WEBVTT - The Wonderful World of Audio Animatronics

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<v Speaker 1>Get tests of technology with text stuff from stuff works

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<v Speaker 1>dot com. Hey there, and welcome to tech Stuff. I

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<v Speaker 1>am your host, Jonathan Strickland. I'm a senior writer with

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<v Speaker 1>how stuff works dot com and I cover all things

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<v Speaker 1>what beat. As my old co host Chris Palette would say,

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<v Speaker 1>stuff what Beeps was the alternative title for tech Stuff. Well,

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<v Speaker 1>today we're going to talk about something that's near and

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<v Speaker 1>dear to my heart, and that is Audio animatronics, specifically

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<v Speaker 1>their origin with Disneyland. I am an enormous Disney fanatic.

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<v Speaker 1>I consider myself a Disney fan of film, of television,

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<v Speaker 1>of their theme parks, probably not necessarily in that order,

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<v Speaker 1>maybe film first, then theme parks, then television, but I'm

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<v Speaker 1>a huge fan of Disney stuff. And recently, when I

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<v Speaker 1>was on a trip to Los Angeles to attend E three,

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<v Speaker 1>I found myself with a day with nothing to do.

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<v Speaker 1>I had hoped to book some meetings that did not happen.

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<v Speaker 1>So instead of just sitting around my hotel room feeling

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<v Speaker 1>sorry for myself in a city where I really didn't

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<v Speaker 1>know anybody, I decided to hop on down to Orange County, California,

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<v Speaker 1>that is the home of Disneyland and to go to

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<v Speaker 1>the happiest place on Earth. It was not my first

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<v Speaker 1>time at Disneyland, but this was the first time I'd

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<v Speaker 1>ever gone to Disneyland completely on my own, and I

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<v Speaker 1>was a little worried about that, like, how am I

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<v Speaker 1>going to have fun just by myself. Turns out Disneyland

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<v Speaker 1>did most of the work for me. I didn't have

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<v Speaker 1>to worry so much and had a great time. But

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<v Speaker 1>it also reminded me of how much I love the

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<v Speaker 1>technology and innovation that goes behind Disneyland. And honestly, I

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<v Speaker 1>could do maybe a dozen episodes about different technologies that

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<v Speaker 1>were pioneered or perfected at the Disney any theme parks,

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<v Speaker 1>because there are a ton of them that Disney either

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<v Speaker 1>directly had a hand in developing or tweeked it in

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<v Speaker 1>a way to elevate it beyond what it used to be.

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<v Speaker 1>There are plenty of examples of that. Today, we're specifically

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<v Speaker 1>going to focus on audio animatronics, And for those who

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<v Speaker 1>have not heard what this term is or have any

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<v Speaker 1>idea what it means, this was a system that Walt

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<v Speaker 1>Disney's company pioneered to create animated physical three dimensional figures.

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<v Speaker 1>So in a way, it's kind of similar to puppetry, right,

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<v Speaker 1>with a puppet, typically you're manipulating some sort of three

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<v Speaker 1>dimensional figure. Beyond shadow puppets and that sort of puppetry,

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<v Speaker 1>which is amazing all on its own, I'm talking about

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<v Speaker 1>your traditional hand puppets, rod puppets, and marionettes. That involves

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<v Speaker 1>manipulating an inanimate object in a way to make it

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<v Speaker 1>seem like it has life, that has anima, and that

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<v Speaker 1>you are using some sort of system, whether it's rods

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<v Speaker 1>or you know, the puppet is essentially a glove puppet,

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<v Speaker 1>or you're using strings with a marionette to create this

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<v Speaker 1>illusion of movement. Well, Disney wanted to create something similar,

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<v Speaker 1>only these would run on a mechanical system that would

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<v Speaker 1>be painstakingly programmed rather than being under the direct control

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<v Speaker 1>of a human being. Those figures, when they're working properly,

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<v Speaker 1>would replicate those same motions and have the same performance

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<v Speaker 1>every single time. So the time the character is doing

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<v Speaker 1>a show, it's exactly the way it was the first time.

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<v Speaker 1>So once you perfect a show and you program that

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<v Speaker 1>into these these figures, you then have the perfect show

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<v Speaker 1>every single time you run it, assuming everything is working properly. Now,

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<v Speaker 1>anyone who has been to Disney enough times knows that's

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<v Speaker 1>a big assumption to make. Sometimes things just don't do,

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<v Speaker 1>not work really well. I'll tell you about one of

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<v Speaker 1>those times that I experienced firsthand later on in this show.

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<v Speaker 1>But the technology itself is phenomenal, and even when it

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<v Speaker 1>isn't working properly, that does not take away from how

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<v Speaker 1>amazing this tech really is, especially when you consider what

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<v Speaker 1>people had to work with back in the fifties and

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<v Speaker 1>early sixties when they were first developing these systems. It

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<v Speaker 1>is pretty amazing stuff. Now, the reason why Disney wanted

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<v Speaker 1>this in the first place is he really loved the

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<v Speaker 1>idea of creating a real, three dimensional experience similar to

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<v Speaker 1>what you would get with an animated film. Animated films

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<v Speaker 1>can be perfected right. You can sit there and sketch

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<v Speaker 1>it out and get it just right before you release

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<v Speaker 1>it as a movie. He wanted to have that same

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<v Speaker 1>sort of experience, but in the real physical world. He

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<v Speaker 1>was a stickler for perfection, had very very very high standards,

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<v Speaker 1>and um and the people who were for him, they

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<v Speaker 1>also would end up having very high standards. Everyone wanted

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<v Speaker 1>to make sure that they met Disney's expectations. Now, You

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<v Speaker 1>can find animatronic figures in lots of Disney attractions, including

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<v Speaker 1>the Enchanted Tiki Room, Pirates of the Caribbean, the Haunted Mansion,

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<v Speaker 1>Great Moments with Mr Lincoln, the Hall of Presidents, which

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<v Speaker 1>would be over at the Magic Kingdom, and Disney World,

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<v Speaker 1>and tons more. There are lots of examples. There are

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<v Speaker 1>also some attractions that had moving figures that didn't use

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<v Speaker 1>the audio animatronics system. So, for example, the Jungle Cruise

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<v Speaker 1>ride has animated animal figures. As you ride through, you

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<v Speaker 1>see hippopotamuses and crocodiles and elephants, but these were running

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<v Speaker 1>on a very simple mechanical loop system. They were not

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<v Speaker 1>specifically audio animatronic. They they worked on something that was

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<v Speaker 1>a little less sophisticated than what would follow. So you

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<v Speaker 1>have both at Disney Parks. And I'm also sad that

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<v Speaker 1>I can't have Holly on this episode. Holly, who's one

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<v Speaker 1>of the co hosts of Stuff You Missed in History Class.

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<v Speaker 1>Apart from being a brilliant podcaster and an avid historian,

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<v Speaker 1>she is an enormous fan of all things Disney and

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<v Speaker 1>uh and she doesn't just give me a run for

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<v Speaker 1>my money, she leaves me in the dust. I love Disney.

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<v Speaker 1>I have been to the Disney parks dozens of times,

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<v Speaker 1>but Holly is a step beyond even my own obsession.

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<v Speaker 1>So I am sad that I can't have her here

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<v Speaker 1>because I am absolutely certain that she would be here

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<v Speaker 1>dropping nuggets of knowledge and trivia about these various Disney

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<v Speaker 1>attractions that I have yet to uncover. So maybe someday

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<v Speaker 1>I will be able to have Holly on this show,

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<v Speaker 1>and we'll do a Disney oriented episode about some other

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<v Speaker 1>type of tech. In the meantime, there are are some

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<v Speaker 1>other podcasts we've done that relate to Disney. I did

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<v Speaker 1>one about the Pepper's Ghost effect, which is used extensively

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<v Speaker 1>in the Haunted Mansion Ride. Pepper's Ghost involves reflective surfaces

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<v Speaker 1>and using lighting in a way so that you can

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<v Speaker 1>create the illusion of a ghostly figure appearing before you,

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<v Speaker 1>but what you're actually looking at is a reflection of

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<v Speaker 1>a physical figure that's just lit in a very bright space,

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<v Speaker 1>whereas you're in a very dark space. Uh. The famous

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<v Speaker 1>ballroom sequence in the Haunted Mansion Ride is a big

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<v Speaker 1>example of Pepper's Ghost. So you can go and check

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<v Speaker 1>out those episodes of tech stuff. If this is not

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<v Speaker 1>enough Disney for you. All right, Let's talk specifically about

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<v Speaker 1>what I wanted to concentrate on today. To do that,

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<v Speaker 1>we have to mention Walt Disney because he's central to

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<v Speaker 1>our story. He's kind of our main character if this

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<v Speaker 1>were a narrative. His full name was Walter Elias Disney.

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<v Speaker 1>He was born in nineteen o one in Illinois. He

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<v Speaker 1>grew up in Missouri and attended high school in Chicago.

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<v Speaker 1>He was studying art primarily. When he was sixteen, he

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<v Speaker 1>dropped out to join the army, but they rejected him

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<v Speaker 1>because he was too young. He then joined the Red

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<v Speaker 1>Cross and was shipped over to Europe and drove ambulances

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<v Speaker 1>during World War One in France. Once he is his

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<v Speaker 1>work with the Red Cross was done over there, he

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<v Speaker 1>moved back to the United States and he began to

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<v Speaker 1>work for an ad company. He was making film and animations.

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<v Speaker 1>Uh then he would go on to create his own studio,

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<v Speaker 1>which saw some modest success, but then it ran into

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<v Speaker 1>some hard times and eventually he had to declare bankruptcy

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<v Speaker 1>under his first studio. But despite that, he didn't give up.

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<v Speaker 1>He decided to make a go at it again, and

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<v Speaker 1>he and his brother Roy were able to co found

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<v Speaker 1>the Walt Disney Company, and from that moment forward, his

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<v Speaker 1>influence on tech has been considerable, from actual innovations and

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<v Speaker 1>technology to how creators can protect their intellectual property. Now,

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<v Speaker 1>not all of those influences have been met with enthusiasm.

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<v Speaker 1>Disney is one of the reasons why the United States

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<v Speaker 1>has such incredibly extensive intellectual property protection laws, stuff like

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<v Speaker 1>copyright and trademark laws that protect well beyond the lifetime

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<v Speaker 1>of the creator. UH. A lot of that has to

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<v Speaker 1>do with Disney, as a corporate entity, lobbying to extend

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<v Speaker 1>those parameters. So Disney's impact on technology has been enormous

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<v Speaker 1>in both very specific ways that relate to particular technologies

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<v Speaker 1>to the way that those technologies are protected under intellectual

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<v Speaker 1>property law. So Disney's use of sound with animation was

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<v Speaker 1>a huge leap forward in the nineteen twenties, Steamboat Willie

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<v Speaker 1>being the first cartoon with sound, and Disney himself voiced

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<v Speaker 1>the iconic character of Mickey Mouse, who struck a chord

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<v Speaker 1>with viewers and propelled Disney into enormous success. Over the

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<v Speaker 1>following decades, he would see a lot more success, including

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<v Speaker 1>going into feature length animation which had not been done before,

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<v Speaker 1>and he was able to uh succeed with snow White

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<v Speaker 1>and the Seven Dwarves, and he also continued to see

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<v Speaker 1>success with short form stuff. Now, depending upon the account

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<v Speaker 1>you read, because there are a couple of different versions

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<v Speaker 1>of the story, we actually begin either in France or

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<v Speaker 1>the French Quarter in New Orleans. The story goes that

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<v Speaker 1>Disney was on vacation with his family, and as he

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<v Speaker 1>was on vacation, he decided to look into some uh

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<v Speaker 1>some antique shops and he came across some various clockwork toys,

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<v Speaker 1>like wind up birds and that sort of thing. One

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<v Speaker 1>specific toy he came across in an antique shop was

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<v Speaker 1>a bird cage that had a mechanical bird inside of

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<v Speaker 1>it that would chirp and sing, and it would make

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<v Speaker 1>little motions that you could describe as being somewhat robotic.

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<v Speaker 1>They were pretty primitive motions, but you know, close enough

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<v Speaker 1>to being an actual bird that you knew what it was.

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<v Speaker 1>It was. It wasn't like it looked like a a

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<v Speaker 1>monstrosity or anything like that. He thought it was absolutely charming,

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<v Speaker 1>and he felt that there was a lot of potential

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<v Speaker 1>there that he could use to create three dimensional physical

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<v Speaker 1>animated figurines potentially and a theme park that was one

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<v Speaker 1>of the things he had been considering around this time,

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<v Speaker 1>although Disneyland had not yet become a reality. So he

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<v Speaker 1>brought the antique bird cage with the mechanical bird inside

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<v Speaker 1>of it back to his company and he went to

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<v Speaker 1>some of his uh top thinkers over at the Walt

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<v Speaker 1>Disney Company and said, figure out how this thing works.

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<v Speaker 1>So they took it apart, and they took a look

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<v Speaker 1>at it, and they began to formulate ideas of how

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<v Speaker 1>they could create their own technology that would also allow

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<v Speaker 1>for animation of this type sort of this automated puppetry

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<v Speaker 1>that I was talking about now. Disney was really excited

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<v Speaker 1>about this prospect of having fully realized, three dimensional characters

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<v Speaker 1>capable of delivering a performance consistently. And Jack Gladish, who

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<v Speaker 1>was one of the engineers who would work on developing

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<v Speaker 1>audio animatronic technology, one of many, as it turns out,

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<v Speaker 1>would say that Disney wants joked to him, I'm tired

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<v Speaker 1>of finicky actors. I want to develop a fully animated,

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<v Speaker 1>articulated human being to use in place of motion picture

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<v Speaker 1>actors and actresses. So this was Disney having a bit

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<v Speaker 1>of fun saying that, Hey, the real reason why I

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<v Speaker 1>want to develop this technolog jeus because then I can

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<v Speaker 1>get rid of all these pesky humans that keep on

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<v Speaker 1>asking questions or having issues, whereas the animatronic ones will

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<v Speaker 1>just do what we tell them to do. And it's

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<v Speaker 1>kind of funny because there's another famous director who said

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<v Speaker 1>something very similar about Disney's cast. That famous director was

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<v Speaker 1>Alfred Hitchcock, who of course made incredible films of thriller

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<v Speaker 1>and psychological horror genres, things like The Birds and Psycho,

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<v Speaker 1>that sort of stuff. Alfred Hitchcock reportedly once said Disney

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<v Speaker 1>has the best casting. If he doesn't like an actor,

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<v Speaker 1>he just tears him up. So Hitchcock's joke and Disney's

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<v Speaker 1>joke were very similar in that respect, this idea of

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<v Speaker 1>the frustrated director who has to contend with the delicate

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<v Speaker 1>sensibilities of actors and actresses. But in truth, Disney just

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<v Speaker 1>thought this was a really cool technology and he saw

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<v Speaker 1>a lot of potential in it, and he was always

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<v Speaker 1>looking at new ways to make use of the immense

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<v Speaker 1>talent he had attracted to the Walt Disney Company. Whereas

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<v Speaker 1>a lot of These people started off in the animation

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<v Speaker 1>department where they were working on various films and shorts

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<v Speaker 1>for Disney. They would eventually move into very different departments

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<v Speaker 1>and develop stuff like the actual Disneyland theme park disney

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<v Speaker 1>World later on, as well as visual effects and props

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<v Speaker 1>and sets and things of that nature for the various

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<v Speaker 1>live action films that Disney was getting into as well.

