WEBVTT - Why are Russians so good at Chess?

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<v Speaker 1>I guess, well, well, what's that mango. So I was

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<v Speaker 1>reading the story about the chess player Bobby Fisher this week.

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<v Speaker 1>This is when he was young, and I guess he'd

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<v Speaker 1>won a US championship at the time, so he was famous,

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<v Speaker 1>but he was also just a kid, and he didn't

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<v Speaker 1>have that much money, and you know, he's kind of

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<v Speaker 1>a recluse, right. Actually I had read that he used

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<v Speaker 1>to play secretly online like later in his life, and

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<v Speaker 1>there was always so much buzz when somebody thought they

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<v Speaker 1>noticed his style of play and and and thought they

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<v Speaker 1>were onto and that they discovered that it was him. Yeah,

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<v Speaker 1>I feel like you'd see that pop up from like

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<v Speaker 1>Japan or Malaysia or wherever. There are these people who

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<v Speaker 1>were just like so excited to have played Bobby Fisher,

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<v Speaker 1>think they've played Bobby Fisher. But so anyway, he's young

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<v Speaker 1>at this time. He wants to go see a movie

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<v Speaker 1>and he doesn't have money for it, so he walks

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<v Speaker 1>into the Chess and Checker Club of New York just

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<v Speaker 1>to pick up a few extra bucks. I guess, to

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<v Speaker 1>hustle it, right, And I guess at the time it

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<v Speaker 1>was this uh, this large smoke filled crowded pool hall

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<v Speaker 1>type place but for chess, and Bobby's totally in disguise.

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<v Speaker 1>He's got a k he's got his collar off, sunglasses

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<v Speaker 1>and a hat. He looks ridiculous, but he does not

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<v Speaker 1>want to be noticed. So he asked a friend, like,

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<v Speaker 1>do you think you can just get me into a game?

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<v Speaker 1>And a friend asked the owner across the bar. And

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<v Speaker 1>remember it's smoke filled and like, Bobby's in disguise, So

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<v Speaker 1>the owner goes tell him, no, he's just a kid.

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<v Speaker 1>The hustlers will eat him alive, and so like, Bobby

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<v Speaker 1>Fisher is furious and he just stomps out, and this

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<v Speaker 1>is all reported. This is a real story. But when

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<v Speaker 1>his friend tells the owner who it was, that it

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<v Speaker 1>was Bobby Fisher who wanted a game, like, apparently the

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<v Speaker 1>whole crowd at the place has this audible grown and

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<v Speaker 1>this one guy goes, oh, man, I would have paid

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<v Speaker 1>hundreds of dollars just to sit across from Bobby Fisher

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<v Speaker 1>on a chessboard. Anyway, So I don't know much about chess,

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<v Speaker 1>but I do love stories about it. And we're gonna

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<v Speaker 1>get into the most dangerous styles of chess. How the

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<v Speaker 1>game moved from the battlefield to the royal court, and

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<v Speaker 1>even why getting a billion people to play chess might

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<v Speaker 1>be our best hope to keep away aliens. Let's dig

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<v Speaker 1>in the their podcast. Listeners, Welcome to Part Time Genius.

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<v Speaker 1>I'm Will Pearson and as always I'm joined by my

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<v Speaker 1>good friend Manues Ticketer and on the other side of

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<v Speaker 1>the soundproof class writing down a list of chess openings

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<v Speaker 1>he's trying to master. Actually, can you read what he's

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<v Speaker 1>got on the white board over there, Mango, Yeah, he's

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<v Speaker 1>got the hillbilly attack, the monkeys burn, Hippopotamus defense. There's

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<v Speaker 1>something called the toilet variation. He's written. Definitely, Yeah, it

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<v Speaker 1>definitely says toilet variation. Well, those are all real chess

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<v Speaker 1>opening moves. But that's our friend and producer Tristan McNeil,

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<v Speaker 1>who also happens to be a future chess master, not

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<v Speaker 1>a current chess master, but I'm confident of future chess man. Yeah,

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<v Speaker 1>he can do anything he puts his mind too. But

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<v Speaker 1>you know, chess is one of those things I used

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<v Speaker 1>to love as a kid, Like I played it on

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<v Speaker 1>my computer, we used to play it with relatives, but

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<v Speaker 1>I never got good at it, Like I'm probably as

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<v Speaker 1>good as I was in second grade, but I do

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<v Speaker 1>love like movies and books that involved it. I I

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<v Speaker 1>read this great book last year. It's really slim. It's

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<v Speaker 1>called The Chess Game and it's by the same author

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<v Speaker 1>that wrote The Hotel in Budapest. And you know, I

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<v Speaker 1>don't understand any of the chess strategy, but I was

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<v Speaker 1>totally enamored with how the main character plays these games

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<v Speaker 1>of chess in his head. Yeah, I mean, like that's

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<v Speaker 1>a real skill. I had heard about these two Silicon

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<v Speaker 1>Vallet guys who met for the first time. I want

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<v Speaker 1>to say it was Peter thiel And and somebody equally famous.

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<v Speaker 1>And the way the first time they met, they sat

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<v Speaker 1>down at a restaurant and one of them said, I

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<v Speaker 1>heard you like chess, and then called out an opening

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<v Speaker 1>play and they actually played a full game on an

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<v Speaker 1>imaginary board in their heads. Like just these two chess

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<v Speaker 1>savants would be the weirdest conversation to like, wait a

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<v Speaker 1>table on like just hearing people call out letters and numbers.

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<v Speaker 1>But you know what's crazy to me is, you know,

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<v Speaker 1>one of our friends, Dad's was a chess chance in Ecuador,

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<v Speaker 1>and there's these photos of him playing like twelve matches

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<v Speaker 1>at a time, just moving from board to board to

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<v Speaker 1>board and making moves super quick. And and then there's

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<v Speaker 1>like blindfold chest, which is kind of like what you're

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<v Speaker 1>talking about. But you know what's weird is that a

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<v Speaker 1>lot of people used to think that playing chess while

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<v Speaker 1>blindfolded can actually lead to brain damage, brain dampisode. So

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<v Speaker 1>why do they think that. Apparently it's just so exhausting

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<v Speaker 1>to keep track of all those pieces while also planning

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<v Speaker 1>out your next moves. And in fact, the Soviet Union

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<v Speaker 1>completely banned blindfold chess in because of that perceived danger.

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<v Speaker 1>And and actually one Russian player died during his attempt

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<v Speaker 1>to break the world record for a number of opponents

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<v Speaker 1>played wild blindfolded. What you're saying, people combine those things

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<v Speaker 1>like they blindfold themselves then play multiple games simultaneously. Do

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<v Speaker 1>people still do this? Yeah? And actually a new world

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<v Speaker 1>record was set less than two years ago. So this

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<v Speaker 1>chess grandmaster, his name's Timore Garyev, and he played forty

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<v Speaker 1>eight games of blindfold chess simultaneously over the course of

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<v Speaker 1>the three hours. Yeah, he actually won eight percent of

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<v Speaker 1>those games. And it's that ridiculous. Along the way, he

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<v Speaker 1>was actually riding an exercise bike the whole time, and

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<v Speaker 1>in the end he peddled apparently about fifty miles. Good lord,

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<v Speaker 1>I mean, I love that they just added the exercise

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<v Speaker 1>bike because they're playing forty eight simultaneous blindfold games. Wasn't enough.

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<v Speaker 1>I'm thinking though, maybe after Tristan masters the Hippopotamus defense,

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<v Speaker 1>that he's going to get on this blindfold chess train.

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<v Speaker 1>We'll see. Probably. Well, anyway, for today's show, we're going

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<v Speaker 1>to cover chess, so we'll we'll take a deep dive

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<v Speaker 1>into the history of the game, how the rules developed,

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<v Speaker 1>and why the iconic pieces look the way they do.

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<v Speaker 1>I think I've always been curious about this. And then

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<v Speaker 1>a little later we'll try to figure out why Russians

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<v Speaker 1>are so good at chess, as well as why computers

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<v Speaker 1>might be the best players of all. And now, of

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<v Speaker 1>course we'll take a look at how playing chess can

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<v Speaker 1>affect your brain and just what kind of smart it

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<v Speaker 1>actually makes you. Anyway, that's right, so let's jump right

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<v Speaker 1>in and talk about the history of chess, because it

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<v Speaker 1>actually goes quite a ways back. So most historians believe

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<v Speaker 1>in early version of the game was invented in India

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<v Speaker 1>about fifteen hundred years ago, and the first known mention

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<v Speaker 1>of anything involving chess appears in a text from five

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<v Speaker 1>and then about a century later, the game made its

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<v Speaker 1>way to Persia, where a few different variations involved. So

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<v Speaker 1>the exact rules of the game and the appearances of

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<v Speaker 1>the pieces hadn't been formalized at that time, but the

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<v Speaker 1>pieces did have these established identities that aren't that dissimilar

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<v Speaker 1>from what we're used today. So one of the main

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<v Speaker 1>differences was that the game didn't lay out a royal

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<v Speaker 1>court like it does. It was more of a battlefield

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<v Speaker 1>back then, with the king being the only piece shared

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<v Speaker 1>between the ancient version and the modern version. I'm curious, like,

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<v Speaker 1>do do you know what the other pieces were in

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<v Speaker 1>the old battlefield version? Yeah, so instead of ponds you

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<v Speaker 1>had these infantry pieces. Nights were cavalry, and and bishops

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<v Speaker 1>were elephants. I think our rooks were actually chariots as well.

