WEBVTT - The Bungie Story Part Two

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<v Speaker 1>Get in touch with technology with text Stuff from how

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<v Speaker 1>Stuff Works dot com either and welcome to tech Stuff.

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<v Speaker 1>I'm Jonathan Strickland and I'm Lauren foc Obam and we

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<v Speaker 1>are covering the Bungee story. This is part two. And

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<v Speaker 1>when last we left you, it was and I had

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<v Speaker 1>left it on the cliffhanger, or as much of a

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<v Speaker 1>cliffhanger as you can make anything that happened in the past.

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<v Speaker 1>Anyone with an access to the Internet could look up

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<v Speaker 1>and find out the answer, but still thrilling. Yeah. Bungee

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<v Speaker 1>itself was in a little bit of a financial pickle

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<v Speaker 1>that they had taken a break from FPS first person

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<v Speaker 1>shooter games, that is, in order to develop this this

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<v Speaker 1>tactics series called Myth And they had a tiny little bug, yeah,

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<v Speaker 1>a little bug and Myth two that that could have

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<v Speaker 1>deleted people's entire computers. Well, I mean, I guess not

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<v Speaker 1>deleted their entire computers. That's terrible, Yeah, no, big yeah,

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<v Speaker 1>I mean who needs an operating system? And and fixing

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<v Speaker 1>this manually by replacing all of the discs and all

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<v Speaker 1>of the boxes basically cost them what they made on

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<v Speaker 1>the game. So they were in some issues. Uh, they

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<v Speaker 1>began to work on a project that in it internally

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<v Speaker 1>was being called Blam uh and it was another tactical

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<v Speaker 1>game that was like Myth, but it had a science

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<v Speaker 1>fiction setting rather than Myths dark fantasy setting. Uh. As

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<v Speaker 1>they were developing it, they decided that the tactical base

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<v Speaker 1>where you were controlling multiple units was probably less interesting.

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<v Speaker 1>They wanted to go with a third person approach, so

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<v Speaker 1>you're controlling a single character, but from the third person perspective,

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<v Speaker 1>and then it would eventually develop into a first person shooter. Yeah,

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<v Speaker 1>but that game by then would end up with a

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<v Speaker 1>different name. But that's we're getting ahead of ourselves, just barely,

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<v Speaker 1>not too much ahead of ourselves. Because in at the

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<v Speaker 1>Macworld conference and ex about a Bungee would show off

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<v Speaker 1>a demo of this game for the Mac that they

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<v Speaker 1>had in development called Halo. Yes, so Halo was originally

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<v Speaker 1>a title for the Mac. It was going to be

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<v Speaker 1>a Mac exclusive and perhaps eventually poured over to the

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<v Speaker 1>PC if it were successful enough. If you remember, Marathon

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<v Speaker 1>Too had ported over to the PC eventually. Um so

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<v Speaker 1>this was a really big opportunity for Bungee. In fact,

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<v Speaker 1>a pretty notable persona in the field of technology was

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<v Speaker 1>the one to introduce Jason Jones to come out on

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<v Speaker 1>the mac World stage and talk about Halo. Yeah, just

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<v Speaker 1>Steve Jobs. Yeah. So this is a video, by the way,

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<v Speaker 1>that is available online. You can go to YouTube and

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<v Speaker 1>watch this mac World presentation where Steve Jobs introduces Jason

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<v Speaker 1>Jones and he talks about the game Halo for the

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<v Speaker 1>first time. And if you watch the video, you've got

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<v Speaker 1>to see a lot of stuff that was in fact

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<v Speaker 1>included in the games. Oh yeah, yeah, the demo is

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<v Speaker 1>was rich with it. It was you get that that

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<v Speaker 1>trademark Halo soundtrack that uh and and master Chief and

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<v Speaker 1>a few vehicles that we that we all know and

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<v Speaker 1>love or yes, all of us, even those of you

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<v Speaker 1>who have never played the series, Lauren and I, no

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<v Speaker 1>one loved them. Yeah, the the ward Hog. I think

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<v Speaker 1>there's a phantom in their ghosts and guests. Yeah, some

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<v Speaker 1>of the some of the alien elites yep, yep. So

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<v Speaker 1>these were characters or creatures or vehicles or whatever that

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<v Speaker 1>would end up actually being featured in the the final game.

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<v Speaker 1>And as a result of this, Steve Jobs actually he

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<v Speaker 1>comes out and confidently says, you know, there was a

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<v Speaker 1>time when it was hard to find good games for

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<v Speaker 1>the Mac and that time is over because of companies

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<v Speaker 1>like Bungee, which was unfortunate as it turned out eventually.

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<v Speaker 1>But anyway, at that same time, around that same time

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<v Speaker 1>in Bungee would partner with another company called Take two.

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<v Speaker 1>Video gamers have I'm sure recognized that name as well.

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<v Speaker 1>So in exchange for nineteen point nine percent of Bungee,

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<v Speaker 1>so Take two to just under ownership of Bungee, Take

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<v Speaker 1>two would distribute Ony and Halo. Now, the reason for

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<v Speaker 1>that partnership was partly due to this kind of financial

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<v Speaker 1>difficulty Bungee had found itself in in the wake of

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<v Speaker 1>the myth To disaster. Uh So Bungee West was working

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<v Speaker 1>on on, which we mentioned at the end of the

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<v Speaker 1>last podcast. Ony was that third person anime inspired sci

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<v Speaker 1>fi adventure um and then they also had to figure

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<v Speaker 1>out how to recover from this this bug we had

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<v Speaker 1>talked about so so so partnering with Take two made

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<v Speaker 1>perfect sense. Yeah, it was not quite enough. Bungee was

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<v Speaker 1>still sort of in this this bleak well maybe bleak

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<v Speaker 1>is the wrong word, but dangerous situation, and so they

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<v Speaker 1>continued to look for opportunities, actually looking at possibly getting

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<v Speaker 1>acquired by another company. Well, they had supposedly been been

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<v Speaker 1>approached many times over the years by many different companies.

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<v Speaker 1>On I'm becoming absorbed, I think Activision was one that

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<v Speaker 1>they said had pursued them particularly a lot. They would

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<v Speaker 1>really great English guys. They would have to have a

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<v Speaker 1>deep relationship with Activision later on as well. Um. But

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<v Speaker 1>then on on June nineteenth of the year two thousand,

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<v Speaker 1>Microsoft announced that it was going to acquire Bungee. This,

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<v Speaker 1>as you can imagine, was a huge shake up in

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<v Speaker 1>the video game world. I mean, you had this, this

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<v Speaker 1>developer known for creating games for the Macintosh platform, a

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<v Speaker 1>platform that really did the lag behind PCs. I mean,

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<v Speaker 1>if you look at the market share of Max, if

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<v Speaker 1>you had a runaway hit on a Macintosh platform, you

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<v Speaker 1>might be talking two thousand copies of the game, because

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<v Speaker 1>they're just weren't as many Max out there at the

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<v Speaker 1>time as there were PCs. Oh yeah, yeah, I mean

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<v Speaker 1>by a huge margin. Um. For for a little bit

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<v Speaker 1>of perspective here, that the release of Windows and nine

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<v Speaker 1>eight in those years respectively, had catapulted PC sales from

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<v Speaker 1>PC sales went from being a relatively near eight times

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<v Speaker 1>the number of MAX sales to being about thirty two

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<v Speaker 1>times the number of MAX sales in three years, and

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<v Speaker 1>they were in the midst of a second jump when

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<v Speaker 1>when Bungee was acquired by Microsoft that they had climbed

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<v Speaker 1>up to about fifty six times the number of MAX

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<v Speaker 1>sales by two thousand four. Now these days, Apple has

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<v Speaker 1>had another renaissance, but in the mid in the early

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<v Speaker 1>to mid two thousand's, that was just not the case.

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<v Speaker 1>And so while Steve Jobs was really doing his best

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<v Speaker 1>to turn Apple around, uh PC was really dominating in

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<v Speaker 1>the home market. So as part of this deal of

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<v Speaker 1>Bungee going over to Microsoft, some things had to change

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<v Speaker 1>because not all the development stuff could go the way

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<v Speaker 1>they had originally planned. One of those was that Bungee

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<v Speaker 1>transferred the rights to one and to the Myth franchise

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<v Speaker 1>to Take two Interactive Software. So when I mentioned at

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<v Speaker 1>the end of the last episode that there was a

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<v Speaker 1>Myth three game but not published under Bungee, it was

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<v Speaker 1>published Undertake two. H on E was still pretty much

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<v Speaker 1>considered a Bungee game because it was it was more

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<v Speaker 1>or less complete when it went to Take two to

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<v Speaker 1>be published on under their label, So Bungee would become

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<v Speaker 1>essentially an independent game studio under the Microsoft corporate umbrella.

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<v Speaker 1>They had their own culture that was very different from Microsoft.

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<v Speaker 1>Oh yeah, yeah, even though they did relocate from Chicago

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<v Speaker 1>to Redwood, Washington. Yeah. They they went into the offices

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<v Speaker 1>and this is on that that. Uh. In the last

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<v Speaker 1>episode I mentioned the twentieth anniversary documentary for the Bungee

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<v Speaker 1>twenty anniversary. They they went into the offices, and the

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<v Speaker 1>offices at Microsoft are laid out very much the way

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<v Speaker 1>you would imagine the stereotypical office with cubicles. They took

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<v Speaker 1>one look at and said, uh no, this isn't us.

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<v Speaker 1>They tore out all the cubicles to create a big,

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<v Speaker 1>open floor planned space that that was what they were

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<v Speaker 1>used to. And they said that eventually get to the

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<v Speaker 1>point where the people at Microsoft didn't even have a

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<v Speaker 1>key to get into the Bungee Studios area because it

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<v Speaker 1>was it was like a different world, so very interesting

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<v Speaker 1>that the culture was there. So and uh. And also

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<v Speaker 1>part of the deal, Take two sold their nineteen point

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<v Speaker 1>whatever it was percent shares in in Bungee too Microsoft's

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<v Speaker 1>and also Microsoft would gain exclusive rights to produce and

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<v Speaker 1>distribute Halo, mostly intending it to be part of their

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<v Speaker 1>upcoming Xbox console. That's right. They were getting to a

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<v Speaker 1>point where they were getting ready to release this console,

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<v Speaker 1>but they also needed to have developers to create content

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<v Speaker 1>for the console. They were real knew it this right.

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<v Speaker 1>This was before Microsoft had any entry into the console

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<v Speaker 1>gaming world at all, and they were going to take

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<v Speaker 1>on Sony and the PlayStation and Nintendo as well. But

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<v Speaker 1>Sony was really the big one that they raiming. Oh yeah, yeah.

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<v Speaker 1>The PS two, I believe, was also released in March

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<v Speaker 1>of the year two thou over in Japan. I I

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<v Speaker 1>don't have in front of me the day that I

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<v Speaker 1>released in the US, But you know, the stuff that

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<v Speaker 1>Sony had been doing with the PlayStation, that the PSX,

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<v Speaker 1>the PlayStation one, and also the PS two and and

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<v Speaker 1>Sega with the Dreamcast as well, was just blowing the

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<v Speaker 1>minds of everyone in the gaming industry. And so, you know,

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<v Speaker 1>even I mean, you know, I I understand that a

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<v Speaker 1>lot of Mac users felt very betrayed by this decision

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<v Speaker 1>of Bungee and felt like they had sold out, But honestly, y'all,

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<v Speaker 1>it was so savvy of them to get into the

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<v Speaker 1>console market at that point. You know, exactly. Yeah, I

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<v Speaker 1>mean it was it was a move that preserved Bungee,

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<v Speaker 1>because otherwise it may not have been able to stay

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<v Speaker 1>a unit. It would have would have broken apart from

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<v Speaker 1>all the problems that they had faced in the wake

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<v Speaker 1>of of Myth two and the other issues, and and

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<v Speaker 1>beyond that, it allowed them to get in on the

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<v Speaker 1>ground floor of this round of amazing consoles, right, and

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<v Speaker 1>so it was a beneficial relationship for both parties, both

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<v Speaker 1>for Microsoft really for Microsoft considering the phenomenal eventually certainly, um,

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<v Speaker 1>but you know, it's I'm not sure if it was

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<v Speaker 1>such an assured success for them at that point. They

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<v Speaker 1>said specifically, it was interesting in that documentary they said,

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<v Speaker 1>you know, there was nothing preordained about Halo becoming a big,

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<v Speaker 1>big success. In fact, originally when the Microsoft Xbox console

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<v Speaker 1>was coming out, it wasn't going to be uh heralded