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<v Speaker 1>So you had people who started off as animators kind

0:14:38.080 --> 0:14:42.920
<v Speaker 1>of specializing in different areas. This was the dawn of

0:14:42.960 --> 0:14:46.600
<v Speaker 1>the imagineering age. There was no such thing as an

0:14:46.600 --> 0:14:50.880
<v Speaker 1>imagineer yet, no one had called it that, but eventually

0:14:51.480 --> 0:14:54.880
<v Speaker 1>Disney would end up referring to people who worked in

0:14:54.920 --> 0:14:59.200
<v Speaker 1>this sort of field as imagineers. They were thinking outside

0:14:59.200 --> 0:15:04.160
<v Speaker 1>the box. You using engineering and creativity married together to

0:15:04.280 --> 0:15:08.760
<v Speaker 1>create really interesting experiences that you could not find anywhere else.

0:15:08.880 --> 0:15:12.240
<v Speaker 1>That was the value that Disney wanted to create to

0:15:12.400 --> 0:15:16.120
<v Speaker 1>justify charging people admission to come and check it out.

0:15:17.160 --> 0:15:23.200
<v Speaker 1>So he was really excited about this potential opportunity, and

0:15:23.280 --> 0:15:26.160
<v Speaker 1>he had a lot of potential ways of using this

0:15:26.240 --> 0:15:30.000
<v Speaker 1>technology already at this time. He was he was thinking ahead.

0:15:30.440 --> 0:15:32.680
<v Speaker 1>One of those was the fact that he wanted to

0:15:32.720 --> 0:15:36.280
<v Speaker 1>open up an amusement park that would eventually become Disneyland.

0:15:36.640 --> 0:15:39.000
<v Speaker 1>He thought, well, I need to have attractions for people

0:15:39.040 --> 0:15:42.400
<v Speaker 1>to come and experience at this park, and he thought

0:15:42.440 --> 0:15:47.200
<v Speaker 1>this technology could potentially provide some of those experiences. He

0:15:47.360 --> 0:15:53.560
<v Speaker 1>also had an ability to contribute to a massive event

0:15:53.640 --> 0:15:55.960
<v Speaker 1>that would happen in the mid nineteen sixties, that is,

0:15:56.000 --> 0:16:00.440
<v Speaker 1>the nineteen sixty four World's Fair in New York that

0:16:00.560 --> 0:16:03.520
<v Speaker 1>was going to end up requiring a lot of work

0:16:03.520 --> 0:16:07.120
<v Speaker 1>on Disney's part. Years in advance, he knew that he

0:16:07.160 --> 0:16:12.320
<v Speaker 1>was going to be providing for attractions for this World's Fair,

0:16:13.200 --> 0:16:15.680
<v Speaker 1>and he knew that the entire attention of the world

0:16:15.840 --> 0:16:18.920
<v Speaker 1>was going to be on New York for this event.

0:16:19.240 --> 0:16:22.280
<v Speaker 1>So he wanted to make absolutely certain that the attractions

0:16:22.320 --> 0:16:27.120
<v Speaker 1>that his company designed were phenomenal and unlike anything anyone

0:16:27.160 --> 0:16:30.600
<v Speaker 1>had ever experienced. And for that he needed to pioneer

0:16:30.720 --> 0:16:35.160
<v Speaker 1>a new technology. So all he had to do from

0:16:35.200 --> 0:16:41.040
<v Speaker 1>that point forward it was just invented, No big shakes, right,

0:16:42.880 --> 0:16:47.880
<v Speaker 1>So to start. One of the earliest experiments with this

0:16:48.040 --> 0:16:52.840
<v Speaker 1>idea of animating a three dimensional figure was what would

0:16:52.840 --> 0:16:56.880
<v Speaker 1>eventually be called the Dancing Man or the Little Man project.

0:16:58.840 --> 0:17:01.680
<v Speaker 1>This would be of a figure that measured about nine

0:17:01.720 --> 0:17:06.040
<v Speaker 1>inches tall and was meant to dance based upon this

0:17:06.600 --> 0:17:11.320
<v Speaker 1>automated system, or mechanical system at least if not fully automated.

0:17:11.960 --> 0:17:15.800
<v Speaker 1>The story goes that Walt Disney approached the artist Ken Anderson,

0:17:15.880 --> 0:17:19.720
<v Speaker 1>who was working for Disney. Anderson would become instrumental for

0:17:19.840 --> 0:17:27.040
<v Speaker 1>the design and implementation of various elements in Disneyland, and

0:17:27.040 --> 0:17:29.040
<v Speaker 1>he said, you know, you know what, You're working on

0:17:29.080 --> 0:17:30.639
<v Speaker 1>a lot of stuff, but I wanna I want to

0:17:30.680 --> 0:17:33.160
<v Speaker 1>pay you out of my own pocket for a project

0:17:33.160 --> 0:17:35.640
<v Speaker 1>that I really believe in that's not really a company

0:17:35.680 --> 0:17:39.879
<v Speaker 1>project yet. I want to create scenes that evoke the

0:17:39.920 --> 0:17:44.679
<v Speaker 1>American way of life. And Disney had a very idyllic

0:17:44.960 --> 0:17:49.240
<v Speaker 1>sense of what that meant. That small town feel that

0:17:49.359 --> 0:17:52.600
<v Speaker 1>you get when you walk down Main Street, USA. If

0:17:52.640 --> 0:17:55.560
<v Speaker 1>you're ever at Disneyland or disney World and you're walking

0:17:55.560 --> 0:17:58.359
<v Speaker 1>down Main Street, especially if you're doing it at a

0:17:58.400 --> 0:18:01.560
<v Speaker 1>time when there's not a huge crowd there, it evokes

0:18:01.600 --> 0:18:06.400
<v Speaker 1>the sense of a small town maybe early nineteen hundreds,

0:18:06.400 --> 0:18:08.639
<v Speaker 1>around the time when Walt Disney himself would have been

0:18:08.640 --> 0:18:14.199
<v Speaker 1>growing up, where things appeared to be simple and elegant.

0:18:15.280 --> 0:18:17.960
<v Speaker 1>That's what Disney wanted to create, and so he talked

0:18:17.960 --> 0:18:20.280
<v Speaker 1>to Anderson, said, I want to have this idea of

0:18:20.359 --> 0:18:23.919
<v Speaker 1>building this kind of experience in miniature where people can

0:18:24.000 --> 0:18:27.440
<v Speaker 1>look at the different manatures we design and different elements

0:18:27.560 --> 0:18:30.800
<v Speaker 1>of it actually come to life. So at first he

0:18:30.840 --> 0:18:34.479
<v Speaker 1>wanted to get some paintings, some sketches of this. So

0:18:34.520 --> 0:18:36.720
<v Speaker 1>Anderson got to work and one of the first things

0:18:36.720 --> 0:18:41.880
<v Speaker 1>he created was a Norman Rockwell esque scene of a

0:18:41.960 --> 0:18:46.320
<v Speaker 1>soft shoe dancer performing on a stage, a small stage,

0:18:47.560 --> 0:18:50.560
<v Speaker 1>so something that you might see in an old Vaudevillian theater,

0:18:51.440 --> 0:18:55.359
<v Speaker 1>and Disney immediately connected to it. He thought, that's exactly

0:18:55.400 --> 0:18:58.800
<v Speaker 1>what I wanted to see. And he felt that this

0:18:58.960 --> 0:19:01.840
<v Speaker 1>was a figure that if they could create a three

0:19:01.840 --> 0:19:05.080
<v Speaker 1>dimensional version of it and build it in a miniature

0:19:05.160 --> 0:19:08.040
<v Speaker 1>set and it could move around and do its little

0:19:08.119 --> 0:19:11.679
<v Speaker 1>dance routine for people, that would be phenomenal. So he

0:19:11.760 --> 0:19:17.119
<v Speaker 1>took Anderson's design, and he then decided to UH to

0:19:17.240 --> 0:19:20.440
<v Speaker 1>work with a couple of other folks over at Disney.

0:19:20.800 --> 0:19:24.919
<v Speaker 1>He UH went to a sculptor who was working for

0:19:24.960 --> 0:19:27.639
<v Speaker 1>the company at the time. As a sculptor's name was

0:19:27.760 --> 0:19:35.720
<v Speaker 1>Charles Clarence Christodoro and Christodorro's dad was a famous agricultural

0:19:36.040 --> 0:19:40.360
<v Speaker 1>scientist and farmer who had written extensively about agriculture. Christodorro

0:19:40.480 --> 0:19:45.000
<v Speaker 1>himself had become a notable sculptor, working both in the

0:19:45.040 --> 0:19:49.640
<v Speaker 1>public spaces, designing statues that were shown in San Diego

0:19:49.800 --> 0:19:52.879
<v Speaker 1>and other areas of California, and also working in the

0:19:52.880 --> 0:19:56.000
<v Speaker 1>movie industry. He had worked for Disney once during the

0:19:56.040 --> 0:19:58.919
<v Speaker 1>nineteen thirties, left the company, and then came back in

0:19:58.920 --> 0:20:03.000
<v Speaker 1>the early nineteen fIF these. He was given the sketch

0:20:03.000 --> 0:20:06.200
<v Speaker 1>and told to make a physical model of the dancer,

0:20:06.720 --> 0:20:10.160
<v Speaker 1>which he did. He sculpted a physical model based upon

0:20:10.320 --> 0:20:15.320
<v Speaker 1>the the Ken Anderson painting and gave that to Disney.

0:20:15.359 --> 0:20:18.439
<v Speaker 1>Disney then took the model over to the machine shop,

0:20:18.800 --> 0:20:21.439
<v Speaker 1>and he also brought in the animation department. Now, right

0:20:21.480 --> 0:20:22.960
<v Speaker 1>now seems like it would be a good time to

0:20:22.960 --> 0:20:27.120
<v Speaker 1>summarize all the areas that came together to make audio

0:20:27.240 --> 0:20:30.440
<v Speaker 1>animatronics even possible. And I realized I haven't even gotten

0:20:30.440 --> 0:20:33.000
<v Speaker 1>to what audio animatronics can do and how they do it.

0:20:33.560 --> 0:20:35.880
<v Speaker 1>But it's important to understand the different departments to kind

0:20:35.880 --> 0:20:39.520
<v Speaker 1>of get a grip on why it was so complicated

0:20:39.560 --> 0:20:42.840
<v Speaker 1>and why it called for a multidisciplinary approach, because that's

0:20:42.880 --> 0:20:48.000
<v Speaker 1>exactly what audio animatronics were. It required people of vastly

0:20:48.119 --> 0:20:52.920
<v Speaker 1>different disciplines and knowledge base in order to make this happen. So,

0:20:53.920 --> 0:20:56.840
<v Speaker 1>in no particular order, here are some of the departments

0:20:56.840 --> 0:21:02.399
<v Speaker 1>at Disney that worked on pioneering audio animatronics. First, there

0:21:02.440 --> 0:21:05.240
<v Speaker 1>was the Sound Department. Now it might seem weird that

0:21:05.280 --> 0:21:10.240
<v Speaker 1>I'm starting with the sound department instead of the Mechanical

0:21:10.320 --> 0:21:14.480
<v Speaker 1>Shop or animation, but the reason for that is the

0:21:14.520 --> 0:21:18.520
<v Speaker 1>Sound department was in charge of the audio animatronic projects

0:21:18.520 --> 0:21:24.120
<v Speaker 1>because those depended so heavily on that audio component. I'll

0:21:24.160 --> 0:21:28.280
<v Speaker 1>explain more about how in a little bit. The Sound

0:21:28.320 --> 0:21:33.400
<v Speaker 1>department was ultimately the one that was holding onto the project,

0:21:33.400 --> 0:21:38.280
<v Speaker 1>the project leader that was the head of development. This

0:21:38.320 --> 0:21:42.239
<v Speaker 1>would end up actually causing some issues later on. There

0:21:42.240 --> 0:21:44.919
<v Speaker 1>would be some disagreements between the Sound Department and some

0:21:45.000 --> 0:21:49.160
<v Speaker 1>other departments, and they were run by different unions, which

0:21:49.200 --> 0:21:52.480
<v Speaker 1>also meant that they would run into these weird problems.

0:21:52.520 --> 0:21:55.000
<v Speaker 1>There was a story in one of the articles I

0:21:55.080 --> 0:22:01.239
<v Speaker 1>read about how the mechanical department, the Mechanic Shop, they

0:22:01.320 --> 0:22:04.439
<v Speaker 1>might be working on an audio animatronic figure and they

0:22:04.480 --> 0:22:06.679
<v Speaker 1>would need to disconnect it so that they can make

0:22:06.720 --> 0:22:10.480
<v Speaker 1>an adjustment before reconnecting it. But they weren't allowed to

0:22:10.520 --> 0:22:14.760
<v Speaker 1>actually disconnect the figure because that was a union job

0:22:14.880 --> 0:22:17.280
<v Speaker 1>that one of the sound department guys would have to do.

0:22:17.720 --> 0:22:19.320
<v Speaker 1>So they'd have to go and get someone from the

0:22:19.320 --> 0:22:23.520
<v Speaker 1>sound department to come over to the machine shop disconnect

0:22:23.880 --> 0:22:27.440
<v Speaker 1>a tube, wait until the mechanical shop people had made

0:22:27.440 --> 0:22:30.840
<v Speaker 1>their adjustments, reconnect the tube, and then they could proceed.

0:22:31.320 --> 0:22:35.000
<v Speaker 1>By union rules, the machine shop folks were not allowed

0:22:35.000 --> 0:22:37.440
<v Speaker 1>to do that on their own, so it got very

0:22:37.480 --> 0:22:43.320
<v Speaker 1>frustrating at times. Then you've got the Animation Department Disney,

0:22:43.359 --> 0:22:46.000
<v Speaker 1>of course famous for animation. This was the group of

0:22:46.080 --> 0:22:49.240
<v Speaker 1>artists who had studied movement extensively. If you're going to

0:22:49.280 --> 0:22:52.639
<v Speaker 1>animate movement, you have to understand how movement works, or

0:22:52.680 --> 0:22:55.000
<v Speaker 1>else you can't replicate it properly and it's not going

0:22:55.040 --> 0:22:58.399
<v Speaker 1>to look right when you watch an animated film. And

0:22:58.480 --> 0:23:02.920
<v Speaker 1>more importantly, they had been studying animated movement in film itself.

0:23:03.000 --> 0:23:06.280
<v Speaker 1>As it turns out, film or at least magnetic tape,

0:23:06.320 --> 0:23:10.280
<v Speaker 1>would become incredibly important with audio animatronics. They leverage their

0:23:10.280 --> 0:23:13.119
<v Speaker 1>expertise to help design not just the physical objects that

0:23:13.160 --> 0:23:17.640
<v Speaker 1>would be animated and the actual motions those objects would make,

0:23:18.040 --> 0:23:23.840
<v Speaker 1>but also the very technique for programming the objects, and

0:23:23.840 --> 0:23:26.960
<v Speaker 1>i'll explain more about that in a little bit. Then

0:23:27.000 --> 0:23:29.720
<v Speaker 1>you had the modeling department. These were the people who

0:23:29.720 --> 0:23:33.320
<v Speaker 1>would make three dimensional models and sculptures of the various

0:23:33.440 --> 0:23:36.200
<v Speaker 1>components that you wanted so that other departments could use

0:23:36.240 --> 0:23:39.399
<v Speaker 1>that as a reference. And then you had the machine shop.