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<v Speaker 1>And what about the what about the queen? Was the

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<v Speaker 1>queen part of the game at that point. That's a

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<v Speaker 1>different story. I mean, well, we'll get to that in

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<v Speaker 1>a minute, but the short answer is that the piece

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<v Speaker 1>would later become the Queen. It was actually called the

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<v Speaker 1>vizier or or the advisor. So if you think about Jafar,

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<v Speaker 1>the villain from Aladdin, like, that's basically what the piece was,

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<v Speaker 1>and he was the top counselor to the ruler. But

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<v Speaker 1>you've got to remember the rules of the game hadn't solidified,

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<v Speaker 1>so most of the pieces didn't move exactly like they

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<v Speaker 1>do now. So the Advisor, for instance, could only move

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<v Speaker 1>one square diagonally, which made it this much weaker piece

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<v Speaker 1>than today's Queen, which can obviously, you know, move any

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<v Speaker 1>number of squares in any direction she wants. Yeah, that's interesting.

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<v Speaker 1>So how did the weakest piece in the game pretty

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<v Speaker 1>much become the strongest because the queen has you know,

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<v Speaker 1>better moves than the king, right, I mean, I know

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<v Speaker 1>the King can move in any direction just like the

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<v Speaker 1>Queen can, but he only moves one square at a time,

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<v Speaker 1>which is just I don't know that must that would

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<v Speaker 1>piss me off if I Yeah, but he's probably got

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<v Speaker 1>gout over sense, you know. So the upset and power

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<v Speaker 1>didn't actually happen until after the game had spread west

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<v Speaker 1>to Europe in the early eleventh century. And once the

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<v Speaker 1>game hit Europe, that's when it shifted from that army

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<v Speaker 1>on the battlefield to members of the royal court. And

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<v Speaker 1>for a while most of the pieces still moved more

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<v Speaker 1>or less according to the original rules, but that changed

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<v Speaker 1>sometime in the fourteen hundreds or so when this unknown inventor,

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<v Speaker 1>I think it was either in Italy or Spain, introduced

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<v Speaker 1>the rules we know today, and the most important revisions

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<v Speaker 1>he made were to the Bishop and the Queen, which

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<v Speaker 1>until then had been sort of the weakest pieces on

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<v Speaker 1>the board except for the ponds and something. These pieces

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<v Speaker 1>were less restricted in their movement and a whole lot stronger,

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<v Speaker 1>and it was one of those changes that just made

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<v Speaker 1>the game so much faster and more interesting to play.

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<v Speaker 1>And that makes sense, and I could see how those

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<v Speaker 1>would go over well in terms of the actual game play.

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<v Speaker 1>But it's a little bit surprising because if you think

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<v Speaker 1>about it, make the queen the most powerful piece on

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<v Speaker 1>the board, it feels pretty progressive for you know, think

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<v Speaker 1>about this was medieval times you're talking about. That's true,

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<v Speaker 1>and there were tons of sexist players that did kind

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<v Speaker 1>of excuse the change there and said that the strength

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<v Speaker 1>was only in her defense of the king. That's when

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<v Speaker 1>her power came up. But but the reality is that

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<v Speaker 1>queens were getting more powerful on the chessboard at the

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<v Speaker 1>same time they were getting more powerful in real life.

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<v Speaker 1>So so you think back to the fourteenth and fifteen centuries,

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<v Speaker 1>the ladies that were coming to power all over Europe,

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<v Speaker 1>where people like Elizabeth First and Mary Tudor and Queen Isabella.

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<v Speaker 1>That's pretty cool to see that that would, you know,

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<v Speaker 1>be mirrored on the chessboard. But so I actually want

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<v Speaker 1>to stick with the chess pieces for just a minute

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<v Speaker 1>and talk about how they got these iconic designs that

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<v Speaker 1>we're all used to seeing at this point. I mean,

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<v Speaker 1>you know, you think about the horsehead knights and the

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<v Speaker 1>castle shaped brooks, because obviously, during those centuries of innovation

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<v Speaker 1>and development that you were talking about, the game was

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<v Speaker 1>really spreading through all different regions and cultures, and there

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<v Speaker 1>was actually no standard chess set to play with. I mean,

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<v Speaker 1>the basic setup was there. You had a board with

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<v Speaker 1>sixty four squares and thirty two pieces, and you know,

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<v Speaker 1>I guess they made pretty similar moves, but what those

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<v Speaker 1>pieces actually looked like, or how they felt, or even

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<v Speaker 1>what they were made of. I mean, all of that

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<v Speaker 1>very dramatically depending on where you were playing the game,

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<v Speaker 1>and so all of these countless varieties of styles worked

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<v Speaker 1>well enough for a while. But you come upon the

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<v Speaker 1>nineteenth century and the game has become so popular that

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<v Speaker 1>chess clubs and competitions began cropping up all over the world.

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<v Speaker 1>So you can imagine it actually got pretty confusing when

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<v Speaker 1>players from different cultures would sit down for a match

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<v Speaker 1>and then realized that none of the opponent's pieces looked

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<v Speaker 1>familiar to them, would be so weird and very strange.

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<v Speaker 1>But and it's still just so strange that the game

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<v Speaker 1>evolved somewhat similarly in so many places, and that this

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<v Speaker 1>was really the big difference. But you fast forward a

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<v Speaker 1>bit to eighteen forty nine and there was a British

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<v Speaker 1>architect named Nathan Cook who built this standardized set. Now

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<v Speaker 1>it was called the Staunton Chess set, and its pieces

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<v Speaker 1>are actually the ones that we still know today. So

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<v Speaker 1>I'm curious, like, if Nathan Cook made the set, why

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<v Speaker 1>is it called the Staunton set? Like who is donton? Yeah,

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<v Speaker 1>well you'd think it might be called the Cook Chess set,

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<v Speaker 1>but he actually decided to forego that fame and in

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<v Speaker 1>favor of practicality. So there was a guy named Howard

0:11:20.240 --> 0:11:22.960
<v Speaker 1>Stunton who was a major player in the London chess

0:11:22.960 --> 0:11:25.920
<v Speaker 1>scene at the time, and he'd organized these tournaments and

0:11:26.000 --> 0:11:28.880
<v Speaker 1>clubs and was really considered one of the best players

0:11:28.880 --> 0:11:32.040
<v Speaker 1>in the world. And so Cook knew how respected Staunton

0:11:32.160 --> 0:11:34.840
<v Speaker 1>was in this chess community, and so he approached him

0:11:34.880 --> 0:11:37.560
<v Speaker 1>and asked if Staunton's name could be used to market

0:11:37.600 --> 0:11:40.840
<v Speaker 1>his new designs, and of course Staunton was flattered and

0:11:40.840 --> 0:11:43.679
<v Speaker 1>agreed as soon as he saw the pieces, and so

0:11:43.760 --> 0:11:45.800
<v Speaker 1>the set was a huge hit with the public, and

0:11:46.280 --> 0:11:49.320
<v Speaker 1>really since the nineteen twenties it's actually been the required

0:11:49.400 --> 0:11:53.640
<v Speaker 1>set for all worldwide chess organizations. Huh, I didn't realize that.

