WEBVTT - The State of VR 2016

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<v Speaker 1>Brought to you by Toyota. Let's go places. Welcome to

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<v Speaker 1>Forward Thinking. Hey there, and welcomed up. Forward Thinking, the

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<v Speaker 1>podcast that looks of the future says, ever since I

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<v Speaker 1>was younger, I was into video games. I'm Lauren buck

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<v Speaker 1>Obama and I'm Joe McCormick. And today we're going to

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<v Speaker 1>be revisiting a topic that we've talked about on the

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<v Speaker 1>show before. But I felt like we were due for

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<v Speaker 1>an update. Yeah, because those back in when we talked

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<v Speaker 1>about the first time, December, which is late in the year,

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<v Speaker 1>was like all the way in December. I think there's

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<v Speaker 1>a few months after December. There's no February. The topic

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<v Speaker 1>today is going to be virtual reality. Oh shoot, because

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<v Speaker 1>I looked at virtual realty, oh, like like like lands

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<v Speaker 1>you would buy in in in like some city or something.

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<v Speaker 1>Oh that that wouldn't be a bad topic in itself. Actually,

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<v Speaker 1>maybe some uses of virtual reality in the future will

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<v Speaker 1>involve selling homes at low, low prices. Yeah, I'm pretty

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<v Speaker 1>sure they will actually, so Okay, So in this original

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<v Speaker 1>episode in we went really deep into the history of

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<v Speaker 1>virtual reality, including a lot of uses outside of the

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<v Speaker 1>gaming industry, like an therapy and training program stuff like that.

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<v Speaker 1>That history, as far as we know, has not changed.

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<v Speaker 1>As long as no little police call boxes with a

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<v Speaker 1>defective chameleon device have landed somewhere in the past and

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<v Speaker 1>messed things up. I'm pretty sure all the VR news

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<v Speaker 1>are fixed points in time. I'm pretty sure they are.

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<v Speaker 1>I mean, unless we're dealing with one of those like

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<v Speaker 1>Bahnstein Bear issues, that thing is still messing me up. Man.

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<v Speaker 1>All right, well, that's that's fair. I'm more of a

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<v Speaker 1>Weeping Angels kind of guy myself. But yeah, so we

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<v Speaker 1>wanted to to revisit this specifically because VR was one

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<v Speaker 1>of those things that went through an incredibly rough patch

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<v Speaker 1>shortly after the term got popularized. Yeah, and I think

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<v Speaker 1>that's because versions of it were being brought, would you say,

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<v Speaker 1>to market I don't know, at least to consumer experience

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<v Speaker 1>in a way. Even if people weren't buying things to

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<v Speaker 1>keep in their homes, people were going to malls and

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<v Speaker 1>shows and stuff like that where they can get into

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<v Speaker 1>some kind of virtual reality experience. And it was underwhelming. Yeah,

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<v Speaker 1>the the expectations did not meet. Uh, we're not met,

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<v Speaker 1>I should say, especially based upon the amazing depictions we

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<v Speaker 1>got from Hollywood like lawnmower Man, you know, phenomenal depictions

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<v Speaker 1>of VR experience, Yes, exactly, but but certainly lanmore Man

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<v Speaker 1>is less nauseating than some of these early virtual reality headsets.

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<v Speaker 1>For you, I can speak from experience because we're talking

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<v Speaker 1>about the nineties, right, Yeah. I think I actually said

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<v Speaker 1>this in our In fact, I'm sure I said it

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<v Speaker 1>in our episode, which I did not go back and

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<v Speaker 1>listen to. But I am. I can't imagine that I

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<v Speaker 1>would have let a VR discussion go by without talking

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<v Speaker 1>about my personal experience of playing Dactyl Nightmare or whatever

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<v Speaker 1>it was, or Dactyl Terror, the polygon pterodactyl game that

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<v Speaker 1>was a VR game. They used to showcase it in

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<v Speaker 1>a mall that's not too far from where we are now.

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<v Speaker 1>And I would go to this mall and spend five

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<v Speaker 1>of my heart earned dollars to spend five minutes feeling

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<v Speaker 1>very sick in this very primitive yeah, which vaguely pterodactyl

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<v Speaker 1>shaped polygons. Yeah, coming after me. It was not as

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<v Speaker 1>as awesome, like I could see the potential even then,

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<v Speaker 1>Like the head tracking software was amazing, the idea that

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<v Speaker 1>I could turn my head in real life and my

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<v Speaker 1>view in the virtual world would change as a result

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<v Speaker 1>of that. It was a cool idea. The latency issue

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<v Speaker 1>was terrible because that's what starts to create that feeling

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<v Speaker 1>of being nauseated, right, and that this is the problem

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<v Speaker 1>where the the hardware can't quite keep up. It's not

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<v Speaker 1>able to serve images to your eyes at just the

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<v Speaker 1>right speed to match how you're turning your head, so

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<v Speaker 1>instead there's this kind of dragging FCT that's swimmy kind

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<v Speaker 1>of feel. Now that was the case back in the nineties. Uh,

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<v Speaker 1>Today we have much more powerful processors, including video processors

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<v Speaker 1>graphics processors, where we've managed to and by we, I

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<v Speaker 1>mean people who actually work on this stuff, have managed

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<v Speaker 1>to reduce that latency to a point where it is

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<v Speaker 1>not really detectable by humans and and we're surprisingly good

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<v Speaker 1>at noticing that. So that was a big challenge. Yeah,

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<v Speaker 1>And that was the news that we were reacting to

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<v Speaker 1>when we talked about this and when we sort of

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<v Speaker 1>asked the questions, after so many bad incarnations over the years,

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<v Speaker 1>is virtual reality just dead forever? Or can can it

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<v Speaker 1>really come back? And can new innovations in VR make

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<v Speaker 1>the technology more attractive? And even thing that will become

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<v Speaker 1>the new way to have you know, virtual, immersive or

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<v Speaker 1>gaming experiences. Right, could this potentially be the replacement of

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<v Speaker 1>your traditional console or gaming PC. And there have been

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<v Speaker 1>some interesting developments on that question already. I've seen some

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<v Speaker 1>tech journalists calling twenty sixteen the year of VR. Understandable

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<v Speaker 1>that may be that may be premature, since we've only

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<v Speaker 1>made it a little bit into twenty sixteen, but they

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<v Speaker 1>might have a good reason for doing that. Because I

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<v Speaker 1>want to report on some survey results from the Game

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<v Speaker 1>Developers Conference State of the Industry Survey for sixteen, which

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<v Speaker 1>came out January sixteen, and it's based on feedback from

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<v Speaker 1>more than two thousand game developers who were attendees of

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<v Speaker 1>this conference, and they said, in the past year, the

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<v Speaker 1>percent of participating game developers working on VR projects has

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<v Speaker 1>more than doubled. So in seven percent of game developers

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<v Speaker 1>were working on virtual reality in two sixteen, sixteen percent.

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<v Speaker 1>We're right. So this also reminds us that doubling is

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<v Speaker 1>not necessarily a huge number if you're starting with a

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<v Speaker 1>relatively small one, but still significant. So I'm actually surprised

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<v Speaker 1>that it's that low, honestly, just because VR is one

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<v Speaker 1>of those things that has so much buzz behind it,

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<v Speaker 1>even even considering the multiple delays we have seen, or

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<v Speaker 1>at least the perceived delays we have seen in the

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<v Speaker 1>release schedule for the hardware. Like some of the biggest

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<v Speaker 1>names in VR hardware as of the recording of this

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<v Speaker 1>podcast have yet to come out, but they're scheduled to

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<v Speaker 1>come out this year. Well, it seems like a big

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<v Speaker 1>gamble now because there really are I think there's only

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<v Speaker 1>one major VR headset available for the consumer right now,

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<v Speaker 1>isn't there. Well, yeah, and even then it's one that

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<v Speaker 1>considered actually VR. Yeah, we'll get into that later. So yeah,

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<v Speaker 1>I mean, this is a thing where you don't already

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<v Speaker 1>have that pretty dependable delivery methods. So if you're developing

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<v Speaker 1>a game for the Xbox or the PlayStation, you've already

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<v Speaker 1>got a base number of people who have this console

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<v Speaker 1>in their homes, and you can depend on some subset

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<v Speaker 1>of them to download it or buy it in the

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<v Speaker 1>store and pay for your product. With VR, we don't know,

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<v Speaker 1>I mean, you don't have a whole lot of people

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<v Speaker 1>with VR headsets in their houses. You have to you

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<v Speaker 1>have to create the market first and then sell to

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<v Speaker 1>that market. Yeah, so it is a gamble and you

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<v Speaker 1>so you can see why it would be slow to

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<v Speaker 1>pick up. But these numbers are making it look like

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<v Speaker 1>more and more people are making this gamble and saying

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<v Speaker 1>where we think VR is the future. And that lines

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<v Speaker 1>up with other numbers from this survey. For example, cent

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<v Speaker 1>of developers said that their next game project will incorporate

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<v Speaker 1>virtual reality, and that was up from six percent who

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<v Speaker 1>said this last year. This one is promising. Seventy five

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<v Speaker 1>percent of respondents held the opinion that quote VR slash

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<v Speaker 1>a R is a long term sustainable business to be

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<v Speaker 1>in a R of course, being augmented reality. The difference

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<v Speaker 1>with virtual reality and augmented reality is with augmented reality,

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<v Speaker 1>you are looking at the real world through whatever. Yeah,

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<v Speaker 1>it might be through a transparent screen, or it might

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<v Speaker 1>be through a display that has a camera mounted on

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<v Speaker 1>the other side, so that you're getting a video feed

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<v Speaker 1>of the world around you. And on top of that

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<v Speaker 1>you have some sort of digital information that is overlaid

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<v Speaker 1>on on the real world. Yeah, so virtual reality is

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<v Speaker 1>all fake stuff. Augmented reality is real world plus fake stuff. Yeah, yeah,

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<v Speaker 1>more or less. Yes, um, I'll agree to that. And

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<v Speaker 1>and now, of course part of the problem with that

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<v Speaker 1>question is that by grouping both VR and A are together,

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<v Speaker 1>it may be that some of them have very strong

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<v Speaker 1>opinions on one and opposite opinions of the other. That's

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<v Speaker 1>exactly right. Yeah, I made that note that, Um, we'll

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<v Speaker 1>have to take that kind of prediction with a grain

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<v Speaker 1>of salt because we don't know, you know, maybe they

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<v Speaker 1>meant that, Oh, some people think a R is going

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<v Speaker 1>to be really big. Yeah. But and another one along

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<v Speaker 1>these lines is the question to game developers, how soon

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<v Speaker 1>will VR slash a R devices surpass the consumer adoption

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<v Speaker 1>rate of game consoles in which is about so, how

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<v Speaker 1>soon are they going to be bigger than game consoles are? Now?

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<v Speaker 1>When when are we going to see a VR headset

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<v Speaker 1>get greater sales than a PS four or an Xbox

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<v Speaker 1>one or whatever the equivalent is, which which they're saying

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<v Speaker 1>is a is a base level of the population of

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<v Speaker 1>about Yeah, so a hilarious group said oh, it'll happen

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<v Speaker 1>by that was one percent of respondence. That is incredibly aggressive.

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<v Speaker 1>That's a that's a small but mighty group. You have

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<v Speaker 1>to admire their optimism. Yeah, forty four percent said this

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<v Speaker 1>would happen by six and fifty four percent, so a

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<v Speaker 1>majority said it would happen. By said they thought it

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<v Speaker 1>would never happen. That you're never going to have VR

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<v Speaker 1>a R becoming more popular than game console. And if

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<v Speaker 1>you add all those numbers up and you say, wait,

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<v Speaker 1>that's more than hundred percent, you can remember that that's

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<v Speaker 1>say it happens by essentially includes and the one percent

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<v Speaker 1>who said by well, I think it will happen, but

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<v Speaker 1>not like we have totally surpassed it and we've gone

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<v Speaker 1>to it. The next thing. No, no, I mean, I'm

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<v Speaker 1>yet again invoking tardist base. Gotcha, gotcha. So the interesting

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<v Speaker 1>thing to me is that it's by six still seems

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<v Speaker 1>I guess pessimistic is the best word for it, because

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<v Speaker 1>you think that's ten years out. So you're saying that

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<v Speaker 1>less than half of them thought that even in ten

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<v Speaker 1>years the technology would be not just mature enough, but

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<v Speaker 1>priced at a level where it would sell greater than

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<v Speaker 1>whatever the comparable console of the time would be. Yeah,

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<v Speaker 1>but that is talking about exceeding console performance. Sure, And

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<v Speaker 1>also you're to be fair asking a potentially biased group

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<v Speaker 1>of humans are employees of the game industry, and these

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<v Speaker 1>are the people who know what they're talking about, but

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<v Speaker 1>it also their future kind of depends on the answer.

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<v Speaker 1>There's also there's also a weird shift right now. I'm

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<v Speaker 1>not weird. There is a shift right now where for

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<v Speaker 1>a while we saw console gaming being really dominant in

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<v Speaker 1>the industry, and now it's another PC centric population. I

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<v Speaker 1>would say, like, I mean, I still know lots of

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<v Speaker 1>dedicated console gamers. That's the way they game and that's

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<v Speaker 1>all they do. But PC gaming has experienced a real

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<v Speaker 1>renaissance over the last five years. I would say absolutely.

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<v Speaker 1>If you had asked me when the Xbox had been

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<v Speaker 1>out for a few months that the first Xbox that

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<v Speaker 1>I would have said that PC gaming would never make

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<v Speaker 1>a comeback the way that it has well, And it's

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<v Speaker 1>one of the you know, I think it's a cycle.

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<v Speaker 1>We are a pendulum at least right where you see

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<v Speaker 1>it swing one way versus the other. Where. If you

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<v Speaker 1>get to a point where the consoles are sophisticated enough

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<v Speaker 1>where you're getting of satisfying gaming experience from them, uh,

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<v Speaker 1>and you don't have to worry about upgrading them constantly

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<v Speaker 1>so that you can keep up with the latest games,

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<v Speaker 1>then it makes sense that there's a move to the consoles.

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<v Speaker 1>But then when you get to a point where PC

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<v Speaker 1>performance has reached a level where you're not outstripping it

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<v Speaker 1>as quickly, it's also not as difficult to upgrade as

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<v Speaker 1>it used to be, and you're getting incredible delivery systems.

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<v Speaker 1>The Steam delivery system has done wonders for the PC

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<v Speaker 1>gaming community. Uh that you can see why this pendulum

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<v Speaker 1>swings each way. So that's probably also a factor. You know,

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<v Speaker 1>it's not just that will ease overtake consoles, it's framing

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<v Speaker 1>that in if you already have a bias against consoles

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<v Speaker 1>because you developed for the PC and you think that's

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<v Speaker 1>the future of gaming, that might also guide your response

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<v Speaker 1>to a question like this on the survey. Absolutely okay,

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<v Speaker 1>but so that was with forty of households that last

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<v Speaker 1>survey question. What about a slightly more more modest proposal. Yeah, so,

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<v Speaker 1>like the idea that vr A R hardware will be

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<v Speaker 1>in ten per cent of US households, when did they

0:13:00.160 --> 0:13:04.240
<v Speaker 1>that would happen? Well, thirty eight percent said by it

0:13:04.280 --> 0:13:07.160
<v Speaker 1>would be there in ten percent of US households. Eighty

0:13:07.320 --> 0:13:10.760
<v Speaker 1>six percent said it would be there by and nine

0:13:10.800 --> 0:13:15.040
<v Speaker 1>percent said and never gonna happen, and we'll we'll have

0:13:15.200 --> 0:13:17.360
<v Speaker 1>more to say about this, because it may very well

0:13:17.440 --> 0:13:21.480
<v Speaker 1>be the VR becomes one of those things that is

0:13:21.559 --> 0:13:25.120
<v Speaker 1>a is a sort of a niche technology for a

0:13:25.480 --> 0:13:29.360
<v Speaker 1>slice of the gamer population, or really the computer population,

0:13:30.200 --> 0:13:33.559
<v Speaker 1>computing population, because it's not just for the purpose of

0:13:33.679 --> 0:13:39.079
<v Speaker 1>using in gaming. But yeah, I agree with especially the

0:13:39.400 --> 0:13:43.240
<v Speaker 1>six percent by saying at least ten percent of households

0:13:43.320 --> 0:13:47.240
<v Speaker 1>in in the US will own some form of VR headset.