0:23:39.920 --> 0:23:43.200
<v Speaker 1>The machine department had to fabricate all the physical pieces

0:23:43.240 --> 0:23:47.080
<v Speaker 1>that would be used in these various figures, and then

0:23:47.080 --> 0:23:49.760
<v Speaker 1>you also had props and costumes that would end up

0:23:49.960 --> 0:23:53.639
<v Speaker 1>outfitting these different figures. So there are a lot of

0:23:53.640 --> 0:23:59.919
<v Speaker 1>different moving parts, both metaphorically and literally, as it turns

0:24:00.040 --> 0:24:02.639
<v Speaker 1>out when you get to audio animatronics, in order to

0:24:02.640 --> 0:24:05.560
<v Speaker 1>make it possible, and all of those groups had their

0:24:05.600 --> 0:24:08.920
<v Speaker 1>own leaders and their own priorities, but the fact that

0:24:08.960 --> 0:24:11.399
<v Speaker 1>they were able to collaborate and create a system as

0:24:11.440 --> 0:24:15.000
<v Speaker 1>intricate as audio animatronics is pretty amazing all on its own.

0:24:15.520 --> 0:24:18.600
<v Speaker 1>And we haven't even gotten to the technology yet. So

0:24:19.440 --> 0:24:21.760
<v Speaker 1>I want to get to that technology, and I will

0:24:21.840 --> 0:24:25.560
<v Speaker 1>in just a moment, but first let's take a quick

0:24:25.600 --> 0:24:35.000
<v Speaker 1>break and thank our sponsor all right. So you got

0:24:35.000 --> 0:24:38.240
<v Speaker 1>the machine shop and they were creating the Dancing Man

0:24:38.480 --> 0:24:42.879
<v Speaker 1>or the Little Man, and Disney decided that he needed

0:24:42.880 --> 0:24:46.200
<v Speaker 1>to have someone in charge of figuring out the animation

0:24:46.480 --> 0:24:48.600
<v Speaker 1>for this, like figuring out what moves would need to

0:24:48.600 --> 0:24:51.680
<v Speaker 1>be animated, so he tapped a guy named Waffle Rogers

0:24:52.119 --> 0:24:54.560
<v Speaker 1>to work on the animation for it Now. Rogers was

0:24:54.600 --> 0:24:58.000
<v Speaker 1>born in Stratton, Colorado, in nine and he was a

0:24:58.080 --> 0:25:01.880
<v Speaker 1>sculptor and engineer. He attended an art institute in Los

0:25:01.920 --> 0:25:04.560
<v Speaker 1>Angeles and was recruited directly out of school to the

0:25:04.600 --> 0:25:07.879
<v Speaker 1>Walt Disney Studios in nineteen thirty nine. He worked as

0:25:07.920 --> 0:25:12.399
<v Speaker 1>an animator on films like Pinocchio and Bambi. During World

0:25:12.400 --> 0:25:15.760
<v Speaker 1>War Two, he took leave of the Disney Company and

0:25:15.840 --> 0:25:18.280
<v Speaker 1>served in the United States Marine Corps as a staff

0:25:18.359 --> 0:25:22.119
<v Speaker 1>sergeant in the photographic section. And when he wasn't animating,

0:25:22.240 --> 0:25:25.680
<v Speaker 1>he was tinkering. He was creating toys and model trains,

0:25:26.119 --> 0:25:29.959
<v Speaker 1>and Walt Disney was also a model train fanatic. He

0:25:30.040 --> 0:25:33.600
<v Speaker 1>loved model trains, including trains large enough to ride on,

0:25:34.080 --> 0:25:37.280
<v Speaker 1>and he had a couple at his at his property,

0:25:37.480 --> 0:25:41.760
<v Speaker 1>like he had a private little railroad track because he

0:25:42.119 --> 0:25:46.040
<v Speaker 1>just loved trains, and he loved that romantic image of

0:25:46.080 --> 0:25:49.800
<v Speaker 1>travel by train. Um a lot of the things that

0:25:49.840 --> 0:25:52.480
<v Speaker 1>Disney worked on he worked on while he was traveling

0:25:52.880 --> 0:25:57.520
<v Speaker 1>via train, So he and Rogers had a lot of

0:25:57.960 --> 0:26:01.040
<v Speaker 1>common ground there. And Disney thought that Rogers had a

0:26:01.040 --> 0:26:06.560
<v Speaker 1>lot of potential to work on actual physical implementations, not

0:26:06.960 --> 0:26:11.159
<v Speaker 1>just animation, so he began to rely on Rogers to

0:26:11.200 --> 0:26:14.359
<v Speaker 1>sculpt objects for live action pictures, and in nineteen fifty

0:26:14.400 --> 0:26:17.280
<v Speaker 1>four he tapped Rodgers to help design buildings for Disneyland,

0:26:17.320 --> 0:26:21.119
<v Speaker 1>so Rogers went from animator to kind of almost like

0:26:21.119 --> 0:26:24.760
<v Speaker 1>an architect. Rogers would also become a chief contributor to

0:26:24.800 --> 0:26:28.040
<v Speaker 1>this audio animatronics project. In fact, some would argue that

0:26:28.080 --> 0:26:30.720
<v Speaker 1>he was, essentially, when you got down to it, the

0:26:30.920 --> 0:26:36.440
<v Speaker 1>lead audio animatronic engineer. He is also immortalized by the

0:26:36.480 --> 0:26:40.879
<v Speaker 1>way at Disney's Haunted Mansion attraction. You can find his

0:26:41.000 --> 0:26:43.919
<v Speaker 1>tombstone there. One of the tombstones has a name that

0:26:44.160 --> 0:26:48.880
<v Speaker 1>is a and homage to him. It was created while

0:26:48.880 --> 0:26:54.800
<v Speaker 1>he was still alive. Uh. The tombstone reads, here rests Wattle,

0:26:54.840 --> 0:26:59.720
<v Speaker 1>our bender. He rode to Glory on a fender peaceful.

0:27:01.280 --> 0:27:04.679
<v Speaker 1>So what his actual name was Rogers, not Bender. That's

0:27:04.760 --> 0:27:08.719
<v Speaker 1>in honor of him now as a reference. Disney decided

0:27:08.760 --> 0:27:11.600
<v Speaker 1>to bring in an actor to actually perform a soft

0:27:11.720 --> 0:27:14.880
<v Speaker 1>shoe routine, and they were going to shoot this actor

0:27:14.880 --> 0:27:18.760
<v Speaker 1>with film film cameras, not actually shoot the actor, even

0:27:18.920 --> 0:27:21.840
<v Speaker 1>Disney would not do something so brazen as that, but

0:27:22.000 --> 0:27:24.800
<v Speaker 1>rather to film the actor as he was doing the

0:27:24.840 --> 0:27:28.400
<v Speaker 1>soft shoe routine against a background that was a grid,

0:27:28.840 --> 0:27:32.639
<v Speaker 1>so that the animators could review the footage, use the

0:27:32.640 --> 0:27:36.320
<v Speaker 1>grid as reference points, watch every little motion, and try

0:27:36.359 --> 0:27:38.360
<v Speaker 1>and figure out how they were going to translate that

0:27:38.480 --> 0:27:42.120
<v Speaker 1>into animation when they built this system that they were

0:27:42.119 --> 0:27:46.120
<v Speaker 1>working on. The actor that they got, by the way,

0:27:46.240 --> 0:27:49.840
<v Speaker 1>was Buddy Epson, who was originally going to play the

0:27:49.920 --> 0:27:52.400
<v Speaker 1>role of the Tin Man in the nineteen thirty nine

0:27:52.400 --> 0:27:56.199
<v Speaker 1>Wizard of Oz masterpiece, but Ebson ended up having a

0:27:56.240 --> 0:27:59.680
<v Speaker 1>massive allergic reaction to the aluminum makeup that was used

0:27:59.680 --> 0:28:03.639
<v Speaker 1>for the Tin Woodsman, and so he would end up

0:28:03.640 --> 0:28:07.000
<v Speaker 1>being replaced by Jack Haley. However, you can actually still

0:28:07.000 --> 0:28:11.160
<v Speaker 1>hear Ebsen's voice in the Wizard of Oz. Uh it's

0:28:11.240 --> 0:28:13.919
<v Speaker 1>his voice in the song We're off to see the

0:28:13.960 --> 0:28:18.600
<v Speaker 1>Wizard that Dorothy Scarecrow and the Tin Woodsman sing after

0:28:18.680 --> 0:28:21.560
<v Speaker 1>they've rescued the Tin Woodsman, so that that bit where

0:28:22.080 --> 0:28:25.600
<v Speaker 1>there skipping off into the distance. The voice you hear

0:28:25.680 --> 0:28:28.960
<v Speaker 1>is not Jack Hayley's, it's Buddy Ebsen. Uh. He also,

0:28:29.080 --> 0:28:31.879
<v Speaker 1>by the way, played Jed clamp It in The Beverly Hillbillies,

0:28:31.960 --> 0:28:34.080
<v Speaker 1>so if you ever watched that television series, he was

0:28:34.160 --> 0:28:37.280
<v Speaker 1>Jed clamp It. Ebsen was a song and dance man

0:28:37.400 --> 0:28:40.040
<v Speaker 1>back in the day, so it was a natural choice

0:28:40.160 --> 0:28:41.880
<v Speaker 1>for Disney to bring him on. He would end up

0:28:41.880 --> 0:28:48.800
<v Speaker 1>working on several Disney UH initiatives, including hum Davy Crockett,

0:28:49.280 --> 0:28:51.920
<v Speaker 1>but for this he just got up. He did a

0:28:51.960 --> 0:28:54.880
<v Speaker 1>soft shoe routine. They took several takes of it, and

0:28:54.920 --> 0:28:57.360
<v Speaker 1>they used that to be their reference that the animators

0:28:57.360 --> 0:28:59.840
<v Speaker 1>could use and that the machine shop could use to

0:29:00.000 --> 0:29:03.480
<v Speaker 1>make sure that the pieces they designed would be capable

0:29:03.640 --> 0:29:07.760
<v Speaker 1>of replicating all the different motions that would be necessary. Now,

0:29:08.200 --> 0:29:10.920
<v Speaker 1>ideally you would be able to create pieces that did

0:29:11.000 --> 0:29:14.240
<v Speaker 1>exactly what you needed and nothing else. Because if you

0:29:14.320 --> 0:29:18.200
<v Speaker 1>design a figure to do moves that it doesn't need

0:29:18.240 --> 0:29:22.240
<v Speaker 1>to replicate, that's time you wasted on that effort. Because

0:29:22.240 --> 0:29:25.160
<v Speaker 1>no one's ever going to see it, so ideally you

0:29:25.240 --> 0:29:28.080
<v Speaker 1>figure out exactly what you need and you designed for

0:29:28.280 --> 0:29:33.440
<v Speaker 1>that specifically. Now, one of the mechanical engineers who was

0:29:33.480 --> 0:29:40.360
<v Speaker 1>working on this project was Roger Edward Braggy technically Rogert E. Braggy, Sr.

0:29:40.520 --> 0:29:43.560
<v Speaker 1>His son was also working for Disney and would become

0:29:43.560 --> 0:29:47.120
<v Speaker 1>an imagineer. Braggy had moved to California from Chicago in

0:29:47.120 --> 0:29:50.240
<v Speaker 1>the late nineteen twenties with experience in machine shop training.

0:29:50.400 --> 0:29:54.840
<v Speaker 1>He joined Disney in nineteen nine, so he was originally

0:29:54.880 --> 0:29:57.360
<v Speaker 1>working on some of their live action films. He helped

0:29:57.400 --> 0:30:00.640
<v Speaker 1>design special effects for twenty thousand leagues under this see

0:30:00.680 --> 0:30:03.280
<v Speaker 1>he also helped Walt Disney build some of those model

0:30:03.360 --> 0:30:07.120
<v Speaker 1>trains for his personal collection, and Broggy was one of

0:30:07.160 --> 0:30:11.120
<v Speaker 1>the engineers working on this Dancing Man project. He would

0:30:11.200 --> 0:30:15.920
<v Speaker 1>later say that was a huge challenge in part because Ebsen,

0:30:16.240 --> 0:30:18.600
<v Speaker 1>when he did his soft shoe routine for the cameras,

0:30:19.320 --> 0:30:23.680
<v Speaker 1>never repeated movements in the routine. So all the movements

0:30:23.680 --> 0:30:28.560
<v Speaker 1>he did were original and not patterned. They weren't repetition,

0:30:29.280 --> 0:30:32.080
<v Speaker 1>and that's difficult if you're an animator. You would like

0:30:32.200 --> 0:30:35.240
<v Speaker 1>to have that repetition because you can design it once

0:30:35.680 --> 0:30:38.680
<v Speaker 1>and then essentially cut and paste it and use it again.

0:30:39.000 --> 0:30:43.000
<v Speaker 1>But if everything is new, then you have to design

0:30:43.040 --> 0:30:45.479
<v Speaker 1>it from scratch all the way through. It made their

0:30:45.600 --> 0:30:50.600
<v Speaker 1>job more difficult. Ultimately, they produced this nine inch tall

0:30:50.720 --> 0:30:54.240
<v Speaker 1>figure and they used cables to attach to various points

0:30:54.240 --> 0:30:57.840
<v Speaker 1>on the figure. And this was controlled by external machinery.

0:30:57.920 --> 0:31:00.840
<v Speaker 1>So you would have one amounts to a very complex

0:31:00.880 --> 0:31:05.640
<v Speaker 1>gearbox that used cams and cables in order to control

0:31:06.080 --> 0:31:08.560
<v Speaker 1>the figure. Now, a cam in case you don't know

0:31:08.600 --> 0:31:11.600
<v Speaker 1>what that term is, it's a rotating or sliding piece

0:31:11.600 --> 0:31:16.280
<v Speaker 1>of machinery, particularly used to transform rotary motion into linear

0:31:16.360 --> 0:31:20.560
<v Speaker 1>motion or vice versa. So in other words, you can

0:31:20.800 --> 0:31:24.920
<v Speaker 1>turn a rotational motion into a back and forth or

0:31:25.000 --> 0:31:28.400
<v Speaker 1>up and down motion a linear one using these, or

0:31:28.440 --> 0:31:31.520
<v Speaker 1>you can use a linear motion to create a rotational motion.

0:31:31.560 --> 0:31:35.280
<v Speaker 1>If you have heard the term camshaft in vehicles, that's

0:31:35.320 --> 0:31:39.760
<v Speaker 1>what a camshaft does. Uh. This was not yet an

0:31:39.800 --> 0:31:43.920
<v Speaker 1>example of audio animatronics. This figure, it didn't quite work

0:31:43.920 --> 0:31:46.720
<v Speaker 1>on a full audio animatronic system, but it did help

0:31:46.760 --> 0:31:49.959
<v Speaker 1>plot the course for the next innovation. And Disney, not

0:31:50.520 --> 0:31:53.920
<v Speaker 1>satisfied with creating this nine inch tall figure, wanted to

0:31:53.960 --> 0:31:59.000
<v Speaker 1>create something more complicated. His next thought was a barbershop quartet,

0:31:59.480 --> 0:32:03.000
<v Speaker 1>a little chanical barbershop quartet that could move and dance

0:32:03.040 --> 0:32:06.080
<v Speaker 1>and sing. He wanted to sing Sweet add a line.

