WEBVTT - The Global Economy and the Hype on Artificial Intelligence

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<v Speaker 1>Welcome to tech Stuff, a production from iHeartRadio. Hey there,

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<v Speaker 1>and welcome to tech Stuff. I'm your host, Jonathan Strickland.

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<v Speaker 1>I'm an executive producer with iHeart Podcasts. And how the

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<v Speaker 1>tech are you. I read the news today, Oh boy,

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<v Speaker 1>I woke up to really glum global financial news as

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<v Speaker 1>various news outlets reported on how a fear that the

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<v Speaker 1>US market was slowing down is now having massive repercussions

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<v Speaker 1>around the world. So, according to the New York Times quote,

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<v Speaker 1>Japan's benchmark index logged its worst single day point decline

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<v Speaker 1>end quote. That index fell by more than twelve percent.

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<v Speaker 1>Europe's markets saw investors freaking out and selling off assets,

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<v Speaker 1>causing prices to tumble further. And while I'm writing this

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<v Speaker 1>episode before the market's opened in the US, in fact,

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<v Speaker 1>I think they just opened as I started recording this.

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<v Speaker 1>The assumption is that our markets are going to follow

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<v Speaker 1>suit after stock futures took a tumble here in America. Now,

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<v Speaker 1>tech companies were hit harder than other sectors were. Everyone

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<v Speaker 1>was hit, but tech companies were hit particularly hard. But

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<v Speaker 1>then tech has also been driving some pretty crazy growth

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<v Speaker 1>in the recent past. They were kind of surging past

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<v Speaker 1>everybody else, so they had further to fall as well.

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<v Speaker 1>The semiconductor fabrication company TSMC, which is responsible for more

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<v Speaker 1>than half the global market share in the semiconductor foundry industry,

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<v Speaker 1>saw it stock price fall by ten percent. Samsung Electronics

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<v Speaker 1>same story ten percent decline. Bitcoin drop by more than

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<v Speaker 1>ten percent as well. So what caused this Well, the

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<v Speaker 1>instigating factor appears to be a US jobs report that

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<v Speaker 1>showed unemployment rows to four point three percent, which is

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<v Speaker 1>the highest it's been since twenty twenty one. There are

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<v Speaker 1>fear of a recession in the United States. Seems like

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<v Speaker 1>there have been fears ever since the pandemic. This would

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<v Speaker 1>continue to affect world markets. Obviously, and one other culprit

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<v Speaker 1>was mentioned, at least in a CNN article on this topic.

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<v Speaker 1>I do not know how realistic it is or how

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<v Speaker 1>much weight we should give it, but that is our

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<v Speaker 1>good old friend artificial intelligence. Now, to be clear, it's

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<v Speaker 1>not really AI's fault. This is not a case where

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<v Speaker 1>some AI process has cast the world economy into chaos, right,

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<v Speaker 1>like some artificial intelligence algorithm played hanky panky with the

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<v Speaker 1>stock market and now everything's crashing. That's not what happened.

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<v Speaker 1>This is not some science fiction black mirror episode. Rather,

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<v Speaker 1>it's the perception of AI, the marketing around AI, the

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<v Speaker 1>swell of greed around artificial intelligence, and the inevitable reaction

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<v Speaker 1>when investors discover that perhaps the goose ain't so golden,

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<v Speaker 1>or at least it ain't golden yet. By that, I

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<v Speaker 1>mean we're gonna talk about the good old hype cycle again,

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<v Speaker 1>and I thought it would be a good idea to

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<v Speaker 1>revisit the topic as we are seeing now how it

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<v Speaker 1>can make a bad situation worse when hype is allowed

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<v Speaker 1>to prolificate. So, first, to be clear, I don't think

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<v Speaker 1>AI hype is the main reason for the economic crisis

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<v Speaker 1>right I'm not saying that the excitement around AI goddess

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<v Speaker 1>to where we are right now. I think at best,

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<v Speaker 1>it's just a contributing factor. It's exacerbating something that was

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<v Speaker 1>already going to happen. But it is true that investors

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<v Speaker 1>have started to back off of AI assets after seeing

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<v Speaker 1>that there isn't a fast track toward profit, as investors

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<v Speaker 1>have had to grapple with the fact that yes, AI

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<v Speaker 1>is incredibly exciting and it has an insane potential. It

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<v Speaker 1>is not, however, ready to be a massive revenue generator,

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<v Speaker 1>and so it's like it's not fully cooked yet, and

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<v Speaker 1>investors were like trying to rush it out to the

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<v Speaker 1>store and it's not even cooked. Well. There are tons

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<v Speaker 1>of headlines out there about how folks have become a

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<v Speaker 1>bit disillusioned when they realize that while AI could be

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<v Speaker 1>boys to change everything, it's not currently doing that. Throwing

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<v Speaker 1>AI into your business plan doesn't immediately met you insane returns.

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<v Speaker 1>AI has limitations, including a very high cost of operation,

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<v Speaker 1>and it's too unrealistic to say it's somehow just magically

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<v Speaker 1>going to cause revenue and profit to search. So investors

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<v Speaker 1>could be cooling down from their initial excitement around AI,

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<v Speaker 1>which means that businesses will have less incentive to just

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<v Speaker 1>shove AI anywhere they can because it's not going to

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<v Speaker 1>get their investors excited. But in turn, this could just

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<v Speaker 1>be one contribution to this market instability, and ultimately it

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<v Speaker 1>may be a relatively small contribution. But it is certain

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<v Speaker 1>that tech companies are seeing some of the biggest losses

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<v Speaker 1>right now, and it's also true that a lot of

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<v Speaker 1>tech companies jumped right on that hype train for AI.

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<v Speaker 1>Now a cohesive look at all the factors contributing to

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<v Speaker 1>the global economic situation is beyond the scope of the show.

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<v Speaker 1>It is way beyond my ability to talk about it.

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<v Speaker 1>I am by no means an economic expert, but we

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<v Speaker 1>can definitely examine this smaller piece of that bigger's puzzle.

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<v Speaker 1>So let's do a quick overview of what the hype

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<v Speaker 1>cycle is. And it's really the process that new ideas

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<v Speaker 1>and often specifically technology typically follows, and it seems ridiculous

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<v Speaker 1>that no one ever seems to learn the lessons. Though

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<v Speaker 1>more on that in the second So first up, what

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<v Speaker 1>we're specifically talking about has the formal name of the

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<v Speaker 1>Gartner hype cycle. Gardner is a US based technology consulting

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<v Speaker 1>firm that got into business back in nineteen seventy nine.

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<v Speaker 1>It was founded by Gideon Gartner, who was a business analyst,

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<v Speaker 1>and the Gardner hype cycle, which I believe he was

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<v Speaker 1>first proposed like in the mid nineties. It's kind of

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<v Speaker 1>an observation. I think of it like Moore's law. We

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<v Speaker 1>call it Moore's law, but Gordon Moore didn't call it that.

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<v Speaker 1>The guy who actually came up with the idea. He

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<v Speaker 1>was making an observation and then making predictions based off

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<v Speaker 1>that observation. The Gardener HiPE cycle is kind of similar.

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<v Speaker 1>It's really more of a way of framing and contextualizing

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<v Speaker 1>an observation about the path a new technology can take

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<v Speaker 1>once it starts to reach a certain level of visibility,

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<v Speaker 1>and the Gardner hype cycle describes five phases with regard

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<v Speaker 1>to how the customer base perceives and uses this technology. Now,

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<v Speaker 1>I should add a lot of folks have called out

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<v Speaker 1>the hype cycle for having some major flaws. One of

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<v Speaker 1>the big flaws is that it's not actually a cycle,

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<v Speaker 1>because you know, like a cycle's a circle, you end

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<v Speaker 1>up back where you began eventually, because that's what circles do.