0:13:47.880 --> 0:13:51.800
<v Speaker 1>I think that's pretty realistic. But you've actually you've used

0:13:51.840 --> 0:13:57.120
<v Speaker 1>an Oculus rift, haven't you. I have, I've almost almost

0:13:57.160 --> 0:13:59.320
<v Speaker 1>recovered from it. Yeah, to be fair, it was an

0:13:59.360 --> 0:14:02.959
<v Speaker 1>older one. Yes, the Oculus dev Kid. Yes, the dev

0:14:03.040 --> 0:14:05.800
<v Speaker 1>kid I used was version one. It wasn't even version two.

0:14:06.040 --> 0:14:09.000
<v Speaker 1>Version two was the one that had uh the reference

0:14:09.280 --> 0:14:11.839
<v Speaker 1>dots on the outside and used an external camera to

0:14:11.960 --> 0:14:17.079
<v Speaker 1>help get better external tracking of the device. Um, the

0:14:17.160 --> 0:14:19.320
<v Speaker 1>one I used did not have that, so it's really

0:14:19.480 --> 0:14:23.480
<v Speaker 1>just the head trackers that were relying upon the accelerometers

0:14:23.520 --> 0:14:24.840
<v Speaker 1>in the heads of itself. It was still a little

0:14:24.840 --> 0:14:28.920
<v Speaker 1>bit Yeah, I may have mentioned. I don't know if

0:14:28.920 --> 0:14:31.440
<v Speaker 1>I had used it when we did our first episode,

0:14:31.480 --> 0:14:34.440
<v Speaker 1>but when I did try it out. The demo I

0:14:34.640 --> 0:14:39.240
<v Speaker 1>used was just walking around, virtually walking around a villa,

0:14:40.040 --> 0:14:43.960
<v Speaker 1>like an Italian villa. There's a lovely little seaside villa

0:14:44.360 --> 0:14:48.400
<v Speaker 1>that I'm I'm walking around. I got so motion sick.

0:14:49.040 --> 0:14:52.720
<v Speaker 1>And then my friend who owns the Oculus he works

0:14:52.760 --> 0:14:56.040
<v Speaker 1>for Google, said, all right, you're ready to try the

0:14:56.320 --> 0:15:02.240
<v Speaker 1>spaceship game. Heck, no, I do not want to cover

0:15:02.360 --> 0:15:04.840
<v Speaker 1>your keyboard and vomit is what I said to him,

0:15:05.320 --> 0:15:08.000
<v Speaker 1>And he thought, thanks me for the thoughtful reply, And

0:15:08.040 --> 0:15:11.400
<v Speaker 1>then we just played the Spacecraft game without using the

0:15:11.560 --> 0:15:16.400
<v Speaker 1>VR version. Yeah, well, I think we should take a

0:15:16.480 --> 0:15:19.960
<v Speaker 1>look at the lay of the land as things are

0:15:20.040 --> 0:15:23.680
<v Speaker 1>today with the big players in in virtual reality, like

0:15:23.800 --> 0:15:27.520
<v Speaker 1>what's out there right now, what's and what's on the horizon? Yeah,

0:15:27.600 --> 0:15:30.840
<v Speaker 1>because when we did this, it really was basically just

0:15:30.960 --> 0:15:33.640
<v Speaker 1>the Oculus rift on the horizon, and there were kind

0:15:33.680 --> 0:15:35.960
<v Speaker 1>of like some independent developers working on a few things,

0:15:36.040 --> 0:15:38.280
<v Speaker 1>and there were some rumors that a few people be

0:15:38.320 --> 0:15:40.160
<v Speaker 1>getting into some things, like there was there was the

0:15:40.560 --> 0:15:43.960
<v Speaker 1>mention of a Sony Morpheus, but no one really had

0:15:43.960 --> 0:15:47.440
<v Speaker 1>any information about that. That, by the way, has totally

0:15:47.520 --> 0:15:50.160
<v Speaker 1>changed names at this point. Yeah, now it's the Neo,

0:15:51.800 --> 0:15:54.600
<v Speaker 1>it's the blue pill. Uh and and there were a

0:15:54.720 --> 0:15:56.800
<v Speaker 1>couple of others as well. But yeah, the some of

0:15:56.840 --> 0:15:59.480
<v Speaker 1>the big names that people are really anticipating this year

0:16:00.000 --> 0:16:03.200
<v Speaker 1>and even really been talked about back at least not

0:16:03.320 --> 0:16:06.520
<v Speaker 1>in wide circles. Sure, sure, so okay. So, so the

0:16:06.600 --> 0:16:10.280
<v Speaker 1>only product that we can really reliably talk about because

0:16:10.320 --> 0:16:14.680
<v Speaker 1>it has already come to commercial market is Samsung's Gear VR.

0:16:15.800 --> 0:16:18.280
<v Speaker 1>And unlike the other products that we will talk about,

0:16:18.360 --> 0:16:20.840
<v Speaker 1>this isn't something that you connect to anything as powerful

0:16:20.960 --> 0:16:24.720
<v Speaker 1>as a game console or a desktop computer. It runs

0:16:24.800 --> 0:16:28.280
<v Speaker 1>off of a Samsung Galaxy smartphone, off of one of

0:16:28.360 --> 0:16:32.160
<v Speaker 1>four models. Specifically, you just you just snap your phone

0:16:32.360 --> 0:16:36.360
<v Speaker 1>into this headset and it goes, well, it doesn't. It's well,

0:16:36.400 --> 0:16:38.760
<v Speaker 1>it's not quite that simple, but yeah, it's a it's

0:16:38.760 --> 0:16:41.160
<v Speaker 1>it's a headset you snap your phone in, and there

0:16:41.200 --> 0:16:43.880
<v Speaker 1>are Android platform apps that you can install to work

0:16:43.960 --> 0:16:47.120
<v Speaker 1>with a base Oculus app that will allow you to

0:16:47.240 --> 0:16:52.320
<v Speaker 1>play games, explore virtual environments, you know that sort of thing. Yes,

0:16:52.440 --> 0:16:55.840
<v Speaker 1>Samsung developed the headset in collaboration with the folks at Oculus,

0:16:56.000 --> 0:17:00.440
<v Speaker 1>the makers of the Rift. So the headset itself contains

0:17:00.560 --> 0:17:04.320
<v Speaker 1>a proximity sensor that detects when it's being worn, which

0:17:04.359 --> 0:17:07.200
<v Speaker 1>most phones actually have, Like they know if you're holding

0:17:07.240 --> 0:17:08.800
<v Speaker 1>your phone up to your head. So if you ever

0:17:08.920 --> 0:17:12.760
<v Speaker 1>have noticed that the light on your smartphone has dimmed

0:17:12.880 --> 0:17:14.840
<v Speaker 1>just as you're putting it up to your cheek, that's

0:17:14.880 --> 0:17:18.200
<v Speaker 1>the proximity sensor saying all right, there, Jonathan's putting his

0:17:18.240 --> 0:17:20.000
<v Speaker 1>phone up to his big fat head. I don't have

0:17:20.119 --> 0:17:22.160
<v Speaker 1>to have the screen on anymore. It makes it really

0:17:22.240 --> 0:17:25.960
<v Speaker 1>hard to dial numbers with your cheekbones. I don't have

0:17:26.080 --> 0:17:29.119
<v Speaker 1>well defined cheekbones, so I just find that offensive. I'm

0:17:29.160 --> 0:17:33.680
<v Speaker 1>sure Benndet Cumberback is mad every day every day. It

0:17:33.760 --> 0:17:36.040
<v Speaker 1>also has a few more sensors. Okay, so what else

0:17:36.080 --> 0:17:38.240
<v Speaker 1>does it go? Yeah, it's got an accelerometer in there,

0:17:38.400 --> 0:17:43.480
<v Speaker 1>a girometer, and a geomagnetic field sensor. Yeah yeah, that

0:17:43.640 --> 0:17:46.680
<v Speaker 1>that one can help determine the device's position relative to

0:17:46.800 --> 0:17:50.080
<v Speaker 1>magnetic north, which apparently is a thing that a lot

0:17:50.160 --> 0:17:52.040
<v Speaker 1>of mobile devices do and I just haven't heard of

0:17:52.080 --> 0:17:55.560
<v Speaker 1>it before. Essentially essentially a digital compass. Yeah yeah, I

0:17:55.640 --> 0:17:58.159
<v Speaker 1>just think that's great anyway. So yeah, in order to

0:17:58.280 --> 0:18:01.239
<v Speaker 1>interact with with whatever virtual VI you're in, you can

0:18:01.359 --> 0:18:04.280
<v Speaker 1>move your head and then either a swiper clicker both

0:18:04.640 --> 0:18:08.199
<v Speaker 1>using the four directional touch pad that's on the right

0:18:08.280 --> 0:18:12.040
<v Speaker 1>side of the headset. Yeah. I saw a video review

0:18:12.119 --> 0:18:14.840
<v Speaker 1>of this with a writer from The Verge where she

0:18:15.040 --> 0:18:17.720
<v Speaker 1>was trying this out in public. Like she was like, well,

0:18:17.920 --> 0:18:20.480
<v Speaker 1>I do most of my mobile gaming on you know,

0:18:20.600 --> 0:18:23.399
<v Speaker 1>on the subway or public transportation or something, so I

0:18:23.480 --> 0:18:25.240
<v Speaker 1>want to see how well it works on those things.

0:18:25.320 --> 0:18:29.720
<v Speaker 1>Apparently there is a problem if you're playing a game

0:18:29.880 --> 0:18:32.880
<v Speaker 1>or something that tracks your your head motion when you're

0:18:32.920 --> 0:18:37.000
<v Speaker 1>going around curves. So like if you if your car turns,

0:18:37.280 --> 0:18:39.080
<v Speaker 1>or if you go around a curve in the subway,

0:18:39.359 --> 0:18:42.800
<v Speaker 1>it will interpret that as you turning your head. I'll

0:18:42.880 --> 0:18:45.920
<v Speaker 1>just imagine trying to play a VR game aboard a

0:18:46.040 --> 0:18:51.320
<v Speaker 1>moving platform would make me feel motion sickness way faster. Well,

0:18:51.480 --> 0:18:54.680
<v Speaker 1>you wouldn't. You wouldn't be getting the external stimuli of

0:18:55.160 --> 0:18:57.679
<v Speaker 1>It's not like reading a book in a car because

0:18:57.760 --> 0:19:00.880
<v Speaker 1>your your field of natural vision is totally blocked. Yeah,

0:19:01.040 --> 0:19:04.720
<v Speaker 1>but what when you're looking at a virtual world and

0:19:05.200 --> 0:19:07.640
<v Speaker 1>let's say you're standing still while you're playing the game,

0:19:07.760 --> 0:19:10.200
<v Speaker 1>but you're moving in relation to you know, you're in

0:19:10.240 --> 0:19:12.440
<v Speaker 1>a train. That's moving your inner ear is still doing

0:19:12.480 --> 0:19:15.560
<v Speaker 1>a thing. Your your brain is probably just saying, like, guys,

0:19:15.640 --> 0:19:18.240
<v Speaker 1>something is wrong. I'm just going to send a message

0:19:18.280 --> 0:19:21.960
<v Speaker 1>down to Mr Tummy to evacuate and then everything's gonna

0:19:21.960 --> 0:19:25.560
<v Speaker 1>be cool. Yeah, right, And and this is the kind

0:19:25.600 --> 0:19:29.000
<v Speaker 1>of problem that wouldn't happen probably with most of the

0:19:29.200 --> 0:19:31.800
<v Speaker 1>other devices we're going to talk about, because those have

0:19:31.960 --> 0:19:37.160
<v Speaker 1>full blown positional tracking um, which reduces some of that issue. Yeah,

0:19:37.359 --> 0:19:40.000
<v Speaker 1>this one does not. Also, it's it's interesting to me

0:19:40.200 --> 0:19:43.560
<v Speaker 1>that the interface is largely a kind of a touch

0:19:44.160 --> 0:19:47.520
<v Speaker 1>directional pad that's on the device itself. So in other words,

0:19:47.840 --> 0:19:49.800
<v Speaker 1>you know, it's not like it's an external control, although

0:19:49.880 --> 0:19:55.000
<v Speaker 1>I would imagine you get cyclops reaching up to our

0:19:55.080 --> 0:19:57.320
<v Speaker 1>jority kind of Yeah, I was thinking the same thing.

0:19:57.720 --> 0:20:00.680
<v Speaker 1>Those were exactly the two example is that come to

0:20:00.760 --> 0:20:03.320
<v Speaker 1>mind when I think of this, the idea of lifting

0:20:03.400 --> 0:20:07.119
<v Speaker 1>the hand up to the temple and adjusting something. But

0:20:07.920 --> 0:20:11.720
<v Speaker 1>also I would imagine in the future you could probably

0:20:11.880 --> 0:20:17.600
<v Speaker 1>create some functionality with Bluetooth enabled control. So they already have.

0:20:17.960 --> 0:20:21.160
<v Speaker 1>Actually there's uh, the the only one that I've read

0:20:21.160 --> 0:20:23.520
<v Speaker 1>about being available at the moment is that there's a

0:20:23.560 --> 0:20:27.120
<v Speaker 1>controller that Microsoft uses for for other Windows and Android

0:20:27.200 --> 0:20:29.960
<v Speaker 1>based systems. It's Bluetooth. It's you know, like a like

0:20:30.040 --> 0:20:33.960
<v Speaker 1>a console gaming controller. So it's not it's not anything

0:20:34.040 --> 0:20:36.800
<v Speaker 1>too fancy, but yeah, you can. They caused like seventy

0:20:36.840 --> 0:20:39.800
<v Speaker 1>bucks retail and and they're they're compatible with some of

0:20:39.840 --> 0:20:42.440
<v Speaker 1>the games. It's interesting because this this particular approach, this

0:20:42.560 --> 0:20:46.400
<v Speaker 1>particular device, once you set aside the price of the phone,

0:20:46.520 --> 0:20:48.040
<v Speaker 1>like if you already own the phone, then you're not

0:20:48.160 --> 0:20:51.200
<v Speaker 1>talking about the cost of it. But it's funny because

0:20:51.200 --> 0:20:53.200
<v Speaker 1>then the controller costs almost as much as what this

0:20:53.280 --> 0:20:56.359
<v Speaker 1>device does. Yeah. Yeah, the price tag on the system

0:20:56.440 --> 0:20:59.280
<v Speaker 1>right now is here in the United States, it's it's

0:20:59.320 --> 0:21:02.240
<v Speaker 1>a little bit, well, it's it's about equivalent in the

0:21:02.840 --> 0:21:11.240
<v Speaker 1>other places. In about that one. And I was trying

0:21:11.280 --> 0:21:13.159
<v Speaker 1>to think of if it was available throughout the European

0:21:13.280 --> 0:21:17.119
<v Speaker 1>Union or not. It's that that was the pause. I

0:21:17.240 --> 0:21:21.359
<v Speaker 1>know what the UK is called. Um but yeah, yeah, so,

0:21:21.600 --> 0:21:24.560
<v Speaker 1>uh so that's a bonus because certainly a lot of

0:21:24.600 --> 0:21:27.520
<v Speaker 1>the other systems that are out there are way more expensive.