0:32:07.120 --> 0:32:10.840
<v Speaker 1>But the system that the machine shop had created wasn't

0:32:10.880 --> 0:32:16.840
<v Speaker 1>really sufficient because the dancing figure couldn't make very subtle movements.

0:32:16.880 --> 0:32:20.200
<v Speaker 1>It was all because all or nothing really. With each

0:32:20.200 --> 0:32:22.280
<v Speaker 1>of the movements this thing made, it jerked around a lot,

0:32:22.280 --> 0:32:25.920
<v Speaker 1>and it wasn't really a lifelike representation. The mechanism that

0:32:25.960 --> 0:32:27.880
<v Speaker 1>controlled the figure had to be within a couple of

0:32:27.880 --> 0:32:31.120
<v Speaker 1>feet of it, So this gearbox essentially had to be

0:32:31.200 --> 0:32:34.720
<v Speaker 1>really close to the dancing figure. Uh, which meant that

0:32:34.760 --> 0:32:37.800
<v Speaker 1>you had spatial issues you had to take into accounts.

0:32:37.880 --> 0:32:41.680
<v Speaker 1>So Disney's original thought was this could be an attraction

0:32:41.960 --> 0:32:44.920
<v Speaker 1>where maybe you walk up to a cabinet, you plunk

0:32:44.960 --> 0:32:48.760
<v Speaker 1>a quarter in, a little curtain draws back, and you

0:32:48.800 --> 0:32:53.200
<v Speaker 1>see this dancing figure dance for a quarter, and then

0:32:53.280 --> 0:32:56.440
<v Speaker 1>once it's done, the curtain draws close and you move on.

0:32:57.520 --> 0:33:02.240
<v Speaker 1>But the mechanic said, well, here's the problem. The amount

0:33:02.240 --> 0:33:04.440
<v Speaker 1>of money it took to develop this and the amount

0:33:04.440 --> 0:33:07.160
<v Speaker 1>of money it will take to maintain it. You will

0:33:07.240 --> 0:33:11.720
<v Speaker 1>never recapture by going a quarter of you. Cents of

0:33:11.800 --> 0:33:13.600
<v Speaker 1>you is not going to cut it, and you can't

0:33:13.640 --> 0:33:16.280
<v Speaker 1>really go more expensive than that because at the time

0:33:16.840 --> 0:33:20.920
<v Speaker 1>cents was, you know, not insignificant amount of money. And

0:33:21.000 --> 0:33:25.480
<v Speaker 1>keep in mind, this is the nineteen fifties, so these

0:33:25.520 --> 0:33:28.000
<v Speaker 1>initial attempts to create an animated figure in real life

0:33:28.040 --> 0:33:31.080
<v Speaker 1>had kind of stalled out, but plans for Disneyland were

0:33:31.120 --> 0:33:34.360
<v Speaker 1>continuing at the same time. The park opened in July

0:33:34.560 --> 0:33:38.080
<v Speaker 1>nineteen fifty five, but the first attraction to use audio

0:33:38.120 --> 0:33:42.800
<v Speaker 1>animatronics would follow in five years. That was a ride

0:33:42.840 --> 0:33:46.280
<v Speaker 1>called the Mind Train through Nature's Wonderland, which opened in

0:33:46.400 --> 0:33:50.200
<v Speaker 1>May nineteen sixty. And this was able to take advantage

0:33:50.240 --> 0:33:52.640
<v Speaker 1>of something that some of the engineers had noticed. They said,

0:33:53.000 --> 0:33:56.000
<v Speaker 1>you know, these small figures, they require all these cams

0:33:56.040 --> 0:33:58.680
<v Speaker 1>and cables and everything has to be external. We have

0:33:58.760 --> 0:34:03.120
<v Speaker 1>to build the actual power system outside of the figure,

0:34:03.640 --> 0:34:06.120
<v Speaker 1>so you've always got to figure out how to mask

0:34:06.360 --> 0:34:08.880
<v Speaker 1>all the cables that are running up to the figure.

0:34:09.360 --> 0:34:12.840
<v Speaker 1>If we make the figures larger life size, then we

0:34:12.880 --> 0:34:15.880
<v Speaker 1>can store a lot of these mechanical components inside the

0:34:15.920 --> 0:34:20.080
<v Speaker 1>figures themselves. It won't have to be externally controlled. You

0:34:20.120 --> 0:34:23.760
<v Speaker 1>could actually build these figures that they have the internal parts,

0:34:24.440 --> 0:34:26.719
<v Speaker 1>and that's so you have a lot more freedom to

0:34:26.920 --> 0:34:29.479
<v Speaker 1>stage them the way you want to. And this really

0:34:29.520 --> 0:34:32.520
<v Speaker 1>appealed to Disney. So one of the first implementations they

0:34:32.560 --> 0:34:37.600
<v Speaker 1>had was this Mind Train through Nature's Wonderland. Now that

0:34:37.719 --> 0:34:40.880
<v Speaker 1>ride might sound unfamiliar to you if you've been to

0:34:40.960 --> 0:34:43.840
<v Speaker 1>Disneyland and you're wondering where the Mind Trained through Nature's

0:34:43.840 --> 0:34:47.040
<v Speaker 1>Wonderland ride is. Well, it used to be where Big

0:34:47.080 --> 0:34:49.920
<v Speaker 1>Thunder Mountain is now, so Big Thunder Mountain is a

0:34:49.920 --> 0:34:52.799
<v Speaker 1>totally different kind of train ride. The Mind Train through

0:34:52.880 --> 0:34:56.160
<v Speaker 1>Nature's Wonderland was a slow moving ride that puts you

0:34:56.239 --> 0:35:00.239
<v Speaker 1>through various scenes that were inspired by the West Stern

0:35:00.400 --> 0:35:03.880
<v Speaker 1>United States of America. It was kind of the Western

0:35:04.080 --> 0:35:07.400
<v Speaker 1>version of Jungle Cruise. So if you've ever been on

0:35:07.440 --> 0:35:09.440
<v Speaker 1>the Jungle Cruise, that's a boat ride where you go

0:35:09.600 --> 0:35:15.720
<v Speaker 1>through areas have been inspired by India and Africa. The

0:35:15.800 --> 0:35:18.520
<v Speaker 1>Nature's Wonderland was similar, except it was a train ride

0:35:18.640 --> 0:35:23.399
<v Speaker 1>through the Western US inspired areas and included things like

0:35:23.840 --> 0:35:27.160
<v Speaker 1>bears playing around in a pond. Now, that was the

0:35:27.200 --> 0:35:31.680
<v Speaker 1>first attraction to feature audio animatronics, and I guess now

0:35:31.719 --> 0:35:34.160
<v Speaker 1>as good a time as any as to explain what

0:35:34.239 --> 0:35:40.960
<v Speaker 1>audio animatronics are. Audio animatronics take on these mechanical figures

0:35:41.000 --> 0:35:43.759
<v Speaker 1>that you can power in various ways, and they pair

0:35:43.800 --> 0:35:48.000
<v Speaker 1>it with a system that is programmable that uses audio

0:35:48.560 --> 0:35:52.640
<v Speaker 1>as its method of transmitting information and taking the information

0:35:52.719 --> 0:35:57.840
<v Speaker 1>and turning it into action. So everything is based off sound,

0:35:58.760 --> 0:36:00.839
<v Speaker 1>which is kind of weird to think about it, but

0:36:01.280 --> 0:36:04.279
<v Speaker 1>you would store the information on these massive cassettes, these

0:36:04.320 --> 0:36:08.280
<v Speaker 1>magnetic tapes. Really they're magnetic reels. They weren't really cassettes.

0:36:08.520 --> 0:36:11.160
<v Speaker 1>So you take magnetic reels of tape and you would

0:36:11.239 --> 0:36:15.480
<v Speaker 1>encode information in sound on the tape, and when you

0:36:15.560 --> 0:36:20.920
<v Speaker 1>played it back, that's what would create the uh, it's

0:36:20.960 --> 0:36:24.680
<v Speaker 1>what would allow circuits to be completed to create the movement.

0:36:24.760 --> 0:36:27.600
<v Speaker 1>You see now, how that all works, It requires a

0:36:27.640 --> 0:36:32.239
<v Speaker 1>bit more of a deeper dive. First of all, the

0:36:32.320 --> 0:36:36.880
<v Speaker 1>earliest audio animatronic systems were digital. Now by that, I

0:36:36.880 --> 0:36:41.960
<v Speaker 1>don't mean they were computer systems. This is purely mechanical approach.

0:36:42.000 --> 0:36:45.560
<v Speaker 1>It's not electronic, it's not uh, you know, there's no

0:36:45.640 --> 0:36:50.680
<v Speaker 1>microprocessors or transistors. It's all mechanical elements. But it is

0:36:50.800 --> 0:36:53.600
<v Speaker 1>digital in the sense that it's binary and that you

0:36:53.640 --> 0:36:57.120
<v Speaker 1>have two positions, you have on and off. That meant

0:36:57.200 --> 0:37:00.680
<v Speaker 1>that any emotion you wanted to make had only two

0:37:00.680 --> 0:37:08.120
<v Speaker 1>outcomes arrest position, which would be whatever it started off as.

0:37:08.440 --> 0:37:11.120
<v Speaker 1>So let's take let's say that it's a human figure

0:37:11.280 --> 0:37:14.640
<v Speaker 1>that you're trying to animate, and one of your animations

0:37:14.760 --> 0:37:17.759
<v Speaker 1>is your human figure needs to turn her head to

0:37:17.840 --> 0:37:22.800
<v Speaker 1>the left, So in the off position, in the rest position,

0:37:23.360 --> 0:37:27.880
<v Speaker 1>she's just staring straight forward and isn't moving. When you

0:37:27.920 --> 0:37:32.080
<v Speaker 1>activate a circuit, then she moves her head to the left,

0:37:33.120 --> 0:37:37.080
<v Speaker 1>but she can't halfway move her head to the left.

0:37:37.080 --> 0:37:39.399
<v Speaker 1>She can't move it a quarter of the way. It's

0:37:39.440 --> 0:37:42.280
<v Speaker 1>either all the way to the left, as far as

0:37:42.280 --> 0:37:46.520
<v Speaker 1>her freedom of movement allows, or it's in the that

0:37:46.640 --> 0:37:49.919
<v Speaker 1>rest position. That's it, those two positions on or off,

0:37:50.040 --> 0:37:54.120
<v Speaker 1>zero or one. That's why we call it digital. This

0:37:54.200 --> 0:37:57.040
<v Speaker 1>was a little primitive. It limited what the animators could do.

0:37:57.160 --> 0:37:59.920
<v Speaker 1>They could not put in subtle movements, so it was

0:38:00.080 --> 0:38:04.319
<v Speaker 1>good for certain types of audio animatronics early on, but

0:38:04.440 --> 0:38:07.919
<v Speaker 1>it had limited use. It also was limited in how

0:38:08.000 --> 0:38:14.920
<v Speaker 1>much force it could use. That these original audio animatronics

0:38:15.040 --> 0:38:19.440
<v Speaker 1>used one of two different systems to create movement. Either

0:38:19.520 --> 0:38:24.520
<v Speaker 1>it was using pneumatics or it was using solenoids. A

0:38:24.560 --> 0:38:29.120
<v Speaker 1>pneumatic system uses compressed air. Compressed air is what creates

0:38:29.200 --> 0:38:34.600
<v Speaker 1>the force that translates into mechanical motion in your system.

0:38:34.640 --> 0:38:37.560
<v Speaker 1>So you would have tubes, pneumatic tubes that would move

0:38:37.600 --> 0:38:41.120
<v Speaker 1>through this figure. You would have them, you know, wherever

0:38:41.160 --> 0:38:44.600
<v Speaker 1>they needed to be, and you would have valves that

0:38:44.680 --> 0:38:48.000
<v Speaker 1>when they're closed, do not allow air to move through.

0:38:48.840 --> 0:38:51.719
<v Speaker 1>When you would complete a circuit, it would make the

0:38:51.840 --> 0:38:54.960
<v Speaker 1>valve open, which would allow air to move through, which

0:38:54.960 --> 0:38:59.160
<v Speaker 1>would then create the mechanical force necessary to make the

0:38:59.200 --> 0:39:02.200
<v Speaker 1>figure move whichever way you wanted it to. So let's

0:39:02.239 --> 0:39:06.560
<v Speaker 1>say it's a bird in the enchanted Tiki Room, which

0:39:06.600 --> 0:39:10.080
<v Speaker 1>was one of the earliest audio animatronic attractions outside of

0:39:10.160 --> 0:39:16.239
<v Speaker 1>Nature's Wonderland and still exists to this day. The pneumatics

0:39:16.239 --> 0:39:20.160
<v Speaker 1>would allow the mouth to open. The closed position would

0:39:20.160 --> 0:39:23.520
<v Speaker 1>be the rest position, and it would allow the mouth

0:39:23.560 --> 0:39:27.520
<v Speaker 1>to open up. And when you do a lot of

0:39:27.520 --> 0:39:30.400
<v Speaker 1>opening and closing, it gives the illusion that the bird

0:39:30.520 --> 0:39:34.160
<v Speaker 1>is actually talking when you pair it with the appropriate sound.

0:39:35.560 --> 0:39:38.799
<v Speaker 1>That was one way of creating motion, But the solenoids

0:39:38.800 --> 0:39:41.239
<v Speaker 1>were a different way that was also being used in

0:39:41.280 --> 0:39:46.280
<v Speaker 1>this digital system. Solenoids are a variation on electro magnets.

0:39:46.400 --> 0:39:49.040
<v Speaker 1>So those of you who have listened to me talk

0:39:49.320 --> 0:39:53.759
<v Speaker 1>endlessly about electromagnetism, get ready for some more so. Your

0:39:53.800 --> 0:39:57.880
<v Speaker 1>basic electromagnet consists of a coil of conductive material. Often

0:39:57.960 --> 0:40:01.840
<v Speaker 1>it is insulated copper wire. You run a current through

0:40:01.920 --> 0:40:06.760
<v Speaker 1>this coil and that generates a magnetic field. The magnetic

0:40:06.880 --> 0:40:09.520
<v Speaker 1>field can then be used to attract any sort of

0:40:09.560 --> 0:40:13.840
<v Speaker 1>Faro magnetic material. That's the case of a solenoid, where

0:40:13.960 --> 0:40:17.320
<v Speaker 1>you have a core that connect kind of like a piston.