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<v Speaker 1>as the main attraction. It was only there wasn't the

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<v Speaker 1>flagship at first. Yeah, it was that people began to

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<v Speaker 1>react to it, and particularly once they got to play

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<v Speaker 1>the multiplayer part, which we'll talk about in a second,

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<v Speaker 1>they reacted to it so enthusiastically that they quickly said, oh, well,

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<v Speaker 1>this is this is our our console killer. This is

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<v Speaker 1>what is going to sell units. But they didn't know

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<v Speaker 1>that at the beginning. So two thousand one would take

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<v Speaker 1>two releases only, right. Meanwhile, that would come out for

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<v Speaker 1>for Windows, Mac and the PlayStation two. And it was

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<v Speaker 1>originally supposed to come out, but there were so many

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<v Speaker 1>development problems that slowed things. Oh and the complication of

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<v Speaker 1>the Microsoft acquisition. Yeah. Absolutely, So here's the unfortunate thing

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<v Speaker 1>about this one. Take two had banked on only being

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<v Speaker 1>a huge hits. This is kind of like the opposite

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<v Speaker 1>side of the whole Halo thing where Microsoft was hedging

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<v Speaker 1>its beds. Take two said no, only because Bungee has

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<v Speaker 1>got this name and game, it's going to explode. And

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<v Speaker 1>then it didn't really at all. I mean, I mean,

0:11:42.960 --> 0:11:46.520
<v Speaker 1>there was certainly a hardcore group of of Bungee fans

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<v Speaker 1>that picked up on it very much, and and some

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<v Speaker 1>and some new converts as well. I remember a few

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<v Speaker 1>of my friends were very fond of the game. I

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<v Speaker 1>had never really looked into it until we started researching

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<v Speaker 1>this podcast, and when I watched the gameplay, I saw

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<v Speaker 1>that this game was ahead of its time, ahead of

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<v Speaker 1>its time, and and in terms of the gameplay, you

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<v Speaker 1>could you could do these combo moves that that were

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<v Speaker 1>very beautiful. Yeah, there was something like a thousand different

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<v Speaker 1>animations for hand to hand combat, which is crazy. Also,

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<v Speaker 1>you saw some Bungee favorites showing up things like learning

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<v Speaker 1>more about the world through terminals. So yeah, there's certain

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<v Speaker 1>certain tropes, like like you were saying Lauren at the

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<v Speaker 1>beginning of the last episode, that Bungee had established that

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<v Speaker 1>they continued to really rely upon. Another big change happened

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<v Speaker 1>for Bungee in two thousand and one. They had already

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<v Speaker 1>moved over to Microsoft, Only had come out, and then

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<v Speaker 1>they experienced a pretty significant change in their structure. Yeah,

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<v Speaker 1>after only had published, their founder or co founder depending

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<v Speaker 1>on who you ask, Alex Syropian would leave the company

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<v Speaker 1>to found a new Chicago based game developing company called

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<v Speaker 1>Wideload Games. Yeah, so Seropian, of course, it was his

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<v Speaker 1>brain child. He and Jones together had really created Bungee.

0:13:02.320 --> 0:13:05.199
<v Speaker 1>Seropian was ready to leave by the time and had

0:13:05.240 --> 0:13:07.440
<v Speaker 1>moved over to Microsoft. He felt that I suppose that

0:13:07.559 --> 0:13:11.040
<v Speaker 1>it was really you know, this Bungee had transformed, had

0:13:11.080 --> 0:13:13.280
<v Speaker 1>evolved into something new, and he was interested in moving

0:13:13.280 --> 0:13:17.400
<v Speaker 1>on Whitelad Games would eventually get acquired by a little

0:13:17.440 --> 0:13:21.960
<v Speaker 1>company called Disney and become part of Disney Interactive. Seropian

0:13:22.000 --> 0:13:25.320
<v Speaker 1>would actually become a pretty important executive at Disney Interactive,

0:13:25.679 --> 0:13:29.840
<v Speaker 1>but then would leave in to found another company called

0:13:29.840 --> 0:13:35.360
<v Speaker 1>Industrial Toys. Yep, they're creating games for mobile devices like iOS.

0:13:35.400 --> 0:13:37.920
<v Speaker 1>So also in two thousand one, if that's not enough,

0:13:38.000 --> 0:13:42.120
<v Speaker 1>we've got Seropean leaving. Something else happened. Uh. Yeah, around

0:13:42.160 --> 0:13:46.360
<v Speaker 1>the same time, after Tony had published Bungee West, being

0:13:46.480 --> 0:13:49.559
<v Speaker 1>the subset of Bungee which had which had really developed

0:13:49.600 --> 0:13:53.200
<v Speaker 1>the game, would fold. Yeah. They just didn't make sense

0:13:53.240 --> 0:13:56.400
<v Speaker 1>to have two different office presences, especially now that they

0:13:56.400 --> 0:14:01.760
<v Speaker 1>had been folded into Microsoft officially. Soh so Bungee West

0:14:01.880 --> 0:14:05.880
<v Speaker 1>goes away. Uh. And in November two thousand one, this

0:14:06.040 --> 0:14:09.160
<v Speaker 1>is a big year for Bungee, they actually would release

0:14:09.280 --> 0:14:12.640
<v Speaker 1>Halo Combat Evault for the Xbox So it was a

0:14:12.720 --> 0:14:16.559
<v Speaker 1>launch title for the console system, huge deal for Microsoft,

0:14:16.679 --> 0:14:19.720
<v Speaker 1>and it was an enormous hit. Uh. It didn't feature

0:14:19.960 --> 0:14:25.520
<v Speaker 1>online multiplayer because Xbox five wasn't yet ready, so right,

0:14:25.960 --> 0:14:29.120
<v Speaker 1>this was one of those instances where Microsoft had been

0:14:29.160 --> 0:14:31.720
<v Speaker 1>trumpeting the fact, you know that they included an Ethernet

0:14:31.760 --> 0:14:36.600
<v Speaker 1>port in the Xbox at launch, but the live component

0:14:36.640 --> 0:14:39.440
<v Speaker 1>of it that the software was not prepared, so there

0:14:39.480 --> 0:14:42.880
<v Speaker 1>was no platform to support it. However, what you could do,

0:14:43.600 --> 0:14:46.920
<v Speaker 1>right was it was land your xboxes together and the

0:14:47.760 --> 0:14:50.560
<v Speaker 1>it was a lot less complicated than the process of

0:14:50.960 --> 0:14:54.840
<v Speaker 1>landing computer systems together. It's a plug in play type thing,

0:14:55.040 --> 0:14:57.320
<v Speaker 1>right right, And that was I remember the first time

0:14:57.320 --> 0:14:59.840
<v Speaker 1>that I saw this and it was so revolutionary to

0:15:00.200 --> 0:15:03.000
<v Speaker 1>the idea that you wouldn't have to go into all

0:15:03.040 --> 0:15:05.680
<v Speaker 1>of your settings and mess around with everything and go

0:15:05.760 --> 0:15:09.400
<v Speaker 1>through that frustration level. Uh that that yeah, that you

0:15:09.400 --> 0:15:11.520
<v Speaker 1>you really would just tuck them up together and they

0:15:11.520 --> 0:15:14.880
<v Speaker 1>would basically do it for you. Yeah. So uh, for

0:15:14.920 --> 0:15:17.280
<v Speaker 1>those of you who have never participated in the joy

0:15:17.320 --> 0:15:20.800
<v Speaker 1>of a land party, land is local area network, if

0:15:20.840 --> 0:15:23.600
<v Speaker 1>we have not mentioned that yet in this particular episode, Yeah,

0:15:23.720 --> 0:15:27.040
<v Speaker 1>it's um. So. The way Halo multiplayer would work is

0:15:27.080 --> 0:15:30.000
<v Speaker 1>that you would get multiple people on a single console

0:15:30.080 --> 0:15:32.040
<v Speaker 1>and that would create a split screen environment and that

0:15:32.080 --> 0:15:35.080
<v Speaker 1>would depend upon how many people were playing, right, Yeah,

0:15:35.120 --> 0:15:38.600
<v Speaker 1>cooperatively you could play a two player game and in

0:15:38.640 --> 0:15:40.920
<v Speaker 1>a versus kind of universe, he could you could play

0:15:41.000 --> 0:15:43.480
<v Speaker 1>for four on a single console, but you could you

0:15:43.480 --> 0:15:47.480
<v Speaker 1>could network multiple consoles together for a maximum of sixteen players.

0:15:47.960 --> 0:15:51.200
<v Speaker 1>So imagine that you've got these multiple television side by side,

0:15:51.280 --> 0:15:53.360
<v Speaker 1>all of them in split screen view, all of you

0:15:53.440 --> 0:15:57.200
<v Speaker 1>are playing a specific one. Uh there was This was

0:15:57.240 --> 0:16:00.960
<v Speaker 1>a time where multiplayer meant that you could engage in

0:16:01.000 --> 0:16:04.440
<v Speaker 1>some underhanded tactics. I'm talking screen lookers. I know you're

0:16:04.480 --> 0:16:07.600
<v Speaker 1>out there. Okay, it's part of the game. It is

0:16:07.640 --> 0:16:10.080
<v Speaker 1>not part of the game. It's not a legitimate strategy.

0:16:10.160 --> 0:16:11.960
<v Speaker 1>You should be looking at your own screen. Don't look

0:16:11.960 --> 0:16:14.280
<v Speaker 1>at my screen. It's like checking your rear view mirror.

0:16:14.320 --> 0:16:16.840
<v Speaker 1>There's nothing at all if you can't avoid it. Look,

0:16:16.920 --> 0:16:19.200
<v Speaker 1>you know it's it's a common thing on in in

0:16:19.400 --> 0:16:21.280
<v Speaker 1>games of war for you to be able to look

0:16:21.320 --> 0:16:23.720
<v Speaker 1>through the eyes of your enemy and see exactly where

0:16:23.720 --> 0:16:26.520
<v Speaker 1>they are. Look. This is why we always wound up

0:16:26.600 --> 0:16:31.600
<v Speaker 1>having having two rooms of of xboxes with Red team

0:16:31.640 --> 0:16:34.040
<v Speaker 1>on one side and Blue team on which the fantastic

0:16:34.040 --> 0:16:38.600
<v Speaker 1>because you only saw your fellow players screens, and you

0:16:38.600 --> 0:16:40.960
<v Speaker 1>could cooperate and you wouldn't get people shouting at you

0:16:41.000 --> 0:16:44.920
<v Speaker 1>about screen looking only about everything else. Camping. Yeah, now

0:16:44.920 --> 0:16:48.640
<v Speaker 1>that's a legitimate strategy that is not a legitimate strategy. Hey,

0:16:48.960 --> 0:16:52.520
<v Speaker 1>I'm sorry Red versus Blue taught it to me. But yeah,

0:16:52.600 --> 0:16:55.960
<v Speaker 1>so it was interesting because the whole first person shooter.

0:16:55.960 --> 0:16:58.440
<v Speaker 1>If you've never played Halo, if you don't know anything

0:16:58.440 --> 0:17:01.800
<v Speaker 1>about Halo, we can tell you everything about Halo. Well

0:17:01.840 --> 0:17:05.280
<v Speaker 1>we'll give you We'll give you the high level look. Um.

0:17:05.280 --> 0:17:08.400
<v Speaker 1>It was revisiting a lot of the ideas that Bungee

0:17:08.400 --> 0:17:11.000
<v Speaker 1>had explored in the Marathon series, but the two games

0:17:11.000 --> 0:17:15.000
<v Speaker 1>are not set in the same universe. The general plot

0:17:15.800 --> 0:17:18.800
<v Speaker 1>is that it's in the future where humanity has expanded

0:17:18.840 --> 0:17:24.480
<v Speaker 1>and colonized far distant worlds, and through this colonization process,

0:17:24.520 --> 0:17:26.960
<v Speaker 1>several things have happened. Some of this gets explored in

0:17:27.359 --> 0:17:33.320
<v Speaker 1>expanded universe material like novels or mini series, but the games,

0:17:34.280 --> 0:17:37.840
<v Speaker 1>as they unfold, you learned things like there were periods

0:17:37.840 --> 0:17:41.639
<v Speaker 1>of civil unrest where people on far reaching planets were

0:17:41.880 --> 0:17:48.000
<v Speaker 1>upset at Earth's kind of totalitarian approach to colonization other humans,

0:17:48.040 --> 0:17:50.520
<v Speaker 1>not alien exactly. Yeah, so this is there were there

0:17:50.520 --> 0:17:54.400
<v Speaker 1>were the civil wars, and at any rate, also during colonization,

0:17:54.760 --> 0:17:57.880
<v Speaker 1>we happen to come into contact, we humans with some

0:17:57.920 --> 0:18:02.440
<v Speaker 1>aliens um called the Covenant. Yeah, called the Covenant specifically

0:18:02.440 --> 0:18:06.680
<v Speaker 1>because it's a confederacy of different alien species who all

0:18:06.720 --> 0:18:10.280
<v Speaker 1>share the same religion, and part of that religion involves

0:18:10.359 --> 0:18:14.040
<v Speaker 1>this idea of a great journey where the entire alien

0:18:14.760 --> 0:18:18.480
<v Speaker 1>confederation will move on to an enlightened level of existence.