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<v Speaker 1>The hype cycle is more like a wave, and the

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<v Speaker 1>wave has a high peak of you know, your expectations

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<v Speaker 1>you are are. In fact, it's called the peak of

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<v Speaker 1>inflated expectations. We'll get to it, but that's where your

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<v Speaker 1>perception of what this technology can do is far above

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<v Speaker 1>what the technology is actually capable of doing. There's a gap,

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<v Speaker 1>and then you have a trough that's almost as low

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<v Speaker 1>as the peak, typically the troth of disillusionment. That's where

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<v Speaker 1>you come to grips with oh, this technology isn't as

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<v Speaker 1>capable as I first imagined. And then after that you

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<v Speaker 1>have a slow climb to a steady plateau, the plateau

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<v Speaker 1>of you know, of productivity. But that's not a cycle,

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<v Speaker 1>that's just a path. However, beyond that criticism, other critiques

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<v Speaker 1>include challenges to the observations validity in the first place,

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<v Speaker 1>because there's a distinct lack of data supporting the hype cycle.

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<v Speaker 1>It's one of those things that when you think about it,

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<v Speaker 1>it kind of makes sense, like it feels like it

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<v Speaker 1>it falls into the realm of common sense. But if

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<v Speaker 1>you don't have any actual firm data to support these observations,

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<v Speaker 1>just seeming like it's right isn't good enough. Not really.

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<v Speaker 1>I'm sure you've encountered situations where your own common sense

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<v Speaker 1>told you one thing but it turned out that you

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<v Speaker 1>were wrong. Well, that could also be the case with

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<v Speaker 1>the Gartner hype cycle. And also, as we go through

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<v Speaker 1>this cycle, one really big flaw is that it doesn't

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<v Speaker 1>give us much useful information on either how ideas move

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<v Speaker 1>from one phase of the cycle into the next or

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<v Speaker 1>what we can actually do with this information, Like it

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<v Speaker 1>could just be hey, we keep doing this thing and

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<v Speaker 1>I don't have any information on how this thing happens

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<v Speaker 1>other than this has happened many, many times, but I

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<v Speaker 1>can't can't give you anything useful beyond that. That's one

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<v Speaker 1>way to think about the limitations of the Gartner hype cycle.

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<v Speaker 1>All right, so let's walk through it. The cycle identified

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<v Speaker 1>five phases of a technology. So first up is the

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<v Speaker 1>technology trigger. This is the initial event that introduces a

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<v Speaker 1>technology ultimately to the general public. It doesn't have to

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<v Speaker 1>be a brand new technology. It could be a new

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<v Speaker 1>way to apply an existing technology, or it could be

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<v Speaker 1>some new aspect of an existing technology that gets added in,

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<v Speaker 1>but generally we're talking about a pretty new idea here. Now.

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<v Speaker 1>At first, not many people are going to know about

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<v Speaker 1>this idea, so visibility of the tech is low. Your

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<v Speaker 1>group of initial folks who are talking about this technology

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<v Speaker 1>start to get other people excited about it, and that's

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<v Speaker 1>probably going to first include colleagues and peers, and then

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<v Speaker 1>immediately after that investors, because you always want to try

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<v Speaker 1>and get money for the cool idea you have, And

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<v Speaker 1>then enthusiasm gradually starts to build. The text visibility increases

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<v Speaker 1>as more people become aware of it and become excited

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<v Speaker 1>about it and talk it up even more. The people

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<v Speaker 1>who invested in it, they have an insidi to talk

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<v Speaker 1>it up. Right, if you invest in something, you want

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<v Speaker 1>other people to invest in it too, so that your

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<v Speaker 1>investment has a better chance of paying off. So you

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<v Speaker 1>get your money in first, right, because you're smart. You

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<v Speaker 1>want to get in when it's the bar is at

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<v Speaker 1>it's lowest. You pour in as much money as you

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<v Speaker 1>feel comfortable with. Then you talk it up trying to

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<v Speaker 1>get other people to get excited. And either the technology

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<v Speaker 1>is going to ultimately deliver on what it promised and

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<v Speaker 1>you're going to get a payout because of that, or

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<v Speaker 1>you know you're going to fake it till you make

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<v Speaker 1>it and you get a pay out down the line.

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<v Speaker 1>Maybe someone bigger comes along and buys up the company

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<v Speaker 1>that you invested in, and then you get paid out,

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<v Speaker 1>Like you just want to get paid out, and there

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<v Speaker 1>are a lot of opportunities to get paid out. So

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<v Speaker 1>that's why getting in early is a big deal. But

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<v Speaker 1>we start to see a rapid ascension in visibility as

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<v Speaker 1>media begins to report on it. Folks are talking about it,

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<v Speaker 1>and ultimately the text hits kind of a saturation point

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<v Speaker 1>for awareness, and the tech then is said to be

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<v Speaker 1>at phase two, which is the peak of inflated expectations.

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<v Speaker 1>It's where people are the most most excited for this

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<v Speaker 1>new technology and speculation is running wild about how this

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<v Speaker 1>tech is going to change everything. And it's at this

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<v Speaker 1>stage where people expect this new technology to do things

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<v Speaker 1>it simply will not be able to do. Maybe one

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<v Speaker 1>day it can do some version of that thing, but

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<v Speaker 1>it certainly can't do it right away. So with AI,

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<v Speaker 1>you could say the belief that AI is ready to

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<v Speaker 1>transform business across every industry and produce instantaneous results, that

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<v Speaker 1>would be the peak of inflated expectations. It's not that

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<v Speaker 1>the tech may not ultimately get to that point, but

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<v Speaker 1>it can't do it now. Businesses are still grappling with

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<v Speaker 1>how to integrate AI in ways that make sense to

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<v Speaker 1>their workflow and operations. To use an analogy, if I

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<v Speaker 1>were a hiring manager and if I hired on a

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<v Speaker 1>brand new employee, a human being, and this human being

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<v Speaker 1>is incredibly skilled, and they're knowledgeable, and they have an

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<v Speaker 1>amazing work ethic, the hiring manager I would expect this

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<v Speaker 1>employee to make significant contributions to corporate success. Down the line.

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<v Speaker 1>But I wouldn't think that they would just transform the

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<v Speaker 1>organization overnight unless this was like some weird production of

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<v Speaker 1>the musical How to Succeed in Business Without Really Trying

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<v Speaker 1>or something. Yeah, if it's a fantasy film or something

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<v Speaker 1>like that, sure, but in the real world, no, even

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<v Speaker 1>the best higher in the world is it going to

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<v Speaker 1>transform the business overnight. It's going to take time. Well,

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<v Speaker 1>we should hold AI to the same set of standards.

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<v Speaker 1>You know, it's not something that's just magically going to

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<v Speaker 1>transform everything. Okay, that's just the first two phases of

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<v Speaker 1>the hype cycle. We've got three more to get through.

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<v Speaker 1>But before we do that, let's take a quick break

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<v Speaker 1>to thank our sponsors. Okay, we're back. So the world

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<v Speaker 1>realizes that the hyped technology from the first two phases

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<v Speaker 1>cannot meet the peak of inflated expectations, and folks start

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<v Speaker 1>to get disappointed and excitement and enthusiasm begins to drain away. So,

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<v Speaker 1>according to the hype cycle, visibility now goes into decline.

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<v Speaker 1>People move on to do other things. Some folks will

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<v Speaker 1>stick with the technology typically, I mean it's rare that

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<v Speaker 1>everyone abandoned ship. If they did, then that would just

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<v Speaker 1>be the end of that story, right. The technology just

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<v Speaker 1>wouldn't have any support. No one would be putting any

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<v Speaker 1>money into R and D. It just it'd be a

0:13:38.800 --> 0:13:42.520
<v Speaker 1>dead end most of the time. Though there are those

0:13:42.559 --> 0:13:45.880
<v Speaker 1>who stick with it, especially those who never really hyped

0:13:45.960 --> 0:13:48.040
<v Speaker 1>up what it was capable of in the first place.