0:40:18.280 --> 0:40:21.359
<v Speaker 1>So when it's in his rest position, the core is

0:40:21.600 --> 0:40:25.080
<v Speaker 1>outside of the cylinder. May his positioned right at the

0:40:25.160 --> 0:40:28.560
<v Speaker 1>very end, so the cylinder is big enough so that

0:40:28.600 --> 0:40:31.879
<v Speaker 1>the core can fit completely inside the cylinder. And when

0:40:31.920 --> 0:40:35.360
<v Speaker 1>you run a current through the coil, it generates a

0:40:35.360 --> 0:40:40.359
<v Speaker 1>magnetic field which attracts the faro magnetic core into the cylinder,

0:40:40.560 --> 0:40:44.200
<v Speaker 1>pulls it in. And if you connect something to the

0:40:44.200 --> 0:40:48.400
<v Speaker 1>other end of that little core, like a cable, that

0:40:48.480 --> 0:40:53.800
<v Speaker 1>then attaches to a piece on a larger animatronic figure,

0:40:54.239 --> 0:40:58.560
<v Speaker 1>like let's say a mouth of a character. Whenever the

0:40:58.640 --> 0:41:02.200
<v Speaker 1>circuit activates will pull the solenoid in the core into

0:41:02.200 --> 0:41:05.480
<v Speaker 1>the solenoid, which in turn pulls on the wire or

0:41:05.560 --> 0:41:10.880
<v Speaker 1>cable which is attached to whatever body part the mouth

0:41:11.000 --> 0:41:15.320
<v Speaker 1>let's say of Mr. Lincoln, and pull pulls it down,

0:41:15.400 --> 0:41:19.279
<v Speaker 1>pulls it open, and then by turning off the electricity

0:41:19.360 --> 0:41:24.040
<v Speaker 1>to this coil, it negates that magnetic field. It returns

0:41:24.080 --> 0:41:28.239
<v Speaker 1>to rest position, and Lincoln shuts his trap. And thus,

0:41:28.320 --> 0:41:33.160
<v Speaker 1>by controlling the the flow of electricity through the solenoid,

0:41:33.320 --> 0:41:36.400
<v Speaker 1>you can open and close the mouth of one of

0:41:36.440 --> 0:41:42.720
<v Speaker 1>the greatest presidents of United States history, and thus magnificence

0:41:42.800 --> 0:41:46.080
<v Speaker 1>is born. I mean, this was a an enormous use

0:41:46.120 --> 0:41:49.200
<v Speaker 1>of technology, a very innovative use of technology at the time.

0:41:50.200 --> 0:41:53.319
<v Speaker 1>So that was the basics for the movement, but that

0:41:53.400 --> 0:41:55.600
<v Speaker 1>we still haven't talked about the audio part. That's kind

0:41:55.600 --> 0:41:59.000
<v Speaker 1>of more the animatronic part, the idea of this animated

0:42:00.360 --> 0:42:05.880
<v Speaker 1>physical being. But whether it was a bird or a president,

0:42:06.640 --> 0:42:09.840
<v Speaker 1>or a hippopotamus or whatever it might be that was

0:42:09.960 --> 0:42:15.000
<v Speaker 1>using audio animatronics, the secret sauce was in that audio.

0:42:17.840 --> 0:42:19.960
<v Speaker 1>They found that what they could do is create a

0:42:20.120 --> 0:42:25.279
<v Speaker 1>tone on a cassette or on a magnetic reel, I

0:42:25.280 --> 0:42:28.800
<v Speaker 1>should say, they could create a tone, and they used

0:42:29.000 --> 0:42:33.239
<v Speaker 1>these little metal reads that would connect to circuits. When

0:42:33.239 --> 0:42:36.319
<v Speaker 1>the reds would vibrate, it would close the circuit and

0:42:36.360 --> 0:42:40.160
<v Speaker 1>allow a current to pass through. So if you made

0:42:40.200 --> 0:42:44.279
<v Speaker 1>the reds vibrate, it would create a physical circuit that

0:42:44.320 --> 0:42:48.200
<v Speaker 1>would end up making the pneumatic or solenoid system activate

0:42:48.760 --> 0:42:51.640
<v Speaker 1>and thus be either on or off. You know, well

0:42:51.840 --> 0:42:54.600
<v Speaker 1>on really, and once it stopped activating, it would be off.

0:42:55.080 --> 0:42:57.720
<v Speaker 1>You could have your character open his or her mouth

0:42:57.840 --> 0:42:59.720
<v Speaker 1>or move his or her head, or whatever the action

0:42:59.800 --> 0:43:02.920
<v Speaker 1>need it to be. And the reason the way they

0:43:02.960 --> 0:43:06.400
<v Speaker 1>would make it vibrate is they would use a resonant frequency.

0:43:06.480 --> 0:43:11.120
<v Speaker 1>So resonant frequencies are the natural vibrating frequency of any

0:43:11.160 --> 0:43:14.560
<v Speaker 1>given material. If you have a glass and you tap

0:43:14.640 --> 0:43:17.120
<v Speaker 1>the glass and it makes a little ringing noise, that

0:43:17.280 --> 0:43:20.200
<v Speaker 1>is its resonant frequency, and if you're able to replicate

0:43:20.239 --> 0:43:23.800
<v Speaker 1>that resonant frequency, then you will make the glass vibrate

0:43:24.360 --> 0:43:28.359
<v Speaker 1>just by exposing it to that frequency. So if you

0:43:28.400 --> 0:43:32.240
<v Speaker 1>create a sound that is of the same pitch as

0:43:32.400 --> 0:43:35.720
<v Speaker 1>an object's resonant frequency, it will naturally begin to vibrate.

0:43:35.760 --> 0:43:38.520
<v Speaker 1>And if you then amplify that signal. In other words,

0:43:38.520 --> 0:43:42.239
<v Speaker 1>if you increase the volume, you will increase the amount

0:43:42.880 --> 0:43:47.440
<v Speaker 1>of vibration that you're creating in that material. So again

0:43:47.520 --> 0:43:50.160
<v Speaker 1>with the example of a glass, if you have a

0:43:50.200 --> 0:43:53.440
<v Speaker 1>crystal glass, then it generates a particular tone when you

0:43:53.480 --> 0:43:56.880
<v Speaker 1>strike it. If you replicate that tone and you amplify

0:43:56.920 --> 0:43:59.879
<v Speaker 1>the signal enough, you can make the glass vibrate an

0:44:00.040 --> 0:44:02.520
<v Speaker 1>enough so that it shatters. This is what we see

0:44:02.520 --> 0:44:05.640
<v Speaker 1>when opera singers replicate a particular note and they try

0:44:05.640 --> 0:44:07.920
<v Speaker 1>and shatter a glass. Some people can do it, but

0:44:08.000 --> 0:44:10.000
<v Speaker 1>it all depends on the glass. It all depends on

0:44:10.040 --> 0:44:13.000
<v Speaker 1>the person's range and how how pitch perfect they are

0:44:13.040 --> 0:44:16.560
<v Speaker 1>and creating that particular frequency. It has to be close enough.

0:44:17.239 --> 0:44:19.880
<v Speaker 1>There's actually a small range where it will work, but

0:44:19.960 --> 0:44:21.560
<v Speaker 1>you need to be as close as possible to really

0:44:21.560 --> 0:44:24.080
<v Speaker 1>get the maximum effect. It's a it's much easier to

0:44:24.120 --> 0:44:28.560
<v Speaker 1>do with amplification than it is unamplified. But that's the

0:44:28.600 --> 0:44:31.600
<v Speaker 1>basis for audio animatronics. They had these little metallic reads

0:44:32.040 --> 0:44:35.359
<v Speaker 1>that would be connected to the various circuitry, and each

0:44:35.400 --> 0:44:39.120
<v Speaker 1>one would have its own specific resonant frequency. When you

0:44:39.200 --> 0:44:43.120
<v Speaker 1>played the magnetic tape back it would play tones at

0:44:43.160 --> 0:44:48.360
<v Speaker 1>that resonant frequency for whichever particular action it needed, That

0:44:48.560 --> 0:44:53.720
<v Speaker 1>specific metallic read would start to vibrate. Close that specific circuit,

0:44:53.800 --> 0:44:56.000
<v Speaker 1>and then you get the motion. So if it's a

0:44:56.040 --> 0:45:00.440
<v Speaker 1>figure that has several motions associated with it, let's say

0:45:00.480 --> 0:45:03.440
<v Speaker 1>it's a bird that can turn its head, flap its wings,

0:45:03.719 --> 0:45:06.719
<v Speaker 1>or open its mouth. That's three different motions. That means

0:45:06.760 --> 0:45:10.040
<v Speaker 1>you would have three different circuits with three different metallic reads,

0:45:10.320 --> 0:45:13.359
<v Speaker 1>with three different resonant frequencies. So that way you could

0:45:13.400 --> 0:45:18.480
<v Speaker 1>produce different tones and make the specific outcome that you wanted. Otherwise,

0:45:18.840 --> 0:45:21.799
<v Speaker 1>every time you generated a tone, everything would go off

0:45:22.120 --> 0:45:24.880
<v Speaker 1>and you would have chaos. More on that in a

0:45:24.920 --> 0:45:29.360
<v Speaker 1>little bit. Again, this is a digital system, so there's

0:45:29.360 --> 0:45:32.040
<v Speaker 1>no variation here. You could not have the bird turn

0:45:32.120 --> 0:45:34.560
<v Speaker 1>its head halfway. It's always going to turn it as

0:45:34.600 --> 0:45:38.840
<v Speaker 1>far as the animatronic is allowed. Whatever it's freedom of

0:45:38.880 --> 0:45:41.600
<v Speaker 1>movement is, that's where it's going to go to. So

0:45:42.440 --> 0:45:46.560
<v Speaker 1>it's still had limitations. However, by creating a specific circuit

0:45:46.640 --> 0:45:50.280
<v Speaker 1>for every single motion, you could make a pretty sophisticated figure.

0:45:51.040 --> 0:45:56.040
<v Speaker 1>The individual motions were pretty primitive, but collectively it could

0:45:56.040 --> 0:45:59.480
<v Speaker 1>be very sophisticated, It did require a lot of work,

0:46:00.040 --> 0:46:05.080
<v Speaker 1>and it required a lot of cheating, I guess is

0:46:05.120 --> 0:46:07.520
<v Speaker 1>the right way of putting it. So. For example, one

0:46:07.560 --> 0:46:11.759
<v Speaker 1>of the figures that Disney was working on for the

0:46:11.800 --> 0:46:17.120
<v Speaker 1>New York World's Fair was Abraham Lincoln, and in order

0:46:17.160 --> 0:46:20.160
<v Speaker 1>to make all the different motions of the face the

0:46:20.200 --> 0:46:23.239
<v Speaker 1>way they wanted to UH, they had to put in

0:46:23.320 --> 0:46:27.200
<v Speaker 1>more components than could fit within the constraint of a

0:46:27.280 --> 0:46:30.040
<v Speaker 1>human head, and they weren't They didn't really have the

0:46:30.080 --> 0:46:33.600
<v Speaker 1>option of scaling it up. They couldn't build Lincoln larger

0:46:33.640 --> 0:46:36.120
<v Speaker 1>than human sized and get the effect they wanted. They

0:46:36.120 --> 0:46:40.520
<v Speaker 1>wanted to keep Lincoln at the dimensions that they felt

0:46:40.560 --> 0:46:44.920
<v Speaker 1>were important for him to get the feeling across that

0:46:44.960 --> 0:46:47.799
<v Speaker 1>they wanted to make. So they had to figure out, well,

0:46:47.840 --> 0:46:49.920
<v Speaker 1>how can we fit all these components inside a human

0:46:49.960 --> 0:46:53.440
<v Speaker 1>head when they're larger than what the space can contain.

0:46:53.480 --> 0:46:56.120
<v Speaker 1>And eventually they were able to make a head that

0:46:56.160 --> 0:46:57.920
<v Speaker 1>had kind of a bulge in the back of it,

0:46:58.000 --> 0:47:01.080
<v Speaker 1>and they were able to fake it with the wig

0:47:01.120 --> 0:47:04.400
<v Speaker 1>that they put on Mr. Lincoln. Although apparently, and at

0:47:04.480 --> 0:47:06.920
<v Speaker 1>least some of the wigs that they designed for the

0:47:07.400 --> 0:47:10.239
<v Speaker 1>character UH, the bulge in the back of the head

0:47:10.280 --> 0:47:15.520
<v Speaker 1>was noticeable. So, considering Lincoln's fate, that might have been

0:47:15.600 --> 0:47:18.799
<v Speaker 1>viewed as being tasteless, but they were working within the

0:47:18.840 --> 0:47:22.640
<v Speaker 1>constraints of a very new technology. Now I mentioned that

0:47:23.960 --> 0:47:27.400
<v Speaker 1>this approach had its limitations that you could only be

0:47:27.719 --> 0:47:30.760
<v Speaker 1>on or off, and that they needed to have something

0:47:30.800 --> 0:47:35.719
<v Speaker 1>with a little bit more of a spectrum of outcomes

0:47:35.840 --> 0:47:38.600
<v Speaker 1>in order to get the effect that they really wanted.

0:47:39.680 --> 0:47:43.359
<v Speaker 1>That approach required them to switch from pneumatic and solenoid

0:47:43.440 --> 0:47:48.640
<v Speaker 1>systems to hydraulic systems. Hydraulic system uses liquid. Typically it's

0:47:48.680 --> 0:47:52.279
<v Speaker 1>just water as its means of creating that same sort

0:47:52.320 --> 0:47:56.359
<v Speaker 1>of mechanical force. You can't really compress water, as it

0:47:56.400 --> 0:47:59.080
<v Speaker 1>turns out, so if you just put force behind water,

0:47:59.200 --> 0:48:01.920
<v Speaker 1>it will push again whatever constraints you have it in.

0:48:02.520 --> 0:48:04.800
<v Speaker 1>So if you put a good amount of water pressure

0:48:04.840 --> 0:48:08.320
<v Speaker 1>in and you use valves to control where that water

0:48:08.400 --> 0:48:11.879
<v Speaker 1>can go by opening and closing those valves, you can

0:48:11.920 --> 0:48:16.200
<v Speaker 1>allow for some pretty powerful movements, including stuff that's strong

0:48:16.320 --> 0:48:19.759
<v Speaker 1>enough to do something like lift and arm. Because the

0:48:19.880 --> 0:48:25.200
<v Speaker 1>various pieces of machinery that Disney engineers were creating, they

0:48:25.239 --> 0:48:27.520
<v Speaker 1>weighed a good amount of they had a good amount

0:48:27.520 --> 0:48:30.000
<v Speaker 1>of weight to him, a good amount of mass to them,

0:48:30.040 --> 0:48:33.360
<v Speaker 1>and pneumatic ability on pneumatic systems weren't strong enough to

0:48:33.400 --> 0:48:36.799
<v Speaker 1>move them, especially not smoothly. If you want to build

0:48:36.840 --> 0:48:39.959
<v Speaker 1>a compressed air system that can move a significant amount

0:48:40.000 --> 0:48:42.320
<v Speaker 1>of weight, chances are you're going to end up with

0:48:42.360 --> 0:48:45.319
<v Speaker 1>an air catapult, which was not exactly what Disney was

0:48:45.360 --> 0:48:49.239
<v Speaker 1>hoping for when he was thinking of these different designs.

0:48:49.280 --> 0:48:53.560
<v Speaker 1>So imagineers switched to these hydraulic systems UH, and it

0:48:53.600 --> 0:48:57.320
<v Speaker 1>also meant that they wanted to create more gradations of movement.

