1 00:00:04,200 --> 00:00:07,200 Speaker 1: Get in touch with technology with text Stuff from how 2 00:00:07,240 --> 00:00:14,400 Speaker 1: Stuff Works dot com either and welcome to tech Stuff. 3 00:00:14,440 --> 00:00:17,480 Speaker 1: I'm Jonathan Strickland and I'm Lauren foc Obam and we 4 00:00:17,600 --> 00:00:21,120 Speaker 1: are covering the Bungee story. This is part two. And 5 00:00:21,160 --> 00:00:25,040 Speaker 1: when last we left you, it was and I had 6 00:00:25,120 --> 00:00:27,600 Speaker 1: left it on the cliffhanger, or as much of a 7 00:00:27,600 --> 00:00:29,880 Speaker 1: cliffhanger as you can make anything that happened in the past. 8 00:00:29,920 --> 00:00:32,360 Speaker 1: Anyone with an access to the Internet could look up 9 00:00:32,360 --> 00:00:36,440 Speaker 1: and find out the answer, but still thrilling. Yeah. Bungee 10 00:00:36,520 --> 00:00:41,120 Speaker 1: itself was in a little bit of a financial pickle 11 00:00:41,600 --> 00:00:45,360 Speaker 1: that they had taken a break from FPS first person 12 00:00:45,360 --> 00:00:48,440 Speaker 1: shooter games, that is, in order to develop this this 13 00:00:48,600 --> 00:00:53,000 Speaker 1: tactics series called Myth And they had a tiny little bug, yeah, 14 00:00:53,400 --> 00:00:55,520 Speaker 1: a little bug and Myth two that that could have 15 00:00:55,800 --> 00:01:00,400 Speaker 1: deleted people's entire computers. Well, I mean, I guess not 16 00:01:00,400 --> 00:01:05,240 Speaker 1: deleted their entire computers. That's terrible, Yeah, no, big yeah, 17 00:01:05,760 --> 00:01:08,600 Speaker 1: I mean who needs an operating system? And and fixing 18 00:01:08,640 --> 00:01:11,360 Speaker 1: this manually by replacing all of the discs and all 19 00:01:11,360 --> 00:01:14,760 Speaker 1: of the boxes basically cost them what they made on 20 00:01:14,800 --> 00:01:19,200 Speaker 1: the game. So they were in some issues. Uh, they 21 00:01:19,240 --> 00:01:23,440 Speaker 1: began to work on a project that in it internally 22 00:01:23,520 --> 00:01:27,160 Speaker 1: was being called Blam uh and it was another tactical 23 00:01:27,200 --> 00:01:29,480 Speaker 1: game that was like Myth, but it had a science 24 00:01:29,520 --> 00:01:33,800 Speaker 1: fiction setting rather than Myths dark fantasy setting. Uh. As 25 00:01:33,840 --> 00:01:36,759 Speaker 1: they were developing it, they decided that the tactical base 26 00:01:36,840 --> 00:01:40,320 Speaker 1: where you were controlling multiple units was probably less interesting. 27 00:01:40,319 --> 00:01:42,920 Speaker 1: They wanted to go with a third person approach, so 28 00:01:43,000 --> 00:01:47,120 Speaker 1: you're controlling a single character, but from the third person perspective, 29 00:01:47,440 --> 00:01:52,240 Speaker 1: and then it would eventually develop into a first person shooter. Yeah, 30 00:01:52,280 --> 00:01:54,360 Speaker 1: but that game by then would end up with a 31 00:01:54,360 --> 00:01:58,160 Speaker 1: different name. But that's we're getting ahead of ourselves, just barely, 32 00:01:58,240 --> 00:02:01,480 Speaker 1: not too much ahead of ourselves. Because in at the 33 00:02:01,600 --> 00:02:04,640 Speaker 1: Macworld conference and ex about a Bungee would show off 34 00:02:04,640 --> 00:02:07,240 Speaker 1: a demo of this game for the Mac that they 35 00:02:07,240 --> 00:02:12,120 Speaker 1: had in development called Halo. Yes, so Halo was originally 36 00:02:12,200 --> 00:02:14,440 Speaker 1: a title for the Mac. It was going to be 37 00:02:14,960 --> 00:02:18,560 Speaker 1: a Mac exclusive and perhaps eventually poured over to the 38 00:02:18,600 --> 00:02:21,799 Speaker 1: PC if it were successful enough. If you remember, Marathon 39 00:02:21,919 --> 00:02:26,000 Speaker 1: Too had ported over to the PC eventually. Um so 40 00:02:26,880 --> 00:02:29,720 Speaker 1: this was a really big opportunity for Bungee. In fact, 41 00:02:30,560 --> 00:02:34,320 Speaker 1: a pretty notable persona in the field of technology was 42 00:02:34,400 --> 00:02:37,120 Speaker 1: the one to introduce Jason Jones to come out on 43 00:02:37,160 --> 00:02:39,840 Speaker 1: the mac World stage and talk about Halo. Yeah, just 44 00:02:39,840 --> 00:02:43,280 Speaker 1: Steve Jobs. Yeah. So this is a video, by the way, 45 00:02:43,320 --> 00:02:45,919 Speaker 1: that is available online. You can go to YouTube and 46 00:02:45,960 --> 00:02:51,400 Speaker 1: watch this mac World presentation where Steve Jobs introduces Jason 47 00:02:51,480 --> 00:02:53,240 Speaker 1: Jones and he talks about the game Halo for the 48 00:02:53,280 --> 00:02:55,720 Speaker 1: first time. And if you watch the video, you've got 49 00:02:55,800 --> 00:02:58,560 Speaker 1: to see a lot of stuff that was in fact 50 00:02:58,760 --> 00:03:02,280 Speaker 1: included in the games. Oh yeah, yeah, the demo is 51 00:03:02,400 --> 00:03:04,760 Speaker 1: was rich with it. It was you get that that 52 00:03:05,040 --> 00:03:12,800 Speaker 1: trademark Halo soundtrack that uh and and master Chief and 53 00:03:12,919 --> 00:03:14,960 Speaker 1: a few vehicles that we that we all know and 54 00:03:15,040 --> 00:03:18,000 Speaker 1: love or yes, all of us, even those of you 55 00:03:18,000 --> 00:03:21,359 Speaker 1: who have never played the series, Lauren and I, no 56 00:03:21,480 --> 00:03:24,079 Speaker 1: one loved them. Yeah, the the ward Hog. I think 57 00:03:24,200 --> 00:03:28,280 Speaker 1: there's a phantom in their ghosts and guests. Yeah, some 58 00:03:28,320 --> 00:03:30,560 Speaker 1: of the some of the alien elites yep, yep. So 59 00:03:30,600 --> 00:03:34,120 Speaker 1: these were characters or creatures or vehicles or whatever that 60 00:03:34,120 --> 00:03:37,560 Speaker 1: would end up actually being featured in the the final game. 61 00:03:38,240 --> 00:03:40,880 Speaker 1: And as a result of this, Steve Jobs actually he 62 00:03:41,000 --> 00:03:43,880 Speaker 1: comes out and confidently says, you know, there was a 63 00:03:43,920 --> 00:03:47,240 Speaker 1: time when it was hard to find good games for 64 00:03:47,280 --> 00:03:49,920 Speaker 1: the Mac and that time is over because of companies 65 00:03:49,920 --> 00:03:58,160 Speaker 1: like Bungee, which was unfortunate as it turned out eventually. 66 00:03:58,200 --> 00:04:01,160 Speaker 1: But anyway, at that same time, around that same time 67 00:04:01,160 --> 00:04:05,120 Speaker 1: in Bungee would partner with another company called Take two. 68 00:04:05,880 --> 00:04:09,520 Speaker 1: Video gamers have I'm sure recognized that name as well. 69 00:04:09,720 --> 00:04:13,760 Speaker 1: So in exchange for nineteen point nine percent of Bungee, 70 00:04:13,960 --> 00:04:17,920 Speaker 1: so Take two to just under ownership of Bungee, Take 71 00:04:18,000 --> 00:04:21,520 Speaker 1: two would distribute Ony and Halo. Now, the reason for 72 00:04:21,520 --> 00:04:24,880 Speaker 1: that partnership was partly due to this kind of financial 73 00:04:24,920 --> 00:04:27,720 Speaker 1: difficulty Bungee had found itself in in the wake of 74 00:04:27,760 --> 00:04:32,760 Speaker 1: the myth To disaster. Uh So Bungee West was working 75 00:04:33,000 --> 00:04:35,159 Speaker 1: on on, which we mentioned at the end of the 76 00:04:35,240 --> 00:04:39,920 Speaker 1: last podcast. Ony was that third person anime inspired sci 77 00:04:39,960 --> 00:04:44,440 Speaker 1: fi adventure um and then they also had to figure 78 00:04:44,440 --> 00:04:47,280 Speaker 1: out how to recover from this this bug we had 79 00:04:47,279 --> 00:04:50,640 Speaker 1: talked about so so so partnering with Take two made 80 00:04:50,640 --> 00:04:54,599 Speaker 1: perfect sense. Yeah, it was not quite enough. Bungee was 81 00:04:54,680 --> 00:04:59,120 Speaker 1: still sort of in this this bleak well maybe bleak 82 00:04:59,200 --> 00:05:01,960 Speaker 1: is the wrong word, but dangerous situation, and so they 83 00:05:01,960 --> 00:05:05,359 Speaker 1: continued to look for opportunities, actually looking at possibly getting 84 00:05:05,360 --> 00:05:08,960 Speaker 1: acquired by another company. Well, they had supposedly been been 85 00:05:09,000 --> 00:05:13,280 Speaker 1: approached many times over the years by many different companies. 86 00:05:14,040 --> 00:05:16,560 Speaker 1: On I'm becoming absorbed, I think Activision was one that 87 00:05:16,560 --> 00:05:20,760 Speaker 1: they said had pursued them particularly a lot. They would 88 00:05:21,000 --> 00:05:22,920 Speaker 1: really great English guys. They would have to have a 89 00:05:23,000 --> 00:05:26,279 Speaker 1: deep relationship with Activision later on as well. Um. But 90 00:05:26,320 --> 00:05:30,040 Speaker 1: then on on June nineteenth of the year two thousand, 91 00:05:30,560 --> 00:05:34,480 Speaker 1: Microsoft announced that it was going to acquire Bungee. This, 92 00:05:35,520 --> 00:05:39,159 Speaker 1: as you can imagine, was a huge shake up in 93 00:05:39,200 --> 00:05:41,360 Speaker 1: the video game world. I mean, you had this, this 94 00:05:41,440 --> 00:05:45,080 Speaker 1: developer known for creating games for the Macintosh platform, a 95 00:05:45,120 --> 00:05:50,040 Speaker 1: platform that really did the lag behind PCs. I mean, 96 00:05:50,279 --> 00:05:53,360 Speaker 1: if you look at the market share of Max, if 97 00:05:53,400 --> 00:05:57,480 Speaker 1: you had a runaway hit on a Macintosh platform, you 98 00:05:57,560 --> 00:06:00,640 Speaker 1: might be talking two thousand copies of the game, because 99 00:06:00,720 --> 00:06:02,880 Speaker 1: they're just weren't as many Max out there at the 100 00:06:02,880 --> 00:06:05,640 Speaker 1: time as there were PCs. Oh yeah, yeah, I mean 101 00:06:05,680 --> 00:06:07,880 Speaker 1: by a huge margin. Um. For for a little bit 102 00:06:07,920 --> 00:06:10,960 Speaker 1: of perspective here, that the release of Windows and nine 103 00:06:11,160 --> 00:06:15,479 Speaker 1: eight in those years respectively, had catapulted PC sales from 104 00:06:17,480 --> 00:06:21,440 Speaker 1: PC sales went from being a relatively near eight times 105 00:06:21,520 --> 00:06:24,320 Speaker 1: the number of MAX sales to being about thirty two 106 00:06:24,360 --> 00:06:27,839 Speaker 1: times the number of MAX sales in three years, and 107 00:06:27,880 --> 00:06:30,080 Speaker 1: they were in the midst of a second jump when 108 00:06:30,120 --> 00:06:33,920 Speaker 1: when Bungee was acquired by Microsoft that they had climbed 109 00:06:34,360 --> 00:06:37,440 Speaker 1: up to about fifty six times the number of MAX 110 00:06:37,480 --> 00:06:40,960 Speaker 1: sales by two thousand four. Now these days, Apple has 111 00:06:41,000 --> 00:06:45,159 Speaker 1: had another renaissance, but in the mid in the early 112 00:06:45,200 --> 00:06:47,279 Speaker 1: to mid two thousand's, that was just not the case. 113 00:06:47,800 --> 00:06:50,360 Speaker 1: And so while Steve Jobs was really doing his best 114 00:06:50,360 --> 00:06:54,120 Speaker 1: to turn Apple around, uh PC was really dominating in 115 00:06:54,200 --> 00:06:58,240 Speaker 1: the home market. So as part of this deal of 116 00:06:58,480 --> 00:07:01,960 Speaker 1: Bungee going over to Microsoft, some things had to change 117 00:07:02,080 --> 00:07:05,800 Speaker 1: because not all the development stuff could go the way 118 00:07:05,839 --> 00:07:08,719 Speaker 1: they had originally planned. One of those was that Bungee 119 00:07:08,720 --> 00:07:12,160 Speaker 1: transferred the rights to one and to the Myth franchise 120 00:07:12,240 --> 00:07:15,280 Speaker 1: to Take two Interactive Software. So when I mentioned at 121 00:07:15,320 --> 00:07:17,360 Speaker 1: the end of the last episode that there was a 122 00:07:17,440 --> 00:07:20,280 Speaker 1: Myth three game but not published under Bungee, it was 123 00:07:20,280 --> 00:07:25,000 Speaker 1: published Undertake two. H on E was still pretty much 124 00:07:25,000 --> 00:07:27,040 Speaker 1: considered a Bungee game because it was it was more 125 00:07:27,120 --> 00:07:29,400 Speaker 1: or less complete when it went to Take two to 126 00:07:29,480 --> 00:07:34,480 Speaker 1: be published on under their label, So Bungee would become 127 00:07:34,640 --> 00:07:38,600 Speaker 1: essentially an independent game studio under the Microsoft corporate umbrella. 