WEBVTT - Could 3D Holograms Replace Your Computer Screen?

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<v Speaker 1>Stephanie Rosenberg works at a secretive Silicon Valley company called

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<v Speaker 1>Meta in San Mateo, California. Meta is working on a

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<v Speaker 1>new kind of technology called augmented reality. It essentially turns

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<v Speaker 1>a pair of goggles into a projector for holograms. A

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<v Speaker 1>few months ago, Meta decided to do something drastic. The

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<v Speaker 1>company began ripping out its employees desktop computers, making them

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<v Speaker 1>switch to using the company's own headsets. Stephanie was off

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<v Speaker 1>on a work trip at the time, and she was

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<v Speaker 1>in for a big surprise when she returned to the office.

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<v Speaker 1>And I walked in next morning and put my laptop

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<v Speaker 1>bag down and looked up at my desk and realized

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<v Speaker 1>something was missing. Like all of us, Stephanie is used

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<v Speaker 1>to having a monitor, keyboard, and mouse. There was no

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<v Speaker 1>more computer screen on my past i pad. It was

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<v Speaker 1>sitting there. Now. All of Stephanie's daily work, like writing emails,

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<v Speaker 1>making presentations, and monitoring social media happen inside an augmented

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<v Speaker 1>reality headset. Then I looked around and other members of

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<v Speaker 1>my team were, uh, you know, reaching out and moving

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<v Speaker 1>things around in the air there in the headset. Stephanie

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<v Speaker 1>had no choice but to get used to the change

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<v Speaker 1>since those desktop monitors aren't coming back. That's because Meta

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<v Speaker 1>believes its headsets are going to radically change how we

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<v Speaker 1>spend our time at work, spending on a future where

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<v Speaker 1>your desktop will be as obsolete as a typewriter. Hi,

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<v Speaker 1>I'm Bradstone and I'm Selena Way, and this week on Decrypted,

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<v Speaker 1>we'll take a look into what the future of work

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<v Speaker 1>might look like through one startups experiments with augmented reality.

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<v Speaker 1>Augmented reality is still at a very early stage of development,

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<v Speaker 1>and Meta is up against tech giants like Microsoft and

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<v Speaker 1>Apple that are investing heavily and developing their own headsets

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<v Speaker 1>that compete with metas product one forecast as the global

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<v Speaker 1>a R market could be worth a hundred and sixty

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<v Speaker 1>five billion dollars by two thousand and twenty four. I'll

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<v Speaker 1>go behind the scenes to see how the transition has

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<v Speaker 1>gone at Meta and see for myself what it's like

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<v Speaker 1>to work with three D holograms. Stay with us, so, Selena,

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<v Speaker 1>I remember the first time I came across Meta. It

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<v Speaker 1>was February two thousand sixteen at the TED conference in Vancouver,

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<v Speaker 1>and I have to say this has only happened to

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<v Speaker 1>me a few times. In my career covering technology. I

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<v Speaker 1>put on the Meta glasses, I saw you a virtual

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<v Speaker 1>monitor in front of me. I think they had the

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<v Speaker 1>Bloomberg terminal on the screen, and I was like, Wow, this,

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<v Speaker 1>if it works, will change everything. And I remember shortly

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<v Speaker 1>after that conference, you told me to start digging into

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<v Speaker 1>this company. And I went back and listened to that

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<v Speaker 1>TED conference and I noticed it was then that may

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<v Speaker 1>Ron Gribbets, the CEO, made this very daring promise, which

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<v Speaker 1>is why all hundred of us at Meta, including the

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<v Speaker 1>administrative staff, the executives, the designers and engineers before, we're

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<v Speaker 1>all going to be throwing away our external monitors and

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<v Speaker 1>replacing them with a truly and profoundly more natural machine.

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<v Speaker 1>And Meta has seriously followed through on that goal. Marone

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<v Speaker 1>is only thirty one years old and he founded Meta

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<v Speaker 1>in after studying neuroscience and computer science at Columbia University.

