840 --> 0:25:25.960
<v Speaker 2>Two to an ore in the middle, and then one

0:25:25.960 --> 0:25:28.199
<v Speaker 2>to an ore on that bottom level again you know,

0:25:28.359 --> 0:25:29.960
<v Speaker 2>more or less down in the hole where you can't

0:25:30.000 --> 0:25:32.560
<v Speaker 2>expand too much. So this would have meant a rowing

0:25:32.600 --> 0:25:36.040
<v Speaker 2>crew of roughly three hundred people. And of course all

0:25:36.080 --> 0:25:40.040
<v Speaker 2>this comes, all this power comes at a trade off. Well,

0:25:40.080 --> 0:25:43.320
<v Speaker 2>obviously again you have to take care of these human

0:25:43.359 --> 0:25:48.000
<v Speaker 2>beings that are powering your vessel, if for no other

0:25:48.040 --> 0:25:50.440
<v Speaker 2>reason out of self interest, because they are what makes

0:25:50.440 --> 0:25:53.639
<v Speaker 2>the ship. They were what makes the ship move. But

0:25:53.760 --> 0:25:56.520
<v Speaker 2>also by souping up the vessel like this, it wouldn't

0:25:56.560 --> 0:25:59.320
<v Speaker 2>have actually been as fast as the Trirem but the

0:25:59.320 --> 0:26:03.600
<v Speaker 2>additional enabled these ships to carry more troops as well

0:26:03.600 --> 0:26:06.720
<v Speaker 2>as ultimately the latest catapult technology. Hum.

0:26:06.920 --> 0:26:11.280
<v Speaker 3>Okay, so you're adding more people unless you're adding more weight,

0:26:11.440 --> 0:26:15.600
<v Speaker 3>and thus the ship becomes less nimble and maneuverable and

0:26:16.080 --> 0:26:21.120
<v Speaker 3>speedy in battle, but you're increasing its carrying capacity.

0:26:21.080 --> 0:26:23.440
<v Speaker 2>Right, And this change wouldn't have happened all at once.

0:26:24.400 --> 0:26:28.520
<v Speaker 2>Cason mentions that if we look at Greek shipyard records

0:26:28.560 --> 0:26:31.040
<v Speaker 2>in the fourth century, they indicated that the Greeks probably

0:26:31.080 --> 0:26:33.719
<v Speaker 2>were not worried about these advancements that were going on

0:26:33.840 --> 0:26:37.080
<v Speaker 2>in Syracuse and shipyards. They probably kept a close eye

0:26:37.119 --> 0:26:40.280
<v Speaker 2>on such developments, but the Greek fleet of trirems was

0:26:40.320 --> 0:26:43.400
<v Speaker 2>still dominant in the east and they were mostly distracted

0:26:43.400 --> 0:26:47.040
<v Speaker 2>by matters in the west. Still, more and more larger

0:26:47.080 --> 0:26:51.160
<v Speaker 2>ships were built and were ultimately incorporated into that fleet

0:26:51.200 --> 0:26:55.160
<v Speaker 2>as time passed. So we're getting bigger vessels, and you know,

0:26:55.440 --> 0:26:58.760
<v Speaker 2>the age of the trirem of trirem dominance is kind

0:26:58.760 --> 0:27:02.080
<v Speaker 2>of fading out and rankoff indicate that these new ships

0:27:02.119 --> 0:27:05.879
<v Speaker 2>impacted how warfare at sea was conducted, and that quote

0:27:05.880 --> 0:27:09.080
<v Speaker 2>boarding tactics gradually came to be used alongside and even

0:27:09.119 --> 0:27:12.239
<v Speaker 2>instead of ramming. So ramming doesn't go away, but it's

0:27:12.320 --> 0:27:16.360
<v Speaker 2>kind of like everything became very ramming intensive, and then

0:27:16.440 --> 0:27:18.760
<v Speaker 2>things kind of began to diversify a little bit with

0:27:18.800 --> 0:27:19.840
<v Speaker 2>these bigger ships.

0:27:20.240 --> 0:27:23.439
<v Speaker 3>Oh okay, so the earlier naval warfare warfare tactics we

0:27:23.480 --> 0:27:26.680
<v Speaker 3>talked about were more based on boarding. Then ramming became dominant.

0:27:26.680 --> 0:27:29.840
<v Speaker 3>Then boarding becomes more important yet again, right.