0:11:53.720 --> 0:11:55.880
<v Speaker 1>So what was the revolutionary about the Stunt set? Like

0:11:55.960 --> 0:11:58.000
<v Speaker 1>I I get that it became the standard, but why

0:11:58.200 --> 0:12:01.360
<v Speaker 1>is that? Exactly? Well, this had a few things going

0:12:01.400 --> 0:12:04.760
<v Speaker 1>for it, so for starters, it it wasn't wholly unfamiliar

0:12:04.800 --> 0:12:07.760
<v Speaker 1>because Cook had studied a bunch of different popular chest

0:12:07.760 --> 0:12:10.160
<v Speaker 1>sets that were in use at the time and use

0:12:10.240 --> 0:12:13.920
<v Speaker 1>those common traits really as starting points for his own set,

0:12:14.480 --> 0:12:16.679
<v Speaker 1>and then from there he would look to inspiration and

0:12:16.720 --> 0:12:20.199
<v Speaker 1>the architecture of Victorian London, which was the city around

0:12:20.320 --> 0:12:22.839
<v Speaker 1>him at the time, and also for some reason, from

0:12:22.840 --> 0:12:26.360
<v Speaker 1>the ruins of ancient Greece and Rome. And so take

0:12:26.400 --> 0:12:28.600
<v Speaker 1>the Night for example, The Night and the Staunton set

0:12:28.800 --> 0:12:31.640
<v Speaker 1>is a great example of that influence. Like it's the

0:12:31.679 --> 0:12:34.559
<v Speaker 1>only piece in the set that isn't an abstract representation

0:12:34.679 --> 0:12:38.199
<v Speaker 1>of something, and instead it looks like a pretty realistic

0:12:38.240 --> 0:12:41.560
<v Speaker 1>horse head. And that's because it's pretty clearly inspired by

0:12:41.559 --> 0:12:45.240
<v Speaker 1>a sculpture on the east pediment of the Parthenon. So

0:12:45.280 --> 0:12:48.200
<v Speaker 1>that carving depicts horses pulling the chariot of the moon,

0:12:48.280 --> 0:12:51.640
<v Speaker 1>goddess of Greek mythology, and so that's supposedly what the

0:12:51.679 --> 0:12:54.559
<v Speaker 1>Staunton Night is based on, like this horse that drew

0:12:54.600 --> 0:12:58.240
<v Speaker 1>the moon across the sky each night, which is such

0:12:58.280 --> 0:13:02.080
<v Speaker 1>a weird mishmash of things, right, like Victorian London, you've

0:13:02.120 --> 0:13:06.240
<v Speaker 1>got like Greece and Rome because the culture is like,

0:13:07.600 --> 0:13:10.280
<v Speaker 1>so what else was Cook doing? All right? Well? I

0:13:10.360 --> 0:13:13.880
<v Speaker 1>actually found this breakdown in the Smithsonian of the Staunton set,

0:13:13.960 --> 0:13:16.040
<v Speaker 1>and here are a few of the key features. According

0:13:16.080 --> 0:13:19.720
<v Speaker 1>to the article, it says, um, while some variation is tolerated,

0:13:19.760 --> 0:13:23.600
<v Speaker 1>there are several key distinguishing characteristics that define a set.

0:13:23.640 --> 0:13:26.560
<v Speaker 1>As a Staunton, the King is topped with a cross,

0:13:26.640 --> 0:13:29.400
<v Speaker 1>and as the tallest piece, it serves as a metric

0:13:29.480 --> 0:13:32.160
<v Speaker 1>for the height of the other ones. The Queen is

0:13:32.200 --> 0:13:35.240
<v Speaker 1>topped by a crown and a ball, the Bishop has

0:13:35.240 --> 0:13:38.800
<v Speaker 1>a split top, and the rook is a squat castle turret.

0:13:39.360 --> 0:13:42.040
<v Speaker 1>And so with all of this, Cook really established this

0:13:42.160 --> 0:13:45.680
<v Speaker 1>clear and simple language with the forms that he was choosing,

0:13:45.679 --> 0:13:48.880
<v Speaker 1>which not only made them easy to recognize, but pretty

0:13:48.960 --> 0:13:51.480
<v Speaker 1>cheap to produce as well. And so I'm betting that

0:13:51.600 --> 0:13:54.400
<v Speaker 1>all of that together is probably why the Staunton said

0:13:54.480 --> 0:13:57.760
<v Speaker 1>is still, you know, really the global standard today. All right, well,

0:13:57.840 --> 0:13:59.679
<v Speaker 1>I know we want to jump ahead in the timeline

0:13:59.720 --> 0:14:01.480
<v Speaker 1>and talk a little bit about the rise of chess

0:14:01.480 --> 0:14:03.840
<v Speaker 1>in Russia, but before we do that, I do want

0:14:03.840 --> 0:14:05.880
<v Speaker 1>to run quickly through a little of its history in

0:14:05.920 --> 0:14:08.880
<v Speaker 1>the US. And as you might imagine, the game made

0:14:08.920 --> 0:14:12.360
<v Speaker 1>its way stateside thanks to European columnists, but despite the

0:14:12.400 --> 0:14:15.280
<v Speaker 1>fact that Ben Franklin was a huge chess fan, the

0:14:15.320 --> 0:14:17.840
<v Speaker 1>game really didn't catch on until the mid nineteenth century.

0:14:18.280 --> 0:14:21.320
<v Speaker 1>And what turned the tide was that this American chess player,

0:14:21.360 --> 0:14:24.480
<v Speaker 1>his name was Paul Morphy. He managed to beat all

0:14:24.520 --> 0:14:28.120
<v Speaker 1>of Europe's chess champions in this international tournament. It was

0:14:28.160 --> 0:14:31.560
<v Speaker 1>the first time this had ever happened. So people's patriotism

0:14:31.600 --> 0:14:33.800
<v Speaker 1>just kind of kicked in at that point and it

0:14:33.880 --> 0:14:36.320
<v Speaker 1>did its thing, and from then on chess became super

0:14:36.320 --> 0:14:39.560
<v Speaker 1>popular in the US. Of course, not everyone was happy

0:14:39.600 --> 0:14:42.200
<v Speaker 1>to see the game takeoff. And why is that? I mean,

0:14:42.240 --> 0:14:45.160
<v Speaker 1>I read this hilarious old article from this eighteen fifty

0:14:45.240 --> 0:14:49.560
<v Speaker 1>nine edition of Scientific American and the author basically treats

0:14:49.680 --> 0:14:53.040
<v Speaker 1>chess like the sinister, corrupting influence, almost like it's the

0:14:53.120 --> 0:14:56.360
<v Speaker 1>fortnight of its time. And so this is how the

0:14:56.360 --> 0:15:00.640
<v Speaker 1>author describes this very real danger of chess. A pernicious

0:15:00.640 --> 0:15:03.240
<v Speaker 1>excitement to learn and play chess has spread all over

0:15:03.280 --> 0:15:06.240
<v Speaker 1>the country, and numerous clubs for practicing this game have

0:15:06.360 --> 0:15:09.680
<v Speaker 1>been formed in cities and villages. Why should we regret this,

0:15:09.840 --> 0:15:12.680
<v Speaker 1>it may be asked. We answer, chess is a mirror

0:15:12.720 --> 0:15:16.400
<v Speaker 1>amusement of a very inferior character, which robs the mind

0:15:16.480 --> 0:15:19.720
<v Speaker 1>a valuable time and might be devoted to nobler requirements,

0:15:19.880 --> 0:15:22.920
<v Speaker 1>while it affords no benefits whatever to the body. A

0:15:23.000 --> 0:15:25.320
<v Speaker 1>game of chess does not add a single new factor

0:15:25.400 --> 0:15:28.440
<v Speaker 1>the mind. It does not excite a single beautiful thought,

0:15:28.880 --> 0:15:31.360
<v Speaker 1>nor does it serve a single purpose for polishing and

0:15:31.400 --> 0:15:35.040
<v Speaker 1>improving the nobler faculties. You know, those were really the

0:15:35.080 --> 0:15:37.480
<v Speaker 1>good old days when the greatest threat facing the youth

0:15:37.480 --> 0:15:40.200
<v Speaker 1>of America with the pressure to join a chess club.