0:13:48.080 --> 0:13:53.040
<v Speaker 1>They had more measured expectations. The initial ground swell of support, however,

0:13:53.240 --> 0:13:58.000
<v Speaker 1>is gone. The tech then moves into the troth of disillusionment.

0:13:58.440 --> 0:14:01.800
<v Speaker 1>So in this phase you see a lot of sad

0:14:01.880 --> 0:14:05.080
<v Speaker 1>stuff happen because startups that launched during the earlier hype

0:14:05.080 --> 0:14:08.520
<v Speaker 1>phase face a really tough reality. Unless they can convince

0:14:08.640 --> 0:14:13.520
<v Speaker 1>stakeholders to hang on, they may find themselves out of

0:14:13.600 --> 0:14:16.280
<v Speaker 1>investment money and they just fade away. So a lot

0:14:16.280 --> 0:14:20.080
<v Speaker 1>of startups fail during this phase if you subscribe to

0:14:20.120 --> 0:14:24.000
<v Speaker 1>the Gartner hype cycle model. So this really did happen

0:14:24.040 --> 0:14:26.320
<v Speaker 1>with a lot of VR companies back in the nineteen nineties.

0:14:26.360 --> 0:14:28.160
<v Speaker 1>I'll talk more about VR a little bit later in

0:14:28.200 --> 0:14:31.000
<v Speaker 1>this episode, but we actually saw this kind of play out.

0:14:31.080 --> 0:14:33.200
<v Speaker 1>In fact, you could argue VR was one of those

0:14:33.480 --> 0:14:37.240
<v Speaker 1>technologies that inspired the creation of the hype cycle in

0:14:37.280 --> 0:14:40.760
<v Speaker 1>the beginning anyway, but even larger companies that existed before

0:14:40.880 --> 0:14:43.600
<v Speaker 1>the tech had hit the scene may find themselves in

0:14:43.680 --> 0:14:48.440
<v Speaker 1>trouble if they invested too heavily in whatever the technology was.

0:14:49.120 --> 0:14:55.120
<v Speaker 1>So with AI companies like Intel, Meta, Google, and Microsoft,

0:14:55.160 --> 0:14:57.520
<v Speaker 1>they kind of fall into this category like they're huge,

0:14:57.600 --> 0:15:01.000
<v Speaker 1>and they're much bigger than just artific intelligence. That's not

0:15:01.040 --> 0:15:03.440
<v Speaker 1>the only business they're in, right, It's not like they're

0:15:03.440 --> 0:15:06.240
<v Speaker 1>a startup that's totally focused on AI, but they've also

0:15:06.360 --> 0:15:10.840
<v Speaker 1>spent an enormous amount of money in AI research, and

0:15:10.920 --> 0:15:15.440
<v Speaker 1>for interest and enthusiasm around AI to kind of fade

0:15:15.960 --> 0:15:19.760
<v Speaker 1>is bad news for them because that's one less thing

0:15:19.800 --> 0:15:21.960
<v Speaker 1>they can hype up to their investors when it comes

0:15:22.000 --> 0:15:24.760
<v Speaker 1>to things like earnings, calls, and such to get them

0:15:24.760 --> 0:15:29.240
<v Speaker 1>excited and reinvest in the company. Gradually, according to the

0:15:29.240 --> 0:15:32.040
<v Speaker 1>Gartner hype cycle, folks start to figure out the best

0:15:32.200 --> 0:15:35.320
<v Speaker 1>uses for the technology in question, whatever it may be.

0:15:36.400 --> 0:15:39.720
<v Speaker 1>These uses might not be as transformative and impactful as

0:15:39.720 --> 0:15:42.640
<v Speaker 1>what people believed, especially at the height of the peak

0:15:42.760 --> 0:15:46.560
<v Speaker 1>of inflated expectations, but assuming the technology has any utility

0:15:46.600 --> 0:15:49.840
<v Speaker 1>and value to it, enough folks will stick with it.

0:15:49.840 --> 0:15:54.200
<v Speaker 1>It'll find its place and gradually and with much less hoopla,

0:15:54.280 --> 0:15:58.720
<v Speaker 1>folks will adopt this technology. This Gartner calls the slope

0:15:58.840 --> 0:16:03.080
<v Speaker 1>of enlightenment. People take a more grounded approach to implementing

0:16:03.320 --> 0:16:06.240
<v Speaker 1>this tech. The slope of enlightenment then leads to the

0:16:06.280 --> 0:16:10.120
<v Speaker 1>final phase in the Gartner hype cycle, called the plateau

0:16:10.360 --> 0:16:14.160
<v Speaker 1>of productivity, where folks and organizations make regular use of

0:16:14.200 --> 0:16:17.720
<v Speaker 1>this technology in ways that just makes sense. And this

0:16:17.880 --> 0:16:22.680
<v Speaker 1>technology might not boost company profits into overdrive, but they

0:16:22.720 --> 0:16:26.120
<v Speaker 1>would improve results in various ways. That's the hype cycle,

0:16:26.440 --> 0:16:29.560
<v Speaker 1>which again is not a cycle. Now, as I mentioned earlier,

0:16:29.800 --> 0:16:32.560
<v Speaker 1>this observation is really just that it's not a law,

0:16:32.800 --> 0:16:35.840
<v Speaker 1>and some argue it's not even an accurate observation that

0:16:35.920 --> 0:16:41.240
<v Speaker 1>technologies don't necessarily follow this pattern that Gartner has laid out.

0:16:41.520 --> 0:16:44.080
<v Speaker 1>Some may argue that it's more accurate to say it's

0:16:44.120 --> 0:16:48.840
<v Speaker 1>the marketing around technologies that follow at least a variation

0:16:49.200 --> 0:16:53.000
<v Speaker 1>of this story, but that the tech itself really should

0:16:53.040 --> 0:16:56.920
<v Speaker 1>be considered separately. Also, the terminology used in the Gartner

0:16:57.040 --> 0:17:01.320
<v Speaker 1>hype cycle gets pretty wishy washy because it's not quantitative.

0:17:01.400 --> 0:17:08.200
<v Speaker 1>You cannot measure it right. Inflated expectations, disillusionment, enlightenment, these

0:17:08.240 --> 0:17:12.800
<v Speaker 1>words have no objective meaning or means of measurement when

0:17:12.800 --> 0:17:17.440
<v Speaker 1>it comes to a technology's success or even acceptance. Also,

0:17:17.480 --> 0:17:20.520
<v Speaker 1>it's pretty hard or even impossible, to tell where any

0:17:20.560 --> 0:17:24.199
<v Speaker 1>technology might be along this cycle until it moves on

0:17:24.240 --> 0:17:26.800
<v Speaker 1>to the next phase. Right, how can you say, oh,

0:17:26.800 --> 0:17:29.600
<v Speaker 1>we're at the peak if then next week it goes

0:17:29.600 --> 0:17:31.600
<v Speaker 1>even higher like oh, I was wrong, Now we're at

0:17:31.640 --> 0:17:33.439
<v Speaker 1>the peak, And you might be doing that over and

0:17:33.480 --> 0:17:36.200
<v Speaker 1>over again. And as I mentioned before, another really big

0:17:36.240 --> 0:17:39.440
<v Speaker 1>issue is that this doesn't identify anything that actually causes

0:17:39.560 --> 0:17:43.159
<v Speaker 1>the technology to transition from one phase to the next. So,