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<v Speaker 1>He made the first Meta prototype with an oven heated

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<v Speaker 1>knife and hot glue gun the same year that he

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<v Speaker 1>founded the startup, and last year, Meta raised fifty million

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<v Speaker 1>dollars from investors like Lenovo and ten Cent. Today, Meta

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<v Speaker 1>is targeting its headsets at developers and companies and industries

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<v Speaker 1>like design and manufacturing. The current headset costs ninety nine

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<v Speaker 1>dollars and they're expecting more than ten thousand people to

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<v Speaker 1>be using it by the end of the year. A

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<v Speaker 1>R will eventually supplant replace the phone and the tablet

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<v Speaker 1>and the computer entirely. Here my own standing in his

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<v Speaker 1>futuristic looking office with tall glass windows in a thin

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<v Speaker 1>slap of wood as his standing desk. He's wearing his

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<v Speaker 1>usual jeans, T shirt and blazer. People will have strips

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<v Speaker 1>of glass that from the front perspective will look very

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<v Speaker 1>much like the glasses I have on. That will be

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<v Speaker 1>able to do everything that a computer, a tablet or

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<v Speaker 1>a phone will be able to do, and a whole

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<v Speaker 1>lot more so. Augmented reality is a new frontier for computing. Now,

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<v Speaker 1>this is not virtual reality. When you put the goggles on,

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<v Speaker 1>you still see the world around you, but you can

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<v Speaker 1>also see images that are generated inside the headset overlaid

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<v Speaker 1>on top of reality. That's why it's also sometimes called

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<v Speaker 1>mixed reality. And this experiment going on at met At

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<v Speaker 1>the company calls it dog footing. In fact, John Signs,

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<v Speaker 1>who's the company CFO, did the nearly forty years ago

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<v Speaker 1>at a different company. Back then, he was making people

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<v Speaker 1>switch from typewriters to desktops. The idea is that by

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<v Speaker 1>using its own product, Meta will work through bugs and

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<v Speaker 1>kinks and improve its product faster than competitors, So you're

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<v Speaker 1>gonna get ten x more of the feedback then you

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<v Speaker 1>would have otherwise gotten through from your customers before your

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<v Speaker 1>customers even get it, which is important because there are

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<v Speaker 1>much bigger companies like Microsoft and Apple working on their

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<v Speaker 1>own augmented reality products. But the much bigger idea was,

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<v Speaker 1>if we're all going to use the spatial office, the

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<v Speaker 1>holographic office first, we were going to find those killer

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<v Speaker 1>apps and build them and refine them way before anyone.

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<v Speaker 1>And by the way, the concept of the spatial office

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<v Speaker 1>is something will come back to later because working with

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<v Speaker 1>the three D holograms means a physical office could look

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<v Speaker 1>totally different that his office looks like your typical startup.

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<v Speaker 1>There's plenty of snacks and every type of drink imaginable,

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<v Speaker 1>from kombucha on tap to coconut water. There's even a

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<v Speaker 1>band area set up in the cafeteria from Promptu performances. Still,

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<v Speaker 1>it was startling to see a room full of people

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<v Speaker 1>wearing these futuristic looking headsets going about their work as

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<v Speaker 1>if it's totally ordinary. One very new employee, Liz o Wart,

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<v Speaker 1>says she felt the same way. We've all seen Minority Report,

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<v Speaker 1>and we've seen people interacting with holograms, and it was

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<v Speaker 1>really such an interesting experience to walk into an office

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<v Speaker 1>environment and see people in my future colleagues actually in

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<v Speaker 1>the headset doing the things that they would be doing

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<v Speaker 1>every day. I wasn't expecting to see so much physical movement.

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<v Speaker 1>People were grabbing empty space, rotating their hands in the air,

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<v Speaker 1>and pushing air with their arms. Some people were even

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<v Speaker 1>turning all the way around them, placing holographic objects behind them. Yeah.

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<v Speaker 1>I saw the video that our colleague David Nicholson shot

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<v Speaker 1>at Meta's offices. It looks totally bizarre. I mean, without

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<v Speaker 1>any context, you would think that you're watching some kind

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<v Speaker 1>of performance. Are there something from a sci fi movie? Yeah?