0:15:40.240 --> 0:15:43.200
<v Speaker 1>When you talk about it all, Well, now that we've

0:15:43.200 --> 0:15:44.880
<v Speaker 1>heard from the critics, let's talk a little bit about

0:15:44.920 --> 0:15:47.920
<v Speaker 1>some of the game's biggest proponents, which of course are

0:15:48.000 --> 0:15:50.280
<v Speaker 1>the Russians. So but before we get to them, let's

0:15:50.280 --> 0:16:08.600
<v Speaker 1>take a quick break. You're listening to part time genius

0:16:08.640 --> 0:16:10.680
<v Speaker 1>and we're talking about the enduring appeal of one of

0:16:10.720 --> 0:16:14.160
<v Speaker 1>the world's oldest games, chess. So well, one thing I

0:16:14.240 --> 0:16:17.040
<v Speaker 1>noticed this week is that it's suspiciously large number of

0:16:17.080 --> 0:16:20.080
<v Speaker 1>top ranking chess players all hail from Russia or some

0:16:20.200 --> 0:16:24.480
<v Speaker 1>other Soviet republic, and that includes chess grandmasters like Anthelie

0:16:24.560 --> 0:16:28.040
<v Speaker 1>Karpov Gary Kasparov, And it really made me wonder, like,

0:16:28.120 --> 0:16:31.760
<v Speaker 1>why do the Russians have such a dominance for chess. Well,

0:16:31.760 --> 0:16:34.480
<v Speaker 1>that's interesting, and so of course was digging into this

0:16:34.520 --> 0:16:37.120
<v Speaker 1>in our research for this week. But chess first spread

0:16:37.120 --> 0:16:39.520
<v Speaker 1>the Russia along the Persian and Indian trade routes. And

0:16:40.000 --> 0:16:42.320
<v Speaker 1>that was way back in the seventh century or so,

0:16:42.360 --> 0:16:44.480
<v Speaker 1>and it was popular from the start, but it didn't

0:16:44.520 --> 0:16:47.600
<v Speaker 1>really become a national pastime until much later, when we're

0:16:47.640 --> 0:16:50.600
<v Speaker 1>talking like the nineteenth century or so. Now, this was

0:16:50.680 --> 0:16:54.160
<v Speaker 1>during the Russian Revolution when Lenin and the Bolsheviks took

0:16:54.160 --> 0:16:56.800
<v Speaker 1>power and Lennon was a big player and he really

0:16:56.880 --> 0:16:59.680
<v Speaker 1>loved the game, and Stalin would be after him. But

0:17:00.160 --> 0:17:03.760
<v Speaker 1>the real mastermind behind the country's chess movement was Lennon's

0:17:03.760 --> 0:17:08.119
<v Speaker 1>commander of the Soviet Army, this guy named Nicola Kurlenko. Now,

0:17:08.320 --> 0:17:12.800
<v Speaker 1>he opened these dedicated chess schools, he organized competitions and

0:17:12.840 --> 0:17:16.200
<v Speaker 1>really paved the way for these first state sponsored chess tournaments.

0:17:16.240 --> 0:17:19.600
<v Speaker 1>And this was back in So you fast forward a

0:17:19.640 --> 0:17:23.240
<v Speaker 1>decade and you've got roughly half a million amateur players

0:17:23.320 --> 0:17:26.120
<v Speaker 1>that have signed up for these state chess programs. It's

0:17:26.119 --> 0:17:29.320
<v Speaker 1>pretty remarkable how quickly it grew. Yeah, so it sounds

0:17:29.320 --> 0:17:32.119
<v Speaker 1>like there's this big push from the state and that's

0:17:32.160 --> 0:17:34.840
<v Speaker 1>what sort of kick started Russia's love affair with chess.

0:17:34.840 --> 0:17:36.919
<v Speaker 1>But why were all those Soviet leaders and think are

0:17:36.960 --> 0:17:39.040
<v Speaker 1>so into chess in the first place. Like, was it

0:17:39.200 --> 0:17:41.680
<v Speaker 1>just because it's a strategic game, and and they were

0:17:41.920 --> 0:17:45.600
<v Speaker 1>kind of seen as great schemers. You know, I'm guessing

0:17:45.640 --> 0:17:47.920
<v Speaker 1>the strategy involved was a big part of the appeal

0:17:48.000 --> 0:17:50.680
<v Speaker 1>for them, so that that's probably true. But I also

0:17:50.720 --> 0:17:53.560
<v Speaker 1>read this article in Slate that suggested there might have

0:17:53.600 --> 0:17:55.639
<v Speaker 1>been a little bit more to it, so I just

0:17:55.880 --> 0:17:57.560
<v Speaker 1>will read a little bit of this. The author of

0:17:57.600 --> 0:18:00.320
<v Speaker 1>the piece was Chris Beam, and he was described being

0:18:00.359 --> 0:18:03.600
<v Speaker 1>the appeal of chess. So he writes the Soviets saw

0:18:03.720 --> 0:18:07.320
<v Speaker 1>chess as embodying their revolutionary ideals. It was a game

0:18:07.359 --> 0:18:11.640
<v Speaker 1>of skill, and the USSR prided itself on intellectual talents.

0:18:12.200 --> 0:18:14.760
<v Speaker 1>It was also cheap, which meant anyone could play it,

0:18:15.320 --> 0:18:18.720
<v Speaker 1>and it's back and forth dynamic reflected that dialectical concept

0:18:18.840 --> 0:18:22.040
<v Speaker 1>of history espouse by Marxism. You know. Never mind the

0:18:22.080 --> 0:18:25.800
<v Speaker 1>irony of playing with imperialist symbols like kings and queens.

0:18:26.600 --> 0:18:29.080
<v Speaker 1>That is funny, you know, I have thought about that.

0:18:29.119 --> 0:18:32.760
<v Speaker 1>But I know chess is hugely popular in Russia, even

0:18:32.800 --> 0:18:34.840
<v Speaker 1>if it no longer has state money behind it. And

0:18:35.000 --> 0:18:37.840
<v Speaker 1>there's actually this one famous chess supporter in particularly who

0:18:37.880 --> 0:18:40.160
<v Speaker 1>I want to talk about, not only because he's done

0:18:40.200 --> 0:18:43.200
<v Speaker 1>a lot to keep the game relevant for Russian citizens,

0:18:43.240 --> 0:18:46.879
<v Speaker 1>but also because he's just a super weird guy. His

0:18:46.960 --> 0:18:51.159
<v Speaker 1>name is kirsn uh Illium's in off, which I know

0:18:51.240 --> 0:18:54.400
<v Speaker 1>I mispronouncing. He was president of the World Chess Federation

0:18:54.440 --> 0:18:57.800
<v Speaker 1>from all the way up until just last year, and

0:18:57.920 --> 0:18:59.639
<v Speaker 1>that's when he was finally ousted in favor of a

0:18:59.640 --> 0:19:01.880
<v Speaker 1>new pres in it, it's a pretty impressive run those

0:19:01.920 --> 0:19:04.919
<v Speaker 1>of what makes him such a weird guy. So there

0:19:04.920 --> 0:19:07.280
<v Speaker 1>are actually a bunch of things, but honestly they all

0:19:07.359 --> 0:19:09.520
<v Speaker 1>kind of hinge on one in particular, which is that

0:19:09.640 --> 0:19:13.920
<v Speaker 1>Kirsen claims that he was abducted by aliens, and I'm

0:19:13.960 --> 0:19:16.080
<v Speaker 1>just gonna let him explain what happened. And this is

0:19:16.080 --> 0:19:18.640
<v Speaker 1>what he said an interview about a decade after the abduction.

0:19:19.359 --> 0:19:23.199
<v Speaker 1>It happened on September sev I was taken from my

0:19:23.240 --> 0:19:26.040
<v Speaker 1>apartment in Moscow and taken to the spaceship and we

0:19:26.080 --> 0:19:30.119
<v Speaker 1>went to some star and after that I asked, please

0:19:30.160 --> 0:19:32.040
<v Speaker 1>bring me back because the next day I should be

0:19:32.080 --> 0:19:35.480
<v Speaker 1>back and go to the Ukraine. They said, no problem, Kirson,

0:19:35.640 --> 0:19:38.800
<v Speaker 1>you have time. Oh no, no problems. I guess he

0:19:38.840 --> 0:19:41.480
<v Speaker 1>got napped by some considerate aliens. I mean, not every

0:19:41.480 --> 0:19:44.920
<v Speaker 1>abductee is so lucky, is that? Yeah? Usually there's more provings.

0:19:46.359 --> 0:19:49.800
<v Speaker 1>These weren't just any aliens. They were the sophisticates that

0:19:49.880 --> 0:19:53.120
<v Speaker 1>invented chess. Apparently that's true. You know, I didn't realize

0:19:53.119 --> 0:19:55.520
<v Speaker 1>that this was even a theory. So do people really

0:19:55.560 --> 0:19:59.280
<v Speaker 1>think chess was created by aliens? Well, at least one

0:19:59.280 --> 0:20:01.879
<v Speaker 1>guy does, because in that same interview, Kerson went on

0:20:01.920 --> 0:20:04.520
<v Speaker 1>to say, I am not a crazy man. My theory

0:20:04.560 --> 0:20:07.280
<v Speaker 1>is that chess comes from space. Why because the same

0:20:07.400 --> 0:20:10.200
<v Speaker 1>rules sixty four squares black and white, and the same

0:20:10.320 --> 0:20:13.520
<v Speaker 1>rules in Japan and China and Qatar and Mongolia and Africa.