0:27:29.800 --> 0:27:34.560
<v Speaker 2>Right, And so the Syracusans developed three level sixes or hexories,

0:27:35.119 --> 0:27:40.480
<v Speaker 2>and the Carthaginians developed two level fours or quadrigrims, and

0:27:40.680 --> 0:27:43.720
<v Speaker 2>this growth trend continued from the end of the fourth

0:27:43.760 --> 0:27:48.960
<v Speaker 2>century BCE onward, while some cities continued to prioritize trirems

0:27:49.040 --> 0:27:52.040
<v Speaker 2>or other smaller ORed vessels for rating, because I remember,

0:27:52.119 --> 0:27:55.920
<v Speaker 2>in a rating scenario, you're gonna want that flexibility, you're

0:27:55.920 --> 0:27:59.000
<v Speaker 2>gonna want the speed, and so forth. But the major

0:27:59.080 --> 0:28:02.080
<v Speaker 2>players in the metaturing and all seemed to double down

0:28:02.160 --> 0:28:07.239
<v Speaker 2>on massive galleys sevens, eights, nines, and tens. And this

0:28:07.320 --> 0:28:11.639
<v Speaker 2>of course required increasing number of oarsmen, but allowed the

0:28:11.640 --> 0:28:15.480
<v Speaker 2>transport of more troops, more artillery, and siege equipment like

0:28:15.640 --> 0:28:20.840
<v Speaker 2>towers and some of the biggest chunkers in this area,

0:28:21.000 --> 0:28:24.800
<v Speaker 2>they point out, were reportedly built to besiege coastal city walls.

0:28:25.119 --> 0:28:26.760
<v Speaker 2>So I guess you could almost think of these as

0:28:26.800 --> 0:28:30.720
<v Speaker 2>like a full mobile aquatic siege craft, you know. And

0:28:30.800 --> 0:28:33.359
<v Speaker 2>also sometimes you would utilize a big vessel like this

0:28:33.440 --> 0:28:35.080
<v Speaker 2>to break through harbor chains.

0:28:35.640 --> 0:28:38.560
<v Speaker 3>A harbor chain, is that like a defensive measure that

0:28:38.560 --> 0:28:41.320
<v Speaker 3>would be used in harbor? Yes, this would be a

0:28:41.440 --> 0:28:43.640
<v Speaker 3>navigational barrier. Yeah, okay.

0:28:44.160 --> 0:28:46.520
<v Speaker 2>Now, Cason writes that you would have had multiple options

0:28:46.520 --> 0:28:49.440
<v Speaker 2>to upsize your fleet during this growth period. You could

0:28:49.480 --> 0:28:52.640
<v Speaker 2>augment existing trirems as we've been discussing to create these

0:28:52.640 --> 0:28:56.160
<v Speaker 2>new polyrems, or you could build bigger from the bottom up,

0:28:56.560 --> 0:29:00.560
<v Speaker 2>and different powers had different capacities for these changes. One

0:29:00.600 --> 0:29:04.440
<v Speaker 2>major factor was apparently the dwindling supply of skilled rowers. Again,

0:29:05.800 --> 0:29:08.239
<v Speaker 2>you've got human power at the heart of this, and

0:29:08.280 --> 0:29:12.840
<v Speaker 2>they were increasingly in short supply and would become rather difficult.

0:29:12.880 --> 0:29:16.440
<v Speaker 2>For example, the Romans later on to source. So ships

0:29:16.480 --> 0:29:19.480
<v Speaker 2>were getting bigger, navies were getting bigger, but you still

0:29:19.520 --> 0:29:21.000
<v Speaker 2>needed someone to row these things.

0:29:21.320 --> 0:29:23.800
<v Speaker 3>Not just someone, you needed lots of people to row

0:29:23.840 --> 0:29:25.920
<v Speaker 3>these things. And it was hard work.

0:29:26.080 --> 0:29:29.160
<v Speaker 2>That's right, And they somehow managed to make it harder

0:29:29.200 --> 0:29:31.800
<v Speaker 2>in some cases, according to case And, many of these

0:29:31.880 --> 0:29:35.480
<v Speaker 2>larger designs called for a deeper rowing style that required

0:29:35.480 --> 0:29:38.440
<v Speaker 2>the rower to stand up to dip the blade and

0:29:38.480 --> 0:29:42.400
<v Speaker 2>then throw themselves back to pull it. So it became

0:29:42.480 --> 0:29:45.880
<v Speaker 2>even more physically demanding in these cases. But it also

0:29:45.920 --> 0:29:49.200
<v Speaker 2>apparently meant that only the man at the tip of

0:29:49.280 --> 0:29:53.200
<v Speaker 2>the loom needed to be skilled, so the inner oarsmen

0:29:53.560 --> 0:29:56.480
<v Speaker 2>in such a setup they could be just muscle power

0:29:56.600 --> 0:30:00.880
<v Speaker 2>following his lead, and i a power one of these

0:30:00.960 --> 0:30:04.880
<v Speaker 2>naval powers lacked for skilled oarsmen, they could potentially double

0:30:04.960 --> 0:30:08.200
<v Speaker 2>down on these new designs, so you could, yeah, we

0:30:08.280 --> 0:30:10.840
<v Speaker 2>only have so many skilled oarsmen to utilize. Okay, well

0:30:10.880 --> 0:30:15.040
<v Speaker 2>we can focus on spreading them around around on these

0:30:15.040 --> 0:30:19.000
<v Speaker 2>ships and then depend on just unskilled brute forced labor

0:30:19.040 --> 0:30:22.720
<v Speaker 2>to help them, and these would become the standard long

0:30:22.760 --> 0:30:25.760
<v Speaker 2>sweep galleys with multiple rowers that would apparently become the

0:30:25.800 --> 0:30:29.480
<v Speaker 2>standard in the into the sixteenth and eighteenth century CE.