0:18:18.840 --> 0:18:23.520
<v Speaker 1>But they're also heretics, and humans are heretics because we

0:18:23.840 --> 0:18:26.960
<v Speaker 1>take advantage of ancient technologies that we come across that

0:18:26.960 --> 0:18:29.080
<v Speaker 1>we're not supposed to touch because they're very important to

0:18:29.080 --> 0:18:32.399
<v Speaker 1>the alien religion. All of that is the backstory, like

0:18:32.440 --> 0:18:35.639
<v Speaker 1>the background of what's going on in the game. The game,

0:18:35.760 --> 0:18:39.040
<v Speaker 1>you have a very very much more immediate problem than

0:18:39.200 --> 0:18:44.760
<v Speaker 1>this complex religious and political kind of turmoil is going on.

0:18:44.880 --> 0:18:46.520
<v Speaker 1>Although yeah, like like I don't think that the game

0:18:46.560 --> 0:18:48.280
<v Speaker 1>would have taken off the way that it did if

0:18:48.320 --> 0:18:52.479
<v Speaker 1>it hadn't had this background. Yeah. So, but you know,

0:18:52.560 --> 0:18:56.040
<v Speaker 1>it's it's it's important, but not critical to the right. Again,

0:18:56.119 --> 0:18:58.320
<v Speaker 1>just like just like the earlier games, you could play

0:18:58.359 --> 0:19:01.000
<v Speaker 1>this just running guns straight through, or just play the

0:19:01.040 --> 0:19:04.200
<v Speaker 1>multiplayer and never even touched the single player and still

0:19:04.240 --> 0:19:07.000
<v Speaker 1>find it a very satisfying experience. But it was the

0:19:07.080 --> 0:19:09.680
<v Speaker 1>story that got a lot of people interested in saying, wow,

0:19:09.760 --> 0:19:13.639
<v Speaker 1>this is this is really complex. Yeah, there's there's like

0:19:13.680 --> 0:19:17.240
<v Speaker 1>a whole mythology. There's there's stuff going on besides what

0:19:17.400 --> 0:19:20.320
<v Speaker 1>your character is doing. A lot of computer games and

0:19:20.400 --> 0:19:23.439
<v Speaker 1>video games, I think give you the impression that whatever

0:19:23.520 --> 0:19:25.879
<v Speaker 1>you are doing is the only thing that's really of

0:19:25.960 --> 0:19:28.959
<v Speaker 1>consequence that's happening within that game world, and that's not

0:19:29.040 --> 0:19:32.240
<v Speaker 1>the case with the Halo games necessarily. So the game

0:19:32.280 --> 0:19:36.280
<v Speaker 1>opens where you are playing a character called the Master Chief.

0:19:36.960 --> 0:19:40.840
<v Speaker 1>Master Chief is is his rank uh in A. He's

0:19:40.880 --> 0:19:47.200
<v Speaker 1>a space marine essentially wearing superpowered armor. He's genetically enhanced. Um,

0:19:47.200 --> 0:19:49.600
<v Speaker 1>he's kind of the elite of the elite. And there's

0:19:49.640 --> 0:19:52.240
<v Speaker 1>a whole backstory to them that we're not going to

0:19:52.320 --> 0:19:54.320
<v Speaker 1>go into because that could be like a series of

0:19:54.320 --> 0:19:58.800
<v Speaker 1>podcasts at any rate. You're on a ship that gets

0:19:58.800 --> 0:20:02.800
<v Speaker 1>attacked by Covenant horses, and in the process you're trying

0:20:02.840 --> 0:20:05.800
<v Speaker 1>to kind of escape the Covenant. You're you're really your

0:20:05.800 --> 0:20:07.800
<v Speaker 1>goal is to make sure the Covenant don't figure out

0:20:07.800 --> 0:20:10.919
<v Speaker 1>where Earth is because they want to kill us. That

0:20:10.960 --> 0:20:14.480
<v Speaker 1>would be bad. So you try your your ship tries

0:20:14.520 --> 0:20:16.200
<v Speaker 1>to escape and slip space, which is kind of a

0:20:16.280 --> 0:20:18.800
<v Speaker 1>hyperspace sort of thing, and you just happened to come

0:20:18.840 --> 0:20:25.479
<v Speaker 1>out right at a gigantic ring shaped planet size space station.

0:20:25.920 --> 0:20:27.800
<v Speaker 1>Planet size in the sense that if you look at

0:20:27.840 --> 0:20:30.880
<v Speaker 1>the square footage of the surface area, it's like a planet,

0:20:31.800 --> 0:20:34.480
<v Speaker 1>although it is a it is an artificial construct built

0:20:34.560 --> 0:20:38.639
<v Speaker 1>by a mysterious race of aliens called the Forerunners, who

0:20:38.880 --> 0:20:42.000
<v Speaker 1>are no longer around. Huh. And but this thing is

0:20:42.040 --> 0:20:46.760
<v Speaker 1>called a halo. Yeah, Halo installation. I think it's installation. Oh,

0:20:46.800 --> 0:20:50.639
<v Speaker 1>for in the lore of the game. Um so in

0:20:50.680 --> 0:20:53.760
<v Speaker 1>the game, you the Covenant show up to they follow

0:20:53.880 --> 0:20:56.320
<v Speaker 1>right behind you, and they they see this thing and

0:20:56.359 --> 0:20:58.080
<v Speaker 1>they think, oh wow, this is interesting. We want to

0:20:58.119 --> 0:21:00.520
<v Speaker 1>check this out too, So it becomes of a race

0:21:00.600 --> 0:21:06.720
<v Speaker 1>to try and find out what's the purpose of this installation? Yeah, yeah, yeah.

0:21:06.720 --> 0:21:08.879
<v Speaker 1>But along the way you run into these aliens called

0:21:08.920 --> 0:21:12.040
<v Speaker 1>the Flood, which are these parasitic things that turn both

0:21:12.119 --> 0:21:15.720
<v Speaker 1>humans and aliens alike into sort of zombie things. Yeah,

0:21:15.920 --> 0:21:18.439
<v Speaker 1>And you find out eventually that the purpose of the

0:21:18.440 --> 0:21:22.080
<v Speaker 1>installation was twofold one, to contain the Flood for study

0:21:22.760 --> 0:21:25.520
<v Speaker 1>and to to act as defense mechanism if the Flood

0:21:25.520 --> 0:21:28.119
<v Speaker 1>were ever released into the galaxy. Because the flood can

0:21:28.240 --> 0:21:31.720
<v Speaker 1>essentially infect any sentient life form. So eventually what you

0:21:31.800 --> 0:21:35.399
<v Speaker 1>learn is that this installation, if turned on, will wipe

0:21:35.400 --> 0:21:39.119
<v Speaker 1>out all sentient life within a huge radius, like a

0:21:39.200 --> 0:21:43.159
<v Speaker 1>significant portion of the galaxy and um. And so you

0:21:43.640 --> 0:21:45.600
<v Speaker 1>come to the conclusion that that would be a bad thing.

0:21:46.080 --> 0:21:48.680
<v Speaker 1>Whereas the Covenant think this is the key to the

0:21:48.720 --> 0:21:52.000
<v Speaker 1>great journey, this is worthwhile. Yeah, if we push this button,

0:21:52.080 --> 0:21:54.440
<v Speaker 1>then we will totally move on to an enlightened form

0:21:54.480 --> 0:21:58.880
<v Speaker 1>of existence. So that's where the whole whole um conflict

0:21:58.880 --> 0:22:02.280
<v Speaker 1>comes in. By the end of it, you spoiler alert,

0:22:02.359 --> 0:22:07.639
<v Speaker 1>successfully destroy the installation and then, uh, you know, Cortana,

0:22:07.880 --> 0:22:11.200
<v Speaker 1>this AI, which again very important in the in the

0:22:11.240 --> 0:22:14.879
<v Speaker 1>lore of Bungee, is the artificial intelligence. Cortana, the AI

0:22:14.920 --> 0:22:18.280
<v Speaker 1>who's been looking after you and helping you along the way, says, uh,

0:22:18.320 --> 0:22:23.600
<v Speaker 1>it's over, and of course it's just getting started. That's

0:22:23.600 --> 0:22:26.840
<v Speaker 1>a that's a good master Chief repression. It wasn't. I

0:22:26.920 --> 0:22:28.880
<v Speaker 1>was being kind. I don't have a deep I don't

0:22:28.920 --> 0:22:34.239
<v Speaker 1>have a basso profundo type voice. Uh so. Also, I've

0:22:34.240 --> 0:22:36.679
<v Speaker 1>been coughing a lot, so this is this is as

0:22:36.720 --> 0:22:40.080
<v Speaker 1>gruff as I can get. But yeah, it was. It

0:22:40.160 --> 0:22:43.840
<v Speaker 1>was pretty It was it was for for a console

0:22:43.960 --> 0:22:48.080
<v Speaker 1>based first person shooter. It was really complex and rich

0:22:48.400 --> 0:22:51.280
<v Speaker 1>and had satisfying gameplay for a lot of players, so

0:22:51.440 --> 0:22:54.840
<v Speaker 1>sure well. And and also the combat evolved part of

0:22:54.880 --> 0:22:58.920
<v Speaker 1>the title meant that the the AI in the game,

0:22:58.960 --> 0:23:01.679
<v Speaker 1>and I'm not talking about the articial intelligence characters. I'm

0:23:01.720 --> 0:23:04.880
<v Speaker 1>talking about in the game itself. The the enemies and

0:23:05.200 --> 0:23:09.919
<v Speaker 1>friendlies would we're really very smart and could react to

0:23:09.960 --> 0:23:13.639
<v Speaker 1>you in very interesting ways and and and form their

0:23:13.640 --> 0:23:16.280
<v Speaker 1>own kind of strategies as you moved through the gameplay,

0:23:16.760 --> 0:23:19.440
<v Speaker 1>and so and so it was. It was a very

0:23:19.480 --> 0:23:23.440
<v Speaker 1>fun experience, especially for anyone who you know, had had

0:23:23.520 --> 0:23:27.640
<v Speaker 1>dealt with very dumb AI in in previous right, right,

0:23:28.080 --> 0:23:29.639
<v Speaker 1>I And I hear that there are a lot of

0:23:29.680 --> 0:23:34.159
<v Speaker 1>people who um like like PC players first person shooter

0:23:34.160 --> 0:23:36.600
<v Speaker 1>players who who kind of look down on the Halo

0:23:36.680 --> 0:23:40.440
<v Speaker 1>series because the control scheme is it had to be

0:23:40.720 --> 0:23:43.800
<v Speaker 1>made specifically for the controller, not for a mouse and keyboard,

0:23:44.080 --> 0:23:45.679
<v Speaker 1>which means you have to give up a lot of

0:23:45.720 --> 0:23:52.240
<v Speaker 1>precision that you But I think that dismissing one type

0:23:52.320 --> 0:23:55.119
<v Speaker 1>of first person shooter based upon the platform is short

0:23:55.200 --> 0:23:57.720
<v Speaker 1>sighted as a as a person who likes both computer

0:23:57.800 --> 0:24:01.840
<v Speaker 1>games and console games. I love the game play in Halo.