0:20:13.800 --> 0:20:16.320
<v Speaker 1>The rules are the same. Why I think maybe it

0:20:16.400 --> 0:20:20.600
<v Speaker 1>is from space. I mean, I don't want to challenge

0:20:20.600 --> 0:20:22.840
<v Speaker 1>somebody that was in power for that long, but I

0:20:22.880 --> 0:20:25.440
<v Speaker 1>have to say his evidence feels a little bit thin

0:20:25.560 --> 0:20:27.879
<v Speaker 1>to me. I mean, we just tracked the spread of

0:20:27.960 --> 0:20:31.080
<v Speaker 1>chess across different continents, so I feel like jumping straight

0:20:31.119 --> 0:20:33.720
<v Speaker 1>to the aliens theory it feels a little off to

0:20:33.760 --> 0:20:36.520
<v Speaker 1>me for some reason. So Kirson did leave the door

0:20:36.520 --> 0:20:39.199
<v Speaker 1>open for at least one other possibility, and in this

0:20:39.240 --> 0:20:41.560
<v Speaker 1>interview with the observer. He admitted that there were actually

0:20:41.600 --> 0:20:44.240
<v Speaker 1>two options, and this is how he put it. Each

0:20:44.280 --> 0:20:47.520
<v Speaker 1>year archaeologists find evidence of chess in America, India, Japan,

0:20:47.600 --> 0:20:49.880
<v Speaker 1>or China played under the same rules from a time

0:20:49.880 --> 0:20:52.719
<v Speaker 1>without planes or the internet. Look, the chess board has

0:20:52.760 --> 0:20:56.480
<v Speaker 1>sixty four squares and ourselves are made of sixty four pieces.

0:20:56.520 --> 0:20:59.280
<v Speaker 1>All this shows that chess comes either from God or

0:20:59.320 --> 0:21:03.879
<v Speaker 1>from UFO. So curs. Yeah, it's basically a toss off. Like,

0:21:03.920 --> 0:21:05.639
<v Speaker 1>the only thing we know for certain is that chess

0:21:05.840 --> 0:21:09.159
<v Speaker 1>wasn't invented by humans. Is such a strange story. I mean,

0:21:09.240 --> 0:21:11.600
<v Speaker 1>why even tell people about this? I mean, the aliens

0:21:11.640 --> 0:21:13.800
<v Speaker 1>just kind of took him on this joy ride through

0:21:13.800 --> 0:21:16.080
<v Speaker 1>the Solar System and then dropped him off in time

0:21:16.119 --> 0:21:18.280
<v Speaker 1>for a meeting him. It seems pretty uneventful for what

0:21:18.359 --> 0:21:20.639
<v Speaker 1>it could have been. Yeah, but you've got to remember

0:21:20.680 --> 0:21:23.560
<v Speaker 1>he remained president of the Chess Federation for another twenty

0:21:23.640 --> 0:21:26.439
<v Speaker 1>years after the incident, So I guess the story really

0:21:26.440 --> 0:21:29.560
<v Speaker 1>didn't bother people. And as for the trip being uneventful,

0:21:29.640 --> 0:21:31.600
<v Speaker 1>there was at least one part that had some real

0:21:31.760 --> 0:21:36.240
<v Speaker 1>and lasting consequences. Oh yeah, what what's that? At some

0:21:36.280 --> 0:21:38.920
<v Speaker 1>point during the journey the alien suggested to Kirrison that

0:21:39.040 --> 0:21:40.800
<v Speaker 1>it would be a really good idea for him to

0:21:40.800 --> 0:21:44.680
<v Speaker 1>build this extravagant city dedicated to all things chess, and

0:21:44.760 --> 0:21:47.639
<v Speaker 1>so he went home and did that. But he built

0:21:47.680 --> 0:21:51.320
<v Speaker 1>an actual chess city. Yeah. So at the time Kirsen

0:21:51.359 --> 0:21:53.879
<v Speaker 1>had this second job, he was president of the Republic

0:21:53.920 --> 0:21:56.639
<v Speaker 1>of Calmakia, which I guess it is a subject of

0:21:56.680 --> 0:22:00.520
<v Speaker 1>the Russian Federation, and using his cloud as leader, Kierson

0:22:00.640 --> 0:22:02.560
<v Speaker 1>was able to build his chess city on the east

0:22:02.640 --> 0:22:06.440
<v Speaker 1>side of this Buddhist town called Alista, and he went

0:22:06.560 --> 0:22:08.880
<v Speaker 1>all out right, like, the city has a chess museum,

0:22:09.000 --> 0:22:12.920
<v Speaker 1>this huge open air chess board, it's got a swimming pool,

0:22:13.040 --> 0:22:16.320
<v Speaker 1>enough chess sets to host year round tournaments. It's actually

0:22:16.440 --> 0:22:19.040
<v Speaker 1>hosted several championships in the year was built, I guess

0:22:19.080 --> 0:22:22.560
<v Speaker 1>in But Kirson's real goal was to use Chess City

0:22:22.600 --> 0:22:24.879
<v Speaker 1>to boost the popularity of the game so that the

0:22:24.920 --> 0:22:27.000
<v Speaker 1>total number of chess players in the world would rise

0:22:27.040 --> 0:22:29.440
<v Speaker 1>from six hundred million, which I guess is where it

0:22:29.480 --> 0:22:32.920
<v Speaker 1>is approximately now, to a full billion. Wow, I mean,

0:22:32.920 --> 0:22:35.040
<v Speaker 1>that seems like a big goal. So what was so

0:22:35.119 --> 0:22:39.760
<v Speaker 1>important about hitting a billion players? Apparently that's the number

0:22:39.800 --> 0:22:42.600
<v Speaker 1>of players needed to stop aliens from destroying the planet.

0:22:44.160 --> 0:22:46.639
<v Speaker 1>I mean, it just gets weirder and weirder. So how

0:22:46.640 --> 0:22:50.560
<v Speaker 1>did this guy stay in office for multiple decades? I know,

0:22:50.840 --> 0:22:53.960
<v Speaker 1>I I guess he was just really serious about it,

0:22:54.040 --> 0:22:56.280
<v Speaker 1>and like, I don't know. I found this interview that

0:22:56.400 --> 0:22:58.159
<v Speaker 1>he did with The Independent. This is back in two

0:22:58.200 --> 0:23:01.440
<v Speaker 1>thousand and ten, and he kind of just flat out

0:23:01.520 --> 0:23:03.760
<v Speaker 1>says that playing chess is the key to preventing this

0:23:03.840 --> 0:23:08.000
<v Speaker 1>alien attack. And he writes, above us, they're all looking

0:23:08.000 --> 0:23:09.679
<v Speaker 1>at us, and maybe they will get tired of us.

0:23:09.720 --> 0:23:13.280
<v Speaker 1>And suddenly he tails off, making dramatic gesture of destruction.

0:23:13.760 --> 0:23:16.640
<v Speaker 1>How can we save ourselves from them only through intellect,

0:23:16.720 --> 0:23:20.240
<v Speaker 1>concentration and spiritual energy. If a billion people are in

0:23:20.359 --> 0:23:23.479
<v Speaker 1>these chess centers playing chess, the world will still have

0:23:23.560 --> 0:23:27.199
<v Speaker 1>positive energy. All right, Well, I admit it. I mean,

0:23:27.240 --> 0:23:29.000
<v Speaker 1>I'm invested in this now if the fate of the

0:23:29.040 --> 0:23:31.199
<v Speaker 1>world is at stake on all this. But I have

0:23:31.280 --> 0:23:33.720
<v Speaker 1>to know, did Kirrison get to a billion players? Like,

0:23:33.760 --> 0:23:37.040
<v Speaker 1>did the Chess city work? It did not, so and

0:23:37.280 --> 0:23:40.000
<v Speaker 1>the whole thing is mostly vacant today and it barely

0:23:40.040 --> 0:23:42.960
<v Speaker 1>gets any use. And what's particularly sad about it is

0:23:43.000 --> 0:23:45.800
<v Speaker 1>that Kirrison actually cut the town's food subsidies to help

0:23:45.840 --> 0:23:49.880
<v Speaker 1>pay for this fifty million dollar complex. So now Chess

0:23:49.880 --> 0:23:52.240
<v Speaker 1>City is is really just a monument to the local

0:23:52.240 --> 0:23:56.000
<v Speaker 1>government's disregard for its citizens. Yeah, that's kind of a bummer,

0:23:56.040 --> 0:23:57.640
<v Speaker 1>But you know, I don't want to dwell on all

0:23:57.640 --> 0:24:01.440
<v Speaker 1>these neglectful politicians or even the alien invasions. As weird

0:24:01.480 --> 0:24:03.680
<v Speaker 1>as that story was, and I feel like we should

0:24:03.680 --> 0:24:05.760
<v Speaker 1>talk about a few chess stories that are a little

0:24:05.760 --> 0:24:08.360
<v Speaker 1>more upbeat. What do you think I'm for it? First?