0:21:28.040 --> 0:21:30.480
<v Speaker 1>Let's talk about one of them this well one more

0:21:30.600 --> 0:21:33.840
<v Speaker 1>one more thing are actually two more quick things, um

0:21:34.640 --> 0:21:38.560
<v Speaker 1>that reviewers have been talking about they really appreciate that

0:21:38.720 --> 0:21:41.440
<v Speaker 1>it's mobile, that it's a truly mobile device. You're not

0:21:41.640 --> 0:21:44.919
<v Speaker 1>tethered to anything, so you have a much better freedom

0:21:44.920 --> 0:21:48.320
<v Speaker 1>of motion, which you can use at your own peril, because,

0:21:48.359 --> 0:21:50.280
<v Speaker 1>of course, if you're exploring a virtual world, you have

0:21:50.359 --> 0:21:53.159
<v Speaker 1>to remember that things like tables are still present in

0:21:53.280 --> 0:21:56.919
<v Speaker 1>your own world. Subway tracks, subway tracks, Yeah, you can

0:21:56.960 --> 0:22:00.760
<v Speaker 1>still run into all of these cooligans aboard the train. Yeah. Um.

0:22:01.359 --> 0:22:03.720
<v Speaker 1>A lot of them were also saying that it's the

0:22:03.800 --> 0:22:07.840
<v Speaker 1>kind of system that's best used with independent headphones because it,

0:22:08.560 --> 0:22:11.560
<v Speaker 1>you know, just the sound out of your smartphone, as

0:22:11.680 --> 0:22:14.800
<v Speaker 1>lovely as it maybe, and these are modern times, uh,

0:22:15.400 --> 0:22:19.159
<v Speaker 1>it is, Yeah, not not as immersive. You're not very directional.

0:22:20.160 --> 0:22:22.240
<v Speaker 1>Like you, you couldn't tell where the sound is coming

0:22:22.320 --> 0:22:25.040
<v Speaker 1>from necessarily. I mean, you know what's coming from the phone.

0:22:25.080 --> 0:22:27.240
<v Speaker 1>I'm just saying, you don't know what direction relative to

0:22:27.280 --> 0:22:30.280
<v Speaker 1>where you were looking, it's coming from. And then, of course,

0:22:30.400 --> 0:22:33.480
<v Speaker 1>the other obvious thing is that the device and the

0:22:33.880 --> 0:22:37.160
<v Speaker 1>screen resolution are only ever going to be as powerful

0:22:37.359 --> 0:22:39.920
<v Speaker 1>as the smartphone that you possess, right, And also the

0:22:39.960 --> 0:22:44.080
<v Speaker 1>smartphone is essentially dividing the display into two Right, you're

0:22:44.119 --> 0:22:46.080
<v Speaker 1>getting one image for the left eye, one image for

0:22:46.119 --> 0:22:49.679
<v Speaker 1>the right eye, and so that also, you know, is limited.

0:22:49.760 --> 0:22:52.800
<v Speaker 1>Your resolution is limited by the size of the division,

0:22:53.520 --> 0:22:56.600
<v Speaker 1>which also is a factor when we talk about Google Cardboard,

0:22:56.600 --> 0:22:58.720
<v Speaker 1>which we'll get to a little bit later in this episode.

0:22:59.640 --> 0:23:01.720
<v Speaker 1>But yeah, some of the some of the big, powerful,

0:23:01.800 --> 0:23:04.640
<v Speaker 1>impressive ones. Yeah, so the big one, the big guy

0:23:04.840 --> 0:23:08.560
<v Speaker 1>I think that most people are familiar with, although I

0:23:08.600 --> 0:23:12.080
<v Speaker 1>would argue is not necessarily. The one that's gonna win

0:23:12.280 --> 0:23:17.080
<v Speaker 1>over the most converts is the Oculus Rift. This was

0:23:18.040 --> 0:23:21.000
<v Speaker 1>a project that's been around for years. We talked about it,

0:23:21.080 --> 0:23:26.160
<v Speaker 1>I'm sure. In so, it's a head mold display has

0:23:26.200 --> 0:23:29.840
<v Speaker 1>head tracking technology that again you know the basic premises,

0:23:29.920 --> 0:23:31.960
<v Speaker 1>that tracks the motion of your head so that it

0:23:32.680 --> 0:23:37.280
<v Speaker 1>can reflect your change in perspective within the game you're playing.

0:23:37.359 --> 0:23:39.320
<v Speaker 1>So that way, you know, if you're looking straight ahead

0:23:39.359 --> 0:23:41.920
<v Speaker 1>and you have one view, you turn your physical head

0:23:42.080 --> 0:23:44.879
<v Speaker 1>to the left, your perspective changes as if your virtual

0:23:45.040 --> 0:23:47.560
<v Speaker 1>character has turned his or her head to the left,

0:23:48.440 --> 0:23:51.960
<v Speaker 1>and um same you know, basic idea of any VR headset.

0:23:52.880 --> 0:23:57.240
<v Speaker 1>It also connects to a computer, unlike the Samsung Gear

0:23:57.280 --> 0:24:00.359
<v Speaker 1>that we just mentioned, so in this case you you know,

0:24:00.440 --> 0:24:02.840
<v Speaker 1>you can't just have the Oculus by itself. You have

0:24:03.080 --> 0:24:06.960
<v Speaker 1>to have it paired with a computer and uh and

0:24:07.640 --> 0:24:12.119
<v Speaker 1>not um so weak computer either. It needs to be

0:24:12.160 --> 0:24:14.600
<v Speaker 1>a fairly beefy machine to be able to run the

0:24:14.640 --> 0:24:19.119
<v Speaker 1>Oculus rift at at a good clip. Um. Also, this

0:24:19.400 --> 0:24:24.240
<v Speaker 1>is a company that was purchased by Facebook, and when

0:24:24.320 --> 0:24:27.240
<v Speaker 1>that happened a lot of people who had been supporting

0:24:27.320 --> 0:24:32.399
<v Speaker 1>Oculus cried out in anguish, very much like all the

0:24:32.480 --> 0:24:36.600
<v Speaker 1>people on Alderan, just as the death Star targeted it.

0:24:37.520 --> 0:24:41.320
<v Speaker 1>Obi Wan felt the pain of all the Oculus backers.

0:24:41.400 --> 0:24:43.920
<v Speaker 1>When Facebook made this, there was a huge disturbance in

0:24:44.000 --> 0:24:46.399
<v Speaker 1>before ye who is in this case? Would this be

0:24:46.520 --> 0:24:52.199
<v Speaker 1>Jaron Lanier? I'm just gonna say possibly, because I mean

0:24:52.280 --> 0:24:56.359
<v Speaker 1>that's the guy who popularized the term virtual reality or

0:24:56.760 --> 0:25:02.040
<v Speaker 1>possibly coined it even he isn't sure, but at any rate,

0:25:02.200 --> 0:25:05.359
<v Speaker 1>the Oculus headset has some other bells and whistles that

0:25:06.080 --> 0:25:09.399
<v Speaker 1>give it some cool features beyond just the regular head tracking.

0:25:09.440 --> 0:25:11.800
<v Speaker 1>First of all, it has positional audio, so you get

0:25:11.920 --> 0:25:15.400
<v Speaker 1>these headpunds that come with it. Um and sound will

0:25:15.560 --> 0:25:18.119
<v Speaker 1>appear to come from specific directions, so if you hear

0:25:18.240 --> 0:25:20.600
<v Speaker 1>something coming from your left and you look to your left,

0:25:20.640 --> 0:25:23.840
<v Speaker 1>you you should be able to see whatever virtual thing

0:25:24.000 --> 0:25:28.600
<v Speaker 1>is making that noise. Uh. Elso's positional tracking. External positional tracking.

0:25:28.680 --> 0:25:30.440
<v Speaker 1>This is what I was talking about before with the

0:25:30.800 --> 0:25:34.000
<v Speaker 1>second Developer Kit, where it had the reference points UH.

0:25:34.080 --> 0:25:37.520
<v Speaker 1>In this case, you have a camera pointed back that

0:25:37.600 --> 0:25:41.320
<v Speaker 1>can tell the orientation of the headset, not just when

0:25:41.359 --> 0:25:45.320
<v Speaker 1>it's moving. So one of the things that these head

0:25:45.359 --> 0:25:48.000
<v Speaker 1>tracking systems are really good at is determining when you're

0:25:48.040 --> 0:25:51.639
<v Speaker 1>looking left, right, up, or down. They're not necessarily as

0:25:51.720 --> 0:25:53.879
<v Speaker 1>good if you were to tilt your head to the

0:25:54.000 --> 0:25:55.760
<v Speaker 1>left or right so that you were getting sort of

0:25:55.760 --> 0:25:58.960
<v Speaker 1>a diagonal view, but with external tracking you can do that.

0:25:59.320 --> 0:26:01.440
<v Speaker 1>You could even do things a little more extreme. So

0:26:01.560 --> 0:26:03.760
<v Speaker 1>for example, let's say you walk up to a virtual

0:26:03.920 --> 0:26:06.600
<v Speaker 1>table within a game and you decide you want to

0:26:06.720 --> 0:26:10.720
<v Speaker 1>look underneath at the underside of that table. So you

0:26:10.920 --> 0:26:14.160
<v Speaker 1>squat down in real life and you tilt your head

0:26:14.320 --> 0:26:16.880
<v Speaker 1>up as if you're looking underneath this table. With something

0:26:17.000 --> 0:26:19.960
<v Speaker 1>like this, you could actually get the result in the game,

0:26:20.040 --> 0:26:24.960
<v Speaker 1>assuming that people had programmed programmer program and it maybe

0:26:25.000 --> 0:26:27.920
<v Speaker 1>that you see a secret message under that table, like dude,

0:26:27.960 --> 0:26:30.000
<v Speaker 1>you've got too much spare time in your hands or something.

0:26:30.520 --> 0:26:32.520
<v Speaker 1>Um but the idea being that you it gives you

0:26:32.560 --> 0:26:35.280
<v Speaker 1>a lot more flexibility in in the way that you

0:26:35.400 --> 0:26:38.679
<v Speaker 1>interact with the virtual world, which at least in theory,

0:26:38.880 --> 0:26:41.560
<v Speaker 1>creates your sense of immersion when you are in there.

0:26:42.160 --> 0:26:46.200
<v Speaker 1>Also later on in this year, the year recording this is,

0:26:47.520 --> 0:26:49.520
<v Speaker 1>if you are in fact listening to this in some

0:26:49.760 --> 0:26:54.680
<v Speaker 1>other year, Hello from the past. Oculus will release some

0:26:54.960 --> 0:26:59.240
<v Speaker 1>more controls, physical controls to go along with the headset

0:26:59.680 --> 0:27:03.560
<v Speaker 1>there called Oculus Touch. I believe uh these will help

0:27:03.640 --> 0:27:06.200
<v Speaker 1>create an even deeper sense of immersion so that you

0:27:06.359 --> 0:27:09.080
<v Speaker 1>can interact with the virtual worlds in a way that's

0:27:09.080 --> 0:27:12.240
<v Speaker 1>a little more natural than holding a video game controller. Yeah. Now,

0:27:12.320 --> 0:27:14.680
<v Speaker 1>I think I've already seen that some of some of

0:27:14.720 --> 0:27:17.639
<v Speaker 1>these things have been demoed, like it's a thing you

0:27:17.760 --> 0:27:20.680
<v Speaker 1>put around your wrists or something that tracks the motions

0:27:20.680 --> 0:27:23.520
<v Speaker 1>of your hands. There are some third party ones that

0:27:23.600 --> 0:27:26.200
<v Speaker 1>have been shown off, and some and some different concepts

0:27:26.240 --> 0:27:28.840
<v Speaker 1>that have been shown off that won't necessarily make their

0:27:28.840 --> 0:27:31.520
<v Speaker 1>way into a consumer products. Some of them might, some

0:27:31.640 --> 0:27:34.760
<v Speaker 1>of them might not, but the there have certainly been

0:27:34.920 --> 0:27:38.800
<v Speaker 1>several different interfaces that have been experimented with and demoed

0:27:39.240 --> 0:27:41.280
<v Speaker 1>to kind of give an idea of what it might

0:27:41.359 --> 0:27:45.200
<v Speaker 1>be like to interact with this technology. And the whole

0:27:45.280 --> 0:27:47.879
<v Speaker 1>goal of this is to try and remove some of

0:27:48.000 --> 0:27:52.520
<v Speaker 1>those barriers that the gamers would feel, or just customers

0:27:52.560 --> 0:27:55.360
<v Speaker 1>would feel when using this technology, so that they feel

0:27:55.400 --> 0:27:57.639
<v Speaker 1>like they really are a part of this virtual world.

0:27:57.920 --> 0:27:59.440
<v Speaker 1>You know, the more stuff that we have to do

0:28:00.080 --> 0:28:04.000
<v Speaker 1>to accommodate the virtual world, the less likely will feel

0:28:04.040 --> 0:28:05.800
<v Speaker 1>like we're actually there. So if you have to hold

0:28:05.880 --> 0:28:08.720
<v Speaker 1>a video game controller while you're walking around a video

0:28:08.800 --> 0:28:11.720
<v Speaker 1>game world, it may be that you always feel like

0:28:11.880 --> 0:28:14.560
<v Speaker 1>you're playing a game. Whereas if you're able to create

0:28:14.600 --> 0:28:19.399
<v Speaker 1>an interface that is largely invisible, like you're not actually

0:28:19.520 --> 0:28:22.400
<v Speaker 1>holding a device in your hands, whether it's just your

0:28:22.400 --> 0:28:25.200
<v Speaker 1>control or you've got some sort of glove device on

0:28:25.320 --> 0:28:28.200
<v Speaker 1>or whatever it may be, then you're more likely to

0:28:28.240 --> 0:28:30.760
<v Speaker 1>feel like you are actually in that virtual environment. Right,

0:28:30.920 --> 0:28:33.520
<v Speaker 1>You're not just playing a video game and you happen

0:28:33.520 --> 0:28:35.639
<v Speaker 1>to be wearing the screen instead of looking at it.

0:28:36.320 --> 0:28:40.560
<v Speaker 1>And this was this, this whole project started off as

0:28:40.600 --> 0:28:44.800
<v Speaker 1>a crowdfunding campaign. It wasn't originally just you know, a

0:28:44.920 --> 0:28:48.560
<v Speaker 1>company coming out with a product. This was this is

0:28:48.640 --> 0:28:51.440
<v Speaker 1>a true start up. Yeah, well, it's easy to forget now.

0:28:51.560 --> 0:28:55.000
<v Speaker 1>The Oculus was a Kickstarter baby, Yeah, good old Palmer

0:28:55.600 --> 0:28:58.000
<v Speaker 1>coming up with this idea and saying, hey, originally this

0:28:58.160 --> 0:29:01.880
<v Speaker 1>was just gonna be about provide kits to people VR

0:29:02.040 --> 0:29:05.520
<v Speaker 1>kits for them to put together themselves. But it got

0:29:05.760 --> 0:29:08.760
<v Speaker 1>so much early attention, and it really it hits so

0:29:08.880 --> 0:29:11.840
<v Speaker 1>much success that it then went on to become beyond

0:29:12.000 --> 0:29:15.160
<v Speaker 1>just a kit, to let's create a finished product, to

0:29:15.240 --> 0:29:18.720
<v Speaker 1>the point where you get folks who were coming over

0:29:18.800 --> 0:29:21.960
<v Speaker 1>from Valve and saying, maybe this is something I want

0:29:21.960 --> 0:29:25.200
<v Speaker 1>to work on instead to Facebook acquiring the company. So

0:29:25.560 --> 0:29:29.400
<v Speaker 1>it was on the business side, something that was rapidly successful,

0:29:29.520 --> 0:29:32.680
<v Speaker 1>even though we had not yet seen to date, as

0:29:32.720 --> 0:29:35.320
<v Speaker 1>we record this, we have not yet seen a consumer product.

0:29:36.000 --> 0:29:40.680
<v Speaker 1>Um probably one of the most anticipated pieces of hardware

0:29:40.720 --> 0:29:44.880
<v Speaker 1>in sixteen from a gamer perspective, I what else is

0:29:44.960 --> 0:29:49.920
<v Speaker 1>competing with it? Other VR headsets may in a moment,

0:29:50.080 --> 0:29:52.720
<v Speaker 1>I think I've read that the Oculus is still the

0:29:52.920 --> 0:29:56.800
<v Speaker 1>most popular platform with VR game developers. It wouldn't surprise

0:29:56.880 --> 0:29:59.400
<v Speaker 1>me simply because it's the dev kit has been out

0:29:59.480 --> 0:30:02.680
<v Speaker 1>for so long that a lot of people have had

0:30:02.760 --> 0:30:06.120
<v Speaker 1>the opportunity to think about how they would design an

0:30:06.160 --> 0:30:11.400
<v Speaker 1>experience that would be fun and immersive when wearing an

0:30:11.480 --> 0:30:14.600
<v Speaker 1>Oculus Rift. Uh, they got a pretty good head start.