0:30:29.520 --> 0:30:42.360
<v Speaker 2>In the mediterrane Now, Casein points out that this arms

0:30:42.440 --> 0:30:45.960
<v Speaker 2>race what he calls the Age of Titans. This corresponds

0:30:45.960 --> 0:30:48.600
<v Speaker 2>with the death of Alexander the Great three twenty three

0:30:48.600 --> 0:30:52.320
<v Speaker 2>BCE and the shattering of his vast empire into competing states,

0:30:52.440 --> 0:30:55.600
<v Speaker 2>including as we discussed in the first episode, Tallmac Egypt.

0:30:56.240 --> 0:30:59.280
<v Speaker 2>And my understanding is that this growth period wasn't just

0:30:59.320 --> 0:31:02.480
<v Speaker 2>about growing out of and away from the Triyream, but

0:31:02.560 --> 0:31:04.880
<v Speaker 2>also a kind of flexibility and the sorts of ships

0:31:04.880 --> 0:31:07.280
<v Speaker 2>that a navy might build and use. So the age

0:31:07.320 --> 0:31:10.960
<v Speaker 2>of the Trirem was one of a kind of bottleneck perfection. Again,

0:31:11.000 --> 0:31:13.120
<v Speaker 2>they think of him as kind of like jet fighters

0:31:13.440 --> 0:31:16.080
<v Speaker 2>and with just as much expense and skill tied up

0:31:16.120 --> 0:31:20.480
<v Speaker 2>in their use. And now we're dealing with an age

0:31:20.560 --> 0:31:23.560
<v Speaker 2>where ship production in naval size is only going up,

0:31:24.560 --> 0:31:27.440
<v Speaker 2>and of course something has to give, and it eventually does.

0:31:27.920 --> 0:31:30.760
<v Speaker 2>But the arms race of the Titans continued, and the

0:31:30.760 --> 0:31:33.440
<v Speaker 2>culmination of this arms race was, of course a vessel

0:31:33.480 --> 0:31:37.400
<v Speaker 2>we kicked off with in episode one, the massive Tessaranka

0:31:37.480 --> 0:31:42.520
<v Speaker 2>terraces the forty of Ptolemy the Fourth. So, just to refresh,

0:31:42.680 --> 0:31:46.640
<v Speaker 2>the Tessaranka terrace was the massive war vessel of Ptolemy

0:31:46.680 --> 0:31:50.920
<v Speaker 2>the fourth, Philopater, lover of his father. His rule lasted

0:31:50.960 --> 0:31:53.120
<v Speaker 2>from two twenty one to two o four BCE.

0:31:54.080 --> 0:31:55.880
<v Speaker 3>Now, the last time this came up, you mentioned the

0:31:55.920 --> 0:32:00.880
<v Speaker 3>opinion of historians and various experts that this this was

0:32:01.040 --> 0:32:04.120
<v Speaker 3>likely more of a showboat than a functional war boat.

0:32:04.840 --> 0:32:06.960
<v Speaker 2>Yeah, yeah, we definitely see that. One of the two

0:32:07.000 --> 0:32:09.720
<v Speaker 2>main historical accounts, and even this is, you know, centuries

0:32:09.720 --> 0:32:12.200
<v Speaker 2>after the boat would have existed, but Plutarch chimed in

0:32:12.320 --> 0:32:14.920
<v Speaker 2>and was like, this thing was more for show than anything.

0:32:15.320 --> 0:32:18.600
<v Speaker 2>It would have been dangerous to use. And it's largely

0:32:18.720 --> 0:32:20.840
<v Speaker 2>argue that like this is exactly the sort of ship

0:32:21.000 --> 0:32:23.120
<v Speaker 2>that Tallo Me the fourth would have because he had

0:32:23.120 --> 0:32:26.280
<v Speaker 2>this reputation as being more concerned with the trappings of

0:32:26.280 --> 0:32:29.720
<v Speaker 2>empire than the work of empire. You know, this was

0:32:29.720 --> 0:32:33.360
<v Speaker 2>seen as a period of decline for the Ptolemys. So

0:32:33.600 --> 0:32:36.360
<v Speaker 2>getting back into this question, is is this in fact

0:32:36.400 --> 0:32:38.920
<v Speaker 2>just a huge spruce goose on the sea. Is this

0:32:39.040 --> 0:32:43.560
<v Speaker 2>just a complete illogical vessel that with the only possible

0:32:43.560 --> 0:32:46.400
<v Speaker 2>purpose being a show of might to say, look at us.

0:32:46.680 --> 0:32:49.640
<v Speaker 2>It's basically a big floating parade float for the military.