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<v Speaker 1>And the MET headset itself wraps all the way around

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<v Speaker 1>your head and at the front has this sort of visor. Right,

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<v Speaker 1>the optical element as they call it, sits in the

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<v Speaker 1>headset and is projected onto the visor. The sides of

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<v Speaker 1>the headset are embossed in brown leather, and there's a

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<v Speaker 1>strap over the top of your head to kind of

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<v Speaker 1>balance out the weight. Their sensors on the headset and

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<v Speaker 1>a front facing camera, but it's pretty light, not too heavy,

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<v Speaker 1>about a pound. It's a different world going from the

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<v Speaker 1>two D rail to the three D world. That was

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<v Speaker 1>Liz again. I was shot three that I would be

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<v Speaker 1>wearing it. I had the chance to try the headset

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<v Speaker 1>myself with Ryan Pamplin, whose main role at META is

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<v Speaker 1>to get people more interested in using augmented reality. He's

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<v Speaker 1>twenty nine. He takes the headset everywhere, even on the airplane.

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<v Speaker 1>His office is also impeccably clean, a white desk with

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<v Speaker 1>nothing on it except the headset and a keyboard. But

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<v Speaker 1>inside the headset, his office looks much different. There's a

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<v Speaker 1>lot more decoration in my version of my office than

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<v Speaker 1>in yours. Brian's holographic office was full of personal photos

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<v Speaker 1>scattered all around in the air, in front of multiple

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<v Speaker 1>floating screens and little three D holographic figurines around his desk.

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<v Speaker 1>There's also things I wouldn't put in my real office

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<v Speaker 1>that I have in here, Like I I wouldn't have

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<v Speaker 1>all the pictures of my girlfriend and I like plastered everywhere.

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<v Speaker 1>And I probably wouldn't have a bust of Steve jobs

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<v Speaker 1>because I don't know where to buy one of those.

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<v Speaker 1>And can you hear anything? Yes, there was actually Katie

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<v Speaker 1>Perry music playing, but I couldn't tell where it was

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<v Speaker 1>coming from. But then I swiveled the chair around and

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<v Speaker 1>saw that Ryan had placed the YouTube music video web

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<v Speaker 1>page right behind me. Turns out there were also many

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<v Speaker 1>other strange holographic objects behind me as well. And then

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<v Speaker 1>over here you have the workspace, which is the shelf

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<v Speaker 1>you see, so why don't you try and grab the instrument.

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<v Speaker 1>It's the sort of rainbow ball that shelf I saw

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<v Speaker 1>part of metas workspace. It's the equivalent of what you

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<v Speaker 1>see when you first power on your computer. It's the

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<v Speaker 1>desktop setting that's typically a bunch of icons and folders

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<v Speaker 1>you click into to access your work. So you can

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<v Speaker 1>take your hand to put that and just put it

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<v Speaker 1>flat in front of you. See a We'll circle around

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<v Speaker 1>your hand when it's in the right place. Maybe you

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<v Speaker 1>need to be a little closer m and just close

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<v Speaker 1>your fist on it, and now you can pull it out.

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<v Speaker 1>Oh got it? Interesting? It's in colorful or and now

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<v Speaker 1>go ahead and play it with your fingers. So this

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<v Speaker 1>is how I relieve stress and make beautiful music. This

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<v Speaker 1>is wild. Everyone I spoke to at Metasine, the biggest

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<v Speaker 1>productivity gain was being able to have an unlimited number

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<v Speaker 1>of screens that you could scale as large as you

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<v Speaker 1>wanted to. It's kind of like having your own command

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<v Speaker 1>center where you arrange things three D sixty degrees around

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<v Speaker 1>you and pull objects to your attention right when you

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<v Speaker 1>need them. Interesting, So how easy is it to move

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<v Speaker 1>these three D objects around? It definitely took me if

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<v Speaker 1>you tries to figure out how to move them around,

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<v Speaker 1>how to learned how to position my hands so that

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<v Speaker 1>the technology would track my hands and allow me to

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<v Speaker 1>enlarge and move or rotate the holographic object. But I'm

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<v Speaker 1>sure the demo you tested fixed many of the kinks

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<v Speaker 1>that employees must have suffered through in the early days. Right, definitely,

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<v Speaker 1>and Meta is transition across the workplace has been far

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<v Speaker 1>from smooth. I was extremely nervous about this. I was

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<v Speaker 1>extremely I mean it's it's you're going against fifty years

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<v Speaker 1>of computing tools in one year, as with any major