0:24:08.359 --> 0:24:26.480
<v Speaker 1>A quick break? Okay, Well, so chess may not be

0:24:26.520 --> 0:24:28.840
<v Speaker 1>your best hope for a stemming off this alien division,

0:24:28.960 --> 0:24:31.600
<v Speaker 1>but the game still has a whole lot going for it,

0:24:31.680 --> 0:24:34.119
<v Speaker 1>Like plenty of studies have shown that playing chess can

0:24:34.160 --> 0:24:36.920
<v Speaker 1>improve your focus, it can help you hone your decision

0:24:36.920 --> 0:24:39.480
<v Speaker 1>making skills, and of course it's a great way to

0:24:39.520 --> 0:24:42.439
<v Speaker 1>strengthen your memory, especially if you play it blindfolded. But

0:24:42.840 --> 0:24:45.040
<v Speaker 1>before we get to the mental benefits, let's talk about

0:24:45.080 --> 0:24:47.160
<v Speaker 1>some of the more surprising things we found out about

0:24:47.160 --> 0:24:50.040
<v Speaker 1>the game, and and maybe we've never noticed before. You know,

0:24:50.119 --> 0:24:52.320
<v Speaker 1>one thing that stood out to me is how resilient

0:24:52.400 --> 0:24:54.479
<v Speaker 1>the game is. Like it stands up to scrutiny more

0:24:54.520 --> 0:24:57.480
<v Speaker 1>than just about any other game out there. You know,

0:24:57.520 --> 0:24:59.560
<v Speaker 1>people over the years have tried to I guess like

0:24:59.680 --> 0:25:02.879
<v Speaker 1>saw of chess for for decades and decades, but the

0:25:02.960 --> 0:25:06.440
<v Speaker 1>game always seems to elude them. I mean, there's always

0:25:06.480 --> 0:25:09.080
<v Speaker 1>another move you never considered a new way to win

0:25:09.359 --> 0:25:12.480
<v Speaker 1>or even lose at chess. And remember that's true even

0:25:12.560 --> 0:25:16.840
<v Speaker 1>after we built computers specifically designed to decode the game

0:25:17.000 --> 0:25:20.280
<v Speaker 1>and really select the best possible move for millions and

0:25:20.359 --> 0:25:23.400
<v Speaker 1>millions of different scenarios. Isn't that exactly what it means

0:25:23.400 --> 0:25:26.200
<v Speaker 1>to solve chess? Like, if we're able to compute every

0:25:26.280 --> 0:25:29.480
<v Speaker 1>possible sequence of moves and counter moves and all these

0:25:29.640 --> 0:25:32.680
<v Speaker 1>different forms of match can take, then isn't the game

0:25:32.680 --> 0:25:35.800
<v Speaker 1>effectively solved? Well, I mean that's actually the thing, because

0:25:35.840 --> 0:25:38.440
<v Speaker 1>even if you had the most powerful computer in the world,

0:25:38.640 --> 0:25:41.520
<v Speaker 1>it still wouldn't be able to calculate all the unique

0:25:41.560 --> 0:25:44.440
<v Speaker 1>games that could be played. And this just seems unimaginable,

0:25:44.480 --> 0:25:48.399
<v Speaker 1>but the possibilities just scale up way too quickly. So

0:25:48.480 --> 0:25:51.520
<v Speaker 1>for example, after both players have moved one time in

0:25:51.560 --> 0:25:55.120
<v Speaker 1>a game of chess, there are four hundred possible boards

0:25:55.119 --> 0:25:58.399
<v Speaker 1>set ups, but after the second of the turns, the

0:25:58.480 --> 0:26:01.200
<v Speaker 1>number of possible games shoots up to just under two

0:26:01.240 --> 0:26:05.119
<v Speaker 1>hundred thousand. Now after three moves there are one hundred

0:26:05.119 --> 0:26:09.000
<v Speaker 1>and twenty one million possible outcomes, and so on and

0:26:09.040 --> 0:26:11.760
<v Speaker 1>so on until you get to the current best estimate

0:26:11.800 --> 0:26:15.119
<v Speaker 1>for the total possible number of chess games, which is

0:26:15.160 --> 0:26:18.840
<v Speaker 1>a staggering ten to the one hundred and twentieth power.

0:26:19.400 --> 0:26:21.440
<v Speaker 1>So to put that number in perspective just a little bit,

0:26:21.440 --> 0:26:24.320
<v Speaker 1>there was a great breakdown that I found from Popular Science,

0:26:24.720 --> 0:26:27.280
<v Speaker 1>and here's what it says. There are only ten to

0:26:27.359 --> 0:26:30.159
<v Speaker 1>the fifteen total hairs on all the human heads in

0:26:30.160 --> 0:26:33.359
<v Speaker 1>the world, ten to the twenty third grains of sand

0:26:33.480 --> 0:26:36.879
<v Speaker 1>on Earth, and about ten to the eighty one atoms

0:26:36.920 --> 0:26:40.679
<v Speaker 1>in the universe. The number of typical chess games is

0:26:40.760 --> 0:26:44.199
<v Speaker 1>many times as great as all those numbers multiplied together.

0:26:44.560 --> 0:26:47.840
<v Speaker 1>An impressive feet for thirty two wooden pieces lined up

0:26:47.840 --> 0:26:52.400
<v Speaker 1>on a board. That is unbelievable. You know, uh, when

0:26:52.400 --> 0:26:55.159
<v Speaker 1>you look back at the kind of like endless complexity

0:26:55.160 --> 0:26:57.560
<v Speaker 1>of the game, you know it's really no wonder that

0:26:57.600 --> 0:27:00.560
<v Speaker 1>it gives our brains such a workout. And actually read

0:27:00.560 --> 0:27:03.440
<v Speaker 1>the study from a while back that found that experts

0:27:03.440 --> 0:27:05.920
<v Speaker 1>who played chess actually used both sides of the brain

0:27:05.960 --> 0:27:09.679
<v Speaker 1>while solving chess problems, and not just the analytical right side.

0:27:10.280 --> 0:27:12.959
<v Speaker 1>Oh wow, but this only happens and I'm guessing like

0:27:13.000 --> 0:27:17.000
<v Speaker 1>really experienced players, that's right. So the researchers gathered eight

0:27:17.000 --> 0:27:19.800
<v Speaker 1>international chess players and then eight novice players, and then

0:27:19.800 --> 0:27:22.520
<v Speaker 1>they took fm r I brain scans while the subjects

0:27:22.560 --> 0:27:25.080
<v Speaker 1>worked their way through two different tests. And first they

0:27:25.080 --> 0:27:27.480
<v Speaker 1>had to identify geometrical shapes and then they had to

0:27:27.480 --> 0:27:29.920
<v Speaker 1>determine whether or not the pieces on the chessboard were

0:27:29.920 --> 0:27:32.840
<v Speaker 1>in a check situation. And the results from these tests

0:27:32.840 --> 0:27:35.879
<v Speaker 1>were really unexpected because they showed that while the novice

0:27:35.880 --> 0:27:38.040
<v Speaker 1>players had only used the left side of the brain

0:27:38.119 --> 0:27:41.120
<v Speaker 1>to process this task, the expert players had used both

0:27:41.119 --> 0:27:43.000
<v Speaker 1>sides of the brain. So this is what the lead

0:27:43.040 --> 0:27:47.040
<v Speaker 1>researcher explained. Quote. Once the usual brain structures were engaged,

0:27:47.240 --> 0:27:50.920
<v Speaker 1>the experts utilized additional complementary structures in the other half

0:27:50.960 --> 0:27:54.160
<v Speaker 1>to execute processes in parallel. Wow. So did this dual

0:27:54.200 --> 0:27:58.639
<v Speaker 1>processing improve the expert's performance at all? Yeah, it actually

0:27:58.680 --> 0:28:00.720
<v Speaker 1>made them much quicker at solving the chess problems. The

0:28:00.880 --> 0:28:03.800
<v Speaker 1>novices were, but it is worth noting that the parallel

0:28:03.840 --> 0:28:07.000
<v Speaker 1>processing only occurred during the chess problems and not during

0:28:07.040 --> 0:28:09.760
<v Speaker 1>that geometry test. So it really seems like all the

0:28:09.760 --> 0:28:12.600
<v Speaker 1>extra practice that the experts had given their brains was

0:28:12.680 --> 0:28:14.960
<v Speaker 1>this nice boost, but only when it came to chess.