0:32:50.600 --> 0:32:53.440
<v Speaker 2>Or is it something that had some degree of function.

0:32:53.840 --> 0:32:56.719
<v Speaker 2>So looking at what Cason has to say about it,

0:32:57.360 --> 0:33:00.280
<v Speaker 2>he does follow the basic logic that the Tesla Aca

0:33:00.360 --> 0:33:04.400
<v Speaker 2>Terras was either a king's plaything or a misguided experiment.

0:33:04.520 --> 0:33:06.720
<v Speaker 2>You know, how big of a war boat can we make?

0:33:07.360 --> 0:33:10.680
<v Speaker 2>But he stresses that the mere concept of a massive

0:33:10.800 --> 0:33:13.640
<v Speaker 2>twin hold catamaran war vessel, because that's what it was.

0:33:13.720 --> 0:33:16.920
<v Speaker 2>It was like a twin hold catamaran, big flat top,

0:33:17.040 --> 0:33:20.840
<v Speaker 2>kind of like an aircraft carrier for the ancient world,

0:33:21.320 --> 0:33:27.600
<v Speaker 2>the ancient Mediterranean. This mere concept wasn't out, it didn't

0:33:27.600 --> 0:33:31.760
<v Speaker 2>come out of out of nowhere. He speculates that tallow

0:33:31.880 --> 0:33:34.920
<v Speaker 2>me in the Fourth's grandfather tollow me the second, So

0:33:34.960 --> 0:33:37.480
<v Speaker 2>we know that he had a pair of thirties and

0:33:38.040 --> 0:33:42.360
<v Speaker 2>these may have also been twin hold catamaran vessels, and

0:33:42.400 --> 0:33:45.960
<v Speaker 2>he cites another likely twin holed galley one built by

0:33:46.040 --> 0:33:53.120
<v Speaker 2>another Alexander successor, and that's Lissimachus, king of Thrace. Cason

0:33:53.160 --> 0:33:56.800
<v Speaker 2>writes that these, he calls him super dreadnoughts, would have

0:33:56.920 --> 0:34:01.200
<v Speaker 2>been the flag flying command vessel of the large navies

0:34:01.240 --> 0:34:04.120
<v Speaker 2>in the days of the Ptolemys. One of Ptolemy the

0:34:04.200 --> 0:34:08.200
<v Speaker 2>first chief rivals, by the way, was Antigonus the One Eyed,

0:34:08.320 --> 0:34:14.960
<v Speaker 2>who ruled over Macedonia, and his son Demetrius, the first Poliocets,

0:34:15.239 --> 0:34:18.640
<v Speaker 2>the sieger of Cities, was in many ways the instigator

0:34:18.719 --> 0:34:24.200
<v Speaker 2>of this super galley arms race between the post Alexander states,

0:34:24.440 --> 0:34:27.920
<v Speaker 2>as his name implies, Demetrius was heavy into siege craft.

0:34:28.520 --> 0:34:31.440
<v Speaker 2>He was a total nerd for siege engines, and so

0:34:32.280 --> 0:34:34.600
<v Speaker 2>he was really into the idea of mounting them on

0:34:34.760 --> 0:34:38.719
<v Speaker 2>galleys as well. And the emphasis, curiously here seems to

0:34:38.760 --> 0:34:42.480
<v Speaker 2>have been not just about like bringing siege equipment to

0:34:42.680 --> 0:34:45.960
<v Speaker 2>a destination to lay out a siege, but also on

0:34:46.160 --> 0:34:50.000
<v Speaker 2>ship to ship warfare and genua. Yeah, so you would

0:34:50.000 --> 0:34:54.120
<v Speaker 2>actually have these ships firing at each other, needing to

0:34:54.120 --> 0:34:56.920
<v Speaker 2>carry the weight of these catapults and these towers. You know,

0:34:56.960 --> 0:34:59.719
<v Speaker 2>so you can have you know, the height advantage, but

0:35:00.040 --> 0:35:03.760
<v Speaker 2>potentially and you would need bigger ships with presumably wider

0:35:03.840 --> 0:35:07.520
<v Speaker 2>decks to make this possible. M and so the twin

0:35:07.560 --> 0:35:10.640
<v Speaker 2>holed catamaran design would be what they ended up exploiting.

0:35:10.719 --> 0:35:15.520
<v Speaker 2>Like you can how wide can you conceivably make the hole? Well, okay,

0:35:15.560 --> 0:35:18.120
<v Speaker 2>you can do you can, I guess conceive when we

0:35:18.120 --> 0:35:19.799
<v Speaker 2>make it this wide? Or you could just have two

0:35:19.840 --> 0:35:23.560
<v Speaker 2>holes and you could have a deck covering both of them.