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<v Speaker 1>change at work, meta Is transition to three D headsets

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<v Speaker 1>has at times been challenging. Meta started giving out the

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<v Speaker 1>headsets at the end of March, and they started with

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<v Speaker 1>the engineers. They make up one of the largest teams

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<v Speaker 1>with the highest pressure deadlines. In retrospect, it may have

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<v Speaker 1>been a mistake to start there, so that rollout went

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<v Speaker 1>a little out of hand. This is Cecilia, a body

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<v Speaker 1>a product manager, like, we didn't get as much used

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<v Speaker 1>as we wanted. The feedback was a little segmented, like

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<v Speaker 1>people will find one problem and put it down. Basically,

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<v Speaker 1>the engineers complained and we're frustrated that they couldn't get

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<v Speaker 1>their work done on time without their regular PC monitors.

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<v Speaker 1>We know there's a heat on productivity at the beginnings,

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<v Speaker 1>and it's okay, Like, it's completely okay that the first

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<v Speaker 1>days that you use the workspace and the environment on

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<v Speaker 1>a r you're going to be less productive than your

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<v Speaker 1>normal work. It's an investment. It's something you have to

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<v Speaker 1>do so that you find all the problems, so that

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<v Speaker 1>you build all the things that you need to have.

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<v Speaker 1>The transition caused so many issues eventually that Meta decided

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<v Speaker 1>to give the engineers back their desktop computers and transition

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<v Speaker 1>smaller groups at a slower pace. They started with the marketing, sales,

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<v Speaker 1>and general and administrative departments, so they're the guinea pigs.

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<v Speaker 1>So what were their experiences like? So I've been regularly

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<v Speaker 1>checking in with a few of the employees trying to

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<v Speaker 1>track their experiences. They've raised a pretty interesting set of issues.

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<v Speaker 1>Wanted the complain was maneuvering the floating screen so that

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<v Speaker 1>they were in just the perfect places, or dealing with

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<v Speaker 1>how natural light affects the viewability of the holograms. Not

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<v Speaker 1>your normal set of workplace complaints. I don't think at

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<v Speaker 1>the beginning, it was very simple things that were pretty frustrating.

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<v Speaker 1>I found, for instance, that Ergo headset didn't match my

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<v Speaker 1>particular head shape, so I actually just attached the weight

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<v Speaker 1>onto the back to make it so it was more

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<v Speaker 1>comfortable to me. It's just a new way of dealing

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<v Speaker 1>with issues. I found reading for long period of time

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<v Speaker 1>to be difficult for me personally. So Selena, how is

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<v Speaker 1>meta measuring whether or not this workplace switched to augmented

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<v Speaker 1>reality headsets is actually helping the company. They have a

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<v Speaker 1>team of neuroscientists that are collecting data points and productivity

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<v Speaker 1>changes like visual perception, speed of interaction, and physical comfort.

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<v Speaker 1>That is also encouraging employees to write daily logs. I

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<v Speaker 1>give feedback on this whole experience, and clearly there was

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<v Speaker 1>a lot of feedback. So how fast are they fixing

0:13:05.040 --> 0:13:08.839
<v Speaker 1>these problems? It really just depends on how complicated it is,

0:13:08.920 --> 0:13:11.920
<v Speaker 1>but for most things it's actually very fast since there's

0:13:11.960 --> 0:13:16.160
<v Speaker 1>this constant interaction between the teams. When I first started

0:13:16.200 --> 0:13:17.720
<v Speaker 1>my role out, there was a little bit of jitter,

0:13:18.280 --> 0:13:20.280
<v Speaker 1>which means it kind of sort of shakes a little

0:13:20.280 --> 0:13:22.680
<v Speaker 1>bit in the spot. But then with the last update

0:13:22.720 --> 0:13:24.800
<v Speaker 1>that I got about a week in a hospital that

0:13:24.960 --> 0:13:28.920
<v Speaker 1>was gone, they just kissed updating that algorithms. Esther lee

0:13:29.040 --> 0:13:31.800
<v Speaker 1>Q is an industrial designer whose job is to create

0:13:31.840 --> 0:13:34.000
<v Speaker 1>what the next generation of the headset is going to