0:48:57.400 --> 0:49:00.080
<v Speaker 1>They didn't want to just be on and off in

0:49:00.239 --> 0:49:03.120
<v Speaker 1>just want to be open and closed, or left or right.

0:49:03.280 --> 0:49:06.640
<v Speaker 1>They wanted to have some different abilities. They wanted to

0:49:06.680 --> 0:49:11.880
<v Speaker 1>create a lot of different potential movements within the limbs

0:49:11.920 --> 0:49:15.560
<v Speaker 1>of characters. One of the UH exhibits that they were

0:49:15.560 --> 0:49:18.279
<v Speaker 1>working on for the New York World's Fair was the

0:49:18.320 --> 0:49:21.880
<v Speaker 1>Carousel of Progress, which you can still see in certain

0:49:21.920 --> 0:49:26.759
<v Speaker 1>Disney parks. The Carousel Progress features multiple scenes of a

0:49:26.840 --> 0:49:33.440
<v Speaker 1>family through different eras of human history, including near future,

0:49:33.719 --> 0:49:37.720
<v Speaker 1>where you get to see the innovation of progress, how

0:49:38.200 --> 0:49:42.680
<v Speaker 1>systems have improved over time to make our lives more

0:49:42.760 --> 0:49:47.759
<v Speaker 1>convenient and enjoyable, and all of these various exhibits a

0:49:47.840 --> 0:49:52.799
<v Speaker 1>New York had different sponsors, so Disney was partnering with

0:49:52.840 --> 0:49:56.040
<v Speaker 1>other companies that had a vested interest in the public

0:49:56.320 --> 0:50:02.400
<v Speaker 1>seeing this stuff. So there were branded materials inside Carousel

0:50:02.440 --> 0:50:04.960
<v Speaker 1>of Progress so that people would say, oh, you know what,

0:50:05.040 --> 0:50:09.120
<v Speaker 1>I need to buy X kind of refrigerator because I

0:50:09.160 --> 0:50:10.719
<v Speaker 1>want my life to be as convenient as it was

0:50:10.760 --> 0:50:14.759
<v Speaker 1>for those robots we just saw. So in order to

0:50:14.800 --> 0:50:19.319
<v Speaker 1>make this look convincing, they wanted the human characters to

0:50:19.480 --> 0:50:23.759
<v Speaker 1>have very lifelike motions. Well, you can't do that with

0:50:23.880 --> 0:50:26.279
<v Speaker 1>just the digital system, so they needed to go with

0:50:26.400 --> 0:50:30.960
<v Speaker 1>an analog system. Analog means that you can have a

0:50:31.080 --> 0:50:35.680
<v Speaker 1>variable element. It's not just on or off. That's what

0:50:35.719 --> 0:50:39.200
<v Speaker 1>digital is. Either the signals going or it's not. Variable

0:50:39.200 --> 0:50:42.600
<v Speaker 1>means you can actually create variations, and you do this

0:50:42.680 --> 0:50:46.560
<v Speaker 1>through voltage. By changing the amount of voltage in a

0:50:46.640 --> 0:50:50.520
<v Speaker 1>system and by increasing it or decreasing it, you could

0:50:50.600 --> 0:50:56.600
<v Speaker 1>create different ranges of motion within a properly designed system.

0:50:56.640 --> 0:50:59.520
<v Speaker 1>So that's what the imagineers started working on with both

0:50:59.600 --> 0:51:03.120
<v Speaker 1>Link and the Caresel Progress. They wanted to create more

0:51:03.160 --> 0:51:08.360
<v Speaker 1>sophisticated systems that would allow for this sort of realistic motion,

0:51:09.480 --> 0:51:15.480
<v Speaker 1>and by pairing the hydraulic systems with this analog voltage system,

0:51:15.520 --> 0:51:21.680
<v Speaker 1>they could then create a more natural movement. Now, in

0:51:21.760 --> 0:51:27.440
<v Speaker 1>order to encode that, they had to use varying tones

0:51:28.040 --> 0:51:31.200
<v Speaker 1>on this magnetic tape, and to do that, they ended

0:51:31.239 --> 0:51:34.440
<v Speaker 1>up having to use multiple tracks on a single piece

0:51:34.480 --> 0:51:37.840
<v Speaker 1>of magnetic tape in order to conserve space, because otherwise

0:51:38.160 --> 0:51:41.480
<v Speaker 1>you would have to have a real for every single

0:51:42.600 --> 0:51:48.960
<v Speaker 1>component that is controlled by some sort of hydraulic system,

0:51:49.000 --> 0:51:53.600
<v Speaker 1>and that's just not feasible. So they ended up creating

0:51:53.800 --> 0:51:58.839
<v Speaker 1>multi track systems where they could record I think up

0:51:58.880 --> 0:52:02.120
<v Speaker 1>to twenty four are eventually different tracks. But not all

0:52:02.160 --> 0:52:04.759
<v Speaker 1>of those tracks were for the actual animatronic figures. Some

0:52:04.840 --> 0:52:09.040
<v Speaker 1>of them were for theatrical elements like lighting queues, or

0:52:09.800 --> 0:52:14.080
<v Speaker 1>whether or not certain uh like products would open, like

0:52:14.120 --> 0:52:17.680
<v Speaker 1>the refrigerator door might open, a drawer might slide out,

0:52:18.480 --> 0:52:21.399
<v Speaker 1>an element in the fridge might tilt so people can

0:52:21.400 --> 0:52:24.000
<v Speaker 1>get a better look at it. All of those were

0:52:24.000 --> 0:52:27.000
<v Speaker 1>their own separate little circuits, and they all needed to

0:52:27.040 --> 0:52:32.160
<v Speaker 1>be programmed into the audio animatronic reels, which again we're

0:52:32.200 --> 0:52:35.520
<v Speaker 1>still using tones. So the sound department was still heavily

0:52:35.560 --> 0:52:40.200
<v Speaker 1>involved in this. As you can imagine this complicated thing

0:52:40.360 --> 0:52:43.680
<v Speaker 1>significantly once they got to the part where it was

0:52:43.719 --> 0:52:47.919
<v Speaker 1>time to program the carousel of Progress and the great

0:52:47.960 --> 0:52:50.759
<v Speaker 1>Moments with Mr Lincoln, and I'll explain how some of

0:52:50.800 --> 0:52:54.399
<v Speaker 1>that turned out in just a minute, but first let's

0:52:54.400 --> 0:53:04.439
<v Speaker 1>take another quick break and thank our sponsor. So when

0:53:04.440 --> 0:53:07.879
<v Speaker 1>we talk about programming this system where you've got all

0:53:07.920 --> 0:53:13.239
<v Speaker 1>these different tracks that control these different elements within an

0:53:13.280 --> 0:53:17.799
<v Speaker 1>animatronic UH system, keep in mind that depending on how

0:53:17.840 --> 0:53:20.799
<v Speaker 1>many figures you have, and how many points of articulation

0:53:20.840 --> 0:53:23.319
<v Speaker 1>they have and what they need to do, these could

0:53:23.320 --> 0:53:28.120
<v Speaker 1>be incredibly complicated. From a macro standpoint, each individual figure

0:53:28.200 --> 0:53:32.240
<v Speaker 1>might be fairly simple, but taken as a as a whole,

0:53:32.760 --> 0:53:36.720
<v Speaker 1>it gets to be enormously complex. One of the earliest

0:53:36.760 --> 0:53:41.800
<v Speaker 1>ways that they experimented with programming was using silver paint.

0:53:42.440 --> 0:53:45.560
<v Speaker 1>They use these old Moviola movie editors that were designed

0:53:45.600 --> 0:53:48.799
<v Speaker 1>to edit film, but instead of that, what they did

0:53:48.920 --> 0:53:53.400
<v Speaker 1>was they took this this tape and they would paint

0:53:54.320 --> 0:53:59.080
<v Speaker 1>silver lines on it to create a circuit, and whenever

0:53:59.440 --> 0:54:03.480
<v Speaker 1>the reading head would pass over the silver it would

0:54:03.480 --> 0:54:08.120
<v Speaker 1>create UH an electrical circuit that then would send out

0:54:08.160 --> 0:54:12.759
<v Speaker 1>as a command for the various action to happen. So

0:54:12.840 --> 0:54:15.560
<v Speaker 1>let's say again that it's a parent opening its beak,

0:54:16.960 --> 0:54:19.280
<v Speaker 1>and you would use a little line of silver paint

0:54:19.320 --> 0:54:23.640
<v Speaker 1>along the length of this tape to indicate this is

0:54:23.680 --> 0:54:27.279
<v Speaker 1>where the beak needs to be opened. Because they were

0:54:27.360 --> 0:54:32.000
<v Speaker 1>using animators to design the system, in part, the animators

0:54:32.080 --> 0:54:34.360
<v Speaker 1>loved it. They were using it very similar to the

0:54:34.360 --> 0:54:38.760
<v Speaker 1>way they would edit animation reels. With animation, you think

0:54:38.920 --> 0:54:44.719
<v Speaker 1>of the work in terms of feet, not necessarily in seconds.

0:54:44.760 --> 0:54:47.719
<v Speaker 1>So instead of saying, oh I need this mouth to

0:54:47.719 --> 0:54:49.799
<v Speaker 1>be opened for two seconds, you might say, oh, I

0:54:49.840 --> 0:54:53.799
<v Speaker 1>need this to happen for two ft of film. So

0:54:53.880 --> 0:54:57.000
<v Speaker 1>you would literally mark out the spot on the tape

0:54:57.080 --> 0:54:59.799
<v Speaker 1>where the action needed to start, and you would mark

0:54:59.800 --> 0:55:02.440
<v Speaker 1>out the spawn the tape where the action needed to stop,

0:55:02.920 --> 0:55:04.920
<v Speaker 1>and you would just connect those two points with some

0:55:05.000 --> 0:55:08.600
<v Speaker 1>silver paint, and then when it would read through the system,

0:55:08.760 --> 0:55:10.560
<v Speaker 1>it would play back that way. When it would hit

0:55:10.640 --> 0:55:14.839
<v Speaker 1>that point in the tape, the action would happen. So

0:55:14.880 --> 0:55:19.160
<v Speaker 1>as long as you either had all of your tracks

0:55:19.360 --> 0:55:21.840
<v Speaker 1>on one tape, and they could do up to six

0:55:22.080 --> 0:55:25.400
<v Speaker 1>tracks on this method. This was just the prototype method.

0:55:26.400 --> 0:55:30.160
<v Speaker 1>If you had six different sets of actions, all on

0:55:30.200 --> 0:55:33.319
<v Speaker 1>their each individual lines. You had six contacts that could

0:55:33.320 --> 0:55:36.360
<v Speaker 1>create the different circuits. Then you could program up to

0:55:36.400 --> 0:55:41.640
<v Speaker 1>six different components of your audio animatronic scene using one

0:55:42.120 --> 0:55:44.880
<v Speaker 1>reel of tape, and they'd all be synchronized because you

0:55:44.880 --> 0:55:46.880
<v Speaker 1>would just measure it out on the physical tape and

0:55:46.960 --> 0:55:51.240
<v Speaker 1>draw where you needed the elements to happen. So maybe

0:55:51.239 --> 0:55:54.120
<v Speaker 1>you'd say, all right, well, in three seconds in I

0:55:54.120 --> 0:55:56.720
<v Speaker 1>need the bird to flap its wings, and at second

0:55:56.760 --> 0:55:59.680
<v Speaker 1>number four I needed to start talking. But by second

0:55:59.760 --> 0:56:01.800
<v Speaker 1>number five and he had to stop flapping its wings.

0:56:01.800 --> 0:56:06.520
<v Speaker 1>But it keeps talking on and off until second number ten. Well,

0:56:06.600 --> 0:56:09.520
<v Speaker 1>that's how you would mark it out on your magnetic tape,

0:56:09.520 --> 0:56:11.759
<v Speaker 1>and you would just draw one line to be the

0:56:11.760 --> 0:56:14.239
<v Speaker 1>control for the beak and another line to be the

0:56:14.239 --> 0:56:17.319
<v Speaker 1>control for the wings, and as it would move through

0:56:17.360 --> 0:56:21.360
<v Speaker 1>the Moviola editor and the contacts that the engineers that

0:56:21.520 --> 0:56:25.279
<v Speaker 1>essentially added into this Moviola editor, it would play it

0:56:25.320 --> 0:56:28.279
<v Speaker 1>back the same way every time. Now, this was not

0:56:28.400 --> 0:56:32.360
<v Speaker 1>the system that Disney decided to use for everything. They

0:56:32.400 --> 0:56:36.520
<v Speaker 1>again switched to an audio tone format instead of using

0:56:36.600 --> 0:56:39.719
<v Speaker 1>lines of silver paint, the reason being that you could

0:56:39.760 --> 0:56:42.280
<v Speaker 1>only play the tape so many times before the silver

0:56:42.320 --> 0:56:44.520
<v Speaker 1>paint started to flake off, and once it started to

0:56:44.520 --> 0:56:46.760
<v Speaker 1>flake off, then you no longer had a strong signal.

0:56:46.840 --> 0:56:50.919
<v Speaker 1>You never didn't necessarily have the circuit completing anymore, and

0:56:51.000 --> 0:56:55.759
<v Speaker 1>so you would get jitter emotions, or sometimes enough paint

0:56:55.760 --> 0:56:58.640
<v Speaker 1>would peel off where you wouldn't even get the result

0:56:58.719 --> 0:57:01.760
<v Speaker 1>you wanted at all. So it wasn't a permanent solution,

0:57:02.000 --> 0:57:05.120
<v Speaker 1>but it was an interesting step towards what they needed.

0:57:05.840 --> 0:57:08.680
<v Speaker 1>When they went with the tones, they found that that

0:57:09.480 --> 0:57:12.640
<v Speaker 1>was a better approach. But as they started programming the

0:57:12.680 --> 0:57:15.200
<v Speaker 1>Great Moments with Mr. Lincoln, they started to run into

0:57:15.320 --> 0:57:19.760
<v Speaker 1>some serious issues. The way they did this is they

0:57:19.800 --> 0:57:23.880
<v Speaker 1>had editing machines and had playback machines. The playback machines

0:57:23.920 --> 0:57:28.080
<v Speaker 1>all they could do was play the magnetic tape back again,

0:57:28.360 --> 0:57:33.280
<v Speaker 1>and this was they would call these machines dummies, because

0:57:33.320 --> 0:57:35.400
<v Speaker 1>that's all they could do is just play something back.

0:57:36.080 --> 0:57:39.120
<v Speaker 1>So they had more dummies than they had editing machines.

0:57:39.160 --> 0:57:43.400
<v Speaker 1>Where they could write to magnetic tape, they would record

0:57:43.400 --> 0:57:46.800
<v Speaker 1>to magnetic tape both the tones that would control the

0:57:46.880 --> 0:57:51.480
<v Speaker 1>various animatronic actions, the lighting of the theater, any other

0:57:51.560 --> 0:57:53.959
<v Speaker 1>elements that needed to happen within the theater, they would

0:57:53.960 --> 0:57:57.080
<v Speaker 1>all be encoded on this magnetic tape as well, and

0:57:57.120 --> 0:58:01.919
<v Speaker 1>they would also have the audio for the actual presentation.