0:24:02.040 --> 0:24:06.000
<v Speaker 1>It's very satisfying to me. It's it probably feels very

0:24:06.040 --> 0:24:09.240
<v Speaker 1>different for someone who's more attuned to first person shooters

0:24:09.240 --> 0:24:13.119
<v Speaker 1>on computers, and I understand that. I think. I do

0:24:13.160 --> 0:24:15.359
<v Speaker 1>think it's also a little bit easier on the entry

0:24:15.440 --> 0:24:17.280
<v Speaker 1>level to need to get into it, and I think

0:24:17.280 --> 0:24:20.440
<v Speaker 1>that once once you are into it, there's a pretty

0:24:20.480 --> 0:24:23.560
<v Speaker 1>there's a pretty good depth of of range of of

0:24:24.400 --> 0:24:27.440
<v Speaker 1>uh skill level, skill level that you can achieve. Certainly, Yeah,

0:24:27.440 --> 0:24:30.840
<v Speaker 1>I mean, based upon my online experiences with the most

0:24:30.840 --> 0:24:34.040
<v Speaker 1>of the Halo series, it's an easy game to pick

0:24:34.119 --> 0:24:36.440
<v Speaker 1>up and a difficult one for for me at any

0:24:36.560 --> 0:24:41.720
<v Speaker 1>rate to master. Moving on, though, so Halo huge success

0:24:41.840 --> 0:24:44.080
<v Speaker 1>both for Bungee and Microsoft, which are one and the

0:24:44.119 --> 0:24:47.000
<v Speaker 1>same thing right now. Yeah, and as of two thousand two,

0:24:47.000 --> 0:24:50.240
<v Speaker 1>they would announce that they were developing a sequel Halo too. Yeah. Now,

0:24:50.280 --> 0:24:53.560
<v Speaker 1>this development process was not a smooth one. Uh. It

0:24:53.920 --> 0:24:57.240
<v Speaker 1>actually ended up causing a lot of issues. The there's

0:24:57.280 --> 0:25:00.960
<v Speaker 1>a large section of that documentary I mentioned that's dedicated

0:25:01.000 --> 0:25:04.400
<v Speaker 1>specifically to the development of Halo two, where they came

0:25:04.440 --> 0:25:11.240
<v Speaker 1>up with these big ideas for different level designs, plot elements, weapons, vehicles, enemies,

0:25:11.280 --> 0:25:13.680
<v Speaker 1>all this kind of stuff. But as they were developing

0:25:13.720 --> 0:25:16.800
<v Speaker 1>the game, they realized that they couldn't really achieve the

0:25:16.880 --> 0:25:18.960
<v Speaker 1>things they had originally planned. It just wasn't going to

0:25:18.960 --> 0:25:20.720
<v Speaker 1>work out. Specifically, it wasn' going to work out as

0:25:20.720 --> 0:25:24.160
<v Speaker 1>the first person shooter type of game. Uh and so

0:25:24.440 --> 0:25:30.199
<v Speaker 1>they started to really uh worry about the integrity of

0:25:30.200 --> 0:25:33.439
<v Speaker 1>the single player campaign. Meanwhile, there was a new focus

0:25:33.440 --> 0:25:36.919
<v Speaker 1>on multiplayer because now Xbox Live was going to be

0:25:36.960 --> 0:25:39.080
<v Speaker 1>ready by the time Halo two came out, so they

0:25:39.080 --> 0:25:42.440
<v Speaker 1>wanted to really nail multiplayer. Ah yeah, Yeah. It was

0:25:42.480 --> 0:25:45.560
<v Speaker 1>a huge Microsoft imperative to to get this flagship game

0:25:45.600 --> 0:25:49.400
<v Speaker 1>of theirs on their new shiny multiplayer network. Yeah, because

0:25:49.400 --> 0:25:52.320
<v Speaker 1>you still couldn't play the first Halo on Xbox Live.

0:25:52.400 --> 0:25:54.359
<v Speaker 1>It just wasn't going to work. So because it hadn't

0:25:54.400 --> 0:25:56.960
<v Speaker 1>been built into that first Halo. So Halo two was

0:25:57.000 --> 0:25:58.320
<v Speaker 1>going to be the first one where you had that

0:25:58.359 --> 0:26:00.840
<v Speaker 1>opportunity they really wanted to get right. They had to

0:26:00.960 --> 0:26:03.359
<v Speaker 1>pull a lot of resources onto multiplayer, which meant that

0:26:03.400 --> 0:26:07.000
<v Speaker 1>the single player campaign began to lag behind. Uh and

0:26:07.080 --> 0:26:11.280
<v Speaker 1>so yeah, it was really getting kind of grim for

0:26:11.320 --> 0:26:13.720
<v Speaker 1>Halo two. In fact, if you listen to the documentary,

0:26:14.000 --> 0:26:17.919
<v Speaker 1>they start talking like in really depressing language about it,

0:26:18.000 --> 0:26:23.160
<v Speaker 1>saying that it was just a grueling process. Um, including

0:26:23.200 --> 0:26:24.960
<v Speaker 1>a lack of leadership. You know, we had talked about

0:26:24.960 --> 0:26:29.520
<v Speaker 1>Serapian having left the company. Jason Jones, meanwhile, wasn't working

0:26:29.560 --> 0:26:31.560
<v Speaker 1>on Halo two. He was working on a project that

0:26:31.640 --> 0:26:35.760
<v Speaker 1>was code named the Phoenix Project, also called Breach or

0:26:35.920 --> 0:26:38.520
<v Speaker 1>T T F K A M two, also known as

0:26:38.640 --> 0:26:41.360
<v Speaker 1>the team formerly known as Myth two. Yeah, so its

0:26:41.400 --> 0:26:44.640
<v Speaker 1>the Myth two development team working on a new game,

0:26:44.680 --> 0:26:48.040
<v Speaker 1>which was never like, there's never been any public announcement

0:26:48.040 --> 0:26:50.720
<v Speaker 1>about what that game would have been. It never came out.

0:26:50.960 --> 0:26:53.960
<v Speaker 1>It never came out. They yeah, they scrapped it. But

0:26:54.680 --> 0:26:58.000
<v Speaker 1>the leading theory is that it was a fantasy based

0:26:58.000 --> 0:27:00.960
<v Speaker 1>strategy game, kind of some alert to Myth two. That

0:27:00.960 --> 0:27:03.480
<v Speaker 1>would be why fans called it T T F K

0:27:03.840 --> 0:27:07.640
<v Speaker 1>M two. Um, we will will never know. They ended

0:27:07.720 --> 0:27:11.479
<v Speaker 1>up saying, look, Halo two is the most important project

0:27:11.560 --> 0:27:14.119
<v Speaker 1>right now, and it's it's kind of floundering. So Jones

0:27:14.119 --> 0:27:18.000
<v Speaker 1>would end up moving over to Halo two, uh and

0:27:18.240 --> 0:27:23.280
<v Speaker 1>trying to to add some more leadership to this development team. Um.

0:27:23.320 --> 0:27:26.000
<v Speaker 1>Moving on to two thousand three. Yeah, in two thousand three,

0:27:26.040 --> 0:27:29.680
<v Speaker 1>they would release a port of Halo one, Halo Combat

0:27:29.720 --> 0:27:35.480
<v Speaker 1>Evolved for the PC and Mac platforms. Uh it. It

0:27:35.560 --> 0:27:39.080
<v Speaker 1>did allow for online multiplayer play, but it did not

0:27:39.200 --> 0:27:43.240
<v Speaker 1>allow for cooperative gameplay through the storyline. Yeah, the single

0:27:43.240 --> 0:27:46.600
<v Speaker 1>player campaign. Yeah, so yeah, that was that was a downside,

0:27:46.600 --> 0:27:49.800
<v Speaker 1>although they did have other maps that the console players

0:27:49.800 --> 0:27:53.120
<v Speaker 1>didn't have access to, so that was one of those

0:27:53.119 --> 0:27:56.560
<v Speaker 1>things that got console players a little jealous. Um at

0:27:56.560 --> 0:27:59.240
<v Speaker 1>any rate. At E three two three, Bunche would show

0:27:59.240 --> 0:28:02.200
<v Speaker 1>off some footage from Halo two and fan boys lose

0:28:02.240 --> 0:28:04.960
<v Speaker 1>their ever love and minds. That is an accurate trail

0:28:05.040 --> 0:28:07.439
<v Speaker 1>of the events. And if you can again, you can

0:28:07.480 --> 0:28:10.480
<v Speaker 1>find videos of the Halo to reveal at E three,

0:28:10.520 --> 0:28:13.719
<v Speaker 1>two thousand three. And it's it's insane to hear the reaction.

0:28:13.800 --> 0:28:16.520
<v Speaker 1>It's funny too, because I think out of all the

0:28:16.560 --> 0:28:21.840
<v Speaker 1>Halo reveals that I've either been present for or watched online,

0:28:22.080 --> 0:28:24.880
<v Speaker 1>I think this was the biggest reaction out of all

0:28:24.920 --> 0:28:27.320
<v Speaker 1>of them, partly because you started seeing things in the

0:28:27.440 --> 0:28:30.440
<v Speaker 1>in the reveal, including the ability to wield two weapons

0:28:30.440 --> 0:28:34.760
<v Speaker 1>at once, which drove everyone bunkers. Yeah, you mean, I

0:28:34.760 --> 0:28:39.280
<v Speaker 1>can use my left hand to to needle Aera. So

0:28:39.360 --> 0:28:43.920
<v Speaker 1>apparently that was a real eye opening experience. Also in

0:28:44.240 --> 0:28:47.640
<v Speaker 1>two thousand three, this doesn't have to do with Bungee

0:28:47.760 --> 0:28:51.200
<v Speaker 1>directly at this point, but a group of Bungee fans,

0:28:51.280 --> 0:28:55.000
<v Speaker 1>or Halo fans specifically, would put out a small series

0:28:55.360 --> 0:28:58.360
<v Speaker 1>known as Red Versus Blue. That's right. First episode goes

0:28:58.400 --> 0:29:01.800
<v Speaker 1>live April first, two thousand which, if you've ever listened

0:29:01.840 --> 0:29:03.760
<v Speaker 1>to any podcasts that the company has done, are gone

0:29:03.760 --> 0:29:06.640
<v Speaker 1>to any panels. They talk about how they regret that

0:29:06.920 --> 0:29:09.560
<v Speaker 1>simply because whenever they make an announcement on an anniversary,

0:29:09.600 --> 0:29:13.080
<v Speaker 1>people expected to be an April fool's joke. Um, it

0:29:13.200 --> 0:29:15.480
<v Speaker 1>end up being a huge success. If you go back

0:29:15.480 --> 0:29:18.400
<v Speaker 1>and search the Tech Stuff archives. We actually did an

0:29:18.440 --> 0:29:23.080
<v Speaker 1>interview with Bernie Burns, the the founder of Rooster Teeth,

0:29:23.080 --> 0:29:26.720
<v Speaker 1>the company that makes Red Versus Blue, and it starts

0:29:26.760 --> 0:29:30.600
<v Speaker 1>off with some playful references to stuff that's within the

0:29:30.640 --> 0:29:34.160
<v Speaker 1>Halo universe, like Master Chief and the Covenant Armada, and

0:29:34.200 --> 0:29:38.440
<v Speaker 1>then very very quickly forges its own path into madness

0:29:38.760 --> 0:29:42.880
<v Speaker 1>and comedy drama too. Oh sure, sure, but this this

0:29:42.920 --> 0:29:46.000
<v Speaker 1>was all footage taken our footage in in game footage

0:29:46.000 --> 0:29:49.320
<v Speaker 1>taken from the Halo series. Yeah, essentially using the characters

0:29:49.360 --> 0:29:53.480
<v Speaker 1>like digital puppets, right, And it was they were able

0:29:53.520 --> 0:29:56.520
<v Speaker 1>to to make these little digital puppets kind of talk

0:29:56.680 --> 0:30:00.800
<v Speaker 1>by by utilizing a glitch in the game that that

0:30:01.360 --> 0:30:03.920
<v Speaker 1>would be erased from Halo two. There there's a little

0:30:03.960 --> 0:30:06.480
<v Speaker 1>bit of a concern right around now about whether or

0:30:06.480 --> 0:30:09.000
<v Speaker 1>not they would even be able to continue making this

0:30:09.080 --> 0:30:12.320
<v Speaker 1>series once Halo two would come out and they possibly

0:30:12.360 --> 0:30:14.720
<v Speaker 1>fixed the bug. Yeah, it was. It was one of

0:30:14.720 --> 0:30:16.800
<v Speaker 1>those things where Bungee was saying, oh, we should really

0:30:16.840 --> 0:30:19.320
<v Speaker 1>fix this, and wait, that's what loves us make their movies.

0:30:20.160 --> 0:30:23.600
<v Speaker 1>Eventually Bungee would code in. They did fix the bug,

0:30:23.720 --> 0:30:27.040
<v Speaker 1>but they allowed for they allowed for you to do

0:30:27.040 --> 0:30:29.720
<v Speaker 1>it basically on purpose. It was essentially head bobbing, so

0:30:29.760 --> 0:30:32.760
<v Speaker 1>that that way it would because you know, the Master

0:30:32.840 --> 0:30:36.479
<v Speaker 1>Chief outfit includes a full faced helmet that hides the

0:30:36.520 --> 0:30:40.080
<v Speaker 1>person's head. You can't see the person, so you can't

0:30:40.120 --> 0:30:43.600
<v Speaker 1>tell who's talking unless you have some sort of movetion. Right.