0:13:34.080 --> 0:13:36.440
<v Speaker 1>look like. So she's actually one of the employees who

0:13:36.440 --> 0:13:40.640
<v Speaker 1>found the transition quite helpful. Very early on, I really

0:13:40.679 --> 0:13:45.440
<v Speaker 1>enjoyed using the headset for reviews with our CEO Moron,

0:13:46.120 --> 0:13:48.520
<v Speaker 1>and that's just been like nine and day of being

0:13:48.520 --> 0:13:53.600
<v Speaker 1>able to communicate my ideas. Having a physical, three dimensional

0:13:53.960 --> 0:13:56.959
<v Speaker 1>hologram that we can all look at and review. It's

0:13:57.000 --> 0:13:59.720
<v Speaker 1>just taken away so much confusion from looking at a

0:13:59.720 --> 0:14:03.640
<v Speaker 1>two drawing. According to Mayro and the CEO, the hardest

0:14:03.640 --> 0:14:06.080
<v Speaker 1>part of the transition actually had nothing to do with

0:14:06.120 --> 0:14:09.880
<v Speaker 1>the technology. The technology is probably the easiest thing to

0:14:10.400 --> 0:14:12.760
<v Speaker 1>get done. We got the photo realism, we got most

0:14:12.760 --> 0:14:15.000
<v Speaker 1>of the kinks of the ergonomics. Guess what the hardest

0:14:15.000 --> 0:14:18.360
<v Speaker 1>part was. It was to get people to want to

0:14:18.360 --> 0:14:21.920
<v Speaker 1>give up the tools that they love, especially software engineers

0:14:21.920 --> 0:14:25.200
<v Speaker 1>and and folks that have habituated to be surrounded by

0:14:25.240 --> 0:14:29.600
<v Speaker 1>these these monitors. Um, they've grown connected to them, and

0:14:29.640 --> 0:14:32.359
<v Speaker 1>now parting with them was It was a real emotional

0:14:32.440 --> 0:14:39.880
<v Speaker 1>journey for a lot of people. Once employees got over

0:14:39.880 --> 0:14:42.280
<v Speaker 1>that initial hurdle, they told me that work became a

0:14:42.320 --> 0:14:46.680
<v Speaker 1>whole new kind of immersion they've never experienced before. You

0:14:46.760 --> 0:14:50.120
<v Speaker 1>definitely forget about it off the first sort of five

0:14:50.200 --> 0:14:53.600
<v Speaker 1>minutes of having it all That was Karas O'Connell met

0:14:53.600 --> 0:14:57.960
<v Speaker 1>as director of User Experience, and I found myself for

0:14:58.040 --> 0:15:02.160
<v Speaker 1>getting I've gotten on and leaning in towards, um, you

0:15:02.200 --> 0:15:04.160
<v Speaker 1>know something, I'm trying to look out on my desk

0:15:04.200 --> 0:15:08.400
<v Speaker 1>and accidentally head pupping the desk. So this was an

0:15:08.440 --> 0:15:12.240
<v Speaker 1>interesting thing to hear about. The challenge is going back

0:15:12.280 --> 0:15:14.840
<v Speaker 1>to the normal world. You sort of have to go

0:15:14.920 --> 0:15:19.640
<v Speaker 1>through a decompression almost to go back to these rectangles.

0:15:20.080 --> 0:15:22.640
<v Speaker 1>Adjusting to the real world after you've been inside the

0:15:22.640 --> 0:15:26.560
<v Speaker 1>headset for some time can be very difficult. Suddenly everything

0:15:26.640 --> 0:15:30.000
<v Speaker 1>seems very small. With that. I pick up my iPhone

0:15:30.080 --> 0:15:33.040
<v Speaker 1>and I sort of squinting at it after being in

0:15:33.080 --> 0:15:36.480
<v Speaker 1>the headset for a while, and suddenly the irony is

0:15:37.000 --> 0:15:40.520
<v Speaker 1>the old things don't make sense anymore, and You're like, Wow,

0:15:41.000 --> 0:15:43.080
<v Speaker 1>why is this so small? I can't believe we have

0:15:43.360 --> 0:15:48.200
<v Speaker 1>such small rectangles around us all the time. Liz, who