0:28:15.800 --> 0:28:18.080
<v Speaker 1>You know, it's interesting to hear that, because I was

0:28:18.080 --> 0:28:20.560
<v Speaker 1>actually reading about how playing a lot of chess can

0:28:20.600 --> 0:28:23.640
<v Speaker 1>actually be a detriment to players sometimes, like rather than

0:28:23.680 --> 0:28:27.320
<v Speaker 1>being beneficial to them. And how's that. Well, it's because

0:28:27.320 --> 0:28:31.000
<v Speaker 1>of something called the einste Long effect, which Scientific American

0:28:31.080 --> 0:28:34.600
<v Speaker 1>describes as the brains tendency to stick with solutions it

0:28:34.680 --> 0:28:38.760
<v Speaker 1>already knows, rather than look for potentially superior ones. So

0:28:38.840 --> 0:28:43.200
<v Speaker 1>scientists researching this effect really love using chess players as subjects,

0:28:43.200 --> 0:28:45.640
<v Speaker 1>and that's because they provide a really clear way to

0:28:45.720 --> 0:28:48.760
<v Speaker 1>see the effect in action. So as an example of this,

0:28:49.120 --> 0:28:52.160
<v Speaker 1>some studies present master chess players with a chessboard that

0:28:52.200 --> 0:28:56.280
<v Speaker 1>has two possible solutions. You've got this well known maneuver

0:28:56.400 --> 0:28:59.080
<v Speaker 1>that can win the game in five moves and a

0:28:59.160 --> 0:29:03.080
<v Speaker 1>less common but actually much faster, three step solution. So

0:29:03.120 --> 0:29:05.240
<v Speaker 1>the players were told to win the match in as

0:29:05.320 --> 0:29:09.080
<v Speaker 1>few moves as possible, but once they had spotted this

0:29:09.160 --> 0:29:13.440
<v Speaker 1>familiar five steps strategy, they actually seemed unable to recognize

0:29:13.480 --> 0:29:16.600
<v Speaker 1>the much quicker solution. And it wasn't that the three

0:29:16.600 --> 0:29:19.120
<v Speaker 1>step move was really obscure or anything like that, but

0:29:19.440 --> 0:29:22.080
<v Speaker 1>because those same players were actually presented with a similar

0:29:22.120 --> 0:29:24.640
<v Speaker 1>setup where the three step move was the only way

0:29:24.680 --> 0:29:27.720
<v Speaker 1>to win, and then in that scenario, the players recognized

0:29:27.760 --> 0:29:30.840
<v Speaker 1>the strategy right away. So in that first experiment, it

0:29:30.920 --> 0:29:34.240
<v Speaker 1>really was the einstell Lung effect at work. And you know,

0:29:34.280 --> 0:29:35.920
<v Speaker 1>the players weren't able to see any of the other

0:29:35.920 --> 0:29:38.400
<v Speaker 1>options because they had this cognitive bias for the move

0:29:38.440 --> 0:29:41.200
<v Speaker 1>they knew best. That's really fascinating. But I also like

0:29:41.280 --> 0:29:43.720
<v Speaker 1>that even chess masters can learn something to do better

0:29:43.760 --> 0:29:47.120
<v Speaker 1>the next time around, because like, there are that many possibilities.

0:29:47.160 --> 0:29:49.800
<v Speaker 1>Like I actually think that's why so many schools invest

0:29:49.840 --> 0:29:51.920
<v Speaker 1>in their own chess programs. It's one of those rare

0:29:51.960 --> 0:29:55.680
<v Speaker 1>hobbies that can boost your cognitive ability well also teaching

0:29:55.680 --> 0:29:59.600
<v Speaker 1>you these coping skills like how to win or lose gracefully.

0:29:59.640 --> 0:30:01.680
<v Speaker 1>Although I do have to say the one time my

0:30:01.760 --> 0:30:04.120
<v Speaker 1>son got hit at school, it was in his first

0:30:04.120 --> 0:30:06.760
<v Speaker 1>grade chess club. He came home with dirt on his face,

0:30:06.760 --> 0:30:08.960
<v Speaker 1>and I was like, Henry, how that happened? And he

0:30:09.040 --> 0:30:11.640
<v Speaker 1>kind of gleefully said, oh, I took the second grader

0:30:11.680 --> 0:30:15.280
<v Speaker 1>as queen, so he kicked me in the face. For Henry,

0:30:16.160 --> 0:30:17.920
<v Speaker 1>it seems like he was okay with that. He'd rather

0:30:17.960 --> 0:30:22.080
<v Speaker 1>win t face. Oh. You know, and there are so

0:30:22.120 --> 0:30:25.000
<v Speaker 1>many places where they're teaching it really young to kids,

0:30:25.000 --> 0:30:27.920
<v Speaker 1>like in Armenia, for instance, Chess is actually a required

0:30:27.960 --> 0:30:31.320
<v Speaker 1>subject for every kid who's six years and older. And

0:30:31.360 --> 0:30:33.400
<v Speaker 1>that's kind of awesome, even though it probably means the

0:30:33.400 --> 0:30:35.560
<v Speaker 1>poor Matt teachers wind up pulling double duty and teaching

0:30:35.640 --> 0:30:37.840
<v Speaker 1>chess as well. Right, Yeah, But I have a feeling

0:30:37.840 --> 0:30:39.760
<v Speaker 1>it's worth it to them anyway, because, you know, as

0:30:39.800 --> 0:30:44.400
<v Speaker 1>one Armenian teacher explained, Chess trains logical thinking. It teaches

0:30:44.440 --> 0:30:49.000
<v Speaker 1>how to make decisions, trains memories, strengthens willpower, motivates children

0:30:49.040 --> 0:30:51.520
<v Speaker 1>to win, and teaches them how to deal with defeat.

0:30:52.040 --> 0:30:55.760
<v Speaker 1>It's the only school subject that can do all of this. Oh,

0:30:55.880 --> 0:30:58.000
<v Speaker 1>I really love that idea. Well, how about we knock

0:30:58.000 --> 0:30:59.800
<v Speaker 1>out this fact off and and then get Tristan to

0:30:59.800 --> 0:31:10.760
<v Speaker 1>show some of his opening moves. He's been perfecting. So

0:31:10.880 --> 0:31:12.920
<v Speaker 1>for a while now, we've known that elite athletes tend

0:31:12.920 --> 0:31:14.960
<v Speaker 1>to live longer than the rest of us, and that's

0:31:15.040 --> 0:31:17.680
<v Speaker 1>really not the big of a surprise, But research now

0:31:17.720 --> 0:31:20.880
<v Speaker 1>shows that elite chess players also have a survival advantage

0:31:20.920 --> 0:31:24.720
<v Speaker 1>over the general population. A team of Australian researchers looked

0:31:24.720 --> 0:31:28.000
<v Speaker 1>at players from twenty eight countries and specifically over a

0:31:28.000 --> 0:31:31.400
<v Speaker 1>thousand players who reached international chess grandmaster status over a

0:31:31.400 --> 0:31:34.720
<v Speaker 1>period of nearly seven years, and then they compared the

0:31:34.760 --> 0:31:38.400
<v Speaker 1>survival data of those people to fifteen thousand Olympic medalists,

0:31:38.720 --> 0:31:40.520
<v Speaker 1>and not only did they find that both groups had

0:31:40.600 --> 0:31:44.160
<v Speaker 1>significant survival advantages over the general population, but that the

0:31:44.160 --> 0:31:48.280
<v Speaker 1>difference between the two was not even statistically significant. Oh wow,

0:31:48.360 --> 0:31:51.160
<v Speaker 1>that's pretty interesting. Alright, Well, years ago I remember reading

0:31:51.200 --> 0:31:53.720
<v Speaker 1>about how, you know, before the age of the Internet,

0:31:53.760 --> 0:31:56.400
<v Speaker 1>people used to play chess by mail or what's called

0:31:56.480 --> 0:31:59.480
<v Speaker 1>correspondence chess. So you'd make a move, put that move

0:31:59.520 --> 0:32:01.600
<v Speaker 1>in the mail, and then your opponent would do the same,

0:32:01.640 --> 0:32:04.000
<v Speaker 1>and you go back and forth and games could take

0:32:04.120 --> 0:32:06.920
<v Speaker 1>years to play. And actually this kind of sounds fun

0:32:07.040 --> 0:32:08.880
<v Speaker 1>to be able to do this with a friend who lives,

0:32:08.920 --> 0:32:11.840
<v Speaker 1>you know, across the country or whatever. But what surprising

0:32:11.920 --> 0:32:14.760
<v Speaker 1>is that even today, the US Chess Federation estimates they

0:32:14.760 --> 0:32:18.959
<v Speaker 1>have about three thousand members still playing correspondence chess. Don't now,

0:32:19.000 --> 0:32:21.560
<v Speaker 1>of course, some play by email, and there are even

0:32:21.640 --> 0:32:25.720
<v Speaker 1>tournaments for correspondence chess with rules like each player is

0:32:25.720 --> 0:32:29.120
<v Speaker 1>given thirty days of reflection time over ten moves, you know,

0:32:29.200 --> 0:32:32.880
<v Speaker 1>to really speed things up. I guess. So I was

0:32:32.920 --> 0:32:35.960
<v Speaker 1>reading recently about how chess became popular among captured or

0:32:35.960 --> 0:32:38.680
<v Speaker 1>wounded soldiers during World War Two, and you know, the

0:32:38.720 --> 0:32:40.800
<v Speaker 1>rules of war is so interesting to me sometimes, you

0:32:40.840 --> 0:32:44.280
<v Speaker 1>remember learning about the Geneva Conventions, which are often thought

0:32:44.320 --> 0:32:47.320
<v Speaker 1>of today is sort of the way war crimes are defined.