128 00:07:38,640 --> 00:07:42,880 Speaker 1: They had their own culture that was very different from Microsoft. 129 00:07:42,960 --> 00:07:45,840 Speaker 1: Oh yeah, yeah, even though they did relocate from Chicago 130 00:07:45,920 --> 00:07:49,520 Speaker 1: to Redwood, Washington. Yeah. They they went into the offices 131 00:07:49,720 --> 00:07:52,080 Speaker 1: and this is on that that. Uh. In the last 132 00:07:52,080 --> 00:07:56,640 Speaker 1: episode I mentioned the twentieth anniversary documentary for the Bungee 133 00:07:56,640 --> 00:08:00,240 Speaker 1: twenty anniversary. They they went into the offices, and the 134 00:08:00,280 --> 00:08:03,640 Speaker 1: offices at Microsoft are laid out very much the way 135 00:08:03,720 --> 00:08:07,800 Speaker 1: you would imagine the stereotypical office with cubicles. They took 136 00:08:07,840 --> 00:08:10,960 Speaker 1: one look at and said, uh no, this isn't us. 137 00:08:11,160 --> 00:08:14,080 Speaker 1: They tore out all the cubicles to create a big, 138 00:08:14,120 --> 00:08:16,880 Speaker 1: open floor planned space that that was what they were 139 00:08:16,960 --> 00:08:19,120 Speaker 1: used to. And they said that eventually get to the 140 00:08:19,120 --> 00:08:21,080 Speaker 1: point where the people at Microsoft didn't even have a 141 00:08:21,160 --> 00:08:24,640 Speaker 1: key to get into the Bungee Studios area because it 142 00:08:24,720 --> 00:08:28,480 Speaker 1: was it was like a different world, so very interesting 143 00:08:28,560 --> 00:08:31,800 Speaker 1: that the culture was there. So and uh. And also 144 00:08:31,880 --> 00:08:36,640 Speaker 1: part of the deal, Take two sold their nineteen point 145 00:08:36,720 --> 00:08:41,160 Speaker 1: whatever it was percent shares in in Bungee too Microsoft's 146 00:08:41,640 --> 00:08:45,040 Speaker 1: and also Microsoft would gain exclusive rights to produce and 147 00:08:45,080 --> 00:08:48,920 Speaker 1: distribute Halo, mostly intending it to be part of their 148 00:08:49,040 --> 00:08:52,959 Speaker 1: upcoming Xbox console. That's right. They were getting to a 149 00:08:52,960 --> 00:08:55,400 Speaker 1: point where they were getting ready to release this console, 150 00:08:55,520 --> 00:08:58,920 Speaker 1: but they also needed to have developers to create content 151 00:08:59,000 --> 00:09:01,160 Speaker 1: for the console. They were real knew it this right. 152 00:09:01,520 --> 00:09:05,240 Speaker 1: This was before Microsoft had any entry into the console 153 00:09:05,320 --> 00:09:07,880 Speaker 1: gaming world at all, and they were going to take 154 00:09:07,920 --> 00:09:10,720 Speaker 1: on Sony and the PlayStation and Nintendo as well. But 155 00:09:10,800 --> 00:09:13,400 Speaker 1: Sony was really the big one that they raiming. Oh yeah, yeah. 156 00:09:13,400 --> 00:09:17,240 Speaker 1: The PS two, I believe, was also released in March 157 00:09:17,360 --> 00:09:19,599 Speaker 1: of the year two thou over in Japan. I I 158 00:09:19,679 --> 00:09:21,000 Speaker 1: don't have in front of me the day that I 159 00:09:21,160 --> 00:09:24,040 Speaker 1: released in the US, But you know, the stuff that 160 00:09:24,080 --> 00:09:27,000 Speaker 1: Sony had been doing with the PlayStation, that the PSX, 161 00:09:27,040 --> 00:09:29,560 Speaker 1: the PlayStation one, and also the PS two and and 162 00:09:29,600 --> 00:09:33,040 Speaker 1: Sega with the Dreamcast as well, was just blowing the 163 00:09:33,120 --> 00:09:36,520 Speaker 1: minds of everyone in the gaming industry. And so, you know, 164 00:09:36,640 --> 00:09:39,080 Speaker 1: even I mean, you know, I I understand that a 165 00:09:39,080 --> 00:09:42,640 Speaker 1: lot of Mac users felt very betrayed by this decision 166 00:09:42,640 --> 00:09:45,560 Speaker 1: of Bungee and felt like they had sold out, But honestly, y'all, 167 00:09:45,559 --> 00:09:47,720 Speaker 1: it was so savvy of them to get into the 168 00:09:47,720 --> 00:09:51,719 Speaker 1: console market at that point. You know, exactly. Yeah, I 169 00:09:51,760 --> 00:09:55,360 Speaker 1: mean it was it was a move that preserved Bungee, 170 00:09:55,520 --> 00:09:58,440 Speaker 1: because otherwise it may not have been able to stay 171 00:09:58,920 --> 00:10:01,040 Speaker 1: a unit. It would have would have broken apart from 172 00:10:01,080 --> 00:10:03,480 Speaker 1: all the problems that they had faced in the wake 173 00:10:03,559 --> 00:10:05,960 Speaker 1: of of Myth two and the other issues, and and 174 00:10:06,000 --> 00:10:07,840 Speaker 1: beyond that, it allowed them to get in on the 175 00:10:07,880 --> 00:10:12,240 Speaker 1: ground floor of this round of amazing consoles, right, and 176 00:10:12,320 --> 00:10:15,360 Speaker 1: so it was a beneficial relationship for both parties, both 177 00:10:15,360 --> 00:10:21,360 Speaker 1: for Microsoft really for Microsoft considering the phenomenal eventually certainly, um, 178 00:10:21,440 --> 00:10:23,480 Speaker 1: but you know, it's I'm not sure if it was 179 00:10:25,200 --> 00:10:27,719 Speaker 1: such an assured success for them at that point. They 180 00:10:27,760 --> 00:10:30,760 Speaker 1: said specifically, it was interesting in that documentary they said, 181 00:10:30,760 --> 00:10:33,920 Speaker 1: you know, there was nothing preordained about Halo becoming a big, 182 00:10:33,960 --> 00:10:38,320 Speaker 1: big success. In fact, originally when the Microsoft Xbox console 183 00:10:38,360 --> 00:10:42,400 Speaker 1: was coming out, it wasn't going to be uh heralded 184 00:10:42,520 --> 00:10:45,440 Speaker 1: as the main attraction. It was only there wasn't the 185 00:10:45,440 --> 00:10:48,480 Speaker 1: flagship at first. Yeah, it was that people began to 186 00:10:48,559 --> 00:10:51,240 Speaker 1: react to it, and particularly once they got to play 187 00:10:51,240 --> 00:10:53,400 Speaker 1: the multiplayer part, which we'll talk about in a second, 188 00:10:54,040 --> 00:10:59,080 Speaker 1: they reacted to it so enthusiastically that they quickly said, oh, well, 189 00:10:59,120 --> 00:11:01,960 Speaker 1: this is this is our our console killer. This is 190 00:11:02,000 --> 00:11:04,760 Speaker 1: what is going to sell units. But they didn't know 191 00:11:04,840 --> 00:11:09,400 Speaker 1: that at the beginning. So two thousand one would take 192 00:11:09,440 --> 00:11:12,520 Speaker 1: two releases only, right. Meanwhile, that would come out for 193 00:11:12,520 --> 00:11:16,240 Speaker 1: for Windows, Mac and the PlayStation two. And it was 194 00:11:16,280 --> 00:11:19,360 Speaker 1: originally supposed to come out, but there were so many 195 00:11:19,400 --> 00:11:22,600 Speaker 1: development problems that slowed things. Oh and the complication of 196 00:11:22,679 --> 00:11:27,560 Speaker 1: the Microsoft acquisition. Yeah. Absolutely, So here's the unfortunate thing 197 00:11:27,600 --> 00:11:29,960 Speaker 1: about this one. Take two had banked on only being 198 00:11:30,000 --> 00:11:32,240 Speaker 1: a huge hits. This is kind of like the opposite 199 00:11:32,280 --> 00:11:35,640 Speaker 1: side of the whole Halo thing where Microsoft was hedging 200 00:11:35,640 --> 00:11:38,280 Speaker 1: its beds. Take two said no, only because Bungee has 201 00:11:38,320 --> 00:11:40,520 Speaker 1: got this name and game, it's going to explode. And 202 00:11:40,559 --> 00:11:42,679 Speaker 1: then it didn't really at all. I mean, I mean, 203 00:11:42,960 --> 00:11:46,520 Speaker 1: there was certainly a hardcore group of of Bungee fans 204 00:11:46,679 --> 00:11:48,760 Speaker 1: that picked up on it very much, and and some 205 00:11:48,880 --> 00:11:51,559 Speaker 1: and some new converts as well. I remember a few 206 00:11:51,600 --> 00:11:54,479 Speaker 1: of my friends were very fond of the game. I 207 00:11:54,520 --> 00:11:57,800 Speaker 1: had never really looked into it until we started researching 208 00:11:57,840 --> 00:12:00,280 Speaker 1: this podcast, and when I watched the gameplay, I saw 209 00:12:00,520 --> 00:12:02,959 Speaker 1: that this game was ahead of its time, ahead of 210 00:12:03,000 --> 00:12:04,880 Speaker 1: its time, and and in terms of the gameplay, you 211 00:12:04,880 --> 00:12:07,160 Speaker 1: could you could do these combo moves that that were 212 00:12:07,280 --> 00:12:10,040 Speaker 1: very beautiful. Yeah, there was something like a thousand different 213 00:12:10,040 --> 00:12:13,800 Speaker 1: animations for hand to hand combat, which is crazy. Also, 214 00:12:13,880 --> 00:12:17,400 Speaker 1: you saw some Bungee favorites showing up things like learning 215 00:12:17,400 --> 00:12:21,640 Speaker 1: more about the world through terminals. So yeah, there's certain 216 00:12:21,800 --> 00:12:24,040 Speaker 1: certain tropes, like like you were saying Lauren at the 217 00:12:24,080 --> 00:12:26,560 Speaker 1: beginning of the last episode, that Bungee had established that 218 00:12:26,679 --> 00:12:31,280 Speaker 1: they continued to really rely upon. Another big change happened 219 00:12:31,400 --> 00:12:33,560 Speaker 1: for Bungee in two thousand and one. They had already 220 00:12:34,280 --> 00:12:38,160 Speaker 1: moved over to Microsoft, Only had come out, and then 221 00:12:38,400 --> 00:12:43,280 Speaker 1: they experienced a pretty significant change in their structure. Yeah, 222 00:12:43,320 --> 00:12:47,280 Speaker 1: after only had published, their founder or co founder depending 223 00:12:47,280 --> 00:12:49,760 Speaker 1: on who you ask, Alex Syropian would leave the company 224 00:12:49,840 --> 00:12:54,280 Speaker 1: to found a new Chicago based game developing company called 225 00:12:54,320 --> 00:12:58,080 Speaker 1: Wideload Games. Yeah, so Seropian, of course, it was his 226 00:12:58,160 --> 00:13:01,800 Speaker 1: brain child. He and Jones together had really created Bungee. 227 00:13:02,320 --> 00:13:05,199 Speaker 1: Seropian was ready to leave by the time and had 228 00:13:05,240 --> 00:13:07,440 Speaker 1: moved over to Microsoft. He felt that I suppose that 229 00:13:07,559 --> 00:13:11,040 Speaker 1: it was really you know, this Bungee had transformed, had 230 00:13:11,080 --> 00:13:13,280 Speaker 1: evolved into something new, and he was interested in moving 231 00:13:13,280 --> 00:13:17,400 Speaker 1: on Whitelad Games would eventually get acquired by a little 232 00:13:17,440 --> 00:13:21,960 Speaker 1: company called Disney and become part of Disney Interactive. Seropian 233 00:13:22,000 --> 00:13:25,320 Speaker 1: would actually become a pretty important executive at Disney Interactive, 234 00:13:25,679 --> 00:13:29,840 Speaker 1: but then would leave in to found another company called 235 00:13:29,840 --> 00:13:35,360 Speaker 1: Industrial Toys. Yep, they're creating games for mobile devices like iOS. 236 00:13:35,400 --> 00:13:37,920 Speaker 1: So also in two thousand one, if that's not enough, 237 00:13:38,000 --> 00:13:42,120 Speaker 1: we've got Seropean leaving. Something else happened. Uh. Yeah, around 238 00:13:42,160 --> 00:13:46,360 Speaker 1: the same time, after Tony had published Bungee West, being 239 00:13:46,480 --> 00:13:49,559 Speaker 1: the subset of Bungee which had which had really developed 240 00:13:49,600 --> 00:13:53,200 Speaker 1: the game, would fold. Yeah. They just didn't make sense 241 00:13:53,240 --> 00:13:56,400 Speaker 1: to have two different office presences, especially now that they 242 00:13:56,400 --> 00:14:01,760 Speaker 1: had been folded into Microsoft officially. Soh so Bungee West 243 00:14:01,880 --> 00:14:05,880 Speaker 1: goes away. Uh. And in November two thousand one, this 244 00:14:06,040 --> 00:14:09,160 Speaker 1: is a big year for Bungee, they actually would release 245 00:14:09,280 --> 00:14:12,640 Speaker 1: Halo Combat Evault for the Xbox So it was a 246 00:14:12,720 --> 