0:58:02.120 --> 0:58:05.640
<v Speaker 1>So in the case of Great Moments with Mr Lincoln,

0:58:05.960 --> 0:58:09.760
<v Speaker 1>the various speeches that Mr Lincoln delivers had to be

0:58:09.840 --> 0:58:13.560
<v Speaker 1>on that magnetic tape as well. You would first produce

0:58:13.760 --> 0:58:17.200
<v Speaker 1>an individual tape for every single one of those, and

0:58:17.240 --> 0:58:22.920
<v Speaker 1>then you would end up combining those onto a master tape. Eventually,

0:58:23.280 --> 0:58:25.800
<v Speaker 1>there's actually a step in between, called a submaster, but

0:58:25.840 --> 0:58:29.200
<v Speaker 1>we're gonna simplify for the purposes of this podcast, so

0:58:29.200 --> 0:58:31.320
<v Speaker 1>that if ultimately you would end up with a master

0:58:31.400 --> 0:58:34.600
<v Speaker 1>tape that would have everything you needed on it, you

0:58:34.680 --> 0:58:38.520
<v Speaker 1>might imagine that having one master tape that has multiple

0:58:38.600 --> 0:58:41.920
<v Speaker 1>tracks numbering and more than two dozen in some cases,

0:58:42.800 --> 0:58:45.160
<v Speaker 1>that you could run into some interference and you would

0:58:45.160 --> 0:58:49.040
<v Speaker 1>be right. It turned out that some of these, because

0:58:49.080 --> 0:58:52.200
<v Speaker 1>of the different volumes that they recorded at the tones

0:58:52.280 --> 0:58:56.560
<v Speaker 1>would sometimes mask one another and or other times they

0:58:56.560 --> 0:59:00.280
<v Speaker 1>would activate more than one element and you'd end up

0:59:00.280 --> 0:59:03.960
<v Speaker 1>with chaos. So Mr Lincoln might end up having a

0:59:04.000 --> 0:59:06.680
<v Speaker 1>bit of a freak out on stage while delivering the

0:59:06.680 --> 0:59:10.760
<v Speaker 1>Getty's brig address, and that just doesn't convey the stately

0:59:10.920 --> 0:59:16.120
<v Speaker 1>nature that you want when you're trying to reenact one

0:59:16.160 --> 0:59:19.720
<v Speaker 1>of the most iconic moments in American history that there is.

0:59:20.840 --> 0:59:24.480
<v Speaker 1>Having Abraham Lincoln's eyebrows go crazy all over his face

0:59:24.480 --> 0:59:28.120
<v Speaker 1>while he's talking might be a little distracting, so it

0:59:28.240 --> 0:59:32.960
<v Speaker 1>required a painstaking process of editing. They would get the

0:59:32.960 --> 0:59:35.720
<v Speaker 1>magnetic tape, they would run it through the system using

0:59:35.800 --> 0:59:40.200
<v Speaker 1>one of these dummies. They would take notes, copious notes

0:59:40.320 --> 0:59:45.320
<v Speaker 1>about everything that was going on with the performance of

0:59:45.360 --> 0:59:49.240
<v Speaker 1>the audio animatronic show, in this case Great Moments with

0:59:49.360 --> 0:59:52.360
<v Speaker 1>Mr Lincoln, and anything that went wrong they had to

0:59:52.400 --> 0:59:56.560
<v Speaker 1>make note of whether it was a hand motion or

0:59:56.600 --> 0:59:59.480
<v Speaker 1>an eyebrow, or the mouth wasn't moving in sync with

0:59:59.600 --> 1:00:01.800
<v Speaker 1>the sound owned or maybe the sound itself was at

1:00:01.800 --> 1:00:03.840
<v Speaker 1>the wrong volume. Whatever the problem was, they had to

1:00:03.840 --> 1:00:06.400
<v Speaker 1>make note of it, and then they had to take

1:00:06.480 --> 1:00:09.920
<v Speaker 1>that same magnetic tape back and figure out how they

1:00:09.920 --> 1:00:12.720
<v Speaker 1>could fix it. Sometimes they could fix it by making

1:00:12.760 --> 1:00:15.800
<v Speaker 1>a couple of tweaks. Sometimes it require re recording an

1:00:15.960 --> 1:00:19.520
<v Speaker 1>entire section, so it might be that you're recording a

1:00:19.640 --> 1:00:22.320
<v Speaker 1>brand new section just to control the fingers on the

1:00:22.400 --> 1:00:26.800
<v Speaker 1>left hand. That's how exacting this had to be. And

1:00:26.800 --> 1:00:28.840
<v Speaker 1>again you had to make sure that you were synchronizing

1:00:28.880 --> 1:00:31.640
<v Speaker 1>it with everything else, and it may be that you

1:00:31.680 --> 1:00:34.479
<v Speaker 1>would find that one element is slightly out of sync

1:00:34.520 --> 1:00:37.160
<v Speaker 1>of everything else. You had planned it out, you plotted it,

1:00:37.320 --> 1:00:39.480
<v Speaker 1>you recorded it. When you laid down the tracks, you

1:00:39.520 --> 1:00:42.160
<v Speaker 1>didn't realize that they didn't quite line up the way

1:00:42.160 --> 1:00:44.640
<v Speaker 1>you wanted them to, and that might require you to

1:00:45.280 --> 1:00:47.760
<v Speaker 1>cut out one of the tracks and then splice it

1:00:47.840 --> 1:00:51.560
<v Speaker 1>back in by hand cranking the system to the right

1:00:51.640 --> 1:00:55.360
<v Speaker 1>starting point and adjusting it that way. So maybe you

1:00:55.400 --> 1:00:57.280
<v Speaker 1>would say, all right, well, the track for the left

1:00:57.280 --> 1:01:00.600
<v Speaker 1>hand needs to start at second number two point four,

1:01:00.920 --> 1:01:04.600
<v Speaker 1>and unfortunately it's starting at two point eight, and because

1:01:04.640 --> 1:01:07.760
<v Speaker 1>of that, the left hand is making gestures point four

1:01:07.800 --> 1:01:11.280
<v Speaker 1>seconds after it's supposed to, and it looks ridiculous. You

1:01:11.320 --> 1:01:13.720
<v Speaker 1>would have to go back and try and hand crank

1:01:13.760 --> 1:01:15.440
<v Speaker 1>it to the spot where it needs to start and

1:01:15.520 --> 1:01:18.959
<v Speaker 1>splice it back in that section that track back into

1:01:18.960 --> 1:01:22.880
<v Speaker 1>the master. Worst case scenario scenario, you'd have to rerecord

1:01:22.920 --> 1:01:25.760
<v Speaker 1>the master and just make sure everything is lined up

1:01:25.760 --> 1:01:29.720
<v Speaker 1>in its new orientation based upon the notes you made

1:01:30.320 --> 1:01:32.480
<v Speaker 1>to make matters even more complicated. They were using a

1:01:32.520 --> 1:01:35.920
<v Speaker 1>sound studio that was busy during the day, so the

1:01:35.960 --> 1:01:39.480
<v Speaker 1>only time the engineers could actually work on this project,

1:01:39.720 --> 1:01:42.760
<v Speaker 1>which had to be done before the World's Fair opened,

1:01:43.360 --> 1:01:46.480
<v Speaker 1>was at night. They would go to this recording studio

1:01:46.520 --> 1:01:49.400
<v Speaker 1>at night that had its equipment on different floors, so

1:01:49.440 --> 1:01:52.320
<v Speaker 1>they actually had to run cabling systems to go up

1:01:52.320 --> 1:01:54.960
<v Speaker 1>and down floors so that they could connect the various

1:01:55.000 --> 1:01:57.520
<v Speaker 1>parts that they were using in order to make these

1:01:57.560 --> 1:02:03.240
<v Speaker 1>minute changes. It was incredibly painstaking process to get the

1:02:03.240 --> 1:02:08.400
<v Speaker 1>the performance that they wanted, all using this combination of pneumatics, hydraulics,

1:02:08.400 --> 1:02:12.720
<v Speaker 1>and solenoids to see if they can get the right

1:02:13.120 --> 1:02:18.320
<v Speaker 1>sequence of movements to match the prerecorded audio and give

1:02:18.960 --> 1:02:24.400
<v Speaker 1>the experience that they intended to their audience. Programming this

1:02:24.440 --> 1:02:28.440
<v Speaker 1>way took a lot of work. If you watch there's

1:02:28.480 --> 1:02:32.840
<v Speaker 1>a Wonderful World of Color episode where they talk about

1:02:32.960 --> 1:02:37.280
<v Speaker 1>the Disneyland presence at the World's Fair and the way

1:02:37.280 --> 1:02:40.720
<v Speaker 1>the audio animatronics work. There's a point where Walt Disney

1:02:40.720 --> 1:02:43.880
<v Speaker 1>walks up to one of his imagineers who's wearing this

1:02:44.240 --> 1:02:49.360
<v Speaker 1>weird harness. Uh, there's a control system. It's directly connected

1:02:49.400 --> 1:02:53.240
<v Speaker 1>to the father character of Carousel of Progress. So when

1:02:53.280 --> 1:02:56.560
<v Speaker 1>the guy makes a big motion with his arm, you

1:02:56.680 --> 1:02:59.800
<v Speaker 1>see the Carousel of Progress character make that same motion,

1:03:00.440 --> 1:03:03.320
<v Speaker 1>and Disney refers to that as programming, but that's not

1:03:03.400 --> 1:03:08.000
<v Speaker 1>actually how they programmed it. They programmed it more more

1:03:08.400 --> 1:03:13.960
<v Speaker 1>granularly than that. They could control a character directly using

1:03:14.000 --> 1:03:17.120
<v Speaker 1>this method, but that was only really good for one

1:03:17.160 --> 1:03:19.880
<v Speaker 1>on one digital puppetry, as in, you have a human

1:03:19.920 --> 1:03:23.480
<v Speaker 1>controller actually manipulating the character at that very moment. If

1:03:23.480 --> 1:03:26.280
<v Speaker 1>you wanted it automated, you had to go through this other,

1:03:26.440 --> 1:03:30.320
<v Speaker 1>very painstaking process. And this is pretty much how they

1:03:30.520 --> 1:03:34.840
<v Speaker 1>used audio animatronics. For the next several years, they would

1:03:34.920 --> 1:03:39.280
<v Speaker 1>develop lots of different rides that used audio animatronic figures.

1:03:39.440 --> 1:03:43.080
<v Speaker 1>Pirates of the Caribbean, the Haunted Mansion, rides like that,

1:03:43.240 --> 1:03:46.200
<v Speaker 1>where you had some sophisticated movements, something a little more

1:03:46.680 --> 1:03:50.240
<v Speaker 1>advanced than just a static character turning. A lot of

1:03:50.280 --> 1:03:54.120
<v Speaker 1>the dark rides in Fantasy Land are more primitive and

1:03:54.200 --> 1:03:57.040
<v Speaker 1>don't need to be audio animatronic because there's no real

1:03:57.160 --> 1:04:01.080
<v Speaker 1>articulation with the characters. They're kind of static and they

1:04:01.160 --> 1:04:03.640
<v Speaker 1>can move up and down or turn left and right,

1:04:03.680 --> 1:04:07.720
<v Speaker 1>but they don't have any facial motion, or their limbs

1:04:07.720 --> 1:04:11.800
<v Speaker 1>don't really move in any meaningful way, as opposed to

1:04:12.000 --> 1:04:15.360
<v Speaker 1>characters that say Pirates or Haunted Mansion, some of those

1:04:15.520 --> 1:04:19.000
<v Speaker 1>have much more sophisticated movements and needed the audio animatronic

1:04:19.040 --> 1:04:21.800
<v Speaker 1>system in order to do it. To me, it's fascinating

1:04:22.160 --> 1:04:24.960
<v Speaker 1>that they were able to do all of this using tones,

1:04:25.320 --> 1:04:28.720
<v Speaker 1>whether it was to just create that binary system or

1:04:28.840 --> 1:04:33.480
<v Speaker 1>the UH analog system where you had the variable voltage

1:04:33.560 --> 1:04:38.000
<v Speaker 1>that could create different types of movement. And I'm also

1:04:38.040 --> 1:04:41.200
<v Speaker 1>fascinated by all the different people who worked on these systems.

1:04:41.560 --> 1:04:45.520
<v Speaker 1>There were a ton of them who all contributed, and

1:04:45.680 --> 1:04:51.040
<v Speaker 1>without them, these just wouldn't even be a reality today. Uh.

1:04:51.080 --> 1:04:54.080
<v Speaker 1>They were able to make a huge impact at the

1:04:54.080 --> 1:04:57.280
<v Speaker 1>New York World's Fair, and this really did cement Disney

1:04:57.280 --> 1:05:01.880
<v Speaker 1>as being an innovative company, not just in movies and animation,

1:05:02.120 --> 1:05:07.000
<v Speaker 1>but also in theme parks and experiences. UH. It set

1:05:07.040 --> 1:05:12.040
<v Speaker 1>them apart from their competitors. And it wasn't just the theming,

1:05:12.320 --> 1:05:15.040
<v Speaker 1>which has always been one of disney strong suits, but

1:05:15.160 --> 1:05:17.960
<v Speaker 1>the technology itself, the fact that the company was willing

1:05:18.400 --> 1:05:22.200
<v Speaker 1>to be a pioneer in those spaces. So I find

1:05:22.200 --> 1:05:24.800
<v Speaker 1>it one of the most interesting stories, and I love

1:05:24.880 --> 1:05:27.439
<v Speaker 1>the fact that it also gives me the opportunity to

1:05:27.440 --> 1:05:31.200
<v Speaker 1>touch on other elements of the mechanical and technological worlds,

1:05:31.280 --> 1:05:35.720
<v Speaker 1>stuff like pneumatic systems, hydraulic systems, the concept of cams,

1:05:35.800 --> 1:05:39.800
<v Speaker 1>the concept of solenoids. All of these elements are obviously

1:05:40.520 --> 1:05:43.800
<v Speaker 1>components of the audio animatronic systems, but also it's fun

1:05:43.880 --> 1:05:46.400
<v Speaker 1>to have that opportunity to just touch on those in

1:05:46.440 --> 1:05:49.440
<v Speaker 1>this episode and to tell you, guys, you know what

1:05:49.600 --> 1:05:53.280
<v Speaker 1>those were and how they were incorporated into this audio

1:05:53.320 --> 1:05:57.640
<v Speaker 1>animatronic system. So the next time you ride one of

1:05:57.680 --> 1:06:01.320
<v Speaker 1>these rides, think about all the technology that went into

1:06:01.320 --> 1:06:03.919
<v Speaker 1>it and the fact that it's just magnetic tape that's

1:06:03.960 --> 1:06:06.760
<v Speaker 1>giving all the instructions and not through any sort of

1:06:06.960 --> 1:06:11.600
<v Speaker 1>computer program, but literally through sound. That the sound itself

1:06:12.000 --> 1:06:15.280
<v Speaker 1>is what allows the circuits to complete, and it varies

1:06:15.360 --> 1:06:18.720
<v Speaker 1>that voltage, and it allows Mr Lincoln to stand up

1:06:19.120 --> 1:06:22.080
<v Speaker 1>as he addresses you. And here's where we get to

1:06:22.280 --> 1:06:26.760
<v Speaker 1>my story of a funny little Disney World fail. This

1:06:26.800 --> 1:06:30.760
<v Speaker 1>was at disney World, not at Disneyland, and it was

1:06:30.800 --> 1:06:35.480
<v Speaker 1>the first time my wife had ever been to Disney World,

1:06:35.920 --> 1:06:39.480
<v Speaker 1>and I was so excited because if you've been to

1:06:39.520 --> 1:06:43.920
<v Speaker 1>Disney World several times, after a while, you know what

1:06:44.040 --> 1:06:48.640
<v Speaker 1>to expect. And while it is still an amazing achievement

1:06:48.800 --> 1:06:53.840
<v Speaker 1>to have built an amusement park so uh immersive and

1:06:53.960 --> 1:06:57.920
<v Speaker 1>with such detail, and to then staff it with people

1:06:57.920 --> 1:07:01.080
<v Speaker 1>who have some of the best customer service points in

1:07:01.120 --> 1:07:05.280
<v Speaker 1>the world, that alone is amazing. But if you go

1:07:05.440 --> 1:07:08.000
<v Speaker 1>with someone who has never been before and you've been

1:07:08.080 --> 1:07:10.960
<v Speaker 1>several times, there's a special kind of joy there because

1:07:11.000 --> 1:07:13.960
<v Speaker 1>you can almost experience Disney World for the first time

1:07:14.720 --> 1:07:18.440
<v Speaker 1>by vicariously experiencing it through your friend who had not

1:07:18.520 --> 1:07:20.680
<v Speaker 1>been there before. In this case, it was my wife.