0:30:44.160 --> 0:30:48.360
<v Speaker 1>So two thousand and four, in July, theatrical preview for

0:30:48.440 --> 0:30:50.560
<v Speaker 1>Halo two ends with a quick flash of the u

0:30:50.680 --> 0:30:55.040
<v Speaker 1>r L I Love Bees dot Com, an alternate reality

0:30:55.080 --> 0:30:59.040
<v Speaker 1>game or a r G with with ties to really

0:30:59.040 --> 0:31:01.520
<v Speaker 1>far reaching concept in the Halo universe that had never

0:31:01.680 --> 0:31:06.440
<v Speaker 1>really been explicitly stated before. Yeah, it's mostly AI and rampancy.

0:31:06.560 --> 0:31:08.040
<v Speaker 1>That was the big one, which of course had been

0:31:08.080 --> 0:31:11.840
<v Speaker 1>introduced in the Marathon series. The rampancy wasn't really addressed

0:31:11.880 --> 0:31:15.560
<v Speaker 1>in the first Halo well three for three Guilty Spark, Well,

0:31:15.640 --> 0:31:20.280
<v Speaker 1>that's true, that's true. I was specifically thinking of human

0:31:20.320 --> 0:31:24.800
<v Speaker 1>design AI, but three four three Guilty Spark uh definitely

0:31:25.040 --> 0:31:27.680
<v Speaker 1>falls into that realm of if AI is left alone

0:31:27.680 --> 0:31:31.160
<v Speaker 1>long enough, it goes crazy. Yeah yeah, oh yeah, and

0:31:31.160 --> 0:31:33.520
<v Speaker 1>and and so so this this I Love Bees game

0:31:34.160 --> 0:31:36.920
<v Speaker 1>would was was a huge Internet sensation. I had so

0:31:36.920 --> 0:31:38.560
<v Speaker 1>many friends who were playing it. I didn't catch up

0:31:38.560 --> 0:31:41.120
<v Speaker 1>with it until much later, but I was playing to

0:31:41.160 --> 0:31:46.040
<v Speaker 1>the point where I was strongly UH leaning towards going

0:31:46.080 --> 0:31:48.960
<v Speaker 1>to one of the public telephones that you could go

0:31:49.080 --> 0:31:52.040
<v Speaker 1>to and wait and there would be a call that

0:31:52.080 --> 0:31:55.760
<v Speaker 1>would come in at certain telephone UH telephones during certain

0:31:55.800 --> 0:31:57.920
<v Speaker 1>times of the day in certain cities, and if you

0:31:58.040 --> 0:32:01.480
<v Speaker 1>responded with the right code phrase, you could actually participate

0:32:01.480 --> 0:32:05.120
<v Speaker 1>in this game. They actually recorded those phone conversations and

0:32:05.320 --> 0:32:08.240
<v Speaker 1>UH ended up packaging them together for people who had

0:32:08.280 --> 0:32:09.800
<v Speaker 1>been playing the game the whole time, so that you

0:32:09.840 --> 0:32:13.000
<v Speaker 1>could go to a physical event with a real live

0:32:13.200 --> 0:32:17.000
<v Speaker 1>people there. That was all about celebrating this alternate reality

0:32:17.000 --> 0:32:20.080
<v Speaker 1>game that was at that point tangentially related to Halo two,

0:32:20.640 --> 0:32:23.680
<v Speaker 1>and you could get a copy of all them. And

0:32:23.760 --> 0:32:25.280
<v Speaker 1>it was great because it would have things like the

0:32:25.320 --> 0:32:28.400
<v Speaker 1>AI on the other phone would ask you questions like

0:32:28.440 --> 0:32:30.720
<v Speaker 1>what's your favorite song, and you would answer and just

0:32:30.960 --> 0:32:33.120
<v Speaker 1>sing it for me. So you had all these people

0:32:33.600 --> 0:32:37.680
<v Speaker 1>singing into a phone, including and it brought tears to

0:32:37.800 --> 0:32:41.160
<v Speaker 1>my eyes. I'll never forget. There was one female player

0:32:41.160 --> 0:32:44.080
<v Speaker 1>of the r G who said that her favorite song

0:32:44.120 --> 0:32:46.520
<v Speaker 1>was Stormy Weather, so she started singing it, and the

0:32:46.560 --> 0:32:51.200
<v Speaker 1>AI ended up singing harmony. So it's fantastic. It's all online.

0:32:51.600 --> 0:32:54.320
<v Speaker 1>Oh yeah no. And and alternate reality games, if you

0:32:54.360 --> 0:32:56.800
<v Speaker 1>guys haven't heard of them very much before, are this

0:32:56.880 --> 0:33:02.880
<v Speaker 1>kind of interactive experience where it fyers players to to

0:33:02.880 --> 0:33:05.160
<v Speaker 1>to go out into the world and answer phone calls

0:33:05.160 --> 0:33:07.960
<v Speaker 1>at phone booths, you know, back when those things still existed,

0:33:08.120 --> 0:33:11.240
<v Speaker 1>or find clues and and enter them up into the

0:33:11.280 --> 0:33:15.000
<v Speaker 1>game world and and collectively figure out what's going on

0:33:15.080 --> 0:33:17.680
<v Speaker 1>in order to proceed in the game as a community,

0:33:18.040 --> 0:33:20.440
<v Speaker 1>and it can be a very powerful marketing tool. I

0:33:20.720 --> 0:33:24.320
<v Speaker 1>think that this is probably the most successful one that

0:33:24.560 --> 0:33:29.640
<v Speaker 1>I have seen the Beast right AI. Although I should

0:33:29.680 --> 0:33:32.480
<v Speaker 1>also add in both cases you had people who were

0:33:32.640 --> 0:33:36.400
<v Speaker 1>obsessed with the alternate reality game who never really cared

0:33:36.400 --> 0:33:39.040
<v Speaker 1>about the Halo party or or AI for that matter,

0:33:39.120 --> 0:33:42.280
<v Speaker 1>the same sort of thing. But anyway, right, right, So,

0:33:42.280 --> 0:33:46.600
<v Speaker 1>so in November Halo two would actually release. Uh it

0:33:46.680 --> 0:33:50.560
<v Speaker 1>did some some fair business, right. Yeah, It's sold more

0:33:50.600 --> 0:33:53.479
<v Speaker 1>than two point four million copies in the first twenty

0:33:53.480 --> 0:33:56.560
<v Speaker 1>four hours, hundred thousand copies an hour. That's not bad

0:33:57.120 --> 0:34:00.480
<v Speaker 1>considering that again, back in their Macintosh day, they would

0:34:00.520 --> 0:34:03.440
<v Speaker 1>consider a blowout success to be two d copies. That's

0:34:03.560 --> 0:34:06.719
<v Speaker 1>pretty phenomenal. And uh and in the plot of these games,

0:34:06.920 --> 0:34:09.439
<v Speaker 1>along with some of the backstory that was revealed through

0:34:09.440 --> 0:34:12.200
<v Speaker 1>I Love Bees, what would make this entire universe even

0:34:12.200 --> 0:34:16.200
<v Speaker 1>more complicated. So uh, the important thing to remember here

0:34:16.280 --> 0:34:19.520
<v Speaker 1>from a kind of a meta perspective, is that the

0:34:19.560 --> 0:34:23.280
<v Speaker 1>third act of Halo two had been truncated. They essentially

0:34:23.440 --> 0:34:26.480
<v Speaker 1>in order to get the game out before it was

0:34:26.560 --> 0:34:30.640
<v Speaker 1>no longer relevant. They had to make some serious cutbacks

0:34:30.680 --> 0:34:34.080
<v Speaker 1>on the development side, and that involved removing an entire

0:34:34.239 --> 0:34:38.200
<v Speaker 1>plot point that would happen uh after what ends up

0:34:38.239 --> 0:34:41.000
<v Speaker 1>being the end of Halo two. So it was essentially

0:34:41.000 --> 0:34:43.440
<v Speaker 1>a third shorter than what it was planned to be.

0:34:44.120 --> 0:34:47.360
<v Speaker 1>Um again, it was such an arduous process. Team morale

0:34:47.440 --> 0:34:49.120
<v Speaker 1>it Bungee was really low. It was just one of

0:34:49.120 --> 0:34:52.600
<v Speaker 1>those things where people felt kind of like they had

0:34:52.680 --> 0:34:56.520
<v Speaker 1>failed in their attempt. And part of that was just

0:34:56.600 --> 0:34:58.879
<v Speaker 1>them saying, you know, if you don't if you don't

0:34:58.920 --> 0:35:01.680
<v Speaker 1>aim for something that's scar Harry, it's not really worth doing.

0:35:01.760 --> 0:35:05.640
<v Speaker 1>And sometimes you might fail in that, but that's what

0:35:05.840 --> 0:35:08.400
<v Speaker 1>makes it worth doing. But they but they did achieve

0:35:08.560 --> 0:35:13.680
<v Speaker 1>a really rich online multiplayer gaming. Oh yeah, no. Halo

0:35:13.760 --> 0:35:16.600
<v Speaker 1>two online multiplayer is one of those things that that

0:35:17.040 --> 0:35:21.320
<v Speaker 1>the lovers of the consoles still cite as being a favorite,

0:35:21.400 --> 0:35:22.839
<v Speaker 1>and in fact, I know a lot of people who

0:35:22.880 --> 0:35:26.320
<v Speaker 1>are eagerly anticipating the Xbox One release of the Master

0:35:26.440 --> 0:35:31.280
<v Speaker 1>Chief Collection, which collects Halo's one through four and allows

0:35:31.280 --> 0:35:34.520
<v Speaker 1>you to have that online multiplayer with all of them

0:35:34.520 --> 0:35:38.000
<v Speaker 1>over Xbox Live on Xbox One and uh, and people

0:35:38.000 --> 0:35:41.240
<v Speaker 1>are really eager to play Halo to multiplayer again because

0:35:41.400 --> 0:35:44.960
<v Speaker 1>otherwise you can't really do it. So yeah, no, no, no, no, absolutely,

0:35:45.640 --> 0:35:48.280
<v Speaker 1>I'm still very nostalgic personally for some of those maps.

0:35:48.320 --> 0:35:50.920
<v Speaker 1>I I get a little bit misty eyed. I love Ascension,

0:35:51.280 --> 0:35:54.760
<v Speaker 1>and I do I do still really tear up about Bees.

0:35:54.920 --> 0:35:59.279
<v Speaker 1>It's so two thousand and six, Bungee would show off

0:35:59.320 --> 0:36:02.400
<v Speaker 1>a trailer for Hay three at E three, This once

0:36:02.560 --> 0:36:04.640
<v Speaker 1>for the Xbox three sixties. So moving on to the

0:36:04.680 --> 0:36:07.520
<v Speaker 1>next generation of game consoles, all right. Halo three would

0:36:07.520 --> 0:36:10.600
<v Speaker 1>come out the next year, in September of two thousand seven,

0:36:11.040 --> 0:36:14.480
<v Speaker 1>and uh, you know, immediately go gold and sell more

0:36:14.520 --> 0:36:18.279
<v Speaker 1>than three hundred million dollars worth of this game within

0:36:18.320 --> 0:36:22.840
<v Speaker 1>the first week. Yeah, phenomenally successful. And at that point

0:36:23.280 --> 0:36:26.719
<v Speaker 1>Bungee actually shortly before the actual release of the game,

0:36:26.760 --> 0:36:29.600
<v Speaker 1>had announced that it would separate from Microsoft later on

0:36:29.680 --> 0:36:32.880
<v Speaker 1>the year, So by October two thou seven, Bungee would

0:36:32.920 --> 0:36:36.760
<v Speaker 1>leave Microsoft and become its own independent game studio once again.

0:36:37.040 --> 0:36:38.919
<v Speaker 1>Although it's part of the deal, they agreed to make

0:36:39.000 --> 0:36:41.680
<v Speaker 1>two more Halo games and then hand over the Halo

0:36:41.719 --> 0:36:44.480
<v Speaker 1>franchise to Microsoft to do with it what they would. Yep.