00:14:16,559 Speaker 1: launch title for the console system, huge deal for Microsoft, 247 00:14:16,679 --> 00:14:19,720 Speaker 1: and it was an enormous hit. Uh. It didn't feature 248 00:14:19,960 --> 00:14:25,520 Speaker 1: online multiplayer because Xbox five wasn't yet ready, so right, 249 00:14:25,960 --> 00:14:29,120 Speaker 1: this was one of those instances where Microsoft had been 250 00:14:29,160 --> 00:14:31,720 Speaker 1: trumpeting the fact, you know that they included an Ethernet 251 00:14:31,760 --> 00:14:36,600 Speaker 1: port in the Xbox at launch, but the live component 252 00:14:36,640 --> 00:14:39,440 Speaker 1: of it that the software was not prepared, so there 253 00:14:39,480 --> 00:14:42,880 Speaker 1: was no platform to support it. However, what you could do, 254 00:14:43,600 --> 00:14:46,920 Speaker 1: right was it was land your xboxes together and the 255 00:14:47,760 --> 00:14:50,560 Speaker 1: it was a lot less complicated than the process of 256 00:14:50,960 --> 00:14:54,840 Speaker 1: landing computer systems together. It's a plug in play type thing, 257 00:14:55,040 --> 00:14:57,320 Speaker 1: right right, And that was I remember the first time 258 00:14:57,320 --> 00:14:59,840 Speaker 1: that I saw this and it was so revolutionary to 259 00:15:00,200 --> 00:15:03,000 Speaker 1: the idea that you wouldn't have to go into all 260 00:15:03,040 --> 00:15:05,680 Speaker 1: of your settings and mess around with everything and go 261 00:15:05,760 --> 00:15:09,400 Speaker 1: through that frustration level. Uh that that yeah, that you 262 00:15:09,400 --> 00:15:11,520 Speaker 1: you really would just tuck them up together and they 263 00:15:11,520 --> 00:15:14,880 Speaker 1: would basically do it for you. Yeah. So uh, for 264 00:15:14,920 --> 00:15:17,280 Speaker 1: those of you who have never participated in the joy 265 00:15:17,320 --> 00:15:20,800 Speaker 1: of a land party, land is local area network, if 266 00:15:20,840 --> 00:15:23,600 Speaker 1: we have not mentioned that yet in this particular episode, Yeah, 267 00:15:23,720 --> 00:15:27,040 Speaker 1: it's um. So. The way Halo multiplayer would work is 268 00:15:27,080 --> 00:15:30,000 Speaker 1: that you would get multiple people on a single console 269 00:15:30,080 --> 00:15:32,040 Speaker 1: and that would create a split screen environment and that 270 00:15:32,080 --> 00:15:35,080 Speaker 1: would depend upon how many people were playing, right, Yeah, 271 00:15:35,120 --> 00:15:38,600 Speaker 1: cooperatively you could play a two player game and in 272 00:15:38,640 --> 00:15:40,920 Speaker 1: a versus kind of universe, he could you could play 273 00:15:41,000 --> 00:15:43,480 Speaker 1: for four on a single console, but you could you 274 00:15:43,480 --> 00:15:47,480 Speaker 1: could network multiple consoles together for a maximum of sixteen players. 275 00:15:47,960 --> 00:15:51,200 Speaker 1: So imagine that you've got these multiple television side by side, 276 00:15:51,280 --> 00:15:53,360 Speaker 1: all of them in split screen view, all of you 277 00:15:53,440 --> 00:15:57,200 Speaker 1: are playing a specific one. Uh there was This was 278 00:15:57,240 --> 00:16:00,960 Speaker 1: a time where multiplayer meant that you could engage in 279 00:16:01,000 --> 00:16:04,440 Speaker 1: some underhanded tactics. I'm talking screen lookers. I know you're 280 00:16:04,480 --> 00:16:07,600 Speaker 1: out there. Okay, it's part of the game. It is 281 00:16:07,640 --> 00:16:10,080 Speaker 1: not part of the game. It's not a legitimate strategy. 282 00:16:10,160 --> 00:16:11,960 Speaker 1: You should be looking at your own screen. Don't look 283 00:16:11,960 --> 00:16:14,280 Speaker 1: at my screen. It's like checking your rear view mirror. 284 00:16:14,320 --> 00:16:16,840 Speaker 1: There's nothing at all if you can't avoid it. Look, 285 00:16:16,920 --> 00:16:19,200 Speaker 1: you know it's it's a common thing on in in 286 00:16:19,400 --> 00:16:21,280 Speaker 1: games of war for you to be able to look 287 00:16:21,320 --> 00:16:23,720 Speaker 1: through the eyes of your enemy and see exactly where 288 00:16:23,720 --> 00:16:26,520 Speaker 1: they are. Look. This is why we always wound up 289 00:16:26,600 --> 00:16:31,600 Speaker 1: having having two rooms of of xboxes with Red team 290 00:16:31,640 --> 00:16:34,040 Speaker 1: on one side and Blue team on which the fantastic 291 00:16:34,040 --> 00:16:38,600 Speaker 1: because you only saw your fellow players screens, and you 292 00:16:38,600 --> 00:16:40,960 Speaker 1: could cooperate and you wouldn't get people shouting at you 293 00:16:41,000 --> 00:16:44,920 Speaker 1: about screen looking only about everything else. Camping. Yeah, now 294 00:16:44,920 --> 00:16:48,640 Speaker 1: that's a legitimate strategy that is not a legitimate strategy. Hey, 295 00:16:48,960 --> 00:16:52,520 Speaker 1: I'm sorry Red versus Blue taught it to me. But yeah, 296 00:16:52,600 --> 00:16:55,960 Speaker 1: so it was interesting because the whole first person shooter. 297 00:16:55,960 --> 00:16:58,440 Speaker 1: If you've never played Halo, if you don't know anything 298 00:16:58,440 --> 00:17:01,800 Speaker 1: about Halo, we can tell you everything about Halo. Well 299 00:17:01,840 --> 00:17:05,280 Speaker 1: we'll give you We'll give you the high level look. Um. 300 00:17:05,280 --> 00:17:08,400 Speaker 1: It was revisiting a lot of the ideas that Bungee 301 00:17:08,400 --> 00:17:11,000 Speaker 1: had explored in the Marathon series, but the two games 302 00:17:11,000 --> 00:17:15,000 Speaker 1: are not set in the same universe. The general plot 303 00:17:15,800 --> 00:17:18,800 Speaker 1: is that it's in the future where humanity has expanded 304 00:17:18,840 --> 00:17:24,480 Speaker 1: and colonized far distant worlds, and through this colonization process, 305 00:17:24,520 --> 00:17:26,960 Speaker 1: several things have happened. Some of this gets explored in 306 00:17:27,359 --> 00:17:33,320 Speaker 1: expanded universe material like novels or mini series, but the games, 307 00:17:34,280 --> 00:17:37,840 Speaker 1: as they unfold, you learned things like there were periods 308 00:17:37,840 --> 00:17:41,639 Speaker 1: of civil unrest where people on far reaching planets were 309 00:17:41,880 --> 00:17:48,000 Speaker 1: upset at Earth's kind of totalitarian approach to colonization other humans, 310 00:17:48,040 --> 00:17:50,520 Speaker 1: not alien exactly. Yeah, so this is there were there 311 00:17:50,520 --> 00:17:54,400 Speaker 1: were the civil wars, and at any rate, also during colonization, 312 00:17:54,760 --> 00:17:57,880 Speaker 1: we happen to come into contact, we humans with some 313 00:17:57,920 --> 00:18:02,440 Speaker 1: aliens um called the Covenant. Yeah, called the Covenant specifically 314 00:18:02,440 --> 00:18:06,680 Speaker 1: because it's a confederacy of different alien species who all 315 00:18:06,720 --> 00:18:10,280 Speaker 1: share the same religion, and part of that religion involves 316 00:18:10,359 --> 00:18:14,040 Speaker 1: this idea of a great journey where the entire alien 317 00:18:14,760 --> 00:18:18,480 Speaker 1: confederation will move on to an enlightened level of existence. 318 00:18:18,840 --> 00:18:23,520 Speaker 1: But they're also heretics, and humans are heretics because we 319 00:18:23,840 --> 00:18:26,960 Speaker 1: take advantage of ancient technologies that we come across that 320 00:18:26,960 --> 00:18:29,080 Speaker 1: we're not supposed to touch because they're very important to 321 00:18:29,080 --> 00:18:32,399 Speaker 1: the alien religion. All of that is the backstory, like 322 00:18:32,440 --> 00:18:35,639 Speaker 1: the background of what's going on in the game. The game, 323 00:18:35,760 --> 00:18:39,040 Speaker 1: you have a very very much more immediate problem than 324 00:18:39,200 --> 00:18:44,760 Speaker 1: this complex religious and political kind of turmoil is going on. 325 00:18:44,880 --> 00:18:46,520 Speaker 1: Although yeah, like like I don't think that the game 326 00:18:46,560 --> 00:18:48,280 Speaker 1: would have taken off the way that it did if 327 00:18:48,320 --> 00:18:52,479 Speaker 1: it hadn't had this background. Yeah. So, but you know, 328 00:18:52,560 --> 00:18:56,040 Speaker 1: it's it's it's important, but not critical to the right. Again, 329 00:18:56,119 --> 00:18:58,320 Speaker 1: just like just like the earlier games, you could play 330 00:18:58,359 --> 00:19:01,000 Speaker 1: this just running guns straight through, or just play the 331 00:19:01,040 --> 00:19:04,200 Speaker 1: multiplayer and never even touched the single player and still 332 00:19:04,240 --> 00:19:07,000 Speaker 1: find it a very satisfying experience. But it was the 333 00:19:07,080 --> 00:19:09,680 Speaker 1: story that got a lot of people interested in saying, wow, 334 00:19:09,760 --> 00:19:13,639 Speaker 1: this is this is really complex. Yeah, there's there's like 335 00:19:13,680 --> 00:19:17,240 Speaker 1: a whole mythology. There's there's stuff going on besides what 336 00:19:17,400 --> 00:19:20,320 Speaker 1: your character is doing. A lot of computer games and 337 00:19:20,400 --> 00:19:23,439 Speaker 1: video games, I think give you the impression that whatever 338 00:19:23,520 --> 00:19:25,879 Speaker 1: you are doing is the only thing that's really of 339 00:19:25,960 --> 00:19:28,959 Speaker 1: consequence that's happening within that game world, and that's not 340 00:19:29,040 --> 00:19:32,240 Speaker 1: the case with the Halo games necessarily. So the game 341 00:19:32,280 --> 00:19:36,280 Speaker 1: opens where you are playing a character called the Master Chief. 342 00:19:36,960 --> 00:19:40,840 Speaker 1: Master Chief is is his rank uh in A. He's 343 00:19:40,880 --> 00:19:47,200 Speaker 1: a space marine essentially wearing superpowered armor. He's genetically enhanced. Um, 344 00:19:47,200 --> 00:19:49,600 Speaker 1: he's kind of the elite of the elite. And there's 345 00:19:49,640 --> 00:19:52,240 Speaker 1: a whole backstory to them that we're not going to 346 00:19:52,320 --> 00:19:54,320 Speaker 1: go into because that could be like a series of 347 00:19:54,320 --> 00:19:58,800 Speaker 1: podcasts at any rate. You're on a ship that gets 348 00:19:58,800 --> 00:20:02,800 Speaker 1: attacked by Covenant horses, and in the process you're trying 349 00:20:02,840 --> 00:20:05,800 Speaker 1: to kind of escape the Covenant. You're you're really your 350 00:20:05,800 --> 00:20:07,800 Speaker 1: goal is to make sure the Covenant don't figure out 351 00:20:07,800 --> 00:20:10,919 Speaker 1: where Earth is because they want to kill us. That 352 00:20:10,960 --> 00:20:14,480 Speaker 1: would be bad. So you try your your ship tries 353 00:20:14,520 --> 00:20:16,200 Speaker 1: to escape and slip space, which is kind of a 354 00:20:16,280 --> 00:20:18,800 Speaker 1: hyperspace sort of thing, and you just happened to come 355 00:20:18,840 --> 00:20:25,479 Speaker 1: out right at a gigantic ring shaped planet size space station. 