0:15:48.240 --> 0:15:50.320
<v Speaker 1>has only been using the headset for a few weeks

0:15:50.360 --> 0:15:52.280
<v Speaker 1>at this point, is that being in the headset all

0:15:52.360 --> 0:15:54.600
<v Speaker 1>day I started to affect her movement in the real

0:15:54.640 --> 0:15:57.080
<v Speaker 1>world as well. I went to lunch and I tried

0:15:57.120 --> 0:16:00.120
<v Speaker 1>to grasp the tongs because we always have salad at

0:16:00.120 --> 0:16:02.280
<v Speaker 1>the front of the salad bar, and I was like

0:16:02.400 --> 0:16:05.280
<v Speaker 1>trying to grasp it like it was a hologram. It's

0:16:05.320 --> 0:16:15.400
<v Speaker 1>not that it's not hologram. This is real life. So Selena,

0:16:15.440 --> 0:16:19.240
<v Speaker 1>what's the verdict so far? Thus far? Pretty invaluable. I mean,

0:16:19.280 --> 0:16:21.680
<v Speaker 1>many of the new features in the headset software and

0:16:21.720 --> 0:16:24.360
<v Speaker 1>hardware were actually developed as a result of this whole

0:16:24.480 --> 0:16:28.280
<v Speaker 1>spatial rollout. In dog fooding process, they fixed issues ranging

0:16:28.320 --> 0:16:31.440
<v Speaker 1>from simple bugs set up an installation to actually creating

0:16:31.520 --> 0:16:34.640
<v Speaker 1>completely new applications. I spoke to the head of legal

0:16:34.680 --> 0:16:37.880
<v Speaker 1>who said that the companies filed several patents since starting

0:16:37.880 --> 0:16:40.960
<v Speaker 1>this whole process, but clearly Meta had to slow down

0:16:41.040 --> 0:16:43.400
<v Speaker 1>when I got rid of its computer monitors. Was the

0:16:43.440 --> 0:16:46.360
<v Speaker 1>productivity hit worth it on balance? I think it's a

0:16:46.440 --> 0:16:49.080
<v Speaker 1>definite yes. I mean pretty early in the process, they

0:16:49.160 --> 0:16:53.680
<v Speaker 1>realized there actually weren't enough applications in three D, specifically

0:16:53.800 --> 0:16:57.320
<v Speaker 1>for the holograms. So Meta did this company wide hackathon

0:16:57.400 --> 0:17:00.400
<v Speaker 1>where they divided everyone into teams and for days did

0:17:00.480 --> 0:17:04.080
<v Speaker 1>nothing else but brainstorm and create new applications for the headset.

0:17:04.480 --> 0:17:07.560
<v Speaker 1>So from that keem ideas like the holographic instrument and

0:17:07.680 --> 0:17:10.480
<v Speaker 1>three D data plotting tools. And this is only the beginning.

0:17:10.480 --> 0:17:12.880
<v Speaker 1>I mean, Meta is going to encounter many, many more

0:17:12.960 --> 0:17:16.240
<v Speaker 1>hurdles as it tries to commercialize as entirely new way

0:17:16.240 --> 0:17:19.760
<v Speaker 1>to work. Hardware is difficult for startups to get right, definitely,

0:17:19.800 --> 0:17:22.719
<v Speaker 1>and Met has already experienced some of the struggles. Just

0:17:22.800 --> 0:17:24.800
<v Speaker 1>a few months ago, the company said it ran into

0:17:24.840 --> 0:17:28.959
<v Speaker 1>manufacturing delays because of issues scaling at production and processing procedures.

0:17:29.800 --> 0:17:32.040
<v Speaker 1>And then there's Apple, which is moving forward with its

0:17:32.040 --> 0:17:35.560
<v Speaker 1>own competing device. A R has become so big for Apple.

0:17:35.720 --> 0:17:38.280
<v Speaker 1>Tim Cook, the CEO, recently said to our colleagues at

0:17:38.280 --> 0:17:41.679
<v Speaker 1>Bloomberg Business Week that he's so excited about the technology

0:17:41.840 --> 0:17:45.040
<v Speaker 1>he just wants to yell out and scream. Definitely something

0:17:45.080 --> 0:17:47.080
<v Speaker 1>you don't want to take lightly. And Plus, a big

0:17:47.119 --> 0:17:49.920
<v Speaker 1>company like Apple is on an advantage with way more

0:17:49.960 --> 0:17:52.600
<v Speaker 1>cash and many more employees, right, as well as an

0:17:52.720 --> 0:17:56.560
<v Speaker 1>established network of suppliers and an existing ecosystem of developers.