0:30:14.680 --> 0:30:18.000
<v Speaker 1>The downside of that is that gamers have been waiting

0:30:18.120 --> 0:30:20.560
<v Speaker 1>for it for a few years. Again, I've had all

0:30:20.720 --> 0:30:23.600
<v Speaker 1>all of that media attention drama up. Yeah, and the

0:30:23.720 --> 0:30:26.920
<v Speaker 1>question is by the time it comes out will one

0:30:27.040 --> 0:30:30.360
<v Speaker 1>will gamers still care and to will it live up

0:30:30.400 --> 0:30:34.360
<v Speaker 1>to the hype? Part of the problem, maybe not problem.

0:30:34.440 --> 0:30:38.200
<v Speaker 1>One challenge that they face is the fact that making

0:30:38.240 --> 0:30:42.480
<v Speaker 1>this technology isn't cheap and it doesn't look like it's

0:30:42.520 --> 0:30:46.120
<v Speaker 1>going to be sold as a loss leader type of peripheral,

0:30:46.280 --> 0:30:49.960
<v Speaker 1>at least not initially. Keep in mind that any young

0:30:50.080 --> 0:30:52.760
<v Speaker 1>technology when it comes out as a consumer product for

0:30:52.800 --> 0:30:56.560
<v Speaker 1>the first time, tends to be mega expensive. I remember

0:30:56.600 --> 0:30:59.560
<v Speaker 1>when CD players came out and they were like hundreds

0:30:59.600 --> 0:31:02.320
<v Speaker 1>of dollars for a CD player. Well, you're you're really

0:31:02.400 --> 0:31:05.720
<v Speaker 1>paying for the development at that point, yeah, exactly. Yeah.

0:31:05.840 --> 0:31:08.880
<v Speaker 1>So in this case, uh, we've we now know how

0:31:08.960 --> 0:31:11.640
<v Speaker 1>much the Oculus Rift costs because pre orders opened up

0:31:11.680 --> 0:31:17.760
<v Speaker 1>in January and it costs five hundred dollars, which is

0:31:17.920 --> 0:31:21.640
<v Speaker 1>more than any of the current video game consolets. So

0:31:22.400 --> 0:31:24.400
<v Speaker 1>a lot of people kind of not more than the

0:31:24.520 --> 0:31:27.360
<v Speaker 1>computer it would take to run the Oculus Room. This

0:31:27.720 --> 0:31:30.120
<v Speaker 1>is true. Yeah, if you wanted to, if you wanted

0:31:30.160 --> 0:31:32.280
<v Speaker 1>to figure out how much the computer would cost, well,

0:31:32.320 --> 0:31:36.280
<v Speaker 1>tech Radar uh kind of did uh you know, back

0:31:36.360 --> 0:31:39.560
<v Speaker 1>of the napkins sort of of calculation, and they estimate

0:31:39.720 --> 0:31:42.080
<v Speaker 1>which side of the napkin is the front, the part

0:31:42.160 --> 0:31:45.360
<v Speaker 1>that you put your mouth on when you ring, when

0:31:45.400 --> 0:31:48.440
<v Speaker 1>you and then you turn the napkin face down. You

0:31:48.520 --> 0:31:50.160
<v Speaker 1>don't want to look at the stuff that had been

0:31:50.200 --> 0:31:54.400
<v Speaker 1>clear on the ranch, right, Uh? Never right on the ranch, man,

0:31:54.560 --> 0:31:59.600
<v Speaker 1>That's that's leisure time when you're on the ranch. They

0:31:59.720 --> 0:32:03.200
<v Speaker 1>estimate it would cost about one thousand, thirty dollars. That's

0:32:03.240 --> 0:32:08.200
<v Speaker 1>in addition to the six hundred dollar Oculus Rift headsets.

0:32:08.200 --> 0:32:11.520
<v Speaker 1>So you're talking about a six dollar investment assuming you

0:32:11.600 --> 0:32:14.960
<v Speaker 1>don't already have a computer capable of running at the

0:32:15.040 --> 0:32:18.640
<v Speaker 1>specs that are recommended for the Oculus Rift. Now, I

0:32:20.160 --> 0:32:22.880
<v Speaker 1>I wonder, oh man, this is probably going to create

0:32:22.920 --> 0:32:26.640
<v Speaker 1>a whole genre of hilarious YouTube videos of people trying

0:32:26.680 --> 0:32:30.320
<v Speaker 1>to run Oculus Rift on the computers that are extremely

0:32:30.480 --> 0:32:32.840
<v Speaker 1>underpowered to do so. It makes me think of the

0:32:33.040 --> 0:32:38.640
<v Speaker 1>videos we saw when Tesla released the driver assist autonomous mode,

0:32:38.800 --> 0:32:41.280
<v Speaker 1>where people like one of the things that says, hey,

0:32:41.680 --> 0:32:43.719
<v Speaker 1>this isn't meant for you to take your hands off

0:32:43.760 --> 0:32:45.960
<v Speaker 1>the wheel and just lean back and act like the

0:32:46.040 --> 0:32:48.960
<v Speaker 1>car can take you there, which is exactly what everyone did,

0:32:49.160 --> 0:32:51.280
<v Speaker 1>and they shot videos of it, and then you know

0:32:51.400 --> 0:32:54.200
<v Speaker 1>when when accidents happened, they were like, well, the technology

0:32:54.280 --> 0:32:57.880
<v Speaker 1>is not ready, idiot. It says, right there, do not

0:32:58.120 --> 0:33:01.240
<v Speaker 1>do the thing the thing you just did. Why is

0:33:01.280 --> 0:33:03.280
<v Speaker 1>it that when we tell people not to do something,

0:33:03.400 --> 0:33:05.719
<v Speaker 1>the first thing they go out and do is that thing.

0:33:05.880 --> 0:33:07.800
<v Speaker 1>And not only do they do that thing, they video

0:33:07.960 --> 0:33:11.200
<v Speaker 1>themselves doing that thing. I mean, I wonder if it

0:33:11.200 --> 0:33:13.959
<v Speaker 1>will have fail safes built in to detect like, hey,

0:33:14.080 --> 0:33:16.400
<v Speaker 1>the computer you're trying to use to run this thing

0:33:16.480 --> 0:33:18.760
<v Speaker 1>on is gonna make you sick and maybe you shouldn't

0:33:18.800 --> 0:33:20.160
<v Speaker 1>do it. I think it'd just be funny if it

0:33:20.200 --> 0:33:23.080
<v Speaker 1>just starts running like you know, an eight bit version

0:33:23.200 --> 0:33:28.200
<v Speaker 1>of of of Donkey Kong, or or a Galagha or

0:33:28.280 --> 0:33:34.000
<v Speaker 1>something like that immersive Gala. I'm on board. So also

0:33:34.280 --> 0:33:37.720
<v Speaker 1>that sixteen hundred dollars I mentioned doesn't include the touch

0:33:37.840 --> 0:33:42.160
<v Speaker 1>controllers that will come out later in However, if you're

0:33:42.200 --> 0:33:44.760
<v Speaker 1>wondering is this going to be a barrier? Is this

0:33:44.840 --> 0:33:48.120
<v Speaker 1>going to truly kill the oculus before I can ever

0:33:48.560 --> 0:33:51.800
<v Speaker 1>have any success? It depends upon whom you ask. Because

0:33:51.880 --> 0:33:56.960
<v Speaker 1>c nets Jeffrey Morrison wrote that the demonstrations he had

0:33:57.280 --> 0:34:02.840
<v Speaker 1>experienced had convinced him C hundred dollars was worth it was.

0:34:02.920 --> 0:34:05.280
<v Speaker 1>It's totally worth that price. It is it is an

0:34:05.320 --> 0:34:09.360
<v Speaker 1>experience that is so compelling. Six hundred dollars is not

0:34:09.480 --> 0:34:12.520
<v Speaker 1>a problem. Now. Granted, keep me mind, six hundred dollars

0:34:12.600 --> 0:34:14.160
<v Speaker 1>is not a problem for people who have six hundred

0:34:14.160 --> 0:34:20.759
<v Speaker 1>dollars to spend on a computer peripheral, right, I assumed, yes, yeah,

0:34:20.880 --> 0:34:23.960
<v Speaker 1>And other people have said, including they're a writer for

0:34:24.000 --> 0:34:28.560
<v Speaker 1>The Verge has said that this suggests that VR may

0:34:29.000 --> 0:34:34.200
<v Speaker 1>remain a luxury technology, something that only a niche is

0:34:34.400 --> 0:34:38.680
<v Speaker 1>able to afford and enjoy, and therefore it will never

0:34:38.880 --> 0:34:42.279
<v Speaker 1>really blossom because the market won't be big enough to

0:34:42.360 --> 0:34:45.120
<v Speaker 1>support the amount of development you would want for a

0:34:45.239 --> 0:34:49.160
<v Speaker 1>really robust world, like a library, a real library of

0:34:49.239 --> 0:34:51.640
<v Speaker 1>games and experiences. Well, I imagine that'd be the case

0:34:51.760 --> 0:34:54.920
<v Speaker 1>early on. But I mean again, I don't see why

0:34:55.080 --> 0:34:59.279
<v Speaker 1>you couldn't think that at some point VR hardware will

0:34:59.440 --> 0:35:02.719
<v Speaker 1>will be a loss leader technology. Just what consoles are

0:35:02.800 --> 0:35:05.640
<v Speaker 1>You know, you've got people developing games for them, and

0:35:05.800 --> 0:35:08.000
<v Speaker 1>they're going to make money back on those games, as

0:35:08.080 --> 0:35:10.239
<v Speaker 1>long as you have a way of making money back

0:35:10.280 --> 0:35:12.480
<v Speaker 1>on those games, right like if you if you have

0:35:12.640 --> 0:35:15.520
<v Speaker 1>it where there's some sort of licensing fee in order

0:35:15.600 --> 0:35:18.040
<v Speaker 1>to be able to use that technology, because if it's

0:35:18.040 --> 0:35:20.680
<v Speaker 1>not your company that's developing the games, you have to

0:35:20.719 --> 0:35:23.880
<v Speaker 1>find some other way of of monetizing that, right Otherwise,

0:35:23.920 --> 0:35:26.399
<v Speaker 1>otherwise you made the hardware, but other people are making

0:35:26.440 --> 0:35:30.160
<v Speaker 1>the software that runs on it. Um another. And if

0:35:30.239 --> 0:35:32.080
<v Speaker 1>that's the case, if all you're doing is making the

0:35:32.160 --> 0:35:34.320
<v Speaker 1>hardware and you're not making the software, it can't be

0:35:34.400 --> 0:35:36.960
<v Speaker 1>a loss leader. It's just a loss because you're you

0:35:37.040 --> 0:35:40.160
<v Speaker 1>don't have anything else to sell. So it's definitely one

0:35:40.160 --> 0:35:43.600
<v Speaker 1>of those things that still a question mark. Uh. My

0:35:43.800 --> 0:35:46.560
<v Speaker 1>hope is that it would be like other consumer technologies

0:35:46.600 --> 0:35:51.000
<v Speaker 1>that we mentioned before, where the initial price is relatively high,

0:35:51.360 --> 0:35:54.239
<v Speaker 1>but then we see it decrease over time and more

0:35:54.280 --> 0:35:56.320
<v Speaker 1>people can adopt it, and so you have, you have

0:35:56.480 --> 0:35:59.239
<v Speaker 1>like that long tail, right, you've got the early adopters

0:35:59.760 --> 0:36:02.480
<v Speaker 1>who have the cash to spend on this sort of stuff.

0:36:02.600 --> 0:36:05.920
<v Speaker 1>I mean, just think how cheap virtual boys are now. Yeah,

0:36:06.080 --> 0:36:08.640
<v Speaker 1>let's not talk about that at any rate. At any rate,

0:36:08.760 --> 0:36:11.759
<v Speaker 1>So that that's the big daddy is the Oculus Rift.

0:36:11.800 --> 0:36:15.200
<v Speaker 1>But there are other players. There's another big daddy, I think, so, well,

0:36:15.239 --> 0:36:17.600
<v Speaker 1>there's a couple I would argue, but Sony's PlayStation VR

0:36:17.680 --> 0:36:19.799
<v Speaker 1>is a is a definite big one, and it has

0:36:19.800 --> 0:36:22.440
<v Speaker 1>a huge advantage over the Oculus Rift in that you

0:36:22.520 --> 0:36:25.200
<v Speaker 1>already have an established base of gamers who would be

0:36:25.280 --> 0:36:28.480
<v Speaker 1>capable of using this technology because it's compatible with the

0:36:28.560 --> 0:36:32.200
<v Speaker 1>PS four. So this is a peripheral for the PlayStation four,

0:36:32.840 --> 0:36:36.239
<v Speaker 1>And unlike the Oculus Rift, where even if you're a

0:36:36.280 --> 0:36:39.000
<v Speaker 1>PC gamer you may not have a machine capable of

0:36:39.120 --> 0:36:43.040
<v Speaker 1>supporting the Oculus you know your audience in this case, yeah,

0:36:43.120 --> 0:36:47.719
<v Speaker 1>you've already got an established base, and granted only a

0:36:47.840 --> 0:36:50.640
<v Speaker 1>percentage of that base is likely to go into the

0:36:50.719 --> 0:36:54.359
<v Speaker 1>VR world, but you still know they're they're right kind

0:36:54.400 --> 0:36:56.960
<v Speaker 1>of games they buy, You know how much money they're

0:36:56.960 --> 0:36:58.880
<v Speaker 1>willing to spend. You don't have to convince them to

0:36:58.920 --> 0:37:01.160
<v Speaker 1>buy a new machine because they already have a machine

0:37:01.200 --> 0:37:05.240
<v Speaker 1>that works with and uh, there are some downsides to this, obviously.

0:37:05.719 --> 0:37:08.520
<v Speaker 1>PC is one of those things where over time you

0:37:08.600 --> 0:37:11.160
<v Speaker 1>can upgrade it or you can buy a new one,

0:37:11.239 --> 0:37:13.840
<v Speaker 1>and it's going to be more powerful and the games

0:37:13.880 --> 0:37:16.840
<v Speaker 1>can therefore take advantage of that increase in power, whereas

0:37:16.880 --> 0:37:19.359
<v Speaker 1>with the console you have a cap, a hard cap

0:37:19.680 --> 0:37:22.400
<v Speaker 1>of how much power it can put out. Well a

0:37:22.440 --> 0:37:26.080
<v Speaker 1>few exceptions where occasionally you'll get a console where there'll

0:37:26.120 --> 0:37:30.759
<v Speaker 1>be some way of upgrading it, but that doesn't happen frequently. Yeah. Well, yeah,

0:37:31.000 --> 0:37:32.840
<v Speaker 1>these days you've got like memory chips and stuff that

0:37:32.880 --> 0:37:35.680
<v Speaker 1>you can add in. Yeah, and sometimes sometimes there's a

0:37:35.719 --> 0:37:38.560
<v Speaker 1>firmware upgrade or something. But sure, sure, but but for

0:37:38.600 --> 0:37:41.520
<v Speaker 1>the most part, your processors are going to remain your

0:37:41.600 --> 0:37:44.120
<v Speaker 1>processes from the life of the product, which is what

0:37:44.440 --> 0:37:46.440
<v Speaker 1>is it these days, five to seven years. They the

0:37:46.560 --> 0:37:49.960
<v Speaker 1>goal usually Sony aims for is ten years. That's what

0:37:50.040 --> 0:37:52.560
<v Speaker 1>they wanted for the p S three, So the PS

0:37:52.640 --> 0:37:55.279
<v Speaker 1>four and Xbox one I think are both they were

0:37:55.400 --> 0:37:57.839
<v Speaker 1>they were trying to future prove them as much as

0:37:57.840 --> 0:38:01.279
<v Speaker 1>possible so that more money could be made along the

0:38:01.400 --> 0:38:04.319
<v Speaker 1>game's side, and you don't have to go and launch

0:38:04.360 --> 0:38:07.279
<v Speaker 1>a new console and completely negate all the stuff you've

0:38:07.360 --> 0:38:11.920
<v Speaker 1>already made. Also, it would be compatible with Sony's move controllers.