356 00:20:25,920 --> 00:20:27,800 Speaker 1: Planet size in the sense that if you look at 357 00:20:27,840 --> 00:20:30,880 Speaker 1: the square footage of the surface area, it's like a planet, 358 00:20:31,800 --> 00:20:34,480 Speaker 1: although it is a it is an artificial construct built 359 00:20:34,560 --> 00:20:38,639 Speaker 1: by a mysterious race of aliens called the Forerunners, who 360 00:20:38,880 --> 00:20:42,000 Speaker 1: are no longer around. Huh. And but this thing is 361 00:20:42,040 --> 00:20:46,760 Speaker 1: called a halo. Yeah, Halo installation. I think it's installation. Oh, 362 00:20:46,800 --> 00:20:50,639 Speaker 1: for in the lore of the game. Um so in 363 00:20:50,680 --> 00:20:53,760 Speaker 1: the game, you the Covenant show up to they follow 364 00:20:53,880 --> 00:20:56,320 Speaker 1: right behind you, and they they see this thing and 365 00:20:56,359 --> 00:20:58,080 Speaker 1: they think, oh wow, this is interesting. We want to 366 00:20:58,119 --> 00:21:00,520 Speaker 1: check this out too, So it becomes of a race 367 00:21:00,600 --> 00:21:06,720 Speaker 1: to try and find out what's the purpose of this installation? Yeah, yeah, yeah. 368 00:21:06,720 --> 00:21:08,879 Speaker 1: But along the way you run into these aliens called 369 00:21:08,920 --> 00:21:12,040 Speaker 1: the Flood, which are these parasitic things that turn both 370 00:21:12,119 --> 00:21:15,720 Speaker 1: humans and aliens alike into sort of zombie things. Yeah, 371 00:21:15,920 --> 00:21:18,439 Speaker 1: And you find out eventually that the purpose of the 372 00:21:18,440 --> 00:21:22,080 Speaker 1: installation was twofold one, to contain the Flood for study 373 00:21:22,760 --> 00:21:25,520 Speaker 1: and to to act as defense mechanism if the Flood 374 00:21:25,520 --> 00:21:28,119 Speaker 1: were ever released into the galaxy. Because the flood can 375 00:21:28,240 --> 00:21:31,720 Speaker 1: essentially infect any sentient life form. So eventually what you 376 00:21:31,800 --> 00:21:35,399 Speaker 1: learn is that this installation, if turned on, will wipe 377 00:21:35,400 --> 00:21:39,119 Speaker 1: out all sentient life within a huge radius, like a 378 00:21:39,200 --> 00:21:43,159 Speaker 1: significant portion of the galaxy and um. And so you 379 00:21:43,640 --> 00:21:45,600 Speaker 1: come to the conclusion that that would be a bad thing. 380 00:21:46,080 --> 00:21:48,680 Speaker 1: Whereas the Covenant think this is the key to the 381 00:21:48,720 --> 00:21:52,000 Speaker 1: great journey, this is worthwhile. Yeah, if we push this button, 382 00:21:52,080 --> 00:21:54,440 Speaker 1: then we will totally move on to an enlightened form 383 00:21:54,480 --> 00:21:58,880 Speaker 1: of existence. So that's where the whole whole um conflict 384 00:21:58,880 --> 00:22:02,280 Speaker 1: comes in. By the end of it, you spoiler alert, 385 00:22:02,359 --> 00:22:07,639 Speaker 1: successfully destroy the installation and then, uh, you know, Cortana, 386 00:22:07,880 --> 00:22:11,200 Speaker 1: this AI, which again very important in the in the 387 00:22:11,240 --> 00:22:14,879 Speaker 1: lore of Bungee, is the artificial intelligence. Cortana, the AI 388 00:22:14,920 --> 00:22:18,280 Speaker 1: who's been looking after you and helping you along the way, says, uh, 389 00:22:18,320 --> 00:22:23,600 Speaker 1: it's over, and of course it's just getting started. That's 390 00:22:23,600 --> 00:22:26,840 Speaker 1: a that's a good master Chief repression. It wasn't. I 391 00:22:26,920 --> 00:22:28,880 Speaker 1: was being kind. I don't have a deep I don't 392 00:22:28,920 --> 00:22:34,239 Speaker 1: have a basso profundo type voice. Uh so. Also, I've 393 00:22:34,240 --> 00:22:36,679 Speaker 1: been coughing a lot, so this is this is as 394 00:22:36,720 --> 00:22:40,080 Speaker 1: gruff as I can get. But yeah, it was. It 395 00:22:40,160 --> 00:22:43,840 Speaker 1: was pretty It was it was for for a console 396 00:22:43,960 --> 00:22:48,080 Speaker 1: based first person shooter. It was really complex and rich 397 00:22:48,400 --> 00:22:51,280 Speaker 1: and had satisfying gameplay for a lot of players, so 398 00:22:51,440 --> 00:22:54,840 Speaker 1: sure well. And and also the combat evolved part of 399 00:22:54,880 --> 00:22:58,920 Speaker 1: the title meant that the the AI in the game, 400 00:22:58,960 --> 00:23:01,679 Speaker 1: and I'm not talking about the articial intelligence characters. I'm 401 00:23:01,720 --> 00:23:04,880 Speaker 1: talking about in the game itself. The the enemies and 402 00:23:05,200 --> 00:23:09,919 Speaker 1: friendlies would we're really very smart and could react to 403 00:23:09,960 --> 00:23:13,639 Speaker 1: you in very interesting ways and and and form their 404 00:23:13,640 --> 00:23:16,280 Speaker 1: own kind of strategies as you moved through the gameplay, 405 00:23:16,760 --> 00:23:19,440 Speaker 1: and so and so it was. It was a very 406 00:23:19,480 --> 00:23:23,440 Speaker 1: fun experience, especially for anyone who you know, had had 407 00:23:23,520 --> 00:23:27,640 Speaker 1: dealt with very dumb AI in in previous right, right, 408 00:23:28,080 --> 00:23:29,639 Speaker 1: I And I hear that there are a lot of 409 00:23:29,680 --> 00:23:34,159 Speaker 1: people who um like like PC players first person shooter 410 00:23:34,160 --> 00:23:36,600 Speaker 1: players who who kind of look down on the Halo 411 00:23:36,680 --> 00:23:40,440 Speaker 1: series because the control scheme is it had to be 412 00:23:40,720 --> 00:23:43,800 Speaker 1: made specifically for the controller, not for a mouse and keyboard, 413 00:23:44,080 --> 00:23:45,679 Speaker 1: which means you have to give up a lot of 414 00:23:45,720 --> 00:23:52,240 Speaker 1: precision that you But I think that dismissing one type 415 00:23:52,320 --> 00:23:55,119 Speaker 1: of first person shooter based upon the platform is short 416 00:23:55,200 --> 00:23:57,720 Speaker 1: sighted as a as a person who likes both computer 417 00:23:57,800 --> 00:24:01,840 Speaker 1: games and console games. I love the game play in Halo. 418 00:24:02,040 --> 00:24:06,000 Speaker 1: It's very satisfying to me. It's it probably feels very 419 00:24:06,040 --> 00:24:09,240 Speaker 1: different for someone who's more attuned to first person shooters 420 00:24:09,240 --> 00:24:13,119 Speaker 1: on computers, and I understand that. I think. I do 421 00:24:13,160 --> 00:24:15,359 Speaker 1: think it's also a little bit easier on the entry 422 00:24:15,440 --> 00:24:17,280 Speaker 1: level to need to get into it, and I think 423 00:24:17,280 --> 00:24:20,440 Speaker 1: that once once you are into it, there's a pretty 424 00:24:20,480 --> 00:24:23,560 Speaker 1: there's a pretty good depth of of range of of 425 00:24:24,400 --> 00:24:27,440 Speaker 1: uh skill level, skill level that you can achieve. Certainly, Yeah, 426 00:24:27,440 --> 00:24:30,840 Speaker 1: I mean, based upon my online experiences with the most 427 00:24:30,840 --> 00:24:34,040 Speaker 1: of the Halo series, it's an easy game to pick 428 00:24:34,119 --> 00:24:36,440 Speaker 1: up and a difficult one for for me at any 429 00:24:36,560 --> 00:24:41,720 Speaker 1: rate to master. Moving on, though, so Halo huge success 430 00:24:41,840 --> 00:24:44,080 Speaker 1: both for Bungee and Microsoft, which are one and the 431 00:24:44,119 --> 00:24:47,000 Speaker 1: same thing right now. Yeah, and as of two thousand two, 432 00:24:47,000 --> 00:24:50,240 Speaker 1: they would announce that they were developing a sequel Halo too. Yeah. Now, 433 00:24:50,280 --> 00:24:53,560 Speaker 1: this development process was not a smooth one. Uh. It 434 00:24:53,920 --> 00:24:57,240 Speaker 1: actually ended up causing a lot of issues. The there's 435 00:24:57,280 --> 00:25:00,960 Speaker 1: a large section of that documentary I mentioned that's dedicated 436 00:25:01,000 --> 00:25:04,400 Speaker 1: specifically to the development of Halo two, where they came 437 00:25:04,440 --> 00:25:11,240 Speaker 1: up with these big ideas for different level designs, plot elements, weapons, vehicles, enemies, 438 00:25:11,280 --> 00:25:13,680 Speaker 1: all this kind of stuff. But as they were developing 439 00:25:13,720 --> 00:25:16,800 Speaker 1: the game, they realized that they couldn't really achieve the 440 00:25:16,880 --> 00:25:18,960 Speaker 1: things they had originally planned. It just wasn't going to 441 00:25:18,960 --> 00:25:20,720 Speaker 1: work out. Specifically, it wasn' going to work out as 442 00:25:20,720 --> 00:25:24,160 Speaker 1: the first person shooter type of game. Uh and so 443 00:25:24,440 --> 00:25:30,199 Speaker 1: they started to really uh worry about the integrity of 444 00:25:30,200 --> 00:25:33,439 Speaker 1: the single player campaign. Meanwhile, there was a new focus 445 00:25:33,440 --> 00:25:36,919 Speaker 1: on multiplayer because now Xbox Live was going to be 446 00:25:36,960 --> 00:25:39,080 Speaker 1: ready by the time Halo two came out, so they 447 00:25:39,080 --> 00:25:42,440 Speaker 1: wanted to really nail multiplayer. Ah yeah, Yeah. It was 448 00:25:42,480 --> 00:25:45,560 Speaker 1: a huge Microsoft imperative to to get this flagship game 449 00:25:45,600 --> 00:25:49,400 Speaker 1: of theirs on their new shiny multiplayer network. Yeah, because 450 00:25:49,400 --> 00:25:52,320 Speaker 1: you still couldn't play the first Halo on Xbox Live. 451 00:25:52,400 --> 00:25:54,359 Speaker 1: It just wasn't going to work. So because it hadn't 452 00:25:54,400 --> 00:25:56,960 Speaker 1: been built into that first Halo. So Halo two was 453 00:25:57,000 --> 00:25:58,320 Speaker 1: going to be the first one where you had that 454 00:25:58,359 --> 00:26:00,840 Speaker 1: opportunity they really wanted to get right. They had to 455 00:26:00,960 --> 00:26:03,359 Speaker 1: pull a lot of resources onto multiplayer, which meant that 456 00:26:03,400 --> 00:26:07,000 Speaker 1: the single player campaign began to lag behind. Uh and 457 00:26:07,080 --> 00:26:11,280 Speaker 1: so yeah, it was really getting kind of grim for 458 00:26:11,320 --> 00:26:13,720 Speaker 1: Halo two. In fact, if you listen to the documentary, 459 00:26:14,000 --> 00:26:17,919 Speaker 1: they start talking like in really depressing language about it, 460 00:26:18,000 --> 00:26:23,160 Speaker 1: saying that it was just a grueling process. Um, including 461 00:26:23,200 --> 00:26:24,960 Speaker 1: a lack of leadership. You know, we had talked about 462 00:26:24,960 --> 00:26:29,520 Speaker 1: Serapian having left the company. Jason Jones, meanwhile, wasn't working 463 00:26:29,560 --> 00:26:31,560 Speaker 1: on Halo two. He was working on a project that 464 00:26:31,640 --> 00:26:35,760 Speaker 1: was code named the Phoenix Project, also called Breach or 465 00:26:35,920 --> 00:26:38,520 Speaker 1: T T F K A M two, also known as 466 00:26:38,640 --> 00:26:41,360 Speaker 1: the team formerly known as Myth two. Yeah, so its 467 00:26:41,400 --> 00:26:44,640 Speaker 1: the Myth two development team working on a new game, 468 00:26:44,680 --> 00:26:48,040 Speaker 1: which was never like, there's never been any public announcement 469 00:26:48,040 --> 00:26:50,720 Speaker 1: about what that game would have been. It never came out. 470 00:26:50,960 --> 00:26:53,960 Speaker 1: It never came out. They yeah, they scrapped it. But 471 00:26:54,680 --> 00:26:58,000 Speaker 1: the leading theory is that it was a fantasy based 472 00:26:58,000 --> 00:27:00,960 Speaker 1: strategy game, kind of some alert to Myth two. That 473 00:27:00,960 --> 00:27:03,480 Speaker 1: would be why fans called it T T F K 474 00:27:03,840 --> 00:27:07,640 Speaker 1: M two. Um, we will will never know. They ended 475 00:27:07,720 --> 00:27:11,479 Speaker 1: up saying, look, Halo two is the most important project 476 00:27:11,560 --> 00:27:14,119 Speaker 1: right now, and it's it's kind of floundering. So Jones 477 00:27:14,119 --> 00:27:18,000 Speaker 1: would end up moving over to Halo two, uh and 478 00:27:18,240 --> 00:27:23,280 Speaker 1: trying to to add some more leadership to this development team. Um. 479 00:27:23,320 --> 00:27:26,000 Speaker 1: Moving on to two thousand three. Yeah, in two thousand three, 480 00:27:26,040 --> 00:27:29,680 Speaker 1: they would release a port of Halo one, Halo Combat 481 00:27:29,720 --> 00:27:35,480 Speaker 1: Evolved for the PC and Mac platforms. Uh it. It 482 00:27:35,560 --> 00:27:39,080 Speaker 1: did allow for online multiplayer play, but it did not 483 00:27:39,200 --> 00:27:43,240 Speaker 1: allow for cooperative gameplay through the storyline. Yeah, the single 484 00:27:43,240 --> 00:27:46,600 Speaker 1: player campaign. Yeah, so yeah, that was that was a downside, 485 00:27:46,600 --> 00:27:49,800 Speaker 1: although they did have other maps that the console players 486 00:27:49,800 --> 00:27:53,120 Speaker 1: didn't have access to, so that was one of those 487 00:27:53,119 --> 00:27:56,560 Speaker 1: things that got console players a little jealous. Um at 488 00:27:56,560 --> 00:27:59,240 Speaker 1: any rate. At E three two three, Bunche would show 489 00:27:59,240 --> 00:28:02,200 Speaker 1: off some footage from Halo two and fan boys lose 490 00:28:02,240 --> 00:28:04,960 Speaker 1: their ever love and minds. That is an accurate trail 491 00:28:05,040 --> 00:28:07,439 Speaker 1: of the events. And if you can again, you can 492 00:28:07,480 --> 00:28:10,480 Speaker 1: find videos of the Halo to reveal at E three, 493 00:28:10,520 --> 00:28:13,719 Speaker 1: two thousand three. And it's it's insane to hear the reaction. 