0:17:43.640 --> 0:17:46.000
<v Speaker 1>at least according to some critics, not only can you

0:17:46.119 --> 0:17:51.720
<v Speaker 1>not tell where along this supposed hype cycle technologies may fall,

0:17:51.920 --> 0:17:54.480
<v Speaker 1>you don't know when they're going to make the turn

0:17:54.520 --> 0:17:57.560
<v Speaker 1>to the next stage, and you don't know how dramatic

0:17:57.600 --> 0:17:59.720
<v Speaker 1>that next stage is going to be. It's possible that

0:18:00.240 --> 0:18:03.560
<v Speaker 1>the trough of disillusionment isn't as big a dip, or

0:18:03.600 --> 0:18:06.359
<v Speaker 1>it could be a much worse depth like NFTs, I

0:18:06.359 --> 0:18:10.600
<v Speaker 1>would argue, went through a really big one. After they

0:18:10.640 --> 0:18:13.240
<v Speaker 1>hit a really tall peak, they went to a really

0:18:13.359 --> 0:18:16.840
<v Speaker 1>deep trough. And it's not like NFTs don't exist now

0:18:16.880 --> 0:18:22.320
<v Speaker 1>but boy, they are not anywhere close to the level

0:18:22.520 --> 0:18:25.480
<v Speaker 1>of popular that they were at the height of the

0:18:25.560 --> 0:18:29.280
<v Speaker 1>NFT frenzy. You could also argue some technologies don't seem

0:18:29.280 --> 0:18:33.280
<v Speaker 1>to follow this path at all. I think consumer smartphones

0:18:33.359 --> 0:18:36.400
<v Speaker 1>fall into this camp, Like when Apple launched the iPhone.

0:18:36.720 --> 0:18:40.200
<v Speaker 1>Smartphones had existed before the iPhone. Apple is known as

0:18:40.240 --> 0:18:44.520
<v Speaker 1>a company that launches refined products, as in products that

0:18:44.560 --> 0:18:46.800
<v Speaker 1>have already been on the market in some other form,

0:18:46.840 --> 0:18:50.640
<v Speaker 1>but Apple has put its own refinement on that technology,

0:18:51.040 --> 0:18:53.240
<v Speaker 1>and that's where a ton of the value comes from.

0:18:53.640 --> 0:18:56.440
<v Speaker 1>So when Apple launched the iPhone, even though the iPhone

0:18:56.480 --> 0:18:58.880
<v Speaker 1>was not the first smartphone to ever hit the market,

0:18:59.160 --> 0:19:01.119
<v Speaker 1>it was the first one that I think was really

0:19:01.160 --> 0:19:04.639
<v Speaker 1>marketed to the average consumer as opposed to executives and

0:19:04.760 --> 0:19:08.960
<v Speaker 1>early adopters. Well, I think the hype just went up

0:19:09.000 --> 0:19:11.920
<v Speaker 1>and up and up with the iPhone and with each

0:19:11.960 --> 0:19:14.960
<v Speaker 1>subsequent iPhone release for quite some time, until we reached

0:19:14.960 --> 0:19:19.480
<v Speaker 1>a point where the improvements from generation to generation were

0:19:19.520 --> 0:19:25.280
<v Speaker 1>bound to be incremental rather than revolutionary, which was gonna happen. Right.

0:19:25.520 --> 0:19:30.760
<v Speaker 1>You can't have every phone reinvent the phone every single time.

0:19:31.280 --> 0:19:34.320
<v Speaker 1>It might work for the first few generations simply because

0:19:34.640 --> 0:19:37.360
<v Speaker 1>of the rapid development of technology. But you eventually start

0:19:37.400 --> 0:19:41.280
<v Speaker 1>getting diminishing returns, and so then you get the incremental improvements.

0:19:41.520 --> 0:19:44.159
<v Speaker 1>But I don't think we ever really entered a trough

0:19:44.200 --> 0:19:48.240
<v Speaker 1>of disillusionment with consumer smartphones. I don't think that happened.

0:19:48.400 --> 0:19:52.280
<v Speaker 1>I think people just sort of entered into like a

0:19:52.440 --> 0:19:55.360
<v Speaker 1>realm of managed expectations. For the most part, you still

0:19:55.359 --> 0:19:58.600
<v Speaker 1>see people get excited every fall, hoping that the next

0:19:58.720 --> 0:20:03.280
<v Speaker 1>Apple iPhone event is going to be one that blows

0:20:03.359 --> 0:20:06.199
<v Speaker 1>us all out of the water by introducing some feature

0:20:06.240 --> 0:20:09.920
<v Speaker 1>no one ever even imagined, which is an unrealistic expectation.

0:20:10.000 --> 0:20:13.399
<v Speaker 1>It may still happen on occasion, but it's unrealistic. So

0:20:13.920 --> 0:20:17.639
<v Speaker 1>I don't think consumer smartphones followed the hype cycle, so

0:20:17.880 --> 0:20:22.320
<v Speaker 1>not every technology goes along this path. Still, While I

0:20:22.359 --> 0:20:25.359
<v Speaker 1>share skepticism that the hype cycle is the be all,

0:20:25.440 --> 0:20:29.560
<v Speaker 1>end all description of the phases in technological acceptance and adoption,

0:20:30.080 --> 0:20:33.199
<v Speaker 1>I do think it provides a useful starting point for

0:20:33.320 --> 0:20:38.960
<v Speaker 1>discussions around technology that have experienced a skyrocketing early effect

0:20:39.480 --> 0:20:42.560
<v Speaker 1>followed by a quick dip once folks realize that the

0:20:42.600 --> 0:20:46.680
<v Speaker 1>tech perhaps is not fully baked. So I already mentioned

0:20:47.240 --> 0:20:50.639
<v Speaker 1>VR virtual reality as an example of that. In the

0:20:50.720 --> 0:20:54.600
<v Speaker 1>late nineteen eighties, virtual reality was just starting to get attention.

0:20:54.880 --> 0:20:57.879
<v Speaker 1>You know, Jaron Lanier, who is typically credited as the

0:20:58.160 --> 0:21:01.960
<v Speaker 1>person who coined the term virtual reality, did that somewhere

0:21:02.000 --> 0:21:06.560
<v Speaker 1>around nineteen eighty seven, so it's a pretty recent tech,

0:21:06.640 --> 0:21:10.040
<v Speaker 1>and the concept from the get go was intriguing. Instead

0:21:10.040 --> 0:21:13.280
<v Speaker 1>of staring at a computer screen and interacting through mouse

0:21:13.320 --> 0:21:17.440
<v Speaker 1>and keyboard, the future of computing would put you inside

0:21:17.520 --> 0:21:21.080
<v Speaker 1>the programs. It was like Tron, but for real. Okay,

0:21:21.080 --> 0:21:24.320
<v Speaker 1>for people who aren't old. The original Tron film came

0:21:24.359 --> 0:21:27.280
<v Speaker 1>out way back in nineteen eighty two, and it featured

0:21:27.320 --> 0:21:31.200
<v Speaker 1>a human character getting digitized and uploaded into a computer

0:21:31.520 --> 0:21:35.400
<v Speaker 1>as a program, so he was inside the computer. That's

0:21:35.480 --> 0:21:37.800
<v Speaker 1>kind of how people thought of virtual reality in the

0:21:37.840 --> 0:21:41.399
<v Speaker 1>early days. So imaginations ran wild with the idea of VR.