0:36:44.719 --> 0:36:47.000
<v Speaker 1>So they said that, you know, if it came down

0:36:47.040 --> 0:36:50.719
<v Speaker 1>to going out and and forming their own identity once more,

0:36:51.600 --> 0:36:54.080
<v Speaker 1>giving up their baby was a tough thing to do,

0:36:54.120 --> 0:36:56.759
<v Speaker 1>but it was the right thing to do, according to

0:36:57.160 --> 0:37:01.319
<v Speaker 1>the folks who stayed with Bungee. Everybody did. Now, it's

0:37:01.440 --> 0:37:04.200
<v Speaker 1>I think that overall, the the feel of Bungee was

0:37:04.239 --> 0:37:07.920
<v Speaker 1>pretty positive. They they set on Bungee deton dot Net

0:37:08.120 --> 0:37:10.400
<v Speaker 1>on its own once again, with a horizon full of

0:37:10.440 --> 0:37:13.840
<v Speaker 1>opportunities for the studio. What's next for Bungee? Hush, if

0:37:13.880 --> 0:37:15.560
<v Speaker 1>you're quiet enough, you can hear it on the lips

0:37:15.600 --> 0:37:18.480
<v Speaker 1>of unborn babes. Yeah. So, as it turns out, the

0:37:18.480 --> 0:37:20.360
<v Speaker 1>folks that Bungee have a bit of a sense of humor.

0:37:21.200 --> 0:37:24.960
<v Speaker 1>Uh So, Halo three picks up, We're Halo. Yeah, really

0:37:25.000 --> 0:37:27.319
<v Speaker 1>I think they I think they do have anyway, Yeah,

0:37:27.360 --> 0:37:30.040
<v Speaker 1>they're they're pretty well known for it. Halo three picked

0:37:30.120 --> 0:37:34.040
<v Speaker 1>up We're Halo two left off, So no big surprise there. Essentially,

0:37:34.080 --> 0:37:35.719
<v Speaker 1>by the end of the Halo three I'm not gonna

0:37:35.760 --> 0:37:38.239
<v Speaker 1>go through the whole plot again. It's very complicated, but

0:37:38.360 --> 0:37:40.120
<v Speaker 1>Master Chief and Quartan at the end of Halo three

0:37:40.120 --> 0:37:43.400
<v Speaker 1>are kind of set adrift light years from Earth in

0:37:43.520 --> 0:37:47.759
<v Speaker 1>half of a starship. Uh. Master Chief goes into stasis.

0:37:47.920 --> 0:37:50.839
<v Speaker 1>Cortana is kind of on standby, and that's the end

0:37:50.840 --> 0:37:53.000
<v Speaker 1>of the Halo trilogy is kind of they talked about

0:37:53.040 --> 0:37:56.279
<v Speaker 1>as being a three act tragedy, and so this is

0:37:56.320 --> 0:37:59.400
<v Speaker 1>sort of the tragic end. Master Chief is alive, but

0:37:59.520 --> 0:38:03.200
<v Speaker 1>he has completely separated from humanity, and no one on

0:38:03.280 --> 0:38:05.759
<v Speaker 1>Earth is aware of whether or not he's they they

0:38:05.760 --> 0:38:08.279
<v Speaker 1>assume he's dead, and so that that was kind of

0:38:08.280 --> 0:38:11.160
<v Speaker 1>their way of saying, this is a fitting end. Master

0:38:11.239 --> 0:38:13.799
<v Speaker 1>Chief saves the day, but he himself has cut off

0:38:13.960 --> 0:38:18.080
<v Speaker 1>off from everybody else. Um. The game did, though, also

0:38:18.160 --> 0:38:21.680
<v Speaker 1>feature a Forge mode um in which you could go

0:38:21.760 --> 0:38:24.040
<v Speaker 1>in and create your own maps and game types with

0:38:24.080 --> 0:38:26.719
<v Speaker 1>all kinds of physics and weapons that you wanted to

0:38:26.719 --> 0:38:30.480
<v Speaker 1>put in there. If you remember from U from Marathon

0:38:30.560 --> 0:38:34.600
<v Speaker 1>three Infinity way back in six, this is a very

0:38:34.680 --> 0:38:38.319
<v Speaker 1>familiar feature. Ye. And what was also cool is you

0:38:38.320 --> 0:38:41.720
<v Speaker 1>could record footage as you're playing, so you could actually

0:38:41.719 --> 0:38:43.799
<v Speaker 1>make your own little machinima if you wanted to. That's

0:38:43.880 --> 0:38:46.600
<v Speaker 1>that's what the kind of animation that read versus Bleu is. Yeah,

0:38:46.640 --> 0:38:48.920
<v Speaker 1>I don't think said that. Yeah, I totally forgot to

0:38:48.960 --> 0:38:50.920
<v Speaker 1>mention it. But you could do your own if you

0:38:50.960 --> 0:38:53.239
<v Speaker 1>wanted to, and a lot of people did. Or you

0:38:53.280 --> 0:38:54.920
<v Speaker 1>could be one of those people who you know, you're

0:38:54.920 --> 0:38:57.120
<v Speaker 1>playing the game and you suddenly get sniped out of nowhere,

0:38:57.239 --> 0:38:59.919
<v Speaker 1>and you after the after the matches over, you were

0:39:00.040 --> 0:39:02.560
<v Speaker 1>view it to say, where the heck was that person? How,

0:39:02.600 --> 0:39:04.239
<v Speaker 1>how did where did they get to? What was their

0:39:04.280 --> 0:39:06.799
<v Speaker 1>vantage point? How do I get there? So I can

0:39:06.840 --> 0:39:09.960
<v Speaker 1>try can do things? So it actually made people better

0:39:10.040 --> 0:39:14.600
<v Speaker 1>players too, because they could really examine and scrutinize what

0:39:14.640 --> 0:39:16.439
<v Speaker 1>was going on at any given time, and they could

0:39:16.520 --> 0:39:19.200
<v Speaker 1>change camera angles. It's not like you were limited to

0:39:19.800 --> 0:39:22.200
<v Speaker 1>you know, a camera angle in a virtual world is

0:39:22.680 --> 0:39:25.360
<v Speaker 1>able to go anywhere, so you could completely take a

0:39:25.400 --> 0:39:28.400
<v Speaker 1>scene and do a three sixty degree sweep around. It's

0:39:28.520 --> 0:39:33.840
<v Speaker 1>really awesome. So UH Moving on. In two thousand eight,

0:39:34.320 --> 0:39:36.759
<v Speaker 1>Harold Ryan, who had served as the test manager and

0:39:36.760 --> 0:39:40.799
<v Speaker 1>producer for Halo two, becomes the president of Bungee UH

0:39:40.840 --> 0:39:43.239
<v Speaker 1>and in two thousand nine, Bungee would release the first

0:39:43.280 --> 0:39:45.480
<v Speaker 1>of those two games they had promised Microsoft in the

0:39:45.480 --> 0:39:49.520
<v Speaker 1>Halo series, Halo three O, D S T. Which stood

0:39:49.520 --> 0:39:53.120
<v Speaker 1>for Orbital Drop Shock Troopers, which was a class of

0:39:53.120 --> 0:39:57.520
<v Speaker 1>of marines some somewhat below the Spartans. The Spartans a

0:39:57.680 --> 0:39:59.879
<v Speaker 1>k a. That the Master Chief character is a Spark

0:40:00.840 --> 0:40:04.400
<v Speaker 1>in terms of technological and physical ability. Yep. It was

0:40:04.480 --> 0:40:07.200
<v Speaker 1>kind of set in the film noir type genre, like

0:40:07.239 --> 0:40:10.560
<v Speaker 1>they wanted to have a very dark, kind of gritty, uh,

0:40:10.719 --> 0:40:13.800
<v Speaker 1>desperate feel for the game. It was. It was pretty spooky,

0:40:13.800 --> 0:40:16.440
<v Speaker 1>it was. It was very desolate and also featured one

0:40:16.480 --> 0:40:20.399
<v Speaker 1>of the spookiest actors in the world, Nathan Nathan. Yeah. Yeah,

0:40:21.800 --> 0:40:25.800
<v Speaker 1>wasn't that one too, Yeah? Um, and involved it involved

0:40:25.840 --> 0:40:28.200
<v Speaker 1>a lot again of of back story told through these

0:40:28.239 --> 0:40:31.160
<v Speaker 1>found recordings. Yeah. And it was kind of set between

0:40:31.200 --> 0:40:33.879
<v Speaker 1>Halo two and Halo three, like the events that that

0:40:34.120 --> 0:40:36.640
<v Speaker 1>lead from Halo two to Halo three. And it didn't

0:40:36.680 --> 0:40:40.160
<v Speaker 1>feature Master Chief at all. You played as these other characters. Uh.

0:40:40.239 --> 0:40:43.359
<v Speaker 1>Bungee also would announce in two thousand nine Halo Reach,

0:40:43.400 --> 0:40:45.880
<v Speaker 1>which would be the final Bungee backed game in the

0:40:45.920 --> 0:40:51.600
<v Speaker 1>Halo universe. Uh. And meanwhile, Microsoft, not resting on its laurels,

0:40:51.719 --> 0:40:56.359
<v Speaker 1>formed three four three industries, So Guilty Spark three forty three.

0:40:56.400 --> 0:41:01.000
<v Speaker 1>That's where that name comes from Um I have I

0:41:01.040 --> 0:41:03.200
<v Speaker 1>have a little bit of a thing to say about that. Okay,

0:41:03.239 --> 0:41:05.879
<v Speaker 1>I find it very strange that they chose three four

0:41:06.000 --> 0:41:09.360
<v Speaker 1>three as as the name of this in house company,

0:41:09.400 --> 0:41:12.480
<v Speaker 1>because I mean, we we we mentioned it earlier. But

0:41:12.480 --> 0:41:15.280
<v Speaker 1>but three four three Guilty Spark was this floating AI

0:41:15.360 --> 0:41:18.320
<v Speaker 1>who was really integral to the events of the series.

0:41:18.360 --> 0:41:20.520
<v Speaker 1>He showed up first in Halo one. He I mean it,

0:41:20.719 --> 0:41:24.760
<v Speaker 1>I suppose probably had a dude voice. Yeah. Um, while

0:41:24.880 --> 0:41:28.440
<v Speaker 1>it wasn't necessarily evil, is definitely at odds with you

0:41:28.480 --> 0:41:31.239
<v Speaker 1>through most of the series and is more than a

0:41:31.239 --> 0:41:34.600
<v Speaker 1>little bit completely bonkers in that very charmingly murderous way

0:41:34.960 --> 0:41:38.560
<v Speaker 1>that the video game AI characters tend to get. Um. So,

0:41:38.719 --> 0:41:41.880
<v Speaker 1>I just think that it's really interesting that they were like,

0:41:41.960 --> 0:41:47.000
<v Speaker 1>that's our name, right, There's not like Cortana or something, right, right,

0:41:47.040 --> 0:41:48.640
<v Speaker 1>I would say that I would say that three four

0:41:48.719 --> 0:41:52.600
<v Speaker 1>three is at least a moral if not. He has

0:41:52.719 --> 0:41:56.239
<v Speaker 1>very specific parameters that he follows very very literally and

0:41:56.239 --> 0:41:59.080
<v Speaker 1>sort of the less Kersey el swhere engine of the

0:41:59.080 --> 0:42:02.719
<v Speaker 1>Halo series. You go, uh and the the lead over

0:42:02.760 --> 0:42:05.280
<v Speaker 1>at three four three is Frank O'Connor, who was formerly

0:42:05.360 --> 0:42:09.000
<v Speaker 1>Bungee's content managers. So some of the Bungee employees moved

0:42:09.000 --> 0:42:12.200
<v Speaker 1>on over to three four three stayed with that and Microsoft.

0:42:12.239 --> 0:42:15.080
<v Speaker 1>Others went with the rest of the company to become

0:42:15.120 --> 0:42:18.759
<v Speaker 1>their own independent h entity. Uh The next year in

0:42:19.600 --> 0:42:23.120
<v Speaker 1>Bungee would release Halo Reach. It's a prequel to the

0:42:23.160 --> 0:42:26.479
<v Speaker 1>first Halo game, so Halo Combat Evolved prequel. It takes

0:42:26.480 --> 0:42:29.759
<v Speaker 1>place on the planet that you know I talked about

0:42:29.760 --> 0:42:31.880
<v Speaker 1>in in Halo. You're on a ship that's being attacked

0:42:31.920 --> 0:42:34.560
<v Speaker 1>by the Covenant. The ship is in orbit around this

0:42:34.640 --> 0:42:37.839
<v Speaker 1>planet Reach, and uh so this is the story of

0:42:37.880 --> 0:42:40.480
<v Speaker 1>the Fall of Reach, when Reach was invaded by the

0:42:40.520 --> 0:42:45.720
<v Speaker 1>Covenant and this group of uh Spartans who are charged

0:42:45.760 --> 0:42:50.120
<v Speaker 1>with getting very important package to the Pillar of Autumn,

0:42:50.120 --> 0:42:51.600
<v Speaker 1>which is the ship you're on in the beginning of

0:42:51.600 --> 0:42:55.399
<v Speaker 1>Halo right right, And this the storyline is. I mean,

0:42:55.520 --> 0:42:58.319
<v Speaker 1>anyone who is very familiar with the Halo series would

0:42:58.360 --> 0:43:01.640
<v Speaker 1>know that it ends in terrible magity. Um So, going

0:43:01.680 --> 0:43:03.560
<v Speaker 1>into this game, I was a little bit upset. I mean,

0:43:03.600 --> 0:43:05.279
<v Speaker 1>I mean, the the story of the Fall of Reach

0:43:05.360 --> 0:43:07.920
<v Speaker 1>is why I cried so much during I Love Bees.