494 00:28:13,800 --> 00:28:16,520 Speaker 1: It's funny too, because I think out of all the 495 00:28:16,560 --> 00:28:21,840 Speaker 1: Halo reveals that I've either been present for or watched online, 496 00:28:22,080 --> 00:28:24,880 Speaker 1: I think this was the biggest reaction out of all 497 00:28:24,920 --> 00:28:27,320 Speaker 1: of them, partly because you started seeing things in the 498 00:28:27,440 --> 00:28:30,440 Speaker 1: in the reveal, including the ability to wield two weapons 499 00:28:30,440 --> 00:28:34,760 Speaker 1: at once, which drove everyone bunkers. Yeah, you mean, I 500 00:28:34,760 --> 00:28:39,280 Speaker 1: can use my left hand to to needle Aera. So 501 00:28:39,360 --> 00:28:43,920 Speaker 1: apparently that was a real eye opening experience. Also in 502 00:28:44,240 --> 00:28:47,640 Speaker 1: two thousand three, this doesn't have to do with Bungee 503 00:28:47,760 --> 00:28:51,200 Speaker 1: directly at this point, but a group of Bungee fans, 504 00:28:51,280 --> 00:28:55,000 Speaker 1: or Halo fans specifically, would put out a small series 505 00:28:55,360 --> 00:28:58,360 Speaker 1: known as Red Versus Blue. That's right. First episode goes 506 00:28:58,400 --> 00:29:01,800 Speaker 1: live April first, two thousand which, if you've ever listened 507 00:29:01,840 --> 00:29:03,760 Speaker 1: to any podcasts that the company has done, are gone 508 00:29:03,760 --> 00:29:06,640 Speaker 1: to any panels. They talk about how they regret that 509 00:29:06,920 --> 00:29:09,560 Speaker 1: simply because whenever they make an announcement on an anniversary, 510 00:29:09,600 --> 00:29:13,080 Speaker 1: people expected to be an April fool's joke. Um, it 511 00:29:13,200 --> 00:29:15,480 Speaker 1: end up being a huge success. If you go back 512 00:29:15,480 --> 00:29:18,400 Speaker 1: and search the Tech Stuff archives. We actually did an 513 00:29:18,440 --> 00:29:23,080 Speaker 1: interview with Bernie Burns, the the founder of Rooster Teeth, 514 00:29:23,080 --> 00:29:26,720 Speaker 1: the company that makes Red Versus Blue, and it starts 515 00:29:26,760 --> 00:29:30,600 Speaker 1: off with some playful references to stuff that's within the 516 00:29:30,640 --> 00:29:34,160 Speaker 1: Halo universe, like Master Chief and the Covenant Armada, and 517 00:29:34,200 --> 00:29:38,440 Speaker 1: then very very quickly forges its own path into madness 518 00:29:38,760 --> 00:29:42,880 Speaker 1: and comedy drama too. Oh sure, sure, but this this 519 00:29:42,920 --> 00:29:46,000 Speaker 1: was all footage taken our footage in in game footage 520 00:29:46,000 --> 00:29:49,320 Speaker 1: taken from the Halo series. Yeah, essentially using the characters 521 00:29:49,360 --> 00:29:53,480 Speaker 1: like digital puppets, right, And it was they were able 522 00:29:53,520 --> 00:29:56,520 Speaker 1: to to make these little digital puppets kind of talk 523 00:29:56,680 --> 00:30:00,800 Speaker 1: by by utilizing a glitch in the game that that 524 00:30:01,360 --> 00:30:03,920 Speaker 1: would be erased from Halo two. There there's a little 525 00:30:03,960 --> 00:30:06,480 Speaker 1: bit of a concern right around now about whether or 526 00:30:06,480 --> 00:30:09,000 Speaker 1: not they would even be able to continue making this 527 00:30:09,080 --> 00:30:12,320 Speaker 1: series once Halo two would come out and they possibly 528 00:30:12,360 --> 00:30:14,720 Speaker 1: fixed the bug. Yeah, it was. It was one of 529 00:30:14,720 --> 00:30:16,800 Speaker 1: those things where Bungee was saying, oh, we should really 530 00:30:16,840 --> 00:30:19,320 Speaker 1: fix this, and wait, that's what loves us make their movies. 531 00:30:20,160 --> 00:30:23,600 Speaker 1: Eventually Bungee would code in. They did fix the bug, 532 00:30:23,720 --> 00:30:27,040 Speaker 1: but they allowed for they allowed for you to do 533 00:30:27,040 --> 00:30:29,720 Speaker 1: it basically on purpose. It was essentially head bobbing, so 534 00:30:29,760 --> 00:30:32,760 Speaker 1: that that way it would because you know, the Master 535 00:30:32,840 --> 00:30:36,479 Speaker 1: Chief outfit includes a full faced helmet that hides the 536 00:30:36,520 --> 00:30:40,080 Speaker 1: person's head. You can't see the person, so you can't 537 00:30:40,120 --> 00:30:43,600 Speaker 1: tell who's talking unless you have some sort of movetion. Right. 538 00:30:44,160 --> 00:30:48,360 Speaker 1: So two thousand and four, in July, theatrical preview for 539 00:30:48,440 --> 00:30:50,560 Speaker 1: Halo two ends with a quick flash of the u 540 00:30:50,680 --> 00:30:55,040 Speaker 1: r L I Love Bees dot Com, an alternate reality 541 00:30:55,080 --> 00:30:59,040 Speaker 1: game or a r G with with ties to really 542 00:30:59,040 --> 00:31:01,520 Speaker 1: far reaching concept in the Halo universe that had never 543 00:31:01,680 --> 00:31:06,440 Speaker 1: really been explicitly stated before. Yeah, it's mostly AI and rampancy. 544 00:31:06,560 --> 00:31:08,040 Speaker 1: That was the big one, which of course had been 545 00:31:08,080 --> 00:31:11,840 Speaker 1: introduced in the Marathon series. The rampancy wasn't really addressed 546 00:31:11,880 --> 00:31:15,560 Speaker 1: in the first Halo well three for three Guilty Spark, Well, 547 00:31:15,640 --> 00:31:20,280 Speaker 1: that's true, that's true. I was specifically thinking of human 548 00:31:20,320 --> 00:31:24,800 Speaker 1: design AI, but three four three Guilty Spark uh definitely 549 00:31:25,040 --> 00:31:27,680 Speaker 1: falls into that realm of if AI is left alone 550 00:31:27,680 --> 00:31:31,160 Speaker 1: long enough, it goes crazy. Yeah yeah, oh yeah, and 551 00:31:31,160 --> 00:31:33,520 Speaker 1: and and so so this this I Love Bees game 552 00:31:34,160 --> 00:31:36,920 Speaker 1: would was was a huge Internet sensation. I had so 553 00:31:36,920 --> 00:31:38,560 Speaker 1: many friends who were playing it. I didn't catch up 554 00:31:38,560 --> 00:31:41,120 Speaker 1: with it until much later, but I was playing to 555 00:31:41,160 --> 00:31:46,040 Speaker 1: the point where I was strongly UH leaning towards going 556 00:31:46,080 --> 00:31:48,960 Speaker 1: to one of the public telephones that you could go 557 00:31:49,080 --> 00:31:52,040 Speaker 1: to and wait and there would be a call that 558 00:31:52,080 --> 00:31:55,760 Speaker 1: would come in at certain telephone UH telephones during certain 559 00:31:55,800 --> 00:31:57,920 Speaker 1: times of the day in certain cities, and if you 560 00:31:58,040 --> 00:32:01,480 Speaker 1: responded with the right code phrase, you could actually participate 561 00:32:01,480 --> 00:32:05,120 Speaker 1: in this game. They actually recorded those phone conversations and 562 00:32:05,320 --> 00:32:08,240 Speaker 1: UH ended up packaging them together for people who had 563 00:32:08,280 --> 00:32:09,800 Speaker 1: been playing the game the whole time, so that you 564 00:32:09,840 --> 00:32:13,000 Speaker 1: could go to a physical event with a real live 565 00:32:13,200 --> 00:32:17,000 Speaker 1: people there. That was all about celebrating this alternate reality 566 00:32:17,000 --> 00:32:20,080 Speaker 1: game that was at that point tangentially related to Halo two, 567 00:32:20,640 --> 00:32:23,680 Speaker 1: and you could get a copy of all them. And 568 00:32:23,760 --> 00:32:25,280 Speaker 1: it was great because it would have things like the 569 00:32:25,320 --> 00:32:28,400 Speaker 1: AI on the other phone would ask you questions like 570 00:32:28,440 --> 00:32:30,720 Speaker 1: what's your favorite song, and you would answer and just 571 00:32:30,960 --> 00:32:33,120 Speaker 1: sing it for me. So you had all these people 572 00:32:33,600 --> 00:32:37,680 Speaker 1: singing into a phone, including and it brought tears to 573 00:32:37,800 --> 00:32:41,160 Speaker 1: my eyes. I'll never forget. There was one female player 574 00:32:41,160 --> 00:32:44,080 Speaker 1: of the r G who said that her favorite song 575 00:32:44,120 --> 00:32:46,520 Speaker 1: was Stormy Weather, so she started singing it, and the 576 00:32:46,560 --> 00:32:51,200 Speaker 1: AI ended up singing harmony. So it's fantastic. It's all online. 577 00:32:51,600 --> 00:32:54,320 Speaker 1: Oh yeah no. And and alternate reality games, if you 578 00:32:54,360 --> 00:32:56,800 Speaker 1: guys haven't heard of them very much before, are this 579 00:32:56,880 --> 00:33:02,880 Speaker 1: kind of interactive experience where it fyers players to to 580 00:33:02,880 --> 00:33:05,160 Speaker 1: to go out into the world and answer phone calls 581 00:33:05,160 --> 00:33:07,960 Speaker 1: at phone booths, you know, back when those things still existed, 582 00:33:08,120 --> 00:33:11,240 Speaker 1: or find clues and and enter them up into the 583 00:33:11,280 --> 00:33:15,000 Speaker 1: game world and and collectively figure out what's going on 584 00:33:15,080 --> 00:33:17,680 Speaker 1: in order to proceed in the game as a community, 585 00:33:18,040 --> 00:33:20,440 Speaker 1: and it can be a very powerful marketing tool. I 586 00:33:20,720 --> 00:33:24,320 Speaker 1: think that this is probably the most successful one that 587 00:33:24,560 --> 00:33:29,640 Speaker 1: I have seen the Beast right AI. Although I should 588 00:33:29,680 --> 00:33:32,480 Speaker 1: also add in both cases you had people who were 589 00:33:32,640 --> 00:33:36,400 Speaker 1: obsessed with the alternate reality game who never really cared 590 00:33:36,400 --> 00:33:39,040 Speaker 1: about the Halo party or or AI for that matter, 591 00:33:39,120 --> 00:33:42,280 Speaker 1: the same sort of thing. But anyway, right, right, So, 592 00:33:42,280 --> 00:33:46,600 Speaker 1: so in November Halo two would actually release. Uh it 593 00:33:46,680 --> 00:33:50,560 Speaker 1: did some some fair business, right. Yeah, It's sold more 594 00:33:50,600 --> 00:33:53,479 Speaker 1: than two point four million copies in the first twenty 595 00:33:53,480 --> 00:33:56,560 Speaker 1: four hours, hundred thousand copies an hour. That's not bad 596 00:33:57,120 --> 00:34:00,480 Speaker 1: considering that again, back in their Macintosh day, they would 597 00:34:00,520 --> 00:34:03,440 Speaker 1: consider a blowout success to be two d copies. That's 598 00:34:03,560 --> 00:34:06,719 Speaker 1: pretty phenomenal. And uh and in the plot of these games, 599 00:34:06,920 --> 00:34:09,439 Speaker 1: along with some of the backstory that was revealed through 600 00:34:09,440 --> 00:34:12,200 Speaker 1: I Love Bees, what would make this entire universe even 601 00:34:12,200 --> 00:34:16,200 Speaker 1: more complicated. So uh, the important thing to remember here 602 00:34:16,280 --> 00:34:19,520 Speaker 1: from a kind of a meta perspective, is that the 603 00:34:19,560 --> 00:34:23,280 Speaker 1: third act of Halo two had been truncated. They essentially 604 00:34:23,440 --> 00:34:26,480 Speaker 1: in order to get the game out before it was 605 00:34:26,560 --> 00:34:30,640 Speaker 1: no longer relevant. They had to make some serious cutbacks 606 00:34:30,680 --> 00:34:34,080 Speaker 1: on the development side, and that involved removing an entire 607 00:34:34,239 --> 00:34:38,200 Speaker 1: plot point that would happen uh after what ends up 608 00:34:38,239 --> 00:34:41,000 Speaker 1: being the end of Halo two. So it was essentially 609 00:34:41,000 --> 00:34:43,440 Speaker 1: a third shorter than what it was planned to be. 610 00:34:44,120 --> 00:34:47,360 Speaker 1: Um again, it was such an arduous process. Team morale 611 00:34:47,440 --> 00:34:49,120 Speaker 1: it Bungee was really low. It was just one of 612 00:34:49,120 --> 00:34:52,600 Speaker 1: those things where people felt kind of like they had 613 00:34:52,680 --> 00:34:56,520 Speaker 1: failed in their attempt. And part of that was just 614 00:34:56,600 --> 00:34:58,879 Speaker 1: them saying, you know, if you don't if you don't 615 00:34:58,920 --> 00:35:01,680 Speaker 1: aim for something that's scar Harry, it's not really worth doing. 