0:35:23.880 --> 0:35:26.960
<v Speaker 2>Everyone knows what a camaran is. I assume if if not,

0:35:27.080 --> 0:35:29.400
<v Speaker 2>go out to your local lake and look for the

0:35:30.160 --> 0:35:34.440
<v Speaker 2>lounge craft of the pontoon boats, and you get the

0:35:34.440 --> 0:35:35.120
<v Speaker 2>basic idea.

0:35:35.239 --> 0:35:39.040
<v Speaker 3>Right. Yeah, two holes in the water situated in parallel,

0:35:39.120 --> 0:35:42.680
<v Speaker 3>and there there's some kind of decks spanning between them.

0:35:43.080 --> 0:35:45.560
<v Speaker 2>So Cason has this wonderful paragraph I want to read

0:35:45.560 --> 0:35:48.279
<v Speaker 2>where he talks about what these encounters might have been

0:35:48.440 --> 0:35:52.680
<v Speaker 2>Like he writes, artillery and bigger ships naturally had their

0:35:52.719 --> 0:35:55.600
<v Speaker 2>effect on naval tactics and sea battles were different in

0:35:55.640 --> 0:35:57.840
<v Speaker 2>this age from what they had been a century earlier.

0:35:58.239 --> 0:36:00.919
<v Speaker 2>They still took place near shore. Super Galley was even

0:36:00.960 --> 0:36:03.480
<v Speaker 2>harder to keep it sea than a tryrem. But a

0:36:03.560 --> 0:36:07.480
<v Speaker 2>fight now opened with a heavy barrage from catapults and bowmen.

0:36:08.080 --> 0:36:13.080
<v Speaker 2>Lighter craft, trirems and quadrarine still maneuvered for position and

0:36:13.080 --> 0:36:15.719
<v Speaker 2>the chance for an effective blow with the ram, but

0:36:15.880 --> 0:36:19.560
<v Speaker 2>larger units, all of which had massive reinforced snouts, were

0:36:19.560 --> 0:36:22.160
<v Speaker 2>not afraid to meet each other prow to prow, and

0:36:22.239 --> 0:36:25.000
<v Speaker 2>this often resulted in close packed meles in which the

0:36:25.080 --> 0:36:29.280
<v Speaker 2>marines on the decks hurling javelins are thrusting with special

0:36:29.320 --> 0:36:33.120
<v Speaker 2>long spears. Decided the issue. To aid in this sort

0:36:33.120 --> 0:36:36.560
<v Speaker 2>of fighting, turrets were added to the ship's armament. These

0:36:36.640 --> 0:36:39.359
<v Speaker 2>were movable, wooden affairs that could be quickly set up

0:36:39.600 --> 0:36:43.000
<v Speaker 2>at bow and stern when a vessel went into action,

0:36:43.360 --> 0:36:46.840
<v Speaker 2>and their height gave sharpshooters a chance to fire down

0:36:47.000 --> 0:36:48.200
<v Speaker 2>on the enemy's decks.

0:36:48.719 --> 0:36:51.239
<v Speaker 3>It is crazy trying to picture this. Has this ever

0:36:51.280 --> 0:36:53.479
<v Speaker 3>been depicted in a movie?

0:36:53.719 --> 0:36:57.319
<v Speaker 2>I mean, it sounds like it would be quite a

0:36:57.360 --> 0:36:59.640
<v Speaker 2>spectacle to try and pull this off, right. You'd need

0:36:59.719 --> 0:37:02.319
<v Speaker 2>kind of have to build these vessels, right, or at

0:37:02.400 --> 0:37:03.880
<v Speaker 2>least you would have in sort of like the Golden

0:37:03.920 --> 0:37:06.960
<v Speaker 2>Age centem I guess you could do it. Obviously, you

0:37:07.000 --> 0:37:09.840
<v Speaker 2>could do it differently with CGI now, I guess you

0:37:09.840 --> 0:37:11.960
<v Speaker 2>could make use of models, but I don't know that

0:37:12.000 --> 0:37:15.000
<v Speaker 2>I've ever seen a film that really captures this idea.

0:37:15.040 --> 0:37:19.760
<v Speaker 2>Like we talked about how we had battles at sea

0:37:19.880 --> 0:37:23.319
<v Speaker 2>essentially being like battles on land, except on boats, and

0:37:23.360 --> 0:37:25.520
<v Speaker 2>then we get into the age of sort of dog

0:37:25.560 --> 0:37:28.560
<v Speaker 2>fighting trirems, and now we're kind of back to an

0:37:28.560 --> 0:37:32.320
<v Speaker 2>even to a combination of both, but an even more

0:37:33.560 --> 0:37:36.480
<v Speaker 2>exaggerated feeling of some sort of a land battle happening

0:37:36.520 --> 0:37:38.680
<v Speaker 2>out on the water with towers and so forth.

0:37:39.080 --> 0:37:42.480
<v Speaker 3>Yeah, except you can't run away, can you. Yeah?