0:43:08.680 --> 0:43:10.799
<v Speaker 1>So I was, but I had a lot of friends

0:43:10.800 --> 0:43:13.759
<v Speaker 1>who had never played the games that deeply had never

0:43:13.800 --> 0:43:16.600
<v Speaker 1>paid that much attention to the backstory, so so they

0:43:16.600 --> 0:43:19.600
<v Speaker 1>were all very surprised and end upset in real time,

0:43:19.600 --> 0:43:23.120
<v Speaker 1>which I kind of shot and freudly enjoyed. Spoiler alert

0:43:23.160 --> 0:43:25.759
<v Speaker 1>for those who who may have not played this game

0:43:25.760 --> 0:43:28.680
<v Speaker 1>but planned to U So, yeah, it doesn't end well,

0:43:28.800 --> 0:43:31.160
<v Speaker 1>but you know that from the beginning of Halo. I mean,

0:43:31.200 --> 0:43:35.080
<v Speaker 1>it's it's clear what's happening. Um, but uh, at least

0:43:35.080 --> 0:43:38.440
<v Speaker 1>one member of Noble six does live. Well, there you go.

0:43:38.680 --> 0:43:43.160
<v Speaker 1>So there, It's probably not you, but one of them does.

0:43:43.480 --> 0:43:46.200
<v Speaker 1>Everybody dies. It was also the year two thousand eleven

0:43:46.200 --> 0:43:48.839
<v Speaker 1>of Bungee's twentieth anniversary. That's where the documentary came out.

0:43:49.239 --> 0:43:52.279
<v Speaker 1>They also hinted at Bungee's next project, which at the

0:43:52.320 --> 0:43:55.240
<v Speaker 1>time was codenamed Project Tiger, that would end up becoming

0:43:55.280 --> 0:43:57.960
<v Speaker 1>the game that we now know as Destiny, which as

0:43:58.000 --> 0:44:00.920
<v Speaker 1>of the recording of this podcast still has to come out,

0:44:00.960 --> 0:44:03.080
<v Speaker 1>but they have done an alpha a beta on it.

0:44:03.560 --> 0:44:06.400
<v Speaker 1>In two thousand and twelve, a lawsuit between Activision and

0:44:06.440 --> 0:44:10.440
<v Speaker 1>some former Infinity Ward employees included a publishing contract between

0:44:10.960 --> 0:44:14.880
<v Speaker 1>Activision and Bungee as evidence. The judge of the case

0:44:15.080 --> 0:44:18.960
<v Speaker 1>unsealed this contract, and that revealed that the agreement covered

0:44:19.000 --> 0:44:23.360
<v Speaker 1>four games under the Destiny franchise developed by Bungee distributed

0:44:23.360 --> 0:44:25.920
<v Speaker 1>by Activision, so kind of laying the cattle of the

0:44:25.960 --> 0:44:31.080
<v Speaker 1>bag through a completely unrelated lawsuit, the company Bungee began

0:44:31.120 --> 0:44:33.160
<v Speaker 1>to release information about the game in the wake of

0:44:33.239 --> 0:44:36.400
<v Speaker 1>various leaks that plagued the project. The budget for the

0:44:36.440 --> 0:44:41.680
<v Speaker 1>game was reported to be five hundred million dollars half

0:44:41.680 --> 0:44:45.160
<v Speaker 1>a billion bucks, although that might be for the entire

0:44:45.280 --> 0:44:48.839
<v Speaker 1>series and include stuff like like server costs and all

0:44:48.840 --> 0:44:52.400
<v Speaker 1>of that, so we don't know what that budget entails.

0:44:52.440 --> 0:44:54.640
<v Speaker 1>I would imagine it has to be the entire series.

0:44:54.680 --> 0:44:57.279
<v Speaker 1>I can't five million dollars for a single game would

0:44:57.320 --> 0:45:00.400
<v Speaker 1>be such a huge investment that I don't know how

0:45:00.400 --> 0:45:04.200
<v Speaker 1>you would earn your money back. Um So moving on.

0:45:04.280 --> 0:45:06.719
<v Speaker 1>In two thousand thirteen, Joseph Staton, who had worked for

0:45:06.719 --> 0:45:10.840
<v Speaker 1>Bungee since n and co created Destiny, leaves the company

0:45:10.920 --> 0:45:14.000
<v Speaker 1>and joins Microsoft and in two thousand and fourteen, the

0:45:14.040 --> 0:45:17.320
<v Speaker 1>release of Destiny is scheduled for September two thousand fourteen,

0:45:17.800 --> 0:45:22.480
<v Speaker 1>and they we are recording this. By the way, on August,

0:45:22.960 --> 0:45:24.680
<v Speaker 1>so it's still not out yet, so we haven't had

0:45:24.680 --> 0:45:27.040
<v Speaker 1>a chance to to really play with it, but the

0:45:27.239 --> 0:45:30.799
<v Speaker 1>alpha and beta programs both allowed prospective players to give

0:45:30.800 --> 0:45:35.480
<v Speaker 1>it a world and was widely shown as to be

0:45:35.560 --> 0:45:38.080
<v Speaker 1>a success, at least as far as beta programs are going.

0:45:38.600 --> 0:45:41.600
<v Speaker 1>It's a fully online first person shooter game with some

0:45:41.719 --> 0:45:46.000
<v Speaker 1>role playing game elements, persistent world that's supposed to change

0:45:46.040 --> 0:45:50.320
<v Speaker 1>over time as as players join and complete different missions.

0:45:50.320 --> 0:45:52.880
<v Speaker 1>So in theory, you'll be able to start playing this

0:45:52.960 --> 0:45:57.439
<v Speaker 1>game and then eventually get brand new missions that unwrapped

0:45:57.920 --> 0:46:01.800
<v Speaker 1>as the world itself evaults, So some missions may come online,

0:46:01.880 --> 0:46:04.799
<v Speaker 1>some old missions may no longer be relevant. Um, I've

0:46:04.840 --> 0:46:08.319
<v Speaker 1>heard rumors of an app that would alert you when

0:46:08.360 --> 0:46:10.319
<v Speaker 1>new stuff pops up, so you would be able to

0:46:10.719 --> 0:46:12.520
<v Speaker 1>you know, it's it's supposed to be an alert that

0:46:12.560 --> 0:46:14.400
<v Speaker 1>would come to your character in the game, which your

0:46:14.440 --> 0:46:17.799
<v Speaker 1>character is called a guardian. The storyline of this is

0:46:17.840 --> 0:46:21.640
<v Speaker 1>just basically that you are one of humanity's last protectors.

0:46:22.320 --> 0:46:24.320
<v Speaker 1>It's a sci fi world. We don't have a whole

0:46:24.360 --> 0:46:27.360
<v Speaker 1>lot about the story right now. Uh So we're not

0:46:27.400 --> 0:46:30.399
<v Speaker 1>going to go into that too much because it's first

0:46:30.440 --> 0:46:31.839
<v Speaker 1>of all, it's a brand new game, and I think

0:46:31.840 --> 0:46:33.480
<v Speaker 1>a lot of people want to have the chance to

0:46:34.239 --> 0:46:37.799
<v Speaker 1>explore it themselves. Sure, but yeah, a few details here

0:46:37.840 --> 0:46:42.040
<v Speaker 1>and there. Um there's there's another robotic ai yep, voiced

0:46:42.080 --> 0:46:47.600
<v Speaker 1>by nonetheless than Peter Danklige. Who who doesn't need a

0:46:47.640 --> 0:46:49.799
<v Speaker 1>little more dink Ledge in their lives? That's we all,

0:46:49.840 --> 0:46:53.560
<v Speaker 1>we all, we all need. Yeah, so dink Ledge which

0:46:53.600 --> 0:46:55.520
<v Speaker 1>I hear a lot of people referring to the Ghost,

0:46:55.600 --> 0:46:58.880
<v Speaker 1>which is the little robotic cube that floats around and

0:46:58.880 --> 0:47:01.239
<v Speaker 1>has Peter Dankledge's voice. A lot of people are just

0:47:01.280 --> 0:47:04.520
<v Speaker 1>referring to as the Dinklage. I have no idea how

0:47:04.600 --> 0:47:08.360
<v Speaker 1>Mr Dinkledge feels about this. Um. I I hope he

0:47:08.440 --> 0:47:11.200
<v Speaker 1>finds it amusing and charming, because I'm sure that's the

0:47:11.200 --> 0:47:14.640
<v Speaker 1>way most people intended. Uh. There was actually an Easter

0:47:14.719 --> 0:47:18.120
<v Speaker 1>egg about Destiny hidden in Halo O dst. There was

0:47:18.160 --> 0:47:20.520
<v Speaker 1>a poster, or or rather there was some writing on

0:47:20.520 --> 0:47:23.080
<v Speaker 1>a wall. It was it was a Destiny and it

0:47:23.160 --> 0:47:25.480
<v Speaker 1>showed Earth with a little glowing orb next to it.

0:47:25.960 --> 0:47:28.640
<v Speaker 1>So yeah, it's funny that all the way back then

0:47:29.000 --> 0:47:31.880
<v Speaker 1>they had the little little easter egg there, which meant

0:47:31.920 --> 0:47:36.600
<v Speaker 1>nothing unless until you know, like kindsight, it means something.

0:47:37.960 --> 0:47:40.759
<v Speaker 1>Just some other breaking news as we are finishing up

0:47:40.800 --> 0:47:43.760
<v Speaker 1>this episode. Uh, there was a story about Marty O'Donnell,

0:47:43.800 --> 0:47:47.560
<v Speaker 1>who's the composer who created all that really uh iconic

0:47:47.640 --> 0:47:51.040
<v Speaker 1>Halo music, who was fired by the board of directors

0:47:51.040 --> 0:47:53.960
<v Speaker 1>of Bungee back in April of two thousand fourteen Oddonal

0:47:54.000 --> 0:47:56.800
<v Speaker 1>would end up suing the company, and an arbiter decided

0:47:56.800 --> 0:47:59.040
<v Speaker 1>that O'Donnell should be granted his share in the company,

0:47:59.040 --> 0:48:02.200
<v Speaker 1>which was a mounting to three hundred thirty six thousand

0:48:01.640 --> 0:48:05.720
<v Speaker 1>three shares a Bungee and forty thousand shares of common stock.