0:38:11.960 --> 0:38:14.520
<v Speaker 1>Those are those little wands that have the balls on

0:38:14.600 --> 0:38:17.640
<v Speaker 1>the end with a led inside that can change different colors,

0:38:18.400 --> 0:38:20.320
<v Speaker 1>So you could use a couple of those along with

0:38:20.480 --> 0:38:24.200
<v Speaker 1>the headset to interact with the virtual world. They could

0:38:24.200 --> 0:38:26.560
<v Speaker 1>be like, you know, there could be guns. They could

0:38:26.560 --> 0:38:29.480
<v Speaker 1>be a sword, they could be a light saver. Uh,

0:38:29.719 --> 0:38:32.719
<v Speaker 1>I really want to really want to cool Star Wars

0:38:32.840 --> 0:38:35.880
<v Speaker 1>virtual reality, like because they'd be huge crab claws that

0:38:35.960 --> 0:38:38.960
<v Speaker 1>could be they could be you know, a paintbrush. That

0:38:39.000 --> 0:38:40.880
<v Speaker 1>could be a mop. It could be pretty much anything.

0:38:41.560 --> 0:38:43.840
<v Speaker 1>Excuse me, I need to go start a savings account.

0:38:44.800 --> 0:38:48.879
<v Speaker 1>Hatchet guys. Yeah, uh yeah, it could be. It could

0:38:48.920 --> 0:38:52.680
<v Speaker 1>be any number of things. It could be you know, uh, spaghetti.

0:38:52.880 --> 0:38:54.880
<v Speaker 1>It could just be a lot of spaghetti. That's what

0:38:55.040 --> 0:38:59.239
<v Speaker 1>your hands are. I would play that. I would play

0:38:59.280 --> 0:39:02.000
<v Speaker 1>that My Hands are Spaghetti game every day I have.

0:39:02.280 --> 0:39:04.759
<v Speaker 1>I have often played it, usually whenever I don't want

0:39:04.800 --> 0:39:07.759
<v Speaker 1>to deal with something. This is a great idea. It's

0:39:07.760 --> 0:39:09.560
<v Speaker 1>a franchise of games where we have to do things

0:39:09.600 --> 0:39:11.799
<v Speaker 1>like you have to defuse a bomb, but your hands

0:39:11.840 --> 0:39:15.640
<v Speaker 1>are spaghetti. You laugh. But there is the game Octo Dad,

0:39:16.200 --> 0:39:20.920
<v Speaker 1>which is essentially that, right, Octodad is not that different

0:39:20.960 --> 0:39:23.320
<v Speaker 1>from the concept of my hands are spaghetti. You also

0:39:23.400 --> 0:39:26.120
<v Speaker 1>have to prevent the chief from finding out that you're spaghetti.

0:39:26.280 --> 0:39:29.160
<v Speaker 1>If if any of you make a game in which

0:39:29.200 --> 0:39:32.040
<v Speaker 1>the character's hands are spaghetti, I want credit at least

0:39:32.360 --> 0:39:34.680
<v Speaker 1>I want to at least based on an idea by

0:39:34.760 --> 0:39:38.960
<v Speaker 1>Jonathan Strickland. Uh So it can also work along with

0:39:39.040 --> 0:39:41.880
<v Speaker 1>the PlayStation camera, which not everyone has, but you know,

0:39:41.960 --> 0:39:43.560
<v Speaker 1>it was one of those add ons that you could

0:39:43.600 --> 0:39:45.719
<v Speaker 1>get with the PS four, but the camera could allow

0:39:45.840 --> 0:39:47.759
<v Speaker 1>for some of that positional tracking that we talked about

0:39:47.800 --> 0:39:50.440
<v Speaker 1>with the Oculus as well, the same sort of thing. Um.

0:39:50.760 --> 0:39:54.400
<v Speaker 1>And one of my favorite demos that I got to

0:39:54.480 --> 0:39:57.759
<v Speaker 1>see was something called Job Simulator. So you're laughing at

0:39:57.960 --> 0:40:02.440
<v Speaker 1>at spaghetti hands Johnson. Latter was the funniest video I've

0:40:02.440 --> 0:40:06.200
<v Speaker 1>watched today, and I've watched a lot of them. So

0:40:06.719 --> 0:40:09.320
<v Speaker 1>Job Simulator starts off where you're in like a cubicle

0:40:10.239 --> 0:40:14.799
<v Speaker 1>that is absolutely lousy with stuff like coffee mug and uh,

0:40:14.920 --> 0:40:17.840
<v Speaker 1>you know, books and binders and staplers, and there's like

0:40:17.880 --> 0:40:20.520
<v Speaker 1>a copy right there in a terminal. You're supposed to

0:40:20.560 --> 0:40:23.799
<v Speaker 1>be playing an office drone in twenty uh. The person

0:40:23.840 --> 0:40:26.919
<v Speaker 1>who wrote up the little description said, I assume you're

0:40:27.120 --> 0:40:29.960
<v Speaker 1>you're doing jobs that are too menial even for a robot.

0:40:30.800 --> 0:40:34.000
<v Speaker 1>And as it starts, like all the all the person

0:40:34.120 --> 0:40:37.320
<v Speaker 1>does is start picking up everything in the little cubicle

0:40:37.440 --> 0:40:40.759
<v Speaker 1>and just throwing it across the office. Like there's a

0:40:40.800 --> 0:40:44.480
<v Speaker 1>point where they pick up the coffee mug, pour creamer

0:40:44.560 --> 0:40:47.200
<v Speaker 1>into the coffee, tilt the coffee mug back as if

0:40:47.239 --> 0:40:49.200
<v Speaker 1>they're drinking, and you hear like a glug glug glug

0:40:49.280 --> 0:40:52.280
<v Speaker 1>noise as soon as it's empty, throws it across the screen,

0:40:52.840 --> 0:40:55.800
<v Speaker 1>then like grabs two staples and starts firing staples like

0:40:56.000 --> 0:40:59.160
<v Speaker 1>like they're like John Wu style all over the place.

0:40:59.760 --> 0:41:03.360
<v Speaker 1>It was phenomenal. I was immediately like, well, this is

0:41:03.440 --> 0:41:05.400
<v Speaker 1>like goat simulator. It's one of those games where you

0:41:05.520 --> 0:41:07.839
<v Speaker 1>you can't really see yourself playing it for a really

0:41:07.920 --> 0:41:10.239
<v Speaker 1>long time, but you can see yourself laughing your butt

0:41:10.320 --> 0:41:13.520
<v Speaker 1>off for a good like ten fifteen minutes with your

0:41:13.560 --> 0:41:16.600
<v Speaker 1>friends while watching someone just go eight inside an office.

0:41:16.680 --> 0:41:19.680
<v Speaker 1>I'm not sure. I'm not sure that I have a

0:41:20.280 --> 0:41:25.000
<v Speaker 1>top limit on how much I like to throw things. Also,

0:41:25.120 --> 0:41:27.399
<v Speaker 1>I guess it helps when you think, like, if you've

0:41:27.400 --> 0:41:30.360
<v Speaker 1>had a really bad day at work, you can exactly

0:41:30.440 --> 0:41:34.680
<v Speaker 1>out in the virtual world and just totally trash your workstation.

0:41:35.320 --> 0:41:37.359
<v Speaker 1>Um oh yeah, yeah, if you could build your own

0:41:37.400 --> 0:41:44.920
<v Speaker 1>workstation like I, I do not know exactly what levels

0:41:44.960 --> 0:41:47.279
<v Speaker 1>you can do. Also, in the demo, there's one point

0:41:47.320 --> 0:41:51.160
<v Speaker 1>where they put a red swing line stapler in the

0:41:51.280 --> 0:41:54.520
<v Speaker 1>copier and start making copies of it while also destroying

0:41:54.560 --> 0:41:56.839
<v Speaker 1>and throwing things everywhere else in the office. I'll show

0:41:56.880 --> 0:41:59.839
<v Speaker 1>you the video after this is done, because it is hilarious. Excellent. Okay,

0:42:00.120 --> 0:42:02.560
<v Speaker 1>that's not it. There there other there's other hardware on

0:42:02.640 --> 0:42:04.719
<v Speaker 1>the way, right. Yeah, let's let's wrap this up with

0:42:04.760 --> 0:42:08.120
<v Speaker 1>a couple more quick descriptions. So this, this is one

0:42:08.160 --> 0:42:11.360
<v Speaker 1>that I think is a real contender. The HTC Vibe,

0:42:12.120 --> 0:42:15.719
<v Speaker 1>the Home Man Vibe. I was calling it viv A yeah,

0:42:16.120 --> 0:42:18.160
<v Speaker 1>I understand, and a lot of people are like, is

0:42:18.200 --> 0:42:20.839
<v Speaker 1>it viv Is it vibe? Well, when they were first

0:42:20.920 --> 0:42:24.920
<v Speaker 1>talking about they had read dash Vibe, which tells me

0:42:25.040 --> 0:42:27.360
<v Speaker 1>that it's going to be five. But I've heard of

0:42:27.440 --> 0:42:30.560
<v Speaker 1>people say Viv as well. I've never heard Viva until today,

0:42:30.920 --> 0:42:34.320
<v Speaker 1>but congratulations. Oh no, I guess it would be v

0:42:34.480 --> 0:42:37.600
<v Speaker 1>I don't know, like like vive Le France. Yeah, I

0:42:37.920 --> 0:42:41.000
<v Speaker 1>understand yet that well, it makes sense, but it is

0:42:41.160 --> 0:42:43.520
<v Speaker 1>the Vibe as far as I am aware. So HTC

0:42:43.760 --> 0:42:46.960
<v Speaker 1>Vibe is coming out with another dev kit version before

0:42:47.000 --> 0:42:49.839
<v Speaker 1>it comes out with a consumer product version. The dev

0:42:49.920 --> 0:42:52.200
<v Speaker 1>kit version is going to be the Vibe pre This

0:42:52.640 --> 0:42:56.160
<v Speaker 1>is the headset that is backed by Valve, which is

0:42:56.160 --> 0:42:59.640
<v Speaker 1>the company that that does the Steam platform for game

0:42:59.680 --> 0:43:03.960
<v Speaker 1>district you should game playing computer PC game PC gamers

0:43:04.160 --> 0:43:07.799
<v Speaker 1>and a really well known name in PC gaming. Uh.

0:43:07.920 --> 0:43:11.279
<v Speaker 1>And so the consumer version of it is scheduled for

0:43:11.360 --> 0:43:14.400
<v Speaker 1>release in April. We still don't have a price as

0:43:14.480 --> 0:43:17.800
<v Speaker 1>of the recording of this podcast, but we can assume

0:43:17.880 --> 0:43:22.359
<v Speaker 1>that it's going to be probably not dissimilar to Oculus Rifts,

0:43:22.360 --> 0:43:24.960
<v Speaker 1>somewhere in that range. Like it would shock me if

0:43:25.040 --> 0:43:27.520
<v Speaker 1>it's less than five dollars, It would not surprise me

0:43:27.560 --> 0:43:30.640
<v Speaker 1>if it's six hundred or thereabouts. But this one's got

0:43:30.719 --> 0:43:32.719
<v Speaker 1>a got a different camera set up, right, It's got

0:43:32.760 --> 0:43:36.279
<v Speaker 1>an outward facing camera. Yeah, the So a previous def

0:43:36.320 --> 0:43:39.960
<v Speaker 1>kit version used external cameras that were attached to your

0:43:40.000 --> 0:43:43.399
<v Speaker 1>computer to map the room you're in. The idea being

0:43:43.480 --> 0:43:45.760
<v Speaker 1>that you would be able to use the physical dimensions

0:43:45.800 --> 0:43:49.320
<v Speaker 1>of your room to wander around inside, and the the

0:43:49.719 --> 0:43:53.040
<v Speaker 1>system would protect you from walking face first into a

0:43:53.160 --> 0:43:55.800
<v Speaker 1>wall by alerting you that you were getting close to

0:43:55.840 --> 0:43:57.960
<v Speaker 1>the wall. It would show like a little grid, kind

0:43:58.000 --> 0:44:01.920
<v Speaker 1>of like the hollow deck in Star Trek Shimmer. Similar

0:44:01.960 --> 0:44:03.480
<v Speaker 1>to that, it would show you that to let you

0:44:03.560 --> 0:44:05.759
<v Speaker 1>know you're getting close to an obstacle, so you should

0:44:05.760 --> 0:44:08.840
<v Speaker 1>stop moving forward or you're going to injure yourself. The

0:44:09.360 --> 0:44:13.480
<v Speaker 1>most recent version, instead of using those external cameras, uses

0:44:13.600 --> 0:44:17.080
<v Speaker 1>a forward facing camera on the or i guess rear

0:44:17.120 --> 0:44:19.799
<v Speaker 1>facing camera really rear facing camera on the device, where

0:44:19.800 --> 0:44:22.880
<v Speaker 1>it's it's facing outward into the world, and it can

0:44:22.960 --> 0:44:25.640
<v Speaker 1>detect when you're getting close to an obstacle. So if

0:44:25.680 --> 0:44:28.440
<v Speaker 1>you're walking close to a wall in a real physical space,

0:44:28.920 --> 0:44:31.960
<v Speaker 1>you get the virtual alert so that you don't slam

0:44:32.040 --> 0:44:34.920
<v Speaker 1>your face into it. Now, this gives you a lot

0:44:35.040 --> 0:44:38.040
<v Speaker 1>more flexibility. You can move around in an actual physical

0:44:38.160 --> 0:44:42.920
<v Speaker 1>space and have those motions translated into in game actions

0:44:43.040 --> 0:44:45.960
<v Speaker 1>or in world actions if it's not a game. Um,

0:44:46.160 --> 0:44:49.160
<v Speaker 1>and so it's not just holding a controller and pressing

0:44:49.280 --> 0:44:52.239
<v Speaker 1>forward to make your character walk, you could actually do

0:44:52.400 --> 0:44:55.080
<v Speaker 1>some walking. Now, I think most of us probably don't

0:44:55.080 --> 0:44:57.759
<v Speaker 1>have an enormous room we can dedicate to this kind

0:44:57.760 --> 0:45:00.759
<v Speaker 1>of thing. So it creates some channel inges to create

0:45:00.800 --> 0:45:03.000
<v Speaker 1>a game where you know you're doing this sort of

0:45:03.080 --> 0:45:04.960
<v Speaker 1>action where it's not just gimmicky, where you're not just

0:45:05.040 --> 0:45:08.040
<v Speaker 1>like dodging a dodgeball or something. Yeah, I mean you've

0:45:08.040 --> 0:45:09.680
<v Speaker 1>got to kick someone that you live with out of

0:45:09.719 --> 0:45:12.359
<v Speaker 1>your house. You've got to empty their room out right.