616 00:35:01,760 --> 00:35:05,640 Speaker 1: And sometimes you might fail in that, but that's what 617 00:35:05,840 --> 00:35:08,400 Speaker 1: makes it worth doing. But they but they did achieve 618 00:35:08,560 --> 00:35:13,680 Speaker 1: a really rich online multiplayer gaming. Oh yeah, no. Halo 619 00:35:13,760 --> 00:35:16,600 Speaker 1: two online multiplayer is one of those things that that 620 00:35:17,040 --> 00:35:21,320 Speaker 1: the lovers of the consoles still cite as being a favorite, 621 00:35:21,400 --> 00:35:22,839 Speaker 1: and in fact, I know a lot of people who 622 00:35:22,880 --> 00:35:26,320 Speaker 1: are eagerly anticipating the Xbox One release of the Master 623 00:35:26,440 --> 00:35:31,280 Speaker 1: Chief Collection, which collects Halo's one through four and allows 624 00:35:31,280 --> 00:35:34,520 Speaker 1: you to have that online multiplayer with all of them 625 00:35:34,520 --> 00:35:38,000 Speaker 1: over Xbox Live on Xbox One and uh, and people 626 00:35:38,000 --> 00:35:41,240 Speaker 1: are really eager to play Halo to multiplayer again because 627 00:35:41,400 --> 00:35:44,960 Speaker 1: otherwise you can't really do it. So yeah, no, no, no, no, absolutely, 628 00:35:45,640 --> 00:35:48,280 Speaker 1: I'm still very nostalgic personally for some of those maps. 629 00:35:48,320 --> 00:35:50,920 Speaker 1: I I get a little bit misty eyed. I love Ascension, 630 00:35:51,280 --> 00:35:54,760 Speaker 1: and I do I do still really tear up about Bees. 631 00:35:54,920 --> 00:35:59,279 Speaker 1: It's so two thousand and six, Bungee would show off 632 00:35:59,320 --> 00:36:02,400 Speaker 1: a trailer for Hay three at E three, This once 633 00:36:02,560 --> 00:36:04,640 Speaker 1: for the Xbox three sixties. So moving on to the 634 00:36:04,680 --> 00:36:07,520 Speaker 1: next generation of game consoles, all right. Halo three would 635 00:36:07,520 --> 00:36:10,600 Speaker 1: come out the next year, in September of two thousand seven, 636 00:36:11,040 --> 00:36:14,480 Speaker 1: and uh, you know, immediately go gold and sell more 637 00:36:14,520 --> 00:36:18,279 Speaker 1: than three hundred million dollars worth of this game within 638 00:36:18,320 --> 00:36:22,840 Speaker 1: the first week. Yeah, phenomenally successful. And at that point 639 00:36:23,280 --> 00:36:26,719 Speaker 1: Bungee actually shortly before the actual release of the game, 640 00:36:26,760 --> 00:36:29,600 Speaker 1: had announced that it would separate from Microsoft later on 641 00:36:29,680 --> 00:36:32,880 Speaker 1: the year, So by October two thou seven, Bungee would 642 00:36:32,920 --> 00:36:36,760 Speaker 1: leave Microsoft and become its own independent game studio once again. 643 00:36:37,040 --> 00:36:38,919 Speaker 1: Although it's part of the deal, they agreed to make 644 00:36:39,000 --> 00:36:41,680 Speaker 1: two more Halo games and then hand over the Halo 645 00:36:41,719 --> 00:36:44,480 Speaker 1: franchise to Microsoft to do with it what they would. Yep. 646 00:36:44,719 --> 00:36:47,000 Speaker 1: So they said that, you know, if it came down 647 00:36:47,040 --> 00:36:50,719 Speaker 1: to going out and and forming their own identity once more, 648 00:36:51,600 --> 00:36:54,080 Speaker 1: giving up their baby was a tough thing to do, 649 00:36:54,120 --> 00:36:56,759 Speaker 1: but it was the right thing to do, according to 650 00:36:57,160 --> 00:37:01,319 Speaker 1: the folks who stayed with Bungee. Everybody did. Now, it's 651 00:37:01,440 --> 00:37:04,200 Speaker 1: I think that overall, the the feel of Bungee was 652 00:37:04,239 --> 00:37:07,920 Speaker 1: pretty positive. They they set on Bungee deton dot Net 653 00:37:08,120 --> 00:37:10,400 Speaker 1: on its own once again, with a horizon full of 654 00:37:10,440 --> 00:37:13,840 Speaker 1: opportunities for the studio. What's next for Bungee? Hush, if 655 00:37:13,880 --> 00:37:15,560 Speaker 1: you're quiet enough, you can hear it on the lips 656 00:37:15,600 --> 00:37:18,480 Speaker 1: of unborn babes. Yeah. So, as it turns out, the 657 00:37:18,480 --> 00:37:20,360 Speaker 1: folks that Bungee have a bit of a sense of humor. 658 00:37:21,200 --> 00:37:24,960 Speaker 1: Uh So, Halo three picks up, We're Halo. Yeah, really 659 00:37:25,000 --> 00:37:27,319 Speaker 1: I think they I think they do have anyway, Yeah, 660 00:37:27,360 --> 00:37:30,040 Speaker 1: they're they're pretty well known for it. Halo three picked 661 00:37:30,120 --> 00:37:34,040 Speaker 1: up We're Halo two left off, So no big surprise there. Essentially, 662 00:37:34,080 --> 00:37:35,719 Speaker 1: by the end of the Halo three I'm not gonna 663 00:37:35,760 --> 00:37:38,239 Speaker 1: go through the whole plot again. It's very complicated, but 664 00:37:38,360 --> 00:37:40,120 Speaker 1: Master Chief and Quartan at the end of Halo three 665 00:37:40,120 --> 00:37:43,400 Speaker 1: are kind of set adrift light years from Earth in 666 00:37:43,520 --> 00:37:47,759 Speaker 1: half of a starship. Uh. Master Chief goes into stasis. 667 00:37:47,920 --> 00:37:50,839 Speaker 1: Cortana is kind of on standby, and that's the end 668 00:37:50,840 --> 00:37:53,000 Speaker 1: of the Halo trilogy is kind of they talked about 669 00:37:53,040 --> 00:37:56,279 Speaker 1: as being a three act tragedy, and so this is 670 00:37:56,320 --> 00:37:59,400 Speaker 1: sort of the tragic end. Master Chief is alive, but 671 00:37:59,520 --> 00:38:03,200 Speaker 1: he has completely separated from humanity, and no one on 672 00:38:03,280 --> 00:38:05,759 Speaker 1: Earth is aware of whether or not he's they they 673 00:38:05,760 --> 00:38:08,279 Speaker 1: assume he's dead, and so that that was kind of 674 00:38:08,280 --> 00:38:11,160 Speaker 1: their way of saying, this is a fitting end. Master 675 00:38:11,239 --> 00:38:13,799 Speaker 1: Chief saves the day, but he himself has cut off 676 00:38:13,960 --> 00:38:18,080 Speaker 1: off from everybody else. Um. The game did, though, also 677 00:38:18,160 --> 00:38:21,680 Speaker 1: feature a Forge mode um in which you could go 678 00:38:21,760 --> 00:38:24,040 Speaker 1: in and create your own maps and game types with 679 00:38:24,080 --> 00:38:26,719 Speaker 1: all kinds of physics and weapons that you wanted to 680 00:38:26,719 --> 00:38:30,480 Speaker 1: put in there. If you remember from U from Marathon 681 00:38:30,560 --> 00:38:34,600 Speaker 1: three Infinity way back in six, this is a very 682 00:38:34,680 --> 00:38:38,319 Speaker 1: familiar feature. Ye. And what was also cool is you 683 00:38:38,320 --> 00:38:41,720 Speaker 1: could record footage as you're playing, so you could actually 684 00:38:41,719 --> 00:38:43,799 Speaker 1: make your own little machinima if you wanted to. That's 685 00:38:43,880 --> 00:38:46,600 Speaker 1: that's what the kind of animation that read versus Bleu is. Yeah, 686 00:38:46,640 --> 00:38:48,920 Speaker 1: I don't think said that. Yeah, I totally forgot to 687 00:38:48,960 --> 00:38:50,920 Speaker 1: mention it. But you could do your own if you 688 00:38:50,960 --> 00:38:53,239 Speaker 1: wanted to, and a lot of people did. Or you 689 00:38:53,280 --> 00:38:54,920 Speaker 1: could be one of those people who you know, you're 690 00:38:54,920 --> 00:38:57,120 Speaker 1: playing the game and you suddenly get sniped out of nowhere, 691 00:38:57,239 --> 00:38:59,919 Speaker 1: and you after the after the matches over, you were 692 00:39:00,040 --> 00:39:02,560 Speaker 1: view it to say, where the heck was that person? How, 693 00:39:02,600 --> 00:39:04,239 Speaker 1: how did where did they get to? What was their 694 00:39:04,280 --> 00:39:06,799 Speaker 1: vantage point? How do I get there? So I can 695 00:39:06,840 --> 00:39:09,960 Speaker 1: try can do things? So it actually made people better 696 00:39:10,040 --> 00:39:14,600 Speaker 1: players too, because they could really examine and scrutinize what 697 00:39:14,640 --> 00:39:16,439 Speaker 1: was going on at any given time, and they could 698 00:39:16,520 --> 00:39:19,200 Speaker 1: change camera angles. It's not like you were limited to 699 00:39:19,800 --> 00:39:22,200 Speaker 1: you know, a camera angle in a virtual world is 700 00:39:22,680 --> 00:39:25,360 Speaker 1: able to go anywhere, so you could completely take a 701 00:39:25,400 --> 00:39:28,400 Speaker 1: scene and do a three sixty degree sweep around. It's 702 00:39:28,520 --> 00:39:33,840 Speaker 1: really awesome. So UH Moving on. In two thousand eight, 703 00:39:34,320 --> 00:39:36,759 Speaker 1: Harold Ryan, who had served as the test manager and 704 00:39:36,760 --> 00:39:40,799 Speaker 1: producer for Halo two, becomes the president of Bungee UH 705 00:39:40,840 --> 00:39:43,239 Speaker 1: and in two thousand nine, Bungee would release the first 706 00:39:43,280 --> 00:39:45,480 Speaker 1: of those two games they had promised Microsoft in the 707 00:39:45,480 --> 00:39:49,520 Speaker 1: Halo series, Halo three O, D S T. Which stood 708 00:39:49,520 --> 00:39:53,120 Speaker 1: for Orbital Drop Shock Troopers, which was a class of 709 00:39:53,120 --> 00:39:57,520 Speaker 1: of marines some somewhat below the Spartans. The Spartans a 710 00:39:57,680 --> 00:39:59,879 Speaker 1: k a. That the Master Chief character is a Spark 711 00:40:00,840 --> 00:40:04,400 Speaker 1: in terms of technological and physical ability. Yep. It was 712 00:40:04,480 --> 00:40:07,200 Speaker 1: kind of set in the film noir type genre, like 713 00:40:07,239 --> 00:40:10,560 Speaker 1: they wanted to have a very dark, kind of gritty, uh, 714 00:40:10,719 --> 00:40:13,800 Speaker 1: desperate feel for the game. It was. It was pretty spooky, 715 00:40:13,800 --> 00:40:16,440 Speaker 1: it was. It was very desolate and also featured one 716 00:40:16,480 --> 00:40:20,399 Speaker 1: of the spookiest actors in the world, Nathan Nathan. Yeah. Yeah, 717 00:40:21,800 --> 00:40:25,800 Speaker 1: wasn't that one too, Yeah? Um, and involved it involved 718 00:40:25,840 --> 00:40:28,200 Speaker 1: a lot again of of back story told through these 719 00:40:28,239 --> 00:40:31,160 Speaker 1: found recordings. Yeah. And it was kind of set between 720 00:40:31,200 --> 00:40:33,879 Speaker 1: Halo two and Halo three, like the events that that 721 00:40:34,120 --> 00:40:36,640 Speaker 1: lead from Halo two to Halo three. And it didn't 722 00:40:36,680 --> 00:40:40,160 Speaker 1: feature Master Chief at all. You played as these other characters. Uh. 723 00:40:40,239 --> 00:40:43,359 Speaker 1: Bungee also would announce in two thousand nine Halo Reach, 724 00:40:43,400 --> 00:40:45,880 Speaker 1: which would be the final Bungee backed game in the 725 00:40:45,920 --> 00:40:51,600 Speaker 1: Halo universe. Uh. And meanwhile, Microsoft, not resting on its laurels, 726 00:40:51,719 --> 00:40:56,359 Speaker 1: formed three four three industries, So Guilty Spark three forty three. 727 00:40:56,400 --> 00:41:01,000 Speaker 1: That's where that name comes from Um I have I 728 00:41:01,040 --> 00:41:03,200 Speaker 1: have a little bit of a thing to say about that. Okay, 729 00:41:03,239 --> 00:41:05,879 Speaker 1: I find it very strange that they chose three four 730 00:41:06,000 --> 00:41:09,360 Speaker 1: three as as the name of this in house company, 731 00:41:09,400 --> 00:41:12,480 Speaker 1: because I mean, we we we mentioned it earlier. But 732 00:41:12,480 --> 00:41:15,280 Speaker 1: but three four three Guilty Spark was this floating AI 733 00:41:15,360 --> 00:41:18,320 Speaker 1: who was really integral to the events of the series. 