1:07:20.920 --> 1:07:23.280
<v Speaker 1>She had never been to Disney World, so I was

1:07:23.320 --> 1:07:26.320
<v Speaker 1>having this wonderful experience of taking her to different rides

1:07:26.360 --> 1:07:28.320
<v Speaker 1>and she gets to see them for the first time,

1:07:28.680 --> 1:07:31.400
<v Speaker 1>and she's blown away, and I remember how special it

1:07:31.560 --> 1:07:34.600
<v Speaker 1>is because again, I've ridden most of these rides dozens

1:07:34.640 --> 1:07:37.600
<v Speaker 1>of times, so for me, while I enjoyed them, the

1:07:37.640 --> 1:07:40.760
<v Speaker 1>special part it kind of worn off. Seeing it through

1:07:40.800 --> 1:07:43.320
<v Speaker 1>her eyes brought it all back and it was amazing.

1:07:44.840 --> 1:07:48.320
<v Speaker 1>Then we go to the Hall of Presidents, and at

1:07:48.320 --> 1:07:51.800
<v Speaker 1>the Hall of Presidents, uh, the curtains open and if

1:07:51.840 --> 1:07:54.240
<v Speaker 1>you've never been to the Hall of Presidents at Disney World,

1:07:54.520 --> 1:07:57.560
<v Speaker 1>there's a point where curtains open up and you see

1:07:58.280 --> 1:08:02.520
<v Speaker 1>all of the presidence of the United States. They're all there,

1:08:02.760 --> 1:08:06.120
<v Speaker 1>Every single one who's ever sat as president is there,

1:08:06.960 --> 1:08:10.440
<v Speaker 1>animated this audio animatronic and they all do little weird things,

1:08:10.440 --> 1:08:13.880
<v Speaker 1>like they fidget, they look around. Some of them appear

1:08:13.960 --> 1:08:16.280
<v Speaker 1>to be a little bored with what's going on. Some

1:08:16.360 --> 1:08:19.000
<v Speaker 1>of them seem really engaged. It's kind of it's kind

1:08:19.000 --> 1:08:23.280
<v Speaker 1>of charming. They introduced them one at a time. Well,

1:08:23.400 --> 1:08:27.240
<v Speaker 1>Mr Lincoln uh sits in a chair and then when

1:08:27.240 --> 1:08:32.000
<v Speaker 1>it's his turn to actually address the audience, because he first,

1:08:32.000 --> 1:08:34.559
<v Speaker 1>they introduce everybody, and everyone does a little gesture. They

1:08:34.640 --> 1:08:39.120
<v Speaker 1>might not or wave a hand, but ultimately Lincoln stands

1:08:39.240 --> 1:08:42.400
<v Speaker 1>up and then delivers a speech to the audience. When

1:08:42.439 --> 1:08:45.439
<v Speaker 1>the curtains open, Lincoln was already standing. He was not

1:08:45.560 --> 1:08:48.040
<v Speaker 1>seated as he normally would be, which tells me that

1:08:48.080 --> 1:08:52.479
<v Speaker 1>the hydraulic system for his legs had already activated. However,

1:08:52.520 --> 1:08:57.000
<v Speaker 1>he was not standing tall. He was bent at the waist.

1:08:58.080 --> 1:09:01.000
<v Speaker 1>So he's standing up bent out as if he's tying

1:09:01.000 --> 1:09:05.200
<v Speaker 1>his shoes, and his two arms are dangling at his sides,

1:09:05.520 --> 1:09:08.360
<v Speaker 1>but they're still animated, so you still see them fidget

1:09:08.479 --> 1:09:12.639
<v Speaker 1>and gesture. When he's announced and the spotlight hits his chair,

1:09:12.960 --> 1:09:15.200
<v Speaker 1>which he was not sitting in, so the spotlight's actually

1:09:15.280 --> 1:09:18.799
<v Speaker 1>hitting behind where he was, his hand made a little motion.

1:09:19.800 --> 1:09:22.439
<v Speaker 1>It was at that point that I expected someone from Disney,

1:09:22.439 --> 1:09:24.680
<v Speaker 1>one of the cast members to come down and hit

1:09:24.720 --> 1:09:28.760
<v Speaker 1>the stop on the show, but they had not yet

1:09:28.800 --> 1:09:33.160
<v Speaker 1>noticed the problem, and so I was starting to get

1:09:33.160 --> 1:09:36.599
<v Speaker 1>the giggles a little bit. My wife was definitely getting

1:09:36.600 --> 1:09:39.719
<v Speaker 1>the giggles, and my dad was encouraging it. My dad

1:09:39.840 --> 1:09:43.679
<v Speaker 1>is the ultimate dad joke dad, and I love him dearly.

1:09:44.600 --> 1:09:47.200
<v Speaker 1>But I hear my dad just say I begged them

1:09:47.200 --> 1:09:51.720
<v Speaker 1>not to make an animatronic John Wilkes booth completely inappropriate

1:09:52.120 --> 1:09:57.920
<v Speaker 1>and hilarious and tragic and hilarious. So we're watching as

1:09:57.960 --> 1:10:01.799
<v Speaker 1>Lincoln continues to just stick late while bent over, staring

1:10:01.840 --> 1:10:05.080
<v Speaker 1>at the floor. Ah. And then it gets to his

1:10:05.160 --> 1:10:09.080
<v Speaker 1>speech and the music swells and he starts to speak

1:10:09.120 --> 1:10:12.160
<v Speaker 1>and move his arms more expressively, still bent at the waist,

1:10:12.200 --> 1:10:14.720
<v Speaker 1>he does not stand up. It's at that point that

1:10:14.760 --> 1:10:17.280
<v Speaker 1>a Disney cast member takes notice and rushes down and

1:10:17.360 --> 1:10:19.599
<v Speaker 1>hits the stop button which closes the curtains, and says,

1:10:19.960 --> 1:10:22.679
<v Speaker 1>Mr Lincoln is not feeling very well, please check back

1:10:22.720 --> 1:10:26.479
<v Speaker 1>again later today. And as we walk out, I, you know,

1:10:26.520 --> 1:10:29.000
<v Speaker 1>we start making other jokes like is that my face

1:10:29.080 --> 1:10:32.720
<v Speaker 1>on that penny, Little jokes about Lincoln bent over for

1:10:32.760 --> 1:10:37.080
<v Speaker 1>some reason. And uh, it's unfortunate because that's my wife's

1:10:37.280 --> 1:10:41.200
<v Speaker 1>first and first impression of the Hall of Presidents. That's her,

1:10:41.720 --> 1:10:44.760
<v Speaker 1>that's the memory she associates with it. And I know

1:10:45.160 --> 1:10:47.760
<v Speaker 1>for a fact that I can never take her to

1:10:47.800 --> 1:10:50.720
<v Speaker 1>the Hall of Presidents ever again and have her take

1:10:50.760 --> 1:10:55.080
<v Speaker 1>it seriously at all. Whenever it gets to Lincoln, she's

1:10:55.080 --> 1:10:57.800
<v Speaker 1>gonna get the giggles, and she's gonna expect him to

1:10:57.840 --> 1:10:59.880
<v Speaker 1>stand up and bend over at the waist and just

1:11:00.120 --> 1:11:01.840
<v Speaker 1>stare at the floor for the rest of the day.

1:11:02.800 --> 1:11:09.400
<v Speaker 1>So these animatronics didn't always work perfectly. Sometimes some part

1:11:09.400 --> 1:11:14.520
<v Speaker 1>of the system or other would fail, and once that happens,

1:11:15.040 --> 1:11:18.160
<v Speaker 1>then you get these sort of experiences where maybe part

1:11:18.200 --> 1:11:20.559
<v Speaker 1>of the animation just isn't working. It could be something

1:11:20.560 --> 1:11:23.280
<v Speaker 1>as simple as an arm is not animating the way

1:11:23.280 --> 1:11:25.759
<v Speaker 1>it's supposed to, or it could be something a little

1:11:25.800 --> 1:11:29.240
<v Speaker 1>more noticeable, like a character is bent over and slumped

1:11:29.240 --> 1:11:33.920
<v Speaker 1>down because they don't have the proper pressure to stand up. Uh.

1:11:34.800 --> 1:11:38.280
<v Speaker 1>It probably was just a valve that had failed to open,

1:11:38.800 --> 1:11:41.479
<v Speaker 1>so there was probably some circuit where it had no

1:11:41.560 --> 1:11:46.360
<v Speaker 1>longer was completing, and therefore the hydraulic system could not

1:11:46.640 --> 1:11:50.599
<v Speaker 1>actually activate through the upper half of Mr. Lincoln, so

1:11:50.640 --> 1:11:54.160
<v Speaker 1>he couldn't stand up tall. That's that's my guess as

1:11:54.200 --> 1:11:59.839
<v Speaker 1>a you know, armchair technologist taking a look at what happened.

1:12:01.520 --> 1:12:05.160
<v Speaker 1>So that's it. That's how audio animatronics work. It is

1:12:05.200 --> 1:12:09.120
<v Speaker 1>a really interesting system. I love the fact that it

1:12:09.439 --> 1:12:13.200
<v Speaker 1>predates computer systems for theme parks. These days, you're going

1:12:13.240 --> 1:12:17.680
<v Speaker 1>to find much more complicated programming. There's gonna be microprocessors

1:12:17.680 --> 1:12:20.960
<v Speaker 1>and characters. I don't know for a fact that the

1:12:21.080 --> 1:12:23.880
<v Speaker 1>characters they added to the Pirates of the Caribbean Ride,

1:12:23.880 --> 1:12:28.280
<v Speaker 1>for example, are more advanced versions. Like there's a Johnny

1:12:28.320 --> 1:12:31.320
<v Speaker 1>Depp character that shows up three times in the new

1:12:31.360 --> 1:12:35.920
<v Speaker 1>Pirates of the Caribbean Ride. Uh, there's Barbosa character. Jeffrey

1:12:35.960 --> 1:12:39.320
<v Speaker 1>Rush's character from the movies is also in that. I

1:12:39.360 --> 1:12:42.559
<v Speaker 1>suspect that those are updated systems that are not running

1:12:42.720 --> 1:12:46.719
<v Speaker 1>on the old audio animatronic system. But that's just a guess.

1:12:47.320 --> 1:12:49.400
<v Speaker 1>I do not know that for a fact. They are

1:12:49.479 --> 1:12:52.920
<v Speaker 1>certainly much more sophisticated than the original Pirates of the

1:12:52.960 --> 1:12:56.240
<v Speaker 1>Caribbean characters were. Now, there's a lot more stuff I

1:12:56.240 --> 1:12:59.200
<v Speaker 1>could talk about, Like I could talk about how Disney

1:12:59.240 --> 1:13:01.679
<v Speaker 1>had to work on building a new type of material

1:13:02.000 --> 1:13:04.880
<v Speaker 1>for these human figures called d reflex. It's not the

1:13:04.920 --> 1:13:08.960
<v Speaker 1>same thing that you find in cars that have duraflex bumpers,

1:13:09.360 --> 1:13:12.400
<v Speaker 1>but they had to created reflex because latex was too

1:13:12.400 --> 1:13:15.799
<v Speaker 1>delicate to work over and over, especially in an environment

1:13:15.800 --> 1:13:19.920
<v Speaker 1>that had lots of oil and moving parts. Uh sod.

1:13:20.040 --> 1:13:21.960
<v Speaker 1>Reflex was the thing that they had to create in

1:13:22.040 --> 1:13:26.519
<v Speaker 1>order to keep a realistic skin looking texture. But I

1:13:26.600 --> 1:13:30.000
<v Speaker 1>figured that's for another episode further down the line. In

1:13:30.040 --> 1:13:32.839
<v Speaker 1>the meantime, if you guys have any suggestions for future episodes,

1:13:32.880 --> 1:13:35.680
<v Speaker 1>I should cover things topics that you've always wanted to

1:13:35.720 --> 1:13:37.639
<v Speaker 1>know about, or people I should have on the show

1:13:37.680 --> 1:13:40.919
<v Speaker 1>and interview. You should let me know. Send me a message.

1:13:40.960 --> 1:13:44.439
<v Speaker 1>My email address is text Stuff at how stuff works

1:13:44.479 --> 1:13:46.880
<v Speaker 1>dot com, or you can drop me a line on

1:13:46.920 --> 1:13:49.280
<v Speaker 1>Facebook or Twitter. The handle at both of those is

1:13:49.360 --> 1:13:53.439
<v Speaker 1>text stuff hs W and remember you can watch me

1:13:53.760 --> 1:13:57.280
<v Speaker 1>live on Twitch dot tv slash tech Stuff. When I

1:13:57.320 --> 1:14:00.559
<v Speaker 1>record these episodes, there are people watch them live right

1:14:00.560 --> 1:14:02.920
<v Speaker 1>now as I record this, not as you hear it,

1:14:03.280 --> 1:14:07.160
<v Speaker 1>but as I recorded, and they're awesome. So come join

1:14:07.240 --> 1:14:10.160
<v Speaker 1>the awesome people. We have a chat room. We chatted

1:14:10.240 --> 1:14:12.760
<v Speaker 1>up and uh, I would love to see you over there,

1:14:13.040 --> 1:14:15.599
<v Speaker 1>so Twitch dot tv slash tech Stuff you can see

1:14:15.600 --> 1:14:17.840
<v Speaker 1>what the schedule is over there. I hope to see

1:14:17.880 --> 1:14:20.200
<v Speaker 1>you there soon and I'll talk to you guys again

1:14:20.920 --> 1:14:24.000
<v Speaker 1>at the happiest place on Earth, I hope really soon.

1:14:30.400 --> 1:14:32.840
<v Speaker 1>For more on this and thousands of other topics because

1:14:32.880 --> 1:14:43.960
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