0:37:42.560 --> 0:37:46.800
<v Speaker 2>Yeah, So of course this was all terribly expensive, obviously,

0:37:46.920 --> 0:37:50.800
<v Speaker 2>And coming back to Ptolemy the Fourth Monstrosity again, Cason

0:37:50.840 --> 0:37:53.920
<v Speaker 2>seems to hold to the idea that the Tessaronka Terras

0:37:54.040 --> 0:37:56.440
<v Speaker 2>was either all for show or a failed project, but

0:37:56.480 --> 0:37:59.799
<v Speaker 2>he stresses that it's mostly only through descriptions of it

0:38:00.120 --> 0:38:03.320
<v Speaker 2>that we can make any informed hypotheses about the form

0:38:03.480 --> 0:38:06.600
<v Speaker 2>of the other super galleys that preceded it. So I

0:38:06.600 --> 0:38:09.960
<v Speaker 2>suppose one could imagine possible examples of this from far

0:38:10.080 --> 0:38:11.840
<v Speaker 2>more recent history, like what if you only had the

0:38:11.880 --> 0:38:16.840
<v Speaker 2>spruce goose to try and understand what functional airplanes looked

0:38:16.880 --> 0:38:19.239
<v Speaker 2>like in the years leading up to it, that sort

0:38:19.280 --> 0:38:22.600
<v Speaker 2>of thing. But I think this is also interesting because

0:38:22.600 --> 0:38:26.920
<v Speaker 2>it kind of potentially puts the Tessaronka Terris in context.

0:38:27.120 --> 0:38:30.239
<v Speaker 2>It's not like an outrageous design perhaps that comes out

0:38:30.239 --> 0:38:35.279
<v Speaker 2>of nowhere, but like the grotesque leveling up of a

0:38:35.320 --> 0:38:37.160
<v Speaker 2>design that was already functional.

0:38:37.560 --> 0:38:39.080
<v Speaker 3>Oh okay, that makes sense.

0:38:39.080 --> 0:38:42.080
<v Speaker 2>Now, I'm in the first episode I mentioned another source.

0:38:42.160 --> 0:38:46.400
<v Speaker 2>The Tessaronka Terras reconsidered by Christopher E. Choffen. This is

0:38:46.400 --> 0:38:49.160
<v Speaker 2>from the Bulletin of the Institute of Classical Studies in

0:38:49.239 --> 0:38:51.680
<v Speaker 2>nineteen ninety three. He follows up on a lot of

0:38:51.680 --> 0:38:57.000
<v Speaker 2>the ideas explored by Casin and cites his scholarship in

0:38:57.120 --> 0:38:59.080
<v Speaker 2>the idea that it was a continuation of a design

0:38:59.200 --> 0:39:02.279
<v Speaker 2>that was employed to provide stability for larger payloads and

0:39:02.440 --> 0:39:05.719
<v Speaker 2>or catapults. He stresses, however, that we don't really have

0:39:05.920 --> 0:39:09.839
<v Speaker 2>much that is comparable to it. So catamarans have been

0:39:09.960 --> 0:39:12.200
<v Speaker 2>used and are still used around the world, but not

0:39:12.400 --> 0:39:15.920
<v Speaker 2>giant war galleys like this. And again, even though we

0:39:15.960 --> 0:39:20.640
<v Speaker 2>have reconstructed a hypothetical trirem nobody has attempted to, as

0:39:20.640 --> 0:39:23.960
<v Speaker 2>far as I know, to reconstruct the Tessaronka terrace. It's

0:39:24.040 --> 0:39:27.839
<v Speaker 2>just too big, And obviously, I think you can make

0:39:27.840 --> 0:39:30.680
<v Speaker 2>a strong case that the efforts involved would be more

0:39:30.800 --> 0:39:35.040
<v Speaker 2>useful elsewhere in the pursuit of our understanding of ancient

0:39:35.400 --> 0:39:39.360
<v Speaker 2>nautical engineering and practices. But he stresses that, Okay, the

0:39:39.360 --> 0:39:41.920
<v Speaker 2>ship was clearly very expensive, and it would have required

0:39:41.920 --> 0:39:45.919
<v Speaker 2>a lot of skilled labor to operate. But we might

0:39:45.960 --> 0:39:48.960
<v Speaker 2>see it as a practical warship in addition to a

0:39:49.000 --> 0:39:52.120
<v Speaker 2>flagship to celebrate or insist upon the naval might of

0:39:52.120 --> 0:39:55.439
<v Speaker 2>Ptolemy the Fourth, but one still at the very edge

0:39:55.480 --> 0:39:58.919
<v Speaker 2>of what was deemed effective and necessary in a time

0:39:59.000 --> 0:40:03.280
<v Speaker 2>of almost delear competition over ship size, and it would

0:40:03.280 --> 0:40:06.640
<v Speaker 2>certainly become a white elephant, he says during the following

0:40:06.680 --> 0:40:09.279
<v Speaker 2>age of decline. So I don't know. I feel like

0:40:09.840 --> 0:40:12.680
<v Speaker 2>I'm obviously I'm no expert on this, and I bow