734 00:41:18,360 --> 00:41:20,520 Speaker 1: He showed up first in Halo one. He I mean it, 735 00:41:20,719 --> 00:41:24,760 Speaker 1: I suppose probably had a dude voice. Yeah. Um, while 736 00:41:24,880 --> 00:41:28,440 Speaker 1: it wasn't necessarily evil, is definitely at odds with you 737 00:41:28,480 --> 00:41:31,239 Speaker 1: through most of the series and is more than a 738 00:41:31,239 --> 00:41:34,600 Speaker 1: little bit completely bonkers in that very charmingly murderous way 739 00:41:34,960 --> 00:41:38,560 Speaker 1: that the video game AI characters tend to get. Um. So, 740 00:41:38,719 --> 00:41:41,880 Speaker 1: I just think that it's really interesting that they were like, 741 00:41:41,960 --> 00:41:47,000 Speaker 1: that's our name, right, There's not like Cortana or something, right, right, 742 00:41:47,040 --> 00:41:48,640 Speaker 1: I would say that I would say that three four 743 00:41:48,719 --> 00:41:52,600 Speaker 1: three is at least a moral if not. He has 744 00:41:52,719 --> 00:41:56,239 Speaker 1: very specific parameters that he follows very very literally and 745 00:41:56,239 --> 00:41:59,080 Speaker 1: sort of the less Kersey el swhere engine of the 746 00:41:59,080 --> 00:42:02,719 Speaker 1: Halo series. You go, uh and the the lead over 747 00:42:02,760 --> 00:42:05,280 Speaker 1: at three four three is Frank O'Connor, who was formerly 748 00:42:05,360 --> 00:42:09,000 Speaker 1: Bungee's content managers. So some of the Bungee employees moved 749 00:42:09,000 --> 00:42:12,200 Speaker 1: on over to three four three stayed with that and Microsoft. 750 00:42:12,239 --> 00:42:15,080 Speaker 1: Others went with the rest of the company to become 751 00:42:15,120 --> 00:42:18,759 Speaker 1: their own independent h entity. Uh The next year in 752 00:42:19,600 --> 00:42:23,120 Speaker 1: Bungee would release Halo Reach. It's a prequel to the 753 00:42:23,160 --> 00:42:26,479 Speaker 1: first Halo game, so Halo Combat Evolved prequel. It takes 754 00:42:26,480 --> 00:42:29,759 Speaker 1: place on the planet that you know I talked about 755 00:42:29,760 --> 00:42:31,880 Speaker 1: in in Halo. You're on a ship that's being attacked 756 00:42:31,920 --> 00:42:34,560 Speaker 1: by the Covenant. The ship is in orbit around this 757 00:42:34,640 --> 00:42:37,839 Speaker 1: planet Reach, and uh so this is the story of 758 00:42:37,880 --> 00:42:40,480 Speaker 1: the Fall of Reach, when Reach was invaded by the 759 00:42:40,520 --> 00:42:45,720 Speaker 1: Covenant and this group of uh Spartans who are charged 760 00:42:45,760 --> 00:42:50,120 Speaker 1: with getting very important package to the Pillar of Autumn, 761 00:42:50,120 --> 00:42:51,600 Speaker 1: which is the ship you're on in the beginning of 762 00:42:51,600 --> 00:42:55,399 Speaker 1: Halo right right, And this the storyline is. I mean, 763 00:42:55,520 --> 00:42:58,319 Speaker 1: anyone who is very familiar with the Halo series would 764 00:42:58,360 --> 00:43:01,640 Speaker 1: know that it ends in terrible magity. Um So, going 765 00:43:01,680 --> 00:43:03,560 Speaker 1: into this game, I was a little bit upset. I mean, 766 00:43:03,600 --> 00:43:05,279 Speaker 1: I mean, the the story of the Fall of Reach 767 00:43:05,360 --> 00:43:07,920 Speaker 1: is why I cried so much during I Love Bees. 768 00:43:08,680 --> 00:43:10,799 Speaker 1: So I was, but I had a lot of friends 769 00:43:10,800 --> 00:43:13,759 Speaker 1: who had never played the games that deeply had never 770 00:43:13,800 --> 00:43:16,600 Speaker 1: paid that much attention to the backstory, so so they 771 00:43:16,600 --> 00:43:19,600 Speaker 1: were all very surprised and end upset in real time, 772 00:43:19,600 --> 00:43:23,120 Speaker 1: which I kind of shot and freudly enjoyed. Spoiler alert 773 00:43:23,160 --> 00:43:25,759 Speaker 1: for those who who may have not played this game 774 00:43:25,760 --> 00:43:28,680 Speaker 1: but planned to U So, yeah, it doesn't end well, 775 00:43:28,800 --> 00:43:31,160 Speaker 1: but you know that from the beginning of Halo. I mean, 776 00:43:31,200 --> 00:43:35,080 Speaker 1: it's it's clear what's happening. Um, but uh, at least 777 00:43:35,080 --> 00:43:38,440 Speaker 1: one member of Noble six does live. Well, there you go. 778 00:43:38,680 --> 00:43:43,160 Speaker 1: So there, It's probably not you, but one of them does. 779 00:43:43,480 --> 00:43:46,200 Speaker 1: Everybody dies. It was also the year two thousand eleven 780 00:43:46,200 --> 00:43:48,839 Speaker 1: of Bungee's twentieth anniversary. That's where the documentary came out. 781 00:43:49,239 --> 00:43:52,279 Speaker 1: They also hinted at Bungee's next project, which at the 782 00:43:52,320 --> 00:43:55,240 Speaker 1: time was codenamed Project Tiger, that would end up becoming 783 00:43:55,280 --> 00:43:57,960 Speaker 1: the game that we now know as Destiny, which as 784 00:43:58,000 --> 00:44:00,920 Speaker 1: of the recording of this podcast still has to come out, 785 00:44:00,960 --> 00:44:03,080 Speaker 1: but they have done an alpha a beta on it. 786 00:44:03,560 --> 00:44:06,400 Speaker 1: In two thousand and twelve, a lawsuit between Activision and 787 00:44:06,440 --> 00:44:10,440 Speaker 1: some former Infinity Ward employees included a publishing contract between 788 00:44:10,960 --> 00:44:14,880 Speaker 1: Activision and Bungee as evidence. The judge of the case 789 00:44:15,080 --> 00:44:18,960 Speaker 1: unsealed this contract, and that revealed that the agreement covered 790 00:44:19,000 --> 00:44:23,360 Speaker 1: four games under the Destiny franchise developed by Bungee distributed 791 00:44:23,360 --> 00:44:25,920 Speaker 1: by Activision, so kind of laying the cattle of the 792 00:44:25,960 --> 00:44:31,080 Speaker 1: bag through a completely unrelated lawsuit, the company Bungee began 793 00:44:31,120 --> 00:44:33,160 Speaker 1: to release information about the game in the wake of 794 00:44:33,239 --> 00:44:36,400 Speaker 1: various leaks that plagued the project. The budget for the 795 00:44:36,440 --> 00:44:41,680 Speaker 1: game was reported to be five hundred million dollars half 796 00:44:41,680 --> 00:44:45,160 Speaker 1: a billion bucks, although that might be for the entire 797 00:44:45,280 --> 00:44:48,839 Speaker 1: series and include stuff like like server costs and all 798 00:44:48,840 --> 00:44:52,400 Speaker 1: of that, so we don't know what that budget entails. 799 00:44:52,440 --> 00:44:54,640 Speaker 1: I would imagine it has to be the entire series. 800 00:44:54,680 --> 00:44:57,279 Speaker 1: I can't five million dollars for a single game would 801 00:44:57,320 --> 00:45:00,400 Speaker 1: be such a huge investment that I don't know how 802 00:45:00,400 --> 00:45:04,200 Speaker 1: you would earn your money back. Um So moving on. 803 00:45:04,280 --> 00:45:06,719 Speaker 1: In two thousand thirteen, Joseph Staton, who had worked for 804 00:45:06,719 --> 00:45:10,840 Speaker 1: Bungee since n and co created Destiny, leaves the company 805 00:45:10,920 --> 00:45:14,000 Speaker 1: and joins Microsoft and in two thousand and fourteen, the 806 00:45:14,040 --> 00:45:17,320 Speaker 1: release of Destiny is scheduled for September two thousand fourteen, 807 00:45:17,800 --> 00:45:22,480 Speaker 1: and they we are recording this. By the way, on August, 808 00:45:22,960 --> 00:45:24,680 Speaker 1: so it's still not out yet, so we haven't had 809 00:45:24,680 --> 00:45:27,040 Speaker 1: a chance to to really play with it, but the 810 00:45:27,239 --> 00:45:30,799 Speaker 1: alpha and beta programs both allowed prospective players to give 811 00:45:30,800 --> 00:45:35,480 Speaker 1: it a world and was widely shown as to be 812 00:45:35,560 --> 00:45:38,080 Speaker 1: a success, at least as far as beta programs are going. 813 00:45:38,600 --> 00:45:41,600 Speaker 1: It's a fully online first person shooter game with some 814 00:45:41,719 --> 00:45:46,000 Speaker 1: role playing game elements, persistent world that's supposed to change 815 00:45:46,040 --> 00:45:50,320 Speaker 1: over time as as players join and complete different missions. 816 00:45:50,320 --> 00:45:52,880 Speaker 1: So in theory, you'll be able to start playing this 817 00:45:52,960 --> 00:45:57,439 Speaker 1: game and then eventually get brand new missions that unwrapped 818 00:45:57,920 --> 00:46:01,800 Speaker 1: as the world itself evaults, So some missions may come online, 819 00:46:01,880 --> 00:46:04,799 Speaker 1: some old missions may no longer be relevant. Um, I've 820 00:46:04,840 --> 00:46:08,319 Speaker 1: heard rumors of an app that would alert you when 821 00:46:08,360 --> 00:46:10,319 Speaker 1: new stuff pops up, so you would be able to 822 00:46:10,719 --> 00:46:12,520 Speaker 1: you know, it's it's supposed to be an alert that 823 00:46:12,560 --> 00:46:14,400 Speaker 1: would come to your character in the game, which your 824 00:46:14,440 --> 00:46:17,799 Speaker 1: character is called a guardian. The storyline of this is 825 00:46:17,840 --> 00:46:21,640 Speaker 1: just basically that you are one of humanity's last protectors. 826 00:46:22,320 --> 00:46:24,320 Speaker 1: It's a sci fi world. We don't have a whole 827 00:46:24,360 --> 00:46:27,360 Speaker 1: lot about the story right now. Uh So we're not 828 00:46:27,400 --> 00:46:30,399 Speaker 1: going to go into that too much because it's first 829 00:46:30,440 --> 00:46:31,839 Speaker 1: of all, it's a brand new game, and I think 830 00:46:31,840 --> 00:46:33,480 Speaker 1: a lot of people want to have the chance to 831 00:46:34,239 --> 00:46:37,799 Speaker 1: explore it themselves. Sure, but yeah, a few details here 832 00:46:37,840 --> 00:46:42,040 Speaker 1: and there. Um there's there's another robotic ai yep, voiced 833 00:46:42,080 --> 00:46:47,600 Speaker 1: by nonetheless than Peter Danklige. Who who doesn't need a 834 00:46:47,640 --> 00:46:49,799 Speaker 1: little more dink Ledge in their lives? That's we all, 835 00:46:49,840 --> 00:46:53,560 Speaker 1: we all, we all need. Yeah, so dink Ledge which 836 00:46:53,600 --> 00:46:55,520 Speaker 1: I hear a lot of people referring to the Ghost, 837 00:46:55,600 --> 00:46:58,880 Speaker 1: which is the little robotic cube that floats around and 838 00:46:58,880 --> 00:47:01,239 Speaker 1: has Peter Dankledge's voice. A lot of people are just 839 00:47:01,280 --> 00:47:04,520 Speaker 1: referring to as the Dinklage. I have no idea how 840 00:47:04,600 --> 00:47:08,360 Speaker 1: Mr Dinkledge feels about this. Um. I I hope he 841 00:47:08,440 --> 00:47:11,200 Speaker 1: finds it amusing and charming, because I'm sure that's the 842 00:47:11,200 --> 00:47:14,640 Speaker 1: way most people intended. Uh. There was actually an Easter 843 00:47:14,719 --> 00:47:18,120 Speaker 1: egg about Destiny hidden in Halo O dst. There was 844 00:47:18,160 --> 00:47:20,520 Speaker 1: a poster, or or rather there was some writing on 845 00:47:20,520 --> 00:47:23,080 Speaker 1: a wall. It was it was a Destiny and it 846 00:47:23,160 --> 00:47:25,480 Speaker 1: showed Earth with a little glowing orb next to it. 847 00:47:25,960 --> 00:47:28,640 Speaker 1: So yeah, it's funny that all the way back then 848 00:47:29,000 --> 00:47:31,880 Speaker 1: they had the little little easter egg there, which meant 849 00:47:31,920 --> 00:47:36,600 Speaker 1: nothing unless until you know, like kindsight, it means something. 850 00:47:37,960 --> 00:47:40,759 Speaker 1: Just some other breaking news as we are finishing up 851 00:47:40,800 --> 00:47:43,760 Speaker 1: this episode. Uh, there was a story about Marty O'Donnell, 852 00:47:43,800 --> 00:47:47,560 Speaker 1: who's the composer who created all that really uh iconic 853 00:47:47,640 --> 00:47:51,040 Speaker 1: Halo music, who was fired by the board of directors 854 00:47:51,040 --> 00:47:53,960 Speaker 1: of Bungee back in April of two thousand fourteen Oddonal 855 00:47:54,000 --> 00:47:56,800 Speaker 1: would end up suing the company, and an arbiter decided 856 00:47:56,800 --> 00:47:59,040 Speaker 1: that O'Donnell should be granted his share in the company, 857 00:47:59,040 --> 00:48:02,200 Speaker 1: which was a mounting to three hundred thirty six thousand 858 00:48:01,640 --> 00:48:05,720 Speaker 1: three shares a Bungee and forty thousand shares of common stock. 