0:32:47.640 --> 0:32:51.600
<v Speaker 1>But the Third Convention set out how prisoners of war

0:32:51.760 --> 0:32:54.720
<v Speaker 1>would be treated, so in addition to how prisoners would

0:32:54.760 --> 0:32:57.800
<v Speaker 1>be treated physically, it also had sections on recreation and

0:32:57.840 --> 0:33:00.840
<v Speaker 1>stated that the captors should encourage the intellect show diversions

0:33:00.840 --> 0:33:04.200
<v Speaker 1>and sports organized by prisoners of war, which makes it

0:33:04.360 --> 0:33:06.720
<v Speaker 1>not that surprising that a quiet game that could take

0:33:06.720 --> 0:33:09.400
<v Speaker 1>hours of days to play and was understood around the

0:33:09.400 --> 0:33:11.560
<v Speaker 1>world could take off at a time like this. So

0:33:11.720 --> 0:33:14.680
<v Speaker 1>organizations like the Red Cross would even send chess sets

0:33:14.680 --> 0:33:17.560
<v Speaker 1>around the world to prisoners where there were even organized

0:33:17.640 --> 0:33:20.600
<v Speaker 1>chess tournaments and were so weird. But I do think

0:33:20.680 --> 0:33:23.480
<v Speaker 1>that one aspect is pretty cool. Yeah, all right, we

0:33:23.560 --> 0:33:28.120
<v Speaker 1>mentioned earlier the similarities between elite athletes and chess players. Well,

0:33:28.120 --> 0:33:31.000
<v Speaker 1>did you know that the World Chess Federation actually conducts

0:33:31.120 --> 0:33:34.520
<v Speaker 1>drug tests and they do this pretty routinely, and this

0:33:34.600 --> 0:33:36.400
<v Speaker 1>is because there's a push for it to be part

0:33:36.480 --> 0:33:39.920
<v Speaker 1>of the Olympics and so this is actually required by

0:33:39.920 --> 0:33:43.880
<v Speaker 1>the IOC. But there's some interesting studies around the effects

0:33:43.920 --> 0:33:46.640
<v Speaker 1>of you know, so called smart drugs on the ability

0:33:46.720 --> 0:33:51.120
<v Speaker 1>to play chess. Now, specifically drugs like modafinil and riddle

0:33:51.200 --> 0:33:54.080
<v Speaker 1>and so Madefanil is a drug we've talked about actually

0:33:54.080 --> 0:33:56.520
<v Speaker 1>in an episode. I guess it's been quite a while,

0:33:56.560 --> 0:33:59.840
<v Speaker 1>but it's commonly used to help with sleep disorders, and

0:34:00.240 --> 0:34:02.760
<v Speaker 1>riddlin is commonly used to treat things like a d

0:34:02.960 --> 0:34:05.640
<v Speaker 1>h D. And the findings from some of the studies

0:34:05.680 --> 0:34:09.640
<v Speaker 1>on these players was really interesting because weirdly, players on

0:34:09.680 --> 0:34:12.760
<v Speaker 1>these smart drugs were often losing more games than those

0:34:12.840 --> 0:34:16.280
<v Speaker 1>who were not taking these but this was actually because

0:34:16.280 --> 0:34:19.160
<v Speaker 1>the players on them, We're taking more time per move

0:34:19.320 --> 0:34:22.359
<v Speaker 1>and just running out of time. So once they took

0:34:22.400 --> 0:34:24.359
<v Speaker 1>the time out as a factor, they found that these

0:34:24.400 --> 0:34:27.520
<v Speaker 1>players were actually playing better. So it's one of the

0:34:27.600 --> 0:34:30.480
<v Speaker 1>researchers put it, these substances may be able to convert

0:34:30.560 --> 0:34:35.560
<v Speaker 1>fast and shallow thinkers into deeper, but somewhat slower thinkers. Huh,

0:34:35.719 --> 0:34:39.000
<v Speaker 1>that's really interesting. Well, we talked about how long chess

0:34:39.000 --> 0:34:40.680
<v Speaker 1>has been around, and I was reading about some of

0:34:40.719 --> 0:34:43.520
<v Speaker 1>the oldest strategy books on chess, and this one from

0:34:43.560 --> 0:34:47.040
<v Speaker 1>way back in one had some pretty awesome advice. The

0:34:47.040 --> 0:34:49.360
<v Speaker 1>book suggests strategies such as playing with your back to

0:34:49.440 --> 0:34:53.279
<v Speaker 1>the sun. Why because that could blind your opponent. It

0:34:53.400 --> 0:34:56.520
<v Speaker 1>also suggests that if you're playing by a fire at night,

0:34:56.719 --> 0:34:58.839
<v Speaker 1>you should use your hand to create a shadow over

0:34:58.840 --> 0:35:00.600
<v Speaker 1>the board so that your opponent won't be able to

0:35:00.600 --> 0:35:03.880
<v Speaker 1>see his pieces clearly. Wow. You know, I had a

0:35:03.880 --> 0:35:06.640
<v Speaker 1>couple of facts about weird chess tournaments and a couple

0:35:06.640 --> 0:35:08.840
<v Speaker 1>of other things. But looking over there at Tristan and

0:35:08.920 --> 0:35:11.560
<v Speaker 1>seeing the size of the smirk on his face, I've

0:35:11.560 --> 0:35:14.520
<v Speaker 1>never seen him smirk that big because I know he

0:35:14.600 --> 0:35:17.360
<v Speaker 1>loves this fact, because he loves to play dirty. Whenever

0:35:17.400 --> 0:35:20.439
<v Speaker 1>he competes, he plays so dirty, such a dirty guy.

0:35:20.520 --> 0:35:22.600
<v Speaker 1>But anyway, I'm gonna have to stop us there and

0:35:22.640 --> 0:35:25.960
<v Speaker 1>give you today's trophy, Mango, thank you so much. Well,

0:35:26.360 --> 0:35:28.440
<v Speaker 1>all right, well, if you've got any great stories about

0:35:28.520 --> 0:35:30.480
<v Speaker 1>chess or any facts about chess that we may have

0:35:30.600 --> 0:35:32.600
<v Speaker 1>left out today, we always love to hear those from you.

0:35:32.640 --> 0:35:34.600
<v Speaker 1>If you can email us part Time Genius and How

0:35:34.640 --> 0:35:36.799
<v Speaker 1>Stuff Works dot com, or you can always hit us

0:35:36.880 --> 0:35:39.640
<v Speaker 1>up on Facebook or Twitter. But from Gabe, Tristan, Mango

0:35:39.719 --> 0:35:55.440
<v Speaker 1>and me, thanks so much for listening. Thanks again for listening.

0:35:55.560 --> 0:35:57.719
<v Speaker 1>Part Time Genius is a production of How Stuff Works

0:35:57.719 --> 0:36:00.319
<v Speaker 1>and wouldn't be possible without several brilliant people who do

0:36:00.400 --> 0:36:03.440
<v Speaker 1>the important things we couldn't even begin to understand. Tristan

0:36:03.520 --> 0:36:06.040
<v Speaker 1>McNeil does the editing thing. Noel Brown made the theme

0:36:06.080 --> 0:36:09.040
<v Speaker 1>song and does the mixy mixy sound thing. Jerry Rowland

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<v Speaker 1>does the exact producer thing. Gabe Bluesier is our lead researcher,

0:36:12.320 --> 0:36:15.320
<v Speaker 1>with support from the research Army including Austin Thompson, Nolan

0:36:15.360 --> 0:36:17.640
<v Speaker 1>Brown and Lucas Adams and Eve. Jeff Cook gets the

0:36:17.640 --> 0:36:19.840
<v Speaker 1>show to your ears. Good job, Eves. If you like

0:36:19.920 --> 0:36:21.719
<v Speaker 1>what you heard, we hope you'll subscribe, and if you

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<v Speaker 1>really really like what you've heard, maybe you could leave

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<v Speaker 1>a good review for us. Do we do we forget Jason?

0:36:26.520 --> 0:36:27.080
<v Speaker 1>Jason who