0:21:41.720 --> 0:21:45.119
<v Speaker 1>You'd be able to navigate operating systems and programs the

0:21:45.160 --> 0:21:48.160
<v Speaker 1>same way as you would walk around like a building

0:21:48.280 --> 0:21:51.480
<v Speaker 1>or even a city landscape. Never mind that that isn't

0:21:51.680 --> 0:21:55.600
<v Speaker 1>really efficient or practical. The concept of that really appealed

0:21:55.600 --> 0:21:58.520
<v Speaker 1>to people, and you can see reflections of this to

0:21:58.640 --> 0:22:03.480
<v Speaker 1>this day and other ideas like the metaverse. You still

0:22:03.480 --> 0:22:07.640
<v Speaker 1>have people holding on to this idea that somehow navigating

0:22:08.200 --> 0:22:12.440
<v Speaker 1>computer programs as if they were physical landmarks is appealing.

0:22:12.640 --> 0:22:16.200
<v Speaker 1>I'm no longer convinced that it is. But anyway, you'd

0:22:16.240 --> 0:22:20.560
<v Speaker 1>be put into the middle of all this stuff, whether

0:22:20.600 --> 0:22:24.600
<v Speaker 1>it was to blast polygonal aliens or perform surgery on

0:22:24.640 --> 0:22:26.919
<v Speaker 1>a patient who's half a world away. The sky was

0:22:26.960 --> 0:22:29.800
<v Speaker 1>the limit with virtual reality. There was a ton of

0:22:29.840 --> 0:22:32.520
<v Speaker 1>money thrown at VR in those days. R and D

0:22:32.680 --> 0:22:35.880
<v Speaker 1>departments were flush with cash, and a lot of folks

0:22:36.080 --> 0:22:40.080
<v Speaker 1>started doing really cool research in VR. But all was

0:22:40.160 --> 0:22:45.120
<v Speaker 1>not well. A few companies rushed to develop consumer VR experiences.

0:22:45.520 --> 0:22:48.480
<v Speaker 1>That equipment was far too large and expensive for anyone

0:22:48.520 --> 0:22:51.600
<v Speaker 1>other than the very wealthy to own it for themselves,

0:22:51.680 --> 0:22:55.840
<v Speaker 1>so the idea wasn't to create consumer products. Instead, the

0:22:55.880 --> 0:22:59.320
<v Speaker 1>idea was to create VR arcade experiences. So you had

0:22:59.320 --> 0:23:04.320
<v Speaker 1>companies like Virtuality building these enormous gaming rigs that included

0:23:04.400 --> 0:23:08.639
<v Speaker 1>bulky head mounted displays and pedestals with a railing built

0:23:08.680 --> 0:23:11.440
<v Speaker 1>in so that it would prevent players from stepping off

0:23:11.440 --> 0:23:15.080
<v Speaker 1>and falling over. Arcade operators would charge players to play games.

0:23:15.200 --> 0:23:18.240
<v Speaker 1>Sometimes it was a flat fee for a specific game title.

0:23:18.440 --> 0:23:21.160
<v Speaker 1>Sometimes you were paying for like five minutes of game

0:23:21.240 --> 0:23:24.240
<v Speaker 1>time per go, which seemed expensive, but then if you

0:23:24.280 --> 0:23:26.760
<v Speaker 1>spent five minutes in VR, you'd be like, no, I'm good.

0:23:27.720 --> 0:23:30.240
<v Speaker 1>But players who took the plunge like yours truly. I

0:23:30.280 --> 0:23:33.040
<v Speaker 1>was one of these people. There was a mall. Doesn't

0:23:33.680 --> 0:23:36.600
<v Speaker 1>it no longer really exists. I mean the building does,

0:23:36.640 --> 0:23:39.119
<v Speaker 1>but there's hardly any businesses in it. But when that

0:23:39.240 --> 0:23:43.040
<v Speaker 1>place mall was the big mall that was within an

0:23:43.040 --> 0:23:45.800
<v Speaker 1>hour's drive of where I grew up, and we would

0:23:45.840 --> 0:23:50.119
<v Speaker 1>go there on occasion, and they had a VR arcade

0:23:50.840 --> 0:23:54.240
<v Speaker 1>in that mall, and people who tried it out, including myself,

0:23:54.440 --> 0:23:57.520
<v Speaker 1>often we would be impressed with the user interface experience

0:23:57.560 --> 0:24:00.200
<v Speaker 1>because being able to look around and change your point

0:24:00.200 --> 0:24:04.199
<v Speaker 1>of view in game by physically moving your body, that

0:24:04.320 --> 0:24:07.080
<v Speaker 1>was a really big deal. You know, first person shooters

0:24:07.119 --> 0:24:09.840
<v Speaker 1>weren't really a genre yet when these VR systems first

0:24:09.880 --> 0:24:13.600
<v Speaker 1>hit the market in like nineteen ninety one. Wolfenstein three D,

0:24:13.720 --> 0:24:16.200
<v Speaker 1>which really set the stage for first person shooters, came

0:24:16.200 --> 0:24:19.000
<v Speaker 1>out in nineteen ninety two, and you couldn't even really

0:24:19.400 --> 0:24:21.359
<v Speaker 1>aim up or down in that just kind of left

0:24:21.359 --> 0:24:23.679
<v Speaker 1>and right, So being able to move around a virtual

0:24:23.760 --> 0:24:26.600
<v Speaker 1>environment and to control your perspective just by turning your

0:24:26.600 --> 0:24:29.240
<v Speaker 1>head or squatting down or whatever, that was a big deal.

0:24:29.480 --> 0:24:32.480
<v Speaker 1>But the graphics were really primitive, and that's putting it lightly.

0:24:33.040 --> 0:24:36.840
<v Speaker 1>They were blocky, and on screen characters typically had only

0:24:36.840 --> 0:24:39.600
<v Speaker 1>a few points of articulation. This was necessary at the

0:24:39.640 --> 0:24:42.720
<v Speaker 1>time because of the massive amount of processing power needed

0:24:42.840 --> 0:24:45.119
<v Speaker 1>to make everything work. By massive, by the way, I

0:24:45.119 --> 0:24:47.960
<v Speaker 1>mean relative to the capabilities of the time. Today, the

0:24:48.040 --> 0:24:51.480
<v Speaker 1>requirements of a nineteen ninety one era VR game would

0:24:51.520 --> 0:24:53.520
<v Speaker 1>be trivial. You could probably run it on your phone,

0:24:53.600 --> 0:24:57.080
<v Speaker 1>but back in nineteen ninety one it required a lot.

0:24:57.760 --> 0:25:01.240
<v Speaker 1>As folks realized the limitations of VA are at this stage,

0:25:01.920 --> 0:25:04.800
<v Speaker 1>excitement kind of puffed out of existence. So there had

0:25:04.800 --> 0:25:09.040
<v Speaker 1>been all this media hype, especially like in movies, where

0:25:09.600 --> 0:25:13.280
<v Speaker 1>the concept of VR became like an integral part of

0:25:13.320 --> 0:25:16.880
<v Speaker 1>the plot of films, and then people realized, oh, that's

0:25:16.960 --> 0:25:20.440
<v Speaker 1>not actually where VR is. It's nothing close to what

0:25:20.480 --> 0:25:25.480
<v Speaker 1>we've been thinking about. And with excitement and enthusiasm fading away,

0:25:25.520 --> 0:25:29.040
<v Speaker 1>the money followed, so research labs that had been enjoying

0:25:29.040 --> 0:25:31.680
<v Speaker 1>support suddenly were scrambling to stay afloat, and a lot

0:25:31.720 --> 0:25:34.120
<v Speaker 1>of companies and labs would either go out of business

0:25:34.520 --> 0:25:36.640
<v Speaker 1>or they had to pivot to something else. Folks who

0:25:36.680 --> 0:25:39.439
<v Speaker 1>were determined to use VR to tackle issues like treating

0:25:39.520 --> 0:25:44.520
<v Speaker 1>mental issues like I know ones that were used for

0:25:44.600 --> 0:25:49.960
<v Speaker 1>psychology purposes and used to treat things like phobias, You

0:25:50.000 --> 0:25:52.600
<v Speaker 1>would use VR to do kind of an immersion therapy

0:25:53.040 --> 0:25:56.040
<v Speaker 1>where the trigger the person was afraid of could be

0:25:56.040 --> 0:26:00.480
<v Speaker 1>introduced virtually and the person would still have the reaction

0:26:01.080 --> 0:26:03.960
<v Speaker 1>to whatever their fear was of, but they would know

0:26:04.000 --> 0:26:06.399
<v Speaker 1>that they were in a safe space ultimately, and it

0:26:06.480 --> 0:26:09.840
<v Speaker 1>was a way to have immersion therapy without a real

0:26:10.000 --> 0:26:14.719
<v Speaker 1>danger being present or a perceived danger actually being present.