0:45:12.400 --> 0:45:14.920
<v Speaker 1>In my case, like I have an office where that's

0:45:14.960 --> 0:45:18.000
<v Speaker 1>where my PC is, and if I put my if

0:45:18.040 --> 0:45:20.360
<v Speaker 1>I made it my gaming PC, which is essentially what

0:45:20.480 --> 0:45:21.800
<v Speaker 1>it is at this point, I'm not using it for

0:45:21.880 --> 0:45:25.920
<v Speaker 1>much else. Um, there's a desk in there, there's a

0:45:26.160 --> 0:45:28.600
<v Speaker 1>couch in that room. There's not a whole lot of

0:45:28.680 --> 0:45:31.239
<v Speaker 1>floor space for me to move around in. So I'd

0:45:31.239 --> 0:45:33.040
<v Speaker 1>be very limited in what I could do. So the

0:45:33.120 --> 0:45:34.880
<v Speaker 1>kind of games I could play would have to be

0:45:35.040 --> 0:45:37.760
<v Speaker 1>pretty limited to I can't imagine playing a big, open

0:45:37.840 --> 0:45:41.880
<v Speaker 1>world sandbox game, right. I couldn't play like a modern

0:45:41.960 --> 0:45:44.640
<v Speaker 1>day legend of Zelda game and and run across high

0:45:44.719 --> 0:45:47.000
<v Speaker 1>Rule because I could only go three steps and then

0:45:47.000 --> 0:45:50.680
<v Speaker 1>I have to stop. Uh. I have seen some interesting

0:45:50.800 --> 0:45:55.839
<v Speaker 1>research in VR outside of this, where there have been

0:45:56.080 --> 0:45:59.520
<v Speaker 1>worlds designed where it gives you very subtle hints to

0:45:59.760 --> 0:46:02.800
<v Speaker 1>turn earn so that you change your pathway you're not

0:46:02.880 --> 0:46:04.680
<v Speaker 1>and it feels like you're walking in a straight line,

0:46:04.719 --> 0:46:08.560
<v Speaker 1>but in reality you're actually walking in a circle. But

0:46:08.760 --> 0:46:11.080
<v Speaker 1>you have to make that a pretty big room so

0:46:11.160 --> 0:46:12.920
<v Speaker 1>that you can make it a big circle because it

0:46:12.960 --> 0:46:16.920
<v Speaker 1>has to be subtle. Sounds like yet another ticket to

0:46:17.120 --> 0:46:19.640
<v Speaker 1>nauseation Land, right, you're just turning in circles and your

0:46:20.440 --> 0:46:24.879
<v Speaker 1>nausea nausea. Yes, uh, I think that's a good word.

0:46:27.280 --> 0:46:31.320
<v Speaker 1>Annaucigation nation. That sounds like a terrible wrestling stable. But

0:46:31.440 --> 0:46:35.719
<v Speaker 1>at any rate, um yeah, So it's it's a cool

0:46:35.840 --> 0:46:39.120
<v Speaker 1>idea though, the idea of actually incorporating your physical surroundings

0:46:39.440 --> 0:46:42.680
<v Speaker 1>so that you can interact with them in a virtual way,

0:46:42.840 --> 0:46:46.320
<v Speaker 1>including things like detecting that there's a chair, a physical

0:46:46.400 --> 0:46:48.520
<v Speaker 1>chair in front of you in the real world and

0:46:48.960 --> 0:46:51.600
<v Speaker 1>presenting a virtual chair in the virtual world and you

0:46:51.640 --> 0:46:54.799
<v Speaker 1>could actually reach out and touch this chair and sit

0:46:54.880 --> 0:46:57.560
<v Speaker 1>down in it because it's really there in your room,

0:46:58.320 --> 0:47:00.480
<v Speaker 1>but it's also there in the virtual reppers station of

0:47:00.520 --> 0:47:03.200
<v Speaker 1>whatever world you are in. That's that's something that this

0:47:03.320 --> 0:47:05.920
<v Speaker 1>system is capable of doing, and I think it's one

0:47:05.920 --> 0:47:09.359
<v Speaker 1>of It's also one of those that well, sorry, I'm

0:47:09.400 --> 0:47:12.359
<v Speaker 1>just imagining. You're running around in sky room and every

0:47:12.440 --> 0:47:14.800
<v Speaker 1>now and then there's an office chair or a treadmill

0:47:15.000 --> 0:47:16.800
<v Speaker 1>or something that should just be a throne. It's just

0:47:16.880 --> 0:47:19.240
<v Speaker 1>a throne that's in the middle of nowhere for no reason,

0:47:19.440 --> 0:47:21.640
<v Speaker 1>but it's shaped exactly like an office chair. It would

0:47:21.640 --> 0:47:24.239
<v Speaker 1>be pretty funny. Yeah, what would be really funny is

0:47:24.280 --> 0:47:26.080
<v Speaker 1>if it's a throne, but you sit in it's actually

0:47:26.120 --> 0:47:28.400
<v Speaker 1>an office chair on casters and you roll it at

0:47:28.400 --> 0:47:31.880
<v Speaker 1>the throne itself just slides across the landscape. That'd be hilarious.

0:47:32.560 --> 0:47:34.799
<v Speaker 1>I would I would watch the YouTube videos that would

0:47:34.880 --> 0:47:39.000
<v Speaker 1>result from that. But would you play it? Probably? I

0:47:39.080 --> 0:47:41.960
<v Speaker 1>gotta be honest. It look skyrom so um but so

0:47:42.160 --> 0:47:46.160
<v Speaker 1>so so this isn't this is similar to augmented reality, Yeah,

0:47:46.239 --> 0:47:47.840
<v Speaker 1>a little bit. It's kind of a it's kind of

0:47:47.960 --> 0:47:51.520
<v Speaker 1>a bridge between augmented reality and virtual reality because the

0:47:51.640 --> 0:47:55.600
<v Speaker 1>world that you are experiencing isn't entirely virtual. It's dependent

0:47:55.719 --> 0:47:58.080
<v Speaker 1>upon the physical space you are in. But it's not

0:47:58.280 --> 0:48:02.120
<v Speaker 1>really augmented either, because you could have a completely virtual

0:48:02.239 --> 0:48:05.960
<v Speaker 1>representation of your environment. It's just incorporating physical elements so

0:48:06.040 --> 0:48:09.960
<v Speaker 1>that you don't break your legs playing. Yeah, the term

0:48:10.000 --> 0:48:12.880
<v Speaker 1>would be it would be the inverse of augmented reality.

0:48:12.920 --> 0:48:16.640
<v Speaker 1>It would be like realized virtuality. What would it be?

0:48:17.440 --> 0:48:22.680
<v Speaker 1>Isn't that a song? But augmented virtuality? Augmented virtuality? Yeah, yeah,

0:48:22.760 --> 0:48:25.000
<v Speaker 1>there you go, There we go. We've invented a whole

0:48:25.080 --> 0:48:30.040
<v Speaker 1>new genre. And and you know, you could also pair

0:48:30.160 --> 0:48:32.600
<v Speaker 1>this with something else, like we've we've seen some interesting

0:48:32.680 --> 0:48:35.480
<v Speaker 1>peripherals that are designed to allow you to run are

0:48:35.480 --> 0:48:39.279
<v Speaker 1>in different directions without actually moving anywhere. So one of

0:48:39.320 --> 0:48:40.719
<v Speaker 1>the ones I talked about it looks kind of like

0:48:40.800 --> 0:48:45.239
<v Speaker 1>you're running in a giant walk. It's it's a hemisphere

0:48:46.000 --> 0:48:49.840
<v Speaker 1>may metal, and you wear these very low friction booties.

0:48:50.520 --> 0:48:52.360
<v Speaker 1>You can run in place, and you're on the pestle

0:48:52.440 --> 0:48:54.920
<v Speaker 1>that actually has a bar around it. So when you

0:48:55.640 --> 0:48:59.920
<v Speaker 1>inevitably if you can only eat it so hard, exactly,

0:49:00.239 --> 0:49:02.920
<v Speaker 1>you can't eat it totally like you're not gonna go.

0:49:03.400 --> 0:49:07.359
<v Speaker 1>You're not gonna go rear end over tea kettle, right,

0:49:07.920 --> 0:49:12.279
<v Speaker 1>You'll just slam your face into you, guys. I can't

0:49:12.360 --> 0:49:18.480
<v Speaker 1>walk on regular fricative surfaces. I haven't seen this in person.

0:49:18.800 --> 0:49:20.759
<v Speaker 1>I heard that it was at c E S, but

0:49:20.800 --> 0:49:22.360
<v Speaker 1>I didn't get a chance to go to the VR

0:49:22.600 --> 0:49:25.640
<v Speaker 1>on a R section, which really I'm sad about because

0:49:25.680 --> 0:49:27.160
<v Speaker 1>I wanted to have I wanted to get a chance

0:49:27.200 --> 0:49:30.280
<v Speaker 1>to see because I've seen the pictures of it for years,

0:49:30.880 --> 0:49:33.040
<v Speaker 1>but I've never had the chance to actually experience it

0:49:33.120 --> 0:49:34.879
<v Speaker 1>and see what it was like. There are also other

0:49:35.160 --> 0:49:37.880
<v Speaker 1>peripherroles that are similar to allow you greater amount of

0:49:37.920 --> 0:49:41.400
<v Speaker 1>movement within a physical space to translate that into virtual actions.

0:49:42.520 --> 0:49:46.840
<v Speaker 1>But probably the biggest advantage of the viv Or Vibe

0:49:47.520 --> 0:49:50.360
<v Speaker 1>now i'm doing it, is that it's backed by Valve,

0:49:50.640 --> 0:49:54.279
<v Speaker 1>and because the Steam platform is so popular, has a

0:49:54.360 --> 0:49:58.120
<v Speaker 1>big advantage. Again, You've got a huge known audience, and

0:49:58.320 --> 0:50:01.800
<v Speaker 1>that might make it more a active to A consumers

0:50:01.880 --> 0:50:04.279
<v Speaker 1>and B developers. Yeah, so I think I think that

0:50:04.360 --> 0:50:06.480
<v Speaker 1>one's got and and also I've just seen a lot

0:50:06.520 --> 0:50:10.840
<v Speaker 1>of really positive reviews saying that the experience using HTC

0:50:11.080 --> 0:50:15.920
<v Speaker 1>Vibe feels more immersive than a lot of the competitors,

0:50:15.960 --> 0:50:18.239
<v Speaker 1>although I've seen some really positive stuff about the Sony

0:50:18.360 --> 0:50:21.640
<v Speaker 1>VR headset too, So all of these have had pretty

0:50:21.760 --> 0:50:25.200
<v Speaker 1>enthusiastic reviews about them, even the ones where they like

0:50:25.239 --> 0:50:26.640
<v Speaker 1>here are a couple of things we think need to

0:50:26.680 --> 0:50:30.040
<v Speaker 1>be fixed. But um, but the vibe in particular, I

0:50:30.120 --> 0:50:34.000
<v Speaker 1>think gets a lot of really you know, positive press.

0:50:34.239 --> 0:50:36.480
<v Speaker 1>All right, is that pretty much what's out there right now?

0:50:36.680 --> 0:50:39.120
<v Speaker 1>Or what else? What else do we have? You get

0:50:39.200 --> 0:50:42.160
<v Speaker 1>some VR light stuff, Yeah, kind of like half steps

0:50:42.239 --> 0:50:44.600
<v Speaker 1>towards VR, Like like if you guys have heard of

0:50:44.800 --> 0:50:49.480
<v Speaker 1>Google Cardboard, which is a VR slash, a R platform

0:50:50.000 --> 0:50:53.880
<v Speaker 1>from Google that turns your phone into a headset sort

0:50:53.920 --> 0:50:56.600
<v Speaker 1>of the same sort sort of the same way that

0:50:56.640 --> 0:50:59.759
<v Speaker 1>the Gear VR does, but a little bit more low fi. Yeah,

0:51:00.280 --> 0:51:03.879
<v Speaker 1>it's uh. It's largely used as an educational tool these days,

0:51:03.880 --> 0:51:06.120
<v Speaker 1>actually to the point where people have talked about using

0:51:06.160 --> 0:51:09.439
<v Speaker 1>it for virtual field trips. So but I mean, which

0:51:09.440 --> 0:51:11.439
<v Speaker 1>makes sense, Like if you're talking about a field trip

0:51:11.480 --> 0:51:13.800
<v Speaker 1>to a place that is too remote for a class

0:51:13.840 --> 0:51:16.359
<v Speaker 1>to go to, for example, if or if your parents

0:51:16.400 --> 0:51:18.920
<v Speaker 1>wouldn't sign the permission slip, well, well I just think,

0:51:19.000 --> 0:51:21.480
<v Speaker 1>like I grew up in rural Georgia. If they gave

0:51:21.560 --> 0:51:24.520
<v Speaker 1>me the opportunity to take a field trip to Washington,

0:51:24.719 --> 0:51:30.040
<v Speaker 1>d C. Virtually, that would certainly be more realistic in

0:51:30.480 --> 0:51:32.719
<v Speaker 1>the sense of what my school was capable of doing

0:51:32.840 --> 0:51:37.160
<v Speaker 1>than actually busting a whole bunch of potential lawsuits off

0:51:37.239 --> 0:51:40.440
<v Speaker 1>to our nation's capital. And um and so this, you know,

0:51:40.600 --> 0:51:43.279
<v Speaker 1>I can totally see it from that perspective. So yeah,

0:51:43.440 --> 0:51:46.520
<v Speaker 1>it uses your smartphone. The smartphone tends to have, you know,

0:51:47.040 --> 0:51:50.080
<v Speaker 1>a rear facing camera which can take in the scene

0:51:50.160 --> 0:51:53.640
<v Speaker 1>of the external world for the augmented reality purposes um

0:51:54.000 --> 0:51:57.640
<v Speaker 1>VR stuff is pretty simple. The interface tends to be

0:51:58.200 --> 0:52:03.080
<v Speaker 1>based on magnetic interaction, where again it's it's manipulating that

0:52:03.160 --> 0:52:07.320
<v Speaker 1>digital compass where you bring a magnet near the phone

0:52:07.480 --> 0:52:09.920
<v Speaker 1>and because the compass will detect the presence of the magnet,

0:52:10.000 --> 0:52:14.239
<v Speaker 1>that could be a way of putting input into the device. Now,

0:52:14.320 --> 0:52:18.040
<v Speaker 1>they are also capacity of touch surfaces that will interact

0:52:18.160 --> 0:52:21.239
<v Speaker 1>with the screen um and there's usually on the very

0:52:21.360 --> 0:52:24.680
<v Speaker 1>top of the one side of the the cardboard, so

0:52:24.800 --> 0:52:27.200
<v Speaker 1>you you know, it can run your finger across that

0:52:27.760 --> 0:52:30.520
<v Speaker 1>and use that for the input. But again it's it's

0:52:30.560 --> 0:52:33.320
<v Speaker 1>not like an external control that you would use with

0:52:33.360 --> 0:52:35.920
<v Speaker 1>some of these other devices. It does have the wireless

0:52:36.000 --> 0:52:39.319
<v Speaker 1>advantage the gear does. You can walk around and trip

0:52:39.360 --> 0:52:41.520
<v Speaker 1>over lots of things while wearing it. And if you

0:52:41.600 --> 0:52:44.040
<v Speaker 1>wanted to make your own, if you have an Android phone,

0:52:44.080 --> 0:52:46.160
<v Speaker 1>actually it's not even just Android now, Google Cardboard is

0:52:46.160 --> 0:52:48.640
<v Speaker 1>available on other platforms. But if you have a phone

0:52:48.680 --> 0:52:52.000
<v Speaker 1>that's compatible, like of a compatible size, you can get

0:52:52.080 --> 0:52:54.760
<v Speaker 1>the schematics from Google on how to build one yourself,

0:52:54.960 --> 0:52:56.400
<v Speaker 1>or you could order one. There are a lot of

0:52:56.440 --> 0:52:58.920
<v Speaker 1>companies that make kits. Yeah, I mean for for like

0:52:59.000 --> 0:53:01.680
<v Speaker 1>twenty or thirty bucks. It's a pretty cheap. It's it's

0:53:01.760 --> 0:53:03.920
<v Speaker 1>by far the cheapest experience, and a lot of them

0:53:03.920 --> 0:53:06.680
<v Speaker 1>are actually made out of cardboard. They really are made

0:53:06.719 --> 0:53:09.360
<v Speaker 1>of cardboard, and some of them are really high quality cardboard.

0:53:09.440 --> 0:53:12.160
<v Speaker 1>But yeah, with the Burger King crown and some tape.