0:17:56.880 --> 0:18:00.000
<v Speaker 1>Any new computing platform will need developers to make new

0:18:00.080 --> 0:18:03.440
<v Speaker 1>apps and services. Plus, PC sales have been slowing for

0:18:03.520 --> 0:18:07.040
<v Speaker 1>several years, and even smartphone sales are reaching saturation. So

0:18:07.080 --> 0:18:09.640
<v Speaker 1>the large tech companies have more at stake than ever

0:18:09.720 --> 0:18:16.080
<v Speaker 1>to dominate this next wave of computing. So if you

0:18:16.119 --> 0:18:18.479
<v Speaker 1>don't need monitors, if you can just make do with

0:18:18.760 --> 0:18:21.160
<v Speaker 1>a R headsets, you probably don't need the same kind

0:18:21.160 --> 0:18:24.480
<v Speaker 1>of desks we used today either. Right, Medic's actually thinking

0:18:24.480 --> 0:18:27.840
<v Speaker 1>about doing a pretty major overhaul at the offices. Instead

0:18:27.880 --> 0:18:30.320
<v Speaker 1>of a desk, there will be slabs of wood as

0:18:30.400 --> 0:18:33.480
<v Speaker 1>standing desks. They'd be long but narrow, wide enough for

0:18:33.760 --> 0:18:37.240
<v Speaker 1>just a keyboard and headset. Wow. So no more cubicles

0:18:37.240 --> 0:18:40.280
<v Speaker 1>in the offices of the future right ma Room calls

0:18:40.320 --> 0:18:43.320
<v Speaker 1>them the tyranny of the modern workplace. Meta wants to

0:18:43.359 --> 0:18:47.240
<v Speaker 1>get rid of chairs to Actually, it's going to look

0:18:47.240 --> 0:18:50.280
<v Speaker 1>a lot more like a group of people organically huddling

0:18:50.320 --> 0:18:54.719
<v Speaker 1>around one hologram and discussing it um a group of

0:18:54.720 --> 0:18:57.080
<v Speaker 1>people on the other side of the office looking at

0:18:57.160 --> 0:19:01.000
<v Speaker 1>code collaboratively in a in a group, and not these

0:19:01.040 --> 0:19:07.160
<v Speaker 1>desks that are separating us. So, Selena, are you excited

0:19:07.160 --> 0:19:10.120
<v Speaker 1>for the day when we start huddling around holograms instead

0:19:10.119 --> 0:19:13.720
<v Speaker 1>of sitting behind our monitors. Well, I think it will

0:19:13.760 --> 0:19:16.520
<v Speaker 1>be great when the technology actually gets to the place

0:19:16.600 --> 0:19:20.480
<v Speaker 1>where it's ten times easier than an iPhone. But as

0:19:20.520 --> 0:19:23.240
<v Speaker 1>the technology is right now, I think I still feel

0:19:23.280 --> 0:19:26.240
<v Speaker 1>comfortable with the monitor I have today for the type

0:19:26.240 --> 0:19:28.840
<v Speaker 1>of work that we do as journalists, I don't see

0:19:28.840 --> 0:19:31.680
<v Speaker 1>it as being exponentially more productive for me to work

0:19:31.720 --> 0:19:34.520
<v Speaker 1>with all of these floating monitors. I mean, it would

0:19:34.520 --> 0:19:37.800
<v Speaker 1>be great for expanding my screens and being able to

0:19:37.840 --> 0:19:42.399
<v Speaker 1>write this long podcast with unlimited space, but it's definitely

0:19:42.480 --> 0:19:45.560
<v Speaker 1>still an odd feeling, and I still feel quite attached

0:19:45.600 --> 0:19:49.040
<v Speaker 1>to my monitors and my laptop. I guess the question is,

0:19:49.040 --> 0:19:51.520
<v Speaker 1>will one day it become just cheaper to put on