0:40:12.760 --> 0:40:15.120
<v Speaker 2>to the experts who have written on this topic over

0:40:15.120 --> 0:40:17.360
<v Speaker 2>the years and continue to write about it. So I

0:40:17.400 --> 0:40:20.319
<v Speaker 2>don't know if Chafin is pushing too far into the

0:40:20.320 --> 0:40:24.240
<v Speaker 2>possibility that it was a practical warship. I do still

0:40:24.320 --> 0:40:26.600
<v Speaker 2>like the idea of seeing it not as this grotesque

0:40:26.680 --> 0:40:29.040
<v Speaker 2>monster that comes out of nowhere, but it is the

0:40:29.080 --> 0:40:34.440
<v Speaker 2>final known extension of a technological evolution that favored super

0:40:34.480 --> 0:40:37.520
<v Speaker 2>galleys for a while. And you know, this is kind

0:40:37.560 --> 0:40:43.240
<v Speaker 2>of like the evolutionary dead end for that particular growth pattern. Yeah,

0:40:43.440 --> 0:40:45.160
<v Speaker 2>now I want to touch briefly on sort of like

0:40:45.200 --> 0:40:49.600
<v Speaker 2>the end of the age of the galley. And again

0:40:49.600 --> 0:40:53.080
<v Speaker 2>we're dealing with ultimately a long trajectory of history here,

0:40:53.120 --> 0:40:56.560
<v Speaker 2>and you see various things survive and so forth. But

0:40:57.520 --> 0:41:01.000
<v Speaker 2>Fagan and Rankoff stress that by the latter part of

0:41:01.040 --> 0:41:04.680
<v Speaker 2>the second century BCE, the age of the polyren was over.

0:41:04.800 --> 0:41:08.680
<v Speaker 2>So Rome's first major fleet, constructed during the First Punic War,

0:41:08.880 --> 0:41:12.640
<v Speaker 2>that's against the Carthage, was based largely on copying wreckage

0:41:12.960 --> 0:41:16.880
<v Speaker 2>of a Carthaginian five, and they also used some larger ships,

0:41:16.920 --> 0:41:19.520
<v Speaker 2>but mainly depended on fives. They write that by the

0:41:19.560 --> 0:41:24.800
<v Speaker 2>first century CE, the quote mostly unemployed imperial fleet consisted

0:41:24.840 --> 0:41:28.800
<v Speaker 2>of fives, fours, and threes and even smaller two level vessels,

0:41:29.320 --> 0:41:32.400
<v Speaker 2>and the bigger vessels well, based on descriptions, the bigger

0:41:32.440 --> 0:41:36.600
<v Speaker 2>vessels depended on a single level of rowers above the deck,

0:41:37.280 --> 0:41:39.520
<v Speaker 2>and it seems that in time, the secret of the

0:41:39.560 --> 0:41:43.319
<v Speaker 2>trirem and other three level ships was just simply lost.

0:41:43.480 --> 0:41:46.480
<v Speaker 2>The last report of trirems being used occurs during the

0:41:46.560 --> 0:41:49.640
<v Speaker 2>Roman Civil War of three twenty four C, and by

0:41:49.640 --> 0:41:53.680
<v Speaker 2>the fifth century CE, Greek historian Zosimus tells us that

0:41:53.719 --> 0:41:56.759
<v Speaker 2>the art of building them was just truly lost, so

0:41:56.920 --> 0:42:00.799
<v Speaker 2>nobody knew how to build a triorem anymore. We seem

0:42:00.880 --> 0:42:04.680
<v Speaker 2>seemingly we didn't have any examples of them in full anymore,

0:42:05.120 --> 0:42:09.759
<v Speaker 2>and it's left for us as an enduring mystery for

0:42:09.960 --> 0:42:12.279
<v Speaker 2>centuries and centuries to come. But I guess one of

0:42:12.320 --> 0:42:14.040
<v Speaker 2>the crazy parts about all of this is that we

0:42:14.200 --> 0:42:17.680
<v Speaker 2>could conceivably change at any moment. I mean, people continue

0:42:17.680 --> 0:42:20.200
<v Speaker 2>to keep a lookout for for this sort of thing.

0:42:20.440 --> 0:42:27.400
<v Speaker 2>Uh uh. Marine Maritime archaeology has had tremendous technological strides

0:42:28.000 --> 0:42:31.040
<v Speaker 2>over the years and even in recent years, so it's

0:42:31.080 --> 0:42:35.120
<v Speaker 2>not impossible that we will find more evidence of trirens

0:42:35.160 --> 0:42:38.600
<v Speaker 2>and have just some new evidence to introduce into that

0:42:38.600 --> 0:42:41.320
<v Speaker 2>that limited data set to try and figure out exactly

0:42:41.840 --> 0:42:42.880
<v Speaker 2>what everything consisted of.