0:53:12.920 --> 0:53:16.920
<v Speaker 1>Some of them are made of more robust materials. Like

0:53:16.920 --> 0:53:18.759
<v Speaker 1>there's some that are clearly made out of plastic or

0:53:18.760 --> 0:53:21.960
<v Speaker 1>other stuff. There's one that looked like a an old stereoscope.

0:53:22.800 --> 0:53:26.200
<v Speaker 1>It was yeah, well yeah, like the like the one

0:53:26.239 --> 0:53:29.879
<v Speaker 1>where you would put a stereoscopic photograph on a little

0:53:30.000 --> 0:53:34.000
<v Speaker 1>platform which would be a certain distance away from your eyes,

0:53:34.120 --> 0:53:37.160
<v Speaker 1>and then you have a viewfinder that would focus the

0:53:38.120 --> 0:53:40.520
<v Speaker 1>lenses on that image so that you get that three

0:53:40.600 --> 0:53:43.760
<v Speaker 1>D effect. So it's like a steampunk version of Google

0:53:43.840 --> 0:53:46.359
<v Speaker 1>Cardboard essentially. That's what it comes down to. It looks

0:53:46.400 --> 0:53:48.800
<v Speaker 1>like it would fit right in with a steampunk world.

0:53:49.520 --> 0:53:52.399
<v Speaker 1>Um so yeah, it's very similar again to the gear.

0:53:53.000 --> 0:53:54.400
<v Speaker 1>Uh and there are a few there are a ton

0:53:54.440 --> 0:53:56.680
<v Speaker 1>of other ones too, but yeah, yeah, well and and

0:53:56.760 --> 0:53:58.640
<v Speaker 1>one one thing, one thing before we move away from

0:53:58.640 --> 0:54:01.279
<v Speaker 1>the from the cardboard specific Some critics say that we

0:54:01.360 --> 0:54:05.480
<v Speaker 1>really shouldn't call it VR, particularly because in most of

0:54:05.520 --> 0:54:08.279
<v Speaker 1>the apps that are currently available for it anyway, you're

0:54:08.400 --> 0:54:11.239
<v Speaker 1>you're not controlling the movement of the camera through the environment.

0:54:11.440 --> 0:54:15.160
<v Speaker 1>You're you can control your gaze within the environment. But

0:54:15.640 --> 0:54:18.800
<v Speaker 1>it's more like a movie that's choosing where to take you. Right, So,

0:54:19.320 --> 0:54:21.960
<v Speaker 1>so it's like being on rails you can look anywhere,

0:54:22.040 --> 0:54:23.960
<v Speaker 1>or on a roller coaster. Think of it that. Yeah,

0:54:24.160 --> 0:54:26.040
<v Speaker 1>like you're you're on a roller coaster, which is fun,

0:54:26.719 --> 0:54:29.160
<v Speaker 1>but you have to go the way the roller coaster

0:54:29.239 --> 0:54:32.759
<v Speaker 1>goes or things have gone terribly wrong. Uh, And you

0:54:32.840 --> 0:54:34.880
<v Speaker 1>can look any direction you want as you ride the

0:54:34.960 --> 0:54:37.239
<v Speaker 1>roller coaster, but you're still going in the direction of

0:54:37.320 --> 0:54:40.719
<v Speaker 1>the coaster, same sort of thing, um, which limits the

0:54:41.320 --> 0:54:44.880
<v Speaker 1>feeling of immersion and also interactivity. Obviously. Yeah, there are

0:54:44.880 --> 0:54:46.839
<v Speaker 1>also other ones. There's a lot of third party ones,

0:54:46.920 --> 0:54:50.560
<v Speaker 1>a lot of you know, smaller companies that are trying

0:54:50.600 --> 0:54:52.480
<v Speaker 1>to get into the space or trying to take advantage

0:54:52.520 --> 0:54:55.799
<v Speaker 1>of the trend. But for the most part, I would

0:54:55.880 --> 0:54:59.880
<v Speaker 1>argue that they're aiming for the market of parents who

0:55:00.080 --> 0:55:02.960
<v Speaker 1>don't really know what it is their kids want for Christmas,

0:55:03.040 --> 0:55:05.600
<v Speaker 1>so they go out and buy that thing. Yeah, you

0:55:05.640 --> 0:55:09.759
<v Speaker 1>know what I'm talking about, the police station for Yeah, yeah,

0:55:10.800 --> 0:55:13.440
<v Speaker 1>it's I'm not saying all of them are in that category,

0:55:13.920 --> 0:55:16.919
<v Speaker 1>but a few of them could be. Okay. So that's

0:55:17.000 --> 0:55:22.239
<v Speaker 1>basically what the virtual reality landscape is looking like right now.

0:55:22.719 --> 0:55:25.040
<v Speaker 1>What are we What do you guys think about the future?

0:55:25.680 --> 0:55:27.000
<v Speaker 1>I mean, how how do you guys think this is

0:55:27.000 --> 0:55:30.720
<v Speaker 1>going to shake out? You know, I hate to invoke

0:55:30.880 --> 0:55:33.680
<v Speaker 1>the killer app mindset, but I really do think it's

0:55:33.840 --> 0:55:36.400
<v Speaker 1>the kind of situation where it's going to depend on

0:55:36.920 --> 0:55:40.560
<v Speaker 1>games or experiences or content or whatever you want to

0:55:40.600 --> 0:55:43.239
<v Speaker 1>call it, because no matter how good the hardware is.

0:55:43.360 --> 0:55:45.960
<v Speaker 1>I think it's just not going to take off until

0:55:46.160 --> 0:55:51.440
<v Speaker 1>there are some several pieces of content on this medium

0:55:51.520 --> 0:55:54.200
<v Speaker 1>that people won't stop talking about. I can tell you

0:55:54.440 --> 0:55:57.279
<v Speaker 1>right now what I think a killer app would be,

0:55:58.280 --> 0:56:00.279
<v Speaker 1>and I'm I'm being totally serious. I'm not making a

0:56:00.400 --> 0:56:04.600
<v Speaker 1>joke here. I think if someone can make a truly immersive,

0:56:05.520 --> 0:56:10.040
<v Speaker 1>terrifying survival horror game in a virtual reality style where

0:56:10.080 --> 0:56:12.520
<v Speaker 1>you are put in the position of somebody who's in

0:56:12.600 --> 0:56:14.640
<v Speaker 1>like a super creepy house, and it's you have to

0:56:14.719 --> 0:56:16.960
<v Speaker 1>walk around that creepy house by yourself, and you've got

0:56:17.560 --> 0:56:22.120
<v Speaker 1>that positional audio coming into your headphones. Your perspective is

0:56:22.200 --> 0:56:25.800
<v Speaker 1>limited to whichever way you're looking. That's gonna sell systems.

0:56:26.880 --> 0:56:29.759
<v Speaker 1>I would really enjoy that. But I don't know. I

0:56:29.800 --> 0:56:31.600
<v Speaker 1>don't I don't even have a good sense, I guess

0:56:31.640 --> 0:56:36.040
<v Speaker 1>of how popular horror games are in general. I just outsiders,

0:56:36.080 --> 0:56:38.600
<v Speaker 1>aren't they. I think I think they're relatively I mean, yeah,

0:56:38.640 --> 0:56:40.680
<v Speaker 1>you think of things like that, they're Some people have

0:56:40.800 --> 0:56:42.960
<v Speaker 1>sold some copies of Resident Evil, I mean, and there's

0:56:43.000 --> 0:56:45.680
<v Speaker 1>been there's been a real renaissance recently two with things

0:56:45.760 --> 0:56:48.480
<v Speaker 1>like five Nights at Freddie's that's a PC game that

0:56:48.520 --> 0:56:51.840
<v Speaker 1>has gotten insanely popular, and it's a very simple premise,

0:56:52.640 --> 0:56:56.080
<v Speaker 1>but it's it's a survival horror style or Emily wants

0:56:56.120 --> 0:56:59.839
<v Speaker 1>to play. That's another new one that's fantastic. I don't

0:56:59.840 --> 0:57:01.640
<v Speaker 1>even heard of these. I'll talk to you about them

0:57:01.680 --> 0:57:05.560
<v Speaker 1>after the show. They're great. Yeah, okay, well I would

0:57:05.600 --> 0:57:09.960
<v Speaker 1>have I'm my heart rate increased just thinking about like that.

0:57:10.040 --> 0:57:11.560
<v Speaker 1>I'm not sure if that would be for me and

0:57:11.680 --> 0:57:14.560
<v Speaker 1>my old delicate age. I have a pretty good idea

0:57:14.560 --> 0:57:16.440
<v Speaker 1>of I think what the killer app is going to be,

0:57:16.640 --> 0:57:19.320
<v Speaker 1>and it's something I read about earlier today, apparently coming

0:57:19.360 --> 0:57:22.680
<v Speaker 1>to the Oculus rifted and PlayStation VR, Penn and Teller

0:57:22.880 --> 0:57:27.320
<v Speaker 1>present Desert Bus to this time. It's in VR, So

0:57:28.400 --> 0:57:30.840
<v Speaker 1>give a quick give a quick rundown of what Desert

0:57:30.880 --> 0:57:32.960
<v Speaker 1>buses for the people who have not heard about Jonathan,

0:57:33.040 --> 0:57:35.880
<v Speaker 1>I haven't played it. I think you have, so you

0:57:35.960 --> 0:57:38.600
<v Speaker 1>should say what the original Desert Bus is. So, Desert

0:57:38.640 --> 0:57:41.840
<v Speaker 1>Bus was a game that Teller had proposed in a

0:57:42.320 --> 0:57:44.720
<v Speaker 1>Actually it was Penn who proposed it in a one

0:57:44.760 --> 0:57:47.360
<v Speaker 1>of their books a few years ago, several years ago now,

0:57:48.040 --> 0:57:50.040
<v Speaker 1>and the idea they had they actually came out with

0:57:50.120 --> 0:57:51.800
<v Speaker 1>a I think it was for Sega c D. They

0:57:51.840 --> 0:57:55.320
<v Speaker 1>came out with an idea that never actually made it

0:57:55.400 --> 0:57:58.360
<v Speaker 1>to market, but later on was released in bits and pieces.

0:57:58.720 --> 0:58:01.200
<v Speaker 1>One of the games they came up with based upon

0:58:01.240 --> 0:58:05.240
<v Speaker 1>their experiences touring as a as an act, and they said, well,

0:58:05.280 --> 0:58:08.000
<v Speaker 1>what if we made the world's worst video game where

0:58:08.160 --> 0:58:11.120
<v Speaker 1>you are a tour bus driver and you're driving a

0:58:11.200 --> 0:58:14.840
<v Speaker 1>bus from I think it's Tucson, Arizona, to Las Vegas, Nevada,

0:58:15.680 --> 0:58:20.200
<v Speaker 1>and you're going along like a desolate highway. There's no traffic.

0:58:20.880 --> 0:58:23.080
<v Speaker 1>You're in a bus that's top speed is fifty five

0:58:23.160 --> 0:58:29.040
<v Speaker 1>miles per hour, might be, but at any rate, any rate,

0:58:29.080 --> 0:58:32.520
<v Speaker 1>it's it's somewhere in that range. The bus always pulls

0:58:32.560 --> 0:58:34.440
<v Speaker 1>a bit to the right, so you have to constantly

0:58:34.520 --> 0:58:37.680
<v Speaker 1>correct for that, and it time passes in real time,

0:58:37.960 --> 0:58:40.680
<v Speaker 1>and it really does take you eight hours to drive

0:58:41.280 --> 0:58:45.480
<v Speaker 1>from Tucson to Las Vegas. And when you can, you can,

0:58:45.600 --> 0:58:47.200
<v Speaker 1>you can pull off to the side of the road,

0:58:47.240 --> 0:58:49.640
<v Speaker 1>but then you you know, you're just sitting there, You're

0:58:49.640 --> 0:58:54.080
<v Speaker 1>not doing anything. It's just times just passing um. But

0:58:54.240 --> 0:58:56.880
<v Speaker 1>you you keep on going and when you get to

0:58:57.000 --> 0:58:59.680
<v Speaker 1>Las Vegas. You get one point and then you turn

0:58:59.760 --> 0:59:02.440
<v Speaker 1>around and you have to head back to Tucson and

0:59:02.560 --> 0:59:05.120
<v Speaker 1>and uh so this has actually been used by a

0:59:05.200 --> 0:59:08.640
<v Speaker 1>couple of Well by One charity group in particular, where

0:59:08.880 --> 0:59:11.600
<v Speaker 1>every year they do a marathon session to try and

0:59:11.800 --> 0:59:15.040
<v Speaker 1>get more points than they did the previous year. And

0:59:15.120 --> 0:59:19.160
<v Speaker 1>it's also every point is eight hours of gameplay. Yeah,

0:59:19.600 --> 0:59:22.040
<v Speaker 1>and I can't remember nothing happening. I can't remember what

0:59:22.120 --> 0:59:24.200
<v Speaker 1>that high. Yeah, but they do. They do rotate out

0:59:24.320 --> 0:59:27.280
<v Speaker 1>people playing, so it's not one person being tortured for

0:59:27.400 --> 0:59:31.160
<v Speaker 1>like days on end, but the eventually the system would overheat.

0:59:31.320 --> 0:59:34.320
<v Speaker 1>They rate Yeah, because a boid the demands on that

0:59:34.400 --> 0:59:36.920
<v Speaker 1>are so high. But yeah, they raise a lot of

0:59:36.960 --> 0:59:39.720
<v Speaker 1>money for charity through through that kind of marathon system.

0:59:39.760 --> 0:59:43.040
<v Speaker 1>But well, anyway, Pendalette says, Desert Bus two is coming,

0:59:43.600 --> 0:59:45.600
<v Speaker 1>So this would mean that you would coming in full

0:59:45.720 --> 0:59:48.520
<v Speaker 1>virtual reality? Would you would have the I talked to

0:59:48.600 --> 0:59:51.240
<v Speaker 1>Joe earlier said this would really be impressive to me

0:59:51.360 --> 0:59:56.600
<v Speaker 1>if you could add in audible but incoherent mumbling, so

0:59:56.800 --> 1:00:00.480
<v Speaker 1>like like the people you are driving or having a conversation, Yeah,

1:00:00.560 --> 1:00:02.280
<v Speaker 1>but you can't make out what they're saying. You can

1:00:02.360 --> 1:00:05.240
<v Speaker 1>just hear that they're having a conversation, and occasionally someone's

1:00:05.280 --> 1:00:07.640
<v Speaker 1>getting excited about something, but you still can't make out

1:00:07.720 --> 1:00:10.160
<v Speaker 1>what the conversations about. And it'd be even better that

1:00:10.240 --> 1:00:12.560
<v Speaker 1>if you turn around and look behind you, you just

1:00:12.640 --> 1:00:14.960
<v Speaker 1>see a curtain. You can't see into the back of

1:00:15.000 --> 1:00:17.280
<v Speaker 1>the bus about who is talking. All you're looking at

1:00:17.840 --> 1:00:19.360
<v Speaker 1>is just a blank curtain. And then you have to

1:00:19.440 --> 1:00:22.000
<v Speaker 1>just turn back and look at the desolate highway ahead

1:00:22.000 --> 1:00:26.920
<v Speaker 1>of you as you continue your seemingly endless journey. That

1:00:27.080 --> 1:00:29.480
<v Speaker 1>I think would truly bring that experience to life. So

1:00:29.640 --> 1:00:33.520
<v Speaker 1>for you, this is the ultimate future of VR. This

1:00:33.720 --> 1:00:35.520
<v Speaker 1>is what we are going to see in the next

1:00:35.600 --> 1:00:38.000
<v Speaker 1>few years. I think we're gonna see a lot of

1:00:38.080 --> 1:00:40.760
<v Speaker 1>different attempts at using VR. Whether or not they'll be

1:00:40.840 --> 1:00:43.640
<v Speaker 1>successful remains to be seen. But I've seen a lot

1:00:43.720 --> 1:00:47.320
<v Speaker 1>of products that are looking at using VR headsets not

1:00:47.600 --> 1:00:50.880
<v Speaker 1>as a means of creating games, but other types of experiences,