859 00:48:06,280 --> 00:48:09,279 Speaker 1: But Bungee has the option to appeal this decision, which 860 00:48:09,320 --> 00:48:12,560 Speaker 1: has not yet happened as of the recording. Then, also, 861 00:48:12,880 --> 00:48:17,320 Speaker 1: Destiny writer Joshua Rubin has quit his job at Bungee 862 00:48:17,560 --> 00:48:20,120 Speaker 1: to go and join tell Tale Games to be a 863 00:48:20,120 --> 00:48:23,400 Speaker 1: writer on their Game of Thrones episodic video game series 864 00:48:23,440 --> 00:48:27,000 Speaker 1: that's coming out soon. So, uh, considering the Destiny is 865 00:48:27,200 --> 00:48:32,319 Speaker 1: a persistent world that's going to continue evolving, I imagine 866 00:48:32,440 --> 00:48:34,839 Speaker 1: that's a pretty big deal over at Bungee right now 867 00:48:34,880 --> 00:48:36,880 Speaker 1: that they're going to have to make sure that they 868 00:48:36,880 --> 00:48:40,480 Speaker 1: can continue and make it feel like it's a continuous 869 00:48:40,520 --> 00:48:44,040 Speaker 1: of evolution of the story and not feel jagged or 870 00:48:44,480 --> 00:48:46,879 Speaker 1: stop and starts. That's that's a tough blow for them, 871 00:48:47,280 --> 00:48:50,680 Speaker 1: but that brings us up to speed. Bungee pretty amazing company, 872 00:48:51,160 --> 00:48:53,640 Speaker 1: huge history in video games, oh yeah, and and so 873 00:48:53,760 --> 00:48:57,240 Speaker 1: important to I mean the first person shooter genre definitely, 874 00:48:57,760 --> 00:48:59,719 Speaker 1: but but also also a lot of a lot of 875 00:48:59,760 --> 00:49:03,600 Speaker 1: other stuff and in their history, very interesting and great, 876 00:49:03,640 --> 00:49:07,360 Speaker 1: great themes, great human people. It's funny because, uh, you know, 877 00:49:07,440 --> 00:49:09,200 Speaker 1: there were certain games like the Marathon series that I 878 00:49:09,200 --> 00:49:11,440 Speaker 1: had heard about but never really looked into until we 879 00:49:11,480 --> 00:49:15,799 Speaker 1: did this episode. It's just interesting to see what elements 880 00:49:16,160 --> 00:49:19,160 Speaker 1: Bungee considers really really important because you can tell which 881 00:49:19,160 --> 00:49:20,919 Speaker 1: ones they are. They're the ones that keep coming back 882 00:49:21,040 --> 00:49:24,800 Speaker 1: all the right, the super deep, complex stories that reward 883 00:49:24,880 --> 00:49:29,279 Speaker 1: the players who go through the trouble of exploration and 884 00:49:29,360 --> 00:49:32,040 Speaker 1: experiencing these things. Um and then you don't want to 885 00:49:32,120 --> 00:49:34,400 Speaker 1: that's okay, yeah, yeah, you know, it is very easy 886 00:49:34,400 --> 00:49:36,040 Speaker 1: in any of these games to to just run a 887 00:49:36,080 --> 00:49:37,319 Speaker 1: gun if that's what you if you have a short 888 00:49:37,360 --> 00:49:38,840 Speaker 1: attention span and that's what you want to do. But 889 00:49:39,400 --> 00:49:41,120 Speaker 1: they can be very much deeper than that, and I 890 00:49:41,160 --> 00:49:44,600 Speaker 1: have a feeling as I was doing the research, I'm 891 00:49:44,600 --> 00:49:46,600 Speaker 1: gonna go back and replace some of these games. Actually, 892 00:49:46,600 --> 00:49:49,279 Speaker 1: I'm thinking that I'll have to invest and get an 893 00:49:49,400 --> 00:49:51,399 Speaker 1: Xbox One and the Master Chief collection because I want 894 00:49:51,400 --> 00:49:55,080 Speaker 1: to play through them all again. And I did, in fact, 895 00:49:55,320 --> 00:49:57,600 Speaker 1: because I had not yet played it. I played Halo 896 00:49:57,640 --> 00:50:01,040 Speaker 1: Reach but never played O DST so I BT today, 897 00:50:02,040 --> 00:50:04,480 Speaker 1: so it'll be waiting on my Xbox when I get home. 898 00:50:04,760 --> 00:50:07,680 Speaker 1: I enjoyed O d s T. I want I find 899 00:50:07,760 --> 00:50:11,239 Speaker 1: Nathan Philly and to be dreamy, so I'll absolutely love 900 00:50:11,440 --> 00:50:15,160 Speaker 1: playing uh that game and listening to his melodious voice 901 00:50:14,920 --> 00:50:18,799 Speaker 1: and and and the character also is modeled very much 902 00:50:18,880 --> 00:50:21,960 Speaker 1: like him, so if you enjoy his rugged jawline as well, 903 00:50:22,000 --> 00:50:24,160 Speaker 1: then you will get to enjoy that in the game. Well, 904 00:50:24,200 --> 00:50:26,880 Speaker 1: that wraps up our story about Bungee. Lauren, do you 905 00:50:26,920 --> 00:50:29,120 Speaker 1: wanna Do you want to talk about what's coming next 906 00:50:29,160 --> 00:50:32,319 Speaker 1: for you? Uh? Yeah? So, So, as I mentioned at 907 00:50:32,360 --> 00:50:35,640 Speaker 1: the top of our first episode about Bungee, this this 908 00:50:35,760 --> 00:50:39,439 Speaker 1: is my last episode of tech Stuff, and and I 909 00:50:39,520 --> 00:50:42,719 Speaker 1: have so very many emotions about it because I'm really 910 00:50:42,760 --> 00:50:45,640 Speaker 1: excited about moving on to other projects. That how stuff works, 911 00:50:45,680 --> 00:50:48,239 Speaker 1: and and getting to really pursue some of my my 912 00:50:48,360 --> 00:50:51,239 Speaker 1: interests because because honestly, y'all, tech has never really been 913 00:50:51,640 --> 00:50:54,480 Speaker 1: my my strong suit. So so I'm excited about getting 914 00:50:54,480 --> 00:50:56,960 Speaker 1: into more of the science and the gross stuff that 915 00:50:56,960 --> 00:51:01,160 Speaker 1: our bodies do, hopefully very soon. But you know, I 916 00:51:01,160 --> 00:51:03,280 Speaker 1: I just wanted to to take a moment to thank 917 00:51:03,560 --> 00:51:05,719 Speaker 1: all of you guys for I mean, you know, I 918 00:51:05,760 --> 00:51:08,560 Speaker 1: had never done podcasting before when I started on Tech Stuff, 919 00:51:08,600 --> 00:51:11,520 Speaker 1: and I had never really been a performer before, and 920 00:51:11,560 --> 00:51:13,799 Speaker 1: so the opportunity to do this, like you guys put 921 00:51:13,840 --> 00:51:16,520 Speaker 1: up with my learning curve, and I have so much 922 00:51:16,560 --> 00:51:18,839 Speaker 1: gratitude for you for that, because I would not be 923 00:51:19,480 --> 00:51:21,040 Speaker 1: the person that I am. It's only been a year 924 00:51:21,080 --> 00:51:22,600 Speaker 1: and a half, but I would not be the person 925 00:51:22,640 --> 00:51:24,400 Speaker 1: who I am right now if it were not for 926 00:51:24,400 --> 00:51:26,279 Speaker 1: this show. And I'm totally choking up. I feel like 927 00:51:26,320 --> 00:51:28,680 Speaker 1: such a nerd um and and so you know, just 928 00:51:28,680 --> 00:51:30,520 Speaker 1: just thank you so much to all of you guys 929 00:51:30,560 --> 00:51:33,239 Speaker 1: for for tuning in and sticking with me and and 930 00:51:33,320 --> 00:51:36,759 Speaker 1: being so supportive, and and a special thanks to well well, 931 00:51:36,800 --> 00:51:39,080 Speaker 1: first of all, to h to our wonderful editor Knoll 932 00:51:39,160 --> 00:51:41,239 Speaker 1: for making me sound so good on this show all 933 00:51:41,239 --> 00:51:44,719 Speaker 1: the time. And also to our original editor for the show, Tyler, 934 00:51:44,840 --> 00:51:47,920 Speaker 1: who uh extra put up with my learning curve. That 935 00:51:47,920 --> 00:51:51,640 Speaker 1: guy was a saint. And and also also just too Jonathan, 936 00:51:51,800 --> 00:51:54,319 Speaker 1: so much for for showing me all of the ropes here. Well, 937 00:51:54,360 --> 00:51:58,200 Speaker 1: now you're going to end up flourishing on other other 938 00:51:58,280 --> 00:52:01,520 Speaker 1: shows and we will see, but we I am. I 939 00:52:01,680 --> 00:52:05,680 Speaker 1: encourage my listeners to go and subscribe to Forward Thinking 940 00:52:05,680 --> 00:52:08,480 Speaker 1: because Lauren will still be an active co host on 941 00:52:08,520 --> 00:52:11,240 Speaker 1: that show, and of course we will keep you posted 942 00:52:11,280 --> 00:52:14,600 Speaker 1: when Lauren has other projects. Make sure you tune into 943 00:52:14,640 --> 00:52:18,040 Speaker 1: brain Stuff, the video series that both of us occasionally 944 00:52:18,080 --> 00:52:20,600 Speaker 1: appear on. Yeah, yeah you can. You can find a 945 00:52:20,640 --> 00:52:22,920 Speaker 1: bunch of goofy videos with the two of us over 946 00:52:22,960 --> 00:52:26,520 Speaker 1: at brain Stuff show dot com or on the YouTube's 947 00:52:27,000 --> 00:52:29,239 Speaker 1: um and uh and same thing with Forward Thinking that's 948 00:52:29,320 --> 00:52:32,560 Speaker 1: fw thinking dot com or the YouTube's and uh and 949 00:52:32,560 --> 00:52:35,320 Speaker 1: and so so, Jonathan, where where are you taking tech stuff? 950 00:52:35,440 --> 00:52:39,560 Speaker 1: It's exciting, uh and scary and terrifying and fun and 951 00:52:39,680 --> 00:52:41,920 Speaker 1: all these things all the same time. So here's the thing, guys, Uh, 952 00:52:42,040 --> 00:52:46,640 Speaker 1: the emotions I'm having, we don't I don't have a 953 00:52:46,680 --> 00:52:50,319 Speaker 1: replacement co host um planned right now, but we're going 954 00:52:50,360 --> 00:52:54,120 Speaker 1: to be doing a series of guest co hosts, including 955 00:52:54,320 --> 00:52:57,240 Speaker 1: a lot of people from How Stuff Works, the Stuff 956 00:52:57,280 --> 00:53:00,800 Speaker 1: You Should Know, guys stuff, Mom never told you stuff, 957 00:53:00,800 --> 00:53:02,919 Speaker 1: they don't want you to know, car stuff. All these 958 00:53:03,160 --> 00:53:05,640 Speaker 1: folks are at some time or another going to be 959 00:53:05,640 --> 00:53:08,200 Speaker 1: sitting in with me and doing special episodes of tech Stuff, 960 00:53:08,320 --> 00:53:12,200 Speaker 1: and also people from outside of How Stuff Works. I've 961 00:53:12,200 --> 00:53:15,880 Speaker 1: got some plans to chat with some notable personalities in 962 00:53:15,880 --> 00:53:19,560 Speaker 1: the field of technology podcasting, including people like Tom Merritt 963 00:53:19,880 --> 00:53:24,200 Speaker 1: and Veronica Belmont and Scott Johnson and Shannon Morse, So 964 00:53:24,360 --> 00:53:26,640 Speaker 1: we'll be doing some special episodes with them and also 965 00:53:26,719 --> 00:53:30,080 Speaker 1: maybe some experiments with format. We might try some stuff 966 00:53:30,080 --> 00:53:32,600 Speaker 1: that Tech Stuff has never done before. But one thing 967 00:53:32,640 --> 00:53:35,719 Speaker 1: I can assure you, Tech Stuff will continue and we 968 00:53:35,760 --> 00:53:38,760 Speaker 1: will continue to publish twice a week, so don't worry 969 00:53:38,800 --> 00:53:41,120 Speaker 1: about that. It's going to keep going and it won't 970 00:53:41,160 --> 00:53:44,000 Speaker 1: just be the Jonathan Show. So if you're worried about that, 971 00:53:44,520 --> 00:53:46,560 Speaker 1: I want to set your mind at ease. I don't 972 00:53:46,600 --> 00:53:48,879 Speaker 1: want that either. So if you really want the job, 973 00:53:48,960 --> 00:53:50,879 Speaker 1: and show right in, because my ego could really take 974 00:53:50,920 --> 00:53:54,879 Speaker 1: the boost. But otherwise, don't worry about it. So if 975 00:53:54,920 --> 00:53:58,560 Speaker 1: you want to suggest a topic for future episodes of 976 00:53:58,560 --> 00:54:01,960 Speaker 1: tech Stuff, or you just send a comment. Maybe you 977 00:54:02,040 --> 00:54:04,759 Speaker 1: have a lovely farewell message for Lauren that you would 978 00:54:04,800 --> 00:54:07,560 Speaker 1: like to share. To do so, send us an email. 979 00:54:07,600 --> 00:54:11,280 Speaker 1: Our address is tex Stuff at how stuff works dot com, 980 00:54:11,400 --> 00:54:14,440 Speaker 1: or you can drop us a line on Facebook, Twitter, 981 00:54:14,640 --> 00:54:17,600 Speaker 1: or Tumbler, or handle is tech stuff hs W and 982 00:54:17,719 --> 00:54:21,640 Speaker 1: we I mean I We'll talk to you again really 983 00:54:21,719 --> 00:54:27,960 Speaker 1: soon for more on this and thousands of other topics. 984 00:54:28,040 --> 00:54:39,280 Speaker 1: Because it has stuff works dot com