0:26:15.480 --> 0:26:18.879
<v Speaker 1>And it was an incredibly interesting area of research, but

0:26:19.440 --> 0:26:22.240
<v Speaker 1>the money started to go away. Folks who were determined

0:26:22.280 --> 0:26:26.360
<v Speaker 1>to keep using VR had to scrape for every penny

0:26:26.520 --> 0:26:29.040
<v Speaker 1>and would often have to repurpose gear that was made

0:26:29.119 --> 0:26:32.520
<v Speaker 1>for other purposes, primarily stuff like gaming systems, in order

0:26:32.560 --> 0:26:35.080
<v Speaker 1>to keep going. And it would stay like that until

0:26:35.080 --> 0:26:38.440
<v Speaker 1>the two thousands, when VR would experience a more measured

0:26:38.520 --> 0:26:42.720
<v Speaker 1>amount of support. Now, the VR story gets more complicated

0:26:43.160 --> 0:26:46.880
<v Speaker 1>and it doesn't really fit the hype cycle format. Easily

0:26:46.960 --> 0:26:50.520
<v Speaker 1>once we get past that initial part of the story

0:26:50.560 --> 0:26:54.280
<v Speaker 1>of the peak of inflated expectations in the trough of disillusionment.

0:26:54.640 --> 0:26:57.000
<v Speaker 1>I'll talk more about that in just a moment, but

0:26:57.119 --> 0:27:09.879
<v Speaker 1>first let's take another quick break. Okay, before the break,

0:27:09.880 --> 0:27:13.840
<v Speaker 1>I said the VR story doesn't fully fit the hype cycle,

0:27:14.240 --> 0:27:17.720
<v Speaker 1>at least not perfectly. The initial part of it seems

0:27:17.720 --> 0:27:21.480
<v Speaker 1>to quite well, right. VR as a concept starts to

0:27:22.280 --> 0:27:26.240
<v Speaker 1>break into mainstream consciousness after being kind of the realm

0:27:26.320 --> 0:27:31.840
<v Speaker 1>of engineers and computer scientists and various technical conferences, and

0:27:31.880 --> 0:27:35.199
<v Speaker 1>then people get really excited, Hollywood gets really excited, and

0:27:35.240 --> 0:27:37.800
<v Speaker 1>then folks get to experience it, and that excitement goes

0:27:37.840 --> 0:27:41.840
<v Speaker 1>away and the investment goes away, and VR nearly died

0:27:41.960 --> 0:27:44.800
<v Speaker 1>as a result. But despite the fact that you had

0:27:44.800 --> 0:27:47.359
<v Speaker 1>a lot of hype and you had this rug pole

0:27:47.480 --> 0:27:52.320
<v Speaker 1>moment where support rapidly disappeared, the technology did build its

0:27:52.359 --> 0:27:55.920
<v Speaker 1>way up again, kind of like that slope of enlightenment

0:27:56.000 --> 0:27:59.000
<v Speaker 1>story with the hype cycle. But VR's relationship with other

0:27:59.040 --> 0:28:03.440
<v Speaker 1>technologies like mixed reality, which brings augmented reality into it,

0:28:03.760 --> 0:28:08.000
<v Speaker 1>that makes VR too complex for the cycle to accommodate,

0:28:08.280 --> 0:28:10.840
<v Speaker 1>because it's not like it's a single story, it's part

0:28:10.840 --> 0:28:15.840
<v Speaker 1>of a multi branch story. It's most things in our

0:28:15.920 --> 0:28:19.399
<v Speaker 1>lives fall into this, right I like to think I

0:28:19.400 --> 0:28:22.320
<v Speaker 1>shouldn't say we. I like to think of history as

0:28:22.359 --> 0:28:25.359
<v Speaker 1>a series of stories, But in reality things are so

0:28:25.440 --> 0:28:29.000
<v Speaker 1>complicated you rarely ever have a true beginning, middle, and end,

0:28:29.480 --> 0:28:32.320
<v Speaker 1>which is unfortunate for people like me who really like

0:28:32.400 --> 0:28:36.120
<v Speaker 1>to have that kind of structure and closure. But that's

0:28:36.160 --> 0:28:39.280
<v Speaker 1>not how reality works. Well that's not how VR works either.

0:28:39.440 --> 0:28:44.160
<v Speaker 1>VR is deeply integrated into other disciplines, and other disciplines

0:28:44.200 --> 0:28:47.160
<v Speaker 1>are a big part of VR. So you can't really

0:28:47.160 --> 0:28:50.160
<v Speaker 1>talk about VR as a specific technology, right It depends

0:28:50.240 --> 0:28:52.480
<v Speaker 1>upon a lot of other technologies, many of which are

0:28:52.640 --> 0:28:56.680
<v Speaker 1>are far more mature than VR is, and these technologies

0:28:56.680 --> 0:28:59.560
<v Speaker 1>have proven themselves, so it is too complicated to just

0:28:59.680 --> 0:29:03.400
<v Speaker 1>reduce down to VR is a technology. So critics could

0:29:03.440 --> 0:29:06.960
<v Speaker 1>argue that the hype cycle is fine for contextualizing the

0:29:06.960 --> 0:29:11.400
<v Speaker 1>initial era of VR, but that doesn't really hold up

0:29:11.440 --> 0:29:14.080
<v Speaker 1>once you get past that. And the same might be

0:29:14.240 --> 0:29:20.080
<v Speaker 1>true for artificial intelligence. Certainly, AI is not a single technology,

0:29:20.600 --> 0:29:24.000
<v Speaker 1>right like we often talk about it. Even I often

0:29:24.040 --> 0:29:27.080
<v Speaker 1>talk about AI as if it were just a single

0:29:27.120 --> 0:29:30.520
<v Speaker 1>tech like you could go into a big box store

0:29:30.560 --> 0:29:35.280
<v Speaker 1>and buy a package of AI. That's not accurate, it's

0:29:35.320 --> 0:29:41.600
<v Speaker 1>not realistic. Often it's because we oversimplify in an effort

0:29:41.680 --> 0:29:46.760
<v Speaker 1>to try and tackle a really complicated and diverse discipline.

0:29:47.120 --> 0:29:49.520
<v Speaker 1>That's what AI is. It's a discipline, and in fact,

0:29:49.520 --> 0:29:53.680
<v Speaker 1>many other disciplines feed into or overlap with AI. And

0:29:53.680 --> 0:29:56.480
<v Speaker 1>there are a lot of different implementations for artificial intelligence.

0:29:56.840 --> 0:29:59.200
<v Speaker 1>So generative AI gets a lot of the attention right

0:29:59.200 --> 0:30:02.920
<v Speaker 1>now because it's flashy and it's easier to demonstrate than

0:30:02.960 --> 0:30:05.560
<v Speaker 1>a lot of other AI applications. To the average person,

0:30:06.240 --> 0:30:10.239
<v Speaker 1>your typical human being can easily get a grip on

0:30:10.280 --> 0:30:13.080
<v Speaker 1>what generative AI is all about. They can play with

0:30:13.120 --> 0:30:16.600
<v Speaker 1>it online. You can have conversations with chadbots, you can

0:30:17.160 --> 0:30:21.240
<v Speaker 1>have an AI artist generate an image based upon your prompts.