0:42:43.480 --> 0:42:46.680
<v Speaker 3>I hope we do. I mean, reading about these hypothetical

0:42:46.719 --> 0:42:49.719
<v Speaker 3>reconstructions is really interesting. I would love to ride in

0:42:49.760 --> 0:42:50.440
<v Speaker 3>one of them.

0:42:52.280 --> 0:42:54.360
<v Speaker 2>Ride or you're gonna you're gonna be down below.

0:42:54.600 --> 0:42:56.239
<v Speaker 3>Not a lot of room for riders. I guess you

0:42:56.280 --> 0:42:58.640
<v Speaker 3>gotta help, right, Yeah, so yeah, I'd.

0:42:58.480 --> 0:43:01.319
<v Speaker 2>Do some rowing. Yeah it's drumming. I guess somebody needs

0:43:01.360 --> 0:43:03.120
<v Speaker 2>to beat the trump. Yeah.

0:43:03.120 --> 0:43:04.960
<v Speaker 3>I'm more of a navigator myself.

0:43:07.360 --> 0:43:10.279
<v Speaker 2>Yeah. So we'll have to get into this in some

0:43:10.320 --> 0:43:12.880
<v Speaker 2>listener mail, but we have already heard from some people

0:43:12.920 --> 0:43:16.840
<v Speaker 2>with rowing experience, and so if we have other oars

0:43:16.840 --> 0:43:19.319
<v Speaker 2>menality there that would like to chime in on any

0:43:19.360 --> 0:43:21.440
<v Speaker 2>of this, we'd love to hear from you. And I

0:43:21.440 --> 0:43:25.640
<v Speaker 2>mean certainly if you've ever actually been aboard the one

0:43:25.719 --> 0:43:29.360
<v Speaker 2>reconstruction that we have of a Trirem and help power it,

0:43:29.560 --> 0:43:33.160
<v Speaker 2>that would be great. I feel like that's slim possibility,

0:43:33.200 --> 0:43:35.160
<v Speaker 2>but just in case, putting the call out there for

0:43:35.200 --> 0:43:41.160
<v Speaker 2>that also right in with any examples of Trirem warfare

0:43:41.400 --> 0:43:46.720
<v Speaker 2>and games and films and so forth. I was looking around,

0:43:46.800 --> 0:43:50.640
<v Speaker 2>and I should have thought of this earlier, but some

0:43:50.680 --> 0:43:55.080
<v Speaker 2>of the warships space vessels in Warhammer forty thousand have

0:43:55.200 --> 0:43:58.400
<v Speaker 2>this kind of ram looking structure on the bottom of them,

0:43:58.440 --> 0:44:00.799
<v Speaker 2>like they clearly kind of pas earn the design a

0:44:00.800 --> 0:44:04.040
<v Speaker 2>little bit after Trirems, and not unsurprisingly, it looks like

0:44:04.200 --> 0:44:07.040
<v Speaker 2>there are rules for these ships ramming each other in

0:44:07.160 --> 0:44:09.840
<v Speaker 2>like the old Battlefleet Gothic game and so forth. So

0:44:10.520 --> 0:44:12.000
<v Speaker 2>that would make sense when you have a game.

0:44:11.840 --> 0:44:12.080
<v Speaker 1>That is.

0:44:13.719 --> 0:44:15.879
<v Speaker 2>Set in a far future, but a lot of it

0:44:15.960 --> 0:44:19.440
<v Speaker 2>is sort of patterned after medieval and or ancient warfare.

0:44:20.800 --> 0:44:22.439
<v Speaker 2>And we did have a listener writing with some Star

0:44:22.480 --> 0:44:24.600
<v Speaker 2>Trek examples, but we'll have to save that for the

0:44:24.640 --> 0:44:28.000
<v Speaker 2>listener mail. All right, Well, this has been fun. Just

0:44:28.040 --> 0:44:30.359
<v Speaker 2>a reminder to everyone out there that Stuff to Blow

0:44:30.440 --> 0:44:32.799
<v Speaker 2>Your Mind is primarily a science and culture podcast. Core

0:44:32.800 --> 0:44:35.680
<v Speaker 2>episodes in Tuesdays and Thursday, short form episode on Wednesdays,

0:44:36.040 --> 0:44:38.400
<v Speaker 2>and then on Fridays. We set aside most serious concerns

0:44:38.400 --> 0:44:40.760
<v Speaker 2>to just talk about a weird film on Weird House Cinema.

0:44:40.920 --> 0:44:44.560
<v Speaker 3>Huge things, as always to our excellent audio producer JJ Posway.

0:44:44.840 --> 0:44:46.520
<v Speaker 3>If you would like to get in touch with us

0:44:46.560 --> 0:44:49.160
<v Speaker 3>with feedback on this episode or any other, to suggest

0:44:49.160 --> 0:44:51.120
<v Speaker 3>a topic for the future, or just to say hello,

0:44:51.320 --> 0:44:54.040
<v Speaker 3>you can email us at contact Stuff to Blow your

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0:45:02.640 --> 0:45:05.600
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