0:19:51.560 --> 0:19:53.960
<v Speaker 1>a pair of glasses instead of to buy buy a

0:19:54.040 --> 0:19:56.880
<v Speaker 1>monitor for for your cubicle but also for your home,

0:19:57.000 --> 0:19:59.800
<v Speaker 1>right instead of these big flat TVs that can cost

0:19:59.840 --> 0:20:02.200
<v Speaker 1>on hundreds of dollars, we might just have these floating

0:20:02.280 --> 0:20:05.440
<v Speaker 1>virtual screens all around us one day, definitely. I mean

0:20:05.480 --> 0:20:08.719
<v Speaker 1>Maybrone talks about these headsets being merely strips of glass

0:20:08.720 --> 0:20:11.280
<v Speaker 1>in just the next few years, So he's definitely expecting

0:20:11.320 --> 0:20:15.480
<v Speaker 1>this hardware to become commoditized in the very near future.

0:20:16.000 --> 0:20:17.520
<v Speaker 1>And I mean he thinks it's going to get to

0:20:17.560 --> 0:20:20.639
<v Speaker 1>a place where it's so much easier and more intuitive

0:20:20.680 --> 0:20:22.760
<v Speaker 1>to use that you'd want to use it and you'd

0:20:22.800 --> 0:20:25.560
<v Speaker 1>want to ditch these old devices. I mean, now it's

0:20:25.560 --> 0:20:28.480
<v Speaker 1>still attached to a chord, but even the next generation

0:20:28.520 --> 0:20:31.000
<v Speaker 1>device is supposed to be more mobile, right, it definitely

0:20:31.040 --> 0:20:32.800
<v Speaker 1>has to become more portable. Do you have any idea

0:20:32.840 --> 0:20:35.800
<v Speaker 1>when Meta will start selling those headsets in regular stores.

0:20:36.080 --> 0:20:38.880
<v Speaker 1>I think it's still going to be several years Maybrone

0:20:38.960 --> 0:20:42.399
<v Speaker 1>is definitely aiming for less than five, but probably not

0:20:42.480 --> 0:20:51.600
<v Speaker 1>for the next couple of years. And that's it for

0:20:51.640 --> 0:20:55.199
<v Speaker 1>this week's Decrypted. Thanks for listening. We always like to

0:20:55.200 --> 0:20:57.080
<v Speaker 1>hear what you think of the show. You can record

0:20:57.119 --> 0:20:59.640
<v Speaker 1>a voice message and send it to us that Decrypted

0:20:59.720 --> 0:21:03.720
<v Speaker 1>at Bloomberg dot net or I'm on Twitter at Selena,

0:21:04.000 --> 0:21:08.160
<v Speaker 1>Underscore Why, Underscore Way, and I'm at brad Stone. If

0:21:08.200 --> 0:21:11.040
<v Speaker 1>you haven't already, please subscribe to our show wherever you

0:21:11.080 --> 0:21:14.119
<v Speaker 1>get your podcasts. While you're there, please leave us a

0:21:14.200 --> 0:21:17.320
<v Speaker 1>rating in the review. It really helps more listeners find

0:21:17.320 --> 0:21:21.560
<v Speaker 1>the show. This episode was produced by Pia Gatkari, Liz Smith,

0:21:21.680 --> 0:21:24.919
<v Speaker 1>and Magnus Hendrickson. Thanks to Niko Grant first help on

0:21:24.960 --> 0:21:28.480
<v Speaker 1>today's show. Robin and Yellow edited my print story about Meta,

0:21:28.720 --> 0:21:31.879
<v Speaker 1>which you can read at Bloomberg dot com slash Tech.

0:21:32.440 --> 0:21:34.520
<v Speaker 1>Once you're there, you should also check out the video

0:21:34.600 --> 0:21:37.000
<v Speaker 1>my colleague David Nicholson shot at met his office is

0:21:37.119 --> 0:21:39.879
<v Speaker 1>to get the full impact of what this technology is like.

0:21:40.440 --> 0:21:43.919
<v Speaker 1>Alec McCabe is head of Bloomberg Podcasts. We'll see you

0:21:43.960 --> 0:21:45.000
<v Speaker 1>next week.