0:30:21.720 --> 0:30:25.280
<v Speaker 1>You can even have AI generated video and music. And

0:30:25.320 --> 0:30:28.040
<v Speaker 1>I'm sure you've all seen cases where someone seemed to

0:30:28.080 --> 0:30:33.920
<v Speaker 1>equate generative AI with all artificial intelligence technologies, but that's

0:30:33.960 --> 0:30:38.280
<v Speaker 1>extremely reductive. To say that generative AI is the whole

0:30:38.400 --> 0:30:41.800
<v Speaker 1>of artificial intelligence is just wrong. There are tons of

0:30:41.840 --> 0:30:48.320
<v Speaker 1>different implementations and applications of artificial intelligence, so and many

0:30:48.320 --> 0:30:50.960
<v Speaker 1>of them have nothing to do with generating any kind

0:30:51.000 --> 0:30:54.000
<v Speaker 1>of content the way generative AI does. Now. I can't

0:30:54.040 --> 0:30:57.520
<v Speaker 1>speak for all tech communicators, but personally I found the

0:30:57.600 --> 0:31:02.840
<v Speaker 1>hype around AI this most recent round because again, AI also,

0:31:03.080 --> 0:31:05.800
<v Speaker 1>it's a discipline that's been around for more than half

0:31:05.800 --> 0:31:08.800
<v Speaker 1>a century at this point, so to call it like

0:31:09.080 --> 0:31:13.320
<v Speaker 1>new is crazy. It's been around for longer than I've

0:31:13.320 --> 0:31:17.200
<v Speaker 1>been alive. But I guess if you're looking specifically at

0:31:17.280 --> 0:31:20.160
<v Speaker 1>generative AI, even though that's been around for quite a

0:31:20.160 --> 0:31:24.440
<v Speaker 1>long time too, the most recent focus is relatively recent.

0:31:24.720 --> 0:31:27.400
<v Speaker 1>But I found it really frustrating because it's not that

0:31:27.520 --> 0:31:31.880
<v Speaker 1>I think AI isn't useful or interesting. I do. It's

0:31:31.960 --> 0:31:36.960
<v Speaker 1>just I'm so tired of seeing AI evangelists talk about

0:31:37.080 --> 0:31:41.120
<v Speaker 1>artificial intelligence as if it's already a mature discipline capable

0:31:41.160 --> 0:31:45.080
<v Speaker 1>of instantly transforming the world. Parts of artificial intelligence, I

0:31:45.080 --> 0:31:48.120
<v Speaker 1>would argue, you are very much a mature discipline, But

0:31:48.320 --> 0:31:53.920
<v Speaker 1>they might have limited practical application for real world results.

0:31:53.960 --> 0:31:58.520
<v Speaker 1>They might be more interesting in a computer science context

0:31:58.560 --> 0:32:02.080
<v Speaker 1>than in a practical application context, which isn't to say

0:32:02.080 --> 0:32:05.520
<v Speaker 1>that they won't be incredibly important, just that you're talking

0:32:05.520 --> 0:32:09.960
<v Speaker 1>about foundational building blocks that are going to be used

0:32:09.960 --> 0:32:15.000
<v Speaker 1>to build the next really cool implementation. But I'm really

0:32:15.040 --> 0:32:19.000
<v Speaker 1>tired of companies rushing into AI implementations without actually considering

0:32:19.120 --> 0:32:24.760
<v Speaker 1>what value, if any, those implementations add, and how best

0:32:24.800 --> 0:32:28.520
<v Speaker 1>to integrate them so that they actually enhance the company's business.

0:32:28.840 --> 0:32:31.120
<v Speaker 1>In most cases, I think AI ends up being a

0:32:31.160 --> 0:32:34.920
<v Speaker 1>distraction at best and harmful at worst. Now that's not

0:32:34.960 --> 0:32:37.440
<v Speaker 1>to say there are no businesses out there doing it right.

0:32:37.520 --> 0:32:39.800
<v Speaker 1>I think there are businesses that are doing this the

0:32:39.960 --> 0:32:43.720
<v Speaker 1>right way. But doing it the right way is hard.

0:32:44.320 --> 0:32:46.760
<v Speaker 1>It takes a lot of planning, and I feel like

0:32:46.800 --> 0:32:49.160
<v Speaker 1>a lot of companies are trying to take shortcuts out

0:32:49.160 --> 0:32:52.720
<v Speaker 1>of fear of being left behind if they drag their

0:32:52.760 --> 0:32:56.200
<v Speaker 1>feet on artificial intelligence, and that does not play out

0:32:56.240 --> 0:32:59.480
<v Speaker 1>well very often. Honestly, it's really making me think of

0:32:59.480 --> 0:33:02.960
<v Speaker 1>stuff like Web three and the metaverse and NFTs to

0:33:03.040 --> 0:33:04.960
<v Speaker 1>go back to that, I think all three of those

0:33:05.000 --> 0:33:07.960
<v Speaker 1>concepts have already gone through at least one round of

0:33:08.000 --> 0:33:10.800
<v Speaker 1>the trough of disillusionment. If we were to apply the

0:33:11.320 --> 0:33:15.400
<v Speaker 1>Gartner model here NFTs, I would argue you had the

0:33:15.400 --> 0:33:19.760
<v Speaker 1>most spectacular fall as unlike the metaverse or Web three

0:33:20.280 --> 0:33:23.520
<v Speaker 1>NFTs were actually a thing and you could implement them.

0:33:23.720 --> 0:33:27.080
<v Speaker 1>People are still arguing about what Web three or metaverse

0:33:27.200 --> 0:33:30.760
<v Speaker 1>even means or what they will look like when fully realized.

0:33:30.960 --> 0:33:35.160
<v Speaker 1>But NFTs existed, they were inflated like crazy, you know,

0:33:35.240 --> 0:33:38.160
<v Speaker 1>hype reached a frenzy, and then the bottom dropped out

0:33:38.200 --> 0:33:40.760
<v Speaker 1>when people seemingly woke up and said, what the hell

0:33:40.800 --> 0:33:43.360
<v Speaker 1>are we doing for the metaverse and Web three. The

0:33:43.400 --> 0:33:46.080
<v Speaker 1>decline in the excitement has meant that companies that are

0:33:46.080 --> 0:33:50.120
<v Speaker 1>determined to work on those projects are doing so an

0:33:50.160 --> 0:33:55.880
<v Speaker 1>increasingly skeptical and sometimes outright hostile environment. Meta has spent

0:33:56.280 --> 0:33:59.960
<v Speaker 1>billions of dollars in the area of developing the metafor

0:34:00.440 --> 0:34:03.120
<v Speaker 1>and investors have made it no secret that they are

0:34:03.200 --> 0:34:05.320
<v Speaker 1>not convinced that the metaverse is going to be the

0:34:05.320 --> 0:34:08.680
<v Speaker 1>next big thing. But since the digital ads business has

0:34:08.760 --> 0:34:12.000
<v Speaker 1>recently been doing much better, I think investors are willing

0:34:12.040 --> 0:34:14.279
<v Speaker 1>to look the other way with Meta. I imagine a

0:34:14.320 --> 0:34:16.160
<v Speaker 1>lot of them wish Meta would just stop with the

0:34:16.160 --> 0:34:19.240
<v Speaker 1>whole metaverse thing, but as long as it's not actually

0:34:19.400 --> 0:34:23.480
<v Speaker 1>harming the bottom line too much, then they're okay with it.