0:48:06.280 --> 0:48:09.279
<v Speaker 1>But Bungee has the option to appeal this decision, which

0:48:09.320 --> 0:48:12.560
<v Speaker 1>has not yet happened as of the recording. Then, also,

0:48:12.880 --> 0:48:17.320
<v Speaker 1>Destiny writer Joshua Rubin has quit his job at Bungee

0:48:17.560 --> 0:48:20.120
<v Speaker 1>to go and join tell Tale Games to be a

0:48:20.120 --> 0:48:23.400
<v Speaker 1>writer on their Game of Thrones episodic video game series

0:48:23.440 --> 0:48:27.000
<v Speaker 1>that's coming out soon. So, uh, considering the Destiny is

0:48:27.200 --> 0:48:32.319
<v Speaker 1>a persistent world that's going to continue evolving, I imagine

0:48:32.440 --> 0:48:34.839
<v Speaker 1>that's a pretty big deal over at Bungee right now

0:48:34.880 --> 0:48:36.880
<v Speaker 1>that they're going to have to make sure that they

0:48:36.880 --> 0:48:40.480
<v Speaker 1>can continue and make it feel like it's a continuous

0:48:40.520 --> 0:48:44.040
<v Speaker 1>of evolution of the story and not feel jagged or

0:48:44.480 --> 0:48:46.879
<v Speaker 1>stop and starts. That's that's a tough blow for them,

0:48:47.280 --> 0:48:50.680
<v Speaker 1>but that brings us up to speed. Bungee pretty amazing company,

0:48:51.160 --> 0:48:53.640
<v Speaker 1>huge history in video games, oh yeah, and and so

0:48:53.760 --> 0:48:57.240
<v Speaker 1>important to I mean the first person shooter genre definitely,

0:48:57.760 --> 0:48:59.719
<v Speaker 1>but but also also a lot of a lot of

0:48:59.760 --> 0:49:03.600
<v Speaker 1>other stuff and in their history, very interesting and great,

0:49:03.640 --> 0:49:07.360
<v Speaker 1>great themes, great human people. It's funny because, uh, you know,

0:49:07.440 --> 0:49:09.200
<v Speaker 1>there were certain games like the Marathon series that I

0:49:09.200 --> 0:49:11.440
<v Speaker 1>had heard about but never really looked into until we

0:49:11.480 --> 0:49:15.799
<v Speaker 1>did this episode. It's just interesting to see what elements

0:49:16.160 --> 0:49:19.160
<v Speaker 1>Bungee considers really really important because you can tell which

0:49:19.160 --> 0:49:20.919
<v Speaker 1>ones they are. They're the ones that keep coming back

0:49:21.040 --> 0:49:24.800
<v Speaker 1>all the right, the super deep, complex stories that reward

0:49:24.880 --> 0:49:29.279
<v Speaker 1>the players who go through the trouble of exploration and

0:49:29.360 --> 0:49:32.040
<v Speaker 1>experiencing these things. Um and then you don't want to

0:49:32.120 --> 0:49:34.400
<v Speaker 1>that's okay, yeah, yeah, you know, it is very easy

0:49:34.400 --> 0:49:36.040
<v Speaker 1>in any of these games to to just run a

0:49:36.080 --> 0:49:37.319
<v Speaker 1>gun if that's what you if you have a short

0:49:37.360 --> 0:49:38.840
<v Speaker 1>attention span and that's what you want to do. But

0:49:39.400 --> 0:49:41.120
<v Speaker 1>they can be very much deeper than that, and I

0:49:41.160 --> 0:49:44.600
<v Speaker 1>have a feeling as I was doing the research, I'm

0:49:44.600 --> 0:49:46.600
<v Speaker 1>gonna go back and replace some of these games. Actually,

0:49:46.600 --> 0:49:49.279
<v Speaker 1>I'm thinking that I'll have to invest and get an

0:49:49.400 --> 0:49:51.399
<v Speaker 1>Xbox One and the Master Chief collection because I want

0:49:51.400 --> 0:49:55.080
<v Speaker 1>to play through them all again. And I did, in fact,

0:49:55.320 --> 0:49:57.600
<v Speaker 1>because I had not yet played it. I played Halo

0:49:57.640 --> 0:50:01.040
<v Speaker 1>Reach but never played O DST so I BT today,

0:50:02.040 --> 0:50:04.480
<v Speaker 1>so it'll be waiting on my Xbox when I get home.

0:50:04.760 --> 0:50:07.680
<v Speaker 1>I enjoyed O d s T. I want I find

0:50:07.760 --> 0:50:11.239
<v Speaker 1>Nathan Philly and to be dreamy, so I'll absolutely love

0:50:11.440 --> 0:50:15.160
<v Speaker 1>playing uh that game and listening to his melodious voice

0:50:14.920 --> 0:50:18.799
<v Speaker 1>and and and the character also is modeled very much

0:50:18.880 --> 0:50:21.960
<v Speaker 1>like him, so if you enjoy his rugged jawline as well,

0:50:22.000 --> 0:50:24.160
<v Speaker 1>then you will get to enjoy that in the game. Well,

0:50:24.200 --> 0:50:26.880
<v Speaker 1>that wraps up our story about Bungee. Lauren, do you

0:50:26.920 --> 0:50:29.120
<v Speaker 1>wanna Do you want to talk about what's coming next

0:50:29.160 --> 0:50:32.319
<v Speaker 1>for you? Uh? Yeah? So, So, as I mentioned at

0:50:32.360 --> 0:50:35.640
<v Speaker 1>the top of our first episode about Bungee, this this

0:50:35.760 --> 0:50:39.439
<v Speaker 1>is my last episode of tech Stuff, and and I

0:50:39.520 --> 0:50:42.719
<v Speaker 1>have so very many emotions about it because I'm really

0:50:42.760 --> 0:50:45.640
<v Speaker 1>excited about moving on to other projects. That how stuff works,

0:50:45.680 --> 0:50:48.239
<v Speaker 1>and and getting to really pursue some of my my

0:50:48.360 --> 0:50:51.239
<v Speaker 1>interests because because honestly, y'all, tech has never really been

0:50:51.640 --> 0:50:54.480
<v Speaker 1>my my strong suit. So so I'm excited about getting

0:50:54.480 --> 0:50:56.960
<v Speaker 1>into more of the science and the gross stuff that

0:50:56.960 --> 0:51:01.160
<v Speaker 1>our bodies do, hopefully very soon. But you know, I

0:51:01.160 --> 0:51:03.280
<v Speaker 1>I just wanted to to take a moment to thank

0:51:03.560 --> 0:51:05.719
<v Speaker 1>all of you guys for I mean, you know, I

0:51:05.760 --> 0:51:08.560
<v Speaker 1>had never done podcasting before when I started on Tech Stuff,

0:51:08.600 --> 0:51:11.520
<v Speaker 1>and I had never really been a performer before, and

0:51:11.560 --> 0:51:13.799
<v Speaker 1>so the opportunity to do this, like you guys put

0:51:13.840 --> 0:51:16.520
<v Speaker 1>up with my learning curve, and I have so much

0:51:16.560 --> 0:51:18.839
<v Speaker 1>gratitude for you for that, because I would not be

0:51:19.480 --> 0:51:21.040
<v Speaker 1>the person that I am. It's only been a year

0:51:21.080 --> 0:51:22.600
<v Speaker 1>and a half, but I would not be the person

0:51:22.640 --> 0:51:24.400
<v Speaker 1>who I am right now if it were not for

0:51:24.400 --> 0:51:26.279
<v Speaker 1>this show. And I'm totally choking up. I feel like

0:51:26.320 --> 0:51:28.680
<v Speaker 1>such a nerd um and and so you know, just

0:51:28.680 --> 0:51:30.520
<v Speaker 1>just thank you so much to all of you guys

0:51:30.560 --> 0:51:33.239
<v Speaker 1>for for tuning in and sticking with me and and

0:51:33.320 --> 0:51:36.759
<v Speaker 1>being so supportive, and and a special thanks to well well,

0:51:36.800 --> 0:51:39.080
<v Speaker 1>first of all, to h to our wonderful editor Knoll

0:51:39.160 --> 0:51:41.239
<v Speaker 1>for making me sound so good on this show all

0:51:41.239 --> 0:51:44.719
<v Speaker 1>the time. And also to our original editor for the show, Tyler,

0:51:44.840 --> 0:51:47.920
<v Speaker 1>who uh extra put up with my learning curve. That

0:51:47.920 --> 0:51:51.640
<v Speaker 1>guy was a saint. And and also also just too Jonathan,

0:51:51.800 --> 0:51:54.319
<v Speaker 1>so much for for showing me all of the ropes here. Well,

0:51:54.360 --> 0:51:58.200
<v Speaker 1>now you're going to end up flourishing on other other

0:51:58.280 --> 0:52:01.520
<v Speaker 1>shows and we will see, but we I am. I

0:52:01.680 --> 0:52:05.680
<v Speaker 1>encourage my listeners to go and subscribe to Forward Thinking

0:52:05.680 --> 0:52:08.480
<v Speaker 1>because Lauren will still be an active co host on

0:52:08.520 --> 0:52:11.240
<v Speaker 1>that show, and of course we will keep you posted

0:52:11.280 --> 0:52:14.600
<v Speaker 1>when Lauren has other projects. Make sure you tune into

0:52:14.640 --> 0:52:18.040
<v Speaker 1>brain Stuff, the video series that both of us occasionally

0:52:18.080 --> 0:52:20.600
<v Speaker 1>appear on. Yeah, yeah you can. You can find a

0:52:20.640 --> 0:52:22.920
<v Speaker 1>bunch of goofy videos with the two of us over

0:52:22.960 --> 0:52:26.520
<v Speaker 1>at brain Stuff show dot com or on the YouTube's

0:52:27.000 --> 0:52:29.239
<v Speaker 1>um and uh and same thing with Forward Thinking that's

0:52:29.320 --> 0:52:32.560
<v Speaker 1>fw thinking dot com or the YouTube's and uh and

0:52:32.560 --> 0:52:35.320
<v Speaker 1>and so so, Jonathan, where where are you taking tech stuff?

0:52:35.440 --> 0:52:39.560
<v Speaker 1>It's exciting, uh and scary and terrifying and fun and

0:52:39.680 --> 0:52:41.920
<v Speaker 1>all these things all the same time. So here's the thing, guys, Uh,

0:52:42.040 --> 0:52:46.640
<v Speaker 1>the emotions I'm having, we don't I don't have a

0:52:46.680 --> 0:52:50.319
<v Speaker 1>replacement co host um planned right now, but we're going

0:52:50.360 --> 0:52:54.120
<v Speaker 1>to be doing a series of guest co hosts, including

0:52:54.320 --> 0:52:57.240
<v Speaker 1>a lot of people from How Stuff Works, the Stuff

0:52:57.280 --> 0:53:00.800
<v Speaker 1>You Should Know, guys stuff, Mom never told you stuff,

0:53:00.800 --> 0:53:02.919
<v Speaker 1>they don't want you to know, car stuff. All these

0:53:03.160 --> 0:53:05.640
<v Speaker 1>folks are at some time or another going to be

0:53:05.640 --> 0:53:08.200
<v Speaker 1>sitting in with me and doing special episodes of tech Stuff,

0:53:08.320 --> 0:53:12.200
<v Speaker 1>and also people from outside of How Stuff Works. I've

0:53:12.200 --> 0:53:15.880
<v Speaker 1>got some plans to chat with some notable personalities in

0:53:15.880 --> 0:53:19.560
<v Speaker 1>the field of technology podcasting, including people like Tom Merritt

0:53:19.880 --> 0:53:24.200
<v Speaker 1>and Veronica Belmont and Scott Johnson and Shannon Morse, So

0:53:24.360 --> 0:53:26.640
<v Speaker 1>we'll be doing some special episodes with them and also

0:53:26.719 --> 0:53:30.080
<v Speaker 1>maybe some experiments with format. We might try some stuff

0:53:30.080 --> 0:53:32.600
<v Speaker 1>that Tech Stuff has never done before. But one thing

0:53:32.640 --> 0:53:35.719
<v Speaker 1>I can assure you, Tech Stuff will continue and we

0:53:35.760 --> 0:53:38.760
<v Speaker 1>will continue to publish twice a week, so don't worry

0:53:38.800 --> 0:53:41.120
<v Speaker 1>about that. It's going to keep going and it won't

0:53:41.160 --> 0:53:44.000
<v Speaker 1>just be the Jonathan Show. So if you're worried about that,

0:53:44.520 --> 0:53:46.560
<v Speaker 1>I want to set your mind at ease. I don't

0:53:46.600 --> 0:53:48.879
<v Speaker 1>want that either. So if you really want the job,

0:53:48.960 --> 0:53:50.879
<v Speaker 1>and show right in, because my ego could really take

0:53:50.920 --> 0:53:54.879
<v Speaker 1>the boost. But otherwise, don't worry about it. So if

0:53:54.920 --> 0:53:58.560
<v Speaker 1>you want to suggest a topic for future episodes of

0:53:58.560 --> 0:54:01.960
<v Speaker 1>tech Stuff, or you just send a comment. Maybe you

0:54:02.040 --> 0:54:04.759
<v Speaker 1>have a lovely farewell message for Lauren that you would

0:54:04.800 --> 0:54:07.560
<v Speaker 1>like to share. To do so, send us an email.

0:54:07.600 --> 0:54:11.280
<v Speaker 1>Our address is tex Stuff at how stuff works dot com,

0:54:11.400 --> 0:54:14.440
<v Speaker 1>or you can drop us a line on Facebook, Twitter,

0:54:14.640 --> 0:54:17.600
<v Speaker 1>or Tumbler, or handle is tech stuff hs W and

0:54:17.719 --> 0:54:21.640
<v Speaker 1>we I mean I We'll talk to you again really

0:54:21.719 --> 0:54:27.960
<v Speaker 1>soon for more on this and thousands of other topics.

0:54:28.040 --> 0:54:39.280
<v Speaker 1>Because it has stuff works dot com