1:00:51.000 --> 1:00:54.400
<v Speaker 1>like a really immersive film. One of the products I

1:00:54.440 --> 1:00:57.160
<v Speaker 1>saw at ce S was the three sixty fly camera,

1:00:57.360 --> 1:01:01.480
<v Speaker 1>which is capable of capturing three reads a video. So

1:01:02.240 --> 1:01:05.320
<v Speaker 1>this solves a problem that some filmmakers have encountered where

1:01:05.320 --> 1:01:07.960
<v Speaker 1>they thought, I want to use this VR headset to

1:01:08.120 --> 1:01:11.440
<v Speaker 1>film a scene of some sort in three degrees, so

1:01:11.520 --> 1:01:14.320
<v Speaker 1>that the audience can choose where to look at any

1:01:14.400 --> 1:01:17.360
<v Speaker 1>given moment in the scene and see something different, and

1:01:17.440 --> 1:01:20.720
<v Speaker 1>even have characters surrounding the audience member. You could even

1:01:20.880 --> 1:01:25.840
<v Speaker 1>create such an experience where you are a passive participant

1:01:26.000 --> 1:01:29.560
<v Speaker 1>in this scene. Maybe you are a character within the scene,

1:01:29.560 --> 1:01:31.720
<v Speaker 1>but you you don't have any lines or anything, but

1:01:31.880 --> 1:01:35.000
<v Speaker 1>you you are representing someone who is actually there while

1:01:35.040 --> 1:01:36.680
<v Speaker 1>all this other stuff is going around you. That could

1:01:36.680 --> 1:01:39.720
<v Speaker 1>be a possibility. Um, and this is a camera that

1:01:39.840 --> 1:01:44.120
<v Speaker 1>helps filmmakers who want to make such an experience do that. Obviously,

1:01:45.040 --> 1:01:47.280
<v Speaker 1>filmmaking in that style would be really challenging. I mean

1:01:47.280 --> 1:01:48.920
<v Speaker 1>you have to figure out how to light the scene

1:01:48.960 --> 1:01:51.920
<v Speaker 1>and get the sound and do that without the film

1:01:51.960 --> 1:01:54.200
<v Speaker 1>crew being there, because that would just be weird. Like

1:01:54.240 --> 1:01:56.160
<v Speaker 1>you're looking ahead and you're seeing this amazing scene and

1:01:56.200 --> 1:01:59.440
<v Speaker 1>you turn around and there's the gaffer. You know, you

1:01:59.720 --> 1:02:02.080
<v Speaker 1>could all this problem by having by by that old

1:02:02.160 --> 1:02:06.200
<v Speaker 1>writer's trick of having everything take place on movie sets.

1:02:07.360 --> 1:02:10.040
<v Speaker 1>You could do that. That would that would solve it.

1:02:10.120 --> 1:02:12.720
<v Speaker 1>Where you know, you are maybe sitting in the director's chair,

1:02:12.920 --> 1:02:15.680
<v Speaker 1>and of course then you have an enormous camera blogging

1:02:15.720 --> 1:02:18.440
<v Speaker 1>your view straight ahead, but everything really interesting is going

1:02:18.480 --> 1:02:21.400
<v Speaker 1>on behind you anyway. Now, the question remains, is this

1:02:21.600 --> 1:02:24.400
<v Speaker 1>going to push VR into a must have piece of

1:02:24.440 --> 1:02:28.200
<v Speaker 1>technology that gets wide acceptance or will it just remain

1:02:28.360 --> 1:02:30.400
<v Speaker 1>kind of a gimmick, sort of the way three D

1:02:30.800 --> 1:02:34.240
<v Speaker 1>has been for particularly for the television market, where you know,

1:02:34.320 --> 1:02:35.880
<v Speaker 1>it's usually one of those things that's just an add

1:02:35.960 --> 1:02:38.920
<v Speaker 1>on feature that hardly anyone ever uses. When they get

1:02:38.960 --> 1:02:41.480
<v Speaker 1>their their television that's three D capable, they don't use

1:02:41.520 --> 1:02:44.600
<v Speaker 1>it very much. That's a possible outcome of VR. I

1:02:44.680 --> 1:02:46.680
<v Speaker 1>honestly don't know the answer to that. I hope that

1:02:46.800 --> 1:02:50.360
<v Speaker 1>it becomes a viable piece of technology, but you know,

1:02:50.440 --> 1:02:52.840
<v Speaker 1>there's some pretty big hurdles to overcome in order to

1:02:52.920 --> 1:02:55.440
<v Speaker 1>get there. Yeah, I think that the VR boom is

1:02:55.480 --> 1:02:57.560
<v Speaker 1>going to come, and I do genuinely think it's going

1:02:57.600 --> 1:03:04.040
<v Speaker 1>to come relatively soon. Non entertainment sectors, in uh, stuff

1:03:04.080 --> 1:03:08.280
<v Speaker 1>like sales and marketing and design. Development of that technology

1:03:08.480 --> 1:03:10.520
<v Speaker 1>and the public's comfort with it through those kind of

1:03:10.640 --> 1:03:14.240
<v Speaker 1>channels could then lead to a boom in the entertainment sector.

1:03:14.600 --> 1:03:16.440
<v Speaker 1>But I think that first it's going to be stuff

1:03:16.520 --> 1:03:19.120
<v Speaker 1>that people who like making money can use to make

1:03:19.200 --> 1:03:22.640
<v Speaker 1>more money, which I just honestly don't think gaming is

1:03:22.720 --> 1:03:26.280
<v Speaker 1>going to be the first the first bit that that's

1:03:26.480 --> 1:03:28.760
<v Speaker 1>that that's going to happen in UM for for example,

1:03:28.960 --> 1:03:32.320
<v Speaker 1>UM like in in the United States, UH, we have

1:03:32.520 --> 1:03:34.800
<v Speaker 1>we have a big box chain called Lows that does

1:03:34.920 --> 1:03:37.720
<v Speaker 1>like hardware and appliances and home design stuff like that,

1:03:37.840 --> 1:03:40.680
<v Speaker 1>you know, UM And in a few select stores around

1:03:40.840 --> 1:03:44.600
<v Speaker 1>around the country, they offer what they've called the Hollow Room,

1:03:45.280 --> 1:03:47.720
<v Speaker 1>in which customers can lay out of virtual kitchen or

1:03:47.760 --> 1:03:50.600
<v Speaker 1>bathroom using and in store iPad app and then explore

1:03:50.720 --> 1:03:55.480
<v Speaker 1>their design using a developer level Oculus rift kit, and

1:03:56.040 --> 1:03:58.400
<v Speaker 1>you can then save your design to lose customer website,

1:03:58.400 --> 1:04:01.439
<v Speaker 1>you can export it to a YouTube three sixty video

1:04:01.640 --> 1:04:03.240
<v Speaker 1>so that you can watch it at home on a

1:04:03.440 --> 1:04:07.080
<v Speaker 1>cardboard or something like that. And according to representatives from

1:04:07.080 --> 1:04:10.400
<v Speaker 1>the company that the tool has increased sales in stores

1:04:10.480 --> 1:04:13.240
<v Speaker 1>that have been using it. Interesting, now, this is something

1:04:13.320 --> 1:04:15.919
<v Speaker 1>that I would imagine a are also coming in really

1:04:15.960 --> 1:04:18.400
<v Speaker 1>handy because then you could use that sort of thing

1:04:18.680 --> 1:04:22.120
<v Speaker 1>in your actual home environment and see what those overlays

1:04:22.160 --> 1:04:24.120
<v Speaker 1>look like. Oh exactly. Yeah, Yeah, I think that that

1:04:24.200 --> 1:04:27.400
<v Speaker 1>kind of thing for for the for certain class of

1:04:27.480 --> 1:04:30.000
<v Speaker 1>people is going to be right, because I mean because

1:04:30.000 --> 1:04:32.880
<v Speaker 1>because who has it's the kind of person who has

1:04:33.000 --> 1:04:35.800
<v Speaker 1>enough money to buy a like six hundred dollar headset

1:04:36.040 --> 1:04:38.800
<v Speaker 1>that they then used to contemplate buying what I can

1:04:38.840 --> 1:04:42.400
<v Speaker 1>only imagine is a ludicrously comfortable share. I could just

1:04:42.520 --> 1:04:45.880
<v Speaker 1>imagine this being used for comedic purposes in a in

1:04:46.000 --> 1:04:49.800
<v Speaker 1>a television show or movie in which you have that

1:04:50.000 --> 1:04:55.480
<v Speaker 1>stereotypical scenario where you've got the couple and one of

1:04:55.600 --> 1:04:58.160
<v Speaker 1>them is demanding the other one move a piece of

1:04:58.240 --> 1:05:00.920
<v Speaker 1>furniture to another part of the room in order to

1:05:00.960 --> 1:05:03.360
<v Speaker 1>see if it looks better there, except in this case,

1:05:03.400 --> 1:05:06.440
<v Speaker 1>they're both just wearing headsets like, no, I think I

1:05:06.560 --> 1:05:08.200
<v Speaker 1>liked it better over in the other corner. Can you

1:05:08.240 --> 1:05:12.040
<v Speaker 1>put it back over there? Throws it yeah, like like

1:05:12.280 --> 1:05:16.280
<v Speaker 1>like in like in the job simulator, Yeah yeah, or

1:05:16.560 --> 1:05:18.400
<v Speaker 1>or at that rate, it would solve a lot of

1:05:18.480 --> 1:05:21.840
<v Speaker 1>couple fighting problems in stores for people going like I

1:05:21.960 --> 1:05:25.240
<v Speaker 1>really don't think this color couch is going to work. Yeah,

1:05:25.680 --> 1:05:27.560
<v Speaker 1>if they if they've got a three D rendering of

1:05:27.600 --> 1:05:30.000
<v Speaker 1>their home, then they could see right, and if they

1:05:30.080 --> 1:05:32.720
<v Speaker 1>had any sense of well, if they had sense of taste, Yeah,

1:05:32.720 --> 1:05:34.880
<v Speaker 1>that's a separate issue. It would not work for me.

1:05:35.320 --> 1:05:37.520
<v Speaker 1>As far as I can tell, no one has been

1:05:37.520 --> 1:05:40.840
<v Speaker 1>able to market a sense of taste yet. Um. One

1:05:40.880 --> 1:05:42.160
<v Speaker 1>more thing I did want to want to bring up.

1:05:42.160 --> 1:05:43.680
<v Speaker 1>There was a really great piece on c net just

1:05:43.760 --> 1:05:47.880
<v Speaker 1>today about how VR demos are being used this week

1:05:48.000 --> 1:05:50.800
<v Speaker 1>at the National Retail Federation's yearly conference, which they called

1:05:50.880 --> 1:05:55.000
<v Speaker 1>the Big Show, which, having hung out with wrestling people

1:05:55.120 --> 1:05:57.360
<v Speaker 1>too often, reminds me of a whole different, separate issue,

1:05:57.400 --> 1:06:02.439
<v Speaker 1>but is big so for for example, one luxury home

1:06:02.680 --> 1:06:06.200
<v Speaker 1>retailer demoed an app for the gear VR that lets

1:06:06.280 --> 1:06:11.160
<v Speaker 1>you move through a virtual catalog, which sounds so boring

1:06:11.880 --> 1:06:14.360
<v Speaker 1>in one way, but in the other way is probably

1:06:14.440 --> 1:06:18.000
<v Speaker 1>a really clever marketing tool like letting people letting people

1:06:18.120 --> 1:06:20.360
<v Speaker 1>use that kind of thing to spend more of their money.

1:06:20.880 --> 1:06:23.720
<v Speaker 1>Microsoft showed off an app that's that's basically a virtual

1:06:23.840 --> 1:06:30.320
<v Speaker 1>brochure for Virgin Atlantic's upper class flights, which which is

1:06:30.360 --> 1:06:33.040
<v Speaker 1>a whole hilarious thing. There's like guided meditation. I don't

1:06:33.080 --> 1:06:36.000
<v Speaker 1>know anyway, but but yeah, so it's the sort of

1:06:36.040 --> 1:06:38.720
<v Speaker 1>thing that could be used at trade shows to help

1:06:38.800 --> 1:06:43.360
<v Speaker 1>sales reps demonstrate their their products or their product experiences.

1:06:43.400 --> 1:06:45.640
<v Speaker 1>In this sort of case, I could I could see that, like,

1:06:46.080 --> 1:06:48.360
<v Speaker 1>you know, again, anything that makes it easier for you

1:06:48.560 --> 1:06:52.840
<v Speaker 1>to to have people get an idea of what something

1:06:53.000 --> 1:06:56.920
<v Speaker 1>is about, especially something that's so like luxurious and high end,

1:06:57.960 --> 1:07:00.480
<v Speaker 1>trying to convince the people who have the money to

1:07:00.560 --> 1:07:02.560
<v Speaker 1>spend on such things. I could see that being a

1:07:02.640 --> 1:07:05.560
<v Speaker 1>very valuable marketing tool. So that's an interesting of you.

1:07:05.840 --> 1:07:07.800
<v Speaker 1>I know, whether or not that would ever trickle down

1:07:07.920 --> 1:07:13.680
<v Speaker 1>to a more broad base is an interesting thought as well. Uh.

1:07:14.160 --> 1:07:16.800
<v Speaker 1>I think we will probably revisit this, maybe an early

1:07:16.920 --> 1:07:21.360
<v Speaker 1>twenty seventeen, once all these headsets have come out and

1:07:21.880 --> 1:07:24.320
<v Speaker 1>had had some time in the market place to see,

1:07:24.440 --> 1:07:27.760
<v Speaker 1>you know, how things are shaping up, had a holiday season. Yeah, yeah,

1:07:27.840 --> 1:07:29.880
<v Speaker 1>I mean it's a lot of these are coming out

1:07:29.920 --> 1:07:33.680
<v Speaker 1>well ahead of the holiday shopping season, so it's a

1:07:33.920 --> 1:07:35.800
<v Speaker 1>good question to see, like, well, are they going to

1:07:35.920 --> 1:07:38.600
<v Speaker 1>get some early adoption? Will it be very limited? I

1:07:38.720 --> 1:07:40.960
<v Speaker 1>suspect it will be pretty limited at least early on,

1:07:41.680 --> 1:07:43.800
<v Speaker 1>but h and will it live up to the hype? Well,

1:07:43.840 --> 1:07:47.160
<v Speaker 1>people actually think, oh this was worth the way, Yeah,

1:07:47.800 --> 1:07:50.920
<v Speaker 1>but this was really fun. Guys. Uh and you listeners

1:07:50.960 --> 1:07:52.920
<v Speaker 1>out there, what do you think about virtual reality or

1:07:53.120 --> 1:07:55.080
<v Speaker 1>is it something that you're ready for? Is it something

1:07:55.120 --> 1:07:57.840
<v Speaker 1>you have absolutely no interest in. Is it something that

1:07:58.160 --> 1:08:01.960
<v Speaker 1>you've tried and you hope is finally ready. Are you

1:08:02.120 --> 1:08:05.720
<v Speaker 1>old like me and you remember the really bad VR

1:08:06.080 --> 1:08:08.720
<v Speaker 1>from the mid to late nineties. Let us know, and

1:08:08.960 --> 1:08:11.160
<v Speaker 1>let's know if you have any suggestions for future topics

1:08:11.240 --> 1:08:13.480
<v Speaker 1>as well. Email address you can reach us at is

1:08:13.760 --> 1:08:17.120
<v Speaker 1>f W thinking at how Stuff Works dot com, or

1:08:17.240 --> 1:08:19.519
<v Speaker 1>drop us a line on Facebook or Twitter. At Twitter

1:08:19.600 --> 1:08:22.120
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1:08:22.200 --> 1:08:24.639
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1:08:25.080 --> 1:08:33.920
<v Speaker 1>and we'll talk to you again virtually. Willison. For more

1:08:34.000 --> 1:08:36.519
<v Speaker 1>on this topic in the future of technology, I'll visit

1:08:36.600 --> 1:08:50.920
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1:08:51.000 --> 1:08:51.639
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