0:34:23.760 --> 0:34:26.840
<v Speaker 1>But maybe Meta's long term plan will actually pay off,

0:34:27.160 --> 0:34:30.880
<v Speaker 1>because goodness knows, I criticize companies for sacrificing the long

0:34:31.000 --> 0:34:34.320
<v Speaker 1>term in favor of short term results. So if Meta

0:34:34.480 --> 0:34:38.040
<v Speaker 1>is able to create something that people actually want to use,

0:34:38.680 --> 0:34:41.880
<v Speaker 1>then I think in retrospect people will say that Meta's

0:34:41.920 --> 0:34:44.600
<v Speaker 1>investment was worthwhile, despite the fact that it made a

0:34:44.600 --> 0:34:47.800
<v Speaker 1>lot of investors ant see. They'll say Meta was visionary

0:34:47.880 --> 0:34:50.439
<v Speaker 1>and the investors were short sighted. And you can say

0:34:50.440 --> 0:34:53.200
<v Speaker 1>that in retrospect. Right now, it's a lot harder to

0:34:53.239 --> 0:34:56.080
<v Speaker 1>say that for sure. We don't know if the metaverse

0:34:56.719 --> 0:34:59.319
<v Speaker 1>gambit is going to ultimately pay off, or if it's

0:34:59.320 --> 0:35:01.680
<v Speaker 1>just going to end up being something that ends up

0:35:01.680 --> 0:35:05.560
<v Speaker 1>being a curiosity that spent costs billions of dollars. Well,

0:35:05.560 --> 0:35:07.480
<v Speaker 1>I think the same thing could be true for AI.

0:35:07.800 --> 0:35:10.279
<v Speaker 1>I think that in the long run, AI is going

0:35:10.320 --> 0:35:13.879
<v Speaker 1>to be incredibly helpful in many ways, but it may

0:35:13.920 --> 0:35:18.160
<v Speaker 1>not be as transformative as folks were saying earlier this

0:35:18.280 --> 0:35:20.839
<v Speaker 1>year and last year, and it may require a lot

0:35:20.920 --> 0:35:25.920
<v Speaker 1>more customization to optimize AI applications for specific companies and functions.

0:35:26.239 --> 0:35:29.279
<v Speaker 1>In other words, it might not be so easy as

0:35:29.360 --> 0:35:33.319
<v Speaker 1>just throwing the AI switch and letting the money flood in.

0:35:33.320 --> 0:35:35.600
<v Speaker 1>In the meantime, it looks like we'll be in for

0:35:35.680 --> 0:35:38.920
<v Speaker 1>more rough waters. With the fears about the economy, I

0:35:38.960 --> 0:35:43.879
<v Speaker 1>personally worry about more industry layoffs across tech. We've seen

0:35:44.120 --> 0:35:47.840
<v Speaker 1>so many already in the past couple of years. Intel

0:35:48.000 --> 0:35:50.480
<v Speaker 1>recently announcing that it's going to let go of thousands

0:35:50.520 --> 0:35:54.560
<v Speaker 1>of people, like fifteen to nineteen thousand employees over the

0:35:54.560 --> 0:35:57.480
<v Speaker 1>course of layoffs in the very near future. We see

0:35:57.520 --> 0:35:59.840
<v Speaker 1>it all over the place in the video game industry,

0:36:00.080 --> 0:36:04.279
<v Speaker 1>with some entire studios getting shut down. If the tech

0:36:04.320 --> 0:36:08.640
<v Speaker 1>companies see their stock prices tumble, and that is what's happening,

0:36:09.120 --> 0:36:11.560
<v Speaker 1>we could be in for more of the same across

0:36:11.680 --> 0:36:14.799
<v Speaker 1>multiple companies. I would be shocked if we don't have

0:36:15.280 --> 0:36:17.719
<v Speaker 1>a lot more stories in the back half of this

0:36:17.880 --> 0:36:23.200
<v Speaker 1>year about layoffs and more cutbacks. And I think in

0:36:23.280 --> 0:36:29.640
<v Speaker 1>large part it's because of this diminished enthusiasm and faith

0:36:29.920 --> 0:36:33.279
<v Speaker 1>in the tech industry in general and the economy in

0:36:33.320 --> 0:36:36.399
<v Speaker 1>general as well. And that's terrible news. I really hope

0:36:36.440 --> 0:36:39.680
<v Speaker 1>anyone who's affected by layoffs lands on their feet very quickly.

0:36:40.200 --> 0:36:43.560
<v Speaker 1>It stinks. I've been there. It is a terrible feeling

0:36:43.960 --> 0:36:48.960
<v Speaker 1>and it can really make you question everything, because especially

0:36:48.960 --> 0:36:51.640
<v Speaker 1>for people who have really poured a lot of their

0:36:52.000 --> 0:36:55.840
<v Speaker 1>time and effort into a job making it a career,

0:36:56.160 --> 0:36:58.640
<v Speaker 1>for that to come to an end, it can be devastating.

0:36:59.040 --> 0:37:01.960
<v Speaker 1>So my heart goes out to anyone affected by these

0:37:02.080 --> 0:37:06.200
<v Speaker 1>kinds of things, and I'm hopeful that it won't be

0:37:06.360 --> 0:37:11.120
<v Speaker 1>as bad as I fear it will be. So I

0:37:11.120 --> 0:37:14.200
<v Speaker 1>have two different I've got the Angel on one shoulder

0:37:14.400 --> 0:37:17.880
<v Speaker 1>being hopeful and the devil on the other shoulder being fearful.

0:37:18.360 --> 0:37:21.319
<v Speaker 1>And I really hope the angels win on this one.

0:37:22.600 --> 0:37:25.279
<v Speaker 1>They're taking the outfield. From what I understand, I don't know.

0:37:25.320 --> 0:37:28.239
<v Speaker 1>I never saw that movie, so I'm pretty sure that

0:37:28.320 --> 0:37:33.719
<v Speaker 1>was a baseball film. That's it for this retrospect on

0:37:33.840 --> 0:37:37.160
<v Speaker 1>the Gartner hype cycle, how it applies to artificial intelligence,

0:37:37.239 --> 0:37:41.239
<v Speaker 1>or even if it applies, and I'll be interested to

0:37:41.280 --> 0:37:45.560
<v Speaker 1>see how things play out in the near future. I

0:37:45.600 --> 0:37:50.840
<v Speaker 1>really do question whether AI is going to be cited

0:37:50.920 --> 0:37:55.160
<v Speaker 1>as a massive factor for any kind of economic uncertainty

0:37:55.160 --> 0:37:58.399
<v Speaker 1>in the tech sphere. I think it'll be a scapegoat

0:37:58.640 --> 0:38:00.800
<v Speaker 1>for some of that, because I think these are issues

0:38:00.840 --> 0:38:04.600
<v Speaker 1>that are bigger than just the disillusionment around AI. I

0:38:04.680 --> 0:38:09.000
<v Speaker 1>do think that that's contributing. I personally don't think it's

0:38:09.040 --> 0:38:13.239
<v Speaker 1>like a lynchpin feature of what we're seeing unfold now.

0:38:13.800 --> 0:38:17.360
<v Speaker 1>All right, y'all stay safe out there. I wish you

0:38:17.400 --> 0:38:20.480
<v Speaker 1>all health and happiness, and I will talk to you

0:38:20.520 --> 0:38:31.360
<v Speaker 1>again really soon. Tech Stuff is an iHeartRadio production. For

0:38:31.520 --> 0:38:36.359
<v Speaker 1>more podcasts from iHeartRadio, visit the iHeartRadio app, Apple Podcasts,

0:38:36.480 --> 0:38:42.200
<v Speaker 1>or wherever you listen to your favorite shows